Generated by JEB on 2019/08/01

PE: C:\Windows\System32\d3d9on12.dll Base=0x180000000 SHA-256=5B4699C411B4CB26E091EEFA47CCC781E6A55557D39A0D1780818051D6491CF6
PDB: d3d9on12.pdb GUID={4277B472-789E-A76B-C5C57474AAB3685D} Age=1

4812 located named symbols:
0x18009F208: "D3D9on12::OfferResources" ??_C@_0BJ@JLKHFKIE@D3D9on12?3?3OfferResources?$AA@
0x180044C08: "public: __cdecl D3D9on12::VideoProcessDevice::VideoProcessDevice(class D3D9on12::Device * __ptr64,struct _D3DDDIARG_DXVAHD_CREATEVIDEOPROCESSOR const * __ptr64) __ptr64" ??0VideoProcessDevice@D3D9on12@@QEAA@PEAVDevice@1@PEBU_D3DDDIARG_DXVAHD_CREATEVIDEOPROCESSOR@@@Z
0x180032694: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::SamplerStateID,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >,class std::_Uhash_compare<struct D3D9on12::SamplerStateID,struct D3D9on12::PixelStage::SamplerCache::Hasher,struct std::equal_to<struct D3D9on12::SamplerStateID> >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > >,0> >::_Destroy_if_node(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Umap_traits@USamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@USamplerStateID@D3D9on12@@UHasher@SamplerCache@PixelStage@2@U?$equal_to@USamplerStateID@D3D9on12@@@std@@@4@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAAXV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x1800C42C0: "__vectorcall ??_R0?AVResultException@wil@" ??_R0?AVResultException@wil@@@8
0x1800A832C: "lod" ??_C@_03ONFBEKOG@lod?$AA@
0x18009CD10: "__cdecl _imp_EventSetInformation" __imp_EventSetInformation
0x180040A78: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::VideoDecode::decodingStatusEntry>::deallocate(struct D3D12TranslationLayer::VideoDecode::decodingStatusEntry * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UdecodingStatusEntry@VideoDecode@D3D12TranslationLayer@@@std@@QEAAXQEAUdecodingStatusEntry@VideoDecode@D3D12TranslationLayer@@_K@Z
0x18009F9C8: "D3D9on12::UpdateWindowInfo" ??_C@_0BL@EEDHKHLE@D3D9on12?3?3UpdateWindowInfo?$AA@
0x18009EA00: "D3D9on12::OpenResource_Private" ??_C@_0BP@FKLHHFJP@D3D9on12?3?3OpenResource_Private?$AA@
0x18009E8B0: "D3D9on12::QueryResourcePrivateDr" ??_C@_0CN@GCJDNBNA@D3D9on12?3?3QueryResourcePrivateDr@
0x180056244: "public: struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_comp_alloc@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@XZ
0x180017140: "public: __cdecl D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@QEAA@XZ
0x18008D450: "protected: class COperandBase __cdecl ShaderConv::CContext::EmitSrcOperand(class ShaderConv::CInstr const & __ptr64,unsigned long,unsigned long,unsigned long) __ptr64" ?EmitSrcOperand@CContext@ShaderConv@@IEAA?AVCOperandBase@@AEBVCInstr@2@KKK@Z
0x18008CBF4: "protected: void __cdecl ShaderConv::CContext::EmitColorKeyModifier(unsigned int,class COperandBase const & __ptr64,class COperandBase const & __ptr64) __ptr64" ?EmitColorKeyModifier@CContext@ShaderConv@@IEAAXIAEBVCOperandBase@@0@Z
0x1800A89E0: "ldms_s" ??_C@_06MGDKLEGK@ldms_s?$AA@
0x1800C5440: "bool (__cdecl* __ptr64 wil::g_pfnIsDebuggerPresent)(void)" ?g_pfnIsDebuggerPresent@wil@@3P6A_NXZEA
0x18008ED14: "public: class COperandBase __cdecl ShaderConv::CInstr::CreateSrcOperand(unsigned long,unsigned long)const __ptr64" ?CreateSrcOperand@CInstr@ShaderConv@@QEBA?AVCOperandBase@@KK@Z
0x1800A8C84: "__cdecl _real@bf000000" __real@bf000000
0x180072000: "protected: virtual void * __ptr64 __cdecl ShaderConv::CCodeBlob::`vector deleting destructor'(unsigned int) __ptr64" ??_ECCodeBlob@ShaderConv@@MEAAPEAXI@Z
0x18009FC04: "COLOR" ??_C@_05DPNLPLKI@COLOR?$AA@
0x180039EAC: "public: __cdecl std::vector<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> >::vector<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> >(unsigned __int64,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> const & __ptr64) __ptr64" ??0?$vector@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@V?$allocator@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@@std@@@std@@QEAA@_KAEBV?$allocator@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@@1@@Z
0x18009CD50: "__cdecl _imp_D3D12GetDebugInterface" __imp_D3D12GetDebugInterface
0x180090A08: "__cdecl _raise_securityfailure" __raise_securityfailure
0x18009CB88: "__cdecl _imp_CreateThreadpoolWork" __imp_CreateThreadpoolWork
0x18000B570: "long __cdecl D3D9on12::DrawIndexedPrimitive(void * __ptr64,struct _D3DDDIARG_DRAWINDEXEDPRIMITIVE const * __ptr64)" ?DrawIndexedPrimitive@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DRAWINDEXEDPRIMITIVE@@@Z
0x180036F68: "public: __cdecl D3D9on12::GeometryShader::~GeometryShader(void) __ptr64" ??1GeometryShader@D3D9on12@@QEAA@XZ
0x18009EF28: "D3D9on12::FlipOverlay" ??_C@_0BG@JAIPALLC@D3D9on12?3?3FlipOverlay?$AA@
0x18001D614: "private: void __cdecl D3D9on12::Resource::CreateRenderTargetViews(enum DXGI_FORMAT,bool) __ptr64" ?CreateRenderTargetViews@Resource@D3D9on12@@AEAAXW4DXGI_FORMAT@@_N@Z
0x18003CD14: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBUDerivedPixelShaderKey@PixelShader@D3D9on12@@@2@V?$tuple@$$V@2@@?$_List_buy@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@PEAX@1@PEAU21@0AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBUDerivedPixelShaderKey@PixelShader@D3D9on12@@@1@$$QEAV?$tuple@$$V@1@@Z
0x1800A8210: "dcl_input_ps" ??_C@_0N@DOCFLMMG@dcl_input_ps?$AA@
0x18009CD20: "__cdecl _imp_EventRegister" __imp_EventRegister
0x180091348: "void __cdecl __scrt_initialize_type_info(void)" ?__scrt_initialize_type_info@@YAXXZ
0x18009F378: "D3D9on12::SetVertexShaderConstF" ??_C@_0CA@GLLIGPBB@D3D9on12?3?3SetVertexShaderConstF?$AA@
0x180003B58: "void __cdecl wil::details::ReportFailure_Hr(void * __ptr64,unsigned int,char const * __ptr64,char const * __ptr64,char const * __ptr64,void * __ptr64,enum wil::FailureType,long)" ?ReportFailure_Hr@details@wil@@YAXPEAXIPEBD110W4FailureType@2@J@Z
0x180017190: "public: __cdecl D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??0?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@QEAA@XZ
0x1800A7FBC: "ge" ??_C@_02FFKMGEKK@ge?$AA@
0x180074D88: "unsigned int __cdecl ShaderConv::__getInstrLength(unsigned long,unsigned long)" ?__getInstrLength@ShaderConv@@YAIKK@Z
0x18003563C: "public: void __cdecl std::allocator<struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> >::deallocate(struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@UPipelineStateKey@D3D9on12@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@UPipelineStateKey@D3D9on12@@PEAX@2@_K@Z
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::assign(unsigned __int64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x18000A4E4: "public: __cdecl D3D9on12::Adapter::Adapter(struct _D3DDDI_ADAPTERCALLBACKS const & __ptr64,struct _LUID * __ptr64,struct _D3D9ON12_CREATE_DEVICE_ARGS * __ptr64) __ptr64" ??0Adapter@D3D9on12@@QEAA@AEBU_D3DDDI_ADAPTERCALLBACKS@@PEAU_LUID@@PEAU_D3D9ON12_CREATE_DEVICE_ARGS@@@Z
0x180057DD0: "public: virtual __cdecl std::bad_alloc::~bad_alloc(void) __ptr64" ??1bad_alloc@std@@UEAA@XZ
0x18002ED60: "long __cdecl D3D9on12::SetVertexShaderFunc(void * __ptr64,void * __ptr64)" ?SetVertexShaderFunc@D3D9on12@@YAJPEAX0@Z
0x18009DB08: "h" ??_C@_13CACJPPAP@?$AAh?$AA?$AA@
0x1800303C4: "public: long __cdecl D3D9on12::PixelStage::SetSRV(class D3D9on12::Device & __ptr64,class D3D9on12::Resource * __ptr64,unsigned int) __ptr64" ?SetSRV@PixelStage@D3D9on12@@QEAAJAEAVDevice@2@PEAVResource@2@I@Z
0x1800A8A28: "sample_b_cl_s" ??_C@_0O@FPLIAMGH@sample_b_cl_s?$AA@
0x180042198: "public: __cdecl D3D9on12::DecodeDevice::DecodeDevice(void * __ptr64,class D3D9on12::Device * __ptr64,struct _D3DDDIARG_CREATEDECODEDEVICE const * __ptr64) __ptr64" ??0DecodeDevice@D3D9on12@@QEAA@PEAXPEAVDevice@1@PEBU_D3DDDIARG_CREATEDECODEDEVICE@@@Z
0x180067CC4: "public: virtual __cdecl D3D12TranslationLayer::VideoDecode::~VideoDecode(void) __ptr64" ??1VideoDecode@D3D12TranslationLayer@@UEAA@XZ
0x18009EC60: "D3D9on12::SetMarker" ??_C@_0BE@DPJGJEFI@D3D9on12?3?3SetMarker?$AA@
0x180005718: "public: void __cdecl wil::details_abi::RawUsageIndex::Swap(class wil::details_abi::RawUsageIndex & __ptr64) __ptr64" ?Swap@RawUsageIndex@details_abi@wil@@QEAAXAEAV123@@Z
0x1800A8070: "min" ??_C@_03KLIPLJLL@min?$AA@
0x180076470: "public: virtual void * __ptr64 __cdecl ShaderConv::CGSContext::`vector deleting destructor'(unsigned int) __ptr64" ??_ECGSContext@ShaderConv@@UEAAPEAXI@Z
0x1800A8C60: "__cdecl _real@43f0000000000000" __real@43f0000000000000
0x18009C908: "__cdecl _imp_OutputDebugStringW" __imp_OutputDebugStringW
0x18000C6AC: "private: static void __cdecl std::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >::_Xlength(void)" ?_Xlength@?$vector@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@V?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@2@@std@@CAXXZ
0x180056E0C: "protected: struct std::pair<class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<unsigned __int64> > >,bool> __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Insert_nohint<unsigned __int64 const & __ptr64,struct std::_Not_a_node_tag>(bool,unsigned __int64 const & __ptr64,struct std::_Not_a_node_tag) __ptr64" ??$_Insert_nohint@AEB_KU_Not_a_node_tag@std@@@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@_K@std@@@std@@@std@@_N@1@_NAEB_KU_Not_a_node_tag@1@@Z
0x18003940C: "public: long __cdecl D3D9on12::DXBCInputSignatureBuilder::SetParameters(struct _D3D11_INTERNALSHADER_PARAMETER_11_1 * __ptr64,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64,unsigned int) __ptr64" ?SetParameters@DXBCInputSignatureBuilder@D3D9on12@@QEAAJPEAU_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I@Z
0x18002ADEC: "public: long __cdecl D3D9on12::ConstantBufferBinding::Version(void const * __ptr64,unsigned int) __ptr64" ?Version@ConstantBufferBinding@D3D9on12@@QEAAJPEBXI@Z
0x180026BA0: "long __cdecl D3D9on12::DestroyAuthenticatedChannel(void * __ptr64,struct _D3DDDIARG_DESTROYAUTHENICATEDCHANNEL const * __ptr64)" ?DestroyAuthenticatedChannel@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DESTROYAUTHENICATEDCHANNEL@@@Z
0x180002624: "long __cdecl StringCchCatW(unsigned short * __ptr64,unsigned __int64,unsigned short const * __ptr64)" ?StringCchCatW@@YAJPEAG_KPEBG@Z
0x180055AA0: "public: __cdecl D3D12TranslationLayer::ResourceCacheEntry::~ResourceCacheEntry(void) __ptr64" ??1ResourceCacheEntry@D3D12TranslationLayer@@QEAA@XZ
0x18005CDE4: "private: __cdecl D3D12TranslationLayer::Resource::Resource(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12TranslationLayer::ResourceCreationArgs & __ptr64,void * __ptr64 & __ptr64) __ptr64" ??0Resource@D3D12TranslationLayer@@AEAA@PEAVImmediateContext@1@AEAUResourceCreationArgs@1@AEAPEAX@Z
0x180068430: "protected: void __cdecl D3D12TranslationLayer::VideoDecode::PrepareForDecodeFrame(struct D3D12TranslationLayer::VIDEO_DECODE_INPUT_STREAM_ARGUMENTS const * __ptr64,struct D3D12TranslationLayer::VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS const * __ptr64,class std::unique_ptr<char [0],struct std::default_delete<char [0]> > & __ptr64) __ptr64" ?PrepareForDecodeFrame@VideoDecode@D3D12TranslationLayer@@IEAAXPEBUVIDEO_DECODE_INPUT_STREAM_ARGUMENTS@2@PEBUVIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS@2@AEAV?$unique_ptr@$$BY0A@DU?$default_delete@$$BY0A@D@std@@@std@@@Z
0x1800A0870: "D3D9on12::DecodeEndFrame" ??_C@_0BJ@FPGCLOFO@D3D9on12?3?3DecodeEndFrame?$AA@
0x18005A724: "protected: __cdecl D3D12TranslationLayer::ResourceStateManagerBase::~ResourceStateManagerBase(void) __ptr64" ??1ResourceStateManagerBase@D3D12TranslationLayer@@IEAA@XZ
0x18009CD68: d3d12_NULL_THUNK_DATA
0x1800455D0: "protected: void __cdecl D3D9on12::VideoProcessDevice::SetStreamState(unsigned int,struct D3D12TranslationLayer::VideoProcessView * __ptr64,enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> > const & __ptr64) __ptr64" ?SetStreamState@VideoProcessDevice@D3D9on12@@IEAAXIPEAUVideoProcessView@D3D12TranslationLayer@@W4_DXVAHDDDI_STREAM_STATE@@AEBV?$vector@EV?$allocator@E@std@@@std@@@Z
0x18009FC70: "SAMPLE" ??_C@_06CLEKFGNM@SAMPLE?$AA@
0x1800798F8: "public: __cdecl ShaderConv::CGeometryShaderDesc::CGeometryShaderDesc(unsigned int,unsigned int,struct ShaderConv::VSOutputDecls const & __ptr64,struct ShaderConv::RasterStates const & __ptr64) __ptr64" ??0CGeometryShaderDesc@ShaderConv@@QEAA@IIAEBUVSOutputDecls@1@AEBURasterStates@1@@Z
0x180072DD0: "private: virtual void * __ptr64 __cdecl ShaderConv::CTranslator::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCTranslator@ShaderConv@@EEAAPEAXI@Z
0x1800893F8: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x3(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x3@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009CBF0: "__cdecl _imp__o__execute_onexit_table" __imp__o__execute_onexit_table
0x1800C1D9C: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-com-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-com-l1-1-0
0x180046814: "public: struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@XZ
0x18006753C: "private: void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@AEAAX_K@Z
0x1800A80F8: "sample_d" ??_C@_08BLJBMOND@sample_d?$AA@
0x180053D1C: "public: __cdecl std::unique_ptr<class CThreadPool,struct std::default_delete<class CThreadPool> >::~unique_ptr<class CThreadPool,struct std::default_delete<class CThreadPool> >(void) __ptr64" ??1?$unique_ptr@VCThreadPool@@U?$default_delete@VCThreadPool@@@std@@@std@@QEAA@XZ
0x18003D6A8: "public: __cdecl std::unique_ptr<struct D3D12_INPUT_ELEMENT_DESC [0],struct std::default_delete<struct D3D12_INPUT_ELEMENT_DESC [0]> >::~unique_ptr<struct D3D12_INPUT_ELEMENT_DESC [0],struct std::default_delete<struct D3D12_INPUT_ELEMENT_DESC [0]> >(void) __ptr64" ??1?$unique_ptr@$$BY0A@UD3D12_INPUT_ELEMENT_DESC@@U?$default_delete@$$BY0A@UD3D12_INPUT_ELEMENT_DESC@@@std@@@std@@QEAA@XZ
0x180014A00: "public: __cdecl std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >::~unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >(void) __ptr64" ??1?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180014354: "public: __cdecl std::unique_ptr<class D3D12TranslationLayer::InternalRootSignature,struct std::default_delete<class D3D12TranslationLayer::InternalRootSignature> >::~unique_ptr<class D3D12TranslationLayer::InternalRootSignature,struct std::default_delete<class D3D12TranslationLayer::InternalRootSignature> >(void) __ptr64" ??1?$unique_ptr@VInternalRootSignature@D3D12TranslationLayer@@U?$default_delete@VInternalRootSignature@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x1800596E4: "public: __cdecl std::unique_ptr<struct D3D12TranslationLayer::ResidencyManagedObjectWrapper,struct std::default_delete<struct D3D12TranslationLayer::ResidencyManagedObjectWrapper> >::~unique_ptr<struct D3D12TranslationLayer::ResidencyManagedObjectWrapper,struct std::default_delete<struct D3D12TranslationLayer::ResidencyManagedObjectWrapper> >(void) __ptr64" ??1?$unique_ptr@UResidencyManagedObjectWrapper@D3D12TranslationLayer@@U?$default_delete@UResidencyManagedObjectWrapper@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18009A9C0: "const ShaderConv::CVSContext::`vftable'" ??_7CVSContext@ShaderConv@@6B@
0x1800C1C70: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-crt-private-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-crt-private-l1-1-0
0x1800072B0: "enum FEATURE_ENABLED_STATE __cdecl wil::details::WilApiImpl_GetFeatureEnabledState(unsigned int,enum FEATURE_CHANGE_TIME)" ?WilApiImpl_GetFeatureEnabledState@details@wil@@YA?AW4FEATURE_ENABLED_STATE@@IW4FEATURE_CHANGE_TIME@@@Z
0x1800C54A0: "void (__cdecl* __ptr64 wil::details::g_pfnRethrow)(void)" ?g_pfnRethrow@details@wil@@3P6AXXZEA
0x180059584: "public: void __cdecl D3D12TranslationLayer::DeferredDeletionQueueManager::AddObjectToQueue(struct ID3D12Object * __ptr64,class std::unique_ptr<struct D3D12TranslationLayer::ResidencyManagedObjectWrapper,struct std::default_delete<struct D3D12TranslationLayer::ResidencyManagedObjectWrapper> > &&,unsigned __int64 const * __ptr64 const,bool) __ptr64" ?AddObjectToQueue@DeferredDeletionQueueManager@D3D12TranslationLayer@@QEAAXPEAUID3D12Object@@$$QEAV?$unique_ptr@UResidencyManagedObjectWrapper@D3D12TranslationLayer@@U?$default_delete@UResidencyManagedObjectWrapper@D3D12TranslationLayer@@@std@@@std@@QEB_K_N@Z
0x18003278C: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::SamplerStateID,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >,class std::_Uhash_compare<struct D3D9on12::SamplerStateID,struct D3D9on12::PixelStage::SamplerCache::Hasher,struct std::equal_to<struct D3D9on12::SamplerStateID> >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >,void>(class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >) __ptr64" ??$erase@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@X@?$_Hash@V?$_Umap_traits@USamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@USamplerStateID@D3D9on12@@UHasher@SamplerCache@PixelStage@2@U?$equal_to@USamplerStateID@D3D9on12@@@std@@@4@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@V21@@Z
0x18009E880: "D3D9on12::TextureBlit1" ??_C@_0BH@DKIADAMP@D3D9on12?3?3TextureBlit1?$AA@
0x18002C8B0: "long __cdecl D3D9on12::SetStreamSourceUM(void * __ptr64,struct _D3DDDIARG_SETSTREAMSOURCEUM const * __ptr64,void const * __ptr64)" ?SetStreamSourceUM@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETSTREAMSOURCEUM@@PEBX@Z
0x18009EAC8: "D3D9on12::GenerateMipSubLevels" ??_C@_0BP@PMOCPBGJ@D3D9on12?3?3GenerateMipSubLevels?$AA@
0x18009EA20: "D3D9on12::OpenResource" ??_C@_0BH@KKJPELDL@D3D9on12?3?3OpenResource?$AA@
0x180031FE8: "public: class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> > > __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@QEBA?AV?$_List_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x180059648: "public: void __cdecl std::default_delete<struct D3D12TranslationLayer::ResidencyManagedObjectWrapper>::operator()(struct D3D12TranslationLayer::ResidencyManagedObjectWrapper * __ptr64)const __ptr64" ??R?$default_delete@UResidencyManagedObjectWrapper@D3D12TranslationLayer@@@std@@QEBAXPEAUResidencyManagedObjectWrapper@D3D12TranslationLayer@@@Z
0x180028DA0: "long __cdecl D3D9on12::CheckPresentDurationSupport(void * __ptr64,struct D3DDDIARG_CHECKPRESENTDURATIONSUPPORT * __ptr64)" ?CheckPresentDurationSupport@D3D9on12@@YAJPEAXPEAUD3DDDIARG_CHECKPRESENTDURATIONSUPPORT@@@Z
0x18009F3F8: "D3D9on12::SetPixelShaderConstI" ??_C@_0BP@DDDKPIGE@D3D9on12?3?3SetPixelShaderConstI?$AA@
0x1800A4FB0: "__cdecl GUID_c2c09af9_15ce_4c87_bb98_44323032fa7f" _GUID_c2c09af9_15ce_4c87_bb98_44323032fa7f
0x1800A8108: "sample_l" ??_C@_08NDEIEENL@sample_l?$AA@
0x1800C54F8: "long volatile `int __cdecl wil::details::RecordException(long)'::`2'::s_hrErrorLast" ?s_hrErrorLast@?1??RecordException@details@wil@@YAHJ@Z@4JC
0x180051F1C: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::SynchronizeForMap(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,bool) __ptr64" ?SynchronizeForMap@ImmediateContext@D3D12TranslationLayer@@QEAA_NPEAVResource@2@IW4MAP_TYPE@2@_N@Z
0x180013E44: "public: __cdecl std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >::~unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >(void) __ptr64" ??1?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x1800C53D4: "__cdecl _scrt_current_native_startup_state" __scrt_current_native_startup_state
0x180040F80: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoDevice::`scalar deleting destructor'(unsigned int) __ptr64" ??_GVideoDevice@D3D12TranslationLayer@@UEAAPEAXI@Z
0x180021EF0: "long __cdecl D3D9on12::DestroyQuery(void * __ptr64,void * __ptr64 const)" ?DestroyQuery@D3D9on12@@YAJPEAXQEAX@Z
0x180042AA0: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoDecode::`vector deleting destructor'(unsigned int) __ptr64" ??_EVideoDecode@D3D12TranslationLayer@@UEAAPEAXI@Z
0x180078F24: "public: void __cdecl std::vector<bool,class std::allocator<bool> >::_Xlen(void)const __ptr64" ?_Xlen@?$vector@_NV?$allocator@_N@std@@@std@@QEBAXXZ
0x1800C4478: "__cdecl _security_cookie_complement" __security_cookie_complement
0x18009EB18: "D3D9on12::Rename" ??_C@_0BB@FGPHJDHD@D3D9on12?3?3Rename?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<struct tagRECT,class std::allocator<struct tagRECT> >::_Xlength(void)" ?_Xlength@?$vector@UtagRECT@@V?$allocator@UtagRECT@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>,class std::allocator<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@V?$allocator@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@@2@@std@@CAXXZ
0x180055F04: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Insert_nohint<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > & __ptr64,struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64>(bool,struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > & __ptr64,struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@1@PEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@1@@Z
0x180074038: "public: __cdecl ShaderConv::CRetInstruction::~CRetInstruction(void) __ptr64" ??1CRetInstruction@ShaderConv@@QEAA@XZ
0x180006564: "public: __cdecl wil::details_abi::RawUsageIndex::~RawUsageIndex(void) __ptr64" ??1RawUsageIndex@details_abi@wil@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<struct _GUID,class std::allocator<struct _GUID> >::_Xlength(void)" ?_Xlength@?$vector@U_GUID@@V?$allocator@U_GUID@@@std@@@std@@CAXXZ
0x1800A8000: "ilt" ??_C@_03JCALBGNM@ilt?$AA@
0x18002D84C: "public: static void __cdecl D3D9on12::InputAssembly::CreateTriangleFanIndexBuffer(class D3D9on12::Device & __ptr64,struct D3D9on12::InputBuffer & __ptr64,unsigned int & __ptr64)" ?CreateTriangleFanIndexBuffer@InputAssembly@D3D9on12@@SAXAEAVDevice@2@AEAUInputBuffer@2@AEAI@Z
0x18003075C: "public: void __cdecl D3D9on12::PixelStage::SetDepthStencil(class D3D9on12::Resource * __ptr64) __ptr64" ?SetDepthStencil@PixelStage@D3D9on12@@QEAAXPEAVResource@2@@Z
0x18009DB40: "WilStaging_02" ??_C@_0O@BKMDNGIM@WilStaging_02?$AA@
0x1800AED38: "const type_info::`RTTI Complete Object Locator'" ??_R4type_info@@6B@
0x180029F00: "public: virtual long __cdecl ShaderConv::CGSContext::TranslateInstructions(void) __ptr64" ?TranslateInstructions@CGSContext@ShaderConv@@UEAAJXZ
0x1800C5680: "struct D3D10ShaderBinary::CInstructionInfo * D3D10ShaderBinary::g_InstructionInfo" ?g_InstructionInfo@D3D10ShaderBinary@@3PAUCInstructionInfo@1@A
0x18005AF04: "private: void __cdecl D3D12TranslationLayer::ResourceStateManagerBase::AddCurrentStateUpdate(struct D3D12TranslationLayer::TransitionableResourceBase & __ptr64,class D3D12TranslationLayer::CCurrentResourceState & __ptr64,unsigned int,unsigned int,enum D3D12TranslationLayer::ResourceStateManagerBase::PostApplyExclusiveState,bool) __ptr64" ?AddCurrentStateUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@AEAAXAEAUTransitionableResourceBase@2@AEAVCCurrentResourceState@2@IIW4PostApplyExclusiveState@12@_N@Z
0x18000C70C: "private: void __cdecl std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >::_Change_array(enum D3D10_SB_RESOURCE_DIMENSION * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@AEAAXQEAW4D3D10_SB_RESOURCE_DIMENSION@@_K1@Z
0x18003219C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetShaderResources<1>(unsigned int,unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 const * __ptr64) __ptr64" ??$SetShaderResources@$00@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@1@@Z
0x18005F8DC: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetShaderResources<2>(unsigned int,unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 const * __ptr64) __ptr64" ??$SetShaderResources@$01@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@1@@Z
0x18005F948: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetShaderResources<3>(unsigned int,unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 const * __ptr64) __ptr64" ??$SetShaderResources@$02@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@1@@Z
0x18005F9B4: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetShaderResources<4>(unsigned int,unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 const * __ptr64) __ptr64" ??$SetShaderResources@$03@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@1@@Z
0x18005FA20: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetShaderResources<5>(unsigned int,unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 const * __ptr64) __ptr64" ??$SetShaderResources@$04@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@1@@Z
0x180074038: "public: __cdecl ShaderConv::CEndLoopInstruction::~CEndLoopInstruction(void) __ptr64" ??1CEndLoopInstruction@ShaderConv@@QEAA@XZ
0x1800A4FA0: "__cdecl GUID_b0b9e70e_59ce_4415_8116_c8c826b1e599" _GUID_b0b9e70e_59ce_4415_8116_c8c826b1e599
0x18009E310: "D3D9on12::DrawIndexedPrimitive" ??_C@_0BP@FIBOHLBD@D3D9on12?3?3DrawIndexedPrimitive?$AA@
0x1800A4F90: "__cdecl GUID_9d5e227a_4430_4161_88b3_3eca6bb16e19" _GUID_9d5e227a_4430_4161_88b3_3eca6bb16e19
0x18009F940: "D3D9on12::SetScissorRect" ??_C@_0BJ@FLMMDKKL@D3D9on12?3?3SetScissorRect?$AA@
0x18009EA90: "D3D9on12::Clear" ??_C@_0BA@KGEOPPDC@D3D9on12?3?3Clear?$AA@
0x180040A78: "public: void __cdecl std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > >::deallocate(class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@@std@@QEAAXQEAV?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@2@_K@Z
0x18009A028: "const std::exception::`vftable'" ??_7exception@std@@6B@
0x18009A7A0: "const D3D12TranslationLayer::SwapChainAssistant::`vftable'" ??_7SwapChainAssistant@D3D12TranslationLayer@@6B@
0x180011480: "long __cdecl D3D9on12::Flush1(void * __ptr64,unsigned int)" ?Flush1@D3D9on12@@YAJPEAXI@Z
0x1800A0940: "D3D9on12::VideoProcessBeginFrame" ??_C@_0CB@NNHLFDLN@D3D9on12?3?3VideoProcessBeginFrame@
0x180041920: "long __cdecl D3D9on12::DecodeEndFrame(void * __ptr64,struct _D3DDDIARG_DECODEENDFRAME * __ptr64)" ?DecodeEndFrame@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_DECODEENDFRAME@@@Z
0x180017190: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12CommandQueuePresent_RS5,struct D3D12TranslationLayer::unique_comptr_deleter>::unique_comptr<struct ID3D12CommandQueuePresent_RS5,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??0?$unique_comptr@UID3D12CommandQueuePresent_RS5@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800424A4: ??1<unnamed-type-m_inUseResources>@DecodeDevice@D3D9on12@@QEAA@XZ
0x18008F35C: "protected: void __cdecl ShaderConv::IContext::WriteClipplanes(unsigned int,class COperandBase const & __ptr64) __ptr64" ?WriteClipplanes@IContext@ShaderConv@@IEAAXIAEBVCOperandBase@@@Z
0x180051134: "public: class D3D12TranslationLayer::Resource * __ptr64 __cdecl D3D12TranslationLayer::ImmediateContext::CreateRenameCookie(class D3D12TranslationLayer::Resource * __ptr64,enum D3D12TranslationLayer::ResourceAllocationContext) __ptr64" ?CreateRenameCookie@ImmediateContext@D3D12TranslationLayer@@QEAAPEAVResource@2@PEAV32@W4ResourceAllocationContext@2@@Z
0x180035850: "protected: void __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::_Check_size(void) __ptr64" ?_Check_size@?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@IEAAXXZ
0x18003856C: "public: __cdecl ShaderConv::VSInputDecls::VSInputDecls(struct ShaderConv::VSInputDecls const & __ptr64) __ptr64" ??0VSInputDecls@ShaderConv@@QEAA@AEBU01@@Z
0x180007D80: "void __cdecl wil::details::RecordFeatureUsageCallback(unsigned int,enum wil_details_ServiceReportingKind,unsigned int,union wil_details_FeaturePropertyCache * __ptr64,struct wil_details_RecordUsageResult * __ptr64)" ?RecordFeatureUsageCallback@details@wil@@YAXIW4wil_details_ServiceReportingKind@@IPEATwil_details_FeaturePropertyCache@@PEAUwil_details_RecordUsageResult@@@Z
0x18009CA00: "__cdecl _imp_GetCurrentThreadId" __imp_GetCurrentThreadId
0x180015AE0: "public: static void __cdecl D3D9on12::Resource::CopyToSystemMemoryResource(class D3D9on12::Device & __ptr64,struct D3D9on12::ResourceCopyArgs & __ptr64)" ?CopyToSystemMemoryResource@Resource@D3D9on12@@SAXAEAVDevice@2@AEAUResourceCopyArgs@2@@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12QueryHeap,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12QueryHeap,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12QueryHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800482B0: "public: __cdecl std::vector<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC,class std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC> >::~vector<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC,class std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC> >(void) __ptr64" ??1?$vector@UD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@V?$allocator@UD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@@std@@@std@@QEAA@XZ
0x18004F284: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ResourceResolveSubresource(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum DXGI_FORMAT) __ptr64" ?ResourceResolveSubresource@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@I0IW4DXGI_FORMAT@@@Z
0x180091912: "__cdecl configure_narrow_argv" _configure_narrow_argv
0x180003D68: "void __cdecl wil::details::in1diag3::_FailFast_GetLastError(void * __ptr64,unsigned int,char const * __ptr64)" ?_FailFast_GetLastError@in1diag3@details@wil@@YAXPEAXIPEBD@Z
0x180081004: "protected: void __cdecl ShaderConv::CContext::Translate_MAX(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_MAX@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A45E8: "struct D3D12TranslationLayer::ProfileBufferInfo D3D12TranslationLayer::MPEG2BufferInfo" ?MPEG2BufferInfo@D3D12TranslationLayer@@3UProfileBufferInfo@1@A
0x180091A8C: "__cdecl _vcrt_thread_attach" __vcrt_thread_attach
0x18009DBB0: "PresentWithDummyWindow" ??_C@_0BH@CGHDKOKG@PresentWithDummyWindow?$AA@
0x1800C1B60: "__stdcall CT??_R0J" _CT??_R0J@84
0x18004AA3C: "public: __cdecl D3D12TranslationLayer::COptLockedContainer<class D3D12TranslationLayer::DeferredDeletionQueueManager>::~COptLockedContainer<class D3D12TranslationLayer::DeferredDeletionQueueManager>(void) __ptr64" ??1?$COptLockedContainer@VDeferredDeletionQueueManager@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180005254: "public: bool __cdecl wil::details_abi::heap_buffer::ensure(unsigned __int64) __ptr64" ?ensure@heap_buffer@details_abi@wil@@QEAA_N_K@Z
0x1800807F0: "protected: void __cdecl ShaderConv::CContext::Translate_ADD(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_ADD@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18000B290: "long __cdecl D3D9on12::DrawPrimitive(void * __ptr64,struct _D3DDDIARG_DRAWPRIMITIVE const * __ptr64,unsigned int const * __ptr64)" ?DrawPrimitive@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DRAWPRIMITIVE@@PEBI@Z
0x18008FE20: "public: void __cdecl CShaderAsm::EmitOperand(class COperandBase const & __ptr64) __ptr64" ?EmitOperand@CShaderAsm@@QEAAXAEBVCOperandBase@@@Z
0x18009189A: "__cdecl _CxxFrameHandler3" __CxxFrameHandler3
0x18009A058: "const std::bad_array_new_length::`vftable'" ??_7bad_array_new_length@std@@6B@
0x180055B2C: "private: void __cdecl std::vector<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::_Change_array(class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@V?$allocator@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@AEAAXQEAV?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@_K1@Z
0x180047108: "public: __cdecl D3D12TranslationLayer::DeinterlacePrepass::~DeinterlacePrepass(void) __ptr64" ??1DeinterlacePrepass@D3D12TranslationLayer@@QEAA@XZ
0x180002F28: "long __cdecl wil::details::NtStatusToHr(long)" ?NtStatusToHr@details@wil@@YAJJ@Z
0x180013FFC: "public: void __cdecl std::allocator<struct std::_List_node<unsigned int,void * __ptr64> >::deallocate(struct std::_List_node<unsigned int,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@IPEAX@std@@@std@@QEAAXQEAU?$_List_node@IPEAX@2@_K@Z
0x180037AF8: "public: __cdecl ShaderConv::ConvertShaderArgs::~ConvertShaderArgs(void) __ptr64" ??1ConvertShaderArgs@ShaderConv@@QEAA@XZ
0x180057DA8: "public: __cdecl std::bad_alloc::bad_alloc(void) __ptr64" ??0bad_alloc@std@@QEAA@XZ
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12CommandQueuePresent_RS5,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12CommandQueuePresent_RS5,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12CommandQueuePresent_RS5@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180053E40: "public: __cdecl std::unique_ptr<class D3D12TranslationLayer::CommandListManager,struct std::default_delete<class D3D12TranslationLayer::CommandListManager> >::~unique_ptr<class D3D12TranslationLayer::CommandListManager,struct std::default_delete<class D3D12TranslationLayer::CommandListManager> >(void) __ptr64" ??1?$unique_ptr@VCommandListManager@D3D12TranslationLayer@@U?$default_delete@VCommandListManager@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18004E47C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::GenMips(class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64,enum D3D12_FILTER_TYPE) __ptr64" ?GenMips@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@2@W4D3D12_FILTER_TYPE@@@Z
0x180091600: "public: virtual void * __ptr64 __cdecl std::bad_array_new_length::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gbad_array_new_length@std@@UEAAPEAXI@Z
0x180053648: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::TransitionResourceForBindings(class D3D12TranslationLayer::ViewBase * __ptr64) __ptr64" ?TransitionResourceForBindings@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVViewBase@2@@Z
0x18007A0A0: "public: virtual void __cdecl ShaderConv::CGSContext::WriteOutputs(void) __ptr64" ?WriteOutputs@CGSContext@ShaderConv@@UEAAXXZ
0x180056704: "public: __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::~_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >(void) __ptr64" ??1?$_Tree_comp_alloc@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAA@XZ
0x18009104C: "void __cdecl operator delete[](void * __ptr64)" ??_V@YAXPEAX@Z
0x1800A0988: "D3D9on12::SetVideoProcessRenderT" ??_C@_0CG@LJCMAMCK@D3D9on12?3?3SetVideoProcessRenderT@
0x180054DC8: "public: bool __cdecl D3D12TranslationLayer::CSimpleBoundState<class D3D12TranslationLayer::Resource,32,struct D3D12TranslationLayer::VBBinder>::UpdateBinding(unsigned int,class D3D12TranslationLayer::Resource * __ptr64,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?UpdateBinding@?$CSimpleBoundState@VResource@D3D12TranslationLayer@@$0CA@UVBBinder@2@@D3D12TranslationLayer@@QEAA_NIPEAVResource@2@W4EShaderStage@2@@Z
0x180017190: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12QueryHeap,struct D3D12TranslationLayer::unique_comptr_deleter>::unique_comptr<struct ID3D12QueryHeap,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??0?$unique_comptr@UID3D12QueryHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800649A0: "private: void __cdecl D3D12TranslationLayer::Shader::Init(void) __ptr64" ?Init@Shader@D3D12TranslationLayer@@AEAAXXZ
0x18005BFB0: "private: void __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait> >::_Change_array(struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@AEAAXQEAUDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@_K1@Z
0x180091C50: "__cdecl guard_dispatch_icall_nop" _guard_dispatch_icall_nop
0x180023240: "long __cdecl D3D9on12::SetTransform(void * __ptr64,struct _D3DDDIARG_SETTRANSFORM const * __ptr64)" ?SetTransform@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETTRANSFORM@@@Z
0x18009DFF8: "D3D9on12::CreateDevice" ??_C@_0BH@NABJNOAP@D3D9on12?3?3CreateDevice?$AA@
0x180014ECC: "public: __cdecl std::vector<unsigned char,class std::allocator<unsigned char> >::~vector<unsigned char,class std::allocator<unsigned char> >(void) __ptr64" ??1?$vector@EV?$allocator@E@std@@@std@@QEAA@XZ
0x18004D148: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::IaSetTopology(enum D3D_PRIMITIVE_TOPOLOGY) __ptr64" ?IaSetTopology@ImmediateContext@D3D12TranslationLayer@@QEAAXW4D3D_PRIMITIVE_TOPOLOGY@@@Z
0x1800A818C: "jmp" ??_C@_03OFBABGAB@jmp?$AA@
0x1800AEE00: "__vectorcall ??_R1A@?0A@EA@exception@std" ??_R1A@?0A@EA@exception@std@@8
0x180010740: "void __cdecl D3D9on12::SetAppCompatData(struct _D3D9ON12_APP_COMPAT_INFO const * __ptr64)" ?SetAppCompatData@D3D9on12@@YAXPEBU_D3D9ON12_APP_COMPAT_INFO@@@Z
0x1800A4FD0: "__cdecl GUID_00000000_0000_0000_c000_000000000046" _GUID_00000000_0000_0000_c000_000000000046
0x1800C5598: "long (__cdecl* __ptr64 g_wil_details_pfnRtlUnsubscribeWnfNotificationWaitForCompletion)(struct __WIL__WNF_USER_SUBSCRIPTION * __ptr64)" ?g_wil_details_pfnRtlUnsubscribeWnfNotificationWaitForCompletion@@3P6AJPEAU__WIL__WNF_USER_SUBSCRIPTION@@@ZEA
0x18009A840: "const ShaderConv::CCodeBlob::`vftable'" ??_7CCodeBlob@ShaderConv@@6B@
0x18006C5F4: "public: void __cdecl D3D12TranslationLayer::RootSignatureDesc::GetAsD3D12Desc(struct D3D12TranslationLayer::VersionedRootSignatureDescWithStorage & __ptr64)const __ptr64" ?GetAsD3D12Desc@RootSignatureDesc@D3D12TranslationLayer@@QEBAXAEAUVersionedRootSignatureDescWithStorage@2@@Z
0x1800A8C28: "__cdecl _real@3f000000" __real@3f000000
0x1800A8C8C: "__cdecl _real@bfb8aa3b" __real@bfb8aa3b
0x1800C1A60: "__cdecl CTA1?AVCAtlException@ATL@@" _CTA1?AVCAtlException@ATL@@
0x1800A8C20: "__cdecl _real@3e000000" __real@3e000000
0x1800A8548: "dcl_output_control_point_count" ??_C@_0BP@COMJGMBG@dcl_output_control_point_count?$AA@
0x180014440: "public: struct std::_List_node<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >::_Buynode0(struct std::_List_node<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@PEAU32@0@Z
0x180002FDC: "long __cdecl wil::details::StringCchPrintfA(char * __ptr64,unsigned __int64,char const * __ptr64,...)" ?StringCchPrintfA@details@wil@@YAJPEAD_KPEBDZZ
0x18005FE84: "public: __cdecl std::unique_ptr<struct D3D12TranslationLayer::Resource::SResourceIdentity,struct std::default_delete<struct D3D12TranslationLayer::Resource::SResourceIdentity> >::~unique_ptr<struct D3D12TranslationLayer::Resource::SResourceIdentity,struct std::default_delete<struct D3D12TranslationLayer::Resource::SResourceIdentity> >(void) __ptr64" ??1?$unique_ptr@USResourceIdentity@Resource@D3D12TranslationLayer@@U?$default_delete@USResourceIdentity@Resource@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18005B560: "private: void __cdecl D3D12TranslationLayer::ResourceStateManagerBase::ProcessTransitioningSubresourceShared(class D3D12TranslationLayer::CCurrentResourceState & __ptr64,unsigned int,unsigned int,enum D3D12TranslationLayer::SubresourceTransitionFlags,unsigned __int64 const * __ptr64,enum D3D12TranslationLayer::COMMAND_LIST_TYPE,struct D3D12_RESOURCE_BARRIER & __ptr64,struct D3D12TranslationLayer::TransitionableResourceBase & __ptr64) __ptr64" ?ProcessTransitioningSubresourceShared@ResourceStateManagerBase@D3D12TranslationLayer@@AEAAXAEAVCCurrentResourceState@2@IIW4SubresourceTransitionFlags@2@PEB_KW4COMMAND_LIST_TYPE@2@AEAUD3D12_RESOURCE_BARRIER@@AEAUTransitionableResourceBase@2@@Z
0x18009E770: "D3D9on12::DestroyDevice" ??_C@_0BI@PLCINDJH@D3D9on12?3?3DestroyDevice?$AA@
0x180056E0C: "protected: struct std::pair<class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<unsigned __int64> > >,bool> __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Insert_nohint<unsigned __int64,struct std::_Not_a_node_tag>(bool,unsigned __int64 &&,struct std::_Not_a_node_tag) __ptr64" ??$_Insert_nohint@_KU_Not_a_node_tag@std@@@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@_K@std@@@std@@@std@@_N@1@_N$$QEA_KU_Not_a_node_tag@1@@Z
0x18009DF58: DXVA_NoEncrypt
0x18008F278: "public: void __cdecl ShaderConv::CInstr::ApplyAddressing(class COperandBase & __ptr64,unsigned long,unsigned int)const __ptr64" ?ApplyAddressing@CInstr@ShaderConv@@QEBAXAEAVCOperandBase@@KI@Z
0x18009CCA0: "__cdecl _imp___std_exception_copy" __imp___std_exception_copy
0x1800A8198: "dcl_output" ??_C@_0L@CAOBNHKE@dcl_output?$AA@
0x1800A8A88: "vector<bool> too long" ??_C@_0BG@EOMJEIFA@vector?$DMbool?$DO?5too?5long?$AA@
0x18005902C: "public: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl BlockAllocators::PoolingStdAllocator<struct std::_Tree_node<unsigned __int64,void * __ptr64>,1024>::allocate(unsigned __int64) __ptr64" ?allocate@?$PoolingStdAllocator@U?$_Tree_node@_KPEAX@std@@$0EAA@@BlockAllocators@@QEAAPEAU?$_Tree_node@_KPEAX@std@@_K@Z
0x18006097C: "public: long __cdecl D3D12TranslationLayer::CommandListManager::EnqueueSetEvent(void * __ptr64) __ptr64" ?EnqueueSetEvent@CommandListManager@D3D12TranslationLayer@@QEAAJPEAX@Z
0x180078670: "protected: void __cdecl ShaderConv::CContext::InitializeTempRegistersForUndeclaredInputs<struct ShaderConv::VSOutputDecls>(struct ShaderConv::VSOutputDecls const & __ptr64,unsigned int) __ptr64" ??$InitializeTempRegistersForUndeclaredInputs@UVSOutputDecls@ShaderConv@@@CContext@ShaderConv@@IEAAXAEBUVSOutputDecls@1@I@Z
0x180023AC0: "long __cdecl D3D9on12::DestroyLight(void * __ptr64,struct _D3DDDIARG_DESTROYLIGHT const * __ptr64)" ?DestroyLight@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DESTROYLIGHT@@@Z
0x180091A24: "__cdecl vsnwprintf" _vsnwprintf
0x1800034DC: "public: virtual __cdecl wil::ResultException::~ResultException(void) __ptr64" ??1ResultException@wil@@UEAA@XZ
0x180091960: "__cdecl o__purecall" _o__purecall
0x1800AEF30: "__cdecl TraceLoggingMetadata" _TraceLoggingMetadata
0x180029740: "void __cdecl D3D9on12::DestroyTrackedFence(void * __ptr64)" ?DestroyTrackedFence@D3D9on12@@YAXPEAX@Z
0x18003F364: "private: void __cdecl D3D9on12::FastUploadAllocator::Realloc(void) __ptr64" ?Realloc@FastUploadAllocator@D3D9on12@@AEAAXXZ
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Umap_traits@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@V?$_Uhash_compare@UDerivedVertexShaderKey@VertexShader@D3D9on12@@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@6@$0A@@std@@@std@@IEAAX_K@Z
0x180085354: "protected: void __cdecl ShaderConv::CContext::Translate_LOGP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_LOGP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180045CAC: "public: __cdecl std::vector<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > >,class std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > >::~vector<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > >,class std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > >(void) __ptr64" ??1?$vector@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@V?$allocator@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@@2@@std@@QEAA@XZ
0x1800794C4: "public: __cdecl ShaderConv::COperand4Ex::COperand4Ex(enum D3D10_SB_OPERAND_TYPE,unsigned int,unsigned int) __ptr64" ??0COperand4Ex@ShaderConv@@QEAA@W4D3D10_SB_OPERAND_TYPE@@II@Z
0x180089FF0: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x3VSPEC(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x3VSPEC@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180072E0C: "private: virtual __cdecl ShaderConv::CTranslator::~CTranslator(void) __ptr64" ??1CTranslator@ShaderConv@@EEAA@XZ
0x1800A88B8: "eval_sample_index" ??_C@_0BC@IDGOEJGA@eval_sample_index?$AA@
0x1800AF0AE: ?_TlgEvent@?6???$CreateImpl@$0A@@PipelineState@D3D12TranslationLayer@@IEAAXXZ@4U<unnamed-type-_TlgEvent>@?6???$CreateImpl@$0A@@12@IEAAXXZ@B
0x18009CBD8: "__cdecl _imp_ceilf" __imp_ceilf
0x18000A900: "public: __cdecl ATL::CComPtr<struct IDXGIFactory2>::~CComPtr<struct IDXGIFactory2>(void) __ptr64" ??1?$CComPtr@UIDXGIFactory2@@@ATL@@QEAA@XZ
0x1800047C4: "public: long __cdecl wil::details_abi::SemaphoreValue::CreateFromPointer(unsigned short const * __ptr64,void * __ptr64) __ptr64" ?CreateFromPointer@SemaphoreValue@details_abi@wil@@QEAAJPEBGPEAX@Z
0x18005F358: "public: struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64 __cdecl std::vector<struct D3D12TranslationLayer::Resource::STilePoolAllocation,class std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation> >::_Emplace_reallocate<unsigned int const & __ptr64,int>(struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64 const,unsigned int const & __ptr64,int &&) __ptr64" ??$_Emplace_reallocate@AEBIH@?$vector@USTilePoolAllocation@Resource@D3D12TranslationLayer@@V?$allocator@USTilePoolAllocation@Resource@D3D12TranslationLayer@@@std@@@std@@QEAAPEAUSTilePoolAllocation@Resource@D3D12TranslationLayer@@QEAU234@AEBI$$QEAH@Z
0x18009F110: "D3D9on12::DestroyCryptoSession" ??_C@_0BP@IKOBKMII@D3D9on12?3?3DestroyCryptoSession?$AA@
0x1800A7F68: "emit" ??_C@_04KNBGJDFM@emit?$AA@
0x18004868C: "private: void __cdecl CDXBCBuilder::Cleanup(void) __ptr64" ?Cleanup@CDXBCBuilder@@AEAAXXZ
0x1800A8C90: "__cdecl _real@c0000000" __real@c0000000
0x18009F188: "D3D9on12::FinishSessionKeyRefres" ??_C@_0CC@HNLJMMLA@D3D9on12?3?3FinishSessionKeyRefres@
0x18009EA38: "D3D9on12::DestroyResource" ??_C@_0BK@KBEHEEF@D3D9on12?3?3DestroyResource?$AA@
0x18007E030: "public: virtual void * __ptr64 __cdecl ShaderConv::CVSContext::`vector deleting destructor'(unsigned int) __ptr64" ??_ECVSContext@ShaderConv@@UEAAPEAXI@Z
0x18007205C: "public: __cdecl ShaderConv::ShaderConverterAPI::~ShaderConverterAPI(void) __ptr64" ??1ShaderConverterAPI@ShaderConv@@QEAA@XZ
0x18009CFF0: "__cdecl _xp_a" __xp_a
0x180032750: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBURTVDesc@StretchCopyPipeline@D3D9on12@@@2@V?$tuple@$$V@2@@?$_List_buy@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@PEAU21@0AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBURTVDesc@StretchCopyPipeline@D3D9on12@@@1@$$QEAV?$tuple@$$V@1@@Z
0x180031FE8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::SamplerStateID,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >,class std::_Uhash_compare<struct D3D9on12::SamplerStateID,struct D3D9on12::PixelStage::SamplerCache::Hasher,struct std::equal_to<struct D3D9on12::SamplerStateID> >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > >,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Umap_traits@USamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@USamplerStateID@D3D9on12@@UHasher@SamplerCache@PixelStage@2@U?$equal_to@USamplerStateID@D3D9on12@@@std@@@4@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEBA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x18009CBF8: "__cdecl _imp__o__initialize_narrow_environment" __imp__o__initialize_narrow_environment
0x1800C41C0: "class wil::details_abi::ProcessLocalStorage<struct wil::details_abi::ProcessLocalData> wil::details::g_processLocalData" ?g_processLocalData@details@wil@@3V?$ProcessLocalStorage@UProcessLocalData@details_abi@wil@@@details_abi@2@A
0x180050ADC: "public: class D3D12TranslationLayer::D3D12ResourceSuballocation __cdecl D3D12TranslationLayer::ImmediateContext::AcquireSuballocatedHeap(enum D3D12TranslationLayer::AllocatorHeapType,unsigned __int64,enum D3D12TranslationLayer::ResourceAllocationContext,bool) __ptr64" ?AcquireSuballocatedHeap@ImmediateContext@D3D12TranslationLayer@@QEAA?AVD3D12ResourceSuballocation@2@W4AllocatorHeapType@2@_KW4ResourceAllocationContext@2@_N@Z
0x180039AFC: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::D3D12GeometryShader,class std::_Uhash_compare<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> >,0> >::find(struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const & __ptr64) __ptr64" ?find@?$_Hash@V?$_Umap_traits@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@V?$_Uhash_compare@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@6@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@2@AEBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@Z
0x180029F00: "__cdecl is_c_termination_complete" _is_c_termination_complete
0x1800A58C0: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * const CD3D11FormatHelper::s_D3D11_WDDM_2_3_FormatRequirements" ?s_D3D11_WDDM_2_3_FormatRequirements@CD3D11FormatHelper@@0QBUFORMAT_REQUIREMENTS@1@B
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12_MEMCPY_DEST,class std::allocator<struct D3D12_MEMCPY_DEST> >::_Xlength(void)" ?_Xlength@?$vector@UD3D12_MEMCPY_DEST@@V?$allocator@UD3D12_MEMCPY_DEST@@@std@@@std@@CAXXZ
0x18002C4F4: "public: void __cdecl ShaderConv::VSInputDecls::AddDecl(unsigned int,unsigned int,unsigned int,unsigned int,unsigned int) __ptr64" ?AddDecl@VSInputDecls@ShaderConv@@QEAAXIIIII@Z
0x18005B704: "public: void __cdecl D3D12TranslationLayer::ResourceStateManager::TransitionResource(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::COMMAND_LIST_TYPE,enum D3D12TranslationLayer::SubresourceTransitionFlags) __ptr64" ?TransitionResource@ResourceStateManager@D3D12TranslationLayer@@QEAAXPEAVResource@2@IW4COMMAND_LIST_TYPE@2@W4SubresourceTransitionFlags@2@@Z
0x180002C24: "void __cdecl wil::details::WilRaiseFailFastException(struct _EXCEPTION_RECORD * __ptr64,struct _CONTEXT * __ptr64,unsigned long)" ?WilRaiseFailFastException@details@wil@@YAXPEAU_EXCEPTION_RECORD@@PEAU_CONTEXT@@K@Z
0x1800A0850: "D3D9on12::DecodeBeginFrame" ??_C@_0BL@EPGBIANJ@D3D9on12?3?3DecodeBeginFrame?$AA@
0x180013DE0: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Erase(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@@Z
0x1800432B0: "long __cdecl D3D9on12::VideoProcessBeginFrame(void * __ptr64,void * __ptr64)" ?VideoProcessBeginFrame@D3D9on12@@YAJPEAX0@Z
0x180030A0C: "public: void __cdecl D3D9on12::PixelStage::SetRasterState(unsigned long,unsigned long) __ptr64" ?SetRasterState@PixelStage@D3D9on12@@QEAAXKK@Z
0x180038090: "public: struct D3D9on12::D3D12VertexShader & __ptr64 __cdecl D3D9on12::VertexShader::GetD3D12Shader(struct ShaderConv::RasterStates const & __ptr64,class D3D9on12::InputLayout & __ptr64) __ptr64" ?GetD3D12Shader@VertexShader@D3D9on12@@QEAAAEAUD3D12VertexShader@2@AEBURasterStates@ShaderConv@@AEAVInputLayout@2@@Z
0x18000A900: "public: __cdecl ATL::CComPtr<struct IDXGIAdapter>::~CComPtr<struct IDXGIAdapter>(void) __ptr64" ??1?$CComPtr@UIDXGIAdapter@@@ATL@@QEAA@XZ
0x1800A8690: "dcl_tgsm_structured" ??_C@_0BE@FKALJNNJ@dcl_tgsm_structured?$AA@
0x18005A9F8: "public: __cdecl D3D12TranslationLayer::CDescriptorHeapManager::CDescriptorHeapManager(struct ID3D12Device * __ptr64,enum D3D12_DESCRIPTOR_HEAP_TYPE,unsigned int,bool,unsigned int) __ptr64" ??0CDescriptorHeapManager@D3D12TranslationLayer@@QEAA@PEAUID3D12Device@@W4D3D12_DESCRIPTOR_HEAP_TYPE@@I_NI@Z
0x180031FE8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::_Uhash_compare<struct D3D12TranslationLayer::RootSignatureDesc,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc> >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > >,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Umap_traits@URootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URootSignatureDesc@D3D12TranslationLayer@@V?$hash@URootSignatureDesc@D3D12TranslationLayer@@@std@@U?$equal_to@URootSignatureDesc@D3D12TranslationLayer@@@4@@4@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEBA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x180014044: "public: struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > > >::_Buynode0(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@PEAU32@0@Z
0x180091508: "__cdecl RTC_Initialize" _RTC_Initialize
0x180091644: "void __cdecl __scrt_throw_std_bad_alloc(void)" ?__scrt_throw_std_bad_alloc@@YAXXZ
0x18009E060: "__cdecl GUID_0742a90b_c387_483f_b946_30a7e4e61458" _GUID_0742a90b_c387_483f_b946_30a7e4e61458
0x18009D850: "" ??_C@_00CNPNBAHC@?$AA@
0x18009CCA8: "__cdecl _imp__crt_atexit" __imp__crt_atexit
0x18005F104: "private: void __cdecl D3D12TranslationLayer::Resource::SetCurrentCpuHeap(unsigned int,class D3D12TranslationLayer::Resource * __ptr64) __ptr64" ?SetCurrentCpuHeap@Resource@D3D12TranslationLayer@@AEAAXIPEAV12@@Z
0x1800653F0: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> > > > __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Insert_hint<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64>(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> > > >,struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_hint@AEAU?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@std@@@std@@@1@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@std@@@std@@@1@AEAU?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@1@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@1@@Z
0x18009A9A0: "const ShaderConv::CGSContext::`vftable'" ??_7CGSContext@ShaderConv@@6B@
0x18009FB60: "D3D9on12ShaderValidator.dll" ??_C@_0BM@CAHJPGNG@D3D9on12ShaderValidator?4dll?$AA@
0x18009CA90: "__cdecl _imp_AcquireSRWLockShared" __imp_AcquireSRWLockShared
0x180091A8C: "__cdecl _vcrt_thread_detach" __vcrt_thread_detach
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12CryptoSessionPolicy>::~CComPtr<struct ID3D12CryptoSessionPolicy>(void) __ptr64" ??1?$CComPtr@UID3D12CryptoSessionPolicy@@@ATL@@QEAA@XZ
0x18009DAE0: "internal\sdk\inc\wil\Resource.h" ??_C@_0CA@JODPNKMF@internal?2sdk?2inc?2wil?2Resource?4h?$AA@
0x18003B49C: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@PEAX@2@_K@Z
0x18000A900: "public: __cdecl ATL::CComPtr<struct IDXGIFactory4>::~CComPtr<struct IDXGIFactory4>(void) __ptr64" ??1?$CComPtr@UIDXGIFactory4@@@ATL@@QEAA@XZ
0x18009C9B0: "__cdecl _imp_GetModuleFileNameA" __imp_GetModuleFileNameA
0x18009EAE8: "D3D9on12::LockAsync" ??_C@_0BE@DJFOIPFE@D3D9on12?3?3LockAsync?$AA@
0x18009DE90: "Local\SM0:%d:%d:%hs" ??_C@_1CI@EOLMILME@?$AAL?$AAo?$AAc?$AAa?$AAl?$AA?2?$AAS?$AAM?$AA0?$AA?3?$AA?$CF?$AAd?$AA?3?$AA?$CF?$AAd?$AA?3?$AA?$CF?$AAh?$AAs?$AA?$AA@
0x18009CC50: "__cdecl _imp_terminate" __imp_terminate
0x1800CA810: "class wil::details_abi::ThreadLocalStorage<class wil::details::ThreadFailureCallbackHolder * __ptr64> wil::details::g_threadFailureCallbacks" ?g_threadFailureCallbacks@details@wil@@3V?$ThreadLocalStorage@PEAVThreadFailureCallbackHolder@details@wil@@@details_abi@2@A
0x18001F930: "public: __cdecl D3D12TranslationLayer::CViewBindingsImpl<1,8>::~CViewBindingsImpl<1,8>(void) __ptr64" ??1?$CViewBindingsImpl@$00$07@D3D12TranslationLayer@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<class ATL::CComPtr<struct ID3D12VideoDecoderHeap>,class std::allocator<class ATL::CComPtr<struct ID3D12VideoDecoderHeap> > >::_Xlength(void)" ?_Xlength@?$vector@V?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@V?$allocator@V?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@@std@@@std@@CAXXZ
0x180040A78: "public: void __cdecl std::allocator<struct _GUID>::deallocate(struct _GUID * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U_GUID@@@std@@QEAAXQEAU_GUID@@_K@Z
0x18001F930: "public: __cdecl D3D12TranslationLayer::CViewBindingsImpl<1,1>::~CViewBindingsImpl<1,1>(void) __ptr64" ??1?$CViewBindingsImpl@$00$00@D3D12TranslationLayer@@QEAA@XZ
0x180069B40: "protected: void __cdecl D3D12TranslationLayer::VideoProcess::UpdateInputDescriptor(struct D3D12TranslationLayer::VIDEO_PROCESS_INPUT_ARGUMENTS * __ptr64,unsigned int,struct D3D12TranslationLayer::VIDEO_PROCESS_OUTPUT_ARGUMENTS * __ptr64,bool & __ptr64) __ptr64" ?UpdateInputDescriptor@VideoProcess@D3D12TranslationLayer@@IEAAXPEAUVIDEO_PROCESS_INPUT_ARGUMENTS@2@IPEAUVIDEO_PROCESS_OUTPUT_ARGUMENTS@2@AEA_N@Z
0x1800911E0: "void * __ptr64 __cdecl operator new[](unsigned __int64)" ??_U@YAPEAX_K@Z
0x18007477C: "public: void __cdecl CShaderAsm::EmitInputDecl(unsigned int,unsigned int) __ptr64" ?EmitInputDecl@CShaderAsm@@QEAAXII@Z
0x18009EC78: "D3D9on12::SetMarkerMode" ??_C@_0BI@PBKMLAHD@D3D9on12?3?3SetMarkerMode?$AA@
0x180044860: "long __cdecl D3D9on12::DXVAHD_DestroyVideoProcessor(void * __ptr64,void * __ptr64)" ?DXVAHD_DestroyVideoProcessor@D3D9on12@@YAJPEAX0@Z
0x18003AFD8: "void __cdecl std::_Sort_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,__int64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> >)" ??$_Sort_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@0@0_JU?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@Z
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::D3D12GeometryShader,class std::_Uhash_compare<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> >,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Umap_traits@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@V?$_Uhash_compare@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@6@$0A@@std@@@std@@IEAAX_K@Z
0x18000A900: "public: __cdecl ATL::CComPtr<struct IUnknown>::~CComPtr<struct IUnknown>(void) __ptr64" ??1?$CComPtr@UIUnknown@@@ATL@@QEAA@XZ
0x180057D14: "public: long __cdecl D3DX12Residency::ResidencySet::Close(void) __ptr64" ?Close@ResidencySet@D3DX12Residency@@QEAAJXZ
0x1800078B0: "public: void __cdecl wil::details::EnabledStateManager::OnStateChange(void) __ptr64" ?OnStateChange@EnabledStateManager@details@wil@@QEAAXXZ
0x180030D78: "public: void __cdecl D3D9on12::PixelStage::SetBlendState(class D3D9on12::Device & __ptr64,unsigned long,unsigned long) __ptr64" ?SetBlendState@PixelStage@D3D9on12@@QEAAXAEAVDevice@2@KK@Z
0x180022840: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::Async::`vector deleting destructor'(unsigned int) __ptr64" ??_EAsync@D3D12TranslationLayer@@UEAAPEAXI@Z
0x1800223A0: "long __cdecl D3D9on12::GetQueryData(void * __ptr64,struct _D3DDDIARG_GETQUERYDATA const * __ptr64)" ?GetQueryData@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_GETQUERYDATA@@@Z
0x1800AF5D0: "__cdecl _rtc_taa" __rtc_taa
0x180042638: "public: void __cdecl D3D9on12::DecodeDevice::Execute(struct _D3DDDIARG_DECODEEXECUTE const * __ptr64) __ptr64" ?Execute@DecodeDevice@D3D9on12@@QEAAXPEBU_D3DDDIARG_DECODEEXECUTE@@@Z
0x1800A86D8: "store_uav_typed" ??_C@_0BA@JGIFNMIL@store_uav_typed?$AA@
0x1800A8608: "dcl_hs_join_phase_instance_count" ??_C@_0CB@HNCHEIKG@dcl_hs_join_phase_instance_count@
0x180008FF0: "unsigned char * __ptr64 __cdecl wil::details::WriteResultString<unsigned short const * __ptr64>(unsigned char * __ptr64,unsigned char * __ptr64,unsigned short const * __ptr64,unsigned short const * __ptr64 * __ptr64)" ??$WriteResultString@PEBG@details@wil@@YAPEAEPEAE0PEBGPEAPEBG@Z
0x18009A988: "const ShaderConv::CShaderDesc::`vftable'" ??_7CShaderDesc@ShaderConv@@6B@
0x1800C5678: "__cdecl _@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUxlnnlmUwDwBCgizmhozgrlmozbvirmgvimzoUlyquivUznwGEUkxsOlyq@D3D12TranslationLayerInternal" __@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUxlnnlmUwDwBCgizmhozgrlmozbvirmgvimzoUlyquivUznwGEUkxsOlyq@D3D12TranslationLayerInternal
0x180013DCC: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@_K@Z
0x1800142F4: "public: __cdecl D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>::~DeviceChildImpl<struct ID3D12PipelineState>(void) __ptr64" ??1?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@QEAA@XZ
0x180068924: "public: void __cdecl D3D12TranslationLayer::VideoDecode::DecodeFrame(struct D3D12TranslationLayer::VIDEO_DECODE_INPUT_STREAM_ARGUMENTS const * __ptr64,struct D3D12TranslationLayer::VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS const * __ptr64) __ptr64" ?DecodeFrame@VideoDecode@D3D12TranslationLayer@@QEAAXPEBUVIDEO_DECODE_INPUT_STREAM_ARGUMENTS@2@PEBUVIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS@2@@Z
0x1800A82E8: "sampleinfo" ??_C@_0L@DJCKAPEC@sampleinfo?$AA@
0x1800A8014: "ine" ??_C@_03MCFGOBKC@ine?$AA@
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > >::deallocate(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@@std@@QEAAXQEAV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@2@_K@Z
0x18009E700: "D3D9on12::OpenFence" ??_C@_0BE@FEKOJGLO@D3D9on12?3?3OpenFence?$AA@
0x180014A1C: "public: void __cdecl std::list<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >::clear(void) __ptr64" ?clear@?$list@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAAXXZ
0x1800A88A8: "eval_centroid" ??_C@_0O@INBCFMFP@eval_centroid?$AA@
0x1800A80B8: "round_pi" ??_C@_08FNNEFFHE@round_pi?$AA@
0x18006D45C: "private: unsigned int __cdecl D3D12TranslationLayer::ImmediateContextInternal::GetHandleForResource(struct IUnknown * __ptr64) __ptr64" ?GetHandleForResource@ImmediateContextInternal@D3D12TranslationLayer@@AEAAIPEAUIUnknown@@@Z
0x18009CCE8: "__cdecl _imp__initterm_e" __imp__initterm_e
0x1800A84B4: "bfrev" ??_C@_05OLDMMNEM@bfrev?$AA@
0x18009A758: "const D3D12TranslationLayer::VideoDecode::`vftable'" ??_7VideoDecode@D3D12TranslationLayer@@6B@
0x1800A8154: "uge" ??_C@_03NHEIDCAK@uge?$AA@
0x18009C998: api-ms-win-core-heap-l2-1-0_NULL_THUNK_DATA
0x180047E38: "private: void __cdecl std::vector<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC,class std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC> >::_Change_array(struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@UD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@V?$allocator@UD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@@std@@@std@@AEAAXQEAUD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@_K1@Z
0x18004115C: "private: void __cdecl std::vector<struct D3D12TranslationLayer::VideoDevice::ProfileInfo,class std::allocator<struct D3D12TranslationLayer::VideoDevice::ProfileInfo> >::_Destroy(struct D3D12TranslationLayer::VideoDevice::ProfileInfo * __ptr64,struct D3D12TranslationLayer::VideoDevice::ProfileInfo * __ptr64) __ptr64" ?_Destroy@?$vector@UProfileInfo@VideoDevice@D3D12TranslationLayer@@V?$allocator@UProfileInfo@VideoDevice@D3D12TranslationLayer@@@std@@@std@@AEAAXPEAUProfileInfo@VideoDevice@D3D12TranslationLayer@@0@Z
0x1800A8330: "emit_then_cut_stream" ??_C@_0BF@KFNKGEEC@emit_then_cut_stream?$AA@
0x18005BE18: "private: void __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@AEAAX_K@Z
0x180012CF4: "public: __cdecl D3D9on12::VertexStage::~VertexStage(void) __ptr64" ??1VertexStage@D3D9on12@@QEAA@XZ
0x1800356B4: "protected: void __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::_Destroy_if_node(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@IEAAXV?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x18002E010: "public: long __cdecl D3D9on12::InputAssembly::SetVertexBuffer(class D3D9on12::Device & __ptr64,class D3D9on12::Resource * __ptr64,unsigned int,unsigned int,unsigned int) __ptr64" ?SetVertexBuffer@InputAssembly@D3D9on12@@QEAAJAEAVDevice@2@PEAVResource@2@III@Z
0x18009CCF8: api-ms-win-crt-runtime-l1-1-0_NULL_THUNK_DATA
0x1800A7FAC: "eq" ??_C@_02HIIGGHJB@eq?$AA@
0x18000561C: "public: bool __cdecl wil::details_abi::UsageIndexProperty::Read(unsigned char * __ptr64 & __ptr64,unsigned char * __ptr64) __ptr64" ?Read@UsageIndexProperty@details_abi@wil@@QEAA_NAEAPEAEPEAE@Z
0x18008A954: "protected: void __cdecl ShaderConv::CContext::Translate_TEXCOORD(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXCOORD@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180032750: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBUSamplerStateID@D3D9on12@@@2@V?$tuple@$$V@2@@?$_List_buy@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@PEAU21@0AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBUSamplerStateID@D3D9on12@@@1@$$QEAV?$tuple@$$V@1@@Z
0x18004AC2C: "public: __cdecl D3D12TranslationLayer::ResourceStateManager::~ResourceStateManager(void) __ptr64" ??1ResourceStateManager@D3D12TranslationLayer@@QEAA@XZ
0x180091860: "__cdecl _scrt_is_ucrt_dll_in_use" __scrt_is_ucrt_dll_in_use
0x1800A8050: "ldms" ??_C@_04JFEGIALM@ldms?$AA@
0x18004DEAC: "private: struct ID3D12PipelineState * __ptr64 __cdecl D3D12TranslationLayer::ImmediateContext::PrepareGenerateMipsObjects(enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION) __ptr64" ?PrepareGenerateMipsObjects@ImmediateContext@D3D12TranslationLayer@@AEAAPEAUID3D12PipelineState@@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@Z
0x18004AC7C: "public: __cdecl D3D12TranslationLayer::ConditionalAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,class D3D12TranslationLayer::DirectAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64>,class D3D12TranslationLayer::ThreadSafeBuddyHeapAllocator,bool>::~ConditionalAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,class D3D12TranslationLayer::DirectAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64>,class D3D12TranslationLayer::ThreadSafeBuddyHeapAllocator,bool>(void) __ptr64" ??1?$ConditionalAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@_KV?$DirectAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K@2@VThreadSafeBuddyHeapAllocator@2@_N@D3D12TranslationLayer@@QEAA@XZ
0x18009ED20: "D3D9on12::SetState" ??_C@_0BD@FJJDPCJD@D3D9on12?3?3SetState?$AA@
0x1800C1990: "__cdecl CT??_R0?AVbad_array_new_length@std@@@8??0bad_array_new_length@std@@QEAA@AEBV01@@Z24" _CT??_R0?AVbad_array_new_length@std@@@8??0bad_array_new_length@std@@QEAA@AEBV01@@Z24
0x180041170: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::VideoDevice::ProfileInfo>::deallocate(struct D3D12TranslationLayer::VideoDevice::ProfileInfo * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UProfileInfo@VideoDevice@D3D12TranslationLayer@@@std@@QEAAXQEAUProfileInfo@VideoDevice@D3D12TranslationLayer@@_K@Z
0x180057DD0: "public: virtual __cdecl std::bad_array_new_length::~bad_array_new_length(void) __ptr64" ??1bad_array_new_length@std@@UEAA@XZ
0x180091A8C: "__cdecl _vcrt_initialize" __vcrt_initialize
0x18002E310: "private: void __cdecl std::shared_ptr<class D3D12TranslationLayer::Resource>::_Setpd<class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease>(class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease) __ptr64" ??$_Setpd@PEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@?$shared_ptr@VResource@D3D12TranslationLayer@@@std@@AEAAXPEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@Z
0x18009CB20: "__cdecl _imp_SetEvent" __imp_SetEvent
0x18009CC00: "__cdecl _imp__initialize_onexit_table" __imp__initialize_onexit_table
0x18009F3B8: "D3D9on12::SetVertexShaderConstB" ??_C@_0CA@PNEKKBF@D3D9on12?3?3SetVertexShaderConstB?$AA@
0x18009CC98: "__cdecl _imp__o___std_exception_destroy" __imp__o___std_exception_destroy
0x1800644A0: "protected: virtual void __cdecl D3D12TranslationLayer::TimestampDisjointQuery::GetDataInternal(void * __ptr64,unsigned int) __ptr64" ?GetDataInternal@TimestampDisjointQuery@D3D12TranslationLayer@@MEAAXPEAXI@Z
0x18000E908: "public: __cdecl _com_error::_com_error(class _com_error const & __ptr64) __ptr64" ??0_com_error@@QEAA@AEBV0@@Z
0x18009EBF8: "D3D9on12::Present1" ??_C@_0BD@LFBFCBM@D3D9on12?3?3Present1?$AA@
0x18009E370: "vector<T> too long" ??_C@_0BD@OLBABOEK@vector?$DMT?$DO?5too?5long?$AA@
0x180057404: "protected: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Copy_nodes<struct std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Copy_tag>(struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64,struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64,struct std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Copy_tag) __ptr64" ??$_Copy_nodes@U_Copy_tag@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@IEAAPEAU?$_Tree_node@_KPEAX@1@PEAU21@0U_Copy_tag@01@@Z
0x1800127A4: "public: __cdecl D3D12TranslationLayer::TranslationLayerCallbacks::~TranslationLayerCallbacks(void) __ptr64" ??1TranslationLayerCallbacks@D3D12TranslationLayer@@QEAA@XZ
0x180057050: "protected: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<unsigned __int64> > > __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Insert_at<unsigned __int64 const & __ptr64,struct std::_Not_a_node_tag>(bool,struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64,unsigned __int64 const & __ptr64,struct std::_Not_a_node_tag) __ptr64" ??$_Insert_at@AEB_KU_Not_a_node_tag@std@@@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@IEAA?AV?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@_K@std@@@std@@@1@_NPEAU?$_Tree_node@_KPEAX@1@AEB_KU_Not_a_node_tag@1@@Z
0x18009F488: "D3D9on12::SetStreamSourceFreq" ??_C@_0BO@CMPAMKAH@D3D9on12?3?3SetStreamSourceFreq?$AA@
0x180001008: "__cdecl TlgWrite" _TlgWrite
0x1800A8058: "lt" ??_C@_02KCAKIFL@lt?$AA@
0x18007EC00: "public: virtual void __cdecl ShaderConv::CVSContext::WriteOutputs(void) __ptr64" ?WriteOutputs@CVSContext@ShaderConv@@UEAAXXZ
0x18009CDA8: "__cdecl _guard_dispatch_icall_fptr" __guard_dispatch_icall_fptr
0x1800A8358: "dcl_stream" ??_C@_0L@CDGLACAC@dcl_stream?$AA@
0x1800C5608: "long volatile `int __cdecl wil::details::RecordLog(long)'::`2'::s_hrErrorLast" ?s_hrErrorLast@?1??RecordLog@details@wil@@YAHJ@Z@4JC
0x18004DCF4: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ClearVideoDecoderOutputView(class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> * __ptr64,float const * __ptr64 const,unsigned int,struct tagRECT const * __ptr64) __ptr64" ?ClearVideoDecoderOutputView@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAV?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@2@QEBMIPEBUtagRECT@@@Z
0x1800A7FE4: "if" ??_C@_02HEBPBKGD@if?$AA@
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::~vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x1800326B4: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > __cdecl std::list<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > >::erase(class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >) __ptr64" ?erase@?$list@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@V?$_List_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x1800027A0: "public: virtual void * __ptr64 __cdecl std::exception::`vector deleting destructor'(unsigned int) __ptr64" ??_Eexception@std@@UEAAPEAXI@Z
0x180029C94: "public: __cdecl D3D9on12::Fence::Fence(class D3D9on12::Device * __ptr64,void * __ptr64) __ptr64" ??0Fence@D3D9on12@@QEAA@PEAVDevice@1@PEAX@Z
0x18009D988: "Msg:[%ws] " ??_C@_1BG@MCLOHHAM@?$AAM?$AAs?$AAg?$AA?3?$AA?$FL?$AA?$CF?$AAw?$AAs?$AA?$FN?$AA?5?$AA?$AA@
0x180013758: "public: void __cdecl std::allocator<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > >::deallocate(class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@@std@@QEAAXQEAV?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@2@_K@Z
0x18002B274: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetConstantBuffers<1>(unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int const * __ptr64,unsigned int const * __ptr64) __ptr64" ??$SetConstantBuffers@$00@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVResource@1@PEBI1@Z
0x180039DEC: "public: struct D3D9on12::D3D12VertexShader & __ptr64 __cdecl std::unordered_map<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > >::operator[](struct D3D9on12::VertexShader::DerivedVertexShaderKey const & __ptr64) __ptr64" ??A?$unordered_map@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@QEAAAEAUD3D12VertexShader@D3D9on12@@AEBUDerivedVertexShaderKey@VertexShader@3@@Z
0x18002B370: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetConstantBuffers<2>(unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int const * __ptr64,unsigned int const * __ptr64) __ptr64" ??$SetConstantBuffers@$01@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVResource@1@PEBI1@Z
0x18005F5E8: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetConstantBuffers<3>(unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int const * __ptr64,unsigned int const * __ptr64) __ptr64" ??$SetConstantBuffers@$02@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVResource@1@PEBI1@Z
0x18005F6E4: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetConstantBuffers<4>(unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int const * __ptr64,unsigned int const * __ptr64) __ptr64" ??$SetConstantBuffers@$03@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVResource@1@PEBI1@Z
0x1800140A8: "public: struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64 __cdecl std::_List_buy<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,class std::allocator<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange> >::_Buynode<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange>(struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64,struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64,struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange &&) __ptr64" ??$_Buynode@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@@?$_List_buy@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@V?$allocator@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@@std@@@std@@QEAAPEAU?$_List_node@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@PEAX@1@PEAU21@0$$QEAUSFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@@Z
0x18005F7E0: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetConstantBuffers<5>(unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int const * __ptr64,unsigned int const * __ptr64) __ptr64" ??$SetConstantBuffers@$04@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVResource@1@PEBI1@Z
0x1800100E4: "class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl std::to_string(long)" ?to_string@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@J@Z
0x180002580: "void __cdecl ATL::AtlThrowImpl(long)" ?AtlThrowImpl@ATL@@YAXJ@Z
0x18009F078: "D3D9on12::ConfigureAuthenticated" ??_C@_0CI@GMKDHELE@D3D9on12?3?3ConfigureAuthenticated@
0x1800229C0: "long __cdecl D3D9on12::DrawRectPatch(void * __ptr64,struct _D3DDDIARG_DRAWRECTPATCH const * __ptr64,struct _D3DDDIRECTPATCH_INFO const * __ptr64,float const * __ptr64)" ?DrawRectPatch@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DRAWRECTPATCH@@PEBU_D3DDDIRECTPATCH_INFO@@PEBM@Z
0x18009C9E8: "__cdecl _imp_FormatMessageW" __imp_FormatMessageW
0x18000CC44: "private: void __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::_Change_array(struct D3D12_RESOURCE_BARRIER * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@AEAAXQEAUD3D12_RESOURCE_BARRIER@@_K1@Z
0x18003D51C: "public: void __cdecl ShaderConv::VSOutputDecls::AddDecl(unsigned int,unsigned int,unsigned int,unsigned int,bool) __ptr64" ?AddDecl@VSOutputDecls@ShaderConv@@QEAAXIIII_N@Z
0x180004C60: "public: __cdecl wil::details_abi::ThreadLocalData::~ThreadLocalData(void) __ptr64" ??1ThreadLocalData@details_abi@wil@@QEAA@XZ
0x18006E630: "public: static void __cdecl CD3D11FormatHelper::GetYCbCrChromaSubsampling(enum DXGI_FORMAT,unsigned int & __ptr64,unsigned int & __ptr64)" ?GetYCbCrChromaSubsampling@CD3D11FormatHelper@@SAXW4DXGI_FORMAT@@AEAI1@Z
0x180003FEC: "long __cdecl wil_details_StagingConfig_Load(struct wil_details_StagingConfig * __ptr64,enum wil_FeatureStore,unsigned __int64,void * __ptr64,int)" ?wil_details_StagingConfig_Load@@YAJPEAUwil_details_StagingConfig@@W4wil_FeatureStore@@_KPEAXH@Z
0x18002AF98: "public: long __cdecl D3D9on12::ConstantsManager::StageConstants::UpdateAppVisibileBindings(class D3D9on12::Device & __ptr64,unsigned int,unsigned int,unsigned int) __ptr64" ?UpdateAppVisibileBindings@StageConstants@ConstantsManager@D3D9on12@@QEAAJAEAVDevice@3@III@Z
0x180031FE8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::D3D12GeometryShader,class std::_Uhash_compare<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> >,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Umap_traits@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@V?$_Uhash_compare@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@6@$0A@@std@@@std@@QEBA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x18008B904: "protected: void __cdecl ShaderConv::CContext::Translate_TEXBEM(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXBEM@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009C9C8: "__cdecl _imp_GetModuleHandleExW" __imp_GetModuleHandleExW
0x18009FC88: "POINTSPRITE" ??_C@_0M@ELFMKJL@POINTSPRITE?$AA@
0x1800A8818: "imm_atomic_or" ??_C@_0O@FEOOLBEC@imm_atomic_or?$AA@
0x1800A8348: "cut_stream" ??_C@_0L@DHPIAGEH@cut_stream?$AA@
0x180072000: "protected: virtual void * __ptr64 __cdecl ShaderConv::CCodeBlob::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCCodeBlob@ShaderConv@@MEAAPEAXI@Z
0x180035C10: "long __cdecl D3D9on12::CreatePixelShader(void * __ptr64,struct _D3DDDIARG_CREATEPIXELSHADER * __ptr64,unsigned int const * __ptr64)" ?CreatePixelShader@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEPIXELSHADER@@PEBI@Z
0x1800171A0: "public: __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __ptr64) __ptr64" ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAA@AEBV01@@Z
0x1800A8520: "hs_join_phase" ??_C@_0O@MFHNKHLJ@hs_join_phase?$AA@
0x18001D5B0: "public: class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> * __ptr64 __cdecl D3D9on12::Resource::GetRenderTargetView(unsigned int,bool) __ptr64" ?GetRenderTargetView@Resource@D3D9on12@@QEAAPEAV?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@I_N@Z
0x180036110: "long __cdecl D3D9on12::CreateVertexShaderFunc(void * __ptr64,struct _D3DDDIARG_CREATEVERTEXSHADERFUNC * __ptr64,unsigned int const * __ptr64)" ?CreateVertexShaderFunc@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEVERTEXSHADERFUNC@@PEBI@Z
0x180035908: "public: unsigned __int64 __cdecl std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >::operator()(struct D3D9on12::PipelineStateKey const & __ptr64)const __ptr64" ??R?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@QEBA_KAEBUPipelineStateKey@D3D9on12@@@Z
0x18009F318: "D3D9on12::SignalFence" ??_C@_0BG@DMPIFKBK@D3D9on12?3?3SignalFence?$AA@
0x180063580: "public: bool __cdecl D3D12TranslationLayer::Async::GetData(void * __ptr64,unsigned int,bool,bool) __ptr64" ?GetData@Async@D3D12TranslationLayer@@QEAA_NPEAXI_N1@Z
0x18002B6A0: "long __cdecl D3D9on12::CreateVertexShaderDecl(void * __ptr64,struct _D3DDDIARG_CREATEVERTEXSHADERDECL * __ptr64,struct _D3DDDIVERTEXELEMENT const * __ptr64)" ?CreateVertexShaderDecl@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEVERTEXSHADERDECL@@PEBU_D3DDDIVERTEXELEMENT@@@Z
0x1800AF5C0: "__cdecl _rtc_iaa" __rtc_iaa
0x180056680: "public: __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::~_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >(void) __ptr64" ??1?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAA@XZ
0x1800A07F8: ?map@?1??VideoDecodeBufferType@VideoTranslate@D3D9on12@@SA?AW4_D3DDDIFORMAT@@W4VIDEO_DECODE_BUFFER_TYPE@D3D12TranslationLayer@@@Z@4QBW44@B
0x180029280: "long __cdecl D3D9on12::WaitForFence(void * __ptr64,unsigned __int64)" ?WaitForFence@D3D9on12@@YAJPEAX_K@Z
0x18009FB38: "D3DCompiler_47.dll" ??_C@_0BD@CLKCCNEK@D3DCompiler_47?4dll?$AA@
0x180091A8C: "__cdecl _acrt_thread_attach" __acrt_thread_attach
0x1800A82B0: "dcl_output_sgv" ??_C@_0P@MBPABLDP@dcl_output_sgv?$AA@
0x180017810: "long __cdecl D3D9on12::DestroyKMTHandle(void * __ptr64,unsigned int)" ?DestroyKMTHandle@D3D9on12@@YAJPEAXI@Z
0x180007490: "void __cdecl wil::details::WilApiImpl_SubscribeFeatureStateChangeNotification(struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64 * __ptr64,void (__cdecl*)(void * __ptr64),void * __ptr64)" ?WilApiImpl_SubscribeFeatureStateChangeNotification@details@wil@@YAXPEAPEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@P6AXPEAX@Z1@Z
0x18009DC00: "D3D9on12 Warning: Forcing DXGI f" ??_C@_0DD@GEFJHEOH@D3D9on12?5Warning?3?5Forcing?5DXGI?5f@
0x180014FB8: "public: __cdecl D3D9on12::ConstantsManager::PixelShaderConstants::~PixelShaderConstants(void) __ptr64" ??1PixelShaderConstants@ConstantsManager@D3D9on12@@QEAA@XZ
0x180038F9C: "public: void __cdecl D3D9on12::D3D12Shader::Destroy(void) __ptr64" ?Destroy@D3D12Shader@D3D9on12@@QEAAXXZ
0x1800A81E0: "dcl_outputtopology" ??_C@_0BD@GBBGBMPH@dcl_outputtopology?$AA@
0x18000675C: "public: void __cdecl wil::details_abi::SubscriptionList::SubscribeUnderLock(struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64 * __ptr64,void (__cdecl*)(void * __ptr64),void * __ptr64) __ptr64" ?SubscribeUnderLock@SubscriptionList@details_abi@wil@@QEAAXPEAPEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@P6AXPEAX@Z1@Z
0x18005A2B4: "public: long __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::Initialize(struct ID3D12Device * __ptr64,unsigned int,struct IDXGIAdapter3 * __ptr64,unsigned int) __ptr64" ?Initialize@ResidencyManagerInternal@Internal@D3DX12Residency@@QEAAJPEAUID3D12Device@@IPEAUIDXGIAdapter3@@I@Z
0x180044420: "long __cdecl D3D9on12::DXVAHD_GetVideoProcessorStreamState(void * __ptr64,struct _D3DDDIARG_DXVAHD_GETVIDEOPROCESSSTREAMSTATEPRIVATE * __ptr64)" ?DXVAHD_GetVideoProcessorStreamState@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_DXVAHD_GETVIDEOPROCESSSTREAMSTATEPRIVATE@@@Z
0x180045DE8: "public: __cdecl std::vector<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1,class std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1> >::~vector<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1,class std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1> >(void) __ptr64" ??1?$vector@UD3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1@@V?$allocator@UD3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1@@@std@@@std@@QEAA@XZ
0x1800A8038: "ishr" ??_C@_04IPLIJDEA@ishr?$AA@
0x1800A82F8: "dcl_globalFlags" ??_C@_0BA@GOFMEDKI@dcl_globalFlags?$AA@
0x1800A0B70: "__cdecl GUID_30baa41e_b15b_475c_a0bb_1af5c5b64328" _GUID_30baa41e_b15b_475c_a0bb_1af5c5b64328
0x1800575A0: "private: long __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::EnqueueAsyncWork(class D3DX12Residency::ResidencySet * __ptr64,unsigned __int64,unsigned __int64) __ptr64" ?EnqueueAsyncWork@ResidencyManagerInternal@Internal@D3DX12Residency@@AEAAJPEAVResidencySet@3@_K1@Z
0x180061FF0: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > > __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Insert_at<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64,struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@AEAU?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@1@1@Z
0x1800A8DF0: "__stdcall _xmm" __xmm@00000008000000060000000800000009
0x18002DA9C: "public: long __cdecl D3D9on12::InputAssembly::ResolveDeferredState(class D3D9on12::Device & __ptr64,struct D3D12_GRAPHICS_PIPELINE_STATE_DESC const & __ptr64,class D3D9on12::OffsetArg,class D3D9on12::OffsetArg) __ptr64" ?ResolveDeferredState@InputAssembly@D3D9on12@@QEAAJAEAVDevice@2@AEBUD3D12_GRAPHICS_PIPELINE_STATE_DESC@@VOffsetArg@2@2@Z
0x18003D6D0: "public: __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >(void) __ptr64" ??0?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@QEAA@XZ
0x1800A8C44: "__stdcall _real" __real@40400000
0x18004AC38: "public: __cdecl D3D12TranslationLayer::CMultiLevelPool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,65536>::~CMultiLevelPool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,65536>(void) __ptr64" ??1?$CMultiLevelPool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@$0BAAAA@@D3D12TranslationLayer@@QEAA@XZ
0x1800A8418: "gather4_c" ??_C@_09HJEHJDNG@gather4_c?$AA@
0x180027200: "long __cdecl D3D9on12::DestroyCryptoSession(void * __ptr64,struct _D3DDDIARG_DESTROYCRYPTOSESSION const * __ptr64)" ?DestroyCryptoSession@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DESTROYCRYPTOSESSION@@@Z
0x18005445C: "public: class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > > __cdecl std::deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > >::erase(class std::_Deque_const_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >,class std::_Deque_const_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >) __ptr64" ?erase@?$deque@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@V?$allocator@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@QEAA?AV?$_Deque_iterator@V?$_Deque_val@U?$_Deque_simple_types@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@2@V?$_Deque_const_iterator@V?$_Deque_val@U?$_Deque_simple_types@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@2@0@Z
0x18009CC80: "__cdecl _imp__o___stdio_common_vswprintf" __imp__o___stdio_common_vswprintf
0x180076470: "public: virtual void * __ptr64 __cdecl ShaderConv::CGSContext::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCGSContext@ShaderConv@@UEAAPEAXI@Z
0x180038FDC: "public: __cdecl D3D12TranslationLayer::SShaderDecls::~SShaderDecls(void) __ptr64" ??1SShaderDecls@D3D12TranslationLayer@@QEAA@XZ
0x18009FB50: "D3DDisassemble" ??_C@_0P@ICBOBEOE@D3DDisassemble?$AA@
0x18004C014: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::SetScissorRectsHelper(void) __ptr64" ?SetScissorRectsHelper@ImmediateContext@D3D12TranslationLayer@@AEAAXXZ
0x180041004: "public: __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::~vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >(void) __ptr64" ??1?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@CAXXZ
0x18009CDB0: "__cdecl _xc_a" __xc_a
0x180086644: "protected: void __cdecl ShaderConv::CContext::Translate_ENDLOOP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_ENDLOOP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800C1AD0: "__cdecl TI1?AV_com_error@@" _TI1?AV_com_error@@
0x180001190: TraceLoggingRegister
0x1800C5580: "void (__cdecl* __ptr64 g_wil_details_apiSubscribeFeatureStateChangeNotification)(struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64 * __ptr64,void (__cdecl*)(void * __ptr64),void * __ptr64)" ?g_wil_details_apiSubscribeFeatureStateChangeNotification@@3P6AXPEAPEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@P6AXPEAX@Z1@ZEA
0x18007F774: "public: void __cdecl CShaderAsm::EmitIndexableTempDecl(unsigned int,unsigned int,unsigned int) __ptr64" ?EmitIndexableTempDecl@CShaderAsm@@QEAAXIII@Z
0x18009ED70: "D3D9on12::SetMaterial" ??_C@_0BG@JFPPFGN@D3D9on12?3?3SetMaterial?$AA@
0x180013DCC: "public: void __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Freenode0(struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64) __ptr64" ?_Freenode0@?$_Tree_comp_alloc@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@QEAAXPEAU?$_Tree_node@PEAUIUnknown@@PEAX@2@@Z
0x1800A82D0: "dcl_indexableTemp" ??_C@_0BC@EKPPJBIO@dcl_indexableTemp?$AA@
0x180072920: "protected: long __cdecl ShaderConv::CShaderDesc::CopyInstructions(void const * __ptr64,unsigned int) __ptr64" ?CopyInstructions@CShaderDesc@ShaderConv@@IEAAJPEBXI@Z
0x18000C6AC: "private: static void __cdecl std::vector<struct BlockAllocators::CDisjointBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64,512>::RefcountedAllocation,class std::allocator<struct BlockAllocators::CDisjointBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64,512>::RefcountedAllocation> >::_Xlength(void)" ?_Xlength@?$vector@URefcountedAllocation@?$CDisjointBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K$0CAA@@BlockAllocators@@V?$allocator@URefcountedAllocation@?$CDisjointBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K$0CAA@@BlockAllocators@@@std@@@std@@CAXXZ
0x18009DF80: DXVA_ModeH264_VLD_WithFMOASO_NoFGT
0x1800A8278: "dcl_output_siv" ??_C@_0P@MLGODGDF@dcl_output_siv?$AA@
0x18009FA48: "D3D9on12::SetRenderState" ??_C@_0BJ@PJNPEAGB@D3D9on12?3?3SetRenderState?$AA@
0x1800A7EFC: "add" ??_C@_03BDGOHNNK@add?$AA@
0x1800C54A8: "void (__cdecl* __ptr64 wil::details::g_pfnOriginateCallback)(struct wil::FailureInfo const & __ptr64)" ?g_pfnOriginateCallback@details@wil@@3P6AXAEBUFailureInfo@2@@ZEA
0x18003D250: "public: __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::~vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >(void) __ptr64" ??1?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@QEAA@XZ
0x1800A8750: "atomic_iadd" ??_C@_0M@CFDDBOEH@atomic_iadd?$AA@
0x18009D8B8: "ReturnHr" ??_C@_08KFPKLAKH@ReturnHr?$AA@
0x1800010A4: "__cdecl TlgKeywordOn" _TlgKeywordOn
0x180072DD0: "private: virtual void * __ptr64 __cdecl ShaderConv::CTranslator::`vector deleting destructor'(unsigned int) __ptr64" ??_ECTranslator@ShaderConv@@EEAAPEAXI@Z
0x180014010: "public: struct std::_List_node<unsigned int,void * __ptr64> * __ptr64 __cdecl std::_List_buy<unsigned int,class std::allocator<unsigned int> >::_Buynode<unsigned int const & __ptr64>(struct std::_List_node<unsigned int,void * __ptr64> * __ptr64,struct std::_List_node<unsigned int,void * __ptr64> * __ptr64,unsigned int const & __ptr64) __ptr64" ??$_Buynode@AEBI@?$_List_buy@IV?$allocator@I@std@@@std@@QEAAPEAU?$_List_node@IPEAX@1@PEAU21@0AEBI@Z
0x1800A7F50: "default" ??_C@_07DLHCIBDH@default?$AA@
0x1800A7F70: "else" ??_C@_04FHMCPBIP@else?$AA@
0x18009F9E8: "D3D9on12::SetPixelShader" ??_C@_0BJ@LNLENCKJ@D3D9on12?3?3SetPixelShader?$AA@
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12Device,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12Device,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12Device@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180007D40: "void __cdecl wil::details::RecordSRUMFeatureUsage(unsigned int,unsigned int,unsigned int)" ?RecordSRUMFeatureUsage@details@wil@@YAXIII@Z
0x1800A8928: "abort" ??_C@_05BBAEEBBH@abort?$AA@
0x18001FE54: "public: struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Buynode<struct IUnknown * __ptr64 const & __ptr64>(struct IUnknown * __ptr64 const & __ptr64) __ptr64" ??$_Buynode@AEBQEAUIUnknown@@@?$_Tree_comp_alloc@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@PEAUIUnknown@@PEAX@1@AEBQEAUIUnknown@@@Z
0x1800A8954: "dfma" ??_C@_04HHMLHDCF@dfma?$AA@
0x180029F0C: "public: __cdecl std::shared_ptr<class D3D12TranslationLayer::Fence>::~shared_ptr<class D3D12TranslationLayer::Fence>(void) __ptr64" ??1?$shared_ptr@VFence@D3D12TranslationLayer@@@std@@QEAA@XZ
0x180074038: "public: __cdecl ShaderConv::CInstructionEx::~CInstructionEx(void) __ptr64" ??1CInstructionEx@ShaderConv@@QEAA@XZ
0x180008028: ??1?$function@$$A6A_NPEAX_K01I@Z@wistd@@QEAA@XZ
0x180005008: "public: static bool __cdecl wil::details::ThreadFailureCallbackHolder::GetThreadContext(struct wil::FailureInfo * __ptr64,class wil::details::ThreadFailureCallbackHolder * __ptr64,char * __ptr64,unsigned __int64)" ?GetThreadContext@ThreadFailureCallbackHolder@details@wil@@SA_NPEAUFailureInfo@3@PEAV123@PEAD_K@Z
0x180015064: "public: __cdecl D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D9on12::CleanupResourceBindingsAndRelease>::~unique_comptr<class D3D12TranslationLayer::Resource,struct D3D9on12::CleanupResourceBindingsAndRelease>(void) __ptr64" ??1?$unique_comptr@VResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@D3D12TranslationLayer@@QEAA@XZ
0x1800A80A0: "round_ne" ??_C@_08OHNJJEAC@round_ne?$AA@
0x180044A78: "public: __cdecl D3D9on12::VideoProcessDevice::VideoProcessDevice(void * __ptr64,class D3D9on12::Device * __ptr64,struct _D3DDDIARG_CREATEVIDEOPROCESSDEVICE const * __ptr64) __ptr64" ??0VideoProcessDevice@D3D9on12@@QEAA@PEAXPEAVDevice@1@PEBU_D3DDDIARG_CREATEVIDEOPROCESSDEVICE@@@Z
0x18009D9F8: "RaiseFailFastException" ??_C@_0BH@EEDPADAA@RaiseFailFastException?$AA@
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > >::deallocate(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@std@@QEAAXQEAV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@_K@Z
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12Heap>::~CComPtr<struct ID3D12Heap>(void) __ptr64" ??1?$CComPtr@UID3D12Heap@@@ATL@@QEAA@XZ
0x18000E560: "public: void __cdecl D3D12TranslationLayer::CViewBoundState<class D3D12TranslationLayer::UAV,64>::FillDescriptors(struct D3D12_CPU_DESCRIPTOR_HANDLE * __ptr64,struct D3D12_CPU_DESCRIPTOR_HANDLE * __ptr64,unsigned int) __ptr64" ?FillDescriptors@?$CViewBoundState@VUAV@D3D12TranslationLayer@@$0EA@@D3D12TranslationLayer@@QEAAXPEAUD3D12_CPU_DESCRIPTOR_HANDLE@@0I@Z
0x18009D820: "__cdecl pDefaultRawDllMain" _pDefaultRawDllMain
0x18009CC68: "__cdecl _imp__o__configure_narrow_argv" __imp__o__configure_narrow_argv
0x180040F80: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoDevice::`vector deleting destructor'(unsigned int) __ptr64" ??_EVideoDevice@D3D12TranslationLayer@@UEAAPEAXI@Z
0x180014044: "public: struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> > > > >::_Buynode0(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@PEAU32@0@Z
0x180035494: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PipelineStateKey,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,void>(class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >) __ptr64" ??$erase@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@X@?$_Hash@V?$_Umap_traits@UPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@4@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@V21@@Z
0x1800C4490: "__cdecl _scrt_ucrt_dll_is_in_use" __scrt_ucrt_dll_is_in_use
0x1800A08A8: "D3D9on12::DecodeExtensionExecute" ??_C@_0CC@NLFIIMGL@D3D9on12?3?3DecodeExtensionExecute@
0x180053C64: "public: void __cdecl D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >::ReturnToPool(struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> &&,unsigned __int64) __ptr64" ?ReturnToPool@?$CFencePool@U?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAX$$QEAU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@2@_K@Z
0x180042AA0: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoDecode::`scalar deleting destructor'(unsigned int) __ptr64" ??_GVideoDecode@D3D12TranslationLayer@@UEAAPEAXI@Z
0x18003B7FC: "void __cdecl std::_Sort_heap_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> >)" ??$_Sort_heap_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@0@0U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@Z
0x18006E0AC: "public: static long __cdecl CD3D11FormatHelper::CalculateExtraPlanarRows(enum DXGI_FORMAT,unsigned int,unsigned int & __ptr64)" ?CalculateExtraPlanarRows@CD3D11FormatHelper@@SAJW4DXGI_FORMAT@@IAEAI@Z
0x1800090B0: "unsigned char * __ptr64 __cdecl wil::details::WriteResultString<char const * __ptr64>(unsigned char * __ptr64,unsigned char * __ptr64,char const * __ptr64,char const * __ptr64 * __ptr64)" ??$WriteResultString@PEBD@details@wil@@YAPEAEPEAE0PEBDPEAPEBD@Z
0x180046FAC: "public: void __cdecl std::allocator<struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> >::deallocate(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@_K@Z
0x180064480: "protected: virtual void __cdecl D3D12TranslationLayer::TimestampDisjointQuery::BeginInternal(bool) __ptr64" ?BeginInternal@TimestampDisjointQuery@D3D12TranslationLayer@@MEAAX_N@Z
0x1800733A8: "public: __cdecl ShaderConv::CTLVertexShaderDesc::CTLVertexShaderDesc(struct ShaderConv::VSInputDecls const & __ptr64,unsigned int) __ptr64" ??0CTLVertexShaderDesc@ShaderConv@@QEAA@AEBUVSInputDecls@1@I@Z
0x1800790D8: "public: __cdecl CInstruction::CInstruction(enum D3D10_SB_OPCODE_TYPE,class COperandBase const & __ptr64,enum D3D10_SB_INSTRUCTION_TEST_BOOLEAN) __ptr64" ??0CInstruction@@QEAA@W4D3D10_SB_OPCODE_TYPE@@AEBVCOperandBase@@W4D3D10_SB_INSTRUCTION_TEST_BOOLEAN@@@Z
0x1800A4658: "struct D3D12TranslationLayer::ProfileBufferInfo D3D12TranslationLayer::H264BufferInfo" ?H264BufferInfo@D3D12TranslationLayer@@3UProfileBufferInfo@1@A
0x1800A4590: "__cdecl GUID_0946b7c9_ebf6_4047_bb73_8683e27dbb1f" _GUID_0946b7c9_ebf6_4047_bb73_8683e27dbb1f
0x180010750: "void __cdecl D3D9on12::GetPrivateDDITable(struct _D3D9ON12_PRIVATE_DDI_TABLE * __ptr64)" ?GetPrivateDDITable@D3D9on12@@YAXPEAU_D3D9ON12_PRIVATE_DDI_TABLE@@@Z
0x18009EE08: "D3D9on12::SetPriority" ??_C@_0BG@CMCODPGE@D3D9on12?3?3SetPriority?$AA@
0x18003AA04: "public: struct D3D12_INPUT_ELEMENT_DESC * __ptr64 __cdecl std::vector<struct D3D12_INPUT_ELEMENT_DESC,class std::allocator<struct D3D12_INPUT_ELEMENT_DESC> >::_Emplace_reallocate<struct D3D12_INPUT_ELEMENT_DESC const & __ptr64>(struct D3D12_INPUT_ELEMENT_DESC * __ptr64 const,struct D3D12_INPUT_ELEMENT_DESC const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBUD3D12_INPUT_ELEMENT_DESC@@@?$vector@UD3D12_INPUT_ELEMENT_DESC@@V?$allocator@UD3D12_INPUT_ELEMENT_DESC@@@std@@@std@@QEAAPEAUD3D12_INPUT_ELEMENT_DESC@@QEAU2@AEBU2@@Z
0x18003DAAC: "public: __cdecl std::list<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> >::~list<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> >(void) __ptr64" ??1?$list@UPipelineStateKey@D3D9on12@@V?$allocator@UPipelineStateKey@D3D9on12@@@std@@@std@@QEAA@XZ
0x180061C6C: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBU?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$tuple@$$V@2@@?$_Tree_comp_alloc@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@1@AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBU?$pair@W4DXGI_FORMAT@@W41@@std@@@1@$$QEAV?$tuple@$$V@1@@Z
0x1800A87F8: "imm_atomic_iadd" ??_C@_0BA@PNIKDKPN@imm_atomic_iadd?$AA@
0x18009C980: api-ms-win-core-heap-l1-1-0_NULL_THUNK_DATA
0x180015F80: "public: static void __cdecl D3D9on12::Resource::CopySubResource(class D3D9on12::Device & __ptr64,struct D3D9on12::ResourceCopyArgs & __ptr64)" ?CopySubResource@Resource@D3D9on12@@SAXAEAVDevice@2@AEAUResourceCopyArgs@2@@Z
0x180033E88: "public: __cdecl D3D9on12::PipelineState::PipelineState(class D3D9on12::Device & __ptr64) __ptr64" ??0PipelineState@D3D9on12@@QEAA@AEAVDevice@1@@Z
0x180062F6C: "public: __cdecl CThreadPoolWork::~CThreadPoolWork(void) __ptr64" ??1CThreadPoolWork@@QEAA@XZ
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct IDXGIAdapter3,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct IDXGIAdapter3,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UIDXGIAdapter3@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180057050: "protected: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<unsigned __int64> > > __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Insert_at<unsigned __int64,struct std::_Not_a_node_tag>(bool,struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64,unsigned __int64 &&,struct std::_Not_a_node_tag) __ptr64" ??$_Insert_at@_KU_Not_a_node_tag@std@@@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@IEAA?AV?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@_K@std@@@std@@@1@_NPEAU?$_Tree_node@_KPEAX@1@$$QEA_KU_Not_a_node_tag@1@@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12SwapChainAssistant,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12SwapChainAssistant,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12SwapChainAssistant@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18002B568: "public: bool __cdecl D3D12TranslationLayer::CConstantBufferBoundState::UpdateBinding(unsigned int,class D3D12TranslationLayer::Resource * __ptr64,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?UpdateBinding@CConstantBufferBoundState@D3D12TranslationLayer@@QEAA_NIPEAVResource@2@W4EShaderStage@2@@Z
0x18001FECC: "[thunk]: __cdecl ID3D12Device::`vcall'{168,{flat}}' }'" ??_9ID3D12Device@@$BKI@AA
0x1800C5458: g_pfnResultLoggingCallback
0x1800A8468: "firstbit_hi" ??_C@_0M@CFEBHNMJ@firstbit_hi?$AA@
0x1800881F0: "protected: void __cdecl ShaderConv::CContext::Translate_TEXLDL(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXLDL@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180072CF0: "public: virtual struct ShaderConv::ITranslator::TranslationData __cdecl ShaderConv::CTranslator::GetTranslationData(void) __ptr64" ?GetTranslationData@CTranslator@ShaderConv@@UEAA?AUTranslationData@ITranslator@2@XZ
0x180080C74: "protected: void __cdecl ShaderConv::CContext::Translate_DP3(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_DP3@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180053D68: "public: __cdecl std::list<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > >::~list<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > >(void) __ptr64" ??1?$list@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x180029DC0: "public: void __cdecl D3D9on12::Fence::Wait(unsigned __int64) __ptr64" ?Wait@Fence@D3D9on12@@QEAAX_K@Z
0x180017290: "unsigned int __cdecl D3D9on12::QueryResourcePrivateDriverDataSize(void * __ptr64)" ?QueryResourcePrivateDriverDataSize@D3D9on12@@YAIPEAX@Z
0x1800A0B60: "__cdecl GUID_8f1c0e3c_fae3_4a82_b098_bfe1708207ff" _GUID_8f1c0e3c_fae3_4a82_b098_bfe1708207ff
0x180088000: "protected: void __cdecl ShaderConv::CContext::Translate_TEXLDD(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXLDD@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180056330: "protected: unsigned __int64 __cdecl std::_Hash<class std::_Umap_traits<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::_Uhash_compare<struct D3D12TranslationLayer::RootSignatureDesc,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc> >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > >,0> >::_Hashval(struct D3D12TranslationLayer::RootSignatureDesc const & __ptr64)const __ptr64" ?_Hashval@?$_Hash@V?$_Umap_traits@URootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URootSignatureDesc@D3D12TranslationLayer@@V?$hash@URootSignatureDesc@D3D12TranslationLayer@@@std@@U?$equal_to@URootSignatureDesc@D3D12TranslationLayer@@@4@@4@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEBA_KAEBURootSignatureDesc@D3D12TranslationLayer@@@Z
0x18009D8D0: "FailFast" ??_C@_08IAOKKAJK@FailFast?$AA@
0x180013758: "public: void __cdecl std::allocator<struct ID3D12VideoDecoderHeap * __ptr64>::deallocate(struct ID3D12VideoDecoderHeap * __ptr64 * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@PEAUID3D12VideoDecoderHeap@@@std@@QEAAXQEAPEAUID3D12VideoDecoderHeap@@_K@Z
0x180056720: "protected: void __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Tidy(void) __ptr64" ?_Tidy@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@IEAAXXZ
0x18003D6A8: "public: __cdecl std::unique_ptr<char [0],struct std::default_delete<char [0]> >::~unique_ptr<char [0],struct std::default_delete<char [0]> >(void) __ptr64" ??1?$unique_ptr@$$BY0A@DU?$default_delete@$$BY0A@D@std@@@std@@QEAA@XZ
0x18003D6A8: "public: __cdecl std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >::~unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >(void) __ptr64" ??1?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@QEAA@XZ
0x1800A8098: "resinfo" ??_C@_07MBHEPPKA@resinfo?$AA@
0x180083720: "protected: void __cdecl ShaderConv::CContext::Translate_POW(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_POW@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18005D928: "private: void __cdecl D3D12TranslationLayer::Resource::InitializeTilingData(void) __ptr64" ?InitializeTilingData@Resource@D3D12TranslationLayer@@AEAAXXZ
0x18003E25C: "public: void __cdecl D3D9on12::StretchCopyPipeline::StretchCopy(struct D3D9on12::ResourceCopyArgs & __ptr64) __ptr64" ?StretchCopy@StretchCopyPipeline@D3D9on12@@QEAAXAEAUResourceCopyArgs@2@@Z
0x1800A7F80: "emit_then_cut" ??_C@_0O@BDHCEFHA@emit_then_cut?$AA@
0x180084CCC: "protected: void __cdecl ShaderConv::CContext::Translate_CND(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_CND@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800811CC: "protected: void __cdecl ShaderConv::CContext::Translate_SLT(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_SLT@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800C4488: "__cdecl _memcpy_nt_iters" __memcpy_nt_iters
0x180036874: "protected: static void __cdecl D3D9on12::Shader::GenerateSignatureFromVSOutput(struct ShaderConv::VSOutputDecls & __ptr64,class D3D9on12::DXBCInputSignatureBuilder & __ptr64)" ?GenerateSignatureFromVSOutput@Shader@D3D9on12@@KAXAEAUVSOutputDecls@ShaderConv@@AEAVDXBCInputSignatureBuilder@2@@Z
0x18000CBFC: "public: void __cdecl std::allocator<struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT>::deallocate(struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UD3D12_PLACED_SUBRESOURCE_FOOTPRINT@@@std@@QEAAXQEAUD3D12_PLACED_SUBRESOURCE_FOOTPRINT@@_K@Z
0x1800918FA: "__cdecl callnewh" _callnewh
0x18004AC14: "public: __cdecl D3D12TranslationLayer::ResourceCache::~ResourceCache(void) __ptr64" ??1ResourceCache@D3D12TranslationLayer@@QEAA@XZ
0x18009CC40: "__cdecl _imp__o_malloc" __imp__o_malloc
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12Debug>::~CComPtr<struct ID3D12Debug>(void) __ptr64" ??1?$CComPtr@UID3D12Debug@@@ATL@@QEAA@XZ
0x18005EFA8: "public: void __cdecl D3D12TranslationLayer::Resource::ClearOutputBindings(void) __ptr64" ?ClearOutputBindings@Resource@D3D12TranslationLayer@@QEAAXXZ
0x180047000: "private: void __cdecl std::vector<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2>,class std::allocator<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> > >::_Destroy(class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> * __ptr64,class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> * __ptr64) __ptr64" ?_Destroy@?$vector@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@V?$allocator@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@@2@@std@@AEAAXPEAV?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@2@0@Z
0x18000C6AC: "private: static void __cdecl std::vector<unsigned __int64,class std::allocator<unsigned __int64> >::_Xlength(void)" ?_Xlength@?$vector@_KV?$allocator@_K@std@@@std@@CAXXZ
0x18009EDA0: "D3D9on12::CreateLight" ??_C@_0BG@IBFHNMAF@D3D9on12?3?3CreateLight?$AA@
0x180091600: "public: virtual void * __ptr64 __cdecl std::bad_array_new_length::`vector deleting destructor'(unsigned int) __ptr64" ??_Ebad_array_new_length@std@@UEAAPEAXI@Z
0x18001EC80: "public: void __cdecl std::allocator<struct D3D12_MEMCPY_DEST>::deallocate(struct D3D12_MEMCPY_DEST * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UD3D12_MEMCPY_DEST@@@std@@QEAAXQEAUD3D12_MEMCPY_DEST@@_K@Z
0x1800C42F0: "__vectorcall ??_R0?AVexception@std@" ??_R0?AVexception@std@@@8
0x180030F7C: "public: void __cdecl D3D9on12::PixelStage::SetPSExtensionState(unsigned long,unsigned long) __ptr64" ?SetPSExtensionState@PixelStage@D3D9on12@@QEAAXKK@Z
0x1800514DC: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::DeleteRenameCookie(class D3D12TranslationLayer::Resource * __ptr64) __ptr64" ?DeleteRenameCookie@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@@Z
0x1800AED60: "__vectorcall ??_R3type_info" ??_R3type_info@@8
0x1800AED78: "__vectorcall ??_R2type_info" ??_R2type_info@@8
0x18009FBF8: "TEXCOORD" ??_C@_08CMDKBPJM@TEXCOORD?$AA@
0x180054EB8: "public: bool __cdecl D3D12TranslationLayer::CSimpleBoundState<class D3D12TranslationLayer::Resource,1,struct D3D12TranslationLayer::IBBinder>::UpdateBinding(unsigned int,class D3D12TranslationLayer::Resource * __ptr64,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?UpdateBinding@?$CSimpleBoundState@VResource@D3D12TranslationLayer@@$00UIBBinder@2@@D3D12TranslationLayer@@QEAA_NIPEAVResource@2@W4EShaderStage@2@@Z
0x18003DA98: "public: __cdecl std::_List_alloc<struct std::_List_base_types<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> > >::~_List_alloc<struct std::_List_base_types<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> > >(void) __ptr64" ??1?$_List_alloc@U?$_List_base_types@UPipelineStateKey@D3D9on12@@V?$allocator@UPipelineStateKey@D3D9on12@@@std@@@std@@@std@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::_Xlength(void)" ?_Xlength@?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@CAXXZ
0x18002B46C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetConstantBuffers<0>(unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int const * __ptr64,unsigned int const * __ptr64) __ptr64" ??$SetConstantBuffers@$0A@@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVResource@1@PEBI1@Z
0x1800C5470: "bool wil::details::g_resultMessageCallbackSet" ?g_resultMessageCallbackSet@details@wil@@3_NA
0x180091C1F: memcpy
0x1800A8288: "dcl_input_ps_siv" ??_C@_0BB@ELFKACFF@dcl_input_ps_siv?$AA@
0x180081984: "protected: void __cdecl ShaderConv::CContext::Translate_MOVA(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_MOVA@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18006BE24: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBW4DXGI_FORMAT@@@2@V?$tuple@$$V@2@@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBW4DXGI_FORMAT@@@1@$$QEAV?$tuple@$$V@1@@Z
0x18000A930: "private: void __cdecl D3D9on12::Adapter::InitDebugLayer(void) __ptr64" ?InitDebugLayer@Adapter@D3D9on12@@AEAAXXZ
0x180067750: "public: struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT * __ptr64 __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::_Emplace_reallocate<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT const & __ptr64>(struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT * __ptr64 const,struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBUVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@QEAAPEAUVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@QEAU23@AEBU23@@Z
0x18004C948: "public: struct D3D12_BOX __cdecl D3D12TranslationLayer::ImmediateContext::GetBoxFromResource(class D3D12TranslationLayer::Resource * __ptr64,unsigned int) __ptr64" ?GetBoxFromResource@ImmediateContext@D3D12TranslationLayer@@QEAA?AUD3D12_BOX@@PEAVResource@2@I@Z
0x18005866C: "public: __cdecl D3D12TranslationLayer::VersionedRootSignatureDescWithStorage::~VersionedRootSignatureDescWithStorage(void) __ptr64" ??1VersionedRootSignatureDescWithStorage@D3D12TranslationLayer@@QEAA@XZ
0x18000D524: "private: void __cdecl std::bitset<15>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$0P@@std@@AEBAXXZ
0x18001E5B0: "void __cdecl D3D9on12::SetCurrentResourceState(void * __ptr64,void * __ptr64,unsigned int)" ?SetCurrentResourceState@D3D9on12@@YAXPEAX0I@Z
0x18000CE40: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::InsertUAVBarriersIfNeeded(class D3D12TranslationLayer::CViewBoundState<class D3D12TranslationLayer::UAV,64> & __ptr64,unsigned int) __ptr64" ?InsertUAVBarriersIfNeeded@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAV?$CViewBoundState@VUAV@D3D12TranslationLayer@@$0EA@@2@I@Z
0x18009F330: "D3D9on12::DestroyTrackedFence" ??_C@_0BO@ILFJGKLD@D3D9on12?3?3DestroyTrackedFence?$AA@
0x18001FE88: "public: struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_comp_alloc@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@PEAUIUnknown@@PEAX@2@XZ
0x180091B20: "__cdecl _GSHandlerCheck_EH" __GSHandlerCheck_EH
0x18005E040: "public: virtual unsigned long __cdecl D3D12TranslationLayer::SwapChainAssistant::Release(void) __ptr64" ?Release@SwapChainAssistant@D3D12TranslationLayer@@UEAAKXZ
0x180004CF8: "public: void __cdecl wil::details_abi::ThreadLocalData::SetLastError(struct wil::FailureInfo const & __ptr64) __ptr64" ?SetLastError@ThreadLocalData@details_abi@wil@@QEAAXAEBUFailureInfo@3@@Z
0x18009CD30: "__cdecl _imp_EventWriteTransfer" __imp_EventWriteTransfer
0x18009D888: "kernelbase.dll" ??_C@_1BO@MFOKJHPK@?$AAk?$AAe?$AAr?$AAn?$AAe?$AAl?$AAb?$AAa?$AAs?$AAe?$AA?4?$AAd?$AAl?$AAl?$AA?$AA@
0x1800323A0: "public: void __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>::ViewUnbound(unsigned int,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?ViewUnbound@?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAXIW4EShaderStage@2@@Z
0x18009E010: "D3D9on12::CloseAdapter" ??_C@_0BH@EKFCCKGO@D3D9on12?3?3CloseAdapter?$AA@
0x18001EC80: "public: void __cdecl std::allocator<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > >::deallocate(class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@@std@@QEAAXQEAV?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@2@_K@Z
0x18009CD00: "__cdecl _imp_memset" __imp_memset
0x18004595C: "public: void __cdecl D3D9on12::VideoProcessDevice::BlitHD(struct _D3DDDIARG_DXVAHD_VIDEOPROCESSBLTHD const * __ptr64) __ptr64" ?BlitHD@VideoProcessDevice@D3D9on12@@QEAAXPEBU_D3DDDIARG_DXVAHD_VIDEOPROCESSBLTHD@@@Z
0x18009CAD0: "__cdecl _imp_WaitForSingleObjectEx" __imp_WaitForSingleObjectEx
0x180091A8C: "__cdecl _acrt_initialize" __acrt_initialize
0x18009CBB0: "__cdecl _imp_CloseThreadpoolCleanupGroup" __imp_CloseThreadpoolCleanupGroup
0x180091876: "__cdecl initterm" _initterm
0x1800C457C: g_header_init_InitializeResultExceptions
0x18009EAA0: "D3D9on12::Lock" ??_C@_0P@CCCEOJLC@D3D9on12?3?3Lock?$AA@
0x180067ECC: "public: void __cdecl D3D12TranslationLayer::ReferenceDataManager::UpdateEntry(unsigned int,struct ID3D12Resource * __ptr64,unsigned int) __ptr64" ?UpdateEntry@ReferenceDataManager@D3D12TranslationLayer@@QEAAXIPEAUID3D12Resource@@I@Z
0x18000CB50: "private: unsigned int __cdecl D3D12TranslationLayer::ImmediateContext::CalculateSamplerSlotsForBindings<0>(void) __ptr64" ??$CalculateSamplerSlotsForBindings@$0A@@ImmediateContext@D3D12TranslationLayer@@AEAAIXZ
0x18002E408: "public: enum DXGI_FORMAT * __ptr64 __cdecl std::vector<enum DXGI_FORMAT,class std::allocator<enum DXGI_FORMAT> >::_Emplace_reallocate<enum DXGI_FORMAT const & __ptr64>(enum DXGI_FORMAT * __ptr64 const,enum DXGI_FORMAT const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBW4DXGI_FORMAT@@@?$vector@W4DXGI_FORMAT@@V?$allocator@W4DXGI_FORMAT@@@std@@@std@@QEAAPEAW4DXGI_FORMAT@@QEAW42@AEBW42@@Z
0x180057DEC: "public: __cdecl std::bad_alloc::bad_alloc(class std::bad_alloc const & __ptr64) __ptr64" ??0bad_alloc@std@@QEAA@AEBV01@@Z
0x18000A900: "public: __cdecl std::unique_ptr<struct ID3D12Device,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_ptr<struct ID3D12Device,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_ptr@UID3D12Device@@Uunique_comptr_deleter@D3D12TranslationLayer@@@std@@QEAA@XZ
0x180037B90: "public: __cdecl D3D9on12::DXBCInputSignatureBuilder::~DXBCInputSignatureBuilder(void) __ptr64" ??1DXBCInputSignatureBuilder@D3D9on12@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >::_Xlength(void)" ?_Xlength@?$vector@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@V?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@2@@std@@CAXXZ
0x1800354B4: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBUPipelineStateKey@D3D9on12@@@2@V?$tuple@$$V@2@@?$_List_buy@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@PEAU21@0AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBUPipelineStateKey@D3D9on12@@@1@$$QEAV?$tuple@$$V@1@@Z
0x180091942: "__cdecl o__initialize_onexit_table" _o__initialize_onexit_table
0x180065EF8: "public: void __cdecl D3D12TranslationLayer::VideoDevice::GetVideoDecoderConfigCount(struct D3D12TranslationLayer::VIDEO_DECODE_DESC const * __ptr64,unsigned int * __ptr64) __ptr64" ?GetVideoDecoderConfigCount@VideoDevice@D3D12TranslationLayer@@QEAAXPEBUVIDEO_DECODE_DESC@2@PEAI@Z
0x1800A8530: "dcl_tessellator_domain" ??_C@_0BH@ELGBGIDD@dcl_tessellator_domain?$AA@
0x1800C1E00: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-sysinfo-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-sysinfo-l1-1-0
0x1800CA8D0: "__cdecl _dyn_tls_init_callback" __dyn_tls_init_callback
0x1800A8DE0: "__stdcall _xmm" __xmm@00000008000000060000000800000008
0x1800A8E80: "__cdecl _xmm@000002a7000002a80000033400000335" __xmm@000002a7000002a80000033400000335
0x1800408F4: "public: __cdecl std::vector<struct D3D12_PRESENTSURFACE,class std::allocator<struct D3D12_PRESENTSURFACE> >::~vector<struct D3D12_PRESENTSURFACE,class std::allocator<struct D3D12_PRESENTSURFACE> >(void) __ptr64" ??1?$vector@UD3D12_PRESENTSURFACE@@V?$allocator@UD3D12_PRESENTSURFACE@@@std@@@std@@QEAA@XZ
0x18000C0EC: "public: __cdecl std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >::~vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >(void) __ptr64" ??1?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@QEAA@XZ
0x18003D250: "public: __cdecl std::vector<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> >::~vector<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> >(void) __ptr64" ??1?$vector@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@V?$allocator@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@@std@@@std@@QEAA@XZ
0x180032208: "public: bool __cdecl D3D12TranslationLayer::CViewBoundState<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>,128>::UpdateBinding(unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?UpdateBinding@?$CViewBoundState@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@$0IA@@D3D12TranslationLayer@@QEAA_NIPEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@2@W4EShaderStage@2@@Z
0x1800A0968: "D3D9on12::VideoProcessEndFrame" ??_C@_0BP@NFMMPCGM@D3D9on12?3?3VideoProcessEndFrame?$AA@
0x180008080: ?create@?$semaphore_t@V?$unique_storage@U?$resource_policy@PEAXP6AXPEAX@Z$1?CloseHandle@details@wil@@YAX0@ZU?$integral_constant@_K$0A@@wistd@@PEAX$0A@$$T@details@wil@@@details@wil@@Uerr_returncode_policy@3@@wil@@QEAAJJJPEBGKPEAU_SECURITY_ATTRIBUTES@@@Z
0x18009EF90: "D3D9on12::DestroyOverlay" ??_C@_0BJ@FGCJBIKC@D3D9on12?3?3DestroyOverlay?$AA@
0x180048A04: "public: unsigned int __cdecl CDXBCParser::FindNextMatchingBlob(enum DXBCFourCC,unsigned int) __ptr64" ?FindNextMatchingBlob@CDXBCParser@@QEAAIW4DXBCFourCC@@I@Z
0x18009CB30: "__cdecl _imp_Sleep" __imp_Sleep
0x180019EE0: "long __cdecl D3D9on12::GenerateMipSubLevels(void * __ptr64,struct _D3DDDIARG_GENERATEMIPSUBLEVELS const * __ptr64)" ?GenerateMipSubLevels@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_GENERATEMIPSUBLEVELS@@@Z
0x1800A7FF4: "ieq" ??_C@_03OAKNNJBG@ieq?$AA@
0x180013758: "public: void __cdecl std::allocator<struct ID3D12Resource * __ptr64>::deallocate(struct ID3D12Resource * __ptr64 * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@PEAUID3D12Resource@@@std@@QEAAXQEAPEAUID3D12Resource@@_K@Z
0x180058700: "public: __cdecl D3D12TranslationLayer::RootSignature::RootSignature(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12TranslationLayer::RootSignatureDesc const & __ptr64) __ptr64" ??0RootSignature@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@AEBURootSignatureDesc@1@@Z
0x18007E030: "public: virtual void * __ptr64 __cdecl ShaderConv::CVSContext::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCVSContext@ShaderConv@@UEAAPEAXI@Z
0x1800355EC: "public: struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> > >::_Buynode0(struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> * __ptr64,struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@UPipelineStateKey@D3D9on12@@V?$allocator@UPipelineStateKey@D3D9on12@@@std@@@std@@@std@@QEAAPEAU?$_List_node@UPipelineStateKey@D3D9on12@@PEAX@2@PEAU32@0@Z
0x1800A8C58: "__cdecl _real@43e0000000000000" __real@43e0000000000000
0x180057018: "public: __cdecl std::_Uninitialized_backout_al<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > * __ptr64,class std::allocator<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > > >::~_Uninitialized_backout_al<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > * __ptr64,class std::allocator<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > > >(void) __ptr64" ??1?$_Uninitialized_backout_al@PEAV?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@V?$allocator@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@@2@@std@@QEAA@XZ
0x18009CFE8: "__cdecl _xi_z" __xi_z
0x1800C55C8: "long volatile `int __cdecl wil::details::RecordReturn(long)'::`2'::s_hrErrorLast" ?s_hrErrorLast@?1??RecordReturn@details@wil@@YAHJ@Z@4JC
0x18009DBC8: "DisableResidencyManagement" ??_C@_0BL@DAGFOHMK@DisableResidencyManagement?$AA@
0x1800797E0: "public: virtual long __cdecl ShaderConv::CTranslator::TranslateGS(class ShaderConv::CGeometryShaderDesc const * __ptr64,class ShaderConv::CCodeBlob * __ptr64 * __ptr64) __ptr64" ?TranslateGS@CTranslator@ShaderConv@@UEAAJPEBVCGeometryShaderDesc@2@PEAPEAVCCodeBlob@2@@Z
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > >::deallocate(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@@std@@QEAAXQEAV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@2@_K@Z
0x1800140A8: "public: struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64 __cdecl std::_List_buy<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,class std::allocator<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange> >::_Buynode<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange const & __ptr64>(struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64,struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64,struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange const & __ptr64) __ptr64" ??$_Buynode@AEBUSFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@@?$_List_buy@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@V?$allocator@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@@std@@@std@@QEAAPEAU?$_List_node@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@PEAX@1@PEAU21@0AEBUSFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@@Z
0x1800A8880: "imm_atomic_umax" ??_C@_0BA@PCPAGAHA@imm_atomic_umax?$AA@
0x18002D13C: "public: void __cdecl D3D9on12::InputBuffer::InitWithResource(class D3D9on12::Device & __ptr64,class D3D9on12::Resource * __ptr64,unsigned __int64,unsigned __int64,unsigned int) __ptr64" ?InitWithResource@InputBuffer@D3D9on12@@QEAAXAEAVDevice@2@PEAVResource@2@_K2I@Z
0x18004CEA4: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::PostCopy(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,class D3D12TranslationLayer::Resource * __ptr64,unsigned int,unsigned int) __ptr64" ?PostCopy@ImmediateContext@D3D12TranslationLayer@@AEAAXPEAVResource@2@I0II@Z
0x180015554: "public: void __cdecl D3D9on12::ResourceCopyArgs::ClipSourceBox(unsigned int,unsigned int) __ptr64" ?ClipSourceBox@ResourceCopyArgs@D3D9on12@@QEAAXII@Z
0x18004D0A0: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::Flush(unsigned int) __ptr64" ?Flush@ImmediateContext@D3D12TranslationLayer@@QEAA_NI@Z
0x18009C938: "__cdecl _imp_UnhandledExceptionFilter" __imp_UnhandledExceptionFilter
0x1800C5498: g_pfnThrowPlatformException
0x18009FC18: "TANGENT" ??_C@_07HOFFNMLH@TANGENT?$AA@
0x1800118C0: "void __cdecl D3D9on12::AcquireResource(void * __ptr64,struct _D3DDDIARG_SYNCTOKEN const * __ptr64)" ?AcquireResource@D3D9on12@@YAXPEAXPEBU_D3DDDIARG_SYNCTOKEN@@@Z
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > > >::assign(unsigned __int64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@2@@Z
0x18007208C: "long __cdecl ShaderConv::AllocTemporarySpace(struct ShaderConv::ByteCode & __ptr64,unsigned __int64)" ?AllocTemporarySpace@ShaderConv@@YAJAEAUByteCode@1@_K@Z
0x18004C588: "public: struct D3D12_BOX __cdecl D3D12TranslationLayer::ImmediateContext::GetSubresourceBoxFromBox(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,unsigned int,struct D3D12_BOX const & __ptr64) __ptr64" ?GetSubresourceBoxFromBox@ImmediateContext@D3D12TranslationLayer@@QEAA?AUD3D12_BOX@@PEAVResource@2@IIAEBU3@@Z
0x18000A900: "public: __cdecl std::unique_ptr<struct ID3D12CommandQueue,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_ptr<struct ID3D12CommandQueue,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_ptr@UID3D12CommandQueue@@Uunique_comptr_deleter@D3D12TranslationLayer@@@std@@QEAA@XZ
0x1800C55D8: "long volatile `void __cdecl wil::details::LogFailure(void * __ptr64,unsigned int,char const * __ptr64,char const * __ptr64,char const * __ptr64,void * __ptr64,enum wil::FailureType,long,unsigned short const * __ptr64,bool,unsigned short * __ptr64,unsigned __int64,char * __ptr64,unsigned __int64,struct wil::FailureInfo * __ptr64)'::`2'::s_failureId" ?s_failureId@?1??LogFailure@details@wil@@YAXPEAXIPEBD110W4FailureType@3@JPEBG_NPEAG_KPEAD6PEAUFailureInfo@3@@Z@4JC
0x180056244: "public: struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@XZ
0x1800918A6: "__cdecl _C_specific_handler" __C_specific_handler
0x1800A07E0: "unsigned int const * const `public: static void __cdecl D3D9on12::VideoTranslate::AddVideoProcessCaps(struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT & __ptr64,struct _DXVADDI_VIDEOPROCESSORCAPS & __ptr64,struct _DXVAHDDDI_VPDEVCAPS & __ptr64,struct _DXVAHDDDI_VPCAPS & __ptr64,struct _DXVAHDDDI_FILTER_RANGE_DATA * __ptr64,unsigned int,enum D3D12TranslationLayer::VIDEO_PROCESS_CONVERSION_CAPS)'::`2'::mapDXVAInterlace" ?mapDXVAInterlace@?1??AddVideoProcessCaps@VideoTranslate@D3D9on12@@SAXAEAUD3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT@@AEAU_DXVADDI_VIDEOPROCESSORCAPS@@AEAU_DXVAHDDDI_VPDEVCAPS@@AEAU_DXVAHDDDI_VPCAPS@@PEAU_DXVAHDDDI_FILTER_RANGE_DATA@@IW4VIDEO_PROCESS_CONVERSION_CAPS@D3D12TranslationLayer@@@Z@4QBIB
0x1800488F0: "public: long __cdecl CDXBCParser::ReadDXBCAssumingValidSize(void const * __ptr64,bool,void (__cdecl*)(unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64)) __ptr64" ?ReadDXBCAssumingValidSize@CDXBCParser@@QEAAJPEBX_NP6AXPEBEIPEAE@Z@Z
0x18002C06C: "public: long __cdecl D3D9on12::InputLayout::Init(struct _D3DDDIVERTEXELEMENT const * __ptr64,unsigned int) __ptr64" ?Init@InputLayout@D3D9on12@@QEAAJPEBU_D3DDDIVERTEXELEMENT@@I@Z
0x1800203CC: "public: struct D3D12_CPU_DESCRIPTOR_HANDLE __cdecl D3D12TranslationLayer::CDescriptorHeapManager::AllocateHeapSlot(unsigned int * __ptr64) __ptr64" ?AllocateHeapSlot@CDescriptorHeapManager@D3D12TranslationLayer@@QEAA?AUD3D12_CPU_DESCRIPTOR_HANDLE@@PEAI@Z
0x180062B4C: ?QueueThreadpoolWork@CThreadPool@@QEAAXAEAVCThreadPoolWork@@V?$function@$$A6AXXZ@std@@@Z
0x18009CAF8: "__cdecl _imp_ReleaseSRWLockExclusive" __imp_ReleaseSRWLockExclusive
0x18009CC98: "__cdecl _imp___std_exception_destroy" __imp___std_exception_destroy
0x18009AA60: "private: static struct CD3D11FormatHelper::FORMAT_DETAIL const * const CD3D11FormatHelper::s_FormatDetail" ?s_FormatDetail@CD3D11FormatHelper@@0QBUFORMAT_DETAIL@1@B
0x18003D6D0: "public: __cdecl std::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >(void) __ptr64" ??0?$vector@UShaderConst@ShaderConv@@V?$allocator@UShaderConst@ShaderConv@@@std@@@std@@QEAA@XZ
0x18004D598: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ClearResourceWithNoRenderTarget(class D3D12TranslationLayer::Resource * __ptr64,float const * __ptr64 const,unsigned int,struct tagRECT const * __ptr64,unsigned int,unsigned int,enum DXGI_FORMAT) __ptr64" ?ClearResourceWithNoRenderTarget@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@QEBMIPEBUtagRECT@@IIW4DXGI_FORMAT@@@Z
0x18009D9F0: " " ??_C@_13LBAGMAIH@?$AA?6?$AA?$AA@
0x180018D40: "long __cdecl D3D9on12::OpenResource(void * __ptr64,struct _D3DDDIARG_OPENRESOURCE * __ptr64)" ?OpenResource@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_OPENRESOURCE@@@Z
0x18009CD78: dxgi_NULL_THUNK_DATA
0x18009DD88: "Suboptimally ignoring presents w" ??_C@_0DJ@EDJLABE@Suboptimally?5ignoring?5presents?5w@
0x180024560: "long __cdecl D3D9on12::SetPalette(void * __ptr64,struct _D3DDDIARG_SETPALETTE const * __ptr64)" ?SetPalette@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETPALETTE@@@Z
0x180091A8C: "__cdecl _acrt_thread_detach" __acrt_thread_detach
0x18009CB10: "__cdecl _imp_CreateSemaphoreExW" __imp_CreateSemaphoreExW
0x180009AA0: "long __cdecl D3D9on12::CreateDevice(void * __ptr64,struct _D3DDDIARG_CREATEDEVICE * __ptr64)" ?CreateDevice@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEDEVICE@@@Z
0x180059700: "public: __cdecl D3D12TranslationLayer::RetiredD3D12Object::~RetiredD3D12Object(void) __ptr64" ??1RetiredD3D12Object@D3D12TranslationLayer@@QEAA@XZ
0x18009E350: "D3D9on12::DrawIndexedPrimitive2" ??_C@_0CA@GJJGALNE@D3D9on12?3?3DrawIndexedPrimitive2?$AA@
0x1800C5450: "bool wil::g_fIsDebuggerPresent" ?g_fIsDebuggerPresent@wil@@3_NA
0x18000CFAC: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyShaderResourcesHelper<0>(unsigned int & __ptr64) __ptr64" ??$DirtyShaderResourcesHelper@$0A@@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18009CD98: msvcp_win_NULL_THUNK_DATA
0x180002BD0: "int __cdecl wil::details::RecordReturn(long)" ?RecordReturn@details@wil@@YAHJ@Z
0x18002F698: "public: long __cdecl D3D9on12::VertexStage::ResolveDeferredState(class D3D9on12::Device & __ptr64,struct D3D12_GRAPHICS_PIPELINE_STATE_DESC & __ptr64) __ptr64" ?ResolveDeferredState@VertexStage@D3D9on12@@QEAAJAEAVDevice@2@AEAUD3D12_GRAPHICS_PIPELINE_STATE_DESC@@@Z
0x18004ACFC: "public: __cdecl D3D12TranslationLayer::ImmediateContext::SState::SState(void) __ptr64" ??0SState@ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x180078D78: "public: __cdecl std::vector<bool,class std::allocator<bool> >::vector<bool,class std::allocator<bool> >(unsigned __int64,bool const & __ptr64,class std::allocator<bool> const & __ptr64) __ptr64" ??0?$vector@_NV?$allocator@_N@std@@@std@@QEAA@_KAEB_NAEBV?$allocator@_N@1@@Z
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > > >::assign(unsigned __int64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x180022840: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::Async::`scalar deleting destructor'(unsigned int) __ptr64" ??_GAsync@D3D12TranslationLayer@@UEAAPEAXI@Z
0x18009DBA0: "Singlethread" ??_C@_0N@NJBLAICG@Singlethread?$AA@
0x180029E90: "private: virtual void __cdecl std::_Ref_count_obj<class D3D12TranslationLayer::Fence>::_Delete_this(void) __ptr64" ?_Delete_this@?$_Ref_count_obj@VFence@D3D12TranslationLayer@@@std@@EEAAXXZ
0x18000C70C: "private: void __cdecl std::vector<enum DXGI_FORMAT,class std::allocator<enum DXGI_FORMAT> >::_Change_array(enum DXGI_FORMAT * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@W4DXGI_FORMAT@@V?$allocator@W4DXGI_FORMAT@@@std@@@std@@AEAAXQEAW4DXGI_FORMAT@@_K1@Z
0x180091C2B: memmove
0x1800A7F40: "case" ??_C@_04CKOINMPC@case?$AA@
0x180060E54: "public: __cdecl D3D12TranslationLayer::SafeHANDLE::~SafeHANDLE(void) __ptr64" ??1SafeHANDLE@D3D12TranslationLayer@@QEAA@XZ
0x18001E540: "void __cdecl D3D9on12::TransitionResource(void * __ptr64,void * __ptr64,unsigned int)" ?TransitionResource@D3D9on12@@YAXPEAX0I@Z
0x18003D7C0: "public: __cdecl std::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >::~vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >(void) __ptr64" ??1?$vector@UShaderConst@ShaderConv@@V?$allocator@UShaderConst@ShaderConv@@@std@@@std@@QEAA@XZ
0x18009C968: "__cdecl _imp_HeapFree" __imp_HeapFree
0x18002E408: "public: unsigned int * __ptr64 __cdecl std::vector<unsigned int,class std::allocator<unsigned int> >::_Emplace_reallocate<unsigned int const & __ptr64>(unsigned int * __ptr64 const,unsigned int const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBI@?$vector@IV?$allocator@I@std@@@std@@QEAAPEAIQEAIAEBI@Z
0x1800A8590: "dcl_tessellator_partitioning" ??_C@_0BN@LHNBCNIO@dcl_tessellator_partitioning?$AA@
0x18009A750: "const D3D12TranslationLayer::VideoDevice::`vftable'" ??_7VideoDevice@D3D12TranslationLayer@@6B@
0x180016640: "long __cdecl D3D9on12::Blit(void * __ptr64,struct _D3DDDIARG_BLT const * __ptr64)" ?Blit@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_BLT@@@Z
0x18009EC90: "D3D9on12::CreateQuery" ??_C@_0BG@JFBJCHKD@D3D9on12?3?3CreateQuery?$AA@
0x1800157F4: "public: void __cdecl D3D9on12::ResourceCopyArgs::AsSubresourceBlit(unsigned int,unsigned int,struct tagRECT const * __ptr64,struct tagRECT const * __ptr64) __ptr64" ?AsSubresourceBlit@ResourceCopyArgs@D3D9on12@@QEAAXIIPEBUtagRECT@@0@Z
0x18004AEA0: "public: __cdecl D3D12TranslationLayer::ImmediateContext::SState::~SState(void) __ptr64" ??1SState@ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x180074B60: "protected: __cdecl ShaderConv::CShaderDesc::CShaderDesc(void) __ptr64" ??0CShaderDesc@ShaderConv@@IEAA@XZ
0x18009DA30: "RtlDllShutdownInProgress" ??_C@_0BJ@FLFGNKIC@RtlDllShutdownInProgress?$AA@
0x18009FA08: "D3D9on12::SetRenderTarget" ??_C@_0BK@ICEPIKPJ@D3D9on12?3?3SetRenderTarget?$AA@
0x18004FD64: "public: __cdecl D3D12TranslationLayer::ImmediateContext::CPrepareUpdateSubresourcesHelper::CPrepareUpdateSubresourcesHelper(class D3D12TranslationLayer::Resource & __ptr64,class D3D12TranslationLayer::CSubresourceSubset const & __ptr64,struct D3D11_SUBRESOURCE_DATA const * __ptr64,struct D3D12_BOX const * __ptr64,enum D3D12TranslationLayer::ImmediateContext::UpdateSubresourcesScenario,void const * __ptr64,class D3D12TranslationLayer::ImmediateContext & __ptr64) __ptr64" ??0CPrepareUpdateSubresourcesHelper@ImmediateContext@D3D12TranslationLayer@@QEAA@AEAVResource@2@AEBVCSubresourceSubset@2@PEBUD3D11_SUBRESOURCE_DATA@@PEBUD3D12_BOX@@W4UpdateSubresourcesScenario@12@PEBXAEAV12@@Z
0x18009E7C8: "D3D9on12::GetD3D12Device" ??_C@_0BJ@MEDLDCGL@D3D9on12?3?3GetD3D12Device?$AA@
0x180027860: "long __cdecl D3D9on12::StartSessionKeyReresh(void * __ptr64,struct _D3DDDIARG_STARTSESSIONKEYREFRESH const * __ptr64)" ?StartSessionKeyReresh@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_STARTSESSIONKEYREFRESH@@@Z
0x18009EEB0: "D3D9on12::DestroyExtensionDevice" ??_C@_0CB@PBMOJFHD@D3D9on12?3?3DestroyExtensionDevice@
0x1800C5438: "__cdecl _@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUrmzxgrevUwDwJUwDwJlmBCUormpwooUlyquivUznwGEUkxsOlyq@d3d9on12" __@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUrmzxgrevUwDwJUwDwJlmBCUormpwooUlyquivUznwGEUkxsOlyq@d3d9on12
0x180043DC0: "long __cdecl D3D9on12::DXVAHD_SetVideoProcessorBlitState(void * __ptr64,struct _D3DDDIARG_DXVAHD_SETVIDEOPROCESSBLTSTATE const * __ptr64)" ?DXVAHD_SetVideoProcessorBlitState@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DXVAHD_SETVIDEOPROCESSBLTSTATE@@@Z
0x18009E9C8: "D3D9on12::DepthFill" ??_C@_0BE@EBGCGDOH@D3D9on12?3?3DepthFill?$AA@
0x180090FA0: "__cdecl _scrt_uninitialize_crt" __scrt_uninitialize_crt
0x180091990: malloc
0x18005387C: "public: struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> __cdecl D3D12TranslationLayer::ImmediateContext::AllocateHeap(unsigned __int64,unsigned __int64,enum D3D12TranslationLayer::AllocatorHeapType) __ptr64" ?AllocateHeap@ImmediateContext@D3D12TranslationLayer@@QEAA?AU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@2@_K0W4AllocatorHeapType@2@@Z
0x18009AA00: ?map@?1??GetBitstreamRawType@VideoTranslate@D3D9on12@@SAIAEBU_GUID@@@Z@4QBUBitstreamTypePair@?1??123@SAI0@Z@B
0x18002CB30: "long __cdecl D3D9on12::SetIndices(void * __ptr64,struct _D3DDDIARG_SETINDICES const * __ptr64)" ?SetIndices@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETINDICES@@@Z
0x180048268: "public: void __cdecl std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC>::deallocate(struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@@std@@QEAAXQEAUD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@_K@Z
0x180064030: "protected: virtual void __cdecl D3D12TranslationLayer::Query::GetDataInternal(void * __ptr64,unsigned int) __ptr64" ?GetDataInternal@Query@D3D12TranslationLayer@@MEAAXPEAXI@Z
0x1800085C8: "public: void __cdecl wil::details_abi::ProcessLocalStorageData<class wil::details_abi::FeatureStateData>::Release(void) __ptr64" ?Release@?$ProcessLocalStorageData@VFeatureStateData@details_abi@wil@@@details_abi@wil@@QEAAXXZ
0x18003EDF4: "protected: struct std::pair<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,bool> __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::StretchCopyPipeline::RTVDesc,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::StretchCopyPipeline::RTVDesc,struct D3D9on12::StretchCopyPipeline::RTVDesc::Hasher,struct std::equal_to<struct D3D9on12::StretchCopyPipeline::RTVDesc> >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Insert<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > >(struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >) __ptr64" ??$_Insert@AEAU?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@?$_Hash@V?$_Umap_traits@URTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URTVDesc@StretchCopyPipeline@D3D9on12@@UHasher@123@U?$equal_to@URTVDesc@StretchCopyPipeline@D3D9on12@@@std@@@5@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@5@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@_N@1@AEAU?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@1@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@@Z
0x18009C960: api-ms-win-core-handle-l1-1-0_NULL_THUNK_DATA
0x18009A808: "const D3D12TranslationLayer::Async::`vftable'" ??_7Async@D3D12TranslationLayer@@6B@
0x18009CB00: "__cdecl _imp_InitializeCriticalSectionAndSpinCount" __imp_InitializeCriticalSectionAndSpinCount
0x180040BF8: "protected: void __cdecl D3D9on12::VideoDevice::Preamble<struct _DXVAHDDDI_DEVICE_DESC>(struct _D3DDDIARG_GETCAPS const * __ptr64,bool) __ptr64" ??$Preamble@U_DXVAHDDDI_DEVICE_DESC@@@VideoDevice@D3D9on12@@IEAAXPEBU_D3DDDIARG_GETCAPS@@_N@Z
0x180045E6C: "public: __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO> >::~vector<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO> >(void) __ptr64" ??1?$vector@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18009DFA0: DXVA_ModeH264_VLD_Stereo_NoFGT
0x180023680: "long __cdecl D3D9on12::SetLight(void * __ptr64,struct _D3DDDIARG_SETLIGHT const * __ptr64,struct _D3DDDI_LIGHT const * __ptr64)" ?SetLight@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETLIGHT@@PEBU_D3DDDI_LIGHT@@@Z
0x180046858: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Destroy_if_node(struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_node@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@@Z
0x18009CA60: "__cdecl _imp_RegCloseKey" __imp_RegCloseKey
0x1800A7FE8: "iadd" ??_C@_04GACKEAOH@iadd?$AA@
0x180086D40: "protected: void __cdecl ShaderConv::CContext::Translate_RET(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_RET@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18008505C: "protected: void __cdecl ShaderConv::CContext::Translate_SGE(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_SGE@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A813C: "sqrt" ??_C@_04EIAKFFMI@sqrt?$AA@
0x1800A08D0: "D3D9on12::SetDecodeRenderTarget" ??_C@_0CA@IKLLEKMI@D3D9on12?3?3SetDecodeRenderTarget?$AA@
0x18009E3C0: "unsigned __int64 const * const `private: void __cdecl D3D12TranslationLayer::ImmediateContext::PreDraw(void) __ptr64'::`12'::CBDirtyBits" ?CBDirtyBits@?M@??PreDraw@ImmediateContext@D3D12TranslationLayer@@AEAAXXZ@4QB_KB
0x180091ABC: "__cdecl _GSHandlerCheckCommon" __GSHandlerCheckCommon
0x180057B9C: "private: void __cdecl std::vector<struct D3D12TranslationLayer::Resource::STilePoolAllocation,class std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation> >::_Change_array(struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@USTilePoolAllocation@Resource@D3D12TranslationLayer@@V?$allocator@USTilePoolAllocation@Resource@D3D12TranslationLayer@@@std@@@std@@AEAAXQEAUSTilePoolAllocation@Resource@D3D12TranslationLayer@@_K1@Z
0x180015D8C: "public: static void __cdecl D3D9on12::Resource::CopyResource(class D3D9on12::Device & __ptr64,struct D3D9on12::ResourceCopyArgs & __ptr64)" ?CopyResource@Resource@D3D9on12@@SAXAEAVDevice@2@AEAUResourceCopyArgs@2@@Z
0x18003A4D4: "public: class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64 __cdecl std::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >::_Emplace_reallocate<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> const & __ptr64>(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64 const,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@?$vector@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@V?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@2@@std@@QEAAPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@1@QEAV21@AEBV21@@Z
0x18001CFE0: "public: struct D3D9on12::InputBuffer & __ptr64 __cdecl D3D9on12::InputBuffer::operator=(struct D3D9on12::InputBuffer const & __ptr64) __ptr64" ??4InputBuffer@D3D9on12@@QEAAAEAU01@AEBU01@@Z
0x1800918D6: "__cdecl o___std_type_info_destroy_list" _o___std_type_info_destroy_list
0x1800A8268: "dcl_resource" ??_C@_0N@LDLPLBPB@dcl_resource?$AA@
0x180032870: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::NonPixelShaderResourceViewUnbound(void) __ptr64" ?NonPixelShaderResourceViewUnbound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x180090ED4: "__cdecl _scrt_is_nonwritable_in_current_image" __scrt_is_nonwritable_in_current_image
0x1800541D0: "public: __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::~_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >(void) __ptr64" ??1?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@QEAA@XZ
0x18009CC08: "__cdecl _imp__o__invalid_parameter_noinfo" __imp__o__invalid_parameter_noinfo
0x180091906: "__cdecl cexit" _cexit
0x1800027A0: "public: virtual void * __ptr64 __cdecl std::exception::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gexception@std@@UEAAPEAXI@Z
0x180059128: "private: void __cdecl BlockAllocators::CBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,512>::DeallocateBlock(unsigned __int64,unsigned int) __ptr64" ?DeallocateBlock@?$CBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@_K$0CAA@@BlockAllocators@@AEAAX_KI@Z
0x180091984: "__cdecl o_free" _o_free
0x18009A708: "const std::_Ref_count_obj<class D3D12TranslationLayer::Fence>::`vftable'" ??_7?$_Ref_count_obj@VFence@D3D12TranslationLayer@@@std@@6B@
0x180090DA4: "__cdecl _scrt_initialize_crt" __scrt_initialize_crt
0x180088F00: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x2DEPTH(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x2DEPTH@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800638A0: "public: virtual void __cdecl D3D12TranslationLayer::Query::Initialize(void) __ptr64" ?Initialize@Query@D3D12TranslationLayer@@UEAAXXZ
0x1800918BE: "__cdecl _std_exception_copy" __std_exception_copy
0x18009F0A0: "D3D9on12::DestroyAuthenticatedCh" ??_C@_0CG@FLIGFCNO@D3D9on12?3?3DestroyAuthenticatedCh@
0x18009DA50: "wil" ??_C@_03KGBNGMMC@wil?$AA@
0x18004AB14: "public: __cdecl D3D12TranslationLayer::ImmediateContext::OnlineDescriptorHeap::~OnlineDescriptorHeap(void) __ptr64" ??1OnlineDescriptorHeap@ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x1800C54B8: "void (__cdecl* __ptr64 wil::details::g_pfnThrowResultException)(struct wil::FailureInfo const & __ptr64)" ?g_pfnThrowResultException@details@wil@@3P6AXAEBUFailureInfo@2@@ZEA
0x1800C55A0: "long (__cdecl* __ptr64 g_wil_details_pfnNtUpdateWnfStateData)(struct __WIL__WNF_STATE_NAME const * __ptr64,void const * __ptr64,unsigned long,struct __WIL__WNF_TYPE_ID const * __ptr64,void const * __ptr64,unsigned long,unsigned long)" ?g_wil_details_pfnNtUpdateWnfStateData@@3P6AJPEBU__WIL__WNF_STATE_NAME@@PEBXKPEBU__WIL__WNF_TYPE_ID@@1KK@ZEA
0x1800A82C0: "dcl_indexrange" ??_C@_0P@EJDJMLH@dcl_indexrange?$AA@
0x18000CCD8: "public: struct D3D12_RESOURCE_BARRIER * __ptr64 __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::_Emplace_reallocate<struct D3D12_RESOURCE_BARRIER>(struct D3D12_RESOURCE_BARRIER * __ptr64 const,struct D3D12_RESOURCE_BARRIER &&) __ptr64" ??$_Emplace_reallocate@UD3D12_RESOURCE_BARRIER@@@?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@QEAAPEAUD3D12_RESOURCE_BARRIER@@QEAU2@$$QEAU2@@Z
0x18005CB48: "public: __cdecl D3D12TranslationLayer::AppResourceDesc::AppResourceDesc(struct D3D12_RESOURCE_DESC const & __ptr64,enum D3D12TranslationLayer::RESOURCE_USAGE,unsigned long,unsigned long) __ptr64" ??0AppResourceDesc@D3D12TranslationLayer@@QEAA@AEBUD3D12_RESOURCE_DESC@@W4RESOURCE_USAGE@1@KK@Z
0x18000C6AC: "private: static void __cdecl std::vector<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::_Xlength(void)" ?_Xlength@?$vector@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@V?$allocator@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x18005FEC4: "public: __cdecl D3D12TranslationLayer::CommandListManager::CommandListManager(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct ID3D12CommandQueue * __ptr64,enum D3D12TranslationLayer::COMMAND_LIST_TYPE) __ptr64" ??0CommandListManager@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@PEAUID3D12CommandQueue@@W4COMMAND_LIST_TYPE@1@@Z
0x18009DA58: "NtQueryWnfStateData" ??_C@_0BE@KACOKPLP@NtQueryWnfStateData?$AA@
0x1800A87A8: "atomic_umax" ??_C@_0M@CKEJEEMK@atomic_umax?$AA@
0x180039774: "public: __cdecl std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >(unsigned __int64,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > const & __ptr64) __ptr64" ??0?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QEAA@_KAEBV?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@1@@Z
0x18001DDB8: "private: void __cdecl D3D9on12::Resource::CreateDepthStencilViews(void) __ptr64" ?CreateDepthStencilViews@Resource@D3D9on12@@AEAAXXZ
0x1800153A4: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::WaitForCompletion(unsigned int) __ptr64" ?WaitForCompletion@ImmediateContext@D3D12TranslationLayer@@QEAA_NI@Z
0x180091A8C: "__cdecl _acrt_uninitialize" __acrt_uninitialize
0x18009CD08: api-ms-win-crt-string-l1-1-0_NULL_THUNK_DATA
0x18009192A: "__cdecl o__execute_onexit_table" _o__execute_onexit_table
0x180054814: "public: void * __ptr64 __cdecl D3D12TranslationLayer::CommandListManager::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCommandListManager@D3D12TranslationLayer@@QEAAPEAXI@Z
0x180040AC0: "protected: void __cdecl D3D9on12::VideoDevice::Preamble<struct _DXVADDI_VIDEOPROCESSORINPUT>(struct _D3DDDIARG_GETCAPS const * __ptr64,bool) __ptr64" ??$Preamble@U_DXVADDI_VIDEOPROCESSORINPUT@@@VideoDevice@D3D9on12@@IEAAXPEBU_D3DDDIARG_GETCAPS@@_N@Z
0x180044D84: "protected: void __cdecl D3D9on12::VideoProcessDevice::SetViewInfo(void * __ptr64,unsigned int,struct D3D12TranslationLayer::VideoProcessView * __ptr64) __ptr64" ?SetViewInfo@VideoProcessDevice@D3D9on12@@IEAAXPEAXIPEAUVideoProcessView@D3D12TranslationLayer@@@Z
0x18009199C: terminate
0x18009135C: "void __cdecl __scrt_uninitialize_type_info(void)" ?__scrt_uninitialize_type_info@@YAXXZ
0x18009EFF8: "D3D9on12::CreateAuthenticatedCha" ??_C@_0CF@OAADINOA@D3D9on12?3?3CreateAuthenticatedCha@
0x18004AFA0: "public: __cdecl D3D12TranslationLayer::CViewBoundState<class D3D12TranslationLayer::UAV,64>::~CViewBoundState<class D3D12TranslationLayer::UAV,64>(void) __ptr64" ??1?$CViewBoundState@VUAV@D3D12TranslationLayer@@$0EA@@D3D12TranslationLayer@@QEAA@XZ
0x18004758C: "public: __cdecl std::_Uninitialized_backout_al<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO * __ptr64,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO> >::~_Uninitialized_backout_al<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO * __ptr64,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO> >(void) __ptr64" ??1?$_Uninitialized_backout_al@PEAUVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x1800A7F30: "continue" ??_C@_08DLICDMBN@continue?$AA@
0x180015394: "public: __cdecl CCriticalSection::~CCriticalSection(void) __ptr64" ??1CCriticalSection@@QEAA@XZ
0x180064918: "public: __cdecl D3D12TranslationLayer::Shader::Shader(class D3D12TranslationLayer::ImmediateContext * __ptr64,unsigned char const * __ptr64,unsigned __int64) __ptr64" ??0Shader@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@PEBE_K@Z
0x180017DE0: "long __cdecl D3D9on12::CreateResourceWrappingHandle(void * __ptr64,struct IUnknown * __ptr64,void * __ptr64 * __ptr64)" ?CreateResourceWrappingHandle@D3D9on12@@YAJPEAXPEAUIUnknown@@PEAPEAX@Z
0x18001ECCC: "public: __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>::View<enum D3D12TranslationLayer::ShaderResourceViewType>(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12_SHADER_RESOURCE_VIEW_DESC const & __ptr64,class D3D12TranslationLayer::Resource & __ptr64) __ptr64" ??0?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@AEBUD3D12_SHADER_RESOURCE_VIEW_DESC@@AEAVResource@1@@Z
0x1800C1A38: "__cdecl CT??_R0?AVResultException@wil@@@8??0ResultException@wil@@QEAA@AEBV01@@Z200" _CT??_R0?AVResultException@wil@@@8??0ResultException@wil@@QEAA@AEBV01@@Z200
0x1800773CC: "protected: void __cdecl ShaderConv::CPSContext::ComputeAlphaTest(void) __ptr64" ?ComputeAlphaTest@CPSContext@ShaderConv@@IEAAXXZ
0x180056790: "protected: void __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Erase(struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@_KPEAX@2@@Z
0x18000C678: "private: enum D3D10_SB_RESOURCE_DIMENSION * __ptr64 __cdecl std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >::_Umove(enum D3D10_SB_RESOURCE_DIMENSION * __ptr64,enum D3D10_SB_RESOURCE_DIMENSION * __ptr64,enum D3D10_SB_RESOURCE_DIMENSION * __ptr64) __ptr64" ?_Umove@?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@AEAAPEAW4D3D10_SB_RESOURCE_DIMENSION@@PEAW43@00@Z
0x180061BCC: "public: class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > & __ptr64 __cdecl std::map<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > >::operator[](struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const & __ptr64) __ptr64" ??A?$map@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@@std@@QEAAAEAV?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@1@AEBU?$pair@W4DXGI_FORMAT@@W41@@1@@Z
0x18001A92C: "public: __cdecl D3D9on12::Resource::Resource(void * __ptr64,class D3D9on12::Device * __ptr64) __ptr64" ??0Resource@D3D9on12@@QEAA@PEAXPEAVDevice@1@@Z
0x1800207A8: "public: void __cdecl D3D12TranslationLayer::D3D12ResourceSuballocation::Unmap(unsigned int,struct D3D12_RANGE const * __ptr64) __ptr64" ?Unmap@D3D12ResourceSuballocation@D3D12TranslationLayer@@QEAAXIPEBUD3D12_RANGE@@@Z
0x1800A8DD0: "__stdcall _xmm" __xmm@00000008000000010000000100000001
0x1800A7F5C: "div" ??_C@_03FEJMGOGI@div?$AA@
0x18005EC28: "public: unsigned int __cdecl D3D12TranslationLayer::Resource::DepthPitch(unsigned int) __ptr64" ?DepthPitch@Resource@D3D12TranslationLayer@@QEAAII@Z
0x1800A84E8: "hs_control_point_phase" ??_C@_0BH@OALEBNHF@hs_control_point_phase?$AA@
0x18009DDD0: "A resource has a large amount of" ??_C@_0GA@FEDJBHLG@A?5resource?5has?5a?5large?5amount?5of@
0x1800C1E28: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-security-base-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-security-base-l1-1-0
0x180058CC8: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<unsigned __int64> > > __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<unsigned __int64> > >) __ptr64" ?erase@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAA?AV?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@_K@std@@@std@@@2@V32@@Z
0x180064A58: "public: void __cdecl D3D12TranslationLayer::SShaderDecls::Parse(unsigned int const * __ptr64) __ptr64" ?Parse@SShaderDecls@D3D12TranslationLayer@@QEAAXPEBI@Z
0x180011050: "long __cdecl D3D9on12::SetDisplayMode(void * __ptr64,struct _D3DDDIARG_SETDISPLAYMODE const * __ptr64)" ?SetDisplayMode@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETDISPLAYMODE@@@Z
0x180069D38: "public: void __cdecl D3D12TranslationLayer::VideoProcess::ProcessFrames(struct D3D12TranslationLayer::VIDEO_PROCESS_INPUT_ARGUMENTS * __ptr64,unsigned int,struct D3D12TranslationLayer::VIDEO_PROCESS_OUTPUT_ARGUMENTS * __ptr64) __ptr64" ?ProcessFrames@VideoProcess@D3D12TranslationLayer@@QEAAXPEAUVIDEO_PROCESS_INPUT_ARGUMENTS@2@IPEAUVIDEO_PROCESS_OUTPUT_ARGUMENTS@2@@Z
0x1800C4240: "__vectorcall ??_R0?AVbad_array_new_length@std@" ??_R0?AVbad_array_new_length@std@@@8
0x1800A87E8: "imm_atomic_and" ??_C@_0P@GMPEENIJ@imm_atomic_and?$AA@
0x180004494: "int __cdecl wil_details_StagingConfig_AreAnyFeaturesConfigured(struct wil_details_StagingConfig * __ptr64)" ?wil_details_StagingConfig_AreAnyFeaturesConfigured@@YAHPEAUwil_details_StagingConfig@@@Z
0x18009CC78: "__cdecl _imp__callnewh" __imp__callnewh
0x18009CD88: "__cdecl _imp_?_Xout_of_range@std@@YAXPEBD@Z" __imp_?_Xout_of_range@std@@YAXPEBD@Z
0x18004F3D8: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ResourceCopyRegion(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,unsigned int,unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct D3D12_BOX const * __ptr64) __ptr64" ?ResourceCopyRegion@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@IIII0IPEBUD3D12_BOX@@@Z
0x180046DFC: "public: struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Buynode<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > & __ptr64>(struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > & __ptr64) __ptr64" ??$_Buynode@AEAU?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@?$_Tree_comp_alloc@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@1@AEAU?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@1@@Z
0x180029ED0: "public: virtual void * __ptr64 __cdecl std::_Ref_count_obj<class D3D12TranslationLayer::Fence>::`scalar deleting destructor'(unsigned int) __ptr64" ??_G?$_Ref_count_obj@VFence@D3D12TranslationLayer@@@std@@UEAAPEAXI@Z
0x18000C150: "public: bool __cdecl D3D12TranslationLayer::CViewBoundState<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>,128>::IsDirty(class std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> > const & __ptr64,bool) __ptr64" ?IsDirty@?$CViewBoundState@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@$0IA@@D3D12TranslationLayer@@QEAA_NAEBV?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@_N@Z
0x18009CD40: "__cdecl _imp_AllocateLocallyUniqueId" __imp_AllocateLocallyUniqueId
0x18009DEE0: DXVA_ModeH264_F
0x18009DF00: DXVA_ModeH264_E
0x18008FE04: MicrosoftTelemetryAssertTriggeredNoArgs
0x18004F700: "void __cdecl D3D12TranslationLayer::DepthStencilInterleavingReadback(enum DXGI_FORMAT,unsigned int,unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64,unsigned int,unsigned int,unsigned int)" ?DepthStencilInterleavingReadback@D3D12TranslationLayer@@YAXW4DXGI_FORMAT@@IPEBEIPEAEIII@Z
0x18000E6A4: "public: struct D3D12_CPU_DESCRIPTOR_HANDLE __cdecl D3D12TranslationLayer::ImmediateContext::OnlineDescriptorHeap::CPUHandle(unsigned int) __ptr64" ?CPUHandle@OnlineDescriptorHeap@ImmediateContext@D3D12TranslationLayer@@QEAA?AUD3D12_CPU_DESCRIPTOR_HANDLE@@I@Z
0x18000E68C: "public: struct D3D12_GPU_DESCRIPTOR_HANDLE __cdecl D3D12TranslationLayer::ImmediateContext::OnlineDescriptorHeap::GPUHandle(unsigned int) __ptr64" ?GPUHandle@OnlineDescriptorHeap@ImmediateContext@D3D12TranslationLayer@@QEAA?AUD3D12_GPU_DESCRIPTOR_HANDLE@@I@Z
0x1800025AC: "long __cdecl StringCchCopyA(char * __ptr64,unsigned __int64,char const * __ptr64)" ?StringCchCopyA@@YAJPEAD_KPEBD@Z
0x180091C07: ceilf
0x180036DAC: "public: __cdecl D3D9on12::VertexShader::~VertexShader(void) __ptr64" ??1VertexShader@D3D9on12@@QEAA@XZ
0x18009E738: "D3D9on12::ValidateDevice" ??_C@_0BJ@HLIDOKNC@D3D9on12?3?3ValidateDevice?$AA@
0x180027EC0: "long __cdecl D3D9on12::DecryptionBlit(void * __ptr64,struct _D3DDDIARG_DECRYPTIONBLT const * __ptr64)" ?DecryptionBlit@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DECRYPTIONBLT@@@Z
0x18003082C: "public: void __cdecl D3D9on12::PixelStage::SetRenderTarget(unsigned int,struct D3D9on12::BoundRenderTarget) __ptr64" ?SetRenderTarget@PixelStage@D3D9on12@@QEAAXIUBoundRenderTarget@2@@Z
0x18002B940: "long __cdecl D3D9on12::DeleteVertexShaderDecl(void * __ptr64,void * __ptr64)" ?DeleteVertexShaderDecl@D3D9on12@@YAJPEAX0@Z
0x18009C918: "__cdecl _imp_DebugBreak" __imp_DebugBreak
0x18009FA88: "D3D9on12::CreatePixelShader" ??_C@_0BM@JONKKAJN@D3D9on12?3?3CreatePixelShader?$AA@
0x1800A08F0: "D3D9on12::CreateVideoProcessDevi" ??_C@_0CD@IKHMEOEP@D3D9on12?3?3CreateVideoProcessDevi@
0x18003544C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PipelineStateKey,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Destroy_if_node(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Umap_traits@UPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@4@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAAXV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x1800A09B0: "D3D9on12::VideoProcessBlit" ??_C@_0BL@GJHFGOIM@D3D9on12?3?3VideoProcessBlit?$AA@
0x18006B0CC: "private: void __cdecl D3D12TranslationLayer::DeinterlacePrepass::CreatePipelines(enum DXGI_FORMAT) __ptr64" ?CreatePipelines@DeinterlacePrepass@D3D12TranslationLayer@@AEAAXW4DXGI_FORMAT@@@Z
0x18009194E: "__cdecl o__invalid_parameter_noinfo" _o__invalid_parameter_noinfo
0x18009A748: "const D3D12TranslationLayer::VideoProcessEnum::`vftable'" ??_7VideoProcessEnum@D3D12TranslationLayer@@6B@
0x180008A34: "public: void __cdecl wil::details_abi::ProcessLocalStorageData<struct wil::details_abi::ProcessLocalData>::Release(void) __ptr64" ?Release@?$ProcessLocalStorageData@UProcessLocalData@details_abi@wil@@@details_abi@wil@@QEAAXXZ
0x180056D44: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > __cdecl std::list<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > >::erase(class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >) __ptr64" ?erase@?$list@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@V?$_List_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x1800A8134: "switch" ??_C@_06DOPOGBGP@switch?$AA@
0x18003AA04: "public: struct _D3D11_INTERNALSHADER_PARAMETER_11_1 * __ptr64 __cdecl std::vector<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> >::_Emplace_reallocate<struct _D3D11_INTERNALSHADER_PARAMETER_11_1 const & __ptr64>(struct _D3D11_INTERNALSHADER_PARAMETER_11_1 * __ptr64 const,struct _D3D11_INTERNALSHADER_PARAMETER_11_1 const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBU_D3D11_INTERNALSHADER_PARAMETER_11_1@@@?$vector@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@V?$allocator@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@@std@@@std@@QEAAPEAU_D3D11_INTERNALSHADER_PARAMETER_11_1@@QEAU2@AEBU2@@Z
0x18009A910: "const ShaderConv::IContext::`vftable'" ??_7IContext@ShaderConv@@6B@
0x180074AC4: "protected: void __cdecl CShaderAsm::Reserve(unsigned int) __ptr64" ?Reserve@CShaderAsm@@IEAAXI@Z
0x180046F70: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoProcess::`vector deleting destructor'(unsigned int) __ptr64" ??_EVideoProcess@D3D12TranslationLayer@@UEAAPEAXI@Z
0x18001CE38: "public: void __cdecl D3D9on12::Resource::GetTriFanIB(struct D3D9on12::InputBuffer & __ptr64,unsigned int,unsigned int,unsigned int) __ptr64" ?GetTriFanIB@Resource@D3D9on12@@QEAAXAEAUInputBuffer@2@III@Z
0x18005BEE8: "private: void __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@AEAAX_K@Z
0x180019360: "long __cdecl D3D9on12::ColorFill(void * __ptr64,struct _D3DDDIARG_COLORFILL const * __ptr64)" ?ColorFill@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_COLORFILL@@@Z
0x18000BA50: "long __cdecl D3D9on12::DrawPrimitive2(void * __ptr64,struct _D3DDDIARG_DRAWPRIMITIVE2 const * __ptr64)" ?DrawPrimitive2@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DRAWPRIMITIVE2@@@Z
0x180053830: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetPipelineState(struct D3D12TranslationLayer::PipelineState * __ptr64) __ptr64" ?SetPipelineState@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAUPipelineState@2@@Z
0x18009A950: "const ShaderConv::CContext::`vftable'" ??_7CContext@ShaderConv@@6B@
0x180028960: "long __cdecl D3D9on12::CheckMultiplaneOverlaySupport(void * __ptr64,struct _D3DDDIARG_CHECKMULTIPLANEOVERLAYSUPPORT * __ptr64)" ?CheckMultiplaneOverlaySupport@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CHECKMULTIPLANEOVERLAYSUPPORT@@@Z
0x1800A88E8: "dmin" ??_C@_04CAFLEADH@dmin?$AA@
0x1800C55F0: "void (__cdecl* __ptr64 g_wil_details_internalUnsubscribeFeatureStateChangeNotification)(struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64)" ?g_wil_details_internalUnsubscribeFeatureStateChangeNotification@@3P6AXPEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@@ZEA
0x1800C1E50: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-crt-math-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-crt-math-l1-1-0
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800A8AA0: "<unknown>" ??_C@_09EEKGDCPH@?$DMunknown?$DO?$AA@
0x18006328C: "public: __cdecl D3D12TranslationLayer::CViewSubresourceSubset::CViewSubresourceSubset(struct D3D12TranslationLayer::VIDEO_PROCESSOR_INPUT_VIEW_DESC_INTERNAL const & __ptr64,unsigned char,unsigned short,unsigned char) __ptr64" ??0CViewSubresourceSubset@D3D12TranslationLayer@@QEAA@AEBUVIDEO_PROCESSOR_INPUT_VIEW_DESC_INTERNAL@1@EGE@Z
0x18009EC28: "D3D9on12::CheckCounter" ??_C@_0BH@EDCCCJAG@D3D9on12?3?3CheckCounter?$AA@
0x180091A8C: "__cdecl _scrt_stub_for_acrt_thread_detach" __scrt_stub_for_acrt_thread_detach
0x1800635D4: "public: bool __cdecl D3D12TranslationLayer::Async::FlushAndPrep(bool) __ptr64" ?FlushAndPrep@Async@D3D12TranslationLayer@@QEAA_N_N@Z
0x180017190: ??$?0U?$default_delete@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@$0A@@?$unique_ptr@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800C1950: "__cdecl TI3?AVbad_array_new_length@std@@" _TI3?AVbad_array_new_length@std@@
0x180019170: "long __cdecl D3D9on12::UpdateSubresourceUP(void * __ptr64,struct D3DDDIARG_UPDATESUBRESOURCEUP const * __ptr64)" ?UpdateSubresourceUP@D3D9on12@@YAJPEAXPEBUD3DDDIARG_UPDATESUBRESOURCEUP@@@Z
0x18005A8A8: "public: __cdecl std::deque<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry,class std::allocator<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry> >::~deque<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry,class std::allocator<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry> >(void) __ptr64" ??1?$deque@USHeapEntry@CDescriptorHeapManager@D3D12TranslationLayer@@V?$allocator@USHeapEntry@CDescriptorHeapManager@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180013378: "public: __cdecl std::list<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > >::~list<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > >(void) __ptr64" ??1?$list@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x18009CA98: "__cdecl _imp_ReleaseSemaphore" __imp_ReleaseSemaphore
0x1800CA7EF: "struct std::nothrow_t const std::nothrow" ?nothrow@std@@3Unothrow_t@1@B
0x1800A8938: "ddiv" ??_C@_04NPEIJHOE@ddiv?$AA@
0x1800A81F8: "dcl_inputprimitive" ??_C@_0BD@BBFENECD@dcl_inputprimitive?$AA@
0x180061FC4: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Destroy_if_node(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_node@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@@Z
0x180060E74: "protected: long __cdecl D3D12TranslationLayer::BlitHelper::AddConversion(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct tagRECT const & __ptr64,class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct tagRECT const & __ptr64) __ptr64" ?AddConversion@BlitHelper@D3D12TranslationLayer@@IEAAJPEAVResource@2@IAEBUtagRECT@@0I1@Z
0x18009E070: ?RequestedD3D12FeatureLevels@?1??GetHardwareFeatureLevel@D3D12TranslationLayer@@YA?AW4D3D_FEATURE_LEVEL@@PEAUID3D12Device@@@Z@4QBW43@B
0x18003B438: "public: struct std::_List_node<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >::_Buynode0(struct std::_List_node<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@PEAX@2@PEAU32@0@Z
0x18006622C: "public: void __cdecl D3D12TranslationLayer::VideoDevice::CheckFeatureSupport(enum D3D12_FEATURE_VIDEO,void * __ptr64,unsigned int) __ptr64" ?CheckFeatureSupport@VideoDevice@D3D12TranslationLayer@@QEAAXW4D3D12_FEATURE_VIDEO@@PEAXI@Z
0x18009DBE8: "AnythingTimes0Equals0" ??_C@_0BG@IBJFLDPO@AnythingTimes0Equals0?$AA@
0x18005D458: "public: __cdecl D3D12TranslationLayer::Resource::STiledResourceData::~STiledResourceData(void) __ptr64" ??1STiledResourceData@Resource@D3D12TranslationLayer@@QEAA@XZ
0x18003D6E8: "public: void __cdecl std::allocator<struct ShaderConv::ShaderConst>::deallocate(struct ShaderConv::ShaderConst * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UShaderConst@ShaderConv@@@std@@QEAAXQEAUShaderConst@ShaderConv@@_K@Z
0x18005161C: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::MapDiscardBuffer(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,bool,struct D3D12_BOX const * __ptr64,struct D3D12TranslationLayer::MappedSubresource * __ptr64) __ptr64" ?MapDiscardBuffer@ImmediateContext@D3D12TranslationLayer@@QEAA_NPEAVResource@2@IW4MAP_TYPE@2@_NPEBUD3D12_BOX@@PEAUMappedSubresource@2@@Z
0x18005E91C: "private: void __cdecl D3D12TranslationLayer::Resource::InitializeSubresourceDescs(void) __ptr64" ?InitializeSubresourceDescs@Resource@D3D12TranslationLayer@@AEAAXXZ
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12Device>::~CComPtr<struct ID3D12Device>(void) __ptr64" ??1?$CComPtr@UID3D12Device@@@ATL@@QEAA@XZ
0x18009CB78: "__cdecl _imp_CloseThreadpoolTimer" __imp_CloseThreadpoolTimer
0x18009DA88: "RtlSubscribeWnfStateChangeNotifi" ??_C@_0CH@DLHFNNLE@RtlSubscribeWnfStateChangeNotifi@
0x180002DD0: "void __cdecl wil::details::DebugBreak(void)" ?DebugBreak@details@wil@@YAXXZ
0x18002E148: "protected: void __cdecl std::deque<struct D3D9on12::InputBuffer,class std::allocator<struct D3D9on12::InputBuffer> >::_Growmap(unsigned __int64) __ptr64" ?_Growmap@?$deque@UInputBuffer@D3D9on12@@V?$allocator@UInputBuffer@D3D9on12@@@std@@@std@@IEAAX_K@Z
0x1800592FC: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::RetiredD3D12Object,class std::allocator<struct D3D12TranslationLayer::RetiredD3D12Object> >::_Growmap(unsigned __int64) __ptr64" ?_Growmap@?$deque@URetiredD3D12Object@D3D12TranslationLayer@@V?$allocator@URetiredD3D12Object@D3D12TranslationLayer@@@std@@@std@@IEAAX_K@Z
0x180053E5C: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > >::_Growmap(unsigned __int64) __ptr64" ?_Growmap@?$deque@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@V?$allocator@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@IEAAX_K@Z
0x18006E038: "public: static unsigned int __cdecl CD3D11FormatHelper::GetByteAlignment(enum DXGI_FORMAT)" ?GetByteAlignment@CD3D11FormatHelper@@SAIW4DXGI_FORMAT@@@Z
0x18009D840: GUID_NULL
0x18009E420: "unsigned __int64 const * const `private: void __cdecl D3D12TranslationLayer::ImmediateContext::PreDraw(void) __ptr64'::`12'::SRVDirtyBits" ?SRVDirtyBits@?M@??PreDraw@ImmediateContext@D3D12TranslationLayer@@AEAAXXZ@4QB_KB
0x18002C5C0: "public: void __cdecl std::allocator<struct ShaderConv::VSInputDecl>::deallocate(struct ShaderConv::VSInputDecl * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UVSInputDecl@ShaderConv@@@std@@QEAAXQEAUVSInputDecl@ShaderConv@@_K@Z
0x1800737B0: "public: virtual void __cdecl ShaderConv::CTLVSContext::WriteOutputs(void) __ptr64" ?WriteOutputs@CTLVSContext@ShaderConv@@UEAAXXZ
0x18006BDD4: "public: __cdecl std::_Uninitialized_backout_al<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> * __ptr64,class std::allocator<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> > >::~_Uninitialized_backout_al<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> * __ptr64,class std::allocator<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> > >(void) __ptr64" ??1?$_Uninitialized_backout_al@PEAV?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@V?$allocator@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@@2@@std@@QEAA@XZ
0x1800808D0: "protected: void __cdecl ShaderConv::CContext::Translate_SUB(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_SUB@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180080AD4: "protected: void __cdecl ShaderConv::CContext::Translate_MUL(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_MUL@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180090D50: "__cdecl _scrt_dllmain_uninitialize_c" __scrt_dllmain_uninitialize_c
0x1800CA7F0: "__cdecl _@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUwDwBBUxlnnlmUhszwviyrmzibUlyquivUznwGEUkxsOlyq@ShaderBinary" __@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUwDwBBUxlnnlmUhszwviyrmzibUlyquivUznwGEUkxsOlyq@ShaderBinary
0x1800562CC: "public: struct std::_List_node<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >::_Buynode0(struct std::_List_node<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@PEAU32@0@Z
0x18002F200: "long __cdecl D3D9on12::SetZRange(void * __ptr64,struct _D3DDDIARG_ZRANGE const * __ptr64)" ?SetZRange@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_ZRANGE@@@Z
0x180053BD8: "public: __cdecl std::list<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::~list<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >(void) __ptr64" ??1?$list@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@QEAA@XZ
0x180074F00: "public: virtual void * __ptr64 __cdecl ShaderConv::CContext::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCContext@ShaderConv@@UEAAPEAXI@Z
0x18006C990: "void __cdecl D3D12TranslationLayer::ColorConvertNormalized(float const * __ptr64 const,enum DXGI_COLOR_SPACE_TYPE,float * __ptr64 const,enum DXGI_COLOR_SPACE_TYPE)" ?ColorConvertNormalized@D3D12TranslationLayer@@YAXQEBMW4DXGI_COLOR_SPACE_TYPE@@QEAM1@Z
0x180073260: "public: virtual void * __ptr64 __cdecl ShaderConv::IContext::`scalar deleting destructor'(unsigned int) __ptr64" ??_GIContext@ShaderConv@@UEAAPEAXI@Z
0x1800398FC: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::D3D12PixelShader,class std::_Uhash_compare<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> >,0> >::find(struct D3D9on12::PixelShader::DerivedPixelShaderKey const & __ptr64) __ptr64" ?find@?$_Hash@V?$_Umap_traits@UDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@V?$_Uhash_compare@UDerivedPixelShaderKey@PixelShader@D3D9on12@@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@6@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@2@AEBUDerivedPixelShaderKey@PixelShader@D3D9on12@@@Z
0x18007DDD4: "private: void __cdecl ShaderConv::CTranslator::DeclareClipplaneRegisters(struct ShaderConv::VSOutputDecls & __ptr64,unsigned int) __ptr64" ?DeclareClipplaneRegisters@CTranslator@ShaderConv@@AEAAXAEAUVSOutputDecls@2@I@Z
0x18000C6AC: "private: static void __cdecl std::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >::_Xlength(void)" ?_Xlength@?$vector@UShaderConst@ShaderConv@@V?$allocator@UShaderConst@ShaderConv@@@std@@@std@@CAXXZ
0x1800A8370: "dcl_function_table" ??_C@_0BD@KDGHOIDP@dcl_function_table?$AA@
0x1800A8308: "gather4" ??_C@_07LEGEPFMG@gather4?$AA@
0x180043208: "public: void * __ptr64 __cdecl D3D9on12::VideoProcessDevice::`scalar deleting destructor'(unsigned int) __ptr64" ??_GVideoProcessDevice@D3D9on12@@QEAAPEAXI@Z
0x180009520: ??_E?$_Func_impl@U?$_Callable_obj@V<lambda_2f784ef15c303f2c8d3bec493a729414>@@$0A@@wistd@@V?$function_allocator@V?$_Func_class@_NPEAX_KPEAX_KIU_Nil@wistd@@U12@@wistd@@@details@2@_NPEAX_KPEAX_KIU_Nil@2@U52@@wistd@@UEAAPEAXI@Z
0x18009CC18: "__cdecl _imp__o__purecall" __imp__o__purecall
0x180059858: "public: __cdecl std::deque<struct D3D12TranslationLayer::RetiredSuballocationBlock,class std::allocator<struct D3D12TranslationLayer::RetiredSuballocationBlock> >::~deque<struct D3D12TranslationLayer::RetiredSuballocationBlock,class std::allocator<struct D3D12TranslationLayer::RetiredSuballocationBlock> >(void) __ptr64" ??1?$deque@URetiredSuballocationBlock@D3D12TranslationLayer@@V?$allocator@URetiredSuballocationBlock@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18009102C: atexit
0x18006E604: "public: static int __cdecl CD3D11FormatHelper::YUV(enum DXGI_FORMAT)" ?YUV@CD3D11FormatHelper@@SAHW4DXGI_FORMAT@@@Z
0x18000DC3C: "void __cdecl D3D12TranslationLayer::GetBufferViewDesc<struct D3D12_CONSTANT_BUFFER_VIEW_DESC>(class D3D12TranslationLayer::Resource * __ptr64,struct D3D12_CONSTANT_BUFFER_VIEW_DESC & __ptr64,unsigned int,unsigned int)" ??$GetBufferViewDesc@UD3D12_CONSTANT_BUFFER_VIEW_DESC@@@D3D12TranslationLayer@@YAXPEAVResource@0@AEAUD3D12_CONSTANT_BUFFER_VIEW_DESC@@II@Z
0x1800A8158: "ult" ??_C@_03IIMEPOPL@ult?$AA@
0x180066B60: "public: void __cdecl D3D12TranslationLayer::VideoProcessEnum::CacheVideoProcessInfo(struct D3D12TranslationLayer::VIDEO_PROCESS_ENUM_ARGS & __ptr64,unsigned int & __ptr64,unsigned int & __ptr64,bool & __ptr64) __ptr64" ?CacheVideoProcessInfo@VideoProcessEnum@D3D12TranslationLayer@@QEAAXAEAUVIDEO_PROCESS_ENUM_ARGS@2@AEAI1AEA_N@Z
0x18000CBFC: "public: void __cdecl std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1>::deallocate(struct _D3D11_INTERNALSHADER_PARAMETER_11_1 * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@@std@@QEAAXQEAU_D3D11_INTERNALSHADER_PARAMETER_11_1@@_K@Z
0x1800C55E0: "enum FEATURE_ENABLED_STATE (__cdecl* __ptr64 g_wil_details_internalGetFeatureEnabledState)(unsigned int,enum FEATURE_CHANGE_TIME)" ?g_wil_details_internalGetFeatureEnabledState@@3P6A?AW4FEATURE_ENABLED_STATE@@IW4FEATURE_CHANGE_TIME@@@ZEA
0x1800A0BA0: "bad allocation" ??_C@_0P@GHFPNOJB@bad?5allocation?$AA@
0x1800C54B0: "bool wil::details::g_processShutdownInProgress" ?g_processShutdownInProgress@details@wil@@3_NA
0x180042B20: "public: __cdecl std::vector<class ATL::CComPtr<struct ID3D12VideoDecoderHeap>,class std::allocator<class ATL::CComPtr<struct ID3D12VideoDecoderHeap> > >::~vector<class ATL::CComPtr<struct ID3D12VideoDecoderHeap>,class std::allocator<class ATL::CComPtr<struct ID3D12VideoDecoderHeap> > >(void) __ptr64" ??1?$vector@V?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@V?$allocator@V?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@@std@@@std@@QEAA@XZ
0x1800A7F60: "dp4" ??_C@_03IFCENLBA@dp4?$AA@
0x18009F2E8: "D3D9on12::ShareFence" ??_C@_0BF@CMDAIMGA@D3D9on12?3?3ShareFence?$AA@
0x1800C55B8: "long volatile `int __cdecl wil::details::RecordException(long)'::`2'::s_cErrorCount" ?s_cErrorCount@?1??RecordException@details@wil@@YAHJ@Z@4JC
0x180091936: "__cdecl o__initialize_narrow_environment" _o__initialize_narrow_environment
0x180065D80: "public: virtual __cdecl D3D12TranslationLayer::VideoDevice::~VideoDevice(void) __ptr64" ??1VideoDevice@D3D12TranslationLayer@@UEAA@XZ
0x18005FBEC: "public: struct D3D12TranslationLayer::OutstandingResourceUse * __ptr64 __cdecl std::vector<struct D3D12TranslationLayer::OutstandingResourceUse,class std::allocator<struct D3D12TranslationLayer::OutstandingResourceUse> >::_Emplace_reallocate<struct D3D12TranslationLayer::OutstandingResourceUse const & __ptr64>(struct D3D12TranslationLayer::OutstandingResourceUse * __ptr64 const,struct D3D12TranslationLayer::OutstandingResourceUse const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBUOutstandingResourceUse@D3D12TranslationLayer@@@?$vector@UOutstandingResourceUse@D3D12TranslationLayer@@V?$allocator@UOutstandingResourceUse@D3D12TranslationLayer@@@std@@@std@@QEAAPEAUOutstandingResourceUse@D3D12TranslationLayer@@QEAU23@AEBU23@@Z
0x180014DE8: "public: __cdecl D3D9on12::ConstantsManager::ConstantBufferData::ConstantBufferData(unsigned int,unsigned int,unsigned int,class D3D9on12::Device & __ptr64) __ptr64" ??0ConstantBufferData@ConstantsManager@D3D9on12@@QEAA@IIIAEAVDevice@2@@Z
0x18009E028: "D3D9on12::OpenAdapter" ??_C@_0BG@KCDOJOIG@D3D9on12?3?3OpenAdapter?$AA@
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12Device2,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12Device2,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12Device2@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180014044: "public: struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> > > > >::_Buynode0(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@PEAU32@0@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12Device1,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12Device1,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12Device1@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180038654: "public: struct D3D9on12::D3D12VertexShader & __ptr64 __cdecl D3D9on12::VertexShader::GetD3D12ShaderForTL(class D3D9on12::InputLayout & __ptr64,struct ShaderConv::RasterStates const & __ptr64) __ptr64" ?GetD3D12ShaderForTL@VertexShader@D3D9on12@@QEAAAEAUD3D12VertexShader@2@AEAVInputLayout@2@AEBURasterStates@ShaderConv@@@Z
0x18009C9D8: "__cdecl _imp_LoadLibraryExA" __imp_LoadLibraryExA
0x1800AEED0: "__vectorcall ??_R3bad_array_new_length@std" ??_R3bad_array_new_length@std@@8
0x180002BEC: "int __cdecl wil::details::RecordLog(long)" ?RecordLog@details@wil@@YAHJ@Z
0x1800AEEE8: "__vectorcall ??_R2bad_array_new_length@std" ??_R2bad_array_new_length@std@@8
0x180040E54: "public: virtual __cdecl D3D12TranslationLayer::VideoProcessEnum::~VideoProcessEnum(void) __ptr64" ??1VideoProcessEnum@D3D12TranslationLayer@@UEAA@XZ
0x18000A900: "public: __cdecl std::unique_ptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_ptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_ptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@std@@QEAA@XZ
0x1800918E2: "__cdecl _stdio_common_vsnprintf_s" __stdio_common_vsnprintf_s
0x180022840: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::TimestampDisjointQuery::`vector deleting destructor'(unsigned int) __ptr64" ??_ETimestampDisjointQuery@D3D12TranslationLayer@@UEAAPEAXI@Z
0x180003A4C: "void __cdecl wil::details::ReportFailure(void * __ptr64,unsigned int,char const * __ptr64,char const * __ptr64,char const * __ptr64,void * __ptr64,enum wil::FailureType,long,unsigned short const * __ptr64,enum wil::details::ReportFailureOptions)" ?ReportFailure@details@wil@@YAXPEAXIPEBD110W4FailureType@2@JPEBGW4ReportFailureOptions@12@@Z
0x18009EB90: "D3D9on12::QueryResourceResidency" ??_C@_0CB@HJEGPPCB@D3D9on12?3?3QueryResourceResidency@
0x18009DA4C: "%ws" ??_C@_03BMPLCLAP@?$CFws?$AA@
0x18009CAB8: "__cdecl _imp_EnterCriticalSection" __imp_EnterCriticalSection
0x180054350: "private: void __cdecl std::vector<struct tagRECT,class std::allocator<struct tagRECT> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@UtagRECT@@V?$allocator@UtagRECT@@@std@@@std@@AEAAX_K@Z
0x1800C5448: "class wil::details_abi::ProcessLocalStorage<struct wil::details_abi::ProcessLocalData> * __ptr64 __ptr64 wil::details_abi::g_pProcessLocalData" ?g_pProcessLocalData@details_abi@wil@@3PEAV?$ProcessLocalStorage@UProcessLocalData@details_abi@wil@@@12@EA
0x18007CA88: "public: __cdecl ShaderConv::CAbs::CAbs(class COperandBase const & __ptr64) __ptr64" ??0CAbs@ShaderConv@@QEAA@AEBVCOperandBase@@@Z
0x18009CAA8: "__cdecl _imp_ReleaseSRWLockShared" __imp_ReleaseSRWLockShared
0x180077600: "protected: void __cdecl ShaderConv::CPSContext::ComputeFogBlend(void) __ptr64" ?ComputeFogBlend@CPSContext@ShaderConv@@IEAAXXZ
0x180022840: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::EventQuery::`scalar deleting destructor'(unsigned int) __ptr64" ??_GEventQuery@D3D12TranslationLayer@@UEAAPEAXI@Z
0x180057EFC: "public: class D3D12TranslationLayer::HeapSuballocationBlock __cdecl BlockAllocators::CBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,512>::Allocate(unsigned __int64) __ptr64" ?Allocate@?$CBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@_K$0CAA@@BlockAllocators@@QEAA?AVHeapSuballocationBlock@D3D12TranslationLayer@@_K@Z
0x18009CA68: api-ms-win-core-registry-l1-1-0_NULL_THUNK_DATA
0x18009CB18: "__cdecl _imp_CreateEventA" __imp_CreateEventA
0x18006C4F0: "protected: void __cdecl D3D12TranslationLayer::RootSignatureBase::Create(void const * __ptr64,unsigned __int64) __ptr64" ?Create@RootSignatureBase@D3D12TranslationLayer@@IEAAXPEBX_K@Z
0x1800A894C: "drcp" ??_C@_04PBPHLNPH@drcp?$AA@
0x18009A6D0: "const D3D12TranslationLayer::EventQuery::`vftable'" ??_7EventQuery@D3D12TranslationLayer@@6B@
0x18009F4A8: "D3D9on12::SetVertexShaderDecl" ??_C@_0BO@KHGGLPLN@D3D9on12?3?3SetVertexShaderDecl?$AA@
0x180071DE0: "protected: virtual void * __ptr64 __cdecl ShaderConv::IObject::`scalar deleting destructor'(unsigned int) __ptr64" ??_GIObject@ShaderConv@@MEAAPEAXI@Z
0x18009E910: "D3D9on12::DestroyKMTHandle" ??_C@_0BL@KKFMOBHF@D3D9on12?3?3DestroyKMTHandle?$AA@
0x18008E5B4: "protected: class COperandBase __cdecl ShaderConv::CContext::EmitInputOperand(unsigned long,unsigned int)const __ptr64" ?EmitInputOperand@CContext@ShaderConv@@IEBA?AVCOperandBase@@KI@Z
0x180008DDC: "public: void * __ptr64 __cdecl wil::details_abi::ProcessLocalStorageData<class wil::details_abi::FeatureStateData>::`scalar deleting destructor'(unsigned int) __ptr64" ??_G?$ProcessLocalStorageData@VFeatureStateData@details_abi@wil@@@details_abi@wil@@QEAAPEAXI@Z
0x180091A8C: "__cdecl _scrt_stub_for_acrt_initialize" __scrt_stub_for_acrt_initialize
0x18005101C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ReleaseSuballocatedHeap(enum D3D12TranslationLayer::AllocatorHeapType,class D3D12TranslationLayer::D3D12ResourceSuballocation & __ptr64,unsigned __int64 const * __ptr64 const) __ptr64" ?ReleaseSuballocatedHeap@ImmediateContext@D3D12TranslationLayer@@QEAAXW4AllocatorHeapType@2@AEAVD3D12ResourceSuballocation@2@QEB_K@Z
0x18002A1A0: "long __cdecl D3D9on12::SetVertexShaderConstI(void * __ptr64,struct _D3DDDIARG_SETVERTEXSHADERCONST const * __ptr64,int const * __ptr64)" ?SetVertexShaderConstI@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETVERTEXSHADERCONST@@PEBH@Z
0x180032130: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetShaderResources<0>(unsigned int,unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 const * __ptr64) __ptr64" ??$SetShaderResources@$0A@@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@1@@Z
0x180058850: "public: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl std::_Tree<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Extract(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<unsigned __int64> > >) __ptr64" ?_Extract@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@_KPEAX@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@_K@std@@@std@@@2@@Z
0x180065618: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Destroy_if_node(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_node@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@@Z
0x18009C950: api-ms-win-core-errorhandling-l1-1-0_NULL_THUNK_DATA
0x18009CBB8: "__cdecl _imp_CreateThreadpoolCleanupGroup" __imp_CreateThreadpoolCleanupGroup
0x18003C60C: "protected: struct std::pair<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >,bool> __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::D3D12GeometryShader,class std::_Uhash_compare<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> >,0> >::_Insert<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > >(struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >) __ptr64" ??$_Insert@AEAU?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@2@@?$_Hash@V?$_Umap_traits@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@V?$_Uhash_compare@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@6@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@_N@1@AEAU?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@1@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@1@@Z
0x18009CC28: "__cdecl _imp__o__seh_filter_dll" __imp__o__seh_filter_dll
0x18000C6AC: "private: static void __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$unique_ptr@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@CAXXZ
0x18009A0F0: "const _com_error::`vftable'" ??_7_com_error@@6B@
0x1800C19D8: "__stdcall CT??_R0?AVCAtlException@ATL@@" _CT??_R0?AVCAtlException@ATL@@@84
0x180048630: "public: virtual long __cdecl CTelemetryHelper::Register(void) __ptr64" ?Register@CTelemetryHelper@@UEAAJXZ
0x180046D5C: "protected: struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64 __cdecl std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Copy_nodes<struct std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Copy_tag>(struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64,struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64,struct std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Copy_tag) __ptr64" ??$_Copy_nodes@U_Copy_tag@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAAPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@1@PEAU21@0U_Copy_tag@01@@Z
0x1800A804C: "log" ??_C@_03MGHMBJCF@log?$AA@
0x180076470: "public: virtual void * __ptr64 __cdecl ShaderConv::CPSContext::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPSContext@ShaderConv@@UEAAPEAXI@Z
0x18009D000: "__cdecl _xt_a" __xt_a
0x1800C5430: "__cdecl _scrt_debugger_hook_flag" __scrt_debugger_hook_flag
0x18001EF48: "public: __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>::~View<enum D3D12TranslationLayer::ShaderResourceViewType>(void) __ptr64" ??1?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180062B20: "private: static void __cdecl CThreadPoolWork::WorkCallback(struct _TP_CALLBACK_INSTANCE * __ptr64,void * __ptr64,struct _TP_WORK * __ptr64)" ?WorkCallback@CThreadPoolWork@@CAXPEAU_TP_CALLBACK_INSTANCE@@PEAXPEAU_TP_WORK@@@Z
0x18005E110: "public: virtual long __cdecl D3D12TranslationLayer::SwapChainAssistant::GetSwapChainObject(struct _GUID const & __ptr64,void * __ptr64 * __ptr64) __ptr64" ?GetSwapChainObject@SwapChainAssistant@D3D12TranslationLayer@@UEAAJAEBU_GUID@@PEAPEAX@Z
0x18009C9F8: "__cdecl _imp_GetCurrentProcess" __imp_GetCurrentProcess
0x18002D730: "public: long __cdecl D3D9on12::InputAssembly::SetIndexBufferUM(class D3D9on12::Device & __ptr64,unsigned int,void const * __ptr64) __ptr64" ?SetIndexBufferUM@InputAssembly@D3D9on12@@QEAAJAEAVDevice@2@IPEBX@Z
0x18001FF84: "protected: void __cdecl std::deque<struct D3D9on12::InputBuffer,class std::allocator<struct D3D9on12::InputBuffer> >::_Xlen(void)const __ptr64" ?_Xlen@?$deque@UInputBuffer@D3D9on12@@V?$allocator@UInputBuffer@D3D9on12@@@std@@@std@@IEBAXXZ
0x18001FF84: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::RetiredD3D12Object,class std::allocator<struct D3D12TranslationLayer::RetiredD3D12Object> >::_Xlen(void)const __ptr64" ?_Xlen@?$deque@URetiredD3D12Object@D3D12TranslationLayer@@V?$allocator@URetiredD3D12Object@D3D12TranslationLayer@@@std@@@std@@IEBAXXZ
0x18001FF84: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > >::_Xlen(void)const __ptr64" ?_Xlen@?$deque@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@V?$allocator@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@IEBAXXZ
0x1800A4570: "__cdecl GUID_433685fe_e22b_4ca0_a8db_b5b4f4dd0e4a" _GUID_433685fe_e22b_4ca0_a8db_b5b4f4dd0e4a
0x18001E4E8: "public: void __cdecl D3D9on12::CleanupResourceBindingsAndRelease::operator()(class D3D12TranslationLayer::Resource * __ptr64) __ptr64" ??RCleanupResourceBindingsAndRelease@D3D9on12@@QEAAXPEAVResource@D3D12TranslationLayer@@@Z
0x180008F04: "public: void * __ptr64 __cdecl wil::details_abi::ProcessLocalStorageData<struct wil::details_abi::ProcessLocalData>::`scalar deleting destructor'(unsigned int) __ptr64" ??_G?$ProcessLocalStorageData@UProcessLocalData@details_abi@wil@@@details_abi@wil@@QEAAPEAXI@Z
0x18009CC28: "__cdecl _imp__seh_filter_dll" __imp__seh_filter_dll
0x18003EAA0: "public: __cdecl std::list<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >::~list<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >(void) __ptr64" ??1?$list@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x1800A8A68: "check_access_fully_mapped" ??_C@_0BK@IBLACECI@check_access_fully_mapped?$AA@
0x18002E370: "private: virtual void __cdecl std::_Ref_count_resource<class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease>::_Destroy(void) __ptr64" ?_Destroy@?$_Ref_count_resource@PEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@std@@EEAAXXZ
0x18002CD60: "long __cdecl D3D9on12::SetIndicesUM(void * __ptr64,unsigned int,void const * __ptr64)" ?SetIndicesUM@D3D9on12@@YAJPEAXIPEBX@Z
0x18005A878: "public: __cdecl std::unique_ptr<struct CCriticalSection,struct std::default_delete<struct CCriticalSection> >::~unique_ptr<struct CCriticalSection,struct std::default_delete<struct CCriticalSection> >(void) __ptr64" ??1?$unique_ptr@UCCriticalSection@@U?$default_delete@UCCriticalSection@@@std@@@std@@QEAA@XZ
0x18001EF98: "public: __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>::View<enum D3D12TranslationLayer::RenderTargetViewType>(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12_RENDER_TARGET_VIEW_DESC const & __ptr64,class D3D12TranslationLayer::Resource & __ptr64) __ptr64" ??0?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@AEBUD3D12_RENDER_TARGET_VIEW_DESC@@AEAVResource@1@@Z
0x180024BC0: "long __cdecl D3D9on12::CreateExtensionDevice(void * __ptr64,struct _D3DDDIARG_CREATEEXTENSIONDEVICE * __ptr64)" ?CreateExtensionDevice@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEEXTENSIONDEVICE@@@Z
0x1800AEDD8: "__vectorcall ??_R3exception@std" ??_R3exception@std@@8
0x1800AEDF0: "__vectorcall ??_R2exception@std" ??_R2exception@std@@8
0x1800C1A98: "__cdecl CT??_R0?AV_com_error@@@8??0_com_error@@QEAA@AEBV0@@Z32" _CT??_R0?AV_com_error@@@8??0_com_error@@QEAA@AEBV0@@Z32
0x18001574C: "public: void __cdecl D3D9on12::ResourceCopyArgs::AsVolumeBlit(unsigned int,unsigned int,unsigned int,struct D3D12_BOX const & __ptr64) __ptr64" ?AsVolumeBlit@ResourceCopyArgs@D3D9on12@@QEAAXIIIAEBUD3D12_BOX@@@Z
0x18008F4F0: "protected: void __cdecl ShaderConv::CShaderAsmWrapper::PatchMultiplicandArgs(class COperandBase & __ptr64,class COperandBase & __ptr64) __ptr64" ?PatchMultiplicandArgs@CShaderAsmWrapper@ShaderConv@@IEAAXAEAVCOperandBase@@0@Z
0x180071E14: "protected: virtual __cdecl ShaderConv::CObject::~CObject(void) __ptr64" ??1CObject@ShaderConv@@MEAA@XZ
0x18009ECA8: "D3D9on12::DestroyQuery" ??_C@_0BH@BAEOCNBJ@D3D9on12?3?3DestroyQuery?$AA@
0x180055C38: "private: void __cdecl std::vector<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::_Umove_if_noexcept(class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64,class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64,class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64) __ptr64" ?_Umove_if_noexcept@?$vector@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@V?$allocator@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@AEAAXPEAV?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@00@Z
0x18001CD0C: "public: void __cdecl D3D9on12::Resource::Unlock(class D3D9on12::Device & __ptr64,unsigned int,struct _D3DDDI_UNLOCKFLAGS,bool) __ptr64" ?Unlock@Resource@D3D9on12@@QEAAXAEAVDevice@2@IU_D3DDDI_UNLOCKFLAGS@@_N@Z
0x1800A8730: "atomic_xor" ??_C@_0L@OILAOKNE@atomic_xor?$AA@
0x1800A800C: "imax" ??_C@_04MKEAGAOJ@imax?$AA@
0x18009DA10: "RtlNtStatusToDosErrorNoTeb" ??_C@_0BL@JCIJNLFN@RtlNtStatusToDosErrorNoTeb?$AA@
0x18000714C: "bool __cdecl wil::details::IsFeatureConfigured(struct wil_FeatureState * __ptr64,unsigned int,bool,enum wil_FeatureStore)" ?IsFeatureConfigured@details@wil@@YA_NPEAUwil_FeatureState@@I_NW4wil_FeatureStore@@@Z
0x1800A85B0: "dcl_hs_fork_phase_instance_count" ??_C@_0CB@GMMNFCCI@dcl_hs_fork_phase_instance_count@
0x180063088: "protected: void __cdecl D3D12TranslationLayer::DeviceChild::AddToDeferredDeletionQueue(struct ID3D12Object * __ptr64) __ptr64" ?AddToDeferredDeletionQueue@DeviceChild@D3D12TranslationLayer@@IEAAXPEAUID3D12Object@@@Z
0x18006E6E8: "public: static void __cdecl CD3D11FormatHelper::GetTileShape(struct D3D11_TILE_SHAPE * __ptr64,enum DXGI_FORMAT,enum D3D11_RESOURCE_DIMENSION,unsigned int)" ?GetTileShape@CD3D11FormatHelper@@SAXPEAUD3D11_TILE_SHAPE@@W4DXGI_FORMAT@@W4D3D11_RESOURCE_DIMENSION@@I@Z
0x180071D88: "public: void __cdecl D3D10ShaderBinary::CInstructionInfo::Set(unsigned char,char const * __ptr64,enum D3D10ShaderBinary::D3D10_SB_OPCODE_CLASS,unsigned char) __ptr64" ?Set@CInstructionInfo@D3D10ShaderBinary@@QEAAXEPEBDW4D3D10_SB_OPCODE_CLASS@2@E@Z
0x18006E58C: "protected: static unsigned int __cdecl CD3D11FormatHelper::GetDetailTableIndexThrow(enum DXGI_FORMAT)" ?GetDetailTableIndexThrow@CD3D11FormatHelper@@KAIW4DXGI_FORMAT@@@Z
0x18009131C: DllMain
0x18009EFD8: "D3D9on12::CaptureToSystem" ??_C@_0BK@LDAPCMDD@D3D9on12?3?3CaptureToSystem?$AA@
0x18003CB40: "void __cdecl std::_Med3_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> >)" ??$_Med3_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@0@00U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@Z
0x180011B00: "void __cdecl D3D9on12::ReleaseResource(void * __ptr64,struct _D3DDDIARG_SYNCTOKEN const * __ptr64)" ?ReleaseResource@D3D9on12@@YAXPEAXPEBU_D3DDDIARG_SYNCTOKEN@@@Z
0x180040A78: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::OutstandingResourceUse>::deallocate(struct D3D12TranslationLayer::OutstandingResourceUse * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UOutstandingResourceUse@D3D12TranslationLayer@@@std@@QEAAXQEAUOutstandingResourceUse@D3D12TranslationLayer@@_K@Z
0x1800C54E0: "bool (__cdecl* __ptr64 wil::g_pfnWilFailFast)(struct wil::FailureInfo const & __ptr64)" ?g_pfnWilFailFast@wil@@3P6A_NAEBUFailureInfo@1@@ZEA
0x180091A8C: "__cdecl _scrt_stub_for_acrt_thread_attach" __scrt_stub_for_acrt_thread_attach
0x1800C55A8: "long volatile `int __cdecl wil::details::RecordLog(long)'::`2'::s_cErrorCount" ?s_cErrorCount@?1??RecordLog@details@wil@@YAHJ@Z@4JC
0x18005346C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::RotateResourceIdentities(class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int) __ptr64" ?RotateResourceIdentities@ImmediateContext@D3D12TranslationLayer@@QEAAXPEBQEAVResource@2@I@Z
0x18006DF44: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * __ptr64 __cdecl CD3D11FormatHelper::GetRequirementsTable(enum D3D_FEATURE_LEVEL,enum CD3D11FormatHelper::eExtendedFormatFeatures)" ?GetRequirementsTable@CD3D11FormatHelper@@CAPEBUFORMAT_REQUIREMENTS@1@W4D3D_FEATURE_LEVEL@@W4eExtendedFormatFeatures@1@@Z
0x18009CCB0: "__cdecl _imp___std_type_info_compare" __imp___std_type_info_compare
0x18007F298: "protected: void __cdecl ShaderConv::CContext::InitializeTempRegistersForUndeclaredInputs<struct ShaderConv::VSInputDecls>(struct ShaderConv::VSInputDecls const & __ptr64,unsigned int) __ptr64" ??$InitializeTempRegistersForUndeclaredInputs@UVSInputDecls@ShaderConv@@@CContext@ShaderConv@@IEAAXAEBUVSInputDecls@1@I@Z
0x18004649C: "private: void __cdecl std::vector<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > >,class std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > >::_Change_array(class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@V?$allocator@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@@2@@std@@AEAAXQEAV?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@2@_K1@Z
0x1800C4494: "private: static long volatile wil::details::ThreadFailureCallbackHolder::s_telemetryId" ?s_telemetryId@ThreadFailureCallbackHolder@details@wil@@0JC
0x18005E788: "public: void __cdecl D3D12TranslationLayer::Resource::UnderlyingResourceChanged(void) __ptr64" ?UnderlyingResourceChanged@Resource@D3D12TranslationLayer@@QEAAXXZ
0x18000D604: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyShaderResourcesHelper<4>(unsigned int & __ptr64) __ptr64" ??$DirtyShaderResourcesHelper@$03@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18007299C: "public: bool __cdecl ShaderConv::CShaderDesc::FindInlineConstant(enum ShaderConv::eConstantBuffers,unsigned int,struct ShaderConv::ShaderConst * __ptr64)const __ptr64" ?FindInlineConstant@CShaderDesc@ShaderConv@@QEBA_NW4eConstantBuffers@2@IPEAUShaderConst@2@@Z
0x1800C5674: ?data@?1??GetFeaturePropertyCache@?$Feature@U__WilFeatureTraits_Feature_D3D1XDisplayable@@@wil@@CAAEATwil_details_FeaturePropertyCache@@XZ@4T4@A
0x18000D2C4: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyShaderResourcesHelper<3>(unsigned int & __ptr64) __ptr64" ??$DirtyShaderResourcesHelper@$02@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18000D1BC: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyShaderResourcesHelper<2>(unsigned int & __ptr64) __ptr64" ??$DirtyShaderResourcesHelper@$01@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18000D0B4: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyShaderResourcesHelper<1>(unsigned int & __ptr64) __ptr64" ??$DirtyShaderResourcesHelper@$00@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x180031FE8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PipelineStateKey,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Umap_traits@UPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@4@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEBA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x18009EEF8: "D3D9on12::CreateOverlay" ??_C@_0BI@KINGDCNJ@D3D9on12?3?3CreateOverlay?$AA@
0x1800A09D0: "D3D9on12::DXVAHD_CreateVideoProc" ??_C@_0CG@CBCPAMFJ@D3D9on12?3?3DXVAHD_CreateVideoProc@
0x18009154C: "__cdecl RTC_Terminate" _RTC_Terminate
0x1800A80C8: "round_ni" ??_C@_08ELGMNLAO@round_ni?$AA@
0x18001DB60: "private: void __cdecl D3D9on12::Resource::CreateVideoProcessorOutputViews(void) __ptr64" ?CreateVideoProcessorOutputViews@Resource@D3D9on12@@AEAAXXZ
0x18002DD78: "public: long __cdecl D3D9on12::InputAssembly::UploadDeferredInputBufferData(class D3D9on12::Device & __ptr64,class D3D9on12::OffsetArg,unsigned int,class D3D9on12::OffsetArg,unsigned int) __ptr64" ?UploadDeferredInputBufferData@InputAssembly@D3D9on12@@QEAAJAEAVDevice@2@VOffsetArg@2@I1I@Z
0x18009FB28: "SV_Depth" ??_C@_08EEAFMEAF@SV_Depth?$AA@
0x1800A0B80: "__cdecl GUID_77acce80_638e_4e65_8895_c1f23386863e" _GUID_77acce80_638e_4e65_8895_c1f23386863e
0x1800C5540: "char * `char const * __ptr64 __cdecl wil::details::GetCurrentModuleName(void)'::`2'::s_szModule" ?s_szModule@?1??GetCurrentModuleName@details@wil@@YAPEBDXZ@4PADA
0x1800745FC: "public: void __cdecl CShaderAsm::EmitOutputSystemInterpretedValueDecl(unsigned int,unsigned int,enum D3D10_SB_NAME) __ptr64" ?EmitOutputSystemInterpretedValueDecl@CShaderAsm@@QEAAXIIW4D3D10_SB_NAME@@@Z
0x1800873E4: "protected: void __cdecl ShaderConv::CContext::Translate_TEXKILL(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXKILL@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009CCC0: "__cdecl _imp___C_specific_handler" __imp___C_specific_handler
0x18005D458: "public: __cdecl D3D12TranslationLayer::CResourceBindings::~CResourceBindings(void) __ptr64" ??1CResourceBindings@D3D12TranslationLayer@@QEAA@XZ
0x180060538: "private: void __cdecl D3D12TranslationLayer::CommandListManager::SubmitCommandListImpl(void) __ptr64" ?SubmitCommandListImpl@CommandListManager@D3D12TranslationLayer@@AEAAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<enum DXGI_FORMAT,class std::allocator<enum DXGI_FORMAT> >::_Xlength(void)" ?_Xlength@?$vector@W4DXGI_FORMAT@@V?$allocator@W4DXGI_FORMAT@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12_INPUT_ELEMENT_DESC,class std::allocator<struct D3D12_INPUT_ELEMENT_DESC> >::_Xlength(void)" ?_Xlength@?$vector@UD3D12_INPUT_ELEMENT_DESC@@V?$allocator@UD3D12_INPUT_ELEMENT_DESC@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >::_Xlength(void)" ?_Xlength@?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<enum D3D12_BITSTREAM_ENCRYPTION_TYPE,class std::allocator<enum D3D12_BITSTREAM_ENCRYPTION_TYPE> >::_Xlength(void)" ?_Xlength@?$vector@W4D3D12_BITSTREAM_ENCRYPTION_TYPE@@V?$allocator@W4D3D12_BITSTREAM_ENCRYPTION_TYPE@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> >::_Xlength(void)" ?_Xlength@?$vector@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@V?$allocator@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::OutstandingResourceUse,class std::allocator<struct D3D12TranslationLayer::OutstandingResourceUse> >::_Xlength(void)" ?_Xlength@?$vector@UOutstandingResourceUse@D3D12TranslationLayer@@V?$allocator@UOutstandingResourceUse@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x180080D58: "protected: void __cdecl ShaderConv::CContext::Translate_DP4(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_DP4@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@AEAAX_K@Z
0x18009CA70: "__cdecl _imp_RtlCaptureContext" __imp_RtlCaptureContext
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18002273C: "public: long __cdecl D3D9on12::Query::GetData(class D3D9on12::Device & __ptr64,void * __ptr64) __ptr64" ?GetData@Query@D3D9on12@@QEAAJAEAVDevice@2@PEAX@Z
0x18008210C: "protected: void __cdecl ShaderConv::CContext::Translate_DST(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_DST@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18005E110: "public: virtual long __cdecl D3D12TranslationLayer::SwapChainAssistant::GetCurrentResourceAndCommandQueue(struct _GUID const & __ptr64,void * __ptr64 * __ptr64,struct _GUID const & __ptr64,void * __ptr64 * __ptr64) __ptr64" ?GetCurrentResourceAndCommandQueue@SwapChainAssistant@D3D12TranslationLayer@@UEAAJAEBU_GUID@@PEAPEAX01@Z
0x18008398C: "protected: void __cdecl ShaderConv::CContext::Translate_CRS(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_CRS@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009C9E0: api-ms-win-core-libraryloader-l1-2-0_NULL_THUNK_DATA
0x180041B40: "long __cdecl D3D9on12::DecodeExecute(void * __ptr64,struct _D3DDDIARG_DECODEEXECUTE const * __ptr64)" ?DecodeExecute@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DECODEEXECUTE@@@Z
0x180023020: "long __cdecl D3D9on12::MultiplyTransform(void * __ptr64,struct _D3DDDIARG_MULTIPLYTRANSFORM const * __ptr64)" ?MultiplyTransform@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_MULTIPLYTRANSFORM@@@Z
0x18005F1B4: "public: __cdecl D3D12TranslationLayer::PreallocatedArray<struct D3D12TranslationLayer::Resource::SEmulatedFormatSubresourceStagingAllocation>::~PreallocatedArray<struct D3D12TranslationLayer::Resource::SEmulatedFormatSubresourceStagingAllocation>(void) __ptr64" ??1?$PreallocatedArray@USEmulatedFormatSubresourceStagingAllocation@Resource@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800AEF08: "__vectorcall ??_R1A@?0A@EA@bad_array_new_length@std" ??_R1A@?0A@EA@bad_array_new_length@std@@8
0x180064480: "public: virtual void __cdecl D3D12TranslationLayer::TimestampDisjointQuery::Resume(void) __ptr64" ?Resume@TimestampDisjointQuery@D3D12TranslationLayer@@UEAAXXZ
0x18002FCE0: "long __cdecl D3D9on12::SetPixelShader(void * __ptr64,void * __ptr64)" ?SetPixelShader@D3D9on12@@YAJPEAX0@Z
0x18005AE48: "protected: void __cdecl D3D12TranslationLayer::ResourceStateManagerBase::AddDeferredWait(class std::shared_ptr<class D3D12TranslationLayer::Fence> const & __ptr64,unsigned __int64) __ptr64" ?AddDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@IEAAXAEBV?$shared_ptr@VFence@D3D12TranslationLayer@@@std@@_K@Z
0x1800634BC: "public: void __cdecl D3D12TranslationLayer::Async::End(void) __ptr64" ?End@Async@D3D12TranslationLayer@@QEAAXXZ
0x18009EBE0: "deque<T> too long" ??_C@_0BC@KBDMBKEH@deque?$DMT?$DO?5too?5long?$AA@
0x1800A7F78: "endif" ??_C@_05PAODFFED@endif?$AA@
0x18009DD48: "Copy is being called with system" ??_C@_0DL@PGKEHKDN@Copy?5is?5being?5called?5with?5system@
0x18009EB30: "Warning: Lock with flags 'MightD" ??_C@_0FP@GEFBOGJK@Warning?3?5Lock?5with?5flags?5?8MightD@
0x18003B398: "public: struct std::_List_node<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >::_Buynode0(struct std::_List_node<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@PEAX@2@PEAU32@0@Z
0x1800C1DC4: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-eventing-provider-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-eventing-provider-l1-1-0
0x180003F6C: "int __cdecl wil_details_SetEnabledAndHasNotificationStateCallback(union wil_details_FeaturePropertyCache * __ptr64,void * __ptr64)" ?wil_details_SetEnabledAndHasNotificationStateCallback@@YAHPEATwil_details_FeaturePropertyCache@@PEAX@Z
0x18000779C: "public: void __cdecl wil::details::EnabledStateManager::SubscribeFeaturePropertyCacheToEnabledStateChanges(union wil_details_FeaturePropertyCache * __ptr64,enum wil_FeatureChangeTime) __ptr64" ?SubscribeFeaturePropertyCacheToEnabledStateChanges@EnabledStateManager@details@wil@@QEAAXPEATwil_details_FeaturePropertyCache@@W4wil_FeatureChangeTime@@@Z
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12Resource1>::~CComPtr<struct ID3D12Resource1>(void) __ptr64" ??1?$CComPtr@UID3D12Resource1@@@ATL@@QEAA@XZ
0x18001685C: "public: static void __cdecl D3D9on12::Resource::CopyMatchingMipLevels(class D3D9on12::Device & __ptr64,struct D3D9on12::ResourceCopyArgs & __ptr64)" ?CopyMatchingMipLevels@Resource@D3D9on12@@SAXAEAVDevice@2@AEAUResourceCopyArgs@2@@Z
0x1800A8890: "eval_snapped" ??_C@_0N@DINEENIK@eval_snapped?$AA@
0x1800915D8: "public: __cdecl std::bad_array_new_length::bad_array_new_length(void) __ptr64" ??0bad_array_new_length@std@@QEAA@XZ
0x180071FC0: "public: virtual void * __ptr64 __cdecl ShaderConv::CGeometryShaderDesc::`vector deleting destructor'(unsigned int) __ptr64" ??_ECGeometryShaderDesc@ShaderConv@@UEAAPEAXI@Z
0x18005F1A4: "public: __cdecl D3D12TranslationLayer::PreallocatedArray<struct D3D12TranslationLayer::Resource::DynamicTexturePlaneData>::~PreallocatedArray<struct D3D12TranslationLayer::Resource::DynamicTexturePlaneData>(void) __ptr64" ??1?$PreallocatedArray@UDynamicTexturePlaneData@Resource@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18009E3A8: "unsigned int const * const `public: static unsigned int __cdecl D3D12TranslationLayer::RootSignatureDesc::CBBucketToBindingCount(unsigned char)'::`2'::BindingCounts" ?BindingCounts@?1??CBBucketToBindingCount@RootSignatureDesc@D3D12TranslationLayer@@SAIE@Z@4QBIB
0x18009C940: "__cdecl _imp_GetLastError" __imp_GetLastError
0x180090BC0: "void * __ptr64 __cdecl operator new(unsigned __int64)" ??2@YAPEAX_K@Z
0x18009CD38: api-ms-win-eventing-provider-l1-1-0_NULL_THUNK_DATA
0x18000C6AC: "private: static void __cdecl std::vector<struct IUnknown * __ptr64,class std::allocator<struct IUnknown * __ptr64> >::_Xlength(void)" ?_Xlength@?$vector@PEAUIUnknown@@V?$allocator@PEAUIUnknown@@@std@@@std@@CAXXZ
0x180033B04: "public: void __cdecl D3D9on12::PipelineState::SetTextureStageState(unsigned long,unsigned long,unsigned long) __ptr64" ?SetTextureStageState@PipelineState@D3D9on12@@QEAAXKKK@Z
0x18009DC38: "D3D9on12 Performance Warning: " ??_C@_0BP@KPKGHEMJ@D3D9on12?5Performance?5Warning?3?5?$AA@
0x180017190: ??$?0U?$default_delete@VCommandListManager@D3D12TranslationLayer@@@std@@$0A@@?$unique_ptr@VCommandListManager@D3D12TranslationLayer@@U?$default_delete@VCommandListManager@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180013424: "public: __cdecl std::deque<struct D3D9on12::InputBuffer,class std::allocator<struct D3D9on12::InputBuffer> >::~deque<struct D3D9on12::InputBuffer,class std::allocator<struct D3D9on12::InputBuffer> >(void) __ptr64" ??1?$deque@UInputBuffer@D3D9on12@@V?$allocator@UInputBuffer@D3D9on12@@@std@@@std@@QEAA@XZ
0x180059744: "public: __cdecl std::deque<struct D3D12TranslationLayer::RetiredD3D12Object,class std::allocator<struct D3D12TranslationLayer::RetiredD3D12Object> >::~deque<struct D3D12TranslationLayer::RetiredD3D12Object,class std::allocator<struct D3D12TranslationLayer::RetiredD3D12Object> >(void) __ptr64" ??1?$deque@URetiredD3D12Object@D3D12TranslationLayer@@V?$allocator@URetiredD3D12Object@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180054028: "public: __cdecl std::deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > >::~deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > >(void) __ptr64" ??1?$deque@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@V?$allocator@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18008B06C: "protected: void __cdecl ShaderConv::CContext::Translate_TEXDP3TEX(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXDP3TEX@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180006F14: ?EnsureSubscribedToStateChangesUnderLock@FeatureStateManager@details@wil@@CAXAEAV?$unique_any_t@V?$unique_storage@U?$resource_policy@PEAU__WIL__WNF_USER_SUBSCRIPTION@@P6AXPEAU1@@Z$1?UnsubscribeWilWnf@details@wil@@YAX0@ZU?$integral_constant@_K$0A@@wistd@@PEAU1@$0A@$$T@details@wil@@@details@wil@@@3@U__WIL__WNF_STATE_NAME@@PEAX@Z
0x18007CB68: "public: void __cdecl CShaderAsm::Emit(unsigned int) __ptr64" ?Emit@CShaderAsm@@QEAAXI@Z
0x180091A98: "__cdecl _GSHandlerCheck" __GSHandlerCheck
0x18009CAC8: "__cdecl _imp_OpenSemaphoreW" __imp_OpenSemaphoreW
0x1800A84C0: "hs_decls" ??_C@_08KHPEDCCN@hs_decls?$AA@
0x18008F904: "public: void __cdecl ShaderConv::CInstructionEx::SetOperand(unsigned int,class COperandBase const & __ptr64) __ptr64" ?SetOperand@CInstructionEx@ShaderConv@@QEAAXIAEBVCOperandBase@@@Z
0x180013108: "public: long __cdecl D3D9on12::Device::ResolveDeferredState(class D3D9on12::OffsetArg,class D3D9on12::OffsetArg) __ptr64" ?ResolveDeferredState@Device@D3D9on12@@QEAAJVOffsetArg@2@0@Z
0x1800578CC: "private: long __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::GetMasterSet(class D3DX12Residency::ResidencySet * __ptr64 * __ptr64,unsigned int,class D3DX12Residency::ResidencySet * __ptr64 * __ptr64) __ptr64" ?GetMasterSet@ResidencyManagerInternal@Internal@D3DX12Residency@@AEAAJPEAPEAVResidencySet@3@I0@Z
0x18009EBB8: "map/set<T> too long" ??_C@_0BE@JONHPENG@map?1set?$DMT?$DO?5too?5long?$AA@
0x180014C28: "public: __cdecl D3D9on12::ConstantsManager::GeometryShaderConstants::~GeometryShaderConstants(void) __ptr64" ??1GeometryShaderConstants@ConstantsManager@D3D9on12@@QEAA@XZ
0x18009DB80: "UseDebugLayer" ??_C@_0O@CKKCKADN@UseDebugLayer?$AA@
0x180054268: "public: __cdecl std::vector<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> >,class std::allocator<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > > >::~vector<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> >,class std::allocator<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > > >(void) __ptr64" ??1?$vector@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@V?$allocator@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@@2@@std@@QEAA@XZ
0x1800A84AC: "ubfe" ??_C@_04MNBAHAKF@ubfe?$AA@
0x180025EE0: "long __cdecl D3D9on12::GetCaptureAllocationHandle(void * __ptr64,struct _D3DDDIARG_GETCAPTUREALLOCATIONHANDLE * __ptr64)" ?GetCaptureAllocationHandle@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_GETCAPTUREALLOCATIONHANDLE@@@Z
0x18003966C: "public: __cdecl std::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(unsigned __int64,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > const & __ptr64) __ptr64" ??0?$vector@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@V?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@2@@std@@QEAA@_KAEBV?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@1@@Z
0x180002570: "public: __cdecl ATL::CAtlException::CAtlException(long) __ptr64" ??0CAtlException@ATL@@QEAA@J@Z
0x18009ED58: "D3D9on12::SetTransform" ??_C@_0BH@CEJIFFOE@D3D9on12?3?3SetTransform?$AA@
0x180091936: "__cdecl initialize_narrow_environment" _initialize_narrow_environment
0x18009CCD0: "__cdecl _imp_memcmp" __imp_memcmp
0x180066054: "public: void __cdecl D3D12TranslationLayer::VideoDevice::GetVideoDecoderConfig(struct D3D12TranslationLayer::VIDEO_DECODE_DESC const * __ptr64,unsigned int,struct D3D12TranslationLayer::VIDEO_DECODE_CONFIG * __ptr64) __ptr64" ?GetVideoDecoderConfig@VideoDevice@D3D12TranslationLayer@@QEAAXPEBUVIDEO_DECODE_DESC@2@IPEAUVIDEO_DECODE_CONFIG@2@@Z
0x1800A89B4: "ld_s" ??_C@_04LCKJLBEC@ld_s?$AA@
0x180059250: "public: void __cdecl D3D12TranslationLayer::RetiredSuballocationBlock::Destroy(void) __ptr64" ?Destroy@RetiredSuballocationBlock@D3D12TranslationLayer@@QEAAXXZ
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12SharingContract,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12SharingContract,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12SharingContract@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800658D0: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Insert_nohint<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64>(bool,struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@1@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@1@@Z
0x1800A8828: "imm_atomic_cmp_exch" ??_C@_0BE@HINBGEKG@imm_atomic_cmp_exch?$AA@
0x180038EB0: "public: long __cdecl D3D9on12::D3D12Shader::Create(class D3D9on12::Device & __ptr64,class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >,unsigned __int64) __ptr64" ?Create@D3D12Shader@D3D9on12@@QEAAJAEAVDevice@2@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@_K@Z
0x180064634: "public: void __cdecl D3D12TranslationLayer::CResourceBindings::ViewBoundCommon(class D3D12TranslationLayer::CViewSubresourceSubset & __ptr64,void (__cdecl D3D12TranslationLayer::CSubresourceBindings::*)(void) __ptr64) __ptr64" ?ViewBoundCommon@CResourceBindings@D3D12TranslationLayer@@QEAAXAEAVCViewSubresourceSubset@2@P8CSubresourceBindings@2@EAAXXZ@Z
0x1800A83E0: "deriv_rty_fine" ??_C@_0P@KBDDPPLA@deriv_rty_fine?$AA@
0x1800A8920: "dmovc" ??_C@_05MBBDGLDP@dmovc?$AA@
0x18004833C: "public: void __cdecl CD3D9On12TelemetryHelper::LogCreateDevice(struct _LUID & __ptr64,long) __ptr64" ?LogCreateDevice@CD3D9On12TelemetryHelper@@QEAAXAEAU_LUID@@J@Z
0x18009CCA0: "__cdecl _imp__o___std_exception_copy" __imp__o___std_exception_copy
0x1800A8C6C: "__stdcall _real" __real@46000000
0x1800A07E8: D3D9_ON_12_VP_GUID
0x1800A8D80: "__stdcall _xmm" __xmm@00000003000000280000000000000000
0x18001F970: "public: long __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>::RefreshUnderlying(bool) __ptr64" ?RefreshUnderlying@?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAJ_N@Z
0x18003B1A8: "void __cdecl std::_Sort_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,__int64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> >)" ??$_Sort_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@0@0_JU?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@Z
0x1800A8C40: "__stdcall _real" __real@40000000
0x1800A8C4C: "__stdcall _real" __real@41000000
0x18009F270: "D3D9on12::CheckMultiplaneOverlay" ??_C@_0CI@LGMOAHPJ@D3D9on12?3?3CheckMultiplaneOverlay@
0x1800366E8: "public: __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >::~_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >(void) __ptr64" ??1?$_Hash@V?$_Umap_traits@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@V?$_Uhash_compare@UDerivedVertexShaderKey@VertexShader@D3D9on12@@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@6@$0A@@std@@@std@@QEAA@XZ
0x180023F00: "long __cdecl D3D9on12::ResolveSharedResource(void * __ptr64,struct _D3DDDIARG_RESOLVESHAREDRESOURCE const * __ptr64)" ?ResolveSharedResource@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_RESOLVESHAREDRESOURCE@@@Z
0x180041F80: "long __cdecl D3D9on12::SetDecodeRenderTarget(void * __ptr64,struct _D3DDDIARG_SETDECODERENDERTARGET const * __ptr64)" ?SetDecodeRenderTarget@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETDECODERENDERTARGET@@@Z
0x18009E950: "D3D9on12::CreateResourceWrapping" ??_C@_0CH@OOLBNDJ@D3D9on12?3?3CreateResourceWrapping@
0x18009EDD0: "D3D9on12::GetInfo" ??_C@_0BC@FMGLMLLN@D3D9on12?3?3GetInfo?$AA@
0x1800623B8: "public: __cdecl D3D12TranslationLayer::PipelineState::PipelineState(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12TranslationLayer::GRAPHICS_PIPELINE_STATE_DESC const & __ptr64) __ptr64" ??0PipelineState@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@AEBUGRAPHICS_PIPELINE_STATE_DESC@1@@Z
0x18009C920: "__cdecl _imp_OutputDebugStringA" __imp_OutputDebugStringA
0x1800561E4: "public: __cdecl std::_Uninitialized_backout_al<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::~_Uninitialized_backout_al<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >(void) __ptr64" ??1?$_Uninitialized_backout_al@PEAV?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@V?$allocator@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180072E6C: "public: void __cdecl ShaderConv::CShaderAsmWrapper::StartShader(enum D3D10_SB_TOKENIZED_PROGRAM_TYPE,unsigned int,unsigned int,unsigned int) __ptr64" ?StartShader@CShaderAsmWrapper@ShaderConv@@QEAAXW4D3D10_SB_TOKENIZED_PROGRAM_TYPE@@III@Z
0x1800C4484: "__cdecl _isa_enabled" __isa_enabled
0x180029ED0: "public: virtual void * __ptr64 __cdecl std::_Ref_count_obj<class D3D12TranslationLayer::Fence>::`vector deleting destructor'(unsigned int) __ptr64" ??_E?$_Ref_count_obj@VFence@D3D12TranslationLayer@@@std@@UEAAPEAXI@Z
0x18004AAA4: "public: __cdecl std::unordered_map<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc>,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > >::~unordered_map<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc>,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > >(void) __ptr64" ??1?$unordered_map@URootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@V?$hash@URootSignatureDesc@D3D12TranslationLayer@@@4@U?$equal_to@URootSignatureDesc@D3D12TranslationLayer@@@4@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@4@@std@@QEAA@XZ
0x1800561A0: "public: struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_List_buy<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::_Buynode<unsigned __int64 & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,unsigned __int64 & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> &&) __ptr64" ??$_Buynode@AEA_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@?$_List_buy@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@1@PEAU21@0AEA_K$$QEAU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@Z
0x18008CAB8: "protected: void __cdecl ShaderConv::CContext::EmitSamplerSwizzle(class COperandBase const & __ptr64,class COperandBase const & __ptr64,enum ShaderConv::SAMPLER_SWIZZLE) __ptr64" ?EmitSamplerSwizzle@CContext@ShaderConv@@IEAAXAEBVCOperandBase@@0W4SAMPLER_SWIZZLE@2@@Z
0x18000C6AC: "private: static void __cdecl std::vector<unsigned char,class std::allocator<unsigned char> >::_Xlength(void)" ?_Xlength@?$vector@EV?$allocator@E@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<unsigned int,class std::allocator<unsigned int> >::_Xlength(void)" ?_Xlength@?$vector@IV?$allocator@I@std@@@std@@CAXXZ
0x1800154D0: "public: void __cdecl D3D9on12::ResourceCopyArgs::AlignCopyDimensions(void) __ptr64" ?AlignCopyDimensions@ResourceCopyArgs@D3D9on12@@QEAAXXZ
0x18009104C: "void __cdecl operator delete(void * __ptr64,unsigned __int64)" ??3@YAXPEAX_K@Z
0x18002CF88: "public: void __cdecl D3D9on12::InputBuffer::InitWithUploadData(class D3D9on12::Device & __ptr64,unsigned int,void const * __ptr64) __ptr64" ?InitWithUploadData@InputBuffer@D3D9on12@@QEAAXAEAVDevice@2@IPEBX@Z
0x18000C70C: "private: void __cdecl std::vector<unsigned int,class std::allocator<unsigned int> >::_Change_array(unsigned int * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@IV?$allocator@I@std@@@std@@AEAAXQEAI_K1@Z
0x1800C457A: g_header_init_InitializeStagingHeaderInternalApi
0x1800A8660: "dcl_uav_structured" ??_C@_0BD@ENAEJEPJ@dcl_uav_structured?$AA@
0x1800A8778: "atomic_imin" ??_C@_0M@JNNCNKCG@atomic_imin?$AA@
0x180056674: "public: __cdecl std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> >::~set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> >(void) __ptr64" ??1?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@QEAA@XZ
0x1800A7FF0: "ige" ??_C@_03MNIHNKCN@ige?$AA@
0x18000E4F4: "public: struct D3D12_UNORDERED_ACCESS_VIEW_DESC const & __ptr64 __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::UnorderedAccessViewType>::GetDesc12(void) __ptr64" ?GetDesc12@?$View@W4UnorderedAccessViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAAEBUD3D12_UNORDERED_ACCESS_VIEW_DESC@@XZ
0x18004D280: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::OMSetRenderTargets(class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> * __ptr64 const * __ptr64,unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::DepthStencilViewType> * __ptr64) __ptr64" ?OMSetRenderTargets@ImmediateContext@D3D12TranslationLayer@@QEAAXPEBQEAV?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@2@IPEAV?$View@W4DepthStencilViewType@D3D12TranslationLayer@@@2@@Z
0x180044E14: "public: void __cdecl D3D9on12::VideoProcessDevice::Blit(struct _D3DDDIARG_VIDEOPROCESSBLT const * __ptr64) __ptr64" ?Blit@VideoProcessDevice@D3D9on12@@QEAAXPEBU_D3DDDIARG_VIDEOPROCESSBLT@@@Z
0x18009E7E8: "D3D9on12::SetTexture" ??_C@_0BF@PJIMKKAJ@D3D9on12?3?3SetTexture?$AA@
0x18003FA24: "public: void __cdecl D3D9on12::VideoDevice::GetCaps(struct _D3DDDIARG_GETCAPS const * __ptr64) __ptr64" ?GetCaps@VideoDevice@D3D9on12@@QEAAXPEBU_D3DDDIARG_GETCAPS@@@Z
0x18000BDB4: "public: long __cdecl D3D9on12::Device::DrawTriangleFanIndexed(class D3D9on12::OffsetArg,unsigned int,class D3D9on12::OffsetArg,unsigned int) __ptr64" ?DrawTriangleFanIndexed@Device@D3D9on12@@QEAAJVOffsetArg@2@I0I@Z
0x18009FBD8: "POSITION" ??_C@_08JPMAAECC@POSITION?$AA@
0x18009CA18: "__cdecl _imp_GetCurrentProcessId" __imp_GetCurrentProcessId
0x1800A8090: "ret" ??_C@_03BKMCPNMN@ret?$AA@
0x1800A8568: "dcl_tessellator_output_primitive" ??_C@_0CB@FDPNLOIH@dcl_tessellator_output_primitive@
0x18009CAF0: "__cdecl _imp_WaitForSingleObject" __imp_WaitForSingleObject
0x1800A8478: "countbits" ??_C@_09PIMDPHAJ@countbits?$AA@
0x18009A930: "const ShaderConv::CPSContext::`vftable'" ??_7CPSContext@ShaderConv@@6B@
0x18005A694: "public: __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait> >::~vector<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait> >(void) __ptr64" ??1?$vector@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x1800600F4: "public: __cdecl D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >::~CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >(void) __ptr64" ??1?$CFencePool@U?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180006A74: "public: void __cdecl wil::details_abi::FeatureStateData::RecordUsage(void) __ptr64" ?RecordUsage@FeatureStateData@details_abi@wil@@QEAAXXZ
0x18009E690: " " ??_C@_01EEMJAFIK@?6?$AA@
0x1800A84CC: "swapc" ??_C@_05BBMCNNLO@swapc?$AA@
0x180046F70: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoProcess::`scalar deleting destructor'(unsigned int) __ptr64" ??_GVideoProcess@D3D12TranslationLayer@@UEAAPEAXI@Z
0x180031FE8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::D3D12PixelShader,class std::_Uhash_compare<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> >,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Umap_traits@UDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@V?$_Uhash_compare@UDerivedPixelShaderKey@PixelShader@D3D9on12@@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@6@$0A@@std@@@std@@QEBA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x18001A150: "long __cdecl D3D9on12::LockAsync(void * __ptr64,struct _D3DDDIARG_LOCKASYNC * __ptr64)" ?LockAsync@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_LOCKASYNC@@@Z
0x180054CC4: "public: bool __cdecl D3D12TranslationLayer::CSimpleBoundState<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::DepthStencilViewType>,1,struct D3D12TranslationLayer::View<enum D3D12TranslationLayer::DepthStencilViewType>::TBinder>::UpdateBinding(unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::DepthStencilViewType> * __ptr64,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?UpdateBinding@?$CSimpleBoundState@V?$View@W4DepthStencilViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@$00UTBinder@12@@D3D12TranslationLayer@@QEAA_NIPEAV?$View@W4DepthStencilViewType@D3D12TranslationLayer@@@2@W4EShaderStage@2@@Z
0x1800911EC: ??__C@YAXPEAX0_K1P6AX00@ZP6AX0@Z@Z
0x18004AC20: "public: __cdecl std::map<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::~map<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > > >(void) __ptr64" ??1?$map@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@QEAA@XZ
0x1800C1B50: "__cdecl CTA1J" _CTA1J
0x1800C5610: "struct _D3D9ON12_APP_COMPAT_INFO D3D9on12::g_AppCompatInfo" ?g_AppCompatInfo@D3D9on12@@3U_D3D9ON12_APP_COMPAT_INFO@@A
0x1800A1BD0: "__cdecl GUID_6102dee4_af59_4b09_b999_b44d73f09b24" _GUID_6102dee4_af59_4b09_b999_b44d73f09b24
0x180091942: "__cdecl initialize_onexit_table" _initialize_onexit_table
0x18009CC58: "__cdecl _imp__o_toupper" __imp__o_toupper
0x18000C6AC: "private: static void __cdecl std::vector<struct ID3D12VideoDecoderHeap * __ptr64,class std::allocator<struct ID3D12VideoDecoderHeap * __ptr64> >::_Xlength(void)" ?_Xlength@?$vector@PEAUID3D12VideoDecoderHeap@@V?$allocator@PEAUID3D12VideoDecoderHeap@@@std@@@std@@CAXXZ
0x180050CFC: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::ResourceAllocationFallback(enum D3D12TranslationLayer::ResourceAllocationContext) __ptr64" ?ResourceAllocationFallback@ImmediateContext@D3D12TranslationLayer@@QEAA_NW4ResourceAllocationContext@2@@Z
0x1800C53D8: "__cdecl _scrt_native_startup_lock" __scrt_native_startup_lock
0x1800228CC: "public: __cdecl D3D12TranslationLayer::Query::Query(class D3D12TranslationLayer::ImmediateContext * __ptr64,enum D3D12TranslationLayer::EQueryType,unsigned int,unsigned int) __ptr64" ??0Query@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@W4EQueryType@1@II@Z
0x180086984: "protected: void __cdecl ShaderConv::CContext::Translate_CALL(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_CALL@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18005B75C: "public: void __cdecl D3D12TranslationLayer::ResourceStateManager::TransitionSubresources(class D3D12TranslationLayer::Resource * __ptr64,class D3D12TranslationLayer::CViewSubresourceSubset const & __ptr64,unsigned int,enum D3D12TranslationLayer::COMMAND_LIST_TYPE,enum D3D12TranslationLayer::SubresourceTransitionFlags) __ptr64" ?TransitionSubresources@ResourceStateManager@D3D12TranslationLayer@@QEAAXPEAVResource@2@AEBVCViewSubresourceSubset@2@IW4COMMAND_LIST_TYPE@2@W4SubresourceTransitionFlags@2@@Z
0x180061FC4: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Destroy_if_node(struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_node@?$_Tree@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@@Z
0x18002D584: "public: long __cdecl D3D9on12::InputAssembly::SetIndexBuffer(class D3D9on12::Device & __ptr64,class D3D9on12::Resource * __ptr64,unsigned int) __ptr64" ?SetIndexBuffer@InputAssembly@D3D9on12@@QEAAJAEAVDevice@2@PEAVResource@2@I@Z
0x18002ACDC: "public: long __cdecl D3D9on12::ConstantsManager::Init(void) __ptr64" ?Init@ConstantsManager@D3D9on12@@QEAAJXZ
0x18002E3A0: "public: virtual void * __ptr64 __cdecl std::_Ref_count_resource<class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease>::_Get_deleter(class type_info const & __ptr64)const __ptr64" ?_Get_deleter@?$_Ref_count_resource@PEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@std@@UEBAPEAXAEBVtype_info@@@Z
0x1800A8A18: "sample_l_s" ??_C@_0L@HAIPAJKN@sample_l_s?$AA@
0x1800185A0: "long __cdecl D3D9on12::DepthFill(void * __ptr64,struct _D3DDDIARG_DEPTHFILL const * __ptr64)" ?DepthFill@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DEPTHFILL@@@Z
0x180058D9C: "public: class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > * __ptr64 __cdecl std::vector<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >,class std::allocator<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > > >::_Emplace_reallocate<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > >(class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > * __ptr64 const,class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > &&) __ptr64" ??$_Emplace_reallocate@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@@?$vector@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@V?$allocator@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@@2@@std@@QEAAPEAV?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@1@QEAV21@$$QEAV21@@Z
0x1800249A0: "long __cdecl D3D9on12::ComposeRects(void * __ptr64,struct _D3DDDIARG_COMPOSERECTS const * __ptr64)" ?ComposeRects@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_COMPOSERECTS@@@Z
0x180043FE0: "long __cdecl D3D9on12::DXVAHD_GetVideoProcessorBlitState(void * __ptr64,struct _D3DDDIARG_DXVAHD_GETVIDEOPROCESSBLTSTATEPRIVATE * __ptr64)" ?DXVAHD_GetVideoProcessorBlitState@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_DXVAHD_GETVIDEOPROCESSBLTSTATEPRIVATE@@@Z
0x1800A8190: "xor" ??_C@_03COLCDPPJ@xor?$AA@
0x1800A7F20: "continuec" ??_C@_09CNONNGIB@continuec?$AA@
0x1800A46C8: "struct D3D12TranslationLayer::ProfileBufferInfo D3D12TranslationLayer::VP9BufferInfo" ?VP9BufferInfo@D3D12TranslationLayer@@3UProfileBufferInfo@1@A
0x1800A45B0: "struct D3D12TranslationLayer::ProfileBufferInfo D3D12TranslationLayer::MPEG4PT2BufferInfo" ?MPEG4PT2BufferInfo@D3D12TranslationLayer@@3UProfileBufferInfo@1@A
0x180005AB4: "private: unsigned char * __ptr64 __cdecl wil::details_abi::RawUsageIndex::FindInsertionPointOrIncrement(struct wil::details_abi::UsageIndexProperty & __ptr64,unsigned char * __ptr64,void * __ptr64,unsigned __int64,unsigned int) __ptr64" ?FindInsertionPointOrIncrement@RawUsageIndex@details_abi@wil@@AEAAPEAEAEAUUsageIndexProperty@23@PEAEPEAX_KI@Z
0x1800C98E0: "struct CInstructionInfo * g_InstructionInfo" ?g_InstructionInfo@@3PAUCInstructionInfo@@A
0x18009F300: "D3D9on12::WaitForFence" ??_C@_0BH@HFKHDDKD@D3D9on12?3?3WaitForFence?$AA@
0x1800143CC: "public: __cdecl D3D12TranslationLayer::InternalRootSignature::~InternalRootSignature(void) __ptr64" ??1InternalRootSignature@D3D12TranslationLayer@@QEAA@XZ
0x18005F1A4: "public: __cdecl D3D12TranslationLayer::PreallocatedArray<struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT>::~PreallocatedArray<struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT>(void) __ptr64" ??1?$PreallocatedArray@UD3D12_PLACED_SUBRESOURCE_FOOTPRINT@@@D3D12TranslationLayer@@QEAA@XZ
0x18000E854: "public: virtual __cdecl _com_error::~_com_error(void) __ptr64" ??1_com_error@@UEAA@XZ
0x1800607AC: "public: void __cdecl D3D12TranslationLayer::CommandListManager::InitCommandList(void) __ptr64" ?InitCommandList@CommandListManager@D3D12TranslationLayer@@QEAAXXZ
0x1800A8860: "imm_atomic_imax" ??_C@_0BA@FHOABKPD@imm_atomic_imax?$AA@
0x1800C5468: "class wil::details_abi::ThreadLocalStorage<class wil::details::ThreadFailureCallbackHolder * __ptr64> * __ptr64 __ptr64 wil::details::g_pThreadFailureCallbacks" ?g_pThreadFailureCallbacks@details@wil@@3PEAV?$ThreadLocalStorage@PEAVThreadFailureCallbackHolder@details@wil@@@details_abi@2@EA
0x180039CE0: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >::find(struct D3D9on12::VertexShader::DerivedVertexShaderKey const & __ptr64) __ptr64" ?find@?$_Hash@V?$_Umap_traits@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@V?$_Uhash_compare@UDerivedVertexShaderKey@VertexShader@D3D9on12@@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@6@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@2@AEBUDerivedVertexShaderKey@VertexShader@D3D9on12@@@Z
0x18009D858: "Unknown exception" ??_C@_0BC@EOODALEL@Unknown?5exception?$AA@
0x180080BB8: "protected: void __cdecl ShaderConv::CContext::Translate_RSQ(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_RSQ@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18008440C: "protected: void __cdecl ShaderConv::CContext::Translate_NRM(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_NRM@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180013DCC: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@_K@Z
0x1800A8760: "atomic_cmp_store" ??_C@_0BB@JKBGHPJG@atomic_cmp_store?$AA@
0x18001E280: "long __cdecl D3D9on12::QueryResourceResidency(void * __ptr64,struct _D3DDDIARG_QUERYRESOURCERESIDENCY const * __ptr64)" ?QueryResourceResidency@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_QUERYRESOURCERESIDENCY@@@Z
0x180002DE0: "void __cdecl wil::details::WilDynamicLoadRaiseFailFastException(struct _EXCEPTION_RECORD * __ptr64,struct _CONTEXT * __ptr64,unsigned long)" ?WilDynamicLoadRaiseFailFastException@details@wil@@YAXPEAU_EXCEPTION_RECORD@@PEAU_CONTEXT@@K@Z
0x1800C1C34: "__cdecl _IMPORT_DESCRIPTOR_msvcp_win" __IMPORT_DESCRIPTOR_msvcp_win
0x1800A0AB8: "D3D9on12::DXVAHD_VideoProcessBli" ??_C@_0CE@OFPMOFCD@D3D9on12?3?3DXVAHD_VideoProcessBli@
0x180080E3C: "protected: void __cdecl ShaderConv::CContext::Translate_MIN(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_MIN@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800847CC: "protected: void __cdecl ShaderConv::CContext::Translate_CMP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_CMP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180091A8C: "__cdecl _vcrt_uninitialize" __vcrt_uninitialize
0x180074F00: "public: virtual void * __ptr64 __cdecl ShaderConv::CContext::`vector deleting destructor'(unsigned int) __ptr64" ??_ECContext@ShaderConv@@UEAAPEAXI@Z
0x180036668: "public: __cdecl D3D9on12::VertexShader::VertexShader(class D3D9on12::Device & __ptr64) __ptr64" ??0VertexShader@D3D9on12@@QEAA@AEAVDevice@1@@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12CommandList,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12CommandList,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12CommandList@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800A8908: "dge" ??_C@_03DPONACPA@dge?$AA@
0x18009CA28: "__cdecl _imp_IsProcessorFeaturePresent" __imp_IsProcessorFeaturePresent
0x18009DEB8: "string too long" ??_C@_0BA@JFNIOLAK@string?5too?5long?$AA@
0x180073260: "public: virtual void * __ptr64 __cdecl ShaderConv::IContext::`vector deleting destructor'(unsigned int) __ptr64" ??_EIContext@ShaderConv@@UEAAPEAXI@Z
0x1800509F8: "public: class D3D12TranslationLayer::D3D12ResourceSuballocation __cdecl D3D12TranslationLayer::ImmediateContext::AcquireSuballocatedHeapForResource(class D3D12TranslationLayer::Resource * __ptr64,enum D3D12TranslationLayer::ResourceAllocationContext) __ptr64" ?AcquireSuballocatedHeapForResource@ImmediateContext@D3D12TranslationLayer@@QEAA?AVD3D12ResourceSuballocation@2@PEAVResource@2@W4ResourceAllocationContext@2@@Z
0x18009CFD8: "__cdecl _PLEASE_LINK_WITH_legacy_stdio_wide_specifiers.lib" __PLEASE_LINK_WITH_legacy_stdio_wide_specifiers.lib
0x1800C5508: "void (__cdecl* __ptr64 g_wil_details_RecordSRUMFeatureUsage)(unsigned int,unsigned int,unsigned int)" ?g_wil_details_RecordSRUMFeatureUsage@@3P6AXIII@ZEA
0x18009FC78: "SV_ClipDistance" ??_C@_0BA@PDLPCOPC@SV_ClipDistance?$AA@
0x180009520: ??_G?$_Func_impl@U?$_Callable_obj@V<lambda_2f784ef15c303f2c8d3bec493a729414>@@$0A@@wistd@@V?$function_allocator@V?$_Func_class@_NPEAX_KPEAX_KIU_Nil@wistd@@U12@@wistd@@@details@2@_NPEAX_KPEAX_KIU_Nil@2@U52@@wistd@@UEAAPEAXI@Z
0x180023CE0: "long __cdecl D3D9on12::GetInfo(void * __ptr64,unsigned int,void * __ptr64,unsigned int)" ?GetInfo@D3D9on12@@YAJPEAXI0I@Z
0x18009DAB0: "RtlUnsubscribeWnfNotificationWai" ??_C@_0CP@IJFJHHED@RtlUnsubscribeWnfNotificationWai@
0x18009D920: "(caller: %p) " ??_C@_1BM@EAHLIJPA@?$AA?$CI?$AAc?$AAa?$AAl?$AAl?$AAe?$AAr?$AA?3?$AA?5?$AA?$CF?$AAp?$AA?$CJ?$AA?5?$AA?$AA@
0x18009CBC8: "__cdecl _imp_CloseThreadpool" __imp_CloseThreadpool
0x1800C1C84: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-libraryloader-l1-2-0" __IMPORT_DESCRIPTOR_api-ms-win-core-libraryloader-l1-2-0
0x180046FAC: "public: void __cdecl std::allocator<struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> >::deallocate(struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@_K@Z
0x180025CC0: "long __cdecl D3D9on12::DestroyOverlay(void * __ptr64,struct _D3DDDIARG_DESTROYOVERLAY const * __ptr64)" ?DestroyOverlay@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DESTROYOVERLAY@@@Z
0x18009FAA8: "D3D9on12::DeletePixelShader" ??_C@_0BM@BPDACEHC@D3D9on12?3?3DeletePixelShader?$AA@
0x180021AD0: "long __cdecl D3D9on12::SetMarkerMode(void * __ptr64,enum D3DDDI_MARKERTYPE,unsigned int)" ?SetMarkerMode@D3D9on12@@YAJPEAXW4D3DDDI_MARKERTYPE@@I@Z
0x1800A8708: "atomic_and" ??_C@_0L@NIPLCNCB@atomic_and?$AA@
0x180067F44: "protected: void __cdecl D3D12TranslationLayer::VideoDecode::ManageResolutionChange(struct D3D12TranslationLayer::VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS const * __ptr64) __ptr64" ?ManageResolutionChange@VideoDecode@D3D12TranslationLayer@@IEAAXPEBUVIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS@2@@Z
0x18000A900: "public: __cdecl std::unique_ptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_ptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_ptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@std@@QEAA@XZ
0x18001D0AC: "public: struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> __cdecl D3D9on12::Resource::GetStagingCopy(void) __ptr64" ?GetStagingCopy@Resource@D3D9on12@@QEAA?AU?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@XZ
0x18000C6C4: "public: void __cdecl std::allocator<enum D3D10_SB_RESOURCE_DIMENSION>::deallocate(enum D3D10_SB_RESOURCE_DIMENSION * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@QEAAXQEAW4D3D10_SB_RESOURCE_DIMENSION@@_K@Z
0x180007988: "private: void __cdecl wil::details::EnabledStateManager::RecordCachedUsageUnderLock(void) __ptr64" ?RecordCachedUsageUnderLock@EnabledStateManager@details@wil@@AEAAXXZ
0x18009F8F0: "D3D9on12::SetStreamSourceUM" ??_C@_0BM@PGCDIEMK@D3D9on12?3?3SetStreamSourceUM?$AA@
0x180029F0C: "public: __cdecl D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait::~DeferredWait(void) __ptr64" ??1DeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@QEAA@XZ
0x1800A7F00: "breakc" ??_C@_06OAEKKFHJ@breakc?$AA@
0x180020F30: "long __cdecl D3D9on12::Present1(void * __ptr64,struct _D3DDDIARG_PRESENT1 * __ptr64)" ?Present1@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_PRESENT1@@@Z
0x1800549BC: "public: __cdecl std::vector<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >,class std::allocator<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > > >::~vector<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >,class std::allocator<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > > >(void) __ptr64" ??1?$vector@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@V?$allocator@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@@2@@std@@QEAA@XZ
0x18009E978: "D3D9on12::GetSharedGDIHandle_Pri" ??_C@_0CF@HDHKDLOJ@D3D9on12?3?3GetSharedGDIHandle_Pri@
0x180037AC4: "public: __cdecl D3D9on12::D3D12GeometryShader::~D3D12GeometryShader(void) __ptr64" ??1D3D12GeometryShader@D3D9on12@@QEAA@XZ
0x18009C970: "__cdecl _imp_HeapAlloc" __imp_HeapAlloc
0x18009EF68: "D3D9on12::SetOverlayColorControl" ??_C@_0CC@EEOOONHJ@D3D9on12?3?3SetOverlayColorControl@
0x18003ED34: "public: class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > & __ptr64 __cdecl std::unordered_map<struct D3D9on12::StretchCopyPipeline::RTVDesc,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,struct D3D9on12::StretchCopyPipeline::RTVDesc::Hasher,struct std::equal_to<struct D3D9on12::StretchCopyPipeline::RTVDesc>,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >::operator[](struct D3D9on12::StretchCopyPipeline::RTVDesc const & __ptr64) __ptr64" ??A?$unordered_map@URTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@UHasher@123@U?$equal_to@URTVDesc@StretchCopyPipeline@D3D9on12@@@5@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@5@@std@@QEAAAEAV?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@1@AEBURTVDesc@StretchCopyPipeline@D3D9on12@@@Z
0x1800A8C7C: "__cdecl _real@5f000000" __real@5f000000
0x180022840: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::TimestampDisjointQuery::`scalar deleting destructor'(unsigned int) __ptr64" ??_GTimestampDisjointQuery@D3D12TranslationLayer@@UEAAPEAXI@Z
0x18009DB00: "_p0" ??_C@_17ONNCDEJM@?$AA_?$AAp?$AA0?$AA?$AA@
0x1800A83B8: "deriv_rtx_fine" ??_C@_0P@HEEPEAE@deriv_rtx_fine?$AA@
0x18009A660: "const D3D12TranslationLayer::TimestampDisjointQuery::`vftable'" ??_7TimestampDisjointQuery@D3D12TranslationLayer@@6B@
0x180059910: "private: struct D3DX12Residency::Internal::DeviceWideSyncPoint * __ptr64 __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::DequeueCompletedSyncPoints(void) __ptr64" ?DequeueCompletedSyncPoints@ResidencyManagerInternal@Internal@D3DX12Residency@@AEAAPEAUDeviceWideSyncPoint@23@XZ
0x1800A8C38: "__cdecl _real@3ff0000000000000" __real@3ff0000000000000
0x18009CAD8: "__cdecl _imp_AcquireSRWLockExclusive" __imp_AcquireSRWLockExclusive
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12VideoDecoderHeap>::~CComPtr<struct ID3D12VideoDecoderHeap>(void) __ptr64" ??1?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@QEAA@XZ
0x1800061A0: "void __cdecl wil::details_abi::RecordWnfUsageIndex(struct __WIL__WNF_STATE_NAME const * __ptr64,unsigned __int64,class wil::details_abi::RawUsageIndex const & __ptr64)" ?RecordWnfUsageIndex@details_abi@wil@@YAXPEBU__WIL__WNF_STATE_NAME@@_KAEBVRawUsageIndex@12@@Z
0x1800A09F8: "D3D9on12::DXVAHD_SetVideoProcess" ??_C@_0CM@OOCNNLBD@D3D9on12?3?3DXVAHD_SetVideoProcess@
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::VideoProcessView,class std::allocator<struct D3D12TranslationLayer::VideoProcessView> >::_Xlength(void)" ?_Xlength@?$vector@UVideoProcessView@D3D12TranslationLayer@@V?$allocator@UVideoProcessView@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x180019920: "long __cdecl D3D9on12::Lock(void * __ptr64,struct _D3DDDIARG_LOCK * __ptr64)" ?Lock@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_LOCK@@@Z
0x180064EB4: "public: __cdecl D3D10ShaderBinary::CInstruction::~CInstruction(void) __ptr64" ??1CInstruction@D3D10ShaderBinary@@QEAA@XZ
0x1800C4298: "__vectorcall ??_R0?AVCAtlException@ATL@" ??_R0?AVCAtlException@ATL@@@8
0x180022840: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::EventQuery::`vector deleting destructor'(unsigned int) __ptr64" ??_EEventQuery@D3D12TranslationLayer@@UEAAPEAXI@Z
0x1800642F0: "protected: void __cdecl D3D12TranslationLayer::Query::AdvanceInstance(void) __ptr64" ?AdvanceInstance@Query@D3D12TranslationLayer@@IEAAXXZ
0x1800796B4: "public: void __cdecl CShaderAsm::EmitSamplerDecl(unsigned int,enum D3D10_SB_SAMPLER_MODE) __ptr64" ?EmitSamplerDecl@CShaderAsm@@QEAAXIW4D3D10_SB_SAMPLER_MODE@@@Z
0x18003E074: "private: struct D3D12TranslationLayer::PipelineState * __ptr64 __cdecl D3D9on12::StretchCopyPipeline::GetPipelineState(enum DXGI_FORMAT,unsigned int,int,int) __ptr64" ?GetPipelineState@StretchCopyPipeline@D3D9on12@@AEAAPEAUPipelineState@D3D12TranslationLayer@@W4DXGI_FORMAT@@IHH@Z
0x180004728: "public: void __cdecl wil::details_abi::SemaphoreValue::Destroy(void) __ptr64" ?Destroy@SemaphoreValue@details_abi@wil@@QEAAXXZ
0x1800C55F8: "long volatile `int __cdecl wil::details::RecordReturn(long)'::`2'::s_cErrorCount" ?s_cErrorCount@?1??RecordReturn@details@wil@@YAHJ@Z@4JC
0x18009166C: "void __cdecl __scrt_throw_std_bad_array_new_length(void)" ?__scrt_throw_std_bad_array_new_length@@YAXXZ
0x180091990: "__cdecl o_malloc" _o_malloc
0x180071DE0: "protected: virtual void * __ptr64 __cdecl ShaderConv::IObject::`vector deleting destructor'(unsigned int) __ptr64" ??_EIObject@ShaderConv@@MEAAPEAXI@Z
0x1800AEDB0: "const std::exception::`RTTI Complete Object Locator'" ??_R4exception@std@@6B@
0x1800A8ED0: "__cdecl _xmm@3f8000003f8000003f800000bf800000" __xmm@3f8000003f8000003f800000bf800000
0x1800A8EE0: "__cdecl _xmm@3f8000003f800000bf8000003f800000" __xmm@3f8000003f800000bf8000003f800000
0x1800A8F00: "__cdecl _xmm@3f800000bf800000bf800000bf800000" __xmm@3f800000bf800000bf800000bf800000
0x1800A8F30: "__cdecl _xmm@bf8000003f800000bf800000bf800000" __xmm@bf8000003f800000bf800000bf800000
0x180090C80: "__cdecl _scrt_dllmain_before_initialize_c" __scrt_dllmain_before_initialize_c
0x18009EDB8: "D3D9on12::DestroyLight" ??_C@_0BH@EAANGLP@D3D9on12?3?3DestroyLight?$AA@
0x180012808: "public: __cdecl D3D9on12::Device::Device(void * __ptr64,struct _D3DDDI_DEVICECALLBACKS const & __ptr64,class D3D9on12::Adapter & __ptr64,unsigned int) __ptr64" ??0Device@D3D9on12@@QEAA@PEAXAEBU_D3DDDI_DEVICECALLBACKS@@AEAVAdapter@1@I@Z
0x1800A4580: "__cdecl GUID_69fe3108_01a4_4ac3_ab91_f51e377a62ac" _GUID_69fe3108_01a4_4ac3_ab91_f51e377a62ac
0x18009F460: "D3D9on12::DeleteVertexShaderDecl" ??_C@_0CB@IAEDNFLJ@D3D9on12?3?3DeleteVertexShaderDecl@
0x180090980: "__cdecl DllMainCRTStartup" _DllMainCRTStartup
0x180046C94: ??$?0V?$allocator@U?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@std@@@std@@@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAA@AEBV01@$$QEAV?$allocator@U?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@std@@@1@@Z
0x18000C0EC: "public: __cdecl D3D9on12::Resource::BindingTracker::~BindingTracker(void) __ptr64" ??1BindingTracker@Resource@D3D9on12@@QEAA@XZ
0x18003CBF0: "void __cdecl std::_Med3_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> >)" ??$_Med3_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@0@00U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@Z
0x180014354: "public: __cdecl std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >::~unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >(void) __ptr64" ??1?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180026320: "long __cdecl D3D9on12::CreateAuthenticatedChannel(void * __ptr64,struct _D3DDDIARG_CREATEAUTHENICATEDCHANNEL * __ptr64)" ?CreateAuthenticatedChannel@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEAUTHENICATEDCHANNEL@@@Z
0x18009CCF0: "__cdecl _imp__initterm" __imp__initterm
0x18001E920: "public: __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > > > >::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > > > >(unsigned __int64,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > > > const & __ptr64) __ptr64" ??0?$vector@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@QEAA@_KAEBV?$allocator@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@1@@Z
0x18001E71C: "public: __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > > > >::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > > > >(unsigned __int64,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > > > const & __ptr64) __ptr64" ??0?$vector@V?$unique_ptr@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@QEAA@_KAEBV?$allocator@V?$unique_ptr@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@1@@Z
0x18007CBF4: "public: void __cdecl CShaderAsm::EmitInputDecl2D(unsigned int,unsigned int,unsigned int) __ptr64" ?EmitInputDecl2D@CShaderAsm@@QEAAXIII@Z
0x18001FA84: "protected: struct std::pair<class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct IUnknown * __ptr64> > >,bool> __cdecl std::_Tree<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Insert_nohint<struct IUnknown * __ptr64 const & __ptr64,struct std::_Not_a_node_tag>(bool,struct IUnknown * __ptr64 const & __ptr64,struct std::_Not_a_node_tag) __ptr64" ??$_Insert_nohint@AEBQEAUIUnknown@@U_Not_a_node_tag@std@@@?$_Tree@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@PEAUIUnknown@@@std@@@std@@@std@@_N@1@_NAEBQEAUIUnknown@@U_Not_a_node_tag@1@@Z
0x18003BA30: "struct std::pair<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64> __cdecl std::_Partition_by_median_guess_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> >)" ??$_Partition_by_median_guess_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@std@@YA?AU?$pair@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@PEAV12@@0@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@0@0U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@Z
0x1800C1D24: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-debug-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-debug-l1-1-0
0x180082A30: "protected: void __cdecl ShaderConv::CContext::Translate_M4x3(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_M4x3@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180064480: "public: virtual void __cdecl D3D12TranslationLayer::EventQuery::Suspend(void) __ptr64" ?Suspend@EventQuery@D3D12TranslationLayer@@UEAAXXZ
0x180060AA4: "public: __cdecl std::unique_ptr<class D3DX12Residency::ResidencySet,struct std::default_delete<class D3DX12Residency::ResidencySet> >::~unique_ptr<class D3DX12Residency::ResidencySet,struct std::default_delete<class D3DX12Residency::ResidencySet> >(void) __ptr64" ??1?$unique_ptr@VResidencySet@D3DX12Residency@@U?$default_delete@VResidencySet@D3DX12Residency@@@std@@@std@@QEAA@XZ
0x18009CAB0: "__cdecl _imp_CreateMutexExW" __imp_CreateMutexExW
0x180076470: "public: virtual void * __ptr64 __cdecl ShaderConv::CPSContext::`vector deleting destructor'(unsigned int) __ptr64" ??_ECPSContext@ShaderConv@@UEAAPEAXI@Z
0x18009DFE0: "D3D9on12::GetCaps" ??_C@_0BC@LAGEEBNF@D3D9on12?3?3GetCaps?$AA@
0x180083104: "protected: void __cdecl ShaderConv::CContext::Translate_M3x3(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_M3x3@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A8630: "dcl_uav_raw" ??_C@_0M@EGGMLMNF@dcl_uav_raw?$AA@
0x18000D454: "public: long __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>::RefreshUnderlying(bool) __ptr64" ?RefreshUnderlying@?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAJ_N@Z
0x18004B0E0: "public: __cdecl D3D12TranslationLayer::ImmediateContext::SStageState::~SStageState(void) __ptr64" ??1SStageState@ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x18002139C: "public: long __cdecl D3D9on12::Device::Present(struct _D3DDDIARG_PRESENT1 const & __ptr64,struct _D3DKMT_PRESENT * __ptr64) __ptr64" ?Present@Device@D3D9on12@@QEAAJAEBU_D3DDDIARG_PRESENT1@@PEAU_D3DKMT_PRESENT@@@Z
0x18006E5C8: "public: static enum DXGI_FORMAT __cdecl CD3D11FormatHelper::GetParentFormat(enum DXGI_FORMAT,enum D3D_FEATURE_LEVEL,enum CD3D11FormatHelper::eExtendedFormatFeatures)" ?GetParentFormat@CD3D11FormatHelper@@SA?AW4DXGI_FORMAT@@W42@W4D3D_FEATURE_LEVEL@@W4eExtendedFormatFeatures@1@@Z
0x18009DB20: "internal\sdk\inc\wil/Staging.h" ??_C@_0BP@KCGEFLDE@internal?2sdk?2inc?2wil?1Staging?4h?$AA@
0x1800A8174: "umul" ??_C@_04FKNBMGJD@umul?$AA@
0x180064480: "protected: virtual void __cdecl D3D12TranslationLayer::TimestampDisjointQuery::EndInternal(void) __ptr64" ?EndInternal@TimestampDisjointQuery@D3D12TranslationLayer@@MEAAXXZ
0x18004254C: "public: void __cdecl D3D9on12::DecodeDevice::SetDecodeRenderTarget(struct _D3DDDIARG_SETDECODERENDERTARGET const * __ptr64) __ptr64" ?SetDecodeRenderTarget@DecodeDevice@D3D9on12@@QEAAXPEBU_D3DDDIARG_SETDECODERENDERTARGET@@@Z
0x18000C6AC: "private: static void __cdecl std::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> >::_Xlength(void)" ?_Xlength@?$vector@UVSInputDecl@ShaderConv@@V?$allocator@UVSInputDecl@ShaderConv@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::Resource::STilePoolAllocation,class std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation> >::_Xlength(void)" ?_Xlength@?$vector@USTilePoolAllocation@Resource@D3D12TranslationLayer@@V?$allocator@USTilePoolAllocation@Resource@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x1800A8020: "ishl" ??_C@_04FLPJKMJP@ishl?$AA@
0x18000C0EC: "public: __cdecl std::_Vb_val<class std::allocator<bool> >::~_Vb_val<class std::allocator<bool> >(void) __ptr64" ??1?$_Vb_val@V?$allocator@_N@std@@@std@@QEAA@XZ
0x18007CD24: "public: void __cdecl CShaderAsm::EmitInputSystemInterpretedValueDecl2D(unsigned int,unsigned int,unsigned int,enum D3D10_SB_NAME) __ptr64" ?EmitInputSystemInterpretedValueDecl2D@CShaderAsm@@QEAAXIIIW4D3D10_SB_NAME@@@Z
0x18009C948: "__cdecl _imp_SetLastError" __imp_SetLastError
0x18009EDE8: "D3D9on12::ResolveSharedResource" ??_C@_0CA@JACILJIB@D3D9on12?3?3ResolveSharedResource?$AA@
0x18009CCB8: "__cdecl _imp___std_terminate" __imp___std_terminate
0x180087300: "protected: void __cdecl ShaderConv::CContext::Translate_BREAKP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_BREAKP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A7FA0: "endloop" ??_C@_07BJAJHMEP@endloop?$AA@
0x18009E680: "Command ID: " ??_C@_0N@BOJCBIIG@Command?5ID?3?5?$AA@
0x180083464: "protected: void __cdecl ShaderConv::CContext::Translate_M3x2(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_M3x2@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18003D6A8: "public: __cdecl std::unique_ptr<struct _GUID [0],struct std::default_delete<struct _GUID [0]> >::~unique_ptr<struct _GUID [0],struct std::default_delete<struct _GUID [0]> >(void) __ptr64" ??1?$unique_ptr@$$BY0A@U_GUID@@U?$default_delete@$$BY0A@U_GUID@@@std@@@std@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC,class std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC> >::_Xlength(void)" ?_Xlength@?$vector@UD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@V?$allocator@UD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC@@@std@@@std@@CAXXZ
0x1800C54F0: "unsigned char (__cdecl* __ptr64 `unsigned char __cdecl wil::details::RtlDllShutdownInProgress(void)'::`2'::s_pfnRtlDllShutdownInProgress)(void)" ?s_pfnRtlDllShutdownInProgress@?1??RtlDllShutdownInProgress@details@wil@@YAEXZ@4P6AEXZEA
0x18003F044: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::StretchCopyPipeline::RTVDesc,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::StretchCopyPipeline::RTVDesc,struct D3D9on12::StretchCopyPipeline::RTVDesc::Hasher,struct std::equal_to<struct D3D9on12::StretchCopyPipeline::RTVDesc> >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Destroy_if_node(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Umap_traits@URTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URTVDesc@StretchCopyPipeline@D3D9on12@@UHasher@123@U?$equal_to@URTVDesc@StretchCopyPipeline@D3D9on12@@@std@@@5@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@5@$0A@@std@@@std@@IEAAXV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x18009E388: "invalid bitset<N> position" ??_C@_0BL@HMFHJKFH@invalid?5bitset?$DMN?$DO?5position?$AA@
0x18004B014: "public: __cdecl D3D12TranslationLayer::ImmediateContext::SStageState::SStageState(void) __ptr64" ??0SStageState@ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x1800C1B30: "__cdecl TI2?AVbad_alloc@std@@" _TI2?AVbad_alloc@std@@
0x18000D524: "private: void __cdecl std::bitset<8>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$07@std@@AEBAXXZ
0x180087174: "protected: void __cdecl ShaderConv::CContext::Translate_BREAKC(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_BREAKC@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180067974: "protected: void __cdecl D3D12TranslationLayer::VideoDecode::Initialize(struct D3D12TranslationLayer::VideoDecodeCreationArgs const & __ptr64) __ptr64" ?Initialize@VideoDecode@D3D12TranslationLayer@@IEAAXAEBUVideoDecodeCreationArgs@2@@Z
0x1800A84A4: "ibfe" ??_C@_04GIAAAKCG@ibfe?$AA@
0x18007D020: "public: virtual long __cdecl ShaderConv::CTranslator::AnalyzeVS(void const * __ptr64,unsigned int,unsigned int,struct ShaderConv::RasterStates const & __ptr64,struct ShaderConv::VSInputDecls const * __ptr64,class ShaderConv::CVertexShaderDesc * __ptr64 * __ptr64) __ptr64" ?AnalyzeVS@CTranslator@ShaderConv@@UEAAJPEBXIIAEBURasterStates@2@PEBUVSInputDecls@2@PEAPEAVCVertexShaderDesc@2@@Z
0x180008B60: "public: void * __ptr64 __cdecl wil::details::EnabledStateManager::`scalar deleting destructor'(unsigned int) __ptr64" ??_GEnabledStateManager@details@wil@@QEAAPEAXI@Z
0x1800A7F3C: "cut" ??_C@_03OOEBGOEH@cut?$AA@
0x18003D2B4: "public: __cdecl D3D9on12::D3D12VertexShader::D3D12VertexShader(class D3D9on12::Shader * __ptr64) __ptr64" ??0D3D12VertexShader@D3D9on12@@QEAA@PEAVShader@1@@Z
0x180047484: "private: void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO> >::_Change_array(struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@@std@@@std@@AEAAXQEAUVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@_K1@Z
0x18009FC20: "BLENDWEIGHT" ??_C@_0M@NKNBBMD@BLENDWEIGHT?$AA@
0x180056CEC: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::_Uhash_compare<struct D3D12TranslationLayer::RootSignatureDesc,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc> >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > >,0> >::_Destroy_if_node(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Umap_traits@URootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URootSignatureDesc@D3D12TranslationLayer@@V?$hash@URootSignatureDesc@D3D12TranslationLayer@@@std@@U?$equal_to@URootSignatureDesc@D3D12TranslationLayer@@@4@@4@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAAXV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x1800A8904: "dlt" ??_C@_03GAGBMOAB@dlt?$AA@
0x1800561A0: "public: struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_List_buy<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::_Buynode<unsigned __int64 & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,unsigned __int64 & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> &&) __ptr64" ??$_Buynode@AEA_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@?$_List_buy@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@1@PEAU21@0AEA_K$$QEAU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@Z
0x18000D3CC: "public: struct D3D12_SHADER_RESOURCE_VIEW_DESC const & __ptr64 __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>::GetDesc12(void) __ptr64" ?GetDesc12@?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAAEBUD3D12_SHADER_RESOURCE_VIEW_DESC@@XZ
0x18009F0E8: "D3D9on12::CrytoSessionKeyExchang" ??_C@_0CC@GEOIAKJA@D3D9on12?3?3CrytoSessionKeyExchang@
0x18002D248: "public: void __cdecl D3D9on12::InputBuffer::InitAsPersistentTriangleFan(class D3D9on12::Device & __ptr64,unsigned __int64,unsigned int) __ptr64" ?InitAsPersistentTriangleFan@InputBuffer@D3D9on12@@QEAAXAEAVDevice@2@_KI@Z
0x1800A8144: "udiv" ??_C@_04ICMICJNG@udiv?$AA@
0x1800590CC: "public: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_comp_alloc@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@_KPEAX@2@XZ
0x18000BD60: "public: __cdecl D3D9on12::Resource::TriangleFanIBCache::~TriangleFanIBCache(void) __ptr64" ??1TriangleFanIBCache@Resource@D3D9on12@@QEAA@XZ
0x18009CBA8: "__cdecl _imp_CloseThreadpoolCleanupGroupMembers" __imp_CloseThreadpoolCleanupGroupMembers
0x1800A0830: "D3D9on12::DestroyDecodeDevice" ??_C@_0BO@COCFMFGL@D3D9on12?3?3DestroyDecodeDevice?$AA@
0x18001FEFC: "public: __cdecl D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry::~SHeapEntry(void) __ptr64" ??1SHeapEntry@CDescriptorHeapManager@D3D12TranslationLayer@@QEAA@XZ
0x18000D524: "private: void __cdecl std::bitset<1>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$00@std@@AEBAXXZ
0x18008D0D0: "protected: void __cdecl ShaderConv::CContext::EmitDstInstruction(struct ShaderConv::Modifiers const & __ptr64,enum D3D10_SB_OPCODE_TYPE,unsigned int,unsigned int,class COperandBase const * __ptr64,...) __ptr64" ?EmitDstInstruction@CContext@ShaderConv@@IEAAXAEBUModifiers@2@W4D3D10_SB_OPCODE_TYPE@@IIPEBVCOperandBase@@ZZ
0x18009F350: "D3D9on12::GetCompletedFenceValue" ??_C@_0CB@PEEIGGEK@D3D9on12?3?3GetCompletedFenceValue@
0x18008AF88: "protected: void __cdecl ShaderConv::CContext::Translate_TEXDP3(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXDP3@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A0B90: "__cdecl GUID_645967a4_1392_4310_a798_8053ce3e93fd" _GUID_645967a4_1392_4310_a798_8053ce3e93fd
0x180014E88: "public: void __cdecl std::allocator<unsigned char>::deallocate(unsigned char * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@E@std@@QEAAXQEAE_K@Z
0x18009A870: "const ShaderConv::CTLVertexShaderDesc::`vftable'" ??_7CTLVertexShaderDesc@ShaderConv@@6B@
0x18009EC40: "D3D9on12::CheckCounterInfo" ??_C@_0BL@HKLFAOEL@D3D9on12?3?3CheckCounterInfo?$AA@
0x1800A83C8: "deriv_rtx_coarse" ??_C@_0BB@FLHOIJOD@deriv_rtx_coarse?$AA@
0x180072240: "public: long __cdecl ShaderConv::ShaderConverterAPI::ConvertShader(struct ShaderConv::ConvertShaderArgs & __ptr64) __ptr64" ?ConvertShader@ShaderConverterAPI@ShaderConv@@QEAAJAEAUConvertShaderArgs@2@@Z
0x18001C974: "public: long __cdecl D3D9on12::Resource::Lock(class D3D9on12::Device & __ptr64,unsigned int,struct _D3DDDI_LOCKFLAGS,struct D3D9on12::LockRange,bool,void * __ptr64 & __ptr64,unsigned int & __ptr64,unsigned int & __ptr64,void * __ptr64 * __ptr64) __ptr64" ?Lock@Resource@D3D9on12@@QEAAJAEAVDevice@2@IU_D3DDDI_LOCKFLAGS@@ULockRange@2@_NAEAPEAXAEAI5PEAPEAX@Z
0x18001FF84: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry,class std::allocator<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry> >::_Xlen(void)const __ptr64" ?_Xlen@?$deque@USHeapEntry@CDescriptorHeapManager@D3D12TranslationLayer@@V?$allocator@USHeapEntry@CDescriptorHeapManager@D3D12TranslationLayer@@@std@@@std@@IEBAXXZ
0x1800C1CD4: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-registry-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-registry-l1-1-0
0x18009F248: "D3D9on12::CheckDirectFlipSupport" ??_C@_0CB@JKNPKALB@D3D9on12?3?3CheckDirectFlipSupport@
0x180032350: "public: struct std::_List_node<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >::_Buynode0(struct std::_List_node<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > >,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@PEAU32@0@Z
0x18006083C: "private: void __cdecl D3D12TranslationLayer::CommandListManager::CloseCommandList(struct ID3D12CommandList * __ptr64) __ptr64" ?CloseCommandList@CommandListManager@D3D12TranslationLayer@@AEAAXPEAUID3D12CommandList@@@Z
0x180082D90: "protected: void __cdecl ShaderConv::CContext::Translate_M3x4(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_M3x4@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18000C640: "struct D3D12_RESOURCE_BARRIER * __ptr64 __cdecl std::_Move_unchecked<struct D3D12_RESOURCE_BARRIER * __ptr64,struct D3D12_RESOURCE_BARRIER * __ptr64>(struct D3D12_RESOURCE_BARRIER * __ptr64,struct D3D12_RESOURCE_BARRIER * __ptr64,struct D3D12_RESOURCE_BARRIER * __ptr64)" ??$_Move_unchecked@PEAUD3D12_RESOURCE_BARRIER@@PEAU1@@std@@YAPEAUD3D12_RESOURCE_BARRIER@@PEAU1@00@Z
0x180024340: "long __cdecl D3D9on12::UpdatePalette(void * __ptr64,struct _D3DDDIARG_UPDATEPALETTE const * __ptr64,struct tagPALETTEENTRY const * __ptr64)" ?UpdatePalette@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_UPDATEPALETTE@@PEBUtagPALETTEENTRY@@@Z
0x1800A890C: "dmov" ??_C@_04KGMNKENM@dmov?$AA@
0x18009F8D0: "D3D9on12::SetStreamSource" ??_C@_0BK@GCDMGLH@D3D9on12?3?3SetStreamSource?$AA@
0x1800826BC: "protected: void __cdecl ShaderConv::CContext::Translate_M4x4(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_M4x4@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180002780: "public: virtual char const * __ptr64 __cdecl std::exception::what(void)const __ptr64" ?what@exception@std@@UEBAPEBDXZ
0x1800A4690: "struct D3D12TranslationLayer::ProfileBufferInfo D3D12TranslationLayer::VP8BufferInfo" ?VP8BufferInfo@D3D12TranslationLayer@@3UProfileBufferInfo@1@A
0x1800503D4: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::CPrepareUpdateSubresourcesHelper::UploadSourceDataToMappableResource(void * __ptr64,struct D3D11_SUBRESOURCE_DATA const * __ptr64,class D3D12TranslationLayer::ImmediateContext & __ptr64) __ptr64" ?UploadSourceDataToMappableResource@CPrepareUpdateSubresourcesHelper@ImmediateContext@D3D12TranslationLayer@@AEAAXPEAXPEBUD3D11_SUBRESOURCE_DATA@@AEAV23@@Z
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::assign(unsigned __int64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x1800434C0: "long __cdecl D3D9on12::VideoProcessEndFrame(void * __ptr64,struct _D3DDDIARG_VIDEOPROCESSENDFRAME * __ptr64)" ?VideoProcessEndFrame@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_VIDEOPROCESSENDFRAME@@@Z
0x18009CCA8: "__cdecl _imp__o__crt_atexit" __imp__o__crt_atexit
0x1800A8080: "nop" ??_C@_03GJPGFFDI@nop?$AA@
0x180091912: "__cdecl o__configure_narrow_argv" _o__configure_narrow_argv
0x180024DE0: "long __cdecl D3D9on12::DestroyExtensionDevice(void * __ptr64,void * __ptr64)" ?DestroyExtensionDevice@D3D9on12@@YAJPEAX0@Z
0x1800A7FB0: "ftoi" ??_C@_04DMEGOBDH@ftoi?$AA@
0x18008C9DC: "protected: void __cdecl ShaderConv::CContext::Compare(enum _D3DSHADER_COMPARISON,class COperandBase const & __ptr64,class COperandBase const & __ptr64,class COperandBase const & __ptr64)const __ptr64" ?Compare@CContext@ShaderConv@@IEBAXW4_D3DSHADER_COMPARISON@@AEBVCOperandBase@@11@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12CommandQueue,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12CommandQueue,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12CommandQueue@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800A88F0: "dmax" ??_C@_04DCNAKEFI@dmax?$AA@
0x18001EB0C: "private: void __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > > > >::_Tidy(void) __ptr64" ?_Tidy@?$vector@V?$unique_ptr@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@AEAAXXZ
0x180046FAC: "public: void __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Freenode0(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ?_Freenode0@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAXPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@@Z
0x1800294A0: "long __cdecl D3D9on12::SignalFence(void * __ptr64,unsigned __int64)" ?SignalFence@D3D9on12@@YAJPEAX_K@Z
0x180091370: "__cdecl _scrt_initialize_default_local_stdio_options" __scrt_initialize_default_local_stdio_options
0x18000E7C4: "public: struct ID3D12PipelineState * __ptr64 __cdecl D3D12TranslationLayer::PipelineState::GetForUse(enum D3D12TranslationLayer::COMMAND_LIST_TYPE) __ptr64" ?GetForUse@PipelineState@D3D12TranslationLayer@@QEAAPEAUID3D12PipelineState@@W4COMMAND_LIST_TYPE@2@@Z
0x180025220: "long __cdecl D3D9on12::CreateOverlay(void * __ptr64,struct _D3DDDIARG_CREATEOVERLAY * __ptr64)" ?CreateOverlay@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEOVERLAY@@@Z
0x180026100: "long __cdecl D3D9on12::CaptureToSystem(void * __ptr64,struct _D3DDDIARG_CAPTURETOSYSMEM const * __ptr64)" ?CaptureToSystem@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_CAPTURETOSYSMEM@@@Z
0x18001D488: "public: class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 __cdecl D3D9on12::Resource::GetShaderResourceView(unsigned long) __ptr64" ?GetShaderResourceView@Resource@D3D9on12@@QEAAPEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@K@Z
0x1800C5670: "__cdecl _@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUxlnnlmUwDwBCgizmhozgrlmozbviUlyquivUznwGEUkxsOlyq@D3D12TranslationLayer" __@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUxlnnlmUwDwBCgizmhozgrlmozbviUlyquivUznwGEUkxsOlyq@D3D12TranslationLayer
0x180046BAC: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Erase(struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12CompatibilityDevice,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12CompatibilityDevice,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12CompatibilityDevice@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18003AC9C: "private: void __cdecl std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::_Change_array(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@AEAAXQEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@_K1@Z
0x1800A80AC: "retc" ??_C@_04KLBPEEJE@retc?$AA@
0x180005D9C: "private: bool __cdecl wil::details_abi::RawUsageIndex::RecordUsageInternal(void * __ptr64,unsigned __int64,void * __ptr64,unsigned __int64,unsigned int) __ptr64" ?RecordUsageInternal@RawUsageIndex@details_abi@wil@@AEAA_NPEAX_K01I@Z
0x180084BC8: "protected: void __cdecl ShaderConv::CContext::Translate_RCP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_RCP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009CA10: "__cdecl _imp_CreateThread" __imp_CreateThread
0x180084350: "protected: void __cdecl ShaderConv::CContext::Translate_ABS(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_ABS@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A86E8: "ld_structured" ??_C@_0O@DPCKDBFB@ld_structured?$AA@
0x180085FC8: "protected: void __cdecl ShaderConv::CContext::Translate_REP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_REP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180090DF4: "__cdecl _scrt_initialize_onexit_tables" __scrt_initialize_onexit_tables
0x18009EED8: "D3D9on12::ExtensionExecute" ??_C@_0BL@FHFLDCNI@D3D9on12?3?3ExtensionExecute?$AA@
0x18005EC64: "public: struct D3D12_RANGE __cdecl D3D12TranslationLayer::Resource::GetSubresourceRange(unsigned int,struct D3D12_BOX const * __ptr64) __ptr64" ?GetSubresourceRange@Resource@D3D12TranslationLayer@@QEAA?AUD3D12_RANGE@@IPEBUD3D12_BOX@@@Z
0x180003E10: "void __cdecl wistd::_Xbad_function_call(void)" ?_Xbad_function_call@wistd@@YAXXZ
0x18009A970: "const ShaderConv::CPixelShaderDesc::`vftable'" ??_7CPixelShaderDesc@ShaderConv@@6B@
0x1800143CC: "public: __cdecl D3D12TranslationLayer::RootSignatureBase::~RootSignatureBase(void) __ptr64" ??1RootSignatureBase@D3D12TranslationLayer@@QEAA@XZ
0x180064480: "public: virtual void __cdecl D3D12TranslationLayer::EventQuery::Resume(void) __ptr64" ?Resume@EventQuery@D3D12TranslationLayer@@UEAAXXZ
0x18001FF84: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::RetiredSuballocationBlock,class std::allocator<struct D3D12TranslationLayer::RetiredSuballocationBlock> >::_Xlen(void)const __ptr64" ?_Xlen@?$deque@URetiredSuballocationBlock@D3D12TranslationLayer@@V?$allocator@URetiredSuballocationBlock@D3D12TranslationLayer@@@std@@@std@@IEBAXXZ
0x18000E830: "public: __cdecl _com_error::_com_error(long,struct IErrorInfo * __ptr64,bool) __ptr64" ??0_com_error@@QEAA@JPEAUIErrorInfo@@_N@Z
0x18009CDA0: "__cdecl _guard_check_icall_fptr" __guard_check_icall_fptr
0x18006285C: "protected: void __cdecl D3D12TranslationLayer::PipelineState::CreateImpl<0>(void) __ptr64" ??$CreateImpl@$0A@@PipelineState@D3D12TranslationLayer@@IEAAXXZ
0x180077A90: "protected: void __cdecl ShaderConv::CPSContext::ComputePixelFog(void) __ptr64" ?ComputePixelFog@CPSContext@ShaderConv@@IEAAXXZ
0x180010E00: "long __cdecl D3D9on12::OpenFence(void * __ptr64,void * __ptr64,int * __ptr64,void * __ptr64 * __ptr64)" ?OpenFence@D3D9on12@@YAJPEAX0PEAHPEAPEAX@Z
0x1800A8044: "label" ??_C@_05IDCCNNGI@label?$AA@
0x1800764B0: "public: virtual long __cdecl ShaderConv::CPSContext::WriteDeclarations(void) __ptr64" ?WriteDeclarations@CPSContext@ShaderConv@@UEAAJXZ
0x180006E70: "private: bool __cdecl wil::details::FeatureStateManager::EnsureStateData(void) __ptr64" ?EnsureStateData@FeatureStateManager@details@wil@@AEAA_NXZ
0x180025440: "long __cdecl D3D9on12::UpdateOverlay(void * __ptr64,struct _D3DDDIARG_UPDATEOVERLAY const * __ptr64)" ?UpdateOverlay@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_UPDATEOVERLAY@@@Z
0x180077050: "public: virtual void __cdecl ShaderConv::CPSContext::WriteOutputs(void) __ptr64" ?WriteOutputs@CPSContext@ShaderConv@@UEAAXXZ
0x18007E070: "public: virtual long __cdecl ShaderConv::CVSContext::WriteDeclarations(void) __ptr64" ?WriteDeclarations@CVSContext@ShaderConv@@UEAAJXZ
0x180032860: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::PixelShaderResourceViewUnbound(void) __ptr64" ?PixelShaderResourceViewUnbound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x18000D524: "private: void __cdecl std::bitset<4>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$03@std@@AEBAXXZ
0x180071FC0: "public: virtual void * __ptr64 __cdecl ShaderConv::CGeometryShaderDesc::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCGeometryShaderDesc@ShaderConv@@UEAAPEAXI@Z
0x18000E76C: "public: void __cdecl D3D12TranslationLayer::CBoundState<class D3D12TranslationLayer::UAV,64>::ReassertResourceState(unsigned int)const __ptr64" ?ReassertResourceState@?$CBoundState@VUAV@D3D12TranslationLayer@@$0EA@@D3D12TranslationLayer@@QEBAXI@Z
0x18005D4E8: "public: static struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> __cdecl D3D12TranslationLayer::Resource::CreateResource(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12TranslationLayer::ResourceCreationArgs & __ptr64,enum D3D12TranslationLayer::ResourceAllocationContext)" ?CreateResource@Resource@D3D12TranslationLayer@@SA?AU?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@2@PEAVImmediateContext@2@AEAUResourceCreationArgs@2@W4ResourceAllocationContext@2@@Z
0x18009CC60: "__cdecl _imp__CxxThrowException" __imp__CxxThrowException
0x180037C04: "public: struct D3D9on12::D3D12Shader & __ptr64 __cdecl D3D9on12::D3D12Shader::operator=(struct D3D9on12::D3D12Shader &&) __ptr64" ??4D3D12Shader@D3D9on12@@QEAAAEAU01@$$QEAU01@@Z
0x180079CF0: "public: virtual long __cdecl ShaderConv::CGSContext::WriteDeclarations(void) __ptr64" ?WriteDeclarations@CGSContext@ShaderConv@@UEAAJXZ
0x1800487F0: "public: long __cdecl CDXBCBuilder::GetFinalDXBC(void * __ptr64,unsigned int * __ptr64,void (__cdecl*)(unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64)) __ptr64" ?GetFinalDXBC@CDXBCBuilder@@QEAAJPEAXPEAIP6AXPEBEIPEAE@Z@Z
0x1800913A4: "__cdecl _crt_debugger_hook" __crt_debugger_hook
0x18000E6BC: "public: void __cdecl D3D12TranslationLayer::CBoundState<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>,128>::ReassertResourceState(unsigned int)const __ptr64" ?ReassertResourceState@?$CBoundState@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@$0IA@@D3D12TranslationLayer@@QEBAXI@Z
0x1800A7F64: "dp3" ??_C@_03MKGFENNH@dp3?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate> >::_Xlength(void)" ?_Xlength@?$vector@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12VideoDecoder,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12VideoDecoder,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12VideoDecoder@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180091060: "public: virtual void * __ptr64 __cdecl type_info::`vector deleting destructor'(unsigned int) __ptr64" ??_Etype_info@@UEAAPEAXI@Z
0x1800A8064: "max" ??_C@_03LJAEFNNE@max?$AA@
0x180006650: "public: void __cdecl wil::details_abi::UsageIndexes::Record(void) __ptr64" ?Record@UsageIndexes@details_abi@wil@@QEAAXXZ
0x180022890: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::Query::`vector deleting destructor'(unsigned int) __ptr64" ??_EQuery@D3D12TranslationLayer@@UEAAPEAXI@Z
0x18009CA08: "__cdecl _imp_TerminateProcess" __imp_TerminateProcess
0x18009E9A0: "D3D9on12::CreateSharedNTHandle_P" ??_C@_0CH@HBOLNOFF@D3D9on12?3?3CreateSharedNTHandle_P@
0x180057E34: "private: unsigned __int64 __cdecl BlockAllocators::CBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,512>::AllocateBlock(unsigned int) __ptr64" ?AllocateBlock@?$CBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@_K$0CAA@@BlockAllocators@@AEAA_KI@Z
0x180045D80: "public: __cdecl std::vector<unsigned char,class std::allocator<unsigned char> >::vector<unsigned char,class std::allocator<unsigned char> >(unsigned __int64,class std::allocator<unsigned char> const & __ptr64) __ptr64" ??0?$vector@EV?$allocator@E@std@@@std@@QEAA@_KAEBV?$allocator@E@1@@Z
0x180055398: "public: struct tagRECT * __ptr64 __cdecl std::vector<struct tagRECT,class std::allocator<struct tagRECT> >::_Emplace_reallocate<struct tagRECT>(struct tagRECT * __ptr64 const,struct tagRECT &&) __ptr64" ??$_Emplace_reallocate@UtagRECT@@@?$vector@UtagRECT@@V?$allocator@UtagRECT@@@std@@@std@@QEAAPEAUtagRECT@@QEAU2@$$QEAU2@@Z
0x18009CBA0: "__cdecl _imp_CreateThreadpoolTimer" __imp_CreateThreadpoolTimer
0x1800A85F0: "dcl_thread_group" ??_C@_0BB@NHDEOGNF@dcl_thread_group?$AA@
0x18000A900: "public: __cdecl std::unique_ptr<struct ID3D12CommandList,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_ptr<struct ID3D12CommandList,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_ptr@UID3D12CommandList@@Uunique_comptr_deleter@D3D12TranslationLayer@@@std@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@CAXXZ
0x18003CEE4: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@2@V?$tuple@$$V@2@@?$_List_buy@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@PEAX@1@PEAU21@0AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@1@$$QEAV?$tuple@$$V@1@@Z
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > > >::~vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x18003B90C: "class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64 __cdecl std::_Insertion_sort_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64 const,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> >)" ??$_Insertion_sort_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@std@@YAPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@0@PEAV10@QEAV10@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@Z
0x18004D420: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ClearDepthStencilView(class D3D12TranslationLayer::View<enum D3D12TranslationLayer::DepthStencilViewType> * __ptr64,unsigned int,float,unsigned char,unsigned int,struct tagRECT const * __ptr64) __ptr64" ?ClearDepthStencilView@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAV?$View@W4DepthStencilViewType@D3D12TranslationLayer@@@2@IMEIPEBUtagRECT@@@Z
0x18001E61C: "public: unsigned __int64 __cdecl std::_Tree<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::erase(struct IUnknown * __ptr64 const & __ptr64) __ptr64" ?erase@?$_Tree@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@QEAA_KAEBQEAUIUnknown@@@Z
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>,class std::allocator<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> > >::~vector<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>,class std::allocator<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@V?$allocator@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@@2@@std@@QEAA@XZ
0x1800A8C88: "__cdecl _real@bf800000" __real@bf800000
0x1800A8A58: "sample_d_cl_s" ??_C@_0O@DMGIDJFN@sample_d_cl_s?$AA@
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::StretchCopyPipeline::RTVDesc,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::StretchCopyPipeline::RTVDesc,struct D3D9on12::StretchCopyPipeline::RTVDesc::Hasher,struct std::equal_to<struct D3D9on12::StretchCopyPipeline::RTVDesc> >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Umap_traits@URTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URTVDesc@StretchCopyPipeline@D3D9on12@@UHasher@123@U?$equal_to@URTVDesc@StretchCopyPipeline@D3D9on12@@@std@@@5@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@5@$0A@@std@@@std@@IEAAX_K@Z
0x1800A0AE0: "D3D9on12::DXVAHD_DestroyVideoPro" ??_C@_0CH@POONHLBC@D3D9on12?3?3DXVAHD_DestroyVideoPro@
0x18003CE18: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::D3D12PixelShader,class std::_Uhash_compare<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >,void>(class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >) __ptr64" ??$erase@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@X@?$_Hash@V?$_Umap_traits@UDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@V?$_Uhash_compare@UDerivedPixelShaderKey@PixelShader@D3D9on12@@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@6@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@1@V21@@Z
0x1800918E2: "__cdecl o___stdio_common_vsnprintf_s" _o___stdio_common_vsnprintf_s
0x18005B888: "public: void __cdecl D3D12TranslationLayer::ResourceStateManager::TransitionSubresource(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,unsigned int,enum D3D12TranslationLayer::COMMAND_LIST_TYPE,enum D3D12TranslationLayer::SubresourceTransitionFlags) __ptr64" ?TransitionSubresource@ResourceStateManager@D3D12TranslationLayer@@QEAAXPEAVResource@2@IIW4COMMAND_LIST_TYPE@2@W4SubresourceTransitionFlags@2@@Z
0x18005F1A4: "public: __cdecl D3D12TranslationLayer::PreallocatedArray<struct D3D12TranslationLayer::Resource::SEmulatedFormatSubresourceStagingData>::~PreallocatedArray<struct D3D12TranslationLayer::Resource::SEmulatedFormatSubresourceStagingData>(void) __ptr64" ??1?$PreallocatedArray@USEmulatedFormatSubresourceStagingData@Resource@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180051794: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::MapDynamicTexture(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,bool,struct D3D12_BOX const * __ptr64,struct D3D12TranslationLayer::MappedSubresource * __ptr64) __ptr64" ?MapDynamicTexture@ImmediateContext@D3D12TranslationLayer@@QEAA_NPEAVResource@2@IW4MAP_TYPE@2@_NPEBUD3D12_BOX@@PEAUMappedSubresource@2@@Z
0x1800762C0: "public: virtual long __cdecl ShaderConv::CTranslator::TranslatePS(class ShaderConv::CPixelShaderDesc const * __ptr64,struct ShaderConv::RasterStates const & __ptr64,struct ShaderConv::VSOutputDecls const & __ptr64,class ShaderConv::CCodeBlob * __ptr64 * __ptr64) __ptr64" ?TranslatePS@CTranslator@ShaderConv@@UEAAJPEBVCPixelShaderDesc@2@AEBURasterStates@2@AEBUVSOutputDecls@2@PEAPEAVCCodeBlob@2@@Z
0x180050F28: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ReleaseSuballocatedHeap(enum D3D12TranslationLayer::AllocatorHeapType,class D3D12TranslationLayer::D3D12ResourceSuballocation & __ptr64,unsigned __int64,enum D3D12TranslationLayer::COMMAND_LIST_TYPE) __ptr64" ?ReleaseSuballocatedHeap@ImmediateContext@D3D12TranslationLayer@@QEAAXW4AllocatorHeapType@2@AEAVD3D12ResourceSuballocation@2@_KW4COMMAND_LIST_TYPE@2@@Z
0x180046B54: "public: __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::~_Tree_comp_alloc<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >(void) __ptr64" ??1?$_Tree_comp_alloc@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAA@XZ
0x180046ED0: "public: static enum DXGI_COLOR_SPACE_TYPE __cdecl D3D9on12::VideoTranslate::ColorSpaceType(enum DXGI_FORMAT,unsigned int,struct _DXVADDI_EXTENDEDFORMAT)" ?ColorSpaceType@VideoTranslate@D3D9on12@@SA?AW4DXGI_COLOR_SPACE_TYPE@@W4DXGI_FORMAT@@IU_DXVADDI_EXTENDEDFORMAT@@@Z
0x1800748B4: "public: void __cdecl CShaderAsm::EmitConstantBufferDecl(unsigned int,unsigned int,enum D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN) __ptr64" ?EmitConstantBufferDecl@CShaderAsm@@QEAAXIIW4D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN@@@Z
0x180013FAC: "public: struct std::_List_node<unsigned int,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<unsigned int,class std::allocator<unsigned int> > >::_Buynode0(struct std::_List_node<unsigned int,void * __ptr64> * __ptr64,struct std::_List_node<unsigned int,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@IV?$allocator@I@std@@@std@@@std@@QEAAPEAU?$_List_node@IPEAX@2@PEAU32@0@Z
0x18009E7A8: "D3D9on12::ReleaseResource" ??_C@_0BK@EONNMJM@D3D9on12?3?3ReleaseResource?$AA@
0x1800486EC: "public: long __cdecl CDXBCBuilder::AppendBlob(enum DXBCFourCC,unsigned int,void const * __ptr64,unsigned int * __ptr64) __ptr64" ?AppendBlob@CDXBCBuilder@@QEAAJW4DXBCFourCC@@IPEBXPEAI@Z
0x180031FE8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Umap_traits@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@V?$_Uhash_compare@UDerivedVertexShaderKey@VertexShader@D3D9on12@@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@6@$0A@@std@@@std@@QEBA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x180041088: "void __cdecl std::_Destroy_range<class std::allocator<struct D3D12TranslationLayer::VideoDevice::ProfileInfo> >(struct D3D12TranslationLayer::VideoDevice::ProfileInfo * __ptr64,struct D3D12TranslationLayer::VideoDevice::ProfileInfo * __ptr64,class std::allocator<struct D3D12TranslationLayer::VideoDevice::ProfileInfo> & __ptr64)" ??$_Destroy_range@V?$allocator@UProfileInfo@VideoDevice@D3D12TranslationLayer@@@std@@@std@@YAXPEAUProfileInfo@VideoDevice@D3D12TranslationLayer@@0AEAV?$allocator@UProfileInfo@VideoDevice@D3D12TranslationLayer@@@0@@Z
0x180016AE0: "long __cdecl D3D9on12::BufferBlit1(void * __ptr64,struct _D3DDDIARG_BUFFERBLT1 const * __ptr64)" ?BufferBlit1@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_BUFFERBLT1@@@Z
0x1800169E0: "long __cdecl D3D9on12::VolumeBlit1(void * __ptr64,struct _D3DDDIARG_VOLUMEBLT1 const * __ptr64)" ?VolumeBlit1@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_VOLUMEBLT1@@@Z
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@@2@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@CAXXZ
0x180047054: "public: __cdecl std::vector<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2>,class std::allocator<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> > >::~vector<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2>,class std::allocator<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> > >(void) __ptr64" ??1?$vector@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@V?$allocator@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@@2@@std@@QEAA@XZ
0x1800034A0: "public: virtual void * __ptr64 __cdecl wil::ResultException::`vector deleting destructor'(unsigned int) __ptr64" ??_EResultException@wil@@UEAAPEAXI@Z
0x18009196C: "__cdecl register_onexit_function" _register_onexit_function
0x180055914: "class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > > __cdecl std::move<class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >,class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > > >(class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >,class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >,class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >)" ??$move@V?$_Deque_iterator@V?$_Deque_val@U?$_Deque_simple_types@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@std@@V12@@std@@YA?AV?$_Deque_iterator@V?$_Deque_val@U?$_Deque_simple_types@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@0@V10@00@Z
0x180026DC0: "long __cdecl D3D9on12::CreateCrytoSession(void * __ptr64,struct _D3DDDIARG_CREATECRYPTOSESSION * __ptr64)" ?CreateCrytoSession@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATECRYPTOSESSION@@@Z
0x18001B1E4: "public: long __cdecl D3D9on12::Resource::Init(unsigned int,unsigned int,enum _D3DFORMAT,struct _D3DDDI_RESOURCEFLAGS,unsigned int,unsigned int,unsigned int,bool) __ptr64" ?Init@Resource@D3D9on12@@QEAAJIIW4_D3DFORMAT@@U_D3DDDI_RESOURCEFLAGS@@III_N@Z
0x180053158: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::UnmapDynamicTexture(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct D3D12_BOX const * __ptr64,bool) __ptr64" ?UnmapDynamicTexture@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@IPEBUD3D12_BOX@@_N@Z
0x18009C910: "__cdecl _imp_IsDebuggerPresent" __imp_IsDebuggerPresent
0x180007648: "public: void __cdecl wil::details::EnabledStateManager::QueueBackgroundUsageReporting(unsigned int,union wil_details_FeaturePropertyCache & __ptr64) __ptr64" ?QueueBackgroundUsageReporting@EnabledStateManager@details@wil@@QEAAXIAEATwil_details_FeaturePropertyCache@@@Z
0x18002F434: "public: void __cdecl D3D9on12::VertexStage::ApplyScissorRect(class D3D9on12::Device & __ptr64) __ptr64" ?ApplyScissorRect@VertexStage@D3D9on12@@QEAAXAEAVDevice@2@@Z
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@@2@@std@@CAXXZ
0x1800A8E70: "__cdecl _xmm@0000000e000000000000000300000003" __xmm@0000000e000000000000000300000003
0x180038884: "private: long __cdecl D3D9on12::VertexShader::SetupInputSignaturesAndGetFinalCode(struct D3D9on12::SizedBuffer & __ptr64,struct ShaderConv::VSInputDecls & __ptr64,class D3D9on12::InputLayout * __ptr64,struct D3D9on12::D3D12VertexShader & __ptr64) __ptr64" ?SetupInputSignaturesAndGetFinalCode@VertexShader@D3D9on12@@AEAAJAEAUSizedBuffer@2@AEAUVSInputDecls@ShaderConv@@PEAVInputLayout@2@AEAUD3D12VertexShader@2@@Z
0x1800A4620: "struct D3D12TranslationLayer::ProfileBufferInfo D3D12TranslationLayer::HEVCBufferInfo" ?HEVCBufferInfo@D3D12TranslationLayer@@3UProfileBufferInfo@1@A
0x1800A89D0: "ld_uav_typed_s" ??_C@_0P@DDMPOKIP@ld_uav_typed_s?$AA@
0x18009CB60: api-ms-win-core-sysinfo-l1-1-0_NULL_THUNK_DATA
0x180020164: "private: void __cdecl D3D12TranslationLayer::CDescriptorHeapManager::AllocateHeap(void) __ptr64" ?AllocateHeap@CDescriptorHeapManager@D3D12TranslationLayer@@AEAAXXZ
0x18009CFD0: "__cdecl _xi_a" __xi_a
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > > >::~vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x18009CA30: api-ms-win-core-processthreads-l1-1-1_NULL_THUNK_DATA
0x180061BAC: "public: __cdecl std::optional<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> >::~optional<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> >(void) __ptr64" ??1?$optional@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@QEAA@XZ
0x1800395E8: "private: void __cdecl std::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >::_Tidy(void) __ptr64" ?_Tidy@?$vector@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@V?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@2@@std@@AEAAXXZ
0x18009CB58: "__cdecl _imp_GetTickCount" __imp_GetTickCount
0x18002C190: "public: struct D3D9on12::WeakHash __cdecl D3D9on12::InputLayout::GetHash(void) __ptr64" ?GetHash@InputLayout@D3D9on12@@QEAA?AUWeakHash@2@XZ
0x18009C928: api-ms-win-core-debug-l1-1-0_NULL_THUNK_DATA
0x180014094: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@_K@Z
0x1800A88F8: "deq" ??_C@_03BCMHABML@deq?$AA@
0x180090CCC: "__cdecl _scrt_dllmain_crt_thread_detach" __scrt_dllmain_crt_thread_detach
0x180028740: "long __cdecl D3D9on12::CheckDirectFlipSupport(void * __ptr64,struct _D3DDDIARG_CHECKDIRECTFLIPSUPPORT * __ptr64)" ?CheckDirectFlipSupport@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CHECKDIRECTFLIPSUPPORT@@@Z
0x18003D8E8: "public: __cdecl D3D9on12::PipelineStateCacheKeyComponent::~PipelineStateCacheKeyComponent(void) __ptr64" ??1PipelineStateCacheKeyComponent@D3D9on12@@QEAA@XZ
0x1800C5504: "unsigned int volatile `void __cdecl wil::SetLastError(struct wil::FailureInfo const & __ptr64)'::`2'::lastThread" ?lastThread@?1??SetLastError@wil@@YAXAEBUFailureInfo@2@@Z@4IC
0x18003B3E8: "public: struct std::_List_node<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >::_Buynode0(struct std::_List_node<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@PEAX@2@PEAU32@0@Z
0x18000C0EC: "private: void __cdecl std::vector<unsigned int,class std::allocator<unsigned int> >::_Tidy(void) __ptr64" ?_Tidy@?$vector@IV?$allocator@I@std@@@std@@AEAAXXZ
0x180040B5C: "protected: void __cdecl D3D9on12::VideoDevice::Preamble<struct _DXVADDI_VIDEODESC>(struct _D3DDDIARG_GETCAPS const * __ptr64,bool) __ptr64" ??$Preamble@U_DXVADDI_VIDEODESC@@@VideoDevice@D3D9on12@@IEAAXPEBU_D3DDDIARG_GETCAPS@@_N@Z
0x180074038: "public: __cdecl ShaderConv::CLoopInstruction::~CLoopInstruction(void) __ptr64" ??1CLoopInstruction@ShaderConv@@QEAA@XZ
0x180028520: "long __cdecl D3D9on12::ReclaimResources(void * __ptr64,struct _D3DDDIARG_RECLAIMRESOURCES const * __ptr64)" ?ReclaimResources@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_RECLAIMRESOURCES@@@Z
0x1800A0BD0: "__cdecl GUID_765a30f3_f624_4c6f_a828_ace948622445" _GUID_765a30f3_f624_4c6f_a828_ace948622445
0x1800C1B88: "__cdecl TI1J" _TI1J
0x18009FAC8: "D3D9on12::CreateVertexShaderFunc" ??_C@_0CB@GLIINDME@D3D9on12?3?3CreateVertexShaderFunc@
0x180054924: "private: void __cdecl std::vector<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::_Destroy(class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64,class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64) __ptr64" ?_Destroy@?$vector@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@V?$allocator@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@AEAAXPEAV?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@0@Z
0x180045FF0: "private: void __cdecl std::vector<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > >,class std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > >::_Destroy(class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > * __ptr64,class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > * __ptr64) __ptr64" ?_Destroy@?$vector@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@V?$allocator@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@@2@@std@@AEAAXPEAV?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@2@0@Z
0x1800A8028: "ineg" ??_C@_04BCKGGJEF@ineg?$AA@
0x1800A8078: "movc" ??_C@_04CFJGHAMN@movc?$AA@
0x180088CA4: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x2TEX(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x2TEX@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009DCB0: "Binding system memory resource a" ??_C@_0JF@KLJKCHED@Binding?5system?5memory?5resource?5a@
0x180090C04: "__cdecl _scrt_acquire_startup_lock" __scrt_acquire_startup_lock
0x18005E110: "public: virtual long __cdecl D3D12TranslationLayer::SwapChainAssistant::InsertImplicitSync(void) __ptr64" ?InsertImplicitSync@SwapChainAssistant@D3D12TranslationLayer@@UEAAJXZ
0x18004D330: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ClearRenderTargetView(class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> * __ptr64,float const * __ptr64 const,unsigned int,struct tagRECT const * __ptr64) __ptr64" ?ClearRenderTargetView@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAV?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@2@QEBMIPEBUtagRECT@@@Z
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > >::deallocate(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@@std@@QEAAXQEAV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@2@_K@Z
0x1800A896C: "itod" ??_C@_04LLIAIKL@itod?$AA@
0x18003DBC0: "public: __cdecl std::unordered_set<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey>,class std::allocator<struct D3D9on12::PipelineStateKey> >::~unordered_set<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey>,class std::allocator<struct D3D9on12::PipelineStateKey> >(void) __ptr64" ??1?$unordered_set@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@V?$allocator@UPipelineStateKey@D3D9on12@@@4@@std@@QEAA@XZ
0x18009E758: "D3D9on12::Flush1" ??_C@_0BB@NHFFBJFK@D3D9on12?3?3Flush1?$AA@
0x180051470: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::Rename(class D3D12TranslationLayer::Resource * __ptr64,class D3D12TranslationLayer::Resource * __ptr64) __ptr64" ?Rename@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@0@Z
0x180018AB0: "long __cdecl D3D9on12::OpenResource_Private(void * __ptr64,struct _D3DDDIARG_OPENRESOURCE * __ptr64,struct _D3D9ON12_OPEN_RESOURCE_ARGS * __ptr64)" ?OpenResource_Private@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_OPENRESOURCE@@PEAU_D3D9ON12_OPEN_RESOURCE_ARGS@@@Z
0x1800A0BC0: "__cdecl GUID_6b3b2502_6e51_45b3_90ee_9884265e8df3" _GUID_6b3b2502_6e51_45b3_90ee_9884265e8df3
0x18009CD48: api-ms-win-security-base-l1-1-0_NULL_THUNK_DATA
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::_Uhash_compare<struct D3D12TranslationLayer::RootSignatureDesc,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc> >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > >,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Umap_traits@URootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URootSignatureDesc@D3D12TranslationLayer@@V?$hash@URootSignatureDesc@D3D12TranslationLayer@@@std@@U?$equal_to@URootSignatureDesc@D3D12TranslationLayer@@@4@@4@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAAX_K@Z
0x18008E730: "public: unsigned long const * __ptr64 __cdecl ShaderConv::CInstr::SetDstToken(unsigned long const * __ptr64) __ptr64" ?SetDstToken@CInstr@ShaderConv@@QEAAPEBKPEBK@Z
0x18008BF48: "protected: void __cdecl ShaderConv::CContext::Translate_TEXBEML(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXBEML@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009191E: "__cdecl o__crt_atexit" _o__crt_atexit
0x180014BC4: "public: __cdecl D3D9on12::ConstantsManager::VertexShaderConstants::~VertexShaderConstants(void) __ptr64" ??1VertexShaderConstants@ConstantsManager@D3D9on12@@QEAA@XZ
0x1800A7FC0: "ftou" ??_C@_04NKDBLMGK@ftou?$AA@
0x180048330: "__cdecl TlgDefineProvider_annotation__Tlgg_hD3D9On12TraceLoggingProviderProv" _TlgDefineProvider_annotation__Tlgg_hD3D9On12TraceLoggingProviderProv
0x180072F20: "public: void __cdecl ShaderConv::CShaderAsmWrapper::EmitInstruction(class CInstruction const & __ptr64) __ptr64" ?EmitInstruction@CShaderAsmWrapper@ShaderConv@@QEAAXAEBVCInstruction@@@Z
0x18004851C: "public: void __cdecl CD3D9On12TelemetryHelper::LogOpenAdapter(struct _LUID * __ptr64,long) __ptr64" ?LogOpenAdapter@CD3D9On12TelemetryHelper@@QEAAXPEAU_LUID@@J@Z
0x18000D70C: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyConstantBuffersHelper<0>(unsigned int & __ptr64) __ptr64" ??$DirtyConstantBuffersHelper@$0A@@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18003A030: "private: void __cdecl std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::_Tidy(void) __ptr64" ?_Tidy@?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@AEAAXXZ
0x180046FAC: "public: void __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Freenode0(struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ?_Freenode0@?$_Tree_comp_alloc@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@QEAAXPEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@@Z
0x18009C8F8: "__cdecl _imp_CoTaskMemFree" __imp_CoTaskMemFree
0x18009E2A8: "__cdecl GUID_344488b7_6846_474b_b989_f027448245e0" _GUID_344488b7_6846_474b_b989_f027448245e0
0x180040A78: "public: void __cdecl std::allocator<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> >::deallocate(class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@@std@@QEAAXQEAV?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@2@_K@Z
0x1800138C4: "public: struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_comp_alloc@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@PEAUIUnknown@@PEAX@2@XZ
0x1800C55DC: "int g_wil_details_preventOnDemandStagingConfigReads" ?g_wil_details_preventOnDemandStagingConfigReads@@3HA
0x18000811C: ?reset@?$unique_storage@U?$resource_policy@PEAU_TP_TIMER@@P6AXPEAU1@@Z$1?Destroy@?$DestroyThreadPoolTimer@USystemThreadPoolMethods@details@wil@@$0A@@details@wil@@SAX0@ZU?$integral_constant@_K$0A@@wistd@@PEAU1@$0A@$$T@details@wil@@@details@wil@@QEAAXPEAU_TP_TIMER@@@Z
0x1800027A0: "public: virtual void * __ptr64 __cdecl std::bad_alloc::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gbad_alloc@std@@UEAAPEAXI@Z
0x180072BB0: "public: void __cdecl std::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> >::assign<struct ShaderConv::VSInputDecl * __ptr64,void>(struct ShaderConv::VSInputDecl * __ptr64,struct ShaderConv::VSInputDecl * __ptr64) __ptr64" ??$assign@PEAUVSInputDecl@ShaderConv@@X@?$vector@UVSInputDecl@ShaderConv@@V?$allocator@UVSInputDecl@ShaderConv@@@std@@@std@@QEAAXPEAUVSInputDecl@ShaderConv@@0@Z
0x18007DEA0: "public: virtual long __cdecl ShaderConv::CTranslator::TranslateVS(class ShaderConv::CVertexShaderDesc const * __ptr64,struct ShaderConv::RasterStates const & __ptr64,class ShaderConv::CCodeBlob * __ptr64 * __ptr64) __ptr64" ?TranslateVS@CTranslator@ShaderConv@@UEAAJPEBVCVertexShaderDesc@2@AEBURasterStates@2@PEAPEAVCCodeBlob@2@@Z
0x1800C1AF0: "__cdecl CT??_R0?AVbad_alloc@std@@@8??0bad_alloc@std@@QEAA@AEBV01@@Z24" _CT??_R0?AVbad_alloc@std@@@8??0bad_alloc@std@@QEAA@AEBV01@@Z24
0x1800C1A70: "__cdecl CT??_R0?AVexception@std@@@8??0exception@std@@QEAA@AEBV01@@Z24" _CT??_R0?AVexception@std@@@8??0exception@std@@QEAA@AEBV01@@Z24
0x1800411B8: "public: __cdecl std::vector<struct D3D12TranslationLayer::VideoDevice::ProfileInfo,class std::allocator<struct D3D12TranslationLayer::VideoDevice::ProfileInfo> >::~vector<struct D3D12TranslationLayer::VideoDevice::ProfileInfo,class std::allocator<struct D3D12TranslationLayer::VideoDevice::ProfileInfo> >(void) __ptr64" ??1?$vector@UProfileInfo@VideoDevice@D3D12TranslationLayer@@V?$allocator@UProfileInfo@VideoDevice@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180091906: "__cdecl o__cexit" _o__cexit
0x180017A60: "long __cdecl D3D9on12::CreateKMTHandle(void * __ptr64,void * __ptr64,unsigned int * __ptr64,void * __ptr64,unsigned int)" ?CreateKMTHandle@D3D9on12@@YAJPEAX0PEAI0I@Z
0x18005C6D0: "public: struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate * __ptr64 __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate> >::_Emplace_reallocate<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate const & __ptr64>(struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate * __ptr64 const,struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBUPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@@?$vector@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@QEAAPEAUPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@QEAU234@AEBU234@@Z
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > > >::~vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::~vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x1800A8740: "atomic_or" ??_C@_09FADACOLO@atomic_or?$AA@
0x18000CCD8: "public: struct D3D12_RESOURCE_BARRIER * __ptr64 __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::_Emplace_reallocate<struct D3D12_RESOURCE_BARRIER const & __ptr64>(struct D3D12_RESOURCE_BARRIER * __ptr64 const,struct D3D12_RESOURCE_BARRIER const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBUD3D12_RESOURCE_BARRIER@@@?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@QEAAPEAUD3D12_RESOURCE_BARRIER@@QEAU2@AEBU2@@Z
0x18000A900: ??1?$CComQIPtr@UID3D12VideoDevice@@$1?_GUID_1f052807_0b46_4acc_8a89_364f793718a4@@3U__s_GUID@@B@ATL@@QEAA@XZ
0x1800591E8: "public: void __cdecl BlockAllocators::CBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,512>::Deallocate(class D3D12TranslationLayer::HeapSuballocationBlock const & __ptr64) __ptr64" ?Deallocate@?$CBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@_K$0CAA@@BlockAllocators@@QEAAXAEBVHeapSuballocationBlock@D3D12TranslationLayer@@@Z
0x1800C558C: "union wil_details_FeaturePropertyCache `bool __cdecl wil::details::IsFeatureConfigured(struct wil_FeatureState * __ptr64,unsigned int,bool,enum wil_FeatureStore)'::`2'::userStoreProbe" ?userStoreProbe@?1??IsFeatureConfigured@details@wil@@YA_NPEAUwil_FeatureState@@I_NW4wil_FeatureStore@@@Z@4Twil_details_FeaturePropertyCache@@A
0x180008ED0: "public: virtual void * __ptr64 __cdecl wistd::_Func_base<bool,void * __ptr64,unsigned __int64,void * __ptr64,unsigned __int64,unsigned int,struct wistd::_Nil,struct wistd::_Nil>::`scalar deleting destructor'(unsigned int) __ptr64" ??_G?$_Func_base@_NPEAX_KPEAX_KIU_Nil@wistd@@U12@@wistd@@UEAAPEAXI@Z
0x1800653A8: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBW4DXGI_FORMAT@@@2@V?$tuple@$$V@2@@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@1@AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBW4DXGI_FORMAT@@@1@$$QEAV?$tuple@$$V@1@@Z
0x18000FAD0: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::DrawIndexedInstanced(unsigned int,unsigned int,unsigned int,int,unsigned int) __ptr64" ?DrawIndexedInstanced@ImmediateContext@D3D12TranslationLayer@@QEAAXIIIHI@Z
0x180064490: "protected: virtual void __cdecl D3D12TranslationLayer::EventQuery::GetDataInternal(void * __ptr64,unsigned int) __ptr64" ?GetDataInternal@EventQuery@D3D12TranslationLayer@@MEAAXPEAXI@Z
0x1800A80EC: "sample" ??_C@_06CPGBIIAO@sample?$AA@
0x180037AC4: "public: __cdecl D3D9on12::D3D12PixelShader::~D3D12PixelShader(void) __ptr64" ??1D3D12PixelShader@D3D9on12@@QEAA@XZ
0x180091978: "__cdecl seh_filter_dll" _seh_filter_dll
0x180074C70: "protected: virtual void * __ptr64 __cdecl ShaderConv::CShaderDesc::`vector deleting destructor'(unsigned int) __ptr64" ??_ECShaderDesc@ShaderConv@@MEAAPEAXI@Z
0x1800A4560: "__cdecl GUID_0d9658ae_ed45_469e_a61d_970ec583cab4" _GUID_0d9658ae_ed45_469e_a61d_970ec583cab4
0x180005524: "public: bool __cdecl wil::details_abi::UsageIndexProperty::Write(unsigned char * __ptr64 & __ptr64,unsigned char * __ptr64)const __ptr64" ?Write@UsageIndexProperty@details_abi@wil@@QEBA_NAEAPEAEPEAE@Z
0x180052AB4: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::UnmapDefault(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct D3D12_BOX const * __ptr64) __ptr64" ?UnmapDefault@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@IPEBUD3D12_BOX@@@Z
0x18000C640: "enum D3D10_SB_RESOURCE_DIMENSION * __ptr64 __cdecl std::_Move_unchecked<enum D3D10_SB_RESOURCE_DIMENSION * __ptr64,enum D3D10_SB_RESOURCE_DIMENSION * __ptr64>(enum D3D10_SB_RESOURCE_DIMENSION * __ptr64,enum D3D10_SB_RESOURCE_DIMENSION * __ptr64,enum D3D10_SB_RESOURCE_DIMENSION * __ptr64)" ??$_Move_unchecked@PEAW4D3D10_SB_RESOURCE_DIMENSION@@PEAW41@@std@@YAPEAW4D3D10_SB_RESOURCE_DIMENSION@@PEAW41@00@Z
0x18009CBF0: "__cdecl _imp__execute_onexit_table" __imp__execute_onexit_table
0x180029980: "unsigned __int64 __cdecl D3D9on12::GetCompletedFenceValue(void * __ptr64)" ?GetCompletedFenceValue@D3D9on12@@YA_KPEAX@Z
0x18009199C: "__cdecl o_terminate" _o_terminate
0x1800069E8: "public: void __cdecl wil::details_abi::FeatureStateData::ProcessShutdown(void) __ptr64" ?ProcessShutdown@FeatureStateData@details_abi@wil@@QEAAXXZ
0x18000A270: "long __cdecl D3D9on12::OpenAdapter_Private(struct _D3DDDIARG_OPENADAPTER * __ptr64,struct _LUID * __ptr64,struct _D3D9ON12_CREATE_DEVICE_ARGS * __ptr64)" ?OpenAdapter_Private@D3D9on12@@YAJPEAU_D3DDDIARG_OPENADAPTER@@PEAU_LUID@@PEAU_D3D9ON12_CREATE_DEVICE_ARGS@@@Z
0x1800075F0: "void __cdecl wil::details::WilApiImpl_UnsubscribeFeatureStateChangeNotification(struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64)" ?WilApiImpl_UnsubscribeFeatureStateChangeNotification@details@wil@@YAXPEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@@Z
0x180014010: "public: struct std::_List_node<unsigned int,void * __ptr64> * __ptr64 __cdecl std::_List_buy<unsigned int,class std::allocator<unsigned int> >::_Buynode<unsigned int>(struct std::_List_node<unsigned int,void * __ptr64> * __ptr64,struct std::_List_node<unsigned int,void * __ptr64> * __ptr64,unsigned int &&) __ptr64" ??$_Buynode@I@?$_List_buy@IV?$allocator@I@std@@@std@@QEAAPEAU?$_List_node@IPEAX@1@PEAU21@0$$QEAI@Z
0x1800C5528: "long (__cdecl* __ptr64 g_wil_details_pfnNtQueryWnfStateData)(struct __WIL__WNF_STATE_NAME const * __ptr64,struct __WIL__WNF_TYPE_ID const * __ptr64,void const * __ptr64,unsigned long * __ptr64,void * __ptr64,unsigned long * __ptr64)" ?g_wil_details_pfnNtQueryWnfStateData@@3P6AJPEBU__WIL__WNF_STATE_NAME@@PEBU__WIL__WNF_TYPE_ID@@PEBXPEAKPEAX3@ZEA
0x1800C1CFC: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-processthreads-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-processthreads-l1-1-0
0x1800C1DEC: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-processthreads-l1-1-1" __IMPORT_DESCRIPTOR_api-ms-win-core-processthreads-l1-1-1
0x1800A8C68: "__cdecl _real@447fc000" __real@447fc000
0x180001100: "__cdecl TlgEnableCallback" _TlgEnableCallback
0x180083EEC: "protected: void __cdecl ShaderConv::CContext::Translate_SGN(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_SGN@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18000CBFC: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate>::deallocate(struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@QEAAXQEAUPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@_K@Z
0x18000C6AC: "private: static void __cdecl std::vector<struct ShaderConv::VSOutputDecl,class std::allocator<struct ShaderConv::VSOutputDecl> >::_Xlength(void)" ?_Xlength@?$vector@UVSOutputDecl@ShaderConv@@V?$allocator@UVSOutputDecl@ShaderConv@@@std@@@std@@CAXXZ
0x180071F24: "public: virtual __cdecl ShaderConv::CTLVertexShaderDesc::~CTLVertexShaderDesc(void) __ptr64" ??1CTLVertexShaderDesc@ShaderConv@@UEAA@XZ
0x180015998: "public: struct D3D9on12::ResourceCopyArgs __cdecl D3D9on12::ResourceCopyArgs::GetSubArgs(unsigned int,unsigned int,unsigned int) __ptr64" ?GetSubArgs@ResourceCopyArgs@D3D9on12@@QEAA?AU12@III@Z
0x18009A098: "const wistd::_Func_base<bool,void * __ptr64,unsigned __int64,void * __ptr64,unsigned __int64,unsigned int,struct wistd::_Nil,struct wistd::_Nil>::`vftable'" ??_7?$_Func_base@_NPEAX_KPEAX_KIU_Nil@wistd@@U12@@wistd@@6B@
0x1800A8164: "umax" ??_C@_04GPFABKGK@umax?$AA@
0x1800A0768: ?map@?1??VideoFieldType@VideoTranslate@D3D9on12@@SA?AW4D3D12_VIDEO_FIELD_TYPE@@I@Z@4QBW44@B
0x180064480: "protected: virtual void __cdecl D3D12TranslationLayer::EventQuery::BeginInternal(bool) __ptr64" ?BeginInternal@EventQuery@D3D12TranslationLayer@@MEAAX_N@Z
0x18005FEA0: "public: __cdecl D3D12TranslationLayer::TransitionableResourceBase::~TransitionableResourceBase(void) __ptr64" ??1TransitionableResourceBase@D3D12TranslationLayer@@QEAA@XZ
0x1800A7FD8: "deriv_rtx" ??_C@_09DAMGIFBA@deriv_rtx?$AA@
0x1800585C4: "public: void __cdecl std::queue<struct D3D12TranslationLayer::RetiredSuballocationBlock,class std::deque<struct D3D12TranslationLayer::RetiredSuballocationBlock,class std::allocator<struct D3D12TranslationLayer::RetiredSuballocationBlock> > >::push(struct D3D12TranslationLayer::RetiredSuballocationBlock const & __ptr64) __ptr64" ?push@?$queue@URetiredSuballocationBlock@D3D12TranslationLayer@@V?$deque@URetiredSuballocationBlock@D3D12TranslationLayer@@V?$allocator@URetiredSuballocationBlock@D3D12TranslationLayer@@@std@@@std@@@std@@QEAAXAEBURetiredSuballocationBlock@D3D12TranslationLayer@@@Z
0x18005DD34: "public: void __cdecl D3D12TranslationLayer::Resource::AddToResidencyManager(void) __ptr64" ?AddToResidencyManager@Resource@D3D12TranslationLayer@@QEAAXXZ
0x18007CF10: "protected: virtual void * __ptr64 __cdecl ShaderConv::CVertexShaderDesc::`vector deleting destructor'(unsigned int) __ptr64" ??_ECVertexShaderDesc@ShaderConv@@MEAAPEAXI@Z
0x18006A9CC: "public: void __cdecl D3D12TranslationLayer::DeinterlacePrepass::Process(struct D3D12TranslationLayer::VIDEO_PROCESS_INPUT_ARGUMENTS * __ptr64,unsigned int,struct D3D12TranslationLayer::VIDEO_PROCESS_OUTPUT_ARGUMENTS * __ptr64) __ptr64" ?Process@DeinterlacePrepass@D3D12TranslationLayer@@QEAAXPEAUVIDEO_PROCESS_INPUT_ARGUMENTS@2@IPEAUVIDEO_PROCESS_OUTPUT_ARGUMENTS@2@@Z
0x18009D820: "__cdecl pRawDllMain" _pRawDllMain
0x18000C0EC: "public: __cdecl std::vector<bool,class std::allocator<bool> >::~vector<bool,class std::allocator<bool> >(void) __ptr64" ??1?$vector@_NV?$allocator@_N@std@@@std@@QEAA@XZ
0x1800180A0: "long __cdecl D3D9on12::GetSharedGDIHandle_Private(void * __ptr64,void * __ptr64,void * __ptr64 * __ptr64)" ?GetSharedGDIHandle_Private@D3D9on12@@YAJPEAX0PEAPEAX@Z
0x18009F910: "D3D9on12::SetIndices" ??_C@_0BF@IANCEDLL@D3D9on12?3?3SetIndices?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@@2@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > >,class std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@V?$allocator@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@@2@@std@@CAXXZ
0x1800C4450: "long `RTTI Type Descriptor'" ??_R0J@8
0x18002AE4C: "public: static long __cdecl D3D9on12::ConstantsManager::BindToPipeline(class D3D9on12::Device & __ptr64,struct D3D9on12::ConstantBufferBinding & __ptr64,enum D3D12TranslationLayer::EShaderStage)" ?BindToPipeline@ConstantsManager@D3D9on12@@SAJAEAVDevice@2@AEAUConstantBufferBinding@2@W4EShaderStage@D3D12TranslationLayer@@@Z
0x180039564: "public: __cdecl std::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >::~vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >(void) __ptr64" ??1?$vector@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@V?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@2@@std@@QEAA@XZ
0x180013F8C: "public: __cdecl D3D12TranslationLayer::COptLockedContainer<class std::deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::LockedAccess::~LockedAccess(void) __ptr64" ??1LockedAccess@?$COptLockedContainer@V?$deque@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@V?$allocator@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@D3D12TranslationLayer@@QEAA@XZ
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>,class std::allocator<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> > >::assign(unsigned __int64,class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@V?$allocator@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x18007F8B0: "public: virtual long __cdecl ShaderConv::CContext::TranslateInstructions(void) __ptr64" ?TranslateInstructions@CContext@ShaderConv@@UEAAJXZ
0x18009FC58: "TESSFACTOR" ??_C@_0L@PPFCHDAK@TESSFACTOR?$AA@
0x18003F970: "protected: unsigned int __cdecl D3D9on12::VideoDevice::GetFilteredFormatsCount(class std::vector<enum DXGI_FORMAT,class std::allocator<enum DXGI_FORMAT> > const & __ptr64) __ptr64" ?GetFilteredFormatsCount@VideoDevice@D3D9on12@@IEAAIAEBV?$vector@W4DXGI_FORMAT@@V?$allocator@W4DXGI_FORMAT@@@std@@@std@@@Z
0x180002E40: "unsigned long __cdecl wil::details::RtlNtStatusToDosErrorNoTeb(long)" ?RtlNtStatusToDosErrorNoTeb@details@wil@@YAKJ@Z
0x180039378: "public: long __cdecl D3D9on12::Shader::ShaderConversionPrologue(void) __ptr64" ?ShaderConversionPrologue@Shader@D3D9on12@@QEAAJXZ
0x180022BE0: "long __cdecl D3D9on12::DrawTriPatch(void * __ptr64,struct _D3DDDIARG_DRAWTRIPATCH const * __ptr64,struct _D3DDDITRIPATCH_INFO const * __ptr64,float const * __ptr64)" ?DrawTriPatch@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DRAWTRIPATCH@@PEBU_D3DDDITRIPATCH_INFO@@PEBM@Z
0x18003930C: "protected: static long __cdecl D3D9on12::Shader::DisassembleShader(class ATL::CComPtr<struct ID3D10Blob> & __ptr64,struct D3D12_SHADER_BYTECODE const & __ptr64)" ?DisassembleShader@Shader@D3D9on12@@KAJAEAV?$CComPtr@UID3D10Blob@@@ATL@@AEBUD3D12_SHADER_BYTECODE@@@Z
0x1800A8C34: "__cdecl _real@3f800000" __real@3f800000
0x1800383B4: "public: __cdecl D3D9on12::D3D12VertexShader::~D3D12VertexShader(void) __ptr64" ??1D3D12VertexShader@D3D9on12@@QEAA@XZ
0x1800572F8: "public: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Buynode<unsigned __int64 const & __ptr64>(unsigned __int64 const & __ptr64) __ptr64" ??$_Buynode@AEB_K@?$_Tree_comp_alloc@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@_KPEAX@1@AEB_K@Z
0x1800A8C24: "__cdecl _real@3e800000" __real@3e800000
0x18009F928: "D3D9on12::SetIndicesUM" ??_C@_0BH@MHEEDKJI@D3D9on12?3?3SetIndicesUM?$AA@
0x18006DDDC: "private: static enum wil_details_CachedFeatureEnabledState __cdecl wil::Feature<struct __WilFeatureTraits_Feature_D3D1XDisplayable>::GetCachedFeatureEnabledState(bool)" ?GetCachedFeatureEnabledState@?$Feature@U__WilFeatureTraits_Feature_D3D1XDisplayable@@@wil@@CA?AW4wil_details_CachedFeatureEnabledState@@_N@Z
0x18009194E: "__cdecl invalid_parameter_noinfo" _invalid_parameter_noinfo
0x180053C64: "public: void __cdecl D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >::ReturnToPool(struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> &&,unsigned __int64) __ptr64" ?ReturnToPool@?$CFencePool@U?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAX$$QEAU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@2@_K@Z
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > > >::assign(unsigned __int64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@2@@Z
0x1800135F0: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct IUnknown * __ptr64> > > __cdecl std::_Tree<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct IUnknown * __ptr64> > >,class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct IUnknown * __ptr64> > >) __ptr64" ?erase@?$_Tree@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@QEAA?AV?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@PEAUIUnknown@@@std@@@std@@@2@V32@0@Z
0x1800A88D8: "dcl_gsinstances" ??_C@_0BA@BLDDGOAC@dcl_gsinstances?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@CAXXZ
0x180091694: "__cdecl _isa_available_init" __isa_available_init
0x18000490C: "private: static long __cdecl wil::details_abi::SemaphoreValue::GetValueFromSemaphore(void * __ptr64,long * __ptr64)" ?GetValueFromSemaphore@SemaphoreValue@details_abi@wil@@CAJPEAXPEAJ@Z
0x1800A8240: "dcl_constantbuffer" ??_C@_0BD@PEFCMHIC@dcl_constantbuffer?$AA@
0x1800898AC: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x3SPEC(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x3SPEC@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18008E8FC: "public: class COperandBase __cdecl ShaderConv::CInstr::CreateDstOperand(void)const __ptr64" ?CreateDstOperand@CInstr@ShaderConv@@QEBA?AVCOperandBase@@XZ
0x1800909C4: "void __cdecl operator delete(void * __ptr64)" ??3@YAXPEAX@Z
0x18005F26C: "public: __cdecl std::vector<struct D3D12TranslationLayer::Resource::STilePoolAllocation,class std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation> >::~vector<struct D3D12TranslationLayer::Resource::STilePoolAllocation,class std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation> >(void) __ptr64" ??1?$vector@USTilePoolAllocation@Resource@D3D12TranslationLayer@@V?$allocator@USTilePoolAllocation@Resource@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180048330: "__cdecl TlgDefineProvider_annotation__Tlgmtaum_hTelemetryAssertProv" _TlgDefineProvider_annotation__Tlgmtaum_hTelemetryAssertProv
0x180071E14: "public: virtual __cdecl ShaderConv::CGeometryShaderDesc::~CGeometryShaderDesc(void) __ptr64" ??1CGeometryShaderDesc@ShaderConv@@UEAA@XZ
0x180063B90: "public: virtual void __cdecl D3D12TranslationLayer::Query::Suspend(void) __ptr64" ?Suspend@Query@D3D12TranslationLayer@@UEAAXXZ
0x180017480: "long __cdecl D3D9on12::QueryResourceInfoFromKMTHandle(void * __ptr64,unsigned int,struct _D3D9ON12_RESOURCE_INFO * __ptr64)" ?QueryResourceInfoFromKMTHandle@D3D9on12@@YAJPEAXIPEAU_D3D9ON12_RESOURCE_INFO@@@Z
0x180091854: "__cdecl get_startup_argv_mode" _get_startup_argv_mode
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12CommandQueue>::~CComPtr<struct ID3D12CommandQueue>(void) __ptr64" ??1?$CComPtr@UID3D12CommandQueue@@@ATL@@QEAA@XZ
0x180012BCC: "public: __cdecl D3D9on12::PipelineState::~PipelineState(void) __ptr64" ??1PipelineState@D3D9on12@@QEAA@XZ
0x180072D0C: "long __cdecl ShaderConv::CreateTranslator(unsigned int,class ShaderConv::ITranslator * __ptr64 * __ptr64)" ?CreateTranslator@ShaderConv@@YAJIPEAPEAVITranslator@1@@Z
0x180046E4C: "public: __cdecl std::vector<unsigned char,class std::allocator<unsigned char> >::vector<unsigned char,class std::allocator<unsigned char> >(class std::vector<unsigned char,class std::allocator<unsigned char> > const & __ptr64) __ptr64" ??0?$vector@EV?$allocator@E@std@@@std@@QEAA@AEBV01@@Z
0x18008639C: "protected: void __cdecl ShaderConv::CContext::Translate_LOOP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_LOOP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009F020: "D3D9on12::AuthenticatedChannelKe" ??_C@_0CK@IFIKFHLC@D3D9on12?3?3AuthenticatedChannelKe@
0x180026760: "long __cdecl D3D9on12::QueryAuthenticatedChannel(void * __ptr64,struct _D3DDDIARG_QUERYAUTHENICATEDCHANNEL const * __ptr64)" ?QueryAuthenticatedChannel@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_QUERYAUTHENICATEDCHANNEL@@@Z
0x180055EB8: "public: struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Buynode<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >(class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> &&) __ptr64" ??$_Buynode@AEAV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@?$_Tree_comp_alloc@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@1@AEAV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@1@$$QEAU?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@Z
0x18009A018: "const type_info::`vftable'" ??_7type_info@@6B@
0x18003DB0C: "public: __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::~_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >(void) __ptr64" ??1?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@QEAA@XZ
0x1800C1CAC: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-heap-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-heap-l1-1-0
0x1800577EC: "public: bool __cdecl D3DX12Residency::ResidencySet::Insert(class D3DX12Residency::ManagedObject * __ptr64) __ptr64" ?Insert@ResidencySet@D3DX12Residency@@QEAA_NPEAVManagedObject@2@@Z
0x18000CA10: "private: unsigned int __cdecl D3D12TranslationLayer::ImmediateContext::CalculateViewSlotsForBindings<0>(void) __ptr64" ??$CalculateViewSlotsForBindings@$0A@@ImmediateContext@D3D12TranslationLayer@@AEAAIXZ
0x1800AF5C8: "__cdecl _rtc_izz" __rtc_izz
0x180084608: "protected: void __cdecl ShaderConv::CContext::Translate_SINCOS(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_SINCOS@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A8C18: "__stdcall _real" __real@37800000
0x18009E800: "Skipping SetTexture for a DMAP_S" ??_C@_0DJ@JPJOPJGB@Skipping?5SetTexture?5for?5a?5DMAP_S@
0x1800C55D0: "void (__cdecl* __ptr64 g_wil_details_recordFeatureUsage)(unsigned int,enum wil_details_ServiceReportingKind,unsigned int,union wil_details_FeaturePropertyCache * __ptr64,struct wil_details_RecordUsageResult * __ptr64)" ?g_wil_details_recordFeatureUsage@@3P6AXIW4wil_details_ServiceReportingKind@@IPEATwil_details_FeaturePropertyCache@@PEAUwil_details_RecordUsageResult@@@ZEA
0x1800C1D60: "__cdecl _IMPORT_DESCRIPTOR_dxgi" __IMPORT_DESCRIPTOR_dxgi
0x18004BBA4: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::TrimDeletedObjects(bool) __ptr64" ?TrimDeletedObjects@ImmediateContext@D3D12TranslationLayer@@QEAA_N_N@Z
0x18006025C: "private: long __cdecl D3D12TranslationLayer::CommandListManager::PrepareNewCommandList(void) __ptr64" ?PrepareNewCommandList@CommandListManager@D3D12TranslationLayer@@AEAAJXZ
0x18009ECD8: "D3D9on12::GetQueryData" ??_C@_0BH@KECHNMOK@D3D9on12?3?3GetQueryData?$AA@
0x18009CAC0: "__cdecl _imp_DeleteCriticalSection" __imp_DeleteCriticalSection
0x180071E28: "public: struct ShaderConv::VSInputDecls & __ptr64 __cdecl ShaderConv::VSInputDecls::operator=(struct ShaderConv::VSInputDecls const & __ptr64) __ptr64" ??4VSInputDecls@ShaderConv@@QEAAAEAU01@AEBU01@@Z
0x1800A8D30: "__stdcall _xmm" __xmm@00000001000000010000000100000055
0x1800636A0: "protected: enum D3D12_QUERY_TYPE __cdecl D3D12TranslationLayer::Query::GetType12(void)const __ptr64" ?GetType12@Query@D3D12TranslationLayer@@IEBA?AW4D3D12_QUERY_TYPE@@XZ
0x180014B9C: "public: __cdecl std::list<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >::~list<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >(void) __ptr64" ??1?$list@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x1800909E0: "__cdecl _security_check_cookie" __security_check_cookie
0x18009ECC0: "D3D9on12::IssueQuery" ??_C@_0BF@GFHFLPGE@D3D9on12?3?3IssueQuery?$AA@
0x180013DE0: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Erase(struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@@Z
0x1800A8D00: "__cdecl _xmm@0000000000000057000000000000001c" __xmm@0000000000000057000000000000001c
0x1800561A0: "public: struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_List_buy<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::_Buynode<unsigned __int64 & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,unsigned __int64 & __ptr64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> &&) __ptr64" ??$_Buynode@AEA_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@?$_List_buy@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@1@PEAU21@0AEA_K$$QEAU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@Z
0x18009CFC8: "__cdecl _xc_z" __xc_z
0x180024780: "long __cdecl D3D9on12::SetConvolutionKernelMono(void * __ptr64,struct _D3DDDIARG_SETCONVOLUTIONKERNELMONO const * __ptr64)" ?SetConvolutionKernelMono@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETCONVOLUTIONKERNELMONO@@@Z
0x1800A80D8: "round_z" ??_C@_07HCMPEHIM@round_z?$AA@
0x1800A86A8: "ld_uav_typed" ??_C@_0N@MJLEKC@ld_uav_typed?$AA@
0x18003F724: "public: __cdecl D3D9on12::VideoDevice::VideoDevice(class D3D9on12::Device * __ptr64) __ptr64" ??0VideoDevice@D3D9on12@@QEAA@PEAVDevice@1@@Z
0x180061328: "public: void __cdecl D3D12TranslationLayer::BlitHelper::Blit(class D3D12TranslationLayer::Resource * __ptr64,unsigned int * __ptr64,unsigned int,struct tagRECT const & __ptr64,class D3D12TranslationLayer::Resource * __ptr64,unsigned int * __ptr64,unsigned int,struct tagRECT const & __ptr64) __ptr64" ?Blit@BlitHelper@D3D12TranslationLayer@@QEAAXPEAVResource@2@PEAIIAEBUtagRECT@@01I2@Z
0x180002ACC: "public: bool __cdecl wil::details::shared_buffer::create(void const * __ptr64,unsigned __int64) __ptr64" ?create@shared_buffer@details@wil@@QEAA_NPEBX_K@Z
0x18009DE30: "Dynamically allocating an SRV to" ??_C@_0FK@FOKCEDGM@Dynamically?5allocating?5an?5SRV?5to@
0x1800633B4: "public: __cdecl D3D12TranslationLayer::Async::Async(class D3D12TranslationLayer::ImmediateContext * __ptr64,enum D3D12TranslationLayer::EQueryType,unsigned int) __ptr64" ??0Async@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@W4EQueryType@1@I@Z
0x1800C1D4C: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-heap-l2-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-heap-l2-1-0
0x1800CA7F8: "struct _RTL_SRWLOCK g_MicrosoftTelemetryAssertLock" ?g_MicrosoftTelemetryAssertLock@@3U_RTL_SRWLOCK@@A
0x180003C54: "long __cdecl wil::details::ReportFailure_GetLastErrorHr(void * __ptr64,unsigned int,char const * __ptr64,char const * __ptr64,char const * __ptr64,void * __ptr64,enum wil::FailureType)" ?ReportFailure_GetLastErrorHr@details@wil@@YAJPEAXIPEBD110W4FailureType@2@@Z
0x180018040: "void __cdecl D3D9on12::DestroyResourceWrappingHandle(void * __ptr64,void * __ptr64)" ?DestroyResourceWrappingHandle@D3D9on12@@YAXPEAX0@Z
0x18009CA20: api-ms-win-core-processthreads-l1-1-0_NULL_THUNK_DATA
0x180028B80: "long __cdecl D3D9on12::PresentMultiplaneOverlay(void * __ptr64,struct D3DDDIARG_PRESENTMULTIPLANEOVERLAY const * __ptr64)" ?PresentMultiplaneOverlay@D3D9on12@@YAJPEAXPEBUD3DDDIARG_PRESENTMULTIPLANEOVERLAY@@@Z
0x180039A68: "public: __cdecl std::list<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > >::~list<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > >(void) __ptr64" ??1?$list@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@2@@std@@QEAA@XZ
0x18009C9B8: "__cdecl _imp_GetProcAddress" __imp_GetProcAddress
0x18003D250: "public: __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate> >::~vector<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::PostApplyUpdate> >(void) __ptr64" ??1?$vector@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UPostApplyUpdate@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x18004EC54: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::CopyAndConvertSubresourceRegion(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,class D3D12TranslationLayer::Resource * __ptr64,unsigned int,unsigned int,unsigned int,unsigned int,struct D3D12_BOX const * __ptr64) __ptr64" ?CopyAndConvertSubresourceRegion@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@I0IIIIPEBUD3D12_BOX@@@Z
0x18009E6E8: "D3D9on12::CreateFence" ??_C@_0BG@MHLIJBBJ@D3D9on12?3?3CreateFence?$AA@
0x18006E498: "public: static long __cdecl CD3D11FormatHelper::CalculateMinimumRowMajorSlicePitch(enum DXGI_FORMAT,unsigned int,unsigned int,unsigned int & __ptr64)" ?CalculateMinimumRowMajorSlicePitch@CD3D11FormatHelper@@SAJW4DXGI_FORMAT@@IIAEAI@Z
0x180002740: "public: __cdecl std::exception::exception(class std::exception const & __ptr64) __ptr64" ??0exception@std@@QEAA@AEBV01@@Z
0x18003A2C8: "public: void __cdecl std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> >::deallocate(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@std@@QEAAXQEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@2@_K@Z
0x18003D6A8: "public: __cdecl std::unique_ptr<struct D3D12_SO_DECLARATION_ENTRY [0],struct std::default_delete<struct D3D12_SO_DECLARATION_ENTRY [0]> >::~unique_ptr<struct D3D12_SO_DECLARATION_ENTRY [0],struct std::default_delete<struct D3D12_SO_DECLARATION_ENTRY [0]> >(void) __ptr64" ??1?$unique_ptr@$$BY0A@UD3D12_SO_DECLARATION_ENTRY@@U?$default_delete@$$BY0A@UD3D12_SO_DECLARATION_ENTRY@@@std@@@std@@QEAA@XZ
0x1800572F8: "public: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Buynode<unsigned __int64 & __ptr64>(unsigned __int64 & __ptr64) __ptr64" ??$_Buynode@AEA_K@?$_Tree_comp_alloc@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@_KPEAX@1@AEA_K@Z
0x180011D40: "long __cdecl D3D9on12::GetD3D12Device(void * __ptr64,struct _GUID const & __ptr64,void * __ptr64 * __ptr64)" ?GetD3D12Device@D3D9on12@@YAJPEAXAEBU_GUID@@PEAPEAX@Z
0x180043950: "long __cdecl D3D9on12::VideoProcessBlit(void * __ptr64,struct _D3DDDIARG_VIDEOPROCESSBLT const * __ptr64)" ?VideoProcessBlit@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_VIDEOPROCESSBLT@@@Z
0x1800A88FC: "dmul" ??_C@_04HFBHIKB@dmul?$AA@
0x18001DFB8: "private: static void __cdecl D3D9on12::Resource::InitializeSRVDescFormatAndShaderComponentMapping(enum _D3DFORMAT,struct D3D12_SHADER_RESOURCE_VIEW_DESC & __ptr64,enum D3D_FEATURE_LEVEL,bool)" ?InitializeSRVDescFormatAndShaderComponentMapping@Resource@D3D9on12@@CAXW4_D3DFORMAT@@AEAUD3D12_SHADER_RESOURCE_VIEW_DESC@@W4D3D_FEATURE_LEVEL@@_N@Z
0x180046FC0: "public: struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_comp_alloc@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@XZ
0x1800C457B: g_header_init_WilInitialize_ResultMacros_DesktopOrSystem
0x180089650: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x3TEX(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x3TEX@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180039768: "public: __cdecl std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::~vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >(void) __ptr64" ??1?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QEAA@XZ
0x1800849F8: "protected: void __cdecl ShaderConv::CContext::Translate_DP2ADD(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_DP2ADD@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180091A8C: "__cdecl _vcrt_uninitialize_critical" __vcrt_uninitialize_critical
0x1800A4FC0: "__cdecl GUID_6cd696f4_f289_40cc_8091_5a6c0a099c3d" _GUID_6cd696f4_f289_40cc_8091_5a6c0a099c3d
0x18007405C: "void __cdecl ShaderConv::SetSwizzle(class COperandBase & __ptr64,unsigned int)" ?SetSwizzle@ShaderConv@@YAXAEAVCOperandBase@@I@Z
0x1800AEE80: "__vectorcall ??_R1A@?0A@EA@bad_alloc@std" ??_R1A@?0A@EA@bad_alloc@std@@8
0x18009E6B8: "D3D9on12::GetDeviceExecutionStat" ??_C@_0CK@OLCNCJLK@D3D9on12?3?3GetDeviceExecutionStat@
0x18009CB80: "__cdecl _imp_WaitForThreadpoolWorkCallbacks" __imp_WaitForThreadpoolWorkCallbacks
0x18009CC10: "__cdecl _imp__invalid_parameter_noinfo_noreturn" __imp__invalid_parameter_noinfo_noreturn
0x18002E8E0: "long __cdecl D3D9on12::SetScissorRect(void * __ptr64,struct tagRECT const * __ptr64)" ?SetScissorRect@D3D9on12@@YAJPEAXPEBUtagRECT@@@Z
0x1800333D0: "long __cdecl D3D9on12::SetTextureStageState(void * __ptr64,struct _D3DDDIARG_TEXTURESTAGESTATE const * __ptr64)" ?SetTextureStageState@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_TEXTURESTAGESTATE@@@Z
0x18009FB18: "SV_Target" ??_C@_09PHIGKLCD@SV_Target?$AA@
0x1800594C4: "public: void __cdecl std::queue<struct D3D12TranslationLayer::RetiredD3D12Object,class std::deque<struct D3D12TranslationLayer::RetiredD3D12Object,class std::allocator<struct D3D12TranslationLayer::RetiredD3D12Object> > >::push(struct D3D12TranslationLayer::RetiredD3D12Object &&) __ptr64" ?push@?$queue@URetiredD3D12Object@D3D12TranslationLayer@@V?$deque@URetiredD3D12Object@D3D12TranslationLayer@@V?$allocator@URetiredD3D12Object@D3D12TranslationLayer@@@std@@@std@@@std@@QEAAX$$QEAURetiredD3D12Object@D3D12TranslationLayer@@@Z
0x180031E24: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::SamplerStateID,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >,class std::_Uhash_compare<struct D3D9on12::SamplerStateID,struct D3D9on12::PixelStage::SamplerCache::Hasher,struct std::equal_to<struct D3D9on12::SamplerStateID> >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > >,0> >::find(struct D3D9on12::SamplerStateID const & __ptr64) __ptr64" ?find@?$_Hash@V?$_Umap_traits@USamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@USamplerStateID@D3D9on12@@UHasher@SamplerCache@PixelStage@2@U?$equal_to@USamplerStateID@D3D9on12@@@std@@@4@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@AEBUSamplerStateID@D3D9on12@@@Z
0x18006C294: "public: void __cdecl D3D12TranslationLayer::InternalHeapAllocator::Deallocate(struct ID3D12Resource * __ptr64) __ptr64" ?Deallocate@InternalHeapAllocator@D3D12TranslationLayer@@QEAAXPEAUID3D12Resource@@@Z
0x18003D500: "public: __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void) __ptr64" ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAA@XZ
0x18001EA20: "public: __cdecl std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> > >::~unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> > >(void) __ptr64" ??1?$unique_ptr@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180070FA0: "public: void __cdecl D3D10ShaderBinary::CShaderCodeParser::ParseOperand(class D3D10ShaderBinary::COperandBase * __ptr64) __ptr64" ?ParseOperand@CShaderCodeParser@D3D10ShaderBinary@@QEAAXPEAVCOperandBase@2@@Z
0x18005FDC8: "public: void __cdecl std::default_delete<struct D3D12TranslationLayer::Resource::SResourceIdentity>::operator()(struct D3D12TranslationLayer::Resource::SResourceIdentity * __ptr64)const __ptr64" ??R?$default_delete@USResourceIdentity@Resource@D3D12TranslationLayer@@@std@@QEBAXPEAUSResourceIdentity@Resource@D3D12TranslationLayer@@@Z
0x18009E8E0: "D3D9on12::QueryResourceInfoFromK" ??_C@_0CJ@JDAEJMOJ@D3D9on12?3?3QueryResourceInfoFromK@
0x1800919A8: "__cdecl CxxThrowException" _CxxThrowException
0x180059110: "public: void __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Freenode0(struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64) __ptr64" ?_Freenode0@?$_Tree_comp_alloc@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAAXPEAU?$_Tree_node@_KPEAX@2@@Z
0x18005EB4C: "public: static void __cdecl D3D12TranslationLayer::Resource::FillSubresourceDesc(struct ID3D12Device * __ptr64,enum DXGI_FORMAT,unsigned int,unsigned int,unsigned int,struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT & __ptr64)" ?FillSubresourceDesc@Resource@D3D12TranslationLayer@@SAXPEAUID3D12Device@@W4DXGI_FORMAT@@IIIAEAUD3D12_PLACED_SUBRESOURCE_FOOTPRINT@@@Z
0x1800A5E30: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * const CD3D11FormatHelper::s_D3D10_1_Win8_FormatRequirements" ?s_D3D10_1_Win8_FormatRequirements@CD3D11FormatHelper@@0QBUFORMAT_REQUIREMENTS@1@B
0x1800A1BB0: "__cdecl GUID_0adf7d52_929c_4e61_addb_ffed30de66ef" _GUID_0adf7d52_929c_4e61_addb_ffed30de66ef
0x1800C5520: "void (__cdecl* __ptr64 g_wil_details_internalSubscribeFeatureStateChangeNotification)(struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64 * __ptr64,void (__cdecl*)(void * __ptr64),void * __ptr64)" ?g_wil_details_internalSubscribeFeatureStateChangeNotification@@3P6AXPEAPEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@P6AXPEAX@Z1@ZEA
0x1800AF21F: "__cdecl TraceLoggingMetadataEnd" _TraceLoggingMetadataEnd
0x18009EE90: "D3D9on12::CreateExtensionDevice" ??_C@_0CA@HIPJDLJH@D3D9on12?3?3CreateExtensionDevice?$AA@
0x1800070D4: ??1?$unique_any_t@V?$unique_storage@U?$resource_policy@PEAU__WIL__WNF_USER_SUBSCRIPTION@@P6AXPEAU1@@Z$1?UnsubscribeWilWnf@details@wil@@YAX0@ZU?$integral_constant@_K$0A@@wistd@@PEAU1@$0A@$$T@details@wil@@@details@wil@@@wil@@QEAA@XZ
0x1800A806C: "mov" ??_C@_03CNBJFNFA@mov?$AA@
0x1800468C8: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > __cdecl std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Insert_at<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > & __ptr64,struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64,struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > & __ptr64,struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@1@AEAU?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@1@1@Z
0x18009CB50: "__cdecl _imp_GetSystemTimeAsFileTime" __imp_GetSystemTimeAsFileTime
0x18009E698: "D3D9on12::GetPrivateDDITable" ??_C@_0BN@FJOPMHKL@D3D9on12?3?3GetPrivateDDITable?$AA@
0x1800081A0: "public: __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::~basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void) __ptr64" ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAA@XZ
0x180046590: "public: struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Buynode<enum _DXVAHDDDI_STREAM_STATE const & __ptr64,class std::vector<unsigned char,class std::allocator<unsigned char> > >(enum _DXVAHDDDI_STREAM_STATE const & __ptr64,class std::vector<unsigned char,class std::allocator<unsigned char> > &&) __ptr64" ??$_Buynode@AEBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@?$_Tree_comp_alloc@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@1@AEBW4_DXVAHDDDI_STREAM_STATE@@$$QEAV?$vector@EV?$allocator@E@std@@@1@@Z
0x18009DC58: "D3D9on12 DDI Entrypoint: " ??_C@_0BK@LNNCOPAC@D3D9on12?5DDI?5Entrypoint?3?5?$AA@
0x1800116A0: "long __cdecl D3D9on12::DestroyDevice(void * __ptr64)" ?DestroyDevice@D3D9on12@@YAJPEAX@Z
0x18002090C: "public: __cdecl D3D12TranslationLayer::SafeRenameResourceCookie::~SafeRenameResourceCookie(void) __ptr64" ??1SafeRenameResourceCookie@D3D12TranslationLayer@@QEAA@XZ
0x1800A81B8: "dcl_input_ps_sgv" ??_C@_0BB@EBMECPFP@dcl_input_ps_sgv?$AA@
0x1800506D8: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::CPrepareUpdateSubresourcesHelper::UploadDataToMappableResource(struct D3D11_SUBRESOURCE_DATA const * __ptr64,class D3D12TranslationLayer::ImmediateContext & __ptr64,struct D3D12_BOX const * __ptr64,void const * __ptr64) __ptr64" ?UploadDataToMappableResource@CPrepareUpdateSubresourcesHelper@ImmediateContext@D3D12TranslationLayer@@AEAAXPEBUD3D11_SUBRESOURCE_DATA@@AEAV23@PEBUD3D12_BOX@@PEBX@Z
0x1800C4270: "__vectorcall ??_R0?AVbad_alloc@std@" ??_R0?AVbad_alloc@std@@@8
0x180027CA0: "long __cdecl D3D9on12::GetEncryptionBlitKey(void * __ptr64,struct _GETENCRYPTIONBLTKEY const * __ptr64)" ?GetEncryptionBlitKey@D3D9on12@@YAJPEAXPEBU_GETENCRYPTIONBLTKEY@@@Z
0x180002EC0: "unsigned char __cdecl wil::details::RtlDllShutdownInProgress(void)" ?RtlDllShutdownInProgress@details@wil@@YAEXZ
0x1800395E8: "public: __cdecl std::vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >::~vector<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64>,class std::allocator<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(void) __ptr64" ??1?$vector@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@V?$allocator@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@2@@std@@QEAA@XZ
0x180046800: "public: void __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Freenode0(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64) __ptr64" ?_Freenode0@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@QEAAXPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@@Z
0x18009EA78: "D3D9on12::ColorFill" ??_C@_0BE@NKBADPKN@D3D9on12?3?3ColorFill?$AA@
0x18009A768: "const CTelemetryHelper::`vftable'" ??_7CTelemetryHelper@@6B@
0x1800416D0: "long __cdecl D3D9on12::DecodeBeginFrame(void * __ptr64,struct _D3DDDIARG_DECODEBEGINFRAME * __ptr64)" ?DecodeBeginFrame@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_DECODEBEGINFRAME@@@Z
0x180016358: "public: long __cdecl D3D9on12::Device::DoBlit(struct _D3DDDIARG_BLT const * __ptr64,int) __ptr64" ?DoBlit@Device@D3D9on12@@QEAAJPEBU_D3DDDIARG_BLT@@H@Z
0x18000CBFC: "public: void __cdecl std::allocator<struct D3D12_RESOURCE_BARRIER>::deallocate(struct D3D12_RESOURCE_BARRIER * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@QEAAXQEAUD3D12_RESOURCE_BARRIER@@_K@Z
0x18009C990: "__cdecl _imp_LocalAlloc" __imp_LocalAlloc
0x180090C9C: "__cdecl _scrt_dllmain_crt_thread_attach" __scrt_dllmain_crt_thread_attach
0x180012A94: "public: __cdecl D3D9on12::ConstantsManager::~ConstantsManager(void) __ptr64" ??1ConstantsManager@D3D9on12@@QEAA@XZ
0x1800C5460: "bool wil::g_fBreakOnFailure" ?g_fBreakOnFailure@wil@@3_NA
0x1800824C8: "protected: void __cdecl ShaderConv::CContext::Translate_LRP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_LRP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18006227C: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Insert_nohint<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64>(bool,struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@1@PEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@1@@Z
0x180013758: "public: void __cdecl std::allocator<unsigned __int64>::deallocate(unsigned __int64 * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@_K@std@@QEAAXQEA_K_K@Z
0x180040A78: "public: void __cdecl std::allocator<struct tagRECT>::deallocate(struct tagRECT * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UtagRECT@@@std@@QEAAXQEAUtagRECT@@_K@Z
0x180013758: "public: void __cdecl std::allocator<struct IUnknown * __ptr64>::deallocate(struct IUnknown * __ptr64 * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@PEAUIUnknown@@@std@@QEAAXQEAPEAUIUnknown@@_K@Z
0x1800574A4: "private: long __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::EnqueueSyncPoint(void) __ptr64" ?EnqueueSyncPoint@ResidencyManagerInternal@Internal@D3DX12Residency@@AEAAJXZ
0x18000C6C4: "public: void __cdecl std::allocator<struct ShaderConv::VSOutputDecl>::deallocate(struct ShaderConv::VSOutputDecl * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UVSOutputDecl@ShaderConv@@@std@@QEAAXQEAUVSOutputDecl@ShaderConv@@_K@Z
0x180013758: "public: void __cdecl std::allocator<class ATL::CComPtr<struct ID3D12VideoDecoderHeap> >::deallocate(class ATL::CComPtr<struct ID3D12VideoDecoderHeap> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@@std@@QEAAXQEAV?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@_K@Z
0x180047BDC: "public: void __cdecl std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1>::deallocate(struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UD3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1@@@std@@QEAAXQEAUD3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1@@_K@Z
0x180040FBC: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT>::deallocate(struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@QEAAXQEAUVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@_K@Z
0x18004743C: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO>::deallocate(struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@@std@@QEAAXQEAUVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@_K@Z
0x18001EC80: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait>::deallocate(struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@QEAAXQEAUDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@_K@Z
0x18001EC80: "public: void __cdecl std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > >::deallocate(class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@QEAAXQEAV?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@_K@Z
0x180040A78: "public: void __cdecl std::allocator<struct BlockAllocators::CDisjointBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64,512>::RefcountedAllocation>::deallocate(struct BlockAllocators::CDisjointBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64,512>::RefcountedAllocation * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@URefcountedAllocation@?$CDisjointBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K$0CAA@@BlockAllocators@@@std@@QEAAXQEAURefcountedAllocation@?$CDisjointBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K$0CAA@@BlockAllocators@@_K@Z
0x180091978: "__cdecl o__seh_filter_dll" _o__seh_filter_dll
0x1800918D6: "__cdecl _std_type_info_destroy_list" __std_type_info_destroy_list
0x180006B14: "public: __cdecl wil::details_abi::UsageIndexes::~UsageIndexes(void) __ptr64" ??1UsageIndexes@details_abi@wil@@QEAA@XZ
0x18009EAB0: "D3D9on12::Unlock" ??_C@_0BB@PHJFHJOJ@D3D9on12?3?3Unlock?$AA@
0x1800577E0: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::RenderTargetViewBound(void) __ptr64" ?RenderTargetViewBound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x18005AAE8: "public: __cdecl D3D12TranslationLayer::ResidencyManagerWrapper::~ResidencyManagerWrapper(void) __ptr64" ??1ResidencyManagerWrapper@D3D12TranslationLayer@@QEAA@XZ
0x18009C978: "__cdecl _imp_GetProcessHeap" __imp_GetProcessHeap
0x18000A090: "long __cdecl D3D9on12::OpenAdapter(struct _D3DDDIARG_OPENADAPTER * __ptr64)" ?OpenAdapter@D3D9on12@@YAJPEAU_D3DDDIARG_OPENADAPTER@@@Z
0x18000BD60: "public: __cdecl D3D9on12::InputBuffer::~InputBuffer(void) __ptr64" ??1InputBuffer@D3D9on12@@QEAA@XZ
0x18009FC0C: "NORMAL" ??_C@_06IOJAGNKJ@NORMAL?$AA@
0x1800878BC: "protected: void __cdecl ShaderConv::CContext::Translate_TEX(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEX@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180091BB0: "__cdecl _chkstk" __chkstk
0x1800A63A0: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * const CD3D11FormatHelper::s_D3D10_Win8_FormatRequirements" ?s_D3D10_Win8_FormatRequirements@CD3D11FormatHelper@@0QBUFORMAT_REQUIREMENTS@1@B
0x180008280: "public: static long __cdecl wil::details_abi::ProcessLocalStorageData<class wil::details_abi::FeatureStateData>::Acquire(char const * __ptr64,class wil::details_abi::ProcessLocalStorageData<class wil::details_abi::FeatureStateData> * __ptr64 * __ptr64)" ?Acquire@?$ProcessLocalStorageData@VFeatureStateData@details_abi@wil@@@details_abi@wil@@SAJPEBDPEAPEAV123@@Z
0x180014ECC: "private: void __cdecl std::vector<unsigned char,class std::allocator<unsigned char> >::_Tidy(void) __ptr64" ?_Tidy@?$vector@EV?$allocator@E@std@@@std@@AEAAXXZ
0x1800A898C: "utod" ??_C@_04KOKIHCCI@utod?$AA@
0x180006594: "public: __cdecl wil::details_abi::UsageIndexes::UsageIndexes(void) __ptr64" ??0UsageIndexes@details_abi@wil@@QEAA@XZ
0x1800A8258: "dcl_input_siv" ??_C@_0O@IFIBFAB@dcl_input_siv?$AA@
0x18001E1AC: "public: void * __ptr64 __cdecl D3D9on12::Resource::CreateSharedNTHandle(struct _SECURITY_DESCRIPTOR * __ptr64) __ptr64" ?CreateSharedNTHandle@Resource@D3D9on12@@QEAAPEAXPEAU_SECURITY_DESCRIPTOR@@@Z
0x18009DF20: DXVA_ModeH264_VLD_Stereo_Progressive_NoFGT
0x18000BD20: "public: __cdecl D3D9on12::InputBuffer::InputBuffer(void) __ptr64" ??0InputBuffer@D3D9on12@@QEAA@XZ
0x18009A9E0: "const ShaderConv::CVertexShaderDesc::`vftable'" ??_7CVertexShaderDesc@ShaderConv@@6B@
0x18009CB70: "__cdecl _imp_CloseThreadpoolWork" __imp_CloseThreadpoolWork
0x180091060: "public: virtual void * __ptr64 __cdecl type_info::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gtype_info@@UEAAPEAXI@Z
0x18000D53C: "public: void __cdecl D3D12TranslationLayer::CViewBoundState<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType>,128>::FillDescriptors(struct D3D12_CPU_DESCRIPTOR_HANDLE * __ptr64,struct D3D12_CPU_DESCRIPTOR_HANDLE * __ptr64,unsigned int) __ptr64" ?FillDescriptors@?$CViewBoundState@V?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@$0IA@@D3D12TranslationLayer@@QEAAXPEAUD3D12_CPU_DESCRIPTOR_HANDLE@@0I@Z
0x180022890: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::Query::`scalar deleting destructor'(unsigned int) __ptr64" ??_GQuery@D3D12TranslationLayer@@UEAAPEAXI@Z
0x1800A8388: "dcl_function_body" ??_C@_0BC@NKHHFBAC@dcl_function_body?$AA@
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > >::deallocate(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@std@@QEAAXQEAV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@_K@Z
0x18009CBE8: "__cdecl _imp__errno" __imp__errno
0x1800A4FE0: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * const CD3D11FormatHelper::s_D3D11_1_WDDM_2_3_FormatRequirements" ?s_D3D11_1_WDDM_2_3_FormatRequirements@CD3D11FormatHelper@@0QBUFORMAT_REQUIREMENTS@1@B
0x18009E840: "list<T> too long" ??_C@_0BB@MOGOBHAF@list?$DMT?$DO?5too?5long?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait> >::_Xlength(void)" ?_Xlength@?$vector@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x18006C08C: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Insert_nohint<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64>(bool,struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@1@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@@Z
0x18009DB50: "Software\Microsoft\Direct3D\Dire" ??_C@_0CK@JJFBDJEK@Software?2Microsoft?2Direct3D?2Dire@
0x18000286C: "long __cdecl wil::GetFailureLogString(unsigned short * __ptr64,unsigned __int64,struct wil::FailureInfo const & __ptr64)" ?GetFailureLogString@wil@@YAJPEAG_KAEBUFailureInfo@1@@Z
0x18002A620: "long __cdecl D3D9on12::SetPixelShaderConstF(void * __ptr64,struct _D3DDDIARG_SETPIXELSHADERCONST const * __ptr64,float const * __ptr64)" ?SetPixelShaderConstF@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETPIXELSHADERCONST@@PEBM@Z
0x180039088: "public: __cdecl ATL::CComHeapPtr<void>::~CComHeapPtr<void>(void) __ptr64" ??1?$CComHeapPtr@X@ATL@@QEAA@XZ
0x1800918BE: "__cdecl o___std_exception_copy" _o___std_exception_copy
0x180042DA0: "long __cdecl D3D9on12::CreateVideoProcessDevice(void * __ptr64,struct _D3DDDIARG_CREATEVIDEOPROCESSDEVICE * __ptr64)" ?CreateVideoProcessDevice@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEVIDEOPROCESSDEVICE@@@Z
0x180044200: "long __cdecl D3D9on12::DXVAHD_SetVideoProcessorStreamState(void * __ptr64,struct _D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE const * __ptr64)" ?DXVAHD_SetVideoProcessorStreamState@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE@@@Z
0x18009EB00: "D3D9on12::UnlockAsync" ??_C@_0BG@PDAODFFH@D3D9on12?3?3UnlockAsync?$AA@
0x180012D2C: "public: __cdecl D3D9on12::Device::~Device(void) __ptr64" ??1Device@D3D9on12@@QEAA@XZ
0x180054AD4: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Erase(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@@Z
0x180074038: "public: __cdecl ShaderConv::CCallInstruction::~CCallInstruction(void) __ptr64" ??1CCallInstruction@ShaderConv@@QEAA@XZ
0x180057CAC: "private: void __cdecl std::vector<struct D3D12TranslationLayer::Resource::STilePoolAllocation,class std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation> >::_Destroy(struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64,struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64) __ptr64" ?_Destroy@?$vector@USTilePoolAllocation@Resource@D3D12TranslationLayer@@V?$allocator@USTilePoolAllocation@Resource@D3D12TranslationLayer@@@std@@@std@@AEAAXPEAUSTilePoolAllocation@Resource@D3D12TranslationLayer@@0@Z
0x180029F60: "long __cdecl D3D9on12::SetVertexShaderConstF(void * __ptr64,struct _D3DDDIARG_SETVERTEXSHADERCONST const * __ptr64,void const * __ptr64)" ?SetVertexShaderConstF@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETVERTEXSHADERCONST@@PEBX@Z
0x18009FC68: "DEPTH" ??_C@_05NCPPINNM@DEPTH?$AA@
0x180020CF8: "public: __cdecl CCriticalSection::CLock::~CLock(void) __ptr64" ??1CLock@CCriticalSection@@QEAA@XZ
0x180031FF8: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetSamplers<0>(unsigned int,unsigned int,class D3D12TranslationLayer::Sampler * __ptr64 const * __ptr64) __ptr64" ??$SetSamplers@$0A@@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVSampler@1@@Z
0x1800C1970: "__cdecl CTA3?AVbad_array_new_length@std@@" _CTA3?AVbad_array_new_length@std@@
0x1800A8788: "atomic_imax" ??_C@_0M@IPFJDOEJ@atomic_imax?$AA@
0x180008204: "public: __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(char const * __ptr64 const) __ptr64" ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAA@QEBD@Z
0x1800A8980: "gather4_s" ??_C@_09DDIFIBIH@gather4_s?$AA@
0x180039FA8: "public: __cdecl std::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> >::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> >(class std::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> > const & __ptr64) __ptr64" ??0?$vector@UVSInputDecl@ShaderConv@@V?$allocator@UVSInputDecl@ShaderConv@@@std@@@std@@QEAA@AEBV01@@Z
0x1800C1D74: "__cdecl _IMPORT_DESCRIPTOR_d3d12" __IMPORT_DESCRIPTOR_d3d12
0x1800C5600: "void (__cdecl* __ptr64 g_wil_details_apiUnsubscribeFeatureStateChangeNotification)(struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64)" ?g_wil_details_apiUnsubscribeFeatureStateChangeNotification@@3P6AXPEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@@ZEA
0x180072840: "public: virtual long __cdecl ShaderConv::CObject::Release(void)const __ptr64" ?Release@CObject@ShaderConv@@UEBAJXZ
0x18009FBE8: "SV_POSITION" ??_C@_0M@JBONJELN@SV_POSITION?$AA@
0x180053C64: "public: void __cdecl D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >::ReturnToPool(struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> &&,unsigned __int64) __ptr64" ?ReturnToPool@?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAX$$QEAU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@2@_K@Z
0x1800034A0: "public: virtual void * __ptr64 __cdecl wil::ResultException::`scalar deleting destructor'(unsigned int) __ptr64" ??_GResultException@wil@@UEAAPEAXI@Z
0x1800659EC: "private: void __cdecl D3D12TranslationLayer::VideoDevice::Initialize(void) __ptr64" ?Initialize@VideoDevice@D3D12TranslationLayer@@AEAAXXZ
0x18000CBFC: "public: void __cdecl std::allocator<struct D3D12_INPUT_ELEMENT_DESC>::deallocate(struct D3D12_INPUT_ELEMENT_DESC * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UD3D12_INPUT_ELEMENT_DESC@@@std@@QEAAXQEAUD3D12_INPUT_ELEMENT_DESC@@_K@Z
0x180067698: "private: void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::_Change_array(struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT * __ptr64 const,unsigned __int64,unsigned __int64) __ptr64" ?_Change_array@?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@AEAAXQEAUVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@_K1@Z
0x1800A8408: "gather4_po" ??_C@_0L@JDMMFKDD@gather4_po?$AA@
0x180037170: "public: struct D3D9on12::D3D12PixelShader & __ptr64 __cdecl D3D9on12::PixelShader::GetD3D12Shader(struct ShaderConv::RasterStates const & __ptr64,struct ShaderConv::VSOutputDecls & __ptr64,struct D3D9on12::D3D12Shader & __ptr64) __ptr64" ?GetD3D12Shader@PixelShader@D3D9on12@@QEAAAEAUD3D12PixelShader@2@AEBURasterStates@ShaderConv@@AEAUVSOutputDecls@5@AEAUD3D12Shader@2@@Z
0x18009CC78: "__cdecl _imp__o__callnewh" __imp__o__callnewh
0x18003B4C4: "struct std::pair<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64> __cdecl std::_Partition_by_median_guess_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> >)" ??$_Partition_by_median_guess_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@std@@YA?AU?$pair@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@PEAV12@@0@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@0@0U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@Z
0x18009E2D8: "__cdecl GUID_2411e7e1_12ac_4ccf_bd14_9798e8534dc0" _GUID_2411e7e1_12ac_4ccf_bd14_9798e8534dc0
0x18000928C: "void * __ptr64 __cdecl std::_Allocate<16,struct std::_Default_allocate_traits,0>(unsigned __int64)" ??$_Allocate@$0BA@U_Default_allocate_traits@std@@$0A@@std@@YAPEAX_K@Z
0x18004DCF4: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ClearVideoProcessorOutputView(class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> * __ptr64,float const * __ptr64 const,unsigned int,struct tagRECT const * __ptr64) __ptr64" ?ClearVideoProcessorOutputView@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAV?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@2@QEBMIPEBUtagRECT@@@Z
0x1800A8E10: "__stdcall _xmm" __xmm@00000009000000080000000000000006
0x1800A8DC0: "__stdcall _xmm" __xmm@00000007000000100000000900000009
0x1800A8E00: "__stdcall _xmm" __xmm@00000008000000080000001000000007
0x180003D88: "void __cdecl wil::details::in1diag3::FailFast_Unexpected(void * __ptr64,unsigned int,char const * __ptr64)" ?FailFast_Unexpected@in1diag3@details@wil@@YAXPEAXIPEBD@Z
0x18009CA88: api-ms-win-core-rtlsupport-l1-1-0_NULL_THUNK_DATA
0x180086DF4: "protected: void __cdecl ShaderConv::CContext::Translate_IF(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_IF@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A8448: "f32tof16" ??_C@_08DLBIOKNM@f32tof16?$AA@
0x1800C5480: "void (__cdecl* __ptr64 wil::details::g_pfnLoggingCallback)(struct wil::FailureInfo const & __ptr64)" ?g_pfnLoggingCallback@details@wil@@3P6AXAEBUFailureInfo@2@@ZEA
0x18009CBD0: api-ms-win-core-threadpool-l1-2-0_NULL_THUNK_DATA
0x180009E30: "long __cdecl D3D9on12::CloseAdapter(void * __ptr64)" ?CloseAdapter@D3D9on12@@YAJPEAX@Z
0x18009F168: "D3D9on12::StartSessionKeyReresh" ??_C@_0CA@DFFPDJIO@D3D9on12?3?3StartSessionKeyReresh?$AA@
0x1800A8D60: "__cdecl _xmm@0000000200000000000000000000000e" __xmm@0000000200000000000000000000000e
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D10Blob>::~CComPtr<struct ID3D10Blob>(void) __ptr64" ??1?$CComPtr@UID3D10Blob@@@ATL@@QEAA@XZ
0x1800A8500: "dcl_input_control_point_count" ??_C@_0BO@GBGBOGOF@dcl_input_control_point_count?$AA@
0x18009DF30: DXVA_ModeH264_VLD_Multiview_NoFGT
0x18009CFF8: "__cdecl _xp_z" __xp_z
0x180053778: "public: static bool __cdecl D3D12TranslationLayer::RetiredObject::ReadyToDestroy(class D3D12TranslationLayer::ImmediateContext * __ptr64,bool,unsigned __int64 const * __ptr64 const)" ?ReadyToDestroy@RetiredObject@D3D12TranslationLayer@@SA_NPEAVImmediateContext@2@_NQEB_K@Z
0x18006343C: "public: virtual __cdecl D3D12TranslationLayer::Async::~Async(void) __ptr64" ??1Async@D3D12TranslationLayer@@UEAA@XZ
0x180064738: "public: void __cdecl D3D12TranslationLayer::CResourceBindings::ViewUnboundCommon(class D3D12TranslationLayer::CViewSubresourceSubset & __ptr64,void (__cdecl D3D12TranslationLayer::CSubresourceBindings::*)(void) __ptr64) __ptr64" ?ViewUnboundCommon@CResourceBindings@D3D12TranslationLayer@@QEAAXAEAVCViewSubresourceSubset@2@P8CSubresourceBindings@2@EAAXXZ@Z
0x1800132F8: "public: __cdecl std::unique_ptr<class D3D12TranslationLayer::ImmediateContextInternal,struct D3D9on12::inline_destructor<class D3D12TranslationLayer::ImmediateContextInternal> >::~unique_ptr<class D3D12TranslationLayer::ImmediateContextInternal,struct D3D9on12::inline_destructor<class D3D12TranslationLayer::ImmediateContextInternal> >(void) __ptr64" ??1?$unique_ptr@VImmediateContextInternal@D3D12TranslationLayer@@U?$inline_destructor@VImmediateContextInternal@D3D12TranslationLayer@@@D3D9on12@@@std@@QEAA@XZ
0x1800A80D4: "rsq" ??_C@_03HPBONGEK@rsq?$AA@
0x1800A84BC: "bfi" ??_C@_03LHPBHIBH@bfi?$AA@
0x1800A8004: "imin" ??_C@_04NIMLIEIG@imin?$AA@
0x180026980: "long __cdecl D3D9on12::ConfigureAuthenticatedChannel(void * __ptr64,struct _D3DDDIARG_CONFIGUREAUTHENICATEDCHANNEL const * __ptr64)" ?ConfigureAuthenticatedChannel@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_CONFIGUREAUTHENICATEDCHANNEL@@@Z
0x18000DE14: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtySamplersHelper<0>(unsigned int & __ptr64) __ptr64" ??$DirtySamplersHelper@$0A@@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18009A698: "const D3D12TranslationLayer::Query::`vftable'" ??_7Query@D3D12TranslationLayer@@6B@
0x1800035D0: "void __cdecl wil::details::ThrowResultExceptionInternal(struct wil::FailureInfo const & __ptr64)" ?ThrowResultExceptionInternal@details@wil@@YAXAEBUFailureInfo@2@@Z
0x1800148E0: "public: void * __ptr64 __cdecl D3D12TranslationLayer::PipelineState::`scalar deleting destructor'(unsigned int) __ptr64" ??_GPipelineState@D3D12TranslationLayer@@QEAAPEAXI@Z
0x180046800: "public: void __cdecl std::allocator<struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> >::deallocate(struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@_K@Z
0x1800C5660: "__cdecl _@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUxlnnlmUyolyUlyquivUznwGEUkxsyolyOlyq@Blob" __@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUxlnnlmUyolyUlyquivUznwGEUkxsyolyOlyq@Blob
0x180014C28: "public: __cdecl D3D9on12::ConstantBufferBinding::~ConstantBufferBinding(void) __ptr64" ??1ConstantBufferBinding@D3D9on12@@QEAA@XZ
0x1800A0C00: "__cdecl GUID_50c83a1c_e072_4c48_87b0_3630fa36a6d0" _GUID_50c83a1c_e072_4c48_87b0_3630fa36a6d0
0x18004B92C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::AddObjectToDeferredDeletionQueue(struct ID3D12Object * __ptr64,enum D3D12TranslationLayer::COMMAND_LIST_TYPE,unsigned __int64,bool) __ptr64" ?AddObjectToDeferredDeletionQueue@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAUID3D12Object@@W4COMMAND_LIST_TYPE@2@_K_N@Z
0x180051FF8: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::WaitForFenceValue(enum D3D12TranslationLayer::COMMAND_LIST_TYPE,unsigned __int64,bool) __ptr64" ?WaitForFenceValue@ImmediateContext@D3D12TranslationLayer@@QEAA_NW4COMMAND_LIST_TYPE@2@_K_N@Z
0x180049484: "public: struct D3D12TranslationLayer::ImmediateContext::SStageState & __ptr64 __cdecl D3D12TranslationLayer::ImmediateContext::SState::GetStageState(enum D3D12TranslationLayer::EShaderStage) __ptr64" ?GetStageState@SState@ImmediateContext@D3D12TranslationLayer@@QEAAAEAUSStageState@23@W4EShaderStage@3@@Z
0x18003CAF8: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >::_Destroy_if_node(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Umap_traits@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@V?$_Uhash_compare@UDerivedVertexShaderKey@VertexShader@D3D9on12@@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@6@$0A@@std@@@std@@IEAAXV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@2@@Z
0x180032880: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::PixelShaderResourceViewBound(void) __ptr64" ?PixelShaderResourceViewBound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x18009A0C8: "const wil::ResultException::`vftable'" ??_7ResultException@wil@@6B@
0x18009FAF0: "D3D9on12::DeleteVertexShaderFunc" ??_C@_0CB@CFNKFONK@D3D9on12?3?3DeleteVertexShaderFunc@
0x180073610: "public: virtual long __cdecl ShaderConv::CTLVSContext::WriteDeclarations(void) __ptr64" ?WriteDeclarations@CTLVSContext@ShaderConv@@UEAAJXZ
0x1800C1DD8: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-rtlsupport-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-rtlsupport-l1-1-0
0x18000305C: "public: void __cdecl wil::StoredFailureInfo::SetFailureInfo(struct wil::FailureInfo const & __ptr64) __ptr64" ?SetFailureInfo@StoredFailureInfo@wil@@QEAAXAEBUFailureInfo@2@@Z
0x180057FF0: ??1?$unique_ptr@VHeapSuballocationBlock@D3D12TranslationLayer@@V?$function@$$A6AXPEAVHeapSuballocationBlock@D3D12TranslationLayer@@@Z@std@@@std@@QEAA@XZ
0x18005C074: "public: struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait * __ptr64 __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait> >::_Emplace_reallocate<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait>(struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait * __ptr64 const,struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait &&) __ptr64" ??$_Emplace_reallocate@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@?$vector@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@QEAAPEAUDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@QEAU234@$$QEAU234@@Z
0x1800791C4: "public: __cdecl ShaderConv::CSingleComponent::CSingleComponent(class COperandBase const & __ptr64,enum D3D10_SB_4_COMPONENT_NAME) __ptr64" ??0CSingleComponent@ShaderConv@@QEAA@AEBVCOperandBase@@W4D3D10_SB_4_COMPONENT_NAME@@@Z
0x18009CA48: api-ms-win-core-profile-l1-1-0_NULL_THUNK_DATA
0x18009CC88: "__cdecl _imp___stdio_common_vsnprintf_s" __imp___stdio_common_vsnprintf_s
0x1800472C0: ??0<unnamed-type-ResourceSet>@VIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@QEAA@$$QEAU012@@Z
0x180014094: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@_K@Z
0x1800AF5D8: "__cdecl _rtc_tzz" __rtc_tzz
0x180013F8C: "public: __cdecl D3DX12Residency::Internal::ScopedLock::~ScopedLock(void) __ptr64" ??1ScopedLock@Internal@D3DX12Residency@@QEAA@XZ
0x180013510: "public: void __cdecl D3D9on12::inline_destructor<class D3D12TranslationLayer::ImmediateContextInternal>::operator()(class D3D12TranslationLayer::ImmediateContextInternal * __ptr64)const __ptr64" ??R?$inline_destructor@VImmediateContextInternal@D3D12TranslationLayer@@@D3D9on12@@QEBAXPEAVImmediateContextInternal@D3D12TranslationLayer@@@Z
0x18003CF90: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::D3D12GeometryShader,class std::_Uhash_compare<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >,void>(class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >) __ptr64" ??$erase@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@X@?$_Hash@V?$_Umap_traits@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@V?$_Uhash_compare@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@6@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@1@V21@@Z
0x180061F48: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > > & __ptr64 __cdecl std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > >::operator--(void) __ptr64" ??F?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@@std@@@std@@QEAAAEAV01@XZ
0x18009D010: "__cdecl _guard_fids_table" __guard_fids_table
0x18000C6C4: "public: void __cdecl std::allocator<enum D3D12_BITSTREAM_ENCRYPTION_TYPE>::deallocate(enum D3D12_BITSTREAM_ENCRYPTION_TYPE * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@W4D3D12_BITSTREAM_ENCRYPTION_TYPE@@@std@@QEAAXQEAW4D3D12_BITSTREAM_ENCRYPTION_TYPE@@_K@Z
0x18009FC98: "SV_IsFrontFace" ??_C@_0P@IFMDCIHH@SV_IsFrontFace?$AA@
0x1800A80E0: "sample_b" ??_C@_08ENMLGJFF@sample_b?$AA@
0x180036390: "long __cdecl D3D9on12::DeleteVertexShaderFunc(void * __ptr64,void * __ptr64)" ?DeleteVertexShaderFunc@D3D9on12@@YAJPEAX0@Z
0x180013F8C: "public: __cdecl D3D12TranslationLayer::COptLockedContainer<class D3D12TranslationLayer::DeferredDeletionQueueManager>::LockedAccess::~LockedAccess(void) __ptr64" ??1LockedAccess@?$COptLockedContainer@VDeferredDeletionQueueManager@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18009108C: "void __cdecl `eh vector destructor iterator'(void * __ptr64,unsigned __int64,unsigned __int64,void (__cdecl*)(void * __ptr64))" ??_M@YAXPEAX_K1P6AX0@Z@Z
0x180058240: "public: class D3D12TranslationLayer::HeapSuballocationBlock __cdecl BlockAllocators::CDisjointBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64,512>::Allocate(unsigned __int64) __ptr64" ?Allocate@?$CDisjointBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K$0CAA@@BlockAllocators@@QEAA?AVHeapSuballocationBlock@D3D12TranslationLayer@@_K@Z
0x18009C7F0: "__cdecl load_config_used" _load_config_used
0x1800035FC: "public: __cdecl wil::ResultException::ResultException(class wil::ResultException const & __ptr64) __ptr64" ??0ResultException@wil@@QEAA@AEBV01@@Z
0x18009ED88: "D3D9on12::SetLight" ??_C@_0BD@FAONDHDG@D3D9on12?3?3SetLight?$AA@
0x180021540: "long __cdecl D3D9on12::CheckCounter(void * __ptr64,enum _D3DDDIQUERYTYPE,enum D3DDDI_COUNTER_TYPE * __ptr64,unsigned int * __ptr64,char * __ptr64,unsigned int * __ptr64,char * __ptr64,unsigned int * __ptr64,char * __ptr64,unsigned int * __ptr64)" ?CheckCounter@D3D9on12@@YAJPEAXW4_D3DDDIQUERYTYPE@@PEAW4D3DDDI_COUNTER_TYPE@@PEAIPEAD34343@Z
0x1800A8488: "firstbit_shi" ??_C@_0N@NAHIFBCO@firstbit_shi?$AA@
0x180035A6C: "protected: struct std::pair<class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> > >,bool> __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::_Insert<struct D3D9on12::PipelineStateKey const & __ptr64,struct std::_Not_a_node_tag>(struct D3D9on12::PipelineStateKey const & __ptr64,struct std::_Not_a_node_tag) __ptr64" ??$_Insert@AEBUPipelineStateKey@D3D9on12@@U_Not_a_node_tag@std@@@?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@@std@@_N@1@AEBUPipelineStateKey@D3D9on12@@U_Not_a_node_tag@1@@Z
0x1800C19B8: "__cdecl TI1?AVCAtlException@ATL@@" _TI1?AVCAtlException@ATL@@
0x180051E00: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::MapUnderlying(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,struct D3D12_BOX const * __ptr64,struct D3D12TranslationLayer::MappedSubresource * __ptr64) __ptr64" ?MapUnderlying@ImmediateContext@D3D12TranslationLayer@@QEAA_NPEAVResource@2@IW4MAP_TYPE@2@PEBUD3D12_BOX@@PEAUMappedSubresource@2@@Z
0x18002A860: "long __cdecl D3D9on12::SetPixelShaderConstI(void * __ptr64,struct _D3DDDIARG_SETPIXELSHADERCONST const * __ptr64,int const * __ptr64)" ?SetPixelShaderConstI@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETPIXELSHADERCONST@@PEBH@Z
0x1800C4A00: ?AvailableProfiles@D3D12TranslationLayer@@3PAU<unnamed-type-AvailableProfiles>@1@A
0x1800A89A8: "gather4_c_s" ??_C@_0M@NNJGJKJI@gather4_c_s?$AA@
0x1800027A0: "public: virtual void * __ptr64 __cdecl std::bad_alloc::`vector deleting destructor'(unsigned int) __ptr64" ??_Ebad_alloc@std@@UEAAPEAXI@Z
0x18009CB08: "__cdecl _imp_ReleaseMutex" __imp_ReleaseMutex
0x1800225D4: "public: long __cdecl D3D9on12::Query::Init(class D3D9on12::Device & __ptr64) __ptr64" ?Init@Query@D3D9on12@@QEAAJAEAVDevice@2@@Z
0x18009EF40: "D3D9on12::GetOverlayColorControl" ??_C@_0CC@FCIDAMBL@D3D9on12?3?3GetOverlayColorControl@
0x18001B4B8: "private: long __cdecl D3D9on12::Resource::InitInternal(struct _D3DDDIARG_CREATERESOURCE2 & __ptr64,bool,struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,bool) __ptr64" ?InitInternal@Resource@D3D9on12@@AEAAJAEAU_D3DDDIARG_CREATERESOURCE2@@_NU?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@1@Z
0x18009F228: "D3D9on12::ReclaimResources" ??_C@_0BL@FLJNMAID@D3D9on12?3?3ReclaimResources?$AA@
0x18003D454: "public: __cdecl D3D9on12::D3D12GeometryShader::D3D12GeometryShader(class D3D9on12::Shader * __ptr64) __ptr64" ??0D3D12GeometryShader@D3D9on12@@QEAA@PEAVShader@1@@Z
0x180054984: "private: void __cdecl std::vector<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> >,class std::allocator<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > > >::_Destroy(class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > * __ptr64,class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > * __ptr64) __ptr64" ?_Destroy@?$vector@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@V?$allocator@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@@2@@std@@AEAAXPEAV?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@2@0@Z
0x180016DE0: "long __cdecl D3D9on12::TextureBlit1(void * __ptr64,struct _D3DDDIARG_TEXBLT1 const * __ptr64)" ?TextureBlit1@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_TEXBLT1@@@Z
0x180029E90: "private: virtual void __cdecl std::_Ref_count_resource<class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease>::_Delete_this(void) __ptr64" ?_Delete_this@?$_Ref_count_resource@PEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@std@@EEAAXXZ
0x1800A8718: "store_structured" ??_C@_0BB@HNAOOFFF@store_structured?$AA@
0x18002AAA0: "long __cdecl D3D9on12::SetPixelShaderConstB(void * __ptr64,struct _D3DDDIARG_SETPIXELSHADERCONST const * __ptr64,int const * __ptr64)" ?SetPixelShaderConstB@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETPIXELSHADERCONST@@PEBH@Z
0x18009CA38: "__cdecl _imp_QueryPerformanceFrequency" __imp_QueryPerformanceFrequency
0x180029F00: "public: virtual void * __ptr64 __cdecl std::_Ref_count_base::_Get_deleter(class type_info const & __ptr64)const __ptr64" ?_Get_deleter@_Ref_count_base@std@@UEBAPEAXAEBVtype_info@@@Z
0x180062B00: "[thunk]: __cdecl ID3D12Device::`vcall'{80,{flat}}' }'" ??_9ID3D12Device@@$BFA@AA
0x18004F58C: "void __cdecl D3D12TranslationLayer::DepthStencilDeInterleavingUpload(enum DXGI_FORMAT,unsigned int,unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64,unsigned int,unsigned int,unsigned int)" ?DepthStencilDeInterleavingUpload@D3D12TranslationLayer@@YAXW4DXGI_FORMAT@@IPEBEIPEAEIII@Z
0x180017140: "public: __cdecl std::unique_ptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_ptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_ptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@std@@QEAA@XZ
0x18003BE88: "void __cdecl std::_Sort_heap_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> >)" ??$_Sort_heap_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@0@0U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@Z
0x180041004: "private: void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::_Tidy(void) __ptr64" ?_Tidy@?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@AEAAXXZ
0x180054684: "private: void __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@AEAAX_K@Z
0x180008ED0: "public: virtual void * __ptr64 __cdecl wistd::_Func_base<bool,void * __ptr64,unsigned __int64,void * __ptr64,unsigned __int64,unsigned int,struct wistd::_Nil,struct wistd::_Nil>::`vector deleting destructor'(unsigned int) __ptr64" ??_E?$_Func_base@_NPEAX_KPEAX_KIU_Nil@wistd@@U12@@wistd@@UEAAPEAXI@Z
0x18000D43C: "[thunk]: __cdecl ID3D12Device::`vcall'{144,{flat}}' }'" ??_9ID3D12Device@@$BJA@AA
0x18001FEE4: "[thunk]: __cdecl ID3D12Device::`vcall'{160,{flat}}' }'" ??_9ID3D12Device@@$BKA@AA
0x180005110: "void __cdecl wil::details::GetContextAndNotifyFailure(struct wil::FailureInfo * __ptr64,char * __ptr64,unsigned __int64)" ?GetContextAndNotifyFailure@details@wil@@YAXPEAUFailureInfo@2@PEAD_K@Z
0x1800218F0: "long __cdecl D3D9on12::SetMarker(void * __ptr64)" ?SetMarker@D3D9on12@@YAJPEAX@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12CommandSignature,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12CommandSignature,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12CommandSignature@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18001D2A0: "public: class D3D9on12::Resource * __ptr64 __cdecl D3D9on12::Resource::GetBackingPlainResource(bool) __ptr64" ?GetBackingPlainResource@Resource@D3D9on12@@QEAAPEAV12@_N@Z
0x1800331A0: "long __cdecl D3D9on12::SetRenderState(void * __ptr64,struct _D3DDDIARG_RENDERSTATE const * __ptr64)" ?SetRenderState@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_RENDERSTATE@@@Z
0x180074038: "public: __cdecl ShaderConv::CLabelInstruction::~CLabelInstruction(void) __ptr64" ??1CLabelInstruction@ShaderConv@@QEAA@XZ
0x18009EC10: "D3D9on12::KmdPresent" ??_C@_0BF@GPAJMCHG@D3D9on12?3?3KmdPresent?$AA@
0x180060420: "public: void __cdecl D3D12TranslationLayer::CommandListManager::ResetResidencySet(void) __ptr64" ?ResetResidencySet@CommandListManager@D3D12TranslationLayer@@QEAAXXZ
0x1800A808C: "not" ??_C@_03NJKJADM@not?$AA@
0x180074C70: "protected: virtual void * __ptr64 __cdecl ShaderConv::CShaderDesc::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCShaderDesc@ShaderConv@@MEAAPEAXI@Z
0x1800A7FF8: "imad" ??_C@_04CMDHDNLE@imad?$AA@
0x18005DA24: "private: __cdecl D3D12TranslationLayer::Resource::~Resource(void) __ptr64" ??1Resource@D3D12TranslationLayer@@AEAA@XZ
0x180025000: "long __cdecl D3D9on12::ExtensionExecute(void * __ptr64,struct _D3DDDIARG_EXTENSIONEXECUTE const * __ptr64)" ?ExtensionExecute@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_EXTENSIONEXECUTE@@@Z
0x18003366C: "public: void __cdecl D3D9on12::PipelineState::SetRenderState(class D3D9on12::Device & __ptr64,unsigned long,unsigned long) __ptr64" ?SetRenderState@PipelineState@D3D9on12@@QEAAXAEAVDevice@2@KK@Z
0x180028FC0: "long __cdecl D3D9on12::ShareFence(void * __ptr64,struct _SECURITY_DESCRIPTOR * __ptr64,void * __ptr64 * __ptr64)" ?ShareFence@D3D9on12@@YAJPEAXPEAU_SECURITY_DESCRIPTOR@@PEAPEAX@Z
0x18007CF4C: "protected: static long __cdecl ShaderConv::CVertexShaderDesc::Create(class ShaderConv::CVertexShaderDesc * __ptr64 * __ptr64)" ?Create@CVertexShaderDesc@ShaderConv@@KAJPEAPEAV12@@Z
0x18002D8BC: "public: void __cdecl D3D9on12::InputAssembly::PushNewIndexBuffer(struct D3D9on12::InputBuffer & __ptr64) __ptr64" ?PushNewIndexBuffer@InputAssembly@D3D9on12@@QEAAXAEAUInputBuffer@2@@Z
0x18009CFE0: "__cdecl _scrt_stdio_legacy_msvcrt_compatibility" __scrt_stdio_legacy_msvcrt_compatibility
0x180003D48: "long __cdecl wil::details::in1diag3::Return_GetLastError(void * __ptr64,unsigned int,char const * __ptr64)" ?Return_GetLastError@in1diag3@details@wil@@YAJPEAXIPEBD@Z
0x180032094: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetSamplers<1>(unsigned int,unsigned int,class D3D12TranslationLayer::Sampler * __ptr64 const * __ptr64) __ptr64" ??$SetSamplers@$00@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVSampler@1@@Z
0x18003C810: "protected: struct std::pair<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >,bool> __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >::_Insert<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > >(struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >) __ptr64" ??$_Insert@AEAU?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@2@@?$_Hash@V?$_Umap_traits@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@V?$_Uhash_compare@UDerivedVertexShaderKey@VertexShader@D3D9on12@@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@6@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@_N@1@AEAU?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@1@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@1@@Z
0x18008B378: "protected: void __cdecl ShaderConv::CContext::Translate_BEM(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_BEM@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180047138: "public: __cdecl D3D12TranslationLayer::VideoProcess::VideoProcess(class D3D12TranslationLayer::ImmediateContext * __ptr64) __ptr64" ??0VideoProcess@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@@Z
0x18004C9A0: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::SameResourceCopy(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,class D3D12TranslationLayer::Resource * __ptr64,unsigned int,unsigned int,unsigned int,unsigned int,struct D3D12_BOX const * __ptr64) __ptr64" ?SameResourceCopy@ImmediateContext@D3D12TranslationLayer@@AEAAXPEAVResource@2@I0IIIIPEBUD3D12_BOX@@@Z
0x1800A89E8: "ld_structured_s" ??_C@_0BA@JBIMBALN@ld_structured_s?$AA@
0x1800158F8: "public: void __cdecl D3D9on12::ResourceCopyArgs::AsStretchBlit(unsigned int,unsigned int,struct tagRECT const * __ptr64,struct tagRECT const * __ptr64) __ptr64" ?AsStretchBlit@ResourceCopyArgs@D3D9on12@@QEAAXIIPEBUtagRECT@@0@Z
0x18009CC58: "__cdecl _imp_toupper" __imp_toupper
0x18004B154: "public: __cdecl D3D12TranslationLayer::ImmediateContext::~ImmediateContext(void) __ptr64" ??1ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x18006483C: "public: unsigned int __cdecl D3D12TranslationLayer::CResourceBindings::GetD3D12ResourceUsageFromBindings(unsigned int)const __ptr64" ?GetD3D12ResourceUsageFromBindings@CResourceBindings@D3D12TranslationLayer@@QEBAII@Z
0x18002C608: "private: void __cdecl std::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> >::_Tidy(void) __ptr64" ?_Tidy@?$vector@UVSInputDecl@ShaderConv@@V?$allocator@UVSInputDecl@ShaderConv@@@std@@@std@@AEAAXXZ
0x180046814: "public: struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_comp_alloc@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@XZ
0x1800046F4: ??1?$unique_any_t@V?$unique_storage@U?$resource_policy@PEAXP6AXPEAX@Z$1?ReleaseMutex@details@wil@@YAX0@ZU?$integral_constant@_K$01@wistd@@PEAX$0A@$$T@details@wil@@@details@wil@@@wil@@QEAA@XZ
0x18007CF10: "protected: virtual void * __ptr64 __cdecl ShaderConv::CVertexShaderDesc::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCVertexShaderDesc@ShaderConv@@MEAAPEAXI@Z
0x1800A8454: "usubb" ??_C@_05OLNJBOPE@usubb?$AA@
0x1800C5510: "long volatile `void __cdecl wil::SetLastError(struct wil::FailureInfo const & __ptr64)'::`5'::depth" ?depth@?4??SetLastError@wil@@YAXAEBUFailureInfo@2@@Z@4JC
0x1800156B8: "public: void __cdecl D3D9on12::ResourceCopyArgs::AsTextureBlit(struct tagPOINT const & __ptr64,struct tagRECT const & __ptr64) __ptr64" ?AsTextureBlit@ResourceCopyArgs@D3D9on12@@QEAAXAEBUtagPOINT@@AEBUtagRECT@@@Z
0x18001F1E0: ??$?0Uunique_comptr_deleter@D3D12TranslationLayer@@@?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@QEAA@$$QEAU01@@Z
0x18007BFCC: "protected: void __cdecl ShaderConv::CGSContext::EmitTexWrap(unsigned int,unsigned int,class ShaderConv::InputRegister const & __ptr64) __ptr64" ?EmitTexWrap@CGSContext@ShaderConv@@IEAAXIIAEBVInputRegister@2@@Z
0x18009CA50: "__cdecl _imp_RegQueryValueExA" __imp_RegQueryValueExA
0x180046FC0: "public: struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@XZ
0x18009CC10: "__cdecl _imp__o__invalid_parameter_noinfo_noreturn" __imp__o__invalid_parameter_noinfo_noreturn
0x18000ABCC: "public: unsigned int __cdecl D3D9on12::Adapter::GetFormatData(struct _FORMATOP * __ptr64,unsigned int) __ptr64" ?GetFormatData@Adapter@D3D9on12@@QEAAIPEAU_FORMATOP@@I@Z
0x1800068E8: "public: void __cdecl wil::details_abi::SubscriptionList::OnSignaled(class wil::srwlock & __ptr64) __ptr64" ?OnSignaled@SubscriptionList@details_abi@wil@@QEAAXAEAVsrwlock@3@@Z
0x18005ACA8: "public: void __cdecl D3D12TranslationLayer::CDesiredResourceState::SetSubresourceState(unsigned int,struct D3D12TranslationLayer::CDesiredResourceState::SubresourceInfo const & __ptr64) __ptr64" ?SetSubresourceState@CDesiredResourceState@D3D12TranslationLayer@@QEAAXIAEBUSubresourceInfo@12@@Z
0x180040958: "public: __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >(class std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> > const & __ptr64) __ptr64" ??0?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@QEAA@AEBV01@@Z
0x1800C5668: "struct _TlgProvider_t const * __ptr64 const __ptr64 D3D12TranslationLayer::g_hTracelogging" ?g_hTracelogging@D3D12TranslationLayer@@3PEBU_TlgProvider_t@@EB
0x1800A7FC8: "deriv_rty" ??_C@_09CJNNLEFB@deriv_rty?$AA@
0x18009E3F0: "unsigned __int64 const * const `private: void __cdecl D3D12TranslationLayer::ImmediateContext::PreDraw(void) __ptr64'::`12'::SamplerDirtyBits" ?SamplerDirtyBits@?M@??PreDraw@ImmediateContext@D3D12TranslationLayer@@AEAAXXZ@4QB_KB
0x18003A390: "public: bool __cdecl std::_Uhash_compare<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator>::operator()(struct D3D9on12::PixelShader::DerivedPixelShaderKey const & __ptr64,struct D3D9on12::PixelShader::DerivedPixelShaderKey const & __ptr64)const __ptr64" ??R?$_Uhash_compare@UDerivedPixelShaderKey@PixelShader@D3D9on12@@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@QEBA_NAEBUDerivedPixelShaderKey@PixelShader@D3D9on12@@0@Z
0x180061F48: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > > & __ptr64 __cdecl std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > >::operator--(void) __ptr64" ??F?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@QEAAAEAV01@XZ
0x180056288: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Destroy_if_node(struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_node@?$_Tree@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@@Z
0x1800C4220: "__vectorcall ??_R0?AVtype_info@" ??_R0?AVtype_info@@@8
0x18004531C: "public: void __cdecl D3D9on12::VideoProcessDevice::SetBlitState(struct _D3DDDIARG_DXVAHD_SETVIDEOPROCESSBLTSTATE const * __ptr64) __ptr64" ?SetBlitState@VideoProcessDevice@D3D9on12@@QEAAXPEBU_D3DDDIARG_DXVAHD_SETVIDEOPROCESSBLTSTATE@@@Z
0x180057B70: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::DepthStencilViewUnbound(void) __ptr64" ?DepthStencilViewUnbound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x180091394: "__cdecl _scrt_get_dyn_tls_init_callback" __scrt_get_dyn_tls_init_callback
0x180048A40: "void __cdecl ComputeHashRetail(unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64)" ?ComputeHashRetail@@YAXPEBEIPEAE@Z
0x18001C8A8: "public: void __cdecl D3D9on12::Resource::ConvertAppSubresourceToDX12SubresourceIndices(unsigned int,unsigned int * __ptr64,unsigned int & __ptr64) __ptr64" ?ConvertAppSubresourceToDX12SubresourceIndices@Resource@D3D9on12@@QEAAXIPEAIAEAI@Z
0x1800C4318: "__vectorcall ??_R0?AV_com_error@" ??_R0?AV_com_error@@@8
0x180091100: "void __cdecl __ArrayUnwind(void * __ptr64,unsigned __int64,unsigned __int64,void (__cdecl*)(void * __ptr64))" ?__ArrayUnwind@@YAXPEAX_K1P6AX0@Z@Z
0x1800A8D10: "__cdecl _xmm@000000003f8000000000000000000000" __xmm@000000003f8000000000000000000000
0x1800A8EA0: "__cdecl _xmm@3f800000000000000000000000000000" __xmm@3f800000000000000000000000000000
0x1800A8EC0: "__cdecl _xmm@3f8000003f8000003f80000000000000" __xmm@3f8000003f8000003f80000000000000
0x18009CD60: "__cdecl _imp_D3D12CreateDevice" __imp_D3D12CreateDevice
0x1800A815C: "umin" ??_C@_04HNNLPOAF@umin?$AA@
0x180079558: "public: void __cdecl CShaderAsm::EmitResourceDecl(enum D3D10_SB_RESOURCE_DIMENSION,unsigned int,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE) __ptr64" ?EmitResourceDecl@CShaderAsm@@QEAAXW4D3D10_SB_RESOURCE_DIMENSION@@IW4D3D10_SB_RESOURCE_RETURN_TYPE@@111@Z
0x1800A805C: "loop" ??_C@_04GKOOIABA@loop?$AA@
0x180062FC8: "public: __cdecl D3D12TranslationLayer::RootSignatureDesc::ShaderStage::ShaderStage(enum D3D12_RESOURCE_BINDING_TIER,class D3D12TranslationLayer::Shader * __ptr64) __ptr64" ??0ShaderStage@RootSignatureDesc@D3D12TranslationLayer@@QEAA@W4D3D12_RESOURCE_BINDING_TIER@@PEAVShader@2@@Z
0x1800A8940: "debug_break" ??_C@_0M@OLKCDPAC@debug_break?$AA@
0x1800A8C1C: "__cdecl _real@3d810625" __real@3d810625
0x18009A8A0: "const ShaderConv::CTranslator::`vftable'" ??_7CTranslator@ShaderConv@@6B@
0x1800A816C: "umad" ??_C@_04IJCHEHDH@umad?$AA@
0x18005B26C: "private: void __cdecl D3D12TranslationLayer::ResourceStateManagerBase::ProcessTransitioningSubresourceExclusive(class D3D12TranslationLayer::CCurrentResourceState & __ptr64,unsigned int,enum D3D12TranslationLayer::COMMAND_LIST_TYPE,unsigned __int64 const * __ptr64,struct D3D12TranslationLayer::CDesiredResourceState::SubresourceInfo & __ptr64,unsigned int,struct D3D12TranslationLayer::TransitionableResourceBase & __ptr64,struct D3D12_RESOURCE_BARRIER & __ptr64,enum D3D12TranslationLayer::SubresourceTransitionFlags) __ptr64" ?ProcessTransitioningSubresourceExclusive@ResourceStateManagerBase@D3D12TranslationLayer@@AEAAXAEAVCCurrentResourceState@2@IW4COMMAND_LIST_TYPE@2@PEB_KAEAUSubresourceInfo@CDesiredResourceState@2@IAEAUTransitionableResourceBase@2@AEAUD3D12_RESOURCE_BARRIER@@W4SubresourceTransitionFlags@2@@Z
0x180063FF0: "protected: virtual void __cdecl D3D12TranslationLayer::Query::EndInternal(void) __ptr64" ?EndInternal@Query@D3D12TranslationLayer@@MEAAXXZ
0x18009CC48: "__cdecl _imp__o_strcpy_s" __imp__o_strcpy_s
0x1800A8678: "dcl_resource_raw" ??_C@_0BB@JJGNMLIP@dcl_resource_raw?$AA@
0x18009C9D0: "__cdecl _imp_DisableThreadLibraryCalls" __imp_DisableThreadLibraryCalls
0x1800A8DA0: "__stdcall _xmm" __xmm@00000007000000000000000800000009
0x180078B1C: "public: struct ShaderConv::ShaderConst * __ptr64 __cdecl std::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >::_Emplace_reallocate<struct ShaderConv::ShaderConst>(struct ShaderConv::ShaderConst * __ptr64 const,struct ShaderConv::ShaderConst &&) __ptr64" ??$_Emplace_reallocate@UShaderConst@ShaderConv@@@?$vector@UShaderConst@ShaderConv@@V?$allocator@UShaderConst@ShaderConv@@@std@@@std@@QEAAPEAUShaderConst@ShaderConv@@QEAU23@$$QEAU23@@Z
0x18003D0E8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::D3D12VertexShader,class std::_Uhash_compare<struct D3D9on12::VertexShader::DerivedVertexShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::VertexShader::DerivedVertexShaderKey>,struct D3D9on12::VertexShader::DerivedVertexShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >,void>(class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >) __ptr64" ??$erase@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@X@?$_Hash@V?$_Umap_traits@UDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@V?$_Uhash_compare@UDerivedVertexShaderKey@VertexShader@D3D9on12@@U?$Hasher@UDerivedVertexShaderKey@VertexShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@6@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@1@V21@@Z
0x1800A8E20: "__stdcall _xmm" __xmm@00000009000000670000000000000058
0x180002D80: "char const * __ptr64 __cdecl wil::details::GetCurrentModuleName(void)" ?GetCurrentModuleName@details@wil@@YAPEBDXZ
0x180078F3C: "public: __cdecl ShaderConv::CNegate::CNegate(class COperandBase const & __ptr64) __ptr64" ??0CNegate@ShaderConv@@QEAA@AEBVCOperandBase@@@Z
0x18002B134: "public: long __cdecl D3D9on12::ConstantsManager::BindShaderConstants(void) __ptr64" ?BindShaderConstants@ConstantsManager@D3D9on12@@QEAAJXZ
0x18003BFC4: "class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64 __cdecl std::_Insertion_sort_unchecked<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64 const,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> >)" ??$_Insertion_sort_unchecked@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@std@@YAPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@0@PEAV10@QEAV10@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@Z
0x18003D734: "private: void __cdecl std::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >::_Tidy(void) __ptr64" ?_Tidy@?$vector@UShaderConst@ShaderConv@@V?$allocator@UShaderConst@ShaderConv@@@std@@@std@@AEAAXXZ
0x1800AEEA8: "const std::bad_array_new_length::`RTTI Complete Object Locator'" ??_R4bad_array_new_length@std@@6B@
0x1800A8CF0: "__cdecl _xmm@000000000000000f0000000000000000" __xmm@000000000000000f0000000000000000
0x1800390AC: "protected: long __cdecl D3D9on12::Shader::GenerateFinalD3D12Shader(struct D3D9on12::SizedBuffer & __ptr64,struct D3D9on12::D3D12Shader & __ptr64,struct D3D9on12::SizedBuffer & __ptr64,struct D3D9on12::SizedBuffer & __ptr64) __ptr64" ?GenerateFinalD3D12Shader@Shader@D3D9on12@@IEAAJAEAUSizedBuffer@2@AEAUD3D12Shader@2@00@Z
0x1800A8E50: "__cdecl _xmm@0000000c000000180000000900000064" __xmm@0000000c000000180000000900000064
0x1800026C4: "long __cdecl StringCchPrintfW(unsigned short * __ptr64,unsigned __int64,unsigned short const * __ptr64,...)" ?StringCchPrintfW@@YAJPEAG_KPEBGZZ
0x180053BD8: "public: __cdecl std::list<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::~list<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> > > >(void) __ptr64" ??1?$list@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@QEAA@XZ
0x180079B90: "public: __cdecl ShaderConv::CGSContext::CGSContext(unsigned int,class ShaderConv::CGeometryShaderDesc const * __ptr64,class ShaderConv::CShaderAsmWrapper * __ptr64) __ptr64" ??0CGSContext@ShaderConv@@QEAA@IPEBVCGeometryShaderDesc@1@PEAVCShaderAsmWrapper@1@@Z
0x1800140DC: "public: void __cdecl D3D12TranslationLayer::CDescriptorHeapManager::FreeHeapSlot(struct D3D12_CPU_DESCRIPTOR_HANDLE,unsigned int) __ptr64" ?FreeHeapSlot@CDescriptorHeapManager@D3D12TranslationLayer@@QEAAXUD3D12_CPU_DESCRIPTOR_HANDLE@@I@Z
0x18009CD58: "__cdecl _imp_D3D12SerializeVersionedRootSignature" __imp_D3D12SerializeVersionedRootSignature
0x1800039B0: "void __cdecl wil::details::WilFailFast(struct wil::FailureInfo const & __ptr64)" ?WilFailFast@details@wil@@YAXAEBUFailureInfo@2@@Z
0x18002C004: "public: __cdecl ShaderConv::VSInputDecls::~VSInputDecls(void) __ptr64" ??1VSInputDecls@ShaderConv@@QEAA@XZ
0x18009CA80: "__cdecl _imp_RtlLookupFunctionEntry" __imp_RtlLookupFunctionEntry
0x1800A8088: "or" ??_C@_02FODMLBIE@or?$AA@
0x18009CA40: "__cdecl _imp_QueryPerformanceCounter" __imp_QueryPerformanceCounter
0x180052510: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::MapUnderlyingSynchronize(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,bool,struct D3D12_BOX const * __ptr64,struct D3D12TranslationLayer::MappedSubresource * __ptr64) __ptr64" ?MapUnderlyingSynchronize@ImmediateContext@D3D12TranslationLayer@@QEAA_NPEAVResource@2@IW4MAP_TYPE@2@_NPEBUD3D12_BOX@@PEAUMappedSubresource@2@@Z
0x18009CB40: "__cdecl _imp_WaitForMultipleObjects" __imp_WaitForMultipleObjects
0x1800C1C5C: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-crt-string-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-crt-string-l1-1-0
0x18009CD70: "__cdecl _imp_CreateDXGIFactory2" __imp_CreateDXGIFactory2
0x18003ADA0: "public: __cdecl std::vector<struct D3D12_INPUT_ELEMENT_DESC,class std::allocator<struct D3D12_INPUT_ELEMENT_DESC> >::vector<struct D3D12_INPUT_ELEMENT_DESC,class std::allocator<struct D3D12_INPUT_ELEMENT_DESC> >(class std::vector<struct D3D12_INPUT_ELEMENT_DESC,class std::allocator<struct D3D12_INPUT_ELEMENT_DESC> > const & __ptr64) __ptr64" ??0?$vector@UD3D12_INPUT_ELEMENT_DESC@@V?$allocator@UD3D12_INPUT_ELEMENT_DESC@@@std@@@std@@QEAA@AEBV01@@Z
0x18000E714: "public: void __cdecl D3D12TranslationLayer::CBoundState<class D3D12TranslationLayer::Resource,15>::ReassertResourceState(unsigned int)const __ptr64" ?ReassertResourceState@?$CBoundState@VResource@D3D12TranslationLayer@@$0P@@D3D12TranslationLayer@@QEBAXI@Z
0x180046800: "public: void __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Freenode0(struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64) __ptr64" ?_Freenode0@?$_Tree_comp_alloc@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAXPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@@Z
0x180061CB0: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > > __cdecl std::_Tree<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Insert_hint<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64>(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > >,struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_hint@AEAU?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@@std@@@1@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@@std@@@1@AEAU?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@1@PEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@1@@Z
0x1800AED88: "__vectorcall ??_R1A@?0A@EA@type_info" ??_R1A@?0A@EA@type_info@@8
0x18001508C: "public: __cdecl D3D9on12::ConstantsManager::ConstantsManager(class D3D9on12::Device & __ptr64) __ptr64" ??0ConstantsManager@D3D9on12@@QEAA@AEAVDevice@1@@Z
0x1800A7F48: "discard" ??_C@_07FGAIHHOI@discard?$AA@
0x180072700: "public: long __cdecl ShaderConv::ShaderConverterAPI::CreateGeometryShader(struct ShaderConv::CreateGeometryShaderArgs & __ptr64) __ptr64" ?CreateGeometryShader@ShaderConverterAPI@ShaderConv@@QEAAJAEAUCreateGeometryShaderArgs@2@@Z
0x180046C54: "public: struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_comp_alloc@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@XZ
0x180018370: "long __cdecl D3D9on12::CreateSharedNTHandle_Private(void * __ptr64,void * __ptr64,struct _SECURITY_DESCRIPTOR * __ptr64,void * __ptr64 * __ptr64)" ?CreateSharedNTHandle_Private@D3D9on12@@YAJPEAX0PEAU_SECURITY_DESCRIPTOR@@PEAPEAX@Z
0x1800356E4: "protected: struct std::pair<class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> > >,bool> __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::_Insert<struct D3D9on12::PipelineStateKey const & __ptr64,class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> >(struct D3D9on12::PipelineStateKey const & __ptr64,class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>) __ptr64" ??$_Insert@AEBUPipelineStateKey@D3D9on12@@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@@?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@@std@@_N@1@AEBUPipelineStateKey@D3D9on12@@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@1@@Z
0x18009CB98: "__cdecl _imp_SubmitThreadpoolWork" __imp_SubmitThreadpoolWork
0x180091A8C: "__cdecl _acrt_uninitialize_critical" __acrt_uninitialize_critical
0x1800A8C94: "__cdecl _real@c2fffe01" __real@c2fffe01
0x18001EC80: "public: void __cdecl std::allocator<struct CD3DX12_DESCRIPTOR_RANGE1>::deallocate(struct CD3DX12_DESCRIPTOR_RANGE1 * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UCD3DX12_DESCRIPTOR_RANGE1@@@std@@QEAAXQEAUCD3DX12_DESCRIPTOR_RANGE1@@_K@Z
0x18003AEB0: "public: __cdecl std::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> >(class std::vector<struct ShaderConv::ShaderConst,class std::allocator<struct ShaderConv::ShaderConst> > const & __ptr64) __ptr64" ??0?$vector@UShaderConst@ShaderConv@@V?$allocator@UShaderConst@ShaderConv@@@std@@@std@@QEAA@AEBV01@@Z
0x1800A0790: "unsigned int const * const `public: static void __cdecl D3D9on12::VideoTranslate::AddVideoProcessCaps(struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT & __ptr64,struct _DXVADDI_VIDEOPROCESSORCAPS & __ptr64,struct _DXVAHDDDI_VPDEVCAPS & __ptr64,struct _DXVAHDDDI_VPCAPS & __ptr64,struct _DXVAHDDDI_FILTER_RANGE_DATA * __ptr64,unsigned int,enum D3D12TranslationLayer::VIDEO_PROCESS_CONVERSION_CAPS)'::`2'::mapDXVAHDFeatureCaps" ?mapDXVAHDFeatureCaps@?1??AddVideoProcessCaps@VideoTranslate@D3D9on12@@SAXAEAUD3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT@@AEAU_DXVADDI_VIDEOPROCESSORCAPS@@AEAU_DXVAHDDDI_VPDEVCAPS@@AEAU_DXVAHDDDI_VPCAPS@@PEAU_DXVAHDDDI_FILTER_RANGE_DATA@@IW4VIDEO_PROCESS_CONVERSION_CAPS@D3D12TranslationLayer@@@Z@4QBIB
0x18000C6C4: "public: void __cdecl std::allocator<unsigned int>::deallocate(unsigned int * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@I@std@@QEAAXQEAI_K@Z
0x1800CA800: "struct MicrosoftTelemetryAssertTriggeredNode * __ptr64 __ptr64 g_MicrosoftTelemetryAssertsTriggeredList" ?g_MicrosoftTelemetryAssertsTriggeredList@@3PEAUMicrosoftTelemetryAssertTriggeredNode@@EA
0x18005AF70: "protected: enum D3D12TranslationLayer::ResourceStateManagerBase::TransitionResult __cdecl D3D12TranslationLayer::ResourceStateManagerBase::ProcessTransitioningResource(struct ID3D12Resource * __ptr64,struct D3D12TranslationLayer::TransitionableResourceBase & __ptr64,class D3D12TranslationLayer::CCurrentResourceState & __ptr64,class D3D12TranslationLayer::CResourceBindings & __ptr64,unsigned int,unsigned __int64 const * __ptr64,bool) __ptr64" ?ProcessTransitioningResource@ResourceStateManagerBase@D3D12TranslationLayer@@IEAA?AW4TransitionResult@12@PEAUID3D12Resource@@AEAUTransitionableResourceBase@2@AEAVCCurrentResourceState@2@AEAVCResourceBindings@2@IPEB_K_N@Z
0x18009DA70: "NtUpdateWnfStateData" ??_C@_0BF@NPHHEHP@NtUpdateWnfStateData?$AA@
0x1800399A8: "public: struct D3D9on12::D3D12PixelShader & __ptr64 __cdecl std::unordered_map<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::D3D12PixelShader,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > >::operator[](struct D3D9on12::PixelShader::DerivedPixelShaderKey const & __ptr64) __ptr64" ??A?$unordered_map@UDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@QEAAAEAUD3D12PixelShader@D3D9on12@@AEBUDerivedPixelShaderKey@PixelShader@3@@Z
0x180067620: "private: void __cdecl std::vector<enum DXGI_FORMAT,class std::allocator<enum DXGI_FORMAT> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@W4DXGI_FORMAT@@V?$allocator@W4DXGI_FORMAT@@@std@@@std@@AEAAX_K@Z
0x18003A108: "private: void __cdecl std::vector<struct D3D12_INPUT_ELEMENT_DESC,class std::allocator<struct D3D12_INPUT_ELEMENT_DESC> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@UD3D12_INPUT_ELEMENT_DESC@@V?$allocator@UD3D12_INPUT_ELEMENT_DESC@@@std@@@std@@AEAAX_K@Z
0x18005474C: "private: void __cdecl std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@AEAAX_K@Z
0x18003DA98: "public: __cdecl std::_List_buy<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> >::~_List_buy<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> >(void) __ptr64" ??1?$_List_buy@UPipelineStateKey@D3D9on12@@V?$allocator@UPipelineStateKey@D3D9on12@@@std@@@std@@QEAA@XZ
0x18009A040: "const std::bad_alloc::`vftable'" ??_7bad_alloc@std@@6B@
0x180091984: free
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::SamplerStateID,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >,class std::_Uhash_compare<struct D3D9on12::SamplerStateID,struct D3D9on12::PixelStage::SamplerCache::Hasher,struct std::equal_to<struct D3D9on12::SamplerStateID> >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > >,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Umap_traits@USamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@USamplerStateID@D3D9on12@@UHasher@SamplerCache@PixelStage@2@U?$equal_to@USamplerStateID@D3D9on12@@@std@@@4@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAAX_K@Z
0x180047700: "public: __cdecl std::vector<struct D3D12TranslationLayer::VideoProcessView,class std::allocator<struct D3D12TranslationLayer::VideoProcessView> >::~vector<struct D3D12TranslationLayer::VideoProcessView,class std::allocator<struct D3D12TranslationLayer::VideoProcessView> >(void) __ptr64" ??1?$vector@UVideoProcessView@D3D12TranslationLayer@@V?$allocator@UVideoProcessView@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > > >::~vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x18003D250: "private: void __cdecl std::vector<struct D3D12_INPUT_ELEMENT_DESC,class std::allocator<struct D3D12_INPUT_ELEMENT_DESC> >::_Tidy(void) __ptr64" ?_Tidy@?$vector@UD3D12_INPUT_ELEMENT_DESC@@V?$allocator@UD3D12_INPUT_ELEMENT_DESC@@@std@@@std@@AEAAXXZ
0x18003D250: "private: void __cdecl std::vector<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,class std::allocator<struct _D3D11_INTERNALSHADER_PARAMETER_11_1> >::_Tidy(void) __ptr64" ?_Tidy@?$vector@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@V?$allocator@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@@std@@@std@@AEAAXXZ
0x180034348: "public: struct D3D12TranslationLayer::PipelineState * __ptr64 __cdecl D3D9on12::PipelineStateCache::GetPipelineState(struct D3D12_GRAPHICS_PIPELINE_STATE_DESC & __ptr64,struct D3D9on12::D3D12VertexShader * __ptr64,struct D3D9on12::D3D12PixelShader * __ptr64,struct D3D9on12::D3D12GeometryShader * __ptr64) __ptr64" ?GetPipelineState@PipelineStateCache@D3D9on12@@QEAAPEAUPipelineState@D3D12TranslationLayer@@AEAUD3D12_GRAPHICS_PIPELINE_STATE_DESC@@PEAUD3D12VertexShader@2@PEAUD3D12PixelShader@2@PEAUD3D12GeometryShader@2@@Z
0x18009CBF8: "__cdecl _imp__initialize_narrow_environment" __imp__initialize_narrow_environment
0x18001EC80: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::VideoProcessView>::deallocate(struct D3D12TranslationLayer::VideoProcessView * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UVideoProcessView@D3D12TranslationLayer@@@std@@QEAAXQEAUVideoProcessView@D3D12TranslationLayer@@_K@Z
0x180021720: "void __cdecl D3D9on12::CheckCounterInfo(void * __ptr64,struct D3DDDIARG_COUNTER_INFO * __ptr64)" ?CheckCounterInfo@D3D9on12@@YAXPEAXPEAUD3DDDIARG_COUNTER_INFO@@@Z
0x180035EE0: "long __cdecl D3D9on12::DeletePixelShader(void * __ptr64,void * __ptr64)" ?DeletePixelShader@D3D9on12@@YAJPEAX0@Z
0x180013314: "public: __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > > >::~vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > > >(void) __ptr64" ??1?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAA@XZ
0x1800A8230: "dcl_sampler" ??_C@_0M@GADLIDOK@dcl_sampler?$AA@
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12VideoDevice,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12VideoDevice,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12VideoDevice@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18009C9A0: "__cdecl _imp_InitializeSListHead" __imp_InitializeSListHead
0x1800A7FB8: "frc" ??_C@_03NJFDAMGG@frc?$AA@
0x18002F49C: "public: void __cdecl D3D9on12::VertexStage::ResolveViewPort(class D3D9on12::Device & __ptr64) __ptr64" ?ResolveViewPort@VertexStage@D3D9on12@@QEAAXAEAVDevice@2@@Z
0x18009E868: "D3D9on12::BufferBlit1" ??_C@_0BG@CEPALILB@D3D9on12?3?3BufferBlit1?$AA@
0x180002F80: "long __cdecl wil::details::GetLastErrorFailHr(void)" ?GetLastErrorFailHr@details@wil@@YAJXZ
0x180065E20: "public: void __cdecl D3D12TranslationLayer::VideoDevice::GetVideoDecoderBufferTypeCount(struct D3D12TranslationLayer::VIDEO_DECODE_DESC const * __ptr64,unsigned int * __ptr64) __ptr64" ?GetVideoDecoderBufferTypeCount@VideoDevice@D3D12TranslationLayer@@QEAAXPEBUVIDEO_DECODE_DESC@2@PEAI@Z
0x18009CA78: "__cdecl _imp_RtlVirtualUnwind" __imp_RtlVirtualUnwind
0x18004AF14: "public: __cdecl BlockAllocators::CDisjointBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64,512>::~CDisjointBuddyAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64,512>(void) __ptr64" ??1?$CDisjointBuddyAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K$0CAA@@BlockAllocators@@QEAA@XZ
0x18005D468: "private: static struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> __cdecl D3D12TranslationLayer::Resource::AllocateResource(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12TranslationLayer::ResourceCreationArgs & __ptr64)" ?AllocateResource@Resource@D3D12TranslationLayer@@CA?AU?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@2@PEAVImmediateContext@2@AEAUResourceCreationArgs@2@@Z
0x180091960: "__cdecl purecall" _purecall
0x180003B9C: "unsigned long __cdecl wil::details::ReportFailure_GetLastError(void * __ptr64,unsigned int,char const * __ptr64,char const * __ptr64,char const * __ptr64,void * __ptr64,enum wil::FailureType)" ?ReportFailure_GetLastError@details@wil@@YAKPEAXIPEBD110W4FailureType@2@@Z
0x1800A8808: "imm_atomic_xor" ??_C@_0P@FMLPIKHM@imm_atomic_xor?$AA@
0x1800A0BE0: "__cdecl GUID_81dadc15_2bad_4392_93c5_101345c4aa98" _GUID_81dadc15_2bad_4392_93c5_101345c4aa98
0x18002EFB0: "long __cdecl D3D9on12::SetViewport(void * __ptr64,struct _D3DDDIARG_VIEWPORTINFO const * __ptr64)" ?SetViewport@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_VIEWPORTINFO@@@Z
0x180069308: "public: static void __cdecl D3D12TranslationLayer::VideoDecode::GetVideoDecoderBufferInfo(struct D3D12TranslationLayer::VIDEO_DECODE_DESC const * __ptr64,unsigned int,enum D3D12TranslationLayer::VIDEO_DECODE_BUFFER_TYPE * __ptr64,unsigned int * __ptr64)" ?GetVideoDecoderBufferInfo@VideoDecode@D3D12TranslationLayer@@SAXPEBUVIDEO_DECODE_DESC@2@IPEAW4VIDEO_DECODE_BUFFER_TYPE@2@PEAI@Z
0x18009F1B0: "D3D9on12::GetEncryptionBlitKey" ??_C@_0BP@HBLOCCBF@D3D9on12?3?3GetEncryptionBlitKey?$AA@
0x1800A8798: "atomic_umin" ??_C@_0M@DIMCKAKF@atomic_umin?$AA@
0x18009CC80: "__cdecl _imp___stdio_common_vswprintf" __imp___stdio_common_vswprintf
0x18005E020: "public: virtual long __cdecl ShaderConv::CObject::AddRef(void)const __ptr64" ?AddRef@CObject@ShaderConv@@UEBAJXZ
0x1800918B2: "__cdecl _std_terminate" __std_terminate
0x18009196C: "__cdecl o__register_onexit_function" _o__register_onexit_function
0x180064F14: "public: struct D3D12TranslationLayer::ResourceCacheEntry const & __ptr64 __cdecl D3D12TranslationLayer::ResourceCache::GetResource(enum DXGI_FORMAT,unsigned int,unsigned int) __ptr64" ?GetResource@ResourceCache@D3D12TranslationLayer@@QEAAAEBUResourceCacheEntry@2@W4DXGI_FORMAT@@II@Z
0x18000C6AC: "private: static void __cdecl std::vector<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2>,class std::allocator<class std::array<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,2> > >::_Xlength(void)" ?_Xlength@?$vector@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@V?$allocator@V?$array@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@$01@std@@@2@@std@@CAXXZ
0x1800A8C54: "__cdecl _real@437f0000" __real@437f0000
0x180086B08: "protected: void __cdecl ShaderConv::CContext::Translate_CALLNZ(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_CALLNZ@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180054320: "public: __cdecl std::unique_ptr<class BlockAllocators::PoolingStdAllocatorData<1024>,struct std::default_delete<class BlockAllocators::PoolingStdAllocatorData<1024> > >::~unique_ptr<class BlockAllocators::PoolingStdAllocatorData<1024>,struct std::default_delete<class BlockAllocators::PoolingStdAllocatorData<1024> > >(void) __ptr64" ??1?$unique_ptr@V?$PoolingStdAllocatorData@$0EAA@@BlockAllocators@@U?$default_delete@V?$PoolingStdAllocatorData@$0EAA@@BlockAllocators@@@std@@@std@@QEAA@XZ
0x1800A0758: ?map@?1??VideoFieldType@VideoTranslate@D3D9on12@@SA?AW4D3D12_VIDEO_FIELD_TYPE@@W4_DXVAHDDDI_FRAME_FORMAT@@@Z@4QBW44@B
0x1800A87D0: "imm_atomic_alloc" ??_C@_0BB@FAADLNCN@imm_atomic_alloc?$AA@
0x1800C4E40: "unsigned __int64 `__local_stdio_printf_options'::`2'::_OptionsStorage" ?_OptionsStorage@?1??__local_stdio_printf_options@@9@4_KA
0x180091168: "void __cdecl `eh vector constructor iterator'(void * __ptr64,unsigned __int64,unsigned __int64,void (__cdecl*)(void * __ptr64),void (__cdecl*)(void * __ptr64))" ??_L@YAXPEAX_K1P6AX0@Z2@Z
0x180012FFC: "public: long __cdecl D3D9on12::Device::Destroy(void) __ptr64" ?Destroy@Device@D3D9on12@@QEAAJXZ
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12InfoQueue>::~CComPtr<struct ID3D12InfoQueue>(void) __ptr64" ??1?$CComPtr@UID3D12InfoQueue@@@ATL@@QEAA@XZ
0x18005631C: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@_K@Z
0x180064480: "__cdecl guard_check_icall_nop" _guard_check_icall_nop
0x18009C9F0: api-ms-win-core-localization-l1-2-0_NULL_THUNK_DATA
0x180091C13: memcmp
0x18007C7C8: "protected: class COperandBase __cdecl ShaderConv::CGSContext::CreateInputSrcOperand(unsigned int,class ShaderConv::InputRegister const & __ptr64,unsigned int) __ptr64" ?CreateInputSrcOperand@CGSContext@ShaderConv@@IEAA?AVCOperandBase@@IAEBVInputRegister@2@I@Z
0x18003ABB4: "public: __cdecl D3D9on12::D3D12Shader::D3D12Shader(struct D3D9on12::D3D12Shader const & __ptr64) __ptr64" ??0D3D12Shader@D3D9on12@@QEAA@AEBU01@@Z
0x18006C1A8: "public: struct ID3D12Resource * __ptr64 __cdecl D3D12TranslationLayer::InternalHeapAllocator::Allocate(unsigned __int64) __ptr64" ?Allocate@InternalHeapAllocator@D3D12TranslationLayer@@QEAAPEAUID3D12Resource@@_K@Z
0x180053A4C: "public: __cdecl std::vector<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::~vector<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<class D3D12TranslationLayer::CFencePool<struct D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >(void) __ptr64" ??1?$vector@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@V?$allocator@V?$CFencePool@U?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@QEAA@XZ
0x1800A0BF0: "__cdecl GUID_0a753dcf_c4d8_4b91_adf6_be5a60d95a76" _GUID_0a753dcf_c4d8_4b91_adf6_be5a60d95a76
0x18000B84C: "public: long __cdecl D3D9on12::Device::DrawTriangleFan(class D3D9on12::OffsetArg,unsigned int) __ptr64" ?DrawTriangleFan@Device@D3D9on12@@QEAAJVOffsetArg@2@I@Z
0x18009F1F0: "D3D9on12::Discard" ??_C@_0BC@CDIIGDAG@D3D9on12?3?3Discard?$AA@
0x180039C68: "public: __cdecl std::list<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > >::~list<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,class std::allocator<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > >(void) __ptr64" ??1?$list@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@2@@std@@QEAA@XZ
0x18009DB10: "WilError_02" ??_C@_0M@NMJHHMC@WilError_02?$AA@
0x18003EC30: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::StretchCopyPipeline::RTVDesc,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::StretchCopyPipeline::RTVDesc,struct D3D9on12::StretchCopyPipeline::RTVDesc::Hasher,struct std::equal_to<struct D3D9on12::StretchCopyPipeline::RTVDesc> >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::find(struct D3D9on12::StretchCopyPipeline::RTVDesc const & __ptr64) __ptr64" ?find@?$_Hash@V?$_Umap_traits@URTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URTVDesc@StretchCopyPipeline@D3D9on12@@UHasher@123@U?$equal_to@URTVDesc@StretchCopyPipeline@D3D9on12@@@std@@@5@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@5@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@AEBURTVDesc@StretchCopyPipeline@D3D9on12@@@Z
0x180091A8C: "__cdecl _scrt_stub_for_acrt_uninitialize" __scrt_stub_for_acrt_uninitialize
0x180029F00: "__cdecl _scrt_stub_for_is_c_termination_complete" __scrt_stub_for_is_c_termination_complete
0x18006A694: "public: void __cdecl D3D12TranslationLayer::VIDEO_PROCESS_INPUT_ARGUMENTS::PrepareResources(unsigned int,unsigned int) __ptr64" ?PrepareResources@VIDEO_PROCESS_INPUT_ARGUMENTS@D3D12TranslationLayer@@QEAAXII@Z
0x180013DCC: "public: void __cdecl std::allocator<struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> >::deallocate(struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_Tree_node@PEAUIUnknown@@PEAX@std@@@std@@QEAAXQEAU?$_Tree_node@PEAUIUnknown@@PEAX@2@_K@Z
0x18000CBFC: "public: void __cdecl std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >::deallocate(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@std@@QEAAXQEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@_K@Z
0x180014094: "public: void __cdecl std::allocator<struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> >::deallocate(struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@PEAX@2@_K@Z
0x180046800: "public: void __cdecl std::allocator<struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> >::deallocate(struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@_K@Z
0x18003B4B0: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader>,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@PEAX@2@_K@Z
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> >::deallocate(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@@std@@QEAAXQEAV?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@2@_K@Z
0x180014094: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12DescriptorHeap,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@_KU?$unique_comptr@UID3D12DescriptorHeap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@_K@Z
0x18001442C: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@_K@Z
0x180046FAC: "public: void __cdecl std::allocator<struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> >::deallocate(struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@std@@@std@@QEAAXQEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@_K@Z
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > >::deallocate(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@std@@QEAAXQEAV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@_K@Z
0x18002D4E0: "public: long __cdecl D3D9on12::InputBuffer::Upload(class D3D9on12::Device & __ptr64,class D3D9on12::OffsetArg,unsigned int) __ptr64" ?Upload@InputBuffer@D3D9on12@@QEAAJAEAVDevice@2@VOffsetArg@2@I@Z
0x180009460: "public: struct D3D12_RESOURCE_BARRIER * __ptr64 & __ptr64 __cdecl std::_Vector_alloc<struct std::_Vec_base_types<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> > >::_Mylast(void) __ptr64" ?_Mylast@?$_Vector_alloc@U?$_Vec_base_types@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@@std@@QEAAAEAPEAUD3D12_RESOURCE_BARRIER@@XZ
0x18000E8A0: "public: virtual void * __ptr64 __cdecl _com_error::`vector deleting destructor'(unsigned int) __ptr64" ??_E_com_error@@UEAAPEAXI@Z
0x180002BB4: "int __cdecl wil::details::RecordException(long)" ?RecordException@details@wil@@YAHJ@Z
0x180035250: "protected: struct std::pair<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,bool> __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PipelineStateKey,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Insert<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > >(struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >) __ptr64" ??$_Insert@AEAU?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@?$_Hash@V?$_Umap_traits@UPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@4@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@_N@1@AEAU?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@1@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@@Z
0x1800A8498: "firstbit_lo" ??_C@_0M@HEBCHCJD@firstbit_lo?$AA@
0x18005B9A4: "public: void __cdecl D3D12TranslationLayer::ResourceStateManager::ApplyAllResourceTransitions(bool) __ptr64" ?ApplyAllResourceTransitions@ResourceStateManager@D3D12TranslationLayer@@QEAAX_N@Z
0x18009D8E0: "%hs(%d)\%hs!%p: " ??_C@_1CC@CMMBNPBE@?$AA?$CF?$AAh?$AAs?$AA?$CI?$AA?$CF?$AAd?$AA?$CJ?$AA?2?$AA?$CF?$AAh?$AAs?$AA?$CB?$AA?$CF?$AAp?$AA?3?$AA?5?$AA?$AA@
0x1800C5518: "long (__cdecl* __ptr64 g_wil_details_pfnRtlSubscribeWnfStateChangeNotification)(struct __WIL__WNF_USER_SUBSCRIPTION * __ptr64 * __ptr64,struct __WIL__WNF_STATE_NAME,unsigned long,long (__cdecl*)(struct __WIL__WNF_STATE_NAME,unsigned long,struct __WIL__WNF_TYPE_ID * __ptr64,void * __ptr64,void const * __ptr64,unsigned long),void * __ptr64,struct __WIL__WNF_TYPE_ID * __ptr64,unsigned long,unsigned long)" ?g_wil_details_pfnRtlSubscribeWnfStateChangeNotification@@3P6AJPEAPEAU__WIL__WNF_USER_SUBSCRIPTION@@U__WIL__WNF_STATE_NAME@@KP6AJ1KPEAU__WIL__WNF_TYPE_ID@@PEAXPEBXK@Z32KK@ZEA
0x18002D9C8: "public: static void __cdecl D3D9on12::InputAssembly::CreateTriangleListIBFromTriangleFanIB(class D3D9on12::Device & __ptr64,void const * __ptr64,unsigned int,unsigned int,unsigned int,struct D3D9on12::InputBuffer & __ptr64)" ?CreateTriangleListIBFromTriangleFanIB@InputAssembly@D3D9on12@@SAXAEAVDevice@2@PEBXIIIAEAUInputBuffer@2@@Z
0x18001C914: "public: unsigned int __cdecl D3D9on12::Resource::ConvertAppSubresourceToDX12SubresourceInternal(unsigned int,unsigned int) __ptr64" ?ConvertAppSubresourceToDX12SubresourceInternal@Resource@D3D9on12@@QEAAIII@Z
0x180002C50: "bool __cdecl wil::details::GetModuleInformation(void * __ptr64,unsigned int * __ptr64,char * __ptr64,unsigned __int64)" ?GetModuleInformation@details@wil@@YA_NPEAXPEAIPEAD_K@Z
0x18004BA58: "public: bool __cdecl D3D12TranslationLayer::DeferredDeletionQueueManager::TrimDeletedObjects(bool) __ptr64" ?TrimDeletedObjects@DeferredDeletionQueueManager@D3D12TranslationLayer@@QEAA_N_N@Z
0x18005B8EC: "public: void __cdecl D3D12TranslationLayer::ResourceStateManager::TransitionResourceForBindings(class D3D12TranslationLayer::Resource * __ptr64) __ptr64" ?TransitionResourceForBindings@ResourceStateManager@D3D12TranslationLayer@@QEAAXPEAVResource@2@@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12Heap,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12Heap,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12Heap@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180054A58: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Erase(struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@@Z
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@AEAAX_K@Z
0x1800A1BA0: "__cdecl GUID_f1df64b6_57fd_49cd_8807_c0eb88b45c8f" _GUID_f1df64b6_57fd_49cd_8807_c0eb88b45c8f
0x18008E304: "protected: class COperandBase __cdecl ShaderConv::CContext::EmitImmOperand(class COperandBase & __ptr64,unsigned long,unsigned int) __ptr64" ?EmitImmOperand@CContext@ShaderConv@@IEAA?AVCOperandBase@@AEAV3@KI@Z
0x180078E2C: "public: __cdecl std::vector<unsigned int,class std::allocator<unsigned int> >::vector<unsigned int,class std::allocator<unsigned int> >(unsigned __int64,unsigned int const & __ptr64,class std::allocator<unsigned int> const & __ptr64) __ptr64" ??0?$vector@IV?$allocator@I@std@@@std@@QEAA@_KAEBIAEBV?$allocator@I@1@@Z
0x18009E9E0: "D3D9on12::CreateResource2" ??_C@_0BK@PMLMGCAO@D3D9on12?3?3CreateResource2?$AA@
0x180052B8C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::UnmapUnderlyingSimple(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct D3D12_BOX const * __ptr64) __ptr64" ?UnmapUnderlyingSimple@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@IPEBUD3D12_BOX@@@Z
0x1800C1E14: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-interlocked-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-interlocked-l1-1-0
0x18004D18C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::IaSetVertexBuffers(unsigned int,unsigned int,class D3D12TranslationLayer::Resource * __ptr64 const * __ptr64,unsigned int const * __ptr64,unsigned int const * __ptr64) __ptr64" ?IaSetVertexBuffers@ImmediateContext@D3D12TranslationLayer@@QEAAXIIPEBQEAVResource@2@PEBI1@Z
0x1800C1D38: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-handle-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-handle-l1-1-0
0x1800A85D8: "dcl_hs_max_tessfactor" ??_C@_0BG@ONMMOKCD@dcl_hs_max_tessfactor?$AA@
0x1800A7FA8: "exp" ??_C@_03KHJOGHMM@exp?$AA@
0x18003D6A8: ??1<unnamed-type-m_SyncronousOpScrachSpace>@ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x180003E10: "void __cdecl wil::details::in1diag3::_FailFastImmediate_Unexpected(void)" ?_FailFastImmediate_Unexpected@in1diag3@details@wil@@YAXXZ
0x18005E020: "public: virtual unsigned long __cdecl D3D12TranslationLayer::SwapChainAssistant::AddRef(void) __ptr64" ?AddRef@SwapChainAssistant@D3D12TranslationLayer@@UEAAKXZ
0x180046C54: "public: struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_comp_alloc@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@XZ
0x180055D6C: "public: void __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::DepthStencilViewType>::ViewBound(unsigned int,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?ViewBound@?$View@W4DepthStencilViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAXIW4EShaderStage@2@@Z
0x18009A768: "const CD3D9On12TelemetryHelper::`vftable'" ??_7CD3D9On12TelemetryHelper@@6B@
0x1800609DC: "public: bool __cdecl D3D12TranslationLayer::CommandListManager::WaitForFenceValueInternal(bool,unsigned __int64) __ptr64" ?WaitForFenceValueInternal@CommandListManager@D3D12TranslationLayer@@QEAA_N_N_K@Z
0x180058D60: "private: void __cdecl std::vector<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >,class std::allocator<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > > >::_Destroy(class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > * __ptr64,class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > * __ptr64) __ptr64" ?_Destroy@?$vector@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@V?$allocator@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@@2@@std@@AEAAXPEAV?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@2@0@Z
0x180042ADC: "private: void __cdecl std::vector<class ATL::CComPtr<struct ID3D12VideoDecoderHeap>,class std::allocator<class ATL::CComPtr<struct ID3D12VideoDecoderHeap> > >::_Destroy(class ATL::CComPtr<struct ID3D12VideoDecoderHeap> * __ptr64,class ATL::CComPtr<struct ID3D12VideoDecoderHeap> * __ptr64) __ptr64" ?_Destroy@?$vector@V?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@V?$allocator@V?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@@std@@@std@@AEAAXPEAV?$CComPtr@UID3D12VideoDecoderHeap@@@ATL@@0@Z
0x18009C9C0: "__cdecl _imp_GetModuleHandleW" __imp_GetModuleHandleW
0x1800A8CE0: "__stdcall _xmm" __xmm@00000000000000070000000600000000
0x1800A8D20: "__stdcall _xmm" __xmm@00000001000000000000000000000000
0x1800A8DB0: "__stdcall _xmm" __xmm@00000007000000080000000700000009
0x1800A8E40: "__cdecl _xmm@0000000c0000000c0000000000000001" __xmm@0000000c0000000c0000000000000001
0x1800A8E60: "__cdecl _xmm@0000000d000000690000000d00000068" __xmm@0000000d000000690000000d00000068
0x18001E030: "private: class D3D12TranslationLayer::View<enum D3D12TranslationLayer::ShaderResourceViewType> * __ptr64 __cdecl D3D9on12::Resource::CreateShaderResourceView(enum D3D9on12::Resource::ShaderResourceViewFlags) __ptr64" ?CreateShaderResourceView@Resource@D3D9on12@@AEAAPEAV?$View@W4ShaderResourceViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@W4ShaderResourceViewFlags@12@@Z
0x180003DCC: "void __cdecl wil::details::in1diag3::_FailFast_Unexpected(void * __ptr64,unsigned int,char const * __ptr64)" ?_FailFast_Unexpected@in1diag3@details@wil@@YAXPEAXIPEBD@Z
0x1800A8364: "fcall" ??_C@_05EFBNDJAP@fcall?$AA@
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0>,class std::allocator<class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> >,struct std::_Iterator_base0> > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@V?$allocator@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@U_Iterator_base0@2@@std@@@2@@std@@AEAAX_K@Z
0x18009E858: "D3D9on12::Blit" ??_C@_0P@EPGMHDHF@D3D9on12?3?3Blit?$AA@
0x180067480: "public: void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::push_back(struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT const & __ptr64) __ptr64" ?push_back@?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@QEAAXAEBUVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@Z
0x1800AEE50: "__vectorcall ??_R3bad_alloc@std" ??_R3bad_alloc@std@@8
0x1800A89F8: "ld_raw_s" ??_C@_08FFDPIHFE@ld_raw_s?$AA@
0x18009FC30: "BLENDINDICES" ??_C@_0N@DBILKEJG@BLENDINDICES?$AA@
0x1800AEE68: "__vectorcall ??_R2bad_alloc@std" ??_R2bad_alloc@std@@8
0x18004BD74: "public: unsigned int __cdecl D3D12TranslationLayer::ImmediateContext::ReserveSlots(struct D3D12TranslationLayer::ImmediateContext::OnlineDescriptorHeap & __ptr64,unsigned int) __ptr64" ?ReserveSlots@ImmediateContext@D3D12TranslationLayer@@QEAAIAEAUOnlineDescriptorHeap@12@I@Z
0x1800A0B50: "__cdecl GUID_1f052807_0b46_4acc_8a89_364f793718a4" _GUID_1f052807_0b46_4acc_8a89_364f793718a4
0x180012D20: "public: __cdecl std::stack<struct D3D9on12::InputBuffer,class std::deque<struct D3D9on12::InputBuffer,class std::allocator<struct D3D9on12::InputBuffer> > >::~stack<struct D3D9on12::InputBuffer,class std::deque<struct D3D9on12::InputBuffer,class std::allocator<struct D3D9on12::InputBuffer> > >(void) __ptr64" ??1?$stack@UInputBuffer@D3D9on12@@V?$deque@UInputBuffer@D3D9on12@@V?$allocator@UInputBuffer@D3D9on12@@@std@@@std@@@std@@QEAA@XZ
0x1800A6FB0: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * const CD3D11FormatHelper::s_Level_9_2_WDDM_1_3_FormatRequirements" ?s_Level_9_2_WDDM_1_3_FormatRequirements@CD3D11FormatHelper@@0QBUFORMAT_REQUIREMENTS@1@B
0x18009E2E8: "__cdecl GUID_1bc6ea02_ef36_464f_bf0c_21ca39e5168a" _GUID_1bc6ea02_ef36_464f_bf0c_21ca39e5168a
0x18005984C: "public: __cdecl std::queue<struct D3D12TranslationLayer::RetiredD3D12Object,class std::deque<struct D3D12TranslationLayer::RetiredD3D12Object,class std::allocator<struct D3D12TranslationLayer::RetiredD3D12Object> > >::~queue<struct D3D12TranslationLayer::RetiredD3D12Object,class std::deque<struct D3D12TranslationLayer::RetiredD3D12Object,class std::allocator<struct D3D12TranslationLayer::RetiredD3D12Object> > >(void) __ptr64" ??1?$queue@URetiredD3D12Object@D3D12TranslationLayer@@V?$deque@URetiredD3D12Object@D3D12TranslationLayer@@V?$allocator@URetiredD3D12Object@D3D12TranslationLayer@@@std@@@std@@@std@@QEAA@XZ
0x180074038: "public: __cdecl CInstruction::~CInstruction(void) __ptr64" ??1CInstruction@@QEAA@XZ
0x1800A45A0: "__cdecl GUID_c59b6bdc_7720_4074_a136_17a156037470" _GUID_c59b6bdc_7720_4074_a136_17a156037470
0x18009EE38: "D3D9on12::SetPalette" ??_C@_0BF@PAHPGFII@D3D9on12?3?3SetPalette?$AA@
0x1800109A0: "long __cdecl D3D9on12::GetDeviceExecutionState_Private(void * __ptr64)" ?GetDeviceExecutionState_Private@D3D9on12@@YAJPEAX@Z
0x180029EC0: "private: virtual void __cdecl std::_Ref_count_obj<class D3D12TranslationLayer::Fence>::_Destroy(void) __ptr64" ?_Destroy@?$_Ref_count_obj@VFence@D3D12TranslationLayer@@@std@@EEAAXXZ
0x180013758: "public: void __cdecl std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > >::deallocate(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@std@@QEAAXQEAV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@_K@Z
0x18009EFB0: "D3D9on12::GetCaptureAllocationHa" ??_C@_0CF@EDNCDPEP@D3D9on12?3?3GetCaptureAllocationHa@
0x180091882: "__cdecl initterm_e" _initterm_e
0x1800A8650: "dcl_tgsm_raw" ??_C@_0N@DPEJPNBF@dcl_tgsm_raw?$AA@
0x18009E330: "D3D9on12::DrawPrimitive2" ??_C@_0BJ@IIKMEGBI@D3D9on12?3?3DrawPrimitive2?$AA@
0x180005950: "public: bool __cdecl wil::details_abi::RawUsageIndex::RecordUsage(void * __ptr64,unsigned __int64,void * __ptr64,unsigned __int64,unsigned int) __ptr64" ?RecordUsage@RawUsageIndex@details_abi@wil@@QEAA_NPEAX_K01I@Z
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@@2@@std@@AEAAX_K@Z
0x1800010CC: TraceLoggingUnregister
0x180090F74: "__cdecl _scrt_release_startup_lock" __scrt_release_startup_lock
0x1800A8128: "sample_c" ??_C@_08FENAFIBE@sample_c?$AA@
0x1800918CA: "__cdecl _std_exception_destroy" __std_exception_destroy
0x18009DC78: "Binding system memory resource d" ??_C@_0DF@PAODMIEO@Binding?5system?5memory?5resource?5d@
0x1800A07C0: "unsigned int const * const `public: static void __cdecl D3D9on12::VideoTranslate::AddVideoProcessCaps(struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT & __ptr64,struct _DXVADDI_VIDEOPROCESSORCAPS & __ptr64,struct _DXVAHDDDI_VPDEVCAPS & __ptr64,struct _DXVAHDDDI_VPCAPS & __ptr64,struct _DXVAHDDDI_FILTER_RANGE_DATA * __ptr64,unsigned int,enum D3D12TranslationLayer::VIDEO_PROCESS_CONVERSION_CAPS)'::`2'::mapDXVAFeatureCaps" ?mapDXVAFeatureCaps@?1??AddVideoProcessCaps@VideoTranslate@D3D9on12@@SAXAEAUD3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT@@AEAU_DXVADDI_VIDEOPROCESSORCAPS@@AEAU_DXVAHDDDI_VPDEVCAPS@@AEAU_DXVAHDDDI_VPCAPS@@PEAU_DXVAHDDDI_FILTER_RANGE_DATA@@IW4VIDEO_PROCESS_CONVERSION_CAPS@D3D12TranslationLayer@@@Z@4QBIB
0x1800753B0: "public: virtual long __cdecl ShaderConv::CTranslator::AnalyzePS(void const * __ptr64,unsigned int,unsigned int,struct ShaderConv::RasterStates const & __ptr64,class ShaderConv::CPixelShaderDesc * __ptr64 * __ptr64) __ptr64" ?AnalyzePS@CTranslator@ShaderConv@@UEAAJPEBXIIAEBURasterStates@2@PEAPEAVCPixelShaderDesc@2@@Z
0x180041480: "long __cdecl D3D9on12::DestroyDecodeDevice(void * __ptr64,void * __ptr64)" ?DestroyDecodeDevice@D3D9on12@@YAJPEAX0@Z
0x18009D9C8: "[%hs(%hs)] " ??_C@_1BI@PKOCHLJN@?$AA?$FL?$AA?$CF?$AAh?$AAs?$AA?$CI?$AA?$CF?$AAh?$AAs?$AA?$CJ?$AA?$FN?$AA?6?$AA?$AA@
0x18001323C: "public: void __cdecl D3D9on12::Device::EnsureVideoDevice(void) __ptr64" ?EnsureVideoDevice@Device@D3D9on12@@QEAAXXZ
0x18006C434: "protected: void __cdecl D3D12TranslationLayer::RootSignatureBase::Create(struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC const & __ptr64) __ptr64" ?Create@RootSignatureBase@D3D12TranslationLayer@@IEAAXAEBUD3D12_VERSIONED_ROOT_SIGNATURE_DESC@@@Z
0x18000E950: "[thunk]: __cdecl ID3D12GraphicsCommandList::`vcall'{256,{flat}}' }'" ??_9ID3D12GraphicsCommandList@@$BBAA@AA
0x180040514: "protected: void __cdecl D3D9on12::VideoDevice::CacheVideoProcessInfo(struct D3D12TranslationLayer::VIDEO_PROCESS_ENUM_ARGS & __ptr64,enum _D3DDDIFORMAT & __ptr64) __ptr64" ?CacheVideoProcessInfo@VideoDevice@D3D9on12@@IEAAXAEAUVIDEO_PROCESS_ENUM_ARGS@D3D12TranslationLayer@@AEAW4_D3DDDIFORMAT@@@Z
0x18005A508: "public: __cdecl CThreadPool::CThreadPool(void) __ptr64" ??0CThreadPool@@QEAA@XZ
0x18006459C: "public: __cdecl D3D12TranslationLayer::Fence::Fence(class D3D12TranslationLayer::ImmediateContext * __ptr64,enum D3D12TranslationLayer::FENCE_FLAGS,unsigned __int64) __ptr64" ??0Fence@D3D12TranslationLayer@@QEAA@PEAVImmediateContext@1@W4FENCE_FLAGS@1@_K@Z
0x1800599E0: "private: void __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::ProcessPagingWork(struct D3DX12Residency::Internal::ResidencyManagerInternal::AsyncWorkload * __ptr64) __ptr64" ?ProcessPagingWork@ResidencyManagerInternal@Internal@D3DX12Residency@@AEAAXPEAUAsyncWorkload@123@@Z
0x180009460: "public: enum D3D10_SB_RESOURCE_DIMENSION * __ptr64 & __ptr64 __cdecl std::_Vector_alloc<struct std::_Vec_base_types<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> > >::_Mylast(void) __ptr64" ?_Mylast@?$_Vector_alloc@U?$_Vec_base_types@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@@std@@QEAAAEAPEAW4D3D10_SB_RESOURCE_DIMENSION@@XZ
0x18008FA48: MicrosoftTelemetryAssertTriggeredWorker
0x1800A8C50: "__cdecl _real@42fffe01" __real@42fffe01
0x180013960: "public: struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64 __cdecl std::_Tree<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Extract(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct IUnknown * __ptr64> > >) __ptr64" ?_Extract@?$_Tree@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@PEAUIUnknown@@PEAX@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@PEAUIUnknown@@@std@@@std@@@2@@Z
0x18009E2C8: "__cdecl GUID_189819f1_1db6_4b57_be54_1821339b85f7" _GUID_189819f1_1db6_4b57_be54_1821339b85f7
0x180090D88: "__cdecl _scrt_dllmain_uninitialize_critical" __scrt_dllmain_uninitialize_critical
0x180052BF8: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::UnmapUnderlyingStaging(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct D3D12_BOX const * __ptr64) __ptr64" ?UnmapUnderlyingStaging@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@IPEBUD3D12_BOX@@@Z
0x18003DC7C: "public: long __cdecl D3D9on12::StretchCopyPipeline::Init(void) __ptr64" ?Init@StretchCopyPipeline@D3D9on12@@QEAAJXZ
0x18009CCD8: "__cdecl _imp_memcpy" __imp_memcpy
0x1800918FA: "__cdecl o__callnewh" _o__callnewh
0x1800A8850: "imm_atomic_imin" ??_C@_0BA@EFGLPOJM@imm_atomic_imin?$AA@
0x1800408F4: "public: __cdecl std::vector<struct _GUID,class std::allocator<struct _GUID> >::~vector<struct _GUID,class std::allocator<struct _GUID> >(void) __ptr64" ??1?$vector@U_GUID@@V?$allocator@U_GUID@@@std@@@std@@QEAA@XZ
0x1800A0A88: "D3D9on12::DXVAHD_GetVideoProcess" ??_C@_0CO@PODJAAIF@D3D9on12?3?3DXVAHD_GetVideoProcess@
0x1800A84D8: "hs_fork_phase" ??_C@_0O@KJBCOHLG@hs_fork_phase?$AA@
0x1800742F0: "public: __cdecl CInstruction::CInstruction(enum D3D10_SB_OPCODE_TYPE,class COperandBase const & __ptr64,class COperandBase const & __ptr64,class COperandBase const & __ptr64) __ptr64" ??0CInstruction@@QEAA@W4D3D10_SB_OPCODE_TYPE@@AEBVCOperandBase@@11@Z
0x18001382C: "public: __cdecl std::_Tree<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::~_Tree<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >(void) __ptr64" ??1?$_Tree@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@QEAA@XZ
0x180063464: "public: void __cdecl D3D12TranslationLayer::Async::Begin(void) __ptr64" ?Begin@Async@D3D12TranslationLayer@@QEAAXXZ
0x18000C6C4: "public: void __cdecl std::allocator<enum DXGI_FORMAT>::deallocate(enum DXGI_FORMAT * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@W4DXGI_FORMAT@@@std@@QEAAXQEAW4DXGI_FORMAT@@_K@Z
0x18009F978: "D3D9on12::SetVertexShaderFunc" ??_C@_0BO@CPPDENO@D3D9on12?3?3SetVertexShaderFunc?$AA@
0x1800C1A00: "__cdecl TI2?AVResultException@wil@@" _TI2?AVResultException@wil@@
0x180091590: "public: __cdecl std::bad_array_new_length::bad_array_new_length(class std::bad_array_new_length const & __ptr64) __ptr64" ??0bad_array_new_length@std@@QEAA@AEBV01@@Z
0x18009D8A8: "Exception" ??_C@_09FBNMMHMJ@Exception?$AA@
0x1800A4E80: "__cdecl GUID_c54a6b66_72df_4ee8_8be5_a946a1429214" _GUID_c54a6b66_72df_4ee8_8be5_a946a1429214
0x180069A4C: "public: virtual __cdecl D3D12TranslationLayer::VideoProcess::~VideoProcess(void) __ptr64" ??1VideoProcess@D3D12TranslationLayer@@UEAA@XZ
0x180066A68: "protected: bool __cdecl D3D12TranslationLayer::VideoProcessEnum::IsSupported(struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT const & __ptr64,unsigned int,unsigned int) __ptr64" ?IsSupported@VideoProcessEnum@D3D12TranslationLayer@@IEAA_NAEBUD3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT@@II@Z
0x18003C278: "void __cdecl std::_Pop_heap_hole_by_index<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64>,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> * __ptr64,__int64,__int64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> &&,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,struct D3D12_INPUT_ELEMENT_DESC,char const * __ptr64> >)" ??$_Pop_heap_hole_by_index@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@V12@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@0@_J1$$QEAV10@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@UD3D12_INPUT_ELEMENT_DESC@@PEBD@std@@@D3D9on12@@@Z
0x18001382C: "public: __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::~_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >(void) __ptr64" ??1?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@QEAA@XZ
0x1800563E8: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > > > > __cdecl std::_Tree<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::_Insert_at<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > & __ptr64,struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64,struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > & __ptr64,struct std::_Tree_node<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@PEAX@1@AEAU?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@1@1@Z
0x1800A8A48: "sample_c_cl_s" ??_C@_0O@PJMPAHND@sample_c_cl_s?$AA@
0x1800692CC: "protected: static enum D3D12TranslationLayer::VIDEO_DECODE_PROFILE_TYPE __cdecl D3D12TranslationLayer::VideoDecode::GetProfileType(struct _GUID const & __ptr64)" ?GetProfileType@VideoDecode@D3D12TranslationLayer@@KA?AW4VIDEO_DECODE_PROFILE_TYPE@2@AEBU_GUID@@@Z
0x18009FB80: "ValidateShader" ??_C@_0P@OKNKHDEC@ValidateShader?$AA@
0x18008AC7C: "protected: void __cdecl ShaderConv::CContext::Translate_TEXDEPTH(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXDEPTH@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18008777C: "protected: void __cdecl ShaderConv::CContext::EmitSampleCmp(class ShaderConv::CInstr const & __ptr64,class COperandBase,unsigned long,class COperandBase) __ptr64" ?EmitSampleCmp@CContext@ShaderConv@@IEAAXAEBVCInstr@2@VCOperandBase@@K1@Z
0x180061FF0: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > > __cdecl std::_Tree<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Insert_at<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64,struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@1@AEAU?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@1@1@Z
0x18009A858: "const ShaderConv::CGeometryShaderDesc::`vftable'" ??_7CGeometryShaderDesc@ShaderConv@@6B@
0x180009418: "public: static void __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::_Xlen(void)" ?_Xlen@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@SAXXZ
0x18009D978: " " ??_C@_19NMAFMAH@?$AA?5?$AA?5?$AA?5?$AA?5?$AA?$AA@
0x18000C330: "private: void __cdecl std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >::_Insert_range<enum D3D10_SB_RESOURCE_DIMENSION * __ptr64>(class std::_Vector_const_iterator<class std::_Vector_val<struct std::_Simple_types<enum D3D10_SB_RESOURCE_DIMENSION> > >,enum D3D10_SB_RESOURCE_DIMENSION * __ptr64,enum D3D10_SB_RESOURCE_DIMENSION * __ptr64,struct std::forward_iterator_tag) __ptr64" ??$_Insert_range@PEAW4D3D10_SB_RESOURCE_DIMENSION@@@?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@AEAAXV?$_Vector_const_iterator@V?$_Vector_val@U?$_Simple_types@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@@1@PEAW4D3D10_SB_RESOURCE_DIMENSION@@1Uforward_iterator_tag@1@@Z
0x18000C330: "private: void __cdecl std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> >::_Insert_range<enum D3D10_SB_RESOURCE_DIMENSION const * __ptr64>(class std::_Vector_const_iterator<class std::_Vector_val<struct std::_Simple_types<enum D3D10_SB_RESOURCE_DIMENSION> > >,enum D3D10_SB_RESOURCE_DIMENSION const * __ptr64,enum D3D10_SB_RESOURCE_DIMENSION const * __ptr64,struct std::forward_iterator_tag) __ptr64" ??$_Insert_range@PEBW4D3D10_SB_RESOURCE_DIMENSION@@@?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@AEAAXV?$_Vector_const_iterator@V?$_Vector_val@U?$_Simple_types@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@@1@PEBW4D3D10_SB_RESOURCE_DIMENSION@@1Uforward_iterator_tag@1@@Z
0x18009D908: "%hs!%p: " ??_C@_1BC@HOGHCIFF@?$AA?$CF?$AAh?$AAs?$AA?$CB?$AA?$CF?$AAp?$AA?3?$AA?5?$AA?$AA@
0x180091A8C: "__cdecl _scrt_stub_for_acrt_uninitialize_critical" __scrt_stub_for_acrt_uninitialize_critical
0x18001FBB4: "protected: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct IUnknown * __ptr64> > > __cdecl std::_Tree<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Insert_at<struct IUnknown * __ptr64 const & __ptr64,struct std::_Not_a_node_tag>(bool,struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64,struct IUnknown * __ptr64 const & __ptr64,struct std::_Not_a_node_tag) __ptr64" ??$_Insert_at@AEBQEAUIUnknown@@U_Not_a_node_tag@std@@@?$_Tree@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@IEAA?AV?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@PEAUIUnknown@@@std@@@std@@@1@_NPEAU?$_Tree_node@PEAUIUnknown@@PEAX@1@AEBQEAUIUnknown@@U_Not_a_node_tag@1@@Z
0x18009CBE0: api-ms-win-crt-math-l1-1-0_NULL_THUNK_DATA
0x18004BDB4: "public: unsigned int __cdecl D3D12TranslationLayer::ImmediateContext::ReserveSlotsForBindings(struct D3D12TranslationLayer::ImmediateContext::OnlineDescriptorHeap & __ptr64,unsigned int (__cdecl D3D12TranslationLayer::ImmediateContext::*)(void) __ptr64) __ptr64" ?ReserveSlotsForBindings@ImmediateContext@D3D12TranslationLayer@@QEAAIAEAUOnlineDescriptorHeap@12@P812@EAAIXZ@Z
0x180079280: "public: __cdecl CInstruction::CInstruction(enum D3D10_SB_OPCODE_TYPE,class COperandBase const & __ptr64,class COperandBase const & __ptr64,class COperandBase const & __ptr64,class COperandBase const & __ptr64) __ptr64" ??0CInstruction@@QEAA@W4D3D10_SB_OPCODE_TYPE@@AEBVCOperandBase@@111@Z
0x18009E930: "D3D9on12::CreateKMTHandle" ??_C@_0BK@LNCMHGGB@D3D9on12?3?3CreateKMTHandle?$AA@
0x18000E968: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::PreDraw(void) __ptr64" ?PreDraw@ImmediateContext@D3D12TranslationLayer@@AEAAXXZ
0x18005085C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::UpdateSubresources(class D3D12TranslationLayer::Resource * __ptr64,class D3D12TranslationLayer::CSubresourceSubset const & __ptr64,struct D3D11_SUBRESOURCE_DATA const * __ptr64,struct D3D12_BOX const * __ptr64,enum D3D12TranslationLayer::ImmediateContext::UpdateSubresourcesScenario,void const * __ptr64) __ptr64" ?UpdateSubresources@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@AEBVCSubresourceSubset@2@PEBUD3D11_SUBRESOURCE_DATA@@PEBUD3D12_BOX@@W4UpdateSubresourcesScenario@12@PEBX@Z
0x180054F7C: ??$?0PEAVImmediateContext@D3D12TranslationLayer@@W4AllocatorHeapType@1@@ThreadSafeBuddyHeapAllocator@D3D12TranslationLayer@@QEAA@_K0_N$$QEAPEAVImmediateContext@1@$$QEAW4AllocatorHeapType@1@@Z
0x18001FF9C: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry,class std::allocator<struct D3D12TranslationLayer::CDescriptorHeapManager::SHeapEntry> >::_Growmap(unsigned __int64) __ptr64" ?_Growmap@?$deque@USHeapEntry@CDescriptorHeapManager@D3D12TranslationLayer@@V?$allocator@USHeapEntry@CDescriptorHeapManager@D3D12TranslationLayer@@@std@@@std@@IEAAX_K@Z
0x18000D524: "private: void __cdecl std::bitset<128>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$0IA@@std@@AEBAXXZ
0x1800C4578: g_header_init_InitializeStagingSRUMFeatureReporting
0x1800408F4: "public: __cdecl std::vector<struct tagRECT,class std::allocator<struct tagRECT> >::~vector<struct tagRECT,class std::allocator<struct tagRECT> >(void) __ptr64" ??1?$vector@UtagRECT@@V?$allocator@UtagRECT@@@std@@@std@@QEAA@XZ
0x18000E394: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtySamplersHelper<4>(unsigned int & __ptr64) __ptr64" ??$DirtySamplersHelper@$03@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18000C6AC: "private: static void __cdecl std::vector<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> >,class std::allocator<class std::unique_ptr<unsigned char [0],struct std::default_delete<unsigned char [0]> > > >::_Xlength(void)" ?_Xlength@?$vector@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@V?$allocator@V?$unique_ptr@$$BY0A@EU?$default_delete@$$BY0A@E@std@@@std@@@2@@std@@CAXXZ
0x1800A45E8: "struct D3D12TranslationLayer::ProfileBufferInfo D3D12TranslationLayer::VC1BufferInfo" ?VC1BufferInfo@D3D12TranslationLayer@@3UProfileBufferInfo@1@A
0x18001F184: "public: __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>::~View<enum D3D12TranslationLayer::RenderTargetViewType>(void) __ptr64" ??1?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18001C5E8: "public: void __cdecl D3D9on12::Resource::ClearAllPlanesInArraySlice(unsigned int,struct tagRECT const * __ptr64,unsigned int,unsigned long) __ptr64" ?ClearAllPlanesInArraySlice@Resource@D3D9on12@@QEAAXIPEBUtagRECT@@IK@Z
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::VertexShader::DerivedVertexShaderKey const,struct D3D9on12::D3D12VertexShader> > > > > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@std@@@std@@@std@@@2@@std@@AEAAX_K@Z
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@AEAAX_K@Z
0x1800A817C: "utof" ??_C@_04JMJOBAKK@utof?$AA@
0x180071F60: "public: virtual void * __ptr64 __cdecl ShaderConv::CTLVertexShaderDesc::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCTLVertexShaderDesc@ShaderConv@@UEAAPEAXI@Z
0x18001D944: "private: void __cdecl D3D9on12::Resource::CreateVideoDecoderOutputViews(void) __ptr64" ?CreateVideoDecoderOutputViews@Resource@D3D9on12@@AEAAXXZ
0x180012B50: "public: __cdecl D3D9on12::PipelineStateCache::~PipelineStateCache(void) __ptr64" ??1PipelineStateCache@D3D9on12@@QEAA@XZ
0x18000C908: "public: bool __cdecl D3D12TranslationLayer::CViewBoundState<class D3D12TranslationLayer::UAV,64>::IsDirty(class std::vector<enum D3D10_SB_RESOURCE_DIMENSION,class std::allocator<enum D3D10_SB_RESOURCE_DIMENSION> > const & __ptr64,bool) __ptr64" ?IsDirty@?$CViewBoundState@VUAV@D3D12TranslationLayer@@$0EA@@D3D12TranslationLayer@@QEAA_NAEBV?$vector@W4D3D10_SB_RESOURCE_DIMENSION@@V?$allocator@W4D3D10_SB_RESOURCE_DIMENSION@@@std@@@std@@_N@Z
0x180085E40: "protected: void __cdecl ShaderConv::CContext::Translate_LABEL(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_LABEL@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180057670: "private: long __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::GetFence(struct ID3D12CommandQueue * __ptr64,struct D3DX12Residency::Internal::Fence * __ptr64 & __ptr64) __ptr64" ?GetFence@ResidencyManagerInternal@Internal@D3DX12Residency@@AEAAJPEAUID3D12CommandQueue@@AEAPEAUFence@23@@Z
0x18002B0B8: "public: long __cdecl D3D9on12::ConstantsManager::StageConstants::BindAppVisibleToPipeline(class D3D9on12::Device & __ptr64,unsigned int,unsigned int,unsigned int) __ptr64" ?BindAppVisibleToPipeline@StageConstants@ConstantsManager@D3D9on12@@QEAAJAEAVDevice@3@III@Z
0x1800809C0: "protected: void __cdecl ShaderConv::CContext::Translate_MAD(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_MAD@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800C1C98: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-synch-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-synch-l1-1-0
0x180088B70: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x2PAD(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x2PAD@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12Fence1,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12Fence1,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12Fence1@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x18009CB68: "__cdecl _imp_SetThreadpoolTimer" __imp_SetThreadpoolTimer
0x180006D10: "public: void __cdecl wil::details::FeatureStateManager::QueueBackgroundSRUMUsageReporting(unsigned int,unsigned short,unsigned int) __ptr64" ?QueueBackgroundSRUMUsageReporting@FeatureStateManager@details@wil@@QEAAXIGI@Z
0x1800567EC: "protected: struct std::pair<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >,bool> __cdecl std::_Hash<class std::_Umap_traits<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::_Uhash_compare<struct D3D12TranslationLayer::RootSignatureDesc,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc> >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > >,0> >::_Insert<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > >(struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >) __ptr64" ??$_Insert@AEAU?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@?$_Hash@V?$_Umap_traits@URootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URootSignatureDesc@D3D12TranslationLayer@@V?$hash@URootSignatureDesc@D3D12TranslationLayer@@@std@@U?$equal_to@URootSignatureDesc@D3D12TranslationLayer@@@4@@4@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@_N@1@AEAU?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@1@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@@Z
0x1800A82A0: "dcl_temps" ??_C@_09KLIAHIBJ@dcl_temps?$AA@
0x18009CCC8: "__cdecl _imp___CxxFrameHandler3" __imp___CxxFrameHandler3
0x1800A86D0: "ld_raw" ??_C@_06OPPODFHH@ld_raw?$AA@
0x1800104C8: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __ptr64 __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::insert(unsigned __int64,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __ptr64) __ptr64" ?insert@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAAEAV12@_KAEBV12@@Z
0x18009E040: "D3D9on12::OpenAdapter_Private" ??_C@_0BO@MIPBDIB@D3D9on12?3?3OpenAdapter_Private?$AA@
0x1800749F0: "public: void __cdecl CShaderAsm::EmitTempsDecl(unsigned int) __ptr64" ?EmitTempsDecl@CShaderAsm@@QEAAXI@Z
0x18003844C: "public: struct D3D9on12::D3D12VertexShader & __ptr64 __cdecl D3D9on12::D3D12VertexShader::operator=(struct D3D9on12::D3D12VertexShader &&) __ptr64" ??4D3D12VertexShader@D3D9on12@@QEAAAEAU01@$$QEAU01@@Z
0x1800C4470: "__cdecl _security_cookie" __security_cookie
0x1800428A0: "public: void __cdecl D3D9on12::DecodeDevice::EndFrame(struct _D3DDDIARG_DECODEENDFRAME * __ptr64) __ptr64" ?EndFrame@DecodeDevice@D3D9on12@@QEAAXPEAU_D3DDDIARG_DECODEENDFRAME@@@Z
0x180003E20: "long __cdecl wil_details_NtQueryWnfStateData(struct __WIL__WNF_STATE_NAME const * __ptr64,struct __WIL__WNF_TYPE_ID const * __ptr64,void const * __ptr64,unsigned long * __ptr64,void * __ptr64,unsigned long * __ptr64)" ?wil_details_NtQueryWnfStateData@@YAJPEBU__WIL__WNF_STATE_NAME@@PEBU__WIL__WNF_TYPE_ID@@PEBXPEAKPEAX3@Z
0x180048080: "public: void __cdecl D3D12TranslationLayer::VIDEO_PROCESS_INPUT_ARGUMENTS::ResetStreams(unsigned int) __ptr64" ?ResetStreams@VIDEO_PROCESS_INPUT_ARGUMENTS@D3D12TranslationLayer@@QEAAXI@Z
0x18009CC48: "__cdecl _imp_strcpy_s" __imp_strcpy_s
0x18003A314: "private: void __cdecl std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::_Destroy(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64) __ptr64" ?_Destroy@?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@AEAAXPEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@0@Z
0x180091BB0: "__cdecl alloca_probe" _alloca_probe
0x1800A88A0: "sync" ??_C@_04JNABKDKF@sync?$AA@
0x1800861CC: "protected: void __cdecl ShaderConv::CContext::Translate_ENDREP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_ENDREP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180057B80: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::ReadOnlyDepthStencilViewBound(void) __ptr64" ?ReadOnlyDepthStencilViewBound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x180032450: "protected: struct std::pair<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >,bool> __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::SamplerStateID,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >,class std::_Uhash_compare<struct D3D9on12::SamplerStateID,struct D3D9on12::PixelStage::SamplerCache::Hasher,struct std::equal_to<struct D3D9on12::SamplerStateID> >,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > >,0> >::_Insert<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > >(struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >) __ptr64" ??$_Insert@AEAU?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@?$_Hash@V?$_Umap_traits@USamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@USamplerStateID@D3D9on12@@UHasher@SamplerCache@PixelStage@2@U?$equal_to@USamplerStateID@D3D9on12@@@std@@@4@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@_N@1@AEAU?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@1@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@@Z
0x18009CD90: "__cdecl _imp_?_Xlength_error@std@@YAXPEBD@Z" __imp_?_Xlength_error@std@@YAXPEBD@Z
0x180088494: "protected: void __cdecl ShaderConv::CContext::Translate_TEXREG2AR(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXREG2AR@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180003708: "void __cdecl wil::details::LogFailure(void * __ptr64,unsigned int,char const * __ptr64,char const * __ptr64,char const * __ptr64,void * __ptr64,enum wil::FailureType,long,unsigned short const * __ptr64,bool,unsigned short * __ptr64,unsigned __int64,char * __ptr64,unsigned __int64,struct wil::FailureInfo * __ptr64)" ?LogFailure@details@wil@@YAXPEAXIPEBD110W4FailureType@2@JPEBG_NPEAG_KPEAD6PEAUFailureInfo@2@@Z
0x18009CD80: "__cdecl _imp_?_Xbad_function_call@std@@YAXXZ" __imp_?_Xbad_function_call@std@@YAXXZ
0x1800A8A38: "sample_cl_s" ??_C@_0M@PNJMAFHD@sample_cl_s?$AA@
0x18009D9E0: "[%hs] " ??_C@_1O@PJKHPDBK@?$AA?$FL?$AA?$CF?$AAh?$AAs?$AA?$FN?$AA?6?$AA?$AA@
0x1800690D0: "protected: long __cdecl D3D12TranslationLayer::VideoDecode::GetDecodeFrameInfo(unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?GetDecodeFrameInfo@VideoDecode@D3D12TranslationLayer@@IEAAJPEAI000@Z
0x1800913B4: "__cdecl _scrt_fastfail" __scrt_fastfail
0x180044BD8: "public: __cdecl D3D12TranslationLayer::VIDEO_PROCESS_INPUT_ARGUMENTS::~VIDEO_PROCESS_INPUT_ARGUMENTS(void) __ptr64" ??1VIDEO_PROCESS_INPUT_ARGUMENTS@D3D12TranslationLayer@@QEAA@XZ
0x1800C5588: "union wil_details_FeaturePropertyCache `bool __cdecl wil::details::IsFeatureConfigured(struct wil_FeatureState * __ptr64,unsigned int,bool,enum wil_FeatureStore)'::`2'::machineStoreProbe" ?machineStoreProbe@?1??IsFeatureConfigured@details@wil@@YA_NPEAUwil_FeatureState@@I_NW4wil_FeatureStore@@@Z@4Twil_details_FeaturePropertyCache@@A
0x18000C6AC: "private: static void __cdecl std::vector<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> >,class std::allocator<class std::set<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024> > > >::_Xlength(void)" ?_Xlength@?$vector@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@V?$allocator@V?$set@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@@std@@@2@@std@@CAXXZ
0x18009CB90: "__cdecl _imp_WaitForThreadpoolTimerCallbacks" __imp_WaitForThreadpoolTimerCallbacks
0x18001FA18: "public: long __cdecl D3D12TranslationLayer::View<enum D3D12TranslationLayer::DepthStencilViewType>::RefreshUnderlying(bool) __ptr64" ?RefreshUnderlying@?$View@W4DepthStencilViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAAJ_N@Z
0x1800A88CC: "dadd" ??_C@_04JILKIEFG@dadd?$AA@
0x180056D0C: "public: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_comp_alloc@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@_KPEAX@2@XZ
0x18002AF30: "public: void __cdecl D3D9on12::ConstantsManager::StageConstants::Destroy(void) __ptr64" ?Destroy@StageConstants@ConstantsManager@D3D9on12@@QEAAXXZ
0x18007C974: "protected: class COperandBase __cdecl ShaderConv::CGSContext::CreateInputDstOperand(unsigned char,unsigned int,unsigned int,unsigned int) __ptr64" ?CreateInputDstOperand@CGSContext@ShaderConv@@IEAA?AVCOperandBase@@EIII@Z
0x1800720D0: "public: long __cdecl ShaderConv::ShaderConverterAPI::ConvertTLShader(struct ShaderConv::ConvertTLShaderArgs & __ptr64) __ptr64" ?ConvertTLShader@ShaderConverterAPI@ShaderConv@@QEAAJAEAUConvertTLShaderArgs@2@@Z
0x180069500: "protected: static void __cdecl D3D12TranslationLayer::VideoDecode::GetVideoDecoderSupport(struct ID3D12Device * __ptr64,unsigned int,struct D3D12TranslationLayer::VIDEO_DECODE_DESC const * __ptr64,enum D3D12_BITSTREAM_ENCRYPTION_TYPE,struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT & __ptr64)" ?GetVideoDecoderSupport@VideoDecode@D3D12TranslationLayer@@KAXPEAUID3D12Device@@IPEBUVIDEO_DECODE_DESC@2@W4D3D12_BITSTREAM_ENCRYPTION_TYPE@@AEAUD3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT@@@Z
0x18001E818: "public: __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > > > >::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > > > >(unsigned __int64,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > > > const & __ptr64) __ptr64" ??0?$vector@V?$unique_ptr@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@QEAA@_KAEBV?$allocator@V?$unique_ptr@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@1@@Z
0x18001B2F0: "public: long __cdecl D3D9on12::Resource::Init(struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,struct _D3D9ON12_OPEN_RESOURCE_ARGS * __ptr64,bool) __ptr64" ?Init@Resource@D3D9on12@@QEAAJU?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@PEAU_D3D9ON12_OPEN_RESOURCE_ARGS@@_N@Z
0x18009FC64: "FOG" ??_C@_03KEDKDEDN@FOG?$AA@
0x18009F438: "D3D9on12::CreateVertexShaderDecl" ??_C@_0CB@MOBBFIKH@D3D9on12?3?3CreateVertexShaderDecl@
0x18005C8CC: "private: void __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::_Insert_range<struct D3D12_RESOURCE_BARRIER * __ptr64>(class std::_Vector_const_iterator<class std::_Vector_val<struct std::_Simple_types<struct D3D12_RESOURCE_BARRIER> > >,struct D3D12_RESOURCE_BARRIER * __ptr64,struct D3D12_RESOURCE_BARRIER * __ptr64,struct std::forward_iterator_tag) __ptr64" ??$_Insert_range@PEAUD3D12_RESOURCE_BARRIER@@@?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@AEAAXV?$_Vector_const_iterator@V?$_Vector_val@U?$_Simple_types@UD3D12_RESOURCE_BARRIER@@@std@@@std@@@1@PEAUD3D12_RESOURCE_BARRIER@@1Uforward_iterator_tag@1@@Z
0x180074038: "public: __cdecl ShaderConv::CBreakInstruction::~CBreakInstruction(void) __ptr64" ??1CBreakInstruction@ShaderConv@@QEAA@XZ
0x1800C41D0: "class CD3D9On12TelemetryHelper g_Telemetry" ?g_Telemetry@@3VCD3D9On12TelemetryHelper@@A
0x18009CAE8: "__cdecl _imp_ResetEvent" __imp_ResetEvent
0x180065644: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> > > > __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,struct D3D12TranslationLayer::ResourceCacheEntry,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> >,0> >::_Insert_at<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64,struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@U?$less@W4DXGI_FORMAT@@@std@@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@5@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@PEAX@1@AEAU?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@1@1@Z
0x1800C1C48: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-crt-runtime-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-crt-runtime-l1-1-0
0x18009C958: "__cdecl _imp_CloseHandle" __imp_CloseHandle
0x1800035B0: "void __cdecl wil::details::Rethrow(void)" ?Rethrow@details@wil@@YAXXZ
0x1800134D8: ??1?$function@$$A6AXXZ@std@@QEAA@XZ
0x1800A6970: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * const CD3D11FormatHelper::s_Level_9_3_WDDM_2_0_FormatRequirements" ?s_Level_9_3_WDDM_2_0_FormatRequirements@CD3D11FormatHelper@@0QBUFORMAT_REQUIREMENTS@1@B
0x18009F050: "D3D9on12::QueryAuthenticatedChan" ??_C@_0CE@JIHIBJNF@D3D9on12?3?3QueryAuthenticatedChan@
0x180040F40: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoProcessEnum::`vector deleting destructor'(unsigned int) __ptr64" ??_EVideoProcessEnum@D3D12TranslationLayer@@UEAAPEAXI@Z
0x18008C910: "protected: void __cdecl ShaderConv::CContext::Translate_SETP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_SETP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009C988: "__cdecl _imp_LocalFree" __imp_LocalFree
0x1800A8074: "mul" ??_C@_03IMIFIBCN@mul?$AA@
0x18005A600: "private: static bool __cdecl D3D12TranslationLayer::ImmediateContext::ResourceNeedsOwnAllocation(unsigned __int64,bool)" ?ResourceNeedsOwnAllocation@ImmediateContext@D3D12TranslationLayer@@CA_N_K_N@Z
0x1800A4700: "__cdecl GUID_304fdb32_bede_410a_8545_943ac6a46138" _GUID_304fdb32_bede_410a_8545_943ac6a46138
0x18009F130: "D3D9on12::EncryptionBlit" ??_C@_0BJ@ECBPJEJH@D3D9on12?3?3EncryptionBlit?$AA@
0x180029F00: "public: virtual long __cdecl ShaderConv::CTLVSContext::TranslateInstructions(void) __ptr64" ?TranslateInstructions@CTLVSContext@ShaderConv@@UEAAJXZ
0x1800A8CA0: "__stdcall _xmm" __xmm@00000000000000000000000300000003
0x1800A8CC0: "__stdcall _xmm" __xmm@00000000000000020000000200000000
0x1800A8CD0: "__stdcall _xmm" __xmm@00000000000000060000000600000000
0x1800A8EB0: "__cdecl _xmm@3f80000000000000000000003f800000" __xmm@3f80000000000000000000003f800000
0x1800A8F10: "__cdecl _xmm@7fffffffffffffff7fffffffffffffff" __xmm@7fffffffffffffff7fffffffffffffff
0x1800A8F20: "__stdcall _xmm" __xmm@80000000800000008000000080000000
0x1800C1AC0: "__cdecl CTA1?AV_com_error@@" _CTA1?AV_com_error@@
0x180008C68: "public: void * __ptr64 __cdecl wil::details::FeatureStateManager::`scalar deleting destructor'(unsigned int) __ptr64" ??_GFeatureStateManager@details@wil@@QEAAPEAXI@Z
0x18009F0C8: "D3D9on12::CreateCrytoSession" ??_C@_0BN@JCFHPPBM@D3D9on12?3?3CreateCrytoSession?$AA@
0x1800C1CC0: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-errorhandling-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-errorhandling-l1-1-0
0x18009C9A8: api-ms-win-core-interlocked-l1-1-0_NULL_THUNK_DATA
0x180041230: "long __cdecl D3D9on12::CreateDecodeDevice(void * __ptr64,struct _D3DDDIARG_CREATEDECODEDEVICE * __ptr64)" ?CreateDecodeDevice@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEDECODEDEVICE@@@Z
0x1800735D0: "public: virtual void * __ptr64 __cdecl ShaderConv::CTLVSContext::`vector deleting destructor'(unsigned int) __ptr64" ??_ECTLVSContext@ShaderConv@@UEAAPEAXI@Z
0x180072A0C: "public: struct ShaderConv::VSOutputDecl * __ptr64 __cdecl std::vector<struct ShaderConv::VSOutputDecl,class std::allocator<struct ShaderConv::VSOutputDecl> >::_Emplace_reallocate<struct ShaderConv::VSOutputDecl const & __ptr64>(struct ShaderConv::VSOutputDecl * __ptr64 const,struct ShaderConv::VSOutputDecl const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBUVSOutputDecl@ShaderConv@@@?$vector@UVSOutputDecl@ShaderConv@@V?$allocator@UVSOutputDecl@ShaderConv@@@std@@@std@@QEAAPEAUVSOutputDecl@ShaderConv@@QEAU23@AEBU23@@Z
0x1800744C0: "public: void __cdecl CShaderAsm::EmitOutputDecl(unsigned int,unsigned int) __ptr64" ?EmitOutputDecl@CShaderAsm@@QEAAXII@Z
0x18009C900: api-ms-win-core-com-l1-1-0_NULL_THUNK_DATA
0x18006CDDC: "public: void __cdecl D3D12TranslationLayer::ImmediateContextInternal::Present(struct D3D12TranslationLayer::PresentSurface const * __ptr64,unsigned int,class D3D12TranslationLayer::Resource * __ptr64,unsigned int,unsigned int,void * __ptr64,bool) __ptr64" ?Present@ImmediateContextInternal@D3D12TranslationLayer@@QEAAXPEBUPresentSurface@2@IPEAVResource@2@IIPEAX_N@Z
0x1800A8D70: "__cdecl _xmm@0000000200000001000000010000000b" __xmm@0000000200000001000000010000000b
0x18005A210: "private: static unsigned long __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::AsyncThreadStart(void * __ptr64)" ?AsyncThreadStart@ResidencyManagerInternal@Internal@D3DX12Residency@@CAKPEAX@Z
0x18000D524: "private: void __cdecl std::bitset<64>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$0EA@@std@@AEBAXXZ
0x180042BD0: "public: __cdecl D3D12TranslationLayer::ReferenceDataManager::~ReferenceDataManager(void) __ptr64" ??1ReferenceDataManager@D3D12TranslationLayer@@QEAA@XZ
0x18009CCE0: api-ms-win-crt-private-l1-1-0_NULL_THUNK_DATA
0x18009F1D0: "D3D9on12::DecryptionBlit" ??_C@_0BJ@LENMHEJC@D3D9on12?3?3DecryptionBlit?$AA@
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12CommandListPresent_RS5>::~CComPtr<struct ID3D12CommandListPresent_RS5>(void) __ptr64" ??1?$CComPtr@UID3D12CommandListPresent_RS5@@@ATL@@QEAA@XZ
0x1800A8310: "samplepos" ??_C@_09OPNHGIBM@samplepos?$AA@
0x180011260: "long __cdecl D3D9on12::ValidateDevice(void * __ptr64,struct _D3DDDIARG_VALIDATETEXTURESTAGESTATE * __ptr64)" ?ValidateDevice@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_VALIDATETEXTURESTAGESTATE@@@Z
0x180032890: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::NonPixelShaderResourceViewBound(void) __ptr64" ?NonPixelShaderResourceViewBound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x18006A490: "protected: void __cdecl D3D12TranslationLayer::VideoProcess::EmulateVPBlit(struct D3D12TranslationLayer::VIDEO_PROCESS_INPUT_ARGUMENTS * __ptr64,unsigned int,struct D3D12TranslationLayer::VIDEO_PROCESS_OUTPUT_ARGUMENTS * __ptr64,unsigned int) __ptr64" ?EmulateVPBlit@VideoProcess@D3D12TranslationLayer@@IEAAXPEAUVIDEO_PROCESS_INPUT_ARGUMENTS@2@IPEAUVIDEO_PROCESS_OUTPUT_ARGUMENTS@2@I@Z
0x1800A07B0: "unsigned int const * const `public: static void __cdecl D3D9on12::VideoTranslate::AddVideoProcessCaps(struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT & __ptr64,struct _DXVADDI_VIDEOPROCESSORCAPS & __ptr64,struct _DXVAHDDDI_VPDEVCAPS & __ptr64,struct _DXVAHDDDI_VPCAPS & __ptr64,struct _DXVAHDDDI_FILTER_RANGE_DATA * __ptr64,unsigned int,enum D3D12TranslationLayer::VIDEO_PROCESS_CONVERSION_CAPS)'::`2'::mapDXVAHDInterlace" ?mapDXVAHDInterlace@?1??AddVideoProcessCaps@VideoTranslate@D3D9on12@@SAXAEAUD3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT@@AEAU_DXVADDI_VIDEOPROCESSORCAPS@@AEAU_DXVAHDDDI_VPDEVCAPS@@AEAU_DXVAHDDDI_VPCAPS@@PEAU_DXVAHDDDI_FILTER_RANGE_DATA@@IW4VIDEO_PROCESS_CONVERSION_CAPS@D3D12TranslationLayer@@@Z@4QBIB
0x1800A8C2C: "__cdecl _real@3f5b645a" __real@3f5b645a
0x18006DC38: "public: struct IUnknown * __ptr64 * __ptr64 __cdecl std::vector<struct IUnknown * __ptr64,class std::allocator<struct IUnknown * __ptr64> >::_Emplace_reallocate<struct IUnknown * __ptr64 const & __ptr64>(struct IUnknown * __ptr64 * __ptr64 const,struct IUnknown * __ptr64 const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBQEAUIUnknown@@@?$vector@PEAUIUnknown@@V?$allocator@PEAUIUnknown@@@std@@@std@@QEAAPEAPEAUIUnknown@@QEAPEAU2@AEBQEAU2@@Z
0x18003CA38: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::D3D12PixelShader,class std::_Uhash_compare<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> >,0> >::_Destroy_if_node(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Umap_traits@UDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@V?$_Uhash_compare@UDerivedPixelShaderKey@PixelShader@D3D9on12@@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@6@$0A@@std@@@std@@IEAAXV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@2@@Z
0x18005579C: "class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > > __cdecl std::move_backward<class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >,class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > > >(class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >,class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >,class std::_Deque_iterator<class std::_Deque_val<struct std::_Deque_simple_types<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >)" ??$move_backward@V?$_Deque_iterator@V?$_Deque_val@U?$_Deque_simple_types@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@std@@V12@@std@@YA?AV?$_Deque_iterator@V?$_Deque_val@U?$_Deque_simple_types@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@0@V10@00@Z
0x18005E0F0: "public: virtual struct _LUID __cdecl D3D12TranslationLayer::SwapChainAssistant::GetLUID(void) __ptr64" ?GetLUID@SwapChainAssistant@D3D12TranslationLayer@@UEAA?AU_LUID@@XZ
0x1800A8840: "imm_atomic_exch" ??_C@_0BA@LMJBJGGA@imm_atomic_exch?$AA@
0x1800521DC: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::Unmap(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,struct D3D12_BOX const * __ptr64) __ptr64" ?Unmap@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@IW4MAP_TYPE@2@PEBUD3D12_BOX@@@Z
0x18002DF08: "public: void __cdecl D3D9on12::InputAssembly::SetPrimitiveTopology(class D3D9on12::Device & __ptr64,enum _D3DPRIMITIVETYPE) __ptr64" ?SetPrimitiveTopology@InputAssembly@D3D9on12@@QEAAXAEAVDevice@2@W4_D3DPRIMITIVETYPE@@@Z
0x1800134D8: "public: __cdecl std::_Func_class<long,struct D3D12TranslationLayer::BlitCallbackArguments & __ptr64>::~_Func_class<long,struct D3D12TranslationLayer::BlitCallbackArguments & __ptr64>(void) __ptr64" ??1?$_Func_class@JAEAUBlitCallbackArguments@D3D12TranslationLayer@@@std@@QEAA@XZ
0x18009E718: "D3D9on12::SetDisplayMode" ??_C@_0BJ@IMBKDGAD@D3D9on12?3?3SetDisplayMode?$AA@
0x18009F9B0: "D3D9on12::SetZRange" ??_C@_0BE@JJIAOID@D3D9on12?3?3SetZRange?$AA@
0x180029B80: "public: __cdecl D3D9on12::Fence::Fence(class D3D9on12::Device * __ptr64,unsigned __int64,unsigned int) __ptr64" ??0Fence@D3D9on12@@QEAA@PEAVDevice@1@_KI@Z
0x18006B4C4: "private: void __cdecl D3D12TranslationLayer::DeinterlacePrepass::DoDeinterlace(class D3D12TranslationLayer::Resource * __ptr64,class D3D12TranslationLayer::CViewSubresourceSubset,class D3D12TranslationLayer::Resource * __ptr64,bool) __ptr64" ?DoDeinterlace@DeinterlacePrepass@D3D12TranslationLayer@@AEAAXPEAVResource@2@VCViewSubresourceSubset@2@0_N@Z
0x180020848: "public: long __cdecl D3D12TranslationLayer::D3D12ResourceSuballocation::Map(unsigned int,struct D3D12_RANGE const * __ptr64,void * __ptr64 * __ptr64) __ptr64" ?Map@D3D12ResourceSuballocation@D3D12TranslationLayer@@QEAAJIPEBUD3D12_RANGE@@PEAPEAX@Z
0x180057B90: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::WritableDepthStencilViewBound(void) __ptr64" ?WritableDepthStencilViewBound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x1800A8870: "imm_atomic_umin" ??_C@_0BA@OAHLIEBP@imm_atomic_umin?$AA@
0x18009CD18: "__cdecl _imp_EventProviderEnabled" __imp_EventProviderEnabled
0x18009CC90: "__cdecl _imp__o___std_type_info_destroy_list" __imp__o___std_type_info_destroy_list
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > > >::assign(unsigned __int64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > > const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@2@@Z
0x1800A8320: "emit_stream" ??_C@_0M@PILPCALM@emit_stream?$AA@
0x18009E2F8: "D3D9on12::DrawPrimitive" ??_C@_0BI@GMMLKPFI@D3D9on12?3?3DrawPrimitive?$AA@
0x18000D524: "private: void __cdecl std::bitset<32>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$0CA@@std@@AEBAXXZ
0x1800A8C74: "__cdecl _real@477fff00" __real@477fff00
0x18003A7BC: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64 __cdecl std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::_Emplace_reallocate<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > * __ptr64 const,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &&) __ptr64" ??$_Emplace_reallocate@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QEAAPEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@QEAV21@$$QEAV21@@Z
0x1800C54D0: "unsigned char (__cdecl* __ptr64 wil::details::g_pfnRtlDllShutdownInProgress)(void)" ?g_pfnRtlDllShutdownInProgress@details@wil@@3P6AEXZEA
0x180053B30: "public: __cdecl std::_Tree<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >::~_Tree<class std::_Tmap_traits<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION>,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter>,struct std::less<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> >,class std::allocator<struct std::pair<class std::tuple<enum DXGI_FORMAT,enum D3D12_RESOURCE_DIMENSION> const,struct D3D12TranslationLayer::unique_comptr<struct ID3D12PipelineState,struct D3D12TranslationLayer::unique_comptr_deleter> > >,0> >(void) __ptr64" ??1?$_Tree@V?$_Tmap_traits@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$less@V?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@@2@V?$allocator@U?$pair@$$CBV?$tuple@W4DXGI_FORMAT@@W4D3D12_RESOURCE_DIMENSION@@@std@@U?$unique_comptr@UID3D12PipelineState@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@$0A@@std@@@std@@QEAA@XZ
0x1800A81D0: "dcl_input_sgv" ??_C@_0O@CMGDIAL@dcl_input_sgv?$AA@
0x18005CC34: "private: static unsigned __int64 __cdecl D3D12TranslationLayer::Resource::CalcPreallocationSize(struct D3D12TranslationLayer::ResourceCreationArgs const & __ptr64)" ?CalcPreallocationSize@Resource@D3D12TranslationLayer@@CA_KAEBUResourceCreationArgs@2@@Z
0x180047900: "private: void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO> >::_Destroy(struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO * __ptr64,struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO * __ptr64) __ptr64" ?_Destroy@?$vector@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@@std@@@std@@AEAAXPEAUVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@0@Z
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@@2@@std@@AEAAX_K@Z
0x1800C4480: "__cdecl _isa_available" __isa_available
0x1800121D0: "public: long __cdecl D3D9on12::Device::Init(struct ID3D12Device * __ptr64,struct ID3D12CommandQueue * __ptr64) __ptr64" ?Init@Device@D3D9on12@@QEAAJPEAUID3D12Device@@PEAUID3D12CommandQueue@@@Z
0x180046604: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Insert_nohint<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > & __ptr64,struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64>(bool,struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > & __ptr64,struct std::_Tree_node<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@1@PEAU?$_Tree_node@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@PEAX@1@@Z
0x1800A0810: "D3D9on12::CreateDecodeDevice" ??_C@_0BN@FLAPKDDB@D3D9on12?3?3CreateDecodeDevice?$AA@
0x1800A7F58: "dp2" ??_C@_03NDHOHMJG@dp2?$AA@
0x180003584: "void __cdecl wil::ThrowResultException(struct wil::FailureInfo const & __ptr64)" ?ThrowResultException@wil@@YAXAEBUFailureInfo@1@@Z
0x1800A0890: "D3D9on12::DecodeExecute" ??_C@_0BI@NDHOMKOB@D3D9on12?3?3DecodeExecute?$AA@
0x18009DFD0: DXVADDI_VideoProcProgressiveDevice
0x180064480: "public: virtual void __cdecl D3D12TranslationLayer::EventQuery::Initialize(void) __ptr64" ?Initialize@EventQuery@D3D12TranslationLayer@@UEAAXXZ
0x18006D504: "public: void __cdecl D3D12TranslationLayer::ImmediateContextInternal::QueryResourceInfoFromKMTHandle(unsigned int,struct D3D11_RESOURCE_FLAGS const * __ptr64,struct D3D12TranslationLayer::ResourceInfo * __ptr64) __ptr64" ?QueryResourceInfoFromKMTHandle@ImmediateContextInternal@D3D12TranslationLayer@@QEAAXIPEBUD3D11_RESOURCE_FLAGS@@PEAUResourceInfo@2@@Z
0x1800583FC: "protected: void __cdecl std::deque<struct D3D12TranslationLayer::RetiredSuballocationBlock,class std::allocator<struct D3D12TranslationLayer::RetiredSuballocationBlock> >::_Growmap(unsigned __int64) __ptr64" ?_Growmap@?$deque@URetiredSuballocationBlock@D3D12TranslationLayer@@V?$allocator@URetiredSuballocationBlock@D3D12TranslationLayer@@@std@@@std@@IEAAX_K@Z
0x18009F150: "D3D9on12::GetPitch" ??_C@_0BD@HNFLKMGG@D3D9on12?3?3GetPitch?$AA@
0x18000D524: "private: void __cdecl std::bitset<16>::_Xran(void)const __ptr64" ?_Xran@?$bitset@$0BA@@std@@AEBAXXZ
0x1800A8428: "gather4_po_c" ??_C@_0N@FGOFBPPP@gather4_po_c?$AA@
0x180060E54: "public: __cdecl D3D12TranslationLayer::ThrowingSafeHandle::~ThrowingSafeHandle(void) __ptr64" ??1ThrowingSafeHandle@D3D12TranslationLayer@@QEAA@XZ
0x1800367B0: "public: __cdecl D3D9on12::Shader::~Shader(void) __ptr64" ??1Shader@D3D9on12@@QEAA@XZ
0x1800454D4: "public: void __cdecl D3D9on12::VideoProcessDevice::SetStreamState(struct _D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE const * __ptr64) __ptr64" ?SetStreamState@VideoProcessDevice@D3D9on12@@QEAAXPEBU_D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE@@@Z
0x1800A8030: "itof" ??_C@_04DJIOGKCJ@itof?$AA@
0x18005AD4C: "private: void __cdecl D3D12TranslationLayer::CCurrentResourceState::ConvertToSubresourceTracking(void) __ptr64" ?ConvertToSubresourceTracking@CCurrentResourceState@D3D12TranslationLayer@@AEAAXXZ
0x18009C930: "__cdecl _imp_SetUnhandledExceptionFilter" __imp_SetUnhandledExceptionFilter
0x180042D20: ??1<unnamed-type-m_decodingStatus>@VideoDecode@D3D12TranslationLayer@@QEAA@XZ
0x1800A86F8: "store_raw" ??_C@_09NEFPKIBM@store_raw?$AA@
0x18009FA28: "D3D9on12::SetDepthStencil" ??_C@_0BK@HMEPOPCH@D3D9on12?3?3SetDepthStencil?$AA@
0x180074D00: "protected: virtual void * __ptr64 __cdecl ShaderConv::CPixelShaderDesc::`vector deleting destructor'(unsigned int) __ptr64" ??_ECPixelShaderDesc@ShaderConv@@MEAAPEAXI@Z
0x1800919B4: "__cdecl vsnprintf_s" _vsnprintf_s
0x1800A0A58: "D3D9on12::DXVAHD_SetVideoProcess" ??_C@_0CO@CPJPOPFB@D3D9on12?3?3DXVAHD_SetVideoProcess@
0x1800905F4: "__cdecl _local_stdio_scanf_options" __local_stdio_scanf_options
0x1800A8424: "rcp" ??_C@_03HKCDEEHL@rcp?$AA@
0x180007FBC: "public: bool __cdecl wil::details_abi::UsageIndex<enum wil_details_ServiceReportingKind,unsigned int,2>::RecordUsage(enum wil_details_ServiceReportingKind,unsigned int,unsigned int) __ptr64" ?RecordUsage@?$UsageIndex@W4wil_details_ServiceReportingKind@@I$01@details_abi@wil@@QEAA_NW4wil_details_ServiceReportingKind@@II@Z
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::D3D12PixelShader,class std::_Uhash_compare<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> >,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Umap_traits@UDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@V?$_Uhash_compare@UDerivedPixelShaderKey@PixelShader@D3D9on12@@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@6@$0A@@std@@@std@@IEAAX_K@Z
0x18009CA58: "__cdecl _imp_RegOpenKeyExA" __imp_RegOpenKeyExA
0x18000E234: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtySamplersHelper<3>(unsigned int & __ptr64) __ptr64" ??$DirtySamplersHelper@$02@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x180063140: "public: __cdecl D3D12TranslationLayer::CViewSubresourceSubset::CViewSubresourceSubset(struct D3D12_DEPTH_STENCIL_VIEW_DESC const & __ptr64,unsigned char,unsigned short,unsigned char,enum D3D12TranslationLayer::CViewSubresourceSubset::DepthStencilMode) __ptr64" ??0CViewSubresourceSubset@D3D12TranslationLayer@@QEAA@AEBUD3D12_DEPTH_STENCIL_VIEW_DESC@@EGEW4DepthStencilMode@01@@Z
0x18002DC10: "private: void __cdecl D3D9on12::InputAssembly::ResolveVertexBuffers(class D3D9on12::Device & __ptr64,class D3D9on12::OffsetArg) __ptr64" ?ResolveVertexBuffers@InputAssembly@D3D9on12@@AEAAXAEAVDevice@2@VOffsetArg@2@@Z
0x180046790: "public: __cdecl std::_Uninitialized_backout_al<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > * __ptr64,class std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > >::~_Uninitialized_backout_al<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > * __ptr64,class std::allocator<class std::map<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > > > > >(void) __ptr64" ??1?$_Uninitialized_backout_al@PEAV?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@V?$allocator@V?$map@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@@std@@@2@@std@@QEAA@XZ
0x18009A760: "const D3D12TranslationLayer::VideoProcess::`vftable'" ??_7VideoProcess@D3D12TranslationLayer@@6B@
0x18000A900: "public: __cdecl ATL::CComPtr<struct IDXGISwapChain1>::~CComPtr<struct IDXGISwapChain1>(void) __ptr64" ??1?$CComPtr@UIDXGISwapChain1@@@ATL@@QEAA@XZ
0x1800886DC: "protected: void __cdecl ShaderConv::CContext::Translate_TEXREG2GB(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXREG2GB@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009CC38: "__cdecl _imp__o_free" __imp__o_free
0x180081AFC: "protected: void __cdecl ShaderConv::CContext::Translate_LIT(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_LIT@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18009F418: "D3D9on12::SetPixelShaderConstB" ??_C@_0BP@NAMOCBKP@D3D9on12?3?3SetPixelShaderConstB?$AA@
0x18009FC48: "BINORMAL" ??_C@_08DDEDFEDO@BINORMAL?$AA@
0x18009CC00: "__cdecl _imp__o__initialize_onexit_table" __imp__o__initialize_onexit_table
0x1800C5434: "__cdecl _favor" __favor
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x1800033E0: "public: virtual char const * __ptr64 __cdecl wil::ResultException::what(void)const __ptr64" ?what@ResultException@wil@@UEBAPEBDXZ
0x1800C5530: "void (__cdecl* __ptr64 g_wil_details_apiRecordFeatureUsage)(unsigned int,unsigned int,unsigned int,char const * __ptr64)" ?g_wil_details_apiRecordFeatureUsage@@3P6AXIIIPEBD@ZEA
0x1800A1BC0: "__cdecl GUID_7116d91c_e7e4_47ce_b8c6_ec8168f437e5" _GUID_7116d91c_e7e4_47ce_b8c6_ec8168f437e5
0x1800C5590: "struct HINSTANCE__ * __ptr64 __ptr64 g_wil_details_ntdllModuleHandle" ?g_wil_details_ntdllModuleHandle@@3PEAUHINSTANCE__@@EA
0x18001F950: "public: __cdecl D3D12TranslationLayer::CViewBindingsImpl<6,128>::~CViewBindingsImpl<6,128>(void) __ptr64" ??1?$CViewBindingsImpl@$05$0IA@@D3D12TranslationLayer@@QEAA@XZ
0x1800A8040: "ld" ??_C@_02EAOCLKAK@ld?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D9on12::Resource::LockData,class std::allocator<struct D3D9on12::Resource::LockData> >::_Xlength(void)" ?_Xlength@?$vector@ULockData@Resource@D3D9on12@@V?$allocator@ULockData@Resource@D3D9on12@@@std@@@std@@CAXXZ
0x180004F48: "struct wil::details_abi::ThreadLocalData * __ptr64 __cdecl wil::details_abi::GetThreadLocalDataCache(bool)" ?GetThreadLocalDataCache@details_abi@wil@@YAPEAUThreadLocalData@12@_N@Z
0x180091268: "__cdecl _security_init_cookie" __security_init_cookie
0x1800892B4: "protected: void __cdecl ShaderConv::CContext::Translate_TEXM3x3PAD(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXM3x3PAD@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A7F08: "break" ??_C@_05ELPHFHOI@break?$AA@
0x1800137A0: "public: void __cdecl std::deque<struct D3D9on12::InputBuffer,class std::allocator<struct D3D9on12::InputBuffer> >::pop_back(void) __ptr64" ?pop_back@?$deque@UInputBuffer@D3D9on12@@V?$allocator@UInputBuffer@D3D9on12@@@std@@@std@@QEAAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoDecoderOutputViewType> > > > >::_Xlength(void)" ?_Xlength@?$vector@V?$unique_ptr@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoDecoderOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@CAXXZ
0x18001ACA4: "public: __cdecl D3D9on12::Resource::~Resource(void) __ptr64" ??1Resource@D3D9on12@@QEAA@XZ
0x1800C54C0: "void (__cdecl* __ptr64 wil::details::g_pfnRaiseFailFastException)(struct _EXCEPTION_RECORD * __ptr64,struct _CONTEXT * __ptr64,unsigned long)" ?g_pfnRaiseFailFastException@details@wil@@3P6AXPEAU_EXCEPTION_RECORD@@PEAU_CONTEXT@@K@ZEA
0x18002E3E0: "public: virtual void * __ptr64 __cdecl std::_Ref_count_resource<class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease>::`vector deleting destructor'(unsigned int) __ptr64" ??_E?$_Ref_count_resource@PEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@std@@UEAAPEAXI@Z
0x1800142F4: "public: __cdecl D3D12TranslationLayer::Fence::~Fence(void) __ptr64" ??1Fence@D3D12TranslationLayer@@QEAA@XZ
0x180019620: "long __cdecl D3D9on12::Clear(void * __ptr64,struct _D3DDDIARG_CLEAR const * __ptr64,unsigned int,struct tagRECT const * __ptr64)" ?Clear@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_CLEAR@@IPEBUtagRECT@@@Z
0x180018F30: "long __cdecl D3D9on12::DestroyResource(void * __ptr64,void * __ptr64)" ?DestroyResource@D3D9on12@@YAJPEAX0@Z
0x18000B9B8: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::DrawInstanced(unsigned int,unsigned int,unsigned int,unsigned int) __ptr64" ?DrawInstanced@ImmediateContext@D3D12TranslationLayer@@QEAAXIIII@Z
0x18004F878: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::FinalizeUpdateSubresources(class D3D12TranslationLayer::Resource * __ptr64,struct D3D12TranslationLayer::ImmediateContext::PreparedUpdateSubresourcesOperation const & __ptr64,struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT const * __ptr64) __ptr64" ?FinalizeUpdateSubresources@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@AEBUPreparedUpdateSubresourcesOperation@12@PEBUD3D12_PLACED_SUBRESOURCE_FOOTPRINT@@@Z
0x18009CC70: "__cdecl _imp__cexit" __imp__cexit
0x180063E80: "protected: virtual void __cdecl D3D12TranslationLayer::Query::BeginInternal(bool) __ptr64" ?BeginInternal@Query@D3D12TranslationLayer@@MEAAX_N@Z
0x18005E11C: "private: void __cdecl D3D12TranslationLayer::Resource::CreateUnderlying(enum D3D12TranslationLayer::ResourceAllocationContext) __ptr64" ?CreateUnderlying@Resource@D3D12TranslationLayer@@AEAAXW4ResourceAllocationContext@2@@Z
0x180017190: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>::unique_comptr<struct ID3D12Resource,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??0?$unique_comptr@UID3D12Resource@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180046FAC: "public: void __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Freenode0(struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ?_Freenode0@?$_Tree_comp_alloc@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@QEAAXPEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@@Z
0x1800732A0: "public: virtual long __cdecl ShaderConv::CTranslator::TranslateTLVS(class ShaderConv::CTLVertexShaderDesc const * __ptr64,class ShaderConv::CCodeBlob * __ptr64 * __ptr64) __ptr64" ?TranslateTLVS@CTranslator@ShaderConv@@UEAAJPEBVCTLVertexShaderDesc@2@PEAPEAVCCodeBlob@2@@Z
0x180046FC0: "public: struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_comp_alloc@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@XZ
0x1800A8438: "f16tof32" ??_C@_08OKJKNINI@f16tof32?$AA@
0x18009CC20: "__cdecl _imp__o__register_onexit_function" __imp__o__register_onexit_function
0x1800A8A08: "sample_c_lz_s" ??_C@_0O@OONJIEB@sample_c_lz_s?$AA@
0x180042FF0: "long __cdecl D3D9on12::DestroyVideoProcessDevice(void * __ptr64,void * __ptr64)" ?DestroyVideoProcessDevice@D3D9on12@@YAJPEAX0@Z
0x18000E8A0: "public: virtual void * __ptr64 __cdecl _com_error::`scalar deleting destructor'(unsigned int) __ptr64" ??_G_com_error@@UEAAPEAXI@Z
0x180039868: "public: __cdecl std::list<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > >::~list<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > >(void) __ptr64" ??1?$list@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@2@@std@@QEAA@XZ
0x180019C40: "long __cdecl D3D9on12::Unlock(void * __ptr64,struct _D3DDDIARG_UNLOCK const * __ptr64)" ?Unlock@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_UNLOCK@@@Z
0x1800AEE28: "const std::bad_alloc::`RTTI Complete Object Locator'" ??_R4bad_alloc@std@@6B@
0x180010BC0: "long __cdecl D3D9on12::CreateFence(void * __ptr64,unsigned __int64,unsigned int,void * __ptr64 * __ptr64)" ?CreateFence@D3D9on12@@YAJPEAX_KIPEAPEAX@Z
0x180014F2C: "public: __cdecl D3D9on12::ConstantsManager::ConstantBufferData::~ConstantBufferData(void) __ptr64" ??1ConstantBufferData@ConstantsManager@D3D9on12@@QEAA@XZ
0x1800A8C30: "__cdecl _real@3f608312" __real@3f608312
0x180006B8C: "public: void __cdecl wil::details::FeatureStateManager::RecordFeatureUsage(unsigned int,enum wil_details_ServiceReportingKind,unsigned __int64) __ptr64" ?RecordFeatureUsage@FeatureStateManager@details@wil@@QEAAXIW4wil_details_ServiceReportingKind@@_K@Z
0x180059110: "public: void __cdecl BlockAllocators::PoolingStdAllocator<struct std::_Tree_node<unsigned __int64,void * __ptr64>,1024>::deallocate(struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64,unsigned __int64) __ptr64" ?deallocate@?$PoolingStdAllocator@U?$_Tree_node@_KPEAX@std@@$0EAA@@BlockAllocators@@QEAAXPEAU?$_Tree_node@_KPEAX@std@@_K@Z
0x1800A86B8: "dcl_resource_structured" ??_C@_0BI@JPNBJPAG@dcl_resource_structured?$AA@
0x180031114: "public: long __cdecl D3D9on12::PixelStage::ResolveDeferredState(class D3D9on12::Device & __ptr64,struct D3D12_GRAPHICS_PIPELINE_STATE_DESC & __ptr64,unsigned int & __ptr64) __ptr64" ?ResolveDeferredState@PixelStage@D3D9on12@@QEAAJAEAVDevice@2@AEAUD3D12_GRAPHICS_PIPELINE_STATE_DESC@@AEAI@Z
0x1800A7F90: "endswitch" ??_C@_09LHNGONCE@endswitch?$AA@
0x18000533C: "long __cdecl wil_details_WriteSRUMWnfUsageBuffer(class wil::details_abi::heap_vector<struct wil_details_FeatureUsageSRUM> * __ptr64)" ?wil_details_WriteSRUMWnfUsageBuffer@@YAJPEAV?$heap_vector@Uwil_details_FeatureUsageSRUM@@@details_abi@wil@@@Z
0x18003B488: "public: void __cdecl std::allocator<struct std::_List_node<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,void * __ptr64> >::deallocate(struct std::_List_node<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader>,void * __ptr64> * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@U?$_List_node@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@PEAX@std@@@std@@QEAAXQEAU?$_List_node@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@PEAX@2@_K@Z
0x1800A8E90: "__cdecl _xmm@000002b700000394000003a3000003a2" __xmm@000002b700000394000003a3000003a2
0x18009F298: "D3D9on12::PresentMultiplaneOverl" ??_C@_0CD@PCIOKEDB@D3D9on12?3?3PresentMultiplaneOverl@
0x1800A8C70: "__cdecl _real@461c3c00" __real@461c3c00
0x180052294: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::MapDefault(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,bool,struct D3D12_BOX const * __ptr64,struct D3D12TranslationLayer::MappedSubresource * __ptr64) __ptr64" ?MapDefault@ImmediateContext@D3D12TranslationLayer@@QEAA_NPEAVResource@2@IW4MAP_TYPE@2@_NPEBUD3D12_BOX@@PEAUMappedSubresource@2@@Z
0x1800A87B8: "imm_atomic_consume" ??_C@_0BD@CDBIMMGH@imm_atomic_consume?$AA@
0x180050004: "private: bool __cdecl D3D12TranslationLayer::ImmediateContext::CPrepareUpdateSubresourcesHelper::InitializePlacementsAndCalculateSize(struct D3D12_BOX const * __ptr64,struct ID3D12Device * __ptr64) __ptr64" ?InitializePlacementsAndCalculateSize@CPrepareUpdateSubresourcesHelper@ImmediateContext@D3D12TranslationLayer@@AEAA_NPEBUD3D12_BOX@@PEAUID3D12Device@@@Z
0x18003D05C: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBUDerivedVertexShaderKey@VertexShader@D3D9on12@@@2@V?$tuple@$$V@2@@?$_List_buy@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@V?$allocator@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBUDerivedVertexShaderKey@VertexShader@D3D9on12@@UD3D12VertexShader@3@@std@@PEAX@1@PEAU21@0AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBUDerivedVertexShaderKey@VertexShader@D3D9on12@@@1@$$QEAV?$tuple@$$V@1@@Z
0x1800A8018: "imul" ??_C@_04PPMBLMBA@imul?$AA@
0x1800A7F10: "callc" ??_C@_05BKOCDPMO@callc?$AA@
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PipelineStateKey,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Umap_traits@UPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@4@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@IEAAX_K@Z
0x1800A0A28: "D3D9on12::DXVAHD_GetVideoProcess" ??_C@_0CM@NBBIBLAD@D3D9on12?3?3DXVAHD_GetVideoProcess@
0x18009EE50: "D3D9on12::SetConvolutionKernelMo" ??_C@_0CD@NLAJDHPH@D3D9on12?3?3SetConvolutionKernelMo@
0x18009CC88: "__cdecl _imp__o___stdio_common_vsnprintf_s" __imp__o___stdio_common_vsnprintf_s
0x18009CC30: "__cdecl _imp_memmove" __imp_memmove
0x180014044: "public: struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,class std::allocator<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange> > >::_Buynode0(struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64,struct std::_List_node<struct D3D12TranslationLayer::CDescriptorHeapManager::SFreeRange,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@V?$allocator@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@@std@@@std@@@std@@QEAAPEAU?$_List_node@USFreeRange@CDescriptorHeapManager@D3D12TranslationLayer@@PEAX@2@PEAU32@0@Z
0x18002A3E0: "long __cdecl D3D9on12::SetVertexShaderConstB(void * __ptr64,struct _D3DDDIARG_SETVERTEXSHADERCONST const * __ptr64,int const * __ptr64)" ?SetVertexShaderConstB@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETVERTEXSHADERCONST@@PEBH@Z
0x1800359B8: "public: class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> > > __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::erase(class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct D3D9on12::PipelineStateKey> > >) __ptr64" ?erase@?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@QEAA?AV?$_List_const_iterator@V?$_List_val@U?$_List_simple_types@UPipelineStateKey@D3D9on12@@@std@@@std@@@2@V32@@Z
0x1800135C0: "public: __cdecl D3D12TranslationLayer::unique_comptr<struct ID3D12VideoProcessor,struct D3D12TranslationLayer::unique_comptr_deleter>::~unique_comptr<struct ID3D12VideoProcessor,struct D3D12TranslationLayer::unique_comptr_deleter>(void) __ptr64" ??1?$unique_comptr@UID3D12VideoProcessor@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180022E00: "long __cdecl D3D9on12::SetState(void * __ptr64,struct _D3DDDIARG_STATESET * __ptr64)" ?SetState@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_STATESET@@@Z
0x180063364: "public: bool __cdecl D3D12TranslationLayer::CViewSubresourceSubset::IsWholeResource(void)const __ptr64" ?IsWholeResource@CViewSubresourceSubset@D3D12TranslationLayer@@QEBA_NXZ
0x1800C1A20: "__cdecl CTA2?AVResultException@wil@@" _CTA2?AVResultException@wil@@
0x180071310: "public: void __cdecl D3D10ShaderBinary::CShaderCodeParser::ParseInstruction(class D3D10ShaderBinary::CInstruction * __ptr64) __ptr64" ?ParseInstruction@CShaderCodeParser@D3D10ShaderBinary@@QEAAXPEAVCInstruction@2@@Z
0x180074E54: "unsigned int __cdecl ShaderConv::__swizzleFromWriteMask(unsigned int)" ?__swizzleFromWriteMask@ShaderConv@@YAII@Z
0x180030708: "public: void __cdecl D3D9on12::PixelStage::MarkSRVIndicesDirty(class std::vector<unsigned int,class std::allocator<unsigned int> > const & __ptr64) __ptr64" ?MarkSRVIndicesDirty@PixelStage@D3D9on12@@QEAAXAEBV?$vector@IV?$allocator@I@std@@@std@@@Z
0x18006321C: "public: __cdecl D3D12TranslationLayer::CViewSubresourceSubset::CViewSubresourceSubset(struct D3D12TranslationLayer::VIDEO_DECODER_OUTPUT_VIEW_DESC_INTERNAL const & __ptr64,unsigned char,unsigned short,unsigned char) __ptr64" ??0CViewSubresourceSubset@D3D12TranslationLayer@@QEAA@AEBUVIDEO_DECODER_OUTPUT_VIEW_DESC_INTERNAL@1@EGE@Z
0x180053BD8: "public: __cdecl std::list<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::~list<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> >,class std::allocator<struct std::pair<unsigned __int64,struct D3D12TranslationLayer::unique_comptr<struct ID3D12CommandAllocator,struct D3D12TranslationLayer::unique_comptr_deleter> > > >(void) __ptr64" ??1?$list@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@V?$allocator@U?$pair@_KU?$unique_comptr@UID3D12CommandAllocator@@Uunique_comptr_deleter@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@2@@std@@QEAA@XZ
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT,class std::allocator<struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT> >::_Xlength(void)" ?_Xlength@?$vector@UD3D12_PLACED_SUBRESOURCE_FOOTPRINT@@V?$allocator@UD3D12_PLACED_SUBRESOURCE_FOOTPRINT@@@std@@@std@@CAXXZ
0x1800A8C78: "__stdcall _real" __real@47800000
0x1800A8D40: "__stdcall _xmm" __xmm@00000001000000010000000200000001
0x1800A8D50: "__stdcall _xmm" __xmm@00000001000000020000000000000000
0x1800A8E30: "__cdecl _xmm@000000090000006b000000090000006a" __xmm@000000090000006b000000090000006a
0x18001484C: "protected: void __cdecl std::_Hash<class std::_Uset_traits<struct D3D9on12::PipelineStateKey,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct D3D9on12::PipelineStateKey>,0> >::_Init(unsigned __int64) __ptr64" ?_Init@?$_Hash@V?$_Uset_traits@UPipelineStateKey@D3D9on12@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@std@@V?$allocator@UPipelineStateKey@D3D9on12@@@4@$0A@@std@@@std@@IEAAX_K@Z
0x180064480: "protected: virtual void __cdecl D3D12TranslationLayer::EventQuery::EndInternal(void) __ptr64" ?EndInternal@EventQuery@D3D12TranslationLayer@@MEAAXXZ
0x18009DED0: DXVADDI_VideoProcBobDevice
0x180063E60: "public: virtual void __cdecl D3D12TranslationLayer::Query::Resume(void) __ptr64" ?Resume@Query@D3D12TranslationLayer@@UEAAXXZ
0x1800A8C48: "__stdcall _real" __real@40800000
0x180013904: "protected: void __cdecl std::_Tree<class std::_Tset_traits<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64>,0> >::_Erase(struct std::_Tree_node<struct IUnknown * __ptr64,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tset_traits@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@PEAUIUnknown@@PEAX@2@@Z
0x18003D370: "public: __cdecl D3D9on12::VertexShader::DerivedVertexShaderKey::DerivedVertexShaderKey(struct ShaderConv::RasterStates const & __ptr64,class D3D9on12::InputLayout & __ptr64,struct D3D9on12::WeakHash,unsigned int * __ptr64) __ptr64" ??0DerivedVertexShaderKey@VertexShader@D3D9on12@@QEAA@AEBURasterStates@ShaderConv@@AEAVInputLayout@2@UWeakHash@2@PEAI@Z
0x1800A8084: "ne" ??_C@_02FKHNFPCF@ne?$AA@
0x180031F28: "public: class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > & __ptr64 __cdecl std::unordered_map<struct D3D9on12::SamplerStateID,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> >,struct D3D9on12::PixelStage::SamplerCache::Hasher,struct std::equal_to<struct D3D9on12::SamplerStateID>,class std::allocator<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > >::operator[](struct D3D9on12::SamplerStateID const & __ptr64) __ptr64" ??A?$unordered_map@USamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@UHasher@SamplerCache@PixelStage@2@U?$equal_to@USamplerStateID@D3D9on12@@@4@V?$allocator@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@4@@std@@QEAAAEAV?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@1@AEBUSamplerStateID@D3D9on12@@@Z
0x18009D008: "__cdecl _xt_z" __xt_z
0x180003D0C: "void __cdecl wil::details::in1diag3::Return_Hr(void * __ptr64,unsigned int,char const * __ptr64,long)" ?Return_Hr@in1diag3@details@wil@@YAXPEAXIPEBDJ@Z
0x180064480: "public: virtual void __cdecl D3D12TranslationLayer::TimestampDisjointQuery::Suspend(void) __ptr64" ?Suspend@TimestampDisjointQuery@D3D12TranslationLayer@@UEAAXXZ
0x180028300: "long __cdecl D3D9on12::OfferResources(void * __ptr64,struct _D3DDDIARG_OFFERRESOURCES const * __ptr64)" ?OfferResources@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_OFFERRESOURCES@@@Z
0x180008700: "public: static long __cdecl wil::details_abi::ProcessLocalStorageData<struct wil::details_abi::ProcessLocalData>::Acquire(char const * __ptr64,class wil::details_abi::ProcessLocalStorageData<struct wil::details_abi::ProcessLocalData> * __ptr64 * __ptr64)" ?Acquire@?$ProcessLocalStorageData@UProcessLocalData@details_abi@wil@@@details_abi@wil@@SAJPEBDPEAPEAV123@@Z
0x18006454C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::SetPredicationInternal(class D3D12TranslationLayer::Query * __ptr64,int) __ptr64" ?SetPredicationInternal@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVQuery@2@H@Z
0x18007300C: "public: __cdecl CInstruction::CInstruction(class CInstruction const & __ptr64) __ptr64" ??0CInstruction@@QEAA@AEBV0@@Z
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::VideoDevice::ProfileInfo,class std::allocator<struct D3D12TranslationLayer::VideoDevice::ProfileInfo> >::_Xlength(void)" ?_Xlength@?$vector@UProfileInfo@VideoDevice@D3D12TranslationLayer@@V?$allocator@UProfileInfo@VideoDevice@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x18009ED38: "D3D9on12::MultiplyTransform" ??_C@_0BM@NNDMAIHC@D3D9on12?3?3MultiplyTransform?$AA@
0x18003A214: "private: bool __cdecl std::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> >::_Buy(unsigned __int64) __ptr64" ?_Buy@?$vector@UVSInputDecl@ShaderConv@@V?$allocator@UVSInputDecl@ShaderConv@@@std@@@std@@AEAA_N_K@Z
0x18009FA68: "D3D9on12::SetTextureStageState" ??_C@_0BP@GAALPOLJ@D3D9on12?3?3SetTextureStageState?$AA@
0x18005E070: "public: virtual long __cdecl D3D12TranslationLayer::SwapChainAssistant::QueryInterface(struct _GUID const & __ptr64,void * __ptr64 * __ptr64) __ptr64" ?QueryInterface@SwapChainAssistant@D3D12TranslationLayer@@UEAAJAEBU_GUID@@PEAPEAX@Z
0x18004F06C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ResourceCopy(class D3D12TranslationLayer::Resource * __ptr64,class D3D12TranslationLayer::Resource * __ptr64) __ptr64" ?ResourceCopy@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@0@Z
0x18004BC1C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::RollOverHeap(struct D3D12TranslationLayer::ImmediateContext::OnlineDescriptorHeap & __ptr64) __ptr64" ?RollOverHeap@ImmediateContext@D3D12TranslationLayer@@QEAAXAEAUOnlineDescriptorHeap@12@@Z
0x180074F34: "public: long __cdecl ShaderConv::CPixelShaderDesc::UpdateInputDecls(struct ShaderConv::VSOutputDecls const & __ptr64,struct ShaderConv::RasterStates const & __ptr64,struct ShaderConv::VSOutputDecls * __ptr64) __ptr64" ?UpdateInputDecls@CPixelShaderDesc@ShaderConv@@QEAAJAEBUVSOutputDecls@2@AEBURasterStates@2@PEAU32@@Z
0x18009CC40: "__cdecl _imp_malloc" __imp_malloc
0x18009CC18: "__cdecl _imp__purecall" __imp__purecall
0x18009F998: "D3D9on12::SetViewport" ??_C@_0BG@LIEIIPFC@D3D9on12?3?3SetViewport?$AA@
0x18000FC60: "long __cdecl D3D9on12::DrawIndexedPrimitive2(void * __ptr64,struct _D3DDDIARG_DRAWINDEXEDPRIMITIVE2 const * __ptr64,unsigned int,void const * __ptr64,unsigned int const * __ptr64)" ?DrawIndexedPrimitive2@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DRAWINDEXEDPRIMITIVE2@@IPEBXPEBI@Z
0x180044640: "long __cdecl D3D9on12::DXVAHD_VideoProcessBlitHD(void * __ptr64,struct _D3DDDIARG_DXVAHD_VIDEOPROCESSBLTHD const * __ptr64)" ?DXVAHD_VideoProcessBlitHD@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DXVAHD_VIDEOPROCESSBLTHD@@@Z
0x18009EE78: "D3D9on12::ComposeRects" ??_C@_0BH@JJPJNFKH@D3D9on12?3?3ComposeRects?$AA@
0x180007FF0: "public: bool __cdecl wil::details_abi::UsageIndex<enum wil_details_ServiceReportingKind,unsigned int,0>::RecordUsage(enum wil_details_ServiceReportingKind,unsigned int,unsigned int) __ptr64" ?RecordUsage@?$UsageIndex@W4wil_details_ServiceReportingKind@@I$0A@@details_abi@wil@@QEAA_NW4wil_details_ServiceReportingKind@@II@Z
0x180035520: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PipelineStateKey,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::PipelineStateKey,struct std::hash<struct D3D9on12::PipelineStateKey>,struct std::equal_to<struct D3D9on12::PipelineStateKey> >,class std::allocator<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::erase(class std::_List_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PipelineStateKey const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >) __ptr64" ?erase@?$_Hash@V?$_Umap_traits@UPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@UPipelineStateKey@D3D9on12@@U?$hash@UPipelineStateKey@D3D9on12@@@std@@U?$equal_to@UPipelineStateKey@D3D9on12@@@4@@4@V?$allocator@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@V?$_List_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUPipelineStateKey@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x18009CD28: "__cdecl _imp_EventUnregister" __imp_EventUnregister
0x1800365BC: "public: __cdecl D3D9on12::Shader::Shader(class D3D9on12::Device & __ptr64) __ptr64" ??0Shader@D3D9on12@@QEAA@AEAVDevice@1@@Z
0x18009DB90: "BreakOnLoad" ??_C@_0M@DJBECLOA@BreakOnLoad?$AA@
0x18005ADE8: "public: void __cdecl D3D12TranslationLayer::CCurrentResourceState::SetExclusiveResourceState(struct D3D12TranslationLayer::CCurrentResourceState::ExclusiveState const & __ptr64) __ptr64" ?SetExclusiveResourceState@CCurrentResourceState@D3D12TranslationLayer@@QEAAXAEBUExclusiveState@12@@Z
0x18001EC80: "public: void __cdecl std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation>::deallocate(struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@USTilePoolAllocation@Resource@D3D12TranslationLayer@@@std@@QEAAXQEAUSTilePoolAllocation@Resource@D3D12TranslationLayer@@_K@Z
0x18006093C: "private: void __cdecl D3D12TranslationLayer::CommandListManager::SubmitFence(void) __ptr64" ?SubmitFence@CommandListManager@D3D12TranslationLayer@@AEAAXXZ
0x180006854: "public: void __cdecl wil::details_abi::SubscriptionList::Unsubscribe(class wil::srwlock & __ptr64,struct FEATURE_STATE_CHANGE_SUBSCRIPTION__ * __ptr64) __ptr64" ?Unsubscribe@SubscriptionList@details_abi@wil@@QEAAXAEAVsrwlock@3@PEAUFEATURE_STATE_CHANGE_SUBSCRIPTION__@@@Z
0x18009CC08: "__cdecl _imp__invalid_parameter_noinfo" __imp__invalid_parameter_noinfo
0x1800A83A0: "bufinfo" ??_C@_07IJAKMBGN@bufinfo?$AA@
0x18009A888: "const ShaderConv::IObject::`vftable'" ??_7IObject@ShaderConv@@6B@
0x180090C44: "__cdecl _scrt_dllmain_after_initialize_c" __scrt_dllmain_after_initialize_c
0x18005F0AC: "private: class D3D12TranslationLayer::Resource * __ptr64 __cdecl D3D12TranslationLayer::Resource::GetCurrentCpuHeap(unsigned int) __ptr64" ?GetCurrentCpuHeap@Resource@D3D12TranslationLayer@@AEAAPEAV12@I@Z
0x18002E568: "public: void __cdecl D3D9on12::Resource::BindingTracker::Unbind(unsigned int) __ptr64" ?Unbind@BindingTracker@Resource@D3D9on12@@QEAAXI@Z
0x18001E914: "public: __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > > > >::~vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > > > >(void) __ptr64" ??1?$vector@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@QEAA@XZ
0x1800A8220: "dcl_maxout" ??_C@_0L@OCLDCMMI@dcl_maxout?$AA@
0x180007340: "void __cdecl wil::details::WilApiImpl_RecordFeatureUsage(unsigned int,unsigned int,unsigned int,char const * __ptr64)" ?WilApiImpl_RecordFeatureUsage@details@wil@@YAXIIIPEBD@Z
0x1800A7F18: "call" ??_C@_04OMFAIDPG@call?$AA@
0x18009F2C0: "D3D9on12::CheckPresentDurationSu" ??_C@_0CG@DNIPJANO@D3D9on12?3?3CheckPresentDurationSu@
0x18003C408: "protected: struct std::pair<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >,bool> __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::D3D12PixelShader,class std::_Uhash_compare<struct D3D9on12::PixelShader::DerivedPixelShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::PixelShader::DerivedPixelShaderKey>,struct D3D9on12::PixelShader::DerivedPixelShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> >,0> >::_Insert<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > > >(struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> & __ptr64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::PixelShader::DerivedPixelShaderKey const,struct D3D9on12::D3D12PixelShader> > > >) __ptr64" ??$_Insert@AEAU?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@2@@?$_Hash@V?$_Umap_traits@UDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@V?$_Uhash_compare@UDerivedPixelShaderKey@PixelShader@D3D9on12@@U?$Hasher@UDerivedPixelShaderKey@PixelShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@6@$0A@@std@@@std@@IEAA?AU?$pair@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@std@@_N@1@AEAU?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@1@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedPixelShaderKey@PixelShader@D3D9on12@@UD3D12PixelShader@3@@std@@@std@@@std@@@1@@Z
0x18009D9A0: "CallContext:[%hs] " ??_C@_1CG@CGJKEFKG@?$AAC?$AAa?$AAl?$AAl?$AAC?$AAo?$AAn?$AAt?$AAe?$AAx?$AAt?$AA?3?$AA?$FL?$AA?$CF?$AAh?$AAs?$AA?$FN?$AA?5?$AA?$AA@
0x18009CAE0: "__cdecl _imp_InitializeCriticalSectionEx" __imp_InitializeCriticalSectionEx
0x180056F40: ??$_Buynode@AEBUpiecewise_construct_t@std@@V?$tuple@AEBURootSignatureDesc@D3D12TranslationLayer@@@2@V?$tuple@$$V@2@@?$_List_buy@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@PEAU21@0AEBUpiecewise_construct_t@1@$$QEAV?$tuple@AEBURootSignatureDesc@D3D12TranslationLayer@@@1@$$QEAV?$tuple@$$V@1@@Z
0x18009CC20: "__cdecl _imp__register_onexit_function" __imp__register_onexit_function
0x1800C5490: "void (__cdecl* __ptr64 wil::details::g_pfnDebugBreak)(void)" ?g_pfnDebugBreak@details@wil@@3P6AXXZEA
0x18009EA58: "D3D9on12::UpdateSubresourceUP" ??_C@_0BO@HOHJHDAI@D3D9on12?3?3UpdateSubresourceUP?$AA@
0x18004C504: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::PreRender(enum D3D12TranslationLayer::COMMAND_LIST_TYPE) __ptr64" ?PreRender@ImmediateContext@D3D12TranslationLayer@@QEAAXW4COMMAND_LIST_TYPE@2@@Z
0x18006BE64: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > > __cdecl std::_Tree<class std::_Tmap_traits<enum DXGI_FORMAT,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<enum DXGI_FORMAT>,class std::allocator<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Insert_hint<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64>(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > > > >,struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > & __ptr64,struct std::_Tree_node<struct std::pair<enum DXGI_FORMAT const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_hint@AEAU?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@W4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@U?$less@W4DXGI_FORMAT@@@3@V?$allocator@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@AEAU?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@1@PEAU?$_Tree_node@U?$pair@$$CBW4DXGI_FORMAT@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@1@@Z
0x18004AB88: "public: __cdecl D3D12TranslationLayer::CDescriptorHeapManager::~CDescriptorHeapManager(void) __ptr64" ??1CDescriptorHeapManager@D3D12TranslationLayer@@QEAA@XZ
0x180072878: "public: static long __cdecl ShaderConv::CCodeBlob::Create(unsigned __int64,void const * __ptr64,class ShaderConv::CCodeBlob * __ptr64 * __ptr64)" ?Create@CCodeBlob@ShaderConv@@SAJ_KPEBXPEAPEAV12@@Z
0x18003F2AC: "public: struct D3D9on12::FastUploadAllocator::SubBuffer __cdecl D3D9on12::FastUploadAllocator::Allocate(unsigned int) __ptr64" ?Allocate@FastUploadAllocator@D3D9on12@@QEAA?AUSubBuffer@12@I@Z
0x180017074: "void __cdecl MemcpySubresource(struct D3D12_MEMCPY_DEST const * __ptr64,struct D3D12_SUBRESOURCE_DATA const * __ptr64,unsigned __int64,unsigned int,unsigned int)" ?MemcpySubresource@@YAXPEBUD3D12_MEMCPY_DEST@@PEBUD3D12_SUBRESOURCE_DATA@@_KII@Z
0x180021170: "long __cdecl D3D9on12::KmdPresent(void * __ptr64,struct _D3DKMT_PRESENT * __ptr64)" ?KmdPresent@D3D9on12@@YAJPEAXPEAU_D3DKMT_PRESENT@@@Z
0x180090CE8: "__cdecl _scrt_dllmain_exception_filter" __scrt_dllmain_exception_filter
0x180017140: ??1<unnamed-type-m_inUseResources>@VideoProcessDevice@D3D9on12@@QEAA@XZ
0x1800577D0: "public: void __cdecl D3D12TranslationLayer::CSubresourceBindings::RenderTargetViewUnbound(void) __ptr64" ?RenderTargetViewUnbound@CSubresourceBindings@D3D12TranslationLayer@@QEAAXXZ
0x18003A438: "public: bool __cdecl std::_Uhash_compare<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator>::operator()(struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const & __ptr64,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const & __ptr64)const __ptr64" ??R?$_Uhash_compare@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@QEBA_NAEBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@0@Z
0x18000D858: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyConstantBuffersHelper<1>(unsigned int & __ptr64) __ptr64" ??$DirtyConstantBuffersHelper@$00@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18000D9A4: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyConstantBuffersHelper<2>(unsigned int & __ptr64) __ptr64" ??$DirtyConstantBuffersHelper@$01@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18000DAF0: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyConstantBuffersHelper<3>(unsigned int & __ptr64) __ptr64" ??$DirtyConstantBuffersHelper@$02@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x180090A70: "__cdecl _report_gsfailure" __report_gsfailure
0x18002EB10: "long __cdecl D3D9on12::SetClipPlane(void * __ptr64,struct _D3DDDIARG_SETCLIPPLANE const * __ptr64)" ?SetClipPlane@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETCLIPPLANE@@@Z
0x18000DCC8: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtyConstantBuffersHelper<4>(unsigned int & __ptr64) __ptr64" ??$DirtyConstantBuffersHelper@$03@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18009F960: "D3D9on12::SetClipPlane" ??_C@_0BH@JHFOGCKG@D3D9on12?3?3SetClipPlane?$AA@
0x1800A83A8: "dcl_interface" ??_C@_0O@HMMOFIP@dcl_interface?$AA@
0x18004ACC0: "public: __cdecl D3D12TranslationLayer::COptLockedContainer<class std::deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >::~COptLockedContainer<class std::deque<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter>,class std::allocator<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> > > >(void) __ptr64" ??1?$COptLockedContainer@V?$deque@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@V?$allocator@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@std@@@std@@@D3D12TranslationLayer@@QEAA@XZ
0x18009191E: "__cdecl crt_atexit" _crt_atexit
0x1800A8068: "mad" ??_C@_03FPHDAAIJ@mad?$AA@
0x1800905E4: "__cdecl _local_stdio_printf_options" __local_stdio_printf_options
0x18000E0D4: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtySamplersHelper<2>(unsigned int & __ptr64) __ptr64" ??$DirtySamplersHelper@$01@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18009CBC0: "__cdecl _imp_CreateThreadpool" __imp_CreateThreadpool
0x180013F8C: "public: __cdecl CCriticalSection::COptLock::~COptLock(void) __ptr64" ??1COptLock@CCriticalSection@@QEAA@XZ
0x180048330: "__cdecl TlgDefineProvider_annotation__Tlgmtaum_hTelemetryAssertDiagTrackProv" _TlgDefineProvider_annotation__Tlgmtaum_hTelemetryAssertDiagTrackProv
0x18009D828: "bad array new length" ??_C@_0BF@KINCDENJ@bad?5array?5new?5length?$AA@
0x18009FC40: "PSIZE" ??_C@_05DHDJOECB@PSIZE?$AA@
0x180012A60: "public: __cdecl std::set<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64> >::~set<struct IUnknown * __ptr64,struct std::less<struct IUnknown * __ptr64>,class std::allocator<struct IUnknown * __ptr64> >(void) __ptr64" ??1?$set@PEAUIUnknown@@U?$less@PEAUIUnknown@@@std@@V?$allocator@PEAUIUnknown@@@3@@std@@QEAA@XZ
0x1800280E0: "long __cdecl D3D9on12::Discard(void * __ptr64,struct _D3DDDIARG_DISCARD const * __ptr64)" ?Discard@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DISCARD@@@Z
0x180009560: "long __cdecl D3D9on12::GetCaps(void * __ptr64,struct _D3DDDIARG_GETCAPS const * __ptr64)" ?GetCaps@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_GETCAPS@@@Z
0x1800238A0: "long __cdecl D3D9on12::CreateLight(void * __ptr64,struct _D3DDDIARG_CREATELIGHT const * __ptr64)" ?CreateLight@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_CREATELIGHT@@@Z
0x180025660: "long __cdecl D3D9on12::FlipOverlay(void * __ptr64,struct _D3DDDIARG_FLIPOVERLAY const * __ptr64)" ?FlipOverlay@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_FLIPOVERLAY@@@Z
0x180023460: "long __cdecl D3D9on12::SetMaterial(void * __ptr64,struct _D3DDDIARG_SETMATERIAL const * __ptr64)" ?SetMaterial@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETMATERIAL@@@Z
0x180024120: "long __cdecl D3D9on12::SetPriority(void * __ptr64,struct _D3DDDIARG_SETPRIORITY const * __ptr64)" ?SetPriority@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETPRIORITY@@@Z
0x18001A470: "long __cdecl D3D9on12::UnlockAsync(void * __ptr64,struct _D3DDDIARG_UNLOCKASYNC const * __ptr64)" ?UnlockAsync@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_UNLOCKASYNC@@@Z
0x1800301A0: "long __cdecl D3D9on12::SetDepthStencil(void * __ptr64,struct _D3DDDIARG_SETDEPTHSTENCIL const * __ptr64)" ?SetDepthStencil@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETDEPTHSTENCIL@@@Z
0x18002FF30: "long __cdecl D3D9on12::SetRenderTarget(void * __ptr64,struct _D3DDDIARG_SETRENDERTARGET const * __ptr64)" ?SetRenderTarget@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETRENDERTARGET@@@Z
0x18002C670: "long __cdecl D3D9on12::SetStreamSource(void * __ptr64,struct _D3DDDIARG_SETSTREAMSOURCE const * __ptr64)" ?SetStreamSource@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETSTREAMSOURCE@@@Z
0x18002BBA0: "long __cdecl D3D9on12::SetStreamSourceFreq(void * __ptr64,struct _D3DDDIARG_SETSTREAMSOURCEFREQ const * __ptr64)" ?SetStreamSourceFreq@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETSTREAMSOURCEFREQ@@@Z
0x180027A80: "long __cdecl D3D9on12::FinishSessionKeyRefresh(void * __ptr64,struct _D3DDDIARG_FINISHSESSIONKEYREFRESH const * __ptr64)" ?FinishSessionKeyRefresh@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_FINISHSESSIONKEYREFRESH@@@Z
0x180025AA0: "long __cdecl D3D9on12::SetOverlayColorControls(void * __ptr64,struct _D3DDDIARG_SETOVERLAYCOLORCONTROLS const * __ptr64)" ?SetOverlayColorControls@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETOVERLAYCOLORCONTROLS@@@Z
0x1800436D0: "long __cdecl D3D9on12::SetVideoProcessRenderTarget(void * __ptr64,struct _D3DDDIARG_SETVIDEOPROCESSRENDERTARGET const * __ptr64)" ?SetVideoProcessRenderTarget@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_SETVIDEOPROCESSRENDERTARGET@@@Z
0x180054110: "public: __cdecl D3D12TranslationLayer::ConditionalAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,class D3D12TranslationLayer::DirectAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64>,class D3D12TranslationLayer::ThreadSafeBuddyHeapAllocator,bool>::ConditionalAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,unsigned __int64,class D3D12TranslationLayer::DirectAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64>,class D3D12TranslationLayer::ThreadSafeBuddyHeapAllocator,bool>(class D3D12TranslationLayer::ThreadSafeBuddyHeapAllocator &&,class D3D12TranslationLayer::DirectAllocator<class D3D12TranslationLayer::HeapSuballocationBlock,class D3D12TranslationLayer::InternalHeapAllocator,unsigned __int64> &&,bool (__cdecl*)(unsigned __int64,bool)) __ptr64" ??0?$ConditionalAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@_KV?$DirectAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K@2@VThreadSafeBuddyHeapAllocator@2@_N@D3D12TranslationLayer@@QEAA@$$QEAVThreadSafeBuddyHeapAllocator@1@$$QEAV?$DirectAllocator@VHeapSuballocationBlock@D3D12TranslationLayer@@VInternalHeapAllocator@2@_K@1@P6A_N_K_N@Z@Z
0x1800606AC: "public: void __cdecl D3D12TranslationLayer::CommandListManager::ResetCommandList(void) __ptr64" ?ResetCommandList@CommandListManager@D3D12TranslationLayer@@QEAAXXZ
0x180026FE0: "long __cdecl D3D9on12::CrytoSessionKeyExchange(void * __ptr64,struct _D3DDDIARG_CRYPTOSESSIONKEYEXCHANGE * __ptr64)" ?CrytoSessionKeyExchange@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CRYPTOSESSIONKEYEXCHANGE@@@Z
0x180021CB0: "long __cdecl D3D9on12::CreateQuery(void * __ptr64,struct _D3DDDIARG_CREATEQUERY * __ptr64)" ?CreateQuery@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATEQUERY@@@Z
0x180018830: "long __cdecl D3D9on12::CreateResource2(void * __ptr64,struct _D3DDDIARG_CREATERESOURCE2 * __ptr64)" ?CreateResource2@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_CREATERESOURCE2@@@Z
0x180025880: "long __cdecl D3D9on12::GetOverlayColorControls(void * __ptr64,struct _D3DDDIARG_GETOVERLAYCOLORCONTROLS * __ptr64)" ?GetOverlayColorControls@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_GETOVERLAYCOLORCONTROLS@@@Z
0x180043B70: "long __cdecl D3D9on12::DXVAHD_CreateVideoProcessor(void * __ptr64,struct _D3DDDIARG_DXVAHD_CREATEVIDEOPROCESSOR * __ptr64)" ?DXVAHD_CreateVideoProcessor@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_DXVAHD_CREATEVIDEOPROCESSOR@@@Z
0x180026540: "long __cdecl D3D9on12::AuthenticatedChannelKeyExchange(void * __ptr64,struct _D3DDDIARG_AUTHENTICATEDCHANNELKEYEXCHANGE * __ptr64)" ?AuthenticatedChannelKeyExchange@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_AUTHENTICATEDCHANNELKEYEXCHANGE@@@Z
0x18009CAA0: "__cdecl _imp_LeaveCriticalSection" __imp_LeaveCriticalSection
0x180071F60: "public: virtual void * __ptr64 __cdecl ShaderConv::CTLVertexShaderDesc::`vector deleting destructor'(unsigned int) __ptr64" ??_ECTLVertexShaderDesc@ShaderConv@@UEAAPEAXI@Z
0x180090FD4: "__cdecl onexit" _onexit
0x180085298: "protected: void __cdecl ShaderConv::CContext::Translate_LOG(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_LOG@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180080634: "protected: void __cdecl ShaderConv::CContext::Translate_MOV(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_MOV@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18002FA80: "long __cdecl D3D9on12::UpdateWindowInfo(void * __ptr64,struct _D3DDDIARG_WINFO const * __ptr64)" ?UpdateWindowInfo@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_WINFO@@@Z
0x1800C1D88: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-synch-l1-2-1" __IMPORT_DESCRIPTOR_api-ms-win-core-synch-l1-2-1
0x18001ABA8: "public: __cdecl D3D9on12::Resource::PhysicalLinearRepresentation::~PhysicalLinearRepresentation(void) __ptr64" ??1PhysicalLinearRepresentation@Resource@D3D9on12@@QEAA@XZ
0x180041D60: "long __cdecl D3D9on12::DecodeExtensionExecuter(void * __ptr64,struct _D3DDDIARG_DECODEEXTENSIONEXECUTE const * __ptr64)" ?DecodeExtensionExecuter@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_DECODEEXTENSIONEXECUTE@@@Z
0x180032350: "public: struct std::_List_node<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64 __cdecl std::_List_alloc<struct std::_List_base_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >::_Buynode0(struct std::_List_node<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64,struct std::_List_node<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > >,void * __ptr64> * __ptr64) __ptr64" ?_Buynode0@?$_List_alloc@U?$_List_base_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@2@@std@@@std@@QEAAPEAU?$_List_node@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@PEAX@2@PEAU32@0@Z
0x1800642A8: "protected: unsigned int __cdecl D3D12TranslationLayer::Query::GetDataSize12(void)const __ptr64" ?GetDataSize12@Query@D3D12TranslationLayer@@IEBAIXZ
0x1800C55B0: "unsigned long (__cdecl* __ptr64 `unsigned long __cdecl wil::details::RtlNtStatusToDosErrorNoTeb(long)'::`2'::s_pfnRtlNtStatusToDosErrorNoTeb)(long)" ?s_pfnRtlNtStatusToDosErrorNoTeb@?1??RtlNtStatusToDosErrorNoTeb@details@wil@@YAKJ@Z@4P6AKJ@ZEA
0x1800C5478: "void (__cdecl* __ptr64 wil::details::g_pfnTelemetryCallback)(bool,struct wil::FailureInfo const & __ptr64)" ?g_pfnTelemetryCallback@details@wil@@3P6AX_NAEBUFailureInfo@2@@ZEA
0x18006E990: "void __cdecl D3D10ShaderBinary::InitInstructionInfo(void)" ?InitInstructionInfo@D3D10ShaderBinary@@YAXXZ
0x18001A6E0: "long __cdecl D3D9on12::Rename(void * __ptr64,struct _D3DDDIARG_RENAME const * __ptr64)" ?Rename@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_RENAME@@@Z
0x18000582C: "public: void __cdecl wil::details_abi::RawUsageIndex::SetBuffer(void * __ptr64,unsigned __int64,unsigned __int64) __ptr64" ?SetBuffer@RawUsageIndex@details_abi@wil@@QEAAXPEAX_K1@Z
0x18002BDC0: "long __cdecl D3D9on12::SetVertexShaderDecl(void * __ptr64,void * __ptr64)" ?SetVertexShaderDecl@D3D9on12@@YAJPEAX0@Z
0x18009D870: "ntdll.dll" ??_C@_1BE@GJOFHIHD@?$AAn?$AAt?$AAd?$AAl?$AAl?$AA?4?$AAd?$AAl?$AAl?$AA?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_STREAM_INFO> >::_Xlength(void)" ?_Xlength@?$vector@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x180057330: ??$?0V?$PoolingStdAllocator@U?$_Tree_node@_KPEAX@std@@$0EAA@@BlockAllocators@@@?$_Tree@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAA@AEBV01@$$QEAV?$PoolingStdAllocator@U?$_Tree_node@_KPEAX@std@@$0EAA@@BlockAllocators@@@Z
0x18006E69C: "public: static unsigned int __cdecl CD3D11FormatHelper::NonOpaquePlaneCount(enum DXGI_FORMAT)" ?NonOpaquePlaneCount@CD3D11FormatHelper@@SAIW4DXGI_FORMAT@@@Z
0x1800A1BE0: "enum D3D12_COMMAND_LIST_TYPE * D3D12TranslationLayer::D3D12TypeMap" ?D3D12TypeMap@D3D12TranslationLayer@@3PAW4D3D12_COMMAND_LIST_TYPE@@A
0x1800A0918: "D3D9on12::DestroyVideoProcessDev" ??_C@_0CE@KMKOACNC@D3D9on12?3?3DestroyVideoProcessDev@
0x1800C54D8: "unsigned long (__cdecl* __ptr64 wil::details::g_pfnRtlNtStatusToDosErrorNoTeb)(long)" ?g_pfnRtlNtStatusToDosErrorNoTeb@details@wil@@3P6AKJ@ZEA
0x180074104: "public: __cdecl ShaderConv::CSwizzle::CSwizzle(class COperandBase const & __ptr64,unsigned int) __ptr64" ??0CSwizzle@ShaderConv@@QEAA@AEBVCOperandBase@@I@Z
0x18009CC50: "__cdecl _imp__o_terminate" __imp__o_terminate
0x1800A8640: "dcl_uav_typed" ??_C@_0O@GKALCIBO@dcl_uav_typed?$AA@
0x1800C5500: "long volatile `int __cdecl wil::details::RecordFailFast(long)'::`2'::s_hrErrorLast" ?s_hrErrorLast@?1??RecordFailFast@details@wil@@YAHJ@Z@4JC
0x1800C5420: "struct __type_info_node __type_info_root_node" ?__type_info_root_node@@3U__type_info_node@@A
0x18001C76C: "public: long __cdecl D3D9on12::Resource::Clear(unsigned int,struct tagRECT const * __ptr64,unsigned int,unsigned long) __ptr64" ?Clear@Resource@D3D9on12@@QEAAJIPEBUtagRECT@@IK@Z
0x1800501C0: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::CPrepareUpdateSubresourcesHelper::InitializeMappableResource(enum D3D12TranslationLayer::ImmediateContext::UpdateSubresourcesScenario,class D3D12TranslationLayer::ImmediateContext & __ptr64,struct D3D12_BOX const * __ptr64) __ptr64" ?InitializeMappableResource@CPrepareUpdateSubresourcesHelper@ImmediateContext@D3D12TranslationLayer@@AEAAXW4UpdateSubresourcesScenario@23@AEAV23@PEBUD3D12_BOX@@@Z
0x180060138: "public: void __cdecl D3D12TranslationLayer::CommandListManager::SubmitCommandListIfNeeded(void) __ptr64" ?SubmitCommandListIfNeeded@CommandListManager@D3D12TranslationLayer@@QEAAXXZ
0x1800A8930: "ftod" ??_C@_04IJOIJPHK@ftod?$AA@
0x180027420: "long __cdecl D3D9on12::EncryptionBlit(void * __ptr64,struct _D3DDDIARG_ENCRYPTIONBLT const * __ptr64)" ?EncryptionBlit@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_ENCRYPTIONBLT@@@Z
0x1800CA7F4: "__cdecl _@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUrmzxgrevUwDwJUwDwJlmBCUhszwvixlmevigviUhszwvixlmeUlyquivUznwGEUkxsOlyq@ShaderConv" __@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUrmzxgrevUwDwJUwDwJlmBCUhszwvixlmevigviUhszwvixlmeUlyquivUznwGEUkxsOlyq@ShaderConv
0x18005F358: "public: struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64 __cdecl std::vector<struct D3D12TranslationLayer::Resource::STilePoolAllocation,class std::allocator<struct D3D12TranslationLayer::Resource::STilePoolAllocation> >::_Emplace_reallocate<unsigned int,int>(struct D3D12TranslationLayer::Resource::STilePoolAllocation * __ptr64 const,unsigned int &&,int &&) __ptr64" ??$_Emplace_reallocate@IH@?$vector@USTilePoolAllocation@Resource@D3D12TranslationLayer@@V?$allocator@USTilePoolAllocation@Resource@D3D12TranslationLayer@@@std@@@std@@QEAAPEAUSTilePoolAllocation@Resource@D3D12TranslationLayer@@QEAU234@$$QEAI$$QEAH@Z
0x180030AD0: "public: void __cdecl D3D9on12::PixelStage::SetDepthStencilState(class D3D9on12::Device & __ptr64,unsigned long,unsigned long) __ptr64" ?SetDepthStencilState@PixelStage@D3D9on12@@QEAAXAEAVDevice@2@KK@Z
0x180050900: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::ResourceUpdateSubresourceUP(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,struct D3D12_BOX const * __ptr64,void const * __ptr64,unsigned int,unsigned int) __ptr64" ?ResourceUpdateSubresourceUP@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@IPEBUD3D12_BOX@@PEBXII@Z
0x180060D78: "public: long __cdecl D3DX12Residency::Internal::ResidencyManagerInternal::ExecuteCommandLists(struct ID3D12CommandQueue * __ptr64,struct ID3D12CommandList * __ptr64 * __ptr64,class D3DX12Residency::ResidencySet * __ptr64 * __ptr64,unsigned int) __ptr64" ?ExecuteCommandLists@ResidencyManagerInternal@Internal@D3DX12Residency@@QEAAJPEAUID3D12CommandQueue@@PEAPEAUID3D12CommandList@@PEAPEAVResidencySet@3@I@Z
0x1800A895C: "dtoi" ??_C@_04EGIGLCFH@dtoi?$AA@
0x1800A8C80: "__cdecl _real@5f800000" __real@5f800000
0x18009A8F0: "const ShaderConv::CTLVSContext::`vftable'" ??_7CTLVSContext@ShaderConv@@6B@
0x1800881B0: "protected: bool __cdecl ShaderConv::CContext::TextureUsesHardwareShadowMapping(unsigned long)const __ptr64" ?TextureUsesHardwareShadowMapping@CContext@ShaderConv@@IEBA_NK@Z
0x18009E2B8: "__cdecl GUID_0ec870a6_5d7e_4c22_8cfc_5baae07616ed" _GUID_0ec870a6_5d7e_4c22_8cfc_5baae07616ed
0x1800C54E8: "void (__cdecl* __ptr64 g_wil_details_internalRecordFeatureUsage)(unsigned int,unsigned int,unsigned int,char const * __ptr64)" ?g_wil_details_internalRecordFeatureUsage@@3P6AXIIIPEBD@ZEA
0x180039BA8: "public: struct D3D9on12::D3D12GeometryShader & __ptr64 __cdecl std::unordered_map<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::D3D12GeometryShader,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > >::operator[](struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const & __ptr64) __ptr64" ??A?$unordered_map@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@QEAAAEAUD3D12GeometryShader@D3D9on12@@AEBUDerivedGeometryShaderKey@GeometryShader@3@@Z
0x180061F48: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> > > > & __ptr64 __cdecl std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<enum DXGI_FORMAT const,struct D3D12TranslationLayer::ResourceCacheEntry> > > >::operator--(void) __ptr64" ??F?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBW4DXGI_FORMAT@@UResourceCacheEntry@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@QEAAAEAV01@XZ
0x18005E6BC: "public: void __cdecl D3D12TranslationLayer::Resource::UsedInCommandList(enum D3D12TranslationLayer::COMMAND_LIST_TYPE,unsigned __int64) __ptr64" ?UsedInCommandList@Resource@D3D12TranslationLayer@@QEAAXW4COMMAND_LIST_TYPE@2@_K@Z
0x18000C6AC: "private: static void __cdecl std::vector<struct CD3DX12_DESCRIPTOR_RANGE1,class std::allocator<struct CD3DX12_DESCRIPTOR_RANGE1> >::_Xlength(void)" ?_Xlength@?$vector@UCD3DX12_DESCRIPTOR_RANGE1@@V?$allocator@UCD3DX12_DESCRIPTOR_RANGE1@@@std@@@std@@CAXXZ
0x180031FE8: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::StretchCopyPipeline::RTVDesc,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::StretchCopyPipeline::RTVDesc,struct D3D9on12::StretchCopyPipeline::RTVDesc::Hasher,struct std::equal_to<struct D3D9on12::StretchCopyPipeline::RTVDesc> >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::_Make_iter(class std::_List_unchecked_const_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > >,struct std::_Iterator_base0>)const __ptr64" ?_Make_iter@?$_Hash@V?$_Umap_traits@URTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URTVDesc@StretchCopyPipeline@D3D9on12@@UHasher@123@U?$equal_to@URTVDesc@StretchCopyPipeline@D3D9on12@@@std@@@5@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@5@$0A@@std@@@std@@QEBA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@V?$_List_unchecked_const_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@U_Iterator_base0@2@@2@@Z
0x180015454: "public: __cdecl D3D9on12::ResourceCopyArgs::ResourceCopyArgs(class D3D9on12::Resource & __ptr64,class D3D9on12::Resource & __ptr64) __ptr64" ??0ResourceCopyArgs@D3D9on12@@QEAA@AEAVResource@1@0@Z
0x180002C10: "int __cdecl wil::details::RecordFailFast(long)" ?RecordFailFast@details@wil@@YAHJ@Z
0x18005F220: "public: __cdecl D3D12TranslationLayer::PreallocatedArray<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >::~PreallocatedArray<struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> >(void) __ptr64" ??1?$PreallocatedArray@U?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@D3D12TranslationLayer@@@D3D12TranslationLayer@@QEAA@XZ
0x180062CA8: "public: __cdecl D3D12TranslationLayer::GRAPHICS_PIPELINE_STATE_DESC::operator struct D3D12_GRAPHICS_PIPELINE_STATE_DESC(void)const __ptr64" ??BGRAPHICS_PIPELINE_STATE_DESC@D3D12TranslationLayer@@QEBA?AUD3D12_GRAPHICS_PIPELINE_STATE_DESC@@XZ
0x1800145D4: "public: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > > >::assign(unsigned __int64,class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::SamplerStateID const,class std::unique_ptr<class D3D12TranslationLayer::Sampler,struct std::default_delete<class D3D12TranslationLayer::Sampler> > > > > > const & __ptr64) __ptr64" ?assign@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@QEAAX_KAEBV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUSamplerStateID@D3D9on12@@V?$unique_ptr@VSampler@D3D12TranslationLayer@@U?$default_delete@VSampler@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@2@@Z
0x180081408: "protected: void __cdecl ShaderConv::CContext::Translate_EXPP(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_EXPP@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x18006E14C: "public: static long __cdecl CD3D11FormatHelper::CalculateResourceSize(unsigned int,unsigned int,unsigned int,enum DXGI_FORMAT,unsigned int,unsigned int,unsigned __int64 & __ptr64,struct D3D11_MAPPED_SUBRESOURCE * __ptr64)" ?CalculateResourceSize@CD3D11FormatHelper@@SAJIIIW4DXGI_FORMAT@@IIAEA_KPEAUD3D11_MAPPED_SUBRESOURCE@@@Z
0x18004BE1C: "public: class D3D12TranslationLayer::RootSignature * __ptr64 __cdecl D3D12TranslationLayer::ImmediateContext::CreateOrRetrieveRootSignature(struct D3D12TranslationLayer::RootSignatureDesc const & __ptr64) __ptr64" ?CreateOrRetrieveRootSignature@ImmediateContext@D3D12TranslationLayer@@QEAAPEAVRootSignature@2@AEBURootSignatureDesc@2@@Z
0x1800A7EF8: "and" ??_C@_03BOPJPIAM@and?$AA@
0x180004548: "long __cdecl wil_details_StagingConfig_FireNotification(struct wil_details_StagingConfig * __ptr64,unsigned int,unsigned short,int)" ?wil_details_StagingConfig_FireNotification@@YAJPEAUwil_details_StagingConfig@@IGH@Z
0x1800A8998: "gather4_po_s" ??_C@_0N@BMCHANKO@gather4_po_s?$AA@
0x18005ED90: "public: void __cdecl D3D12TranslationLayer::Resource::ClearInputBindings(void) __ptr64" ?ClearInputBindings@Resource@D3D12TranslationLayer@@QEAAXXZ
0x1800A89C0: "gather4_po_c_s" ??_C@_0P@HNNOOFNK@gather4_po_c_s?$AA@
0x180040A78: "public: void __cdecl std::allocator<struct D3D12_PRESENTSURFACE>::deallocate(struct D3D12_PRESENTSURFACE * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@UD3D12_PRESENTSURFACE@@@std@@QEAAXQEAUD3D12_PRESENTSURFACE@@_K@Z
0x18009D940: "%hs(%d) tid(%x) %08X %ws" ??_C@_1DC@MFHOKFOG@?$AA?$CF?$AAh?$AAs?$AA?$CI?$AA?$CF?$AAd?$AA?$CJ?$AA?5?$AAt?$AAi?$AAd?$AA?$CI?$AA?$CF?$AAx?$AA?$CJ?$AA?5?$AA?$CF?$AA0?$AA8?$AAX?$AA?5?$AA?$CF?$AAw?$AAs?$AA?$AA@
0x180040F40: "public: virtual void * __ptr64 __cdecl D3D12TranslationLayer::VideoProcessEnum::`scalar deleting destructor'(unsigned int) __ptr64" ??_GVideoProcessEnum@D3D12TranslationLayer@@UEAAPEAXI@Z
0x180011F60: "long __cdecl D3D9on12::SetTexture(void * __ptr64,unsigned int,void * __ptr64)" ?SetTexture@D3D9on12@@YAJPEAXI0@Z
0x18004842C: "public: void __cdecl CD3D9On12TelemetryHelper::LogCreateVideoDevice(struct _LUID & __ptr64,long) __ptr64" ?LogCreateVideoDevice@CD3D9On12TelemetryHelper@@QEAAXAEAU_LUID@@J@Z
0x180053410: "public: __cdecl D3D12TranslationLayer::ImmediateContext::CDisablePredication::~CDisablePredication(void) __ptr64" ??1CDisablePredication@ImmediateContext@D3D12TranslationLayer@@QEAA@XZ
0x1800494DC: "public: __cdecl D3D12TranslationLayer::ImmediateContext::ImmediateContext(unsigned int,struct D3D12_FEATURE_DATA_D3D12_OPTIONS & __ptr64,struct D3D12_FEATURE_DATA_COMPUTE & __ptr64,struct ID3D12Device * __ptr64,struct ID3D12CommandQueue * __ptr64,struct D3D12TranslationLayer::TranslationLayerCallbacks const & __ptr64,unsigned __int64,class D3D12TranslationLayer::ImmediateContext::CreationFlags) __ptr64" ??0ImmediateContext@D3D12TranslationLayer@@QEAA@IAEAUD3D12_FEATURE_DATA_D3D12_OPTIONS@@AEAUD3D12_FEATURE_DATA_COMPUTE@@PEAUID3D12Device@@PEAUID3D12CommandQueue@@AEBUTranslationLayerCallbacks@1@_KVCreationFlags@01@@Z
0x18009EE20: "D3D9on12::UpdatePalette" ??_C@_0BI@FGEFGEAM@D3D9on12?3?3UpdatePalette?$AA@
0x1800A8118: "sample_c_lz" ??_C@_0M@OIONLCLM@sample_c_lz?$AA@
0x18005A618: "private: void __cdecl std::vector<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait,class std::allocator<struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait> >::_Destroy(struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait * __ptr64,struct D3D12TranslationLayer::ResourceStateManagerBase::DeferredWait * __ptr64) __ptr64" ?_Destroy@?$vector@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@V?$allocator@UDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@@std@@@std@@AEAAXPEAUDeferredWait@ResourceStateManagerBase@D3D12TranslationLayer@@0@Z
0x180003EBC: "long __cdecl wil_details_NtUpdateWnfStateData(struct __WIL__WNF_STATE_NAME const * __ptr64,void const * __ptr64,unsigned long,struct __WIL__WNF_TYPE_ID const * __ptr64,void const * __ptr64,unsigned long,unsigned long)" ?wil_details_NtUpdateWnfStateData@@YAJPEBU__WIL__WNF_STATE_NAME@@PEBXKPEBU__WIL__WNF_TYPE_ID@@1KK@Z
0x1800A8CB0: "__stdcall _xmm" __xmm@00000000000000020000000100000001
0x1800A8D90: "__stdcall _xmm" __xmm@00000004000000000000000200000004
0x18009E788: "D3D9on12::AcquireResource" ??_C@_0BK@ELDFMBNB@D3D9on12?3?3AcquireResource?$AA@
0x1800918EE: "__cdecl _stdio_common_vswprintf" __stdio_common_vswprintf
0x1800735D0: "public: virtual void * __ptr64 __cdecl ShaderConv::CTLVSContext::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCTLVSContext@ShaderConv@@UEAAPEAXI@Z
0x180003388: "public: __cdecl wil::ResultException::ResultException(struct wil::FailureInfo const & __ptr64) __ptr64" ??0ResultException@wil@@QEAA@AEBUFailureInfo@1@@Z
0x180087068: "protected: unsigned long const * __ptr64 __cdecl ShaderConv::CContext::Translate_BREAK(class ShaderConv::CInstr const & __ptr64,unsigned long const * __ptr64) __ptr64" ?Translate_BREAK@CContext@ShaderConv@@IEAAPEBKAEBVCInstr@2@PEBK@Z
0x180088928: "protected: void __cdecl ShaderConv::CContext::Translate_TEXREG2RGB(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_TEXREG2RGB@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x1800A7580: "private: static struct CD3D11FormatHelper::FORMAT_REQUIREMENTS const * const CD3D11FormatHelper::s_Level_9_1_WDDM_1_3_FormatRequirements" ?s_Level_9_1_WDDM_1_3_FormatRequirements@CD3D11FormatHelper@@0QBUFORMAT_REQUIREMENTS@1@B
0x1800C55C0: "__int64 D3DX12Residency::g_ResidencyManagerUniqueID" ?g_ResidencyManagerUniqueID@D3DX12Residency@@3_JA
0x1800475F0: ??0<unnamed-type-ResourceSet>@VIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@QEAA@XZ
0x1800027E8: "unsigned short * __ptr64 __cdecl wil::details::LogStringPrintf(unsigned short * __ptr64,unsigned short const * __ptr64,unsigned short const * __ptr64,...)" ?LogStringPrintf@details@wil@@YAPEAGPEAGPEBG1ZZ
0x18004C07C: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::RefreshNonHeapBindings(unsigned __int64) __ptr64" ?RefreshNonHeapBindings@ImmediateContext@D3D12TranslationLayer@@AEAAX_K@Z
0x180045F4C: "private: bool __cdecl std::vector<unsigned char,class std::allocator<unsigned char> >::_Buy(unsigned __int64) __ptr64" ?_Buy@?$vector@EV?$allocator@E@std@@@std@@AEAA_N_K@Z
0x18009ED08: "D3D9on12::DrawTriPatch" ??_C@_0BH@PMEMJEDE@D3D9on12?3?3DrawTriPatch?$AA@
0x1800A81A8: "dcl_input" ??_C@_09IIOBIDCD@dcl_input?$AA@
0x18006DFD0: "protected: static unsigned int __cdecl CD3D11FormatHelper::GetNumFormats(enum D3D_FEATURE_LEVEL,enum CD3D11FormatHelper::eExtendedFormatFeatures)" ?GetNumFormats@CD3D11FormatHelper@@KAIW4D3D_FEATURE_LEVEL@@W4eExtendedFormatFeatures@1@@Z
0x18001EBC8: "private: void __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> > > > >::_Tidy(void) __ptr64" ?_Tidy@?$vector@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@AEAAXXZ
0x18001EA50: "private: void __cdecl std::vector<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > >,class std::allocator<class std::unique_ptr<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType>,struct std::default_delete<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::VideoProcessorOutputViewType> > > > >::_Tidy(void) __ptr64" ?_Tidy@?$vector@V?$unique_ptr@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@V?$allocator@V?$unique_ptr@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@U?$default_delete@V?$View@W4VideoProcessorOutputViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@@std@@@std@@@2@@std@@AEAAXXZ
0x180056244: "public: struct std::_Tree_node<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > >,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tmap_traits<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT>,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > >,struct std::less<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> >,class std::allocator<struct std::pair<struct std::pair<enum DXGI_FORMAT,enum DXGI_FORMAT> const,class std::unique_ptr<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState>,struct std::default_delete<class D3D12TranslationLayer::DeviceChildImpl<struct ID3D12PipelineState> > > > >,0> >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_comp_alloc@V?$_Tmap_traits@U?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@U?$less@U?$pair@W4DXGI_FORMAT@@W41@@std@@@2@V?$allocator@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@@2@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBU?$pair@W4DXGI_FORMAT@@W41@@std@@V?$unique_ptr@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@U?$default_delete@V?$DeviceChildImpl@UID3D12PipelineState@@@D3D12TranslationLayer@@@std@@@2@@std@@PEAX@2@XZ
0x18000A900: "public: __cdecl ATL::CComPtr<struct ID3D12ProtectedResourceSession>::~CComPtr<struct ID3D12ProtectedResourceSession>(void) __ptr64" ??1?$CComPtr@UID3D12ProtectedResourceSession@@@ATL@@QEAA@XZ
0x18003F08C: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::StretchCopyPipeline::RTVDesc,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> >,class std::_Uhash_compare<struct D3D9on12::StretchCopyPipeline::RTVDesc,struct D3D9on12::StretchCopyPipeline::RTVDesc::Hasher,struct std::equal_to<struct D3D9on12::StretchCopyPipeline::RTVDesc> >,class std::allocator<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >,void>(class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::StretchCopyPipeline::RTVDesc const,class std::unique_ptr<struct D3D12TranslationLayer::PipelineState,struct std::default_delete<struct D3D12TranslationLayer::PipelineState> > > > > >) __ptr64" ??$erase@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@X@?$_Hash@V?$_Umap_traits@URTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URTVDesc@StretchCopyPipeline@D3D9on12@@UHasher@123@U?$equal_to@URTVDesc@StretchCopyPipeline@D3D9on12@@@std@@@5@V?$allocator@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@5@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURTVDesc@StretchCopyPipeline@D3D9on12@@V?$unique_ptr@UPipelineState@D3D12TranslationLayer@@U?$default_delete@UPipelineState@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@V21@@Z
0x18009EF10: "D3D9on12::UpdateOverlay" ??_C@_0BI@MNFPLMCH@D3D9on12?3?3UpdateOverlay?$AA@
0x180054B38: "public: bool __cdecl D3D12TranslationLayer::CSimpleBoundState<class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>,8,struct D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType>::TBinder>::UpdateBinding(unsigned int,class D3D12TranslationLayer::View<enum D3D12TranslationLayer::RenderTargetViewType> * __ptr64,enum D3D12TranslationLayer::EShaderStage) __ptr64" ?UpdateBinding@?$CSimpleBoundState@V?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@D3D12TranslationLayer@@$07UTBinder@12@@D3D12TranslationLayer@@QEAA_NIPEAV?$View@W4RenderTargetViewType@D3D12TranslationLayer@@@2@W4EShaderStage@2@@Z
0x1800105B0: "class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl std::operator+<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &&,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" ??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@$$QEAV10@0@Z
0x180035650: "public: struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> * __ptr64 __cdecl std::_List_buy<struct D3D9on12::PipelineStateKey,class std::allocator<struct D3D9on12::PipelineStateKey> >::_Buynode<struct D3D9on12::PipelineStateKey const & __ptr64>(struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> * __ptr64,struct std::_List_node<struct D3D9on12::PipelineStateKey,void * __ptr64> * __ptr64,struct D3D9on12::PipelineStateKey const & __ptr64) __ptr64" ??$_Buynode@AEBUPipelineStateKey@D3D9on12@@@?$_List_buy@UPipelineStateKey@D3D9on12@@V?$allocator@UPipelineStateKey@D3D9on12@@@std@@@std@@QEAAPEAU?$_List_node@UPipelineStateKey@D3D9on12@@PEAX@1@PEAU21@0AEBUPipelineStateKey@D3D9on12@@@Z
0x18009CBE8: "__cdecl _imp__o__errno" __imp__o__errno
0x1800C54C8: "char const * __ptr64 (__cdecl* __ptr64 wil::details::g_pfnGetModuleName)(void)" ?g_pfnGetModuleName@details@wil@@3P6APEBDXZEA
0x180047790: ??1<unnamed-type-ResourceSet>@VIDEO_PROCESS_STREAM_INFO@D3D12TranslationLayer@@QEAA@XZ
0x18009CC68: "__cdecl _imp__configure_narrow_argv" __imp__configure_narrow_argv
0x1800CA860: "class wil::shutdown_aware_object<class wil::details::EnabledStateManager> wil::details::g_enabledStateManager" ?g_enabledStateManager@details@wil@@3V?$shutdown_aware_object@VEnabledStateManager@details@wil@@@2@A
0x1800C40B0: "class wil::shutdown_aware_object<class wil::details::FeatureStateManager> wil::details::g_featureStateManager" ?g_featureStateManager@details@wil@@3V?$shutdown_aware_object@VFeatureStateManager@details@wil@@@2@A
0x18003CA98: "protected: void __cdecl std::_Hash<class std::_Umap_traits<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::D3D12GeometryShader,class std::_Uhash_compare<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey,struct D3D9on12::Shader::DerivedShaderKey::Hasher<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey>,struct D3D9on12::GeometryShader::DerivedGeometryShaderKey::Comparator>,class std::allocator<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> >,0> >::_Destroy_if_node(class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D9on12::GeometryShader::DerivedGeometryShaderKey const,struct D3D9on12::D3D12GeometryShader> > > >) __ptr64" ?_Destroy_if_node@?$_Hash@V?$_Umap_traits@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@V?$_Uhash_compare@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@U?$Hasher@UDerivedGeometryShaderKey@GeometryShader@D3D9on12@@@DerivedShaderKey@Shader@3@UComparator@123@@std@@V?$allocator@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@6@$0A@@std@@@std@@IEAAXV?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBUDerivedGeometryShaderKey@GeometryShader@D3D9on12@@UD3D12GeometryShader@3@@std@@@std@@@std@@@2@@Z
0x1800A8914: "dne" ??_C@_03DADMDJHP@dne?$AA@
0x180022130: "long __cdecl D3D9on12::IssueQuery(void * __ptr64,struct _D3DDDIARG_ISSUEQUERY const * __ptr64)" ?IssueQuery@D3D9on12@@YAJPEAXPEBU_D3DDDIARG_ISSUEQUERY@@@Z
0x1800C1B18: "__cdecl CTA2?AVbad_alloc@std@@" _CTA2?AVbad_alloc@std@@
0x180027640: "long __cdecl D3D9on12::GetPitch(void * __ptr64,struct _D3DDDIARG_GETPITCH * __ptr64)" ?GetPitch@D3D9on12@@YAJPEAXPEAU_D3DDDIARG_GETPITCH@@@Z
0x18009ECF0: "D3D9on12::DrawRectPatch" ??_C@_0BI@EFFMELAL@D3D9on12?3?3DrawRectPatch?$AA@
0x1800A814C: "sincos" ??_C@_06NIOAIDEM@sincos?$AA@
0x1800520CC: "public: bool __cdecl D3D12TranslationLayer::ImmediateContext::Map(class D3D12TranslationLayer::Resource * __ptr64,unsigned int,enum D3D12TranslationLayer::MAP_TYPE,bool,struct D3D12_BOX const * __ptr64,struct D3D12TranslationLayer::MappedSubresource * __ptr64) __ptr64" ?Map@ImmediateContext@D3D12TranslationLayer@@QEAA_NPEAVResource@2@IW4MAP_TYPE@2@_NPEBUD3D12_BOX@@PEAUMappedSubresource@2@@Z
0x180074198: "public: __cdecl CInstruction::CInstruction(enum D3D10_SB_OPCODE_TYPE,class COperandBase const & __ptr64,class COperandBase const & __ptr64) __ptr64" ??0CInstruction@@QEAA@W4D3D10_SB_OPCODE_TYPE@@AEBVCOperandBase@@1@Z
0x18005D44C: "public: __cdecl D3D12TranslationLayer::Resource::STilePoolData::~STilePoolData(void) __ptr64" ??1STilePoolData@Resource@D3D12TranslationLayer@@QEAA@XZ
0x1800A845C: "uaddc" ??_C@_05EMKKHBP@uaddc?$AA@
0x180064480: "public: virtual void __cdecl D3D12TranslationLayer::TimestampDisjointQuery::Initialize(void) __ptr64" ?Initialize@TimestampDisjointQuery@D3D12TranslationLayer@@UEAAXXZ
0x1800A83F0: "deriv_rty_coarse" ??_C@_0BB@EMAFJNKA@deriv_rty_coarse?$AA@
0x1800C1DB0: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-profile-l1-1-0" __IMPORT_DESCRIPTOR_api-ms-win-core-profile-l1-1-0
0x18001C3EC: "public: long __cdecl D3D9on12::Resource::OpenResource(unsigned int,void * __ptr64,unsigned int,struct _D3D9ON12_OPEN_RESOURCE_ARGS * __ptr64) __ptr64" ?OpenResource@Resource@D3D9on12@@QEAAJIPEAXIPEAU_D3D9ON12_OPEN_RESOURCE_ARGS@@@Z
0x18009F3D8: "D3D9on12::SetPixelShaderConstF" ??_C@_0BP@LEKCOEKL@D3D9on12?3?3SetPixelShaderConstF?$AA@
0x18002D06C: "public: struct D3D9on12::InputBuffer & __ptr64 __cdecl D3D9on12::InputBuffer::operator=(struct D3D9on12::InputBuffer &&) __ptr64" ??4InputBuffer@D3D9on12@@QEAAAEAU01@$$QEAU01@@Z
0x18009CC90: "__cdecl _imp___std_type_info_destroy_list" __imp___std_type_info_destroy_list
0x18009CC70: "__cdecl _imp__o__cexit" __imp__o__cexit
0x18003D7CC: "public: __cdecl CDXBCBuilder::~CDXBCBuilder(void) __ptr64" ??1CDXBCBuilder@@QEAA@XZ
0x1800918EE: "__cdecl o___stdio_common_vswprintf" _o___stdio_common_vswprintf
0x1800A0BB0: "__cdecl GUID_696442be_a72e_4059_bc79_5b5c98040fad" _GUID_696442be_a72e_4059_bc79_5b5c98040fad
0x1800C54FC: "bool volatile `char const * __ptr64 __cdecl wil::details::GetCurrentModuleName(void)'::`2'::s_fModuleValid" ?s_fModuleValid@?1??GetCurrentModuleName@details@wil@@YAPEBDXZ@4_NC
0x1800042D8: "int __cdecl wil_details_StagingConfig_QueryFeatureState(struct wil_details_StagingConfig * __ptr64,struct wil_FeatureState * __ptr64,unsigned int,int)" ?wil_details_StagingConfig_QueryFeatureState@@YAHPEAUwil_details_StagingConfig@@PEAUwil_FeatureState@@IH@Z
0x18009CC38: "__cdecl _imp_free" __imp_free
0x180063304: "private: void __cdecl D3D12TranslationLayer::CViewSubresourceSubset::Reduce(void) __ptr64" ?Reduce@CViewSubresourceSubset@D3D12TranslationLayer@@AEAAXXZ
0x18000CBFC: "public: void __cdecl std::allocator<struct D3D9on12::Resource::LockData>::deallocate(struct D3D9on12::Resource::LockData * __ptr64 const,unsigned __int64) __ptr64" ?deallocate@?$allocator@ULockData@Resource@D3D9on12@@@std@@QEAAXQEAULockData@Resource@D3D9on12@@_K@Z
0x1800902C0: "public: void __cdecl CShaderAsm::EmitInstruction(class CInstruction const & __ptr64) __ptr64" ?EmitInstruction@CShaderAsm@@QEAAXAEBVCInstruction@@@Z
0x18009CB38: api-ms-win-core-synch-l1-2-0_NULL_THUNK_DATA
0x18009A728: "const std::_Ref_count_resource<class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease>::`vftable'" ??_7?$_Ref_count_resource@PEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@std@@6B@
0x18009CB48: api-ms-win-core-synch-l1-2-1_NULL_THUNK_DATA
0x180004A50: "private: static long __cdecl wil::details_abi::SemaphoreValue::TryGetValueInternal(unsigned short const * __ptr64,bool,unsigned __int64 * __ptr64,bool * __ptr64)" ?TryGetValueInternal@SemaphoreValue@details_abi@wil@@CAJPEBG_NPEA_KPEA_N@Z
0x180074D00: "protected: virtual void * __ptr64 __cdecl ShaderConv::CPixelShaderDesc::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPixelShaderDesc@ShaderConv@@MEAAPEAXI@Z
0x180056F8C: "public: class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > __cdecl std::_Hash<class std::_Umap_traits<struct D3D12TranslationLayer::RootSignatureDesc,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> >,class std::_Uhash_compare<struct D3D12TranslationLayer::RootSignatureDesc,class std::hash<struct D3D12TranslationLayer::RootSignatureDesc>,struct std::equal_to<struct D3D12TranslationLayer::RootSignatureDesc> >,class std::allocator<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >,void>(class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >) __ptr64" ??$erase@V?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@X@?$_Hash@V?$_Umap_traits@URootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@V?$_Uhash_compare@URootSignatureDesc@D3D12TranslationLayer@@V?$hash@URootSignatureDesc@D3D12TranslationLayer@@@std@@U?$equal_to@URootSignatureDesc@D3D12TranslationLayer@@@4@@4@V?$allocator@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@4@$0A@@std@@@std@@QEAA?AV?$_List_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@1@V21@@Z
0x18009EBD0: "__cdecl GUID_8efb471d_616c_4f49_90f7_127bb763fa51" _GUID_8efb471d_616c_4f49_90f7_127bb763fa51
0x1800A8974: "dtou" ??_C@_04KAPBOPAK@dtou?$AA@
0x1800C1CE8: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-threadpool-l1-2-0" __IMPORT_DESCRIPTOR_api-ms-win-core-threadpool-l1-2-0
0x18002C354: "public: struct ShaderConv::VSInputDecl * __ptr64 __cdecl std::vector<struct ShaderConv::VSInputDecl,class std::allocator<struct ShaderConv::VSInputDecl> >::_Emplace_reallocate<struct ShaderConv::VSInputDecl const & __ptr64>(struct ShaderConv::VSInputDecl * __ptr64 const,struct ShaderConv::VSInputDecl const & __ptr64) __ptr64" ??$_Emplace_reallocate@AEBUVSInputDecl@ShaderConv@@@?$vector@UVSInputDecl@ShaderConv@@V?$allocator@UVSInputDecl@ShaderConv@@@std@@@std@@QEAAPEAUVSInputDecl@ShaderConv@@QEAU23@AEBU23@@Z
0x18009D8C4: "LogHr" ??_C@_05OILEHMGB@LogHr?$AA@
0x1800C4380: "__vectorcall ??_R0?AUCleanupResourceBindingsAndRelease@D3D9on12@" ??_R0?AUCleanupResourceBindingsAndRelease@D3D9on12@@@8
0x18000DF74: "private: void __cdecl D3D12TranslationLayer::ImmediateContext::DirtySamplersHelper<1>(unsigned int & __ptr64) __ptr64" ??$DirtySamplersHelper@$00@ImmediateContext@D3D12TranslationLayer@@AEAAXAEAI@Z
0x18004D22C: "public: void __cdecl D3D12TranslationLayer::ImmediateContext::IaSetIndexBuffer(class D3D12TranslationLayer::Resource * __ptr64,enum DXGI_FORMAT,unsigned int) __ptr64" ?IaSetIndexBuffer@ImmediateContext@D3D12TranslationLayer@@QEAAXPEAVResource@2@W4DXGI_FORMAT@@I@Z
0x18000C6AC: "private: static void __cdecl std::vector<struct ID3D12Resource * __ptr64,class std::allocator<struct ID3D12Resource * __ptr64> >::_Xlength(void)" ?_Xlength@?$vector@PEAUID3D12Resource@@V?$allocator@PEAUID3D12Resource@@@std@@@std@@CAXXZ
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1,class std::allocator<struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1> >::_Xlength(void)" ?_Xlength@?$vector@UD3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1@@V?$allocator@UD3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1@@@std@@@std@@CAXXZ
0x180014490: "private: void __cdecl std::vector<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > >,class std::allocator<class std::_List_unchecked_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<struct D3D12TranslationLayer::RootSignatureDesc const,class std::unique_ptr<class D3D12TranslationLayer::RootSignature,struct std::default_delete<class D3D12TranslationLayer::RootSignature> > > > > > > >::_Reallocate_exactly(unsigned __int64) __ptr64" ?_Reallocate_exactly@?$vector@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@V?$allocator@V?$_List_unchecked_iterator@V?$_List_val@U?$_List_simple_types@U?$pair@$$CBURootSignatureDesc@D3D12TranslationLayer@@V?$unique_ptr@VRootSignature@D3D12TranslationLayer@@U?$default_delete@VRootSignature@D3D12TranslationLayer@@@std@@@std@@@std@@@std@@@std@@@std@@@2@@std@@AEAAX_K@Z
0x180063730: "public: virtual __cdecl D3D12TranslationLayer::Query::~Query(void) __ptr64" ??1Query@D3D12TranslationLayer@@UEAA@XZ
0x1800A8964: "msad" ??_C@_04GJHBLLNI@msad?$AA@
0x180034788: "public: __cdecl D3D9on12::PipelineStateKey::D3D9on12PipelineStateDesc::CompressedData::CompressedData(struct D3D12_GRAPHICS_PIPELINE_STATE_DESC & __ptr64) __ptr64" ??0CompressedData@D3D9on12PipelineStateDesc@PipelineStateKey@D3D9on12@@QEAA@AEAUD3D12_GRAPHICS_PIPELINE_STATE_DESC@@@Z
0x1800C1D10: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-localization-l1-2-0" __IMPORT_DESCRIPTOR_api-ms-win-core-localization-l1-2-0
0x18009F398: "D3D9on12::SetVertexShaderConstI" ??_C@_0CA@OMCAHDNO@D3D9on12?3?3SetVertexShaderConstI?$AA@
0x1800367F0: "public: long __cdecl D3D9on12::Shader::Init(unsigned char const & __ptr64,unsigned __int64) __ptr64" ?Init@Shader@D3D9on12@@QEAAJAEBE_K@Z
0x18009CB28: api-ms-win-core-synch-l1-1-0_NULL_THUNK_DATA
0x1800572F8: "public: struct std::_Tree_node<unsigned __int64,void * __ptr64> * __ptr64 __cdecl std::_Tree_comp_alloc<class std::_Tset_traits<unsigned __int64,struct std::less<unsigned __int64>,class BlockAllocators::PoolingStdAllocator<unsigned __int64,1024>,0> >::_Buynode<unsigned __int64>(unsigned __int64 &&) __ptr64" ??$_Buynode@_K@?$_Tree_comp_alloc@V?$_Tset_traits@_KU?$less@_K@std@@V?$PoolingStdAllocator@_K$0EAA@@BlockAllocators@@$0A@@std@@@std@@QEAAPEAU?$_Tree_node@_KPEAX@1@$$QEA_K@Z
0x1800918CA: "__cdecl o___std_exception_destroy" _o___std_exception_destroy
0x180086EDC: "protected: void __cdecl ShaderConv::CContext::Translate_IFC(class ShaderConv::CInstr const & __ptr64) __ptr64" ?Translate_IFC@CContext@ShaderConv@@IEAAXAEBVCInstr@2@@Z
0x180046B68: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<enum _DXVAHDDDI_STREAM_STATE,class std::vector<unsigned char,class std::allocator<unsigned char> >,struct std::less<enum _DXVAHDDDI_STREAM_STATE>,class std::allocator<struct std::pair<enum _DXVAHDDDI_STREAM_STATE const,class std::vector<unsigned char,class std::allocator<unsigned char> > > >,0> >::_Tidy(void) __ptr64" ?_Tidy@?$_Tree@V?$_Tmap_traits@W4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@U?$less@W4_DXVAHDDDI_STREAM_STATE@@@3@V?$allocator@U?$pair@$$CBW4_DXVAHDDDI_STREAM_STATE@@V?$vector@EV?$allocator@E@std@@@std@@@std@@@3@$0A@@std@@@std@@IEAAXXZ
0x1800A8184: "ushr" ??_C@_04CKKIOJMD@ushr?$AA@
0x1800C1E3C: "__cdecl _IMPORT_DESCRIPTOR_api-ms-win-core-synch-l1-2-0" __IMPORT_DESCRIPTOR_api-ms-win-core-synch-l1-2-0
0x18005F1A4: "public: __cdecl D3D12TranslationLayer::PreallocatedArray<unsigned __int64>::~PreallocatedArray<unsigned __int64>(void) __ptr64" ??1?$PreallocatedArray@_K@D3D12TranslationLayer@@QEAA@XZ
0x1800C5488: "void (__cdecl* __ptr64 wil::details::g_pfnGetContextAndNotifyFailure)(struct wil::FailureInfo * __ptr64,char * __ptr64,unsigned __int64)" ?g_pfnGetContextAndNotifyFailure@details@wil@@3P6AXPEAUFailureInfo@2@PEAD_K@ZEA
0x18009192A: "__cdecl execute_onexit_table" _execute_onexit_table
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::_Xlength(void)" ?_Xlength@?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@CAXXZ
0x1800C55E8: "enum FEATURE_ENABLED_STATE (__cdecl* __ptr64 g_wil_details_apiGetFeatureEnabledState)(unsigned int,enum FEATURE_CHANGE_TIME)" ?g_wil_details_apiGetFeatureEnabledState@@3P6A?AW4FEATURE_ENABLED_STATE@@IW4FEATURE_CHANGE_TIME@@@ZEA
0x18003C14C: "void __cdecl std::_Pop_heap_hole_by_index<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64>,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> > >(class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> * __ptr64,__int64,__int64,class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> &&,struct D3D9on12::less_than_key<class std::tuple<struct _D3D11_INTERNALSHADER_PARAMETER_11_1,char const * __ptr64> >)" ??$_Pop_heap_hole_by_index@PEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@V12@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@std@@YAXPEAV?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@0@_J1$$QEAV10@U?$less_than_key@V?$tuple@U_D3D11_INTERNALSHADER_PARAMETER_11_1@@PEBD@std@@@D3D9on12@@@Z
0x180012CB0: "public: __cdecl D3D9on12::InputAssembly::~InputAssembly(void) __ptr64" ??1InputAssembly@D3D9on12@@QEAA@XZ
0x18005D700: "public: static struct D3D12TranslationLayer::unique_comptr<class D3D12TranslationLayer::Resource,struct D3D12TranslationLayer::unique_comptr_deleter> __cdecl D3D12TranslationLayer::Resource::OpenResource(class D3D12TranslationLayer::ImmediateContext * __ptr64,struct D3D12TranslationLayer::ResourceCreationArgs & __ptr64,struct IUnknown * __ptr64,enum D3D12TranslationLayer::DeferredDestructionType,enum D3D12_RESOURCE_STATES)" ?OpenResource@Resource@D3D12TranslationLayer@@SA?AU?$unique_comptr@VResource@D3D12TranslationLayer@@Uunique_comptr_deleter@2@@2@PEAVImmediateContext@2@AEAUResourceCreationArgs@2@PEAUIUnknown@@W4DeferredDestructionType@2@W4D3D12_RESOURCE_STATES@@@Z
0x18003DBCC: "public: __cdecl D3D9on12::StretchCopyPipeline::~StretchCopyPipeline(void) __ptr64" ??1StretchCopyPipeline@D3D9on12@@QEAA@XZ
0x1800A8918: "dtof" ??_C@_04MBBOKOJI@dtof?$AA@
0x18000C6AC: "private: static void __cdecl std::vector<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT,class std::allocator<struct D3D12TranslationLayer::VIDEO_PROCESS_SUPPORT> >::_Xlength(void)" ?_Xlength@?$vector@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@V?$allocator@UVIDEO_PROCESS_SUPPORT@D3D12TranslationLayer@@@std@@@std@@CAXXZ
0x1800CA808: "__cdecl _@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUrmzxgrevUwDwJUwDwJlmBCUhszwvixlmevigviUhszwviyrmzibUlyquivUznwGEUkxsOlyq@ShaderBinary" __@@_PchSym_@00@KxulyqvxgPillgKxulmvxlivfzkUdrmwldhUwrivxgcUwctUrmzxgrevUwDwJUwDwJlmBCUhszwvixlmevigviUhszwviyrmzibUlyquivUznwGEUkxsOlyq@ShaderBinary
0x18009188E: memset
0x1800C1E64: "__cdecl _NULL_IMPORT_DESCRIPTOR" __NULL_IMPORT_DESCRIPTOR
0x18007903C: "public: __cdecl ShaderConv::COperand2DEx::COperand2DEx(enum D3D10_SB_OPERAND_TYPE,unsigned int,unsigned int,unsigned int) __ptr64" ??0COperand2DEx@ShaderConv@@QEAA@W4D3D10_SB_OPERAND_TYPE@@III@Z
0x18002E3E0: "public: virtual void * __ptr64 __cdecl std::_Ref_count_resource<class D3D12TranslationLayer::Resource * __ptr64,struct D3D9on12::CleanupResourceBindingsAndRelease>::`scalar deleting destructor'(unsigned int) __ptr64" ??_G?$_Ref_count_resource@PEAVResource@D3D12TranslationLayer@@UCleanupResourceBindingsAndRelease@D3D9on12@@@std@@UEAAPEAXI@Z
0x180037D00: "public: struct D3D9on12::D3D12GeometryShader & __ptr64 __cdecl D3D9on12::GeometryShader::GetD3D12Shader(struct D3D9on12::D3D12VertexShader & __ptr64,struct ShaderConv::RasterStates const & __ptr64) __ptr64" ?GetD3D12Shader@GeometryShader@D3D9on12@@QEAAAEAUD3D12GeometryShader@2@AEAUD3D12VertexShader@2@AEBURasterStates@ShaderConv@@@Z
0x1800A8EF0: "__cdecl _xmm@3f80000043ff800043ff800043ff8000" __xmm@3f80000043ff800043ff800043ff8000
0x1800C4579: g_header_init_InitializeResultHeader
0x18000C678: "private: struct D3D12_RESOURCE_BARRIER * __ptr64 __cdecl std::vector<struct D3D12_RESOURCE_BARRIER,class std::allocator<struct D3D12_RESOURCE_BARRIER> >::_Umove(struct D3D12_RESOURCE_BARRIER * __ptr64,struct D3D12_RESOURCE_BARRIER * __ptr64,struct D3D12_RESOURCE_BARRIER * __ptr64) __ptr64" ?_Umove@?$vector@UD3D12_RESOURCE_BARRIER@@V?$allocator@UD3D12_RESOURCE_BARRIER@@@std@@@std@@AEAAPEAUD3D12_RESOURCE_BARRIER@@PEAU3@00@Z
0x1800134D8: ??1?$_Func_class@X$$V@std@@QEAA@XZ
0x1800C4E48: "unsigned __int64 `__local_stdio_scanf_options'::`2'::_OptionsStorage" ?_OptionsStorage@?1??__local_stdio_scanf_options@@9@4_KA
0x18007CE8C: "protected: virtual __cdecl ShaderConv::CVertexShaderDesc::~CVertexShaderDesc(void) __ptr64" ??1CVertexShaderDesc@ShaderConv@@MEAA@XZ
0x18006E3E4: "public: static long __cdecl CD3D11FormatHelper::CalculateMinimumRowMajorRowPitch(enum DXGI_FORMAT,unsigned int,unsigned int & __ptr64)" ?CalculateMinimumRowMajorRowPitch@CD3D11FormatHelper@@SAJW4DXGI_FORMAT@@IAEAI@Z

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