Generated by JEB on 2019/08/01

PE: C:\Windows\Microsoft.NET\DirectX for Managed Code\1.0.2902.0\Microsoft.DirectX.Direct3DX.dll Base=0x400000 SHA-256=7986E3FBE05418FE5D8425F2F1B76B7A7B09952F3EC560B286DD744BF7178059
PDB: Microsoft.DirectX.Direct3DX.pdb GUID={DA2CCAFB-8ED3-4E9C-99C909E2A8387113} Age=1

12423 located named symbols:
0x40A298: "phase" ??_C@_05CBPKLGJM@phase?$AA@
0x404BE0: "ConstGCArrayBound$0xf12e1028$56$<void>" ?$ConstGCArrayBound$0xf12e1028$56$@@3KB
0x47E65C: ?get_Instructions@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x57BCDC: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateVolumeTexture(unsigned int,unsigned int,unsigned int,unsigned int,unsigned long,enum _D3DFORMAT,enum _D3DPOOL,struct IDirect3DVolumeTexture9 * *,void * *)" ?CreateVolumeTexture@CLoggableDevice@D3DXEffects@@UAGJIIIIKW4_D3DFORMAT@@W4_D3DPOOL@@PAPAUIDirect3DVolumeTexture9@@PAPAX@Z
0x409EDC: "sin" ??_C@_03BLEJJJBH@sin?$AA@
0x404BDC: "ConstGCArrayBound$0xf12e1028$57$<void>" ?$ConstGCArrayBound$0xf12e1028$57$@@3KB
0x49D374: ??0TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$01AH@Z
0x57D330: "void __stdcall D3DXEffects::_Unpack<double,4>(unsigned char * *,unsigned char * *,double * *,struct _D3DXSHADER_CONSTANTTABLE *,unsigned long,unsigned long *,unsigned long)" ??$_Unpack@N$03@D3DXEffects@@YGXPAPAE0PAPANPAU_D3DXSHADER_CONSTANTTABLE@@KPAKK@Z
0x404BE8: "ConstGCArrayBound$0xf12e1028$54$<void>" ?$ConstGCArrayBound$0xf12e1028$54$@@3KB
0x5AE767: "public: virtual long __stdcall D3DXShader::CTextureShader::GetConstantDesc(char const *,struct _D3DXCONSTANT_DESC *,unsigned int *)" ?GetConstantDesc@CTextureShader@D3DXShader@@UAGJPBDPAU_D3DXCONSTANT_DESC@@PAI@Z
0x404BE4: "ConstGCArrayBound$0xf12e1028$55$<void>" ?$ConstGCArrayBound$0xf12e1028$55$@@3KB
0x424380: "shader cannot compile to a ps_1_" ??_C@_0IA@CMFLHMHN@shader?5cannot?5compile?5to?5a?5ps_1_@
0x416ED0: "any" ??_C@_03OBJFJEBA@any?$AA@
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<unsigned char>::~GXArray<unsigned char>(void)" ??1?$GXArray@E@D3DXSHSim@@QAE@XZ
0x404BF0: "ConstGCArrayBound$0xf12e1028$52$<void>" ?$ConstGCArrayBound$0xf12e1028$52$@@3KB
0x5BE855: "public: __thiscall D3DXTex::CCodec_R3G3B2::CCodec_R3G3B2(struct D3DX_BLT *)" ??0CCodec_R3G3B2@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateStateBlock(enum _D3DSTATEBLOCKTYPE,struct IDirect3DStateBlock9 * *)" ?CreateStateBlock@CLoggableDevice@D3DXEffects@@UAGJW4_D3DSTATEBLOCKTYPE@@PAPAUIDirect3DStateBlock9@@@Z
0x404BEC: "ConstGCArrayBound$0xf12e1028$53$<void>" ?$ConstGCArrayBound$0xf12e1028$53$@@3KB
0x404BF8: "ConstGCArrayBound$0xf12e1028$50$<void>" ?$ConstGCArrayBound$0xf12e1028$50$@@3KB
0x404BF4: "ConstGCArrayBound$0xf12e1028$51$<void>" ?$ConstGCArrayBound$0xf12e1028$51$@@3KB
0x60D0F4: "protected: long __thiscall D3DXShader::CPSLegacyProgram::RemapConstants(void)" ?RemapConstants@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x571C1D: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::VariableExpr(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?VariableExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x56C8AD: "protected: long __thiscall D3DXShader::CParse::PushScope(enum D3DXShader::_D3DXSCOPE_TYPE,char const *)" ?PushScope@CParse@D3DXShader@@IAEJW4_D3DXSCOPE_TYPE@2@PBD@Z
0x47AD00: ?set_Enable@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x4ABA5D: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GenerateWedgeList(void)" ?GenerateWedgeList@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJXZ
0x4813C8: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@HW4Filter@234@HP$AAUImageInformation@234@@Z
0x4278A8: "P" ??_C@_01EJNLAFE@P?$AA@
0x410F8C: "PROJECTIONTRANSFORM" ??_C@_0BE@MIMMPIKK@PROJECTIONTRANSFORM?$AA@
0x4721D0: ??0Direct3DXException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x426C28: "Out of Memory" ??_C@_0O@BPALFKAJ@Out?5of?5Memory?$AA@
0x41D530: "-Y %u +X %u " ??_C@_0N@BKDOIECB@?9Y?5?$CFu?5?$CLX?5?$CFu?6?$AA@
0x556A2B: "public: __thiscall NXOF::XPtrArray<class NXOF::IBinarySaveObject,10>::~XPtrArray<class NXOF::IBinarySaveObject,10>(void)" ??1?$XPtrArray@VIBinarySaveObject@NXOF@@$09@NXOF@@QAE@XZ
0x51FFF6: "__stdcall D3DXValidPatchMesh" _D3DXValidPatchMesh@16
0x404BD8: "ConstGCArrayBound$0xf12e1028$58$<void>" ?$ConstGCArrayBound$0xf12e1028$58$@@3KB
0x607954: "protected: long __thiscall D3DXShader::CPSLegacyProgram::FixSatTex(void)" ?FixSatTex@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x4723D4: ??0TooManyInfluencesException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x404BD4: "ConstGCArrayBound$0xf12e1028$59$<void>" ?$ConstGCArrayBound$0xf12e1028$59$@@3KB
0x412EB8: "ID3DXEffectCompiler: There was a" ??_C@_0EH@DECHMDAM@ID3DXEffectCompiler?3?5There?5was?5a@
0x40DE30: "__cdecl _real@3f100000" __real@3f100000
0x5C6BC0: "__stdcall gluTessBeginContour" _gluTessBeginContour@4
0x40164C: "ConstGCArrayBound$0xc580ff95$54$<void>" ?$ConstGCArrayBound$0xc580ff95$54$@@3KB
0x492E2C: ?CloneProgressiveMesh@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVProgressiveMesh@234@W4MeshFlags@234@P$01AVVertexElement@234@P$AAVDevice@234@P$AAP$01AHP$AAP$01AM@Z
0x41E080: "const D3DXTex::CCodec_DXT1::`vftable'" ??_7CCodec_DXT1@D3DXTex@@6B@
0x401084: "__stdcall _imp__InterlockedIncrement" __imp__InterlockedIncrement@4
0x401648: "ConstGCArrayBound$0xc580ff95$55$<void>" ?$ConstGCArrayBound$0xc580ff95$55$@@3KB
0x479C9C: ?Clone@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@W4VertexFormats@234@P$AAVDevice@234@@Z
0x401644: "ConstGCArrayBound$0xc580ff95$56$<void>" ?$ConstGCArrayBound$0xc580ff95$56$@@3KB
0x401640: "ConstGCArrayBound$0xc580ff95$57$<void>" ?$ConstGCArrayBound$0xc580ff95$57$@@3KB
0x40165C: "ConstGCArrayBound$0xc580ff95$50$<void>" ?$ConstGCArrayBound$0xc580ff95$50$@@3KB
0x555710: "private: unsigned long __thiscall NXOF::TSaveObject::hwriteString(char const *)" ?hwriteString@TSaveObject@NXOF@@AAEKPBD@Z
0x5C2F97: "public: __thiscall D3DXTex::CCodec_G8R8_G8B8::CCodec_G8R8_G8B8(struct D3DX_BLT *)" ??0CCodec_G8R8_G8B8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x47C1A0: ?get_RealInclude@Include@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXInclude@PrivateImplementationDetails@34@XZ
0x491040: ?Clean@Mesh@Direct3D@DirectX@Microsoft@@$$FCMP$AAV1234@W4CleanType@234@P$AAV1234@VIntPtr@System@@2P$AAP$AAVString@7@@Z
0x401658: "ConstGCArrayBound$0xc580ff95$51$<void>" ?$ConstGCArrayBound$0xc580ff95$51$@@3KB
0x401654: "ConstGCArrayBound$0xc580ff95$52$<void>" ?$ConstGCArrayBound$0xc580ff95$52$@@3KB
0x41FE5C: "invalid input semantic '%s', onl" ??_C@_0DE@NFDJLADN@invalid?5input?5semantic?5?8?$CFs?8?0?5onl@
0x48051C: ?FromFile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x401650: "ConstGCArrayBound$0xc580ff95$53$<void>" ?$ConstGCArrayBound$0xc580ff95$53$@@3KB
0x475B50: ?get_Position@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x40DD60: "__cdecl _real@bd000000" __real@bd000000
0x411DE4: "NONE" ??_C@_04OKGDLNCL@NONE?$AA@
0x63A61B: "void __stdcall D3DX::png_destroy_struct(void *)" ?png_destroy_struct@D3DX@@YGXPAX@Z
0x40DEA4: "__cdecl _real@3ea00000" __real@3ea00000
0x40DD78: "__cdecl _real@be000000" __real@be000000
0x40DF1C: "__cdecl _real@3e088889" __real@3e088889
0x40DEA8: "__cdecl _real@3fa00000" __real@3fa00000
0x4097C8: "__cdecl _real@bf000000" __real@bf000000
0x410E0C: "PIXELSHADER" ??_C@_0M@CLKPKGOF@PIXELSHADER?$AA@
0x411210: "MINTESSELLATIONLEVEL" ??_C@_0BF@HEFGAMLK@MINTESSELLATIONLEVEL?$AA@
0x5B86F9: "public: virtual void __stdcall D3DXEffects::CLoggableDevice::GetGammaRamp(unsigned int,struct _D3DGAMMARAMP *)" ?GetGammaRamp@CLoggableDevice@D3DXEffects@@UAGXIPAU_D3DGAMMARAMP@@@Z
0x49F58C: ?GetHashCode@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x494370: ?Validate@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUDegenerateItems@234@P$AAP$AAVString@System@@@Z
0x40DF18: "__cdecl _real@3d088889" __real@3d088889
0x40CCF0: "__cdecl _real@3fb8aa3b" __real@3fb8aa3b
0x40ED2C: "D3DX" ??_C@_04HDMBFDGE@D3DX?$AA@
0x481038: ?Save@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVSurface@234@P$AAP$01AVPaletteEntry@234@@Z
0x5F24E2: "public: __thiscall D3DXShader::CProgram::CProgram(void)" ??0CProgram@D3DXShader@@QAE@XZ
0x40163C: "ConstGCArrayBound$0xc580ff95$58$<void>" ?$ConstGCArrayBound$0xc580ff95$58$@@3KB
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeVariable::Print(void)" ?Print@CNodeVariable@D3DXShader@@UAEXXZ
0x5D7DFA: "protected: long __thiscall D3DXShader::CShaderProgram::EmitENDLOOP(void)" ?EmitENDLOOP@CShaderProgram@D3DXShader@@IAEJXZ
0x5BE199: "public: virtual void __thiscall D3DXTex::CCodec_V8U8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_V8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4933F8: ??0BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4A202C: ?Finalize@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x41C304: "COLOR" ??_C@_05DPNLPLKI@COLOR?$AA@
0x555766: "private: unsigned long __cdecl NXOF::TSaveObject::hprintf(char *,...)" ?hprintf@TSaveObject@NXOF@@AAAKPADZZ
0x401638: "ConstGCArrayBound$0xc580ff95$59$<void>" ?$ConstGCArrayBound$0xc580ff95$59$@@3KB
0x40A348: "defb" ??_C@_04ECAGGAOJ@defb?$AA@
0x41192C: "XYZB2" ??_C@_05KBDNJLGF@XYZB2?$AA@
0x40E940: "decimal value truncated to 32bit" ??_C@_0CC@PCFJBEKG@decimal?5value?5truncated?5to?532bit@
0x55198B: "public: long __thiscall D3DXSHSim::GXArray<struct _D3DXATTRIBUTERANGE>::Resize(unsigned int)" ?Resize@?$GXArray@U_D3DXATTRIBUTERANGE@@@D3DXSHSim@@QAEJI@Z
0x478EE8: ?get_FaceLength@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40661C: "ConstGCArrayBound$0x036df778$16$<void>" ?$ConstGCArrayBound$0x036df778$16$@@3KB
0x4A879C: "public: int __thiscall D3DXMesh::CD3DXBitField256::IsSubset(class D3DXMesh::CD3DXBitField256 &)" ?IsSubset@CD3DXBitField256@D3DXMesh@@QAEHAAV12@@Z
0x4897C4: ?op_Inequality@Font@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x560E43: "public: __thiscall D3DXShader::CPPBlock::CPPBlock(unsigned long)" ??0CPPBlock@D3DXShader@@QAE@K@Z
0x406618: "ConstGCArrayBound$0x036df778$17$<void>" ?$ConstGCArrayBound$0x036df778$17$@@3KB
0x5601D7: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexHex(char const *,unsigned int *)" ?LexHex@CTokenize@D3DXShader@@IAEIPBDPAI@Z
0x406624: "ConstGCArrayBound$0x036df778$14$<void>" ?$ConstGCArrayBound$0x036df778$14$@@3KB
0x411144: "CCW_STENCILFUNC" ??_C@_0BA@MKCCIHFC@CCW_STENCILFUNC?$AA@
0x406620: "ConstGCArrayBound$0x036df778$15$<void>" ?$ConstGCArrayBound$0x036df778$15$@@3KB
0x58859B: "private: long __thiscall D3DXEffects::CEffect::UpdateSubBlocks(unsigned int,int)" ?UpdateSubBlocks@CEffect@D3DXEffects@@AAEJIH@Z
0x40DF08: "__cdecl _real@bcc30c31" __real@bcc30c31
0x40662C: "ConstGCArrayBound$0x036df778$12$<void>" ?$ConstGCArrayBound$0x036df778$12$@@3KB
0x65C14C: "double __stdcall D3DXSHSim::dlapy2_(double *,double *)" ?dlapy2_@D3DXSHSim@@YGNPAN0@Z
0x5547BB: "public: __thiscall D3DXSHSim::GXArray<unsigned char>::GXArray<unsigned char>(void)" ??0?$GXArray@E@D3DXSHSim@@QAE@XZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R5G6B5::`scalar deleting destructor'(unsigned int)" ??_GCCodec_R5G6B5@D3DXTex@@UAEPAXI@Z
0x406628: "ConstGCArrayBound$0x036df778$13$<void>" ?$ConstGCArrayBound$0x036df778$13$@@3KB
0x405C58: "ConstGCArrayBound$0xb6c8d42a$82$<void>" ?$ConstGCArrayBound$0xb6c8d42a$82$@@3KB
0x5EA11F: "public: virtual class NXOF::XDataObj * __thiscall NXOF::XObject::FindDataObj(char const *)" ?FindDataObj@XObject@NXOF@@UAEPAVXDataObj@2@PBD@Z
0x4AB109: "long __stdcall D3DXMesh::CalcSplitMeshSizes<unsigned int,0,4294967295>(unsigned int *,unsigned long,unsigned long,unsigned long,unsigned long *,unsigned long *,unsigned long *,unsigned long *,unsigned int)" ??$CalcSplitMeshSizes@I$0A@$0PPPPPPPP@@D3DXMesh@@YGJPAIKKKPAK111I@Z
0x52CA78: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetCallbackKeys(struct _D3DXKEY_CALLBACK *)" ?GetCallbackKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGJPAU_D3DXKEY_CALLBACK@@@Z
0x530378: "__stdcall D3DXSHAdd" _D3DXSHAdd@16
0x560A25: "void __stdcall D3DXShader::Leave(void)" ?Leave@D3DXShader@@YGXXZ
0x40379C: "ConstGCArrayBound$0x30f25509$3$<void>" ?$ConstGCArrayBound$0x30f25509$3$@@3KB
0x55F130: "public: void * __thiscall D3DXEffects::CEffectPool::`scalar deleting destructor'(unsigned int)" ??_GCEffectPool@D3DXEffects@@QAEPAXI@Z
0x406634: "ConstGCArrayBound$0x036df778$10$<void>" ?$ConstGCArrayBound$0x036df778$10$@@3KB
0x405C5C: "ConstGCArrayBound$0xb6c8d42a$81$<void>" ?$ConstGCArrayBound$0xb6c8d42a$81$@@3KB
0x498C0C: ?op_Inequality@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x57A36E: "private: long __thiscall D3DXEffects::CEffect::SetPS(struct IDirect3DPixelShader9 *,unsigned long,class D3DXEffects::CD3DXVariableShare *)" ?SetPS@CEffect@D3DXEffects@@AAEJPAUIDirect3DPixelShader9@@KPAVCD3DXVariableShare@2@@Z
0x406630: "ConstGCArrayBound$0x036df778$11$<void>" ?$ConstGCArrayBound$0x036df778$11$@@3KB
0x405C60: "ConstGCArrayBound$0xb6c8d42a$80$<void>" ?$ConstGCArrayBound$0xb6c8d42a$80$@@3KB
0x5138F9: "long __stdcall D3DXMesh::D3DXValidMeshEx<unsigned int,0,4294967295>(struct ID3DXMesh *,unsigned long const *,struct ID3DXBuffer * *,unsigned int)" ??$D3DXValidMeshEx@I$0A@$0PPPPPPPP@@D3DXMesh@@YGJPAUID3DXMesh@@PBKPAPAUID3DXBuffer@@I@Z
0x4BE265: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GatherVSplitInfo(class D3DXMesh::CHalfEdgeVSplit &)" ?GatherVSplitInfo@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x4267F4: "__cdecl _real@47c35000" __real@47c35000
0x411F10: "FALSE" ??_C@_05MAJJAKPI@FALSE?$AA@
0x4CE3A5: "public: virtual void * __thiscall D3DXCore::CStringBuffer::`vector deleting destructor'(unsigned int)" ??_ECStringBuffer@D3DXCore@@UAEPAXI@Z
0x5AEEDE: "private: void __thiscall CD3DXTexSampler::GetTexel(int,int,int,float *)" ?GetTexel@CD3DXTexSampler@@AAEXHHHPAM@Z
0x5D978E: "protected: long __thiscall D3DXShader::CShaderProgram::EmitEXP(void)" ?EmitEXP@CShaderProgram@D3DXShader@@IAEJXZ
0x59680C: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@CRenderToEnvMap@D3DXCore@@UAGJPAPAUIDirect3DDevice9@@@Z
0x4C8046: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::RemoveWedge(unsigned int,unsigned short)" ?RemoveWedge@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXIG@Z
0x405D88: "ConstGCArrayBound$0xb6c8d42a$6$<void>" ?$ConstGCArrayBound$0xb6c8d42a$6$@@3KB
0x403364: "ConstGCArrayBound$0xc60d5106$2$<void>" ?$ConstGCArrayBound$0xc60d5106$2$@@3KB
0x47DD94: ?set_BuildInfo@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x409DFC: "string" ??_C@_06ICGJLFIM@string?$AA@
0x401134: "__stdcall _imp__FreeLibrary" __imp__FreeLibrary@4
0x5EA1A6: "public: virtual unsigned long __stdcall NXOF::TBinaryData::Release(void)" ?Release@TBinaryData@NXOF@@UAGKXZ
0x406614: "ConstGCArrayBound$0x036df778$18$<void>" ?$ConstGCArrayBound$0x036df778$18$@@3KB
0x5695EB: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetParameterDesc(char const *,struct _D3DXPARAMETER_DESC *)" ?GetParameterDesc@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAU_D3DXPARAMETER_DESC@@@Z
0x4933F8: ?OnParentDisposed@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x6BE024: "__cdecl __onexitend" ___onexitend
0x406610: "ConstGCArrayBound$0x036df778$19$<void>" ?$ConstGCArrayBound$0x036df778$19$@@3KB
0x42A098: "empty distance tree with lengths" ??_C@_0CB@KPKKKLFO@empty?5distance?5tree?5with?5lengths@
0x417914: "'%s': functions cannot be declar" ??_C@_0CN@OGLGABFB@?8?$CFs?8?3?5functions?5cannot?5be?5declar@
0x417684: "static" ??_C@_06GGHJAEBN@static?$AA@
0x5EADAC: "private: virtual unsigned long __stdcall NXOF::stringList::Release(void)" ?Release@stringList@NXOF@@EAGKXZ
0x4AB6B9: "public: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::LockVB(unsigned char * *,unsigned long)" ?LockVB@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@QAEJPAPAEK@Z
0x40AB30: "ps.1.0" ??_C@_06NILONMHN@ps?41?40?$AA@
0x55809B: "private: virtual void * __thiscall NXOF::TSaveObject::`scalar deleting destructor'(unsigned int)" ??_GTSaveObject@NXOF@@EAEPAXI@Z
0x5EAB99: "public: virtual long __stdcall NXOF::XDataObj::GetType(struct _GUID *)" ?GetType@XDataObj@NXOF@@UAGJPAU_GUID@@@Z
0x63A699: "void * __stdcall D3DX::png_memcpy_check(struct D3DX::png_struct_def *,void *,void *,unsigned long)" ?png_memcpy_check@D3DX@@YGPAXPAUpng_struct_def@1@PAX1K@Z
0x4116B0: "TEXCOORDSIZE4_5" ??_C@_0BA@FGDJOAEN@TEXCOORDSIZE4_5?$AA@
0x4A19E8: ?Dispose@XFile@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x4224C8: "Normal" ??_C@_06EFAGIKOH@Normal?$AA@
0x4110C0: "SRCBLENDALPHA" ??_C@_0O@EMBAMOKG@SRCBLENDALPHA?$AA@
0x5BE87B: "public: __thiscall D3DXTex::CCodec_A8::CCodec_A8(struct D3DX_BLT *)" ??0CCodec_A8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x4932B8: ?op_Equality@PatchMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x47AE94: ??0ScaleRotateTranslate@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x557AA0: "protected: long __thiscall NXOF::TBinaryLoad::ValidateStream(void)" ?ValidateStream@TBinaryLoad@NXOF@@IAEJXZ
0x524544: "public: long __thiscall D3DXShader::SRegisterInfo::BranchPushRegisterState(void)" ?BranchPushRegisterState@SRegisterInfo@D3DXShader@@QAEJXZ
0x5AE99E: "public: virtual long __stdcall D3DXShader::CTextureShader::SetMatrixPointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixPointerArray@CTextureShader@D3DXShader@@UAGJPBDPAPBUD3DXMATRIX@@I@Z
0x481A58: ?FromFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x4981B4: ?AddFragments@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@@Z
0x409F24: "ge" ??_C@_02FFKMGEKK@ge?$AA@
0x548709: "public: virtual struct HDC__ * __stdcall D3DXCore::CFont::GetDC(void)" ?GetDC@CFont@D3DXCore@@UAGPAUHDC__@@XZ
0x41135C: "POINTSPRITEENABLE" ??_C@_0BC@HKMABPOH@POINTSPRITEENABLE?$AA@
0x5F258D: "public: virtual __thiscall D3DXShader::CProgram::~CProgram(void)" ??1CProgram@D3DXShader@@UAE@XZ
0x406ECC: "ConstGCArrayBound$0xa3a6541e$3$<void>" ?$ConstGCArrayBound$0xa3a6541e$3$@@3KB
0x54AF7C: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFaceHiearchy>::Grow(unsigned int)" ?Grow@?$GXArray@UmyFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x47E228: ?get_Elements@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x4018F4: "__cdecl TID_D3DRMColorRGBA" _TID_D3DRMColorRGBA
0x40A35C: "cnd" ??_C@_03LEPADAIH@cnd?$AA@
0x562268: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CPreProcessor::NonNull(class D3DXShader::CNode *)" ?NonNull@CPreProcessor@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x41FEF0: "al" ??_C@_02IAODKDFB@al?$AA@
0x420468: "i_%s" ??_C@_04EAFKMBE@i_?$CFs?$AA@
0x5F0E1E: "public: int __thiscall D3DXShader::CInstruction::IsSymetric(void)" ?IsSymetric@CInstruction@D3DXShader@@QAEHXZ
0x40D750: "ID3DXFragmentLinker::LinkShader:" ??_C@_0MA@HNGDLFCF@ID3DXFragmentLinker?3?3LinkShader?3@
0x4764D0: ?get_FaceCount@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x494F4C: ?get_NumberBones@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x482E04: ?GatherFragmentsFromFile@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x4B51D2: "__stdcall D3DXCreateSkinInfoFromBlendedMesh" _D3DXCreateSkinInfoFromBlendedMesh@16
0x40E964: "character continues past end of " ??_C@_0CF@HEACLEH@character?5continues?5past?5end?5of?5@
0x47FA08: ?ToString@ImageInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x5D2E84: "public: virtual long __thiscall D3DXShader::CShaderProgram::IndexSemantic(class D3DXShader::CArgument *,int)" ?IndexSemantic@CShaderProgram@D3DXShader@@UAEJPAVCArgument@2@H@Z
0x5D6BEF: "public: virtual long __thiscall D3DXShader::CShaderProgram::GenerateCode(struct ID3DXBuffer * *)" ?GenerateCode@CShaderProgram@D3DXShader@@UAEJPAPAUID3DXBuffer@@@Z
0x49D31C: ?GetHashCode@TextureShader@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x661AE6: "__cdecl _isnan" __isnan
0x4A2C4C: "__stdcall InterlockedExchange" _InterlockedExchange@8
0x427890: "DSYTRD" ??_C@_06NCIMEOCC@DSYTRD?$AA@
0x41147C: "WRAP14" ??_C@_06PFLKFMEP@WRAP14?$AA@
0x40A14C: ">, " ??_C@_03GKJMDEFH@?$DO?0?5?$AA@
0x5622A8: "public: __thiscall D3DXShader::CPPDefine::~CPPDefine(void)" ??1CPPDefine@D3DXShader@@QAE@XZ
0x41802C: "initial value" ??_C@_0O@GPKAKMKB@initial?5value?$AA@
0x4117A0: "TEXCOORDSIZE2_6" ??_C@_0BA@FIHPOMFC@TEXCOORDSIZE2_6?$AA@
0x515940: "public: virtual long __stdcall D3DXAnimation::CAllocateHierarchyWrapper::DestroyMeshContainer(struct _D3DXMESHCONTAINER *)" ?DestroyMeshContainer@CAllocateHierarchyWrapper@D3DXAnimation@@UAGJPAU_D3DXMESHCONTAINER@@@Z
0x495B30: ?Clone@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@XZ
0x4A50E4: "struct D3DXMATRIX * __stdcall init_D3DXMatrixTransformation(struct D3DXMATRIX *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *)" ?init_D3DXMatrixTransformation@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR3@@PBUD3DXQUATERNION@@1121@Z
0x5F11BC: "public: static void __stdcall D3DXShader::CInstruction::SetAlloc(class D3DXCore::CAlloc *)" ?SetAlloc@CInstruction@D3DXShader@@SGXPAVCAlloc@D3DXCore@@@Z
0x5E9F4E: "public: virtual __thiscall NXOF::XSrcResource::~XSrcResource(void)" ??1XSrcResource@NXOF@@UAE@XZ
0x5EC9EE: "public: virtual void * __thiscall NXOF::TBinarySaveData::`vector deleting destructor'(unsigned int)" ??_ETBinarySaveData@NXOF@@UAEPAXI@Z
0x4933F8: ??0ShaderFileInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x6ABC08: "int use_dgesdd" ?use_dgesdd@@3HA
0x5ED8E5: "public: virtual void * __thiscall NXOF::XDataArray<float,250>::`scalar deleting destructor'(unsigned int)" ??_G?$XDataArray@M$0PK@@NXOF@@UAEPAXI@Z
0x55F06E: "long __stdcall D3DXEffects::CopyRefsOnly(unsigned char *,unsigned char *,class D3DXEffects::CD3DXVariableShare *,class D3DXEffects::CD3DXVariableShare *)" ?CopyRefsOnly@D3DXEffects@@YGJPAE0PAVCD3DXVariableShare@1@1@Z
0x40DAB8: "const D3DXAnimation::CKeyframedAnimationSet::`vftable'{for `ID3DXKeyframedAnimationSet'}" ??_7CKeyframedAnimationSet@D3DXAnimation@@6BID3DXKeyframedAnimationSet@@@
0x4097AC: "__stdcall _real" __real@20000000
0x40ABBC: "__cdecl _real@c0a00000" __real@c0a00000
0x6A7D84: "int D3DXShader::d3dxshader_debug" ?d3dxshader_debug@D3DXShader@@3HA
0x422154: "const D3DXShader::CNodeAsmRegister::`vftable'" ??_7CNodeAsmRegister@D3DXShader@@6B@
0x4AE5BF: "public: virtual unsigned long __stdcall D3DXMesh::CPMSharedData::Release(void)" ?Release@CPMSharedData@D3DXMesh@@UAGKXZ
0x52931B: "public: void * __thiscall D3DXShader::CFragmentLinker::`scalar deleting destructor'(unsigned int)" ??_GCFragmentLinker@D3DXShader@@QAEPAXI@Z
0x54AFF0: "public: long __thiscall D3DXSHSim::PRTComputeEngine::UpdateCB(unsigned int)" ?UpdateCB@PRTComputeEngine@D3DXSHSim@@QAEJI@Z
0x627A26: "struct D3DXVECTOR2 * __stdcall sse_D3DXVec2TransformCoord(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?sse_D3DXVec2TransformCoord@@YGPAUD3DXVECTOR2@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x629039: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3TransformCoord(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?sse_D3DXVec3TransformCoord@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x4754F8: ?ToString@AttributeRange@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x40DD68: "__stdcall _real" __real@41600000
0x40ABB8: "__cdecl _real@c1a00000" __real@c1a00000
0x401270: "__cdecl _imp___snprintf" __imp___snprintf
0x42569C: "Huffman table 0x%02x was not def" ??_C@_0CF@BKANFCCL@Huffman?5table?50x?$CF02x?5was?5not?5def@
0x4793B0: ?add_Disposing@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x409784: "__cdecl _real@b4000000" __real@b4000000
0x422050: "AuthenticAMD" ??_C@_0N@FFJGBINN@AuthenticAMD?$AA@
0x56CB9F: "protected: long __thiscall D3DXShader::CParse::MakeTypeConst(class D3DXShader::CNode *,int)" ?MakeTypeConst@CParse@D3DXShader@@IAEJPAVCNode@2@H@Z
0x494794: ?Clone@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$AAVGraphicsStream@34@@Z
0x428ADC: "EBZ" ??_C@_03EBDLGEJM@EBZ?$AA@
0x417164: "redefinition of '%s'" ??_C@_0BF@IFLPIDJI@redefinition?5of?5?8?$CFs?8?$AA@
0x4A3077: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2Normalize(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *)" ?init_D3DXVec2Normalize@@YGPAUD3DXVECTOR2@@PAU1@PBU1@@Z
0x5509ED: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::SetSamplingInfo(unsigned int,int,int,int,float)" ?SetSamplingInfo@PRTComputeEngine@D3DXSHSim@@UAGJIHHHM@Z
0x485260: ?set_Technique@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@@Z
0x4278A0: "O" ??_C@_01MJMHLOMK@O?$AA@
0x409F18: "min" ??_C@_03KLIPLJLL@min?$AA@
0x57E64E: "private: long __thiscall D3DXEffects::CEffect::BuildFXLArguments(unsigned int,unsigned int,unsigned char *)" ?BuildFXLArguments@CEffect@D3DXEffects@@AAEJIIPAE@Z
0x422238: "internal error: cannot read from" ??_C@_0DF@MLHOOIE@internal?5error?3?5cannot?5read?5from@
0x495F64: ?get_Transform@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVMatrix@34@XZ
0x40AB74: "__cdecl _real@41f00000" __real@41f00000
0x40ABA8: "__cdecl _real@c1100000" __real@c1100000
0x409990: "__cdecl _real@41f0000000000000" __real@41f0000000000000
0x40B524: "Texture0@Name" ??_C@_0O@KCFLGIDJ@Texture0?$EAName?$AA@
0x478714: ?get_IsSubsurfaceScattering@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x49D220: "public: virtual unsigned long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::Release(void)" ?Release@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGKXZ
0x401DB4: "__cdecl IID_IDirect3DVolumeTexture9" _IID_IDirect3DVolumeTexture9
0x5DC7E8: "public: virtual __thiscall D3DXSHSim::PRTCBClosestTexMono::~PRTCBClosestTexMono(void)" ??1PRTCBClosestTexMono@D3DXSHSim@@UAE@XZ
0x60533B: "protected: long __thiscall D3DXShader::C30Program::ProcessVFaceVPos(void)" ?ProcessVFaceVPos@C30Program@D3DXShader@@IAEJXZ
0x516E90: "long __stdcall CalculateSum(struct _D3DXFRAME const *,struct D3DXMATRIX *,struct D3DXVECTOR3 *,unsigned int *)" ?CalculateSum@@YGJPBU_D3DXFRAME@@PAUD3DXMATRIX@@PAUD3DXVECTOR3@@PAI@Z
0x411934: "XYZB1" ??_C@_05IKBAMIKG@XYZB1?$AA@
0x650AD3: "int __stdcall D3DXSHSim::dscal_(int *,double *,double *,int *)" ?dscal_@D3DXSHSim@@YGHPAHPAN10@Z
0x47B7AC: ??1AllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5845E2: "private: long __thiscall D3DXEffects::CEffect::RecordSetPixelShader(char const *,struct IDirect3DPixelShader9 *)" ?RecordSetPixelShader@CEffect@D3DXEffects@@AAEJPBDPAUIDirect3DPixelShader9@@@Z
0x41E080: "const D3DXTex::CCodec_DXT3::`vftable'" ??_7CCodec_DXT3@D3DXTex@@6B@
0x5EA2FB: "public: virtual unsigned long __stdcall NXOF::TFile::AddRef(void)" ?AddRef@TFile@NXOF@@UAGKXZ
0x5F1CDE: "public: unsigned int __thiscall D3DXShader::CBaseProgram::CopyInstruction(class D3DXShader::CInstruction *)" ?CopyInstruction@CBaseProgram@D3DXShader@@QAEIPAVCInstruction@2@@Z
0x4828D8: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@VPoint@Drawing@7@VColor@97@@Z
0x5EA237: "public: virtual long __stdcall NXOF::TBinaryDataRef::GetType(struct _GUID *)" ?GetType@TBinaryDataRef@NXOF@@UAGJPAU_GUID@@@Z
0x4ADFB5: "private: void __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::DecrementCount(unsigned int)" ?DecrementCount@?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXI@Z
0x484274: ?<clinit>@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x5AEB4D: "public: __thiscall D3DXShader::CTextureShader::CTextureShader(void)" ??0CTextureShader@D3DXShader@@QAE@XZ
0x403F30: "ConstGCArrayBound$0xb91fea28$58$<void>" ?$ConstGCArrayBound$0xb91fea28$58$@@3KB
0x41111C: "COLORWRITEENABLE2" ??_C@_0BC@HGLKAHEL@COLORWRITEENABLE2?$AA@
0x5AB470: "protected: long __thiscall D3DXShader::CCompiler::EmitFor(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?EmitFor@CCompiler@D3DXShader@@IAEJPAVCNode@2@000@Z
0x48263C: ?set_MipLevels@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x480954: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVString@System@@VRectangle@Drawing@7@W4Filter@234@HP$AAUImageInformation@234@@Z
0x41C3E8: "depth" ??_C@_05BJGJGKJC@depth?$AA@
0x6A7D6C: "int D3DXShader::d3dxshader_val" ?d3dxshader_val@D3DXShader@@3HA
0x403F2C: "ConstGCArrayBound$0xb91fea28$59$<void>" ?$ConstGCArrayBound$0xb91fea28$59$@@3KB
0x483130: ?get_UnmanagedComPointer@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXLine@PrivateImplementationDetails@34@XZ
0x416D0C: "tex2D" ??_C@_05JCCNNKDK@tex2D?$AA@
0x5EAF61: "public: virtual unsigned long __stdcall NXOF::XDataObj::AddRef(void)" ?AddRef@XDataObj@NXOF@@UAGKXZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X4R4G4B4::`vector deleting destructor'(unsigned int)" ??_ECCodec_X4R4G4B4@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X8B8G8R8::`vector deleting destructor'(unsigned int)" ??_ECCodec_X8B8G8R8@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X8R8G8B8::`vector deleting destructor'(unsigned int)" ??_ECCodec_X8R8G8B8@D3DXTex@@UAEPAXI@Z
0x403F38: "ConstGCArrayBound$0xb91fea28$56$<void>" ?$ConstGCArrayBound$0xb91fea28$56$@@3KB
0x51CFF1: "private: long __thiscall D3DX::CFaceContext::ResizeVertices(unsigned int)" ?ResizeVertices@CFaceContext@D3DX@@AAEJI@Z
0x55938D: "void __stdcall D3DXMesh::D3DXMesh::CalculateEdgeControlPoint(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,float,struct D3DXVECTOR3 *)" ?CalculateEdgeControlPoint@D3DXMesh@1@YGXPAUD3DXVECTOR3@@00M0@Z
0x403F34: "ConstGCArrayBound$0xb91fea28$57$<void>" ?$ConstGCArrayBound$0xb91fea28$57$@@3KB
0x61D23A: "void __stdcall D3DX::png_set_IHDR(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long,unsigned long,int,int,int,int,int)" ?png_set_IHDR@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@KKHHHHH@Z
0x4762E0: ?get_TessellateFactor@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x403F40: "ConstGCArrayBound$0xb91fea28$54$<void>" ?$ConstGCArrayBound$0xb91fea28$54$@@3KB
0x5CF09C: "protected: long __thiscall D3DXShader::CShaderProgram::MatchABS2(void)" ?MatchABS2@CShaderProgram@D3DXShader@@IAEJXZ
0x49C288: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::CreateMeshContainer(char const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHDATA const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMATERIAL const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXEFFECTINSTANCE const *,unsigned long,unsigned long const *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXSkinInfo *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER * *)" ?CreateMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPBDPBU_D3DXMESHDATA@PrivateImplementationDetails@34@PBU_D3DXMATERIAL@634@PBU_D3DXEFFECTINSTANCE@634@KPBKPAUID3DXSkinInfo@634@PAPAU_D3DXMESHCONTAINER@634@@Z
0x40A41C: "endrep" ??_C@_06EFEEOEEO@endrep?$AA@
0x403F3C: "ConstGCArrayBound$0xb91fea28$55$<void>" ?$ConstGCArrayBound$0xb91fea28$55$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_Q16W16V16U16::`scalar deleting destructor'(unsigned int)" ??_GCCodec_Q16W16V16U16@D3DXTex@@UAEPAXI@Z
0x517047: "long __stdcall CalculateRadius(struct _D3DXFRAME const *,struct D3DXMATRIX *,struct D3DXVECTOR3 *,float *)" ?CalculateRadius@@YGJPBU_D3DXFRAME@@PAUD3DXMATRIX@@PAUD3DXVECTOR3@@PAM@Z
0x5558CC: "public: void * __thiscall NXOF::XDimension::`scalar deleting destructor'(unsigned int)" ??_GXDimension@NXOF@@QAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X1R5G5B5::`vector deleting destructor'(unsigned int)" ??_ECCodec_X1R5G5B5@D3DXTex@@UAEPAXI@Z
0x403F48: "ConstGCArrayBound$0xb91fea28$52$<void>" ?$ConstGCArrayBound$0xb91fea28$52$@@3KB
0x4A1474: ?op_Inequality@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x478174: ?IntersectSubset@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NHVVector3@34@0P$AAP$01AUIntersectInformation@234@@Z
0x403F44: "ConstGCArrayBound$0xb91fea28$53$<void>" ?$ConstGCArrayBound$0xb91fea28$53$@@3KB
0x5E8A4D: "public: int __thiscall NXOF::XTemplateList::Find(char const *,class NXOF::XTemplate * *)" ?Find@XTemplateList@NXOF@@QAEHPBDPAPAVXTemplate@2@@Z
0x63A701: "__stdcall d3dx_crc32" _d3dx_crc32@12
0x403F50: "ConstGCArrayBound$0xb91fea28$50$<void>" ?$ConstGCArrayBound$0xb91fea28$50$@@3KB
0x63A8A1: "void __stdcall D3DX::png_write_chunk_end(struct D3DX::png_struct_def *)" ?png_write_chunk_end@D3DX@@YGXPAUpng_struct_def@1@@Z
0x417980: "'%s': array dimensions of type m" ??_C@_0DA@BIHDIFPB@?8?$CFs?8?3?5array?5dimensions?5of?5type?5m@
0x403F4C: "ConstGCArrayBound$0xb91fea28$51$<void>" ?$ConstGCArrayBound$0xb91fea28$51$@@3KB
0x5DC2D8: "public: virtual void * __thiscall D3DXSHSim::PRTVertAlbedoFetch::`scalar deleting destructor'(unsigned int)" ??_GPRTVertAlbedoFetch@D3DXSHSim@@UAEPAXI@Z
0x61DBD6: "unsigned long __stdcall D3DX::png_get_valid(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_get_valid@D3DX@@YGKPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x4954A4: ?UpdateSkinnedMeshInternal@SkinInformation@Direct3D@DirectX@Microsoft@@$$FA$AAMJP$01AVMatrix@34@0PAX1@Z
0x4A1848: ?CreateSaveObject@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileSaveObject@234@P$AAVString@System@@W4XFileFormat@234@@Z
0x661B8E: "__cdecl sscanf" _sscanf
0x41CF88: "__cdecl _real@3fc70edc3bd59924" __real@3fc70edc3bd59924
0x5EFEF3: "public: __thiscall D3DXShader::CNodeValue::CNodeValue(void)" ??0CNodeValue@D3DXShader@@QAE@XZ
0x4025CC: "ConstGCArrayBound$0xa785ecfd$60$<void>" ?$ConstGCArrayBound$0xa785ecfd$60$@@3KB
0x606BC4: "protected: virtual long __thiscall D3DXShader::C30Program::EmitInstructions(void)" ?EmitInstructions@C30Program@D3DXShader@@MAEJXZ
0x49BB54: ??0AllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x49AEB4: ?op_Inequality@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x57BCE9: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateCubeTexture(unsigned int,unsigned int,unsigned long,enum _D3DFORMAT,enum _D3DPOOL,struct IDirect3DCubeTexture9 * *,void * *)" ?CreateCubeTexture@CLoggableDevice@D3DXEffects@@UAGJIIKW4_D3DFORMAT@@W4_D3DPOOL@@PAPAUIDirect3DCubeTexture9@@PAPAX@Z
0x4025C8: "ConstGCArrayBound$0xa785ecfd$61$<void>" ?$ConstGCArrayBound$0xa785ecfd$61$@@3KB
0x4978CC: ?get_Pattern@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47B174: ?get_NumFaces@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4AADC4: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CollectAttributeIds(unsigned long * *,unsigned long *)" ?CollectAttributeIds@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAPAKPAK@Z
0x417B24: "type mismatch" ??_C@_0O@GKKICOF@type?5mismatch?$AA@
0x4025C4: "ConstGCArrayBound$0xa785ecfd$62$<void>" ?$ConstGCArrayBound$0xa785ecfd$62$@@3KB
0x4C82F1: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned int>::Update(class D3DXMesh::CEdgeInfo<unsigned int> *)" ?Update@?$CSimplificationHeap@I@D3DXMesh@@QAEJPAV?$CEdgeInfo@I@2@@Z
0x57D73F: "void __stdcall D3DXEffects::_Unpack<double,1>(unsigned char * *,unsigned char * *,double * *,struct _D3DXSHADER_CONSTANTTABLE *,unsigned long,unsigned long *,unsigned long)" ??$_Unpack@N$00@D3DXEffects@@YGXPAPAE0PAPANPAU_D3DXSHADER_CONSTANTTABLE@@KPAKK@Z
0x416EC0: "clamp" ??_C@_05HADFAIAH@clamp?$AA@
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodecYUV::`scalar deleting destructor'(unsigned int)" ??_GCCodecYUV@D3DXTex@@UAEPAXI@Z
0x4025C0: "ConstGCArrayBound$0xa785ecfd$63$<void>" ?$ConstGCArrayBound$0xa785ecfd$63$@@3KB
0x49C598: ?Finalize@AllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x47B558: ?FreeAdjacency@MeshContainer@Direct3D@DirectX@Microsoft@@$$FA$AAMXXZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_G16R16F::`vector deleting destructor'(unsigned int)" ??_ECCodec_G16R16F@D3DXTex@@UAEPAXI@Z
0x4025BC: "ConstGCArrayBound$0xa785ecfd$64$<void>" ?$ConstGCArrayBound$0xa785ecfd$64$@@3KB
0x55F492: "public: virtual unsigned long __stdcall D3DXEffects::CEffectPool::Release(void)" ?Release@CEffectPool@D3DXEffects@@UAGKXZ
0x4B0D9B: "private: bool __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::BValidAttributeGroups(class D3DXMesh::GXTri3Face<unsigned int> *)" ?BValidAttributeGroups@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAE_NPAV?$GXTri3Face@I@2@@Z
0x49A904: ?SetTrackDescription@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHUTrackDescription@234@@Z
0x41C2F0: "SAMPLE" ??_C@_06CLEKFGNM@SAMPLE?$AA@
0x416E30: "fwidth" ??_C@_06ECGIDAGM@fwidth?$AA@
0x4025B8: "ConstGCArrayBound$0xa785ecfd$65$<void>" ?$ConstGCArrayBound$0xa785ecfd$65$@@3KB
0x560FAF: "protected: void __cdecl D3DXShader::CPreProcessor::Error(char const *,...)" ?Error@CPreProcessor@D3DXShader@@IAAXPBDZZ
0x47A7DC: ?ConvertToIndexedBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$AAVGraphicsStream@34@HP$AAHP$AAP$01AUBoneCombination@234@P$AAP$01AH5P$AAP$AAV734@@Z
0x40A278: "_cube" ??_C@_05GCEPDJOB@_cube?$AA@
0x4025B4: "ConstGCArrayBound$0xa785ecfd$66$<void>" ?$ConstGCArrayBound$0xa785ecfd$66$@@3KB
0x49F8AC: ?get_NumberClusters@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4025B0: "ConstGCArrayBound$0xa785ecfd$67$<void>" ?$ConstGCArrayBound$0xa785ecfd$67$@@3KB
0x409DDC: "texture2D" ??_C@_09PFEOJLIO@texture2D?$AA@
0x4025AC: "ConstGCArrayBound$0xa785ecfd$68$<void>" ?$ConstGCArrayBound$0xa785ecfd$68$@@3KB
0x5DE593: "public: long __thiscall D3DXSHSim::PRTComputeEngine::FixAlbedo(void)" ?FixAlbedo@PRTComputeEngine@D3DXSHSim@@QAEJXZ
0x54908F: "public: long __thiscall D3DXSHSim::CGutterHelper::GetGutterMapInt(unsigned char * *)" ?GetGutterMapInt@CGutterHelper@D3DXSHSim@@QAEJPAPAE@Z
0x47D46C: ??0TechniqueDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5B7E54: "public: long __thiscall D3DXTex::CLockSurface::Lock(struct D3DX_BLT *,struct IDirect3DSurface9 *,struct tagPALETTEENTRY const *,struct tagRECT const *,unsigned long,unsigned long)" ?Lock@CLockSurface@D3DXTex@@QAEJPAUD3DX_BLT@@PAUIDirect3DSurface9@@PBUtagPALETTEENTRY@@PBUtagRECT@@KK@Z
0x401010: "__stdcall _imp__CreateFontIndirectA" __imp__CreateFontIndirectA@4
0x411638: "SRCBLEND" ??_C@_08KNIBJBFG@SRCBLEND?$AA@
0x615FE9: "public: __thiscall D3DXShader::CVSProgram::CVSProgram(int)" ??0CVSProgram@D3DXShader@@QAE@H@Z
0x4025A8: "ConstGCArrayBound$0xa785ecfd$69$<void>" ?$ConstGCArrayBound$0xa785ecfd$69$@@3KB
0x411BBC: "CAMERASPACEPOSITION" ??_C@_0BE@GEIPOAGO@CAMERASPACEPOSITION?$AA@
0x63D2D8: "int __stdcall D3DX::png_crc_error(struct D3DX::png_struct_def *)" ?png_crc_error@D3DX@@YGHPAUpng_struct_def@1@@Z
0x41A428: "ScriptApplyDigitSubstitution" ??_C@_0BN@GIMDAPPD@ScriptApplyDigitSubstitution?$AA@
0x40CF94: "__cdecl _real@40c90fdb" __real@40c90fdb
0x607323: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::InitCaps(void)" ?InitCaps@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x5F502E: "private: void __thiscall D3DXShader::CProgram::ReorderInstructions_ComputeDependency(class D3DXShader::CInstruction *,unsigned int *,int *,unsigned int)" ?ReorderInstructions_ComputeDependency@CProgram@D3DXShader@@AAEXPAVCInstruction@2@PAIPAHI@Z
0x40269C: "ConstGCArrayBound$0xa785ecfd$8$<void>" ?$ConstGCArrayBound$0xa785ecfd$8$@@3KB
0x57BD03: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::EndScene(void)" ?EndScene@CLoggableDevice@D3DXEffects@@UAGJXZ
0x56E909: "protected: long __thiscall D3DXShader::CParse::ApplyUsage(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?ApplyUsage@CParse@D3DXShader@@IAEJPAVCNode@2@0@Z
0x4A8C06: "public: virtual unsigned int __stdcall D3DXSHSim::CGutterHelper::GetHeight(void)" ?GetHeight@CGutterHelper@D3DXSHSim@@UAGIXZ
0x627E02: "struct D3DXMATRIX * __stdcall sse_D3DXMatrixMultiplyTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?sse_D3DXMatrixMultiplyTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x411ECC: "ZERO" ??_C@_04PPGNNOJD@ZERO?$AA@
0x5EAF45: "[thunk]:public: virtual void * __thiscall NXOF::XDataSaveObj::`vector deleting destructor'`adjustor{4}' (unsigned int)" ??_EXDataSaveObj@NXOF@@W3AEPAXI@Z
0x5E5995: "public: long __thiscall D3DXSHSim::myHamerslyPoints::SetNumSamples(unsigned int)" ?SetNumSamples@myHamerslyPoints@D3DXSHSim@@QAEJI@Z
0x5145CE: "long __stdcall D3DXAnimation::AddCompressedAnimationSet(struct D3DXAnimation::SSaveContext *,struct ID3DXCompressedAnimationSet *)" ?AddCompressedAnimationSet@D3DXAnimation@@YGJPAUSSaveContext@1@PAUID3DXCompressedAnimationSet@@@Z
0x612FA6: "public: __thiscall D3DXShader::CPSProgram::CPSProgram(int)" ??0CPSProgram@D3DXShader@@QAE@H@Z
0x47DAB0: ?get_Bytes@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5DD398: "public: virtual __thiscall D3DXSHSim::PRTAlbedoFetchDummy::~PRTAlbedoFetchDummy(void)" ??1PRTAlbedoFetchDummy@D3DXSHSim@@UAE@XZ
0x40A46C: "m3x2" ??_C@_04NHDIBMI@m3x2?$AA@
0x4171C4: "Values" ??_C@_06KLBDMJOP@Values?$AA@
0x49E1D4: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::Add(float *,int,float *,float *)" ?Add@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXPAMH00@Z
0x4767E0: ?set_ParameterName@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x480E78: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@0W4Filter@234@H@Z
0x41E080: "const D3DXTex::CCodec_DXT2::`vftable'" ??_7CCodec_DXT2@D3DXTex@@6B@
0x5908C2: "public: long __thiscall D3DXCore::CArray<struct tag_SCRIPT_ITEM>::Assure(unsigned int,int)" ?Assure@?$CArray@Utag_SCRIPT_ITEM@@@D3DXCore@@QAEJIH@Z
0x47CBA8: ??0ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x411968: "COUNT4" ??_C@_06LCNJONPC@COUNT4?$AA@
0x4ADD43: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::SwapVertex(unsigned int,unsigned int,unsigned char *)" ?SwapVertex@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXIIPAE@Z
0x59C168: "public: __thiscall D3DXShader::CRegisterEntryNode::~CRegisterEntryNode(void)" ??1CRegisterEntryNode@D3DXShader@@QAE@XZ
0x411130: "COLORWRITEENABLE1" ??_C@_0BC@FNJHFEII@COLORWRITEENABLE1?$AA@
0x5DD1EC: "public: virtual struct D3DXCOLOR __thiscall D3DXSHSim::PRTAlbedoFetchDummy::GetAlbedo(struct D3DXSHSim::GenHitRecord *)" ?GetAlbedo@PRTAlbedoFetchDummy@D3DXSHSim@@UAE?AUD3DXCOLOR@@PAUGenHitRecord@2@@Z
0x56CD6C: "protected: int __thiscall D3DXShader::CParse::IsNumeric(class D3DXShader::CNode *)" ?IsNumeric@CParse@D3DXShader@@IAEHPAVCNode@2@@Z
0x425228: "Unknown APP14 marker (not Adobe)" ??_C@_0CM@CAEPHFAA@Unknown?5APP14?5marker?5?$CInot?5Adobe?$CJ@
0x5F6D1A: "public: long __thiscall D3DXShader::CProgram::Initialize(class D3DXShader::CNode *,class D3DXShader::CTErrors *,unsigned long,unsigned long)" ?Initialize@CProgram@D3DXShader@@QAEJPAVCNode@2@PAVCTErrors@2@KK@Z
0x4848CC: ?GetHashCode@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x5AE6D6: "public: __thiscall D3DXShader::CTextureShader::~CTextureShader(void)" ??1CTextureShader@D3DXShader@@QAE@XZ
0x6063D2: "protected: long __thiscall D3DXShader::C30Program::EmitAddresses(void)" ?EmitAddresses@C30Program@D3DXShader@@IAEJXZ
0x5C1938: "public: virtual void __thiscall D3DXTex::CCodec_V8U8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_V8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4BD489: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::SetNumVertices(unsigned long)" ?SetNumVertices@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJK@Z
0x47AC2C: ?set_Priority@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4PriorityType@234@@Z
0x41DF10: "const D3DXTex::CCodec_A8P8::`vftable'" ??_7CCodec_A8P8@D3DXTex@@6B@
0x47A614: ?GetWeights@BoneInfluences@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AMXZ
0x661BCA: "__cdecl rand" _rand
0x4781BC: ?ComputeTangent@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHHH@Z
0x4C058C: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::CreateHeap(unsigned char *)" ?CreateHeap@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAE@Z
0x665000: "unsigned long volatile `int __stdcall Microsoft::DirectX::PrivateImplementationDetails::__crt_dll_initialize(void)'::`2'::__lockThreadId" ?__lockThreadId@?1??__crt_dll_initialize@PrivateImplementationDetails@DirectX@Microsoft@@YGHXZ@4KC
0x4018E4: "__cdecl TID_D3DRMColorRGB" _TID_D3DRMColorRGB
0x417780: "enum" ??_C@_04DBJPMPLO@enum?$AA@
0x404440: "ConstGCArrayBound$0x4b692674$4$<void>" ?$ConstGCArrayBound$0x4b692674$4$@@3KB
0x5E4037: "public: int __thiscall D3DXSHSim::BVHNode::bClosestHit(struct D3DXSHSim::AugGenRay const &,float,float,struct D3DXSHSim::GenHitRecord *,struct D3DXSHSim::SimpMeshStruct *)const " ?bClosestHit@BVHNode@D3DXSHSim@@QBEHABUAugGenRay@2@MMPAUGenHitRecord@2@PAUSimpMeshStruct@2@@Z
0x4A0B78: ?ComputeDirectLightingSphericalHarmonics@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHP$AAVPrtBuffer@234@@Z
0x41E070: "const D3DXTex::CCodec_YUY2::`vftable'" ??_7CCodec_YUY2@D3DXTex@@6B@
0x57BEB4: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetTexture(unsigned long,struct IDirect3DBaseTexture9 *)" ?SetTexture@CLoggableDevice@D3DXEffects@@UAGJKPAUIDirect3DBaseTexture9@@@Z
0x5489ED: "public: virtual long __stdcall D3DXSHSim::CPRTCompBuffer::ExtractToMesh(unsigned int,enum _D3DDECLUSAGE,unsigned int,struct ID3DXMesh *)" ?ExtractToMesh@CPRTCompBuffer@D3DXSHSim@@UAGJIW4_D3DDECLUSAGE@@IPAUID3DXMesh@@@Z
0x5100E2: "long __stdcall D3DXMesh::D3DXLoadSkinMeshFromXofEx(struct ID3DXFileData *,unsigned long,struct IDirect3DDevice9 *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,unsigned long *,struct ID3DXSkinInfo * *,struct ID3DXMesh * *,unsigned char * *,unsigned long *,struct ID3DXFileData ** *,unsigned long *)" ?D3DXLoadSkinMeshFromXofEx@D3DXMesh@@YGJPAUID3DXFileData@@KPAUIDirect3DDevice9@@PAPAUID3DXBuffer@@22PAKPAPAUID3DXSkinInfo@@PAPAUID3DXMesh@@PAPAE3PAPAPAU2@3@Z
0x401158: "__stdcall _imp__GetTempFileNameA" __imp__GetTempFileNameA@16
0x52D16E: "public: virtual unsigned long __stdcall D3DXAnimation::CCompressedAnimationSet::Release(void)" ?Release@CCompressedAnimationSet@D3DXAnimation@@UAGKXZ
0x409D04: "[%u]" ??_C@_04LMNNCAJG@?$FL?$CFu?$FN?$AA@
0x567833: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetTechniqueByName(char const *)" ?GetTechniqueByName@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBD@Z
0x5ED1A6: "int __stdcall NXOF::yyGetName(int)" ?yyGetName@NXOF@@YGHH@Z
0x4047D4: "ConstGCArrayBound$0x435d7ccc$45$<void>" ?$ConstGCArrayBound$0x435d7ccc$45$@@3KB
0x483C3C: ??1EffectStateManager@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4A27EC: ?get_NumberChildren@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x475670: ?set_FaceStart@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x475390: ?get_IndexBufferSystemMem@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x487B80: ?GetValueBooleanArray@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01A_NP$AAVEffectHandle@234@H@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R3G3B2::`scalar deleting destructor'(unsigned int)" ??_GCCodec_R3G3B2@D3DXTex@@UAEPAXI@Z
0x4047D8: "ConstGCArrayBound$0x435d7ccc$44$<void>" ?$ConstGCArrayBound$0x435d7ccc$44$@@3KB
0x5F33D8: "private: long __thiscall D3DXShader::CProgram::AddSequence(unsigned int,unsigned int *,double *)" ?AddSequence@CProgram@D3DXShader@@AAEJIPAIPAN@Z
0x41C2C4: "oT" ??_C@_02JNOCDCKA@oT?$AA@
0x4207E4: "const D3DXSHSim::PRTCBClosestTexMono::`vftable'" ??_7PRTCBClosestTexMono@D3DXSHSim@@6B@
0x4047CC: "ConstGCArrayBound$0x435d7ccc$47$<void>" ?$ConstGCArrayBound$0x435d7ccc$47$@@3KB
0x47EBF0: ?get_Name@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4CE0F5: "public: virtual __thiscall D3DXCore::CBufferA16::~CBufferA16(void)" ??1CBufferA16@D3DXCore@@UAE@XZ
0x4047D0: "ConstGCArrayBound$0x435d7ccc$46$<void>" ?$ConstGCArrayBound$0x435d7ccc$46$@@3KB
0x411504: "STENCILWRITEMASK" ??_C@_0BB@HGHJGPPM@STENCILWRITEMASK?$AA@
0x47EC24: ?get_TypeInformation@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x41726C: "implicitly " ??_C@_0M@PIIIJKN@implicitly?5?$AA@
0x4047E4: "ConstGCArrayBound$0x435d7ccc$41$<void>" ?$ConstGCArrayBound$0x435d7ccc$41$@@3KB
0x475080: ?ToString@MeshOptions@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x4047E8: "ConstGCArrayBound$0x435d7ccc$40$<void>" ?$ConstGCArrayBound$0x435d7ccc$40$@@3KB
0x488848: ?op_Inequality@Effect@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x5DEBAB: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myVertParentInfo>::AddElement(struct D3DXSHSim::myVertParentInfo const &)" ?AddElement@?$GXArray@UmyVertParentInfo@D3DXSHSim@@@D3DXSHSim@@QAEJABUmyVertParentInfo@2@@Z
0x57ED9A: "public: void * __thiscall D3DXEffects::SReference::`vector deleting destructor'(unsigned int)" ??_ESReference@D3DXEffects@@QAEPAXI@Z
0x4047DC: "ConstGCArrayBound$0x435d7ccc$43$<void>" ?$ConstGCArrayBound$0x435d7ccc$43$@@3KB
0x564E92: "long __stdcall D3DXEffects::Compiler::InitializeNodes(class D3DXShader::CNode * *,class D3DXShader::CNode *,unsigned int *,unsigned int *)" ?InitializeNodes@Compiler@D3DXEffects@@YGJPAPAVCNode@D3DXShader@@PAV34@PAI2@Z
0x5D3833: "protected: long __thiscall D3DXShader::CShaderProgram::MatchSourceModifier(unsigned int,unsigned int,unsigned int *,unsigned int,class D3DXShader::CInstruction *,int)" ?MatchSourceModifier@CShaderProgram@D3DXShader@@IAEJIIPAIIPAVCInstruction@2@H@Z
0x47A028: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHP$AAVGraphicsStream@23@@Z
0x4267E8: "__cdecl _real@df238d352e5096af" __real@df238d352e5096af
0x4047E0: "ConstGCArrayBound$0x435d7ccc$42$<void>" ?$ConstGCArrayBound$0x435d7ccc$42$@@3KB
0x5E3A32: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::BVHNode *>::Grow(unsigned int)" ?Grow@?$GXArray@PAUBVHNode@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x49EEB4: ?get_NumberSamples@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x472A7C: ?add_Disposing@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5F01CE: "public: __thiscall D3DXShader::CNodeRegister::CNodeRegister(void)" ??0CNodeRegister@D3DXShader@@QAE@XZ
0x579F20: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetPassByName(char const *,char const *)" ?GetPassByName@CEffect@D3DXEffects@@UAGPBDPBD0@Z
0x4823C4: ?raise_Disposing@Sprite@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::AddRef(void)" ?AddRef@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x4A0D60: ?ComputeBounce@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@00@Z
0x5E6D13: "double __stdcall D3DXSHSim::Equ8(float)" ?Equ8@D3DXSHSim@@YGNM@Z
0x4019D4: "__cdecl TID_D3DRMMeshMaterialList" _TID_D3DRMMeshMaterialList
0x474E70: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Add(class Microsoft::DirectX::Direct3D::ColorValue,class Microsoft::DirectX::Direct3D::ColorValue)" ?Add@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@0@Z
0x4840B8: ??1AnimationOutput@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x473CFC: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Lerp(class System::Drawing::Color,class System::Drawing::Color,float)" ?Lerp@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@0M@Z
0x5C5A50: "public: long __thiscall D3DXCore::CStringStack::Push(char *)" ?Push@CStringStack@D3DXCore@@QAEJPAD@Z
0x4047C4: "ConstGCArrayBound$0x435d7ccc$49$<void>" ?$ConstGCArrayBound$0x435d7ccc$49$@@3KB
0x5F0468: "public: virtual class D3DXShader::CNodeDecl * __thiscall D3DXShader::CNodeDecl::Copy(void)" ?Copy@CNodeDecl@D3DXShader@@UAEPAV12@XZ
0x4172D4: "imaginary square root" ??_C@_0BG@BHCABPPD@imaginary?5square?5root?$AA@
0x423B30: "can read from texcoord and use i" ??_C@_0EK@BODDEHJB@can?5read?5from?5texcoord?5and?5use?5i@
0x47C2E4: ?op_Inequality@EffectHandle@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x52D9E2: "public: virtual long __stdcall D3DXAnimation::CAnimationController::GetAnimationSetByName(char const *,struct ID3DXAnimationSet * *)" ?GetAnimationSetByName@CAnimationController@D3DXAnimation@@UAGJPBDPAPAUID3DXAnimationSet@@@Z
0x4267D8: "__cdecl _real@5f338d352e5096af" __real@5f338d352e5096af
0x4047C8: "ConstGCArrayBound$0x435d7ccc$48$<void>" ?$ConstGCArrayBound$0x435d7ccc$48$@@3KB
0x62FECE: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionSquad(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float)" ?x3d_D3DXQuaternionSquad@@YGPAUD3DXQUATERNION@@PAU1@PBU1@111M@Z
0x4B75D0: "public: __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GXHalfEdgePMesh<unsigned int,0,4294967295>(struct IDirect3DDevice9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long)" ??0?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@PAUIDirect3DDevice9@@PBU_D3DVERTEXELEMENT9@@K@Z
0x4DA5C0: "long __stdcall D3DXMesh::CRectPatchAdj(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,unsigned long,unsigned long,struct _D3DVERTEXELEMENT9 *,struct _D3DRECTPATCH_INFO const *,unsigned long *,unsigned long *,float,float)" ?CRectPatchAdj@D3DXMesh@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@KKPAU_D3DVERTEXELEMENT9@@PBU_D3DRECTPATCH_INFO@@PAK4MM@Z
0x409C88: "i%u" ??_C@_03PEFLJBNC@i?$CFu?$AA@
0x56107E: "protected: long __thiscall D3DXShader::CPreProcessor::DoLine(unsigned int,char const *)" ?DoLine@CPreProcessor@D3DXShader@@IAEJIPBD@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetIndices(struct IDirect3DIndexBuffer9 * *)" ?GetIndices@CLoggableDevice@D3DXEffects@@UAGJPAPAUIDirect3DIndexBuffer9@@@Z
0x5544F7: "public: unsigned char __thiscall D3DXSHSim::TwoBitArray::GetVal(unsigned int)" ?GetVal@TwoBitArray@D3DXSHSim@@QAEEI@Z
0x4060E0: "ConstGCArrayBound$0x78edfa1b$64$<void>" ?$ConstGCArrayBound$0x78edfa1b$64$@@3KB
0x4117B0: "TEXCOORDSIZE2_5" ??_C@_0BA@HDFCLPJB@TEXCOORDSIZE2_5?$AA@
0x494AC8: ?GetHashCode@SkinInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x478654: ?raise_Disposing@Mesh@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4060DC: "ConstGCArrayBound$0x78edfa1b$65$<void>" ?$ConstGCArrayBound$0x78edfa1b$65$@@3KB
0x478DDC: ?set_SubCluster@PrtSplitMeshVertexData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4060D8: "ConstGCArrayBound$0x78edfa1b$66$<void>" ?$ConstGCArrayBound$0x78edfa1b$66$@@3KB
0x4933F8: ?OnParentLost@SkinInformation@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4060D4: "ConstGCArrayBound$0x78edfa1b$67$<void>" ?$ConstGCArrayBound$0x78edfa1b$67$@@3KB
0x4060F0: "ConstGCArrayBound$0x78edfa1b$60$<void>" ?$ConstGCArrayBound$0x78edfa1b$60$@@3KB
0x5C388E: "long __stdcall D3DXShader::FXLValidateOutputArgument(unsigned long * &)" ?FXLValidateOutputArgument@D3DXShader@@YGJAAPAK@Z
0x57BD10: "public: virtual float __stdcall D3DXEffects::CLoggableDevice::GetNPatchMode(void)" ?GetNPatchMode@CLoggableDevice@D3DXEffects@@UAGMXZ
0x5F1C87: "public: unsigned int __thiscall D3DXShader::CBaseProgram::CopyArgument(class D3DXShader::CArgument *)" ?CopyArgument@CBaseProgram@D3DXShader@@QAEIPAVCArgument@2@@Z
0x41E080: "const D3DXTex::CCodec_DXT5::`vftable'" ??_7CCodec_DXT5@D3DXTex@@6B@
0x4060EC: "ConstGCArrayBound$0x78edfa1b$61$<void>" ?$ConstGCArrayBound$0x78edfa1b$61$@@3KB
0x4116A0: "TEXCOORDSIZE4_6" ??_C@_0BA@HNBELDIO@TEXCOORDSIZE4_6?$AA@
0x615DA8: "protected: virtual int __thiscall D3DXShader::CVSProgram::ViolatesWriteLim(class D3DXShader::CInstruction *,unsigned int)" ?ViolatesWriteLim@CVSProgram@D3DXShader@@MAEHPAVCInstruction@2@I@Z
0x5EA312: "public: virtual unsigned long __stdcall NXOF::TEnumObject::Release(void)" ?Release@TEnumObject@NXOF@@UAGKXZ
0x40551C: "ConstGCArrayBound$0x3c4ebeda$5$<void>" ?$ConstGCArrayBound$0x3c4ebeda$5$@@3KB
0x4060E8: "ConstGCArrayBound$0x78edfa1b$62$<void>" ?$ConstGCArrayBound$0x78edfa1b$62$@@3KB
0x424928: "too many arguments to target TX" ??_C@_0CA@EAJPCFML@too?5many?5arguments?5to?5target?5TX?$AA@
0x422088: "const D3DXShader::CNodeTree::`vftable'" ??_7CNodeTree@D3DXShader@@6B@
0x4060E4: "ConstGCArrayBound$0x78edfa1b$63$<void>" ?$ConstGCArrayBound$0x78edfa1b$63$@@3KB
0x5606B4: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexString(char const *,char const * *)" ?LexString@CTokenize@D3DXShader@@IAEIPBDPAPBD@Z
0x54AF7C: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SimpPair>::Grow(unsigned int)" ?Grow@?$GXArray@USimpPair@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x4061C0: "ConstGCArrayBound$0x78edfa1b$8$<void>" ?$ConstGCArrayBound$0x78edfa1b$8$@@3KB
0x4B1A4B: "public: void __thiscall D3DXMesh::CFaceListIter<unsigned int,0,4294967295>::Init(unsigned int,unsigned int,unsigned char)" ?Init@?$CFaceListIter@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEXIIE@Z
0x47BDE4: ??1KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x579CFB: "private: struct D3DXEffects::SPass * __thiscall D3DXEffects::CEffect::FindPass(char const *,unsigned long)" ?FindPass@CEffect@D3DXEffects@@AAEPAUSPass@2@PBDK@Z
0x402AE0: "ConstGCArrayBound$0x72ecf132$5$<void>" ?$ConstGCArrayBound$0x72ecf132$5$@@3KB
0x40CD38: "D3DXCreateText: GetOutlineTextMe" ??_C@_0EK@OIIAKMCD@D3DXCreateText?3?5GetOutlineTextMe@
0x5EAF7B: "public: virtual unsigned long __stdcall NXOF::XDataObj::Release(void)" ?Release@XDataObj@NXOF@@UAGKXZ
0x402F18: "ConstGCArrayBound$0x8d851369$7$<void>" ?$ConstGCArrayBound$0x8d851369$7$@@3KB
0x49F954: ?ExtractBasis@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHP$01AM@Z
0x49D260: "public: virtual unsigned long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::Release(void)" ?Release@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGKXZ
0x416E98: "ddy" ??_C@_03NLNMOBPE@ddy?$AA@
0x50858C: "__stdcall D3DXSaveSurfaceToFileInMemory" _D3DXSaveSurfaceToFileInMemory@20
0x4060D0: "ConstGCArrayBound$0x78edfa1b$68$<void>" ?$ConstGCArrayBound$0x78edfa1b$68$@@3KB
0x54812F: "public: virtual long __stdcall D3DXSHSim::CPRTCompBuffer::NormalizeData(void)" ?NormalizeData@CPRTCompBuffer@D3DXSHSim@@UAGJXZ
0x42770C: "Invalid sRGB after IDAT" ??_C@_0BI@PGAMKAKH@Invalid?5sRGB?5after?5IDAT?$AA@
0x4060CC: "ConstGCArrayBound$0x78edfa1b$69$<void>" ?$ConstGCArrayBound$0x78edfa1b$69$@@3KB
0x617817: "protected: long __thiscall D3DXShader::CVSProgram::EmitAddress(unsigned int)" ?EmitAddress@CVSProgram@D3DXShader@@IAEJI@Z
0x410E88: "LIGHTFALLOFF" ??_C@_0N@NOICNMGM@LIGHTFALLOFF?$AA@
0x489150: ?Equals@Font@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x619F50: "int __stdcall D3DX::jpeg_finish_decompress(struct D3DX::jpeg_decompress_struct *)" ?jpeg_finish_decompress@D3DX@@YGHPAUjpeg_decompress_struct@1@@Z
0x5DCC4A: "public: __thiscall D3DXSHSim::PRTCBClosestAdaptMono::PRTCBClosestAdaptMono(unsigned int,struct D3DXVECTOR3 *,unsigned int,unsigned int,float *,float *,class D3DXSHSim::myAdaptiveMesh *,class D3DXSHSim::PRTAlbedoFetch *)" ??0PRTCBClosestAdaptMono@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@IIPAM1PAVmyAdaptiveMesh@1@PAVPRTAlbedoFetch@1@@Z
0x47AA58: ?add_Disposing@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x401734: "__cdecl TID_D3DRMPropertyBag" _TID_D3DRMPropertyBag
0x4114D4: "WRAP3" ??_C@_05KGBKIOGA@WRAP3?$AA@
0x489490: ?PreloadText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x52F0F4: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetTrackDesc(unsigned int,struct _D3DXTRACK_DESC *)" ?SetTrackDesc@CAnimationController@D3DXAnimation@@UAGJIPAU_D3DXTRACK_DESC@@@Z
0x405060: "ConstGCArrayBound$0x521374c5$38$<void>" ?$ConstGCArrayBound$0x521374c5$38$@@3KB
0x5F23C6: "void __stdcall D3DXShader::HeapSort(int (__stdcall*)(unsigned int,unsigned int,void const *),unsigned int *,unsigned int,void const *)" ?HeapSort@D3DXShader@@YGXP6GHIIPBX@ZPAII0@Z
0x50D2B2: "void __stdcall D3DXMesh::AppendDeclElement(struct _D3DVERTEXELEMENT9 const *,struct _D3DVERTEXELEMENT9 * const)" ?AppendDeclElement@D3DXMesh@@YGXPBU_D3DVERTEXELEMENT9@@QAU2@@Z
0x4817E4: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@0P$AAP$01AVPaletteEntry@234@VBox@234@W4Filter@234@H@Z
0x416D80: "sign" ??_C@_04HHGHLBPI@sign?$AA@
0x40505C: "ConstGCArrayBound$0x521374c5$39$<void>" ?$ConstGCArrayBound$0x521374c5$39$@@3KB
0x49D26C: ??0EffectStateManager@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4AC517: "public: unsigned int __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::IFindInitialFace(void)" ?IFindInitialFace@?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEIXZ
0x50BD7D: "public: void * __thiscall D3DXMesh::SStringList::`scalar deleting destructor'(unsigned int)" ??_GSStringList@D3DXMesh@@QAEPAXI@Z
0x492FE4: ?get_VertexWeights@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AMXZ
0x47DFB0: ?get_RegisterIndex@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x4937B8: ?get_IndexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVIndexBuffer@234@XZ
0x492778: ?get_Declaration@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVVertexElement@234@XZ
0x61DE43: "void __stdcall D3DX::png_set_swap(struct D3DX::png_struct_def *)" ?png_set_swap@D3DX@@YGXPAUpng_struct_def@1@@Z
0x5FA9EC: "private: long __thiscall D3DXShader::CProgram::SimplifyTernary(class D3DXShader::CInstruction *,unsigned int,unsigned int,unsigned int,unsigned int)" ?SimplifyTernary@CProgram@D3DXShader@@AAEJPAVCInstruction@2@IIII@Z
0x54C39C: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::SetPerTexelAlbedo(struct IDirect3DTexture9 *,unsigned int,struct ID3DXTextureGutterHelper *)" ?SetPerTexelAlbedo@PRTComputeEngine@D3DXSHSim@@UAGJPAUIDirect3DTexture9@@IPAUID3DXTextureGutterHelper@@@Z
0x5968AF: "public: void __thiscall D3DXCore::Build2DVertex4::Process(struct D3DXCore::LINE_VERTEX *,unsigned long)" ?Process@Build2DVertex4@D3DXCore@@QAEXPAULINE_VERTEX@2@K@Z
0x5F8EB5: "protected: long __thiscall D3DXShader::CProgram::CompactArguments(void)" ?CompactArguments@CProgram@D3DXShader@@IAEJXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetPaletteEntries(unsigned int,struct tagPALETTEENTRY const *)" ?SetPaletteEntries@CLoggableDevice@D3DXEffects@@UAGJIPBUtagPALETTEENTRY@@@Z
0x49B0BC: ?ValidateEvent@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x405078: "ConstGCArrayBound$0x521374c5$32$<void>" ?$ConstGCArrayBound$0x521374c5$32$@@3KB
0x4C0FCB: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::Release(void)" ?Release@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x54B3A7: "public: long __thiscall D3DXSHSim::PRTComputeEngine::ComputeDirectLightIntSH(unsigned int,unsigned int,unsigned int,struct D3DXVECTOR3 *,float *)" ?ComputeDirectLightIntSH@PRTComputeEngine@D3DXSHSim@@QAEJIIIPAUD3DXVECTOR3@@PAM@Z
0x401A14: "__cdecl TID_D3DRMMaterial" _TID_D3DRMMaterial
0x405074: "ConstGCArrayBound$0x521374c5$33$<void>" ?$ConstGCArrayBound$0x521374c5$33$@@3KB
0x47BC74: ??0KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x405080: "ConstGCArrayBound$0x521374c5$30$<void>" ?$ConstGCArrayBound$0x521374c5$30$@@3KB
0x63DC4F: "void __stdcall D3DX::png_handle_IHDR(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_handle_IHDR@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x427D98: "__cdecl _real@40192469c0a7bf3b" __real@40192469c0a7bf3b
0x40507C: "ConstGCArrayBound$0x521374c5$31$<void>" ?$ConstGCArrayBound$0x521374c5$31$@@3KB
0x4237C4: "cannot perform double dependent " ??_C@_0DH@DPMPNEAO@cannot?5perform?5double?5dependent?5@
0x63D33B: "void __stdcall D3DX::png_check_chunk_name(struct D3DX::png_struct_def *,unsigned char *)" ?png_check_chunk_name@D3DX@@YGXPAUpng_struct_def@1@PAE@Z
0x411CD4: "ALPHA" ??_C@_05ELNMJPED@ALPHA?$AA@
0x410E28: "LIGHTENABLE" ??_C@_0M@FHGHLLBI@LIGHTENABLE?$AA@
0x405068: "ConstGCArrayBound$0x521374c5$36$<void>" ?$ConstGCArrayBound$0x521374c5$36$@@3KB
0x5C7343: "protected: virtual unsigned long __thiscall D3DXShader::CShaderProgram::MakeSemantic(unsigned long,unsigned long)" ?MakeSemantic@CShaderProgram@D3DXShader@@MAEKKK@Z
0x401874: "__cdecl TID_D3DRMBoolean" _TID_D3DRMBoolean
0x405064: "ConstGCArrayBound$0x521374c5$37$<void>" ?$ConstGCArrayBound$0x521374c5$37$@@3KB
0x648CD0: "long __stdcall D3DX::jpeg_mem_available(struct D3DX::jpeg_common_struct *,long,long,long)" ?jpeg_mem_available@D3DX@@YGJPAUjpeg_common_struct@1@JJJ@Z
0x482558: ?set_IsItalic@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x480BEC: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@2W4Filter@234@HP$AAUImageInformation@234@@Z
0x405070: "ConstGCArrayBound$0x521374c5$34$<void>" ?$ConstGCArrayBound$0x521374c5$34$@@3KB
0x5E3A9C: "public: unsigned int __thiscall D3DXSHSim::BVHNode::uComputeSkipNode(void)const " ?uComputeSkipNode@BVHNode@D3DXSHSim@@QBEIXZ
0x5231A4: "public: unsigned long __thiscall D3DXShader::CInstructionInfo::GetOpcode(unsigned int)" ?GetOpcode@CInstructionInfo@D3DXShader@@QAEKI@Z
0x4B19D3: "public: void __thiscall D3DXMesh::CFaceListIter<unsigned short,1,65535>::Init(unsigned short,unsigned short,unsigned char)" ?Init@?$CFaceListIter@G$00$0PPPP@@D3DXMesh@@QAEXGGE@Z
0x4B2BF5: "public: void __thiscall D3DXMesh::CSimVertexCache<unsigned short,65535>::AccessVertex(unsigned short,bool &)" ?AccessVertex@?$CSimVertexCache@G$0PPPP@@D3DXMesh@@QAEXGAA_N@Z
0x4850A0: ?IsTechniqueValid@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NP$AAVEffectHandle@234@P$AAH@Z
0x40506C: "ConstGCArrayBound$0x521374c5$35$<void>" ?$ConstGCArrayBound$0x521374c5$35$@@3KB
0x59D326: "protected: unsigned int * __thiscall D3DXShader::CCompiler::StackAlloc(unsigned int)" ?StackAlloc@CCompiler@D3DXShader@@IAEPAII@Z
0x478198: ?IntersectSubset@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NHVVector3@34@0@Z
0x629C2F: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3TransformCoordArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse_D3DXVec3TransformCoordArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x479598: ?remove_Disposing@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x42538C: "Virtual array controller messed " ??_C@_0CD@GCLFJCHC@Virtual?5array?5controller?5messed?5@
0x627763: "struct D3DXQUATERNION * __stdcall sse_D3DXQuaternionInverse(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?sse_D3DXQuaternionInverse@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x482710: ?get_PitchAndFamily@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4PitchAndFamily@234@XZ
0x411988: "GAUSSIANQUAD" ??_C@_0N@HGLHFMIF@GAUSSIANQUAD?$AA@
0x41C6C8: "source modifiers are not allowed" ??_C@_0DL@OMAEJHPC@source?5modifiers?5are?5not?5allowed@
0x48D294: ?op_Equality@BaseMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x498CB4: ?GetObjectByValue@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x41A528: "gdi32.dll" ??_C@_09HDGMBNAP@gdi32?4dll?$AA@
0x5F7D14: "protected: long __thiscall D3DXShader::CProgram::MergeInstructions(void)" ?MergeInstructions@CProgram@D3DXShader@@IAEJXZ
0x41E080: "const D3DXTex::CCodec_DXT4::`vftable'" ??_7CCodec_DXT4@D3DXTex@@6B@
0x52DA4B: "public: virtual long __stdcall D3DXAnimation::CAnimationController::ResetTime(void)" ?ResetTime@CAnimationController@D3DXAnimation@@UAGJXZ
0x4A0084: ?GetGutterMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AE@Z
0x5EBCB5: "public: virtual long __thiscall NXOF::TBinarySaveData::Save(bool)" ?Save@TBinarySaveData@NXOF@@UAEJ_N@Z
0x486654: ?Dispose@EffectPool@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x52EFDF: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetTrackWeight(unsigned int,float)" ?SetTrackWeight@CAnimationController@D3DXAnimation@@UAGJIM@Z
0x482E58: ?GatherFragmentsFromFile@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x4A2E6A: "__stdcall GetDC" _GetDC@4
0x40DA98: "const D3DXAnimation::CAnimationSetBase::`vftable'" ??_7CAnimationSetBase@D3DXAnimation@@6B@
0x5587C8: "public: __thiscall NXOF::XObjPtrArray<class NXOF::XDataObj,100>::~XObjPtrArray<class NXOF::XDataObj,100>(void)" ??1?$XObjPtrArray@VXDataObj@NXOF@@$0GE@@NXOF@@QAE@XZ
0x5EA895: "public: virtual long __stdcall NXOF::XDataRef::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@XDataRef@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x4ADBFC: "private: void __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::PrependElement(unsigned short)" ?PrependElement@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@AAEXG@Z
0x49FC4C: ?GetHashCode@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x4A400A: "struct D3DXVECTOR4 * __stdcall init_D3DXVec4TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR4 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec4TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x472474: ??0InvalidDataException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x411880: "TEXCOORDSIZE1_0" ??_C@_0BA@BMJAOEDK@TEXCOORDSIZE1_0?$AA@
0x52A78B: "public: virtual unsigned int __stdcall D3DXAnimation::CKeyframedAnimationSet::GetNumTranslationKeys(unsigned int)" ?GetNumTranslationKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGII@Z
0x40DCD8: "__cdecl _real@3e2e8ba3" __real@3e2e8ba3
0x4A85D3: "long __stdcall D3DXMesh::ReorderNeighborData(unsigned int *,unsigned long *,unsigned long)" ?ReorderNeighborData@D3DXMesh@@YGJPAIPAKK@Z
0x5620B4: "protected: int __thiscall D3DXShader::CPreProcessor::IsDefineRecursive(char const *)" ?IsDefineRecursive@CPreProcessor@D3DXShader@@IAEHPBD@Z
0x4261A0: "Valid palette required for palet" ??_C@_0CM@ECEDMABC@Valid?5palette?5required?5for?5palet@
0x59A7B0: "protected: long __thiscall D3DXShader::CAssembler::EmitInstruction(class D3DXShader::CNode *)" ?EmitInstruction@CAssembler@D3DXShader@@IAEJPAVCNode@2@@Z
0x596989: "public: virtual unsigned int __stdcall D3DXAnimation::CAnimationController::GetMaxNumTracks(void)" ?GetMaxNumTracks@CAnimationController@D3DXAnimation@@UAGIXZ
0x49E67C: ?Scale@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMHP$AAVGraphicsStream@34@M@Z
0x485984: ?GetConstant@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@P$AAVString@System@@@Z
0x56F478: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::InitExpr(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?InitExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x5EAF95: "[thunk]:public: virtual long __stdcall NXOF::XDataSaveObj::GetName`adjustor{4}' (char *,unsigned long *)" ?GetName@XDataSaveObj@NXOF@@W3AGJPADPAK@Z
0x488160: ?GetValueMatrixTransposeArray@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVMatrix@34@P$AAVEffectHandle@234@H@Z
0x579FD2: "public: virtual long __stdcall D3DXEffects::CEffect::OnLostDevice(void)" ?OnLostDevice@CEffect@D3DXEffects@@UAGJXZ
0x492414: ?CreateSPMeshInternal@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVMesh@234@P$01AHP$AAUAttributeWeights@234@P$01AM@Z
0x417358: "pass" ??_C@_04BBDAIEHH@pass?$AA@
0x4ADC8D: "unsigned int __stdcall D3DXMesh::FindEdge<unsigned int>(unsigned int const *,unsigned int)" ??$FindEdge@I@D3DXMesh@@YGIPBII@Z
0x47DD60: ?set_Target@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x47BA40: ?get_Translation@AnimationOutput@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVVector3@34@XZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetTransform(enum _D3DTRANSFORMSTATETYPE,struct _D3DMATRIX *)" ?GetTransform@CLoggableDevice@D3DXEffects@@UAGJW4_D3DTRANSFORMSTATETYPE@@PAU_D3DMATRIX@@@Z
0x5E8E33: "private: void __thiscall NXOF::TSaveObject::bin_write_string(char const *)" ?bin_write_string@TSaveObject@NXOF@@AAEXPBD@Z
0x5A4017: "protected: long __thiscall D3DXShader::CCompiler::EmitForUnrolled(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,unsigned int *)" ?EmitForUnrolled@CCompiler@D3DXShader@@IAEJPAVCNode@2@000PAI@Z
0x47570C: ?set_VertexCount@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5EA129: "public: virtual bool __thiscall NXOF::TBinarySaveReference::ResolveReference(char const *,class NXOF::IBinarySaveObject * *)" ?ResolveReference@TBinarySaveReference@NXOF@@UAE_NPBDPAPAVIBinarySaveObject@2@@Z
0x5E7218: "public: void __thiscall D3DXSHSim::OctTree::IntegrateFace(class D3DXSHSim::GXArray<float> &,int const * const,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,double,struct D3DXVECTOR3 const &,unsigned int,float *,unsigned int,double)" ?IntegrateFace@OctTree@D3DXSHSim@@QAEXAAV?$GXArray@M@2@QBHABUD3DXVECTOR3@@22N2IPAMIN@Z
0x66188A: "__cdecl atoi" _atoi
0x40D718: "v_%s%d" ??_C@_06FPEPPKBM@v_?$CFs?$CFd?$AA@
0x560E82: "public: void * __thiscall D3DXShader::CPPBlock::`scalar deleting destructor'(unsigned int)" ??_GCPPBlock@D3DXShader@@QAEPAXI@Z
0x411AAC: "MODULATEALPHA_ADDCOLOR" ??_C@_0BH@FFLBKNHO@MODULATEALPHA_ADDCOLOR?$AA@
0x5EB589: "public: virtual void * __thiscall NXOF::XDataObj::`scalar deleting destructor'(unsigned int)" ??_GXDataObj@NXOF@@UAEPAXI@Z
0x558B46: "public: static long __stdcall NXOF::TBinaryLoad::CreateFromResource(struct HINSTANCE__ *,char const *,char const *,class NXOF::TFile *,class NXOF::TBinaryLoad * *)" ?CreateFromResource@TBinaryLoad@NXOF@@SGJPAUHINSTANCE__@@PBD1PAVTFile@2@PAPAV12@@Z
0x52E578: "public: virtual long __stdcall D3DXAnimation::CAnimationController::AdvanceTime(double,struct ID3DXAnimationCallbackHandler *)" ?AdvanceTime@CAnimationController@D3DXAnimation@@UAGJNPAUID3DXAnimationCallbackHandler@@@Z
0x661BE2: "__cdecl atol" _atol
0x605C5D: "protected: virtual long __thiscall D3DXShader::C30Program::DestMask(unsigned int *,unsigned int,unsigned long *,int)" ?DestMask@C30Program@D3DXShader@@MAEJPAIIPAKH@Z
0x4A68F7: "struct D3DXPLANE * __stdcall c_D3DXPlaneFromPointNormal(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?c_D3DXPlaneFromPointNormal@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@1@Z
0x4A389E: "__stdcall D3DXVec3TransformCoordArray" _D3DXVec3TransformCoordArray@24
0x5BE82F: "public: __thiscall D3DXTex::CCodec_A4R4G4B4::CCodec_A4R4G4B4(struct D3DX_BLT *)" ??0CCodec_A4R4G4B4@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5BEC31: "public: __thiscall D3DXTex::CCodec_A8B8G8R8::CCodec_A8B8G8R8(struct D3DX_BLT *)" ??0CCodec_A8B8G8R8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5BE42B: "public: __thiscall D3DXTex::CCodec_A8R8G8B8::CCodec_A8R8G8B8(struct D3DX_BLT *)" ??0CCodec_A8R8G8B8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x424658: "internal error: write to output " ??_C@_0EA@CJDIHPHC@internal?5error?3?5write?5to?5output?5@
0x40AAC8: "ps_1_1" ??_C@_06FACECGCE@ps_1_1?$AA@
0x5E84D6: "public: long __thiscall D3DXSHSim::OctTree::Insert(int)" ?Insert@OctTree@D3DXSHSim@@QAEJH@Z
0x475220: ?get_Value@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4MeshFlags@234@XZ
0x40DD8C: "__cdecl _real@3d54c77b" __real@3d54c77b
0x5F6CF4: "public: virtual void * __thiscall D3DXShader::CProgram::`vector deleting destructor'(unsigned int)" ??_ECProgram@D3DXShader@@UAEPAXI@Z
0x4A25CC: ?GetXFile@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFile@234@XZ
0x47D244: ?get_Class@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ParameterClass@234@XZ
0x47D324: ?get_Flags@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ParameterFlags@234@XZ
0x480268: ?set_NumberMipLevels@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x661AB6: "__cdecl atof" _atof
0x40DE80: "__cdecl _real@3a54c77b" __real@3a54c77b
0x476128: ?set_Position@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x48A310: ?CompileShaderFromStream@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$AAVString@8@P$01AUMacro@234@P$AAVInclude@234@1W4ShaderFlags@234@P$AAP$AAV98@P$AAP$AAVConstantTable@234@@Z
0x40DE60: "__cdecl _real@3c54c77b" __real@3c54c77b
0x63EE31: "void __stdcall D3DX::__gl_pqHeapDeletePriorityQ(struct D3DX::PriorityQHeap *)" ?__gl_pqHeapDeletePriorityQ@D3DX@@YGXPAUPriorityQHeap@1@@Z
0x4842A4: ?<clinit>@SkinInformation@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x486708: ?Equals@BaseEffect@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x40DEA0: "__cdecl _real@3b54c77b" __real@3b54c77b
0x665E1C: "__cdecl __security_cookie" ___security_cookie
0x417AE4: "array expected" ??_C@_0P@NDNHAOMH@array?5expected?$AA@
0x4177FC: "char" ??_C@_04ENMBGAPA@char?$AA@
0x40E270: "const D3DXSHSim::PRTAccellHiearchy::`vftable'" ??_7PRTAccellHiearchy@D3DXSHSim@@6B@
0x4021CC: "ConstGCArrayBound$0xe3def6a7$46$<void>" ?$ConstGCArrayBound$0xe3def6a7$46$@@3KB
0x557CC2: "public: long __thiscall NXOF::TBinaryLoad::LoadChildren(void const * &,void const *,class NXOF::XPtrArray<class NXOF::IBinaryLoadObject,10> &)" ?LoadChildren@TBinaryLoad@NXOF@@QAEJAAPBXPBXAAV?$XPtrArray@VIBinaryLoadObject@NXOF@@$09@2@@Z
0x4A2E9A: "__stdcall CreateCompatibleDC" _CreateCompatibleDC@4
0x40D708: "r_$" ??_C@_03IJIFMANP@r_$?$AA@
0x4021C8: "ConstGCArrayBound$0xe3def6a7$47$<void>" ?$ConstGCArrayBound$0xe3def6a7$47$@@3KB
0x558ED6: "public: virtual long __stdcall NXOF::TFile::CreateEnumObject(void const *,unsigned long,struct ID3DXFileEnumObject * *)" ?CreateEnumObject@TFile@NXOF@@UAGJPBXKPAPAUID3DXFileEnumObject@@@Z
0x4021D4: "ConstGCArrayBound$0xe3def6a7$44$<void>" ?$ConstGCArrayBound$0xe3def6a7$44$@@3KB
0x57A4D4: "private: long __thiscall D3DXEffects::CEffect::SetStr(char const *,unsigned long,class D3DXEffects::CD3DXVariableShare *)" ?SetStr@CEffect@D3DXEffects@@AAEJPBDKPAVCD3DXVariableShare@2@@Z
0x4021D0: "ConstGCArrayBound$0xe3def6a7$45$<void>" ?$ConstGCArrayBound$0xe3def6a7$45$@@3KB
0x4AD502: "public: bool __thiscall D3DXMesh::CFaceListIter<unsigned int,0,4294967295>::MoveToCCWFace(void)" ?MoveToCCWFace@?$CFaceListIter@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE_NXZ
0x491E50: ?TrimByVertices@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHP$AAP$01AH0@Z
0x483AB4: ?add_Lost@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4021DC: "ConstGCArrayBound$0xe3def6a7$42$<void>" ?$ConstGCArrayBound$0xe3def6a7$42$@@3KB
0x40E884: "float '%gh'" ??_C@_0M@LMKAOKNG@float?5?8?$CFgh?8?$AA@
0x4223A0: "indefinite logarithm" ??_C@_0BF@DODCNEOM@indefinite?5logarithm?$AA@
0x4B8C1E: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetMaxFaces(void)" ?GetMaxFaces@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x48D6E8: ?get_Options@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUMeshOptions@234@XZ
0x661621: "__fastcall __security_check_cookie" @__security_check_cookie@4
0x578D43: "public: __thiscall D3DXEffects::SHandle::SHandle(void)" ??0SHandle@D3DXEffects@@QAE@XZ
0x411B64: "MODULATE2X" ??_C@_0L@LNGAIBN@MODULATE2X?$AA@
0x4021D8: "ConstGCArrayBound$0xe3def6a7$43$<void>" ?$ConstGCArrayBound$0xe3def6a7$43$@@3KB
0x594AD5: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::OnLostDevice(void)" ?OnLostDevice@CRenderToEnvMap@D3DXCore@@UAGJXZ
0x4AE90B: "public: long __thiscall D3DXMesh::CD3DXCrackDecl1::SetDeclaration(struct _D3DVERTEXELEMENT9 const *)" ?SetDeclaration@CD3DXCrackDecl1@D3DXMesh@@QAEJPBU_D3DVERTEXELEMENT9@@@Z
0x47D640: ?get_Name@FunctionDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x489CE4: ?FromFile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV67@@Z
0x4021E4: "ConstGCArrayBound$0xe3def6a7$40$<void>" ?$ConstGCArrayBound$0xe3def6a7$40$@@3KB
0x4A8154: "void __stdcall c_D3DXQuaternionSquadSetup(struct D3DXQUATERNION *,struct D3DXQUATERNION *,struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *)" ?c_D3DXQuaternionSquadSetup@@YGXPAUD3DXQUATERNION@@00PBU1@111@Z
0x484604: ?<clinit>@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x5CFF05: "private: long __thiscall D3DXShader::CShaderProgram::Reschedule_FindCoissue(struct D3DXShader::_D3DXCP_DATA *,class D3DXShader::CInstruction * *,class D3DXShader::CInstruction * *,unsigned int,int,int)" ?Reschedule_FindCoissue@CShaderProgram@D3DXShader@@AAEJPAU_D3DXCP_DATA@2@PAPAVCInstruction@2@1IHH@Z
0x4A2C70: "__stdcall GetTempPathA" _GetTempPathA@8
0x4021E0: "ConstGCArrayBound$0xe3def6a7$41$<void>" ?$ConstGCArrayBound$0xe3def6a7$41$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A4L4::`vector deleting destructor'(unsigned int)" ??_ECCodec_A4L4@D3DXTex@@UAEPAXI@Z
0x4A5866: "struct D3DXMATRIX * __stdcall init_D3DXMatrixAffineTransformation2D(struct D3DXMATRIX *,float,struct D3DXVECTOR2 const *,float,struct D3DXVECTOR2 const *)" ?init_D3DXMatrixAffineTransformation2D@@YGPAUD3DXMATRIX@@PAU1@MPBUD3DXVECTOR2@@M1@Z
0x40104C: "__stdcall _imp__GetTextMetricsW" __imp__GetTextMetricsW@8
0x406A8C: "ConstGCArrayBound$0x5192f2d3$5$<void>" ?$ConstGCArrayBound$0x5192f2d3$5$@@3KB
0x51C90B: "public: long __thiscall D3DX::CFaceContext::Translate(struct D3DXVECTOR3 *)" ?Translate@CFaceContext@D3DX@@QAEJPAUD3DXVECTOR3@@@Z
0x4AE7D2: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::GetDeclaration(struct _D3DVERTEXELEMENT9 * const)" ?GetDeclaration@CD3DXSkinInfo@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x409F94: "Error: Error getting texture sha" ??_C@_0DD@PGDMPJFD@Error?3?5Error?5getting?5texture?5sha@
0x491FD0: ?OnParentDisposed@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x40AB08: "ps.2.0" ??_C@_06MKALHDJD@ps?42?40?$AA@
0x573E83: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::StructDecl(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?StructDecl@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x481994: ??0TextureLoader@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5C44E9: "long __stdcall D3DXMesh::MergeMaterialBuffers(struct ID3DXBuffer *,unsigned long,struct ID3DXBuffer *,unsigned long,struct ID3DXBuffer * *)" ?MergeMaterialBuffers@D3DXMesh@@YGJPAUID3DXBuffer@@K0KPAPAU2@@Z
0x665028: "__cdecl _mep@?HandleCallback@MyD3DXAnimationCallback@Direct3D@DirectX@Microsoft@@$$FUAGJIPAX@Z" __mep@?HandleCallback@MyD3DXAnimationCallback@Direct3D@DirectX@Microsoft@@$$FUAGJIPAX@Z
0x4721EC: ??0Direct3DXException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x4010C0: "__stdcall _imp__SizeofResource" __imp__SizeofResource@8
0x5D8CEA: "protected: long __thiscall D3DXShader::CShaderProgram::EmitPOW(void)" ?EmitPOW@CShaderProgram@D3DXShader@@IAEJXZ
0x40E9D8: "failed to open source file: '%s'" ??_C@_0CB@KOAGPCN@failed?5to?5open?5source?5file?3?5?8?$CFs?8@
0x4B6468: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::ClonePMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXPMesh * *)" ?ClonePMeshFVF@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAPAUID3DXPMesh@@@Z
0x4A2FC0: "__stdcall D3DXFloat16To32Array" _D3DXFloat16To32Array@12
0x4A2EF6: "__stdcall D3DXFloat32To16Array" _D3DXFloat32To16Array@12
0x4021C4: "ConstGCArrayBound$0xe3def6a7$48$<void>" ?$ConstGCArrayBound$0xe3def6a7$48$@@3KB
0x58AAB6: "public: virtual long __stdcall D3DXEffects::CEffect::GetMatrixPointerArray(char const *,struct D3DXMATRIX * *,unsigned int)" ?GetMatrixPointerArray@CEffect@D3DXEffects@@UAGJPBDPAPAUD3DXMATRIX@@I@Z
0x628593: "struct D3DXVECTOR3 * __stdcall sse_D3DXPlaneIntersectLine(struct D3DXVECTOR3 *,struct D3DXPLANE const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?sse_D3DXPlaneIntersectLine@@YGPAUD3DXVECTOR3@@PAU1@PBUD3DXPLANE@@PBU1@2@Z
0x5EC773: "public: static long __stdcall NXOF::TBinarySaveData::Create(class NXOF::TBinarySave *,char const *,struct _GUID const &,class NXOF::XTemplate *,unsigned __int64,unsigned long,class NXOF::TBinarySaveData * *)" ?Create@TBinarySaveData@NXOF@@SGJPAVTBinarySave@2@PBDABU_GUID@@PAVXTemplate@2@_KKPAPAV12@@Z
0x4021C0: "ConstGCArrayBound$0xe3def6a7$49$<void>" ?$ConstGCArrayBound$0xe3def6a7$49$@@3KB
0x5681CE: "long __stdcall D3DXEffects::Compiler::GetVec(unsigned char *,class D3DXShader::CNode *,struct D3DXVECTOR4 *,unsigned int)" ?GetVec@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PAUD3DXVECTOR4@@I@Z
0x409CC4: "s%u" ??_C@_03MLPPCGCJ@s?$CFu?$AA@
0x5EA001: "public: virtual void * __thiscall NXOF::XSrcResource::`scalar deleting destructor'(unsigned int)" ??_GXSrcResource@NXOF@@UAEPAXI@Z
0x5E99F7: "long __stdcall NXOF::CompressFile_Zip(unsigned short const *)" ?CompressFile_Zip@NXOF@@YGJPBG@Z
0x405864: "ConstGCArrayBound$0xed3beff5$65$<void>" ?$ConstGCArrayBound$0xed3beff5$65$@@3KB
0x5AE71B: "public: virtual long __stdcall D3DXCore::CSprite::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@CSprite@D3DXCore@@UAGJPAPAUIDirect3DDevice9@@@Z
0x49F9B4: ?ExtractClusterIDs@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x405868: "ConstGCArrayBound$0xed3beff5$64$<void>" ?$ConstGCArrayBound$0xed3beff5$64$@@3KB
0x52033C: "public: virtual unsigned long __stdcall D3DXMesh::GXPatchMesh::GetNumVertices(void)" ?GetNumVertices@GXPatchMesh@D3DXMesh@@UAGKXZ
0x472A24: ?get_Disposed@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4A3ABC: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3Project(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?init_D3DXVec3Project@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33@Z
0x49E5C8: ?Add@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMHP$AAVGraphicsStream@34@1@Z
0x40585C: "ConstGCArrayBound$0xed3beff5$67$<void>" ?$ConstGCArrayBound$0xed3beff5$67$@@3KB
0x57BED4: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetTextureStageState(unsigned long,enum _D3DTEXTURESTAGESTATETYPE,unsigned long)" ?SetTextureStageState@CLoggableDevice@D3DXEffects@@UAGJKW4_D3DTEXTURESTAGESTATETYPE@@K@Z
0x416CB0: "tex3Dlod" ??_C@_08OPECKIJE@tex3Dlod?$AA@
0x650D6D: "int __stdcall D3DXSHSim::idamax_(int *,double *,int *)" ?idamax_@D3DXSHSim@@YGHPAHPAN0@Z
0x405860: "ConstGCArrayBound$0xed3beff5$66$<void>" ?$ConstGCArrayBound$0xed3beff5$66$@@3KB
0x480538: ?FromString@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV67@@Z
0x403B94: "ConstGCArrayBound$0x163112d7$19$<void>" ?$ConstGCArrayBound$0x163112d7$19$@@3KB
0x405874: "ConstGCArrayBound$0xed3beff5$61$<void>" ?$ConstGCArrayBound$0xed3beff5$61$@@3KB
0x403B98: "ConstGCArrayBound$0x163112d7$18$<void>" ?$ConstGCArrayBound$0x163112d7$18$@@3KB
0x405878: "ConstGCArrayBound$0xed3beff5$60$<void>" ?$ConstGCArrayBound$0xed3beff5$60$@@3KB
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetStreamSourceFreq(unsigned int,unsigned int)" ?SetStreamSourceFreq@CLoggableDevice@D3DXEffects@@UAGJII@Z
0x422488: "Fog" ??_C@_03JPDFGHP@Fog?$AA@
0x40586C: "ConstGCArrayBound$0xed3beff5$63$<void>" ?$ConstGCArrayBound$0xed3beff5$63$@@3KB
0x4B7662: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::DrawSubset(unsigned long)" ?DrawSubset@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJK@Z
0x48422C: ?<clinit>@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x478544: ?UpdateUnmanagedPointer@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXMesh@PrivateImplementationDetails@34@@Z
0x40730C: "ConstGCArrayBound$0x0c490ce5$1$<void>" ?$ConstGCArrayBound$0x0c490ce5$1$@@3KB
0x405870: "ConstGCArrayBound$0xed3beff5$62$<void>" ?$ConstGCArrayBound$0xed3beff5$62$@@3KB
0x54CA29: "public: long __thiscall D3DXSHSim::PRTComputeEngine::SetMeshes(struct ID3DXMesh *,int,struct ID3DXMesh *)" ?SetMeshes@PRTComputeEngine@D3DXSHSim@@QAEJPAUID3DXMesh@@H0@Z
0x40DB44: "const D3DXAnimation::CCompressedAnimationSet::`vftable'{for `D3DXAnimation::CAnimationSetBase'}" ??_7CCompressedAnimationSet@D3DXAnimation@@6BCAnimationSetBase@1@@
0x4AAD00: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetVertexBuffer(struct IDirect3DVertexBuffer9 * *)" ?GetVertexBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAUIDirect3DVertexBuffer9@@@Z
0x4114F4: "TEXTUREFACTOR" ??_C@_0O@GLBNFMOK@TEXTUREFACTOR?$AA@
0x403BA4: "ConstGCArrayBound$0x163112d7$15$<void>" ?$ConstGCArrayBound$0x163112d7$15$@@3KB
0x483620: ?remove_Lost@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x405948: "ConstGCArrayBound$0xed3beff5$8$<void>" ?$ConstGCArrayBound$0xed3beff5$8$@@3KB
0x403BA8: "ConstGCArrayBound$0x163112d7$14$<void>" ?$ConstGCArrayBound$0x163112d7$14$@@3KB
0x4256C4: "Backing store not supported" ??_C@_0BM@HJHFKLAF@Backing?5store?5not?5supported?$AA@
0x60C442: "protected: long __thiscall D3DXShader::CPSLegacyProgram::AddPhaseLinkage(unsigned int *)" ?AddPhaseLinkage@CPSLegacyProgram@D3DXShader@@IAEJPAI@Z
0x524A58: "public: long __thiscall D3DXShader::SRegisterInfo::UpdateRegisterInfo(struct D3DXShader::SInstruction *,int *)" ?UpdateRegisterInfo@SRegisterInfo@D3DXShader@@QAEJPAUSInstruction@2@PAH@Z
0x480840: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@W4Filter@234@H@Z
0x54D439: "__stdcall D3DXCreatePRTEngine" _D3DXCreatePRTEngine@16
0x40ECB8: "include" ??_C@_07FHOHOHLG@include?$AA@
0x41DFE0: "const D3DXTex::CCodec_CxV8U8::`vftable'" ??_7CCodec_CxV8U8@D3DXTex@@6B@
0x403B9C: "ConstGCArrayBound$0x163112d7$17$<void>" ?$ConstGCArrayBound$0x163112d7$17$@@3KB
0x4A6F9F: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2Normalize(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *)" ?c_D3DXVec2Normalize@@YGPAUD3DXVECTOR2@@PAU1@PBU1@@Z
0x425454: "Read failed on temporary file" ??_C@_0BO@EEPJGHHI@Read?5failed?5on?5temporary?5file?$AA@
0x403BA0: "ConstGCArrayBound$0x163112d7$16$<void>" ?$ConstGCArrayBound$0x163112d7$16$@@3KB
0x6776C4: "float fMaxError" ?fMaxError@@3MA
0x417768: "for" ??_C@_03JOHEBPFF@for?$AA@
0x403BB4: "ConstGCArrayBound$0x163112d7$11$<void>" ?$ConstGCArrayBound$0x163112d7$11$@@3KB
0x405854: "ConstGCArrayBound$0xed3beff5$69$<void>" ?$ConstGCArrayBound$0xed3beff5$69$@@3KB
0x417FF0: "function parameters" ??_C@_0BE@CJCAHKIM@function?5parameters?$AA@
0x5E9314: "private: long __thiscall NXOF::XTemplateMember::SaveSingleData(class NXOF::TSaveObject *,void * *)" ?SaveSingleData@XTemplateMember@NXOF@@AAEJPAVTSaveObject@2@PAPAX@Z
0x4798E8: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHP$01AMHW4MeshFlags@123@@Z
0x403BB8: "ConstGCArrayBound$0x163112d7$10$<void>" ?$ConstGCArrayBound$0x163112d7$10$@@3KB
0x405858: "ConstGCArrayBound$0xed3beff5$68$<void>" ?$ConstGCArrayBound$0xed3beff5$68$@@3KB
0x5786AA: "unsigned long __stdcall D3DXEffects::_GetTypeRegisterCount(unsigned char * *,unsigned long)" ?_GetTypeRegisterCount@D3DXEffects@@YGKPAPAEK@Z
0x41CEB8: "internal error: result register " ??_C@_0CI@POGFLCCH@internal?5error?3?5result?5register?5@
0x403BAC: "ConstGCArrayBound$0x163112d7$13$<void>" ?$ConstGCArrayBound$0x163112d7$13$@@3KB
0x4205FC: "clip cannot be performed from a " ??_C@_0DE@IHAEELJC@clip?5cannot?5be?5performed?5from?5a?5@
0x472814: ?raise_Disposing@XFile@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x410BE0: "SAMPLER" ??_C@_07HMDOLHP@SAMPLER?$AA@
0x403BB0: "ConstGCArrayBound$0x163112d7$12$<void>" ?$ConstGCArrayBound$0x163112d7$12$@@3KB
0x428B54: "__cdecl _real@40273d75" __real@40273d75
0x5102DC: "__stdcall D3DXLoadSkinMeshFromXof" _D3DXLoadSkinMeshFromXof@36
0x40A07C: "// Registers: " ??_C@_0P@KFJNJIGM@?1?1?5Registers?3?6?$AA@
0x411CDC: "BLUE" ??_C@_04CNFFLDFF@BLUE?$AA@
0x5F1143: "public: int __thiscall D3DXShader::CInstruction::IsGradient(void)" ?IsGradient@CInstruction@D3DXShader@@QAEHXZ
0x4AABB5: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::UnlockVertexBuffer(void)" ?UnlockVertexBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJXZ
0x47F280: ??1BaseEffect@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4A3B04: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3UnprojectArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec3UnprojectArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33I@Z
0x482850: ?get_Handle@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAU_D3DXFONT_DESCW@PrivateImplementationDetails@34@XZ
0x581854: "public: __thiscall D3DXEffects::SHandle::~SHandle(void)" ??1SHandle@D3DXEffects@@QAE@XZ
0x5BF472: "public: __thiscall D3DXTex::CCodec_Q8W8V8U8::CCodec_Q8W8V8U8(struct D3DX_BLT *)" ??0CCodec_Q8W8V8U8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x4204C4: "internal error: input register m" ??_C@_0DA@HECBIPB@internal?5error?3?5input?5register?5m@
0x5E90A9: "public: long __thiscall NXOF::XTemplate::ModulateData(void * *,unsigned long *,unsigned long *,void * *)" ?ModulateData@XTemplate@NXOF@@QAEJPAPAXPAK10@Z
0x423C00: "cannot perform texture load that" ??_C@_0EL@DHJJEFCF@cannot?5perform?5texture?5load?5that@
0x477144: ?OptimizeInPlace@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4MeshFlags@234@P$AAVGraphicsStream@34@@Z
0x422758: "n_%s" ??_C@_04LGCFHAAE@n_?$CFs?$AA@
0x480A58: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@HW4Filter@234@HP$AAUImageInformation@234@@Z
0x55978F: "int __stdcall _asm_isMMX(void)" ?_asm_isMMX@@YGHXZ
0x5D0628: "protected: class D3DXShader::CInstruction * __thiscall D3DXShader::CShaderProgram::NewAndIf(class D3DXShader::CInstruction *,int)" ?NewAndIf@CShaderProgram@D3DXShader@@IAEPAVCInstruction@2@PAV32@H@Z
0x6421C0: "__cdecl a_acos" _a_acos
0x5722CC: "protected: long __thiscall D3DXShader::CParse::Eval(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" ?Eval@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z
0x6A71B0: "int * D3DXShader::d3dxshader_vs" ?d3dxshader_vs@D3DXShader@@3PAHA
0x54849E: "public: long __thiscall D3DXSHSim::CPRTCompBuffer::Alloc(unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,int)" ?Alloc@CPRTCompBuffer@D3DXSHSim@@QAEJIIIIIIIH@Z
0x425CB0: "IDCT output block size %d not su" ??_C@_0CI@MBJANLAP@IDCT?5output?5block?5size?5?$CFd?5not?5su@
0x47D060: ?get_Techniques@EffectDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40A484: "m4x3" ??_C@_04IJLPIIDA@m4x3?$AA@
0x407730: "ConstGCArrayBound$0xa0f4302d$7$<void>" ?$ConstGCArrayBound$0xa0f4302d$7$@@3KB
0x5D9936: "protected: long __thiscall D3DXShader::CShaderProgram::EmitCND(void)" ?EmitCND@CShaderProgram@D3DXShader@@IAEJXZ
0x56471C: "public: void * __thiscall D3DXEffects::Compiler::CAssignment::`scalar deleting destructor'(unsigned int)" ??_GCAssignment@Compiler@D3DXEffects@@QAEPAXI@Z
0x5E0641: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::BuildAccelInfo(void)" ?BuildAccelInfo@myAdaptiveMesh@D3DXSHSim@@QAEJXZ
0x59A692: "protected: long __thiscall D3DXShader::CAssembler::Validate(struct D3DXShader::D3DXTOKEN *)" ?Validate@CAssembler@D3DXShader@@IAEJPAUD3DXTOKEN@2@@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CEffect::GetFunctionDesc(char const *,struct _D3DXFUNCTION_DESC *)" ?GetFunctionDesc@CEffect@D3DXEffects@@UAGJPBDPAU_D3DXFUNCTION_DESC@@@Z
0x401904: "__cdecl TID_D3DRMMaterialPower" _TID_D3DRMMaterialPower
0x49DF74: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVMatrix@34@@Z
0x560EC7: "public: void * __thiscall D3DXShader::CPPPragmaDef::`scalar deleting destructor'(unsigned int)" ??_GCPPPragmaDef@D3DXShader@@QAEPAXI@Z
0x5BF90F: "public: __thiscall D3DXTex::CCodec_D32F_LOCKABLE::CCodec_D32F_LOCKABLE(struct D3DX_BLT *)" ??0CCodec_D32F_LOCKABLE@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x411CE4: "GREEN" ??_C@_05KKNCHNIM@GREEN?$AA@
0x62A9D4: "struct D3DXVECTOR3 * __stdcall sse2_D3DXVec3TransformCoordArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse2_D3DXVec3TransformCoordArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x404C08: "ConstGCArrayBound$0xf12e1028$46$<void>" ?$ConstGCArrayBound$0xf12e1028$46$@@3KB
0x409E9C: "[%s%d[%s].%c]" ??_C@_0O@BEKNKADK@?$FL?$CFs?$CFd?$FL?$CFs?$FN?4?$CFc?$FN?$AA@
0x47D214: ?get_Semantic@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x411DEC: "MIRRORONCE" ??_C@_0L@NBDGPPJ@MIRRORONCE?$AA@
0x404C04: "ConstGCArrayBound$0xf12e1028$47$<void>" ?$ConstGCArrayBound$0xf12e1028$47$@@3KB
0x48108C: ?SaveToStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@W4ImageFileFormat@234@P$AAVSurface@234@VRectangle@Drawing@System@@@Z
0x404C10: "ConstGCArrayBound$0xf12e1028$44$<void>" ?$ConstGCArrayBound$0xf12e1028$44$@@3KB
0x5E8C3C: "public: int __thiscall NXOF::XTemplateMember::CanBeValidated(void)" ?CanBeValidated@XTemplateMember@NXOF@@QAEHXZ
0x496A70: ?BeginSphere@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@@Z
0x404C0C: "ConstGCArrayBound$0xf12e1028$45$<void>" ?$ConstGCArrayBound$0xf12e1028$45$@@3KB
0x4B8957: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAUIDirect3DDevice9@@@Z
0x52F312: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::KeyTrackSpeed(unsigned int,float,double,double,enum _D3DXTRANSITION_TYPE)" ?KeyTrackSpeed@CAnimationController@D3DXAnimation@@UAGKIMNNW4_D3DXTRANSITION_TYPE@@@Z
0x404C18: "ConstGCArrayBound$0xf12e1028$42$<void>" ?$ConstGCArrayBound$0xf12e1028$42$@@3KB
0x4A1C74: ?Equals@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x4A1D00: ?GetObjectByValue@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x482E3C: ?GatherFragmentsFromStream@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x404C14: "ConstGCArrayBound$0xf12e1028$43$<void>" ?$ConstGCArrayBound$0xf12e1028$43$@@3KB
0x5DC086: "public: unsigned long __thiscall D3DXMesh::CD3DXCrackDecl::GetNumElements(void)" ?GetNumElements@CD3DXCrackDecl@D3DXMesh@@QAEKXZ
0x47A46C: ?FromX@PatchMesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUEffectInstance@234@@Z
0x404C20: "ConstGCArrayBound$0xf12e1028$40$<void>" ?$ConstGCArrayBound$0xf12e1028$40$@@3KB
0x404C1C: "ConstGCArrayBound$0xf12e1028$41$<void>" ?$ConstGCArrayBound$0xf12e1028$41$@@3KB
0x5E5B26: "void __stdcall D3DXSHSim::myMapSquareToHemisphere(struct D3DXVECTOR2 *,struct D3DXVECTOR3 *,unsigned int)" ?myMapSquareToHemisphere@D3DXSHSim@@YGXPAUD3DXVECTOR2@@PAUD3DXVECTOR3@@I@Z
0x40122C: "__cdecl _imp___setjmp3" __imp___setjmp3
0x41DD9C: "__cdecl _real@42bb926f" __real@42bb926f
0x411060: "ALPHAARG0" ??_C@_09BNGJABHD@ALPHAARG0?$AA@
0x4AC34E: "public: __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::~CMeshStatus<unsigned short,1,65535>(void)" ??1?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@QAE@XZ
0x40A024: "// Default values: " ??_C@_0BE@EKDLOCPD@?1?1?5Default?5values?3?6?$AA@
0x4113E8: "SPECULARMATERIALSOURCE" ??_C@_0BH@NAIFGNHG@SPECULARMATERIALSOURCE?$AA@
0x485FE4: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$01AVVector4@34@@Z
0x49C64E: "public: virtual unsigned long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::AddRef(void)" ?AddRef@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGKXZ
0x410C84: "ADDRESSU" ??_C@_08GMFHIGBJ@ADDRESSU?$AA@
0x6AB3C8: "union NXOF::YYSTYPE * NXOF::xofparse_vsp" ?xofparse_vsp@NXOF@@3PATYYSTYPE@1@A
0x47E3DC: ?set_Name@ShaderStructMemberInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x481CA8: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x4286A8: "__cdecl d3dx__length_code" _d3dx__length_code
0x5C844B: "protected: virtual long __thiscall D3DXShader::CShaderProgram::ValidateOutput(void)" ?ValidateOutput@CShaderProgram@D3DXShader@@MAEJXZ
0x48D4BC: ?DrawSubset@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x404C00: "ConstGCArrayBound$0xf12e1028$48$<void>" ?$ConstGCArrayBound$0xf12e1028$48$@@3KB
0x4C0746: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::CreateHeap(unsigned char *)" ?CreateHeap@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJPAE@Z
0x47EF48: ?remove_Disposing@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x404BFC: "ConstGCArrayBound$0xf12e1028$49$<void>" ?$ConstGCArrayBound$0xf12e1028$49$@@3KB
0x4B0100: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::DrawSubset(unsigned long)" ?DrawSubset@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJK@Z
0x409790: "__cdecl _real@3f000000" __real@3f000000
0x508E57: "__stdcall D3DXFillCubeTexture" _D3DXFillCubeTexture@12
0x65CCC3: "double __stdcall D3DXSHSim::pow_di(double *,int *)" ?pow_di@D3DXSHSim@@YGNPANPAH@Z
0x401674: "ConstGCArrayBound$0xc580ff95$44$<void>" ?$ConstGCArrayBound$0xc580ff95$44$@@3KB
0x4842D4: ?GetEffectInstances@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUEffectInstance@234@XZ
0x409C74: "[" ??_C@_01OHGJGJJP@?$FL?$AA@
0x411444: "FOGVERTEXMODE" ??_C@_0O@EDAOPFFK@FOGVERTEXMODE?$AA@
0x588076: "public: void * __thiscall D3DXEffects::STechnique::`vector deleting destructor'(unsigned int)" ??_ESTechnique@D3DXEffects@@QAEPAXI@Z
0x401670: "ConstGCArrayBound$0xc580ff95$45$<void>" ?$ConstGCArrayBound$0xc580ff95$45$@@3KB
0x55629C: "private: void __thiscall NXOF::TSaveObject::text_write_uuid(struct _GUID const *)" ?text_write_uuid@TSaveObject@NXOF@@AAEXPBU_GUID@@@Z
0x62FBC5: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionRotationYawPitchRoll(struct D3DXQUATERNION *,float,float,float)" ?x3d_D3DXQuaternionRotationYawPitchRoll@@YGPAUD3DXQUATERNION@@PAU1@MMM@Z
0x47633C: ?ToString@BoneCombination@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x41D454: "__cdecl _real@3d000000" __real@3d000000
0x40DC68: "__cdecl _real@3fa80000" __real@3fa80000
0x40166C: "ConstGCArrayBound$0xc580ff95$46$<void>" ?$ConstGCArrayBound$0xc580ff95$46$@@3KB
0x412948: "ID3DXEffectCompiler: DMAPOFFSET " ??_C@_0GM@DCCGPFMP@ID3DXEffectCompiler?3?5DMAPOFFSET?5@
0x494EEC: ?set_Declaration@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVertexElement@234@@Z
0x40B46C: "__cdecl _real@3e000000" __real@3e000000
0x401668: "ConstGCArrayBound$0xc580ff95$47$<void>" ?$ConstGCArrayBound$0xc580ff95$47$@@3KB
0x55A392: "int __stdcall D3DXDebugMuteInt(int)" ?D3DXDebugMuteInt@@YGHH@Z
0x41762C: "uniform" ??_C@_07HIAOBKCE@uniform?$AA@
0x401684: "ConstGCArrayBound$0xc580ff95$40$<void>" ?$ConstGCArrayBound$0xc580ff95$40$@@3KB
0x47D1E4: ?get_Name@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x477104: ?Optimize@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$AAVGraphicsStream@34@@Z
0x41A5E8: "__cdecl _real@3c000000" __real@3c000000
0x55A480: "void __stdcall D3DXCheckNewDelete(void)" ?D3DXCheckNewDelete@@YGXXZ
0x401680: "ConstGCArrayBound$0xc580ff95$41$<void>" ?$ConstGCArrayBound$0xc580ff95$41$@@3KB
0x49B104: "public: void * __thiscall Microsoft::DirectX::Direct3D::MyD3DXAnimationCallback::`scalar deleting destructor'(unsigned int)" ??_GMyD3DXAnimationCallback@Direct3D@DirectX@Microsoft@@$$FQAEPAXI@Z
0x5AE74A: "public: virtual long __stdcall D3DXShader::CTextureShader::GetDesc(struct _D3DXCONSTANTTABLE_DESC *)" ?GetDesc@CTextureShader@D3DXShader@@UAGJPAU_D3DXCONSTANTTABLE_DESC@@@Z
0x478D4C: ?set_ReducedScatteringColor@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVColorValue@234@@Z
0x5C5A03: "public: __thiscall D3DXMesh::CBone::CBone(void)" ??0CBone@D3DXMesh@@QAE@XZ
0x40167C: "ConstGCArrayBound$0xc580ff95$42$<void>" ?$ConstGCArrayBound$0xc580ff95$42$@@3KB
0x514EA1: "public: void * __thiscall D3DXAnimation::SAnimSetList::`scalar deleting destructor'(unsigned int)" ??_GSAnimSetList@D3DXAnimation@@QAEPAXI@Z
0x47A6C8: ?ConvertToBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$01AHP$AAHP$AAP$01AUBoneCombination@234@P$AAP$01AH5P$AAP$AAVGraphicsStream@34@@Z
0x409C54: "</font>" ??_C@_07HNEBHIML@?$DM?1font?$DO?$AA@
0x401678: "ConstGCArrayBound$0xc580ff95$43$<void>" ?$ConstGCArrayBound$0xc580ff95$43$@@3KB
0x5EF8F2: "public: virtual int __thiscall D3DXShader::CNodeDecl::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeDecl@D3DXShader@@UAEHPAVCNode@2@@Z
0x4752F0: ?get_VertexBufferSystemMem@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x40A280: "_volume" ??_C@_07DIGHJEBB@_volume?$AA@
0x4111B8: "ADAPTIVETESS_W" ??_C@_0P@CJLKKBMO@ADAPTIVETESS_W?$AA@
0x4B76E7: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::UnlockVertexBuffer(void)" ?UnlockVertexBuffer@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJXZ
0x496E30: ??0RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXRenderToEnvMap@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x5E9652: "public: int __thiscall NXOF::ZipCompressor::Init(void)" ?Init@ZipCompressor@NXOF@@QAEHXZ
0x423CB8: "program too complex: exceeded av" ??_C@_0DM@EKHOGPJH@program?5too?5complex?3?5exceeded?5av@
0x5C0F13: "public: virtual void __thiscall D3DXTex::CCodec_A2B10G10R10::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A2B10G10R10@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5C1201: "public: virtual void __thiscall D3DXTex::CCodec_A2R10G10B10::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A2R10G10B10@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x57BD38: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::Clear(unsigned long,struct _D3DRECT const *,unsigned long,unsigned long,float,unsigned long)" ?Clear@CLoggableDevice@D3DXEffects@@UAGJKPBU_D3DRECT@@KKMK@Z
0x488404: ??1?$gcroot@P$AAVInclude@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x40A3C8: "texreg2gb" ??_C@_09MCDLOMLJ@texreg2gb?$AA@
0x4CF029: "__stdcall D3DXGetShaderVersion" _D3DXGetShaderVersion@4
0x40117C: "__stdcall _imp__QueryPerformanceCounter" __imp__QueryPerformanceCounter@4
0x41A514: "GetCharABCWidthsI" ??_C@_0BC@NLPLJHC@GetCharABCWidthsI?$AA@
0x4B5F57: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::ConvertAdjacencyToPointReps(unsigned long const *,unsigned long *)" ?ConvertAdjacencyToPointReps@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x411390: "POINTSIZE" ??_C@_09GEDJPCJO@POINTSIZE?$AA@
0x401664: "ConstGCArrayBound$0xc580ff95$48$<void>" ?$ConstGCArrayBound$0xc580ff95$48$@@3KB
0x422204: "internal error: argument was nev" ??_C@_0DD@ICDGGHNA@internal?5error?3?5argument?5was?5nev@
0x4A3186: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2CatmullRom(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?c_D3DXVec2CatmullRom@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x4A356B: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3CatmullRom(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?c_D3DXVec3CatmullRom@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x4A3D88: "struct D3DXVECTOR4 * __stdcall c_D3DXVec4CatmullRom(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?c_D3DXVec4CatmullRom@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x41C2BC: "p" ??_C@_01JBBJJEPG@p?$AA@
0x401660: "ConstGCArrayBound$0xc580ff95$49$<void>" ?$ConstGCArrayBound$0xc580ff95$49$@@3KB
0x4856D4: ?Dispose@ConstantTable@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x42585C: "Fractional sampling not implemen" ??_C@_0CI@EKDDDHFF@Fractional?5sampling?5not?5implemen@
0x582EEE: "private: long __thiscall D3DXEffects::CEffect::ValidateTypeAndData(unsigned char * *,unsigned char * *,unsigned long)" ?ValidateTypeAndData@CEffect@D3DXEffects@@AAEJPAPAE0K@Z
0x41711C: "Object types are not allowed in " ??_C@_0CI@JMPCGHMF@Object?5types?5are?5not?5allowed?5in?5@
0x479494: ??0PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::AddRef(void)" ?AddRef@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x54B0E2: "public: void * __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair>::`vector deleting destructor'(unsigned int)" ??_E?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@QAEPAXI@Z
0x40DF98: "const D3DXSHSim::CPRTCompBuffer::`vftable'" ??_7CPRTCompBuffer@D3DXSHSim@@6B@
0x5B9C3C: "protected: void __thiscall D3DXTex::CCodec::ColorKey(struct D3DXCOLOR *)" ?ColorKey@CCodec@D3DXTex@@IAEXPAUD3DXCOLOR@@@Z
0x4839B8: ?BeginScene@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVSurface@234@@Z
0x48169C: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@P$AAVStream@IO@System@@1W4Filter@234@H@Z
0x4A8C1A: "public: virtual unsigned long __stdcall D3DXMesh::CD3DXSkinInfo::GetFVF(void)" ?GetFVF@CD3DXSkinInfo@D3DXMesh@@UAGKXZ
0x5C2211: "public: virtual void __thiscall D3DXTex::CCodec_D32F_LOCKABLE::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_D32F_LOCKABLE@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5EB333: "private: virtual void * __thiscall NXOF::XDataRef::`scalar deleting destructor'(unsigned int)" ??_GXDataRef@NXOF@@EAEPAXI@Z
0x5E955B: "public: virtual void * __thiscall NXOF::XTemplate::`scalar deleting destructor'(unsigned int)" ??_GXTemplate@NXOF@@UAEPAXI@Z
0x421E11: "public: static unsigned char const NXOF::TBinarySave::c_Next" ?c_Next@TBinarySave@NXOF@@2EB
0x58BB49: "public: virtual long __stdcall D3DXEffects::CEffect::GetInt(char const *,int *)" ?GetInt@CEffect@D3DXEffects@@UAGJPBDPAH@Z
0x520243: "int __stdcall BEdgePresent<unsigned short>(unsigned long,unsigned long,unsigned long *,unsigned long *,class D3DXMesh::GXTri3Face<unsigned short> *)" ??$BEdgePresent@G@@YGHKKPAK0PAV?$GXTri3Face@G@D3DXMesh@@@Z
0x661C67: "__cdecl _SEH_epilog" __SEH_epilog
0x40DEF8: "__cdecl _real@3b9c09c1" __real@3b9c09c1
0x49A790: ?SetTrackWeight@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHM@Z
0x521F06: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::CloneMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct ID3DXPatchMesh * *)" ?CloneMesh@GXPatchMesh@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAPAUID3DXPatchMesh@@@Z
0x40DEF4: "__cdecl _real@3c9c09c1" __real@3c9c09c1
0x4037A0: "ConstGCArrayBound$0x30f25509$2$<void>" ?$ConstGCArrayBound$0x30f25509$2$@@3KB
0x49E0A0: ?SetValueTranspose@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVMatrix@34@@Z
0x41CF60: "__cdecl _real@bfcb26908d815d63" __real@bfcb26908d815d63
0x410F6C: "WORLDTRANSFORM" ??_C@_0P@LJNOJBMJ@WORLDTRANSFORM?$AA@
0x65939F: "int __stdcall D3DXSHSim::dsytd2_(char *,int *,double *,int *,double *,double *,double *,int *)" ?dsytd2_@D3DXSHSim@@YGHPADPAHPAN12221@Z
0x416E48: "fmod" ??_C@_04KEPJIHGP@fmod?$AA@
0x416DB8: "reflect" ??_C@_07CCHDGNII@reflect?$AA@
0x405D84: "ConstGCArrayBound$0xb6c8d42a$7$<void>" ?$ConstGCArrayBound$0xb6c8d42a$7$@@3KB
0x403360: "ConstGCArrayBound$0xc60d5106$3$<void>" ?$ConstGCArrayBound$0xc60d5106$3$@@3KB
0x4813EC: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@HW4Filter@234@H@Z
0x49226C: ?Equals@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x479BD8: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXPMesh@PrivateImplementationDetails@23@@Z
0x40DF0C: "__cdecl _real@3cc30c31" __real@3cc30c31
0x411D54: "DECR" ??_C@_04MCDFFCCL@DECR?$AA@
0x579E15: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetTechnique(unsigned int)" ?GetTechnique@CEffect@D3DXEffects@@UAGPBDI@Z
0x496F8C: ?Finalize@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4835B0: ?get_UnmanagedComPointer@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXRenderToEnvMap@PrivateImplementationDetails@34@XZ
0x5C2593: "public: virtual __thiscall D3DXTex::CCodecYUV::~CCodecYUV(void)" ??1CCodecYUV@D3DXTex@@UAE@XZ
0x52C049: "void __stdcall D3DXAnimation::RankKeysBottomUp<struct _D3DXKEY_QUATERNION>(struct _D3DXKEY_QUATERNION *,unsigned int,unsigned int *)" ??$RankKeysBottomUp@U_D3DXKEY_QUATERNION@@@D3DXAnimation@@YGXPAU_D3DXKEY_QUATERNION@@IPAI@Z
0x6A7980: "short * D3DXShader::d3dxshader_ss" ?d3dxshader_ss@D3DXShader@@3PAFA
0x5645AD: "public: __thiscall D3DXEffects::Compiler::CPreProcessorCriticalSectionGrabber::CPreProcessorCriticalSectionGrabber(class D3DXShader::CPreProcessor *)" ??0CPreProcessorCriticalSectionGrabber@Compiler@D3DXEffects@@QAE@PAVCPreProcessor@D3DXShader@@@Z
0x41DDF8: "__cdecl _real@3c010204" __real@3c010204
0x6A89C0: "int D3DXShader::d3dxasm_nerrs" ?d3dxasm_nerrs@D3DXShader@@3HA
0x40E838: "end of file" ??_C@_0M@IDJOOACD@end?5of?5file?$AA@
0x5AF2FC: "public: long __thiscall D3DXTex::CDataCollector::WriteData(void const *,unsigned long,unsigned long *)" ?WriteData@CDataCollector@D3DXTex@@QAEJPBXKPAK@Z
0x495414: ?Remap@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x401164: "__stdcall _imp__Sleep" __imp__Sleep@4
0x401AD4: "__cdecl IID_ID3DXBaseEffect" _IID_ID3DXBaseEffect
0x5F26CC: "public: virtual void * __thiscall D3DXShader::CTReorderInstructions::`scalar deleting destructor'(unsigned int)" ??_GCTReorderInstructions@D3DXShader@@UAEPAXI@Z
0x497E50: ?GetObjectByValue@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x479EAC: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$AAVGraphicsStream@23@1@Z
0x55FCE0: "public: long __cdecl D3DXShader::CTErrors::Error(struct D3DXShader::D3DXTOKEN *,unsigned int,char const *,...)" ?Error@CTErrors@D3DXShader@@QAAJPAUD3DXTOKEN@2@IPBDZZ
0x627D5B: "struct D3DXPLANE * __stdcall sse_D3DXPlaneNormalize(struct D3DXPLANE *,struct D3DXPLANE const *)" ?sse_D3DXPlaneNormalize@@YGPAUD3DXPLANE@@PAU1@PBU1@@Z
0x636633: "struct D3DXVECTOR4 * __stdcall x3d_D3DXVec4Normalize(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *)" ?x3d_D3DXVec4Normalize@@YGPAUD3DXVECTOR4@@PAU1@PBU1@@Z
0x4ACD21: "private: unsigned int __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::FindPoint(unsigned short *,unsigned int)const " ?FindPoint@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@ABEIPAGI@Z
0x480CC8: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@W4Filter@234@H@Z
0x4A889A: "public: __thiscall D3DXMesh::CBone::~CBone(void)" ??1CBone@D3DXMesh@@QAE@XZ
0x40E4D8: "const NXOF::TBinarySave::`vftable'" ??_7TBinarySave@NXOF@@6B@
0x40D6C8: "debug info exceeds maximum comme" ??_C@_0DP@DBAJKLBB@debug?5info?5exceeds?5maximum?5comme@
0x41CBB0: "only one address register refere" ??_C@_0EN@JJAJIHLJ@only?5one?5address?5register?5refere@
0x5D2933: "protected: static long __stdcall D3DXShader::CShaderProgram::ValidationError(char const *,unsigned int,unsigned long,unsigned int,char const *,void *)" ?ValidationError@CShaderProgram@D3DXShader@@KGJPBDIKI0PAX@Z
0x508394: "public: __thiscall _D3DXMATRIXA16::_D3DXMATRIXA16(void)" ??0_D3DXMATRIXA16@@QAE@XZ
0x5EACD0: "public: virtual long __stdcall NXOF::XDataRef::GetName(char *,unsigned long *)" ?GetName@XDataRef@NXOF@@UAGJPADPAK@Z
0x5C79BC: "protected: long __thiscall D3DXShader::CShaderProgram::SuppressAdditionalErrors(unsigned long *)" ?SuppressAdditionalErrors@CShaderProgram@D3DXShader@@IAEJPAK@Z
0x4883D8: ??0?$gcroot@P$AAVInclude@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x52F90A: "public: virtual long __stdcall D3DXAnimation::CAnimationController::UnkeyAllPriorityBlends(void)" ?UnkeyAllPriorityBlends@CAnimationController@D3DXAnimation@@UAGJXZ
0x57BD2B: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateDepthStencilSurface(unsigned int,unsigned int,enum _D3DFORMAT,enum _D3DMULTISAMPLE_TYPE,unsigned long,int,struct IDirect3DSurface9 * *,void * *)" ?CreateDepthStencilSurface@CLoggableDevice@D3DXEffects@@UAGJIIW4_D3DFORMAT@@W4_D3DMULTISAMPLE_TYPE@@KHPAPAUIDirect3DSurface9@@PAPAX@Z
0x406ED0: "ConstGCArrayBound$0xa3a6541e$2$<void>" ?$ConstGCArrayBound$0xa3a6541e$2$@@3KB
0x61029C: "public: virtual long __thiscall D3DXShader::CPSLegacyProgram::IndexSemantic(class D3DXShader::CArgument *,int)" ?IndexSemantic@CPSLegacyProgram@D3DXShader@@UAEJPAVCArgument@2@H@Z
0x5E8F97: "public: long __thiscall NXOF::XTemplateMember::ValidateData(void * *,unsigned long *,unsigned long,class NXOF::XTemplate *)" ?ValidateData@XTemplateMember@NXOF@@QAEJPAPAXPAKKPAVXTemplate@2@@Z
0x420744: "const D3DXSHSim::PRTAnyCB::`vftable'" ??_7PRTAnyCB@D3DXSHSim@@6B@
0x410D34: "PIXELSHADERCONSTANTF" ??_C@_0BF@NOFGFFKE@PIXELSHADERCONSTANTF?$AA@
0x5FCE0C: "protected: long __thiscall D3DXShader::CProgram::SwizzleRegisters(void)" ?SwizzleRegisters@CProgram@D3DXShader@@IAEJXZ
0x596867: "public: void __thiscall D3DXCore::Build2DVertex4TL::Process(struct D3DXCore::LINE_TLVERTEX *,unsigned long)" ?Process@Build2DVertex4TL@D3DXCore@@QAEXPAULINE_TLVERTEX@2@K@Z
0x586DA7: "private: long __thiscall D3DXEffects::CEffect::ApplyAssignment(unsigned short,unsigned short,unsigned short)" ?ApplyAssignment@CEffect@D3DXEffects@@AAEJGGG@Z
0x554551: "unsigned int __stdcall D3DXSHSim::ComputeMergeCost(unsigned int *,unsigned int *,class D3DXSHSim::GXArray<int> &,struct D3DXSHSim::TwoBitArray &,class D3DXSHSim::GXArray<struct D3DXSHSim::myFace> &)" ?ComputeMergeCost@D3DXSHSim@@YGIPAI0AAV?$GXArray@H@1@AAUTwoBitArray@1@AAV?$GXArray@UmyFace@D3DXSHSim@@@1@@Z
0x41CB3C: "dw" ??_C@_02CPBOKKCA@dw?$AA@
0x590A74: "public: long __thiscall D3DXCore::CArray<struct tag_SCRIPT_VISATTR>::Assure(unsigned int,int)" ?Assure@?$CArray@Utag_SCRIPT_VISATTR@@@D3DXCore@@QAEJIH@Z
0x49F0A4: ?LockBufferSingleArray@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AMHH@Z
0x5686BA: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetVertexShader(char const *,struct IDirect3DVertexShader9 *)" ?SetVertexShader@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUIDirect3DVertexShader9@@@Z
0x48C238: ?FromCubeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVString@System@@@Z
0x40E5CC: "__stdcall _real" __real@37800080
0x62658E: "__stdcall NFMcompress" _NFMcompress@44
0x5E951F: "public: virtual __thiscall NXOF::XTemplate::~XTemplate(void)" ??1XTemplate@NXOF@@UAE@XZ
0x550CB6: "protected: long __thiscall D3DXSHSim::GXArray<struct _D3DXATTRIBUTERANGE>::Grow(unsigned int)" ?Grow@?$GXArray@U_D3DXATTRIBUTERANGE@@@D3DXSHSim@@IAEJI@Z
0x661902: "__cdecl _wfopen" __wfopen
0x409780: "__stdcall _real" __real@34000000
0x4949E4: ?CreateNPatchMesh@PatchMesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVMesh@234@@Z
0x60561C: "protected: virtual long __thiscall D3DXShader::CVSProgram::Constrain(void)" ?Constrain@CVSProgram@D3DXShader@@MAEJXZ
0x510B2E: "unsigned long __stdcall D3DXMesh::FindAdjacentEdge<unsigned short>(unsigned short *,unsigned short *)" ??$FindAdjacentEdge@G@D3DXMesh@@YGKPAG0@Z
0x52305D: "public: long __thiscall D3DXShader::CInstructionInfo::Init(unsigned long *)" ?Init@CInstructionInfo@D3DXShader@@QAEJPAK@Z
0x4ADEF3: "private: void __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::RemoveElement(unsigned int)" ?RemoveElement@?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXI@Z
0x40AB70: "__stdcall _real" __real@42700000
0x4756C0: ?get_VertexStart@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49036C: ?FromX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x41DDDC: "__cdecl _real@41f80000" __real@41f80000
0x55F4D9: "public: __thiscall D3DXShader::CTErrors::~CTErrors(void)" ??1CTErrors@D3DXShader@@QAE@XZ
0x6153E6: "protected: virtual long __thiscall D3DXShader::CPSProgram::Constrain(void)" ?Constrain@CPSProgram@D3DXShader@@MAEJXZ
0x4829E4: ?get_Disposed@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x47D670: ?get_Annotations@FunctionDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x479534: ?UpdateUnmanagedPointer@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXPRTEngine@PrivateImplementationDetails@34@@Z
0x40DCB4: "__stdcall _real" __real@40700000
0x4262D0: "__stdcall _real" __real@4070000000000000
0x55445E: "public: unsigned int __thiscall D3DXSHSim::BitArray::uNumSet(void)const " ?uNumSet@BitArray@D3DXSHSim@@QBEIXZ
0x40DD50: "__stdcall _real" __real@41700000
0x47CDCC: ?set_Columns@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5DD6A1: "public: void __thiscall D3DXSHSim::myVertParentInfo::AddVert(float,unsigned int)" ?AddVert@myVertParentInfo@D3DXSHSim@@QAEXMI@Z
0x596DE4: "protected: long __thiscall D3DXCore::CLine::CheckTexture(void)" ?CheckTexture@CLine@D3DXCore@@IAEJXZ
0x4242A0: "invalid %s semantic '%s'" ??_C@_0BJ@LCIEJEAK@invalid?5?$CFs?5semantic?5?8?$CFs?8?$AA@
0x5C0287: "public: virtual void __thiscall D3DXTex::CCodec_D32F_LOCKABLE::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_D32F_LOCKABLE@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x47920C: ?add_Disposing@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x581944: "public: __thiscall D3DXEffects::STechnique::STechnique(void)" ??0STechnique@D3DXEffects@@QAE@XZ
0x5DD751: "public: void __thiscall D3DXSHSim::myVertParentInfo::Init(void)" ?Init@myVertParentInfo@D3DXSHSim@@QAEXXZ
0x5996B1: "long __stdcall D3DXShader::GetUsageAndIndex(char const *,unsigned char *,unsigned char *)" ?GetUsageAndIndex@D3DXShader@@YGJPBDPAE1@Z
0x5BFDD0: "public: __thiscall D3DXTex::CCodec_D3DX_A16L16::CCodec_D3DX_A16L16(struct D3DX_BLT *)" ??0CCodec_D3DX_A16L16@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x4A3431: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3Normalize(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *)" ?init_D3DXVec3Normalize@@YGPAUD3DXVECTOR3@@PAU1@PBU1@@Z
0x4A1CE0: ?GetHashCode@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x47E6A8: ?set_InstructionInformation@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4097D0: "__cdecl _real@c0000000" __real@c0000000
0x41CF50: "__cdecl _real@c000000000000000" __real@c000000000000000
0x4AE322: "public: unsigned short __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::CUnprocessedNeighbors(unsigned short)const " ?CUnprocessedNeighbors@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@QBEGG@Z
0x4BF3FF: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::RemapVSplitRecords(unsigned int *)" ?RemapVSplitRecords@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAI@Z
0x4236EC: "cannot access w component from t" ??_C@_0DO@IFIOHKDP@cannot?5access?5w?5component?5from?5t@
0x5EF160: "struct D3DXMATRIX * __stdcall x86_D3DXMatrixMultiplyTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x86_D3DXMatrixMultiplyTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x40DCF0: "__stdcall _real" __real@4078100000000000
0x411178: "CCW_STENCILFAIL" ??_C@_0BA@JHIOENNA@CCW_STENCILFAIL?$AA@
0x40E5D0: "__stdcall _real" __real@38000100
0x5EAD64: "public: virtual int __stdcall NXOF::XDataRef::IsReference(void)" ?IsReference@XDataRef@NXOF@@UAGHXZ
0x477D40: ?FromX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x419FD4: "@" ??_C@_01EOFPKCAF@?$EA?$AA@
0x417714: "operator" ??_C@_08LHJFAFGD@operator?$AA@
0x47C180: ??1AnimationController@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x47F454: ??0Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXEffect@PrivateImplementationDetails@23@@Z
0x482268: ??0Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXSprite@PrivateImplementationDetails@23@@Z
0x4B87CE: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetVertexAttributeWeights(struct _D3DXATTRIBUTEWEIGHTS *)" ?GetVertexAttributeWeights@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAU_D3DXATTRIBUTEWEIGHTS@@@Z
0x47F1E8: ??0BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXBaseEffect@PrivateImplementationDetails@23@@Z
0x47F054: ??0EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXEffectPool@PrivateImplementationDetails@23@@Z
0x47F7D0: ??0EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXEffectCompiler@PrivateImplementationDetails@23@@Z
0x482FA0: ??0FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFragmentLinker@PrivateImplementationDetails@23@@Z
0x47BED0: ??0CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXCompressedAnimationSet@PrivateImplementationDetails@23@@Z
0x40A310: "texm3x3" ??_C@_07KBINOLHJ@texm3x3?$AA@
0x5848CD: "private: long __thiscall D3DXEffects::CEffect::RebuildShaderBlock<0>(unsigned int)" ??$RebuildShaderBlock@$0A@@CEffect@D3DXEffects@@AAEJI@Z
0x481B44: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x40E7F4: "%s X%u: " ??_C@_08DFJHLNPG@?$CFs?5X?$CFu?3?5?$AA@
0x4CE611: "public: void * __thiscall D3DXCore::CRenderToEnvMap::`scalar deleting destructor'(unsigned int)" ??_GCRenderToEnvMap@D3DXCore@@QAEPAXI@Z
0x61D30F: "void __stdcall D3DX::png_set_sRGB(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,int)" ?png_set_sRGB@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@H@Z
0x49D590: ?get_ConstantBuffer@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x428AE8: "LA" ??_C@_02JAFMCMAN@LA?$AA@
0x5EA895: "public: virtual long __stdcall NXOF::XDataObj::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@XDataObj@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x47A1B0: ??1SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x594635: "public: long __thiscall D3DXCore::CRenderToEnvMap::BeginScene(enum _D3DCUBEMAP_FACES,unsigned long)" ?BeginScene@CRenderToEnvMap@D3DXCore@@QAEJW4_D3DCUBEMAP_FACES@@K@Z
0x50CAA2: "long __stdcall D3DXMesh::LoadEffectInstance(struct ID3DXFileData *,struct _D3DXEFFECTINSTANCE *)" ?LoadEffectInstance@D3DXMesh@@YGJPAUID3DXFileData@@PAU_D3DXEFFECTINSTANCE@@@Z
0x484190: ?GetArray@EffectInstance@Direct3D@DirectX@Microsoft@@$$FSMP$01AU1234@PAU_D3DXEFFECTINSTANCE@PrivateImplementationDetails@34@K@Z
0x4807D4: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVString@9@2W4Filter@234@H@Z
0x558453: "protected: virtual void * __thiscall NXOF::TBinaryLoad::`scalar deleting destructor'(unsigned int)" ??_GTBinaryLoad@NXOF@@MAEPAXI@Z
0x403F58: "ConstGCArrayBound$0xb91fea28$48$<void>" ?$ConstGCArrayBound$0xb91fea28$48$@@3KB
0x56879F: "public: __thiscall D3DXEffects::Compiler::CFunction::CFunction(void)" ??0CFunction@Compiler@D3DXEffects@@QAE@XZ
0x403F54: "ConstGCArrayBound$0xb91fea28$49$<void>" ?$ConstGCArrayBound$0xb91fea28$49$@@3KB
0x4A2EDE: "struct D3DXFLOAT16 * __stdcall init_D3DXFloat32To16Array(struct D3DXFLOAT16 *,float const *,unsigned int)" ?init_D3DXFloat32To16Array@@YGPAUD3DXFLOAT16@@PAU1@PBMI@Z
0x66507C: "__cdecl _mep@?AddTopLevelDataObjectsPost@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z" __mep@?AddTopLevelDataObjectsPost@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8L8::`vector deleting destructor'(unsigned int)" ??_ECCodec_A8L8@D3DXTex@@UAEPAXI@Z
0x403F60: "ConstGCArrayBound$0xb91fea28$46$<void>" ?$ConstGCArrayBound$0xb91fea28$46$@@3KB
0x56894B: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetLiteral(char const *,int *)" ?GetLiteral@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAH@Z
0x4992AC: ?Finalize@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x61D3C2: "struct D3DX::png_struct_def * __stdcall D3DX::png_create_read_struct(char const *,void *,void (__cdecl*)(struct D3DX::png_struct_def *,char const *),void (__cdecl*)(struct D3DX::png_struct_def *,char const *))" ?png_create_read_struct@D3DX@@YGPAUpng_struct_def@1@PBDPAXP6AXPAU21@0@Z3@Z
0x47F698: ?FromFile@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x401088: "__stdcall _imp__DeleteFileA" __imp__DeleteFileA@4
0x546103: "__stdcall D3DXSHEvalConeLight" _D3DXSHEvalConeLight@36
0x403F5C: "ConstGCArrayBound$0xb91fea28$47$<void>" ?$ConstGCArrayBound$0xb91fea28$47$@@3KB
0x403F68: "ConstGCArrayBound$0xb91fea28$44$<void>" ?$ConstGCArrayBound$0xb91fea28$44$@@3KB
0x418108: "comma expression used where an i" ??_C@_0EH@PAACHDCG@comma?5expression?5used?5where?5an?5i@
0x403F64: "ConstGCArrayBound$0xb91fea28$45$<void>" ?$ConstGCArrayBound$0xb91fea28$45$@@3KB
0x59F0F7: "protected: int __thiscall D3DXShader::CCompiler::IsNumeric(class D3DXShader::CNode *)" ?IsNumeric@CCompiler@D3DXShader@@IAEHPAVCNode@2@@Z
0x495DA4: ?End@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x4933F8: ?OnParentReset@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x403F70: "ConstGCArrayBound$0xb91fea28$42$<void>" ?$ConstGCArrayBound$0xb91fea28$42$@@3KB
0x417C54: "'%s': missing %s" ??_C@_0BB@PPPIEAD@?8?$CFs?8?3?5missing?5?$CFs?$AA@
0x47C1D8: ??0EffectHandle@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x47C794: ?get_UsageIndex@Semantic@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x403F6C: "ConstGCArrayBound$0xb91fea28$43$<void>" ?$ConstGCArrayBound$0xb91fea28$43$@@3KB
0x403F78: "ConstGCArrayBound$0xb91fea28$40$<void>" ?$ConstGCArrayBound$0xb91fea28$40$@@3KB
0x481A2C: ?FromFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x403F74: "ConstGCArrayBound$0xb91fea28$41$<void>" ?$ConstGCArrayBound$0xb91fea28$41$@@3KB
0x41FBA0: "maximum iterator register index " ??_C@_0FL@CNGNECKN@maximum?5iterator?5register?5index?5@
0x4843E8: "public: void * __thiscall Microsoft::DirectX::Direct3D::MyD3DXFrame::`scalar deleting destructor'(unsigned int)" ??_GMyD3DXFrame@Direct3D@DirectX@Microsoft@@$$FQAEPAXI@Z
0x5AEA0D: "public: virtual long __stdcall D3DXShader::CTextureShader::SetMatrixTransposePointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixTransposePointerArray@CTextureShader@D3DXShader@@UAGJPBDPAPBUD3DXMATRIX@@I@Z
0x499D88: ??0CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@NW4PlaybackType@123@P$AAVGraphicsStream@23@P$01AUKeyCallback@123@@Z
0x4025A4: "ConstGCArrayBound$0xa785ecfd$70$<void>" ?$ConstGCArrayBound$0xa785ecfd$70$@@3KB
0x5D977F: "protected: long __thiscall D3DXShader::CShaderProgram::EmitFRC(void)" ?EmitFRC@CShaderProgram@D3DXShader@@IAEJXZ
0x57F77D: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetAnnotation(char const *,unsigned int)" ?GetAnnotation@CEffect@D3DXEffects@@UAGPBDPBDI@Z
0x4AAB89: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::AddRef(void)" ?AddRef@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4939C4: ?UnlockVertexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x482890: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@VPoint@Drawing@7@H@Z
0x40DEB4: "__cdecl _real@3f19999a" __real@3f19999a
0x4025A0: "ConstGCArrayBound$0xa785ecfd$71$<void>" ?$ConstGCArrayBound$0xa785ecfd$71$@@3KB
0x40DEDC: "__cdecl _real@3e19999a" __real@3e19999a
0x40259C: "ConstGCArrayBound$0xa785ecfd$72$<void>" ?$ConstGCArrayBound$0xa785ecfd$72$@@3KB
0x402598: "ConstGCArrayBound$0xa785ecfd$73$<void>" ?$ConstGCArrayBound$0xa785ecfd$73$@@3KB
0x411A94: "MODULATECOLOR_ADDALPHA" ??_C@_0BH@JIGAAJLL@MODULATECOLOR_ADDALPHA?$AA@
0x679B90: "struct D3DXShader::D3DX_SEMANTIC * D3DXShader::g_VS20InputSemantic" ?g_VS20InputSemantic@D3DXShader@@3PAUD3DX_SEMANTIC@1@A
0x645EC0: "void __stdcall D3DX::jinit_inverse_dct(struct D3DX::jpeg_decompress_struct *)" ?jinit_inverse_dct@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x61E9C1: "void __stdcall D3DX::png_do_expand_palette(struct D3DX::png_row_info_struct *,unsigned char *,struct D3DX::png_color_struct *,unsigned char *,int)" ?png_do_expand_palette@D3DX@@YGXPAUpng_row_info_struct@1@PAEPAUpng_color_struct@1@1H@Z
0x4C66F0: "__stdcall D3DXCreateSPMesh" _D3DXCreateSPMesh@20
0x417724: "new" ??_C@_03CLCAEGCJ@new?$AA@
0x55F4B4: "public: __thiscall D3DXShader::CTErrors::CTErrors(void)" ??0CTErrors@D3DXShader@@QAE@XZ
0x402594: "ConstGCArrayBound$0xa785ecfd$74$<void>" ?$ConstGCArrayBound$0xa785ecfd$74$@@3KB
0x49F1DC: ?ScaleBuffer@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x402590: "ConstGCArrayBound$0xa785ecfd$75$<void>" ?$ConstGCArrayBound$0xa785ecfd$75$@@3KB
0x4261E8: "PNG_WRITE_SWAP_SUPPORTED is not " ??_C@_0CJ@MMCLCLHN@PNG_WRITE_SWAP_SUPPORTED?5is?5not?5@
0x4933F8: ??0EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x497F60: ?Finalize@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x486564: ?op_Equality@EffectPool@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x428B28: "HE" ??_C@_02PDDJEBNF@HE?$AA@
0x4A2B90: "__stdcall _DllMainCRTStartupForGS" __DllMainCRTStartupForGS@12
0x40258C: "ConstGCArrayBound$0xa785ecfd$76$<void>" ?$ConstGCArrayBound$0xa785ecfd$76$@@3KB
0x425004: " %4u %4u %4u %4u %4u %4u " ??_C@_0CI@GHPOCOCL@?5?5?5?5?5?5?5?5?$CF4u?5?$CF4u?5?$CF4u?5?$CF4u?5?$CF4u?5?$CF4u?5@
0x402588: "ConstGCArrayBound$0xa785ecfd$77$<void>" ?$ConstGCArrayBound$0xa785ecfd$77$@@3KB
0x58BE3F: "public: virtual long __stdcall D3DXEffects::CEffect::GetBool(char const *,int *)" ?GetBool@CEffect@D3DXEffects@@UAGJPBDPAH@Z
0x6110F2: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::Translate(void)" ?Translate@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x611AC7: "protected: long __thiscall D3DXShader::CPSLegacyProgram::GreedyPullUp(void)" ?GreedyPullUp@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x401144: "__stdcall _imp__HeapFree" __imp__HeapFree@12
0x402584: "ConstGCArrayBound$0xa785ecfd$78$<void>" ?$ConstGCArrayBound$0xa785ecfd$78$@@3KB
0x41C620: "relative addressing of destinati" ??_C@_0FG@FCLIIPMN@relative?5addressing?5of?5destinati@
0x51F18C: "__stdcall D3DXCreateSphere" _D3DXCreateSphere@24
0x402580: "ConstGCArrayBound$0xa785ecfd$79$<void>" ?$ConstGCArrayBound$0xa785ecfd$79$@@3KB
0x587F8B: "public: __thiscall D3DXEffects::STechnique::~STechnique(void)" ??1STechnique@D3DXEffects@@QAE@XZ
0x5EBF6F: "public: virtual bool __thiscall NXOF::TBinarySaveData::ResolveReference(struct _GUID const *,class NXOF::IBinarySaveObject * *)" ?ResolveReference@TBinarySaveData@NXOF@@UAE_NPBU_GUID@@PAPAVIBinarySaveObject@2@@Z
0x4265D8: "__cdecl _real@3fa999999999999a" __real@3fa999999999999a
0x549052: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::SetGutterMap(unsigned char *)" ?SetGutterMap@CGutterHelper@D3DXSHSim@@UAGJPAE@Z
0x4115A4: "FOGTABLEMODE" ??_C@_0N@HHOOJBN@FOGTABLEMODE?$AA@
0x402698: "ConstGCArrayBound$0xa785ecfd$9$<void>" ?$ConstGCArrayBound$0xa785ecfd$9$@@3KB
0x61D65A: "void __stdcall D3DX::png_read_row(struct D3DX::png_struct_def *,unsigned char *,unsigned char *)" ?png_read_row@D3DX@@YGXPAUpng_struct_def@1@PAE1@Z
0x4265F8: "png_do_dither returned rowbytes=" ??_C@_0CC@JEAKIKEF@png_do_dither?5returned?5rowbytes?$DN@
0x529976: "long __stdcall D3DXShader::EmitZeroDefaultValue(class D3DXShader::CCommentBlock *,unsigned int,unsigned long *)" ?EmitZeroDefaultValue@D3DXShader@@YGJPAVCCommentBlock@1@IPAK@Z
0x47D298: ?get_Columns@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x421E11: "" ??_C@_00CNPNBAHC@?$AA@
0x401B64: "__cdecl DXFILEOBJ_EffectParamString" _DXFILEOBJ_EffectParamString
0x426498: "zlib memory error" ??_C@_0BC@MCPIPOGP@zlib?5memory?5error?$AA@
0x665E20: "struct D3DXFASTTABLE g_D3DXFastTable" ?g_D3DXFastTable@@3UD3DXFASTTABLE@@A
0x48AE20: ?IntersectTri@Geometry@Direct3D@DirectX@Microsoft@@$$FSM_NVVector3@34@0000P$AAUIntersectInformation@234@@Z
0x52D9A0: "public: virtual long __stdcall D3DXAnimation::CAnimationController::GetAnimationSet(unsigned int,struct ID3DXAnimationSet * *)" ?GetAnimationSet@CAnimationController@D3DXAnimation@@UAGJIPAPAUID3DXAnimationSet@@@Z
0x645AF0: "void __stdcall D3DX::jinit_phuff_decoder(struct D3DX::jpeg_decompress_struct *)" ?jinit_phuff_decoder@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x554151: "public: long __thiscall D3DXSHSim::PRTSamplingInfo::Init(unsigned int,int,int)" ?Init@PRTSamplingInfo@D3DXSHSim@@QAEJIHH@Z
0x47BF94: ??0AnimationController@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x529D22: "long __stdcall D3DXShader::GatherFragments(class D3DXShader::CPreProcessor *,unsigned long,struct ID3DXBuffer * *,struct ID3DXBuffer * *)" ?GatherFragments@D3DXShader@@YGJPAVCPreProcessor@1@KPAPAUID3DXBuffer@@1@Z
0x5BC2E0: "public: virtual void __thiscall D3DXTex::CCodec_A2B10G10R10::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A2B10G10R10@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5BCFE3: "public: virtual void __thiscall D3DXTex::CCodec_A2R10G10B10::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A2R10G10B10@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x482678: ?set_CharSet@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4CharacterSet@234@@Z
0x548EB2: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::SetFaceMap(unsigned int *)" ?SetFaceMap@CGutterHelper@D3DXSHSim@@UAGJPAI@Z
0x4752D0: ?get_NPatches@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4B40C0: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::CalcEdgeQEMS_Plane(unsigned short,unsigned short,unsigned char *)" ?CalcEdgeQEMS_Plane@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEXGGPAE@Z
0x4A0E80: ?ComputeVolumeSamples@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@HP$01AVVector3@34@0@Z
0x49BF98: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddTopLevelDataObjectsPre(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *)" ?AddTopLevelDataObjectsPre@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x5E5411: "public: virtual __thiscall D3DXSHSim::PRTSimpBVH::~PRTSimpBVH(void)" ??1PRTSimpBVH@D3DXSHSim@@UAE@XZ
0x559431: "void __stdcall c_D3DXPSGPTessellateNPatch(struct D3DXVECTOR3 *,struct D3DXVECTOR2 *,unsigned long,float *,float *,float *,float *,unsigned long)" ?c_D3DXPSGPTessellateNPatch@@YGXPAUD3DXVECTOR3@@PAUD3DXVECTOR2@@KPAM222K@Z
0x477670: ?Simplify@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$AAVGraphicsStream@34@UAttributeWeights@234@1HW4MeshFlags@234@@Z
0x4A8C1A: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTBuffer::GetNumSamples(void)" ?GetNumSamples@CPRTBuffer@D3DXSHSim@@UAGIXZ
0x40DA68: "There was an error compiling the" ??_C@_0CP@GPKPDCEL@There?5was?5an?5error?5compiling?5the@
0x5DC82B: "public: virtual void __thiscall D3DXSHSim::PRTCBClosestVertMonoPB::EvalDir(struct D3DXSHSim::GenHitRecord *)" ?EvalDir@PRTCBClosestVertMonoPB@D3DXSHSim@@UAEXPAUGenHitRecord@2@@Z
0x55A690: "public: __thiscall D3DXShader::CConstant::~CConstant(void)" ??1CConstant@D3DXShader@@QAE@XZ
0x4A60B0: "__stdcall D3DXQuaternionRotationYawPitchRoll" _D3DXQuaternionRotationYawPitchRoll@16
0x479C7C: ??1ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x476F60: ?ComputeNormals@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x49392C: ?LockVertexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVArray@System@@P$AAVType@6@W4LockFlags@234@P$01AH@Z
0x48CA30: ?Save@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVBaseTexture@234@P$AAP$01AVPaletteEntry@234@@Z
0x40DCA0: "__cdecl _real@400921fb80000000" __real@400921fb80000000
0x40A138: "%s<%d" ??_C@_05CCMEDNHH@?$CFs?$DM?$CFd?$AA@
0x5687C2: "public: __thiscall D3DXEffects::Compiler::CFunction::~CFunction(void)" ??1CFunction@Compiler@D3DXEffects@@QAE@XZ
0x52CA78: "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetCallbackKeys(struct _D3DXKEY_CALLBACK *)" ?GetCallbackKeys@CCompressedAnimationSet@D3DXAnimation@@UAGJPAU_D3DXKEY_CALLBACK@@@Z
0x554B0E: "public: struct D3DXSHSim::TmpSC & __thiscall D3DXSHSim::TmpSC::operator=(struct D3DXSHSim::TmpSC const &)" ??4TmpSC@D3DXSHSim@@QAEAAU01@ABU01@@Z
0x49160C: ?GetObjectByValue@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x479CDC: ?CloneProgressiveMesh@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVProgressiveMesh@234@W4MeshFlags@234@W4VertexFormats@234@P$AAVDevice@234@@Z
0x4CD907: "__stdcall D3DXCreateEffectCompilerFromFileW" _D3DXCreateEffectCompilerFromFileW@24
0x472B0C: ??0XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x4AD8DF: "struct D3DXMesh::SFaceCorner __stdcall D3DXMesh::ClwFaceCorner<unsigned int,0,4294967295>(struct D3DXMesh::SFaceCorner &)" ??$ClwFaceCorner@I$0A@$0PPPPPPPP@@D3DXMesh@@YG?AUSFaceCorner@0@AAU10@@Z
0x49E958: ?EvaluateConeLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@MMMMP$AAVGraphicsStream@34@11@Z
0x41C454: "position" ??_C@_08OAGMDKAF@position?$AA@
0x6A65B0: "int * D3DXShader::d3dxtok_vs" ?d3dxtok_vs@D3DXShader@@3PAHA
0x40443C: "ConstGCArrayBound$0x4b692674$5$<void>" ?$ConstGCArrayBound$0x4b692674$5$@@3KB
0x52C957: "public: virtual double __stdcall D3DXAnimation::CKeyframedAnimationSet::GetPeriod(void)" ?GetPeriod@CKeyframedAnimationSet@D3DXAnimation@@UAGNXZ
0x677730: "double D3DXSHSim::fMPL" ?fMPL@D3DXSHSim@@3NA
0x401070: "__stdcall _imp__GetDeviceCaps" __imp__GetDeviceCaps@8
0x47C330: ??1EffectHandle@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5EA11F: "public: virtual long __stdcall D3DXEffects::CEffect::OnResetDevice(void)" ?OnResetDevice@CEffect@D3DXEffects@@UAGJXZ
0x49FE04: ?get_Height@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4805CC: ?CompileShader@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@0P$AAVInclude@234@0W4ShaderFlags@234@@Z
0x416D4C: "tanh" ??_C@_04FJHINJAO@tanh?$AA@
0x63B1CB: "void __stdcall D3DX::png_write_filtered_row(struct D3DX::png_struct_def *,unsigned char *)" ?png_write_filtered_row@D3DX@@YGXPAUpng_struct_def@1@PAE@Z
0x41D540: " " ??_C@_02PHMGELLB@?6?6?$AA@
0x5F1786: "public: static void * __stdcall D3DXShader::CArgument::operator new(unsigned int)" ??2CArgument@D3DXShader@@SGPAXI@Z
0x4047AC: "ConstGCArrayBound$0x435d7ccc$55$<void>" ?$ConstGCArrayBound$0x435d7ccc$55$@@3KB
0x4047B0: "ConstGCArrayBound$0x435d7ccc$54$<void>" ?$ConstGCArrayBound$0x435d7ccc$54$@@3KB
0x56DAD1: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::AsmBlock(int)" ?AsmBlock@CParse@D3DXShader@@IAEPAVCNode@2@H@Z
0x4C0FF6: "public: __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::~GXSimplifyMesh<unsigned int,0,4294967295>(void)" ??1?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@XZ
0x417584: "type mismatch between conditiona" ??_C@_0CJ@MAPINAOL@type?5mismatch?5between?5conditiona@
0x4BED67: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::ClonePMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,unsigned long *,float *,struct ID3DXPMesh * *)" ?ClonePMesh@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAKPAMPAPAUID3DXPMesh@@@Z
0x480DC4: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@012W4Filter@234@H@Z
0x4047A4: "ConstGCArrayBound$0x435d7ccc$57$<void>" ?$ConstGCArrayBound$0x435d7ccc$57$@@3KB
0x4047A8: "ConstGCArrayBound$0x435d7ccc$56$<void>" ?$ConstGCArrayBound$0x435d7ccc$56$@@3KB
0x4933F8: ??0CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x40AA6C: "tx_1_0" ??_C@_06NHLHMDLF@tx_1_0?$AA@
0x4047BC: "ConstGCArrayBound$0x435d7ccc$51$<void>" ?$ConstGCArrayBound$0x435d7ccc$51$@@3KB
0x50BDA3: "char * __stdcall D3DXMesh::GetString(char *,unsigned long,struct D3DXMesh::SStringList *)" ?GetString@D3DXMesh@@YGPADPADKPAUSStringList@1@@Z
0x5515D4: "public: virtual int __thiscall D3DXSHSim::PRTSimpBVH::HemiIntersect(struct D3DXVECTOR3,struct D3DXVECTOR3,float,unsigned int,unsigned int,unsigned int)" ?HemiIntersect@PRTSimpBVH@D3DXSHSim@@UAEHUD3DXVECTOR3@@0MIII@Z
0x480430: ?set_Height@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x409CBC: "oD%u" ??_C@_04FKAHCOKM@oD?$CFu?$AA@
0x4047C0: "ConstGCArrayBound$0x435d7ccc$50$<void>" ?$ConstGCArrayBound$0x435d7ccc$50$@@3KB
0x47B304: ?set_MeshData@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXUMeshData@234@@Z
0x483C94: ??B?$gcroot@P$AAVFrame@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVFrame@Direct3D@DirectX@Microsoft@@XZ
0x411074: "COLORARG2" ??_C@_09HJNGOFNG@COLORARG2?$AA@
0x420718: "%d:%lg," ??_C@_07PNCLFOFN@?$CFd?3?$CFlg?0?$AA@
0x4047B4: "ConstGCArrayBound$0x435d7ccc$53$<void>" ?$ConstGCArrayBound$0x435d7ccc$53$@@3KB
0x476284: ?set_Tangent@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x47F63C: ?CompileShader@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@P$AAVEffectHandle@234@P$AAVString@System@@W4ShaderFlags@234@P$AAP$AAVConstantTable@234@@Z
0x4267D0: "__cdecl _real@df338d352e5096af" __real@df338d352e5096af
0x41A4B8: "ScriptPlace" ??_C@_0M@DBDPKOOB@ScriptPlace?$AA@
0x4047B8: "ConstGCArrayBound$0x435d7ccc$52$<void>" ?$ConstGCArrayBound$0x435d7ccc$52$@@3KB
0x4AB6B9: "public: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::LockVB(unsigned char * *,unsigned long)" ?LockVB@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEJPAPAEK@Z
0x508394: "public: __thiscall D3DXSHSim::mySHMaterial::mySHMaterial(void)" ??0mySHMaterial@D3DXSHSim@@QAE@XZ
0x5C2FB9: "public: __thiscall D3DXTex::CCodec_DXT1::CCodec_DXT1(struct D3DX_BLT *)" ??0CCodec_DXT1@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x54BFCB: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::SubSurfSample>::SetSize(unsigned int)" ?SetSize@?$GXArray@VSubSurfSample@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x401964: "__cdecl TID_D3DRMAnimationKey" _TID_D3DRMAnimationKey
0x5F4C18: "private: unsigned int __thiscall D3DXShader::CProgram::SeparatePhases_Phases(void)" ?SeparatePhases_Phases@CProgram@D3DXShader@@AAEIXZ
0x5D8B7A: "protected: long __thiscall D3DXShader::CShaderProgram::EmitANDELSE(void)" ?EmitANDELSE@CShaderProgram@D3DXShader@@IAEJXZ
0x422478: "Sample" ??_C@_06OANMLBJC@Sample?$AA@
0x40479C: "ConstGCArrayBound$0x435d7ccc$59$<void>" ?$ConstGCArrayBound$0x435d7ccc$59$@@3KB
0x49ECF4: ??0PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HHHH@Z
0x480B58: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@HVRectangle@Drawing@8@W4Filter@234@HP$AAUImageInformation@234@@Z
0x4267E0: "__cdecl _real@5f238d352e5096af" __real@5f238d352e5096af
0x416E14: "isnan" ??_C@_05LGCGPNNP@isnan?$AA@
0x4047A0: "ConstGCArrayBound$0x435d7ccc$58$<void>" ?$ConstGCArrayBound$0x435d7ccc$58$@@3KB
0x5623AE: "protected: long __thiscall D3DXShader::CPreProcessor::DoPragma(void)" ?DoPragma@CPreProcessor@D3DXShader@@IAEJXZ
0x646050: "void __stdcall D3DX::jinit_d_post_controller(struct D3DX::jpeg_decompress_struct *,int)" ?jinit_d_post_controller@D3DX@@YGXPAUjpeg_decompress_struct@1@H@Z
0x4A6F59: "void __stdcall init_D3DXPSGPUpdateSkinnedMesh(struct D3DXMATRIX const *,struct D3DXMATRIX const *,unsigned char *,unsigned char *,unsigned long,unsigned long,unsigned char * *,unsigned char * *,unsigned char *,unsigned long,float *)" ?init_D3DXPSGPUpdateSkinnedMesh@@YGXPBUD3DXMATRIX@@0PAE1KKPAPAE21KPAM@Z
0x47A330: ?get_MinFilter@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4TextureFilter@234@XZ
0x4C6F71: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::CalculateVSplitRecord(struct D3DXMesh::SEdgeCollapseContext<unsigned int> &,unsigned char *)" ?CalculateVSplitRecord@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@I@2@PAE@Z
0x4060B8: "ConstGCArrayBound$0x78edfa1b$74$<void>" ?$ConstGCArrayBound$0x78edfa1b$74$@@3KB
0x401994: "__cdecl TID_D3DRMMatrix4x4" _TID_D3DRMMatrix4x4
0x4060B4: "ConstGCArrayBound$0x78edfa1b$75$<void>" ?$ConstGCArrayBound$0x78edfa1b$75$@@3KB
0x60EE1F: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MatchDep(class D3DXShader::CInstruction * *,unsigned int,class D3DXShader::CInstruction * *)" ?MatchDep@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@I0@Z
0x4060B0: "ConstGCArrayBound$0x78edfa1b$76$<void>" ?$ConstGCArrayBound$0x78edfa1b$76$@@3KB
0x4128A4: "%s[%s]" ??_C@_06PDCNBNBD@?$CFs?$FL?$CFs?$FN?$AA@
0x5AE7CA: "public: virtual char const * __stdcall D3DXShader::CTextureShader::GetConstantElement(char const *,unsigned int)" ?GetConstantElement@CTextureShader@D3DXShader@@UAGPBDPBDI@Z
0x482AE8: ?remove_Lost@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x556D04: "public: virtual void * __thiscall NXOF::TFile::`vector deleting destructor'(unsigned int)" ??_ETFile@NXOF@@UAEPAXI@Z
0x4060AC: "ConstGCArrayBound$0x78edfa1b$77$<void>" ?$ConstGCArrayBound$0x78edfa1b$77$@@3KB
0x40E7EC: "(%u): " ??_C@_06JJNAAIBA@?$CI?$CFu?$CJ?3?5?$AA@
0x4060C8: "ConstGCArrayBound$0x78edfa1b$70$<void>" ?$ConstGCArrayBound$0x78edfa1b$70$@@3KB
0x5B9999: "public: long __thiscall D3DXTex::CCodec::ConvertFrom(class D3DXTex::CCodec *)" ?ConvertFrom@CCodec@D3DXTex@@QAEJPAV12@@Z
0x49C714: ??1?$gcroot@P$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x4060C4: "ConstGCArrayBound$0x78edfa1b$71$<void>" ?$ConstGCArrayBound$0x78edfa1b$71$@@3KB
0x402DEC: "ConstGCArrayBound$0x8d851369$82$<void>" ?$ConstGCArrayBound$0x8d851369$82$@@3KB
0x405520: "ConstGCArrayBound$0x3c4ebeda$4$<void>" ?$ConstGCArrayBound$0x3c4ebeda$4$@@3KB
0x4060C0: "ConstGCArrayBound$0x78edfa1b$72$<void>" ?$ConstGCArrayBound$0x78edfa1b$72$@@3KB
0x402DF0: "ConstGCArrayBound$0x8d851369$81$<void>" ?$ConstGCArrayBound$0x8d851369$81$@@3KB
0x5BECA3: "public: __thiscall D3DXTex::CCodec_A2R10G10B10::CCodec_A2R10G10B10(struct D3DX_BLT *)" ??0CCodec_A2R10G10B10@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreatePixelShader(unsigned long const *,struct IDirect3DPixelShader9 * *)" ?CreatePixelShader@CLoggableDevice@D3DXEffects@@UAGJPBKPAPAUIDirect3DPixelShader9@@@Z
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<0,3,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$0A@$02$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x494198: ?set_DisplacementParameter@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXUDisplacementParameter@234@@Z
0x661C2C: "__cdecl _SEH_prolog" __SEH_prolog
0x4060BC: "ConstGCArrayBound$0x78edfa1b$73$<void>" ?$ConstGCArrayBound$0x78edfa1b$73$@@3KB
0x402DF4: "ConstGCArrayBound$0x8d851369$80$<void>" ?$ConstGCArrayBound$0x8d851369$80$@@3KB
0x4061BC: "ConstGCArrayBound$0x78edfa1b$9$<void>" ?$ConstGCArrayBound$0x78edfa1b$9$@@3KB
0x5EA11F: "public: virtual long __thiscall NXOF::TBinaryDataRef::LoadChildren(void const *)" ?LoadChildren@TBinaryDataRef@NXOF@@UAEJPBX@Z
0x61C997: "void __stdcall D3DX::png_calculate_crc(struct D3DX::png_struct_def *,unsigned char *,unsigned int)" ?png_calculate_crc@D3DX@@YGXPAUpng_struct_def@1@PAEI@Z
0x4B62B3: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetNumBytesPerVertex(void)" ?GetNumBytesPerVertex@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x572C5A: "protected: int __thiscall D3DXShader::CParse::Token(void)" ?Token@CParse@D3DXShader@@IAEHXZ
0x603058: "protected: long __thiscall D3DXShader::CProgram::CombineInstructions(void)" ?CombineInstructions@CProgram@D3DXShader@@IAEJXZ
0x40A4A0: "sge" ??_C@_03PCCDGNNG@sge?$AA@
0x402AE4: "ConstGCArrayBound$0x72ecf132$4$<void>" ?$ConstGCArrayBound$0x72ecf132$4$@@3KB
0x402F1C: "ConstGCArrayBound$0x8d851369$6$<void>" ?$ConstGCArrayBound$0x8d851369$6$@@3KB
0x4ACC8D: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::VertexOptimize(unsigned int *,unsigned int *)" ?VertexOptimize@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAI0@Z
0x5D9988: "public: virtual long __stdcall D3DXAnimation::CAnimationSetBase::GetAnimationIndexByName(char const *,unsigned int *)" ?GetAnimationIndexByName@CAnimationSetBase@D3DXAnimation@@UAGJPBDPAI@Z
0x516CEE: "long __stdcall D3DXAnimation::D3DXLoadMeshHierarchyFromXHelper(void *,unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXAllocateHierarchy *,struct ID3DXLoadUserData *,struct _D3DXFRAME * *,struct ID3DXAnimationController * *)" ?D3DXLoadMeshHierarchyFromXHelper@D3DXAnimation@@YGJPAXKKPAUIDirect3DDevice9@@PAUID3DXAllocateHierarchy@@PAUID3DXLoadUserData@@PAPAU_D3DXFRAME@@PAPAUID3DXAnimationController@@@Z
0x4060A8: "ConstGCArrayBound$0x78edfa1b$78$<void>" ?$ConstGCArrayBound$0x78edfa1b$78$@@3KB
0x417348: "indefinite acos" ??_C@_0BA@DBOGDIFF@indefinite?5acos?$AA@
0x648BD0: "void __stdcall D3DX::jinit_merged_upsampler(struct D3DX::jpeg_decompress_struct *)" ?jinit_merged_upsampler@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x5C48C4: "public: __thiscall D3DXMesh::SLoadedFace::SLoadedFace(void)" ??0SLoadedFace@D3DXMesh@@QAE@XZ
0x665F48: "struct D3DXFASTTABLE g_D3DXFastTableC" ?g_D3DXFastTableC@@3UD3DXFASTTABLE@@A
0x4060A4: "ConstGCArrayBound$0x78edfa1b$79$<void>" ?$ConstGCArrayBound$0x78edfa1b$79$@@3KB
0x409AC0: "pmx" ??_C@_03BCGNCLPC@pmx?$AA@
0x411CC0: "CUBIC" ??_C@_05KCAAFMBK@CUBIC?$AA@
0x5BF0EC: "public: __thiscall D3DXTex::CCodec_L8::CCodec_L8(struct D3DX_BLT *)" ??0CCodec_L8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x4C6BAF: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GatherEdgeCollapseData(struct D3DXMesh::SEdgeCollapseContext<unsigned int> &,class D3DXMesh::CEdgeInfo<unsigned int> *,unsigned char *)" ?GatherEdgeCollapseData@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@I@2@PAV?$CEdgeInfo@I@2@PAE@Z
0x52A675: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetScaleKey(unsigned int,unsigned int,struct _D3DXKEY_VECTOR3 *)" ?GetScaleKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIIPAU_D3DXKEY_VECTOR3@@@Z
0x4A2E06: "__cdecl memcmp" _memcmp
0x5D7B95: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitDEF(unsigned int,float *)" ?EmitDEF@CShaderProgram@D3DXShader@@MAEJIPAM@Z
0x648C60: "void * __stdcall D3DX::jpeg_get_small(struct D3DX::jpeg_common_struct *,unsigned int)" ?jpeg_get_small@D3DX@@YGPAXPAUjpeg_common_struct@1@I@Z
0x4AAF13: "long __stdcall D3DXMesh::SetupVertReferencedArray<unsigned short>(unsigned short *,struct _D3DXBONECOMBINATION const *,unsigned char *)" ??$SetupVertReferencedArray@G@D3DXMesh@@YGJPAGPBU_D3DXBONECOMBINATION@@PAE@Z
0x63DE4C: "void __stdcall D3DX::png_handle_PLTE(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_handle_PLTE@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x5667FD: "private: class D3DXEffects::Compiler::CTechnique * __thiscall D3DXEffects::Compiler::CEffectCompiler::FindTechnique(char const *)" ?FindTechnique@CEffectCompiler@Compiler@D3DXEffects@@AAEPAVCTechnique@23@PBD@Z
0x405088: "ConstGCArrayBound$0x521374c5$28$<void>" ?$ConstGCArrayBound$0x521374c5$28$@@3KB
0x40AA68: "vs" ??_C@_02FENABIDK@vs?$AA@
0x405084: "ConstGCArrayBound$0x521374c5$29$<void>" ?$ConstGCArrayBound$0x521374c5$29$@@3KB
0x4AC53B: "public: long __thiscall D3DXMesh::CIndexQueue<unsigned short,65535>::Init(void)" ?Init@?$CIndexQueue@G$0PPPP@@D3DXMesh@@QAEJXZ
0x56F0E4: "protected: long __thiscall D3DXShader::CParse::BinaryType(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode * *,class D3DXShader::CNode * *,class D3DXShader::CNode * *)" ?BinaryType@CParse@D3DXShader@@IAEJPAVCNode@2@0PAPAV32@11@Z
0x47C1F8: ?Finalize@EffectHandle@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x509B01: "__stdcall D3DXComputeNormalMap" _D3DXComputeNormalMap@24
0x47BC94: ?get_Disposed@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x479830: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHUAttributeWeights@123@HW4MeshFlags@123@@Z
0x52D53A: "public: virtual long __stdcall D3DXAnimation::CAnimationController::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CAnimationController@D3DXAnimation@@UAGJABU_GUID@@PAPAX@Z
0x479FD4: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHUAttributeWeights@123@P$AAVGraphicsStream@23@@Z
0x594518: "public: long __thiscall D3DXCore::CRenderToEnvMap::Init(struct IDirect3DDevice9 *,unsigned int,unsigned int,enum _D3DFORMAT,int,enum _D3DFORMAT)" ?Init@CRenderToEnvMap@D3DXCore@@QAEJPAUIDirect3DDevice9@@IIW4_D3DFORMAT@@H1@Z
0x499498: ?GetTranslationKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUKeyVector3@234@H@Z
0x4050A0: "ConstGCArrayBound$0x521374c5$22$<void>" ?$ConstGCArrayBound$0x521374c5$22$@@3KB
0x665080: "__cdecl _mep@?RegisterTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFile@PrivateImplementationDetails@34@@Z" __mep@?RegisterTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFile@PrivateImplementationDetails@34@@Z
0x48170C: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@01W4Filter@234@H@Z
0x5EADF4: "[thunk]:public: virtual unsigned long __stdcall NXOF::XDataSaveObj::AddRef`adjustor{4}' (void)" ?AddRef@XDataSaveObj@NXOF@@W3AGKXZ
0x40509C: "ConstGCArrayBound$0x521374c5$23$<void>" ?$ConstGCArrayBound$0x521374c5$23$@@3KB
0x40ECD0: "line" ??_C@_04HJPCFDOP@line?$AA@
0x421E2C: "kernel32.dll" ??_C@_0N@MDJJJHMB@kernel32?4dll?$AA@
0x4050A8: "ConstGCArrayBound$0x521374c5$20$<void>" ?$ConstGCArrayBound$0x521374c5$20$@@3KB
0x58A527: "public: virtual long __stdcall D3DXEffects::CEffect::GetValue(char const *,void *,unsigned int)" ?GetValue@CEffect@D3DXEffects@@UAGJPBDPAXI@Z
0x4050A4: "ConstGCArrayBound$0x521374c5$21$<void>" ?$ConstGCArrayBound$0x521374c5$21$@@3KB
0x425280: "Adobe APP14 marker: version %d, " ??_C@_0EC@EHPKAOHA@Adobe?5APP14?5marker?3?5version?5?$CFd?0?5@
0x47DCF8: ?set_ConstantInformation@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x481730: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@02W4Filter@234@H@Z
0x6A7180: "int D3DXShader::d3dxtok_nerrs" ?d3dxtok_nerrs@D3DXShader@@3HA
0x405090: "ConstGCArrayBound$0x521374c5$26$<void>" ?$ConstGCArrayBound$0x521374c5$26$@@3KB
0x4838E4: ?set_Height@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40508C: "ConstGCArrayBound$0x521374c5$27$<void>" ?$ConstGCArrayBound$0x521374c5$27$@@3KB
0x49B618: ??C?$gcroot@P$AAVHandleAnimationCallback@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVHandleAnimationCallback@Direct3D@DirectX@Microsoft@@XZ
0x410C10: "MAXANISOTROPY" ??_C@_0O@BPHLIGBH@MAXANISOTROPY?$AA@
0x405098: "ConstGCArrayBound$0x521374c5$24$<void>" ?$ConstGCArrayBound$0x521374c5$24$@@3KB
0x6295FA: "struct D3DXVECTOR2 * __stdcall sse_D3DXVec2TransformCoordArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse_D3DXVec2TransformCoordArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x4966BC: ?Equals@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x401034: "__stdcall _imp__ExtTextOutW" __imp__ExtTextOutW@32
0x405094: "ConstGCArrayBound$0x521374c5$25$<void>" ?$ConstGCArrayBound$0x521374c5$25$@@3KB
0x61DE2E: "void __stdcall D3DX::png_set_bgr(struct D3DX::png_struct_def *)" ?png_set_bgr@D3DX@@YGXPAUpng_struct_def@1@@Z
0x47DF28: ?set_TypeInformation@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4246E8: "const D3DXShader::CVSProgram::`vftable'" ??_7CVSProgram@D3DXShader@@6B@
0x40A05C: " Reg Size " ??_C@_0N@JLHOAENN@?5Reg?5?5?5Size?6?$AA@
0x605BCD: "protected: virtual long __thiscall D3DXShader::C30Program::SrcSwizzle(unsigned int *,unsigned int,unsigned long,unsigned long *)" ?SrcSwizzle@C30Program@D3DXShader@@MAEJPAIIKPAK@Z
0x41CD68: "instruction coissue is not suppo" ??_C@_0DM@PNIGIHLP@instruction?5coissue?5is?5not?5suppo@
0x4A8814: "public: void __thiscall D3DXMesh::CD3DXBitField256::Or(class D3DXMesh::CD3DXBitField256 &,class D3DXMesh::CD3DXBitField256 &)" ?Or@CD3DXBitField256@D3DXMesh@@QAEXAAV12@0@Z
0x589782: "private: struct D3DXEffects::SHandle * __thiscall D3DXEffects::CEffect::FindValue(char const *,unsigned long,int)" ?FindValue@CEffect@D3DXEffects@@AAEPAUSHandle@2@PBDKH@Z
0x54B5D6: "public: long __thiscall D3DXSHSim::PRTComputeEngine::ComputeBounceInt(unsigned int,unsigned int,unsigned int,struct D3DXVECTOR3 *,float *,class D3DXSHSim::PRTClosestCB *,float *)" ?ComputeBounceInt@PRTComputeEngine@D3DXSHSim@@QAEJIIIPAUD3DXVECTOR3@@PAMPAVPRTClosestCB@2@1@Z
0x409C1C: "00ffff" ??_C@_06LJEINDPP@00ffff?$AA@
0x4831C4: ?raise_Lost@Line@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x604E53: "protected: virtual long __thiscall D3DXShader::C30Program::InitCaps(void)" ?InitCaps@C30Program@D3DXShader@@MAEJXZ
0x62B356: "struct _D3DMATRIX * __stdcall sse2_D3DXMatrixShadow(struct _D3DMATRIX *,struct D3DXVECTOR4 const *,struct D3DXPLANE const *)" ?sse2_D3DXMatrixShadow@@YGPAU_D3DMATRIX@@PAU1@PBUD3DXVECTOR4@@PBUD3DXPLANE@@@Z
0x416D44: "tex1D" ??_C@_05JAGLGEGD@tex1D?$AA@
0x49C6E8: ??0?$gcroot@P$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x47F4B8: ?remove_Lost@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x41A3C4: "ScriptStringCPtoX" ??_C@_0BC@NCOCHMDF@ScriptStringCPtoX?$AA@
0x49297C: ?get_MaxVertices@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49F494: ?Save@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVString@System@@@Z
0x4B6C6F: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GenerateVertexHistory(unsigned long *)" ?GenerateVertexHistory@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAK@Z
0x4A194C: ?GetObjectByValue@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x47ECA4: ?set_WriteInformation@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5EAF61: "public: virtual unsigned long __stdcall NXOF::XDataRef::AddRef(void)" ?AddRef@XDataRef@NXOF@@UAGKXZ
0x47B63C: ?get_Name@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x428AF4: "GST" ??_C@_03GIFFEINO@GST?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D3DX_A16L16::`vector deleting destructor'(unsigned int)" ??_ECCodec_D3DX_A16L16@D3DXTex@@UAEPAXI@Z
0x562335: "protected: long __thiscall D3DXShader::CPreProcessor::DoUndef(char const *)" ?DoUndef@CPreProcessor@D3DXShader@@IAEJPBD@Z
0x612466: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::EmitInstructions(void)" ?EmitInstructions@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x47AE78: ?set_Translation@ScaleRotateTranslate@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVVector3@34@@Z
0x48ACE8: ?GetDeclarationVertexSize@VertexInformation@Direct3D@DirectX@Microsoft@@$$FSMHP$01AVVertexElement@234@H@Z
0x40AAE8: "ps.2.x" ??_C@_06PCKLLGJO@ps?42?4x?$AA@
0x41C3D8: "eq" ??_C@_02HIIGGHJB@eq?$AA@
0x596989: "public: virtual unsigned long __stdcall D3DXCore::CLine::GetPattern(void)" ?GetPattern@CLine@D3DXCore@@UAGKXZ
0x56D855: "protected: void __thiscall D3DXShader::CParse::ComputeExprSize(class D3DXShader::CNode *)" ?ComputeExprSize@CParse@D3DXShader@@IAEXPAVCNode@2@@Z
0x47EF6C: ?raise_Disposing@ConstantTable@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXCore::CSprite::AddRef(void)" ?AddRef@CSprite@D3DXCore@@UAGKXZ
0x5F012E: "public: __thiscall D3DXShader::CNodeBuffer::CNodeBuffer(void)" ??0CNodeBuffer@D3DXShader@@QAE@XZ
0x4B775B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::ConvertAdjacencyToPointReps(unsigned long const *,unsigned long *)" ?ConvertAdjacencyToPointReps@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x40DE40: "__cdecl _real@3cd4c77b" __real@3cd4c77b
0x5EE650: "public: virtual void * __thiscall NXOF::stringList::`vector deleting destructor'(unsigned int)" ??_EstringList@NXOF@@UAEPAXI@Z
0x50C708: "void __stdcall D3DXMesh::DestroyEffectInstance(struct _D3DXEFFECTINSTANCE *)" ?DestroyEffectInstance@D3DXMesh@@YGXPAU_D3DXEFFECTINSTANCE@@@Z
0x48193C: ?Save@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVVolume@234@VBox@234@@Z
0x40DE5C: "__cdecl _real@3bd4c77b" __real@3bd4c77b
0x4CEFB2: "__stdcall D3DXGetShaderSize" _D3DXGetShaderSize@4
0x476734: ?get_BasisType@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4BasisType@234@XZ
0x40DE84: "__cdecl _real@3ad4c77b" __real@3ad4c77b
0x40A700: "asm { " ??_C@_06KBDPGLEG@asm?5?$HL?6?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R16F::`scalar deleting destructor'(unsigned int)" ??_GCCodec_R16F@D3DXTex@@UAEPAXI@Z
0x5BF1D0: "public: __thiscall D3DXTex::CCodec_X8L8V8U8::CCodec_X8L8V8U8(struct D3DX_BLT *)" ??0CCodec_X8L8V8U8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x568B6F: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeAssignmentInfo(class D3DXShader::CNode *,class D3DXEffects::Compiler::CAssignmentInfo * *,unsigned long)" ?InitializeAssignmentInfo@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNode@D3DXShader@@PAPAVCAssignmentInfo@23@K@Z
0x47F398: ?UpdateUnmanagedPointer@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXEffect@PrivateImplementationDetails@34@@Z
0x4821D4: ?UpdateUnmanagedPointer@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXSprite@PrivateImplementationDetails@34@@Z
0x47F148: ?UpdateUnmanagedPointer@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXBaseEffect@PrivateImplementationDetails@34@@Z
0x47EFB4: ?UpdateUnmanagedPointer@EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXEffectPool@PrivateImplementationDetails@34@@Z
0x47F724: ?UpdateUnmanagedPointer@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXEffectCompiler@PrivateImplementationDetails@34@@Z
0x482F00: ?UpdateUnmanagedPointer@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXFragmentLinker@PrivateImplementationDetails@34@@Z
0x47BE3C: ?UpdateUnmanagedPointer@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXCompressedAnimationSet@PrivateImplementationDetails@34@@Z
0x593EDA: "public: virtual int __stdcall D3DXCore::CFont::DrawTextW(struct ID3DXSprite *,unsigned short const *,int,struct tagRECT *,unsigned long,unsigned long)" ?DrawTextW@CFont@D3DXCore@@UAGHPAUID3DXSprite@@PBGHPAUtagRECT@@KK@Z
0x40DCE0: "__cdecl _real@4064a00000000000" __real@4064a00000000000
0x401744: "__cdecl TID_D3DRMStringProperty" _TID_D3DRMStringProperty
0x40EB08: "unexpected #else" ??_C@_0BB@EJBIGOAO@unexpected?5?$CDelse?$AA@
0x61E25E: "void __stdcall D3DX::png_do_unshift(struct D3DX::png_row_info_struct *,unsigned char *,struct D3DX::png_color_8_struct *)" ?png_do_unshift@D3DX@@YGXPAUpng_row_info_struct@1@PAEPAUpng_color_8_struct@1@@Z
0x660CD8: "__stdcall d3dx_inflate_codes_free" _d3dx_inflate_codes_free@8
0x52B2A4: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::UnregisterScaleKey(unsigned int,unsigned int)" ?UnregisterScaleKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJII@Z
0x65F010: "void __stdcall D3DX::MYCbCr2RGB(int,unsigned char *,unsigned char *,unsigned char *,unsigned char *)" ?MYCbCr2RGB@D3DX@@YGXHPAE000@Z
0x52A55E: "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetAnimationNameByIndex(unsigned int,char const * *)" ?GetAnimationNameByIndex@CCompressedAnimationSet@D3DXAnimation@@UAGJIPAPBD@Z
0x4A724F: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3Normalize(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *)" ?c_D3DXVec3Normalize@@YGPAUD3DXVECTOR3@@PAU1@PBU1@@Z
0x40109C: "__stdcall _imp__WideCharToMultiByte" __imp__WideCharToMultiByte@32
0x417DA8: "'%s': %s cannot be declared 'uni" ??_C@_0CG@EGADBMHG@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8uni@
0x55DB20: "public: long __thiscall D3DXShader::CConstantTable::FindConstantByName(char const *,class D3DXShader::CConstant * *)" ?FindConstantByName@CConstantTable@D3DXShader@@QAEJPBDPAPAVCConstant@2@@Z
0x47D2B4: ?get_Elements@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40A658: " vertexshader = " ??_C@_0CL@DBOIPABE@?5?5?5?5?5?5?5?5vertexshader?5?$DN?5?6?5?5?5?5?5?5?5?5@
0x47DF44: ?get_DefaultValue@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47590C: ?FromNative@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXMATERIAL@PrivateImplementationDetails@34@@Z
0x5EF96F: "public: __thiscall D3DXShader::CNodeUsage::CNodeUsage(void)" ??0CNodeUsage@D3DXShader@@QAE@XZ
0x5DF4C7: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::AddFace(unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int &)" ?AddFace@myAdaptiveMesh@D3DXSHSim@@QAEJIIIIIAAI@Z
0x610EB6: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::SrcSwizzle(unsigned int *,unsigned int,unsigned long,unsigned long *)" ?SrcSwizzle@CPSLegacyProgram@D3DXShader@@MAEJPAIIKPAK@Z
0x55A794: "public: long __thiscall D3DXShader::CConstant::GetDesc(struct _D3DXCONSTANT_DESC *)" ?GetDesc@CConstant@D3DXShader@@QAEJPAU_D3DXCONSTANT_DESC@@@Z
0x4A8CDC: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::SetBoneOffsetMatrix(unsigned long,struct D3DXMATRIX const *)" ?SetBoneOffsetMatrix@CD3DXSkinInfo@D3DXMesh@@UAGJKPBUD3DXMATRIX@@@Z
0x4825B0: ?get_Height@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47AAE8: ?ToString@TrackDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x4021A4: "ConstGCArrayBound$0xe3def6a7$56$<void>" ?$ConstGCArrayBound$0xe3def6a7$56$@@3KB
0x40A6A8: " //listing of all techniques and" ??_C@_0EG@HPBEFJHP@?6?1?1listing?5of?5all?5techniques?5and@
0x4AB003: "long __stdcall D3DXMesh::CalcSplitMeshSizes<unsigned short,1,65535>(unsigned short *,unsigned long,unsigned long,unsigned long,unsigned long *,unsigned long *,unsigned long *,unsigned long *,unsigned short)" ??$CalcSplitMeshSizes@G$00$0PPPP@@D3DXMesh@@YGJPAGKKKPAK111G@Z
0x4A32DF: "struct D3DXVECTOR4 * __stdcall init_D3DXVec2TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec2TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR2@@IPBUD3DXMATRIX@@I@Z
0x4A379D: "struct D3DXVECTOR4 * __stdcall init_D3DXVec3TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec3TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR3@@IPBUD3DXMATRIX@@I@Z
0x662EB8: "__cdecl _IMPORT_DESCRIPTOR_mscoree" __IMPORT_DESCRIPTOR_mscoree
0x6798C8: "unsigned int * D3DXShader::g_LegacySwizzle" ?g_LegacySwizzle@D3DXShader@@3PAIA
0x4021A0: "ConstGCArrayBound$0xe3def6a7$57$<void>" ?$ConstGCArrayBound$0xe3def6a7$57$@@3KB
0x482C14: ??1Font@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x411CF8: "COORD2" ??_C@_06MIDKIOAA@COORD2?$AA@
0x4021AC: "ConstGCArrayBound$0xe3def6a7$54$<void>" ?$ConstGCArrayBound$0xe3def6a7$54$@@3KB
0x4B6351: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::UpdateSemantics(struct _D3DVERTEXELEMENT9 * const)" ?UpdateSemantics@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x4021A8: "ConstGCArrayBound$0xe3def6a7$55$<void>" ?$ConstGCArrayBound$0xe3def6a7$55$@@3KB
0x4A421D: "struct D3DXMATRIX * __stdcall init_D3DXMatrixMultiply(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?init_D3DXMatrixMultiply@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x4021B4: "ConstGCArrayBound$0xe3def6a7$52$<void>" ?$ConstGCArrayBound$0xe3def6a7$52$@@3KB
0x4021B0: "ConstGCArrayBound$0xe3def6a7$53$<void>" ?$ConstGCArrayBound$0xe3def6a7$53$@@3KB
0x55E090: "public: virtual long __stdcall D3DXShader::CConstantTable::SetFloat(struct IDirect3DDevice9 *,char const *,float)" ?SetFloat@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDM@Z
0x4021BC: "ConstGCArrayBound$0xe3def6a7$50$<void>" ?$ConstGCArrayBound$0xe3def6a7$50$@@3KB
0x623B66: "void __stdcall D3DX::__gl_computeInterior(class D3DX::GLUtesselator *)" ?__gl_computeInterior@D3DX@@YGXPAVGLUtesselator@1@@Z
0x5ED83B: "public: __thiscall NXOF::XDataArray<unsigned long,10>::XDataArray<unsigned long,10>(class NXOF::XSizedData<unsigned long> const &)" ??0?$XDataArray@K$09@NXOF@@QAE@ABV?$XSizedData@K@1@@Z
0x4844C0: ?<clinit>@BaseEffect@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x4222E8: "internal error: argument used wi" ??_C@_0EJ@KEOCGMOJ@internal?5error?3?5argument?5used?5wi@
0x409DB0: "sampler1D" ??_C@_09LDPLADBJ@sampler1D?$AA@
0x4021B8: "ConstGCArrayBound$0xe3def6a7$51$<void>" ?$ConstGCArrayBound$0xe3def6a7$51$@@3KB
0x5F2654: "protected: virtual long __thiscall D3DXShader::CProgram::Reschedule(void)" ?Reschedule@CProgram@D3DXShader@@MAEJXZ
0x5AE78A: "public: virtual char const * __stdcall D3DXShader::CTextureShader::GetConstant(char const *,unsigned int)" ?GetConstant@CTextureShader@D3DXShader@@UAGPBDPBDI@Z
0x4C735E: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::AddHEPoint(unsigned char *,unsigned int,unsigned short)" ?AddHEPoint@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXPAEIG@Z
0x47A488: ?Validate@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUDegenerateItems@234@XZ
0x401278: "__cdecl _imp__ceil" __imp__ceil
0x401C04: "__cdecl DXFILEOBJ_PMInfo" _DXFILEOBJ_PMInfo
0x4B89C4: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetNumFaces(void)" ?GetNumFaces@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x406A90: "ConstGCArrayBound$0x5192f2d3$4$<void>" ?$ConstGCArrayBound$0x5192f2d3$4$@@3KB
0x40A0C4: "// Generated by " ??_C@_0BB@FNHGIKHD@?1?1?5Generated?5by?5?$AA@
0x409CB4: "oX%u" ??_C@_04EAMIMGIL@oX?$CFu?$AA@
0x47EBD4: ?set_Scope@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x524459: "public: int __thiscall D3DXShader::SStaticBranchState::ShouldLock(char const *)" ?ShouldLock@SStaticBranchState@D3DXShader@@QAEHPBD@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFaceHiearchy>::~GXArray<struct D3DXSHSim::myFaceHiearchy>(void)" ??1?$GXArray@UmyFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x55E1D3: "public: virtual long __stdcall D3DXShader::CConstantTable::SetMatrix(struct IDirect3DDevice9 *,char const *,struct D3DXMATRIX const *)" ?SetMatrix@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBUD3DXMATRIX@@@Z
0x480284: ?get_Format@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4Format@234@XZ
0x4261CC: "No IDATs written into file" ??_C@_0BL@LMBFPIMK@No?5IDATs?5written?5into?5file?$AA@
0x60CC49: "protected: int __thiscall D3DXShader::CPSLegacyProgram::ViolatesPhaseLinkage(void)" ?ViolatesPhaseLinkage@CPSLegacyProgram@D3DXShader@@IAEHXZ
0x609BE6: "protected: long __thiscall D3DXShader::CPSLegacyProgram::LegacyChildParentInfo(class D3DXShader::CInstruction * *,unsigned int)" ?LegacyChildParentInfo@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@I@Z
0x40219C: "ConstGCArrayBound$0xe3def6a7$58$<void>" ?$ConstGCArrayBound$0xe3def6a7$58$@@3KB
0x589F35: "private: long __thiscall D3DXEffects::CEffect::LoadTrivialAssn(unsigned int,unsigned int,struct ID3DXBuffer *,unsigned long *)" ?LoadTrivialAssn@CEffect@D3DXEffects@@AAEJIIPAUID3DXBuffer@@PAK@Z
0x62A39F: "struct D3DXVECTOR2 * __stdcall sse2_D3DXVec2TransformCoordArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse2_D3DXVec2TransformCoordArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x402198: "ConstGCArrayBound$0xe3def6a7$59$<void>" ?$ConstGCArrayBound$0xe3def6a7$59$@@3KB
0x482578: ?get_Width@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40583C: "ConstGCArrayBound$0xed3beff5$75$<void>" ?$ConstGCArrayBound$0xed3beff5$75$@@3KB
0x61D17D: "void __stdcall D3DX::png_write_data(struct D3DX::png_struct_def *,unsigned char *,unsigned int)" ?png_write_data@D3DX@@YGXPAUpng_struct_def@1@PAEI@Z
0x48D514: ?get_NumberFaces@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x405840: "ConstGCArrayBound$0xed3beff5$74$<void>" ?$ConstGCArrayBound$0xed3beff5$74$@@3KB
0x426680: "It's an error to set both read_d" ??_C@_0EB@NJKELLKM@It?8s?5an?5error?5to?5set?5both?5read_d@
0x405834: "ConstGCArrayBound$0xed3beff5$77$<void>" ?$ConstGCArrayBound$0xed3beff5$77$@@3KB
0x56CB75: "protected: long __thiscall D3DXShader::CParse::PopUsageType(void)" ?PopUsageType@CParse@D3DXShader@@IAEJXZ
0x40A174: "_bx2" ??_C@_04KFCDACOJ@_bx2?$AA@
0x405838: "ConstGCArrayBound$0xed3beff5$76$<void>" ?$ConstGCArrayBound$0xed3beff5$76$@@3KB
0x6A8E54: "int write_double" ?write_double@@3HA
0x40584C: "ConstGCArrayBound$0xed3beff5$71$<void>" ?$ConstGCArrayBound$0xed3beff5$71$@@3KB
0x5DC086: "public: virtual unsigned int __thiscall D3DXSHSim::PRTClosestCB::uNumDir(void)" ?uNumDir@PRTClosestCB@D3DXSHSim@@UAEIXZ
0x6A7DF0: "int * D3DXShader::d3dxasm_vs" ?d3dxasm_vs@D3DXShader@@3PAHA
0x405850: "ConstGCArrayBound$0xed3beff5$70$<void>" ?$ConstGCArrayBound$0xed3beff5$70$@@3KB
0x405844: "ConstGCArrayBound$0xed3beff5$73$<void>" ?$ConstGCArrayBound$0xed3beff5$73$@@3KB
0x5F53A0: "private: long __thiscall D3DXShader::CProgram::CompactLiterals(unsigned int *,unsigned int *,unsigned int *)" ?CompactLiterals@CProgram@D3DXShader@@AAEJPAI00@Z
0x55A83C: "public: class D3DXShader::CConstant * __thiscall D3DXShader::CConstant::GetConstantMember(unsigned int)" ?GetConstantMember@CConstant@D3DXShader@@QAEPAV12@I@Z
0x40D0BC: "xz" ??_C@_02IPIMIOHJ@xz?$AA@
0x405848: "ConstGCArrayBound$0xed3beff5$72$<void>" ?$ConstGCArrayBound$0xed3beff5$72$@@3KB
0x5EEA7C: "void __cdecl x3d_D3DXInitFastTable(struct D3DXFASTTABLE *)" ?x3d_D3DXInitFastTable@@YAXPAUD3DXFASTTABLE@@@Z
0x4A1570: ?GetObjectByValue@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x422118: "const D3DXShader::CNodeValue::`vftable'" ??_7CNodeValue@D3DXShader@@6B@
0x41C448: "blendweight" ??_C@_0M@KDPBHIBL@blendweight?$AA@
0x405944: "ConstGCArrayBound$0xed3beff5$9$<void>" ?$ConstGCArrayBound$0xed3beff5$9$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A16B16G16R16::`vector deleting destructor'(unsigned int)" ??_ECCodec_A16B16G16R16@D3DXTex@@UAEPAXI@Z
0x52CA58: "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetAnimationIndexByName(char const *,unsigned int *)" ?GetAnimationIndexByName@CCompressedAnimationSet@D3DXAnimation@@UAGJPBDPAI@Z
0x49EBCC: ?Equals@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x49EC58: ?GetObjectByValue@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x56B344: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeParameter(class D3DXShader::CNodeDecl *,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData *)" ?InitializeParameter@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNodeDecl@D3DXShader@@PAVCData@23@1@Z
0x5EE650: "public: virtual void * __thiscall NXOF::XDataArray<char const *,10>::`scalar deleting destructor'(unsigned int)" ??_G?$XDataArray@PBD$09@NXOF@@UAEPAXI@Z
0x5ED936: "int __stdcall NXOF::xofparse_lex(void)" ?xofparse_lex@NXOF@@YGHXZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R8G8B8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_R8G8B8@D3DXTex@@UAEPAXI@Z
0x47E5A4: ?set_Creator@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x499A34: ?get_NumberCallbackKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x409F20: "lt" ??_C@_02KCAKIFL@lt?$AA@
0x5AEFF5: "public: void __thiscall CD3DXTexSampler::Sample(float *,float *,float)" ?Sample@CD3DXTexSampler@@QAEXPAM0M@Z
0x40582C: "ConstGCArrayBound$0xed3beff5$79$<void>" ?$ConstGCArrayBound$0xed3beff5$79$@@3KB
0x4A20EC: ?GetSaveObject@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileSaveObject@234@XZ
0x405830: "ConstGCArrayBound$0xed3beff5$78$<void>" ?$ConstGCArrayBound$0xed3beff5$78$@@3KB
0x59AF31: "int __cdecl D3DXShader::compare(void const *,void const *)" ?compare@D3DXShader@@YAHPBX0@Z
0x4995F4: ?GetScaleKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUKeyVector3@234@HH@Z
0x40ABC8: "__cdecl _real@3727c5ac" __real@3727c5ac
0x421C18: "." ??_C@_13JOFGPIOO@?$AA?4?$AA?$AA@
0x4207A8: "const D3DXSHSim::PRTCBClosestAdapt::`vftable'" ??_7PRTCBClosestAdapt@D3DXSHSim@@6B@
0x493DE8: ?LockAttributeBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4LockFlags@234@@Z
0x4017B4: "__cdecl TID_D3DRMLightRange" _TID_D3DRMLightRange
0x416E1C: "isinf" ??_C@_05OIHEAIFD@isinf?$AA@
0x41A468: "ScriptFreeCache" ??_C@_0BA@BPHHMKPM@ScriptFreeCache?$AA@
0x40DF30: "__cdecl _real@3ff0c15255555555" __real@3ff0c15255555555
0x422020: "union __m64 const g_const_nh_nl" ?g_const_nh_nl@@3T__m64@@B
0x6587F1: "int __stdcall D3DXSHSim::dlarnv_(int *,int *,int *,double *)" ?dlarnv_@D3DXSHSim@@YGHPAH00PAN@Z
0x6153BA: "public: virtual void * __thiscall D3DXShader::CPSProgram::`scalar deleting destructor'(unsigned int)" ??_GCPSProgram@D3DXShader@@UAEPAXI@Z
0x66191C: "__cdecl _EH_prolog" __EH_prolog
0x4A607B: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionRotationYawPitchRoll(struct D3DXQUATERNION *,float,float,float)" ?init_D3DXQuaternionRotationYawPitchRoll@@YGPAUD3DXQUATERNION@@PAU1@MMM@Z
0x407604: "ConstGCArrayBound$0xa0f4302d$82$<void>" ?$ConstGCArrayBound$0xa0f4302d$82$@@3KB
0x425A10: "Suspension not allowed here" ??_C@_0BM@PKHCPJDH@Suspension?5not?5allowed?5here?$AA@
0x4176B8: "shared" ??_C@_06HBFNPGIC@shared?$AA@
0x407608: "ConstGCArrayBound$0xa0f4302d$81$<void>" ?$ConstGCArrayBound$0xa0f4302d$81$@@3KB
0x498C94: ?GetHashCode@AnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x40A418: "if" ??_C@_02HEBPBKGD@if?$AA@
0x40760C: "ConstGCArrayBound$0xa0f4302d$80$<void>" ?$ConstGCArrayBound$0xa0f4302d$80$@@3KB
0x421DF8: "{ %s }" ??_C@_06FJCHEPDL@?$HL?5?$CFs?5?$HN?$AA@
0x56D8A2: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::Stmt(class D3DXShader::CNode *)" ?Stmt@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x47B804: ?get_RealInclude@SaveUserData@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXSaveUserData@PrivateImplementationDetails@34@XZ
0x580127: "private: void __thiscall D3DXEffects::CEffect::Unpack<int,4>(struct D3DXEffects::SHandle *,int *,unsigned long,struct _D3DXSHADER_CONSTANTTABLE *,struct _D3DXSHADER_CONSTANTINFO *,unsigned long *,unsigned long)" ??$Unpack@H$03@CEffect@D3DXEffects@@AAEXPAUSHandle@1@PAHKPAU_D3DXSHADER_CONSTANTTABLE@@PAU_D3DXSHADER_CONSTANTINFO@@PAKK@Z
0x472B3C: ?get_UnmanagedComPointer@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXFileData@PrivateImplementationDetails@34@XZ
0x49A068: ?get_NumberCallbackKeys@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x41CCA8: "negate and divide modifiers cann" ??_C@_0CP@DFLODLPG@negate?5and?5divide?5modifiers?5cann@
0x5DEBF2: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFaceHiearchy>::GXArray<struct D3DXSHSim::myFaceHiearchy>(void)" ??0?$GXArray@UmyFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x407734: "ConstGCArrayBound$0xa0f4302d$6$<void>" ?$ConstGCArrayBound$0xa0f4302d$6$@@3KB
0x62B265: "struct D3DXPLANE * __stdcall sse2_D3DXPlaneFromPoints(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?sse2_D3DXPlaneFromPoints@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@11@Z
0x4AB912: "int __stdcall ResizeDynamicArray<class D3DXMesh::NeighborInfo<unsigned int> >(class D3DXMesh::NeighborInfo<unsigned int> * *,unsigned int,unsigned int,unsigned int *)" ??$ResizeDynamicArray@V?$NeighborInfo@I@D3DXMesh@@@@YGHPAPAV?$NeighborInfo@I@D3DXMesh@@IIPAI@Z
0x495228: ?set_MinBoneInfluence@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x481DBC: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x4933F8: ??0FragmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x48F260: ?OptimizeInPlace@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4MeshFlags@234@P$01AHP$AAP$01AH2P$AAP$AAVGraphicsStream@34@@Z
0x4181BC: "TypeDefs" ??_C@_08NIMFFLEN@TypeDefs?$AA@
0x42423C: "invalid reference to %s semantic" ??_C@_0CG@CBPNDFKF@invalid?5reference?5to?5?$CFs?5semantic@
0x63CED6: "__stdcall d3dx_inflateInit_" _d3dx_inflateInit_@12
0x40A9E8: "vs_3_sw" ??_C@_07JDJMCMIP@vs_3_sw?$AA@
0x478E64: ?set_VertexStart@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4772EC: ?Clean@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@W4CleanType@234@P$AAV1234@P$AAVGraphicsStream@34@2P$AAP$AAVString@System@@@Z
0x51DDA8: "__stdcall D3DXCreateTextA" _D3DXCreateTextA@32
0x404B90: "ConstGCArrayBound$0xf12e1028$76$<void>" ?$ConstGCArrayBound$0xf12e1028$76$@@3KB
0x424204: "spec" ??_C@_04OMFMADMO@spec?$AA@
0x404B8C: "ConstGCArrayBound$0xf12e1028$77$<void>" ?$ConstGCArrayBound$0xf12e1028$77$@@3KB
0x5BCD69: "public: virtual void __thiscall D3DXTex::CCodec_G16R16::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_G16R16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5EA11F: "protected: virtual int __thiscall D3DXShader::CShaderProgram::IsDPNoSwizzle(class D3DXShader::CInstruction *)" ?IsDPNoSwizzle@CShaderProgram@D3DXShader@@MAEHPAVCInstruction@2@@Z
0x4969F0: ?BeginCube@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVCubeTexture@234@@Z
0x404B98: "ConstGCArrayBound$0xf12e1028$74$<void>" ?$ConstGCArrayBound$0xf12e1028$74$@@3KB
0x5BF0C6: "public: __thiscall D3DXTex::CCodec_P8::CCodec_P8(struct D3DX_BLT *)" ??0CCodec_P8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x40AB38: "ps" ??_C@_02FAFNGEII@ps?$AA@
0x404B94: "ConstGCArrayBound$0xf12e1028$75$<void>" ?$ConstGCArrayBound$0xf12e1028$75$@@3KB
0x404BA0: "ConstGCArrayBound$0xf12e1028$72$<void>" ?$ConstGCArrayBound$0xf12e1028$72$@@3KB
0x427740: "Missing IHDR before sRGB" ??_C@_0BJ@NDJOEJDI@Missing?5IHDR?5before?5sRGB?$AA@
0x4B627C: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetFVF(void)" ?GetFVF@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x417D04: "'%s': %s cannot be declared 'vol" ??_C@_0CH@KHGNJANK@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8vol@
0x569BCB: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetMatrix(char const *,struct D3DXMATRIX *)" ?GetMatrix@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@@Z
0x52A7B9: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetTranslationKeys(unsigned int,struct _D3DXKEY_VECTOR3 *)" ?GetTranslationKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGJIPAU_D3DXKEY_VECTOR3@@@Z
0x404B9C: "ConstGCArrayBound$0xf12e1028$73$<void>" ?$ConstGCArrayBound$0xf12e1028$73$@@3KB
0x48593C: ?GetConstant@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x401D04: "__cdecl IID_ID3DXBaseMesh" _IID_ID3DXBaseMesh
0x404BA8: "ConstGCArrayBound$0xf12e1028$70$<void>" ?$ConstGCArrayBound$0xf12e1028$70$@@3KB
0x417F60: "'%s': array dimensions of %s mus" ??_C@_0CO@NPIJIGJP@?8?$CFs?8?3?5array?5dimensions?5of?5?$CFs?5mus@
0x57BE37: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetMaterial(struct _D3DMATERIAL9 const *)" ?SetMaterial@CLoggableDevice@D3DXEffects@@UAGJPBU_D3DMATERIAL9@@@Z
0x41CF48: "__cdecl _real@3fc45f306446f9b4" __real@3fc45f306446f9b4
0x40B534: "Ambient" ??_C@_07EBHHCJEE@Ambient?$AA@
0x404BA4: "ConstGCArrayBound$0xf12e1028$71$<void>" ?$ConstGCArrayBound$0xf12e1028$71$@@3KB
0x49A628: ?get_Time@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x476480: ?set_AttributeId@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4752B0: ?get_RtPatches@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x60B49D: "protected: unsigned int __thiscall D3DXShader::CPSLegacyProgram::RegReassign(class D3DXShader::CInstruction * *,unsigned int,unsigned int,unsigned int,class D3DXShader::CArgument *,int &)" ?RegReassign@CPSLegacyProgram@D3DXShader@@IAEIPAPAVCInstruction@2@IIIPAVCArgument@2@AAH@Z
0x48BB40: ?LoadVolumeFromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVBox@234@012W4Filter@234@H@Z
0x4B767F: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetNumFaces(void)" ?GetNumFaces@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x404C9C: "ConstGCArrayBound$0xf12e1028$9$<void>" ?$ConstGCArrayBound$0xf12e1028$9$@@3KB
0x427690: "Incorrect gAMA chunk length" ??_C@_0BM@NIAHDFBB@Incorrect?5gAMA?5chunk?5length?$AA@
0x417654: "this" ??_C@_04IIAJELJL@this?$AA@
0x41195C: "PROJECTED" ??_C@_09POOGGNO@PROJECTED?$AA@
0x550C03: "enum _D3DDECLTYPE __stdcall D3DXSHSim::MaxType(enum _D3DDECLTYPE,enum _D3DDECLTYPE)" ?MaxType@D3DXSHSim@@YG?AW4_D3DDECLTYPE@@W42@0@Z
0x639190: "void __stdcall D3DX::jinit_memory_mgr(struct D3DX::jpeg_common_struct *)" ?jinit_memory_mgr@D3DX@@YGXPAUjpeg_common_struct@1@@Z
0x417420: "'%s': loop control variable used" ??_C@_0IO@GOIFJIBG@?8?$CFs?8?3?5loop?5control?5variable?5used@
0x56DDE8: "protected: void __thiscall D3DXShader::CParse::CheckForObjectsInStructs(class D3DXShader::CNodeScope *,class D3DXShader::CNodeType *)" ?CheckForObjectsInStructs@CParse@D3DXShader@@IAEXPAVCNodeScope@2@PAVCNodeType@2@@Z
0x495BD8: ?op_Equality@Sprite@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4288FC: "incompatible version" ??_C@_0BF@CJFPCCEG@incompatible?5version?$AA@
0x583A3D: "public: virtual long __stdcall D3DXEffects::CEffect::GetPassDesc(char const *,struct _D3DXPASS_DESC *)" ?GetPassDesc@CEffect@D3DXEffects@@UAGJPBDPAU_D3DXPASS_DESC@@@Z
0x588023: "public: void * __thiscall D3DXEffects::SBlock::`vector deleting destructor'(unsigned int)" ??_ESBlock@D3DXEffects@@QAEPAXI@Z
0x404B88: "ConstGCArrayBound$0xf12e1028$78$<void>" ?$ConstGCArrayBound$0xf12e1028$78$@@3KB
0x60561C: "protected: virtual long __thiscall D3DXShader::C30Program::Constrain(void)" ?Constrain@C30Program@D3DXShader@@MAEJXZ
0x5A134A: "protected: long __thiscall D3DXShader::CCompiler::EmitLerp(class D3DXShader::CNode *,unsigned int *,unsigned int *,unsigned int *,unsigned int *,unsigned int)" ?EmitLerp@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI111I@Z
0x41803C: "'%s': intrinsic function does no" ??_C@_0DG@LPMAMFK@?8?$CFs?8?3?5intrinsic?5function?5does?5no@
0x404B84: "ConstGCArrayBound$0xf12e1028$79$<void>" ?$ConstGCArrayBound$0xf12e1028$79$@@3KB
0x5EAFA4: "[thunk]:public: virtual long __stdcall NXOF::XDataObj::GetId`adjustor{4}' (struct _GUID *)" ?GetId@XDataObj@NXOF@@W3AGJPAU_GUID@@@Z
0x411F48: "ID3DXEffectCompiler: Unexpected " ??_C@_0CO@IEMHCAMD@ID3DXEffectCompiler?3?5Unexpected?5@
0x4A23BC: ?AddDataReference@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@VGuid@6@@Z
0x428AD0: "__cdecl _real@3f30000000000000" __real@3f30000000000000
0x4015FC: "ConstGCArrayBound$0xc580ff95$74$<void>" ?$ConstGCArrayBound$0xc580ff95$74$@@3KB
0x54AEDC: "public: virtual int __thiscall D3DXSHSim::PRTAnyCB::bCallBackMiss(void)const " ?bCallBackMiss@PRTAnyCB@D3DXSHSim@@UBEHXZ
0x51587C: "__stdcall D3DXFrameNumNamedMatrices" _D3DXFrameNumNamedMatrices@4
0x4015F8: "ConstGCArrayBound$0xc580ff95$75$<void>" ?$ConstGCArrayBound$0xc580ff95$75$@@3KB
0x4AA86F: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetAttributeTable(struct _D3DXATTRIBUTERANGE *,unsigned long *)" ?GetAttributeTable@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJPAU_D3DXATTRIBUTERANGE@@PAK@Z
0x4015F4: "ConstGCArrayBound$0xc580ff95$76$<void>" ?$ConstGCArrayBound$0xc580ff95$76$@@3KB
0x611EAF: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MatchPhase1(void)" ?MatchPhase1@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x475254: ?get_Use32Bit@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x47CD54: ?set_RegisterCount@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x47D48C: ?get_Name@TechniqueDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x41CF20: "__cdecl _real@bf56c13745d11568" __real@bf56c13745d11568
0x4015F0: "ConstGCArrayBound$0xc580ff95$77$<void>" ?$ConstGCArrayBound$0xc580ff95$77$@@3KB
0x47E744: ?set_EntryPointName@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40160C: "ConstGCArrayBound$0xc580ff95$70$<void>" ?$ConstGCArrayBound$0xc580ff95$70$@@3KB
0x5EA584: "public: virtual long __stdcall NXOF::TBinaryLoad::GetChildren(unsigned long *)" ?GetChildren@TBinaryLoad@NXOF@@UAGJPAK@Z
0x475C14: ?set_Specular@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x48029C: ?set_Format@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Format@234@@Z
0x485E00: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@M@Z
0x50BCFA: "__stdcall D3DXCreateCubeTextureFromFileW" _D3DXCreateCubeTextureFromFileW@12
0x401608: "ConstGCArrayBound$0xc580ff95$71$<void>" ?$ConstGCArrayBound$0xc580ff95$71$@@3KB
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetClipPlane(unsigned long,float *)" ?GetClipPlane@CLoggableDevice@D3DXEffects@@UAGJKPAM@Z
0x47E5D8: ?set_SourceCode@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x401224: "__cdecl _imp__calloc" __imp__calloc
0x40A274: "_2d" ??_C@_03GLKLKAEK@_2d?$AA@
0x5B6ED0: "protected: long __thiscall D3DXTex::CBlt::BltTriangle3D(void)" ?BltTriangle3D@CBlt@D3DXTex@@IAEJXZ
0x401604: "ConstGCArrayBound$0xc580ff95$72$<void>" ?$ConstGCArrayBound$0xc580ff95$72$@@3KB
0x422148: "const D3DXShader::CNodeAsmInstruction::`vftable'" ??_7CNodeAsmInstruction@D3DXShader@@6B@
0x57A608: "private: long __thiscall D3DXEffects::CEffect::SetMat(unsigned char *,unsigned char *,struct D3DXMATRIX const *,unsigned int)" ?SetMat@CEffect@D3DXEffects@@AAEJPAE0PBUD3DXMATRIX@@I@Z
0x40EB68: "internal error: production faile" ??_C@_0CC@MBOPGJMG@internal?5error?3?5production?5faile@
0x556187: "private: void __thiscall NXOF::TSaveObject::indent(unsigned long)" ?indent@TSaveObject@NXOF@@AAEXK@Z
0x5B755B: "protected: long __thiscall D3DXTex::CBlt::BltTriangle2D(void)" ?BltTriangle2D@CBlt@D3DXTex@@IAEJXZ
0x401600: "ConstGCArrayBound$0xc580ff95$73$<void>" ?$ConstGCArrayBound$0xc580ff95$73$@@3KB
0x5DC5D2: "public: virtual struct D3DXVECTOR3 & __thiscall D3DXSHSim::PRTClosestCB::GetDir(unsigned int)" ?GetDir@PRTClosestCB@D3DXSHSim@@UAEAAUD3DXVECTOR3@@I@Z
0x5F3CF2: "private: int __thiscall D3DXShader::CProgram::VectorizeLeft_IsUsedTogether(unsigned int,unsigned int)" ?VectorizeLeft_IsUsedTogether@CProgram@D3DXShader@@AAEHII@Z
0x60BD2F: "protected: int __thiscall D3DXShader::CPSLegacyProgram::CheckDependents(class D3DXShader::CInstruction *,unsigned int)" ?CheckDependents@CPSLegacyProgram@D3DXShader@@IAEHPAVCInstruction@2@I@Z
0x4B777B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GenerateAdjacency(float,unsigned long *)" ?GenerateAdjacency@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJMPAK@Z
0x40DC4C: "__cdecl _real@3dc00000" __real@3dc00000
0x65BE2E: "int __stdcall D3DXSHSim::dlarfg_(int *,double *,double *,int *,double *)" ?dlarfg_@D3DXSHSim@@YGHPAHPAN101@Z
0x401700: "ConstGCArrayBound$0xc580ff95$9$<void>" ?$ConstGCArrayBound$0xc580ff95$9$@@3KB
0x40DD00: "__cdecl _real@3ec00000" __real@3ec00000
0x4097BC: "__cdecl _real@3fc00000" __real@3fc00000
0x423780: "__cdecl _real@3fc0000000000000" __real@3fc0000000000000
0x6346BA: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixInverse_inline(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" ?x3d_D3DXMatrixInverse_inline@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z
0x4A867A: "void __stdcall HashAdd(unsigned long,unsigned long,unsigned long,unsigned long,struct hashentry * *,struct hashentry *,unsigned long,int &)" ?HashAdd@@YGXKKKKPAPAUhashentry@@PAU1@KAAH@Z
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::XDataObj *,100>::Add(class NXOF::XDataObj * &)" ?Add@?$XArray@PAVXDataObj@NXOF@@$0GE@@NXOF@@QAEHAAPAVXDataObj@2@@Z
0x472924: ?add_Disposing@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x40A19C: "_pp" ??_C@_03DGBLCOLB@_pp?$AA@
0x401BE4: "__cdecl DXFILEOBJ_PMVSplitRecord" _DXFILEOBJ_PMVSplitRecord
0x417618: "unsigned" ??_C@_08CLLOMHGD@unsigned?$AA@
0x4015EC: "ConstGCArrayBound$0xc580ff95$78$<void>" ?$ConstGCArrayBound$0xc580ff95$78$@@3KB
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR3>::~GXArray<struct D3DXVECTOR3>(void)" ??1?$GXArray@UD3DXVECTOR3@@@D3DXSHSim@@QAE@XZ
0x4015E8: "ConstGCArrayBound$0xc580ff95$79$<void>" ?$ConstGCArrayBound$0xc580ff95$79$@@3KB
0x5D9815: "protected: long __thiscall D3DXShader::CShaderProgram::EmitLT(void)" ?EmitLT@CShaderProgram@D3DXShader@@IAEJXZ
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR2>::~GXArray<struct D3DXVECTOR2>(void)" ??1?$GXArray@UD3DXVECTOR2@@@D3DXSHSim@@QAE@XZ
0x411DCC: "LESS" ??_C@_04PHHIILNL@LESS?$AA@
0x4CDB32: "__stdcall D3DXCreateEffectFromFileW" _D3DXCreateEffectFromFileW@32
0x4CE948: "__stdcall D3DXAssembleShaderFromFileA" _D3DXAssembleShaderFromFileA@24
0x5C6FE2: "public: long __thiscall D3DXShader::CCommentBlock::Add(void const *,unsigned int,unsigned long,unsigned long *)" ?Add@CCommentBlock@D3DXShader@@QAEJPBXIKPAK@Z
0x5BD759: "public: virtual void __thiscall D3DXTex::CCodec_A8P8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A8P8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x520546: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::UnlockAttributeBuffer(void)" ?UnlockAttributeBuffer@GXPatchMesh@D3DXMesh@@UAGJXZ
0x4065CC: "ConstGCArrayBound$0x036df778$36$<void>" ?$ConstGCArrayBound$0x036df778$36$@@3KB
0x56BCFA: "public: void * __thiscall D3DXEffects::Compiler::CTechnique::`scalar deleting destructor'(unsigned int)" ??_GCTechnique@Compiler@D3DXEffects@@QAEPAXI@Z
0x4065C8: "ConstGCArrayBound$0x036df778$37$<void>" ?$ConstGCArrayBound$0x036df778$37$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::Reset(struct _D3DPRESENT_PARAMETERS_ *)" ?Reset@CLoggableDevice@D3DXEffects@@UAGJPAU_D3DPRESENT_PARAMETERS_@@@Z
0x428B2C: "TRD" ??_C@_03GBPJMIMJ@TRD?$AA@
0x4065D4: "ConstGCArrayBound$0x036df778$34$<void>" ?$ConstGCArrayBound$0x036df778$34$@@3KB
0x5EB917: "public: virtual long __thiscall NXOF::XDataRef::Save(class NXOF::TSaveObject *)" ?Save@XDataRef@NXOF@@UAEJPAVTSaveObject@2@@Z
0x498E5C: ?GetPeriodicPosition@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMNN@Z
0x486E30: ?GetFunction@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@H@Z
0x4065D0: "ConstGCArrayBound$0x036df778$35$<void>" ?$ConstGCArrayBound$0x036df778$35$@@3KB
0x41FC00: "maximum boolean register index e" ??_C@_0FD@GMBAJPLD@maximum?5boolean?5register?5index?5e@
0x4065DC: "ConstGCArrayBound$0x036df778$32$<void>" ?$ConstGCArrayBound$0x036df778$32$@@3KB
0x5AE850: "public: virtual long __stdcall D3DXShader::CTextureShader::SetBoolArray(char const *,int const *,unsigned int)" ?SetBoolArray@CTextureShader@D3DXShader@@UAGJPBDPBHI@Z
0x49E6F4: ?Dot@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMMHP$01AM0@Z
0x60BE83: "protected: int __thiscall D3DXShader::CPSLegacyProgram::AssignSampler(class D3DXShader::CInstruction * *,unsigned int *,class D3DXShader::CInstruction * *,unsigned int,unsigned int)" ?AssignSampler@CPSLegacyProgram@D3DXShader@@IAEHPAPAVCInstruction@2@PAI0II@Z
0x483980: ?set_DepthStencilFormat@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4DepthFormat@234@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R5G6B5::`vector deleting destructor'(unsigned int)" ??_ECCodec_R5G6B5@D3DXTex@@UAEPAXI@Z
0x4065D8: "ConstGCArrayBound$0x036df778$33$<void>" ?$ConstGCArrayBound$0x036df778$33$@@3KB
0x495374: ?SetBoneOffsetMatrix@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHVMatrix@34@@Z
0x4037A4: "ConstGCArrayBound$0x30f25509$1$<void>" ?$ConstGCArrayBound$0x30f25509$1$@@3KB
0x4065E4: "ConstGCArrayBound$0x036df778$30$<void>" ?$ConstGCArrayBound$0x036df778$30$@@3KB
0x60B6CF: "protected: long __thiscall D3DXShader::CPSLegacyProgram::CreateTexLoads(void)" ?CreateTexLoads@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x4770E4: ?Optimize@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$01AH@Z
0x4829FC: ?UpdateUnmanagedPointer@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXFont@PrivateImplementationDetails@34@@Z
0x4728E4: ?UpdateUnmanagedPointer@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x4A330F: "__stdcall fabsf" _fabsf@4
0x4065E0: "ConstGCArrayBound$0x036df778$31$<void>" ?$ConstGCArrayBound$0x036df778$31$@@3KB
0x4CE3A5: "public: virtual void * __thiscall D3DXCore::CStringBuffer::`scalar deleting destructor'(unsigned int)" ??_GCStringBuffer@D3DXCore@@UAEPAXI@Z
0x41C5EC: "predicates are not supported in " ??_C@_0DE@FGKBEK@predicates?5are?5not?5supported?5in?5@
0x425BC0: "Invalid memory pool code %d" ??_C@_0BM@OEMICEFD@Invalid?5memory?5pool?5code?5?$CFd?$AA@
0x47FE74: ?FromX@SkinMesh@Direct3D@DirectX@Microsoft@@$$FSM?AU1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@@Z
0x410CA8: "PIXELSHADERCONSTANT3" ??_C@_0BF@IMBONIBH@PIXELSHADERCONSTANT3?$AA@
0x405D90: "ConstGCArrayBound$0xb6c8d42a$4$<void>" ?$ConstGCArrayBound$0xb6c8d42a$4$@@3KB
0x59D299: "public: void * __thiscall D3DXShader::CInstruction::`scalar deleting destructor'(unsigned int)" ??_GCInstruction@D3DXShader@@QAEPAXI@Z
0x591ADB: "private: long __thiscall D3DXCore::CFont::AddLine(unsigned int,unsigned int,unsigned int,unsigned int,int,int *,int *)" ?AddLine@CFont@D3DXCore@@AAEJIIIIHPAH0@Z
0x55767B: "public: static long __stdcall NXOF::TBinarySave::Create(class NXOF::TFile *,unsigned short const *,unsigned long,class NXOF::TBinarySave * *)" ?Create@TBinarySave@NXOF@@SGJPAVTFile@2@PBGKPAPAV12@@Z
0x57A2AA: "public: virtual long __stdcall D3DXEffects::CEffect::GetDesc(struct _D3DXEFFECT_DESC *)" ?GetDesc@CEffect@D3DXEffects@@UAGJPAU_D3DXEFFECT_DESC@@@Z
0x6342BD: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixMultiplyTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x3d_D3DXMatrixMultiplyTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x6311C4: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixScaling(struct D3DXMATRIX *,float,float,float)" ?x3d_D3DXMatrixScaling@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x58ABBF: "public: virtual long __stdcall D3DXEffects::CEffect::GetMatrixTransposeArray(char const *,struct D3DXMATRIX *,unsigned int)" ?GetMatrixTransposeArray@CEffect@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@I@Z
0x411E7C: "INVDESTALPHA" ??_C@_0N@IJEMEILL@INVDESTALPHA?$AA@
0x4065C4: "ConstGCArrayBound$0x036df778$38$<void>" ?$ConstGCArrayBound$0x036df778$38$@@3KB
0x4C33A6: "public: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::SetupSimplification(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *,unsigned long const *,struct _D3DXATTRIBUTEWEIGHTS const *,float const *)" ?SetupSimplification@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEJPAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@2@PBKPBU_D3DXATTRIBUTEWEIGHTS@@PBM@Z
0x639350: "long __stdcall D3DX::jround_up(long,long)" ?jround_up@D3DX@@YGJJJ@Z
0x4065C0: "ConstGCArrayBound$0x036df778$39$<void>" ?$ConstGCArrayBound$0x036df778$39$@@3KB
0x4AC5BC: "public: void __thiscall D3DXMesh::CIndexQueue<unsigned short,65535>::InsertElement(unsigned short)" ?InsertElement@?$CIndexQueue@G$0PPPP@@D3DXMesh@@QAEXG@Z
0x60CD82: "protected: int __thiscall D3DXShader::CPSLegacyProgram::IsDependentOnPhase2(class D3DXShader::CInstruction *)" ?IsDependentOnPhase2@CPSLegacyProgram@D3DXShader@@IAEHPAVCInstruction@2@@Z
0x41D298: "internal error: l-value expected" ??_C@_0CB@CPEAFMMI@internal?5error?3?5l?9value?5expected@
0x401A34: "__cdecl TID_D3DRMVector" _TID_D3DRMVector
0x55809B: "private: virtual void * __thiscall NXOF::TSaveObject::`vector deleting destructor'(unsigned int)" ??_ETSaveObject@NXOF@@EAEPAXI@Z
0x621B66: "void __stdcall D3DX::__gl_meshTesselateMonoRegion(struct D3DX::GLUface *)" ?__gl_meshTesselateMonoRegion@D3DX@@YGXPAUGLUface@1@@Z
0x4891BC: ?GetHashCode@Font@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x47D024: ?get_Creator@EffectDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x49DF0C: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VMatrix@34@@Z
0x47CA4C: ?Free@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXCONSTANTTABLE_DESC@PrivateImplementationDetails@34@@Z
0x5F1C32: "public: unsigned int __thiscall D3DXShader::CBaseProgram::CopyPool(class D3DXShader::CPool *)" ?CopyPool@CBaseProgram@D3DXShader@@QAEIPAVCPool@2@@Z
0x483210: ?remove_Reset@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5E8516: "public: long __thiscall NXOF::CBufferedFile::Bind(void *)" ?Bind@CBufferedFile@NXOF@@QAEJPAX@Z
0x5DC7E8: "public: virtual __thiscall D3DXSHSim::PRTCBClosestAdaptMono::~PRTCBClosestAdaptMono(void)" ??1PRTCBClosestAdaptMono@D3DXSHSim@@UAE@XZ
0x5EA129: "public: virtual bool __thiscall NXOF::TBinaryDataRef::ResolveReference(struct _GUID const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryDataRef@NXOF@@UAE_NPBU_GUID@@PAPAVIBinaryLoadObject@2@@Z
0x4729E4: ?get_UnmanagedComPointer@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXFileSaveData@PrivateImplementationDetails@34@XZ
0x52D0FE: "public: void * __thiscall D3DXAnimation::CCompressedAnimationSet::`scalar deleting destructor'(unsigned int)" ??_GCCompressedAnimationSet@D3DXAnimation@@QAEPAXI@Z
0x560F36: "public: long __thiscall D3DXShader::CPreProcessor::GetFileLine(char const * *,unsigned int *)" ?GetFileLine@CPreProcessor@D3DXShader@@QAEJPAPBDPAI@Z
0x484D5C: ?GetHashCode@Effect@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x4B6324: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::LockIndexBuffer(unsigned long,void * *)" ?LockIndexBuffer@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x4A2E2A: "__cdecl malloc" _malloc
0x40DE58: "__cdecl _real@3b3150e7" __real@3b3150e7
0x411688: "ZENABLE" ??_C@_07NNFKNAPB@ZENABLE?$AA@
0x411548: "STENCILZFAIL" ??_C@_0N@HEDFPHGA@STENCILZFAIL?$AA@
0x604A38: "protected: long __thiscall D3DXShader::CProgram::Optimize(void)" ?Optimize@CProgram@D3DXShader@@IAEJXZ
0x5EAD8C: "public: virtual long __stdcall NXOF::XDataRef::GetChild(unsigned long,struct ID3DXFileData * *)" ?GetChild@XDataRef@NXOF@@UAGJKPAPAUID3DXFileData@@@Z
0x4B6324: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::LockIndexBuffer(unsigned long,void * *)" ?LockIndexBuffer@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x40DDB0: "__cdecl _real@3c3150e7" __real@3c3150e7
0x4172A8: "UsageType" ??_C@_09BHNABIJN@UsageType?$AA@
0x406ED4: "ConstGCArrayBound$0xa3a6541e$1$<void>" ?$ConstGCArrayBound$0xa3a6541e$1$@@3KB
0x49EF04: ?get_NumberChannels@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x52F1C3: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::KeyPriorityBlend(float,double,double,enum _D3DXTRANSITION_TYPE)" ?KeyPriorityBlend@CAnimationController@D3DXAnimation@@UAGKMNNW4_D3DXTRANSITION_TYPE@@@Z
0x5D3E53: "protected: long __thiscall D3DXShader::CShaderProgram::MatchComplexMad(int)" ?MatchComplexMad@CShaderProgram@D3DXShader@@IAEJH@Z
0x5296CB: "public: __thiscall D3DXShader::CFragmentConstants::CFragmentConstants(class D3DXShader::CParse *,class D3DXShader::CNodeScope *)" ??0CFragmentConstants@D3DXShader@@QAE@PAVCParse@1@PAVCNodeScope@1@@Z
0x5DDD59: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::BuildChildEdgeEq(unsigned int,struct D3DXSHSim::myChildFaceHiearchy &)" ?BuildChildEdgeEq@myAdaptiveMesh@D3DXSHSim@@QAEXIAAUmyChildFaceHiearchy@2@@Z
0x5656B8: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeAssignment(class D3DXEffects::Compiler::CAssignmentInfo *,unsigned long,unsigned long,unsigned long,unsigned long *,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData *,unsigned long)" ?InitializeAssignment@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCAssignmentInfo@23@KKKPAKPAVCData@23@2K@Z
0x40A238: "_psize" ??_C@_06FJMOEOM@_psize?$AA@
0x4277A4: "Duplicate tRNS chunk" ??_C@_0BF@HALLDFIL@Duplicate?5tRNS?5chunk?$AA@
0x496C58: ?OnParentLost@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5E8E84: "private: void __thiscall NXOF::TSaveObject::flushFloatList(void)" ?flushFloatList@TSaveObject@NXOF@@AAEXXZ
0x553732: "public: __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR2>::GXArray<struct D3DXVECTOR2>(void)" ??0?$GXArray@UD3DXVECTOR2@@@D3DXSHSim@@QAE@XZ
0x555B1E: "public: __thiscall NXOF::XTemplateList::~XTemplateList(void)" ??1XTemplateList@NXOF@@QAE@XZ
0x54B7F0: "public: __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR3>::GXArray<struct D3DXVECTOR3>(void)" ??0?$GXArray@UD3DXVECTOR3@@@D3DXSHSim@@QAE@XZ
0x40D348: "ID3DXFragmentLinker::LinkShader:" ??_C@_0GC@NLBBBGJJ@ID3DXFragmentLinker?3?3LinkShader?3@
0x40EC38: "not enough actual parameters for" ??_C@_0CM@BIGGCADN@not?5enough?5actual?5parameters?5for@
0x4B7B7B: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::Release(void)" ?Release@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x47F528: ?remove_Reset@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4AD38E: "private: unsigned int __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::FindPoint(unsigned int *,unsigned int)const " ?FindPoint@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@ABEIPAII@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct _D3DXATTRIBUTERANGE>::~GXArray<struct _D3DXATTRIBUTERANGE>(void)" ??1?$GXArray@U_D3DXATTRIBUTERANGE@@@D3DXSHSim@@QAE@XZ
0x4933F8: ??0ShaderWriteInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x56A623: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetVectorArray(char const *,struct D3DXVECTOR4 *,unsigned int)" ?GetVectorArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUD3DXVECTOR4@@I@Z
0x5D517F: "protected: long __thiscall D3DXShader::CShaderProgram::MatchComplexBX2(void)" ?MatchComplexBX2@CShaderProgram@D3DXShader@@IAEJXZ
0x49F304: ?ReleaseGutterHelper@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x49C0C0: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::RegisterTemplates(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFile *)" ?RegisterTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFile@PrivateImplementationDetails@34@@Z
0x5EC9EE: "public: virtual void * __thiscall NXOF::TBinarySaveData::`scalar deleting destructor'(unsigned int)" ??_GTBinarySaveData@NXOF@@UAEPAXI@Z
0x52B8C9: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::SetTranslationKey(unsigned int,unsigned int,struct _D3DXKEY_VECTOR3 *)" ?SetTranslationKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIIPAU_D3DXKEY_VECTOR3@@@Z
0x5ED8E5: "public: virtual void * __thiscall NXOF::XDataArray<float,250>::`vector deleting destructor'(unsigned int)" ??_E?$XDataArray@M$0PK@@NXOF@@UAEPAXI@Z
0x548105: "public: virtual unsigned long __stdcall D3DXSHSim::CPRTCompBuffer::Release(void)" ?Release@CPRTCompBuffer@D3DXSHSim@@UAGKXZ
0x608C92: "protected: long __thiscall D3DXShader::CPSLegacyProgram::DeSwizzle(void)" ?DeSwizzle@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x56AF4F: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetBoolArray(char const *,int const *,unsigned int)" ?SetBoolArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBHI@Z
0x4C98D6: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::PerformEdgeCollapse(struct D3DXMesh::SEdgeCollapseContext<unsigned short> &,unsigned char *)" ?PerformEdgeCollapse@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@G@2@PAE@Z
0x48B804: ?SaveSurfaceToStreamInternal@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@W4ImageFileFormat@234@P$AAVSurface@234@P$AAP$01AVPaletteEntry@234@PAUtagRECT@PrivateImplementationDetails@34@@Z
0x52A242: "__stdcall D3DXGatherFragmentsFromFileW" _D3DXGatherFragmentsFromFileW@24
0x4097A0: "__stdcall _real" __real@00000000
0x40978C: "__stdcall _real" __real@40400000
0x409888: "__stdcall _real" __real@0000000000000000
0x428914: "buffer error" ??_C@_0N@DFPGLBGC@buffer?5error?$AA@
0x5DDAFE: "public: bool __thiscall D3DXSHSim::myEdge::bIsBoundary(void)const " ?bIsBoundary@myEdge@D3DXSHSim@@QBE_NXZ
0x4933F8: ??0KeyCallback@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4225AC: "internal error: no profile exist" ??_C@_0DK@FBAJNIJM@internal?5error?3?5no?5profile?5exist@
0x5E8AA7: "public: int __thiscall NXOF::XTemplateList::Find(struct _GUID const &,class NXOF::XTemplate * *)" ?Find@XTemplateList@NXOF@@QAEHABU_GUID@@PAPAVXTemplate@2@@Z
0x47BB34: ?UpdateUnmanagedPointer@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXAnimationSet@PrivateImplementationDetails@34@@Z
0x40ABAC: "__stdcall _real" __real@41400000
0x428A74: "Columnwise" ??_C@_0L@DOKHANPG@Columnwise?$AA@
0x50EBA0: "__stdcall D3DXSaveMeshToXA" _D3DXSaveMeshToXA@28
0x557402: "public: static long __stdcall NXOF::TBinarySave::Create(class NXOF::TFile *,char const *,unsigned long,class NXOF::TBinarySave * *)" ?Create@TBinarySave@NXOF@@SGJPAVTFile@2@PBDKPAPAV12@@Z
0x483898: ?get_Width@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x508355: "__stdcall D3DXGetImageInfoFromFileInMemory" _D3DXGetImageInfoFromFileInMemory@12
0x595D6B: "public: __thiscall D3DXCore::CRenderToEnvMap::CRenderToEnvMap(void)" ??0CRenderToEnvMap@D3DXCore@@QAE@XZ
0x40A180: "%d" ??_C@_02DPKJAMEF@?$CFd?$AA@
0x5D28A5: "protected: long __thiscall D3DXShader::CShaderProgram::ValidateInst(void)" ?ValidateInst@CShaderProgram@D3DXShader@@IAEJXZ
0x4810F8: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVString@System@@2W4Filter@234@H@Z
0x51D261: "public: long __thiscall D3DX::CFaceContext::AddFan(struct D3DXVECTOR2 *,unsigned int,int)" ?AddFan@CFaceContext@D3DX@@QAEJPAUD3DXVECTOR2@@IH@Z
0x52C1AD: "public: virtual unsigned long __stdcall D3DXAnimation::CKeyframedAnimationSet::Release(void)" ?Release@CKeyframedAnimationSet@D3DXAnimation@@UAGKXZ
0x472274: ??0CannotModifyIndexBufferException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x40E800: "warning" ??_C@_07FPLKDJGL@warning?$AA@
0x40A570: " ps_2_x " ??_C@_0M@LDKBCILI@?5?5?5?5ps_2_x?6?$AA@
0x41FDBC: "overlapping register semantics n" ??_C@_0DK@PGMPNCHM@overlapping?5register?5semantics?5n@
0x4178BC: "'%s': function return value must" ??_C@_0CM@FAOCBIPP@?8?$CFs?8?3?5function?5return?5value?5must@
0x55215B: "public: virtual int __thiscall D3DXSHSim::PRTSimpBVH::ClosestIntersectBundle(struct D3DXVECTOR3 &,class D3DXSHSim::PRTClosestCB *)" ?ClosestIntersectBundle@PRTSimpBVH@D3DXSHSim@@UAEHAAUD3DXVECTOR3@@PAVPRTClosestCB@2@@Z
0x54B902: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFace>::GXArray<struct D3DXSHSim::myFace>(void)" ??0?$GXArray@UmyFace@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x478584: ??0Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x483700: ?remove_Disposing@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4A476B: "struct D3DXMATRIX * __stdcall init_D3DXMatrixInverse(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" ?init_D3DXMatrixInverse@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z
0x480674: ?DisassembleShader@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVString@System@@P$AAVGraphicsStream@34@_NP$AAV56@@Z
0x4242FC: "cannot map swizzle to ps_1_4" ??_C@_0BN@NIIJHEIN@cannot?5map?5swizzle?5to?5ps_1_4?$AA@
0x593F69: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::GetDesc(struct _D3DXRTE_DESC *)" ?GetDesc@CRenderToEnvMap@D3DXCore@@UAGJPAU_D3DXRTE_DESC@@@Z
0x403FF4: "ConstGCArrayBound$0xb91fea28$9$<void>" ?$ConstGCArrayBound$0xb91fea28$9$@@3KB
0x41E090: "__cdecl _real@3ff71547652b82fe" __real@3ff71547652b82fe
0x5F4E3C: "protected: long __thiscall D3DXShader::CProgram::PropagateMovs(void)" ?PropagateMovs@CProgram@D3DXShader@@IAEJXZ
0x4011F0: "__cdecl _imp__isxdigit" __imp__isxdigit
0x416C84: "texCUBEgrad" ??_C@_0M@LDADINBM@texCUBEgrad?$AA@
0x403EE0: "ConstGCArrayBound$0xb91fea28$78$<void>" ?$ConstGCArrayBound$0xb91fea28$78$@@3KB
0x5D3DD4: "protected: long __thiscall D3DXShader::CShaderProgram::MatchABSModifier(void)" ?MatchABSModifier@CShaderProgram@D3DXShader@@IAEJXZ
0x5D17DC: "protected: long __thiscall D3DXShader::CShaderProgram::BuildInstruction(unsigned int *,unsigned int,unsigned int)" ?BuildInstruction@CShaderProgram@D3DXShader@@IAEJPAIII@Z
0x403EDC: "ConstGCArrayBound$0xb91fea28$79$<void>" ?$ConstGCArrayBound$0xb91fea28$79$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X4R4G4B4::`scalar deleting destructor'(unsigned int)" ??_GCCodec_X4R4G4B4@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X8B8G8R8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_X8B8G8R8@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X8R8G8B8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_X8R8G8B8@D3DXTex@@UAEPAXI@Z
0x403EE8: "ConstGCArrayBound$0xb91fea28$76$<void>" ?$ConstGCArrayBound$0xb91fea28$76$@@3KB
0x4C0C2E: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::StripReorder(unsigned long,unsigned int *,unsigned int *,unsigned long const *)" ?StripReorder@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJKPAI0PBK@Z
0x5D9954: "public: virtual long __stdcall D3DXAnimation::CAnimationSetBase::GetAnimationNameByIndex(unsigned int,char const * *)" ?GetAnimationNameByIndex@CAnimationSetBase@D3DXAnimation@@UAGJIPAPBD@Z
0x403EE4: "ConstGCArrayBound$0xb91fea28$77$<void>" ?$ConstGCArrayBound$0xb91fea28$77$@@3KB
0x4017D4: "__cdecl TID_D3DRMAppData" _TID_D3DRMAppData
0x578F98: "public: virtual unsigned long __stdcall D3DXEffects::CEffect::AddRef(void)" ?AddRef@CEffect@D3DXEffects@@UAGKXZ
0x403EF0: "ConstGCArrayBound$0xb91fea28$74$<void>" ?$ConstGCArrayBound$0xb91fea28$74$@@3KB
0x5600A9: "public: int __thiscall D3DXShader::CTokenize::SkipWhitespace(void)" ?SkipWhitespace@CTokenize@D3DXShader@@QAEHXZ
0x6650FC: "__cdecl _mep@?SetLight@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKPBU_D3DLIGHT9@234@@Z" __mep@?SetLight@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKPBU_D3DLIGHT9@234@@Z
0x403EEC: "ConstGCArrayBound$0xb91fea28$75$<void>" ?$ConstGCArrayBound$0xb91fea28$75$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_Q16W16V16U16::`vector deleting destructor'(unsigned int)" ??_ECCodec_Q16W16V16U16@D3DXTex@@UAEPAXI@Z
0x483B24: ?add_Reset@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x420470: "b_%s" ??_C@_04HDNFJNAF@b_?$CFs?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X1R5G5B5::`scalar deleting destructor'(unsigned int)" ??_GCCodec_X1R5G5B5@D3DXTex@@UAEPAXI@Z
0x403EF8: "ConstGCArrayBound$0xb91fea28$72$<void>" ?$ConstGCArrayBound$0xb91fea28$72$@@3KB
0x423C4C: "program is order of magnitude to" ??_C@_0DN@EFMOMEPD@program?5is?5order?5of?5magnitude?5to@
0x425D5C: "ALIGN_TYPE is wrong, please fix" ??_C@_0CA@FDMPGPNI@ALIGN_TYPE?5is?5wrong?0?5please?5fix?$AA@
0x4AC13E: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::AllocateVSplitRecords(void)" ?AllocateVSplitRecords@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJXZ
0x483500: ?set_DepthStencilFormat@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4DepthFormat@234@@Z
0x49698C: ?get_Description@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AURenderToEnvironmentDescription@234@XZ
0x403EF4: "ConstGCArrayBound$0xb91fea28$73$<void>" ?$ConstGCArrayBound$0xb91fea28$73$@@3KB
0x579009: "private: long __thiscall D3DXEffects::CEffect::Initialize(void)" ?Initialize@CEffect@D3DXEffects@@AAEJXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetRasterStatus(unsigned int,struct _D3DRASTER_STATUS *)" ?GetRasterStatus@CLoggableDevice@D3DXEffects@@UAGJIPAU_D3DRASTER_STATUS@@@Z
0x61D06C: "struct D3DX::png_struct_def * __stdcall D3DX::png_create_write_struct(char const *,void *,void (__cdecl*)(struct D3DX::png_struct_def *,char const *),void (__cdecl*)(struct D3DX::png_struct_def *,char const *))" ?png_create_write_struct@D3DX@@YGPAUpng_struct_def@1@PBDPAXP6AXPAU21@0@Z3@Z
0x49DDE0: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VColorValue@234@@Z
0x403F00: "ConstGCArrayBound$0xb91fea28$70$<void>" ?$ConstGCArrayBound$0xb91fea28$70$@@3KB
0x5E4F9F: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::RayTriIntersectPrecomp>::GXArray<struct D3DXSHSim::RayTriIntersectPrecomp>(void)" ??0?$GXArray@URayTriIntersectPrecomp@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x475480: ?get_WriteOnly@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x50C75B: "long __stdcall D3DXMesh::LoadDefault(struct ID3DXFileData *,struct _D3DXEFFECTDEFAULT *)" ?LoadDefault@D3DXMesh@@YGJPAUID3DXFileData@@PAU_D3DXEFFECTDEFAULT@@@Z
0x49C02C: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddTopLevelDataObjectsPost(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *)" ?AddTopLevelDataObjectsPost@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x403EFC: "ConstGCArrayBound$0xb91fea28$71$<void>" ?$ConstGCArrayBound$0xb91fea28$71$@@3KB
0x5DC2D8: "public: virtual void * __thiscall D3DXSHSim::PRTVertAlbedoFetch::`vector deleting destructor'(unsigned int)" ??_EPRTVertAlbedoFetch@D3DXSHSim@@UAEPAXI@Z
0x4277D4: "Zero length tRNS chunk" ??_C@_0BH@JJNMONHM@Zero?5length?5tRNS?5chunk?$AA@
0x61F46C: "void __stdcall D3DX::png_do_read_transformations(struct D3DX::png_struct_def *)" ?png_do_read_transformations@D3DX@@YGXPAUpng_struct_def@1@@Z
0x47BFB4: ?get_Disposed@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x472634: ?UpdateUnmanagedPointer@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXFile@PrivateImplementationDetails@34@@Z
0x665110: "__cdecl _mep@?SetSamplerState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKW4_D3DSAMPLERSTATETYPE@234@K@Z" __mep@?SetSamplerState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKW4_D3DSAMPLERSTATETYPE@234@K@Z
0x661B0A: "__cdecl _CIexp" __CIexp
0x40261C: "ConstGCArrayBound$0xa785ecfd$40$<void>" ?$ConstGCArrayBound$0xa785ecfd$40$@@3KB
0x409F84: " tx_%u_%u " ??_C@_0O@LFDMILBB@?5?5?5?5tx_?$CFu_?$CFu?6?$AA@
0x4263BC: "Width too large to process image" ??_C@_0DP@GHHOJINM@Width?5too?5large?5to?5process?5image@
0x5DB553: "double __stdcall clusters_assign_points(struct points_typ *,int *,struct cluster_typ *,int,int)" ?clusters_assign_points@@YGNPAUpoints_typ@@PAHPAUcluster_typ@@HH@Z
0x4977F8: ?DrawTransform@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector3@34@VMatrix@34@H@Z
0x411564: "STENCILENABLE" ??_C@_0O@GKAMAGKE@STENCILENABLE?$AA@
0x402618: "ConstGCArrayBound$0xa785ecfd$41$<void>" ?$ConstGCArrayBound$0xa785ecfd$41$@@3KB
0x55482E: "public: __thiscall D3DXSHSim::GXArray<struct _D3DXATTRIBUTERANGE>::GXArray<struct _D3DXATTRIBUTERANGE>(void)" ??0?$GXArray@U_D3DXATTRIBUTERANGE@@@D3DXSHSim@@QAE@XZ
0x60C05E: "protected: int __thiscall D3DXShader::CPSLegacyProgram::InitialCluster(unsigned long,int)" ?InitialCluster@CPSLegacyProgram@D3DXShader@@IAEHKH@Z
0x638040: "void __stdcall D3DX::jinit_master_decompress(struct D3DX::jpeg_decompress_struct *)" ?jinit_master_decompress@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x522942: "public: class D3DXShader::CFragment * __thiscall D3DXShader::CFragmentHashTable::GetFragmentByName(char const *)" ?GetFragmentByName@CFragmentHashTable@D3DXShader@@QAEPAVCFragment@2@PBD@Z
0x49219C: ?Clone@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$01AVVertexElement@234@P$AAVDevice@234@@Z
0x409F14: "add" ??_C@_03BDGOHNNK@add?$AA@
0x5B26E1: "private: long __thiscall D3DXTex::CImage::LoadBMP(void const *,unsigned long)" ?LoadBMP@CImage@D3DXTex@@AAEJPBXK@Z
0x402614: "ConstGCArrayBound$0xa785ecfd$42$<void>" ?$ConstGCArrayBound$0xa785ecfd$42$@@3KB
0x514EC7: "public: __thiscall D3DXAnimation::SAnimationList::~SAnimationList(void)" ??1SAnimationList@D3DXAnimation@@QAE@XZ
0x520406: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GetIndexBuffer(struct IDirect3DIndexBuffer9 * *)" ?GetIndexBuffer@GXPatchMesh@D3DXMesh@@UAGJPAPAUIDirect3DIndexBuffer9@@@Z
0x40DCC8: "__cdecl _real@3c3a2e8c" __real@3c3a2e8c
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodecYUV::`vector deleting destructor'(unsigned int)" ??_ECCodecYUV@D3DXTex@@UAEPAXI@Z
0x402610: "ConstGCArrayBound$0xa785ecfd$43$<void>" ?$ConstGCArrayBound$0xa785ecfd$43$@@3KB
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::XTemplateMember *,10>::Add(class NXOF::XTemplateMember * &)" ?Add@?$XArray@PAVXTemplateMember@NXOF@@$09@NXOF@@QAEHAAPAVXTemplateMember@2@@Z
0x40DCC4: "__cdecl _real@3d3a2e8c" __real@3d3a2e8c
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_G16R16F::`scalar deleting destructor'(unsigned int)" ??_GCCodec_G16R16F@D3DXTex@@UAEPAXI@Z
0x40260C: "ConstGCArrayBound$0xa785ecfd$44$<void>" ?$ConstGCArrayBound$0xa785ecfd$44$@@3KB
0x42775C: "tRNS chunk not allowed with alph" ??_C@_0CK@JMGMOHJA@tRNS?5chunk?5not?5allowed?5with?5alph@
0x671E78: "short * D3DXShader::d3dxshader_len" ?d3dxshader_len@D3DXShader@@3PAFA
0x402608: "ConstGCArrayBound$0xa785ecfd$45$<void>" ?$ConstGCArrayBound$0xa785ecfd$45$@@3KB
0x410BF4: "ELEMENTINDEX" ??_C@_0N@JECOJKL@ELEMENTINDEX?$AA@
0x402604: "ConstGCArrayBound$0xa785ecfd$46$<void>" ?$ConstGCArrayBound$0xa785ecfd$46$@@3KB
0x5BF4BE: "public: __thiscall D3DXTex::CCodec_A2W10V10U10::CCodec_A2W10V10U10(struct D3DX_BLT *)" ??0CCodec_A2W10V10U10@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x547E7B: "__stdcall D3DXCreatePRTBuffer" _D3DXCreatePRTBuffer@16
0x402600: "ConstGCArrayBound$0xa785ecfd$47$<void>" ?$ConstGCArrayBound$0xa785ecfd$47$@@3KB
0x56066C: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexChar(char const *,unsigned int *)" ?LexChar@CTokenize@D3DXShader@@IAEIPBDPAI@Z
0x52D0EF: "[thunk]:public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetCallback`adjustor{8}' (double,unsigned long,double *,void * *)" ?GetCallback@CKeyframedAnimationSet@D3DXAnimation@@W7AGJNKPANPAPAX@Z
0x637A90: "void __stdcall D3DX::jpeg_calc_output_dimensions(struct D3DX::jpeg_decompress_struct *)" ?jpeg_calc_output_dimensions@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x5EFABE: "public: __thiscall D3DXShader::CNodeType::CNodeType(enum D3DXShader::_D3DXTYPE_TEMPLATE,enum D3DXShader::_D3DXCOMPONENT_TYPE,unsigned int,unsigned int,unsigned long)" ??0CNodeType@D3DXShader@@QAE@W4_D3DXTYPE_TEMPLATE@1@W4_D3DXCOMPONENT_TYPE@1@IIK@Z
0x66513C: "__cdecl _mep@?Release@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGKXZ" __mep@?Release@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGKXZ
0x4025FC: "ConstGCArrayBound$0xa785ecfd$48$<void>" ?$ConstGCArrayBound$0xa785ecfd$48$@@3KB
0x6A6484: "private: static struct _D3DXKEY_VECTOR3 const D3DXAnimation::CCompressedAnimationSet::m_DefaultTranslationKey" ?m_DefaultTranslationKey@CCompressedAnimationSet@D3DXAnimation@@0U_D3DXKEY_VECTOR3@@B
0x523D4B: "public: struct D3DXShader::SConstantRegister * __thiscall D3DXShader::SRegisterInfo::GetConstantRegister(char const *,struct _D3DXSHADER_CONSTANTINFO *,unsigned int *)" ?GetConstantRegister@SRegisterInfo@D3DXShader@@QAEPAUSConstantRegister@2@PBDPAU_D3DXSHADER_CONSTANTINFO@@PAI@Z
0x48099C: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@P$AAVString@8@1W4Filter@234@HP$AAUImageInformation@234@@Z
0x4025F8: "ConstGCArrayBound$0xa785ecfd$49$<void>" ?$ConstGCArrayBound$0xa785ecfd$49$@@3KB
0x483058: ?Draw@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector2@34@VColor@Drawing@System@@@Z
0x594CC1: "public: __thiscall D3DXCore::CRenderToEnvMap::~CRenderToEnvMap(void)" ??1CRenderToEnvMap@D3DXCore@@QAE@XZ
0x5C115E: "public: virtual void __thiscall D3DXTex::CCodec_G16R16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_G16R16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x57BF58: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetVertexShader(struct IDirect3DVertexShader9 *)" ?SetVertexShader@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DVertexShader9@@@Z
0x48286C: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@VRectangle@Drawing@7@W4DrawTextFormat@234@VColor@97@@Z
0x428A48: "__cdecl _real@3fb999999999999a" __real@3fb999999999999a
0x411288: "BLENDOP" ??_C@_07BPJDNPDP@BLENDOP?$AA@
0x417FA8: "initializer" ??_C@_0M@ONCIBLMP@initializer?$AA@
0x621DAE: "void __stdcall D3DX::__gl_meshDiscardExterior(struct D3DX::GLUmesh *)" ?__gl_meshDiscardExterior@D3DX@@YGXPAUGLUmesh@1@@Z
0x4AD908: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::RemapVertex(unsigned int,unsigned int *)" ?RemapVertex@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEXIPAI@Z
0x489794: ?OnParentLost@Font@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5311C0: "__stdcall D3DXSHRotate" _D3DXSHRotate@16
0x40A06C: " " ??_C@_01CLKCMJKC@?5?$AA@
0x57934E: "private: long __thiscall D3DXEffects::CEffect::ValidateString(unsigned long)" ?ValidateString@CEffect@D3DXEffects@@AAEJK@Z
0x40EB50: "default" ??_C@_07DLHCIBDH@default?$AA@
0x4BFE8A: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::RemapInternals(unsigned int *,unsigned int,unsigned int *,unsigned int)" ?RemapInternals@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJPAII0I@Z
0x411C10: "ADD" ??_C@_03BOJFLAKG@ADD?$AA@
0x40A410: "else" ??_C@_04FHMCPBIP@else?$AA@
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFace>::~GXArray<struct D3DXSHSim::myFace>(void)" ??1?$GXArray@UmyFace@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x47FB4C: ?set_Width@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x49E4C8: ?RotateZ@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HM0@Z
0x4788C8: ?set_Diffuse@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVColor@Drawing@System@@@Z
0x40DC40: "__stdcall _real" __real@4059000000000000
0x59CD5C: "public: long __thiscall D3DXShader::CAssembler::Assemble(class D3DXShader::CPreProcessor *,unsigned long,class D3DXShader::CFragmentConstants *,struct ID3DXBuffer * *)" ?Assemble@CAssembler@D3DXShader@@QAEJPAVCPreProcessor@2@KPAVCFragmentConstants@2@PAPAUID3DXBuffer@@@Z
0x6A7D68: "int D3DXShader::d3dxshader_lval" ?d3dxshader_lval@D3DXShader@@3HA
0x4A8AD4: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::GetBoneVertexInfluence(unsigned long,unsigned long,float *,unsigned long *)" ?GetBoneVertexInfluence@CD3DXSkinInfo@D3DXMesh@@UAGJKKPAMPAK@Z
0x582C6B: "private: long __thiscall D3DXEffects::CEffect::LoadInlineShaderAssn(unsigned int,unsigned int,struct ID3DXBuffer *,unsigned long *)" ?LoadInlineShaderAssn@CEffect@D3DXEffects@@AAEJIIPAUID3DXBuffer@@PAK@Z
0x579117: "private: long __thiscall D3DXEffects::CEffect::LoadVariableInitializer(struct ID3DXBuffer *,unsigned long *)" ?LoadVariableInitializer@CEffect@D3DXEffects@@AAEJPAUID3DXBuffer@@PAK@Z
0x6A7168: "int D3DXShader::d3dxtok_lval" ?d3dxtok_lval@D3DXShader@@3HA
0x417520: "constructors only defined for nu" ??_C@_0DB@DICCANKG@constructors?5only?5defined?5for?5nu@
0x49C410: "public: void * __thiscall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::`scalar deleting destructor'(unsigned int)" ??_GMyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FQAEPAXI@Z
0x499D30: ?GetHashCode@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x55DDF9: "public: virtual char const * __stdcall D3DXShader::CConstantTable::GetConstant(char const *,unsigned int)" ?GetConstant@CConstantTable@D3DXShader@@UAGPBDPBDI@Z
0x588788: "public: virtual long __stdcall D3DXEffects::CEffect::CommitChanges(void)" ?CommitChanges@CEffect@D3DXEffects@@UAGJXZ
0x6162C2: "protected: virtual long __thiscall D3DXShader::CVSProgram::FindOutput(class D3DXShader::CArgument *,unsigned long &,unsigned long &,int *)" ?FindOutput@CVSProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1PAH@Z
0x404308: "ConstGCArrayBound$0x4b692674$82$<void>" ?$ConstGCArrayBound$0x4b692674$82$@@3KB
0x5C1684: "public: virtual void __thiscall D3DXTex::CCodec_A8P8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A8P8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x527C22: "public: virtual long __stdcall D3DXShader::CFragmentLinker::LinkPixelShader(char const *,unsigned long,char const * const *,unsigned int,struct IDirect3DPixelShader9 * *,struct ID3DXBuffer * *)" ?LinkPixelShader@CFragmentLinker@D3DXShader@@UAGJPBDKPBQBDIPAPAUIDirect3DPixelShader9@@PAPAUID3DXBuffer@@@Z
0x40430C: "ConstGCArrayBound$0x4b692674$81$<void>" ?$ConstGCArrayBound$0x4b692674$81$@@3KB
0x475980: ??0ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x49B460: ?AppendChild@Frame@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@0@Z
0x404310: "ConstGCArrayBound$0x4b692674$80$<void>" ?$ConstGCArrayBound$0x4b692674$80$@@3KB
0x51F8DA: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GetTessSize(float,unsigned long,unsigned long *,unsigned long *)" ?GetTessSize@GXPatchMesh@D3DXMesh@@UAGJMKPAK0@Z
0x49AAA0: ?KeyPriorityBlend@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHMNNW4TransitionType@234@@Z
0x411530: "STENCILFUNC" ??_C@_0M@ONEANKHN@STENCILFUNC?$AA@
0x5EADE5: "[thunk]:public: virtual unsigned long __stdcall NXOF::XDataSaveObj::Release`adjustor{4}' (void)" ?Release@XDataSaveObj@NXOF@@W3AGKXZ
0x518336: "void __stdcall D3DXMesh::SetUp(struct D3DXVECTOR3 * const,struct D3DXVECTOR3 * const,float)" ?SetUp@D3DXMesh@@YGXQAUD3DXVECTOR3@@0M@Z
0x40EDB4: "yacc stack overflow" ??_C@_0BE@CHCCDJIL@yacc?5stack?5overflow?$AA@
0x51816B: "void __stdcall D3DXMesh::GenerateNormalControlPoints2(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *)" ?GenerateNormalControlPoints2@D3DXMesh@@YGXPAUD3DXVECTOR3@@000@Z
0x4A5898: "struct D3DXMATRIX * __stdcall c_D3DXMatrixAffineTransformation2D(struct D3DXMATRIX *,float,struct D3DXVECTOR2 const *,float,struct D3DXVECTOR2 const *)" ?c_D3DXMatrixAffineTransformation2D@@YGPAUD3DXMATRIX@@PAU1@MPBUD3DXVECTOR2@@M1@Z
0x4897AC: ?OnParentReset@Font@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x401148: "__stdcall _imp__TerminateProcess" __imp__TerminateProcess@8
0x41DF70: "const D3DXTex::CCodec_V8U8::`vftable'" ??_7CCodec_V8U8@D3DXTex@@6B@
0x62F000: "__stdcall AMDSSE_D3DXVec3TransformArray" _AMDSSE_D3DXVec3TransformArray@24
0x496C88: ?op_Inequality@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x477078: ?remove_Disposing@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x483F50: ?SetMaterials@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AUExtendedMaterial@234@@Z
0x480F28: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@0W4Filter@234@H@Z
0x411380: "POINTSIZE_MIN" ??_C@_0O@GNAIBFOM@POINTSIZE_MIN?$AA@
0x404438: "ConstGCArrayBound$0x4b692674$6$<void>" ?$ConstGCArrayBound$0x4b692674$6$@@3KB
0x47FE38: ?set_Mesh@SkinMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVMesh@234@@Z
0x58CEC3: "public: virtual long __stdcall D3DXEffects::CEffect::GetFloatArray(char const *,float *,unsigned int)" ?GetFloatArray@CEffect@D3DXEffects@@UAGJPBDPAMI@Z
0x4AD72B: "private: void __thiscall D3DXMesh::CSimplificationHeap<unsigned short>::Switch(unsigned int,unsigned int)" ?Switch@?$CSimplificationHeap@G@D3DXMesh@@AAEXII@Z
0x592535: "private: long __thiscall D3DXCore::CFont::DrawTextAW(struct ID3DXSprite *,void const *,int,struct tagRECT *,unsigned long,unsigned long,int,int *)" ?DrawTextAW@CFont@D3DXCore@@AAEJPAUID3DXSprite@@PBXHPAUtagRECT@@KKHPAH@Z
0x54BC7C: "public: void * __thiscall D3DXSHSim::mySphereLevel::`vector deleting destructor'(unsigned int)" ??_EmySphereLevel@D3DXSHSim@@QAEPAXI@Z
0x49C021: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddTopLevelDataObjectsPre(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *)" ?AddTopLevelDataObjectsPre@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@UAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x428A80: "Backward" ??_C@_08LDDCHHDA@Backward?$AA@
0x6A7D78: "int D3DXShader::d3dxshader_char" ?d3dxshader_char@D3DXShader@@3HA
0x5944EF: "public: virtual unsigned long __stdcall D3DXCore::CRenderToSurface::Release(void)" ?Release@CRenderToSurface@D3DXCore@@UAGKXZ
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::RayTriIntersectPrecomp>::~GXArray<struct D3DXSHSim::RayTriIntersectPrecomp>(void)" ??1?$GXArray@URayTriIntersectPrecomp@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x480610: ?CompileShaderFromFile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@0P$AAVInclude@234@0W4ShaderFlags@234@@Z
0x4ADC8D: "unsigned int __stdcall D3DXMesh::FindEdge<unsigned long>(unsigned long const *,unsigned long)" ??$FindEdge@K@D3DXMesh@@YGIPBKK@Z
0x404784: "ConstGCArrayBound$0x435d7ccc$65$<void>" ?$ConstGCArrayBound$0x435d7ccc$65$@@3KB
0x5970F9: "protected: long __thiscall D3DXCore::CLine::CheckIndexBuffer(void)" ?CheckIndexBuffer@CLine@D3DXCore@@IAEJXZ
0x4A0C4C: ?ComputeDirectLightingSphericalHarmonicsGpu@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@W4GpuSimulatorOption@234@HMMP$AAVPrtBuffer@234@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R3G3B2::`vector deleting destructor'(unsigned int)" ??_ECCodec_R3G3B2@D3DXTex@@UAEPAXI@Z
0x404788: "ConstGCArrayBound$0x435d7ccc$64$<void>" ?$ConstGCArrayBound$0x435d7ccc$64$@@3KB
0x5229E0: "public: long __thiscall D3DXShader::CFragmentLinker::Init(void)" ?Init@CFragmentLinker@D3DXShader@@QAEJXZ
0x5E8EBA: "private: void __thiscall NXOF::TSaveObject::flushIntegerList(void)" ?flushIntegerList@TSaveObject@NXOF@@AAEXXZ
0x5C673F: "void __stdcall D3DX::__gl_noCombineData(double * const,void * * const,float * const,void * *,void *)" ?__gl_noCombineData@D3DX@@YGXQANQAPAXQAMPAPAXPAX@Z
0x4A30C0: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2Hermite(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?c_D3DXVec2Hermite@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x40477C: "ConstGCArrayBound$0x435d7ccc$67$<void>" ?$ConstGCArrayBound$0x435d7ccc$67$@@3KB
0x616D35: "protected: virtual long __thiscall D3DXShader::C30Program::EmitVersion(void)" ?EmitVersion@C30Program@D3DXShader@@MAEJXZ
0x579D41: "private: struct D3DXEffects::STechnique * __thiscall D3DXEffects::CEffect::FindTechnique(char const *,unsigned long)" ?FindTechnique@CEffect@D3DXEffects@@AAEPAUSTechnique@2@PBDK@Z
0x5904F8: "public: __thiscall D3DXCore::CSprite::CSprite(void)" ??0CSprite@D3DXCore@@QAE@XZ
0x5F17B8: "public: static void __stdcall D3DXShader::CArgument::operator delete(void *)" ??3CArgument@D3DXShader@@SGXPAX@Z
0x404780: "ConstGCArrayBound$0x435d7ccc$66$<void>" ?$ConstGCArrayBound$0x435d7ccc$66$@@3KB
0x5EBB53: "int __stdcall GlobalMemoryStatusSafe(struct _MEMORYSTATUSEX *)" ?GlobalMemoryStatusSafe@@YGHPAU_MEMORYSTATUSEX@@@Z
0x63D5C3: "void __stdcall D3DX::png_do_read_interlace(struct D3DX::png_row_info_struct *,unsigned char *,int,unsigned long)" ?png_do_read_interlace@D3DX@@YGXPAUpng_row_info_struct@1@PAEHK@Z
0x4818D4: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@0VBox@234@W4Filter@234@H@Z
0x404794: "ConstGCArrayBound$0x435d7ccc$61$<void>" ?$ConstGCArrayBound$0x435d7ccc$61$@@3KB
0x4AAC1D: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::LockAttributeBuffer(unsigned long,unsigned long * *)" ?LockAttributeBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPAPAK@Z
0x47FC04: ?get_Format@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4Format@234@XZ
0x411D5C: "INCR" ??_C@_04ONKEBBJL@INCR?$AA@
0x404798: "ConstGCArrayBound$0x435d7ccc$60$<void>" ?$ConstGCArrayBound$0x435d7ccc$60$@@3KB
0x40478C: "ConstGCArrayBound$0x435d7ccc$63$<void>" ?$ConstGCArrayBound$0x435d7ccc$63$@@3KB
0x47DF94: ?set_RegisterSet@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x404790: "ConstGCArrayBound$0x435d7ccc$62$<void>" ?$ConstGCArrayBound$0x435d7ccc$62$@@3KB
0x61CA0C: "struct D3DX::png_info_struct * __stdcall D3DX::png_create_info_struct(struct D3DX::png_struct_def *)" ?png_create_info_struct@D3DX@@YGPAUpng_info_struct@1@PAUpng_struct_def@1@@Z
0x47C134: ?remove_Disposing@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x6A8A10: "double t_cov_under" ?t_cov_under@@3NA
0x55EBEF: "long __stdcall D3DXEffects::_CopyDataOnly(unsigned char * *,unsigned char * *,unsigned char * *)" ?_CopyDataOnly@D3DXEffects@@YGJPAPAE00@Z
0x5C2FB9: "public: __thiscall D3DXTex::CCodec_DXT2::CCodec_DXT2(struct D3DX_BLT *)" ??0CCodec_DXT2@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x418178: "'%s' already has a body" ??_C@_0BI@DMAMCNBM@?8?$CFs?8?5already?5has?5a?5body?$AA@
0x514369: "long __stdcall D3DXAnimation::AddAnimation(struct D3DXAnimation::SSaveContext *,char const *,unsigned int,struct _D3DXKEY_VECTOR3 *,unsigned int,struct _D3DXKEY_QUATERNION *,unsigned int,struct _D3DXKEY_VECTOR3 *,struct ID3DXFileSaveData *)" ?AddAnimation@D3DXAnimation@@YGJPAUSSaveContext@1@PBDIPAU_D3DXKEY_VECTOR3@@IPAU_D3DXKEY_QUATERNION@@I2PAUID3DXFileSaveData@@@Z
0x4172F0: "__cdecl _real@3f91df46aaaaaaab" __real@3f91df46aaaaaaab
0x404868: "ConstGCArrayBound$0x435d7ccc$8$<void>" ?$ConstGCArrayBound$0x435d7ccc$8$@@3KB
0x61BE40: "unsigned int __stdcall D3DX::jpeg_write_scanlines(struct D3DX::jpeg_compress_struct *,unsigned char * *,unsigned int)" ?jpeg_write_scanlines@D3DX@@YGIPAUjpeg_compress_struct@1@PAPAEI@Z
0x57C028: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetPixelShaderConstantF(unsigned int,float const *,unsigned int)" ?SetPixelShaderConstantF@CLoggableDevice@D3DXEffects@@UAGJIPBMI@Z
0x52D80E: "public: virtual long __stdcall D3DXAnimation::CAnimationController::RegisterAnimationSet(struct ID3DXAnimationSet *)" ?RegisterAnimationSet@CAnimationController@D3DXAnimation@@UAGJPAUID3DXAnimationSet@@@Z
0x401220: "__cdecl _imp__toupper" __imp__toupper
0x401D44: "__cdecl IID_ID3DXFileSaveObject" _IID_ID3DXFileSaveObject
0x40AAD0: "ps_1_0" ??_C@_06EJDPBHGF@ps_1_0?$AA@
0x590571: "public: virtual unsigned long __stdcall D3DXCore::CSprite::Release(void)" ?Release@CSprite@D3DXCore@@UAGKXZ
0x636F10: "protected: void __thiscall D3DXShader::CTReorderInstructions::RemoveDuplicates(unsigned int *,unsigned int *)" ?RemoveDuplicates@CTReorderInstructions@D3DXShader@@IAEXPAI0@Z
0x57C3CB: "public: __thiscall D3DXEffects::CD3DXSetCall::CD3DXSetCall(void)" ??0CD3DXSetCall@D3DXEffects@@QAE@XZ
0x404774: "ConstGCArrayBound$0x435d7ccc$69$<void>" ?$ConstGCArrayBound$0x435d7ccc$69$@@3KB
0x47FE20: ?get_Mesh@SkinMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@XZ
0x474FC0: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Lerp(class Microsoft::DirectX::Direct3D::ColorValue,class Microsoft::DirectX::Direct3D::ColorValue,float)" ?Lerp@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@0M@Z
0x5EA8EE: "protected: virtual __thiscall NXOF::XObject::~XObject(void)" ??1XObject@NXOF@@MAE@XZ
0x41E130: "__cdecl _real@5f138d352e5096af" __real@5f138d352e5096af
0x404778: "ConstGCArrayBound$0x435d7ccc$68$<void>" ?$ConstGCArrayBound$0x435d7ccc$68$@@3KB
0x411AE4: "BLENDTEXTUREALPHAPM" ??_C@_0BE@JPNDGCGH@BLENDTEXTUREALPHAPM?$AA@
0x5C8786: "protected: long __thiscall D3DXShader::CShaderProgram::MatchBREAK2(void)" ?MatchBREAK2@CShaderProgram@D3DXShader@@IAEJXZ
0x5203DB: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GetPatchInfo(struct _D3DXPATCHINFO *)" ?GetPatchInfo@GXPatchMesh@D3DXMesh@@UAGJPAU_D3DXPATCHINFO@@@Z
0x4A1CB0: ?op_Equality@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x422720: "internal error: unexpected Alias" ??_C@_0DI@IDPJLKHN@internal?5error?3?5unexpected?5Alias@
0x479728: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHUAttributeWeights@123@P$01AMHW4MeshFlags@123@@Z
0x409C98: "p%u" ??_C@_03NJEKIJMH@p?$CFu?$AA@
0x406130: "ConstGCArrayBound$0x78edfa1b$44$<void>" ?$ConstGCArrayBound$0x78edfa1b$44$@@3KB
0x40612C: "ConstGCArrayBound$0x78edfa1b$45$<void>" ?$ConstGCArrayBound$0x78edfa1b$45$@@3KB
0x4901A8: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x406128: "ConstGCArrayBound$0x78edfa1b$46$<void>" ?$ConstGCArrayBound$0x78edfa1b$46$@@3KB
0x5EA968: "private: long __thiscall NXOF::XDataObj::ProcessDataPartList(void)" ?ProcessDataPartList@XDataObj@NXOF@@AAEJXZ
0x4204F4: "internal error: output register " ??_C@_0DB@FJJKEODO@internal?5error?3?5output?5register?5@
0x4180B4: "Inputs" ??_C@_06HDCHCENJ@Inputs?$AA@
0x406124: "ConstGCArrayBound$0x78edfa1b$47$<void>" ?$ConstGCArrayBound$0x78edfa1b$47$@@3KB
0x487350: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VVector4@34@@Z
0x48C1B8: ?FromFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVString@System@@@Z
0x416D54: "tan" ??_C@_03IIINPABG@tan?$AA@
0x406140: "ConstGCArrayBound$0x78edfa1b$40$<void>" ?$ConstGCArrayBound$0x78edfa1b$40$@@3KB
0x579A07: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetCurrentTechnique(void)" ?GetCurrentTechnique@CEffect@D3DXEffects@@UAGPBDXZ
0x4999B0: ?GetNumberScaleKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHH@Z
0x49AC40: ?GetUpcomingTrackEvent@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHHH@Z
0x41145C: "LIGHTING" ??_C@_08JLJGAGMG@LIGHTING?$AA@
0x40613C: "ConstGCArrayBound$0x78edfa1b$41$<void>" ?$ConstGCArrayBound$0x78edfa1b$41$@@3KB
0x4C1175: "public: __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::~GXSimplifyMesh<unsigned short,1,65535>(void)" ??1?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@QAE@XZ
0x47BC54: ??1AnimationSet@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x405514: "ConstGCArrayBound$0x3c4ebeda$7$<void>" ?$ConstGCArrayBound$0x3c4ebeda$7$@@3KB
0x406138: "ConstGCArrayBound$0x78edfa1b$42$<void>" ?$ConstGCArrayBound$0x78edfa1b$42$@@3KB
0x559A49: "public: long __thiscall D3DXMesh::CD3DXCrackDecl::SetDeclaration(struct _D3DVERTEXELEMENT9 const *)" ?SetDeclaration@CD3DXCrackDecl@D3DXMesh@@QAEJPBU_D3DVERTEXELEMENT9@@@Z
0x4B683C: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::TrimByVertices(unsigned long,unsigned long,unsigned long *,unsigned long *)" ?TrimByVertices@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKKPAK0@Z
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<0,2,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$0A@$01$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x4CF8D4: "__stdcall D3DXGetTargetDescByVersion" _D3DXGetTargetDescByVersion@12
0x5EF70C: "public: __thiscall D3DXShader::CNodeProgram::CNodeProgram(void)" ??0CNodeProgram@D3DXShader@@QAE@XZ
0x406134: "ConstGCArrayBound$0x78edfa1b$43$<void>" ?$ConstGCArrayBound$0x78edfa1b$43$@@3KB
0x40EAAC: "unexpected #elif following #else" ??_C@_0CB@MKHBBNDA@unexpected?5?$CDelif?5following?5?$CDelse@
0x48BC84: ?SaveVolumeToFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVBox@234@@Z
0x40DE3C: "__cdecl _real@3b8dda52" __real@3b8dda52
0x4224E0: "BlendWeight" ??_C@_0M@HEHNJKHP@BlendWeight?$AA@
0x5486A5: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTBuffer::GetNumCoeffs(void)" ?GetNumCoeffs@CPRTBuffer@D3DXSHSim@@UAGIXZ
0x40DD9C: "__cdecl _real@3c8dda52" __real@3c8dda52
0x417114: "%u%s" ??_C@_04FGIJFGAG@?$CFu?$CFs?$AA@
0x550B5C: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::SetCallBack(long (__stdcall*)(float,void *),float,void *)" ?SetCallBack@PRTComputeEngine@D3DXSHSim@@UAGJP6GJMPAX@ZM0@Z
0x41CB1C: "invalid register '%s[%u]'" ??_C@_0BK@FOKIDEMM@invalid?5register?5?8?$CFs?$FL?$CFu?$FN?8?$AA@
0x4811EC: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVString@System@@W4Filter@234@H@Z
0x402AD8: "ConstGCArrayBound$0x72ecf132$7$<void>" ?$ConstGCArrayBound$0x72ecf132$7$@@3KB
0x6220FF: "void __stdcall D3DX::__gl_renderBoundary(class D3DX::GLUtesselator *,struct D3DX::GLUmesh *)" ?__gl_renderBoundary@D3DX@@YGXPAVGLUtesselator@1@PAUGLUmesh@1@@Z
0x4781DC: ?Split@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$01AP$AAV1234@P$AAV1234@P$01AHHW4MeshFlags@234@@Z
0x477C80: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x40DE54: "__cdecl _real@3a8dda52" __real@3a8dda52
0x402F20: "ConstGCArrayBound$0x8d851369$5$<void>" ?$ConstGCArrayBound$0x8d851369$5$@@3KB
0x50B651: "__stdcall D3DXCreateCubeTextureFromFileInMemoryEx" _D3DXCreateCubeTextureFromFileInMemoryEx@56
0x6111B4: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmmulateWriteMasksX(void)" ?EmmulateWriteMasksX@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x480E9C: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@0VRectangle@Drawing@System@@W4Filter@234@H@Z
0x480EE4: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@0P$AAP$01AVPaletteEntry@234@W4Filter@234@H@Z
0x401864: "__cdecl TID_D3DRMMeshFaceWraps" _TID_D3DRMMeshFaceWraps
0x406120: "ConstGCArrayBound$0x78edfa1b$48$<void>" ?$ConstGCArrayBound$0x78edfa1b$48$@@3KB
0x5EB934: "public: virtual unsigned __int64 __thiscall NXOF::TBinarySaveReference::GetConnectivityOffset(void)" ?GetConnectivityOffset@TBinarySaveReference@NXOF@@UAE_KXZ
0x5140BA: "long __stdcall D3DXAnimation::AddSkinnedMesh(struct D3DXAnimation::SSaveContext *,struct _D3DXMESHCONTAINER *,struct ID3DXFileSaveData *,struct ID3DXFileSaveData * *)" ?AddSkinnedMesh@D3DXAnimation@@YGJPAUSSaveContext@1@PAU_D3DXMESHCONTAINER@@PAUID3DXFileSaveData@@PAPAU4@@Z
0x41148C: "WRAP12" ??_C@_06KDOAPLMJ@WRAP12?$AA@
0x40611C: "ConstGCArrayBound$0x78edfa1b$49$<void>" ?$ConstGCArrayBound$0x78edfa1b$49$@@3KB
0x40CCB8: "const D3DXAnimation::CAllocateHierarchyWrapper::`vftable'" ??_7CAllocateHierarchyWrapper@D3DXAnimation@@6B@
0x423988: "cannot bind sampler to sampler a" ??_C@_0GN@IHLEDLI@cannot?5bind?5sampler?5to?5sampler?5a@
0x4B775B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::ConvertAdjacencyToPointReps(unsigned long const *,unsigned long *)" ?ConvertAdjacencyToPointReps@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x5E0A12: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeDirectLightingSHAdaptive(unsigned int,float,float,unsigned int,struct ID3DXPRTBuffer *)" ?ComputeDirectLightingSHAdaptive@PRTComputeEngine@D3DXSHSim@@UAGJIMMIPAUID3DXPRTBuffer@@@Z
0x5EFB45: "public: __thiscall D3DXShader::CPool::~CPool(void)" ??1CPool@D3DXShader@@QAE@XZ
0x401DE4: "{0}: {1} " ??_C@_09GAFEAPMM@?$HL0?$HN?3?5?$HL1?$HN?6?$AA@
0x636B27: "struct D3DXVECTOR3 * __stdcall x3d_D3DXPlaneIntersectLine(struct D3DXVECTOR3 *,struct D3DXPLANE const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?x3d_D3DXPlaneIntersectLine@@YGPAUD3DXVECTOR3@@PAU1@PBUD3DXPLANE@@PBU1@2@Z
0x409CF4: "v%u" ??_C@_03PMCBNGBL@v?$CFu?$AA@
0x5F8FB3: "private: long __thiscall D3DXShader::CProgram::MarkVarying(void)" ?MarkVarying@CProgram@D3DXShader@@AAEJXZ
0x627AC2: "struct D3DXVECTOR4 * __stdcall sse2_D3DXVec4Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXMATRIX const *)" ?sse2_D3DXVec4Transform@@YGPAUD3DXVECTOR4@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x481410: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HVBox@234@W4Filter@234@H@Z
0x410E4C: "LIGHTATTENUATION2" ??_C@_0BC@HKLFPJOO@LIGHTATTENUATION2?$AA@
0x58EDA9: "public: __thiscall D3DXCore::CSprite::~CSprite(void)" ??1CSprite@D3DXCore@@QAE@XZ
0x4050B0: "ConstGCArrayBound$0x521374c5$18$<void>" ?$ConstGCArrayBound$0x521374c5$18$@@3KB
0x5F03ED: "public: virtual class D3DXShader::CNodeScope * __thiscall D3DXShader::CNodeScope::Copy(void)" ?Copy@CNodeScope@D3DXShader@@UAEPAV12@XZ
0x55A862: "public: long __thiscall D3DXShader::CConstant::SetDefaults(void const *,unsigned int)" ?SetDefaults@CConstant@D3DXShader@@QAEJPBXI@Z
0x5E702C: "void __stdcall D3DXSHSim::Eval3Equ8(struct D3DXVECTOR3 const &,struct D3DXVECTOR3 * const,double * const)" ?Eval3Equ8@D3DXSHSim@@YGXABUD3DXVECTOR3@@QAU2@QAN@Z
0x61F045: "void __stdcall D3DX::png_build_gamma_table(struct D3DX::png_struct_def *)" ?png_build_gamma_table@D3DX@@YGXPAUpng_struct_def@1@@Z
0x481C50: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x661AFE: "__cdecl _CIsinh" __CIsinh
0x4011C4: "__cdecl _imp__fwrite" __imp__fwrite
0x4050AC: "ConstGCArrayBound$0x521374c5$19$<void>" ?$ConstGCArrayBound$0x521374c5$19$@@3KB
0x51F3A3: "long __stdcall D3DXMesh::CalcNumIndicesPerPatch(struct _D3DXPATCHINFO const *,unsigned long *)" ?CalcNumIndicesPerPatch@D3DXMesh@@YGJPBU_D3DXPATCHINFO@@PAK@Z
0x4AA39E: "int __stdcall D3DXMesh::BEqualVertices(class D3DXMesh::CD3DXCrackDecl1,unsigned long,float * const,struct _D3DVERTEXELEMENT9 const * * const,unsigned long,unsigned long)" ?BEqualVertices@D3DXMesh@@YGHVCD3DXCrackDecl1@1@KQAMQAPBU_D3DVERTEXELEMENT9@@KK@Z
0x41DDB0: "__cdecl _real@41c7ba5e" __real@41c7ba5e
0x410FB4: "TEXTURETRANSFORMFLAGS" ??_C@_0BG@ONDPMHDF@TEXTURETRANSFORMFLAGS?$AA@
0x5750B7: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::FunctionExpr(class D3DXShader::CNode *,class D3DXShader::CNode *,int)" ?FunctionExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0H@Z
0x4A4235: "__stdcall D3DXMatrixMultiply" _D3DXMatrixMultiply@12
0x480200: ?set_Width@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5EF7D8: "public: __thiscall D3DXShader::CNodeScope::CNodeScope(enum D3DXShader::_D3DXSCOPE_TYPE,char const *,class D3DXShader::CNode *,class D3DXShader::CNodeTree *,class D3DXShader::CNodeScope *)" ??0CNodeScope@D3DXShader@@QAE@W4_D3DXSCOPE_TYPE@1@PBDPAVCNode@1@PAVCNodeTree@1@PAV01@@Z
0x401128: "__stdcall _imp__GetTempFileNameW" __imp__GetTempFileNameW@16
0x4050C8: "ConstGCArrayBound$0x521374c5$12$<void>" ?$ConstGCArrayBound$0x521374c5$12$@@3KB
0x5D7E58: "protected: long __thiscall D3DXShader::CShaderProgram::EmitBREAK(void)" ?EmitBREAK@CShaderProgram@D3DXShader@@IAEJXZ
0x632CF9: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixRotationAxis(struct D3DXMATRIX *,struct D3DXVECTOR3 const *,float)" ?x3d_D3DXMatrixRotationAxis@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR3@@M@Z
0x56D302: "protected: long __thiscall D3DXShader::CParse::GetComponentType(class D3DXShader::CNode *,class D3DXShader::CNode *,enum D3DXShader::_D3DXCOMPONENT_TYPE *)" ?GetComponentType@CParse@D3DXShader@@IAEJPAVCNode@2@0PAW4_D3DXCOMPONENT_TYPE@2@@Z
0x482780: ?set_FaceName@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x4050C4: "ConstGCArrayBound$0x521374c5$13$<void>" ?$ConstGCArrayBound$0x521374c5$13$@@3KB
0x41DE80: "const D3DXTex::CCodec_A8::`vftable'" ??_7CCodec_A8@D3DXTex@@6B@
0x40A3A4: "texm3x3pad" ??_C@_0L@FGBICJOM@texm3x3pad?$AA@
0x4050D0: "ConstGCArrayBound$0x521374c5$10$<void>" ?$ConstGCArrayBound$0x521374c5$10$@@3KB
0x47F99C: ?remove_Disposing@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x40A3BC: "texm3x2pad" ??_C@_0L@GLHIAAFM@texm3x2pad?$AA@
0x4050CC: "ConstGCArrayBound$0x521374c5$11$<void>" ?$ConstGCArrayBound$0x521374c5$11$@@3KB
0x5EA7B2: "public: virtual long __stdcall NXOF::XDataSaveObj::GetSave(struct ID3DXFileSaveObject * *)" ?GetSave@XDataSaveObj@NXOF@@UAGJPAPAUID3DXFileSaveObject@@@Z
0x4220F4: "const D3DXShader::CNodeVariable::`vftable'" ??_7CNodeVariable@D3DXShader@@6B@
0x4050B8: "ConstGCArrayBound$0x521374c5$16$<void>" ?$ConstGCArrayBound$0x521374c5$16$@@3KB
0x5B9B75: "protected: virtual void __thiscall D3DXTex::CCodec::QuantizeColorKey(void)" ?QuantizeColorKey@CCodec@D3DXTex@@MAEXXZ
0x5B963C: "protected: virtual void __thiscall D3DXTex::CCodecDXT::QuantizeColorKey(void)" ?QuantizeColorKey@CCodecDXT@D3DXTex@@MAEXXZ
0x40A630: " //No embedded vertex sha" ??_C@_0CF@KDBHAPBD@?5?5?5?5?5?5?5?5?1?1No?5embedded?5vertex?5sha@
0x5819AC: "public: __thiscall D3DXEffects::CD3DXSetCall::~CD3DXSetCall(void)" ??1CD3DXSetCall@D3DXEffects@@QAE@XZ
0x4050B4: "ConstGCArrayBound$0x521374c5$17$<void>" ?$ConstGCArrayBound$0x521374c5$17$@@3KB
0x40E8AC: "integer '%dl'" ??_C@_0O@MGNGKBFC@integer?5?8?$CFdl?8?$AA@
0x4B930C: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::DefragmentWedges(void)" ?DefragmentWedges@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJXZ
0x4725DC: ?get_UnmanagedComPointer@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXFile@PrivateImplementationDetails@34@XZ
0x477A80: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@@Z
0x4050C0: "ConstGCArrayBound$0x521374c5$14$<void>" ?$ConstGCArrayBound$0x521374c5$14$@@3KB
0x50DF6F: "long __stdcall D3DXMesh::AddOtherDeclData(struct ID3DXFileSaveObject *,unsigned char *,unsigned long,class D3DXMesh::CD3DXCrackDecl1 &,class D3DXMesh::CD3DXCrackDecl1 &,struct ID3DXFileSaveData *)" ?AddOtherDeclData@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAEKAAVCD3DXCrackDecl1@1@2PAUID3DXFileSaveData@@@Z
0x479ABC: ?Optimize@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@P$AAP$01AH1@Z
0x4050BC: "ConstGCArrayBound$0x521374c5$15$<void>" ?$ConstGCArrayBound$0x521374c5$15$@@3KB
0x55DF4C: "public: virtual long __stdcall D3DXShader::CConstantTable::SetBool(struct IDirect3DDevice9 *,char const *,int)" ?SetBool@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDH@Z
0x5546E4: "public: __thiscall D3DXSHSim::GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>::~GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>(void)" ??1?$GXPriorityQueue@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x4A387B: "__stdcall D3DXVec3TransformCoord" _D3DXVec3TransformCoord@12
0x5F5B68: "private: unsigned int __thiscall D3DXShader::CProgram::CompactPool_Score(struct D3DXShader::_D3DXCP_DATA *,unsigned int,unsigned int,int,unsigned int *,unsigned int)" ?CompactPool_Score@CProgram@D3DXShader@@AAEIPAU_D3DXCP_DATA@2@IIHPAII@Z
0x484D7C: ?GetObjectByValue@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x4A3322: "__stdcall D3DXVec2TransformCoord" _D3DXVec2TransformCoord@12
0x55A915: "public: virtual long __stdcall D3DXShader::CConstantTable::GetDesc(struct _D3DXCONSTANTTABLE_DESC *)" ?GetDesc@CConstantTable@D3DXShader@@UAGJPAU_D3DXCONSTANTTABLE_DESC@@@Z
0x63CDAA: "__stdcall d3dx_inflateEnd" _d3dx_inflateEnd@4
0x4848EC: ?GetObjectByValue@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x661BD6: "__cdecl _ultoa" __ultoa
0x58EAD3: "public: virtual long __stdcall D3DXCore::CSprite::End(void)" ?End@CSprite@D3DXCore@@UAGJXZ
0x5C2F97: "public: __thiscall D3DXTex::CCodec_R8G8_B8G8::CCodec_R8G8_B8G8(struct D3DX_BLT *)" ??0CCodec_R8G8_B8G8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x41CF70: "__cdecl _real@bf932dc60be86b8f" __real@bf932dc60be86b8f
0x411590: "FOGEND" ??_C@_06BDEONOOG@FOGEND?$AA@
0x497D2C: ??0Direct3DXException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@H@Z
0x5DC376: "public: virtual struct D3DXCOLOR __thiscall D3DXSHSim::PRTTexAlbedoFetch::GetAlbedo(struct D3DXSHSim::GenHitRecord *)" ?GetAlbedo@PRTTexAlbedoFetch@D3DXSHSim@@UAE?AUD3DXCOLOR@@PAUGenHitRecord@2@@Z
0x4876BC: ?SetValueTranspose@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VMatrix@34@@Z
0x521E20: "long __stdcall GXConvertPointRepsToAdjacency<unsigned short,4294967295>(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,unsigned long,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,unsigned long const *,unsigned long *,unsigned int)" ??$GXConvertPointRepsToAdjacency@G$0PPPPPPPP@@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@KIIPAU_D3DXATTRIBUTERANGE@@IPBKPAKI@Z
0x47BAFC: ??0AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5146A5: "long __stdcall D3DXAnimation::AddAnimTicksPerSecond(struct D3DXAnimation::SSaveContext *,struct ID3DXAnimationController *)" ?AddAnimTicksPerSecond@D3DXAnimation@@YGJPAUSSaveContext@1@PAUID3DXAnimationController@@@Z
0x52B123: "public: long __thiscall D3DXAnimation::CKeyframedAnimationSet::Init(char const *,unsigned int,enum _D3DXPLAYBACK_TYPE,double,unsigned int,struct _D3DXKEY_CALLBACK const *)" ?Init@CKeyframedAnimationSet@D3DXAnimation@@QAEJPBDIW4_D3DXPLAYBACK_TYPE@@NIPBU_D3DXKEY_CALLBACK@@@Z
0x624394: "struct svd_work * __stdcall svd_solve_create_eigen(int,int)" ?svd_solve_create_eigen@@YGPAUsvd_work@@HH@Z
0x5ECA4A: "private: long __thiscall NXOF::TBinarySave::RegisterTemplate(class NXOF::XTemplate *)" ?RegisterTemplate@TBinarySave@NXOF@@AAEJPAVXTemplate@2@@Z
0x4A2B74: ?op_Inequality@XFileData@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x420478: "c_%s" ??_C@_04EOLFLELF@c_?$CFs?$AA@
0x428924: "insufficient memory" ??_C@_0BE@OGGJBMCE@insufficient?5memory?$AA@
0x492394: ?OnParentLost@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5F05A0: "public: virtual class D3DXShader::CNodeType * __thiscall D3DXShader::CNodeType::Copy(void)" ?Copy@CNodeType@D3DXShader@@UAEPAV12@XZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetVertexDeclaration(struct IDirect3DVertexDeclaration9 *)" ?SetVertexDeclaration@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DVertexDeclaration9@@@Z
0x4CE4AF: "__stdcall D3DXGetDriverLevel" _D3DXGetDriverLevel@4
0x61C7E1: "void __stdcall D3DX::png_set_error_fn(struct D3DX::png_struct_def *,void *,void (__cdecl*)(struct D3DX::png_struct_def *,char const *),void (__cdecl*)(struct D3DX::png_struct_def *,char const *))" ?png_set_error_fn@D3DX@@YGXPAUpng_struct_def@1@PAXP6AX0PBD@Z3@Z
0x590AF8: "public: long __thiscall D3DXCore::CArray<struct D3DXCore::_D3DXFONT_CELL *>::Assure(unsigned int,int)" ?Assure@?$CArray@PAU_D3DXFONT_CELL@D3DXCore@@@D3DXCore@@QAEJIH@Z
0x52B30E: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::UnregisterRotationKey(unsigned int,unsigned int)" ?UnregisterRotationKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJII@Z
0x5EC409: "private: __thiscall NXOF::TBinarySaveReference::TBinarySaveReference(class NXOF::TBinarySave *,class NXOF::IBinarySaveObject *)" ??0TBinarySaveReference@NXOF@@AAE@PAVTBinarySave@1@PAVIBinarySaveObject@1@@Z
0x47CCC4: ?get_ParameterType@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ParameterType@234@XZ
0x47AA18: ?get_UnmanagedComPointer@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXSkinInfo@PrivateImplementationDetails@34@XZ
0x4724FC: ??0LoadedMeshHasNoDataException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x508394: "public: __thiscall D3DXShader::CPool::CPool(void)" ??0CPool@D3DXShader@@QAE@XZ
0x5C672F: "public: virtual void __stdcall D3DXEffects::CLoggableDevice::SetCursorPosition(int,int,unsigned long)" ?SetCursorPosition@CLoggableDevice@D3DXEffects@@UAGXHHK@Z
0x4A6371: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionLn(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?c_D3DXQuaternionLn@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x47DF78: ?get_RegisterSet@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x496B78: ?BeginParabolic@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@0@Z
0x40A214: "_binormal" ??_C@_09BHDMLAE@_binormal?$AA@
0x4270D0: "Invalid number of colors in pale" ??_C@_0CE@HMOECEJ@Invalid?5number?5of?5colors?5in?5pale@
0x420670: "cannot clip from a swizzled vect" ??_C@_0CD@IINKIBFO@cannot?5clip?5from?5a?5swizzled?5vect@
0x40D0B8: "yz" ??_C@_02IOEOOEEO@yz?$AA@
0x50AD3B: "__stdcall D3DXLoadVolumeFromFileW" _D3DXLoadVolumeFromFileW@32
0x40DE50: "__cdecl _real@398dda52" __real@398dda52
0x5D2021: "protected: virtual long __thiscall D3DXShader::CShaderProgram::FindInput(class D3DXShader::CArgument *,unsigned long &,unsigned long &)" ?FindInput@CShaderProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1@Z
0x5EB589: "public: virtual void * __thiscall NXOF::XDataObj::`vector deleting destructor'(unsigned int)" ??_EXDataObj@NXOF@@UAEPAXI@Z
0x5F4836: "private: long __thiscall D3DXShader::CProgram::VectorizeLeft_UpdateLinks(class D3DXShader::CInstruction *)" ?VectorizeLeft_UpdateLinks@CProgram@D3DXShader@@AAEJPAVCInstruction@2@@Z
0x495EB0: ?SetWorldViewLH@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVMatrix@34@0@Z
0x629039: "struct D3DXVECTOR3 * __stdcall sse2_D3DXVec3TransformCoord(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?sse2_D3DXVec3TransformCoord@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x428A58: "No transpose" ??_C@_0N@NEJJDAPK@No?5transpose?$AA@
0x48E618: ?GetObjectByValue@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x49FAE8: ?ExtractToMesh@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHW4DeclarationUsage@234@HP$AAVMesh@234@@Z
0x66510C: "__cdecl _mep@?SetTextureStageState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKW4_D3DTEXTURESTAGESTATETYPE@234@K@Z" __mep@?SetTextureStageState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKW4_D3DTEXTURESTAGESTATETYPE@234@K@Z
0x4811A8: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x4B8C35: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetMaxVertices(void)" ?GetMaxVertices@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x610252: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::FindInput(class D3DXShader::CArgument *,unsigned long &,unsigned long &)" ?FindInput@CPSLegacyProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1@Z
0x476FA4: ?UpdateUnmanagedPointer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXBaseMesh@PrivateImplementationDetails@34@@Z
0x5B6E7C: "public: void * __thiscall D3DXTex::TF_Row::`vector deleting destructor'(unsigned int)" ??_ETF_Row@D3DXTex@@QAEPAXI@Z
0x5AE7EA: "public: virtual long __stdcall D3DXShader::CTextureShader::SetDefaults(void)" ?SetDefaults@CTextureShader@D3DXShader@@UAGJXZ
0x475410: ?get_IndexBufferSoftwareProcessing@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x5663DB: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::TypeCheck(struct LValue const *,enum _D3DXPARAMETER_TYPE,unsigned int,unsigned int,unsigned int,unsigned int,struct D3DXShader::D3DXTOKEN *)" ?TypeCheck@CEffectCompiler@Compiler@D3DXEffects@@AAEJPBULValue@@W4_D3DXPARAMETER_TYPE@@IIIIPAUD3DXTOKEN@D3DXShader@@@Z
0x4933F8: ??0AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x41788C: "'%s': missing default value for " ??_C@_0CP@EIFHKBFD@?8?$CFs?8?3?5missing?5default?5value?5for?5@
0x50810A: "struct _D3DXFORMAT_INFO const * __stdcall D3DXTex::GetFormatInfo(enum _D3DFORMAT)" ?GetFormatInfo@D3DXTex@@YGPBU_D3DXFORMAT_INFO@@W4_D3DFORMAT@@@Z
0x49D0B4: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShaderConstantI(unsigned int,int const *,unsigned int)" ?SetPixelShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x596917: "public: virtual long __stdcall D3DXCore::CLine::End(void)" ?End@CLine@D3DXCore@@UAGJXZ
0x57C6A7: "public: __thiscall D3DXEffects::CD3DXRefObject::~CD3DXRefObject(void)" ??1CD3DXRefObject@D3DXEffects@@QAE@XZ
0x569184: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetParameterElement(char const *,unsigned int)" ?GetParameterElement@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBDI@Z
0x42A0F8: "__cdecl d3dx_inflate_mask" _d3dx_inflate_mask
0x50BAB2: "__stdcall D3DXSaveTextureToFileW" _D3DXSaveTextureToFileW@16
0x5F6CF4: "public: virtual void * __thiscall D3DXShader::CProgram::`scalar deleting destructor'(unsigned int)" ??_GCProgram@D3DXShader@@UAEPAXI@Z
0x60EBBC: "protected: class D3DXShader::CInstruction * __thiscall D3DXShader::CPSLegacyProgram::InstSearch(class D3DXShader::CInstruction * *,unsigned int,unsigned int *,unsigned int,int)" ?InstSearch@CPSLegacyProgram@D3DXShader@@IAEPAVCInstruction@2@PAPAV32@IPAIIH@Z
0x478F84: ?FromFile@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@@Z
0x47A164: ?remove_Disposing@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x49345C: ?get_ControlVerticesPerPatch@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4761F0: ?get_Specular@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x639300: "struct D3DX::JHUFF_TBL * __stdcall D3DX::jpeg_alloc_huff_table(struct D3DX::jpeg_common_struct *)" ?jpeg_alloc_huff_table@D3DX@@YGPAUJHUFF_TBL@1@PAUjpeg_common_struct@1@@Z
0x4B24CB: "long __stdcall GXConvertPointRepsToAdjacencyInt<unsigned short,4294967295>(class D3DXMesh::GXTri3Face<unsigned short> *,unsigned char *,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,unsigned long const *,unsigned long *,unsigned int,unsigned int)" ??$GXConvertPointRepsToAdjacencyInt@G$0PPPPPPPP@@@YGJPAV?$GXTri3Face@G@D3DXMesh@@PAEIIPAU_D3DXATTRIBUTERANGE@@IPBKPAKII@Z
0x40217C: "ConstGCArrayBound$0xe3def6a7$66$<void>" ?$ConstGCArrayBound$0xe3def6a7$66$@@3KB
0x47CD90: ?set_Rows@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x48058C: ?FromStream@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x409E28: "// " ??_C@_05PGKNJMBG@?1?1?5?5?5?$AA@
0x402178: "ConstGCArrayBound$0xe3def6a7$67$<void>" ?$ConstGCArrayBound$0xe3def6a7$67$@@3KB
0x5490B2: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::ApplyGuttersFloat(float *,unsigned int,unsigned int,unsigned int)" ?ApplyGuttersFloat@CGutterHelper@D3DXSHSim@@UAGJPAMIII@Z
0x424908: "too many outputs to target TX" ??_C@_0BO@MKAJKMOI@too?5many?5outputs?5to?5target?5TX?$AA@
0x4AAC64: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetNumFaces(void)" ?GetNumFaces@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4A14C8: ?op_Inequality@PrtEngine@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x483464: ?set_MipLevels@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4284A8: "__cdecl d3dx__dist_code" _d3dx__dist_code
0x402184: "ConstGCArrayBound$0xe3def6a7$64$<void>" ?$ConstGCArrayBound$0xe3def6a7$64$@@3KB
0x54C9E4: "public: __thiscall D3DXSHSim::OctTree::OctTree(void)" ??0OctTree@D3DXSHSim@@QAE@XZ
0x402180: "ConstGCArrayBound$0xe3def6a7$65$<void>" ?$ConstGCArrayBound$0xe3def6a7$65$@@3KB
0x59D2BE: "protected: unsigned int * __thiscall D3DXShader::CCompiler::Scratch(unsigned int)" ?Scratch@CCompiler@D3DXShader@@IAEPAII@Z
0x40DE7C: "__cdecl _real@3c9f959c" __real@3c9f959c
0x426804: "__cdecl _real@43d6beb8" __real@43d6beb8
0x40ED60: "Stack" ??_C@_05IHHHDFHJ@Stack?$AA@
0x40218C: "ConstGCArrayBound$0xe3def6a7$62$<void>" ?$ConstGCArrayBound$0xe3def6a7$62$@@3KB
0x40CD90: "D3DXCreateText: Invalid format p" ??_C@_0CK@BAGFNLGA@D3DXCreateText?3?5Invalid?5format?5p@
0x47C028: ?IsEventValid@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NH@Z
0x40DE98: "__cdecl _real@3b9f959c" __real@3b9f959c
0x5E8945: "public: int __thiscall NXOF::XArray<float,250>::Add(float &)" ?Add@?$XArray@M$0PK@@NXOF@@QAEHAAM@Z
0x402188: "ConstGCArrayBound$0xe3def6a7$63$<void>" ?$ConstGCArrayBound$0xe3def6a7$63$@@3KB
0x47F188: ?get_Disposed@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x47C350: ?ToString@Macro@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x5E487F: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::BVHNode *>::AddElement(struct D3DXSHSim::BVHNode * const &)" ?AddElement@?$GXArray@PAUBVHNode@D3DXSHSim@@@D3DXSHSim@@QAEJABQAUBVHNode@2@@Z
0x59705B: "public: virtual unsigned long __stdcall D3DXCore::CLine::Release(void)" ?Release@CLine@D3DXCore@@UAGKXZ
0x402194: "ConstGCArrayBound$0xe3def6a7$60$<void>" ?$ConstGCArrayBound$0xe3def6a7$60$@@3KB
0x4AE4DB: "unsigned long __stdcall HashFind(unsigned long,unsigned long,unsigned long,struct hashentry * *,unsigned long,unsigned long,unsigned char *,unsigned long)" ?HashFind@@YGKKKKPAPAUhashentry@@KKPAEK@Z
0x560303: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexDecimal(char const *,unsigned int *)" ?LexDecimal@CTokenize@D3DXShader@@IAEIPBDPAI@Z
0x417C68: "'%s': %s must be a literal expre" ??_C@_0CG@PNMNOGDI@?8?$CFs?8?3?5?$CFs?5must?5be?5a?5literal?5expre@
0x665018: "__cdecl _mep@?Close@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FUAGJPBX@Z" __mep@?Close@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FUAGJPBX@Z
0x47B04C: ?get_Handle@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAU_D3DXEVENT_DESC@PrivateImplementationDetails@34@XZ
0x402190: "ConstGCArrayBound$0xe3def6a7$61$<void>" ?$ConstGCArrayBound$0xe3def6a7$61$@@3KB
0x4A1FD4: ?GetHashCode@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x54D2C0: "public: long __thiscall D3DXSHSim::PRTComputeEngine::ResizeBufferInt(struct ID3DXPRTBuffer *,bool)" ?ResizeBufferInt@PRTComputeEngine@D3DXSHSim@@QAEJPAUID3DXPRTBuffer@@_N@Z
0x40121C: "__cdecl _imp__modf" __imp__modf
0x40E5D4: "__cdecl _real@43ff8000" __real@43ff8000
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A4L4::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A4L4@D3DXTex@@UAEPAXI@Z
0x56FCF8: "protected: long __thiscall D3DXShader::CParse::Cast(struct D3DXShader::_D3DXVALUE *,struct D3DXShader::_D3DXVALUE *,struct D3DXShader::D3DXTOKEN *)" ?Cast@CParse@D3DXShader@@IAEJPAU_D3DXVALUE@2@0PAUD3DXTOKEN@2@@Z
0x513FDD: "long __stdcall D3DXAnimation::AddBone(struct D3DXAnimation::SSaveContext *,char const *,unsigned long *,float *,unsigned long,struct D3DXMATRIX *,struct ID3DXFileSaveData *)" ?AddBone@D3DXAnimation@@YGJPAUSSaveContext@1@PBDPAKPAMKPAUD3DXMATRIX@@PAUID3DXFileSaveData@@@Z
0x411080: "COLORARG1" ??_C@_09FCPLLGBF@COLORARG1?$AA@
0x406A84: "ConstGCArrayBound$0x5192f2d3$7$<void>" ?$ConstGCArrayBound$0x5192f2d3$7$@@3KB
0x4A3454: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3Hermite(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?init_D3DXVec3Hermite@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x567BCB: "long __stdcall D3DXEffects::Compiler::SetMatT(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX const *,unsigned int)" ?SetMatT@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PBUD3DXMATRIX@@I@Z
0x4BD58E: "private: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::Trim(unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,struct _D3DXATTRIBUTERANGE *,unsigned long *,unsigned long *)" ?Trim@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@EAGJKKKKKPAU_D3DXATTRIBUTERANGE@@PAK1@Z
0x49A2F8: ?get_MaxNumberAnimationOutputs@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x402264: "ConstGCArrayBound$0xe3def6a7$8$<void>" ?$ConstGCArrayBound$0xe3def6a7$8$@@3KB
0x4C69A9: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::ReduceFaces(unsigned long)" ?ReduceFaces@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJK@Z
0x49FB54: ?Save@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVString@System@@@Z
0x477374: ?Clean@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@W4CleanType@234@P$AAV1234@P$01AHP$AAP$01AHP$AAP$AAVString@System@@@Z
0x47B068: ?get_Handle@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAU_D3DXMESHDATA@PrivateImplementationDetails@34@XZ
0x402174: "ConstGCArrayBound$0xe3def6a7$68$<void>" ?$ConstGCArrayBound$0xe3def6a7$68$@@3KB
0x402170: "ConstGCArrayBound$0xe3def6a7$69$<void>" ?$ConstGCArrayBound$0xe3def6a7$69$@@3KB
0x5632D3: "protected: long __thiscall D3DXShader::CPreProcessor::DoDefine(char const *,int)" ?DoDefine@CPreProcessor@D3DXShader@@IAEJPBDH@Z
0x556BC4: "public: virtual long __stdcall NXOF::TEnumObject::GetDataObjectById(struct _GUID const &,struct ID3DXFileData * *)" ?GetDataObjectById@TEnumObject@NXOF@@UAGJABU_GUID@@PAPAUID3DXFileData@@@Z
0x6A8E3C: "int pca_extra_iters" ?pca_extra_iters@@3HA
0x4A4495: "__stdcall D3DXMatrixTranspose" _D3DXMatrixTranspose@8
0x5EA001: "public: virtual void * __thiscall NXOF::XSrcResource::`vector deleting destructor'(unsigned int)" ??_EXSrcResource@NXOF@@UAEPAXI@Z
0x411A30: "DOTPRODUCT3" ??_C@_0M@OHFHNCBH@DOTPRODUCT3?$AA@
0x4058B4: "ConstGCArrayBound$0xed3beff5$45$<void>" ?$ConstGCArrayBound$0xed3beff5$45$@@3KB
0x401208: "__cdecl _imp___CIcosh" __imp___CIcosh
0x51E7EA: "__stdcall D3DXCreatePolygon" _D3DXCreatePolygon@20
0x4058B8: "ConstGCArrayBound$0xed3beff5$44$<void>" ?$ConstGCArrayBound$0xed3beff5$44$@@3KB
0x5ECA14: "public: virtual __thiscall NXOF::TBinarySaveData::~TBinarySaveData(void)" ??1TBinarySaveData@NXOF@@UAE@XZ
0x4058AC: "ConstGCArrayBound$0xed3beff5$47$<void>" ?$ConstGCArrayBound$0xed3beff5$47$@@3KB
0x4058B0: "ConstGCArrayBound$0xed3beff5$46$<void>" ?$ConstGCArrayBound$0xed3beff5$46$@@3KB
0x61791F: "protected: virtual long __thiscall D3DXShader::C30Program::EmitSrc(unsigned long,unsigned long,unsigned long)" ?EmitSrc@C30Program@D3DXShader@@MAEJKKK@Z
0x57DD6D: "private: long __thiscall D3DXEffects::CEffect::ApplyDefaultState<1,1>(int,unsigned short * const)" ??$ApplyDefaultState@$00$00@CEffect@D3DXEffects@@AAEJHQAG@Z
0x47FB9C: ?get_Depth@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5156C1: "__stdcall D3DXFrameDestroy" _D3DXFrameDestroy@8
0x403B44: "ConstGCArrayBound$0x163112d7$39$<void>" ?$ConstGCArrayBound$0x163112d7$39$@@3KB
0x4058C4: "ConstGCArrayBound$0xed3beff5$41$<void>" ?$ConstGCArrayBound$0xed3beff5$41$@@3KB
0x48850C: ?op_Inequality@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x508394: "public: __thiscall SVertexHashEntry::SVertexHashEntry(void)" ??0SVertexHashEntry@@QAE@XZ
0x403B48: "ConstGCArrayBound$0x163112d7$38$<void>" ?$ConstGCArrayBound$0x163112d7$38$@@3KB
0x4058C8: "ConstGCArrayBound$0xed3beff5$40$<void>" ?$ConstGCArrayBound$0xed3beff5$40$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetFVF(unsigned long *)" ?GetFVF@CLoggableDevice@D3DXEffects@@UAGJPAK@Z
0x47FC84: ?set_ImageFileFormat@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4ImageFileFormat@234@@Z
0x401090: "__stdcall _imp__ReadFile" __imp__ReadFile@20
0x4058BC: "ConstGCArrayBound$0xed3beff5$43$<void>" ?$ConstGCArrayBound$0xed3beff5$43$@@3KB
0x55D9CD: "public: class D3DXShader::CConstant * __thiscall D3DXShader::CConstant::GetConstantByName(char const *,int)" ?GetConstantByName@CConstant@D3DXShader@@QAEPAV12@PBDH@Z
0x47F35C: ?FromStream@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVStream@IO@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@@Z
0x4A2E35: "__stdcall DllMain" _DllMain@12
0x407304: "ConstGCArrayBound$0x0c490ce5$3$<void>" ?$ConstGCArrayBound$0x0c490ce5$3$@@3KB
0x4058C0: "ConstGCArrayBound$0xed3beff5$42$<void>" ?$ConstGCArrayBound$0xed3beff5$42$@@3KB
0x47BCAC: ?UpdateUnmanagedPointer@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXKeyframedAnimationSet@PrivateImplementationDetails@34@@Z
0x480C5C: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@W4Filter@234@HP$AAUImageInformation@234@@Z
0x57C695: "public: __thiscall D3DXEffects::CD3DXRefObject::CD3DXRefObject(void)" ??0CD3DXRefObject@D3DXEffects@@QAE@XZ
0x403B54: "ConstGCArrayBound$0x163112d7$35$<void>" ?$ConstGCArrayBound$0x163112d7$35$@@3KB
0x403B58: "ConstGCArrayBound$0x163112d7$34$<void>" ?$ConstGCArrayBound$0x163112d7$34$@@3KB
0x49C600: ?Finalize@SaveUserData@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x61432E: "protected: long __thiscall D3DXShader::CPSProgram::RemapInput(class D3DXShader::CInstruction * &,unsigned int,unsigned int)" ?RemapInput@CPSProgram@D3DXShader@@IAEJAAPAVCInstruction@2@II@Z
0x403B4C: "ConstGCArrayBound$0x163112d7$37$<void>" ?$ConstGCArrayBound$0x163112d7$37$@@3KB
0x411650: "ALPHATESTENABLE" ??_C@_0BA@NODJIODI@ALPHATESTENABLE?$AA@
0x5FEA77: "protected: long __thiscall D3DXShader::CProgram::CompactPool_Process(struct D3DXShader::_D3DXCP_DATA *,int)" ?CompactPool_Process@CProgram@D3DXShader@@IAEJPAU_D3DXCP_DATA@2@H@Z
0x47BD40: ??0KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXKeyframedAnimationSet@PrivateImplementationDetails@23@@Z
0x401854: "__cdecl TID_D3DRMBoolean2d" _TID_D3DRMBoolean2d
0x403B50: "ConstGCArrayBound$0x163112d7$36$<void>" ?$ConstGCArrayBound$0x163112d7$36$@@3KB
0x409C8C: "aL" ??_C@_02BFGHIHPD@aL?$AA@
0x6A89A8: "int D3DXShader::d3dxasm_lval" ?d3dxasm_lval@D3DXShader@@3HA
0x403B64: "ConstGCArrayBound$0x163112d7$31$<void>" ?$ConstGCArrayBound$0x163112d7$31$@@3KB
0x4058A4: "ConstGCArrayBound$0xed3beff5$49$<void>" ?$ConstGCArrayBound$0xed3beff5$49$@@3KB
0x421E10: "public: static unsigned char const NXOF::TBinarySave::c_NextStr" ?c_NextStr@TBinarySave@NXOF@@2EB
0x411E54: "SRCALPHASAT" ??_C@_0M@PODBGGGI@SRCALPHASAT?$AA@
0x403B68: "ConstGCArrayBound$0x163112d7$30$<void>" ?$ConstGCArrayBound$0x163112d7$30$@@3KB
0x4058A8: "ConstGCArrayBound$0xed3beff5$48$<void>" ?$ConstGCArrayBound$0xed3beff5$48$@@3KB
0x51D06D: "private: long __thiscall D3DX::CFaceContext::SetupPrim(struct D3DXVECTOR2 *,unsigned int,unsigned int,unsigned int *)" ?SetupPrim@CFaceContext@D3DX@@AAEJPAUD3DXVECTOR2@@IIPAI@Z
0x481358: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HW4Filter@234@H@Z
0x403B5C: "ConstGCArrayBound$0x163112d7$33$<void>" ?$ConstGCArrayBound$0x163112d7$33$@@3KB
0x403B60: "ConstGCArrayBound$0x163112d7$32$<void>" ?$ConstGCArrayBound$0x163112d7$32$@@3KB
0x4AABD2: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::LockIndexBuffer(unsigned long,void * *)" ?LockIndexBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x4A5E0D: "struct D3DXMATRIX * __stdcall init_D3DXMatrixShadow(struct D3DXMATRIX *,struct D3DXVECTOR4 const *,struct D3DXPLANE const *)" ?init_D3DXMatrixShadow@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR4@@PBUD3DXPLANE@@@Z
0x4A221C: ?get_Name@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4012BC: "__cdecl _imp___CIsqrt" __imp___CIsqrt
0x4110B0: "DESTBLENDALPHA" ??_C@_0P@DBJJAALE@DESTBLENDALPHA?$AA@
0x422334: "variable '%s' used without havin" ??_C@_0DO@MKNNALDC@variable?5?8?$CFs?8?5used?5without?5havin@
0x62FF65: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionInverse(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?x3d_D3DXQuaternionInverse@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x48E058: ?UnlockVertexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x478D90: ?get_VertexRemap@PrtSplitMeshVertexData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x578FAF: "public: virtual long __stdcall D3DXEffects::CEffect::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CEffect@D3DXEffects@@UAGJABU_GUID@@PAPAX@Z
0x50D529: "long __stdcall D3DXMesh::AddVertexColors(struct ID3DXFileSaveObject *,unsigned char *,unsigned long,class D3DXMesh::CD3DXCrackDecl1 &,struct ID3DXFileSaveData *)" ?AddVertexColors@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAEKAAVCD3DXCrackDecl1@1@PAUID3DXFileSaveData@@@Z
0x54BC11: "public: __thiscall D3DXSHSim::OctTree::~OctTree(void)" ??1OctTree@D3DXSHSim@@QAE@XZ
0x42596C: "Bogus DAC value 0x%x" ??_C@_0BF@CLIOOJFM@Bogus?5DAC?5value?50x?$CFx?$AA@
0x58FC27: "public: virtual long __stdcall D3DXCore::CSprite::Draw(struct IDirect3DTexture9 *,struct tagRECT const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,unsigned long)" ?Draw@CSprite@D3DXCore@@UAGJPAUIDirect3DTexture9@@PBUtagRECT@@PBUD3DXVECTOR3@@2K@Z
0x47B364: ?set_Name@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x411780: "TEXCOORDSIZE3_0" ??_C@_0BA@LGJJCMLB@TEXCOORDSIZE3_0?$AA@
0x49C8DC: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetLight(unsigned long,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DLIGHT9 const *)" ?SetLight@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKPBU_D3DLIGHT9@234@@Z
0x5EB5AF: "public: static class NXOF::XDataObj * __stdcall NXOF::XDataObj::Create(class NXOF::TEnumObject *,class NXOF::XTemplate *,char const *,struct _GUID const &,class NXOF::XObjPtrArray<class NXOF::XDataPart,10> *)" ?Create@XDataObj@NXOF@@SGPAV12@PAVTEnumObject@2@PAVXTemplate@2@PBDABU_GUID@@PAV?$XObjPtrArray@VXDataPart@NXOF@@$09@2@@Z
0x40AA60: "vs.1.0" ??_C@_06LLGOOJEH@vs?41?40?$AA@
0x424110: "cannot bind sampler to user spec" ??_C@_0EJ@OFOKGOGL@cannot?5bind?5sampler?5to?5user?5spec@
0x497E30: ?GetHashCode@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x5DECFB: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myEdgeRep>::AddElement(struct D3DXSHSim::myEdgeRep const &)" ?AddElement@?$GXArray@UmyEdgeRep@D3DXSHSim@@@D3DXSHSim@@QAEJABUmyEdgeRep@2@@Z
0x426484: "zlib version error" ??_C@_0BD@LBMCPKOE@zlib?5version?5error?$AA@
0x52DC78: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::GetCurrentTrackEvent(unsigned int,enum _D3DXEVENT_TYPE)" ?GetCurrentTrackEvent@CAnimationController@D3DXAnimation@@UAGKIW4_D3DXEVENT_TYPE@@@Z
0x41C338: "TEXCOORD" ??_C@_08CMDKBPJM@TEXCOORD?$AA@
0x5B97C8: "protected: __thiscall D3DXTex::CCodec::CCodec(struct D3DX_BLT *,unsigned int,unsigned long)" ??0CCodec@D3DXTex@@IAE@PAUD3DX_BLT@@IK@Z
0x47CCA4: ?set_Class@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4ParameterClass@234@@Z
0x428B38: "HRD" ??_C@_03HLDGCAOO@HRD?$AA@
0x40A738: "}; " ??_C@_04OIMNDOGA@?$HN?$DL?6?6?$AA@
0x47ADC4: ?set_Data@CallbackData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVIntPtr@System@@@Z
0x580532: "private: void __thiscall D3DXEffects::CEffect::Unpack<int,1>(struct D3DXEffects::SHandle *,int *,unsigned long,struct _D3DXSHADER_CONSTANTTABLE *,struct _D3DXSHADER_CONSTANTINFO *,unsigned long *,unsigned long)" ??$Unpack@H$00@CEffect@D3DXEffects@@AAEXPAUSHandle@1@PAHKPAU_D3DXSHADER_CONSTANTTABLE@@PAU_D3DXSHADER_CONSTANTINFO@@PAKK@Z
0x40116C: "__stdcall _imp__GetSystemTimeAsFileTime" __imp__GetSystemTimeAsFileTime@4
0x5B8C1E: "public: long __thiscall D3DXTex::CCodecYUV::Commit(void)" ?Commit@CCodecYUV@D3DXTex@@QAEJXZ
0x491580: ?Equals@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x409EEC: "acos" ??_C@_04PDIFKINK@acos?$AA@
0x41CFA0: "asymetric returns from if statem" ??_C@_0DJ@EPCLFKPH@asymetric?5returns?5from?5if?5statem@
0x40A494: "lrp" ??_C@_03NHABKNJA@lrp?$AA@
0x407738: "ConstGCArrayBound$0xa0f4302d$5$<void>" ?$ConstGCArrayBound$0xa0f4302d$5$@@3KB
0x47AC48: ?get_Weight@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x52BF35: "void __stdcall D3DXAnimation::RankKeysBottomUp<struct _D3DXKEY_VECTOR3>(struct _D3DXKEY_VECTOR3 *,unsigned int,unsigned int *)" ??$RankKeysBottomUp@U_D3DXKEY_VECTOR3@@@D3DXAnimation@@YGXPAU_D3DXKEY_VECTOR3@@IPAI@Z
0x477650: ?TextFromFont@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVFont@Drawing@System@@P$AAVString@8@MM@Z
0x59683B: "__stdcall modff" _modff@8
0x515D44: "long __stdcall D3DXAnimation::LoadAnimation(struct D3DXAnimation::SLoadContext *,struct ID3DXFileData *,struct D3DXAnimation::SAnimationList *)" ?LoadAnimation@D3DXAnimation@@YGJPAUSLoadContext@1@PAUID3DXFileData@@PAUSAnimationList@1@@Z
0x59AFFD: "protected: long __thiscall D3DXShader::CAssembler::EmitFragmentInfo(void)" ?EmitFragmentInfo@CAssembler@D3DXShader@@IAEJXZ
0x4873BC: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVVector4@34@@Z
0x613014: "protected: virtual long __thiscall D3DXShader::CPSProgram::InitCaps(void)" ?InitCaps@CPSProgram@D3DXShader@@MAEJXZ
0x404BB8: "ConstGCArrayBound$0xf12e1028$66$<void>" ?$ConstGCArrayBound$0xf12e1028$66$@@3KB
0x41782C: "'%s': function return value diff" ??_C@_0DD@GIMEPL@?8?$CFs?8?3?5function?5return?5value?5diff@
0x496030: ?OnResetDevice@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x475238: ?set_Value@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4MeshFlags@234@@Z
0x4A73B6: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3Project(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?c_D3DXVec3Project@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33@Z
0x404BB4: "ConstGCArrayBound$0xf12e1028$67$<void>" ?$ConstGCArrayBound$0xf12e1028$67$@@3KB
0x6AB3F4: "protected: static class D3DXCore::CAlloc * D3DXShader::CNode::s_pAlloc" ?s_pAlloc@CNode@D3DXShader@@1PAVCAlloc@D3DXCore@@A
0x665134: "__cdecl _mep@?SetPixelShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z" __mep@?SetPixelShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x404BC0: "ConstGCArrayBound$0xf12e1028$64$<void>" ?$ConstGCArrayBound$0xf12e1028$64$@@3KB
0x47AEEC: ??0EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x50CC59: "long __stdcall D3DXMesh::CreateDefaultEffectInstance(struct _D3DXMATERIAL *,struct _D3DXEFFECTINSTANCE *)" ?CreateDefaultEffectInstance@D3DXMesh@@YGJPAU_D3DXMATERIAL@@PAU_D3DXEFFECTINSTANCE@@@Z
0x404BBC: "ConstGCArrayBound$0xf12e1028$65$<void>" ?$ConstGCArrayBound$0xf12e1028$65$@@3KB
0x595DDE: "public: virtual unsigned long __stdcall D3DXCore::CRenderToEnvMap::Release(void)" ?Release@CRenderToEnvMap@D3DXCore@@UAGKXZ
0x5C9F43: "protected: long __thiscall D3DXShader::CShaderProgram::MatchSatModifier(void)" ?MatchSatModifier@CShaderProgram@D3DXShader@@IAEJXZ
0x404BC8: "ConstGCArrayBound$0xf12e1028$62$<void>" ?$ConstGCArrayBound$0xf12e1028$62$@@3KB
0x5173B4: "float __stdcall D3DXMesh::MipRule(float *,float,struct D3DXVECTOR4 const *,float,unsigned long,unsigned long)" ?MipRule@D3DXMesh@@YGMPAMMPBUD3DXVECTOR4@@MKK@Z
0x484580: ?<clinit>@D3DX@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x5EC5C4: "public: bool __thiscall NXOF::TBinarySave::ResolveReference(char const *,class NXOF::IBinarySaveObject * *)" ?ResolveReference@TBinarySave@NXOF@@QAE_NPBDPAPAVIBinarySaveObject@2@@Z
0x52C1CF: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::Compress(unsigned long,float,struct _D3DXFRAME *,struct ID3DXBuffer * *)" ?Compress@CKeyframedAnimationSet@D3DXAnimation@@UAGJKMPAU_D3DXFRAME@@PAPAUID3DXBuffer@@@Z
0x639410: "void __stdcall D3DX::jzero_far(void *,unsigned int)" ?jzero_far@D3DX@@YGXPAXI@Z
0x404BC4: "ConstGCArrayBound$0xf12e1028$63$<void>" ?$ConstGCArrayBound$0xf12e1028$63$@@3KB
0x51F757: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::SortAttributeBuffer(void)" ?SortAttributeBuffer@GXPatchMesh@D3DXMesh@@UAGJXZ
0x55AF27: "public: static long __stdcall D3DXShader::SetShaderConstant<1,0,2>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$0A@$01@D3DXShader@@SGJPBXI0PAKI@Z
0x404BD0: "ConstGCArrayBound$0xf12e1028$60$<void>" ?$ConstGCArrayBound$0xf12e1028$60$@@3KB
0x596544: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::Face(enum _D3DCUBEMAP_FACES,unsigned long)" ?Face@CRenderToEnvMap@D3DXCore@@UAGJW4_D3DCUBEMAP_FACES@@K@Z
0x491960: ?get_MaxVertices@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x475890: ?get_TextureFilename@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4C23DC: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::Optimize2(unsigned long,unsigned long *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct _D3DVERTEXELEMENT9 const * const,class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> * *)" ?Optimize2@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJKPAK00PAPAUID3DXBuffer@@QBU_D3DVERTEXELEMENT9@@PAPAV12@@Z
0x40112C: "__stdcall _imp__IsBadWritePtr" __imp__IsBadWritePtr@8
0x404BCC: "ConstGCArrayBound$0xf12e1028$61$<void>" ?$ConstGCArrayBound$0xf12e1028$61$@@3KB
0x6073DB: "protected: long __thiscall D3DXShader::CPSLegacyProgram::ValidateTexSat(void)" ?ValidateTexSat@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateVertexShader(unsigned long const *,struct IDirect3DVertexShader9 * *)" ?CreateVertexShader@CLoggableDevice@D3DXEffects@@UAGJPBKPAPAUIDirect3DVertexShader9@@@Z
0x4ABCE1: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::SetupWeightInfo(struct _D3DXATTRIBUTEWEIGHTS const *,float const *,float const *,unsigned long,unsigned char *)" ?SetupWeightInfo@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJPBU_D3DXATTRIBUTEWEIGHTS@@PBM1KPAE@Z
0x401064: "__stdcall _imp__DeleteDC" __imp__DeleteDC@4
0x40B53C: "Emissive" ??_C@_08OFCPMHLM@Emissive?$AA@
0x4A92A7: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::GetBoneInfluence(unsigned long,unsigned long *,float *)" ?GetBoneInfluence@CD3DXSkinInfo@D3DXMesh@@UAGJKPAKPAM@Z
0x40AA00: "vs_2_sw" ??_C@_07KOPMAFDP@vs_2_sw?$AA@
0x404CA0: "ConstGCArrayBound$0xf12e1028$8$<void>" ?$ConstGCArrayBound$0xf12e1028$8$@@3KB
0x572B2E: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::IfStmt(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?IfStmt@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@00@Z
0x5C1D34: "public: virtual void __thiscall D3DXTex::CCodec_A2W10V10U10::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A2W10V10U10@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x51C950: "public: long __thiscall D3DX::CFaceContext::CopyMesh(struct D3DX::SFCFace16 *,struct D3DX::SFCVertex *)" ?CopyMesh@CFaceContext@D3DX@@QAEJPAUSFCFace16@2@PAUSFCVertex@2@@Z
0x5686BA: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetPixelShader(char const *,struct IDirect3DPixelShader9 *)" ?SetPixelShader@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUIDirect3DPixelShader9@@@Z
0x47F6EC: ?FromStream@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAVString@7@@Z
0x5C43E7: "long __stdcall D3DXMesh::CreateMaterialBuffer(struct _D3DXMATERIAL *,unsigned long,struct ID3DXBuffer * *)" ?CreateMaterialBuffer@D3DXMesh@@YGJPAU_D3DXMATERIAL@@KPAPAUID3DXBuffer@@@Z
0x4B1FC0: "public: unsigned short __thiscall D3DXMesh::CFaceListIter<unsigned short,1,65535>::GetNextFace(void)" ?GetNextFace@?$CFaceListIter@G$00$0PPPP@@D3DXMesh@@QAEGXZ
0x6584E1: "int __stdcall D3DXSHSim::dlagtf_(int *,double *,double *,double *,double *,double *,double *,int *,int *)" ?dlagtf_@D3DXSHSim@@YGHPAHPAN1111100@Z
0x404BB0: "ConstGCArrayBound$0xf12e1028$68$<void>" ?$ConstGCArrayBound$0xf12e1028$68$@@3KB
0x4A7BB6: "long __stdcall c_D3DXMatrixDecompose(struct D3DXVECTOR3 *,struct D3DXQUATERNION *,struct D3DXVECTOR3 *,struct D3DXMATRIX const *)" ?c_D3DXMatrixDecompose@@YGJPAUD3DXVECTOR3@@PAUD3DXQUATERNION@@0PBUD3DXMATRIX@@@Z
0x476768: ?get_TessellateLevel@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AMXZ
0x47F978: ?add_Disposing@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x482194: ?Draw2D@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VPoint@Drawing@System@@M1VColor@78@@Z
0x404BAC: "ConstGCArrayBound$0xf12e1028$69$<void>" ?$ConstGCArrayBound$0xf12e1028$69$@@3KB
0x412D70: "ID3DXEffectCompiler: There was a" ??_C@_0EC@KCBOJECO@ID3DXEffectCompiler?3?5There?5was?5a@
0x61DB52: "void __stdcall D3DX::png_destroy_read_struct(struct D3DX::png_struct_def * *,struct D3DX::png_info_struct * *,struct D3DX::png_info_struct * *)" ?png_destroy_read_struct@D3DX@@YGXPAPAUpng_struct_def@1@PAPAUpng_info_struct@1@1@Z
0x47D824: ?get_VertexShaderFunction@PassDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x40DC80: "__cdecl _real@3f200000" __real@3f200000
0x40ABA0: "__cdecl _real@bfc00000" __real@bfc00000
0x422048: "union __m64 const g_const_colB0" ?g_const_colB0@@3T__m64@@B
0x401624: "ConstGCArrayBound$0xc580ff95$64$<void>" ?$ConstGCArrayBound$0xc580ff95$64$@@3KB
0x5560C8: "public: long __thiscall NXOF::TEnumObject::GetObjectById(struct _GUID const &,class NXOF::XDataObj * *)" ?GetObjectById@TEnumObject@NXOF@@QAEJABU_GUID@@PAPAVXDataObj@2@@Z
0x48AD0C: ?DeclaratorFromFormat@VertexInformation@Direct3D@DirectX@Microsoft@@$$FSMP$01AVVertexElement@234@W4VertexFormats@234@@Z
0x401620: "ConstGCArrayBound$0xc580ff95$65$<void>" ?$ConstGCArrayBound$0xc580ff95$65$@@3KB
0x5D9806: "protected: long __thiscall D3DXShader::CShaderProgram::EmitMAX(void)" ?EmitMAX@CShaderProgram@D3DXShader@@IAEJXZ
0x4ACE6E: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::AttributeSort(unsigned int *,unsigned int *,unsigned int *,unsigned long)" ?AttributeSort@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAI00K@Z
0x4733CC: ?OptimizeVertices@Geometry@Direct3D@DirectX@Microsoft@@$$FSMP$01AHP$01AHH@Z
0x40DD64: "__cdecl _real@bdc00000" __real@bdc00000
0x50A5DD: "__stdcall D3DXLoadSurfaceFromSurface" _D3DXLoadSurfaceFromSurface@32
0x40161C: "ConstGCArrayBound$0xc580ff95$66$<void>" ?$ConstGCArrayBound$0xc580ff95$66$@@3KB
0x40DC78: "__cdecl _real@bec00000" __real@bec00000
0x41A31C: "const D3DXCore::CSprite::`vftable'" ??_7CSprite@D3DXCore@@6B@
0x55AC68: "public: __thiscall D3DXShader::CConstantTable::~CConstantTable(void)" ??1CConstantTable@D3DXShader@@QAE@XZ
0x401618: "ConstGCArrayBound$0xc580ff95$67$<void>" ?$ConstGCArrayBound$0xc580ff95$67$@@3KB
0x4275CC: "Incorrect IEND chunk length" ??_C@_0BM@PFCLLCBO@Incorrect?5IEND?5chunk?5length?$AA@
0x401634: "ConstGCArrayBound$0xc580ff95$60$<void>" ?$ConstGCArrayBound$0xc580ff95$60$@@3KB
0x560AE6: "public: void * __thiscall D3DXShader::CPPConditional::`scalar deleting destructor'(unsigned int)" ??_GCPPConditional@D3DXShader@@QAEPAXI@Z
0x49E5F8: ?Add@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMH00@Z
0x401630: "ConstGCArrayBound$0xc580ff95$61$<void>" ?$ConstGCArrayBound$0xc580ff95$61$@@3KB
0x58C4FF: "public: virtual long __stdcall D3DXEffects::CEffect::SetIntArray(char const *,int const *,unsigned int)" ?SetIntArray@CEffect@D3DXEffects@@UAGJPBDPBHI@Z
0x556AD5: "public: __thiscall NXOF::XPtrArray<class NXOF::XTemplateMember,10>::~XPtrArray<class NXOF::XTemplateMember,10>(void)" ??1?$XPtrArray@VXTemplateMember@NXOF@@$09@NXOF@@QAE@XZ
0x632E19: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixTransformation_K7(struct D3DXMATRIX *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *)" ?x3d_D3DXMatrixTransformation_K7@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR3@@PBUD3DXQUATERNION@@1121@Z
0x410BC4: "$PRESHADER_VS" ??_C@_0O@JBMMHMOM@$PRESHADER_VS?$AA@
0x40162C: "ConstGCArrayBound$0xc580ff95$62$<void>" ?$ConstGCArrayBound$0xc580ff95$62$@@3KB
0x47AD4C: ??0KeyQuaternion@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5ECE9A: "public: int __thiscall NXOF::TEnumObject::GetByte(void)" ?GetByte@TEnumObject@NXOF@@QAEHXZ
0x401628: "ConstGCArrayBound$0xc580ff95$63$<void>" ?$ConstGCArrayBound$0xc580ff95$63$@@3KB
0x425520: "Invalid JPEG file structure: mis" ??_C@_0DA@GJIJGINK@Invalid?5JPEG?5file?5structure?3?5mis@
0x47A348: ?set_MinFilter@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4TextureFilter@234@@Z
0x481E4C: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x401704: "ConstGCArrayBound$0xc580ff95$8$<void>" ?$ConstGCArrayBound$0xc580ff95$8$@@3KB
0x634DA0: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3TransformCoord_inline(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?x3d_D3DXVec3TransformCoord_inline@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x40119C: "__cdecl _imp__wcslen" __imp__wcslen
0x6A6450: "unsigned long D3DXMesh::sm_dwCacheSize" ?sm_dwCacheSize@D3DXMesh@@3KA
0x508394: "public: __thiscall D3DXMesh::CEdgeInfo<unsigned short>::CEdgeInfo<unsigned short>(void)" ??0?$CEdgeInfo@G@D3DXMesh@@QAE@XZ
0x5B9A7B: "protected: long __thiscall D3DXTex::CCodec::DecodePalette(struct D3DX_BLT *)" ?DecodePalette@CCodec@D3DXTex@@IAEJPAUD3DX_BLT@@@Z
0x590593: "public: virtual long __stdcall D3DXCore::CFont::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CFont@D3DXCore@@UAGJABU_GUID@@PAPAX@Z
0x47F2DC: ?FromFile@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@@Z
0x428A3C: "DORMQL" ??_C@_06DGMGJBJH@DORMQL?$AA@
0x6A89BC: "int D3DXShader::d3dxasm_errflag" ?d3dxasm_errflag@D3DXShader@@3HA
0x411C50: "CLIPPLANE0" ??_C@_0L@JEEDJEMG@CLIPPLANE0?$AA@
0x4238A8: "conflicting user defined sampler" ??_C@_0ID@EFIOGDLJ@conflicting?5user?5defined?5sampler@
0x515A0B: "long __stdcall D3DXAnimation::LoadFrame(struct D3DXAnimation::SLoadContext *,struct ID3DXFileData *,struct _D3DXFRAME *,struct _D3DXFRAME * *)" ?LoadFrame@D3DXAnimation@@YGJPAUSLoadContext@1@PAUID3DXFileData@@PAU_D3DXFRAME@@PAPAU4@@Z
0x40EDE0: "__FILE__" ??_C@_08FMJNKKCK@__FILE__?$AA@
0x401614: "ConstGCArrayBound$0xc580ff95$68$<void>" ?$ConstGCArrayBound$0xc580ff95$68$@@3KB
0x4128E8: "ID3DXEffectCompiler: Unsupported" ??_C@_0GA@MDFENMJH@ID3DXEffectCompiler?3?5Unsupported@
0x4C7FD8: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::RemoveWedgeElement(unsigned int,unsigned int,unsigned short)" ?RemoveWedgeElement@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXIIG@Z
0x491108: ?Optimize@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$01AHP$AAP$01AH2P$AAP$AAVGraphicsStream@34@@Z
0x40EC68: "#@" ??_C@_02MKMMJBFB@?$CD?$EA?$AA@
0x672DF0: "short * D3DXShader::d3dxshader_table" ?d3dxshader_table@D3DXShader@@3PAFA
0x401610: "ConstGCArrayBound$0xc580ff95$69$<void>" ?$ConstGCArrayBound$0xc580ff95$69$@@3KB
0x608715: "protected: long __thiscall D3DXShader::CPSLegacyProgram::FixPortConstraintsAndFixCMP(void)" ?FixPortConstraintsAndFixCMP@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x47C300: ?GetHashCode@EffectHandle@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x48230C: ?add_Reset@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x41C47C: "d4" ??_C@_02PEEKLGOG@d4?$AA@
0x41CA60: "invalid register, input, or cons" ??_C@_0CP@KIKGPAFB@invalid?5register?0?5input?0?5or?5cons@
0x499FB0: ?get_CompressedData@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x49BCF9: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::LoadFrameChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileData *)" ?LoadFrameChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@UAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z
0x40DEC8: "__cdecl _real@3e03a83b" __real@3e03a83b
0x5B5968: "protected: long __thiscall D3DXTex::CBlt::BltPoint(void)" ?BltPoint@CBlt@D3DXTex@@IAEJXZ
0x4065F4: "ConstGCArrayBound$0x036df778$26$<void>" ?$ConstGCArrayBound$0x036df778$26$@@3KB
0x4065F0: "ConstGCArrayBound$0x036df778$27$<void>" ?$ConstGCArrayBound$0x036df778$27$@@3KB
0x420720: "const D3DXSHSim::PRTAdaptMeshFetcher::`vftable'" ??_7PRTAdaptMeshFetcher@D3DXSHSim@@6B@
0x4065FC: "ConstGCArrayBound$0x036df778$24$<void>" ?$ConstGCArrayBound$0x036df778$24$@@3KB
0x41A3B0: "ScriptString_pSize" ??_C@_0BD@IEHKHEHH@ScriptString_pSize?$AA@
0x56ABFB: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetFloat(char const *,float)" ?SetFloat@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDM@Z
0x5C7C4C: "protected: long __thiscall D3DXShader::CShaderProgram::ColorParents2(class D3DXShader::CInstruction * *,class D3DXShader::CInstruction *,unsigned int)" ?ColorParents2@CShaderProgram@D3DXShader@@IAEJPAPAVCInstruction@2@PAV32@I@Z
0x47DFCC: ?set_RegisterIndex@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x5EB333: "private: virtual void * __thiscall NXOF::XDataRef::`vector deleting destructor'(unsigned int)" ??_EXDataRef@NXOF@@EAEPAXI@Z
0x5E955B: "public: virtual void * __thiscall NXOF::XTemplate::`vector deleting destructor'(unsigned int)" ??_EXTemplate@NXOF@@UAEPAXI@Z
0x4065F8: "ConstGCArrayBound$0x036df778$25$<void>" ?$ConstGCArrayBound$0x036df778$25$@@3KB
0x615E0F: "protected: virtual int __thiscall D3DXShader::CPSProgram::ViolatesPortConstraints(class D3DXShader::CInstruction *,unsigned int *)" ?ViolatesPortConstraints@CPSProgram@D3DXShader@@MAEHPAVCInstruction@2@PAI@Z
0x56A396: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetMatrixPointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixPointerArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPBUD3DXMATRIX@@I@Z
0x50BF51: "long __stdcall D3DXMesh::AddEffectDefaultFloats(struct ID3DXFileSaveObject *,struct _D3DXEFFECTDEFAULT const *,struct ID3DXFileSaveData *)" ?AddEffectDefaultFloats@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PBU_D3DXEFFECTDEFAULT@@PAUID3DXFileSaveData@@@Z
0x57BD38: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateOffscreenPlainSurface(unsigned int,unsigned int,enum _D3DFORMAT,enum _D3DPOOL,struct IDirect3DSurface9 * *,void * *)" ?CreateOffscreenPlainSurface@CLoggableDevice@D3DXEffects@@UAGJIIW4_D3DFORMAT@@W4_D3DPOOL@@PAPAUIDirect3DSurface9@@PAPAX@Z
0x604E0D: "public: __thiscall D3DXShader::C30Program::C30Program(int)" ??0C30Program@D3DXShader@@QAE@H@Z
0x406604: "ConstGCArrayBound$0x036df778$22$<void>" ?$ConstGCArrayBound$0x036df778$22$@@3KB
0x55AF04: "public: static long __stdcall D3DXShader::SetShaderConstant<1,0,1>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$0A@$00@D3DXShader@@SGJPBXI0PAKI@Z
0x60A2FF: "protected: long __thiscall D3DXShader::CPSLegacyProgram::RemapInput(class D3DXShader::CInstruction * *,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int *)" ?RemapInput@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@IIIIPAI@Z
0x40B55C: "Diffuse" ??_C@_07PDCHJCFI@Diffuse?$AA@
0x406600: "ConstGCArrayBound$0x036df778$23$<void>" ?$ConstGCArrayBound$0x036df778$23$@@3KB
0x40660C: "ConstGCArrayBound$0x036df778$20$<void>" ?$ConstGCArrayBound$0x036df778$20$@@3KB
0x5EF53A: "public: __thiscall D3DXShader::CNodeTree::CNodeTree(char const *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ??0CNodeTree@D3DXShader@@QAE@PBDPAVCNode@1@11@Z
0x48B0A4: ?GetUnmanagedCubeTexture@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DCubeTexture9@PrivateImplementationDetails@34@P$AAVCubeTexture@234@@Z
0x508394: "public: __thiscall D3DXMesh::SCorner::SCorner(void)" ??0SCorner@D3DXMesh@@QAE@XZ
0x406608: "ConstGCArrayBound$0x036df778$21$<void>" ?$ConstGCArrayBound$0x036df778$21$@@3KB
0x57BD03: "public: virtual long __thiscall NXOF::XDataObj::Save(class NXOF::TSaveObject *)" ?Save@XDataObj@NXOF@@UAEJPAVTSaveObject@2@@Z
0x49711C: ?OnResetDevice@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x494FA0: ?get_MaxVertexInfluences@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x64FD04: "__stdcall d3dx__tr_align" _d3dx__tr_align@4
0x4AA620: "__stdcall D3DXGetDeclLength" _D3DXGetDeclLength@4
0x5D9F2B: "void __stdcall points_get_random(struct points_typ *,double *)" ?points_get_random@@YGXPAUpoints_typ@@PAN@Z
0x59D40B: "protected: long __thiscall D3DXShader::CCompiler::VectorizeBase(enum D3DXShader::_D3DXTYPE_TEMPLATE,unsigned int,unsigned int,unsigned long,unsigned int *,unsigned int,unsigned int *,class D3DXShader::CNode *,unsigned int *)" ?VectorizeBase@CCompiler@D3DXShader@@IAEJW4_D3DXTYPE_TEMPLATE@2@IIKPAII1PAVCNode@2@1@Z
0x507637: "__stdcall D3DXIntersectTri" _D3DXIntersectTri@32
0x522849: "float * __stdcall D3DXShader::PGetDefaultValue(struct _D3DXSHADER_CONSTANTINFO *,unsigned int)" ?PGetDefaultValue@D3DXShader@@YGPAMPAU_D3DXSHADER_CONSTANTINFO@@I@Z
0x47A62C: ?ConvertToBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$AAVGraphicsStream@34@P$AAHP$AAP$01AUBoneCombination@234@P$AAP$01AH5P$AAP$AAV734@@Z
0x4A9CD3: "__stdcall D3DXComputeBoundingBox" _D3DXComputeBoundingBox@20
0x405D8C: "ConstGCArrayBound$0xb6c8d42a$5$<void>" ?$ConstGCArrayBound$0xb6c8d42a$5$@@3KB
0x403368: "ConstGCArrayBound$0xc60d5106$1$<void>" ?$ConstGCArrayBound$0xc60d5106$1$@@3KB
0x615531: "protected: virtual long __thiscall D3DXShader::CPSProgram::EmitInstructions(void)" ?EmitInstructions@CPSProgram@D3DXShader@@MAEJXZ
0x409C3C: "<font color = "#%s">" ??_C@_0BF@HDKOHJNP@?$DMfont?5color?5?$DN?5?$CC?$CD?$CFs?$CC?$DO?$AA@
0x481FBC: ?Draw@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VRectangle@Drawing@System@@VVector3@34@2H@Z
0x5FB044: "protected: long __thiscall D3DXShader::CProgram::VectorizeLeft(void)" ?VectorizeLeft@CProgram@D3DXShader@@IAEJXZ
0x5AED6C: "public: long __thiscall CD3DXTexSampler::End(void)" ?End@CD3DXTexSampler@@QAEJXZ
0x4065EC: "ConstGCArrayBound$0x036df778$28$<void>" ?$ConstGCArrayBound$0x036df778$28$@@3KB
0x5CDE54: "protected: long __thiscall D3DXShader::CShaderProgram::MatchBREAK_NEEQ(void)" ?MatchBREAK_NEEQ@CShaderProgram@D3DXShader@@IAEJXZ
0x410EF4: "LIGHTTYPE" ??_C@_09LDEFMDCD@LIGHTTYPE?$AA@
0x4065E8: "ConstGCArrayBound$0x036df778$29$<void>" ?$ConstGCArrayBound$0x036df778$29$@@3KB
0x61EF2F: "void __stdcall D3DX::png_do_dither(struct D3DX::png_row_info_struct *,unsigned char *,unsigned char *,unsigned char *)" ?png_do_dither@D3DX@@YGXPAUpng_row_info_struct@1@PAE11@Z
0x48AFF4: ?GetUnmanagedBaseTexture@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DBaseTexture9@PrivateImplementationDetails@34@P$AAVBaseTexture@234@@Z
0x40DE4C: "__cdecl _real@3ab150e7" __real@3ab150e7
0x607C84: "protected: long __thiscall D3DXShader::CPSLegacyProgram::PackOutput(void)" ?PackOutput@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x63F5C7: "int __stdcall D3DXSHSim::dsyevx_(char *,char *,char *,int *,double *,int *,double *,double *,int *,int *,double *,int *,double *,double *,int *,double *,int *,int *,int *,int *)" ?dsyevx_@D3DXSHSim@@YGHPAD00PAHPAN122112122121111@Z
0x54AE91: "public: __thiscall D3DXSHSim::PRTCBMissSH::PRTCBMissSH(unsigned int,struct D3DXVECTOR3 *,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,int,unsigned int,float *,float *)" ??0PRTCBMissSH@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@ABU2@11HIPAM2@Z
0x55D772: "public: __thiscall D3DXShader::CConstantTable::CConstantTable(void)" ??0CConstantTable@D3DXShader@@QAE@XZ
0x409E90: "[%s%d.%c]" ??_C@_09BFEBHINH@?$FL?$CFs?$CFd?4?$CFc?$FN?$AA@
0x425170: "Obtained EMS handle %u" ??_C@_0BH@GIPOLIGC@Obtained?5EMS?5handle?5?$CFu?$AA@
0x47EF94: ??1ConstantTable@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x610C85: "protected: virtual int __thiscall D3DXShader::CPSLegacyProgram::ViolatesPortConstraintsCoIssue(class D3DXShader::CInstruction *,class D3DXShader::CInstruction *)" ?ViolatesPortConstraintsCoIssue@CPSLegacyProgram@D3DXShader@@MAEHPAVCInstruction@2@0@Z
0x40DDA4: "__cdecl _real@3cb150e7" __real@3cb150e7
0x5E4988: "public: __thiscall D3DXSHSim::BVHMemAllocator::BVHMemAllocator(unsigned int)" ??0BVHMemAllocator@D3DXSHSim@@QAE@I@Z
0x5F26CC: "public: virtual void * __thiscall D3DXShader::CTReorderInstructions::`vector deleting destructor'(unsigned int)" ??_ECTReorderInstructions@D3DXShader@@UAEPAXI@Z
0x5EAC94: "public: virtual int __thiscall NXOF::XDataRef::ValidChild(class NXOF::XDataObj *)" ?ValidChild@XDataRef@NXOF@@UAEHPAVXDataObj@2@@Z
0x4AC58A: "public: bool __thiscall D3DXMesh::CIndexQueue<unsigned short,65535>::BElementPresent(unsigned short)" ?BElementPresent@?$CIndexQueue@G$0PPPP@@D3DXMesh@@QAE_NG@Z
0x47E6DC: ?set_Variables@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40A748: "pixelshader " ??_C@_0N@MNGJJLHM@pixelshader?5?$AA@
0x4111E8: "ADAPTIVETESS_X" ??_C@_0P@KOCCLNAB@ADAPTIVETESS_X?$AA@
0x5EBB2B: "int __stdcall SetFilePointerSafe(void *,union _LARGE_INTEGER,unsigned long)" ?SetFilePointerSafe@@YGHPAXT_LARGE_INTEGER@@K@Z
0x411454: "AMBIENT" ??_C@_07EFFMPHJG@AMBIENT?$AA@
0x422270: "internal error: cannot write to " ??_C@_0DJ@EECFDDEJ@internal?5error?3?5cannot?5write?5to?5@
0x42783C: "Extra compression data" ??_C@_0BH@KJLLHDND@Extra?5compression?5data?$AA@
0x423DE8: "internal error: unvectorized reg" ??_C@_0CM@LNFFIPIG@internal?5error?3?5unvectorized?5reg@
0x568ED7: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::CreateMemberHandles(class D3DXEffects::Compiler::CHandle *,unsigned long)" ?CreateMemberHandles@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCHandle@23@K@Z
0x422374: "indefinite arcsine" ??_C@_0BD@JOAHIBJM@indefinite?5arcsine?$AA@
0x61C976: "void __stdcall D3DX::png_reset_crc(struct D3DX::png_struct_def *)" ?png_reset_crc@D3DX@@YGXPAUpng_struct_def@1@@Z
0x47FDEC: ?get_SkinInformation@SkinMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVSkinInformation@234@XZ
0x5C28E1: "public: virtual void __thiscall D3DXTex::CCodecDXT::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodecDXT@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4A61BE: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionMultiply(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *)" ?c_D3DXQuaternionMultiply@@YGPAUD3DXQUATERNION@@PAU1@PBU1@1@Z
0x5548F9: "public: long __thiscall D3DXSHSim::BitArray::Alloc(unsigned int)" ?Alloc@BitArray@D3DXSHSim@@QAEJI@Z
0x5999C9: "unsigned int __stdcall D3DXShader::RegisterHash(char const *)" ?RegisterHash@D3DXShader@@YGIPBD@Z
0x425944: "Bogus DQT index %d" ??_C@_0BD@DIMECAOP@Bogus?5DQT?5index?5?$CFd?$AA@
0x523525: "public: unsigned int __thiscall D3DXShader::SRegisterInfo::FindEmptyRegister(unsigned int)" ?FindEmptyRegister@SRegisterInfo@D3DXShader@@QAEII@Z
0x478110: ?Intersect@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NVVector3@34@0P$AAP$01AUIntersectInformation@234@@Z
0x493B20: ?LockIndexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVArray@System@@P$AAVType@6@W4LockFlags@234@P$01AH@Z
0x6184DE: "protected: long __thiscall D3DXShader::CVSProgram::EmitAddresses(void)" ?EmitAddresses@CVSProgram@D3DXShader@@IAEJXZ
0x4815C8: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x4B693D: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetAdjacency(unsigned long *)" ?GetAdjacency@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAK@Z
0x4221BC: "?" ??_C@_01OGPIMHDM@?$DP?$AA@
0x5EC63C: "public: virtual long __stdcall NXOF::TBinarySaveData::AddDataReference(char const *,struct _GUID const *)" ?AddDataReference@TBinarySaveData@NXOF@@UAGJPBDPBU_GUID@@@Z
0x409E48: " ip" ??_C@_03BGLAAGIE@?5ip?$AA@
0x4177F4: "class" ??_C@_05ENKANFLO@class?$AA@
0x5EABF9: "public: virtual long __stdcall NXOF::XDataObj::GetChild(unsigned long,struct ID3DXFileData * *)" ?GetChild@XDataObj@NXOF@@UAGJKPAPAUID3DXFileData@@@Z
0x40CB18: "D3DXValidMesh: A bowtie is t" ??_C@_0FP@GBPAODAM@D3DXValidMesh?3?5?5?5?5?5A?5bowtie?5is?5t@
0x410DF4: "VERTEXSHADERCONSTANTF" ??_C@_0BG@LGNABJII@VERTEXSHADERCONSTANTF?$AA@
0x4B891C: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetDeclaration(struct _D3DVERTEXELEMENT9 * const)" ?GetDeclaration@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x4A6273: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionInverse(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?init_D3DXQuaternionInverse@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x477BA0: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x475BA4: ?set_Boundary@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x416C60: "transpose" ??_C@_09KDFGPPLL@transpose?$AA@
0x54C021: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::OctNode>::GXArray<class D3DXSHSim::OctNode>(void)" ??0?$GXArray@VOctNode@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x417384: "type" ??_C@_04GPMDFGEJ@type?$AA@
0x57EAD5: "private: long __thiscall D3DXEffects::CEffect::RemoveArgument(unsigned int,unsigned int,unsigned int)" ?RemoveArgument@CEffect@D3DXEffects@@AAEJIII@Z
0x47860C: ?add_Disposing@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x410C54: "MAGFILTER" ??_C@_09LFLMIBIO@MAGFILTER?$AA@
0x4114DC: "WRAP2" ??_C@_05LPABLPCB@WRAP2?$AA@
0x4AA7FD: "public: virtual unsigned long __stdcall D3DXMesh::GXPatchMesh::GetOptions(void)" ?GetOptions@GXPatchMesh@D3DXMesh@@UAGKXZ
0x49B678: ??4?$gcroot@P$AAVFrame@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVFrame@Direct3D@DirectX@Microsoft@@@Z
0x49B6D8: ??4?$gcroot@P$AAVMeshContainer@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVMeshContainer@Direct3D@DirectX@Microsoft@@@Z
0x49B770: ??4?$gcroot@P$AAVAllocateHierarchy@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVAllocateHierarchy@Direct3D@DirectX@Microsoft@@@Z
0x428A68: "F" ??_C@_01BIAFAFID@F?$AA@
0x4845BC: ?<clinit>@Font@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x4A078C: ?RobustMeshRefine@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXMH@Z
0x41CF58: "__cdecl _real@3ff921b485ae2a4a" __real@3ff921b485ae2a4a
0x6A89B0: "int * D3DXShader::d3dxasm_vsp" ?d3dxasm_vsp@D3DXShader@@3PAHA
0x424F38: "Smoothing not supported with non" ??_C@_0DJ@PCBCLFML@Smoothing?5not?5supported?5with?5non@
0x619AC0: "unsigned int __stdcall D3DX::jpeg_read_scanlines(struct D3DX::jpeg_decompress_struct *,unsigned char * *,unsigned int)" ?jpeg_read_scanlines@D3DX@@YGIPAUjpeg_decompress_struct@1@PAPAEI@Z
0x5B2C2D: "private: long __thiscall D3DXTex::CImage::SaveHDR(class D3DXTex::CDataCollector *)" ?SaveHDR@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z
0x4794E8: ??0PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXPRTEngine@PrivateImplementationDetails@23@@Z
0x47DA94: ?set_Dimension@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x636D8D: "protected: void __thiscall D3DXShader::CTReorderInstructions::Read(unsigned int,unsigned int)" ?Read@CTReorderInstructions@D3DXShader@@IAEXII@Z
0x40DC7C: "__cdecl _real@40e00000" __real@40e00000
0x61BB20: "struct D3DX::jpeg_error_mgr * __stdcall D3DX::jpeg_std_error(struct D3DX::jpeg_error_mgr *)" ?jpeg_std_error@D3DX@@YGPAUjpeg_error_mgr@1@PAU21@@Z
0x42519C: "Define Restart Interval %u" ??_C@_0BL@EMFIKBEK@Define?5Restart?5Interval?5?$CFu?$AA@
0x4889F0: ??0MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FQAE@P$AAVInclude@123@@Z
0x4B767F: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetNumFaces(void)" ?GetNumFaces@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x49FD78: ?Finalize@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x41DDA8: "__cdecl _real@42e00000" __real@42e00000
0x409C34: "a0a0a0" ??_C@_06IJACFBMF@a0a0a0?$AA@
0x59012F: "public: virtual long __stdcall D3DXCore::CSprite::Flush(void)" ?Flush@CSprite@D3DXCore@@UAGJXZ
0x484804: ?Finalize@Frame@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x49F5E4: ??0PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@W4CompressionQuality@123@HHP$AAVPrtBuffer@123@@Z
0x47F234: ?remove_Disposing@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x52B932: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::UnregisterAnimation(unsigned int)" ?UnregisterAnimation@CKeyframedAnimationSet@D3DXAnimation@@UAGJI@Z
0x6277EC: "struct D3DXQUATERNION * __stdcall sse_D3DXQuaternionRotationYawPitchRoll(struct D3DXQUATERNION *,float,float,float)" ?sse_D3DXQuaternionRotationYawPitchRoll@@YGPAUD3DXQUATERNION@@PAU1@MMM@Z
0x48BA54: ?LoadVolumeFromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVBox@234@P$AAVString@System@@2W4Filter@234@HP$AAUImageInformation@234@@Z
0x661BFA: "__cdecl exit" _exit
0x403FF8: "ConstGCArrayBound$0xb91fea28$8$<void>" ?$ConstGCArrayBound$0xb91fea28$8$@@3KB
0x411B94: "SPHEREMAP" ??_C@_09KDIHCMLE@SPHEREMAP?$AA@
0x5F92CE: "private: long __thiscall D3DXShader::CProgram::MergeArguments(unsigned int,unsigned int)" ?MergeArguments@CProgram@D3DXShader@@AAEJII@Z
0x5C2D07: "public: virtual void __thiscall D3DXTex::CCodecDXT::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodecDXT@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x48399C: ?BeginScene@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVSurface@234@VViewport@234@@Z
0x4175EC: "decl" ??_C@_04NKEOIPIM@decl?$AA@
0x494A98: ?op_Equality@SkinInformation@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x558453: "protected: virtual void * __thiscall NXOF::TBinaryLoad::`vector deleting destructor'(unsigned int)" ??_ETBinaryLoad@NXOF@@MAEPAXI@Z
0x403F08: "ConstGCArrayBound$0xb91fea28$68$<void>" ?$ConstGCArrayBound$0xb91fea28$68$@@3KB
0x4AC7BC: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::AttributeSort(unsigned int *,unsigned int *,unsigned int *,unsigned long)" ?AttributeSort@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAI00K@Z
0x570166: "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" ?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z
0x47A078: ?get_Disposed@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x48D410: ?SetObject@BaseMesh@Direct3D@DirectX@Microsoft@@$$FI$AAMXPAUID3DXBaseMesh@PrivateImplementationDetails@34@@Z
0x411998: "PYRAMIDALQUAD" ??_C@_0O@HCHPEHBM@PYRAMIDALQUAD?$AA@
0x403F04: "ConstGCArrayBound$0xb91fea28$69$<void>" ?$ConstGCArrayBound$0xb91fea28$69$@@3KB
0x58F3D8: "public: virtual long __stdcall D3DXCore::CSprite::SetWorldViewLH(struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?SetWorldViewLH@CSprite@D3DXCore@@UAGJPBUD3DXMATRIX@@0@Z
0x4253B0: "Unsupported marker type 0x%02x" ??_C@_0BP@BPKOBOIP@Unsupported?5marker?5type?50x?$CF02x?$AA@
0x497274: ?OnParentReset@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8L8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A8L8@D3DXTex@@UAEPAXI@Z
0x403F10: "ConstGCArrayBound$0xb91fea28$66$<void>" ?$ConstGCArrayBound$0xb91fea28$66$@@3KB
0x40AB28: "ps.1.1" ??_C@_06MBKFONDM@ps?41?41?$AA@
0x403F0C: "ConstGCArrayBound$0xb91fea28$67$<void>" ?$ConstGCArrayBound$0xb91fea28$67$@@3KB
0x476504: ?get_VertexStart@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x403F18: "ConstGCArrayBound$0xb91fea28$64$<void>" ?$ConstGCArrayBound$0xb91fea28$64$@@3KB
0x59924B: "public: virtual long __stdcall D3DXCore::CLine::Draw(struct D3DXVECTOR2 const *,unsigned long,unsigned long)" ?Draw@CLine@D3DXCore@@UAGJPBUD3DXVECTOR2@@KK@Z
0x57973C: "private: unsigned long __thiscall D3DXEffects::CEffect::GetTypeSize(unsigned char *,unsigned long *,unsigned long *)" ?GetTypeSize@CEffect@D3DXEffects@@AAEKPAEPAK1@Z
0x5DC19B: "public: virtual struct D3DXSHSim::myFace & __thiscall D3DXSHSim::PRTDefMeshFetcher::GetFace(unsigned int)" ?GetFace@PRTDefMeshFetcher@D3DXSHSim@@UAEAAUmyFace@2@I@Z
0x403F14: "ConstGCArrayBound$0xb91fea28$65$<void>" ?$ConstGCArrayBound$0xb91fea28$65$@@3KB
0x479AA0: ?OptimizeBaseLevelOfDetail@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4MeshFlags@234@@Z
0x403F20: "ConstGCArrayBound$0xb91fea28$62$<void>" ?$ConstGCArrayBound$0xb91fea28$62$@@3KB
0x4B7843: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetMinVertices(void)" ?GetMinVertices@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x403F1C: "ConstGCArrayBound$0xb91fea28$63$<void>" ?$ConstGCArrayBound$0xb91fea28$63$@@3KB
0x40E690: "D3DX: (WARN) An allocation of ze" ??_C@_0FJ@CGONBAHN@D3DX?3?5?$CIWARN?$CJ?5An?5allocation?5of?5ze@
0x47DEF4: ?set_Name@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x403F28: "ConstGCArrayBound$0xb91fea28$60$<void>" ?$ConstGCArrayBound$0xb91fea28$60$@@3KB
0x49794C: ?get_PatternScale@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x61DC1D: "unsigned char __stdcall D3DX::png_get_channels(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_get_channels@D3DX@@YGEPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x4A4E75: "struct D3DXMATRIX * __stdcall init_D3DXMatrixRotationAxis(struct D3DXMATRIX *,struct D3DXVECTOR3 const *,float)" ?init_D3DXMatrixRotationAxis@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR3@@M@Z
0x403F24: "ConstGCArrayBound$0xb91fea28$61$<void>" ?$ConstGCArrayBound$0xb91fea28$61$@@3KB
0x5F69F7: "protected: long __cdecl D3DXShader::CProgram::Error(class D3DXShader::CNode *,unsigned int,char const *,...)" ?Error@CProgram@D3DXShader@@IAAJPAVCNode@2@IPBDZZ
0x57ACA8: "private: long __thiscall D3DXEffects::CEffect::SetMatTPtr(unsigned char *,unsigned char *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatTPtr@CEffect@D3DXEffects@@AAEJPAE0PAPBUD3DXMATRIX@@I@Z
0x41C330: "TANGENT" ??_C@_07HOFFNMLH@TANGENT?$AA@
0x4025F4: "ConstGCArrayBound$0xa785ecfd$50$<void>" ?$ConstGCArrayBound$0xa785ecfd$50$@@3KB
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::OctNode>::~GXArray<class D3DXSHSim::OctNode>(void)" ??1?$GXArray@VOctNode@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x4025F0: "ConstGCArrayBound$0xa785ecfd$51$<void>" ?$ConstGCArrayBound$0xa785ecfd$51$@@3KB
0x5EA336: "public: virtual long __stdcall NXOF::TBinaryLoad::GetFile(struct ID3DXFile * *)" ?GetFile@TBinaryLoad@NXOF@@UAGJPAPAUID3DXFile@@@Z
0x5BF530: "public: virtual void __thiscall D3DXTex::CCodec_A2W10V10U10::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A2W10V10U10@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x57BEF7: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetSamplerState(unsigned long,enum _D3DSAMPLERSTATETYPE,unsigned long)" ?SetSamplerState@CLoggableDevice@D3DXEffects@@UAGJKW4_D3DSAMPLERSTATETYPE@@K@Z
0x4025EC: "ConstGCArrayBound$0xa785ecfd$52$<void>" ?$ConstGCArrayBound$0xa785ecfd$52$@@3KB
0x599B6F: "protected: static long __stdcall D3DXShader::CAssembler::ValidationError(char const *,unsigned int,unsigned long,unsigned int,char const *,void *)" ?ValidationError@CAssembler@D3DXShader@@KGJPBDIKI0PAX@Z
0x5E044A: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myChildFaceHiearchy>::SetSize(unsigned int)" ?SetSize@?$GXArray@UmyChildFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x57C6DC: "void __stdcall D3DXEffects::_Unpack<float,4>(unsigned char * *,unsigned char * *,float * *,struct _D3DXSHADER_CONSTANTTABLE *,unsigned long,unsigned long *,unsigned long)" ??$_Unpack@M$03@D3DXEffects@@YGXPAPAE0PAPAMPAU_D3DXSHADER_CONSTANTTABLE@@KPAKK@Z
0x411054: "ALPHAARG1" ??_C@_09EHCDADC@ALPHAARG1?$AA@
0x4025E8: "ConstGCArrayBound$0xa785ecfd$53$<void>" ?$ConstGCArrayBound$0xa785ecfd$53$@@3KB
0x4754A8: ?get_Dynamic@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4025E4: "ConstGCArrayBound$0xa785ecfd$54$<void>" ?$ConstGCArrayBound$0xa785ecfd$54$@@3KB
0x48F954: ?Dispose@Mesh@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x6248C9: "long __stdcall D3DXSHSim::D3DXMeshCreaseFudge(unsigned int,unsigned int,struct D3DXSHSim::myFace *,char *,unsigned int,float)" ?D3DXMeshCreaseFudge@D3DXSHSim@@YGJIIPAUmyFace@1@PADIM@Z
0x423850: "too many texture loads and reads" ??_C@_0DA@PHFIMONK@too?5many?5texture?5loads?5and?5reads@
0x58AF09: "public: virtual long __stdcall D3DXEffects::CEffect::SetVector(char const *,struct D3DXVECTOR4 const *)" ?SetVector@CEffect@D3DXEffects@@UAGJPBDPBUD3DXVECTOR4@@@Z
0x49ADF4: ?op_Inequality@AnimationSet@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4025E0: "ConstGCArrayBound$0xa785ecfd$55$<void>" ?$ConstGCArrayBound$0xa785ecfd$55$@@3KB
0x4CE323: "public: static long __stdcall D3DXCore::CBuffer::Create(unsigned long,class D3DXCore::CBuffer * *)" ?Create@CBuffer@D3DXCore@@SGJKPAPAV12@@Z
0x428AA8: "Upper" ??_C@_05NDIGJFPE@Upper?$AA@
0x4025DC: "ConstGCArrayBound$0xa785ecfd$56$<void>" ?$ConstGCArrayBound$0xa785ecfd$56$@@3KB
0x55AF6D: "public: static long __stdcall D3DXShader::SetShaderConstant<1,0,3>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$0A@$02@D3DXShader@@SGJPBXI0PAKI@Z
0x4830B4: ?UpdateUnmanagedPointer@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXLine@PrivateImplementationDetails@34@@Z
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeTree::Print(void)" ?Print@CNodeTree@D3DXShader@@UAEXXZ
0x4025D8: "ConstGCArrayBound$0xa785ecfd$57$<void>" ?$ConstGCArrayBound$0xa785ecfd$57$@@3KB
0x5204DE: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::UnlockIndexBuffer(void)" ?UnlockIndexBuffer@GXPatchMesh@D3DXMesh@@UAGJXZ
0x4AA71D: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAUIDirect3DDevice9@@@Z
0x482AC4: ?add_Lost@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4971E4: ?BeginSceneInternal@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVSurface@234@P$AAVViewport@234@@Z
0x40DCC0: "__cdecl _real@3bba2e8c" __real@3bba2e8c
0x555687: "public: unsigned long __thiscall NXOF::XTemplate::Release(void)" ?Release@XTemplate@NXOF@@QAEKXZ
0x4025D4: "ConstGCArrayBound$0xa785ecfd$58$<void>" ?$ConstGCArrayBound$0xa785ecfd$58$@@3KB
0x5CF5E4: "protected: long __thiscall D3DXShader::CShaderProgram::ValidModifier(unsigned int)" ?ValidModifier@CShaderProgram@D3DXShader@@IAEJI@Z
0x4A4DC2: "struct D3DXMATRIX * __stdcall init_D3DXMatrixRotationZ(struct D3DXMATRIX *,float)" ?init_D3DXMatrixRotationZ@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x412CBC: "ID3DXEffectCompiler: There was a" ??_C@_0DL@FMJLLLHK@ID3DXEffectCompiler?3?5There?5was?5a@
0x49E6A4: ?Scale@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMH0M@Z
0x496728: ?GetHashCode@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x47BDBC: ?raise_Disposing@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x41DDC0: "__cdecl _real@3ac95e58" __real@3ac95e58
0x40DCB8: "__cdecl _real@3cba2e8c" __real@3cba2e8c
0x4025D0: "ConstGCArrayBound$0xa785ecfd$59$<void>" ?$ConstGCArrayBound$0xa785ecfd$59$@@3KB
0x40EB58: "disable" ??_C@_07DBNODEFN@disable?$AA@
0x4A4C75: "struct D3DXMATRIX * __stdcall init_D3DXMatrixRotationX(struct D3DXMATRIX *,float)" ?init_D3DXMatrixRotationX@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x412838: "ID3DXEffectCompiler::CompileEffe" ??_C@_0ED@PMJBEHKJ@ID3DXEffectCompiler?3?3CompileEffe@
0x4A4D1B: "struct D3DXMATRIX * __stdcall init_D3DXMatrixRotationY(struct D3DXMATRIX *,float)" ?init_D3DXMatrixRotationY@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x472330: ??0CannotAttributeSortException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x58F4B9: "public: virtual long __stdcall D3DXCore::CSprite::Begin(unsigned long)" ?Begin@CSprite@D3DXCore@@UAGJK@Z
0x6A9080: "union NXOF::YYSTYPE * NXOF::xofparse_vs" ?xofparse_vs@NXOF@@3PATYYSTYPE@1@A
0x49B83C: ??4?$gcroot@P$AAVLoadUserData@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVLoadUserData@Direct3D@DirectX@Microsoft@@@Z
0x56D991: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::ForStmt(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?ForStmt@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@000@Z
0x4B3377: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::SplitSharedVertices(unsigned long * *,unsigned int *)" ?SplitSharedVertices@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAPAKPAI@Z
0x40DCBC: "__cdecl _real@3dba2e8c" __real@3dba2e8c
0x50BD54: "public: __thiscall D3DXMesh::SStringList::SStringList(char *,struct D3DXMesh::SStringList *)" ??0SStringList@D3DXMesh@@QAE@PADPAU01@@Z
0x5CDFA7: "protected: long __thiscall D3DXShader::CShaderProgram::MatchBREAK_NEEQ2(void)" ?MatchBREAK_NEEQ2@CShaderProgram@D3DXShader@@IAEJXZ
0x47929C: ?ApplyGutters@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@HHH@Z
0x639380: "void __stdcall D3DX::jcopy_sample_rows(unsigned char * *,int,unsigned char * *,int,int,unsigned int)" ?jcopy_sample_rows@D3DX@@YGXPAPAEH0HHI@Z
0x4174EC: "cannot convert from 'object type" ??_C@_0DE@EFOFNFMB@cannot?5convert?5from?5?8object?5type@
0x477164: ?Validate@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@P$AAP$AAVString@System@@@Z
0x57BF75: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetPixelShader(struct IDirect3DPixelShader9 *)" ?SetPixelShader@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DPixelShader9@@@Z
0x49FC1C: ?op_Equality@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x40A2F4: "dsx" ??_C@_03NLKOGFEA@dsx?$AA@
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeExpression::Print(void)" ?Print@CNodeExpression@D3DXShader@@UAEXXZ
0x571F57: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::ConditionalExpr(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?ConditionalExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@00@Z
0x47CDEC: ?get_Elements@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47C4B0: ?get_Definition@Macro@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x486D70: ?GetPass@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x4A5984: "__stdcall D3DXMatrixLookAtRH" _D3DXMatrixLookAtRH@16
0x41C48C: "x8" ??_C@_02ENMDKDPO@x8?$AA@
0x60D5E9: "protected: long __thiscall D3DXShader::CPSLegacyProgram::NoTexClobber(unsigned int,class D3DXShader::CInstruction * *,unsigned int,unsigned int *,unsigned int)" ?NoTexClobber@CPSLegacyProgram@D3DXShader@@IAEJIPAPAVCInstruction@2@IPAII@Z
0x636BEA: "struct D3DXPLANE * __stdcall x3d_D3DXPlaneNormalize(struct D3DXPLANE *,struct D3DXPLANE const *)" ?x3d_D3DXPlaneNormalize@@YGPAUD3DXPLANE@@PAU1@PBU1@@Z
0x628015: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec4Normalize(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *)" ?sse_D3DXVec4Normalize@@YGPAUD3DXVECTOR4@@PAU1@PBU1@@Z
0x583F20: "private: long __thiscall D3DXEffects::CEffect::RecordSetVectorArray(char const *,struct D3DXVECTOR4 const *,unsigned int)" ?RecordSetVectorArray@CEffect@D3DXEffects@@AAEJPBDPBUD3DXVECTOR4@@I@Z
0x49D139: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShaderConstantI(unsigned int,int const *,unsigned int)" ?SetPixelShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJIPBHI@Z
0x47A434: ?FromX@PatchMesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@@Z
0x473248: ?set_Dist@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x401B34: "__cdecl DXFILEOBJ_AnimTicksPerSecond" _DXFILEOBJ_AnimTicksPerSecond
0x5AB9A6: "protected: long __thiscall D3DXShader::CCompiler::EmitFunction(char const *,class D3DXShader::CNode *,class D3DXShader::CNode *,unsigned int *,int,int)" ?EmitFunction@CCompiler@D3DXShader@@IAEJPBDPAVCNode@2@1PAIHH@Z
0x4A1BD8: ?GetDataObject@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileData@234@P$AAVString@System@@@Z
0x40A42C: "abs" ??_C@_03BCGAIFPO@abs?$AA@
0x4B6BF4: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::Release(void)" ?Release@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x62E000: "__stdcall AMDSSE_D3DXVec2TransformArray" _AMDSSE_D3DXVec2TransformArray@24
0x404434: "ConstGCArrayBound$0x4b692674$7$<void>" ?$ConstGCArrayBound$0x4b692674$7$@@3KB
0x548709: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTBuffer::GetWidth(void)" ?GetWidth@CPRTBuffer@D3DXSHSim@@UAGIXZ
0x40D930: "boolean constant register '%s' m" ??_C@_0EP@PDBMPKMG@boolean?5constant?5register?5?8?$CFs?8?5m@
0x410EC4: "LIGHTAMBIENT" ??_C@_0N@PIFHJAAO@LIGHTAMBIENT?$AA@
0x5EA5AA: "public: virtual long __stdcall NXOF::TBinaryLoad::GetChild(unsigned long,struct ID3DXFileData * *)" ?GetChild@TBinaryLoad@NXOF@@UAGJKPAPAUID3DXFileData@@@Z
0x4BC1A5: "long __stdcall GXGenerateAdjacency<unsigned int,4294967295>(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,float,unsigned long *)" ??$GXGenerateAdjacency@I$0PPPPPPPP@@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PBU_D3DVERTEXELEMENT9@@KIIPAU_D3DXATTRIBUTERANGE@@IMPAK@Z
0x428B58: "__cdecl _real@3fec835e" __real@3fec835e
0x47C634: ?ToString@Semantic@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x4AA811: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetDeclaration(struct _D3DVERTEXELEMENT9 * const)" ?GetDeclaration@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x5EB0CA: "public: virtual __thiscall NXOF::XDataSaveObj::~XDataSaveObj(void)" ??1XDataSaveObj@NXOF@@UAE@XZ
0x40A22C: "_texcoord" ??_C@_09BOAKIAKG@_texcoord?$AA@
0x6714D8: "short * D3DXShader::d3dxtok_dgoto" ?d3dxtok_dgoto@D3DXShader@@3PAFA
0x4B9F85: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::SGIStripReorder(class D3DXMesh::CMeshStatus<unsigned short,1,65535> *,unsigned int *,unsigned int *)" ?SGIStripReorder@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAV?$CMeshStatus@G$00$0PPPP@@2@PAI1@Z
0x40475C: "ConstGCArrayBound$0x435d7ccc$75$<void>" ?$ConstGCArrayBound$0x435d7ccc$75$@@3KB
0x616914: "protected: virtual long __thiscall D3DXShader::CVSProgram::EmitSize(void)" ?EmitSize@CVSProgram@D3DXShader@@MAEJXZ
0x5F0555: "public: virtual class D3DXShader::CNodeArray * __thiscall D3DXShader::CNodeArray::Copy(void)" ?Copy@CNodeArray@D3DXShader@@UAEPAV12@XZ
0x59EC4B: "protected: static int __stdcall D3DXShader::CCompiler::CompareSemantic(unsigned int,unsigned int,void const *)" ?CompareSemantic@CCompiler@D3DXShader@@KGHIIPBX@Z
0x404760: "ConstGCArrayBound$0x435d7ccc$74$<void>" ?$ConstGCArrayBound$0x435d7ccc$74$@@3KB
0x4203E0: "complement opportunity missed be" ??_C@_0EL@HFJLCHCD@complement?5opportunity?5missed?5be@
0x5C6D06: "__stdcall gluDeleteTess" _gluDeleteTess@4
0x404754: "ConstGCArrayBound$0x435d7ccc$77$<void>" ?$ConstGCArrayBound$0x435d7ccc$77$@@3KB
0x404758: "ConstGCArrayBound$0x435d7ccc$76$<void>" ?$ConstGCArrayBound$0x435d7ccc$76$@@3KB
0x5603AB: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexStringChar(char const *,unsigned int *)" ?LexStringChar@CTokenize@D3DXShader@@IAEIPBDPAI@Z
0x40D260: "ID3DXFragmentLinker::LinkShader:" ??_C@_0FG@NPPAGMEO@ID3DXFragmentLinker?3?3LinkShader?3@
0x4791CC: ?UpdateUnmanagedPointer@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXPRTCompBuffer@PrivateImplementationDetails@34@@Z
0x6A717C: "int D3DXShader::d3dxtok_errflag" ?d3dxtok_errflag@D3DXShader@@3HA
0x40476C: "ConstGCArrayBound$0x435d7ccc$71$<void>" ?$ConstGCArrayBound$0x435d7ccc$71$@@3KB
0x49A498: ?RegisterAnimationOutput@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVFrame@234@@Z
0x481F4C: ?ComputeNormalMap@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVTexture@234@0P$AAP$01AVPaletteEntry@234@W4NormalMap@234@W4Channel@234@M@Z
0x404770: "ConstGCArrayBound$0x435d7ccc$70$<void>" ?$ConstGCArrayBound$0x435d7ccc$70$@@3KB
0x522BF3: "public: virtual unsigned long __stdcall D3DXShader::CFragmentLinker::AddRef(void)" ?AddRef@CFragmentLinker@D3DXShader@@UAGKXZ
0x507432: "int __stdcall IntersectTri(struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float *,float *,float *)" ?IntersectTri@@YGHPBUD3DXVECTOR3@@0000PAM11@Z
0x5E9B5A: "public: __thiscall NXOF::ZipDecompressor::~ZipDecompressor(void)" ??1ZipDecompressor@NXOF@@QAE@XZ
0x404764: "ConstGCArrayBound$0x435d7ccc$73$<void>" ?$ConstGCArrayBound$0x435d7ccc$73$@@3KB
0x550B81: "public: long __thiscall D3DXSHSim::PRTComputeEngine::CanBeAdaptive(void)" ?CanBeAdaptive@PRTComputeEngine@D3DXSHSim@@QAEJXZ
0x480654: ?CompileShaderFromStream@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$AAVString@8@P$AAVInclude@234@1W4ShaderFlags@234@@Z
0x481434: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HVBox@234@W4Filter@234@HP$AAUImageInformation@234@@Z
0x41E138: "__cdecl _real@df138d352e5096af" __real@df138d352e5096af
0x404768: "ConstGCArrayBound$0x435d7ccc$72$<void>" ?$ConstGCArrayBound$0x435d7ccc$72$@@3KB
0x4010D0: "__stdcall _imp__UnmapViewOfFile" __imp__UnmapViewOfFile@4
0x5303E8: "void __stdcall D3DXMath::ComputeCapInt(unsigned int,float,float *)" ?ComputeCapInt@D3DXMath@@YGXIMPAM@Z
0x5C2FB9: "public: __thiscall D3DXTex::CCodec_DXT3::CCodec_DXT3(struct D3DX_BLT *)" ??0CCodec_DXT3@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x516760: "long __stdcall D3DXAnimation::LoadKeyframedAnimationSet(struct D3DXAnimation::SLoadContext *,struct ID3DXFileData *,struct ID3DXAnimationSet * *)" ?LoadKeyframedAnimationSet@D3DXAnimation@@YGJPAUSLoadContext@1@PAUID3DXFileData@@PAPAUID3DXAnimationSet@@@Z
0x58EA30: "public: __thiscall D3DXCore::CResource::CResource(void)" ??0CResource@D3DXCore@@QAE@XZ
0x404864: "ConstGCArrayBound$0x435d7ccc$9$<void>" ?$ConstGCArrayBound$0x435d7ccc$9$@@3KB
0x428A1C: "invalid block type" ??_C@_0BD@PJCBIDD@invalid?5block?5type?$AA@
0x4933F8: ??0IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x57C06E: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetPixelShaderConstantB(unsigned int,int const *,unsigned int)" ?SetPixelShaderConstantB@CLoggableDevice@D3DXEffects@@UAGJIPBHI@Z
0x661A1F: "void __stdcall `eh vector constructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *),void (__thiscall*)(void *))" ??_L@YGXPAXIHP6EX0@Z1@Z
0x5E64F8: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereLevel>::GXArray<class D3DXSHSim::mySphereLevel>(void)" ??0?$GXArray@VmySphereLevel@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x42042C: "Microsoft (R) D3DX9 Shader Compi" ??_C@_0DB@OBPCPBBI@Microsoft?5?$CIR?$CJ?5D3DX9?5Shader?5Compi@
0x554397: "public: class D3DXSHSim::GXArray<unsigned char> & __thiscall D3DXSHSim::GXArray<unsigned char>::operator=(class D3DXSHSim::GXArray<unsigned char> const &)" ??4?$GXArray@E@D3DXSHSim@@QAEAAV01@ABV01@@Z
0x40474C: "ConstGCArrayBound$0x435d7ccc$79$<void>" ?$ConstGCArrayBound$0x435d7ccc$79$@@3KB
0x404750: "ConstGCArrayBound$0x435d7ccc$78$<void>" ?$ConstGCArrayBound$0x435d7ccc$78$@@3KB
0x61367F: "protected: virtual long __thiscall D3DXShader::CPSProgram::DestMask(unsigned int *,unsigned int,unsigned long *,int)" ?DestMask@CPSProgram@D3DXShader@@MAEJPAIIPAKH@Z
0x48D720: ?get_Device@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x56A288: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetMatrixArray(char const *,struct D3DXMATRIX *,unsigned int)" ?GetMatrixArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@I@Z
0x580F14: "private: long __thiscall D3DXEffects::CEffect::ResizeStateBlock<0,0>(int,unsigned short * const)" ??$ResizeStateBlock@$0A@$0A@@CEffect@D3DXEffects@@AAEJHQAG@Z
0x5C1C7A: "public: virtual void __thiscall D3DXTex::CCodec_V16U16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_V16U16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x491FB4: ?op_Inequality@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x6A8E50: "int read_double" ?read_double@@3HA
0x406108: "ConstGCArrayBound$0x78edfa1b$54$<void>" ?$ConstGCArrayBound$0x78edfa1b$54$@@3KB
0x406104: "ConstGCArrayBound$0x78edfa1b$55$<void>" ?$ConstGCArrayBound$0x78edfa1b$55$@@3KB
0x661766: "__cdecl _CIacos" __CIacos
0x5102A7: "__stdcall D3DXLoadMeshFromXof" _D3DXLoadMeshFromXof@32
0x406100: "ConstGCArrayBound$0x78edfa1b$56$<void>" ?$ConstGCArrayBound$0x78edfa1b$56$@@3KB
0x478FB8: ??0PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x5DD8E8: "public: void __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFaceHiearchy>::Init(struct D3DXSHSim::myFaceHiearchy const &)" ?Init@?$GXArray@UmyFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAEXABUmyFaceHiearchy@2@@Z
0x556D04: "public: virtual void * __thiscall NXOF::TFile::`scalar deleting destructor'(unsigned int)" ??_GTFile@NXOF@@UAEPAXI@Z
0x4060FC: "ConstGCArrayBound$0x78edfa1b$57$<void>" ?$ConstGCArrayBound$0x78edfa1b$57$@@3KB
0x4029AC: "ConstGCArrayBound$0x72ecf132$82$<void>" ?$ConstGCArrayBound$0x72ecf132$82$@@3KB
0x406118: "ConstGCArrayBound$0x78edfa1b$50$<void>" ?$ConstGCArrayBound$0x78edfa1b$50$@@3KB
0x406114: "ConstGCArrayBound$0x78edfa1b$51$<void>" ?$ConstGCArrayBound$0x78edfa1b$51$@@3KB
0x41A3EC: "ScriptStringOut" ??_C@_0BA@IFIFELGB@ScriptStringOut?$AA@
0x47622C: ?get_Diffuse@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x4AA35D: "int __stdcall D3DXMesh::BFloatsEqual(float,float,float)" ?BFloatsEqual@D3DXMesh@@YGHMMM@Z
0x405518: "ConstGCArrayBound$0x3c4ebeda$6$<void>" ?$ConstGCArrayBound$0x3c4ebeda$6$@@3KB
0x4029B4: "ConstGCArrayBound$0x72ecf132$80$<void>" ?$ConstGCArrayBound$0x72ecf132$80$@@3KB
0x406110: "ConstGCArrayBound$0x78edfa1b$52$<void>" ?$ConstGCArrayBound$0x78edfa1b$52$@@3KB
0x5BEC0B: "public: __thiscall D3DXTex::CCodec_A2B10G10R10::CCodec_A2B10G10R10(struct D3DX_BLT *)" ??0CCodec_A2B10G10R10@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<0,1,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$0A@$00$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x4029B0: "ConstGCArrayBound$0x72ecf132$81$<void>" ?$ConstGCArrayBound$0x72ecf132$81$@@3KB
0x40610C: "ConstGCArrayBound$0x78edfa1b$53$<void>" ?$ConstGCArrayBound$0x78edfa1b$53$@@3KB
0x55E61F: "long __stdcall D3DXEffects::_GetTypeAndDataSize(unsigned char *,unsigned char * *,unsigned long *,unsigned long *,unsigned long *)" ?_GetTypeAndDataSize@D3DXEffects@@YGJPAEPAPAEPAK22@Z
0x4121F0: "ID3DXEffectCompiler: Initializer" ??_C@_0FK@BMOFNJIO@ID3DXEffectCompiler?3?5Initializer@
0x496D74: ??0RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@HHW4Format@123@_NW4DepthFormat@123@@Z
0x4053E8: "ConstGCArrayBound$0x3c4ebeda$82$<void>" ?$ConstGCArrayBound$0x3c4ebeda$82$@@3KB
0x40D138: "ID3DXFragmentLinker::LinkShader:" ??_C@_0IB@HBNIAKGL@ID3DXFragmentLinker?3?3LinkShader?3@
0x411BF0: "MAX" ??_C@_03LEPPJAKI@MAX?$AA@
0x49AC14: ?GetCurrentPriorityBlend@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x677690: "int vq_iters" ?vq_iters@@3HA
0x409CD4: "vPos" ??_C@_04MDNLLEAH@vPos?$AA@
0x402ADC: "ConstGCArrayBound$0x72ecf132$6$<void>" ?$ConstGCArrayBound$0x72ecf132$6$@@3KB
0x4053F0: "ConstGCArrayBound$0x3c4ebeda$80$<void>" ?$ConstGCArrayBound$0x3c4ebeda$80$@@3KB
0x417AB0: "array dimensions must be literal" ??_C@_0DE@HOILKPGH@array?5dimensions?5must?5be?5literal@
0x487728: ?SetValueTranspose@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVMatrix@34@@Z
0x402F24: "ConstGCArrayBound$0x8d851369$4$<void>" ?$ConstGCArrayBound$0x8d851369$4$@@3KB
0x4053EC: "ConstGCArrayBound$0x3c4ebeda$81$<void>" ?$ConstGCArrayBound$0x3c4ebeda$81$@@3KB
0x4A18C0: ?Equals@XFile@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x4CE13B: "public: virtual long __thiscall D3DXCore::CBufferA16::Init(unsigned long)" ?Init@CBufferA16@D3DXCore@@UAEJK@Z
0x4060F8: "ConstGCArrayBound$0x78edfa1b$58$<void>" ?$ConstGCArrayBound$0x78edfa1b$58$@@3KB
0x608228: "protected: int __thiscall D3DXShader::CPSLegacyProgram::ValidSwizzle(unsigned int *,unsigned int *)" ?ValidSwizzle@CPSLegacyProgram@D3DXShader@@IAEHPAI0@Z
0x41D188: "'%s': output parameter '%s' miss" ??_C@_0CO@ILGDJCAN@?8?$CFs?8?3?5output?5parameter?5?8?$CFs?8?5miss@
0x4224EC: "Position" ??_C@_08GCJNLIKG@Position?$AA@
0x4060F4: "ConstGCArrayBound$0x78edfa1b$59$<void>" ?$ConstGCArrayBound$0x78edfa1b$59$@@3KB
0x40123C: "__cdecl _imp___strtime" __imp___strtime
0x41DDD8: "__cdecl _real@3d042108" __real@3d042108
0x401120: "__stdcall _imp__MoveFileA" __imp__MoveFileA@8
0x40A038: " %4u" ??_C@_04BONKLIBF@?5?$CF4u?$AA@
0x40A760: "vertexshader " ??_C@_0O@COJPIBEL@vertexshader?5?$AA@
0x4B76CA: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetIndexBuffer(struct IDirect3DIndexBuffer9 * *)" ?GetIndexBuffer@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAUIDirect3DIndexBuffer9@@@Z
0x5DB5D0: "struct cluster_typ * __stdcall clusters_alloc(int,int,int)" ?clusters_alloc@@YGPAUcluster_typ@@HHH@Z
0x4A3485: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3Hermite(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?c_D3DXVec3Hermite@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x530CC7: "__stdcall D3DXSHEvalDirection" _D3DXSHEvalDirection@12
0x41780C: "case" ??_C@_04CKOINMPC@case?$AA@
0x410F00: "MATERIALPOWER" ??_C@_0O@PHBJCDLM@MATERIALPOWER?$AA@
0x4B5851: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::Release(void)" ?Release@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x51F458: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@GXPatchMesh@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x4A88CD: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CD3DXSkinInfo@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x6428A0: "__cdecl a_sin" _a_sin
0x412448: "ID3DXEffectCompiler: State '%s' " ??_C@_0ED@EPNNGMIK@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x4818F8: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@01W4Filter@234@H@Z
0x490700: ?Split@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$01AP$AAV1234@P$AAV1234@P$01AHHW4MeshFlags@234@P$AAP$AAVGraphicsStream@34@33@Z
0x51F533: "public: void * __thiscall CD3DXTexSampler::`scalar deleting destructor'(unsigned int)" ??_GCD3DXTexSampler@@QAEPAXI@Z
0x54FAB0: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeSS(struct ID3DXPRTBuffer *,struct ID3DXPRTBuffer *,struct ID3DXPRTBuffer *)" ?ComputeSS@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@00@Z
0x4011F4: "__cdecl _imp___fpclass" __imp___fpclass
0x4A6A03: "struct D3DXPLANE * __stdcall init_D3DXPlaneTransform(struct D3DXPLANE *,struct D3DXPLANE const *,struct D3DXMATRIX const *)" ?init_D3DXPlaneTransform@@YGPAUD3DXPLANE@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x47C990: ?ToNative@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXCONSTANTTABLE_DESC@PrivateImplementationDetails@34@@Z
0x4114CC: "WRAP4" ??_C@_05OJFLBIKH@WRAP4?$AA@
0x5EE69B: "void __cdecl sse_D3DXInitFastTable(struct D3DXFASTTABLE *)" ?sse_D3DXInitFastTable@@YAXPAUD3DXFASTTABLE@@@Z
0x425958: "Bogus DHT index %d" ??_C@_0BD@KJHFPHIC@Bogus?5DHT?5index?5?$CFd?$AA@
0x55DD2C: "public: virtual long __stdcall D3DXShader::CConstantTable::GetConstantDesc(char const *,struct _D3DXCONSTANT_DESC *,unsigned int *)" ?GetConstantDesc@CConstantTable@D3DXShader@@UAGJPBDPAU_D3DXCONSTANT_DESC@@PAI@Z
0x491B1C: ?Optimize@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@P$AAP$01AH1P$AAP$AAVGraphicsStream@34@@Z
0x5E9B4B: "public: __thiscall NXOF::ZipDecompressor::ZipDecompressor(void)" ??0ZipDecompressor@NXOF@@QAE@XZ
0x41DF20: "const D3DXTex::CCodec_P8::`vftable'" ??_7CCodec_P8@D3DXTex@@6B@
0x58EA42: "public: __thiscall D3DXCore::CResource::~CResource(void)" ??1CResource@D3DXCore@@QAE@XZ
0x5E07BA: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::RobustMeshRefine(float,unsigned int)" ?RobustMeshRefine@PRTComputeEngine@D3DXSHSim@@UAGJMI@Z
0x417D2C: "'%s': %s cannot be declared 'sha" ??_C@_0CF@GOKEKNHP@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8sha@
0x4264C8: "Missing PLTE before IDAT" ??_C@_0BJ@LAKDHAPN@Missing?5PLTE?5before?5IDAT?$AA@
0x4753D0: ?get_IndexBufferWriteOnly@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x49AED0: ?op_Inequality@AnimationController@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x54C1FE: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereLevel>::~GXArray<class D3DXSHSim::mySphereLevel>(void)" ??1?$GXArray@VmySphereLevel@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x4173B8: "dword" ??_C@_05KDALNKAH@dword?$AA@
0x578CF0: "int __cdecl D3DXEffects::CompareConstants(void const *,void const *)" ?CompareConstants@D3DXEffects@@YAHPBX0@Z
0x4809E8: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@H2W4Filter@234@HP$AAUImageInformation@234@@Z
0x47AD20: ??0KeyVector3@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47DAE4: ?ToString@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x56CB8E: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::GetUsageType(void)" ?GetUsageType@CParse@D3DXShader@@IAEPAVCNode@2@XZ
0x52DD82: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::GetUpcomingPriorityBlend(unsigned long)" ?GetUpcomingPriorityBlend@CAnimationController@D3DXAnimation@@UAGKK@Z
0x55F657: "public: long __thiscall D3DXShader::CTErrors::Clear(void)" ?Clear@CTErrors@D3DXShader@@QAEJXZ
0x42752C: "Out of place IHDR" ??_C@_0BC@KBAKFAAH@Out?5of?5place?5IHDR?$AA@
0x4AD5E2: "private: void __thiscall D3DXMesh::CSimplificationHeap<unsigned int>::Switch(unsigned int,unsigned int)" ?Switch@?$CSimplificationHeap@I@D3DXMesh@@AAEXII@Z
0x60CDCE: "protected: long __thiscall D3DXShader::CPSLegacyProgram::FindConsumers(class D3DXShader::CInstruction * *,unsigned int,unsigned int,unsigned int *,unsigned int,unsigned int *,unsigned int &)" ?FindConsumers@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@IIPAII1AAI@Z
0x475874: ?set_Material3D@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVMaterial@234@@Z
0x5D236B: "protected: virtual long __thiscall D3DXShader::CShaderProgram::FindObjectDims(void)" ?FindObjectDims@CShaderProgram@D3DXShader@@MAEJXZ
0x499250: ?Dispose@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x52272F: "long __stdcall D3DXShader::CopyTypeInfo(class D3DXShader::CCommentBlock *,unsigned char *,struct _D3DXSHADER_TYPEINFO *,unsigned long *)" ?CopyTypeInfo@D3DXShader@@YGJPAVCCommentBlock@1@PAEPAU_D3DXSHADER_TYPEINFO@@PAK@Z
0x4115DC: "ALPHABLENDENABLE" ??_C@_0BB@LJLBKFFE@ALPHABLENDENABLE?$AA@
0x5555CF: "public: virtual long __stdcall NXOF::TEnumObject::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TEnumObject@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x5D9833: "protected: long __thiscall D3DXShader::CShaderProgram::EmitADD(void)" ?EmitADD@CShaderProgram@D3DXShader@@IAEJXZ
0x4933F8: ??0GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x40DCD0: "__cdecl _real@3dae8ba3" __real@3dae8ba3
0x51ECF7: "__stdcall D3DXCreateCylinder" _D3DXCreateCylinder@32
0x40B554: "Power" ??_C@_05PMCMDMKN@Power?$AA@
0x420100: "internal error: overlapping outp" ??_C@_0CK@GNHNFMG@internal?5error?3?5overlapping?5outp@
0x4A40E8: "float __stdcall init_D3DXMatrixDeterminant(struct D3DXMATRIX const *)" ?init_D3DXMatrixDeterminant@@YGMPBUD3DXMATRIX@@@Z
0x401178: "__stdcall _imp__GetTickCount" __imp__GetTickCount@0
0x41C428: "psize" ??_C@_05PMKPADGP@psize?$AA@
0x41A4E0: "usp10.dll" ??_C@_09CBDFPJEA@usp10?4dll?$AA@
0x40A294: "???" ??_C@_03BBKEAIF@?$DP?$DP?$DP?$AA@
0x4111D8: "ADAPTIVETESS_Y" ??_C@_0P@LHDJIMEA@ADAPTIVETESS_Y?$AA@
0x5486B9: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTBuffer::GetNumChannels(void)" ?GetNumChannels@CPRTBuffer@D3DXSHSim@@UAGIXZ
0x47F4DC: ?raise_Lost@Effect@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x40A4F4: " " ??_C@_02KNHHEEKP@?5?5?$AA@
0x40E920: "octal value truncated to 32bits" ??_C@_0CA@DNBKJEDM@octal?5value?5truncated?5to?532bits?$AA@
0x477DBC: ?TessellateNPatches@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$AAVGraphicsStream@34@M_N@Z
0x5EA04D: "public: virtual long __stdcall NXOF::TBinaryData::GetEnum(struct ID3DXFileEnumObject * *)" ?GetEnum@TBinaryData@NXOF@@UAGJPAPAUID3DXFileEnumObject@@@Z
0x4933F8: ??0ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4221A8: "const D3DXShader::CTransform::`vftable'" ??_7CTransform@D3DXShader@@6B@
0x5DC9BE: "public: virtual void __thiscall D3DXSHSim::PRTCBClosestVertMono::EvalDir(struct D3DXSHSim::GenHitRecord *)" ?EvalDir@PRTCBClosestVertMono@D3DXSHSim@@UAEXPAUGenHitRecord@2@@Z
0x41CF80: "__cdecl _real@bfd523a08398a655" __real@bfd523a08398a655
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D3DX_A16L16::`scalar deleting destructor'(unsigned int)" ??_GCCodec_D3DX_A16L16@D3DXTex@@UAEPAXI@Z
0x47A400: ?get_LevelOfDetailBias@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x480B10: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HVRectangle@Drawing@9@W4Filter@234@HP$AAUImageInformation@234@@Z
0x411E98: "INVSRCALPHA" ??_C@_0M@DFAKFHOE@INVSRCALPHA?$AA@
0x5EFB88: "public: virtual int __thiscall D3DXShader::CNodeFunction::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeFunction@D3DXShader@@UAEHPAVCNode@2@@Z
0x421FB0: "union __m64 const const3dn_min" ?const3dn_min@@3T__m64@@B
0x417144: "internal error: scope underflow" ??_C@_0CA@NOFOHEHH@internal?5error?3?5scope?5underflow?$AA@
0x4A0A24: ?ExtractPerVertexAlbedo@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVMesh@234@W4DeclarationUsage@234@H@Z
0x5EE650: "public: virtual void * __thiscall NXOF::stringList::`scalar deleting destructor'(unsigned int)" ??_GstringList@NXOF@@UAEPAXI@Z
0x48A7D0: ?DisassembleShader@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVString@System@@PAH_NP$AAV56@@Z
0x409EE0: "cos" ??_C@_03LALBNOCG@cos?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R16F::`vector deleting destructor'(unsigned int)" ??_ECCodec_R16F@D3DXTex@@UAEPAXI@Z
0x56D732: "protected: int __thiscall D3DXShader::CParse::IsFullyLiteral(class D3DXShader::CNode *)" ?IsFullyLiteral@CParse@D3DXShader@@IAEHPAVCNode@2@@Z
0x64A210: "void __stdcall D3DX::jpeg_gen_optimal_table(struct D3DX::jpeg_compress_struct *,struct D3DX::JHUFF_TBL *,long * const)" ?jpeg_gen_optimal_table@D3DX@@YGXPAUjpeg_compress_struct@1@PAUJHUFF_TBL@1@QAJ@Z
0x47A590: ?remove_Disposing@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x57EDED: "private: long __thiscall D3DXEffects::CEffect::RelocateData(class D3DXEffects::CD3DXVariable *,unsigned int &,unsigned int &,unsigned int &)" ?RelocateData@CEffect@D3DXEffects@@AAEJPAVCD3DXVariable@2@AAI11@Z
0x475F1C: ?set_GlyphOrigin@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVPointF@Drawing@System@@@Z
0x40E2A8: "private: static char const * const NXOF::TSaveObject::cFormat" ?cFormat@TSaveObject@NXOF@@0QBDB
0x59A782: "protected: long __thiscall D3DXShader::CAssembler::Emit(unsigned long)" ?Emit@CAssembler@D3DXShader@@IAEJK@Z
0x4123A8: "ID3DXEffectCompiler: State '%s' " ??_C@_0EC@JEIMKNAN@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x629132: "public: __thiscall KMATRIX::KMATRIX(struct D3DXMATRIX const &)" ??0KMATRIX@@QAE@ABUD3DXMATRIX@@@Z
0x5D7E29: "protected: long __thiscall D3DXShader::CShaderProgram::EmitENDLOOP_INC(void)" ?EmitENDLOOP_INC@CShaderProgram@D3DXShader@@IAEJXZ
0x41FF98: "internal error: if block with no" ??_C@_0DM@GCEELIAG@internal?5error?3?5if?5block?5with?5no@
0x5EA11F: "public: virtual int __stdcall D3DXEffects::CLoggableDevice::GetSoftwareVertexProcessing(void)" ?GetSoftwareVertexProcessing@CLoggableDevice@D3DXEffects@@UAGHXZ
0x49C6A2: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::QueryInterface(struct Microsoft::DirectX::PrivateImplementationDetails::_GUID const &,void * *)" ?QueryInterface@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJABU_GUID@234@PAPAX@Z
0x5DDB73: "public: __thiscall D3DXSHSim::myChildFaceHiearchy::myChildFaceHiearchy(void)" ??0myChildFaceHiearchy@D3DXSHSim@@QAE@XZ
0x58D29A: "public: virtual long __stdcall D3DXEffects::CEffect::GetFloat(char const *,float *)" ?GetFloat@CEffect@D3DXEffects@@UAGJPBDPAM@Z
0x42534C: "Read from XMS failed" ??_C@_0BF@EKLGFGNM@Read?5from?5XMS?5failed?$AA@
0x621901: "struct D3DX::GLUhalfEdge * __stdcall D3DX::__gl_meshSplitEdge(struct D3DX::GLUhalfEdge *)" ?__gl_meshSplitEdge@D3DX@@YGPAUGLUhalfEdge@1@PAU21@@Z
0x61DC3F: "unsigned long __stdcall D3DX::png_get_gAMA(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,double *)" ?png_get_gAMA@D3DX@@YGKPAUpng_struct_def@1@PAUpng_info_struct@1@PAN@Z
0x5ADF2D: "protected: long __thiscall D3DXShader::CCompiler::CompileInternal(class D3DXShader::CPreProcessor *,class D3DXShader::CNode *,char const *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,int,char const *,unsigned long,struct ID3DXBuffer * *,struct ID3DXConstantTable * *)" ?CompileInternal@CCompiler@D3DXShader@@IAEJPAVCPreProcessor@2@PAVCNode@2@PBD111H2KPAPAUID3DXBuffer@@PAPAUID3DXConstantTable@@@Z
0x4267F8: "__stdcall _real" __real@49742400
0x5E9F21: "public: __thiscall NXOF::XSrcResource::XSrcResource(void *,void *,unsigned long)" ??0XSrcResource@NXOF@@QAE@PAX0K@Z
0x41CC88: "invalid complement expression" ??_C@_0BO@MOIAKPAE@invalid?5complement?5expression?$AA@
0x401234: "__cdecl _imp__frexp" __imp__frexp
0x402154: "ConstGCArrayBound$0xe3def6a7$76$<void>" ?$ConstGCArrayBound$0xe3def6a7$76$@@3KB
0x4AD9AD: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::SwapVertex(unsigned int,unsigned int,unsigned char *)" ?SwapVertex@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEXIIPAE@Z
0x402150: "ConstGCArrayBound$0xe3def6a7$77$<void>" ?$ConstGCArrayBound$0xe3def6a7$77$@@3KB
0x629F67: "float * __stdcall sse_D3DXFloat16To32Array(float *,struct D3DXFLOAT16 const *,unsigned int)" ?sse_D3DXFloat16To32Array@@YGPAMPAMPBUD3DXFLOAT16@@I@Z
0x401AC4: "__cdecl IID_ID3DXEffectStateManager" _IID_ID3DXEffectStateManager
0x40215C: "ConstGCArrayBound$0xe3def6a7$74$<void>" ?$ConstGCArrayBound$0xe3def6a7$74$@@3KB
0x5F089B: "public: virtual class D3DXShader::CNodeExpression * __thiscall D3DXShader::CNodeExpression::Copy(void)" ?Copy@CNodeExpression@D3DXShader@@UAEPAV12@XZ
0x402158: "ConstGCArrayBound$0xe3def6a7$75$<void>" ?$ConstGCArrayBound$0xe3def6a7$75$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::DeletePatch(unsigned int)" ?DeletePatch@CLoggableDevice@D3DXEffects@@UAGJI@Z
0x488F8C: ?FromStream@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVStream@IO@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@P$AAP$AAVString@8@@Z
0x40695C: "ConstGCArrayBound$0x5192f2d3$81$<void>" ?$ConstGCArrayBound$0x5192f2d3$81$@@3KB
0x402164: "ConstGCArrayBound$0xe3def6a7$72$<void>" ?$ConstGCArrayBound$0xe3def6a7$72$@@3KB
0x406960: "ConstGCArrayBound$0x5192f2d3$80$<void>" ?$ConstGCArrayBound$0x5192f2d3$80$@@3KB
0x402160: "ConstGCArrayBound$0xe3def6a7$73$<void>" ?$ConstGCArrayBound$0xe3def6a7$73$@@3KB
0x48351C: ?get_Disposed@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x40216C: "ConstGCArrayBound$0xe3def6a7$70$<void>" ?$ConstGCArrayBound$0xe3def6a7$70$@@3KB
0x5559F4: "bool __stdcall NXOF::ExtractData<unsigned char>(void const * &,void const *,unsigned char &)" ??$ExtractData@E@NXOF@@YG_NAAPBXPBXAAE@Z
0x555A20: "bool __stdcall NXOF::ExtractData<unsigned long>(void const * &,void const *,unsigned long &)" ??$ExtractData@K@NXOF@@YG_NAAPBXPBXAAK@Z
0x417E28: "'%s': extern %s cannot be declar" ??_C@_0CM@HMIMHMFK@?8?$CFs?8?3?5extern?5?$CFs?5cannot?5be?5declar@
0x479D1C: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHUAttributeWeights@123@P$01AM@Z
0x416DC8: "normalize" ??_C@_09MMDNNKKJ@normalize?$AA@
0x5EB233: "public: virtual long __stdcall NXOF::XDataObj::GetId(struct _GUID *)" ?GetId@XDataObj@NXOF@@UAGJPAU_GUID@@@Z
0x406958: "ConstGCArrayBound$0x5192f2d3$82$<void>" ?$ConstGCArrayBound$0x5192f2d3$82$@@3KB
0x402168: "ConstGCArrayBound$0xe3def6a7$71$<void>" ?$ConstGCArrayBound$0xe3def6a7$71$@@3KB
0x40A720: "%s[%d] = { " ??_C@_0N@ELCHDLGA@?$CFs?$FL?$CFd?$FN?5?$DN?5?6?$HL?6?$AA@
0x57818C: "private: long __thiscall D3DXEffects::CEffect::DirtyLocalDependencies(struct D3DXEffects::SHandle *)" ?DirtyLocalDependencies@CEffect@D3DXEffects@@AAEJPAUSHandle@2@@Z
0x55ACBB: "public: static long __stdcall D3DXShader::SetShaderConstant<0,0,0>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$0A@$0A@@D3DXShader@@SGJPBXI0PAKI@Z
0x485464: ?Disassemble@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAVString@System@@P$AAV1234@_N@Z
0x4D09A6: "long __stdcall D3DXMesh::D3DXTessellateTriPatchs(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,float const *,struct _D3DVERTEXELEMENT9 const *,struct _D3DVERTEXELEMENT9 *,struct _D3DTRIPATCH_INFO const *,struct IDirect3DDevice9 *,struct IDirect3DIndexBuffer9 *,struct IDirect3DVertexBuffer9 *,unsigned long,unsigned long,unsigned long *,unsigned long,unsigned long,unsigned long *,class CD3DXTexSampler *,struct D3DXVECTOR4 const *,unsigned long,unsigned long,unsigned long *,unsigned long *,struct _D3DXATTRIBUTERANGE *,unsigned long)" ?D3DXTessellateTriPatchs@D3DXMesh@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PBMPBU_D3DVERTEXELEMENT9@@PAU4@PBU_D3DTRIPATCH_INFO@@PAUIDirect3DDevice9@@10KKPAKKK7PAVCD3DXTexSampler@@PBUD3DXVECTOR4@@KK77PAU_D3DXATTRIBUTERANGE@@K@Z
0x4AF5FC: "__stdcall D3DXOptimizeVertices" _D3DXOptimizeVertices@20
0x4ADB69: "private: void __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::RemoveElement(unsigned short)" ?RemoveElement@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@AAEXG@Z
0x6A7170: "int * D3DXShader::d3dxtok_vsp" ?d3dxtok_vsp@D3DXShader@@3PAHA
0x406A88: "ConstGCArrayBound$0x5192f2d3$6$<void>" ?$ConstGCArrayBound$0x5192f2d3$6$@@3KB
0x420480: "overlapping output semantics" ??_C@_0BN@HIKDGLPI@overlapping?5output?5semantics?$AA@
0x5D2D19: "protected: struct D3DXShader::D3DX_SEMANTIC * __thiscall D3DXShader::CShaderProgram::FindSemantic(struct D3DXShader::D3DX_SEMANTIC *,unsigned long)" ?FindSemantic@CShaderProgram@D3DXShader@@IAEPAUD3DX_SEMANTIC@2@PAU32@K@Z
0x484E40: ?FindNextValidTechnique@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@@Z
0x6776B0: "int pcapow" ?pcapow@@3HA
0x421C14: "dxf" ??_C@_03DLKLFHO@dxf?$AA@
0x402260: "ConstGCArrayBound$0xe3def6a7$9$<void>" ?$ConstGCArrayBound$0xe3def6a7$9$@@3KB
0x417AF4: "scalar expected" ??_C@_0BA@MBIEMEJG@scalar?5expected?$AA@
0x483D4C: ?GetArray@EffectDefault@Direct3D@DirectX@Microsoft@@$$FSMP$01AU1234@PAU_D3DXEFFECTDEFAULT@PrivateImplementationDetails@34@K@Z
0x40CCF8: "__cdecl _real@3fe000d1b71758e2" __real@3fe000d1b71758e2
0x5C7C01: "protected: long __thiscall D3DXShader::CShaderProgram::ColorParents(class D3DXShader::CInstruction * *,class D3DXShader::CInstruction *,unsigned int)" ?ColorParents@CShaderProgram@D3DXShader@@IAEJPAPAVCInstruction@2@PAV32@I@Z
0x6650A0: "const Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::`vftable'" ??_7ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@6B@
0x5509C7: "public: void * __thiscall D3DXSHSim::PRTSamplingInfo::`scalar deleting destructor'(unsigned int)" ??_GPRTSamplingInfo@D3DXSHSim@@QAEPAXI@Z
0x4964A0: ?Dispose@Sprite@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x5F921E: "private: long __thiscall D3DXShader::CProgram::MergePredicates(class D3DXShader::CArgument *,class D3DXShader::CArgument *)" ?MergePredicates@CProgram@D3DXShader@@AAEJPAVCArgument@2@0@Z
0x56971C: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetParameter(char const *,unsigned int)" ?GetParameter@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBDI@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::UpdateTexture(struct IDirect3DBaseTexture9 *,struct IDirect3DBaseTexture9 *)" ?UpdateTexture@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DBaseTexture9@@0@Z
0x49D998: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01A_N@Z
0x4A2C58: "__stdcall SetLastError" _SetLastError@4
0x5E6549: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereLevel>::Resize(unsigned int)" ?Resize@?$GXArray@VmySphereLevel@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x49F804: ?get_NumberChannels@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x559A31: "public: __thiscall D3DXMesh::CD3DXCrackDecl::CD3DXCrackDecl(void)" ??0CD3DXCrackDecl@D3DXMesh@@QAE@XZ
0x40214C: "ConstGCArrayBound$0xe3def6a7$78$<void>" ?$ConstGCArrayBound$0xe3def6a7$78$@@3KB
0x59BB04: "public: void * __thiscall D3DXShader::CFragmentInfo::`scalar deleting destructor'(unsigned int)" ??_GCFragmentInfo@D3DXShader@@QAEPAXI@Z
0x47283C: ??1XFile@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x428B30: "SY" ??_C@_02FDNFABJ@SY?$AA@
0x416D60: "sqrt" ??_C@_04EIAKFFMI@sqrt?$AA@
0x402148: "ConstGCArrayBound$0xe3def6a7$79$<void>" ?$ConstGCArrayBound$0xe3def6a7$79$@@3KB
0x4200B0: "maximum address register index e" ??_C@_0CI@BONINBGM@maximum?5address?5register?5index?5e@
0x49F55C: ?op_Equality@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x679918: "unsigned int * D3DXShader::g_SwizzleL" ?g_SwizzleL@D3DXShader@@3PAIA
0x5E98A3: "long __stdcall NXOF::CompressFile_Zip(char const *)" ?CompressFile_Zip@NXOF@@YGJPBD@Z
0x40588C: "ConstGCArrayBound$0xed3beff5$55$<void>" ?$ConstGCArrayBound$0xed3beff5$55$@@3KB
0x4B63DE: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::CloneMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMesh@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x676628: "short * D3DXShader::d3dxasm_dgoto" ?d3dxasm_dgoto@D3DXShader@@3PAFA
0x405890: "ConstGCArrayBound$0xed3beff5$54$<void>" ?$ConstGCArrayBound$0xed3beff5$54$@@3KB
0x47F0C4: ?raise_Disposing@EffectPool@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x405884: "ConstGCArrayBound$0xed3beff5$57$<void>" ?$ConstGCArrayBound$0xed3beff5$57$@@3KB
0x618073: "protected: virtual long __thiscall D3DXShader::CVSProgram::PatternMatch(void)" ?PatternMatch@CVSProgram@D3DXShader@@MAEJXZ
0x5CBD30: "protected: long __thiscall D3DXShader::CShaderProgram::CompressOrigin(void)" ?CompressOrigin@CShaderProgram@D3DXShader@@IAEJXZ
0x587D9E: "private: long __thiscall D3DXEffects::CEffect::ApplyShaderAssignment(struct D3DXEffects::SBlock *,struct D3DXEffects::SAssignment *)" ?ApplyShaderAssignment@CEffect@D3DXEffects@@AAEJPAUSBlock@2@PAUSAssignment@2@@Z
0x4AB392: "long __stdcall D3DXMesh::CopyPortionOfMesh<unsigned int,0,4294967295>(struct ID3DXMesh *,unsigned int *,unsigned long,unsigned char *,unsigned long,unsigned long *,unsigned long,unsigned long,unsigned long,unsigned long *,unsigned long,unsigned long *)" ??$CopyPortionOfMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@YGJPAUID3DXMesh@@PAIKPAEKPAKKKK3K3@Z
0x401168: "__stdcall _imp__DisableThreadLibraryCalls" __imp__DisableThreadLibraryCalls@4
0x405888: "ConstGCArrayBound$0xed3beff5$56$<void>" ?$ConstGCArrayBound$0xed3beff5$56$@@3KB
0x49D928: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@_N@Z
0x4725F4: ??0XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFile@PrivateImplementationDetails@23@@Z
0x409E54: " of" ??_C@_03OKFMPOB@?5of?$AA@
0x4A39A7: "__stdcall D3DXVec3TransformNormal" _D3DXVec3TransformNormal@12
0x57844D: "public: virtual long __stdcall D3DXEffects::CEffect::EndPass(void)" ?EndPass@CEffect@D3DXEffects@@UAGJXZ
0x403B6C: "ConstGCArrayBound$0x163112d7$29$<void>" ?$ConstGCArrayBound$0x163112d7$29$@@3KB
0x40589C: "ConstGCArrayBound$0xed3beff5$51$<void>" ?$ConstGCArrayBound$0xed3beff5$51$@@3KB
0x5BF1F6: "public: virtual void __thiscall D3DXTex::CCodec_V16U16::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_V16U16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4BF36D: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::FixupVSplitRecords(void)" ?FixupVSplitRecords@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJXZ
0x4A3370: "__stdcall D3DXVec2TransformNormal" _D3DXVec2TransformNormal@12
0x409C90: "x%u" ??_C@_03BMPOKBCI@x?$CFu?$AA@
0x403B70: "ConstGCArrayBound$0x163112d7$28$<void>" ?$ConstGCArrayBound$0x163112d7$28$@@3KB
0x4058A0: "ConstGCArrayBound$0xed3beff5$50$<void>" ?$ConstGCArrayBound$0xed3beff5$50$@@3KB
0x5D1D68: "protected: virtual long __thiscall D3DXShader::CShaderProgram::DestRegister(class D3DXShader::CArgument *,unsigned long *,unsigned long *,int *)" ?DestRegister@CShaderProgram@D3DXShader@@MAEJPAVCArgument@2@PAK1PAH@Z
0x48A9F0: ?OptimizeData@Geometry@Direct3D@DirectX@Microsoft@@$$FCMP$01AHPAXKKH_N@Z
0x6182F3: "protected: virtual int __thiscall D3DXShader::CVSProgram::ViolatesPortConstraints(class D3DXShader::CInstruction *,unsigned int *)" ?ViolatesPortConstraints@CVSProgram@D3DXShader@@MAEHPAVCInstruction@2@PAI@Z
0x405894: "ConstGCArrayBound$0xed3beff5$53$<void>" ?$ConstGCArrayBound$0xed3beff5$53$@@3KB
0x426384: "Attempted to set both read_data_" ??_C@_0DI@HLGELEHE@Attempted?5to?5set?5both?5read_data_@
0x4952A8: ?SetBoneName@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHP$AAVString@System@@@Z
0x4799EC: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHHW4MeshFlags@123@@Z
0x483C24: ?get_RealInclude@EffectStateManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXEffectStateManager@PrivateImplementationDetails@34@XZ
0x530347: "__stdcall D3DXSHScale" _D3DXSHScale@16
0x5EA2FB: "public: virtual unsigned long __stdcall NXOF::TBinarySave::AddRef(void)" ?AddRef@TBinarySave@NXOF@@UAGKXZ
0x401154: "__stdcall _imp__SetUnhandledExceptionFilter" __imp__SetUnhandledExceptionFilter@4
0x407308: "ConstGCArrayBound$0x0c490ce5$2$<void>" ?$ConstGCArrayBound$0x0c490ce5$2$@@3KB
0x405898: "ConstGCArrayBound$0xed3beff5$52$<void>" ?$ConstGCArrayBound$0xed3beff5$52$@@3KB
0x40A57C: " vs_3_sw " ??_C@_0N@MIIKEDB@?5?5?5?5vs_3_sw?6?$AA@
0x596EE1: "protected: long __thiscall D3DXCore::CLine::CheckVertexBuffer(void)" ?CheckVertexBuffer@CLine@D3DXCore@@IAEJXZ
0x5AE82D: "public: virtual long __stdcall D3DXShader::CTextureShader::SetBool(char const *,int)" ?SetBool@CTextureShader@D3DXShader@@UAGJPBDH@Z
0x49A678: ?SetTrackAnimationSet@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHP$AAVAnimationSet@234@@Z
0x515754: "__stdcall D3DXFrameAppendChild" _D3DXFrameAppendChild@8
0x403B7C: "ConstGCArrayBound$0x163112d7$25$<void>" ?$ConstGCArrayBound$0x163112d7$25$@@3KB
0x493A88: ?LockIndexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4LockFlags@234@@Z
0x403B80: "ConstGCArrayBound$0x163112d7$24$<void>" ?$ConstGCArrayBound$0x163112d7$24$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A16B16G16R16::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A16B16G16R16@D3DXTex@@UAEPAXI@Z
0x48E45C: ?Clone@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@P$01AVVertexElement@234@P$AAVDevice@234@@Z
0x481754: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@01VBox@234@W4Filter@234@H@Z
0x403B74: "ConstGCArrayBound$0x163112d7$27$<void>" ?$ConstGCArrayBound$0x163112d7$27$@@3KB
0x5EE650: "public: virtual void * __thiscall NXOF::XDataArray<char const *,10>::`vector deleting destructor'(unsigned int)" ??_E?$XDataArray@PBD$09@NXOF@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R8G8B8::`vector deleting destructor'(unsigned int)" ??_ECCodec_R8G8B8@D3DXTex@@UAEPAXI@Z
0x403B78: "ConstGCArrayBound$0x163112d7$26$<void>" ?$ConstGCArrayBound$0x163112d7$26$@@3KB
0x4A6416: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionExp(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?c_D3DXQuaternionExp@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x5DC1B5: "public: virtual struct D3DXVECTOR2 __thiscall D3DXSHSim::PRTDefMeshFetcher::GetUV(unsigned int)" ?GetUV@PRTDefMeshFetcher@D3DXSHSim@@UAE?AUD3DXVECTOR2@@I@Z
0x509A60: "__stdcall D3DXFillTextureTX" _D3DXFillTextureTX@8
0x403B8C: "ConstGCArrayBound$0x163112d7$21$<void>" ?$ConstGCArrayBound$0x163112d7$21$@@3KB
0x40587C: "ConstGCArrayBound$0xed3beff5$59$<void>" ?$ConstGCArrayBound$0xed3beff5$59$@@3KB
0x41C4CC: "internal error: instruction size" ??_C@_0CK@OOJOMBM@internal?5error?3?5instruction?5size@
0x52F477: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::KeyTrackWeight(unsigned int,float,double,double,enum _D3DXTRANSITION_TYPE)" ?KeyTrackWeight@CAnimationController@D3DXAnimation@@UAGKIMNNW4_D3DXTRANSITION_TYPE@@@Z
0x41149C: "WRAP10" ??_C@_06JBNGJJEL@WRAP10?$AA@
0x40ED34: "DIRECT3D" ??_C@_08KOIBGIHJ@DIRECT3D?$AA@
0x403B90: "ConstGCArrayBound$0x163112d7$20$<void>" ?$ConstGCArrayBound$0x163112d7$20$@@3KB
0x405880: "ConstGCArrayBound$0xed3beff5$58$<void>" ?$ConstGCArrayBound$0xed3beff5$58$@@3KB
0x522E6F: "public: void __thiscall D3DXShader::CFragment::AddToBuffer(unsigned long * *)" ?AddToBuffer@CFragment@D3DXShader@@QAEXPAPAK@Z
0x49F8D4: ?get_NumberPcaVectors@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x403B84: "ConstGCArrayBound$0x163112d7$23$<void>" ?$ConstGCArrayBound$0x163112d7$23$@@3KB
0x47E640: ?set_FileInformation@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x403B88: "ConstGCArrayBound$0x163112d7$22$<void>" ?$ConstGCArrayBound$0x163112d7$22$@@3KB
0x424ECC: "Start of Image" ??_C@_0P@JLCHJELA@Start?5of?5Image?$AA@
0x517228: "__stdcall D3DXFrameCalculateBoundingSphere" _D3DXFrameCalculateBoundingSphere@12
0x497A78: ?set_Antialias@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXSHSim::CPRTCompBuffer::AddRef(void)" ?AddRef@CPRTCompBuffer@D3DXSHSim@@UAGKXZ
0x5C6E28: "__stdcall gluTessEndContour" _gluTessEndContour@4
0x596B74: "public: virtual long __stdcall D3DXCore::CLine::OnResetDevice(void)" ?OnResetDevice@CLine@D3DXCore@@UAGJXZ
0x4A8CBB: "public: virtual char const * __stdcall D3DXMesh::CD3DXSkinInfo::GetBoneName(unsigned long)" ?GetBoneName@CD3DXSkinInfo@D3DXMesh@@UAGPBDK@Z
0x423930: "cannot read from same texcoord. " ??_C@_0FF@FOIEOFKI@cannot?5read?5from?5same?5texcoord?4?5@
0x6153BA: "public: virtual void * __thiscall D3DXShader::CPSProgram::`vector deleting destructor'(unsigned int)" ??_ECPSProgram@D3DXShader@@UAEPAXI@Z
0x4919B0: ?get_Adjacency@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHXZ
0x6189BA: "public: __thiscall D3DXShader::CFXLProgram::CFXLProgram(void)" ??0CFXLProgram@D3DXShader@@QAE@XZ
0x57BD2B: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::DrawIndexedPrimitiveUP(enum _D3DPRIMITIVETYPE,unsigned int,unsigned int,unsigned int,void const *,enum _D3DFORMAT,void const *,unsigned int)" ?DrawIndexedPrimitiveUP@CLoggableDevice@D3DXEffects@@UAGJW4_D3DPRIMITIVETYPE@@IIIPBXW4_D3DFORMAT@@1I@Z
0x4AD835: "struct D3DXMesh::SFaceCorner __stdcall D3DXMesh::CcwCorner<unsigned short,1,65535>(struct D3DXMesh::SFaceCorner &,class D3DXMesh::CMeshStatus<unsigned short,1,65535> *)" ??$CcwCorner@G$00$0PPPP@@D3DXMesh@@YG?AUSFaceCorner@0@AAU10@PAV?$CMeshStatus@G$00$0PPPP@@0@@Z
0x482698: ?get_OutputPrecision@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4Precision@234@XZ
0x636CD6: "public: long __thiscall D3DXShader::CPool::Initialize(char const *,unsigned long,unsigned int,unsigned int)" ?Initialize@CPool@D3DXShader@@QAEJPBDKII@Z
0x5BFDF6: "public: __thiscall D3DXTex::CCodec_D3DX_R16G16B16::CCodec_D3DX_R16G16B16(struct D3DX_BLT *)" ??0CCodec_D3DX_R16G16B16@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x427C90: "__cdecl _real@3fe92469c0a7bf3b" __real@3fe92469c0a7bf3b
0x47D86C: ?get_PixelShaderFunction@PassDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x4A308F: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2Hermite(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?init_D3DXVec2Hermite@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x47C0E8: ??0AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXAnimationController@PrivateImplementationDetails@23@@Z
0x5EBA82: "public: virtual long __stdcall NXOF::TBinarySaveData::GetId(struct _GUID *)" ?GetId@TBinarySaveData@NXOF@@UAGJPAU_GUID@@@Z
0x49753C: ?GetObjectByValue@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x4803E4: ?get_Width@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x61D334: "void __stdcall D3DX::png_set_sRGB_gAMA_and_cHRM(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,int)" ?png_set_sRGB_gAMA_and_cHRM@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@H@Z
0x49CC64: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetNPatchMode(float)" ?SetNPatchMode@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJM@Z
0x40773C: "ConstGCArrayBound$0xa0f4302d$4$<void>" ?$ConstGCArrayBound$0xa0f4302d$4$@@3KB
0x41C9C4: "addressing operations are not al" ??_C@_0DO@CINKJAFB@addressing?5operations?5are?5not?5al@
0x497418: ??0RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXRenderToSurface@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x6A89E8: "double t_rfl" ?t_rfl@@3NA
0x50D951: "long __stdcall D3DXMesh::D3DXMergeMeshes(struct ID3DXMesh *,unsigned long *,struct ID3DXBuffer *,struct ID3DXBuffer *,unsigned long,struct ID3DXMesh *,unsigned long *,struct ID3DXBuffer *,struct ID3DXBuffer *,unsigned long,struct IDirect3DDevice9 *,struct ID3DXMesh * *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,unsigned long *)" ?D3DXMergeMeshes@D3DXMesh@@YGJPAUID3DXMesh@@PAKPAUID3DXBuffer@@2K0122KPAUIDirect3DDevice9@@PAPAU2@PAPAU3@551@Z
0x411B58: "MODULATE4X" ??_C@_0L@PFLHEKP@MODULATE4X?$AA@
0x422100: "const D3DXShader::CNodeStatement::`vftable'" ??_7CNodeStatement@D3DXShader@@6B@
0x5BE8C7: "public: __thiscall D3DXTex::CCodec_X4R4G4B4::CCodec_X4R4G4B4(struct D3DX_BLT *)" ??0CCodec_X4R4G4B4@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5BEC57: "public: __thiscall D3DXTex::CCodec_X8B8G8R8::CCodec_X8B8G8R8(struct D3DX_BLT *)" ??0CCodec_X8B8G8R8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5BE451: "public: __thiscall D3DXTex::CCodec_X8R8G8B8::CCodec_X8R8G8B8(struct D3DX_BLT *)" ??0CCodec_X8R8G8B8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x548F55: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::SetBaryMap(struct D3DXVECTOR2 *)" ?SetBaryMap@CGutterHelper@D3DXSHSim@@UAGJPAUD3DXVECTOR2@@@Z
0x4760CC: ?set_TextureCoordinate@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AM@Z
0x49CD54: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShader(struct Microsoft::DirectX::PrivateImplementationDetails::IDirect3DVertexShader9 *)" ?SetVertexShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPAUIDirect3DVertexShader9@234@@Z
0x404C80: "ConstGCArrayBound$0xf12e1028$16$<void>" ?$ConstGCArrayBound$0xf12e1028$16$@@3KB
0x5C26CE: "public: __thiscall D3DXTex::CCodecDXT::CCodecDXT(struct D3DX_BLT *)" ??0CCodecDXT@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x4C8952: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::UpdateVSplitAdjustments(struct D3DXMesh::SEdgeCollapseContext<unsigned short> &)" ?UpdateVSplitAdjustments@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@G@2@@Z
0x47BC2C: ?raise_Disposing@AnimationSet@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x492B0C: ?Clone@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@P$01AVVertexElement@234@P$AAVDevice@234@P$AAP$01AH3@Z
0x40DDDC: "__cdecl _real@3b62f6ea" __real@3b62f6ea
0x404C7C: "ConstGCArrayBound$0xf12e1028$17$<void>" ?$ConstGCArrayBound$0xf12e1028$17$@@3KB
0x40DE24: "__cdecl _real@3a62f6ea" __real@3a62f6ea
0x51DE41: "__stdcall D3DXCreateTextW" _D3DXCreateTextW@32
0x404C88: "ConstGCArrayBound$0xf12e1028$14$<void>" ?$ConstGCArrayBound$0xf12e1028$14$@@3KB
0x47F9E8: ??1TextureShader@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4A6937: "struct D3DXPLANE * __stdcall init_D3DXPlaneFromPoints(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?init_D3DXPlaneFromPoints@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@11@Z
0x4173B0: "vector" ??_C@_06NBFPPGEG@vector?$AA@
0x416FA4: "%s%s%u" ??_C@_06GOMFOPGL@?$CFs?$CFs?$CFu?$AA@
0x404C84: "ConstGCArrayBound$0xf12e1028$15$<void>" ?$ConstGCArrayBound$0xf12e1028$15$@@3KB
0x6776F8: "double D3DXSHSim::fNeu" ?fNeu@D3DXSHSim@@3NA
0x404C90: "ConstGCArrayBound$0xf12e1028$12$<void>" ?$ConstGCArrayBound$0xf12e1028$12$@@3KB
0x5BE797: "public: __thiscall D3DXTex::CCodec_R5G6B5::CCodec_R5G6B5(struct D3DX_BLT *)" ??0CCodec_R5G6B5@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x416F2C: "internal error: production faile" ??_C@_0CD@POFJJNAP@internal?5error?3?5production?5faile@
0x4C2779: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::Optimize2(unsigned long,unsigned long *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct _D3DVERTEXELEMENT9 const * const,class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> * *)" ?Optimize2@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJKPAK00PAPAUID3DXBuffer@@QBU_D3DVERTEXELEMENT9@@PAPAV12@@Z
0x428CE0: "__cdecl d3dx_inflate_copyright" _d3dx_inflate_copyright
0x404C8C: "ConstGCArrayBound$0xf12e1028$13$<void>" ?$ConstGCArrayBound$0xf12e1028$13$@@3KB
0x5F0949: "public: virtual class D3DXShader::CNodeValue * __thiscall D3DXShader::CNodeValue::Copy(void)" ?Copy@CNodeValue@D3DXShader@@UAEPAV12@XZ
0x57B567: "private: long __thiscall D3DXEffects::CEffect::_Set(unsigned char * *,unsigned char * *,unsigned char * *,unsigned int,struct D3DXEffects::SHandle *)" ?_Set@CEffect@D3DXEffects@@AAEJPAPAE00IPAUSHandle@2@@Z
0x510BF1: "__stdcall D3DXComputeTangent" _D3DXComputeTangent@24
0x411DB8: "LESSEQUAL" ??_C@_09EOMDFECK@LESSEQUAL?$AA@
0x404C98: "ConstGCArrayBound$0xf12e1028$10$<void>" ?$ConstGCArrayBound$0xf12e1028$10$@@3KB
0x61C1C0: "void __stdcall D3DX::jpeg_set_colorspace(struct D3DX::jpeg_compress_struct *,enum D3DX::J_COLOR_SPACE)" ?jpeg_set_colorspace@D3DX@@YGXPAUjpeg_compress_struct@1@W4J_COLOR_SPACE@1@@Z
0x49F3B4: ?ExtractTexture@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHHP$AAVTexture@234@@Z
0x49E180: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::EvaluateDirection(float *,int,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 const *)" ?EvaluateDirection@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXPAMHPBUD3DXVECTOR3@PrivateImplementationDetails@34@@Z
0x404C94: "ConstGCArrayBound$0xf12e1028$11$<void>" ?$ConstGCArrayBound$0xf12e1028$11$@@3KB
0x47296C: ?raise_Disposing@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5569EB: "public: __thiscall NXOF::XObjPtrArray<class NXOF::XObject,10>::~XObjPtrArray<class NXOF::XObject,10>(void)" ??1?$XObjPtrArray@VXObject@NXOF@@$09@NXOF@@QAE@XZ
0x5297AE: "public: long __thiscall D3DXShader::CFragmentConstants::GetConstantSize(struct D3DXShader::D3DXTOKEN *,char const *,unsigned int *)" ?GetConstantSize@CFragmentConstants@D3DXShader@@QAEJPAUD3DXTOKEN@2@PBDPAI@Z
0x401844: "__cdecl TID_D3DRMTimedFloatKeys" _TID_D3DRMTimedFloatKeys
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A16B16G16R16F::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A16B16G16R16F@D3DXTex@@UAEPAXI@Z
0x422040: "union __m64 const g_const_colRG" ?g_const_colRG@@3T__m64@@B
0x5B2A7E: "private: long __thiscall D3DXTex::CImage::SavePFM(class D3DXTex::CDataCollector *)" ?SavePFM@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z
0x41D248: "internal error: unrecognized exp" ??_C@_0CI@PPGICFHM@internal?5error?3?5unrecognized?5exp@
0x49F6F4: ?Dispose@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x47E004: ?set_RegisterCount@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x677718: "double D3DXSHSim::fFDR" ?fFDR@D3DXSHSim@@3NA
0x604F5F: "protected: virtual long __thiscall D3DXShader::C30Program::ValidateOutput(void)" ?ValidateOutput@C30Program@D3DXShader@@MAEJXZ
0x4265A0: "Width too large for libpng to pr" ??_C@_0DC@MHGEAIEM@Width?5too?5large?5for?5libpng?5to?5pr@
0x59E9EB: "public: void * __thiscall D3DXShader::CArgument::`scalar deleting destructor'(unsigned int)" ??_GCArgument@D3DXShader@@QAEPAXI@Z
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeToken::Print(void)" ?Print@CNodeToken@D3DXShader@@UAEXXZ
0x5E5A85: "void __stdcall D3DXSHSim::myMapSquareToSphere(struct D3DXVECTOR2 *,struct D3DXVECTOR3 *,unsigned int)" ?myMapSquareToSphere@D3DXSHSim@@YGXPAUD3DXVECTOR2@@PAUD3DXVECTOR3@@I@Z
0x496484: ?op_Inequality@Sprite@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x491988: ?get_MinVertices@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49FBE0: ?Equals@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x485AB4: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@PAXH@Z
0x5E5FAF: "public: class D3DXSHSim::mySphereLevel & __thiscall D3DXSHSim::mySphereLevel::operator=(class D3DXSHSim::mySphereLevel const &)" ??4mySphereLevel@D3DXSHSim@@QAEAAV01@ABV01@@Z
0x5EF4B9: "public: virtual int __thiscall D3DXShader::CNodeList::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeList@D3DXShader@@UAEHPAVCNode@2@@Z
0x5BDA72: "public: virtual void __thiscall D3DXTex::CCodec_L8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_L8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x62B601: "struct D3DXQUATERNION * __stdcall sse2_D3DXQuaternionRotationYawPitchRoll(struct D3DXQUATERNION *,float,float,float)" ?sse2_D3DXQuaternionRotationYawPitchRoll@@YGPAUD3DXQUATERNION@@PAU1@MMM@Z
0x404C78: "ConstGCArrayBound$0xf12e1028$18$<void>" ?$ConstGCArrayBound$0xf12e1028$18$@@3KB
0x404C74: "ConstGCArrayBound$0xf12e1028$19$<void>" ?$ConstGCArrayBound$0xf12e1028$19$@@3KB
0x585845: "private: long __thiscall D3DXEffects::CEffect::RebuildShaderBlock<1>(unsigned int)" ??$RebuildShaderBlock@$00@CEffect@D3DXEffects@@AAEJI@Z
0x483CC8: ??1?$gcroot@P$AAVMeshContainer@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x496AF0: ?BeginHemisphere@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@0@Z
0x4016EC: "ConstGCArrayBound$0xc580ff95$14$<void>" ?$ConstGCArrayBound$0xc580ff95$14$@@3KB
0x4B89F2: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::CloneMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,unsigned long *,unsigned long *,struct ID3DXMesh * *)" ?CloneMeshFVF@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAK1PAPAUID3DXMesh@@@Z
0x4016E8: "ConstGCArrayBound$0xc580ff95$15$<void>" ?$ConstGCArrayBound$0xc580ff95$15$@@3KB
0x4A02A0: ?op_Equality@PrtEngine@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x40A2F0: "dsy" ??_C@_03MCLFFEAB@dsy?$AA@
0x4016E4: "ConstGCArrayBound$0xc580ff95$16$<void>" ?$ConstGCArrayBound$0xc580ff95$16$@@3KB
0x40AB90: "__cdecl _real@3f1a36e2eb1c432d" __real@3f1a36e2eb1c432d
0x4016E0: "ConstGCArrayBound$0xc580ff95$17$<void>" ?$ConstGCArrayBound$0xc580ff95$17$@@3KB
0x4016FC: "ConstGCArrayBound$0xc580ff95$10$<void>" ?$ConstGCArrayBound$0xc580ff95$10$@@3KB
0x48E1D8: ?LockIndexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVArray@System@@P$AAVType@6@W4LockFlags@234@P$01AH@Z
0x482DC8: ?FromNative@FragmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXFRAGMENT_DESC@PrivateImplementationDetails@34@@Z
0x6A89D8: "int nuncull" ?nuncull@@3HA
0x409D14: "%s%u" ??_C@_04CFLIKOFM@?$CFs?$CFu?$AA@
0x4016F8: "ConstGCArrayBound$0xc580ff95$11$<void>" ?$ConstGCArrayBound$0xc580ff95$11$@@3KB
0x40CDEC: "D3DXCreateText: No text specifie" ??_C@_0CD@BBFJAKIB@D3DXCreateText?3?5No?5text?5specifie@
0x4B8594: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetFVF(void)" ?GetFVF@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4016F4: "ConstGCArrayBound$0xc580ff95$12$<void>" ?$ConstGCArrayBound$0xc580ff95$12$@@3KB
0x5486E1: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTCompBuffer::GetWidth(void)" ?GetWidth@CPRTCompBuffer@D3DXSHSim@@UAGIXZ
0x5F00A8: "public: __thiscall D3DXShader::CNodeState::CNodeState(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ??0CNodeState@D3DXShader@@QAE@PAVCNode@1@00@Z
0x4974EC: ?op_Equality@Line@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x411B7C: "SELECTARG2" ??_C@_0L@CKKCFJKJ@SELECTARG2?$AA@
0x4A891B: "public: virtual unsigned long __stdcall D3DXMesh::CD3DXSkinInfo::AddRef(void)" ?AddRef@CD3DXSkinInfo@D3DXMesh@@UAGKXZ
0x4016F0: "ConstGCArrayBound$0xc580ff95$13$<void>" ?$ConstGCArrayBound$0xc580ff95$13$@@3KB
0x5D8381: "protected: long __thiscall D3DXShader::CShaderProgram::EmitDP2ADD(void)" ?EmitDP2ADD@CShaderProgram@D3DXShader@@IAEJXZ
0x4999DC: ?GetNumberRotationKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHH@Z
0x495F0C: ?set_Transform@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVMatrix@34@@Z
0x426794: "__cdecl _real@3ee00000" __real@3ee00000
0x50BC2D: "__stdcall D3DXCreateVolumeTextureFromFileExW" _D3DXCreateVolumeTextureFromFileExW@60
0x4B5808: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::Release(void)" ?Release@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x425774: "Cannot transcode due to multiple" ??_C@_0DO@OPNPKGO@Cannot?5transcode?5due?5to?5multiple@
0x421BE0: "__cdecl IID_TBinaryLoad" _IID_TBinaryLoad
0x40C8C8: "__cdecl _real@3fe0000000000000" __real@3fe0000000000000
0x61C90B: "void * __stdcall D3DX::png_zalloc(void *,unsigned int,unsigned int)" ?png_zalloc@D3DX@@YGPAXPAXII@Z
0x63E3A2: "void __stdcall D3DX::png_read_finish_row(struct D3DX::png_struct_def *)" ?png_read_finish_row@D3DX@@YGXPAUpng_struct_def@1@@Z
0x4B773B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::ConvertPointRepsToAdjacency(unsigned long const *,unsigned long *)" ?ConvertPointRepsToAdjacency@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x5D97F7: "protected: long __thiscall D3DXShader::CShaderProgram::EmitMIN(void)" ?EmitMIN@CShaderProgram@D3DXShader@@IAEJXZ
0x5B261A: "long __stdcall StringCopyWorkerA(char *,unsigned int,char const *)" ?StringCopyWorkerA@@YGJPADIPBD@Z
0x4016DC: "ConstGCArrayBound$0xc580ff95$18$<void>" ?$ConstGCArrayBound$0xc580ff95$18$@@3KB
0x4016D8: "ConstGCArrayBound$0xc580ff95$19$<void>" ?$ConstGCArrayBound$0xc580ff95$19$@@3KB
0x412B80: "const D3DXEffects::Compiler::CEffectCompiler::`vftable'" ??_7CEffectCompiler@Compiler@D3DXEffects@@6B@
0x522CAB: "public: virtual long __stdcall D3DXShader::CFragmentLinker::GetFragmentDesc(char const *,struct _D3DXFRAGMENT_DESC *)" ?GetFragmentDesc@CFragmentLinker@D3DXShader@@UAGJPBDPAU_D3DXFRAGMENT_DESC@@@Z
0x5DD036: "public: virtual void __thiscall D3DXSHSim::PRTCBClosestTexMono::EvalDir(struct D3DXSHSim::GenHitRecord *)" ?EvalDir@PRTCBClosestTexMono@D3DXSHSim@@UAEXPAUGenHitRecord@2@@Z
0x4C9DBF: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned short>::Delete(class D3DXMesh::CEdgeInfo<unsigned short> *)" ?Delete@?$CSimplificationHeap@G@D3DXMesh@@QAEJPAV?$CEdgeInfo@G@2@@Z
0x477A60: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@@Z
0x40657C: "ConstGCArrayBound$0x036df778$56$<void>" ?$ConstGCArrayBound$0x036df778$56$@@3KB
0x427808: "Missing IHDR before tRNS" ??_C@_0BJ@DNLGINLH@Missing?5IHDR?5before?5tRNS?$AA@
0x406578: "ConstGCArrayBound$0x036df778$57$<void>" ?$ConstGCArrayBound$0x036df778$57$@@3KB
0x56A4A2: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetMatrixPointerArray(char const *,struct D3DXMATRIX * *,unsigned int)" ?GetMatrixPointerArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPAUD3DXMATRIX@@I@Z
0x406584: "ConstGCArrayBound$0x036df778$54$<void>" ?$ConstGCArrayBound$0x036df778$54$@@3KB
0x411154: "CCW_STENCILPASS" ??_C@_0BA@KEMFAHMK@CCW_STENCILPASS?$AA@
0x4A192C: ?GetHashCode@XFile@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x417F34: "'%s': implicit array type does n" ??_C@_0CM@PLPAFLMK@?8?$CFs?8?3?5implicit?5array?5type?5does?5n@
0x47656C: ?get_BoneId@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHXZ
0x406580: "ConstGCArrayBound$0x036df778$55$<void>" ?$ConstGCArrayBound$0x036df778$55$@@3KB
0x497B5C: ?OnParentLost@Line@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x40658C: "ConstGCArrayBound$0x036df778$52$<void>" ?$ConstGCArrayBound$0x036df778$52$@@3KB
0x50C3B3: "long __stdcall D3DXMesh::AddAdjacency(struct ID3DXFileSaveObject *,struct ID3DXMesh *,unsigned long const *,struct ID3DXFileSaveData *)" ?AddAdjacency@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAUID3DXMesh@@PBKPAUID3DXFileSaveData@@@Z
0x4BAB5F: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CloneMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMesh@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x406588: "ConstGCArrayBound$0x036df778$53$<void>" ?$ConstGCArrayBound$0x036df778$53$@@3KB
0x403224: "ConstGCArrayBound$0xc60d5106$82$<void>" ?$ConstGCArrayBound$0xc60d5106$82$@@3KB
0x54D24D: "public: long __thiscall D3DXSHSim::PRTComputeEngine::ValidData(struct ID3DXPRTBuffer *,int)" ?ValidData@PRTComputeEngine@D3DXSHSim@@QAEJPAUID3DXPRTBuffer@@H@Z
0x411D08: "COORD0" ??_C@_06PKAMOMIC@COORD0?$AA@
0x40378C: "ConstGCArrayBound$0x30f25509$7$<void>" ?$ConstGCArrayBound$0x30f25509$7$@@3KB
0x406594: "ConstGCArrayBound$0x036df778$50$<void>" ?$ConstGCArrayBound$0x036df778$50$@@3KB
0x403228: "ConstGCArrayBound$0xc60d5106$81$<void>" ?$ConstGCArrayBound$0xc60d5106$81$@@3KB
0x406590: "ConstGCArrayBound$0x036df778$51$<void>" ?$ConstGCArrayBound$0x036df778$51$@@3KB
0x40322C: "ConstGCArrayBound$0xc60d5106$80$<void>" ?$ConstGCArrayBound$0xc60d5106$80$@@3KB
0x4A332D: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2TransformCoordArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec2TransformCoordArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x5B0E1F: "private: long __thiscall D3DXTex::CImage::LoadTGA(void const *,unsigned long)" ?LoadTGA@CImage@D3DXTex@@AAEJPBXK@Z
0x4A8598: "void __stdcall D3DXMesh::RemapFaceNeighbors(unsigned int,unsigned int *,unsigned long *)" ?RemapFaceNeighbors@D3DXMesh@@YGXIPAIPAK@Z
0x424264: "%s semantic '%s' has been deprec" ??_C@_0DJ@EKMMMHGC@?$CFs?5semantic?5?8?$CFs?8?5has?5been?5deprec@
0x49D3E0: ??0TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVGraphicsStream@23@@Z
0x411D8C: "ALWAYS" ??_C@_06KDBFKDHA@ALWAYS?$AA@
0x54AE14: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFace>::Grow(unsigned int)" ?Grow@?$GXArray@UmyFace@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x62A21A: "struct D3DXVECTOR4 * __stdcall sse2_D3DXVec2TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse2_D3DXVec2TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR2@@IPBUD3DXMATRIX@@I@Z
0x62A042: "struct D3DXVECTOR4 * __stdcall sse2_D3DXVec3TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse2_D3DXVec3TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR3@@IPBUD3DXMATRIX@@I@Z
0x401C84: "__cdecl IID_ID3DXTextureGutterHelper" _IID_ID3DXTextureGutterHelper
0x5EAF7B: "public: virtual unsigned long __stdcall NXOF::XDataRef::Release(void)" ?Release@XDataRef@NXOF@@UAGKXZ
0x627B87: "struct D3DXMATRIX * __stdcall sse2_D3DXMatrixMultiply(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?sse2_D3DXMatrixMultiply@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x4823A0: ?remove_Disposing@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x405D98: "ConstGCArrayBound$0xb6c8d42a$2$<void>" ?$ConstGCArrayBound$0xb6c8d42a$2$@@3KB
0x403354: "ConstGCArrayBound$0xc60d5106$6$<void>" ?$ConstGCArrayBound$0xc60d5106$6$@@3KB
0x47E9EC: ?get_Offset@ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49A090: ?GetCallbackKeys@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUKeyCallback@234@XZ
0x47F61C: ?CompileShader@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@P$AAVEffectHandle@234@P$AAVString@System@@W4ShaderFlags@234@P$AAP$AAV78@@Z
0x5621DE: "public: static void * __stdcall D3DXShader::CNode::operator new(unsigned int)" ??2CNode@D3DXShader@@SGPAXI@Z
0x4171CC: "Decls" ??_C@_05OHGKKOIH@Decls?$AA@
0x4177B8: "continue" ??_C@_08DLICDMBN@continue?$AA@
0x559A6B: "public: long __thiscall D3DXMesh::CD3DXCrackDecl::SetStreamSource(unsigned int,void *,unsigned int)" ?SetStreamSource@CD3DXCrackDecl@D3DXMesh@@QAEJIPAXI@Z
0x4C9D62: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::RemoveWedge(unsigned short,unsigned short)" ?RemoveWedge@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEXGG@Z
0x4AACC0: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CloneMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMeshFVF@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x406574: "ConstGCArrayBound$0x036df778$58$<void>" ?$ConstGCArrayBound$0x036df778$58$@@3KB
0x49D448: ?Dispose@TextureShader@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x49B6AC: ??0?$gcroot@P$AAVMeshContainer@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x487068: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01A_N@Z
0x406570: "ConstGCArrayBound$0x036df778$59$<void>" ?$ConstGCArrayBound$0x036df778$59$@@3KB
0x47B83C: ?get_FrameHierarchy@AnimationRootFrame@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVFrame@234@XZ
0x47A67C: ?ConvertToBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$AAVGraphicsStream@34@P$AAHP$AAP$01AUBoneCombination@234@@Z
0x4897E0: ?Dispose@Font@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x4BFFD8: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::Compact(unsigned int *,unsigned int,unsigned int *,unsigned int)" ?Compact@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJPAII0I@Z
0x49B358: ?set_PatchMesh@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPatchMesh@234@@Z
0x472380: ??0SkinningNotSupportedException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x5E3B3E: "public: __thiscall D3DXSHSim::myBBox::myBBox(void)" ??0myBBox@D3DXSHSim@@QAE@XZ
0x4A9BA9: "__stdcall D3DXComputeBoundingSphere" _D3DXComputeBoundingSphere@20
0x47DA48: ?get_Type@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ParameterType@234@XZ
0x580C06: "private: void __thiscall D3DXEffects::CEffect::Unpack<double,1>(struct D3DXEffects::SHandle *,double *,unsigned long,struct _D3DXSHADER_CONSTANTTABLE *,struct _D3DXSHADER_CONSTANTINFO *,unsigned long *,unsigned long)" ??$Unpack@N$00@CEffect@D3DXEffects@@AAEXPAUSHandle@1@PANKPAU_D3DXSHADER_CONSTANTTABLE@@PAU_D3DXSHADER_CONSTANTINFO@@PAKK@Z
0x54F35B: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::FreeSSData(void)" ?FreeSSData@PRTComputeEngine@D3DXSHSim@@UAGJXZ
0x4AAC7B: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetNumVertices(void)" ?GetNumVertices@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x421F90: "union __m64 const const3dn_SignMasks" ?const3dn_SignMasks@@3T__m64@@B
0x416F1C: "float constant" ??_C@_0P@MJNKLFLA@float?5constant?$AA@
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestAdaptMono::`scalar deleting destructor'(unsigned int)" ??_GPRTCBClosestAdaptMono@D3DXSHSim@@UAEPAXI@Z
0x41CFE0: "loop does not appear to terminat" ??_C@_0EF@HFDKPMCI@loop?5does?5not?5appear?5to?5terminat@
0x522BA8: "public: virtual long __stdcall D3DXShader::CFragmentLinker::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CFragmentLinker@D3DXShader@@UAGJABU_GUID@@PAPAX@Z
0x49BB49: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::CreateFrame(char const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME * *)" ?CreateFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@UAGJPBDPAPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z
0x54795C: "public: void __thiscall D3DXMesh::CD3DXCrackDecl::EncodeSemantic(unsigned int,unsigned int,unsigned int,float *,unsigned int)" ?EncodeSemantic@CD3DXCrackDecl@D3DXMesh@@QAEXIIIPAMI@Z
0x4248B4: "clip not supported in texture sh" ??_C@_0CG@BAHFACLL@clip?5not?5supported?5in?5texture?5sh@
0x40E040: "const D3DXSHSim::PRTComputeEngine::`vftable'" ??_7PRTComputeEngine@D3DXSHSim@@6B@
0x41CA04: "Invalid pixel shader input regis" ??_C@_0DD@FHGBNODM@Invalid?5pixel?5shader?5input?5regis@
0x4B4937: "public: long __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::Init(unsigned int,unsigned int,bool)" ?Init@?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEJII_N@Z
0x5C66F6: "int __stdcall D3DX::extr_DrawPolygons(struct D3DX::EXTRContext *,struct D3DX::LOOP_LIST *)" ?extr_DrawPolygons@D3DX@@YGHPAUEXTRContext@1@PAULOOP_LIST@1@@Z
0x58B583: "public: virtual long __stdcall D3DXEffects::CEffect::SetPixelShader(char const *,struct IDirect3DPixelShader9 *)" ?SetPixelShader@CEffect@D3DXEffects@@UAGJPBDPAUIDirect3DPixelShader9@@@Z
0x66178A: "__cdecl qsort" _qsort
0x411048: "ALPHAARG2" ??_C@_09CPFPGDPB@ALPHAARG2?$AA@
0x515818: "__stdcall D3DXFrameRegisterNamedMatrices" _D3DXFrameRegisterNamedMatrices@8
0x42730C: "incorrect data check" ??_C@_0BF@MEIGEHBE@incorrect?5data?5check?$AA@
0x4A1DF8: ?GetManager@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileManager@234@XZ
0x671438: "short * D3DXShader::d3dxtok_defred" ?d3dxtok_defred@D3DXShader@@3PAFA
0x61DF3B: "void __stdcall D3DX::png_do_bgr(struct D3DX::png_row_info_struct *,unsigned char *)" ?png_do_bgr@D3DX@@YGXPAUpng_row_info_struct@1@PAE@Z
0x406EBC: "ConstGCArrayBound$0xa3a6541e$7$<void>" ?$ConstGCArrayBound$0xa3a6541e$7$@@3KB
0x421E9C: "BINARY_RESOURCE" ??_C@_0BA@MIEJPKCI@BINARY_RESOURCE?$AA@
0x5B5112: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_A8R3G3B2(void)" ?BltBox2D_A8R3G3B2@CBlt@D3DXTex@@IAEJXZ
0x6618AE: "__cdecl _purecall" __purecall
0x49771C: ?OnResetDevice@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x4124D0: "ID3DXEffectCompiler: State '%s' " ??_C@_0EB@JIPFLIOI@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x47A9E8: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x494B20: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVBaseMesh@123@HP$AAVGraphicsStream@23@@Z
0x477DD8: ?WeldVertices@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4WeldEpsilonsFlags@234@UWeldEpsilons@234@P$AAVGraphicsStream@34@2P$AAP$01AHP$AAP$AAV734@@Z
0x4251B8: "Define Quantization Table %d pr" ??_C@_0CL@KLDOJIKN@Define?5Quantization?5Table?5?$CFd?5?5pr@
0x5486CD: "public: virtual unsigned int __stdcall D3DXAnimation::CKeyframedAnimationSet::GetNumCallbackKeys(void)" ?GetNumCallbackKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGIXZ
0x4224A0: "Binormal" ??_C@_08MOBOOILK@Binormal?$AA@
0x41819C: "Semantics" ??_C@_09IIMFDPC@Semantics?$AA@
0x6768B8: "short * D3DXShader::d3dxasm_table" ?d3dxasm_table@D3DXShader@@3PAFA
0x4A1FF4: ?GetObjectByValue@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x4ABCE1: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::SetupWeightInfo(struct _D3DXATTRIBUTEWEIGHTS const *,float const *,float const *,unsigned long,unsigned char *)" ?SetupWeightInfo@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPBU_D3DXATTRIBUTEWEIGHTS@@PBM1KPAE@Z
0x401170: "__stdcall _imp__GetCurrentProcessId" __imp__GetCurrentProcessId@0
0x4B3154: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::AddVertex(unsigned char *,unsigned short)" ?AddVertex@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAEG@Z
0x47B66C: ?set_Name@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x63ED14: "struct D3DX::DictListNode * __stdcall D3DX::__gl_dictListInsertBefore(struct D3DX::DictList *,struct D3DX::DictListNode *,void *)" ?__gl_dictListInsertBefore@D3DX@@YGPAUDictListNode@1@PAUDictList@1@PAU21@PAX@Z
0x47EF24: ?add_Disposing@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x483724: ?raise_Disposing@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x62E4C0: "__stdcall AMDSSE_D3DXVec2TransformNormalArray" _AMDSSE_D3DXVec2TransformNormalArray@24
0x5B3E52: "public: long __thiscall D3DXTex::CImage::Save(void const *,enum _D3DXIMAGE_FILEFORMAT,unsigned long)" ?Save@CImage@D3DXTex@@QAEJPBXW4_D3DXIMAGE_FILEFORMAT@@K@Z
0x4A8D0B: "public: virtual struct D3DXMATRIX * __stdcall D3DXMesh::CD3DXSkinInfo::GetBoneOffsetMatrix(unsigned long)" ?GetBoneOffsetMatrix@CD3DXSkinInfo@D3DXMesh@@UAGPAUD3DXMATRIX@@K@Z
0x40DE0C: "__cdecl _real@3af83e10" __real@3af83e10
0x59E8CA: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CCompiler::FindFunction(class D3DXShader::CNode *,char const * *)" ?FindFunction@CCompiler@D3DXShader@@IAEPAVCNode@2@PAV32@PAPBD@Z
0x427898: "A" ??_C@_01FHEEJDEE@A?$AA@
0x40DD90: "__cdecl _real@3cf83e10" __real@3cf83e10
0x5B640E: "protected: long __thiscall D3DXTex::CBlt::BltLinear2D(void)" ?BltLinear2D@CBlt@D3DXTex@@IAEJXZ
0x56508D: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeRefs(class D3DXShader::CNode *,unsigned char * *)" ?InitializeRefs@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNode@D3DXShader@@PAPAE@Z
0x5D9851: "protected: long __thiscall D3DXShader::CShaderProgram::EmitDST(void)" ?EmitDST@CShaderProgram@D3DXShader@@IAEJXZ
0x47867C: ??1Mesh@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x478F1C: ?get_ClusterStart@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40ABA4: "__stdcall _real" __real@40200000
0x40E2A0: "__cdecl _real@42c80000" __real@42c80000
0x423788: "__stdcall _real" __real@4020000000000000
0x6AAFC0: "short * NXOF::xofparse_ss" ?xofparse_ss@NXOF@@3PAFA
0x47BB1C: ?get_Disposed@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x567931: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetFunctionByName(char const *)" ?GetFunctionByName@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBD@Z
0x40AB7C: "__stdcall _real" __real@41200000
0x4A3C7F: "struct D3DXVECTOR4 * __stdcall c_D3DXVec4Hermite(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?c_D3DXVec4Hermite@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x48428C: ?<clinit>@PatchMesh@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x56D6B1: "protected: int __thiscall D3DXShader::CParse::IsPartiallyLiteral(class D3DXShader::CNode *)" ?IsPartiallyLiteral@CParse@D3DXShader@@IAEHPAVCNode@2@@Z
0x52EF8A: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetTrackSpeed(unsigned int,float)" ?SetTrackSpeed@CAnimationController@D3DXAnimation@@UAGJIM@Z
0x4B6296: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetDeclaration(struct _D3DVERTEXELEMENT9 * const)" ?GetDeclaration@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x5EF6B2: "public: __thiscall D3DXShader::CNodeToken::CNodeToken(struct D3DXShader::D3DXTOKEN const *)" ??0CNodeToken@D3DXShader@@QAE@PBUD3DXTOKEN@1@@Z
0x6392D0: "struct D3DX::JQUANT_TBL * __stdcall D3DX::jpeg_alloc_quant_table(struct D3DX::jpeg_common_struct *)" ?jpeg_alloc_quant_table@D3DX@@YGPAUJQUANT_TBL@1@PAUjpeg_common_struct@1@@Z
0x480554: ?FromString@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x47234C: ??0CannotAttributeSortException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x5E4FE8: "public: __thiscall D3DXSHSim::BVHNode::BVHNode(struct D3DXSHSim::SimpMeshStruct *,unsigned int *,unsigned int)" ??0BVHNode@D3DXSHSim@@QAE@PAUSimpMeshStruct@1@PAII@Z
0x63ED90: "struct D3DX::DictListNode * __stdcall D3DX::__gl_dictListSearch(struct D3DX::DictList *,void *)" ?__gl_dictListSearch@D3DX@@YGPAUDictListNode@1@PAUDictList@1@PAX@Z
0x479230: ?remove_Disposing@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5C6924: "__stdcall gluTessCallback" _gluTessCallback@12
0x59B58A: "public: void * __thiscall D3DXShader::CRegisterEntryNode::`scalar deleting destructor'(unsigned int)" ??_GCRegisterEntryNode@D3DXShader@@QAEPAXI@Z
0x497FC4: ?get_Device@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x401C24: "__cdecl DXFILEOBJ_PatchMesh" _DXFILEOBJ_PatchMesh
0x59B75B: "public: __thiscall D3DXShader::CFragmentInfo::~CFragmentInfo(void)" ??1CFragmentInfo@D3DXShader@@QAE@XZ
0x5F4CCF: "private: int __thiscall D3DXShader::CProgram::SeparatePhases_MoveTex(unsigned int)" ?SeparatePhases_MoveTex@CProgram@D3DXShader@@AAEHI@Z
0x4A0A8C: ?ResampleBuffer@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@0@Z
0x5ECB8F: "public: virtual long __stdcall NXOF::TBinarySaveData::AddDataObject(struct _GUID const &,char const *,struct _GUID const *,unsigned long,void const *,struct ID3DXFileSaveData * *)" ?AddDataObject@TBinarySaveData@NXOF@@UAGJABU_GUID@@PBDPBU3@KPBXPAPAUID3DXFileSaveData@@@Z
0x4B6296: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetDeclaration(struct _D3DVERTEXELEMENT9 * const)" ?GetDeclaration@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x49AFC0: ?GetAnimationSet@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVAnimationSet@234@P$AAVString@System@@@Z
0x416E64: "faceforward" ??_C@_0M@ENCHEFMG@faceforward?$AA@
0x4933F8: ?OnParentDisposed@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4C28CB: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::OptimizeBaseLOD(unsigned long,unsigned long *)" ?OptimizeBaseLOD@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPAK@Z
0x47A544: ??0PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXPatchMesh@PrivateImplementationDetails@23@@Z
0x478418: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@P$01AHP$01AUExtendedMaterial@234@W4XFileFormat@234@@Z
0x6650F8: "__cdecl _mep@?SetMaterial@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPBU_D3DMATERIAL9@234@@Z" __mep@?SetMaterial@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPBU_D3DMATERIAL9@234@@Z
0x48090C: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@VRectangle@Drawing@8@W4Filter@234@HP$AAUImageInformation@234@@Z
0x555D3E: "public: static long __stdcall NXOF::TEnumObject::CreateFromResource(struct HINSTANCE__ *,char const *,char const *,class NXOF::TFile *,class NXOF::TEnumObject * *)" ?CreateFromResource@TEnumObject@NXOF@@SGJPAUHINSTANCE__@@PBD1PAVTFile@2@PAPAV12@@Z
0x4A3700: "__stdcall D3DXVec3Transform" _D3DXVec3Transform@12
0x6A8E38: "int init_cluster_model" ?init_cluster_model@@3HA
0x4A2C93: "__stdcall _CRT_INIT" __CRT_INIT@12
0x4A32D4: "__stdcall D3DXVec2Transform" _D3DXVec2Transform@12
0x5EFB45: "public: __thiscall D3DXEffects::SArgument::~SArgument(void)" ??1SArgument@D3DXEffects@@QAE@XZ
0x5D975C: "protected: long __thiscall D3DXShader::CShaderProgram::EmitRCP(void)" ?EmitRCP@CShaderProgram@D3DXShader@@IAEJXZ
0x66190E: "__cdecl __CxxFrameHandler" ___CxxFrameHandler
0x401C14: "__cdecl DXFILEOBJ_PatchMesh9" _DXFILEOBJ_PatchMesh9
0x41DE90: "const D3DXTex::CCodec_A8R3G3B2::`vftable'" ??_7CCodec_A8R3G3B2@D3DXTex@@6B@
0x40D850: "'%s' is not a valid fragment nam" ??_C@_0DF@NOIPHKDA@?8?$CFs?8?5is?5not?5a?5valid?5fragment?5nam@
0x54BFFA: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::SubSurfSample>::Resize(unsigned int)" ?Resize@?$GXArray@VSubSurfSample@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x494298: ?TessellateAdaptive@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVVector4@34@HHP$AAVMesh@234@@Z
0x57FD67: "private: void __thiscall D3DXEffects::CEffect::Unpack<float,4>(struct D3DXEffects::SHandle *,float *,unsigned long,struct _D3DXSHADER_CONSTANTTABLE *,struct _D3DXSHADER_CONSTANTINFO *,unsigned long *,unsigned long)" ??$Unpack@M$03@CEffect@D3DXEffects@@AAEXPAUSHandle@1@PAMKPAU_D3DXSHADER_CONSTANTTABLE@@PAU_D3DXSHADER_CONSTANTINFO@@PAKK@Z
0x4118C8: "TEX1" ??_C@_04PMHGLBFM@TEX1?$AA@
0x55AF04: "public: static long __stdcall D3DXShader::SetShaderConstant<1,0,0>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$0A@$0A@@D3DXShader@@SGJPBXI0PAKI@Z
0x55ACBB: "public: static long __stdcall D3DXShader::SetShaderConstant<0,0,1>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$0A@$00@D3DXShader@@SGJPBXI0PAKI@Z
0x4A6F7C: "void __stdcall init_D3DXPSGPTessellateNPatch(struct D3DXVECTOR3 *,struct D3DXVECTOR2 *,unsigned long,float *,float *,float *,float *,unsigned long)" ?init_D3DXPSGPTessellateNPatch@@YGXPAUD3DXVECTOR3@@PAUD3DXVECTOR2@@KPAM222K@Z
0x520567: "public: __thiscall D3DXMesh::GXPatchMesh::GXPatchMesh(struct IDirect3DDevice9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long,unsigned long,unsigned long,unsigned long,struct IDirect3DIndexBuffer9 *,struct IDirect3DVertexBuffer9 *,unsigned long *,struct _D3DXPATCHINFO const *)" ??0GXPatchMesh@D3DXMesh@@QAE@PAUIDirect3DDevice9@@PBU_D3DVERTEXELEMENT9@@KKKKPAUIDirect3DIndexBuffer9@@PAUIDirect3DVertexBuffer9@@PAKPBU_D3DXPATCHINFO@@@Z
0x489FA0: ?FromStream@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAVString@8@@Z
0x5DF08F: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::ForceQuadSplit(unsigned int)" ?ForceQuadSplit@myAdaptiveMesh@D3DXSHSim@@QAEXI@Z
0x49B804: ??1?$gcroot@P$AAVLoadUserData@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x421F98: "union __m64 const const3dn_epsilon" ?const3dn_epsilon@@3T__m64@@B
0x630D9B: "float __stdcall x3d_D3DXMatrixfDeterminant(struct D3DXMATRIX const *)" ?x3d_D3DXMatrixfDeterminant@@YGMPBUD3DXMATRIX@@@Z
0x4AA7FD: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetFVF(void)" ?GetFVF@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x40EBB4: "invalid or unsupported integer c" ??_C@_0DD@GCGPKCDF@invalid?5or?5unsupported?5integer?5c@
0x56750D: "private: char const * __thiscall D3DXEffects::Compiler::CEffectCompiler::GetParameterElementEx(char const *,unsigned int,unsigned long)" ?GetParameterElementEx@CEffectCompiler@Compiler@D3DXEffects@@AAEPBDPBDIK@Z
0x49C51C: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::DestroyMeshContainer(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER *)" ?DestroyMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@@Z
0x403FD0: "ConstGCArrayBound$0xb91fea28$18$<void>" ?$ConstGCArrayBound$0xb91fea28$18$@@3KB
0x5AE71B: "public: virtual long __stdcall D3DXShader::CTextureShader::GetConstantBuffer(struct ID3DXBuffer * *)" ?GetConstantBuffer@CTextureShader@D3DXShader@@UAGJPAPAUID3DXBuffer@@@Z
0x4A3F59: "__stdcall D3DXVec4Transform" _D3DXVec4Transform@12
0x5B7E16: "public: __thiscall D3DXTex::CLockVolume::CLockVolume(void)" ??0CLockVolume@D3DXTex@@QAE@XZ
0x403FCC: "ConstGCArrayBound$0xb91fea28$19$<void>" ?$ConstGCArrayBound$0xb91fea28$19$@@3KB
0x482018: ?Draw@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VRectangle@Drawing@System@@VVector3@34@2VColor@78@@Z
0x5EAD0D: "public: virtual long __stdcall NXOF::XDataRef::Lock(unsigned long *,void const * *)" ?Lock@XDataRef@NXOF@@UAGJPAKPAPBX@Z
0x403FD8: "ConstGCArrayBound$0xb91fea28$16$<void>" ?$ConstGCArrayBound$0xb91fea28$16$@@3KB
0x4933F8: ??0ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x48EB78: ?ComputeTangent@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHHHP$AAVGraphicsStream@34@@Z
0x420754: "const D3DXSHSim::PRTDefMeshFetcher::`vftable'" ??_7PRTDefMeshFetcher@D3DXSHSim@@6B@
0x403FD4: "ConstGCArrayBound$0xb91fea28$17$<void>" ?$ConstGCArrayBound$0xb91fea28$17$@@3KB
0x40DE18: "__cdecl _real@3962f6ea" __real@3962f6ea
0x403FE0: "ConstGCArrayBound$0xb91fea28$14$<void>" ?$ConstGCArrayBound$0xb91fea28$14$@@3KB
0x5EF3FB: "public: static int __stdcall D3DXShader::CNode::IsEqual(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?IsEqual@CNode@D3DXShader@@SGHPAV12@0@Z
0x5D800C: "protected: long __thiscall D3DXShader::CShaderProgram::EmitTEXDD(void)" ?EmitTEXDD@CShaderProgram@D3DXShader@@IAEJXZ
0x41C538: "source modifiers incompatible wi" ??_C@_0DD@GOMDFKNO@source?5modifiers?5incompatible?5wi@
0x5204F8: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::LockAttributeBuffer(unsigned long,unsigned long * *)" ?LockAttributeBuffer@GXPatchMesh@D3DXMesh@@UAGJKPAPAK@Z
0x6443C0: "void __stdcall D3DX::jpeg_make_d_derived_tbl(struct D3DX::jpeg_decompress_struct *,int,int,struct D3DX::d_derived_tbl * *)" ?jpeg_make_d_derived_tbl@D3DX@@YGXPAUjpeg_decompress_struct@1@HHPAPAUd_derived_tbl@1@@Z
0x403FDC: "ConstGCArrayBound$0xb91fea28$15$<void>" ?$ConstGCArrayBound$0xb91fea28$15$@@3KB
0x56DD13: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::CombineStrings(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?CombineStrings@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x425048: "Miscellaneous marker 0x%02x, len" ??_C@_0CH@EHHJCMGA@Miscellaneous?5marker?50x?$CF02x?0?5len@
0x559929: "__stdcall D3DXCpuOptimizations" _D3DXCpuOptimizations@4
0x52A467: "public: __thiscall D3DXAnimation::SAnimation::~SAnimation(void)" ??1SAnimation@D3DXAnimation@@QAE@XZ
0x403FE8: "ConstGCArrayBound$0xb91fea28$12$<void>" ?$ConstGCArrayBound$0xb91fea28$12$@@3KB
0x5DEC14: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair>::SetSize(unsigned int)" ?SetSize@?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x57BD1E: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetBackBuffer(unsigned int,unsigned int,enum _D3DBACKBUFFER_TYPE,struct IDirect3DSurface9 * *)" ?GetBackBuffer@CLoggableDevice@D3DXEffects@@UAGJIIW4_D3DBACKBUFFER_TYPE@@PAPAUIDirect3DSurface9@@@Z
0x47A118: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXSPMesh@PrivateImplementationDetails@23@@Z
0x47F5E4: ?CompileEffect@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4ShaderFlags@234@@Z
0x54BB98: "public: __thiscall D3DXSHSim::myAdaptiveMesh::~myAdaptiveMesh(void)" ??1myAdaptiveMesh@D3DXSHSim@@QAE@XZ
0x409D70: "vertexshader" ??_C@_0N@BAOCOKLF@vertexshader?$AA@
0x403FE4: "ConstGCArrayBound$0xb91fea28$13$<void>" ?$ConstGCArrayBound$0xb91fea28$13$@@3KB
0x5EFFF0: "public: __thiscall D3DXShader::CNodeValue::CNodeValue(enum D3DXShader::_D3DXVALUE_TYPE,unsigned char *,unsigned int,struct D3DXShader::D3DXTOKEN const *)" ??0CNodeValue@D3DXShader@@QAE@W4_D3DXVALUE_TYPE@1@PAEIPBUD3DXTOKEN@1@@Z
0x472BF8: ?remove_Disposing@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x421CB4: "const NXOF::XObject::`vftable'" ??_7XObject@NXOF@@6B@
0x403FF0: "ConstGCArrayBound$0xb91fea28$10$<void>" ?$ConstGCArrayBound$0xb91fea28$10$@@3KB
0x5499E2: "public: void __thiscall D3DXMesh::CD3DXCrackDecl::DecodeSemantic(unsigned int,unsigned int,unsigned int,float *,unsigned int)" ?DecodeSemantic@CD3DXCrackDecl@D3DXMesh@@QAEXIIIPAMI@Z
0x4822C0: ?remove_Lost@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x496454: ?OnParentLost@Sprite@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x49C1DD: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::SaveTemplates(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *)" ?SaveTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@UAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x403FEC: "ConstGCArrayBound$0xb91fea28$11$<void>" ?$ConstGCArrayBound$0xb91fea28$11$@@3KB
0x553754: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR2>::Resize(unsigned int)" ?Resize@?$GXArray@UD3DXVECTOR2@@@D3DXSHSim@@QAEJI@Z
0x416EC8: "ceil" ??_C@_04GFPJNGEK@ceil?$AA@
0x422814: "proj" ??_C@_04NNKAIPAK@proj?$AA@
0x4110A0: "BLENDOPALPHA" ??_C@_0N@GKKIEPLA@BLENDOPALPHA?$AA@
0x40266C: "ConstGCArrayBound$0xa785ecfd$20$<void>" ?$ConstGCArrayBound$0xa785ecfd$20$@@3KB
0x5EA3D9: "public: virtual bool __thiscall NXOF::TBinaryData::ResolveReference(struct _GUID const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryData@NXOF@@UAE_NPBU_GUID@@PAPAVIBinaryLoadObject@2@@Z
0x4B87FE: "public: __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GXSimplifyMesh<unsigned short,1,65535>(struct IDirect3DDevice9 *,struct _D3DVERTEXELEMENT9 *,unsigned long)" ??0?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@QAE@PAUIDirect3DDevice9@@PAU_D3DVERTEXELEMENT9@@K@Z
0x4010B8: "__stdcall _imp__CompareStringA" __imp__CompareStringA@24
0x402668: "ConstGCArrayBound$0xa785ecfd$21$<void>" ?$ConstGCArrayBound$0xa785ecfd$21$@@3KB
0x47AA7C: ?remove_Disposing@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_G32R32F::`scalar deleting destructor'(unsigned int)" ??_GCCodec_G32R32F@D3DXTex@@UAEPAXI@Z
0x402664: "ConstGCArrayBound$0xa785ecfd$22$<void>" ?$ConstGCArrayBound$0xa785ecfd$22$@@3KB
0x5B67B5: "protected: long __thiscall D3DXTex::CBlt::BltLinear3D(void)" ?BltLinear3D@CBlt@D3DXTex@@IAEJXZ
0x402660: "ConstGCArrayBound$0xa785ecfd$23$<void>" ?$ConstGCArrayBound$0xa785ecfd$23$@@3KB
0x51812C: "void __stdcall D3DXMesh::CalcEdge(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *)" ?CalcEdge@D3DXMesh@@YGXPAUD3DXVECTOR3@@00@Z
0x40A5B0: "<body bgcolor="#000000">" ??_C@_0BJ@JKBECCDO@?$DMbody?5bgcolor?$DN?$CC?$CD000000?$CC?$DO?$AA@
0x547C81: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::ExtractToMesh(unsigned int,enum _D3DDECLUSAGE,unsigned int,struct ID3DXMesh *)" ?ExtractToMesh@CPRTBuffer@D3DXSHSim@@UAGJIW4_D3DDECLUSAGE@@IPAUID3DXMesh@@@Z
0x478788: ?get_Diffuse@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVColor@Drawing@System@@XZ
0x4A86CA: "void __stdcall HashRemove(unsigned long,unsigned long,unsigned long,struct hashentry * *,unsigned long)" ?HashRemove@@YGXKKKPAPAUhashentry@@K@Z
0x40265C: "ConstGCArrayBound$0xa785ecfd$24$<void>" ?$ConstGCArrayBound$0xa785ecfd$24$@@3KB
0x61C650: "void __stdcall D3DX::jpeg_set_defaults(struct D3DX::jpeg_compress_struct *)" ?jpeg_set_defaults@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x4BC157: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GenerateAdjacency(float,unsigned long *)" ?GenerateAdjacency@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJMPAK@Z
0x597852: "protected: unsigned long __thiscall D3DXCore::CLine::Build2DVertexListToVertexBufferSW<struct D3DXCore::LINE_VERTEX,struct D3DXCore::Build2DVertex4>(struct D3DXVECTOR2 const *,unsigned long,struct D3DXCore::LINE_VERTEX *,unsigned long,struct D3DXCore::Build2DVertex4 &)" ??$Build2DVertexListToVertexBufferSW@ULINE_VERTEX@D3DXCore@@UBuild2DVertex4@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR2@@KPAULINE_VERTEX@1@KAAUBuild2DVertex4@1@@Z
0x402658: "ConstGCArrayBound$0xa785ecfd$25$<void>" ?$ConstGCArrayBound$0xa785ecfd$25$@@3KB
0x648C60: "void * __stdcall D3DX::jpeg_get_large(struct D3DX::jpeg_common_struct *,unsigned int)" ?jpeg_get_large@D3DX@@YGPAXPAUjpeg_common_struct@1@I@Z
0x48B180: ?GetUnmanagedVertexBuffer@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DVertexBuffer9@PrivateImplementationDetails@34@P$AAVVertexBuffer@234@@Z
0x402654: "ConstGCArrayBound$0xa785ecfd$26$<void>" ?$ConstGCArrayBound$0xa785ecfd$26$@@3KB
0x5C178D: "public: virtual void __thiscall D3DXTex::CCodec_L8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_L8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x47A2FC: ?get_Texture@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVBaseTexture@234@XZ
0x402650: "ConstGCArrayBound$0xa785ecfd$27$<void>" ?$ConstGCArrayBound$0xa785ecfd$27$@@3KB
0x483B6C: ?raise_Reset@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x477FC0: ?WeldVertices@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4WeldEpsilonsFlags@234@UWeldEpsilons@234@P$01AH@Z
0x40D890: "n_" ??_C@_02HPNEIBFM@n_?$AA@
0x40264C: "ConstGCArrayBound$0xa785ecfd$28$<void>" ?$ConstGCArrayBound$0xa785ecfd$28$@@3KB
0x421E64: "const NXOF::TBinarySaveData::`vftable'{for `NXOF::IBinarySaveObject'}" ??_7TBinarySaveData@NXOF@@6BIBinarySaveObject@1@@
0x5BF15E: "public: __thiscall D3DXTex::CCodec_D16_LOCKABLE::CCodec_D16_LOCKABLE(struct D3DX_BLT *)" ??0CCodec_D16_LOCKABLE@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x4722A8: ??0InvalidMeshException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x4804CC: ?set_Format@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Format@234@@Z
0x49BBD0: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::LoadTopLevelData(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileData *)" ?LoadTopLevelData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileData@PrivateImplementationDetails@34@@Z
0x402648: "ConstGCArrayBound$0xa785ecfd$29$<void>" ?$ConstGCArrayBound$0xa785ecfd$29$@@3KB
0x480038: ?set_Size@CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4786F4: ?set_IsMirror@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x417744: "inout" ??_C@_05DNOIDIPO@inout?$AA@
0x631164: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixRotationZ(struct D3DXMATRIX *,float)" ?x3d_D3DXMatrixRotationZ@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x481140: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVString@System@@W4Filter@234@H@Z
0x40D898: "c_" ??_C@_02HHAMBCAP@c_?$AA@
0x4220B8: "const D3DXShader::CNodeDecl::`vftable'" ??_7CNodeDecl@D3DXShader@@6B@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_L16::`scalar deleting destructor'(unsigned int)" ??_GCCodec_L16@D3DXTex@@UAEPAXI@Z
0x412120: "ID3DXEffectCompiler: Dword expre" ??_C@_0EP@EGKKDOPE@ID3DXEffectCompiler?3?5Dword?5expre@
0x6278B0: "struct D3DXQUATERNION * __stdcall sse_D3DXQuaternionRotationMatrix(struct D3DXQUATERNION *,struct D3DXMATRIX const *)" ?sse_D3DXQuaternionRotationMatrix@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXMATRIX@@@Z
0x5597BC: "int __stdcall isMMXprocessor(void)" ?isMMXprocessor@@YGHXZ
0x560803: "public: long __thiscall D3DXShader::CTokenize::GetToken(unsigned long,struct D3DXShader::D3DXTOKEN *)" ?GetToken@CTokenize@D3DXShader@@QAEJKPAUD3DXTOKEN@2@@Z
0x55611E: "public: long __thiscall NXOF::TEnumObject::GetObjectByName(char const *,class NXOF::XDataObj * *)" ?GetObjectByName@TEnumObject@NXOF@@QAEJPBDPAPAVXDataObj@2@@Z
0x5DED44: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myChildFaceHiearchy>::Grow(unsigned int)" ?Grow@?$GXArray@UmyChildFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x4019C4: "__cdecl TID_D3DRMMeshTextureCoords" _TID_D3DRMMeshTextureCoords
0x56F38D: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::StringExpr(class D3DXShader::CNode *)" ?StringExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x47FB34: ?get_Width@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49984C: ?UnregisterScaleKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHH@Z
0x578D2A: "public: __thiscall D3DXEffects::SArgument::SArgument(void)" ??0SArgument@D3DXEffects@@QAE@XZ
0x6AB3F8: "private: static class D3DXShader::CInstruction * D3DXShader::CInstruction::s_pFree" ?s_pFree@CInstruction@D3DXShader@@0PAV12@A
0x41D150: "'%s': output parameter '%s' neve" ??_C@_0DD@FNLPAPMA@?8?$CFs?8?3?5output?5parameter?5?8?$CFs?8?5neve@
0x4A1B08: ?GetChild@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileData@234@H@Z
0x55F156: "public: virtual long __stdcall D3DXEffects::CEffectPool::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CEffectPool@D3DXEffects@@UAGJABU_GUID@@PAPAX@Z
0x5D9945: "protected: long __thiscall D3DXShader::CShaderProgram::EmitABS(void)" ?EmitABS@CShaderProgram@D3DXShader@@IAEJXZ
0x627CC2: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3Normalize(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *)" ?sse_D3DXVec3Normalize@@YGPAUD3DXVECTOR3@@PAU1@PBU1@@Z
0x4B89DB: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetNumVertices(void)" ?GetNumVertices@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x48B020: ?GetUnmanagedDirect3DSurface@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DSurface9@PrivateImplementationDetails@34@P$AAVSurface@234@@Z
0x5557BE: "private: unsigned long __thiscall NXOF::TSaveObject::WriteBytes(unsigned long,void const *)" ?WriteBytes@TSaveObject@NXOF@@AAEKKPBX@Z
0x581F57: "private: long __thiscall D3DXEffects::CEffect::FindShaderFunction<1>(unsigned int,int,int,unsigned long const * *)" ??$FindShaderFunction@$00@CEffect@D3DXEffects@@AAEJIHHPAPBK@Z
0x661C1E: "void __cdecl terminate(void)" ?terminate@@YAXXZ
0x523DFB: "public: long __thiscall D3DXShader::SRegisterInfo::Init(unsigned long,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int * const)" ?Init@SRegisterInfo@D3DXShader@@QAEJKIIIIIQAI@Z
0x614249: "protected: virtual long __thiscall D3DXShader::CPSProgram::FindOutput(class D3DXShader::CArgument *,unsigned long &,unsigned long &,int *)" ?FindOutput@CPSProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1PAH@Z
0x49B7D8: ??0?$gcroot@P$AAVLoadUserData@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x40DD54: "__cdecl _real@428c0000" __real@428c0000
0x5B8348: "public: __thiscall D3DXTex::CLockVolume::~CLockVolume(void)" ??1CLockVolume@D3DXTex@@QAE@XZ
0x40101C: "__stdcall _imp__MoveToEx" __imp__MoveToEx@16
0x41DE60: "const D3DXTex::CCodec_A4R4G4B4::`vftable'" ??_7CCodec_A4R4G4B4@D3DXTex@@6B@
0x41DEC0: "const D3DXTex::CCodec_A8B8G8R8::`vftable'" ??_7CCodec_A8B8G8R8@D3DXTex@@6B@
0x41DE10: "const D3DXTex::CCodec_A8R8G8B8::`vftable'" ??_7CCodec_A8R8G8B8@D3DXTex@@6B@
0x567950: "long __stdcall D3DXEffects::Compiler::SetF(class D3DXShader::CNode *,float)" ?SetF@Compiler@D3DXEffects@@YGJPAVCNode@D3DXShader@@M@Z
0x5EF076: "struct D3DXMATRIX * __stdcall x86_D3DXMatrixMultiply(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x86_D3DXMatrixMultiply@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x498A98: ?GatherFragmentsFromStream@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAVString@8@@Z
0x5EBB07: "public: virtual unsigned long __stdcall NXOF::TBinarySave::Release(void)" ?Release@TBinarySave@NXOF@@UAGKXZ
0x5F6960: "protected: virtual void __thiscall D3DXShader::CProgram::GetArgumentName(class D3DXShader::CArgument *,char *,unsigned int)" ?GetArgumentName@CProgram@D3DXShader@@MAEXPAVCArgument@2@PADI@Z
0x47EFF4: ?get_Disposed@EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x665054: "__cdecl _mep@?LoadMeshChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z" __mep@?LoadMeshChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z
0x41DE50: "const D3DXTex::CCodec_A1R5G5B5::`vftable'" ??_7CCodec_A1R5G5B5@D3DXTex@@6B@
0x5E0479: "public: __thiscall D3DXSHSim::myAdaptiveMesh::myAdaptiveMesh(void)" ??0myAdaptiveMesh@D3DXSHSim@@QAE@XZ
0x484178: ?<clinit>@ColorOperator@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x482B58: ?remove_Reset@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x48AFC8: ?GetUnmanagedDevice@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DDevice9@PrivateImplementationDetails@34@P$AAVDevice@234@@Z
0x52A426: "public: __thiscall D3DXAnimation::SAnimation::SAnimation(void)" ??0SAnimation@D3DXAnimation@@QAE@XZ
0x483934: ?get_DepthStencil@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x401038: "__stdcall _imp__CreateCompatibleDC" __imp__CreateCompatibleDC@4
0x583B7A: "private: long __thiscall D3DXEffects::CEffect::RecordSetBool(char const *,int)" ?RecordSetBool@CEffect@D3DXEffects@@AAEJPBDH@Z
0x54B09D: "public: __thiscall D3DXSHSim::myHashTable<class D3DXSHSim::myEdge>::~myHashTable<class D3DXSHSim::myEdge>(void)" ??1?$myHashTable@VmyEdge@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x4B9F50: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned short>::Add(class D3DXMesh::CEdgeInfo<unsigned short> *)" ?Add@?$CSimplificationHeap@G@D3DXMesh@@QAEJPAV?$CEdgeInfo@G@2@@Z
0x41C850: "constant register '%s' must be d" ??_C@_0DK@LHKGOFLH@constant?5register?5?8?$CFs?8?5must?5be?5d@
0x556B47: "public: virtual long __stdcall NXOF::TFile::RegisterEnumTemplates(struct ID3DXFileEnumObject *)" ?RegisterEnumTemplates@TFile@NXOF@@UAGJPAUID3DXFileEnumObject@@@Z
0x40DC70: "__stdcall _real" __real@4026000000000000
0x5EAD47: "public: virtual long __stdcall NXOF::XDataRef::GetType(struct _GUID *)" ?GetType@XDataRef@NXOF@@UAGJPAU_GUID@@@Z
0x5E8C16: "public: int __thiscall NXOF::XTemplateMember::NeedRepack(void)" ?NeedRepack@XTemplateMember@NXOF@@QAEHXZ
0x524867: "public: long __thiscall D3DXShader::SRegisterInfo::BranchElseRegisterState(void)" ?BranchElseRegisterState@SRegisterInfo@D3DXShader@@QAEJXZ
0x4AD3F3: "public: bool __thiscall D3DXMesh::CFaceListIter<unsigned short,1,65535>::MoveToCCWFace(void)" ?MoveToCCWFace@?$CFaceListIter@G$00$0PPPP@@D3DXMesh@@QAE_NXZ
0x4958B4: ?Dispose@SkinInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x4114AC: "WRAP8" ??_C@_05EFOOFHKL@WRAP8?$AA@
0x4B7701: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::UnlockIndexBuffer(void)" ?UnlockIndexBuffer@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJXZ
0x417668: "switch" ??_C@_06DOPOGBGP@switch?$AA@
0x54FA77: "public: __thiscall D3DXSHSim::PRTSamplingInfo::PRTSamplingInfo(void)" ??0PRTSamplingInfo@D3DXSHSim@@QAE@XZ
0x5EFD71: "public: virtual int __thiscall D3DXShader::CNodeStatement::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeStatement@D3DXShader@@UAEHPAVCNode@2@@Z
0x49BDA4: ??0LoadUserData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x484F18: ?CommitChanges@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x4B76AD: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetVertexBuffer(struct IDirect3DVertexBuffer9 * *)" ?GetVertexBuffer@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAUIDirect3DVertexBuffer9@@@Z
0x47D260: ?get_Type@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ParameterType@234@XZ
0x40A1D4: "_le" ??_C@_03BEJCJCLB@_le?$AA@
0x4278AC: "B" ??_C@_01HMGJMAIH@B?$AA@
0x4B4CC9: "public: __thiscall D3DXMesh::CD3DXSkinInfo::~CD3DXSkinInfo(void)" ??1CD3DXSkinInfo@D3DXMesh@@QAE@XZ
0x5EF1F5: "void __stdcall x86_D3DXInitFastTable(struct D3DXFASTTABLE *)" ?x86_D3DXInitFastTable@@YGXPAUD3DXFASTTABLE@@@Z
0x485A44: ?SetDefaults@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@@Z
0x5F3667: "private: long __thiscall D3DXShader::CProgram::RangeSequence(unsigned int,unsigned int *,unsigned int *,unsigned int *,unsigned int *,unsigned int *)" ?RangeSequence@CProgram@D3DXShader@@AAEJIPAI0000@Z
0x417B8C: "'%s': function must return a val" ??_C@_0CD@EJCGEILD@?8?$CFs?8?3?5function?5must?5return?5a?5val@
0x409ED0: "atan" ??_C@_04MLLJIGOK@atan?$AA@
0x5C2FB9: "public: __thiscall D3DXTex::CCodec_DXT4::CCodec_DXT4(struct D3DX_BLT *)" ??0CCodec_DXT4@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x41FF1C: "cannot match lerp because lerp f" ??_C@_0DE@GOGBAOIA@cannot?5match?5lerp?5because?5lerp?5f@
0x40E31C: "STRING" ??_C@_06IGECGLFO@STRING?$AA@
0x409D98: "sampler3D" ??_C@_09LAHPNHHH@sampler3D?$AA@
0x6218B8: "struct D3DX::GLUhalfEdge * __stdcall D3DX::__gl_meshAddEdgeVertex(struct D3DX::GLUhalfEdge *)" ?__gl_meshAddEdgeVertex@D3DX@@YGPAUGLUhalfEdge@1@PAU21@@Z
0x605DA1: "protected: virtual void __thiscall D3DXShader::C30Program::GetArgumentName(class D3DXShader::CArgument *,char *,unsigned int)" ?GetArgumentName@C30Program@D3DXShader@@MAEXPAVCArgument@2@PADI@Z
0x556BFD: "public: virtual long __stdcall NXOF::TEnumObject::GetDataObjectByName(char const *,struct ID3DXFileData * *)" ?GetDataObjectByName@TEnumObject@NXOF@@UAGJPBDPAPAUID3DXFileData@@@Z
0x401974: "__cdecl TID_D3DRMAnimationSet" _TID_D3DRMAnimationSet
0x5EFB45: "void __stdcall D3DX::extr_glEnd(void)" ?extr_glEnd@D3DX@@YGXXZ
0x41DEB0: "const D3DXTex::CCodec_A2B10G10R10::`vftable'" ??_7CCodec_A2B10G10R10@D3DXTex@@6B@
0x41DEF0: "const D3DXTex::CCodec_A2R10G10B10::`vftable'" ??_7CCodec_A2R10G10B10@D3DXTex@@6B@
0x57BCA8: "public: __thiscall D3DXEffects::CLoggableDevice::~CLoggableDevice(void)" ??1CLoggableDevice@D3DXEffects@@QAE@XZ
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetTextureStageState(unsigned long,enum _D3DTEXTURESTAGESTATETYPE,unsigned long *)" ?GetTextureStageState@CLoggableDevice@D3DXEffects@@UAGJKW4_D3DTEXTURESTAGESTATETYPE@@PAK@Z
0x48EBE0: ?ConvertMeshSubsetToSingleStrip@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAVIndexBuffer@234@P$AAV1234@HW4MeshFlags@234@P$AAH@Z
0x40DDCC: "__cdecl _real@3bbf8055" __real@3bbf8055
0x472530: ??0DuplicateNamedFragmentException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x5EB774: "public: long __thiscall NXOF::TSaveObject::WriteDataEnd(void)" ?WriteDataEnd@TSaveObject@NXOF@@QAEJXZ
0x63E605: "double __stdcall D3DX::__gl_edgeEval(struct D3DX::GLUvertex *,struct D3DX::GLUvertex *,struct D3DX::GLUvertex *)" ?__gl_edgeEval@D3DX@@YGNPAUGLUvertex@1@00@Z
0x47B6C4: ?set_MeshContainer@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVMeshContainer@234@@Z
0x41E020: "const D3DXTex::CCodec_D32F_LOCKABLE::`vftable'" ??_7CCodec_D32F_LOCKABLE@D3DXTex@@6B@
0x406180: "ConstGCArrayBound$0x78edfa1b$24$<void>" ?$ConstGCArrayBound$0x78edfa1b$24$@@3KB
0x4251E4: "Define Huffman Table 0x%02x" ??_C@_0BM@MDIEILCE@Define?5Huffman?5Table?50x?$CF02x?$AA@
0x482124: ?Draw2D@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VRectangle@Drawing@System@@1VPoint@78@M2VColor@78@@Z
0x40D0A0: "xzw" ??_C@_03EJCIKKCH@xzw?$AA@
0x40617C: "ConstGCArrayBound$0x78edfa1b$25$<void>" ?$ConstGCArrayBound$0x78edfa1b$25$@@3KB
0x4791B4: ?get_Disposed@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x40A190: "_centroid" ??_C@_09EEHFCLGL@_centroid?$AA@
0x406178: "ConstGCArrayBound$0x78edfa1b$26$<void>" ?$ConstGCArrayBound$0x78edfa1b$26$@@3KB
0x5299D2: "public: long __thiscall D3DXShader::CFragmentConstants::AddRegister(class D3DXShader::CCommentBlock *,struct _D3DXSHADER_CONSTANTINFO *,char const *,unsigned int,unsigned long)" ?AddRegister@CFragmentConstants@D3DXShader@@QAEJPAVCCommentBlock@2@PAU_D3DXSHADER_CONSTANTINFO@@PBDIK@Z
0x5E863F: "private: __thiscall NXOF::XTemplateMember::XTemplateMember(char *,class NXOF::XPrimitive const *,class NXOF::XTemplate *,class NXOF::XPtrArray<class NXOF::XDimension,2> *)" ??0XTemplateMember@NXOF@@AAE@PADPBVXPrimitive@1@PAVXTemplate@1@PAV?$XPtrArray@VXDimension@NXOF@@$01@1@@Z
0x47B084: ?FromNative@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXMESHDATA@PrivateImplementationDetails@34@P$AAVDevice@234@@Z
0x406174: "ConstGCArrayBound$0x78edfa1b$27$<void>" ?$ConstGCArrayBound$0x78edfa1b$27$@@3KB
0x607ECB: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MovConsts(void)" ?MovConsts@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x4AE17B: "private: double __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::DGenerateBorderError(unsigned short,unsigned short,struct D3DXVECTOR3 *,unsigned char *)" ?DGenerateBorderError@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAENGGPAUD3DXVECTOR3@@PAE@Z
0x406190: "ConstGCArrayBound$0x78edfa1b$20$<void>" ?$ConstGCArrayBound$0x78edfa1b$20$@@3KB
0x482E20: ?GatherFragmentsFromString@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x40618C: "ConstGCArrayBound$0x78edfa1b$21$<void>" ?$ConstGCArrayBound$0x78edfa1b$21$@@3KB
0x40552C: "ConstGCArrayBound$0x3c4ebeda$1$<void>" ?$ConstGCArrayBound$0x3c4ebeda$1$@@3KB
0x406188: "ConstGCArrayBound$0x78edfa1b$22$<void>" ?$ConstGCArrayBound$0x78edfa1b$22$@@3KB
0x478CB8: ?set_ReducedScattering@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVColor@Drawing@System@@@Z
0x416EB8: "clip" ??_C@_04POIGMEJN@clip?$AA@
0x406184: "ConstGCArrayBound$0x78edfa1b$23$<void>" ?$ConstGCArrayBound$0x78edfa1b$23$@@3KB
0x4A1780: ?RegisterDefaultTemplates@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x677740: "short * NXOF::xofparse_lhs" ?xofparse_lhs@NXOF@@3PAFA
0x40A1F4: "_color" ??_C@_06NHOPLGF@_color?$AA@
0x476700: ?get_Degree@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4DegreeType@234@XZ
0x549A5E: "public: virtual unsigned long __stdcall D3DXSHSim::CGutterHelper::Release(void)" ?Release@CGutterHelper@D3DXSHSim@@UAGKXZ
0x4A5E3D: "void __stdcall init_D3DXQuaternionToAxisAngle(struct D3DXQUATERNION const *,struct D3DXVECTOR3 *,float *)" ?init_D3DXQuaternionToAxisAngle@@YGXPBUD3DXQUATERNION@@PAUD3DXVECTOR3@@PAM@Z
0x567470: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetTechniqueDesc(char const *,struct _D3DXTECHNIQUE_DESC *)" ?GetTechniqueDesc@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAU_D3DXTECHNIQUE_DESC@@@Z
0x47B910: ??0AnimationOutput@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@W4AnimationOutputFlags@123@@Z
0x4206E0: "__cdecl _real@4415af1d78b58c40" __real@4415af1d78b58c40
0x40D0B0: "xw" ??_C@_02DKCCPADE@xw?$AA@
0x402AF0: "ConstGCArrayBound$0x72ecf132$1$<void>" ?$ConstGCArrayBound$0x72ecf132$1$@@3KB
0x402F28: "ConstGCArrayBound$0x8d851369$3$<void>" ?$ConstGCArrayBound$0x8d851369$3$@@3KB
0x4264E4: "Missing IHDR before IDAT" ??_C@_0BJ@FFGICIDJ@Missing?5IHDR?5before?5IDAT?$AA@
0x47CE44: ?set_StructMembers@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x48805C: ?GetValueMatrixArray@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVMatrix@34@P$AAVEffectHandle@234@H@Z
0x47A52C: ?get_UnmanagedComPointer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXPatchMesh@PrivateImplementationDetails@34@XZ
0x406170: "ConstGCArrayBound$0x78edfa1b$28$<void>" ?$ConstGCArrayBound$0x78edfa1b$28$@@3KB
0x58B79D: "public: virtual long __stdcall D3DXEffects::CEffect::SetVertexShader(char const *,struct IDirect3DVertexShader9 *)" ?SetVertexShader@CEffect@D3DXEffects@@UAGJPBDPAUIDirect3DVertexShader9@@@Z
0x480AA4: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@HW4Filter@234@HP$AAUImageInformation@234@@Z
0x42248C: "Color" ??_C@_05PDOBBJNA@Color?$AA@
0x40616C: "ConstGCArrayBound$0x78edfa1b$29$<void>" ?$ConstGCArrayBound$0x78edfa1b$29$@@3KB
0x5D9927: "protected: long __thiscall D3DXShader::CShaderProgram::EmitCMP(void)" ?EmitCMP@CShaderProgram@D3DXShader@@IAEJXZ
0x6AB404: "private: static class D3DXCore::CAlloc * D3DXShader::CArgument::s_pAlloc" ?s_pAlloc@CArgument@D3DXShader@@0PAVCAlloc@D3DXCore@@A
0x49C65C: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::QueryInterface(struct Microsoft::DirectX::PrivateImplementationDetails::_GUID const &,void * *)" ?QueryInterface@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJABU_GUID@234@PAPAX@Z
0x40A000: "unknown" ??_C@_07CIFAGBMG@unknown?$AA@
0x591F48: "public: virtual unsigned long __stdcall D3DXCore::CFont::Release(void)" ?Release@CFont@D3DXCore@@UAGKXZ
0x5EAE12: "[thunk]:public: virtual long __stdcall NXOF::XDataRef::GetId`adjustor{4}' (struct _GUID *)" ?GetId@XDataRef@NXOF@@W3AGJPAU_GUID@@@Z
0x40ECC0: "ifndef" ??_C@_06ENONKJGC@ifndef?$AA@
0x401B74: "__cdecl DXFILEOBJ_EffectParamFloats" _DXFILEOBJ_EffectParamFloats
0x631210: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *)" ?x3d_D3DXMatrixTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@@Z
0x42746C: "Unknown interlace method in IHDR" ??_C@_0CB@EMHJMLOA@Unknown?5interlace?5method?5in?5IHDR@
0x644270: "void __stdcall D3DX::jinit_d_coef_controller(struct D3DX::jpeg_decompress_struct *,int)" ?jinit_d_coef_controller@D3DX@@YGXPAUjpeg_decompress_struct@1@H@Z
0x47BB74: ??0AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x47B7E4: ??1LoadUserData@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x63135B: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixRotationQuaternion_K7(struct D3DXMATRIX *,struct D3DXQUATERNION const *)" ?x3d_D3DXMatrixRotationQuaternion_K7@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXQUATERNION@@@Z
0x40EB8C: "pack_matrix" ??_C@_0M@BNJHGMGP@pack_matrix?$AA@
0x4B2C22: "public: void __thiscall D3DXMesh::CSimVertexCache<unsigned int,4294967295>::AccessVertex(unsigned int,bool &)" ?AccessVertex@?$CSimVertexCache@I$0PPPPPPPP@@D3DXMesh@@QAEXIAA_N@Z
0x57BE17: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetTransform(enum _D3DTRANSFORMSTATETYPE,struct _D3DMATRIX const *)" ?SetTransform@CLoggableDevice@D3DXEffects@@UAGJW4_D3DTRANSFORMSTATETYPE@@PBU_D3DMATRIX@@@Z
0x420208: "r_$Int%d" ??_C@_08KFEIHDAM@r_$Int?$CFd?$AA@
0x404FC0: "ConstGCArrayBound$0x521374c5$78$<void>" ?$ConstGCArrayBound$0x521374c5$78$@@3KB
0x55DEB3: "public: virtual char const * __stdcall D3DXShader::CConstantTable::GetConstantElement(char const *,unsigned int)" ?GetConstantElement@CConstantTable@D3DXShader@@UAGPBDPBDI@Z
0x47B01C: ?get_Enable@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x671658: "short * D3DXShader::d3dxtok_table" ?d3dxtok_table@D3DXShader@@3PAFA
0x54FA3C: "public: __thiscall D3DXSHSim::PRTSamplingInfo::~PRTSamplingInfo(void)" ??1PRTSamplingInfo@D3DXSHSim@@QAE@XZ
0x404FBC: "ConstGCArrayBound$0x521374c5$79$<void>" ?$ConstGCArrayBound$0x521374c5$79$@@3KB
0x4A4BDD: "struct D3DXMATRIX * __stdcall init_D3DXMatrixTranslation(struct D3DXMATRIX *,float,float,float)" ?init_D3DXMatrixTranslation@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x52DC2C: "public: virtual long __stdcall D3DXAnimation::CAnimationController::GetTrackDesc(unsigned int,struct _D3DXTRACK_DESC *)" ?GetTrackDesc@CAnimationController@D3DXAnimation@@UAGJIPAU_D3DXTRACK_DESC@@@Z
0x6A8A38: "char * comstr" ?comstr@@3PADA
0x5F1B71: "public: unsigned int __thiscall D3DXShader::CBaseProgram::AddArgument(unsigned int,unsigned int,unsigned int,double)" ?AddArgument@CBaseProgram@D3DXShader@@QAEIIIIN@Z
0x49F130: ?UnlockBuffer@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x555742: "private: unsigned long __thiscall NXOF::TSaveObject::hwriteChar(char)" ?hwriteChar@TSaveObject@NXOF@@AAEKD@Z
0x676520: "short * D3DXShader::d3dxasm_defred" ?d3dxasm_defred@D3DXShader@@3PAFA
0x4050D4: "ConstGCArrayBound$0x521374c5$9$<void>" ?$ConstGCArrayBound$0x521374c5$9$@@3KB
0x4C6A9A: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::CollapseEdge(class D3DXMesh::CEdgeInfo<unsigned int> *,unsigned char *)" ?CollapseEdge@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAV?$CEdgeInfo@I@2@PAE@Z
0x421CE0: "const NXOF::XDataRef::`vftable'{for `NXOF::XObject'}" ??_7XDataRef@NXOF@@6BXObject@1@@
0x4B4C90: "public: __thiscall D3DXMesh::CD3DXSkinInfo::CD3DXSkinInfo(void)" ??0CD3DXSkinInfo@D3DXMesh@@QAE@XZ
0x5947CD: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CRenderToEnvMap@D3DXCore@@UAGJABU_GUID@@PAPAX@Z
0x4BF586: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::Compact(unsigned int *,unsigned int,unsigned int *,unsigned int)" ?Compact@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAII0I@Z
0x5FE0A6: "private: long __thiscall D3DXShader::CProgram::CompactPool_Read(struct D3DXShader::_D3DXCP_DATA *,unsigned int,int,unsigned int,unsigned int)" ?CompactPool_Read@CProgram@D3DXShader@@AAEJPAU_D3DXCP_DATA@2@IHII@Z
0x49FD1C: ?Dispose@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetRenderTargetData(struct IDirect3DSurface9 *,struct IDirect3DSurface9 *)" ?GetRenderTargetData@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DSurface9@@0@Z
0x404FD8: "ConstGCArrayBound$0x521374c5$72$<void>" ?$ConstGCArrayBound$0x521374c5$72$@@3KB
0x56FE9D: "protected: long __thiscall D3DXShader::CParse::CastToValue(struct D3DXShader::_D3DXVALUE *,double,struct D3DXShader::D3DXTOKEN *)" ?CastToValue@CParse@D3DXShader@@IAEJPAU_D3DXVALUE@2@NPAUD3DXTOKEN@2@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_CxV8U8::`vector deleting destructor'(unsigned int)" ??_ECCodec_CxV8U8@D3DXTex@@UAEPAXI@Z
0x404FD4: "ConstGCArrayBound$0x521374c5$73$<void>" ?$ConstGCArrayBound$0x521374c5$73$@@3KB
0x4808A8: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVString@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x6429A0: "__cdecl a_tan" _a_tan
0x661ADA: "__cdecl _fpclass" __fpclass
0x404FE0: "ConstGCArrayBound$0x521374c5$70$<void>" ?$ConstGCArrayBound$0x521374c5$70$@@3KB
0x5581CA: "private: long __thiscall NXOF::TSaveObject::WriteDataPurgeBinary(void)" ?WriteDataPurgeBinary@TSaveObject@NXOF@@AAEJXZ
0x50CF21: "long __stdcall D3DXMesh::LoadMaterials(struct ID3DXFileData *,struct _D3DXMATERIAL *,struct _D3DXEFFECTINSTANCE *,unsigned long)" ?LoadMaterials@D3DXMesh@@YGJPAUID3DXFileData@@PAU_D3DXMATERIAL@@PAU_D3DXEFFECTINSTANCE@@K@Z
0x477D00: ?FromX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@@Z
0x40E44C: "%s %s" ??_C@_05DNIIFBMG@?$CFs?5?$CFs?$AA@
0x404FDC: "ConstGCArrayBound$0x521374c5$71$<void>" ?$ConstGCArrayBound$0x521374c5$71$@@3KB
0x5C4D3A: "long __stdcall D3DXMesh::SetVertexAttributes(struct D3DXMesh::SLoadedFace *,unsigned long,struct D3DXVECTOR3 *,struct D3DXVECTOR2 *,struct D3DXMesh::SLoadVertex * *,unsigned long *,unsigned long *)" ?SetVertexAttributes@D3DXMesh@@YGJPAUSLoadedFace@1@KPAUD3DXVECTOR3@@PAUD3DXVECTOR2@@PAPAUSLoadVertex@1@PAK4@Z
0x489E40: ?FromString@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV67@@Z
0x428C98: "__cdecl _real@3fa73d75" __real@3fa73d75
0x404FC8: "ConstGCArrayBound$0x521374c5$76$<void>" ?$ConstGCArrayBound$0x521374c5$76$@@3KB
0x4C4A3D: "public: long __stdcall D3DXMesh::CD3DXSkinInfo::ConvertToIndexedBlendedMesh16(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *,unsigned long,unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?ConvertToIndexedBlendedMesh16@CD3DXSkinInfo@D3DXMesh@@QAGJPAV?$GXTri3Mesh@G$00$0PPPP@@2@KKPBKPAK2PAPAUID3DXBuffer@@223PAPAUID3DXMesh@@@Z
0x40A350: "defi" ??_C@_04KBPCLJCC@defi?$AA@
0x554438: "public: void __thiscall D3DXSHSim::BitArray::ClearBit(unsigned int)" ?ClearBit@BitArray@D3DXSHSim@@QAEXI@Z
0x404FC4: "ConstGCArrayBound$0x521374c5$77$<void>" ?$ConstGCArrayBound$0x521374c5$77$@@3KB
0x411A3C: "BUMPENVMAPLUMINANCE" ??_C@_0BE@OCMCANGA@BUMPENVMAPLUMINANCE?$AA@
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestVertMono::`vector deleting destructor'(unsigned int)" ??_EPRTCBClosestVertMono@D3DXSHSim@@UAEPAXI@Z
0x4255D0: "Cannot quantize more than %d col" ??_C@_0CO@HPDBAEEA@Cannot?5quantize?5more?5than?5?$CFd?5col@
0x60D7B1: "protected: long __thiscall D3DXShader::CPSLegacyProgram::UpPropZ(class D3DXShader::CInstruction * *,unsigned int,unsigned int)" ?UpPropZ@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@II@Z
0x481EAC: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x404FD0: "ConstGCArrayBound$0x521374c5$74$<void>" ?$ConstGCArrayBound$0x521374c5$74$@@3KB
0x4241B8: "'texcoord' reference exceeds val" ??_C@_0EJ@FLOIPBIC@?8texcoord?8?5reference?5exceeds?5val@
0x6052BA: "protected: virtual long __thiscall D3DXShader::C30Program::FindInput(class D3DXShader::CArgument *,unsigned long &,unsigned long &)" ?FindInput@C30Program@D3DXShader@@MAEJPAVCArgument@2@AAK1@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXCore::CFont::AddRef(void)" ?AddRef@CFont@D3DXCore@@UAGKXZ
0x411E18: "INVBLENDFACTOR" ??_C@_0P@DPFOHGDL@INVBLENDFACTOR?$AA@
0x404FCC: "ConstGCArrayBound$0x521374c5$75$<void>" ?$ConstGCArrayBound$0x521374c5$75$@@3KB
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<2,3,4,4,1>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$01$02$03$03$00@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x5E9FA8: "public: virtual __thiscall NXOF::XSrcFile::~XSrcFile(void)" ??1XSrcFile@NXOF@@UAE@XZ
0x54B183: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::SetPerTexelNormal(struct IDirect3DTexture9 *)" ?SetPerTexelNormal@PRTComputeEngine@D3DXSHSim@@UAGJPAUIDirect3DTexture9@@@Z
0x40E4F8: "const NXOF::TBinaryData::`vftable'" ??_7TBinaryData@NXOF@@6B@
0x54AB43: "void __stdcall D3DXSHSim::ComputeFrameFromZ(struct D3DXVECTOR3,struct D3DXVECTOR3 &,struct D3DXVECTOR3 &)" ?ComputeFrameFromZ@D3DXSHSim@@YGXUD3DXVECTOR3@@AAU2@1@Z
0x476D90: ?FromManaged@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXEFFECTINSTANCE@PrivateImplementationDetails@34@@Z
0x5547DD: "public: long __thiscall D3DXSHSim::GXArray<unsigned char>::SetSize(unsigned int)" ?SetSize@?$GXArray@E@D3DXSHSim@@QAEJI@Z
0x484F74: ?End@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x62ADAE: "struct D3DXVECTOR3 * __stdcall sse2_D3DXVec3Normalize(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *)" ?sse2_D3DXVec3Normalize@@YGPAUD3DXVECTOR3@@PAU1@PBU1@@Z
0x5813EC: "private: long __thiscall D3DXEffects::CEffect::EvaluateAssignment(unsigned int,unsigned int)" ?EvaluateAssignment@CEffect@D3DXEffects@@AAEJII@Z
0x47DA2C: ?set_Index@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x5B273C: "long __cdecl StringCbPrintfA(char *,unsigned int,char const *,...)" ?StringCbPrintfA@@YAJPADIPBDZZ
0x5EFA10: "public: __thiscall D3DXShader::CNodeArray::CNodeArray(void)" ??0CNodeArray@D3DXShader@@QAE@XZ
0x41FDF8: "invalid type used for '%s' %s se" ??_C@_0CI@COMCBFIA@invalid?5type?5used?5for?5?8?$CFs?8?5?$CFs?5se@
0x56CC39: "protected: long __thiscall D3DXShader::CParse::CombineUsages(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?CombineUsages@CParse@D3DXShader@@IAEJPAVCNode@2@0@Z
0x4A0204: ?SetGutterMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AE@Z
0x661B52: "__cdecl modf" _modf
0x5945A5: "public: long __thiscall D3DXCore::CRenderToEnvMap::Begin(void)" ?Begin@CRenderToEnvMap@D3DXCore@@QAEJXZ
0x5D24D1: "protected: virtual long __thiscall D3DXShader::CShaderProgram::SrcSwizzle(unsigned int *,unsigned int,unsigned long,unsigned long *)" ?SrcSwizzle@CShaderProgram@D3DXShader@@MAEJPAIIKPAK@Z
0x486594: ?GetHashCode@EffectPool@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x428CA4: "__cdecl _real@3f3504f3" __real@3f3504f3
0x421FD0: "union __m64 const g_negate_high" ?g_negate_high@@3T__m64@@B
0x5646E7: "public: __thiscall D3DXEffects::Compiler::CAssignment::~CAssignment(void)" ??1CAssignment@Compiler@D3DXEffects@@QAE@XZ
0x6074BF: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MatchTexldPR(void)" ?MatchTexldPR@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x55478C: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFace>::SetSize(unsigned int)" ?SetSize@?$GXArray@UmyFace@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x499310: ?get_PlaybackType@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4PlaybackType@234@XZ
0x52576E: "int __stdcall D3DXShader::BEqualTypes(struct _D3DXSHADER_CONSTANTINFO *,unsigned int,struct _D3DXSHADER_CONSTANTINFO *,unsigned int)" ?BEqualTypes@D3DXShader@@YGHPAU_D3DXSHADER_CONSTANTINFO@@I0I@Z
0x47A990: ?get_Disposed@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4918B8: ?set_NumberVertices@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x48137C: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@HW4Filter@234@HP$AAUImageInformation@234@@Z
0x41A448: "ScriptRecordDigitSubstitution" ??_C@_0BO@MPBPFMJB@ScriptRecordDigitSubstitution?$AA@
0x582978: "public: void * __thiscall D3DXEffects::CD3DXVariable::`scalar deleting destructor'(unsigned int)" ??_GCD3DXVariable@D3DXEffects@@QAEPAXI@Z
0x57811D: "private: long __thiscall D3DXEffects::CEffect::ResizeCommitChangesList(void)" ?ResizeCommitChangesList@CEffect@D3DXEffects@@AAEJXZ
0x4118FC: "LASTBETA_UBYTE4" ??_C@_0BA@HKHMCKJG@LASTBETA_UBYTE4?$AA@
0x412A1C: "ID3DXEffectCompiler: Max index f" ??_C@_0DL@KPPJEILA@ID3DXEffectCompiler?3?5Max?5index?5f@
0x4B77FE: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetMaxFaces(void)" ?GetMaxFaces@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x59ECEC: "protected: unsigned int __thiscall D3DXShader::CCompiler::GetTypeFlags(class D3DXShader::CNode *,unsigned long *)" ?GetTypeFlags@CCompiler@D3DXShader@@IAEIPAVCNode@2@PAK@Z
0x568158: "long __stdcall D3DXEffects::Compiler::SetVec(unsigned char *,class D3DXShader::CNode *,struct D3DXVECTOR4 const *,unsigned int)" ?SetVec@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PBUD3DXVECTOR4@@I@Z
0x5B977A: "float __stdcall D3DXTex::TableDecodeGamma22(float)" ?TableDecodeGamma22@D3DXTex@@YGMM@Z
0x58AA11: "public: virtual long __stdcall D3DXEffects::CEffect::SetMatrixPointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixPointerArray@CEffect@D3DXEffects@@UAGJPBDPAPBUD3DXMATRIX@@I@Z
0x487604: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVMatrix@34@@Z
0x4AC36C: "public: __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::CMeshStatus<unsigned int,0,4294967295>(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *,class D3DXMesh::NeighborInfo<unsigned int> *,unsigned int)" ??0?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@PAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@1@PAV?$NeighborInfo@I@1@I@Z
0x402AF8: "__cdecl _unep@?UnmanagedFill3DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR3@234@1PAX@Z" __unep@?UnmanagedFill3DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR3@234@1PAX@Z
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestTexMono::`vector deleting destructor'(unsigned int)" ??_EPRTCBClosestTexMono@D3DXSHSim@@UAEPAXI@Z
0x48BF48: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@H@Z
0x63BD88: "__stdcall d3dx_deflate" _d3dx_deflate@8
0x417310: "__stdcall _real" __real@4024000000000000
0x587F5D: "public: __thiscall D3DXEffects::SBlock::~SBlock(void)" ??1SBlock@D3DXEffects@@QAE@XZ
0x5E8CEF: "public: long __thiscall NXOF::XTemplate::GetMemberData(class NXOF::XTemplateMember *,char const *,unsigned long *)" ?GetMemberData@XTemplate@NXOF@@QAEJPAVXTemplateMember@2@PBDPAK@Z
0x554617: "unsigned int __stdcall D3DXSHSim::ApplyMerge(unsigned int *,unsigned int *,class D3DXSHSim::GXArray<int> &,struct D3DXSHSim::TwoBitArray &,class D3DXSHSim::GXArray<struct D3DXSHSim::myFace> &,int &)" ?ApplyMerge@D3DXSHSim@@YGIPAI0AAV?$GXArray@H@1@AAUTwoBitArray@1@AAV?$GXArray@UmyFace@D3DXSHSim@@@1@AAH@Z
0x593EA1: "public: virtual int __stdcall D3DXCore::CFont::DrawTextA(struct ID3DXSprite *,char const *,int,struct tagRECT *,unsigned long,unsigned long)" ?DrawTextA@CFont@D3DXCore@@UAGHPAUID3DXSprite@@PBDHPAUtagRECT@@KK@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetPaletteEntries(unsigned int,struct tagPALETTEENTRY *)" ?GetPaletteEntries@CLoggableDevice@D3DXEffects@@UAGJIPAUtagPALETTEENTRY@@@Z
0x49CA58: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetTexture(unsigned long,struct Microsoft::DirectX::PrivateImplementationDetails::IDirect3DBaseTexture9 *)" ?SetTexture@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKPAUIDirect3DBaseTexture9@234@@Z
0x5BE809: "public: __thiscall D3DXTex::CCodec_A1R5G5B5::CCodec_A1R5G5B5(struct D3DX_BLT *)" ??0CCodec_A1R5G5B5@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x48638C: ?SetValueTranspose@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@VMatrix@34@@Z
0x4171D8: "non-matrix types cannot be decla" ??_C@_0EC@BKDEPCGH@non?9matrix?5types?5cannot?5be?5decla@
0x481F8C: ??0DeviceInformation@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5DC08F: "public: virtual void * __thiscall D3DXSHSim::PRTClosestCB::`scalar deleting destructor'(unsigned int)" ??_GPRTClosestCB@D3DXSHSim@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A32B32G32R32F::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A32B32G32R32F@D3DXTex@@UAEPAXI@Z
0x4933F8: ??0DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47F874: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$AAVGraphicsStream@34@@Z
0x411A50: "BUMPENVMAP" ??_C@_0L@JDFIFEN@BUMPENVMAP?$AA@
0x5F0CAD: "public: virtual class D3DXShader::CNodeAsmRegister * __thiscall D3DXShader::CNodeAsmRegister::Copy(void)" ?Copy@CNodeAsmRegister@D3DXShader@@UAEPAV12@XZ
0x4A2E8E: "__stdcall SelectObject" _SelectObject@8
0x5FB282: "protected: long __thiscall D3DXShader::CProgram::PropagateSwizzles(void)" ?PropagateSwizzles@CProgram@D3DXShader@@IAEJXZ
0x583DE1: "private: long __thiscall D3DXEffects::CEffect::RecordSetFloatArray(char const *,float const *,unsigned int)" ?RecordSetFloatArray@CEffect@D3DXEffects@@AAEJPBDPBMI@Z
0x47E14C: ?get_StructMemberInformation@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5E6DF1: "public: int __thiscall D3DXSHSim::OctTree::iSplit(struct D3DXVECTOR3 &,struct D3DXVECTOR3 &,struct D3DXVECTOR3 &,struct D3DXVECTOR3 &,struct D3DXVECTOR3 &)" ?iSplit@OctTree@D3DXSHSim@@QAEHAAUD3DXVECTOR3@@0000@Z
0x424188: "internal error: unexpected outpu" ??_C@_0CL@FEHNIPII@internal?5error?3?5unexpected?5outpu@
0x49BAA8: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::CreateFrame(char const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME * *)" ?CreateFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPBDPAPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z
0x422160: "const D3DXShader::CBaseProgram::`vftable'" ??_7CBaseProgram@D3DXShader@@6B@
0x47D68C: ?ToString@PassDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x47B7CC: ?get_RealInclude@LoadUserData@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXLoadUserData@PrivateImplementationDetails@34@XZ
0x40E308: "private: static int const NXOF::TSaveObject::numKeyTypes" ?numKeyTypes@TSaveObject@NXOF@@0HB
0x4727CC: ?add_Disposing@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4CFB28: "__stdcall D3DXRectPatchSize" _D3DXRectPatchSize@12
0x421C24: "const NXOF::XSource::`vftable'" ??_7XSource@NXOF@@6B@
0x407310: "__cdecl _unep@?PRTSimulatorCallback@@$$FYGJMPAX@Z" __unep@?PRTSimulatorCallback@@$$FYGJMPAX@Z
0x4A9606: "public: void __thiscall D3DXMesh::CD3DXCrackDecl1::SetNormal(unsigned char *,struct D3DXVECTOR3 *)" ?SetNormal@CD3DXCrackDecl1@D3DXMesh@@QAEXPAEPAUD3DXVECTOR3@@@Z
0x417A4C: "matrix dimensions must be litera" ??_C@_0DF@EPOAMOMG@matrix?5dimensions?5must?5be?5litera@
0x476094: ?get_TextureCoordinate@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AMXZ
0x40107C: GDI32_NULL_THUNK_DATA
0x4CF9D4: "__stdcall D3DXCreateTextureShader" _D3DXCreateTextureShader@8
0x63A6C6: "void * __stdcall D3DX::png_memset_check(struct D3DX::png_struct_def *,void *,int,unsigned long)" ?png_memset_check@D3DX@@YGPAXPAUpng_struct_def@1@PAXHK@Z
0x5D9FC7: "int __stdcall cluster_get_elements(int,int *,int,int *)" ?cluster_get_elements@@YGHHPAHH0@Z
0x5DDAD6: "public: int __thiscall D3DXSHSim::myEdge::operator==(class D3DXSHSim::myEdge const &)const " ??8myEdge@D3DXSHSim@@QBEHABV01@@Z
0x406A9C: "ConstGCArrayBound$0x5192f2d3$1$<void>" ?$ConstGCArrayBound$0x5192f2d3$1$@@3KB
0x497AD4: ?get_GlLines@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x40DF00: "__cdecl _real@3caf8af9" __real@3caf8af9
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXEffects::CEffectPool::AddRef(void)" ?AddRef@CEffectPool@D3DXEffects@@UAGKXZ
0x5F9A6A: "private: long __thiscall D3DXShader::CProgram::SimplifyBinary(class D3DXShader::CInstruction *,unsigned int,unsigned int,unsigned int)" ?SimplifyBinary@CProgram@D3DXShader@@AAEJPAVCInstruction@2@III@Z
0x47A3CC: ?get_Wrap@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4TextureAddress@234@XZ
0x4A2AC4: ?FromStream@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFile@234@P$AAVStream@IO@System@@H@Z
0x48B1D8: "void __stdcall UnmanagedFill2DTexture(struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR4 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR2 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR2 *,void *)" ?UnmanagedFill2DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR2@234@1PAX@Z
0x6427A0: "__cdecl a_sincos" _a_sincos
0x40103C: "__stdcall _imp__SetMapMode" __imp__SetMapMode@8
0x5EF8AC: "public: __thiscall D3DXShader::CNodeDecl::CNodeDecl(enum D3DXShader::_D3DXDECL_TYPE,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ??0CNodeDecl@D3DXShader@@QAE@W4_D3DXDECL_TYPE@1@PAVCNode@1@11@Z
0x4794D0: ?get_UnmanagedComPointer@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXPRTEngine@PrivateImplementationDetails@34@XZ
0x40DEB0: "__cdecl _real@3eaf8af9" __real@3eaf8af9
0x4792E8: ??0TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x4A114C: ?MultiplyAlbedo@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@@Z
0x40DED4: "__cdecl _real@3daf8af9" __real@3daf8af9
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeBuffer::Print(void)" ?Print@CNodeBuffer@D3DXShader@@UAEXXZ
0x480570: ?FromStream@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAVString@8@@Z
0x5476BB: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::EvalGH(void)" ?EvalGH@CPRTBuffer@D3DXSHSim@@UAGJXZ
0x412B40: "ID3DXEffectCompiler: There was a" ??_C@_0DP@GBLPHDCG@ID3DXEffectCompiler?3?5There?5was?5a@
0x476538: ?get_VertexCount@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5D9508: "protected: long __thiscall D3DXShader::CShaderProgram::EmitLOOP(void)" ?EmitLOOP@CShaderProgram@D3DXShader@@IAEJXZ
0x4253D0: "Application transferred too few " ??_C@_0CK@EPADOAKC@Application?5transferred?5too?5few?5@
0x642600: "__cdecl a_ceil" _a_ceil
0x4278A4: "R" ??_C@_01DGKLNCNG@R?$AA@
0x405904: "ConstGCArrayBound$0xed3beff5$25$<void>" ?$ConstGCArrayBound$0xed3beff5$25$@@3KB
0x63F1FF: "void __stdcall D3DX::__gl_pqSortInit(struct D3DX::PriorityQSort *)" ?__gl_pqSortInit@D3DX@@YGXPAUPriorityQSort@1@@Z
0x421FB8: "union __m64 const const3dn_halves" ?const3dn_halves@@3T__m64@@B
0x5E9EBF: "public: __thiscall NXOF::XSrcMemory::XSrcMemory(void const *,unsigned long,int)" ??0XSrcMemory@NXOF@@QAE@PBXKH@Z
0x405908: "ConstGCArrayBound$0xed3beff5$24$<void>" ?$ConstGCArrayBound$0xed3beff5$24$@@3KB
0x56B2BE: "public: void * __thiscall D3DXEffects::Compiler::CPass::`scalar deleting destructor'(unsigned int)" ??_GCPass@Compiler@D3DXEffects@@QAEPAXI@Z
0x49EAB8: ?EvaluateHemisphereLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@VColorValue@234@1P$01AM22@Z
0x4058FC: "ConstGCArrayBound$0xed3beff5$27$<void>" ?$ConstGCArrayBound$0xed3beff5$27$@@3KB
0x40CE70: "D3DXCreateText: GetGlyphOutline " ??_C@_0CI@OGOMGJFJ@D3DXCreateText?3?5GetGlyphOutline?5@
0x47FBB4: ?set_Depth@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x6A6470: "private: static struct _D3DXKEY_QUATERNION const D3DXAnimation::CCompressedAnimationSet::m_DefaultRotationKey" ?m_DefaultRotationKey@CCompressedAnimationSet@D3DXAnimation@@0U_D3DXKEY_QUATERNION@@B
0x578D82: "public: __thiscall D3DXEffects::SBlock::SBlock(void)" ??0SBlock@D3DXEffects@@QAE@XZ
0x405900: "ConstGCArrayBound$0xed3beff5$26$<void>" ?$ConstGCArrayBound$0xed3beff5$26$@@3KB
0x403AF4: "ConstGCArrayBound$0x163112d7$59$<void>" ?$ConstGCArrayBound$0x163112d7$59$@@3KB
0x405914: "ConstGCArrayBound$0xed3beff5$21$<void>" ?$ConstGCArrayBound$0xed3beff5$21$@@3KB
0x630E6F: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixTranslation(struct D3DXMATRIX *,float,float,float)" ?x3d_D3DXMatrixTranslation@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x4B7843: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetMinVertices(void)" ?GetMinVertices@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x480FB0: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@0VRectangle@Drawing@System@@W4Filter@234@H@Z
0x40AAA8: "ps_2_0" ??_C@_06FLIKLIIL@ps_2_0?$AA@
0x403AF8: "ConstGCArrayBound$0x163112d7$58$<void>" ?$ConstGCArrayBound$0x163112d7$58$@@3KB
0x405918: "ConstGCArrayBound$0xed3beff5$20$<void>" ?$ConstGCArrayBound$0xed3beff5$20$@@3KB
0x55F868: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexFloat(char const *,double *)" ?LexFloat@CTokenize@D3DXShader@@IAEIPBDPAN@Z
0x411D7C: "REPLACE" ??_C@_07NGBKIEMN@REPLACE?$AA@
0x40590C: "ConstGCArrayBound$0xed3beff5$23$<void>" ?$ConstGCArrayBound$0xed3beff5$23$@@3KB
0x665004: "int volatile `int __stdcall Microsoft::DirectX::PrivateImplementationDetails::__crt_dll_terminate(void)'::`2'::__retval" ?__retval@?1??__crt_dll_terminate@PrivateImplementationDetails@DirectX@Microsoft@@YGHXZ@4HC
0x4072FC: "ConstGCArrayBound$0x0c490ce5$5$<void>" ?$ConstGCArrayBound$0x0c490ce5$5$@@3KB
0x405910: "ConstGCArrayBound$0xed3beff5$22$<void>" ?$ConstGCArrayBound$0xed3beff5$22$@@3KB
0x58B366: "public: virtual long __stdcall D3DXEffects::CEffect::GetString(char const *,char const * *)" ?GetString@CEffect@D3DXEffects@@UAGJPBDPAPBD@Z
0x5EC6F1: "private: __thiscall NXOF::TBinarySaveData::TBinarySaveData(class NXOF::TBinarySave *,char *,struct _GUID const &,class NXOF::XTemplate *,unsigned __int64,unsigned long)" ??0TBinarySaveData@NXOF@@AAE@PAVTBinarySave@1@PADABU_GUID@@PAVXTemplate@1@_KK@Z
0x48EED4: ?SaveMeshToStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVStream@IO@System@@P$AAV1234@VIntPtr@7@P$01AUExtendedMaterial@234@P$01AUEffectInstance@234@W4XFileFormat@234@@Z
0x403B04: "ConstGCArrayBound$0x163112d7$55$<void>" ?$ConstGCArrayBound$0x163112d7$55$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A8@D3DXTex@@UAEPAXI@Z
0x403B08: "ConstGCArrayBound$0x163112d7$54$<void>" ?$ConstGCArrayBound$0x163112d7$54$@@3KB
0x613AA3: "protected: long __thiscall D3DXShader::CPSProgram::PSEmitLT(void)" ?PSEmitLT@CPSProgram@D3DXShader@@IAEJXZ
0x403AFC: "ConstGCArrayBound$0x163112d7$57$<void>" ?$ConstGCArrayBound$0x163112d7$57$@@3KB
0x6101D6: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::EmitVersion(void)" ?EmitVersion@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x488BD4: ??0Include@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4011D0: "__cdecl _imp__fread" __imp__fread
0x4118B8: "TEX3" ??_C@_04MOEANDNO@TEX3?$AA@
0x403B00: "ConstGCArrayBound$0x163112d7$56$<void>" ?$ConstGCArrayBound$0x163112d7$56$@@3KB
0x481D5C: ?FromVolumeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x659FC4: "int __stdcall D3DXSHSim::dlassq_(int *,double *,int *,double *,double *)" ?dlassq_@D3DXSHSim@@YGHPAHPAN011@Z
0x403B14: "ConstGCArrayBound$0x163112d7$51$<void>" ?$ConstGCArrayBound$0x163112d7$51$@@3KB
0x4058F4: "ConstGCArrayBound$0xed3beff5$29$<void>" ?$ConstGCArrayBound$0xed3beff5$29$@@3KB
0x490F68: ?Teapot@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@@Z
0x409C2C: "ffff40" ??_C@_06KAEDOEJE@ffff40?$AA@
0x403B18: "ConstGCArrayBound$0x163112d7$50$<void>" ?$ConstGCArrayBound$0x163112d7$50$@@3KB
0x4058F8: "ConstGCArrayBound$0xed3beff5$28$<void>" ?$ConstGCArrayBound$0xed3beff5$28$@@3KB
0x52D8A8: "public: virtual long __stdcall D3DXAnimation::CAnimationController::UnregisterAnimationSet(struct ID3DXAnimationSet *)" ?UnregisterAnimationSet@CAnimationController@D3DXAnimation@@UAGJPAUID3DXAnimationSet@@@Z
0x40E334: "UCHAR" ??_C@_05KKFIENHC@UCHAR?$AA@
0x409EC8: "dotswiz" ??_C@_07PJHNJOOF@dotswiz?$AA@
0x403B0C: "ConstGCArrayBound$0x163112d7$53$<void>" ?$ConstGCArrayBound$0x163112d7$53$@@3KB
0x403B10: "ConstGCArrayBound$0x163112d7$52$<void>" ?$ConstGCArrayBound$0x163112d7$52$@@3KB
0x5235AE: "public: long __thiscall D3DXShader::SRegisterInfo::AddInputDecls(unsigned long *,unsigned long * *,unsigned int *)" ?AddInputDecls@SRegisterInfo@D3DXShader@@QAEJPAKPAPAKPAI@Z
0x411C80: "1WEIGHTS" ??_C@_08PGLLIBF@1WEIGHTS?$AA@
0x5F0811: "public: virtual class D3DXShader::CNodeStatement * __thiscall D3DXShader::CNodeStatement::Copy(void)" ?Copy@CNodeStatement@D3DXShader@@UAEPAV12@XZ
0x478DA8: ?set_VertexRemap@PrtSplitMeshVertexData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x56CA4E: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::FindDecls(struct D3DXShader::D3DXTOKEN *,class D3DXShader::CNodeScope *)" ?FindDecls@CParse@D3DXShader@@IAEPAVCNode@2@PAUD3DXTOKEN@2@PAVCNodeScope@2@@Z
0x47BA80: ?get_Rotation@AnimationOutput@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVQuaternion@34@XZ
0x47F9C0: ?raise_Disposing@TextureShader@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x483C04: ??1RenderToSurface@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x49BF8D: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddMeshChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER const *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveData *)" ?AddMeshChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@UAGJPBU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z
0x421F00: "const NXOF::XDataArray<unsigned long,10>::`vftable'" ??_7?$XDataArray@K$09@NXOF@@6B@
0x63A676: "void __stdcall D3DX::png_free(struct D3DX::png_struct_def *,void *)" ?png_free@D3DX@@YGXPAUpng_struct_def@1@PAX@Z
0x40C8D0: "D3DXValidIndices: (Likely prob" ??_C@_0GI@FIDDIGJN@D3DXValidIndices?3?5?5?5?$CILikely?5prob@
0x6A8A20: "int nc_under" ?nc_under@@3HA
0x5B0209: "private: long __thiscall D3DXTex::CImage::SaveDIB(class D3DXTex::CDataCollector *,int)" ?SaveDIB@CImage@D3DXTex@@AAEJPAVCDataCollector@2@H@Z
0x4A2484: ?op_Equality@XFileData@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x51744E: "void __stdcall D3DXMesh::ComputeUVs(float,unsigned long *,unsigned long,unsigned long,int,int,int,unsigned long const *,float,float,float,float,float,float,float,float,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long * const,struct D3DXVECTOR4 const *,unsigned long *,unsigned long &,struct D3DXVECTOR2 *,unsigned long *)" ?ComputeUVs@D3DXMesh@@YGXMPAKKKHHHPBKMMMMMMMMKKKKKKKKQAKPBUD3DXVECTOR4@@0AAKPAUD3DXVECTOR2@@0@Z
0x476BDC: ??0EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x48ADBC: ?GenerateDeclaration@VertexInformation@Direct3D@DirectX@Microsoft@@$$FSMP$01AVVertexElement@234@P$01AV5234@@Z
0x40A4A8: "dp4" ??_C@_03IFCENLBA@dp4?$AA@
0x665094: "__cdecl _mep@?AddRef@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGKXZ" __mep@?AddRef@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGKXZ
0x510744: "long __stdcall D3DXMesh::D3DXLoadMeshFromXHelper(void *,unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,unsigned long *,struct ID3DXMesh * *)" ?D3DXLoadMeshFromXHelper@D3DXMesh@@YGJPAXKKPAUIDirect3DDevice9@@PAPAUID3DXBuffer@@22PAKPAPAUID3DXMesh@@@Z
0x41D4D0: "read error" ??_C@_0L@JBGDLKBH@read?5error?$AA@
0x5907D8: "public: virtual long __stdcall D3DXCore::CFont::OnResetDevice(void)" ?OnResetDevice@CFont@D3DXCore@@UAGJXZ
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeStatement::Print(void)" ?Print@CNodeStatement@D3DXShader@@UAEXXZ
0x5CD631: "protected: long __thiscall D3DXShader::CShaderProgram::FoldBreak(void)" ?FoldBreak@CShaderProgram@D3DXShader@@IAEJXZ
0x48950C: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@VRectangle@Drawing@7@W4DrawTextFormat@234@H@Z
0x407740: "ConstGCArrayBound$0xa0f4302d$3$<void>" ?$ConstGCArrayBound$0xa0f4302d$3$@@3KB
0x421E14: "GlobalMemoryStatusEx" ??_C@_0BF@PJNLIDED@GlobalMemoryStatusEx?$AA@
0x421FD8: "union __m64 const g_const_1" ?g_const_1@@3T__m64@@B
0x49ABE4: ?GetCurrentTrackEvent@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHHW4EventType@234@@Z
0x4289D8: "too many length or distance symb" ??_C@_0CE@GMIGFPBB@too?5many?5length?5or?5distance?5symb@
0x4220DC: "const D3DXShader::CNodeType::`vftable'" ??_7CNodeType@D3DXShader@@6B@
0x40E86C: "float '%gl'" ??_C@_0M@LLKJECAK@float?5?8?$CFgl?8?$AA@
0x41193C: "XYZRHW" ??_C@_06MBPMNJMG@XYZRHW?$AA@
0x616025: "protected: virtual long __thiscall D3DXShader::CVSProgram::InitCaps(void)" ?InitCaps@CVSProgram@D3DXShader@@MAEJXZ
0x409FD8: "{ %d, %d, %d, %d }" ??_C@_0BD@FHLAELDH@?$HL?5?$CFd?0?5?$CFd?0?5?$CFd?0?5?$CFd?5?$HN?$AA@
0x411E10: "CLAMP" ??_C@_05LLKDOPEJ@CLAMP?$AA@
0x650923: "__stdcall d3dx_inflate_blocks_free" _d3dx_inflate_blocks_free@8
0x6713D8: "short * D3DXShader::d3dxtok_len" ?d3dxtok_len@D3DXShader@@3PAFA
0x409DE8: "texture1D" ??_C@_09PHAICFNH@texture1D?$AA@
0x5B08A3: "void __stdcall D3DX::__gl_noEndData(void *)" ?__gl_noEndData@D3DX@@YGXPAX@Z
0x410C48: "MINFILTER" ??_C@_09BBCLDILN@MINFILTER?$AA@
0x41A504: "GetCharWidthI" ??_C@_0O@DAEODBJG@GetCharWidthI?$AA@
0x426294: "PNG_WRITE_FILLER_SUPPORTED is no" ??_C@_0CL@FDNGOKGB@PNG_WRITE_FILLER_SUPPORTED?5is?5no@
0x482830: ??0FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x49A5D0: ?ResetTime@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x4B771B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetAttributeTable(struct _D3DXATTRIBUTERANGE *,unsigned long *)" ?GetAttributeTable@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAU_D3DXATTRIBUTERANGE@@PAK@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetMaterial(struct _D3DMATERIAL9 *)" ?GetMaterial@CLoggableDevice@D3DXEffects@@UAGJPAU_D3DMATERIAL9@@@Z
0x5B423F: "public: __thiscall D3DXTex::CBlt::~CBlt(void)" ??1CBlt@D3DXTex@@QAE@XZ
0x5699F4: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetMatrix(char const *,struct D3DXMATRIX const *)" ?SetMatrix@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@@Z
0x4A3886: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3TransformCoordArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec3TransformCoordArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x6776D8: "struct _D3DVERTEXELEMENT9 * D3DXSHSim::meshDeclPosUV" ?meshDeclPosUV@D3DXSHSim@@3PAU_D3DVERTEXELEMENT9@@A
0x4A2848: ?GetChild@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@H@Z
0x499EFC: ?Finalize@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x52FE5B: "__stdcall D3DXSHRotateZ" _D3DXSHRotateZ@16
0x5486B9: "public: virtual enum _D3DXPLAYBACK_TYPE __stdcall D3DXAnimation::CKeyframedAnimationSet::GetPlaybackType(void)" ?GetPlaybackType@CKeyframedAnimationSet@D3DXAnimation@@UAG?AW4_D3DXPLAYBACK_TYPE@@XZ
0x578E50: "public: __thiscall D3DXEffects::SReference::SReference(void)" ??0SReference@D3DXEffects@@QAE@XZ
0x410DAC: "VERTEXSHADERCONSTANT" ??_C@_0BF@CJILFBJK@VERTEXSHADERCONSTANT?$AA@
0x41CD00: "scalar registers cannot be maske" ??_C@_0CC@GOEOADD@scalar?5registers?5cannot?5be?5maske@
0x423F64: "internal error: unexpected argum" ??_C@_0CJ@EMBGBJMB@internal?5error?3?5unexpected?5argum@
0x4A2154: ?get_Id@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVGuid@System@@XZ
0x564A03: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::GetType(class D3DXShader::CNode *,enum _D3DXPARAMETER_TYPE *,unsigned int *,unsigned int *,unsigned int *,unsigned int *,unsigned int *)" ?GetType@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNode@D3DXShader@@PAW4_D3DXPARAMETER_TYPE@@PAI2222@Z
0x4A1030: ?ComputeConvolutionCoefficients@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@HP$01AVVector3@34@0@Z
0x512F71: "long __stdcall D3DXMesh::ValidateIndices<unsigned short,1,65535>(unsigned short *,unsigned long const *,unsigned long,unsigned long,class D3DXCore::CStringStack *)" ??$ValidateIndices@G$00$0PPPP@@D3DXMesh@@YGJPAGPBKKKPAVCStringStack@D3DXCore@@@Z
0x416EA4: "a" ??_C@_01MCMALHOG@a?$AA@
0x411850: "TEXCOORDSIZE1_3" ??_C@_0BA@DHLNLHPJ@TEXCOORDSIZE1_3?$AA@
0x58BD40: "public: virtual long __stdcall D3DXEffects::CEffect::SetBool(char const *,int)" ?SetBool@CEffect@D3DXEffects@@UAGJPBDH@Z
0x4845EC: ?<clinit>@Line@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x5561E6: "private: void __thiscall NXOF::TSaveObject::bin_write_single_integer(unsigned long)" ?bin_write_single_integer@TSaveObject@NXOF@@AAEXK@Z
0x48567C: ?GetHashCode@ConstantTable@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x55FA81: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexOperator(char const *,char *)" ?LexOperator@CTokenize@D3DXShader@@IAEIPBDPAD@Z
0x661BB2: "__cdecl _strtime" __strtime
0x40DC54: "__cdecl _real@3f400000" __real@3f400000
0x40C8C0: "__cdecl _real@bfe0000000000000" __real@bfe0000000000000
0x40EC98: "#" ??_C@_01IPJKGB@?$CD?$AA@
0x4240C8: "unable to match texm because com" ??_C@_0EB@KKECGGJK@unable?5to?5match?5texm?5because?5com@
0x4A9868: "void __stdcall D3DXMesh::RemoveDeclElement(unsigned char,unsigned char,struct _D3DVERTEXELEMENT9 * const)" ?RemoveDeclElement@D3DXMesh@@YGXEEQAU_D3DVERTEXELEMENT9@@@Z
0x41FB50: "cannot bind the same variable to" ??_C@_0EO@FHOPHPLK@cannot?5bind?5the?5same?5variable?5to@
0x596737: "public: long __thiscall D3DXCore::CLine::Initialize(struct IDirect3DDevice9 *)" ?Initialize@CLine@D3DXCore@@QAEJPAUIDirect3DDevice9@@@Z
0x40DD70: "__cdecl _real@3e400000" __real@3e400000
0x4179B0: "'%s': array dimension must be be" ??_C@_0DC@LBNKEGFN@?8?$CFs?8?3?5array?5dimension?5must?5be?5be@
0x4274FC: "Invalid image size in IHDR" ??_C@_0BL@PKEOJJBA@Invalid?5image?5size?5in?5IHDR?$AA@
0x4979CC: ?get_Width@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x6A6454: "unsigned long D3DXMesh::sm_dwMagicNumber" ?sm_dwMagicNumber@D3DXMesh@@3KA
0x512EEF: "long __stdcall D3DXMesh::BreakBackToBackTris(struct ID3DXMesh *,unsigned long *)" ?BreakBackToBackTris@D3DXMesh@@YGJPAUID3DXMesh@@PAK@Z
0x48C6D8: ?FromCubeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@P$AAP$01AVPaletteEntry@234@@Z
0x40E850: "string constant" ??_C@_0BA@KALEFPLN@string?5constant?$AA@
0x5486B9: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTCompBuffer::GetNumChannels(void)" ?GetNumChannels@CPRTCompBuffer@D3DXSHSim@@UAGIXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetClipPlane(unsigned long,float const *)" ?SetClipPlane@CLoggableDevice@D3DXEffects@@UAGJKPBM@Z
0x4933F8: ??0ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x42431C: "internal error: illformed write " ??_C@_0CG@DLICHKGB@internal?5error?3?5illformed?5write?5@
0x57BD03: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::TestCooperativeLevel(void)" ?TestCooperativeLevel@CLoggableDevice@D3DXEffects@@UAGJXZ
0x41CF38: "__cdecl _real@3fd0000000000000" __real@3fd0000000000000
0x5F1806: "public: void * __thiscall D3DXShader::CPool::`scalar deleting destructor'(unsigned int)" ??_GCPool@D3DXShader@@QAEPAXI@Z
0x525204: "public: long __thiscall D3DXShader::SRegisterInfo::OptimizeConstants(unsigned long *)" ?OptimizeConstants@SRegisterInfo@D3DXShader@@QAEJPAK@Z
0x52D06E: "public: __thiscall D3DXAnimation::CCompressedAnimationSet::~CCompressedAnimationSet(void)" ??1CCompressedAnimationSet@D3DXAnimation@@QAE@XZ
0x5BF981: "public: __thiscall D3DXTex::CCodec_A16B16G16R16F::CCodec_A16B16G16R16F(struct D3DX_BLT *)" ??0CCodec_A16B16G16R16F@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5BED15: "public: virtual void __thiscall D3DXTex::CCodec_Q8W8V8U8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_Q8W8V8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x47261C: ?get_Disposed@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x48891C: ?get_StateManager@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectStateManager@234@XZ
0x510A09: "__stdcall D3DXLoadMeshFromXA" _D3DXLoadMeshFromXA@32
0x40B5B0: "xof 0303txt 0032 template" ??_C@_0GFM@FLNGIINE@xof?50303txt?50032?5?5?5?5?5?5?5?5template@
0x478980: ?get_Absorption@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVColor@Drawing@System@@XZ
0x411338: "POINTSCALE_A" ??_C@_0N@GMDLOOAI@POINTSCALE_A?$AA@
0x528744: "public: void * __thiscall D3DXShader::CFragment::`scalar deleting destructor'(unsigned int)" ??_GCFragment@D3DXShader@@QAEPAXI@Z
0x410E60: "LIGHTATTENUATION1" ??_C@_0BC@FBJIKKCN@LIGHTATTENUATION1?$AA@
0x48E710: ?OnParentLost@Mesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x428B4C: "GE" ??_C@_02PIGFAGOI@GE?$AA@
0x4065A4: "ConstGCArrayBound$0x036df778$46$<void>" ?$ConstGCArrayBound$0x036df778$46$@@3KB
0x5621FC: "protected: unsigned int __thiscall D3DXShader::CPreProcessor::Escape(char const *,unsigned int,char *)" ?Escape@CPreProcessor@D3DXShader@@IAEIPBDIPAD@Z
0x4732B4: "public: static float __clrcall Microsoft::DirectX::Direct3D::Geometry::FresnelTerm(float,float)" ?FresnelTerm@Geometry@Direct3D@DirectX@Microsoft@@$$FSMMMM@Z
0x4065A0: "ConstGCArrayBound$0x036df778$47$<void>" ?$ConstGCArrayBound$0x036df778$47$@@3KB
0x619B50: "int __stdcall D3DX::jpeg_start_decompress(struct D3DX::jpeg_decompress_struct *)" ?jpeg_start_decompress@D3DX@@YGHPAUjpeg_decompress_struct@1@@Z
0x4766CC: ?get_PatchType@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4PatchType@234@XZ
0x40D894: "r_" ??_C@_02GKOINLEI@r_?$AA@
0x4065AC: "ConstGCArrayBound$0x036df778$44$<void>" ?$ConstGCArrayBound$0x036df778$44$@@3KB
0x6163FD: "protected: virtual long __thiscall D3DXShader::CVSProgram::Translate(void)" ?Translate@CVSProgram@D3DXShader@@MAEJXZ
0x4AC699: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::Compact(unsigned int *,unsigned int *,unsigned int *)" ?Compact@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAI00@Z
0x49C440: "public: void * __thiscall Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::`scalar deleting destructor'(unsigned int)" ??_GMyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FQAEPAXI@Z
0x4A5771: "struct D3DXMATRIX * __stdcall c_D3DXMatrixAffineTransformation(struct D3DXMATRIX *,float,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *)" ?c_D3DXMatrixAffineTransformation@@YGPAUD3DXMATRIX@@PAU1@MPBUD3DXVECTOR3@@PBUD3DXQUATERNION@@1@Z
0x4819C8: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@@Z
0x650BED: "int __stdcall D3DXSHSim::lsame_(char *,char *)" ?lsame_@D3DXSHSim@@YGHPAD0@Z
0x4065A8: "ConstGCArrayBound$0x036df778$45$<void>" ?$ConstGCArrayBound$0x036df778$45$@@3KB
0x49C9D5: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::LightEnable(unsigned long,int)" ?LightEnable@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJKH@Z
0x5B4230: "public: __thiscall D3DXTex::CBlt::CBlt(void)" ??0CBlt@D3DXTex@@QAE@XZ
0x5C5D1F: "double __stdcall D3DX::CalcAngle(struct D3DX::POINT2D *,struct D3DX::POINT2D *)" ?CalcAngle@D3DX@@YGNPAUPOINT2D@1@0@Z
0x4065B4: "ConstGCArrayBound$0x036df778$42$<void>" ?$ConstGCArrayBound$0x036df778$42$@@3KB
0x613106: "protected: virtual long __thiscall D3DXShader::CPSProgram::Translate(void)" ?Translate@CPSProgram@D3DXShader@@MAEJXZ
0x55938D: "void __stdcall CalculateEdgeControlPoint(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,float,struct D3DXVECTOR3 *)" ?CalculateEdgeControlPoint@@YGXPAUD3DXVECTOR3@@00M0@Z
0x47BF4C: ?raise_Disposing@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4065B0: "ConstGCArrayBound$0x036df778$43$<void>" ?$ConstGCArrayBound$0x036df778$43$@@3KB
0x4844D8: ?<clinit>@TextureShader@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x5678FD: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetFunction(unsigned int)" ?GetFunction@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDI@Z
0x4B35E5: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::ReorderVertexData(unsigned int *,unsigned char *)" ?ReorderVertexData@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAIPAE@Z
0x403790: "ConstGCArrayBound$0x30f25509$6$<void>" ?$ConstGCArrayBound$0x30f25509$6$@@3KB
0x4065BC: "ConstGCArrayBound$0x036df778$40$<void>" ?$ConstGCArrayBound$0x036df778$40$@@3KB
0x47F494: ?add_Lost@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4779AC: ?Simplify@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$01AHHW4MeshFlags@234@@Z
0x4065B8: "ConstGCArrayBound$0x036df778$41$<void>" ?$ConstGCArrayBound$0x036df778$41$@@3KB
0x49FEA0: ?ApplyGutters@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@@Z
0x578E75: "public: __thiscall D3DXEffects::SReference::~SReference(void)" ??1SReference@D3DXEffects@@QAE@XZ
0x403660: "ConstGCArrayBound$0x30f25509$82$<void>" ?$ConstGCArrayBound$0x30f25509$82$@@3KB
0x411494: "WRAP11" ??_C@_06IIMNKIAK@WRAP11?$AA@
0x652951: "int __stdcall D3DXSHSim::dtrmm_(char *,char *,char *,char *,int *,int *,double *,double *,int *,double *,int *)" ?dtrmm_@D3DXSHSim@@YGHPAD000PAH1PAN2121@Z
0x61DE86: "int __stdcall D3DX::png_set_interlace_handling(struct D3DX::png_struct_def *)" ?png_set_interlace_handling@D3DX@@YGHPAUpng_struct_def@1@@Z
0x478304: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVStream@IO@System@@P$AAVGraphicsStream@34@P$01AUExtendedMaterial@234@P$01AUEffectInstance@234@W4XFileFormat@234@@Z
0x40A288: "_unknown" ??_C@_08GJACEKG@_unknown?$AA@
0x403668: "ConstGCArrayBound$0x30f25509$80$<void>" ?$ConstGCArrayBound$0x30f25509$80$@@3KB
0x63A82C: "void __stdcall D3DX::png_write_chunk_start(struct D3DX::png_struct_def *,unsigned char *,unsigned long)" ?png_write_chunk_start@D3DX@@YGXPAUpng_struct_def@1@PAEK@Z
0x47D620: ??0FunctionDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x48E58C: ?Equals@Mesh@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x5303B0: "__stdcall D3DXSHDot" _D3DXSHDot@12
0x411ED4: "SOLID" ??_C@_05CEBIDAFG@SOLID?$AA@
0x65CE23: "int __stdcall D3DXSHSim::s_copy(char *,char *,int,int)" ?s_copy@D3DXSHSim@@YGHPAD0HH@Z
0x405D94: "ConstGCArrayBound$0xb6c8d42a$3$<void>" ?$ConstGCArrayBound$0xb6c8d42a$3$@@3KB
0x403350: "ConstGCArrayBound$0xc60d5106$7$<void>" ?$ConstGCArrayBound$0xc60d5106$7$@@3KB
0x403664: "ConstGCArrayBound$0x30f25509$81$<void>" ?$ConstGCArrayBound$0x30f25509$81$@@3KB
0x61853F: "protected: virtual long __thiscall D3DXShader::CVSProgram::EmitInstructions(void)" ?EmitInstructions@CVSProgram@D3DXShader@@MAEJXZ
0x412E08: "ID3DXEffectCompiler: There was a" ??_C@_0FC@NOGLNLCL@ID3DXEffectCompiler?3?5There?5was?5a@
0x63B045: "void __stdcall D3DX::png_write_finish_row(struct D3DX::png_struct_def *)" ?png_write_finish_row@D3DX@@YGXPAUpng_struct_def@1@@Z
0x416D38: "tex1Dbias" ??_C@_09PIJAANLP@tex1Dbias?$AA@
0x5AE90C: "public: virtual long __stdcall D3DXShader::CTextureShader::SetVector(char const *,struct D3DXVECTOR4 const *)" ?SetVector@CTextureShader@D3DXShader@@UAGJPBDPBUD3DXVECTOR4@@@Z
0x48D58C: ?get_VertexFormat@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4VertexFormats@234@XZ
0x40659C: "ConstGCArrayBound$0x036df778$48$<void>" ?$ConstGCArrayBound$0x036df778$48$@@3KB
0x5E9D4F: "public: virtual int __thiscall NXOF::XSrcMemory::ReadByte(unsigned char *)" ?ReadByte@XSrcMemory@NXOF@@UAEHPAE@Z
0x406598: "ConstGCArrayBound$0x036df778$49$<void>" ?$ConstGCArrayBound$0x036df778$49$@@3KB
0x48317C: ?add_Lost@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x478754: ?get_RelativeIndexOfRefraction@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x6420C0: "__cdecl a_atan2" _a_atan2
0x4A3345: "__stdcall sqrtf" _sqrtf@4
0x47869C: ??0SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x401284: "__cdecl _imp___ftol" __imp___ftol
0x421E3C: "const NXOF::IBinarySaveObject::`vftable'" ??_7IBinarySaveObject@NXOF@@6B@
0x55AC42: "public: void * __thiscall D3DXShader::CConstant::`scalar deleting destructor'(unsigned int)" ??_GCConstant@D3DXShader@@QAEPAXI@Z
0x5688A6: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetLiteral(char const *,int)" ?SetLiteral@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDH@Z
0x4248DC: "invalid reference to output sema" ??_C@_0CM@HKKHLHPN@invalid?5reference?5to?5output?5sema@
0x4800BC: ?ToString@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x56C5F4: "protected: void __cdecl D3DXShader::CParse::Error(char const *,...)" ?Error@CParse@D3DXShader@@IAAXPBDZZ
0x406D94: "ConstGCArrayBound$0xa3a6541e$81$<void>" ?$ConstGCArrayBound$0xa3a6541e$81$@@3KB
0x58D16B: "public: virtual long __stdcall D3DXEffects::CEffect::SetFloat(char const *,float)" ?SetFloat@CEffect@D3DXEffects@@UAGJPBDM@Z
0x4933F8: ??0Macro@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x420568: "%s target does not support textu" ??_C@_0CL@DGIOLDCN@?$CFs?5target?5does?5not?5support?5textu@
0x406D98: "ConstGCArrayBound$0xa3a6541e$80$<void>" ?$ConstGCArrayBound$0xa3a6541e$80$@@3KB
0x479028: ?get_Disposed@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x495AA8: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXSkinInfo@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x4805A8: ?CompileShader@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@0P$01AUMacro@234@P$AAVInclude@234@0W4ShaderFlags@234@@Z
0x4017E4: "__cdecl TID_D3DRMCamera" _TID_D3DRMCamera
0x55569F: "public: virtual void * __thiscall NXOF::TBinaryDataRef::`vector deleting destructor'(unsigned int)" ??_ETBinaryDataRef@NXOF@@UAEPAXI@Z
0x406D90: "ConstGCArrayBound$0xa3a6541e$82$<void>" ?$ConstGCArrayBound$0xa3a6541e$82$@@3KB
0x5F77FA: "private: void __thiscall D3DXShader::CProgram::RemoveDeadCode_Reference(unsigned int,unsigned int)" ?RemoveDeadCode_Reference@CProgram@D3DXShader@@AAEXII@Z
0x478F68: ?set_ClusterLength@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x55F50F: "protected: long __thiscall D3DXShader::CTErrors::Push(unsigned int,unsigned int *)" ?Push@CTErrors@D3DXShader@@IAEJIPAI@Z
0x4246C0: "texlod not supported on this tar" ??_C@_0CE@FEAPPCLD@texlod?5not?5supported?5on?5this?5tar@
0x4BB951: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CloneMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMesh@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x47A090: ?UpdateUnmanagedPointer@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXSPMesh@PrivateImplementationDetails@34@@Z
0x406EC0: "ConstGCArrayBound$0xa3a6541e$6$<void>" ?$ConstGCArrayBound$0xa3a6541e$6$@@3KB
0x63CB00: "__stdcall d3dx_deflateReset" _d3dx_deflateReset@4
0x52D124: "public: __thiscall D3DXAnimation::CCompressedAnimationSet::CCompressedAnimationSet(void)" ??0CCompressedAnimationSet@D3DXAnimation@@QAE@XZ
0x5EB940: "public: virtual unsigned __int64 __thiscall NXOF::TBinarySaveData::GetConnectivityOffset(void)" ?GetConnectivityOffset@TBinarySaveData@NXOF@@UAE_KXZ
0x4A29BC: ?Lock@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x47CD1C: ?set_RegisterIndex@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x49B134: ?AdvanceTime@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXNP$AAVHandleAnimationCallback@234@@Z
0x49E228: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::EvaluateDirectionalLight(int,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 const *,float,float,float,float *,float *,float *)" ?EvaluateDirectionalLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXHPBUD3DXVECTOR3@PrivateImplementationDetails@34@MMMPAM11@Z
0x4A3155: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2CatmullRom(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?init_D3DXVec2CatmullRom@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x4A353A: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3CatmullRom(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?init_D3DXVec3CatmullRom@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x4A3D57: "struct D3DXVECTOR4 * __stdcall init_D3DXVec4CatmullRom(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?init_D3DXVec4CatmullRom@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x55ED23: "long __stdcall D3DXEffects::_CopyRefsOnly(unsigned char * *,unsigned char * *,class D3DXEffects::CD3DXVariableShare *,class D3DXEffects::CD3DXVariableShare *)" ?_CopyRefsOnly@D3DXEffects@@YGJPAPAE0PAVCD3DXVariableShare@1@1@Z
0x54A526: "public: void __thiscall D3DXSHSim::CGutterHelper::GrabScanLine(unsigned int,struct D3DXVECTOR3 *,struct D3DXSHSim::myFace *,struct D3DXVECTOR3 *,unsigned char * *)" ?GrabScanLine@CGutterHelper@D3DXSHSim@@QAEXIPAUD3DXVECTOR3@@PAUmyFace@2@0PAPAE@Z
0x410C20: "MAXMIPLEVEL" ??_C@_0M@IBELFJEO@MAXMIPLEVEL?$AA@
0x5DD769: "public: void __thiscall D3DXSHSim::myVertParentInfo::Fixup(void)" ?Fixup@myVertParentInfo@D3DXSHSim@@QAEXXZ
0x5BF1AA: "public: __thiscall D3DXTex::CCodec_L6V5U5::CCodec_L6V5U5(struct D3DX_BLT *)" ??0CCodec_L6V5U5@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetDialogBoxMode(int)" ?SetDialogBoxMode@CLoggableDevice@D3DXEffects@@UAGJH@Z
0x417CB8: "'%s': non-numeric uniform %s can" ??_C@_0CN@HFKCEGJ@?8?$CFs?8?3?5non?9numeric?5uniform?5?$CFs?5can@
0x422480: "Depth" ??_C@_05BOMFGPKE@Depth?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D16_LOCKABLE::`vector deleting destructor'(unsigned int)" ??_ECCodec_D16_LOCKABLE@D3DXTex@@UAEPAXI@Z
0x4A3C4E: "struct D3DXVECTOR4 * __stdcall init_D3DXVec4Hermite(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?init_D3DXVec4Hermite@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x661842: "__cdecl _CIsqrt" __CIsqrt
0x62F3C0: "__stdcall AMDSSE_D3DXVec3TransformNormalArray" _AMDSSE_D3DXVec3TransformNormalArray@24
0x51D105: "public: long __thiscall D3DX::CFaceContext::AddStrip(struct D3DXVECTOR2 *,unsigned int,int)" ?AddStrip@CFaceContext@D3DX@@QAEJPAUD3DXVECTOR2@@IH@Z
0x64D300: "void __stdcall D3DX::jinit_downsampler(struct D3DX::jpeg_compress_struct *)" ?jinit_downsampler@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x55F6FE: "public: long __thiscall D3DXShader::CTErrors::GetErrorBuffer(struct ID3DXBuffer * *)" ?GetErrorBuffer@CTErrors@D3DXShader@@QAEJPAPAUID3DXBuffer@@@Z
0x5DD898: "public: void __thiscall D3DXSHSim::GXArray<unsigned int>::Init(unsigned int const &)" ?Init@?$GXArray@I@D3DXSHSim@@QAEXABI@Z
0x5F685D: "protected: long __thiscall D3DXShader::CProgram::IdentityRemap(void)" ?IdentityRemap@CProgram@D3DXShader@@IAEJXZ
0x5F6F54: "public: long __thiscall D3DXShader::CProgram::Initialize(class D3DXShader::CProgram *,unsigned long,unsigned long)" ?Initialize@CProgram@D3DXShader@@QAEJPAV12@KK@Z
0x5E9BBA: "public: long __thiscall NXOF::ZipDecompressor::Decompress(void *,unsigned long,void * *,unsigned long *)" ?Decompress@ZipDecompressor@NXOF@@QAEJPAXKPAPAXPAK@Z
0x5E5969: "public: void __thiscall D3DXSHSim::mySphereTri::Init(struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &)" ?Init@mySphereTri@D3DXSHSim@@QAEXABUD3DXVECTOR3@@00@Z
0x610787: "protected: virtual int __thiscall D3DXShader::CPSLegacyProgram::ViolatesPortConstraints(class D3DXShader::CInstruction *,unsigned int *)" ?ViolatesPortConstraints@CPSLegacyProgram@D3DXShader@@MAEHPAVCInstruction@2@PAI@Z
0x4B85B0: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::CloneMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,unsigned long *,unsigned long *,struct ID3DXMesh * *)" ?CloneMesh@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAK2PAPAUID3DXMesh@@@Z
0x409E30: "%c" ??_C@_02HAOIJKIC@?$CFc?$AA@
0x411098: "COLOROP" ??_C@_07INMMLFAH@COLOROP?$AA@
0x421D8C: "const NXOF::XDataObj::`vftable'{for `NXOF::XObject'}" ??_7XDataObj@NXOF@@6BXObject@1@@
0x475C50: ?set_Diffuse@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x49E49C: ?Rotate@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMHVMatrix@34@0@Z
0x5EBB07: "public: virtual unsigned long __stdcall NXOF::TSaveObject::Release(void)" ?Release@TSaveObject@NXOF@@UAGKXZ
0x41D450: "__cdecl _real@48c00000" __real@48c00000
0x5EA11F: "public: virtual unsigned int __stdcall D3DXEffects::CLoggableDevice::GetNumberOfSwapChains(void)" ?GetNumberOfSwapChains@CLoggableDevice@D3DXEffects@@UAGIXZ
0x40E638: "D3DX: (WARN) least zero bytes. D" ??_C@_0FH@GNJOJBC@D3DX?3?5?$CIWARN?$CJ?5least?5zero?5bytes?4?5D@
0x476EE0: ?ComputeNormals@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x47ACB0: ?get_Position@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x40CD88: "__cdecl _real@40f8723000000000" __real@40f8723000000000
0x401B54: "__cdecl DXFILEOBJ_EffectParamDWord" _DXFILEOBJ_EffectParamDWord
0x5EACF0: "public: virtual long __stdcall NXOF::XDataRef::GetId(struct _GUID *)" ?GetId@XDataRef@NXOF@@UAGJPAU_GUID@@@Z
0x417D7C: "'%s': %s cannot be declared 'uni" ??_C@_0CK@DMEBOAFB@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8uni@
0x484924: ?SetLiteral@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@_N@Z
0x56C082: "public: virtual unsigned long __stdcall D3DXEffects::Compiler::CEffectCompiler::Release(void)" ?Release@CEffectCompiler@Compiler@D3DXEffects@@UAGKXZ
0x596C2C: "long __stdcall D3DXCore::FillTexture(struct IDirect3DTexture9 *,unsigned long,bool,float)" ?FillTexture@D3DXCore@@YGJPAUIDirect3DTexture9@@K_NM@Z
0x6779A0: "short * NXOF::xofparse_dgoto" ?xofparse_dgoto@NXOF@@3PAFA
0x4242C8: "diffuse" ??_C@_07KFBPAAO@diffuse?$AA@
0x6A7D80: "int D3DXShader::d3dxshader_nerrs" ?d3dxshader_nerrs@D3DXShader@@3HA
0x47B3BC: ?GetMaterials@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUExtendedMaterial@234@XZ
0x4C2BE7: "private: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::CloneMeshInternal(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,int,unsigned long,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?CloneMeshInternal@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@EAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@HKPAK2PAPAUID3DXBuffer@@PAPAUID3DXMesh@@@Z
0x411BF4: "MIN" ??_C@_03KGHEHEMH@MIN?$AA@
0x522DC3: "struct _D3DXSHADER_DEBUGINFO * __stdcall D3DXShader::GetShaderDebugInfo(unsigned long const *,unsigned long *)" ?GetShaderDebugInfo@D3DXShader@@YGPAU_D3DXSHADER_DEBUGINFO@@PBKPAK@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetDepthStencilSurface(struct IDirect3DSurface9 *)" ?SetDepthStencilSurface@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DSurface9@@@Z
0x428ABC: "Right" ??_C@_05DADPALEM@Right?$AA@
0x59D572: "protected: long __thiscall D3DXShader::CCompiler::VectorizeDefaults(class D3DXShader::CNode *)" ?VectorizeDefaults@CCompiler@D3DXShader@@IAEJPAVCNode@2@@Z
0x40AB80: "__cdecl _real@40c00000" __real@40c00000
0x40ABC4: "__cdecl _real@c0400000" __real@c0400000
0x40A770: "const D3DXCore::CBuffer::`vftable'" ??_7CBuffer@D3DXCore@@6B@
0x5147A2: "long __stdcall D3DXAnimation::AddTransform(struct D3DXAnimation::SSaveContext *,struct _D3DXFRAME const *,struct ID3DXFileSaveData *)" ?AddTransform@D3DXAnimation@@YGJPAUSSaveContext@1@PBU_D3DXFRAME@@PAUID3DXFileSaveData@@@Z
0x482E90: ?GatherFragmentsFromStream@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x409EF4: "log" ??_C@_03MGHMBJCF@log?$AA@
0x50839C: "__stdcall D3DXLoadSurfaceFromMemory" _D3DXLoadSurfaceFromMemory@40
0x42574C: "Scan script does not transmit al" ??_C@_0CH@NIBDNILP@Scan?5script?5does?5not?5transmit?5al@
0x62A616: "struct D3DXVECTOR4 * __stdcall sse2_D3DXVec4TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR4 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse2_D3DXVec4TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x40DD94: "__cdecl _real@3d783e10" __real@3d783e10
0x593C93: "public: virtual long __stdcall D3DXCore::CFont::PreloadGlyphs(unsigned int,unsigned int)" ?PreloadGlyphs@CFont@D3DXCore@@UAGJII@Z
0x5D85B9: "protected: long __thiscall D3DXShader::CShaderProgram::EmitIF(void)" ?EmitIF@CShaderProgram@D3DXShader@@IAEJXZ
0x4A8BF2: "public: virtual unsigned long __stdcall D3DXMesh::CD3DXSkinInfo::GetNumBones(void)" ?GetNumBones@CD3DXSkinInfo@D3DXMesh@@UAGKXZ
0x475038: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::AdjustSaturation(class Microsoft::DirectX::Direct3D::ColorValue,float)" ?AdjustSaturation@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@M@Z
0x4980AC: ?GetFragmentHandle@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAVString@System@@@Z
0x482250: ?get_UnmanagedComPointer@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXSprite@PrivateImplementationDetails@34@XZ
0x40A2B8: "texldp" ??_C@_06PKDOLDOP@texldp?$AA@
0x4AE7F1: "void __stdcall D3DXMesh::CalcNumAttributes16(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *,unsigned long *,unsigned long *)" ?CalcNumAttributes16@D3DXMesh@@YGXPAV?$GXTri3Mesh@G$00$0PPPP@@1@PAK1@Z
0x499D50: ?GetObjectByValue@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x5EEFA5: "struct D3DXVECTOR3 * __stdcall x86_D3DXVec3Normalize(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *)" ?x86_D3DXVec3Normalize@@YGPAUD3DXVECTOR3@@PAU1@PBU1@@Z
0x481EDC: ?ImageInformationFromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSM?AUImageInformation@234@P$AAVStream@IO@System@@@Z
0x529341: "private: long __thiscall D3DXShader::CFragmentLinker::AddFragment(char const *,unsigned long const *,unsigned int)" ?AddFragment@CFragmentLinker@D3DXShader@@AAEJPBDPBKI@Z
0x5622ED: "public: void __thiscall D3DXShader::CPreProcessor::EnterCriticalSection(void)" ?EnterCriticalSection@CPreProcessor@D3DXShader@@QAEXXZ
0x51FD49: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::Tessellate(float,struct ID3DXMesh *)" ?Tessellate@GXPatchMesh@D3DXMesh@@UAGJMPAUID3DXMesh@@@Z
0x55ACDE: "public: static long __stdcall D3DXShader::SetShaderConstant<0,0,2>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$0A@$01@D3DXShader@@SGJPBXI0PAKI@Z
0x401050: "__stdcall _imp__SetBkMode" __imp__SetBkMode@8
0x5E5349: "public: __thiscall D3DXSHSim::PRTSimpBVH::PRTSimpBVH(void)" ??0PRTSimpBVH@D3DXSHSim@@QAE@XZ
0x5547DD: "public: long __thiscall D3DXSHSim::GXArray<bool>::SetSize(unsigned int)" ?SetSize@?$GXArray@_N@D3DXSHSim@@QAEJI@Z
0x629A76: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3TransformNormalArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse_D3DXVec3TransformNormalArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x57DBB0: "private: long __thiscall D3DXEffects::CEffect::ApplyDefaultState<0,1>(int,unsigned short * const)" ??$ApplyDefaultState@$0A@$00@CEffect@D3DXEffects@@AAEJHQAG@Z
0x5DC649: "public: __thiscall D3DXSHSim::PRTCBClosestVert::PRTCBClosestVert(unsigned int,struct D3DXVECTOR3 *,unsigned int,unsigned int,float *,float *,struct D3DXSHSim::myFace *,class D3DXSHSim::PRTAlbedoFetch *)" ??0PRTCBClosestVert@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@IIPAM1PAUmyFace@1@PAVPRTAlbedoFetch@1@@Z
0x479254: ?raise_Disposing@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x42216C: "input" ??_C@_05DFJCHPDH@input?$AA@
0x401924: "__cdecl TID_D3DRMMaterialSpecularColor" _TID_D3DRMMaterialSpecularColor
0x4B383F: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::AddVertex(unsigned char *,unsigned int)" ?AddVertex@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAEI@Z
0x480DE8: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@01W4Filter@234@H@Z
0x40DFE0: "const D3DXSHSim::CGutterHelper::`vftable'" ??_7CGutterHelper@D3DXSHSim@@6B@
0x4275FC: "Ignoring incorrect gAMA value wh" ??_C@_0DI@KINMKNNO@Ignoring?5incorrect?5gAMA?5value?5wh@
0x4010A8: "__stdcall _imp__IsDBCSLeadByte" __imp__IsDBCSLeadByte@4
0x49EB64: "long __stdcall PRTSimulatorCallback(float,void *)" ?PRTSimulatorCallback@@$$FYGJMPAX@Z
0x627B87: "struct D3DXMATRIX * __stdcall sse_D3DXMatrixMultiply(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?sse_D3DXMatrixMultiply@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x63A8FA: "void __stdcall D3DX::png_write_PLTE(struct D3DX::png_struct_def *,struct D3DX::png_color_struct *,unsigned long)" ?png_write_PLTE@D3DX@@YGXPAUpng_struct_def@1@PAUpng_color_struct@1@K@Z
0x5674BF: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetPassDesc(char const *,struct _D3DXPASS_DESC *)" ?GetPassDesc@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAU_D3DXPASS_DESC@@@Z
0x49A7E8: ?SetTrackPosition@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHN@Z
0x5645E2: "public: void * __thiscall D3DXEffects::Compiler::CHandle::`scalar deleting destructor'(unsigned int)" ??_GCHandle@Compiler@D3DXEffects@@QAEPAXI@Z
0x5EA4ED: "public: virtual long __stdcall NXOF::TBinaryData::GetType(struct _GUID *)" ?GetType@TBinaryData@NXOF@@UAGJPAU_GUID@@@Z
0x4010F8: "__stdcall _imp__InitializeCriticalSection" __imp__InitializeCriticalSection@4
0x5F278D: "private: int __thiscall D3DXShader::CProgram::IsVarying(unsigned int)" ?IsVarying@CProgram@D3DXShader@@AAEHI@Z
0x425364: "Image too wide for this implemen" ??_C@_0CH@LJLHCCHC@Image?5too?5wide?5for?5this?5implemen@
0x4A1D9C: ?Dispose@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x4A6664: "void __stdcall init_D3DXQuaternionSquadSetup(struct D3DXQUATERNION *,struct D3DXQUATERNION *,struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *)" ?init_D3DXQuaternionSquadSetup@@YGXPAUD3DXQUATERNION@@00PBU1@111@Z
0x5DA23B: "void __stdcall cluster_get_svd(int *,int *,struct points_typ *,struct cmwork_typ *,struct cluster_typ *,int)" ?cluster_get_svd@@YGXPAH0PAUpoints_typ@@PAUcmwork_typ@@PAUcluster_typ@@H@Z
0x47F6B4: ?FromString@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV56@@Z
0x40A1DC: "_sample" ??_C@_07FLCJGJHD@_sample?$AA@
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXSHSim::CPRTBuffer::AddRef(void)" ?AddRef@CPRTBuffer@D3DXSHSim@@UAGKXZ
0x421E78: "const NXOF::TBinarySaveData::`vftable'{for `ID3DXFileSaveData'}" ??_7TBinarySaveData@NXOF@@6BID3DXFileSaveData@@@
0x47DEDC: ?get_Name@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5EA833: "public: virtual long __stdcall NXOF::XDataObj::Lock(unsigned long *,void const * *)" ?Lock@XDataObj@NXOF@@UAGJPAKPAPBX@Z
0x486C58: ?GetParameterBySemantic@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@P$AAVString@System@@@Z
0x480C14: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@W4Filter@234@H@Z
0x49C0B5: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddTopLevelDataObjectsPost(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *)" ?AddTopLevelDataObjectsPost@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@UAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x55370B: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR3>::Resize(unsigned int)" ?Resize@?$GXArray@UD3DXVECTOR3@@@D3DXSHSim@@QAEJI@Z
0x55193D: "public: long __thiscall D3DXSHSim::GXArray<unsigned int>::Resize(unsigned int)" ?Resize@?$GXArray@I@D3DXSHSim@@QAEJI@Z
0x402644: "ConstGCArrayBound$0xa785ecfd$30$<void>" ?$ConstGCArrayBound$0xa785ecfd$30$@@3KB
0x40E560: "BINARY_RESOURCE " ??_C@_0BB@KAPJMFKC@BINARY_RESOURCE?5?$AA@
0x5DC0DD: "public: __thiscall D3DXSHSim::PRTAnyCB::PRTAnyCB(unsigned int,struct D3DXVECTOR3 *,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,int)" ??0PRTAnyCB@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@ABU2@11H@Z
0x4A7F8B: "struct D3DXMATRIX * __stdcall c_D3DXMatrixShadow(struct D3DXMATRIX *,struct D3DXVECTOR4 const *,struct D3DXPLANE const *)" ?c_D3DXMatrixShadow@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR4@@PBUD3DXPLANE@@@Z
0x421AC8: "__cdecl _real@3f59999a" __real@3f59999a
0x401068: "__stdcall _imp__CreateDIBSection" __imp__CreateDIBSection@24
0x402640: "ConstGCArrayBound$0xa785ecfd$31$<void>" ?$ConstGCArrayBound$0xa785ecfd$31$@@3KB
0x55FDBC: "public: long __cdecl D3DXShader::CTErrors::Warning(struct D3DXShader::D3DXTOKEN *,unsigned int,char const *,...)" ?Warning@CTErrors@D3DXShader@@QAAJPAUD3DXTOKEN@2@IPBDZZ
0x47F5BC: ?raise_Disposing@Effect@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4097B8: "__cdecl _real@3e59999a" __real@3e59999a
0x40263C: "ConstGCArrayBound$0xa785ecfd$32$<void>" ?$ConstGCArrayBound$0xa785ecfd$32$@@3KB
0x402638: "ConstGCArrayBound$0xa785ecfd$33$<void>" ?$ConstGCArrayBound$0xa785ecfd$33$@@3KB
0x49A398: ?UnregisterAnimationOutput@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x402634: "ConstGCArrayBound$0xa785ecfd$34$<void>" ?$ConstGCArrayBound$0xa785ecfd$34$@@3KB
0x56A819: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetString(char const *,char const *)" ?SetString@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBD0@Z
0x421BC8: "__cdecl _real@c059000000000000" __real@c059000000000000
0x402630: "ConstGCArrayBound$0xa785ecfd$35$<void>" ?$ConstGCArrayBound$0xa785ecfd$35$@@3KB
0x5D64EC: "protected: long __thiscall D3DXShader::CShaderProgram::EmitDebugInfo(void)" ?EmitDebugInfo@CShaderProgram@D3DXShader@@IAEJXZ
0x41C2C8: "oD" ??_C@_02NHCACAPB@oD?$AA@
0x40262C: "ConstGCArrayBound$0xa785ecfd$36$<void>" ?$ConstGCArrayBound$0xa785ecfd$36$@@3KB
0x48E5F8: ?GetHashCode@Mesh@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x49B1C0: ?get_Mesh@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@XZ
0x65C1FD: "int __stdcall D3DXSHSim::ilaenv_(int *,char *,char *,int *,int *,int *,int *,int,int)" ?ilaenv_@D3DXSHSim@@YGHPAHPAD10000HH@Z
0x402628: "ConstGCArrayBound$0xa785ecfd$37$<void>" ?$ConstGCArrayBound$0xa785ecfd$37$@@3KB
0x472774: ?get_Disposed@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x65D6A0: "void __stdcall D3DX::jpeg_idct_islow(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_islow@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x522DE1: "unsigned int __stdcall D3DXShader::GetShaderLength(unsigned long const *)" ?GetShaderLength@D3DXShader@@YGIPBK@Z
0x402624: "ConstGCArrayBound$0xa785ecfd$38$<void>" ?$ConstGCArrayBound$0xa785ecfd$38$@@3KB
0x48366C: ?add_Reset@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x402620: "ConstGCArrayBound$0xa785ecfd$39$<void>" ?$ConstGCArrayBound$0xa785ecfd$39$@@3KB
0x549015: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::GetGutterMap(unsigned char *)" ?GetGutterMap@CGutterHelper@D3DXSHSim@@UAGJPAE@Z
0x4AAC64: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetNumFaces(void)" ?GetNumFaces@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x495984: ?UpdateSkinnedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVArray@System@@P$01AVMatrix@34@0P$AAV56@@Z
0x49C9E0: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetRenderState(enum Microsoft::DirectX::PrivateImplementationDetails::_D3DRENDERSTATETYPE,unsigned long)" ?SetRenderState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJW4_D3DRENDERSTATETYPE@234@K@Z
0x4AEDAD: "__stdcall D3DXComputeNormals" _D3DXComputeNormals@8
0x6101B4: "protected: virtual unsigned long __thiscall D3DXShader::CPSLegacyProgram::CoIssue(unsigned long)" ?CoIssue@CPSLegacyProgram@D3DXShader@@MAEKK@Z
0x4A8BF2: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTCompBuffer::GetNumSamples(void)" ?GetNumSamples@CPRTCompBuffer@D3DXSHSim@@UAGIXZ
0x420084: "maximum predicate register index" ??_C@_0CK@DBEFHCHC@maximum?5predicate?5register?5index@
0x40E9FC: "invalid preprocessor command '%s" ??_C@_0CC@FJIILCKL@invalid?5preprocessor?5command?5?8?$CFs@
0x4808E8: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@VRectangle@Drawing@8@W4Filter@234@H@Z
0x5F0A26: "public: virtual class D3DXShader::CNodeBuffer * __thiscall D3DXShader::CNodeBuffer::Copy(void)" ?Copy@CNodeBuffer@D3DXShader@@UAEPAV12@XZ
0x609B87: "long __stdcall D3DXShader::AddChild(class D3DXShader::CInstruction *,unsigned int)" ?AddChild@D3DXShader@@YGJPAVCInstruction@1@I@Z
0x49FC6C: ?GetObjectByValue@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x4011C8: "__cdecl _imp___wfopen" __imp___wfopen
0x4BA097: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::VCacheStripReorder(class D3DXMesh::CMeshStatus<unsigned short,1,65535> *,unsigned int *,unsigned int *,unsigned long,unsigned long)" ?VCacheStripReorder@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAV?$CMeshStatus@G$00$0PPPP@@2@PAI1KK@Z
0x5F2B80: "private: long __thiscall D3DXShader::CProgram::MergePredicates(unsigned int *,int *,unsigned int,int)" ?MergePredicates@CProgram@D3DXShader@@AAEJPAIPAHIH@Z
0x472258: ??0CannotModifyIndexBufferException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x547766: "public: long __thiscall D3DXSHSim::CPRTBuffer::AllocateTex(unsigned int,unsigned int,unsigned int,unsigned int)" ?AllocateTex@CPRTBuffer@D3DXSHSim@@QAEJIIII@Z
0x4810E0: ??0VolumeLoader@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x425814: "Missing Huffman code table entry" ??_C@_0CB@LFBMFPHI@Missing?5Huffman?5code?5table?5entry@
0x58406F: "private: long __thiscall D3DXEffects::CEffect::RecordSetMatrixArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?RecordSetMatrixArray@CEffect@D3DXEffects@@AAEJPBDPBUD3DXMATRIX@@I@Z
0x483418: ?get_Size@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x66181E: "__cdecl _CIpow" __CIpow
0x4A04D4: ?get_NumberFaces@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49E838: ?EvaluateSphericalLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@MMMMP$AAVGraphicsStream@34@11@Z
0x52A2D9: "__stdcall D3DXGatherFragments" _D3DXGatherFragments@28
0x548E72: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::GetFaceMap(unsigned int *)" ?GetFaceMap@CGutterHelper@D3DXSHSim@@UAGJPAI@Z
0x40B564: "Failed to create x file data obj" ??_C@_0CF@GGDPCOCC@Failed?5to?5create?5x?5file?5data?5obj@
0x47E5F4: ?get_Files@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47ADAC: ?get_Data@CallbackData@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@XZ
0x473354: ?OptimizeFaces@Geometry@Direct3D@DirectX@Microsoft@@$$FSMP$01AHP$01AFH@Z
0x47A9A8: ?UpdateUnmanagedPointer@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXSkinInfo@PrivateImplementationDetails@34@@Z
0x480D78: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@P$AAVStream@IO@8@1W4Filter@234@H@Z
0x62975B: "struct D3DXVECTOR2 * __stdcall sse_D3DXVec2TransformNormalArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse_D3DXVec2TransformNormalArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x48BE90: ?CheckVolumeTextureRequirements@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVDevice@234@W4Pool@234@P$AAUVolumeTextureRequirements@234@@Z
0x401058: "__stdcall _imp__SetTextColor" __imp__SetTextColor@8
0x48044C: ?get_Depth@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x496928: ?OnResetDevice@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x483234: ?raise_Reset@Line@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x6A8E58: "int iMaxPos" ?iMaxPos@@3HA
0x5C1B87: "public: virtual void __thiscall D3DXTex::CCodec_Q8W8V8U8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_Q8W8V8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5F2049: "protected: static int __stdcall D3DXShader::CTReorderInstructions::CompareIndex(unsigned int,unsigned int,void const *)" ?CompareIndex@CTReorderInstructions@D3DXShader@@KGHIIPBX@Z
0x52A5EA: "public: virtual unsigned int __stdcall D3DXAnimation::CKeyframedAnimationSet::GetNumScaleKeys(unsigned int)" ?GetNumScaleKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGII@Z
0x41DF90: "const D3DXTex::CCodec_X8L8V8U8::`vftable'" ??_7CCodec_X8L8V8U8@D3DXTex@@6B@
0x596AC6: "public: virtual int __stdcall D3DXCore::CLine::GetGLLines(void)" ?GetGLLines@CLine@D3DXCore@@UAGHXZ
0x51F321: "protected: long __thiscall D3DXMesh::GXPatchMesh::SetTessellationLevel(float)" ?SetTessellationLevel@GXPatchMesh@D3DXMesh@@IAEJM@Z
0x5EF51B: "public: __thiscall D3DXShader::CNodeTree::CNodeTree(void)" ??0CNodeTree@D3DXShader@@QAE@XZ
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_UYVY::`scalar deleting destructor'(unsigned int)" ??_GCCodec_UYVY@D3DXTex@@UAEPAXI@Z
0x49FF08: ?ApplyGutters@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FA$AAMXPAMIII@Z
0x499138: ?GetObjectByValue@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x62D000: "__stdcall AMDSSE_D3DXVec4TransformArray" _AMDSSE_D3DXVec4TransformArray@24
0x64C800: "void __stdcall D3DX::jinit_c_prep_controller(struct D3DX::jpeg_compress_struct *,int)" ?jinit_c_prep_controller@D3DX@@YGXPAUjpeg_compress_struct@1@H@Z
0x40444C: "ConstGCArrayBound$0x4b692674$1$<void>" ?$ConstGCArrayBound$0x4b692674$1$@@3KB
0x478FE8: ?get_UnmanagedComPointer@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXPRTBuffer@PrivateImplementationDetails@34@XZ
0x417774: "explicit" ??_C@_08FCANLLBJ@explicit?$AA@
0x47E020: ?ToString@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x489C4C: ??0Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFont@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x6618EA: "__cdecl fclose" _fclose
0x5AE876: "public: virtual long __stdcall D3DXShader::CTextureShader::SetInt(char const *,int)" ?SetInt@CTextureShader@D3DXShader@@UAGJPBDH@Z
0x47A4FC: ??0PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x47337C: ?OptimizeFaces@Geometry@Direct3D@DirectX@Microsoft@@$$FSMP$01AHP$01AHH@Z
0x422768: "relative addressing not supporte" ??_C@_0DM@NEJKOEJP@relative?5addressing?5not?5supporte@
0x425884: "Output file write error --- out " ??_C@_0CP@IDOBLGGD@Output?5file?5write?5error?5?9?9?9?5out?5@
0x49AA6C: ?KeyTrackEnable@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHH_NN@Z
0x4814A0: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@P$AAVStream@IO@System@@H1W4Filter@234@H@Z
0x481164: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@W4Filter@234@H@Z
0x40484C: "ConstGCArrayBound$0x435d7ccc$15$<void>" ?$ConstGCArrayBound$0x435d7ccc$15$@@3KB
0x613DFA: "protected: virtual long __thiscall D3DXShader::CPSProgram::EmitSize(void)" ?EmitSize@CPSProgram@D3DXShader@@MAEJXZ
0x550DA1: "public: virtual struct D3DXVECTOR3 * __thiscall D3DXSHSim::PRTAccellHiearchy::pRawVerts(void)" ?pRawVerts@PRTAccellHiearchy@D3DXSHSim@@UAEPAUD3DXVECTOR3@@XZ
0x427640: "__cdecl _real@40e631e000000000" __real@40e631e000000000
0x4AE346: "float __stdcall CalculateDiff(unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned char *,unsigned long)" ?CalculateDiff@@YGMKKKKKKPAEK@Z
0x404850: "ConstGCArrayBound$0x435d7ccc$14$<void>" ?$ConstGCArrayBound$0x435d7ccc$14$@@3KB
0x59680C: "public: virtual long __stdcall D3DXCore::CRenderToSurface::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@CRenderToSurface@D3DXCore@@UAGJPAPAUIDirect3DDevice9@@@Z
0x48E334: ?Clone@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@W4VertexFormats@234@P$AAVDevice@234@@Z
0x66504C: "__cdecl _mep@?LoadTopLevelData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileData@PrivateImplementationDetails@34@@Z" __mep@?LoadTopLevelData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileData@PrivateImplementationDetails@34@@Z
0x404844: "ConstGCArrayBound$0x435d7ccc$17$<void>" ?$ConstGCArrayBound$0x435d7ccc$17$@@3KB
0x40A09C: "Microsoft (R) D3DX9 Shader Disas" ??_C@_0CI@EBAGDPMI@Microsoft?5?$CIR?$CJ?5D3DX9?5Shader?5Disas@
0x472290: ??0InvalidMeshException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4846C4: ?Finalize@MeshContainer@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x427CA8: "__cdecl _real@3ff63150b14861ef" __real@3ff63150b14861ef
0x5C6576: "void __stdcall D3DX::extr_glBegin(unsigned int,void *)" ?extr_glBegin@D3DX@@YGXIPAX@Z
0x416E24: "isfinite" ??_C@_08CHCKEDFL@isfinite?$AA@
0x404848: "ConstGCArrayBound$0x435d7ccc$16$<void>" ?$ConstGCArrayBound$0x435d7ccc$16$@@3KB
0x557A2B: "protected: __thiscall NXOF::TBinaryLoad::TBinaryLoad(class NXOF::TFile *,void const *,unsigned long)" ??0TBinaryLoad@NXOF@@IAE@PAVTFile@1@PBXK@Z
0x52DE9A: "private: long __thiscall D3DXAnimation::CAnimationController::UpdateMatrices(void)" ?UpdateMatrices@CAnimationController@D3DXAnimation@@AAEJXZ
0x40485C: "ConstGCArrayBound$0x435d7ccc$11$<void>" ?$ConstGCArrayBound$0x435d7ccc$11$@@3KB
0x55EADB: "long __stdcall D3DXEffects::_RemapRefs(unsigned char * *,unsigned char * *,unsigned long * *)" ?_RemapRefs@D3DXEffects@@YGJPAPAE0PAPAK@Z
0x588B6B: "public: long __thiscall D3DXEffects::CEffect::BuildDependencyInfo(void)" ?BuildDependencyInfo@CEffect@D3DXEffects@@QAEJXZ
0x404860: "ConstGCArrayBound$0x435d7ccc$10$<void>" ?$ConstGCArrayBound$0x435d7ccc$10$@@3KB
0x617608: "protected: long __thiscall D3DXShader::CVSProgram::VSEmitLOG(void)" ?VSEmitLOG@CVSProgram@D3DXShader@@IAEJXZ
0x417860: "'%s': void function cannot have " ??_C@_0CL@FJOFHDDJ@?8?$CFs?8?3?5void?5function?5cannot?5have?5@
0x40DDD0: "__cdecl _real@3b3f8055" __real@3b3f8055
0x404854: "ConstGCArrayBound$0x435d7ccc$13$<void>" ?$ConstGCArrayBound$0x435d7ccc$13$@@3KB
0x40CA28: "D3DXValidIndices: An invalid ind" ??_C@_0EC@PHEDJLN@D3DXValidIndices?3?5An?5invalid?5ind@
0x425600: "Insufficient memory (case %d)" ??_C@_0BO@DJPLELIB@Insufficient?5memory?5?$CIcase?5?$CFd?$CJ?$AA@
0x40DDC8: "__cdecl _real@3c3f8055" __real@3c3f8055
0x411620: "CULLMODE" ??_C@_08IBJHLGOE@CULLMODE?$AA@
0x404858: "ConstGCArrayBound$0x435d7ccc$12$<void>" ?$ConstGCArrayBound$0x435d7ccc$12$@@3KB
0x5D9842: "protected: long __thiscall D3DXShader::CShaderProgram::EmitMUL(void)" ?EmitMUL@CShaderProgram@D3DXShader@@IAEJXZ
0x5572A7: "private: __thiscall NXOF::TBinarySave::TBinarySave(class NXOF::TFile *,unsigned short *,void *,void *,unsigned char)" ??0TBinarySave@NXOF@@AAE@PAVTFile@1@PAGPAX2E@Z
0x556A9C: "public: __thiscall NXOF::XPtrArray<class NXOF::XIdentifier,5>::~XPtrArray<class NXOF::XIdentifier,5>(void)" ??1?$XPtrArray@VXIdentifier@NXOF@@$04@NXOF@@QAE@XZ
0x47F31C: ?FromString@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@@Z
0x55569F: "public: virtual void * __thiscall NXOF::IBinaryLoadObject::`vector deleting destructor'(unsigned int)" ??_EIBinaryLoadObject@NXOF@@UAEPAXI@Z
0x5C2FB9: "public: __thiscall D3DXTex::CCodec_DXT5::CCodec_DXT5(struct D3DX_BLT *)" ??0CCodec_DXT5@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5EB213: "public: virtual long __stdcall NXOF::XDataObj::GetName(char *,unsigned long *)" ?GetName@XDataObj@NXOF@@UAGJPADPAK@Z
0x554A85: "public: void * __thiscall D3DXSHSim::TmpSC::`vector deleting destructor'(unsigned int)" ??_ETmpSC@D3DXSHSim@@QAEPAXI@Z
0x48E9EC: ?IntersectSubset@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NHVVector3@34@0P$AAUIntersectInformation@234@P$AAP$01AU6234@@Z
0x5E95A1: "public: __thiscall NXOF::ZipCompressor::ZipCompressor(void)" ??0ZipCompressor@NXOF@@QAE@XZ
0x4115C0: "SPECULARENABLE" ??_C@_0P@KHHIJEKI@SPECULARENABLE?$AA@
0x4A04AC: ?get_NumberVertices@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40483C: "ConstGCArrayBound$0x435d7ccc$19$<void>" ?$ConstGCArrayBound$0x435d7ccc$19$@@3KB
0x41FF50: "internal error: unexpected endif" ??_C@_0CH@JHIKFLFM@internal?5error?3?5unexpected?5endif@
0x484568: ?<clinit>@DeviceInformation@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x49D7A8: ?GetConstant@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@P$AAVString@System@@@Z
0x49BC59: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::LoadTopLevelData(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileData *)" ?LoadTopLevelData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@UAGJPAUID3DXFileData@PrivateImplementationDetails@34@@Z
0x618D11: "public: virtual void * __thiscall D3DXShader::CFXLProgram::`vector deleting destructor'(unsigned int)" ??_ECFXLProgram@D3DXShader@@UAEPAXI@Z
0x404840: "ConstGCArrayBound$0x435d7ccc$18$<void>" ?$ConstGCArrayBound$0x435d7ccc$18$@@3KB
0x564995: "public: long __thiscall D3DXEffects::Compiler::CData::Serialize(unsigned char *,unsigned long *)" ?Serialize@CData@Compiler@D3DXEffects@@QAEJPAEPAK@Z
0x5C7D8E: "protected: long __thiscall D3DXShader::CShaderProgram::CombineConstants(unsigned int,unsigned int,unsigned long,unsigned long,char)" ?CombineConstants@CShaderProgram@D3DXShader@@IAEJIIKKD@Z
0x4A5445: "struct D3DXMATRIX * __stdcall c_D3DXMatrixTransformation2D(struct D3DXMATRIX *,struct D3DXVECTOR2 const *,float,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float,struct D3DXVECTOR2 const *)" ?c_D3DXMatrixTransformation2D@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR2@@M11M1@Z
0x56F1E7: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::ScalarExpr(enum D3DXShader::_D3DXCOMPONENT_TYPE,unsigned int,double,struct D3DXShader::D3DXTOKEN *)" ?ScalarExpr@CParse@D3DXShader@@IAEPAVCNode@2@W4_D3DXCOMPONENT_TYPE@2@INPAUD3DXTOKEN@2@@Z
0x4808C8: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVString@System@@W4Filter@234@H@Z
0x406158: "ConstGCArrayBound$0x78edfa1b$34$<void>" ?$ConstGCArrayBound$0x78edfa1b$34$@@3KB
0x406154: "ConstGCArrayBound$0x78edfa1b$35$<void>" ?$ConstGCArrayBound$0x78edfa1b$35$@@3KB
0x4110F8: "SRGBWRITEENABLE" ??_C@_0BA@OKFDNMNI@SRGBWRITEENABLE?$AA@
0x61DF03: "void __stdcall D3DX::png_do_swap(struct D3DX::png_row_info_struct *,unsigned char *)" ?png_do_swap@D3DX@@YGXPAUpng_row_info_struct@1@PAE@Z
0x4253FC: "Write failed on temporary file -" ??_C@_0DG@KALDLIJB@Write?5failed?5on?5temporary?5file?5?9@
0x49B1D8: ?set_Mesh@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVMesh@234@@Z
0x644820: "int __stdcall D3DX::jpeg_huff_decode(struct D3DX::bitread_working_state *,long,int,struct D3DX::d_derived_tbl *,int)" ?jpeg_huff_decode@D3DX@@YGHPAUbitread_working_state@1@JHPAUd_derived_tbl@1@H@Z
0x406150: "ConstGCArrayBound$0x78edfa1b$36$<void>" ?$ConstGCArrayBound$0x78edfa1b$36$@@3KB
0x47BBE4: ?add_Disposing@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x40614C: "ConstGCArrayBound$0x78edfa1b$37$<void>" ?$ConstGCArrayBound$0x78edfa1b$37$@@3KB
0x5F5881: "private: long __thiscall D3DXShader::CProgram::CombinePools(unsigned int,unsigned long,unsigned long)" ?CombinePools@CProgram@D3DXShader@@AAEJIKK@Z
0x424E6C: " Ss=%d, Se=%d, Ah=%d, Al=%d" ??_C@_0BN@GAMIJLDC@?5?5Ss?$DN?$CFd?0?5Se?$DN?$CFd?0?5Ah?$DN?$CFd?0?5Al?$DN?$CFd?$AA@
0x62929D: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec3TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse_D3DXVec3TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR3@@IPBUD3DXMATRIX@@I@Z
0x406168: "ConstGCArrayBound$0x78edfa1b$30$<void>" ?$ConstGCArrayBound$0x78edfa1b$30$@@3KB
0x661806: "__cdecl _vsnprintf" __vsnprintf
0x406164: "ConstGCArrayBound$0x78edfa1b$31$<void>" ?$ConstGCArrayBound$0x78edfa1b$31$@@3KB
0x423790: "internal error: InputRemap compo" ??_C@_0DE@JEPCEDAJ@internal?5error?3?5InputRemap?5compo@
0x477B40: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@@Z
0x406160: "ConstGCArrayBound$0x78edfa1b$32$<void>" ?$ConstGCArrayBound$0x78edfa1b$32$@@3KB
0x40EDEC: "unexpected tokens following prep" ??_C@_0DD@JGLIHEND@unexpected?5tokens?5following?5prep@
0x5625C2: "protected: int __thiscall D3DXShader::CPreProcessor::CallDefine(struct D3DXShader::D3DXTOKEN *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?CallDefine@CPreProcessor@D3DXShader@@IAEHPAUD3DXTOKEN@2@PAVCNode@2@1@Z
0x42246C: "Tessfactor" ??_C@_0L@MPKDEOPN@Tessfactor?$AA@
0x40615C: "ConstGCArrayBound$0x78edfa1b$33$<void>" ?$ConstGCArrayBound$0x78edfa1b$33$@@3KB
0x60BDAB: "protected: int __thiscall D3DXShader::CPSLegacyProgram::TrivialReject(void)" ?TrivialReject@CPSLegacyProgram@D3DXShader@@IAEHXZ
0x420728: "const D3DXSHSim::PRTAlbedoFetch::`vftable'" ??_7PRTAlbedoFetch@D3DXSHSim@@6B@
0x420694: "clip must be performed from a fl" ??_C@_0DO@IPJDJMDL@clip?5must?5be?5performed?5from?5a?5fl@
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::EndStateBlock(struct IDirect3DStateBlock9 * *)" ?EndStateBlock@CLoggableDevice@D3DXEffects@@UAGJPAPAUIDirect3DStateBlock9@@@Z
0x5536DC: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR3>::SetSize(unsigned int)" ?SetSize@?$GXArray@UD3DXVECTOR3@@@D3DXSHSim@@QAEJI@Z
0x4A1984: ?Finalize@XFile@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x618B33: "public: virtual long __thiscall D3DXShader::CFXLProgram::IndexSemantic(class D3DXShader::CArgument *,int)" ?IndexSemantic@CFXLProgram@D3DXShader@@UAEJPAVCArgument@2@H@Z
0x40A758: "%s = " ??_C@_05LOCLKNJJ@?$CFs?5?$DN?5?$AA@
0x402F2C: "ConstGCArrayBound$0x8d851369$2$<void>" ?$ConstGCArrayBound$0x8d851369$2$@@3KB
0x52AD69: "void __stdcall D3DXAnimation::D3DXFindVector3(double,int,unsigned int,struct _D3DXKEY_VECTOR3 *,unsigned int *,struct D3DXVECTOR3 *)" ?D3DXFindVector3@D3DXAnimation@@YGXNHIPAU_D3DXKEY_VECTOR3@@PAIPAUD3DXVECTOR3@@@Z
0x47F938: ?get_UnmanagedComPointer@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXTextureShader@PrivateImplementationDetails@34@XZ
0x4110EC: "DEPTHBIAS" ??_C@_09FKHHDFIG@DEPTHBIAS?$AA@
0x406148: "ConstGCArrayBound$0x78edfa1b$38$<void>" ?$ConstGCArrayBound$0x78edfa1b$38$@@3KB
0x5563CA: "private: long __thiscall NXOF::TSaveObject::WriteTemplateEndClosed(void)" ?WriteTemplateEndClosed@TSaveObject@NXOF@@AAEJXZ
0x5571B4: "public: long __thiscall NXOF::TSaveObject::WriteTemplate(class NXOF::XTemplate *)" ?WriteTemplate@TSaveObject@NXOF@@QAEJPAVXTemplate@2@@Z
0x401124: "__stdcall _imp__MoveFileW" __imp__MoveFileW@8
0x406144: "ConstGCArrayBound$0x78edfa1b$39$<void>" ?$ConstGCArrayBound$0x78edfa1b$39$@@3KB
0x52B7F4: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::SetScaleKey(unsigned int,unsigned int,struct _D3DXKEY_VECTOR3 *)" ?SetScaleKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIIPAU_D3DXKEY_VECTOR3@@@Z
0x6179EC: "protected: long __thiscall D3DXShader::CVSProgram::VSMatchDST(void)" ?VSMatchDST@CVSProgram@D3DXShader@@IAEJXZ
0x4933F8: ??0BoneInfluences@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4AC4E9: "public: unsigned short __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::IFindInitialFace(void)" ?IFindInitialFace@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@QAEGXZ
0x4724E0: ??0LoadedMeshHasNoDataException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x402AF4: "__cdecl _unep@?UnmanagedFill2DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR2@234@1PAX@Z" __unep@?UnmanagedFill2DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR2@234@1PAX@Z
0x6764A0: "short * D3DXShader::d3dxasm_len" ?d3dxasm_len@D3DXShader@@3PAFA
0x61E058: "void __stdcall D3DX::png_read_transform_info(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_read_transform_info@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x481334: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@HW4Filter@234@H@Z
0x5AE955: "public: virtual long __stdcall D3DXShader::CTextureShader::SetMatrix(char const *,struct D3DXMATRIX const *)" ?SetMatrix@CTextureShader@D3DXShader@@UAGJPBDPBUD3DXMATRIX@@@Z
0x5EAFB3: "public: static long __stdcall NXOF::XDataSaveObj::Create(class NXOF::XTemplate *,class NXOF::TSaveObject *,char const *,struct _GUID const &,unsigned long,void const *,class NXOF::XDataSaveObj * *)" ?Create@XDataSaveObj@NXOF@@SGJPAVXTemplate@2@PAVTSaveObject@2@PBDABU_GUID@@KPBXPAPAV12@@Z
0x4221CC: "d" ??_C@_01LPLHEDKD@d?$AA@
0x40A430: "sgn" ??_C@_03BBNHLEBN@sgn?$AA@
0x404FE8: "ConstGCArrayBound$0x521374c5$68$<void>" ?$ConstGCArrayBound$0x521374c5$68$@@3KB
0x61F351: "void __stdcall D3DX::png_init_read_transformations(struct D3DX::png_struct_def *)" ?png_init_read_transformations@D3DX@@YGXPAUpng_struct_def@1@@Z
0x47B2E4: ?get_MeshData@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUMeshData@234@XZ
0x483010: ?raise_Disposing@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x404FE4: "ConstGCArrayBound$0x521374c5$69$<void>" ?$ConstGCArrayBound$0x521374c5$69$@@3KB
0x5BE477: "public: virtual void __thiscall D3DXTex::CCodec_L6V5U5::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_L6V5U5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x40AAB8: "ps_1_3" ??_C@_06GCBCEEKG@ps_1_3?$AA@
0x4933F8: ??0ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x48489C: ?op_Equality@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x411DA4: "NOTEQUAL" ??_C@_08KDCAELOL@NOTEQUAL?$AA@
0x57A276: "public: virtual long __stdcall D3DXEffects::CEffect::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@CEffect@D3DXEffects@@UAGJPAPAUIDirect3DDevice9@@@Z
0x6423C0: "__cdecl a_log" _a_log
0x4050D8: "ConstGCArrayBound$0x521374c5$8$<void>" ?$ConstGCArrayBound$0x521374c5$8$@@3KB
0x5E8488: "public: void __thiscall D3DXSHSim::OctTree::EvalIrrad(class D3DXSHSim::GXArray<float> &,struct D3DXVECTOR3 &,unsigned int,float *)" ?EvalIrrad@OctTree@D3DXSHSim@@QAEXAAV?$GXArray@M@2@AAUD3DXVECTOR3@@IPAM@Z
0x4A6824: "struct D3DXVECTOR3 * __stdcall c_D3DXPlaneIntersectLine(struct D3DXVECTOR3 *,struct D3DXPLANE const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?c_D3DXPlaneIntersectLine@@YGPAUD3DXVECTOR3@@PAU1@PBUD3DXPLANE@@PBU1@2@Z
0x40AAA0: "ps_2_a" ??_C@_06PICKNEJO@ps_2_a?$AA@
0x405000: "ConstGCArrayBound$0x521374c5$62$<void>" ?$ConstGCArrayBound$0x521374c5$62$@@3KB
0x4ADCDB: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::RemapFace(unsigned int,unsigned int *,unsigned int *)" ?RemapFace@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXIPAI0@Z
0x40DDA8: "__cdecl _real@3cc77b03" __real@3cc77b03
0x41CB44: "dz" ??_C@_02JKLANEGN@dz?$AA@
0x404FFC: "ConstGCArrayBound$0x521374c5$63$<void>" ?$ConstGCArrayBound$0x521374c5$63$@@3KB
0x564889: "public: long __thiscall D3DXEffects::Compiler::CData::AddString(char const *,class D3DXEffects::Compiler::CData * *)" ?AddString@CData@Compiler@D3DXEffects@@QAEJPBDPAPAV123@@Z
0x401CB4: "__cdecl IID_ID3DXPatchMesh" _IID_ID3DXPatchMesh
0x5E95C5: "public: __thiscall NXOF::ZipCompressor::~ZipCompressor(void)" ??1ZipCompressor@NXOF@@QAE@XZ
0x405008: "ConstGCArrayBound$0x521374c5$60$<void>" ?$ConstGCArrayBound$0x521374c5$60$@@3KB
0x61C966: "void __stdcall D3DX::png_zfree(void *,void *)" ?png_zfree@D3DX@@YGXPAX0@Z
0x409D30: "%s%ux%u" ??_C@_07FCNNPMOD@?$CFs?$CFux?$CFu?$AA@
0x405004: "ConstGCArrayBound$0x521374c5$61$<void>" ?$ConstGCArrayBound$0x521374c5$61$@@3KB
0x5CC7BF: "protected: long __thiscall D3DXShader::CShaderProgram::MatchNEEQ(void)" ?MatchNEEQ@CShaderProgram@D3DXShader@@IAEJXZ
0x4247EC: "internal error: DST test failure" ??_C@_0CB@IBIDALDH@internal?5error?3?5DST?5test?5failure@
0x404FF0: "ConstGCArrayBound$0x521374c5$66$<void>" ?$ConstGCArrayBound$0x521374c5$66$@@3KB
0x4933F8: ??0CallbackData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x404FEC: "ConstGCArrayBound$0x521374c5$67$<void>" ?$ConstGCArrayBound$0x521374c5$67$@@3KB
0x61DE61: "void __stdcall D3DX::png_set_packing(struct D3DX::png_struct_def *)" ?png_set_packing@D3DX@@YGXPAUpng_struct_def@1@@Z
0x5C4EB7: "long __stdcall D3DXMesh::SetSmoothingGroup(struct D3DXMesh::SLoadedFace *,unsigned long,unsigned short,struct D3DXVECTOR3 &,struct D3DXMesh::SLoadVertex * *,unsigned long *,unsigned long *)" ?SetSmoothingGroup@D3DXMesh@@YGJPAUSLoadedFace@1@KGAAUD3DXVECTOR3@@PAPAUSLoadVertex@1@PAK3@Z
0x4221C4: "j" ??_C@_01CBDEGOCN@j?$AA@
0x404FF8: "ConstGCArrayBound$0x521374c5$64$<void>" ?$ConstGCArrayBound$0x521374c5$64$@@3KB
0x4AA811: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetDeclaration(struct _D3DVERTEXELEMENT9 * const)" ?GetDeclaration@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x404FF4: "ConstGCArrayBound$0x521374c5$65$<void>" ?$ConstGCArrayBound$0x521374c5$65$@@3KB
0x4821BC: ?get_Disposed@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x410C2C: "MIPMAPLODBIAS" ??_C@_0O@LMMLNGGL@MIPMAPLODBIAS?$AA@
0x4891DC: ?GetObjectByValue@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x50C1B6: "long __stdcall D3DXMesh::AddMaterial(struct ID3DXFileSaveObject *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long,struct D3DXMesh::SStringList *,struct ID3DXFileSaveData *)" ?AddMaterial@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@KPAUSStringList@1@PAUID3DXFileSaveData@@@Z
0x428B5C: "__cdecl _real@3fb504f3" __real@3fb504f3
0x409CCC: "t%u" ??_C@_03FGCIBOJA@t?$CFu?$AA@
0x49BD04: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::LoadMeshChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileData *)" ?LoadMeshChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z
0x401C44: "__cdecl DXFILEOBJ_FaceAdjacency" _DXFILEOBJ_FaceAdjacency
0x416D9C: "round" ??_C@_05MIMAKCN@round?$AA@
0x40A78C: "const D3DXCore::CBufferA16::`vftable'" ??_7CBufferA16@D3DXCore@@6B@
0x629475: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec2TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse_D3DXVec2TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR2@@IPBUD3DXMATRIX@@I@Z
0x48F938: ?op_Inequality@Mesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4B13F5: "public: long __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::LoadFromData(struct ID3DXMesh *,unsigned long *,unsigned char *,unsigned long)" ?LoadFromData@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEJPAUID3DXMesh@@PAKPAEK@Z
0x489438: ?PreloadGlyphs@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHH@Z
0x478280: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVStream@IO@System@@P$01AHP$01AUExtendedMaterial@234@W4XFileFormat@234@@Z
0x65CB0F: "int __stdcall D3DXSHSim::ieeeck_(int *,float *,float *)" ?ieeeck_@D3DXSHSim@@YGHPAHPAM1@Z
0x425070: " with %d x %d thumbnail image" ??_C@_0CB@BADBMAAB@?5?5?5?5with?5?$CFd?5x?5?$CFd?5thumbnail?5image@
0x49C74C: ??4?$gcroot@P$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@@Z
0x493340: ?OnParentLost@PatchMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4D9D69: "long __stdcall D3DXMesh::CRectPatchSize(float const *,struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,struct _D3DVERTEXELEMENT9 *,struct _D3DRECTPATCH_INFO const *,unsigned long,unsigned long *,unsigned long *,unsigned long *,unsigned long,unsigned long,struct D3DXVECTOR4 *)" ?CRectPatchSize@D3DXMesh@@YGJPBMPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PAU_D3DVERTEXELEMENT9@@PBU_D3DRECTPATCH_INFO@@KPAK55KKPAUD3DXVECTOR4@@@Z
0x40DE34: "__cdecl _real@3ed55555" __real@3ed55555
0x4B627C: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetFVF(void)" ?GetFVF@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x40128C: "__cdecl _imp___CIacos" __imp___CIacos
0x40DDE8: "__cdecl _real@3dd55555" __real@3dd55555
0x54743E: "public: virtual unsigned long __stdcall D3DXSHSim::CPRTBuffer::Release(void)" ?Release@CPRTBuffer@D3DXSHSim@@UAGKXZ
0x55E5F7: "long __stdcall D3DXEffects::CompareTypes(unsigned char *,unsigned char *,unsigned char *,unsigned char *,int *)" ?CompareTypes@D3DXEffects@@YGJPAE000PAH@Z
0x478938: ?get_DiffuseColor@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVColorValue@234@XZ
0x4012A4: "__cdecl _imp___initterm" __imp___initterm
0x4771EC: ?Validate@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AHP$AAP$AAVString@System@@@Z
0x472734: ?get_UnmanagedComPointer@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXFileEnumObject@PrivateImplementationDetails@34@XZ
0x5556C6: "private: int __thiscall NXOF::TSaveObject::tokenFromName(char const *)" ?tokenFromName@TSaveObject@NXOF@@AAEHPBD@Z
0x4019F4: "__cdecl TID_D3DRMFrame" _TID_D3DRMFrame
0x4011E8: "__cdecl _imp__atof" __imp__atof
0x5DD7B0: "void __stdcall D3DXSHSim::CramersRule2x2(float (* const)[2],float * const,float * const)" ?CramersRule2x2@D3DXSHSim@@YGXQAY01MQAM1@Z
0x416DF8: "l" ??_C@_01HHGOMJKL@l?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R32F::`scalar deleting destructor'(unsigned int)" ??_GCCodec_R32F@D3DXTex@@UAEPAXI@Z
0x4AA7FD: "public: virtual unsigned int __stdcall D3DXShader::CFragmentLinker::GetNumberOfFragments(void)" ?GetNumberOfFragments@CFragmentLinker@D3DXShader@@UAGIXZ
0x50A9EC: "__stdcall D3DXFilterTexture" _D3DXFilterTexture@16
0x4CCD1D: "__stdcall D3DXDisassembleShader" _D3DXDisassembleShader@16
0x5ED915: "public: virtual long __thiscall NXOF::XDataArray<char const *,10>::ProcessSelf(class NXOF::XDataObj *)" ?ProcessSelf@?$XDataArray@PBD$09@NXOF@@UAEJPAVXDataObj@2@@Z
0x50D283: "struct _D3DVERTEXELEMENT9 const * __stdcall D3DXMesh::GetDeclElement(struct _D3DVERTEXELEMENT9 const *,unsigned char,unsigned char)" ?GetDeclElement@D3DXMesh@@YGPBU_D3DVERTEXELEMENT9@@PBU2@EE@Z
0x5CECF3: "protected: long __thiscall D3DXShader::CShaderProgram::PlaceInstruction(class D3DXShader::CInstruction *,class D3DXShader::CInstruction * *,unsigned int)" ?PlaceInstruction@CShaderProgram@D3DXShader@@IAEJPAVCInstruction@2@PAPAV32@I@Z
0x4A914B: "public: __thiscall DXCrackFVF::DXCrackFVF(unsigned long)" ??0DXCrackFVF@@QAE@K@Z
0x661BBE: "__cdecl ldexp" _ldexp
0x5071AA: "public: __thiscall D3DXMesh::SHitNode::~SHitNode(void)" ??1SHitNode@D3DXMesh@@QAE@XZ
0x5C19EB: "public: virtual void __thiscall D3DXTex::CCodec_L6V5U5::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_L6V5U5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x49EE50: ?Finalize@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x40124C: "__cdecl _imp__atol" __imp__atol
0x411DE0: "CW" ??_C@_02IHJINOOH@CW?$AA@
0x4A6AC1: "struct D3DXPLANE * __stdcall init_D3DXPlaneTransformArray(struct D3DXPLANE *,unsigned int,struct D3DXPLANE const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXPlaneTransformArray@@YGPAUD3DXPLANE@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x5F0086: "public: __thiscall D3DXShader::CNodeState::CNodeState(void)" ??0CNodeState@D3DXShader@@QAE@XZ
0x54C9B5: "public: unsigned int __thiscall D3DXSHSim::PRTComputeEngine::GetNumFacesOrig(void)" ?GetNumFacesOrig@PRTComputeEngine@D3DXSHSim@@QAEIXZ
0x609D23: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MatchOutputModifier(void)" ?MatchOutputModifier@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x631284: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixRotationQuaternion(struct D3DXMATRIX *,struct D3DXQUATERNION const *)" ?x3d_D3DXMatrixRotationQuaternion@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXQUATERNION@@@Z
0x47AC14: ?get_Priority@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4PriorityType@234@XZ
0x4011A0: "__cdecl _imp__atoi" __imp__atoi
0x409E3C: "%s%d%s" ??_C@_06PFFBCHML@?$CFs?$CFd?$CFs?$AA@
0x418004: "structure members" ??_C@_0BC@HOKFPBGD@structure?5members?$AA@
0x481AB4: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x40A144: "%s::" ??_C@_04EFCDBJNL@?$CFs?3?3?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec::`scalar deleting destructor'(unsigned int)" ??_GCCodec@D3DXTex@@UAEPAXI@Z
0x653CF8: "int __stdcall D3DXSHSim::dgemm_(char *,char *,int *,int *,int *,double *,double *,int *,double *,int *,double *,double *,int *)" ?dgemm_@D3DXSHSim@@YGHPAD0PAH11PAN2121221@Z
0x644ED0: "void __stdcall D3DX::jinit_huff_decoder(struct D3DX::jpeg_decompress_struct *)" ?jinit_huff_decoder@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x4A8935: "long __stdcall D3DXMesh::GetDeviceInfo(struct ID3DXMesh *,unsigned long *,unsigned long *,unsigned long *)" ?GetDeviceInfo@D3DXMesh@@YGJPAUID3DXMesh@@PAK11@Z
0x499954: ?UnregisterAnimation@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x48E11C: ?LockIndexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4LockFlags@234@@Z
0x402244: "ConstGCArrayBound$0xe3def6a7$16$<void>" ?$ConstGCArrayBound$0xe3def6a7$16$@@3KB
0x427D88: "__cdecl _real@4001a855de72ab5d" __real@4001a855de72ab5d
0x402240: "ConstGCArrayBound$0xe3def6a7$17$<void>" ?$ConstGCArrayBound$0xe3def6a7$17$@@3KB
0x479144: ??0PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x49B7A4: ??C?$gcroot@P$AAVAllocateHierarchy@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVAllocateHierarchy@Direct3D@DirectX@Microsoft@@XZ
0x54DE39: "public: __thiscall D3DXSHSim::mySphereSampleSet::mySphereSampleSet(void)" ??0mySphereSampleSet@D3DXSHSim@@QAE@XZ
0x40224C: "ConstGCArrayBound$0xe3def6a7$14$<void>" ?$ConstGCArrayBound$0xe3def6a7$14$@@3KB
0x484634: ?<clinit>@Geometry@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetLightEnable(unsigned long,int *)" ?GetLightEnable@CLoggableDevice@D3DXEffects@@UAGJKPAH@Z
0x61BC50: "void __stdcall D3DX::jpeg_destroy_compress(struct D3DX::jpeg_compress_struct *)" ?jpeg_destroy_compress@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x402248: "ConstGCArrayBound$0xe3def6a7$15$<void>" ?$ConstGCArrayBound$0xe3def6a7$15$@@3KB
0x5D8516: "protected: long __thiscall D3DXShader::CShaderProgram::EmitSINCOS(void)" ?EmitSINCOS@CShaderProgram@D3DXShader@@IAEJXZ
0x52D585: "public: void * __thiscall D3DXAnimation::CAnimationController::`scalar deleting destructor'(unsigned int)" ??_GCAnimationController@D3DXAnimation@@QAEPAXI@Z
0x6497B0: "void __stdcall D3DX::jinit_c_coef_controller(struct D3DX::jpeg_compress_struct *,int)" ?jinit_c_coef_controller@D3DX@@YGXPAUjpeg_compress_struct@1@H@Z
0x56898F: "long __stdcall D3DXEffects::Compiler::InitializeHandle(unsigned char *,class D3DXEffects::Compiler::CVariable *)" ?InitializeHandle@Compiler@D3DXEffects@@YGJPAEPAVCVariable@12@@Z
0x402254: "ConstGCArrayBound$0xe3def6a7$12$<void>" ?$ConstGCArrayBound$0xe3def6a7$12$@@3KB
0x56CAB7: "protected: int __thiscall D3DXShader::CParse::IsCast(enum D3DXShader::_D3DXCOMPONENT_TYPE,enum D3DXShader::_D3DXCOMPONENT_TYPE)" ?IsCast@CParse@D3DXShader@@IAEHW4_D3DXCOMPONENT_TYPE@2@0@Z
0x479698: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$AAVGraphicsStream@23@1HW4MeshFlags@123@@Z
0x401018: "__stdcall _imp__GetCurrentObject" __imp__GetCurrentObject@8
0x402250: "ConstGCArrayBound$0xe3def6a7$13$<void>" ?$ConstGCArrayBound$0xe3def6a7$13$@@3KB
0x411254: "SCISSORTESTENABLE" ??_C@_0BC@DMIABKFI@SCISSORTESTENABLE?$AA@
0x40EDC8: "unexpected end of file" ??_C@_0BH@CFIIDOJD@unexpected?5end?5of?5file?$AA@
0x5DEE20: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::ModifyStatus(unsigned int,unsigned int,unsigned int,unsigned int)" ?ModifyStatus@myAdaptiveMesh@D3DXSHSim@@QAEXIIII@Z
0x40A474: "m3x3" ??_C@_04BEGILAIJ@m3x3?$AA@
0x40225C: "ConstGCArrayBound$0xe3def6a7$10$<void>" ?$ConstGCArrayBound$0xe3def6a7$10$@@3KB
0x564608: "public: __thiscall D3DXEffects::Compiler::CStateBlock::~CStateBlock(void)" ??1CStateBlock@Compiler@D3DXEffects@@QAE@XZ
0x40A408: "endif" ??_C@_05PAODFFED@endif?$AA@
0x402258: "ConstGCArrayBound$0xe3def6a7$11$<void>" ?$ConstGCArrayBound$0xe3def6a7$11$@@3KB
0x401BF4: "__cdecl DXFILEOBJ_PMAttributeRange" _DXFILEOBJ_PMAttributeRange
0x47B5F8: ??0Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5E9E78: "public: virtual long __thiscall NXOF::XSrcMemory::GetFile(void * *,unsigned long *)" ?GetFile@XSrcMemory@NXOF@@UAEJPAPAXPAK@Z
0x4928FC: ?ReduceVertices@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x567CA1: "long __stdcall D3DXEffects::Compiler::GetMatT(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX *,unsigned int)" ?GetMatT@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PAUD3DXMATRIX@@I@Z
0x55E223: "public: virtual long __stdcall D3DXShader::CConstantTable::SetMatrixArray(struct IDirect3DDevice9 *,char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBUD3DXMATRIX@@I@Z
0x41CF10: "__cdecl _real@bfdffffffc06f3a6" __real@bfdffffffc06f3a6
0x422454: "VPos" ??_C@_04CBKJLAD@VPos?$AA@
0x55875C: "protected: virtual void * __thiscall NXOF::TEnumObject::`scalar deleting destructor'(unsigned int)" ??_GTEnumObject@NXOF@@MAEPAXI@Z
0x5C6737: "void __stdcall D3DX::__gl_noErrorData(unsigned int,void *)" ?__gl_noErrorData@D3DX@@YGXIPAX@Z
0x5BF9CD: "public: __thiscall D3DXTex::CCodec_A32B32G32R32F::CCodec_A32B32G32R32F(struct D3DX_BLT *)" ??0CCodec_A32B32G32R32F@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x474690: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Scale(int,float)" ?Scale@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHHM@Z
0x47AAA0: ?raise_Disposing@SkinInformation@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4948BC: ?FromX@PatchMesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x51C882: "private: long __thiscall D3DX::CFaceContext::ResizeFaces(unsigned int)" ?ResizeFaces@CFaceContext@D3DX@@AAEJI@Z
0x554C1F: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::TmpSC>::GXArray<struct D3DXSHSim::TmpSC>(void)" ??0?$GXArray@UTmpSC@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x5D9D0B: "__stdcall drand48" _drand48@0
0x4BA4D0: "__stdcall D3DXCreateMesh" _D3DXCreateMesh@24
0x40223C: "ConstGCArrayBound$0xe3def6a7$18$<void>" ?$ConstGCArrayBound$0xe3def6a7$18$@@3KB
0x402238: "ConstGCArrayBound$0xe3def6a7$19$<void>" ?$ConstGCArrayBound$0xe3def6a7$19$@@3KB
0x4058DC: "ConstGCArrayBound$0xed3beff5$35$<void>" ?$ConstGCArrayBound$0xed3beff5$35$@@3KB
0x63EFCA: "void __stdcall D3DX::__gl_pqHeapInit(struct D3DX::PriorityQHeap *)" ?__gl_pqHeapInit@D3DX@@YGXPAUPriorityQHeap@1@@Z
0x4934BC: ?get_Device@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x487118: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@H@Z
0x4058E0: "ConstGCArrayBound$0xed3beff5$34$<void>" ?$ConstGCArrayBound$0xed3beff5$34$@@3KB
0x47F0A0: ?remove_Disposing@EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4058D4: "ConstGCArrayBound$0xed3beff5$37$<void>" ?$ConstGCArrayBound$0xed3beff5$37$@@3KB
0x420780: "const D3DXSHSim::PRTCBClosestVertMonoPB::`vftable'" ??_7PRTCBClosestVertMonoPB@D3DXSHSim@@6B@
0x6134E9: "protected: virtual long __thiscall D3DXShader::CPSProgram::PatternMatch(void)" ?PatternMatch@CPSProgram@D3DXShader@@MAEJXZ
0x5A1FC3: "protected: long __thiscall D3DXShader::CCompiler::Unalias(class D3DXShader::CNode *,unsigned int *,unsigned int)" ?Unalias@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAII@Z
0x412018: "ID3DXEffectCompiler: Only numeri" ??_C@_0EG@HLEJPEGN@ID3DXEffectCompiler?3?5Only?5numeri@
0x40DD18: "__stdcall _real" __real@4035000000000000
0x674908: "short * D3DXShader::d3dxshader_check" ?d3dxshader_check@D3DXShader@@3PAFA
0x4058D8: "ConstGCArrayBound$0xed3beff5$36$<void>" ?$ConstGCArrayBound$0xed3beff5$36$@@3KB
0x4998A4: ?UnregisterRotationKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHH@Z
0x401184: KERNEL32_NULL_THUNK_DATA
0x54B863: "public: long __thiscall D3DXSHSim::GXArray<float>::Resize(unsigned int)" ?Resize@?$GXArray@M@D3DXSHSim@@QAEJI@Z
0x403B1C: "ConstGCArrayBound$0x163112d7$49$<void>" ?$ConstGCArrayBound$0x163112d7$49$@@3KB
0x4058EC: "ConstGCArrayBound$0xed3beff5$31$<void>" ?$ConstGCArrayBound$0xed3beff5$31$@@3KB
0x557236: "private: __thiscall NXOF::TBinarySave::TBinarySave(class NXOF::TFile *,char *,void *,void *,unsigned char)" ??0TBinarySave@NXOF@@AAE@PAVTFile@1@PADPAX2E@Z
0x5C8D06: "protected: long __thiscall D3DXShader::CShaderProgram::SortInstruction(void)" ?SortInstruction@CShaderProgram@D3DXShader@@IAEJXZ
0x5EB496: "public: virtual long __stdcall NXOF::XDataSaveObj::AddDataReference(char const *,struct _GUID const *)" ?AddDataReference@XDataSaveObj@NXOF@@UAGJPBDPBU_GUID@@@Z
0x403B20: "ConstGCArrayBound$0x163112d7$48$<void>" ?$ConstGCArrayBound$0x163112d7$48$@@3KB
0x4058F0: "ConstGCArrayBound$0xed3beff5$30$<void>" ?$ConstGCArrayBound$0xed3beff5$30$@@3KB
0x416F08: "integer constant" ??_C@_0BB@CPHEBMNK@integer?5constant?$AA@
0x487230: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@M@Z
0x41160C: "ALPHAREF" ??_C@_08LKBGFLHJ@ALPHAREF?$AA@
0x4058E4: "ConstGCArrayBound$0xed3beff5$33$<void>" ?$ConstGCArrayBound$0xed3beff5$33$@@3KB
0x412358: "ID3DXEffectCompiler: Unexpected " ??_C@_0EK@DEAKIOKH@ID3DXEffectCompiler?3?5Unexpected?5@
0x5EAEE9: "private: __thiscall NXOF::XDataSaveObj::XDataSaveObj(class NXOF::XTemplate *,class NXOF::TSaveObject *,char *,struct _GUID const &,unsigned long,void *)" ??0XDataSaveObj@NXOF@@AAE@PAVXTemplate@1@PAVTSaveObject@1@PADABU_GUID@@KPAX@Z
0x49E444: ?Rotate@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HVMatrix@34@P$01AM@Z
0x407300: "ConstGCArrayBound$0x0c490ce5$4$<void>" ?$ConstGCArrayBound$0x0c490ce5$4$@@3KB
0x4058E8: "ConstGCArrayBound$0xed3beff5$32$<void>" ?$ConstGCArrayBound$0xed3beff5$32$@@3KB
0x403B2C: "ConstGCArrayBound$0x163112d7$45$<void>" ?$ConstGCArrayBound$0x163112d7$45$@@3KB
0x63F1CC: "void __stdcall D3DX::__gl_pqSortDeletePriorityQ(struct D3DX::PriorityQSort *)" ?__gl_pqSortDeletePriorityQ@D3DX@@YGXPAUPriorityQSort@1@@Z
0x48550C: ?SetArrayRange@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@HH@Z
0x4B785A: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::Optimize(unsigned long,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?Optimize@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPAK0PAPAUID3DXBuffer@@PAPAUID3DXMesh@@@Z
0x596A87: "public: virtual int __stdcall D3DXCore::CLine::GetAntialias(void)" ?GetAntialias@CLine@D3DXCore@@UAGHXZ
0x403B30: "ConstGCArrayBound$0x163112d7$44$<void>" ?$ConstGCArrayBound$0x163112d7$44$@@3KB
0x48481C: ??1Frame@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x62AEEE: "struct D3DXMATRIX * __stdcall sse_D3DXMatrixInverse(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" ?sse_D3DXMatrixInverse@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z
0x403B24: "ConstGCArrayBound$0x163112d7$47$<void>" ?$ConstGCArrayBound$0x163112d7$47$@@3KB
0x5E6EF1: "bool __stdcall D3DXSHSim::bInBox(struct D3DXVECTOR3 &,struct D3DXVECTOR3 &,struct D3DXVECTOR3 &)" ?bInBox@D3DXSHSim@@YG_NAAUD3DXVECTOR3@@00@Z
0x411DF8: "BORDER" ??_C@_06OHHANPFE@BORDER?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_P8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_P8@D3DXTex@@UAEPAXI@Z
0x403B28: "ConstGCArrayBound$0x163112d7$46$<void>" ?$ConstGCArrayBound$0x163112d7$46$@@3KB
0x47D044: ?get_Parameters@EffectDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5E9FDB: "public: virtual void * __thiscall NXOF::XSrcMemory::`vector deleting destructor'(unsigned int)" ??_EXSrcMemory@NXOF@@UAEPAXI@Z
0x403B3C: "ConstGCArrayBound$0x163112d7$41$<void>" ?$ConstGCArrayBound$0x163112d7$41$@@3KB
0x4058CC: "ConstGCArrayBound$0xed3beff5$39$<void>" ?$ConstGCArrayBound$0xed3beff5$39$@@3KB
0x40EBE8: "functional defines in preprocess" ??_C@_0ED@FGKNCPBB@functional?5defines?5in?5preprocess@
0x403B40: "ConstGCArrayBound$0x163112d7$40$<void>" ?$ConstGCArrayBound$0x163112d7$40$@@3KB
0x4058D0: "ConstGCArrayBound$0xed3beff5$38$<void>" ?$ConstGCArrayBound$0xed3beff5$38$@@3KB
0x416F94: "%sstruct{%u}" ??_C@_0N@FECBENFF@?$CFsstruct?$HL?$CFu?$HN?$AA@
0x4747FC: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Modulate(int,int)" ?Modulate@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHHH@Z
0x5DEC14: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFaceHiearchy>::SetSize(unsigned int)" ?SetSize@?$GXArray@UmyFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x403B34: "ConstGCArrayBound$0x163112d7$43$<void>" ?$ConstGCArrayBound$0x163112d7$43$@@3KB
0x5F23C6: "void __stdcall D3DXCore::HeapSort(int (__stdcall*)(unsigned int,unsigned int,void const *),unsigned int *,unsigned int,void const *)" ?HeapSort@D3DXCore@@YGXP6GHIIPBX@ZPAII0@Z
0x49A738: ?SetTrackSpeed@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHM@Z
0x4B891C: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetDeclaration(struct _D3DVERTEXELEMENT9 * const)" ?GetDeclaration@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x403B38: "ConstGCArrayBound$0x163112d7$42$<void>" ?$ConstGCArrayBound$0x163112d7$42$@@3KB
0x47E628: ?get_FileInformation@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40EB40: "row_major" ??_C@_09EDKEPPJ@row_major?$AA@
0x59B29F: "protected: long __thiscall D3DXShader::CAssembler::EmitDebugInfo(void)" ?EmitDebugInfo@CAssembler@D3DXShader@@IAEJXZ
0x5F1250: "public: long __thiscall D3DXShader::CInstruction::Initialize(unsigned long,unsigned int,unsigned int,int)" ?Initialize@CInstruction@D3DXShader@@QAEJKIIH@Z
0x4BBD6F: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CloneHelper32(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *)" ?CloneHelper32@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAV12@@Z
0x47D2EC: ?get_StructMembers@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5C50DD: "long __stdcall D3DXMesh::SetMesh(struct D3DXMesh::SLoadedFace * &,unsigned long,struct D3DXMesh::SLoadVertex * &,unsigned long,struct D3DXMesh::SCorner *,unsigned long,struct D3DXMesh::SFVFData *,struct D3DXMesh::SDeclData *,int,unsigned long *,unsigned long,struct _D3DVERTEXELEMENT9 * const,struct IDirect3DDevice9 *,struct ID3DXMesh * *,struct ID3DXBuffer * *)" ?SetMesh@D3DXMesh@@YGJAAPAUSLoadedFace@1@KAAPAUSLoadVertex@1@KPAUSCorner@1@KPAUSFVFData@1@PAUSDeclData@1@HPAKKQAU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAPAUID3DXMesh@@PAPAUID3DXBuffer@@@Z
0x589918: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetParameter(char const *,unsigned int)" ?GetParameter@CEffect@D3DXEffects@@UAGPBDPBDI@Z
0x6179C0: "public: virtual void * __thiscall D3DXShader::CVSProgram::`vector deleting destructor'(unsigned int)" ??_ECVSProgram@D3DXShader@@UAEPAXI@Z
0x54C1B5: "public: __thiscall D3DXSHSim::mySphereSampleSet::~mySphereSampleSet(void)" ??1mySphereSampleSet@D3DXSHSim@@QAE@XZ
0x5F32F6: "private: int __thiscall D3DXShader::CProgram::MulSequence(unsigned int,unsigned int)" ?MulSequence@CProgram@D3DXShader@@AAEHII@Z
0x427540: "Truncating incorrect tRNS chunk " ??_C@_0CH@GNNEJFAH@Truncating?5incorrect?5tRNS?5chunk?5@
0x4B5117: "__stdcall D3DXCreateSkinInfo" _D3DXCreateSkinInfo@16
0x5486A5: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTCompBuffer::GetNumCoeffs(void)" ?GetNumCoeffs@CPRTCompBuffer@D3DXSHSim@@UAGIXZ
0x55DDBC: "public: virtual unsigned int __stdcall D3DXShader::CConstantTable::GetSamplerIndex(char const *)" ?GetSamplerIndex@CConstantTable@D3DXShader@@UAGIPBD@Z
0x423B80: "texture loads or clips cannot be" ??_C@_0EB@HKMADCHF@texture?5loads?5or?5clips?5cannot?5be@
0x475458: ?get_Managed@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x495334: ?GetBoneName@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@H@Z
0x40A360: "logp" ??_C@_04GEPNNBKI@logp?$AA@
0x40A2A0: "texcoord" ??_C@_08FDJGCBLL@texcoord?$AA@
0x55804F: "__stdcall D3DXFileCreate" _D3DXFileCreate@4
0x41CF30: "__cdecl _real@be90f02c6b8de73b" __real@be90f02c6b8de73b
0x42076C: "const D3DXSHSim::PRTCBClosestVert::`vftable'" ??_7PRTCBClosestVert@D3DXSHSim@@6B@
0x424434: "relative addressing not allowed " ??_C@_0DC@CAHGCBPG@relative?5addressing?5not?5allowed?5@
0x4B77FE: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetMaxFaces(void)" ?GetMaxFaces@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x55E274: "public: virtual long __stdcall D3DXShader::CConstantTable::SetMatrixPointerArray(struct IDirect3DDevice9 *,char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixPointerArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPAPBUD3DXMATRIX@@I@Z
0x51D2FB: "public: long __thiscall D3DX::CFaceContext::AddQuad(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,int)" ?AddQuad@CFaceContext@D3DX@@QAEJPAUD3DXVECTOR3@@0H@Z
0x5081B6: "enum _D3DFORMAT __stdcall D3DXTex::FindClosestFormat(enum _D3DFORMAT const *,struct tagPALETTEENTRY const *,struct _D3DXFORMAT_INFO const *)" ?FindClosestFormat@D3DXTex@@YG?AW4_D3DFORMAT@@PBW42@PBUtagPALETTEENTRY@@PBU_D3DXFORMAT_INFO@@@Z
0x5E8B02: "public: static class NXOF::XTemplateMember * __stdcall NXOF::XTemplateMember::Create(char const *,char const *,class NXOF::XTemplateList *,class NXOF::XTemplateList *,class NXOF::XPtrArray<class NXOF::XDimension,2> *)" ?Create@XTemplateMember@NXOF@@SGPAV12@PBD0PAVXTemplateList@2@1PAV?$XPtrArray@VXDimension@NXOF@@$01@2@@Z
0x407744: "ConstGCArrayBound$0xa0f4302d$2$<void>" ?$ConstGCArrayBound$0xa0f4302d$2$@@3KB
0x4A9133: "public: __thiscall D3DXMesh::SBoneCombinationNode::SBoneCombinationNode(void)" ??0SBoneCombinationNode@D3DXMesh@@QAE@XZ
0x47AFC4: ?get_Speed@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x49F004: ?LockBufferInternal@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FA$AAMJII@Z
0x49A370: ?get_MaxNumberEvents@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x48FECC: ??0Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HHW4MeshFlags@123@W4VertexFormats@123@P$AAVDevice@123@@Z
0x48CEB4: ?FillTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVCubeTexture@234@P$AAVTextureShader@234@@Z
0x4793F8: ?raise_Disposing@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x48B238: "void __stdcall UnmanagedFill3DTexture(struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR4 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 *,void *)" ?UnmanagedFill3DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR3@234@1PAX@Z
0x6A8A30: "double timer_t" ?timer_t@@3NA
0x422008: "union __m64 const g_const_0" ?g_const_0@@3T__m64@@B
0x554B3F: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::TmpSC>::~GXArray<struct D3DXSHSim::TmpSC>(void)" ??1?$GXArray@UTmpSC@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x4850EC: ?ValidateTechnique@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@@Z
0x516955: "long __stdcall D3DXAnimation::LoadMeshHierarchy(struct D3DXAnimation::SLoadContext *,struct ID3DXFileEnumObject *,struct _D3DXFRAME * *,struct ID3DXAnimationController * *)" ?LoadMeshHierarchy@D3DXAnimation@@YGJPAUSLoadContext@1@PAUID3DXFileEnumObject@@PAPAU_D3DXFRAME@@PAPAUID3DXAnimationController@@@Z
0x5E4A63: "public: struct D3DXSHSim::BVHNode * __thiscall D3DXSHSim::BVHMemAllocator::pGrabNode(void)" ?pGrabNode@BVHMemAllocator@D3DXSHSim@@QAEPAUBVHNode@2@XZ
0x498C28: ?Equals@AnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x40A4B4: "sub" ??_C@_03KCMAIMAP@sub?$AA@
0x40AA30: "vs.3.0" ??_C@_06BBGHCBMM@vs?43?40?$AA@
0x5EA11F: "public: virtual int __stdcall NXOF::XDataObj::IsReference(void)" ?IsReference@XDataObj@NXOF@@UAGHXZ
0x5F26CC: "public: virtual void * __thiscall D3DXShader::CTransform::`scalar deleting destructor'(unsigned int)" ??_GCTransform@D3DXShader@@UAEPAXI@Z
0x64C1C0: "void __stdcall D3DX::jinit_forward_dct(struct D3DX::jpeg_compress_struct *)" ?jinit_forward_dct@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x636EC4: "protected: static int __stdcall D3DXShader::CTReorderInstructions::CompareLoad(unsigned int,unsigned int,void const *)" ?CompareLoad@CTReorderInstructions@D3DXShader@@KGHIIPBX@Z
0x5F1A54: "public: unsigned int __thiscall D3DXShader::CBaseProgram::AddInstruction(class D3DXShader::CInstruction *)" ?AddInstruction@CBaseProgram@D3DXShader@@QAEIPAVCInstruction@2@@Z
0x6369F6: "struct D3DXPLANE * __stdcall x3d_D3DXPlaneFromPointNormal(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?x3d_D3DXPlaneFromPointNormal@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@1@Z
0x404C30: "ConstGCArrayBound$0xf12e1028$36$<void>" ?$ConstGCArrayBound$0xf12e1028$36$@@3KB
0x42372C: "dependent texture read not suppo" ??_C@_0DA@CGHDDNBL@dependent?5texture?5read?5not?5suppo@
0x60565B: "protected: virtual long __thiscall D3DXShader::C30Program::EmitDCL(class D3DXShader::CArgument *,unsigned long *)" ?EmitDCL@C30Program@D3DXShader@@MAEJPAVCArgument@2@PAK@Z
0x4010AC: "__stdcall _imp__GetProcAddress" __imp__GetProcAddress@8
0x404C2C: "ConstGCArrayBound$0xf12e1028$37$<void>" ?$ConstGCArrayBound$0xf12e1028$37$@@3KB
0x63E761: "double __stdcall D3DX::__gl_transSign(struct D3DX::GLUvertex *,struct D3DX::GLUvertex *,struct D3DX::GLUvertex *)" ?__gl_transSign@D3DX@@YGNPAUGLUvertex@1@00@Z
0x5EA11F: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::UnlockAttributeBuffer(void)" ?UnlockAttributeBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJXZ
0x5EFC4D: "public: __thiscall D3DXShader::CNodeVariable::CNodeVariable(void)" ??0CNodeVariable@D3DXShader@@QAE@XZ
0x590AF8: "public: long __thiscall D3DXCore::CArray<int>::Assure(unsigned int,int)" ?Assure@?$CArray@H@D3DXCore@@QAEJIH@Z
0x404C38: "ConstGCArrayBound$0xf12e1028$34$<void>" ?$ConstGCArrayBound$0xf12e1028$34$@@3KB
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CLoggableDevice@D3DXEffects@@UAGJABU_GUID@@PAPAX@Z
0x40D134: "s_" ??_C@_02GLCKLBHP@s_?$AA@
0x404C34: "ConstGCArrayBound$0xf12e1028$35$<void>" ?$ConstGCArrayBound$0xf12e1028$35$@@3KB
0x60BC34: "protected: long __thiscall D3DXShader::CPSLegacyProgram::SetupDependency(void)" ?SetupDependency@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x4AACC0: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CloneMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMeshFVF@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x404C40: "ConstGCArrayBound$0xf12e1028$32$<void>" ?$ConstGCArrayBound$0xf12e1028$32$@@3KB
0x426528: "Not a PNG file" ??_C@_0P@KIMIGLKH@Not?5a?5PNG?5file?$AA@
0x4831EC: ?add_Reset@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x48DCA8: ?GetAttributeTable@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUAttributeRange@234@XZ
0x404C3C: "ConstGCArrayBound$0xf12e1028$33$<void>" ?$ConstGCArrayBound$0xf12e1028$33$@@3KB
0x4010B4: "__stdcall _imp__GetModuleHandleA" __imp__GetModuleHandleA@4
0x404C48: "ConstGCArrayBound$0xf12e1028$30$<void>" ?$ConstGCArrayBound$0xf12e1028$30$@@3KB
0x558809: "protected: long __thiscall NXOF::TBinaryLoad::LoadTemplate(void const * &,void const *)" ?LoadTemplate@TBinaryLoad@NXOF@@IAEJAAPBXPBX@Z
0x49F428: ?ExtractToMesh@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHW4DeclarationUsage@234@HP$AAVMesh@234@@Z
0x50C0D5: "long __stdcall D3DXMesh::AddEffectInstance(struct ID3DXFileSaveObject *,struct _D3DXEFFECTINSTANCE const *,unsigned long,struct D3DXMesh::SStringList *,struct ID3DXFileSaveData *)" ?AddEffectInstance@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PBU_D3DXEFFECTINSTANCE@@KPAUSStringList@1@PAUID3DXFileSaveData@@@Z
0x5DC7E8: "public: virtual __thiscall D3DXSHSim::PRTCBClosestVert::~PRTCBClosestVert(void)" ??1PRTCBClosestVert@D3DXSHSim@@UAE@XZ
0x404C44: "ConstGCArrayBound$0xf12e1028$31$<void>" ?$ConstGCArrayBound$0xf12e1028$31$@@3KB
0x5F014D: "public: __thiscall D3DXShader::CNodeBuffer::CNodeBuffer(struct D3DXShader::D3DXTOKEN const *,unsigned char *,unsigned int)" ??0CNodeBuffer@D3DXShader@@QAE@PBUD3DXTOKEN@1@PAEI@Z
0x5DAC05: "void __stdcall clusters_get_means(struct points_typ *,int *,struct cluster_typ *,int)" ?clusters_get_means@@YGXPAUpoints_typ@@PAHPAUcluster_typ@@H@Z
0x4BA3CE: "long __stdcall D3DXMesh::D3DXIntCreatePMeshFromData(struct ID3DXMesh *,unsigned long,unsigned long *,unsigned char *,unsigned long,struct ID3DXPMesh * *)" ?D3DXIntCreatePMeshFromData@D3DXMesh@@YGJPAUID3DXMesh@@KPAKPAEKPAPAUID3DXPMesh@@@Z
0x4A64E0: "__stdcall D3DXQuaternionSlerp" _D3DXQuaternionSlerp@16
0x4AD79A: "int __stdcall AddToDynamicArray<unsigned short>(unsigned short * *,unsigned short const &,unsigned int *,unsigned int *)" ??$AddToDynamicArray@G@@YGHPAPAGABGPAI2@Z
0x4A2FCB: "float * __stdcall c_D3DXFloat16To32Array(float *,struct D3DXFLOAT16 const *,unsigned int)" ?c_D3DXFloat16To32Array@@YGPAMPAMPBUD3DXFLOAT16@@I@Z
0x64046B: "int __stdcall D3DXSHSim::dlamc2_(int *,int *,int *,double *,int *,double *,int *,double *)" ?dlamc2_@D3DXSHSim@@YGHPAH00PAN0101@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A16B16G16R16F::`vector deleting destructor'(unsigned int)" ??_ECCodec_A16B16G16R16F@D3DXTex@@UAEPAXI@Z
0x41D528: "__cdecl _real@3949f623d5a8a733" __real@3949f623d5a8a733
0x41E070: "const D3DXTex::CCodec_R8G8_B8G8::`vftable'" ??_7CCodec_R8G8_B8G8@D3DXTex@@6B@
0x555571: "public: virtual long __stdcall NXOF::TFile::RegisterTemplates(void const *,unsigned long)" ?RegisterTemplates@TFile@NXOF@@UAGJPBXK@Z
0x5676CB: "private: char const * __thiscall D3DXEffects::Compiler::CEffectCompiler::GetAnnotationByNameEx(char const *,char const *,unsigned long)" ?GetAnnotationByNameEx@CEffectCompiler@Compiler@D3DXEffects@@AAEPBDPBD0K@Z
0x49728C: ?op_Inequality@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x522C0D: "public: virtual long __stdcall D3DXShader::CFragmentLinker::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@CFragmentLinker@D3DXShader@@UAGJPAPAUIDirect3DDevice9@@@Z
0x548C02: "__stdcall D3DXCreatePRTCompBuffer" _D3DXCreatePRTCompBuffer@20
0x5649F9: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetArrayRange(char const *,unsigned int,unsigned int)" ?SetArrayRange@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDII@Z
0x493434: ?get_NumberVertices@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4118C0: "TEX2" ??_C@_04NHFLOCJP@TEX2?$AA@
0x404C28: "ConstGCArrayBound$0xf12e1028$38$<void>" ?$ConstGCArrayBound$0xf12e1028$38$@@3KB
0x48B718: ?SaveSurfaceToFileInternal@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVSurface@234@P$AAP$01AVPaletteEntry@234@PAUtagRECT@PrivateImplementationDetails@34@@Z
0x4CDA1C: "__stdcall D3DXCreateEffectCompiler" _D3DXCreateEffectCompiler@28
0x404C24: "ConstGCArrayBound$0xf12e1028$39$<void>" ?$ConstGCArrayBound$0xf12e1028$39$@@3KB
0x4A7AF9: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionNormalize(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?c_D3DXQuaternionNormalize@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x40DC60: "__cdecl _real@3f700000" __real@3f700000
0x4265F0: "__cdecl _real@3f70000000000000" __real@3f70000000000000
0x41D4F0: "__cdecl _real@3f70101010101010" __real@3f70101010101010
0x40ABD0: "__cdecl _real@bff0000000000000" __real@bff0000000000000
0x411C44: "CLIPPLANE1" ??_C@_0L@INFIKFIH@CLIPPLANE1?$AA@
0x5E90F0: "public: long __thiscall NXOF::TSaveObject::WriteDWord(unsigned long)" ?WriteDWord@TSaveObject@NXOF@@QAEJK@Z
0x40169C: "ConstGCArrayBound$0xc580ff95$34$<void>" ?$ConstGCArrayBound$0xc580ff95$34$@@3KB
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeAsmRegister::Print(void)" ?Print@CNodeAsmRegister@D3DXShader@@UAEXXZ
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::AddRef(void)" ?AddRef@CAnimationController@D3DXAnimation@@UAGKXZ
0x4979F4: ?set_Width@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x4DB6DD: "long __stdcall D3DXMesh::D3DXTessellateRectPatchs(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,float const *,struct _D3DVERTEXELEMENT9 const *,struct _D3DVERTEXELEMENT9 *,struct _D3DRECTPATCH_INFO const *,struct IDirect3DDevice9 *,struct IDirect3DIndexBuffer9 *,struct IDirect3DVertexBuffer9 *,unsigned long,unsigned long,unsigned long *,unsigned long,unsigned long,unsigned long *,class CD3DXTexSampler *,struct D3DXVECTOR4 const *,unsigned long,unsigned long,unsigned long *,unsigned long *,struct _D3DXATTRIBUTERANGE *,unsigned long)" ?D3DXTessellateRectPatchs@D3DXMesh@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PBMPBU_D3DVERTEXELEMENT9@@PAU4@PBU_D3DRECTPATCH_INFO@@PAUIDirect3DDevice9@@10KKPAKKK7PAVCD3DXTexSampler@@PBUD3DXVECTOR4@@KK77PAU_D3DXATTRIBUTERANGE@@K@Z
0x401698: "ConstGCArrayBound$0xc580ff95$35$<void>" ?$ConstGCArrayBound$0xc580ff95$35$@@3KB
0x4AD8DF: "struct D3DXMesh::SFaceCorner __stdcall D3DXMesh::ClwFaceCorner<unsigned short,1,65535>(struct D3DXMesh::SFaceCorner &)" ??$ClwFaceCorner@G$00$0PPPP@@D3DXMesh@@YG?AUSFaceCorner@0@AAU10@@Z
0x4A2E76: "__stdcall GetDeviceCaps" _GetDeviceCaps@8
0x420764: "const D3DXSHSim::PRTTexAlbedoFetch::`vftable'" ??_7PRTTexAlbedoFetch@D3DXSHSim@@6B@
0x401694: "ConstGCArrayBound$0xc580ff95$36$<void>" ?$ConstGCArrayBound$0xc580ff95$36$@@3KB
0x41FF78: "Conditional block too complex" ??_C@_0BO@BHNFPEKK@Conditional?5block?5too?5complex?$AA@
0x401690: "ConstGCArrayBound$0xc580ff95$37$<void>" ?$ConstGCArrayBound$0xc580ff95$37$@@3KB
0x55A9FC: "public: static long __stdcall D3DXShader::SetShaderConstant<1,1,0>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$00$0A@@D3DXShader@@SGJPBXI0PAKI@Z
0x5D29E7: "protected: virtual long __thiscall D3DXShader::CShaderProgram::AddExtraSymbolTableEntries(class D3DXShader::CCommentBlock *,struct _D3DXSHADER_CONSTANTINFO *,unsigned int)" ?AddExtraSymbolTableEntries@CShaderProgram@D3DXShader@@MAEJPAVCCommentBlock@2@PAU_D3DXSHADER_CONSTANTINFO@@I@Z
0x4016AC: "ConstGCArrayBound$0xc580ff95$30$<void>" ?$ConstGCArrayBound$0xc580ff95$30$@@3KB
0x60F929: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::ValidateOutput(void)" ?ValidateOutput@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x4016A8: "ConstGCArrayBound$0xc580ff95$31$<void>" ?$ConstGCArrayBound$0xc580ff95$31$@@3KB
0x61C82A: "void __stdcall D3DX::png_warning(struct D3DX::png_struct_def *,char const *)" ?png_warning@D3DX@@YGXPAUpng_struct_def@1@PBD@Z
0x648F60: "void __stdcall D3DX::jinit_c_main_controller(struct D3DX::jpeg_compress_struct *,int)" ?jinit_c_main_controller@D3DX@@YGXPAUjpeg_compress_struct@1@H@Z
0x4A0FD8: ?FreeBounceData@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x4016A4: "ConstGCArrayBound$0xc580ff95$32$<void>" ?$ConstGCArrayBound$0xc580ff95$32$@@3KB
0x5EFAFB: "public: virtual int __thiscall D3DXShader::CNodeType::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeType@D3DXShader@@UAEHPAVCNode@2@@Z
0x5E65B8: "public: long __thiscall D3DXSHSim::mySphereHiearchy::ComputeLevelsBi(unsigned int)" ?ComputeLevelsBi@mySphereHiearchy@D3DXSHSim@@QAEJI@Z
0x677710: "double D3DXSHSim::fUScale" ?fUScale@D3DXSHSim@@3NA
0x40DAA8: "__cdecl _real@47efffffe0000000" __real@47efffffe0000000
0x40A434: "crs" ??_C@_03KEEPOOAF@crs?$AA@
0x4016A0: "ConstGCArrayBound$0xc580ff95$33$<void>" ?$ConstGCArrayBound$0xc580ff95$33$@@3KB
0x424E8C: " Component %d: dc=%d ac=%d" ??_C@_0BO@CDEKFGLC@?5?5?5?5Component?5?$CFd?3?5dc?$DN?$CFd?5ac?$DN?$CFd?$AA@
0x40A164: "_abs" ??_C@_04EPEFPFOF@_abs?$AA@
0x52DD03: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::GetUpcomingTrackEvent(unsigned int,unsigned long)" ?GetUpcomingTrackEvent@CAnimationController@D3DXAnimation@@UAGKIK@Z
0x4265E8: "__cdecl _real@3ef0001000100010" __real@3ef0001000100010
0x472368: ??0SkinningNotSupportedException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47F2FC: ?FromString@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@P$AAP$AAV67@@Z
0x620DBF: "long __stdcall D3DXTex::D3DXEncodeDXT1(unsigned char *,struct D3DXCOLOR const *,int)" ?D3DXEncodeDXT1@D3DXTex@@YGJPAEPBUD3DXCOLOR@@H@Z
0x5BB035: "public: virtual void __thiscall D3DXTex::CCodec_A1R5G5B5::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A1R5G5B5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x486F18: ?GetAnnotation@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@P$AAVString@System@@@Z
0x409D0C: " %s" ??_C@_03EEBNCBOD@?5?$CFs?$AA@
0x409874: "const D3DXMesh::CPMSharedData::`vftable'" ??_7CPMSharedData@D3DXMesh@@6B@
0x472AC4: ?raise_Disposing@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x679F44: "int eigenpow_maxiters" ?eigenpow_maxiters@@3HA
0x40AA98: "ps_2_b" ??_C@_06NDAHIHFN@ps_2_b?$AA@
0x421E08: "{ %s " ??_C@_05LKMGCBPN@?$HL?5?$CFs?5?$AA@
0x40168C: "ConstGCArrayBound$0xc580ff95$38$<void>" ?$ConstGCArrayBound$0xc580ff95$38$@@3KB
0x423FE0: "cannot match to texm* because te" ??_C@_0FD@NNPHJCCE@cannot?5match?5to?5texm?$CK?5because?5te@
0x475BDC: ?set_Normal@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x401688: "ConstGCArrayBound$0xc580ff95$39$<void>" ?$ConstGCArrayBound$0xc580ff95$39$@@3KB
0x411108: "COLORWRITEENABLE3" ??_C@_0BC@GPKBDGAK@COLORWRITEENABLE3?$AA@
0x5ED915: "public: virtual long __thiscall NXOF::XDataArray<float,250>::ProcessSelf(class NXOF::XDataObj *)" ?ProcessSelf@?$XDataArray@M$0PK@@NXOF@@UAEJPAVXDataObj@2@@Z
0x5BB3CA: "public: virtual void __thiscall D3DXTex::CCodec_A4R4G4B4::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A4R4G4B4@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5BC69A: "public: virtual void __thiscall D3DXTex::CCodec_A8B8G8R8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A8B8G8R8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5BA35A: "public: virtual void __thiscall D3DXTex::CCodec_A8R8G8B8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A8R8G8B8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4A2698: ?get_Type@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVGuid@System@@XZ
0x478F00: ?set_FaceLength@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x41D128: "internal error: unrecognized sta" ??_C@_0CH@NENLLKAN@internal?5error?3?5unrecognized?5sta@
0x5EAF52: "[thunk]:public: virtual long __stdcall NXOF::XDataSaveObj::QueryInterface`adjustor{4}' (struct _GUID const &,void * *)" ?QueryInterface@XDataSaveObj@NXOF@@W3AGJABU_GUID@@PAPAX@Z
0x59FAA1: "protected: long __thiscall D3DXShader::CCompiler::VectorizeVar(class D3DXShader::CNode *,unsigned int *,unsigned int,int,int,class D3DXShader::CNode *,unsigned int *,class D3DXShader::CNode *,class D3DXShader::CNode *,unsigned int *)" ?VectorizeVar@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAIIHH01001@Z
0x47399C: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Scale(class System::Drawing::Color,float)" ?Scale@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@M@Z
0x661C06: "__cdecl fseek" _fseek
0x41E070: "const D3DXTex::CCodecYUV::`vftable'" ??_7CCodecYUV@D3DXTex@@6B@
0x40652C: "ConstGCArrayBound$0x036df778$76$<void>" ?$ConstGCArrayBound$0x036df778$76$@@3KB
0x4AC66B: "public: void __thiscall D3DXMesh::CIndexQueue<unsigned int,4294967295>::InsertElement(unsigned int)" ?InsertElement@?$CIndexQueue@I$0PPPPPPPP@@D3DXMesh@@QAEXI@Z
0x61B900: "void __stdcall D3DX::jinit_marker_reader(struct D3DX::jpeg_decompress_struct *)" ?jinit_marker_reader@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x50BE61: "long __stdcall D3DXMesh::AddEffectDefaultString(struct ID3DXFileSaveObject *,struct _D3DXEFFECTDEFAULT const *,unsigned long,struct D3DXMesh::SStringList *,struct ID3DXFileSaveData *)" ?AddEffectDefaultString@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PBU_D3DXEFFECTDEFAULT@@KPAUSStringList@1@PAUID3DXFileSaveData@@@Z
0x650E87: "int __stdcall D3DXSHSim::daxpy_(int *,double *,double *,int *,double *,int *)" ?daxpy_@D3DXSHSim@@YGHPAHPAN1010@Z
0x406528: "ConstGCArrayBound$0x036df778$77$<void>" ?$ConstGCArrayBound$0x036df778$77$@@3KB
0x56A5B0: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetVectorArray(char const *,struct D3DXVECTOR4 const *,unsigned int)" ?SetVectorArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBUD3DXVECTOR4@@I@Z
0x406534: "ConstGCArrayBound$0x036df778$74$<void>" ?$ConstGCArrayBound$0x036df778$74$@@3KB
0x4BECDF: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::Reorder(unsigned int *,unsigned int,unsigned int *,unsigned int)" ?Reorder@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAII0I@Z
0x428CA0: "__cdecl _real@3ec3ef15" __real@3ec3ef15
0x406530: "ConstGCArrayBound$0x036df778$75$<void>" ?$ConstGCArrayBound$0x036df778$75$@@3KB
0x40DEE4: "__cdecl _real@3c430c31" __real@3c430c31
0x4010BC: "__stdcall _imp__FreeResource" __imp__FreeResource@4
0x40653C: "ConstGCArrayBound$0x036df778$72$<void>" ?$ConstGCArrayBound$0x036df778$72$@@3KB
0x410D94: "VERTEXSHADERCONSTANT1" ??_C@_0BG@NGKOPGLJ@VERTEXSHADERCONSTANT1?$AA@
0x49F7B4: ?get_NumberSamples@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4010D8: "__stdcall _imp__CreateFileMappingA" __imp__CreateFileMappingA@24
0x406538: "ConstGCArrayBound$0x036df778$73$<void>" ?$ConstGCArrayBound$0x036df778$73$@@3KB
0x403794: "ConstGCArrayBound$0x30f25509$5$<void>" ?$ConstGCArrayBound$0x30f25509$5$@@3KB
0x406544: "ConstGCArrayBound$0x036df778$70$<void>" ?$ConstGCArrayBound$0x036df778$70$@@3KB
0x406540: "ConstGCArrayBound$0x036df778$71$<void>" ?$ConstGCArrayBound$0x036df778$71$@@3KB
0x4A66B2: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionBaryCentric(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float,float)" ?c_D3DXQuaternionBaryCentric@@YGPAUD3DXQUATERNION@@PAU1@PBU1@11MM@Z
0x5EA11F: "public: virtual int __stdcall NXOF::TBinaryData::IsReference(void)" ?IsReference@TBinaryData@NXOF@@UAGHXZ
0x423800: "cannot perform dependent texture" ??_C@_0FA@NEMCDEJO@cannot?5perform?5dependent?5texture@
0x484460: ?<clinit>@AnimationController@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x65EFC0: "void __stdcall D3DX::jpeg_idct_1x1(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_1x1@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x65EB10: "void __stdcall D3DX::jpeg_idct_2x2(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_2x2@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x65E7F0: "void __stdcall D3DX::jpeg_idct_4x4(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_4x4@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x409E60: " r" ??_C@_02CFPKHLHJ@?5r?$AA@
0x5D9EA7: "double * __stdcall points_get(struct points_typ *,int)" ?points_get@@YGPANPAUpoints_typ@@H@Z
0x406638: "ConstGCArrayBound$0x036df778$9$<void>" ?$ConstGCArrayBound$0x036df778$9$@@3KB
0x5ECAE7: "public: long __thiscall NXOF::TBinarySave::FindTemplate(struct _GUID const &,class NXOF::XTemplate * *)" ?FindTemplate@TBinarySave@NXOF@@QAEJABU_GUID@@PAPAVXTemplate@2@@Z
0x62F78A: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionRotationMatrix(struct D3DXQUATERNION *,struct D3DXMATRIX const *)" ?x3d_D3DXQuaternionRotationMatrix@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXMATRIX@@@Z
0x4A9EDE: "__stdcall D3DXDeclaratorFromFVF" _D3DXDeclaratorFromFVF@8
0x40335C: "ConstGCArrayBound$0xc60d5106$4$<void>" ?$ConstGCArrayBound$0xc60d5106$4$@@3KB
0x492688: ?CreateSPMeshInternal@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVMesh@234@VIntPtr@System@@P$AAUAttributeWeights@234@2@Z
0x40A380: "texm3x3spec" ??_C@_0M@EJPNKOAD@texm3x3spec?$AA@
0x4A7AF9: "struct D3DXVECTOR4 * __stdcall c_D3DXVec4Normalize(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *)" ?c_D3DXVec4Normalize@@YGPAUD3DXVECTOR4@@PAU1@PBU1@@Z
0x5E5F6D: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereTri>::SetSize(unsigned int)" ?SetSize@?$GXArray@VmySphereTri@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x4778C8: ?Simplify@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$01AHP$01AMHW4MeshFlags@234@@Z
0x40AB88: "__cdecl _real@3ddb7cdfd9d7bdbb" __real@3ddb7cdfd9d7bdbb
0x5EA1C0: "public: virtual long __stdcall NXOF::TBinaryDataRef::GetName(char *,unsigned long *)" ?GetName@TBinaryDataRef@NXOF@@UAGJPADPAK@Z
0x47C044: ?ICloneable.Clone@?IICloneable@System@AnimationController@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVObject@2@XZ
0x417330: "__cdecl _real@404ca5dc0d03cf26" __real@404ca5dc0d03cf26
0x41C478: "d8" ??_C@_02FIPPPJOK@d8?$AA@
0x5FF635: "protected: long __thiscall D3DXShader::CProgram::Link(void)" ?Link@CProgram@D3DXShader@@IAEJXZ
0x406524: "ConstGCArrayBound$0x036df778$78$<void>" ?$ConstGCArrayBound$0x036df778$78$@@3KB
0x40EA38: "too many nested #includes" ??_C@_0BK@HKFDBMAJ@too?5many?5nested?5?$CDincludes?$AA@
0x5EA271: "public: virtual long __stdcall NXOF::TBinaryDataRef::GetChild(unsigned long,struct ID3DXFileData * *)" ?GetChild@TBinaryDataRef@NXOF@@UAGJKPAPAUID3DXFileData@@@Z
0x4A28B0: ?get_IsReference@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x47E1F0: ?get_Columns@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x406520: "ConstGCArrayBound$0x036df778$79$<void>" ?$ConstGCArrayBound$0x036df778$79$@@3KB
0x47852C: ?get_Disposed@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x55AB19: "public: static long __stdcall D3DXShader::SetShaderConstant<1,2,0>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$01$0A@@D3DXShader@@SGJPBXI0PAKI@Z
0x5E7D09: "public: void __thiscall D3DXSHSim::OctTree::EvalIrradNbrRec(class D3DXSHSim::GXArray<float> &,struct D3DXVECTOR3 &,unsigned int,float *,int,double)" ?EvalIrradNbrRec@OctTree@D3DXSHSim@@QAEXAAV?$GXArray@M@2@AAUD3DXVECTOR3@@IPAMHN@Z
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestAdaptMono::`vector deleting destructor'(unsigned int)" ??_EPRTCBClosestAdaptMono@D3DXSHSim@@UAEPAXI@Z
0x634AFE: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3Normalize(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *)" ?x3d_D3DXVec3Normalize@@YGPAUD3DXVECTOR3@@PAU1@PBU1@@Z
0x411600: "ALPHAFUNC" ??_C@_09DJFNPEGA@ALPHAFUNC?$AA@
0x561405: "protected: long __thiscall D3DXShader::CPreProcessor::DoIf(int)" ?DoIf@CPreProcessor@D3DXShader@@IAEJH@Z
0x63DBC1: "int __stdcall D3DX::png_crc_finish(struct D3DX::png_struct_def *,unsigned long)" ?png_crc_finish@D3DX@@YGHPAUpng_struct_def@1@K@Z
0x5BBC3F: "public: virtual void __thiscall D3DXTex::CCodec_A8R3G3B2::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A8R3G3B2@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5F687B: "protected: long __thiscall D3DXShader::CProgram::RemapArguments(void)" ?RemapArguments@CProgram@D3DXShader@@IAEJXZ
0x488864: ?Dispose@Effect@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x498274: ?GetFragment@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@P$AAVString@System@@@Z
0x568FBB: "private: char const * __thiscall D3DXEffects::Compiler::CEffectCompiler::GetParameterByNameEx(char const *,char const *,unsigned long)" ?GetParameterByNameEx@CEffectCompiler@Compiler@D3DXEffects@@AAEPBDPBD0K@Z
0x47AE00: ?set_Scaling@ScaleRotateTranslate@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVVector3@34@@Z
0x410F58: "TEXTURETRANSFORM" ??_C@_0BB@OOAMLAFP@TEXTURETRANSFORM?$AA@
0x4805EC: ?CompileShaderFromFile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@0P$01AUMacro@234@P$AAVInclude@234@0W4ShaderFlags@234@@Z
0x412060: "ID3DXEffectCompiler: Error initi" ??_C@_0DI@FGNJLNNF@ID3DXEffectCompiler?3?5Error?5initi@
0x49B298: ?set_ProgressiveMesh@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVProgressiveMesh@234@@Z
0x4945A0: ??0PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@UPatchInformation@123@HHP$01AVVertexElement@123@@Z
0x406EC4: "ConstGCArrayBound$0xa3a6541e$5$<void>" ?$ConstGCArrayBound$0xa3a6541e$5$@@3KB
0x416E70: "exp2" ??_C@_04HPAFEEIN@exp2?$AA@
0x401194: "__stdcall _imp___CorDllMain" __imp___CorDllMain@12
0x41CF98: "__cdecl _real@3f9555cbe46f80c1" __real@3f9555cbe46f80c1
0x499B2C: ?RegisterAnimationKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVString@System@@P$01AUKeyVector3@234@P$01AUKeyQuaternion@234@1@Z
0x47DCAC: ?get_Constants@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x6776F0: "double D3DXSHSim::fAlphaP" ?fAlphaP@D3DXSHSim@@3NA
0x548EF2: "public: long __thiscall D3DXSHSim::CGutterHelper::GetFaceMapInt(unsigned int * *)" ?GetFaceMapInt@CGutterHelper@D3DXSHSim@@QAEJPAPAI@Z
0x417670: "struct" ??_C@_06PBJBIPGK@struct?$AA@
0x480498: ?set_NumberMipLevels@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4B8476: "public: __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GXSimplifyMesh<unsigned int,0,4294967295>(struct IDirect3DDevice9 *,struct _D3DVERTEXELEMENT9 *,unsigned long)" ??0?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@PAUIDirect3DDevice9@@PAU_D3DVERTEXELEMENT9@@K@Z
0x41D4C8: "__cdecl _real@400199999999999a" __real@400199999999999a
0x5907FE: "private: int __thiscall D3DXCore::CFont::ValidGlyph(unsigned int)" ?ValidGlyph@CFont@D3DXCore@@AAEHI@Z
0x5486A5: "public: virtual unsigned int __stdcall D3DXAnimation::CAnimationController::GetNumAnimationSets(void)" ?GetNumAnimationSets@CAnimationController@D3DXAnimation@@UAGIXZ
0x4A712C: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2TransformCoord(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?c_D3DXVec2TransformCoord@@YGPAUD3DXVECTOR2@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x4A72F3: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3TransformCoord(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?c_D3DXVec3TransformCoord@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x628648: "float __stdcall sse2_D3DXMatrixDeterminant(struct D3DXMATRIX const *)" ?sse2_D3DXMatrixDeterminant@@YGMPBUD3DXMATRIX@@@Z
0x52A816: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetTranslationKey(unsigned int,unsigned int,struct _D3DXKEY_VECTOR3 *)" ?GetTranslationKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIIPAU_D3DXKEY_VECTOR3@@@Z
0x50ACE3: "__stdcall D3DXLoadSurfaceFromFileW" _D3DXLoadSurfaceFromFileW@32
0x417290: "invalid subscript '%s'" ??_C@_0BH@NLGNCEAC@invalid?5subscript?5?8?$CFs?8?$AA@
0x56D64E: "protected: long __thiscall D3DXShader::CParse::CastToFloat(double *,struct D3DXShader::_D3DXVALUE *,struct D3DXShader::D3DXTOKEN *)" ?CastToFloat@CParse@D3DXShader@@IAEJPANPAU_D3DXVALUE@2@PAUD3DXTOKEN@2@@Z
0x5684B5: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::Set(unsigned char *,class D3DXShader::CNode *,unsigned char *,int)" ?Set@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAEPAVCNode@D3DXShader@@0H@Z
0x56B029: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetBoolArray(char const *,int *,unsigned int)" ?GetBoolArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAHI@Z
0x48E270: ?UnlockIndexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x409E7C: ", %.9g" ??_C@_06CFOICNFJ@?0?5?$CF?49g?$AA@
0x40CFF0: "__stdcall _real" __real@42000000
0x5D05B2: "int __stdcall D3DXShader::IsIf(unsigned int)" ?IsIf@D3DXShader@@YGHI@Z
0x411B34: "ADDSMOOTH" ??_C@_09KIJOELAB@ADDSMOOTH?$AA@
0x411418: "NORMALIZENORMALS" ??_C@_0BB@DMDBLADF@NORMALIZENORMALS?$AA@
0x417CE8: "'%s': %s cannot have %ss" ??_C@_0BJ@NKGMKBKC@?8?$CFs?8?3?5?$CFs?5cannot?5have?5?$CFss?$AA@
0x661B5E: "__cdecl toupper" _toupper
0x40DD6C: "__cdecl _real@41a80000" __real@41a80000
0x41DDD0: "__stdcall _real" __real@43000000
0x5E8D89: "public: void * __thiscall NXOF::XArray<unsigned long,10>::`scalar deleting destructor'(unsigned int)" ??_G?$XArray@K$09@NXOF@@QAEPAXI@Z
0x41100C: "BUMPENVMAT10" ??_C@_0N@KNIIGBNB@BUMPENVMAT10?$AA@
0x484418: ?<clinit>@AnimationSet@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x40979C: "__stdcall _real" __real@40000000
0x40DD30: "__stdcall _real" __real@4000000000000000
0x508394: "public: __thiscall D3DXMesh::NeighborInfo<unsigned short>::NeighborInfo<unsigned short>(void)" ??0?$NeighborInfo@G@D3DXMesh@@QAE@XZ
0x4A6296: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionInverse(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?c_D3DXQuaternionInverse@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x47DC5C: ?set_Creator@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x401D74: "__cdecl IID_ID3DXRenderToSurface" _IID_ID3DXRenderToSurface
0x6A89B4: "short * D3DXShader::d3dxasm_ssp" ?d3dxasm_ssp@D3DXShader@@3PAFA
0x560F6A: "public: long __thiscall D3DXShader::CPreProcessor::GetBufferPointer(char const * *,unsigned int *)" ?GetBufferPointer@CPreProcessor@D3DXShader@@QAEJPAPBDPAI@Z
0x52DDEE: "public: virtual long __stdcall D3DXAnimation::CAnimationController::ValidateEvent(unsigned long)" ?ValidateEvent@CAnimationController@D3DXAnimation@@UAGJK@Z
0x4224C0: "PSize" ??_C@_05DKMCCJFN@PSize?$AA@
0x5B1FB3: "private: long __thiscall D3DXTex::CImage::LoadDDS(void const *,unsigned long)" ?LoadDDS@CImage@D3DXTex@@AAEJPBXK@Z
0x56C873: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::NonNull(class D3DXShader::CNode *)" ?NonNull@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x5D4AE4: "protected: long __thiscall D3DXShader::CShaderProgram::MatchBiasModifier(void)" ?MatchBiasModifier@CShaderProgram@D3DXShader@@IAEJXZ
0x4A3C2B: "struct D3DXVECTOR4 * __stdcall init_D3DXVec4Normalize(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *)" ?init_D3DXVec4Normalize@@YGPAUD3DXVECTOR4@@PAU1@PBU1@@Z
0x58AB1A: "public: virtual long __stdcall D3DXEffects::CEffect::SetMatrixTransposeArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixTransposeArray@CEffect@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@I@Z
0x476EA0: ?ComputeNormals@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@@Z
0x5EEE55: "struct D3DXVECTOR3 * __stdcall x86_D3DXVec3TransformNormal(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?x86_D3DXVec3TransformNormal@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x5543E3: "public: void __thiscall D3DXSHSim::BitArray::SetBit(unsigned int)" ?SetBit@BitArray@D3DXSHSim@@QAEXI@Z
0x4758C4: ?FromManaged@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXMATERIAL@PrivateImplementationDetails@34@@Z
0x49BEDC: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddMeshChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER const *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveData *)" ?AddMeshChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPBU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z
0x49C634: "public: virtual unsigned long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::AddRef(void)" ?AddRef@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGKXZ
0x5EB1AA: "private: __thiscall NXOF::XDataObj::XDataObj(class NXOF::TEnumObject *,class NXOF::XTemplate *,char *,struct _GUID const &,class NXOF::XObjPtrArray<class NXOF::XDataPart,10> *)" ??0XDataObj@NXOF@@AAE@PAVTEnumObject@1@PAVXTemplate@1@PADABU_GUID@@PAV?$XObjPtrArray@VXDataPart@NXOF@@$09@1@@Z
0x5B5790: "protected: long __thiscall D3DXTex::CBlt::BltNone(void)" ?BltNone@CBlt@D3DXTex@@IAEJXZ
0x5204AE: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::LockIndexBuffer(unsigned long,void * *)" ?LockIndexBuffer@GXPatchMesh@D3DXMesh@@UAGJKPAPAX@Z
0x61A010: "int __stdcall D3DX::jpeg_read_header(struct D3DX::jpeg_decompress_struct *,int)" ?jpeg_read_header@D3DX@@YGHPAUjpeg_decompress_struct@1@H@Z
0x401054: "__stdcall _imp__SetBkColor" __imp__SetBkColor@8
0x5AEBC6: "public: __thiscall CD3DXTexSampler::~CD3DXTexSampler(void)" ??1CD3DXTexSampler@@QAE@XZ
0x5DC059: "public: virtual void __thiscall D3DXSHSim::PRTClosestCB::Init(struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &,struct D3DXVECTOR3 const &)" ?Init@PRTClosestCB@D3DXSHSim@@UAEXABUD3DXVECTOR3@@00@Z
0x55AD24: "public: static long __stdcall D3DXShader::SetShaderConstant<0,0,3>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$0A@$02@D3DXShader@@SGJPBXI0PAKI@Z
0x476814: ?set_Type@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4EffectDefaultType@234@@Z
0x425434: "Seek failed on temporary file" ??_C@_0BO@GOBJOAAI@Seek?5failed?5on?5temporary?5file?$AA@
0x47E1D4: ?set_Type@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x401D94: "__cdecl IID_ID3DXSprite" _IID_ID3DXSprite
0x403F80: "ConstGCArrayBound$0xb91fea28$38$<void>" ?$ConstGCArrayBound$0xb91fea28$38$@@3KB
0x41167C: "FILLMODE" ??_C@_08OABENHMP@FILLMODE?$AA@
0x403F7C: "ConstGCArrayBound$0xb91fea28$39$<void>" ?$ConstGCArrayBound$0xb91fea28$39$@@3KB
0x411860: "TEXCOORDSIZE1_2" ??_C@_0BA@COKGIGLI@TEXCOORDSIZE1_2?$AA@
0x581570: "private: long __thiscall D3DXEffects::CEffect::EvaluatePreShader(unsigned int,unsigned int)" ?EvaluatePreShader@CEffect@D3DXEffects@@AAEJII@Z
0x64B390: "void __stdcall D3DX::jinit_phuff_encoder(struct D3DX::jpeg_compress_struct *)" ?jinit_phuff_encoder@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x480E0C: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@02W4Filter@234@H@Z
0x403F88: "ConstGCArrayBound$0xb91fea28$36$<void>" ?$ConstGCArrayBound$0xb91fea28$36$@@3KB
0x620EE8: "long __stdcall D3DXTex::D3DXEncodeDXT3(unsigned char *,struct D3DXCOLOR const *,int)" ?D3DXEncodeDXT3@D3DXTex@@YGJPAEPBUD3DXCOLOR@@H@Z
0x403F84: "ConstGCArrayBound$0xb91fea28$37$<void>" ?$ConstGCArrayBound$0xb91fea28$37$@@3KB
0x403F90: "ConstGCArrayBound$0xb91fea28$34$<void>" ?$ConstGCArrayBound$0xb91fea28$34$@@3KB
0x5C7120: "public: unsigned int __thiscall D3DXShader::CCommentBlock::SizeInDwords(void)" ?SizeInDwords@CCommentBlock@D3DXShader@@QAEIXZ
0x5ED887: "public: __thiscall NXOF::XDataArray<float,250>::XDataArray<float,250>(class NXOF::XSizedData<float> const &)" ??0?$XDataArray@M$0PK@@NXOF@@QAE@ABV?$XSizedData@M@1@@Z
0x49C780: ??C?$gcroot@P$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@XZ
0x40A2C0: "texldb" ??_C@_06ICMKMDDM@texldb?$AA@
0x403F8C: "ConstGCArrayBound$0xb91fea28$35$<void>" ?$ConstGCArrayBound$0xb91fea28$35$@@3KB
0x410E74: "LIGHTATTENUATION0" ??_C@_0BC@EIIDJLGM@LIGHTATTENUATION0?$AA@
0x40DD10: "__cdecl _real@3d124925" __real@3d124925
0x662F08: "__cdecl _IMPORT_DESCRIPTOR_ADVAPI32" __IMPORT_DESCRIPTOR_ADVAPI32
0x403F98: "ConstGCArrayBound$0xb91fea28$32$<void>" ?$ConstGCArrayBound$0xb91fea28$32$@@3KB
0x4B76CA: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetIndexBuffer(struct IDirect3DIndexBuffer9 * *)" ?GetIndexBuffer@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAUIDirect3DIndexBuffer9@@@Z
0x40DD08: "__cdecl _real@3e124925" __real@3e124925
0x403F94: "ConstGCArrayBound$0xb91fea28$33$<void>" ?$ConstGCArrayBound$0xb91fea28$33$@@3KB
0x403FA0: "ConstGCArrayBound$0xb91fea28$30$<void>" ?$ConstGCArrayBound$0xb91fea28$30$@@3KB
0x63E6DF: "double __stdcall D3DX::__gl_transEval(struct D3DX::GLUvertex *,struct D3DX::GLUvertex *,struct D3DX::GLUvertex *)" ?__gl_transEval@D3DX@@YGNPAUGLUvertex@1@00@Z
0x4CF76E: "__stdcall D3DXGetShaderSamplers" _D3DXGetShaderSamplers@12
0x403F9C: "ConstGCArrayBound$0xb91fea28$31$<void>" ?$ConstGCArrayBound$0xb91fea28$31$@@3KB
0x5C1519: "public: virtual void __thiscall D3DXTex::CCodec_A8R3G3B2::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A8R3G3B2@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x409E74: " oC" ??_C@_03OGFGBPAG@?5oC?$AA@
0x603F01: "protected: long __thiscall D3DXShader::CProgram::VectorizeLiterals(void)" ?VectorizeLiterals@CProgram@D3DXShader@@IAEJXZ
0x4B89C4: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetNumFaces(void)" ?GetNumFaces@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x5EA18C: "public: virtual unsigned long __stdcall NXOF::TBinaryData::AddRef(void)" ?AddRef@TBinaryData@NXOF@@UAGKXZ
0x4B0DFF: "public: long __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::LoadFromData(struct ID3DXMesh *,unsigned long *,unsigned char *,unsigned long)" ?LoadFromData@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@QAEJPAUID3DXMesh@@PAKPAEK@Z
0x40DCA8: "__cdecl _real@3e51745d" __real@3e51745d
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_G32R32F::`vector deleting destructor'(unsigned int)" ??_ECCodec_G32R32F@D3DXTex@@UAEPAXI@Z
0x4A17E0: ?RegisterXFileTemplates@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVXFile@234@@Z
0x666D78: "struct _GUID const ** D3DXMesh::x_rgPMTemplateIds" ?x_rgPMTemplateIds@D3DXMesh@@3PAPBU_GUID@@A
0x425C90: "Bogus Huffman table definition" ??_C@_0BP@EOFJNLFD@Bogus?5Huffman?5table?5definition?$AA@
0x4889B8: ?op_Inequality@EffectPool@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x41DE30: "const D3DXTex::CCodec_R5G6B5::`vftable'" ??_7CCodec_R5G6B5@D3DXTex@@6B@
0x417A14: "vector dimension must be a liter" ??_C@_0DF@IAGBKDIH@vector?5dimension?5must?5be?5a?5liter@
0x47C928: ?get_Version@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x481F30: ?FilterTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVBaseTexture@234@HW4Filter@234@@Z
0x4815A4: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x48B5A8: ?LoadSurfaceFromSurfaceInternal@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@PAUtagRECT@PrivateImplementationDetails@34@012W4Filter@234@H@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetCurrentTexturePalette(unsigned int)" ?SetCurrentTexturePalette@CLoggableDevice@D3DXEffects@@UAGJI@Z
0x47E20C: ?set_Columns@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x401C54: "__cdecl DXFILEOBJ_VertexDuplicationIndices" _DXFILEOBJ_VertexDuplicationIndices
0x410ED4: "LIGHTSPECULAR" ??_C@_0O@LOHNCIDG@LIGHTSPECULAR?$AA@
0x631095: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixRotationX(struct D3DXMATRIX *,float)" ?x3d_D3DXMatrixRotationX@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x416DFC: "lerp" ??_C@_04BBKNFAFH@lerp?$AA@
0x401044: "__stdcall _imp__CreateFontIndirectW" __imp__CreateFontIndirectW@4
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_L16::`vector deleting destructor'(unsigned int)" ??_ECCodec_L16@D3DXTex@@UAEPAXI@Z
0x412AF0: "ID3DXEffectCompiler: Only numeri" ??_C@_0EP@DIKJHHCG@ID3DXEffectCompiler?3?5Only?5numeri@
0x4170D0: "object literals are not allowed " ??_C@_0DB@HKFECFED@object?5literals?5are?5not?5allowed?5@
0x52CA44: "public: virtual unsigned int __stdcall D3DXAnimation::CKeyframedAnimationSet::GetNumAnimations(void)" ?GetNumAnimations@CKeyframedAnimationSet@D3DXAnimation@@UAGIXZ
0x40A1B8: "_d4" ??_C@_03LJCBKPBM@_d4?$AA@
0x5EFDDD: "public: __thiscall D3DXShader::CNodeExpression::CNodeExpression(void)" ??0CNodeExpression@D3DXShader@@QAE@XZ
0x409984: "__cdecl _real@39d1b717" __real@39d1b717
0x425710: "Not implemented yet" ??_C@_0BE@EOAAHHJ@Not?5implemented?5yet?$AA@
0x475E80: ?set_BlackBoxY@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x4097CC: "__cdecl _real@38d1b717" __real@38d1b717
0x606433: "protected: virtual long __thiscall D3DXShader::C30Program::Translate(void)" ?Translate@C30Program@D3DXShader@@MAEJXZ
0x627A84: "struct D3DXVECTOR2 * __stdcall sse_D3DXVec2TransformNormal(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?sse_D3DXVec2TransformNormal@@YGPAUD3DXVECTOR2@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x49A960: ?get_PriorityBlend@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x496EC8: ?Equals@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x41C360: "POSITION" ??_C@_08JPMAAECC@POSITION?$AA@
0x5C6737: "void __stdcall D3DX::__gl_noBeginData(unsigned int,void *)" ?__gl_noBeginData@D3DX@@YGXIPAX@Z
0x499EA0: ?Dispose@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x5C0D9A: "public: virtual void __thiscall D3DXTex::CCodec_A1R5G5B5::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A1R5G5B5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x425AF4: "Invalid scan script at entry %d" ??_C@_0CA@MJDDICLK@Invalid?5scan?5script?5at?5entry?5?$CFd?$AA@
0x493484: ?get_Options@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUMeshOptions@234@XZ
0x40A450: "ret" ??_C@_03BKMCPNMN@ret?$AA@
0x564970: "public: long __thiscall D3DXEffects::Compiler::CData::Link(class D3DXEffects::Compiler::CData *)" ?Link@CData@Compiler@D3DXEffects@@QAEJPAV123@@Z
0x4BB284: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GenerateAdjacency(float,unsigned long *)" ?GenerateAdjacency@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJMPAK@Z
0x5C8456: "protected: long __thiscall D3DXShader::CShaderProgram::IndexSemanticFromTable(class D3DXShader::CArgument *,struct D3DXShader::D3DX_SEMANTIC *,unsigned short,int *)" ?IndexSemanticFromTable@CShaderProgram@D3DXShader@@IAEJPAVCArgument@2@PAUD3DX_SEMANTIC@2@GPAH@Z
0x5C0E57: "public: virtual void __thiscall D3DXTex::CCodec_A4R4G4B4::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A4R4G4B4@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5C0FFA: "public: virtual void __thiscall D3DXTex::CCodec_A8B8G8R8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A8B8G8R8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5C0AD5: "public: virtual void __thiscall D3DXTex::CCodec_A8R8G8B8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A8R8G8B8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x49CCDC: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetFVF(unsigned long)" ?SetFVF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJK@Z
0x4CE039: "public: virtual long __thiscall D3DXCore::CBuffer::Init(unsigned long)" ?Init@CBuffer@D3DXCore@@UAEJK@Z
0x57A887: "private: long __thiscall D3DXEffects::CEffect::GetMat(unsigned char *,unsigned char *,struct D3DXMATRIX *,unsigned int)" ?GetMat@CEffect@D3DXEffects@@AAEJPAE0PAUD3DXMATRIX@@I@Z
0x6109EE: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MarkCoIssues(class D3DXShader::CInstruction * *,unsigned int,unsigned int,unsigned int *)" ?MarkCoIssues@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@IIPAI@Z
0x40EC2C: "__LINE__" ??_C@_08ICCNKGAE@__LINE__?$AA@
0x416FB8: "stateblock" ??_C@_0L@LFCCJB@stateblock?$AA@
0x5F6185: "private: void __thiscall D3DXShader::CProgram::ReadWriteInfo_WriteInfo(unsigned int,unsigned int)" ?ReadWriteInfo_WriteInfo@CProgram@D3DXShader@@AAEXII@Z
0x47F708: ?FromStream@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x492CC4: ?CloneProgressiveMesh@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVProgressiveMesh@234@W4MeshFlags@234@W4VertexFormats@234@P$AAVDevice@234@P$AAP$01AHP$AAP$01AM@Z
0x4A4100: "__stdcall D3DXMatrixDeterminant" _D3DXMatrixDeterminant@4
0x411CA0: "CONTINUOUS" ??_C@_0L@FPPLPJND@CONTINUOUS?$AA@
0x59B6C7: "public: __thiscall D3DXShader::CFragmentInfo::CFragmentInfo(int)" ??0CFragmentInfo@D3DXShader@@QAE@H@Z
0x62154B: "long __stdcall D3DXTex::D3DXEncodeDXT2(unsigned char *,struct D3DXCOLOR const *,int)" ?D3DXEncodeDXT2@D3DXTex@@YGJPAEPBUD3DXCOLOR@@H@Z
0x47A0D0: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x490DA8: ?Sphere@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MHHP$AAP$AAVGraphicsStream@34@@Z
0x485D20: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$01AH@Z
0x4933F8: ?OnParentDisposed@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x63E7B9: "void __stdcall D3DX::__gl_edgeIntersect(struct D3DX::GLUvertex *,struct D3DX::GLUvertex *,struct D3DX::GLUvertex *,struct D3DX::GLUvertex *,struct D3DX::GLUvertex *)" ?__gl_edgeIntersect@D3DX@@YGXPAUGLUvertex@1@0000@Z
0x478ECC: ?set_FaceStart@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x404448: "ConstGCArrayBound$0x4b692674$2$<void>" ?$ConstGCArrayBound$0x4b692674$2$@@3KB
0x5F1BD6: "public: unsigned int __thiscall D3DXShader::CBaseProgram::AddInstruction(unsigned long,unsigned int,unsigned int)" ?AddInstruction@CBaseProgram@D3DXShader@@QAEIKII@Z
0x4884D8: ??B?$gcroot@P$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVEffectStateManager@Direct3D@DirectX@Microsoft@@XZ
0x422030: "union __m64 const g_const_n2_1" ?g_const_n2_1@@3T__m64@@B
0x5DD398: "public: virtual __thiscall D3DXSHSim::PRTAlbedoFetch::~PRTAlbedoFetch(void)" ??1PRTAlbedoFetch@D3DXSHSim@@UAE@XZ
0x41D378: "expressions returning objects in" ??_C@_0EI@GEHEONGK@expressions?5returning?5objects?5in@
0x4B8C8E: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::DefragmentWedges(void)" ?DefragmentWedges@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJXZ
0x40A0E8: " (%u texture, %u arithmetic)" ??_C@_0BN@ENDNHJNL@?5?$CI?$CFu?5texture?0?5?$CFu?5arithmetic?$CJ?$AA@
0x48AB9C: ?ComputeBoundingBox@Geometry@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVArray@System@@HP$AAVVector3@34@1@Z
0x485E80: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$01AM@Z
0x58CB28: "public: virtual long __stdcall D3DXEffects::CEffect::SetFloatArray(char const *,float const *,unsigned int)" ?SetFloatArray@CEffect@D3DXEffects@@UAGJPBDPBMI@Z
0x40EC6C: "unexpected end of file in macro " ??_C@_0CK@LMLCLOHA@unexpected?5end?5of?5file?5in?5macro?5@
0x4A3AEC: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3Unproject(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?init_D3DXVec3Unproject@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33@Z
0x5EF731: "public: __thiscall D3DXShader::CNodeProgram::CNodeProgram(unsigned int,unsigned int,unsigned int,class D3DXShader::CNode *)" ??0CNodeProgram@D3DXShader@@QAE@IIIPAVCNode@1@@Z
0x5A1B29: "protected: long __thiscall D3DXShader::CCompiler::EmitClip(class D3DXShader::CNode *,unsigned int *,unsigned int)" ?EmitClip@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAII@Z
0x40D210: "ID3DXFragmentLinker::LinkShader:" ??_C@_0FA@INAKGIJJ@ID3DXFragmentLinker?3?3LinkShader?3@
0x41C7CC: "Microsoft (R) D3DX9 Shader Assem" ??_C@_0DC@JNKNDCED@Microsoft?5?$CIR?$CJ?5D3DX9?5Shader?5Assem@
0x557EDE: "public: virtual long __stdcall NXOF::TFile::CreateSaveObject(void const *,unsigned long,unsigned long,struct ID3DXFileSaveObject * *)" ?CreateSaveObject@TFile@NXOF@@UAGJPBXKKPAPAUID3DXFileSaveObject@@@Z
0x48D464: ?ComputeNormals@BaseMesh@Direct3D@DirectX@Microsoft@@$$FCMXP$AAV1234@VIntPtr@System@@@Z
0x55688E: "protected: long __thiscall NXOF::TBinaryLoad::LoadTemplateOption(void const * &,void const *,class NXOF::XPtrArray<class NXOF::XIdentifier,5> *,bool)" ?LoadTemplateOption@TBinaryLoad@NXOF@@IAEJAAPBXPBXPAV?$XPtrArray@VXIdentifier@NXOF@@$04@2@_N@Z
0x5C5DF9: "void __stdcall D3DX::extr_Finish(struct D3DX::EXTRContext *)" ?extr_Finish@D3DX@@YGXPAUEXTRContext@1@@Z
0x621DE0: "void __stdcall D3DX::__gl_meshSetWindingNumber(struct D3DX::GLUmesh *,int,unsigned char)" ?__gl_meshSetWindingNumber@D3DX@@YGXPAUGLUmesh@1@HE@Z
0x47CE64: ?get_DefaultData@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x404824: "ConstGCArrayBound$0x435d7ccc$25$<void>" ?$ConstGCArrayBound$0x435d7ccc$25$@@3KB
0x66500C: "const Microsoft::DirectX::Direct3D::MyD3DXIncludeClass::`vftable'" ??_7MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@6B@
0x5C672F: "public: virtual void __stdcall D3DXEffects::CLoggableDevice::SetGammaRamp(unsigned int,unsigned long,struct _D3DGAMMARAMP const *)" ?SetGammaRamp@CLoggableDevice@D3DXEffects@@UAGXIKPBU_D3DGAMMARAMP@@@Z
0x47285C: ??0XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x409D4C: " " ??_C@_01EEMJAFIK@?6?$AA@
0x404828: "ConstGCArrayBound$0x435d7ccc$24$<void>" ?$ConstGCArrayBound$0x435d7ccc$24$@@3KB
0x4227A4: "cannot map expression to pixel s" ??_C@_0DG@EILCDHBC@cannot?5map?5expression?5to?5pixel?5s@
0x484490: ?<clinit>@ConstantTable@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x615DA8: "protected: virtual int __thiscall D3DXShader::CPSLegacyProgram::ViolatesWriteLim(class D3DXShader::CInstruction *,unsigned int)" ?ViolatesWriteLim@CPSLegacyProgram@D3DXShader@@MAEHPAVCInstruction@2@I@Z
0x40481C: "ConstGCArrayBound$0x435d7ccc$27$<void>" ?$ConstGCArrayBound$0x435d7ccc$27$@@3KB
0x404820: "ConstGCArrayBound$0x435d7ccc$26$<void>" ?$ConstGCArrayBound$0x435d7ccc$26$@@3KB
0x47EC08: ?set_Name@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x47F37C: ?Disassemble@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@_N@Z
0x499660: ?SetScaleKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHUKeyVector3@234@@Z
0x665104: "__cdecl _mep@?SetRenderState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJW4_D3DRENDERSTATETYPE@234@K@Z" __mep@?SetRenderState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJW4_D3DRENDERSTATETYPE@234@K@Z
0x6A8A00: "double t_pca_under" ?t_pca_under@@3NA
0x404834: "ConstGCArrayBound$0x435d7ccc$21$<void>" ?$ConstGCArrayBound$0x435d7ccc$21$@@3KB
0x411EF8: "GOURAUD" ??_C@_07MIJMLCBP@GOURAUD?$AA@
0x404838: "ConstGCArrayBound$0x435d7ccc$20$<void>" ?$ConstGCArrayBound$0x435d7ccc$20$@@3KB
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::ColorFill(struct IDirect3DSurface9 *,struct tagRECT const *,unsigned long)" ?ColorFill@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DSurface9@@PBUtagRECT@@K@Z
0x481890: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@0W4Filter@234@H@Z
0x40482C: "ConstGCArrayBound$0x435d7ccc$23$<void>" ?$ConstGCArrayBound$0x435d7ccc$23$@@3KB
0x41C420: "tangent" ??_C@_07IDAIGADD@tangent?$AA@
0x404830: "ConstGCArrayBound$0x435d7ccc$22$<void>" ?$ConstGCArrayBound$0x435d7ccc$22$@@3KB
0x426330: "Call to NULL write function" ??_C@_0BM@HGGPCIDB@Call?5to?5NULL?5write?5function?$AA@
0x54B88A: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SubSurfFaceSamp>::GXArray<struct D3DXSHSim::SubSurfFaceSamp>(void)" ??0?$GXArray@USubSurfFaceSamp@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x425B64: "Invalid progressive parameters S" ??_C@_0DH@LNGGEGOL@Invalid?5progressive?5parameters?5S@
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetPixelShaderConstantF(unsigned int,float *,unsigned int)" ?GetPixelShaderConstantF@CLoggableDevice@D3DXEffects@@UAGJIPAMI@Z
0x40EB4C: ":" ??_C@_01JLIPDDHJ@?3?$AA@
0x5292A2: "public: __thiscall D3DXShader::CFragmentLinker::~CFragmentLinker(void)" ??1CFragmentLinker@D3DXShader@@QAE@XZ
0x422648: "pixel shader must minimally writ" ??_C@_0EA@FKAHGICE@pixel?5shader?5must?5minimally?5writ@
0x577F4C: "public: long __thiscall D3DXCore::CFile::Create(void const *,int)" ?Create@CFile@D3DXCore@@QAEJPBXH@Z
0x5C42D6: "unsigned long __stdcall D3DXMesh::ConvertColor(struct D3DXCOLOR &)" ?ConvertColor@D3DXMesh@@YGKAAUD3DXCOLOR@@@Z
0x5F06C8: "public: virtual class D3DXShader::CNodeVariable * __thiscall D3DXShader::CNodeVariable::Copy(void)" ?Copy@CNodeVariable@D3DXShader@@UAEPAV12@XZ
0x4220D0: "const D3DXShader::CNodeArray::`vftable'" ??_7CNodeArray@D3DXShader@@6B@
0x404814: "ConstGCArrayBound$0x435d7ccc$29$<void>" ?$ConstGCArrayBound$0x435d7ccc$29$@@3KB
0x57BF3B: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetFVF(unsigned long)" ?SetFVF@CLoggableDevice@D3DXEffects@@UAGJK@Z
0x425498: "Invalid JPEG file structure: SOS" ??_C@_0CM@HONLBDPH@Invalid?5JPEG?5file?5structure?3?5SOS@
0x48B04C: ?GetUnmanagedDirect3DVolume@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DVolume9@PrivateImplementationDetails@34@P$AAVVolume@234@@Z
0x480CA4: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x427C80: "__cdecl _real@3fd1a855de72ab5d" __real@3fd1a855de72ab5d
0x404818: "ConstGCArrayBound$0x435d7ccc$28$<void>" ?$ConstGCArrayBound$0x435d7ccc$28$@@3KB
0x52DCCF: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::GetCurrentPriorityBlend(void)" ?GetCurrentPriorityBlend@CAnimationController@D3DXAnimation@@UAGKXZ
0x62752F: "public: virtual unsigned long __stdcall NXOF::XObject::AddRef(void)" ?AddRef@XObject@NXOF@@UAGKXZ
0x5F1769: "public: static void __stdcall D3DXShader::CArgument::SetAlloc(class D3DXCore::CAlloc *)" ?SetAlloc@CArgument@D3DXShader@@SGXPAVCAlloc@D3DXCore@@@Z
0x49DE48: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVColorValue@234@@Z
0x48B128: ?GetUnmanagedPixelShader@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DPixelShader9@PrivateImplementationDetails@34@P$AAVPixelShader@234@@Z
0x6500BC: "__stdcall d3dx_zcfree" _d3dx_zcfree@8
0x423EC8: "cannot match to texreg2rgb instr" ??_C@_0FB@KHHKPDH@cannot?5match?5to?5texreg2rgb?5instr@
0x40DE68: "__cdecl _real@3c14f209" __real@3c14f209
0x50BD26: "__stdcall D3DXCreateVolumeTextureFromFileW" _D3DXCreateVolumeTextureFromFileW@12
0x40DE00: "__cdecl _real@3b14f209" __real@3b14f209
0x40DDB4: "__cdecl _real@3d04fcad" __real@3d04fcad
0x5D4DE6: "protected: long __thiscall D3DXShader::CShaderProgram::MatchX2Modifier(void)" ?MatchX2Modifier@CShaderProgram@D3DXShader@@IAEJXZ
0x4C51F5: "public: long __stdcall D3DXMesh::CD3DXSkinInfo::ConvertToBlendedMesh32(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *,unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?ConvertToBlendedMesh32@CD3DXSkinInfo@D3DXMesh@@QAGJPAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@2@KPBKPAK2PAPAUID3DXBuffer@@223PAPAUID3DXMesh@@@Z
0x596479: "public: long __thiscall D3DXCore::CRenderToEnvMap::EndScene(void)" ?EndScene@CRenderToEnvMap@D3DXCore@@QAEJXZ
0x57BD1E: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::UpdateSurface(struct IDirect3DSurface9 *,struct tagRECT const *,struct IDirect3DSurface9 *,struct tagPOINT const *)" ?UpdateSurface@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DSurface9@@PBUtagRECT@@0PBUtagPOINT@@@Z
0x5EF6E0: "public: virtual int __thiscall D3DXShader::CNodeToken::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeToken@D3DXShader@@UAEHPAVCNode@2@@Z
0x48B22B: "void __stdcall UnmanagedFill2DTexture(struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR4 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR2 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR2 *,void *)" ?UnmanagedFill2DTexture@@YGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR2@234@1PAX@Z
0x40CF34: "D3DXCreateText: Invalid extrusio" ??_C@_0CN@IJGCBHPB@D3DXCreateText?3?5Invalid?5extrusio@
0x615DA8: "protected: virtual int __thiscall D3DXShader::CPSProgram::ViolatesWriteLim(class D3DXShader::CInstruction *,unsigned int)" ?ViolatesWriteLim@CPSProgram@D3DXShader@@MAEHPAVCInstruction@2@I@Z
0x561E43: "protected: int __thiscall D3DXShader::CPreProcessor::AreDefinesIdentical(class D3DXShader::CPPDefine *,class D3DXShader::CPPDefine *)" ?AreDefinesIdentical@CPreProcessor@D3DXShader@@IAEHPAVCPPDefine@2@0@Z
0x40DDB8: "__cdecl _real@3c04fcad" __real@3c04fcad
0x405524: "ConstGCArrayBound$0x3c4ebeda$3$<void>" ?$ConstGCArrayBound$0x3c4ebeda$3$@@3KB
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeRegister::Print(void)" ?Print@CNodeRegister@D3DXShader@@UAEXXZ
0x4254F4: "Unsupported JPEG process: SOF ty" ??_C@_0CK@HMKECJK@Unsupported?5JPEG?5process?3?5SOF?5ty@
0x47DC10: ?get_Size@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4B8976: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x5EEF5B: "float __fastcall TableInvSqrt(float)" ?TableInvSqrt@@YIMM@Z
0x421ACC: "const D3DXSHSim::PRTSimpBVH::`vftable'" ??_7PRTSimpBVH@D3DXSHSim@@6B@
0x41DFC0: "const D3DXTex::CCodec_A2W10V10U10::`vftable'" ??_7CCodec_A2W10V10U10@D3DXTex@@6B@
0x423A70: "cannot bind sampler to user spec" ??_C@_0HE@INOJDJH@cannot?5bind?5sampler?5to?5user?5spec@
0x499360: ?GetScaleKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUKeyVector3@234@H@Z
0x4B5021: "public: __thiscall D3DXMesh::SVertexCopyContext::SVertexCopyContext(struct _D3DVERTEXELEMENT9 const *,struct _D3DVERTEXELEMENT9 const *)" ??0SVertexCopyContext@D3DXMesh@@QAE@PBU_D3DVERTEXELEMENT9@@0@Z
0x41C2C0: "oC" ??_C@_02JIGBLGDG@oC?$AA@
0x557F6A: "public: virtual long __stdcall NXOF::TSaveObject::Save(void)" ?Save@TSaveObject@NXOF@@UAGJXZ
0x402AE8: "ConstGCArrayBound$0x72ecf132$3$<void>" ?$ConstGCArrayBound$0x72ecf132$3$@@3KB
0x4172F8: "indefinite power" ??_C@_0BB@IGEFMELK@indefinite?5power?$AA@
0x402F30: "ConstGCArrayBound$0x8d851369$1$<void>" ?$ConstGCArrayBound$0x8d851369$1$@@3KB
0x49B400: ?Destroy@Frame@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVAllocateHierarchy@234@@Z
0x47BD28: ?get_UnmanagedComPointer@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXKeyframedAnimationSet@PrivateImplementationDetails@34@XZ
0x4816C0: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@P$AAVStream@IO@System@@1W4Filter@234@HP$AAUImageInformation@234@@Z
0x40CF64: "D3DXCreateText: Invalid deviatio" ??_C@_0CN@HOEPFGKH@D3DXCreateText?3?5Invalid?5deviatio@
0x4A08A8: ?SetPerTexelAlbedo@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@HP$AAVTextureGutterHelper@234@@Z
0x409E10: "bool" ??_C@_04DDKJGDCM@bool?$AA@
0x5231C5: "public: long __thiscall D3DXShader::CInstructionInfo::DecodeInstruction(unsigned int,struct D3DXShader::SInstruction *)" ?DecodeInstruction@CInstructionInfo@D3DXShader@@QAEJIPAUSInstruction@2@@Z
0x4A1F68: ?Equals@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x48FDD4: ??0Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HHW4MeshFlags@123@P$01AVVertexElement@123@P$AAVDevice@123@@Z
0x527F1C: "public: virtual long __stdcall D3DXShader::CFragmentLinker::ClearCache(void)" ?ClearCache@CFragmentLinker@D3DXShader@@UAGJXZ
0x62101C: "long __stdcall D3DXTex::D3DXEncodeDXT5(unsigned char *,struct D3DXCOLOR const *,int)" ?D3DXEncodeDXT5@D3DXTex@@YGJPAEPBUD3DXCOLOR@@H@Z
0x56C806: "protected: void __cdecl D3DXShader::CParse::FatalError(struct D3DXShader::D3DXTOKEN *,unsigned int,char const *,...)" ?FatalError@CParse@D3DXShader@@IAAXPAUD3DXTOKEN@2@IPBDZZ
0x52DBF5: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetTrackPriority(unsigned int,enum _D3DXPRIORITY_TYPE)" ?SetTrackPriority@CAnimationController@D3DXAnimation@@UAGJIW4_D3DXPRIORITY_TYPE@@@Z
0x4C7C5D: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::PerformEdgeCollapse(struct D3DXMesh::SEdgeCollapseContext<unsigned int> &,unsigned char *)" ?PerformEdgeCollapse@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@I@2@PAE@Z
0x481254: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVString@System@@VBox@234@W4Filter@234@H@Z
0x47A4BC: ?UpdateUnmanagedPointer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXPatchMesh@PrivateImplementationDetails@34@@Z
0x41DDA0: "__stdcall _real" __real@42173021
0x405010: "ConstGCArrayBound$0x521374c5$58$<void>" ?$ConstGCArrayBound$0x521374c5$58$@@3KB
0x54AF23: "public: void __thiscall D3DXSHSim::PRTComputeEngine::InitCB(unsigned int)" ?InitCB@PRTComputeEngine@D3DXSHSim@@QAEXI@Z
0x421C6C: "const NXOF::XSrcResource::`vftable'" ??_7XSrcResource@NXOF@@6B@
0x40500C: "ConstGCArrayBound$0x521374c5$59$<void>" ?$ConstGCArrayBound$0x521374c5$59$@@3KB
0x41C4A0: "invalid mask '%s'" ??_C@_0BC@OLOFEEHK@invalid?5mask?5?8?$CFs?8?$AA@
0x41C398: "'%s' is not a valid instruction " ??_C@_0DH@CMLFLCOE@?8?$CFs?8?5is?5not?5a?5valid?5instruction?5@
0x660400: "void __stdcall D3DX::jpeg_fdct_islow(short *)" ?jpeg_fdct_islow@D3DX@@YGXPAF@Z
0x56E7E1: "protected: unsigned int __thiscall D3DXShader::CParse::ScoreCast(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?ScoreCast@CParse@D3DXShader@@IAEIPAVCNode@2@0@Z
0x55E03F: "public: virtual long __stdcall D3DXShader::CConstantTable::SetIntArray(struct IDirect3DDevice9 *,char const *,int const *,unsigned int)" ?SetIntArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBHI@Z
0x57CF7F: "void __stdcall D3DXEffects::_Unpack<int,1>(unsigned char * *,unsigned char * *,int * *,struct _D3DXSHADER_CONSTANTTABLE *,unsigned long,unsigned long *,unsigned long)" ??$_Unpack@H$00@D3DXEffects@@YGXPAPAE0PAPAHPAU_D3DXSHADER_CONSTANTTABLE@@KPAKK@Z
0x4C665D: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::ConvertToBlendedMesh(struct ID3DXMesh *,unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?ConvertToBlendedMesh@CD3DXSkinInfo@D3DXMesh@@UAGJPAUID3DXMesh@@KPBKPAK2PAPAUID3DXBuffer@@223PAPAU3@@Z
0x428A34: "DORMQR" ??_C@_06OCIHKOEI@DORMQR?$AA@
0x4AED0C: "long __stdcall D3DXMesh::AddWeights(unsigned int,int,struct _D3DVERTEXELEMENT9 * const)" ?AddWeights@D3DXMesh@@YGJIHQAU_D3DVERTEXELEMENT9@@@Z
0x472518: ??0DuplicateNamedFragmentException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x588B45: "public: void * __thiscall D3DXEffects::CEffect::`scalar deleting destructor'(unsigned int)" ??_GCEffect@D3DXEffects@@QAEPAXI@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SubSurfFaceSamp>::~GXArray<struct D3DXSHSim::SubSurfFaceSamp>(void)" ??1?$GXArray@USubSurfFaceSamp@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x665100: "__cdecl _mep@?LightEnable@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKH@Z" __mep@?LightEnable@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKH@Z
0x4B64C5: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::Save(struct IStream *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long)" ?Save@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAUIStream@@PBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@K@Z
0x405028: "ConstGCArrayBound$0x521374c5$52$<void>" ?$ConstGCArrayBound$0x521374c5$52$@@3KB
0x58A4B6: "public: virtual long __stdcall D3DXEffects::CEffect::SetValue(char const *,void const *,unsigned int)" ?SetValue@CEffect@D3DXEffects@@UAGJPBDPBXI@Z
0x4178E8: "'%s': functions cannot be declar" ??_C@_0CM@ENNDGELH@?8?$CFs?8?3?5functions?5cannot?5be?5declar@
0x4B78CA: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetAdjacency(unsigned long *)" ?GetAdjacency@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAK@Z
0x47C260: ?op_Implicit@EffectHandle@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@@Z
0x409E0C: "int" ??_C@_03JBIPMCLC@int?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_CxV8U8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_CxV8U8@D3DXTex@@UAEPAXI@Z
0x405024: "ConstGCArrayBound$0x521374c5$53$<void>" ?$ConstGCArrayBound$0x521374c5$53$@@3KB
0x5EA11F: "public: virtual unsigned long __stdcall D3DXEffects::CLoggableDevice::AddRef(void)" ?AddRef@CLoggableDevice@D3DXEffects@@UAGKXZ
0x60544D: "protected: virtual long __thiscall D3DXShader::C30Program::PatternMatch(void)" ?PatternMatch@C30Program@D3DXShader@@MAEJXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetRenderState(enum _D3DRENDERSTATETYPE,unsigned long *)" ?GetRenderState@CLoggableDevice@D3DXEffects@@UAGJW4_D3DRENDERSTATETYPE@@PAK@Z
0x41E070: "const D3DXTex::CCodec_G8R8_G8B8::`vftable'" ??_7CCodec_G8R8_G8B8@D3DXTex@@6B@
0x405030: "ConstGCArrayBound$0x521374c5$50$<void>" ?$ConstGCArrayBound$0x521374c5$50$@@3KB
0x417EA4: "'%s': %s cannot be declared 'con" ??_C@_0CE@OMCGKELP@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8con@
0x477598: ?Cylinder@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MMMHH@Z
0x4B636E: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::CloneMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMeshFVF@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x5907B2: "public: virtual long __stdcall D3DXCore::CFont::OnLostDevice(void)" ?OnLostDevice@CFont@D3DXCore@@UAGJXZ
0x40502C: "ConstGCArrayBound$0x521374c5$51$<void>" ?$ConstGCArrayBound$0x521374c5$51$@@3KB
0x52C940: "public: virtual unsigned long __stdcall D3DXAnimation::CCompressedAnimationSet::AddRef(void)" ?AddRef@CCompressedAnimationSet@D3DXAnimation@@UAGKXZ
0x425CF8: "Invalid component ID %d in SOS" ??_C@_0BP@ONFLCDHG@Invalid?5component?5ID?5?$CFd?5in?5SOS?$AA@
0x47E558: ?get_Size@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x63CB79: "__stdcall d3dx_deflateInit2_" _d3dx_deflateInit2_@32
0x405018: "ConstGCArrayBound$0x521374c5$56$<void>" ?$ConstGCArrayBound$0x521374c5$56$@@3KB
0x548709: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTCompBuffer::GetNumClusters(void)" ?GetNumClusters@CPRTCompBuffer@D3DXSHSim@@UAGIXZ
0x52A6E6: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetRotationKeys(unsigned int,struct _D3DXKEY_QUATERNION *)" ?GetRotationKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGJIPAU_D3DXKEY_QUATERNION@@@Z
0x411BF8: "REVSUBTRACT" ??_C@_0M@JIJNBIDL@REVSUBTRACT?$AA@
0x405014: "ConstGCArrayBound$0x521374c5$57$<void>" ?$ConstGCArrayBound$0x521374c5$57$@@3KB
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestVertMono::`scalar deleting destructor'(unsigned int)" ??_GPRTCBClosestVertMono@D3DXSHSim@@UAEPAXI@Z
0x47895C: ?set_DiffuseColor@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVColorValue@234@@Z
0x497344: ?OnParentDisposed@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x405020: "ConstGCArrayBound$0x521374c5$54$<void>" ?$ConstGCArrayBound$0x521374c5$54$@@3KB
0x476584: ?set_BoneId@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x579418: "private: long __thiscall D3DXEffects::CEffect::InsertArgument(unsigned int,unsigned int,unsigned int,struct D3DXEffects::SHandle *,struct _D3DXSHADER_CONSTANTINFO *)" ?InsertArgument@CEffect@D3DXEffects@@AAEJIIIPAUSHandle@2@PAU_D3DXSHADER_CONSTANTINFO@@@Z
0x40501C: "ConstGCArrayBound$0x521374c5$55$<void>" ?$ConstGCArrayBound$0x521374c5$55$@@3KB
0x56D909: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::DiscardStmt(void)" ?DiscardStmt@CParse@D3DXShader@@IAEPAVCNode@2@XZ
0x487988: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$AAVVertexShader@234@@Z
0x40EC64: "##" ??_C@_02IEBMKJDF@?$CD?$CD?$AA@
0x481BCC: ?FromCubeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x560549: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexVersion(char const *,unsigned long *)" ?LexVersion@CTokenize@D3DXShader@@IAEIPBDPAK@Z
0x5F658E: "private: void __thiscall D3DXShader::CProgram::ParentChildInfo_ParentInfo(unsigned int,unsigned int,int)" ?ParentChildInfo_ParentInfo@CProgram@D3DXShader@@AAEXIIH@Z
0x41103C: "RESULTARG" ??_C@_09NJHEAKNJ@RESULTARG?$AA@
0x47F03C: ?get_UnmanagedComPointer@EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXEffectPool@PrivateImplementationDetails@34@XZ
0x401D14: "__cdecl IID_ID3DXFileData" _IID_ID3DXFileData
0x521BA7: "__stdcall D3DXCreateNPatchMesh" _D3DXCreateNPatchMesh@8
0x4845A4: ?<clinit>@Sprite@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x494424: ?op_Inequality@PatchMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x483480: ?get_Format@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4Format@234@XZ
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::XObject *,10>::Add(class NXOF::XObject * &)" ?Add@?$XArray@PAVXObject@NXOF@@$09@NXOF@@QAEHAAPAVXObject@2@@Z
0x48B28B: "void __stdcall UnmanagedFill3DTexture(struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR4 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 *,void *)" ?UnmanagedFill3DTexture@@YGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR3@234@1PAX@Z
0x480D30: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@VRectangle@Drawing@8@W4Filter@234@H@Z
0x5E487F: "public: long __thiscall D3DXSHSim::GXArray<int>::AddElement(int const &)" ?AddElement@?$GXArray@H@D3DXSHSim@@QAEJABH@Z
0x4BDA0B: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::Reorder(unsigned int *,unsigned int,unsigned int *,unsigned int)" ?Reorder@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAII0I@Z
0x4A6606: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionSquad(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float)" ?c_D3DXQuaternionSquad@@YGPAUD3DXQUATERNION@@PAU1@PBU1@111M@Z
0x555AD6: "public: virtual long __stdcall NXOF::TEnumObject::GetChild(unsigned long,struct ID3DXFileData * *)" ?GetChild@TEnumObject@NXOF@@UAGJKPAPAUID3DXFileData@@@Z
0x4A71B0: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2TransformCoordArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec2TransformCoordArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x51E5B9: "__stdcall D3DXCreateTeapot" _D3DXCreateTeapot@12
0x5DDD21: "public: unsigned int __thiscall D3DXSHSim::myAdaptiveMesh::uGetChild(unsigned int,unsigned int)" ?uGetChild@myAdaptiveMesh@D3DXSHSim@@QAEIII@Z
0x417248: "cannot %sconvert from '%s' to '%" ??_C@_0CD@IAJDPNBL@cannot?5?$CFsconvert?5from?5?8?$CFs?8?5to?5?8?$CF@
0x4966F8: ?op_Equality@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4914FC: ?SimplifyMeshInternal@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@VIntPtr@System@@P$AAUAttributeWeights@234@1HW4MeshFlags@234@@Z
0x52C98B: "public: virtual double __stdcall D3DXAnimation::CCompressedAnimationSet::GetPeriodicPosition(double)" ?GetPeriodicPosition@CCompressedAnimationSet@D3DXAnimation@@UAGNN@Z
0x482B0C: ?raise_Lost@Font@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x582C18: "public: void * __thiscall D3DXEffects::CD3DXVariable::`vector deleting destructor'(unsigned int)" ??_ECD3DXVariable@D3DXEffects@@QAEPAXI@Z
0x5C47E9: "long __stdcall D3DXMesh::MergeEffectBuffers(struct ID3DXBuffer *,unsigned long,struct ID3DXBuffer *,unsigned long,struct ID3DXBuffer * *)" ?MergeEffectBuffers@D3DXMesh@@YGJPAUID3DXBuffer@@K0KPAPAU2@@Z
0x4AA2DF: "int __cdecl D3DXMesh::CmpFunc(void const *,void const *)" ?CmpFunc@D3DXMesh@@YAHPBX0@Z
0x5691CA: "public: void * __thiscall D3DXEffects::Compiler::CVariable::`scalar deleting destructor'(unsigned int)" ??_GCVariable@Compiler@D3DXEffects@@QAEPAXI@Z
0x4262F8: "Incompatible libpng version in a" ??_C@_0DH@LDFDLODO@Incompatible?5libpng?5version?5in?5a@
0x40A740: " asm { " ??_C@_07MILBHHJJ@?6asm?5?$HL?6?$AA@
0x621589: "long __stdcall D3DXTex::D3DXEncodeDXT4(unsigned char *,struct D3DXCOLOR const *,int)" ?D3DXEncodeDXT4@D3DXTex@@YGJPAEPBUD3DXCOLOR@@H@Z
0x4A0328: ??0PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@_N0@Z
0x4BAD51: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CloneHelper16(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *)" ?CloneHelper16@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAV12@@Z
0x4B63DE: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::CloneMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMesh@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x40D888: "o_" ??_C@_02HOBGOLGL@o_?$AA@
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestTexMono::`scalar deleting destructor'(unsigned int)" ??_GPRTCBClosestTexMono@D3DXSHSim@@UAEPAXI@Z
0x63A4C0: "void __stdcall D3DX::jinit_marker_writer(struct D3DX::jpeg_compress_struct *)" ?jinit_marker_writer@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x42591C: "Empty JPEG image (DNL not suppor" ??_C@_0CF@DAGGEAPM@Empty?5JPEG?5image?5?$CIDNL?5not?5suppor@
0x47DD48: ?get_Target@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x41DE70: "const D3DXTex::CCodec_R3G3B2::`vftable'" ??_7CCodec_R3G3B2@D3DXTex@@6B@
0x665058: "const Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::`vftable'" ??_7MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@6B@
0x52DE2B: "public: virtual long __stdcall D3DXAnimation::CAnimationController::GetEventDesc(unsigned long,struct _D3DXEVENT_DESC *)" ?GetEventDesc@CAnimationController@D3DXAnimation@@UAGJKPAU_D3DXEVENT_DESC@@@Z
0x57155B: "protected: long __thiscall D3DXShader::CParse::FindDecl(enum D3DXShader::_D3DXDECL_TYPE,struct D3DXShader::D3DXTOKEN *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNodeScope *,unsigned long,class D3DXShader::CNode * *,class D3DXShader::CNode * *)" ?FindDecl@CParse@D3DXShader@@IAEJW4_D3DXDECL_TYPE@2@PAUD3DXTOKEN@2@PAVCNode@2@2PAVCNodeScope@2@KPAPAV52@4@Z
0x5B5486: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_A4L4(void)" ?BltBox2D_A4L4@CBlt@D3DXTex@@IAEJXZ
0x5B5353: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_A8L8(void)" ?BltBox2D_A8L8@CBlt@D3DXTex@@IAEJXZ
0x4756F4: ?get_VertexCount@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x496FD8: ?get_Device@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x47B720: ?set_TransformationMatrix@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVMatrix@34@@Z
0x41C46C: "cube" ??_C@_04OIHHNFHN@cube?$AA@
0x48C488: ?FromFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@P$AAP$01AVPaletteEntry@234@@Z
0x401130: "__stdcall _imp__GlobalMemoryStatus" __imp__GlobalMemoryStatus@4
0x679560: "struct D3DXShader::D3DX_SEMANTIC * D3DXShader::g_30InputOutput" ?g_30InputOutput@D3DXShader@@3PAUD3DX_SEMANTIC@1@A
0x57E8B8: "private: long __thiscall D3DXEffects::CEffect::BuildPreShaderArguments(unsigned int,unsigned int,unsigned char *)" ?BuildPreShaderArguments@CEffect@D3DXEffects@@AAEJIIPAE@Z
0x41A3D8: "ScriptStringFree" ??_C@_0BB@KPJJNIOI@ScriptStringFree?$AA@
0x4A2090: ?Dispose@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x47617C: ?get_Normal@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x57CB08: "void __stdcall D3DXEffects::_Unpack<int,4>(unsigned char * *,unsigned char * *,int * *,struct _D3DXSHADER_CONSTANTTABLE *,unsigned long,unsigned long *,unsigned long)" ??$_Unpack@H$03@D3DXEffects@@YGXPAPAE0PAPAHPAU_D3DXSHADER_CONSTANTTABLE@@KPAKK@Z
0x560AC7: "public: __thiscall D3DXShader::CPPConditional::~CPPConditional(void)" ??1CPPConditional@D3DXShader@@QAE@XZ
0x671278: "enum _D3DXPATCHMESHTYPE * D3DXMesh::g_PatchType" ?g_PatchType@D3DXMesh@@3PAW4_D3DXPATCHMESHTYPE@@A
0x4176F8: "public" ??_C@_06EOMAMIIF@public?$AA@
0x5DC08F: "public: virtual void * __thiscall D3DXSHSim::PRTClosestCB::`vector deleting destructor'(unsigned int)" ??_EPRTClosestCB@D3DXSHSim@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A32B32G32R32F::`vector deleting destructor'(unsigned int)" ??_ECCodec_A32B32G32R32F@D3DXTex@@UAEPAXI@Z
0x4204A0: "maximum number of inputs exceede" ??_C@_0CC@KKIFHKEH@maximum?5number?5of?5inputs?5exceede@
0x604DCB: "public: virtual long __thiscall D3DXShader::CProgram::GenerateCode(struct ID3DXBuffer * *)" ?GenerateCode@CProgram@D3DXShader@@UAEJPAPAUID3DXBuffer@@@Z
0x472584: ?FromStream@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFile@234@P$AAVStream@IO@System@@@Z
0x4221C8: "k" ??_C@_01DICPFPGM@k?$AA@
0x613DFA: "protected: virtual long __thiscall D3DXShader::C30Program::EmitSize(void)" ?EmitSize@C30Program@D3DXShader@@MAEJXZ
0x483900: ?get_Format@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4Format@234@XZ
0x401B14: "__cdecl IID_ID3DXConstantTable" _IID_ID3DXConstantTable
0x40A184: "%.9g" ??_C@_04HBBHFDOE@?$CF?49g?$AA@
0x5E8DF1: "private: void __thiscall NXOF::TSaveObject::bin_write_float_list(float *,unsigned long)" ?bin_write_float_list@TSaveObject@NXOF@@AAEXPAMK@Z
0x636C53: "__stdcall x3d_D3DXPlaneTransform" _x3d_D3DXPlaneTransform@12
0x5DD8BF: "public: bool __thiscall D3DXSHSim::GXArray<unsigned int>::Pop(unsigned int &)" ?Pop@?$GXArray@I@D3DXSHSim@@QAE_NAAI@Z
0x494BA0: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HP$AAVGraphicsStream@23@H@Z
0x564E30: "public: virtual unsigned long __stdcall D3DXEffects::Compiler::CEffectCompiler::AddRef(void)" ?AddRef@CEffectCompiler@Compiler@D3DXEffects@@UAGKXZ
0x4AB86F: "int __stdcall ResizeDynamicArray<unsigned short>(unsigned short * *,unsigned int,unsigned int,unsigned int *)" ??$ResizeDynamicArray@G@@YGHPAPAGIIPAI@Z
0x48AC58: ?ComputeBoundingBox@Geometry@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HHP$AAVVector3@34@1@Z
0x480F48: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@01W4Filter@234@H@Z
0x40221C: "ConstGCArrayBound$0xe3def6a7$26$<void>" ?$ConstGCArrayBound$0xe3def6a7$26$@@3KB
0x55482E: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SCMergeCandidate>::GXArray<struct D3DXSHSim::SCMergeCandidate>(void)" ??0?$GXArray@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x402218: "ConstGCArrayBound$0xe3def6a7$27$<void>" ?$ConstGCArrayBound$0xe3def6a7$27$@@3KB
0x5686BA: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetTexture(char const *,struct IDirect3DBaseTexture9 *)" ?SetTexture@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUIDirect3DBaseTexture9@@@Z
0x4819AC: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@@Z
0x51E033: "__stdcall D3DXCreateBox" _D3DXCreateBox@24
0x402224: "ConstGCArrayBound$0xe3def6a7$24$<void>" ?$ConstGCArrayBound$0xe3def6a7$24$@@3KB
0x4933F8: ?OnParentReset@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x40A38C: "reserved0" ??_C@_09KPHEBIGN@reserved0?$AA@
0x653525: "int __stdcall D3DXSHSim::dtrmv_(char *,char *,char *,int *,double *,int *,double *,int *)" ?dtrmv_@D3DXSHSim@@YGHPAD00PAHPAN121@Z
0x5E9DFC: "public: virtual int __thiscall NXOF::XSrcMemory::ReadDouble(double *)" ?ReadDouble@XSrcMemory@NXOF@@UAEHPAN@Z
0x402220: "ConstGCArrayBound$0xe3def6a7$25$<void>" ?$ConstGCArrayBound$0xe3def6a7$25$@@3KB
0x481BF8: ?FromCubeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x40222C: "ConstGCArrayBound$0xe3def6a7$22$<void>" ?$ConstGCArrayBound$0xe3def6a7$22$@@3KB
0x5D0B1A: "protected: long __thiscall D3DXShader::CShaderProgram::GroupIfs(unsigned int,unsigned int,unsigned int *,unsigned int *,unsigned int *,unsigned int *,unsigned int,int,int,unsigned int,unsigned int)" ?GroupIfs@CShaderProgram@D3DXShader@@IAEJIIPAI000IHHII@Z
0x402228: "ConstGCArrayBound$0xe3def6a7$23$<void>" ?$ConstGCArrayBound$0xe3def6a7$23$@@3KB
0x411720: "TEXCOORDSIZE3_6" ??_C@_0BA@OAMDILDH@TEXCOORDSIZE3_6?$AA@
0x47F210: ?add_Disposing@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x402234: "ConstGCArrayBound$0xe3def6a7$20$<void>" ?$ConstGCArrayBound$0xe3def6a7$20$@@3KB
0x4AA782: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x482BA4: ?add_Disposing@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x66194C: "__cdecl floor" _floor
0x6A7174: "short * D3DXShader::d3dxtok_ssp" ?d3dxtok_ssp@D3DXShader@@3PAFA
0x402230: "ConstGCArrayBound$0xe3def6a7$21$<void>" ?$ConstGCArrayBound$0xe3def6a7$21$@@3KB
0x5EAE52: "public: long __thiscall NXOF::TEnumObject::GetObjectByNameAndId(char const *,struct _GUID const &,class NXOF::XDataObj * *)" ?GetObjectByNameAndId@TEnumObject@NXOF@@QAEJPBDABU_GUID@@PAPAVXDataObj@2@@Z
0x491CEC: ?TrimByFaces@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHP$AAP$01AH0@Z
0x40E830: "token" ??_C@_05JMKJMOPH@token?$AA@
0x411690: "TEXCOORDSIZE4_7" ??_C@_0BA@GEAPICMP@TEXCOORDSIZE4_7?$AA@
0x56BE0F: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeTechnique(class D3DXShader::CNodeDecl *,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData *)" ?InitializeTechnique@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNodeDecl@D3DXShader@@PAVCData@23@1@Z
0x406A94: "ConstGCArrayBound$0x5192f2d3$3$<void>" ?$ConstGCArrayBound$0x5192f2d3$3$@@3KB
0x582BF2: "public: void * __thiscall D3DXEffects::CD3DXSetCall::`scalar deleting destructor'(unsigned int)" ??_GCD3DXSetCall@D3DXEffects@@QAEPAXI@Z
0x4A41DC: "long __stdcall init_D3DXMatrixDecompose(struct D3DXVECTOR3 *,struct D3DXQUATERNION *,struct D3DXVECTOR3 *,struct D3DXMATRIX const *)" ?init_D3DXMatrixDecompose@@YGJPAUD3DXVECTOR3@@PAUD3DXQUATERNION@@0PBUD3DXMATRIX@@@Z
0x40127C: "__cdecl _imp___controlfp" __imp___controlfp
0x42634C: "the same structure. Resetting r" ??_C@_0DF@KDLDDAHD@the?5same?5structure?4?5?5Resetting?5r@
0x401030: "__stdcall _imp__GetTextMetricsA" __imp__GetTextMetricsA@8
0x582A9A: "public: void * __thiscall D3DXEffects::SPass::`vector deleting destructor'(unsigned int)" ??_ESPass@D3DXEffects@@QAEPAXI@Z
0x65DBA0: "void __stdcall D3DX::pidct8x8llm(short *,short *,short *,unsigned char * *,unsigned int,unsigned char *)" ?pidct8x8llm@D3DX@@YGXPAF00PAPAEIPAE@Z
0x47C1B8: ??1Include@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x424C3C: "Corrupt JPEG data: premature end" ??_C@_0DB@PGMEPGHN@Corrupt?5JPEG?5data?3?5premature?5end@
0x420630: "clip must be performed from a fl" ??_C@_0DO@KBOOBNKD@clip?5must?5be?5performed?5from?5a?5fl@
0x679320: "struct D3DXShader::D3DX_SEMANTIC * D3DXShader::g_30VertexInputSemantic" ?g_30VertexInputSemantic@D3DXShader@@3PAUD3DX_SEMANTIC@1@A
0x483AD8: ?remove_Lost@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x487F60: ?GetValueColorArray@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVColorValue@234@P$AAVEffectHandle@234@H@Z
0x499170: ??0KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@NW4PlaybackType@123@HP$01AUKeyCallback@123@@Z
0x52F167: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetPriorityBlend(float)" ?SetPriorityBlend@CAnimationController@D3DXAnimation@@UAGJM@Z
0x4A0DEC: ?ComputeBounceAdaptive@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@MMH00@Z
0x58B4DC: "public: virtual long __stdcall D3DXEffects::CEffect::GetTexture(char const *,struct IDirect3DBaseTexture9 * *)" ?GetTexture@CEffect@D3DXEffects@@UAGJPBDPAPAUIDirect3DBaseTexture9@@@Z
0x5D0106: "private: long __thiscall D3DXShader::CShaderProgram::Reschedule_FindPair(struct D3DXShader::_D3DXCP_DATA *,struct D3DXShader::_D3DXCP_DATA *,class D3DXShader::CInstruction * *,class D3DXShader::CInstruction * *,unsigned int,int)" ?Reschedule_FindPair@CShaderProgram@D3DXShader@@AAEJPAU_D3DXCP_DATA@2@0PAPAVCInstruction@2@1IH@Z
0x402214: "ConstGCArrayBound$0xe3def6a7$28$<void>" ?$ConstGCArrayBound$0xe3def6a7$28$@@3KB
0x5B0BE5: "private: long __thiscall D3DXTex::CImage::SaveJPG(class D3DXTex::CDataCollector *)" ?SaveJPG@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z
0x427DB0: "__cdecl _real@40263150b14861ef" __real@40263150b14861ef
0x582AED: "public: __thiscall D3DXEffects::CEffect::CEffect(void)" ??0CEffect@D3DXEffects@@QAE@XZ
0x402210: "ConstGCArrayBound$0xe3def6a7$29$<void>" ?$ConstGCArrayBound$0xe3def6a7$29$@@3KB
0x618AF6: "public: long __thiscall D3DXShader::CFXLProgram::EmitDouble(double)" ?EmitDouble@CFXLProgram@D3DXShader@@QAEJN@Z
0x59F06F: "protected: long __thiscall D3DXShader::CCompiler::EvalValue(unsigned int,double *)" ?EvalValue@CCompiler@D3DXShader@@IAEJIPAN@Z
0x482D60: ?get_Name@FragmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4936EC: ?get_VertexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVVertexBuffer@234@XZ
0x403BBC: "ConstGCArrayBound$0x163112d7$9$<void>" ?$ConstGCArrayBound$0x163112d7$9$@@3KB
0x40D450: "ID3DXFragmentLinker::LinkShader:" ??_C@_0HD@OHPGMMMK@ID3DXFragmentLinker?3?3LinkShader?3@
0x423D90: "program too complex: out of temp" ??_C@_0DA@INMAFBEH@program?5too?5complex?3?5out?5of?5temp@
0x48B0D0: ?GetUnmanagedVolumeTexture@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DVolumeTexture9@PrivateImplementationDetails@34@P$AAVVolumeTexture@234@@Z
0x5AF6D0: "private: long __thiscall D3DXTex::CImage::LoadDIB(void const *,unsigned long)" ?LoadDIB@CImage@D3DXTex@@AAEJPBXK@Z
0x403AA4: "ConstGCArrayBound$0x163112d7$79$<void>" ?$ConstGCArrayBound$0x163112d7$79$@@3KB
0x5DDECE: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::GetInterpolatedInfo(unsigned int,float * const,float * const,struct D3DXSHSim::myFace &)" ?GetInterpolatedInfo@myAdaptiveMesh@D3DXSHSim@@QAEXIQAM0AAUmyFace@2@@Z
0x403AA8: "ConstGCArrayBound$0x163112d7$78$<void>" ?$ConstGCArrayBound$0x163112d7$78$@@3KB
0x5D1604: "protected: long __thiscall D3DXShader::CShaderProgram::FindMatchUp(unsigned long,class D3DXShader::CInstruction *,class D3DXShader::CInstruction * *,unsigned int)" ?FindMatchUp@CShaderProgram@D3DXShader@@IAEJKPAVCInstruction@2@PAPAV32@I@Z
0x579FC8: "protected: virtual int __thiscall D3DXShader::CShaderProgram::ViolatesPortConstraints(class D3DXShader::CInstruction *,unsigned int *)" ?ViolatesPortConstraints@CShaderProgram@D3DXShader@@MAEHPAVCInstruction@2@PAI@Z
0x55E132: "public: virtual long __stdcall D3DXShader::CConstantTable::SetVector(struct IDirect3DDevice9 *,char const *,struct D3DXVECTOR4 const *)" ?SetVector@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBUD3DXVECTOR4@@@Z
0x417634: "typename" ??_C@_08EOOKCDCK@typename?$AA@
0x5DCAF9: "public: virtual void __thiscall D3DXSHSim::PRTCBClosestAdapt::EvalDir(struct D3DXSHSim::GenHitRecord *)" ?EvalDir@PRTCBClosestAdapt@D3DXSHSim@@UAEXPAUGenHitRecord@2@@Z
0x4072F4: "ConstGCArrayBound$0x0c490ce5$7$<void>" ?$ConstGCArrayBound$0x0c490ce5$7$@@3KB
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetTexture(unsigned long,struct IDirect3DBaseTexture9 * *)" ?GetTexture@CLoggableDevice@D3DXEffects@@UAGJKPAPAUIDirect3DBaseTexture9@@@Z
0x642680: "__cdecl a_frexp" _a_frexp
0x403AB4: "ConstGCArrayBound$0x163112d7$75$<void>" ?$ConstGCArrayBound$0x163112d7$75$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8::`vector deleting destructor'(unsigned int)" ??_ECCodec_A8@D3DXTex@@UAEPAXI@Z
0x410EA4: "LIGHTDIRECTION" ??_C@_0P@CFBEMMIA@LIGHTDIRECTION?$AA@
0x403AB8: "ConstGCArrayBound$0x163112d7$74$<void>" ?$ConstGCArrayBound$0x163112d7$74$@@3KB
0x6145FF: "protected: long __thiscall D3DXShader::CPSProgram::Unswizzle(void)" ?Unswizzle@CPSProgram@D3DXShader@@IAEJXZ
0x5D7997: "protected: long __thiscall D3DXShader::CShaderProgram::EmitInstComplex(unsigned long,unsigned int *,unsigned int,unsigned int *,unsigned int *,unsigned int *,unsigned int,unsigned long,unsigned long,unsigned long,int)" ?EmitInstComplex@CShaderProgram@D3DXShader@@IAEJKPAII000IKKKH@Z
0x55494F: "public: void * __thiscall D3DXSHSim::GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>::`scalar deleting destructor'(unsigned int)" ??_G?$GXPriorityQueue@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAEPAXI@Z
0x60A784: "protected: long __thiscall D3DXShader::CPSLegacyProgram::TexturePullOut(class D3DXShader::CInstruction * *,unsigned int *,class D3DXShader::CInstruction * *,unsigned int,class D3DXShader::CInstruction * *,unsigned int)" ?TexturePullOut@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@PAI0I0I@Z
0x403AAC: "ConstGCArrayBound$0x163112d7$77$<void>" ?$ConstGCArrayBound$0x163112d7$77$@@3KB
0x411A1C: "LERP" ??_C@_04NNJHLCCP@LERP?$AA@
0x403AB0: "ConstGCArrayBound$0x163112d7$76$<void>" ?$ConstGCArrayBound$0x163112d7$76$@@3KB
0x401200: "__cdecl _imp___CIsinh" __imp___CIsinh
0x403AC4: "ConstGCArrayBound$0x163112d7$71$<void>" ?$ConstGCArrayBound$0x163112d7$71$@@3KB
0x52D348: "public: long __thiscall D3DXAnimation::CAnimationController::Init(unsigned int,unsigned int,unsigned int,unsigned int)" ?Init@CAnimationController@D3DXAnimation@@QAEJIIII@Z
0x403AC8: "ConstGCArrayBound$0x163112d7$70$<void>" ?$ConstGCArrayBound$0x163112d7$70$@@3KB
0x403ABC: "ConstGCArrayBound$0x163112d7$73$<void>" ?$ConstGCArrayBound$0x163112d7$73$@@3KB
0x403AC0: "ConstGCArrayBound$0x163112d7$72$<void>" ?$ConstGCArrayBound$0x163112d7$72$@@3KB
0x412490: "ID3DXEffectCompiler: State '%s' " ??_C@_0EA@DEHHLGOF@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x4807F8: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVString@9@2W4Filter@234@HP$AAUImageInformation@234@@Z
0x497060: ?EndScene@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Filter@234@@Z
0x47E760: ?ToString@ShaderFileInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x411D38: "USEW" ??_C@_04JDDNGMKN@USEW?$AA@
0x42A02C: "oversubscribed dynamic bit lengt" ??_C@_0CI@CGMOPDPD@oversubscribed?5dynamic?5bit?5lengt@
0x5E94A0: "public: long __thiscall NXOF::XTemplate::SaveData(class NXOF::TSaveObject *,void * *,int)" ?SaveData@XTemplate@NXOF@@QAEJPAVTSaveObject@2@PAPAXH@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SCMergeCandidate>::~GXArray<struct D3DXSHSim::SCMergeCandidate>(void)" ??1?$GXArray@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x485F60: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@VVector4@34@@Z
0x4D0037: "long __stdcall D3DXMesh::CTriPatchSize(float const *,struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,struct _D3DVERTEXELEMENT9 *,struct _D3DTRIPATCH_INFO const *,unsigned long,unsigned long *,unsigned long *,unsigned long *,unsigned long,unsigned long,struct D3DXVECTOR4 *)" ?CTriPatchSize@D3DXMesh@@YGJPBMPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PAU_D3DVERTEXELEMENT9@@PBU_D3DTRIPATCH_INFO@@KPAK55KKPAUD3DXVECTOR4@@@Z
0x64F92C: "__stdcall d3dx__tr_init" _d3dx__tr_init@4
0x428B04: "BR" ??_C@_02PLCNEAJF@BR?$AA@
0x49AF5C: ?GetAnimationSet@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVAnimationSet@234@H@Z
0x63DA1D: "void __stdcall D3DX::png_read_start_row(struct D3DX::png_struct_def *)" ?png_read_start_row@D3DX@@YGXPAUpng_struct_def@1@@Z
0x54960E: "public: long __thiscall D3DXSHSim::CGutterHelper::TexelToVert(float *,float *,unsigned int,struct D3DXSHSim::myFace *,struct D3DXVECTOR2 *,unsigned int)" ?TexelToVert@CGutterHelper@D3DXSHSim@@QAEJPAM0IPAUmyFace@2@PAUD3DXVECTOR2@@I@Z
0x578A97: "long __stdcall D3DXEffects::GetShaderConstantTable(unsigned long const *,struct _D3DXSHADER_CONSTANTTABLE * *,unsigned short *,unsigned short *,unsigned short *)" ?GetShaderConstantTable@D3DXEffects@@YGJPBKPAPAU_D3DXSHADER_CONSTANTTABLE@@PAG22@Z
0x6422C0: "__cdecl a_asin" _a_asin
0x661358: "__stdcall d3dx_inflate_fast" _d3dx_inflate_fast@24
0x421B20: "__cdecl _real@3fe6b851e0000000" __real@3fe6b851e0000000
0x51738D: "unsigned long __stdcall D3DXMesh::FindNeighbor(unsigned long const *,unsigned long)" ?FindNeighbor@D3DXMesh@@YGKPBKK@Z
0x5F756D: "protected: long __thiscall D3DXShader::CProgram::DelayOutputs(void)" ?DelayOutputs@CProgram@D3DXShader@@IAEJXZ
0x4A2E82: "__stdcall DeleteObject" _DeleteObject@4
0x497F04: ?Dispose@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x55E182: "public: virtual long __stdcall D3DXShader::CConstantTable::SetVectorArray(struct IDirect3DDevice9 *,char const *,struct D3DXVECTOR4 const *,unsigned int)" ?SetVectorArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBUD3DXVECTOR4@@I@Z
0x6617FA: "__cdecl ceil" _ceil
0x4CF831: "__stdcall D3DXGetTargetDescByName" _D3DXGetTargetDescByName@12
0x47AD78: ?get_CallbackPosition@CallbackData@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x473EF8: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::AdjustSaturation(class System::Drawing::Color,float)" ?AdjustSaturation@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@M@Z
0x491318: ?Optimize@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$AAVGraphicsStream@34@P$AAP$01AH2P$AAP$AAV634@@Z
0x40E8BC: "integer '%u'" ??_C@_0N@HBBLAKNI@integer?5?8?$CFu?8?$AA@
0x47C8F4: ?get_Creator@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x555639: "public: int __thiscall NXOF::XArray<unsigned long,10>::Add(unsigned long &)" ?Add@?$XArray@K$09@NXOF@@QAEHAAK@Z
0x4117E0: "TEXCOORDSIZE2_2" ??_C@_0BA@DMBDCJFG@TEXCOORDSIZE2_2?$AA@
0x411188: "TWOSIDEDSTENCILMODE" ??_C@_0BE@FLINGILI@TWOSIDEDSTENCILMODE?$AA@
0x5E9D79: "public: virtual int __thiscall NXOF::XSrcMemory::ReadWord(unsigned short *)" ?ReadWord@XSrcMemory@NXOF@@UAEHPAG@Z
0x407748: "ConstGCArrayBound$0xa0f4302d$1$<void>" ?$ConstGCArrayBound$0xa0f4302d$1$@@3KB
0x586914: "private: long __thiscall D3DXEffects::CEffect::ApplyShaderBlock(struct D3DXEffects::SBlock *)" ?ApplyShaderBlock@CEffect@D3DXEffects@@AAEJPAUSBlock@2@@Z
0x494F74: ?GetNumBoneInfluences@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHH@Z
0x4AA86F: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetAttributeTable(struct _D3DXATTRIBUTERANGE *,unsigned long *)" ?GetAttributeTable@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAU_D3DXATTRIBUTERANGE@@PAK@Z
0x401A44: "__cdecl TID_D3DRMMesh" _TID_D3DRMMesh
0x421FF0: "union __m64 const g_const_3" ?g_const_3@@3T__m64@@B
0x409CD0: "a%u" ??_C@_03DBOPLJDN@a?$CFu?$AA@
0x48F8AC: ?SaveHierarchyToFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4XFileFormat@234@P$AAVFrame@234@P$AAVAnimationController@234@P$AAVSaveUserData@234@@Z
0x640FCF: "void __stdcall sse_SinCos4(float const * const,float * const,float * const)" ?sse_SinCos4@@YGXQBMQAM1@Z
0x55DFEE: "public: virtual long __stdcall D3DXShader::CConstantTable::SetInt(struct IDirect3DDevice9 *,char const *,int)" ?SetInt@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDH@Z
0x57BD2B: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateTexture(unsigned int,unsigned int,unsigned int,unsigned long,enum _D3DFORMAT,enum _D3DPOOL,struct IDirect3DTexture9 * *,void * *)" ?CreateTexture@CLoggableDevice@D3DXEffects@@UAGJIIIKW4_D3DFORMAT@@W4_D3DPOOL@@PAPAUIDirect3DTexture9@@PAPAX@Z
0x588967: "public: __thiscall D3DXEffects::CEffect::~CEffect(void)" ??1CEffect@D3DXEffects@@QAE@XZ
0x4A6759: "__stdcall D3DXPlaneNormalize" _D3DXPlaneNormalize@8
0x411DB0: "GREATER" ??_C@_07INHKBBNC@GREATER?$AA@
0x54C937: "public: unsigned int __thiscall D3DXSHSim::PRTComputeEngine::GetNumVertsOrig(void)" ?GetNumVertsOrig@PRTComputeEngine@D3DXSHSim@@QAEIXZ
0x427118: "Invalid filter type specified" ??_C@_0BO@NHOMDFKG@Invalid?5filter?5type?5specified?$AA@
0x48F1D4: ?SetAttributeTable@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AUAttributeRange@234@@Z
0x404C58: "ConstGCArrayBound$0xf12e1028$26$<void>" ?$ConstGCArrayBound$0xf12e1028$26$@@3KB
0x5A1EEA: "protected: long __thiscall D3DXShader::CCompiler::Vectorize(class D3DXShader::CNode *,unsigned int *,unsigned int,int,int,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?Vectorize@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAIIHH00@Z
0x5B1916: "private: long __thiscall D3DXTex::CImage::LoadPNG(void const *,unsigned long)" ?LoadPNG@CImage@D3DXTex@@AAEJPBXK@Z
0x5F70A2: "protected: long __thiscall D3DXShader::CProgram::Validate(void)" ?Validate@CProgram@D3DXShader@@IAEJXZ
0x404C54: "ConstGCArrayBound$0xf12e1028$27$<void>" ?$ConstGCArrayBound$0xf12e1028$27$@@3KB
0x57C3E7: "long __stdcall D3DXEffects::_AddRefObjects(unsigned char * *,unsigned char * *,class D3DXEffects::CD3DXRefObject * *,unsigned int *,int)" ?_AddRefObjects@D3DXEffects@@YGJPAPAE0PAPAVCD3DXRefObject@1@PAIH@Z
0x4CE738: "__stdcall D3DXCreateFontW" _D3DXCreateFontW@48
0x590AF8: "public: long __thiscall D3DXCore::CArray<unsigned int>::Assure(unsigned int,int)" ?Assure@?$CArray@I@D3DXCore@@QAEJIH@Z
0x404C60: "ConstGCArrayBound$0xf12e1028$24$<void>" ?$ConstGCArrayBound$0xf12e1028$24$@@3KB
0x401894: "__cdecl TID_D3DRMMeshVertexColors" _TID_D3DRMMeshVertexColors
0x5463AC: "__stdcall D3DXSHEvalHemisphereLight" _D3DXSHEvalHemisphereLight@52
0x404C5C: "ConstGCArrayBound$0xf12e1028$25$<void>" ?$ConstGCArrayBound$0xf12e1028$25$@@3KB
0x40CC18: "__cdecl _real@40b2c00000000000" __real@40b2c00000000000
0x40A300: "bem" ??_C@_03NBNLADEK@bem?$AA@
0x404C68: "ConstGCArrayBound$0xf12e1028$22$<void>" ?$ConstGCArrayBound$0xf12e1028$22$@@3KB
0x5F8BF8: "protected: long __thiscall D3DXShader::CProgram::CompactOutputs(void)" ?CompactOutputs@CProgram@D3DXShader@@IAEJXZ
0x6120FE: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmitPhase(class D3DXShader::CInstruction * *,unsigned int)" ?EmitPhase@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@I@Z
0x56E010: "protected: long __thiscall D3DXShader::CParse::FindIntrinsic(struct D3DXShader::D3DXTOKEN *,class D3DXShader::CNode *,class D3DXShader::CNode * *,class D3DXShader::CNode * *)" ?FindIntrinsic@CParse@D3DXShader@@IAEJPAUD3DXTOKEN@2@PAVCNode@2@PAPAV42@2@Z
0x404C64: "ConstGCArrayBound$0xf12e1028$23$<void>" ?$ConstGCArrayBound$0xf12e1028$23$@@3KB
0x56DEC1: "protected: long __thiscall D3DXShader::CParse::AddDecl(class D3DXShader::CNode *,int)" ?AddDecl@CParse@D3DXShader@@IAEJPAVCNode@2@H@Z
0x40A3E0: "texbeml" ??_C@_07OKHFAMNG@texbeml?$AA@
0x5EF7B0: "public: __thiscall D3DXShader::CNodeScope::CNodeScope(void)" ??0CNodeScope@D3DXShader@@QAE@XZ
0x404C70: "ConstGCArrayBound$0xf12e1028$20$<void>" ?$ConstGCArrayBound$0xf12e1028$20$@@3KB
0x557C76: "public: void * __thiscall NXOF::XPtrArray<class NXOF::XIdentifier,5>::`scalar deleting destructor'(unsigned int)" ??_G?$XPtrArray@VXIdentifier@NXOF@@$04@NXOF@@QAEPAXI@Z
0x5F41C1: "private: long __thiscall D3DXShader::CProgram::VectorizeLeft_DotProduct(class D3DXShader::CInstruction *)" ?VectorizeLeft_DotProduct@CProgram@D3DXShader@@AAEJPAVCInstruction@2@@Z
0x428B3C: "QLF" ??_C@_03HCKJNEAD@QLF?$AA@
0x404C6C: "ConstGCArrayBound$0xf12e1028$21$<void>" ?$ConstGCArrayBound$0xf12e1028$21$@@3KB
0x5D593A: "protected: long __thiscall D3DXShader::CShaderProgram::EmitSymbolTable(void)" ?EmitSymbolTable@CShaderProgram@D3DXShader@@IAEJXZ
0x52B343: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::RegisterAnimationSRTKeys(char const *,unsigned int,unsigned int,unsigned int,struct _D3DXKEY_VECTOR3 const *,struct _D3DXKEY_QUATERNION const *,struct _D3DXKEY_VECTOR3 const *,unsigned long *)" ?RegisterAnimationSRTKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGJPBDIIIPBU_D3DXKEY_VECTOR3@@PBU_D3DXKEY_QUATERNION@@1PAK@Z
0x41C800: "constant register address out of" ??_C@_0EN@EDDHNMBH@constant?5register?5address?5out?5of@
0x59481B: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::BeginCube(struct IDirect3DCubeTexture9 *)" ?BeginCube@CRenderToEnvMap@D3DXCore@@UAGJPAUIDirect3DCubeTexture9@@@Z
0x498938: ?GatherFragmentsFromString@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV67@@Z
0x4AFE38: "private: virtual bool __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::BValid(class D3DXMesh::GXTri3Face<unsigned short> *)" ?BValid@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@EAE_NPAV?$GXTri3Face@G@2@@Z
0x40DCD4: "__cdecl _real@3c8ba2e9" __real@3c8ba2e9
0x52C957: "public: virtual double __stdcall D3DXAnimation::CCompressedAnimationSet::GetPeriod(void)" ?GetPeriod@CCompressedAnimationSet@D3DXAnimation@@UAGNXZ
0x427428: "Unknown filter method in IHDR" ??_C@_0BO@KOOEGEDO@Unknown?5filter?5method?5in?5IHDR?$AA@
0x48309C: ?get_Disposed@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x47E3C4: ?get_Name@ShaderStructMemberInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x661B16: "__cdecl _CIcosh" __CIcosh
0x6511A1: "double __stdcall D3DXSHSim::dasum_(int *,double *,int *)" ?dasum_@D3DXSHSim@@YGNPAHPAN0@Z
0x404C50: "ConstGCArrayBound$0xf12e1028$28$<void>" ?$ConstGCArrayBound$0xf12e1028$28$@@3KB
0x50BAF4: "__stdcall D3DXCreateTextureFromFileExW" _D3DXCreateTextureFromFileExW@56
0x404C4C: "ConstGCArrayBound$0xf12e1028$29$<void>" ?$ConstGCArrayBound$0xf12e1028$29$@@3KB
0x4AB9DA: "int __stdcall ResizeDynamicArray<unsigned int>(unsigned int * *,unsigned int,unsigned int,unsigned int *)" ??$ResizeDynamicArray@I@@YGHPAPAIIIPAI@Z
0x48406C: ?get_FrameFirstChild@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@XZ
0x496F54: ?GetObjectByValue@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x41DDAC: "__cdecl _real@43008d91" __real@43008d91
0x4016C4: "ConstGCArrayBound$0xc580ff95$24$<void>" ?$ConstGCArrayBound$0xc580ff95$24$@@3KB
0x4C114A: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::Release(void)" ?Release@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x4874E0: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVColorValue@234@@Z
0x479CFC: ?CloneProgressiveMesh@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVProgressiveMesh@234@W4MeshFlags@234@P$01AVVertexElement@234@P$AAVDevice@234@@Z
0x4016C0: "ConstGCArrayBound$0xc580ff95$25$<void>" ?$ConstGCArrayBound$0xc580ff95$25$@@3KB
0x42A074: "oversubscribed literal/length tr" ??_C@_0CD@GJIDGCKE@oversubscribed?5literal?1length?5tr@
0x61BC60: "void __stdcall D3DX::jpeg_suppress_tables(struct D3DX::jpeg_compress_struct *,int)" ?jpeg_suppress_tables@D3DX@@YGXPAUjpeg_compress_struct@1@H@Z
0x5EFB45: "public: __thiscall D3DXShader::CParse::~CParse(void)" ??1CParse@D3DXShader@@QAE@XZ
0x4016BC: "ConstGCArrayBound$0xc580ff95$26$<void>" ?$ConstGCArrayBound$0xc580ff95$26$@@3KB
0x4016B8: "ConstGCArrayBound$0xc580ff95$27$<void>" ?$ConstGCArrayBound$0xc580ff95$27$@@3KB
0x41C678: "only one address register refere" ??_C@_0FA@OOIKMLNO@only?5one?5address?5register?5refere@
0x40E5C8: "__cdecl _real@3b004020" __real@3b004020
0x409E18: "void" ??_C@_04GKJNKENE@void?$AA@
0x4016D4: "ConstGCArrayBound$0xc580ff95$20$<void>" ?$ConstGCArrayBound$0xc580ff95$20$@@3KB
0x550DA1: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::EmitSize(void)" ?EmitSize@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x485CA0: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@H@Z
0x66508C: "__cdecl _mep@?DestroyFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z" __mep@?DestroyFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z
0x481230: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@VBox@234@W4Filter@234@HP$AAUImageInformation@234@@Z
0x4016D0: "ConstGCArrayBound$0xc580ff95$21$<void>" ?$ConstGCArrayBound$0xc580ff95$21$@@3KB
0x490BE4: ?Box@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MMMP$AAP$AAVGraphicsStream@34@@Z
0x4016CC: "ConstGCArrayBound$0xc580ff95$22$<void>" ?$ConstGCArrayBound$0xc580ff95$22$@@3KB
0x51D427: "public: long __thiscall D3DX::CFaceContext::AddQuadStrip(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,unsigned int,int)" ?AddQuadStrip@CFaceContext@D3DX@@QAEJPAUD3DXVECTOR3@@0IH@Z
0x48F458: ?OptimizeInPlace@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4MeshFlags@234@P$AAVGraphicsStream@34@P$AAP$01AH2P$AAP$AAV634@@Z
0x4016C8: "ConstGCArrayBound$0xc580ff95$23$<void>" ?$ConstGCArrayBound$0xc580ff95$23$@@3KB
0x4226FC: "relative address refrences too d" ??_C@_0CE@IFBIBIEF@relative?5address?5refrences?5too?5d@
0x6A89DC: "int nswitched" ?nswitched@@3HA
0x58EA30: "public: __thiscall D3DXTex::TF_Row::TF_Row(void)" ??0TF_Row@D3DXTex@@QAE@XZ
0x630B64: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixMultiply(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x3d_D3DXMatrixMultiply@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x40118C: "__stdcall _imp__GetDC" __imp__GetDC@4
0x5F0D75: "public: unsigned int __thiscall D3DXShader::CInstruction::GetInputs(unsigned int,unsigned int * *)" ?GetInputs@CInstruction@D3DXShader@@QAEIIPAPAI@Z
0x4BCB6A: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::SetNumFaces(unsigned long)" ?SetNumFaces@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJK@Z
0x5F2C87: "private: long __thiscall D3DXShader::CProgram::SimplifyDotProduct(class D3DXShader::CInstruction *,int)" ?SimplifyDotProduct@CProgram@D3DXShader@@AAEJPAVCInstruction@2@H@Z
0x4990AC: ?Equals@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x49C149: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::RegisterTemplates(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFile *)" ?RegisterTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@UAGJPAUID3DXFile@PrivateImplementationDetails@34@@Z
0x40DCB0: "__cdecl _real@3ff00000" __real@3ff00000
0x426808: "__cdecl _real@4b189680" __real@4b189680
0x6240BA: "int __stdcall svd_worksize(int,int)" ?svd_worksize@@YGHHH@Z
0x409880: "__cdecl _real@3ff0000000000000" __real@3ff0000000000000
0x478E80: ?get_VertexLength@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4A932F: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::GetMaxVertexInfluences(unsigned long *)" ?GetMaxVertexInfluences@CD3DXSkinInfo@D3DXMesh@@UAGJPAK@Z
0x409DBC: "sampler" ??_C@_07PKJOFHPL@sampler?$AA@
0x640D9B: "int __stdcall D3DXSHSim::dlamc5_(int *,int *,int *,int *,int *,double *)" ?dlamc5_@D3DXSHSim@@YGHPAH0000PAN@Z
0x4016B4: "ConstGCArrayBound$0xc580ff95$28$<void>" ?$ConstGCArrayBound$0xc580ff95$28$@@3KB
0x484508: ?<clinit>@VertexInformation@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x49F29C: ?AttachGutterHelper@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTextureGutterHelper@234@@Z
0x409EAC: " %s" ??_C@_06PBOFDCCP@?5?5?5?5?$CFs?$AA@
0x4016B0: "ConstGCArrayBound$0xc580ff95$29$<void>" ?$ConstGCArrayBound$0xc580ff95$29$@@3KB
0x494024: ?Optimize@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x5AEC0E: "public: void __thiscall CD3DXTexSampler::SetFilter(enum _D3DTEXTUREFILTERTYPE,enum _D3DTEXTUREFILTERTYPE,enum _D3DTEXTUREFILTERTYPE,unsigned long)" ?SetFilter@CD3DXTexSampler@@QAEXW4_D3DTEXTUREFILTERTYPE@@00K@Z
0x49C22C: ?Find@Frame@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$AAVString@System@@@Z
0x4C682D: "__stdcall D3DXGeneratePMesh" _D3DXGeneratePMesh@28
0x5BE8ED: "public: virtual void __thiscall D3DXTex::CCodec_X8L8V8U8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_X8L8V8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5537CA: "protected: long __thiscall D3DXSHSim::PRTAccellHiearchy::MeshInit(struct ID3DXMesh *,int,struct ID3DXMesh *)" ?MeshInit@PRTAccellHiearchy@D3DXSHSim@@IAEJPAUID3DXMesh@@H0@Z
0x54D994: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ResampleBuffer(struct ID3DXPRTBuffer *,struct ID3DXPRTBuffer *)" ?ResampleBuffer@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@0@Z
0x424EDC: " Component %d: %dhx%dv q=%d" ??_C@_0BP@EDCAMHHE@?5?5?5?5Component?5?$CFd?3?5?$CFdhx?$CFdv?5q?$DN?$CFd?$AA@
0x59724D: "protected: unsigned long __thiscall D3DXCore::CLine::Build2DVertexListToVertexBufferHW<struct D3DXCore::LINE_VERTEX,struct D3DXCore::Build2DVertex1>(struct D3DXVECTOR2 const *,unsigned long,struct D3DXCore::LINE_VERTEX *,unsigned long,struct D3DXCore::Build2DVertex1 &)" ??$Build2DVertexListToVertexBufferHW@ULINE_VERTEX@D3DXCore@@UBuild2DVertex1@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR2@@KPAULINE_VERTEX@1@KAAUBuild2DVertex1@1@@Z
0x406554: "ConstGCArrayBound$0x036df778$66$<void>" ?$ConstGCArrayBound$0x036df778$66$@@3KB
0x48425C: ?<clinit>@PrtEngine@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x47F84C: ?raise_Disposing@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x406550: "ConstGCArrayBound$0x036df778$67$<void>" ?$ConstGCArrayBound$0x036df778$67$@@3KB
0x6A8A2C: "int nc_cull_over" ?nc_cull_over@@3HA
0x40655C: "ConstGCArrayBound$0x036df778$64$<void>" ?$ConstGCArrayBound$0x036df778$64$@@3KB
0x4180E0: "internal error: unhandled produc" ??_C@_0CF@HOAALPAD@internal?5error?3?5unhandled?5produc@
0x4118D0: "TEX0" ??_C@_04OFGNIABN@TEX0?$AA@
0x406558: "ConstGCArrayBound$0x036df778$65$<void>" ?$ConstGCArrayBound$0x036df778$65$@@3KB
0x48483C: ?PtrToStringChars@@$$FYGP$AB_WP$ABVString@System@@@Z
0x423AE8: "cannot read from a texcoord whic" ??_C@_0EB@JCIOAGLL@cannot?5read?5from?5a?5texcoord?5whic@
0x5EA5EC: "public: bool __thiscall NXOF::TBinaryLoad::ResolveReference(char const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryLoad@NXOF@@QAE_NPBDPAPAVIBinaryLoadObject@2@@Z
0x47C00C: ?AdvanceTime@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXN@Z
0x481630: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@VBox@234@W4Filter@234@HP$AAUImageInformation@234@@Z
0x5072CD: "__stdcall D3DXBoxBoundProbe" _D3DXBoxBoundProbe@16
0x406564: "ConstGCArrayBound$0x036df778$62$<void>" ?$ConstGCArrayBound$0x036df778$62$@@3KB
0x5F1DF8: "public: long __thiscall D3DXShader::CBaseProgram::Initialize(class D3DXShader::CBaseProgram *)" ?Initialize@CBaseProgram@D3DXShader@@QAEJPAV12@@Z
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::XDataPart *,10>::Add(class NXOF::XDataPart * &)" ?Add@?$XArray@PAVXDataPart@NXOF@@$09@NXOF@@QAEHAAPAVXDataPart@2@@Z
0x40DCF8: "__stdcall _real" __real@4053400000000000
0x406560: "ConstGCArrayBound$0x036df778$63$<void>" ?$ConstGCArrayBound$0x036df778$63$@@3KB
0x4A1D38: ?Finalize@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x417788: "technique" ??_C@_09CMPBFKOM@technique?$AA@
0x640B64: "int __stdcall D3DXSHSim::dlamc4_(int *,double *,int *)" ?dlamc4_@D3DXSHSim@@YGHPAHPAN0@Z
0x403798: "ConstGCArrayBound$0x30f25509$4$<void>" ?$ConstGCArrayBound$0x30f25509$4$@@3KB
0x40656C: "ConstGCArrayBound$0x036df778$60$<void>" ?$ConstGCArrayBound$0x036df778$60$@@3KB
0x4933F8: ??0VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x497E00: ?op_Equality@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x624559: "int __stdcall eigen_power(double *,int,int,double *,double *,double *)" ?eigen_power@@YGHPANHH000@Z
0x627546: "public: virtual unsigned long __stdcall NXOF::XObject::Release(void)" ?Release@XObject@NXOF@@UAGKXZ
0x406568: "ConstGCArrayBound$0x036df778$61$<void>" ?$ConstGCArrayBound$0x036df778$61$@@3KB
0x615463: "protected: virtual int __thiscall D3DXShader::CPSProgram::IsDPNoSwizzle(class D3DXShader::CInstruction *)" ?IsDPNoSwizzle@CPSProgram@D3DXShader@@MAEHPAVCInstruction@2@@Z
0x62C000: "__stdcall AMDSSE_D3DXPlaneTransformArray" _AMDSSE_D3DXPlaneTransformArray@24
0x41A590: "const D3DXCore::CLine::`vftable'" ??_7CLine@D3DXCore@@6B@
0x416DA4: "ri" ??_C@_02ODPEEKDN@ri?$AA@
0x57F59E: "private: long __thiscall D3DXEffects::CEffect::CreateMemberHandles(struct D3DXEffects::SHandle *,unsigned long)" ?CreateMemberHandles@CEffect@D3DXEffects@@AAEJPAUSHandle@2@K@Z
0x551A99: "public: virtual int __thiscall D3DXSHSim::PRTSimpBVH::AnyIntersectBundle(struct D3DXVECTOR3 &,class D3DXSHSim::PRTAnyCB *)" ?AnyIntersectBundle@PRTSimpBVH@D3DXSHSim@@UAEHAAUD3DXVECTOR3@@PAVPRTAnyCB@2@@Z
0x409980: "__cdecl _real@3c23d70a" __real@3c23d70a
0x40663C: "ConstGCArrayBound$0x036df778$8$<void>" ?$ConstGCArrayBound$0x036df778$8$@@3KB
0x405D9C: "ConstGCArrayBound$0xb6c8d42a$1$<void>" ?$ConstGCArrayBound$0xb6c8d42a$1$@@3KB
0x403358: "ConstGCArrayBound$0xc60d5106$5$<void>" ?$ConstGCArrayBound$0xc60d5106$5$@@3KB
0x495B9C: ?Equals@Sprite@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x4AA8C0: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::SetAttributeTable(struct _D3DXATTRIBUTERANGE const *,unsigned long)" ?SetAttributeTable@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJPBU_D3DXATTRIBUTERANGE@@K@Z
0x48CD3C: ?FillTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVCubeTexture@234@P$AAVFill3DTextureCallback@234@@Z
0x5EF991: "public: __thiscall D3DXShader::CNodeUsage::CNodeUsage(unsigned long,class D3DXShader::CNode *,class D3DXShader::CNode *)" ??0CNodeUsage@D3DXShader@@QAE@KPAVCNode@1@0@Z
0x479330: ??0TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXTextureGutterHelper@PrivateImplementationDetails@23@@Z
0x47A754: ?ConvertToBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$01AHP$AAHP$AAP$01AUBoneCombination@234@@Z
0x54830E: "public: virtual long __stdcall D3DXSHSim::CPRTCompBuffer::ExtractPCA(unsigned int,unsigned int,float *)" ?ExtractPCA@CPRTCompBuffer@D3DXSHSim@@UAGJIIPAM@Z
0x412514: "ID3DXEffectCompiler: State '%s' " ??_C@_0DK@MONIKJOA@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x56D232: "protected: long __thiscall D3DXShader::CParse::GetSubType(class D3DXShader::CNode *,unsigned int,class D3DXShader::CNodeType *)" ?GetSubType@CParse@D3DXShader@@IAEJPAVCNode@2@IPAVCNodeType@2@@Z
0x5486CD: "public: virtual unsigned int __stdcall D3DXAnimation::CCompressedAnimationSet::GetNumCallbackKeys(void)" ?GetNumCallbackKeys@CCompressedAnimationSet@D3DXAnimation@@UAGIXZ
0x41CF78: "__cdecl _real@3feffee6fb4c3c19" __real@3feffee6fb4c3c19
0x40A398: "texm3x3tex" ??_C@_0L@DIAEELDK@texm3x3tex?$AA@
0x40654C: "ConstGCArrayBound$0x036df778$68$<void>" ?$ConstGCArrayBound$0x036df778$68$@@3KB
0x677584: "long (__stdcall* D3DXTex::g_pBoxFilter2D_A8R8G8B8)(unsigned int *,unsigned int *,unsigned int,unsigned int,unsigned int,unsigned int)" ?g_pBoxFilter2D_A8R8G8B8@D3DXTex@@3P6GJPAI0IIII@ZA
0x424B68: "Invalid SOS parameters for seque" ??_C@_0CL@BAKCGOKJ@Invalid?5SOS?5parameters?5for?5seque@
0x406548: "ConstGCArrayBound$0x036df778$69$<void>" ?$ConstGCArrayBound$0x036df778$69$@@3KB
0x499784: ?GetRotationKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUKeyQuaternion@234@HH@Z
0x5969F9: "public: virtual long __stdcall D3DXCore::CLine::SetWidth(float)" ?SetWidth@CLine@D3DXCore@@UAGJM@Z
0x58ED58: "private: static int __stdcall D3DXCore::CSprite::CompareDepthBTF(unsigned int,unsigned int,void const *)" ?CompareDepthBTF@CSprite@D3DXCore@@CGHIIPBX@Z
0x58ED07: "private: static int __stdcall D3DXCore::CSprite::CompareDepthFTB(unsigned int,unsigned int,void const *)" ?CompareDepthFTB@CSprite@D3DXCore@@CGHIIPBX@Z
0x5C48DB: "long __stdcall D3DXMesh::InitVertices(struct D3DXMesh::SLoadVertex * &,unsigned long)" ?InitVertices@D3DXMesh@@YGJAAPAUSLoadVertex@1@K@Z
0x492700: ?get_NumberFaces@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x412640: "ID3DXEffectCompiler::CompileEffe" ??_C@_0FG@BHMKMCNI@ID3DXEffectCompiler?3?3CompileEffe@
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::AddRef(void)" ?AddRef@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4751C8: ??0MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM@W4MeshFlags@123@@Z
0x580868: "private: void __thiscall D3DXEffects::CEffect::Unpack<double,4>(struct D3DXEffects::SHandle *,double *,unsigned long,struct _D3DXSHADER_CONSTANTTABLE *,struct _D3DXSHADER_CONSTANTINFO *,unsigned long *,unsigned long)" ??$Unpack@N$03@CEffect@D3DXEffects@@AAEXPAUSHandle@1@PANKPAU_D3DXSHADER_CONSTANTTABLE@@PAU_D3DXSHADER_CONSTANTINFO@@PAKK@Z
0x6364B2: "struct D3DXVECTOR2 * __stdcall x3d_D3DXVec2Normalize(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *)" ?x3d_D3DXVec2Normalize@@YGPAUD3DXVECTOR2@@PAU1@PBU1@@Z
0x55AC00: "public: static long __stdcall D3DXShader::SetShaderConstant<2,2,0>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$01$01$0A@@D3DXShader@@SGJPBXI0PAKI@Z
0x5241CC: "public: long __thiscall D3DXShader::SRegisterInfo::SetupForRenaming(class D3DXShader::CFragment *)" ?SetupForRenaming@SRegisterInfo@D3DXShader@@QAEJPAVCFragment@2@@Z
0x480054: ?get_NumberMipLevels@CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x48C018: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@H@Z
0x56C5DB: "public: __thiscall D3DXShader::CParse::CParse(void)" ??0CParse@D3DXShader@@QAE@XZ
0x40E590: "DisableMMX" ??_C@_0L@FLOHHHAO@DisableMMX?$AA@
0x5EB94C: "public: virtual long __stdcall NXOF::TBinarySaveData::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TBinarySaveData@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x499F88: ?get_SourceTicksPerSecond@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x5E9B85: "public: int __thiscall NXOF::ZipDecompressor::Init(void)" ?Init@ZipDecompressor@NXOF@@QAEHXZ
0x475F38: ?get_DegenerateVertices@DegenerateItems@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x42A054: "incomplete literal/length tree" ??_C@_0BP@NEEEJJNA@incomplete?5literal?1length?5tree?$AA@
0x49D760: ?GetConstant@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x41765C: "template" ??_C@_08FJNLKCPH@template?$AA@
0x4A7030: "struct D3DXVECTOR4 * __stdcall c_D3DXVec2Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?c_D3DXVec2Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR2@@PBUD3DXMATRIX@@@Z
0x4A370B: "struct D3DXVECTOR4 * __stdcall c_D3DXVec3Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?c_D3DXVec3Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR3@@PBUD3DXMATRIX@@@Z
0x49E470: ?Rotate@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMHVMatrix@34@P$AAVGraphicsStream@34@@Z
0x55569F: "public: virtual void * __thiscall NXOF::TBinaryDataRef::`scalar deleting destructor'(unsigned int)" ??_GTBinaryDataRef@NXOF@@UAEPAXI@Z
0x677588: "long (__stdcall* D3DXTex::g_pBoxFilter2D_X8R8G8B8)(unsigned int *,unsigned int *,unsigned int,unsigned int,unsigned int,unsigned int)" ?g_pBoxFilter2D_X8R8G8B8@D3DXTex@@3P6GJPAI0IIII@ZA
0x47CA7C: ?ToString@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x5B4281: "public: __thiscall D3DXTex::TF_Row::~TF_Row(void)" ??1TF_Row@D3DXTex@@QAE@XZ
0x406EC8: "ConstGCArrayBound$0xa3a6541e$4$<void>" ?$ConstGCArrayBound$0xa3a6541e$4$@@3KB
0x4111F8: "MAXTESSELLATIONLEVEL" ??_C@_0BF@GHBDOKBB@MAXTESSELLATIONLEVEL?$AA@
0x428C9C: "__cdecl _real@3f0a8bd4" __real@3f0a8bd4
0x40DF28: "__cdecl _real@3fc90fdc" __real@3fc90fdc
0x558782: "protected: virtual __thiscall NXOF::TEnumObject::~TEnumObject(void)" ??1TEnumObject@NXOF@@MAE@XZ
0x40EB1C: "unexpected #endif" ??_C@_0BC@GKECDMGK@unexpected?5?$CDendif?$AA@
0x49EC08: ?op_Equality@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x48E534: ??0BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXBaseMesh@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x6A8A28: "int nc_cull_under" ?nc_cull_under@@3HA
0x4A32F7: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2TransformCoord(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?init_D3DXVec2TransformCoord@@YGPAUD3DXVECTOR2@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x4A3863: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3TransformCoord(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?init_D3DXVec3TransformCoord@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x4B8A55: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::CloneMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,unsigned long *,unsigned long *,struct ID3DXMesh * *)" ?CloneMesh@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAK2PAPAUID3DXMesh@@@Z
0x4264C0: "1.1.4" ??_C@_05DOIEBMOI@1?41?44?$AA@
0x411598: "FOGSTART" ??_C@_08BAKBEEOO@FOGSTART?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D16_LOCKABLE::`scalar deleting destructor'(unsigned int)" ??_GCCodec_D16_LOCKABLE@D3DXTex@@UAEPAXI@Z
0x41FCD8: "maximum iterator register index " ??_C@_0EI@DJHFIPIE@maximum?5iterator?5register?5index?5@
0x423520: "SPECIAL" ??_C@_07OJOPHEAL@SPECIAL?$AA@
0x416D68: "smoothstep" ??_C@_0L@JKDMKNKF@smoothstep?$AA@
0x5EC766: "[thunk]:public: virtual void * __thiscall NXOF::TBinarySaveData::`vector deleting destructor'`adjustor{4}' (unsigned int)" ??_ETBinarySaveData@NXOF@@W3AEPAXI@Z
0x5EA291: "public: virtual long __stdcall NXOF::TBinaryLoad::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TBinaryLoad@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x4B779F: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x62F9AB: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionRotationMatrix_K7(struct D3DXQUATERNION *,struct D3DXMATRIX const *)" ?x3d_D3DXQuaternionRotationMatrix_K7@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXMATRIX@@@Z
0x54F382: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeConvCoeffs(struct ID3DXPRTBuffer *,unsigned int,struct D3DXVECTOR3 *,struct ID3DXPRTBuffer *)" ?ComputeConvCoeffs@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@IPAUD3DXVECTOR3@@0@Z
0x5D97D4: "protected: long __thiscall D3DXShader::CShaderProgram::EmitRSQ(void)" ?EmitRSQ@CShaderProgram@D3DXShader@@IAEJXZ
0x5F785D: "protected: long __thiscall D3DXShader::CProgram::RemoveDeadCode(void)" ?RemoveDeadCode@CProgram@D3DXShader@@IAEJXZ
0x47B4B0: ?FreeMaterials@MeshContainer@Direct3D@DirectX@Microsoft@@$$FA$AAMXXZ
0x498358: ?get_AllFragments@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x4781FC: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVStream@IO@System@@P$01AHP$01AUExtendedMaterial@234@P$01AUEffectInstance@234@W4XFileFormat@234@@Z
0x48D3CC: ?Finalize@BaseMesh@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4B6351: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::UpdateSemantics(struct _D3DVERTEXELEMENT9 * const)" ?UpdateSemantics@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x48871C: ?FromStream@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAVString@7@@Z
0x410FFC: "BUMPENVMAT11" ??_C@_0N@LEJDFAJA@BUMPENVMAT11?$AA@
0x47FB80: ?set_Height@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x411890: "TEX8" ??_C@_04CNLEAKBF@TEX8?$AA@
0x5C6E4E: "__stdcall gluTessEndPolygon" _gluTessEndPolygon@4
0x4756D8: ?set_VertexStart@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40DEC4: "__stdcall _real" __real@40100000
0x420710: "__stdcall _real" __real@4010000000000000
0x67EA34: "int volatile Microsoft::DirectX::PrivateImplementationDetails::__initialized" ?__initialized@PrivateImplementationDetails@DirectX@Microsoft@@3HC
0x40ABC0: "__stdcall _real" __real@41100000
0x40ABB4: "__cdecl _real@c1f00000" __real@c1f00000
0x4B773B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::ConvertPointRepsToAdjacency(unsigned long const *,unsigned long *)" ?ConvertPointRepsToAdjacency@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x4AA2C4: "__stdcall D3DXFVFFromDeclarator" _D3DXFVFFromDeclarator@8
0x410C78: "ADDRESSV" ??_C@_08EHHKNFNK@ADDRESSV?$AA@
0x59C1BE: "protected: void __thiscall D3DXShader::CAssembler::Production(unsigned int,unsigned int)" ?Production@CAssembler@D3DXShader@@IAEXII@Z
0x4A9B79: "long __stdcall D3DXMesh::D3DXIntGetPMeshSaveData(struct ID3DXPMesh *,unsigned char * *,unsigned long *,unsigned long * *,struct ID3DXMesh * *)" ?D3DXIntGetPMeshSaveData@D3DXMesh@@YGJPAUID3DXPMesh@@PAPAEPAKPAPAKPAPAUID3DXMesh@@@Z
0x49B908: ??4?$gcroot@P$AAVSaveUserData@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVSaveUserData@Direct3D@DirectX@Microsoft@@@Z
0x409798: "__cdecl _real@40a00000" __real@40a00000
0x40AB78: "__cdecl _real@41a00000" __real@41a00000
0x411290: "TWEENFACTOR" ??_C@_0M@HBPLBMPK@TWEENFACTOR?$AA@
0x5EBA07: "public: virtual long __stdcall NXOF::TBinarySaveData::GetName(char *,unsigned long *)" ?GetName@TBinarySaveData@NXOF@@UAGJPADPAK@Z
0x6289F0: "void __stdcall sse_D3DXPSGPTessellateNPatch(struct D3DXVECTOR3 *,struct D3DXVECTOR2 *,unsigned long,float *,float *,float *,float *,unsigned long)" ?sse_D3DXPSGPTessellateNPatch@@YGXPAUD3DXVECTOR3@@PAUD3DXVECTOR2@@KPAM222K@Z
0x47E3F8: ?get_TypeInformation@ShaderStructMemberInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40DF90: "__cdecl _real@4640e400" __real@4640e400
0x40DC98: "__stdcall _real" __real@4008000000000000
0x516DF0: "__stdcall D3DXLoadMeshHierarchyFromXInMemory" _D3DXLoadMeshHierarchyFromXInMemory@32
0x4804E8: ??0ShaderLoader@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4AF265: "__stdcall D3DXWeldVertices" _D3DXWeldVertices@28
0x4AB9DA: "int __stdcall ResizeDynamicArray<unsigned long>(unsigned long * *,unsigned int,unsigned int,unsigned int *)" ??$ResizeDynamicArray@K@@YGHPAPAKIIPAI@Z
0x4A667C: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionBaryCentric(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float,float)" ?init_D3DXQuaternionBaryCentric@@YGPAUD3DXQUATERNION@@PAU1@PBU1@11MM@Z
0x5EED87: "struct D3DXVECTOR2 * __stdcall x86_D3DXVec2TransformNormal(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?x86_D3DXVec2TransformNormal@@YGPAUD3DXVECTOR2@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x40DDF0: "__cdecl _real@39e2f6ea" __real@39e2f6ea
0x40A134: ">" ??_C@_01PPODPGHN@?$DO?$AA@
0x5EBAAE: "public: virtual long __stdcall NXOF::TSaveObject::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TSaveObject@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x4A634E: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionLn(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?init_D3DXQuaternionLn@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x48EAE0: ?ComputeTangent@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHHHP$01AH@Z
0x49C154: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::SaveTemplates(struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *)" ?SaveTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x40DDEC: "__cdecl _real@38e2f6ea" __real@38e2f6ea
0x40EB30: "column_major" ??_C@_0N@PECLDJOE@column_major?$AA@
0x555805: "private: int __thiscall NXOF::TSaveObject::WriteLittleEndLong(long)" ?WriteLittleEndLong@TSaveObject@NXOF@@AAEHJ@Z
0x475C70: ?get_Tangent@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x475CAC: ?get_Binormal@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x6AB3D4: "int NXOF::xofparse_errflag" ?xofparse_errflag@NXOF@@3HA
0x4242BC: "specular" ??_C@_08DPLIAGAA@specular?$AA@
0x63007A: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionExp(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?x3d_D3DXQuaternionExp@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x47CC6C: ?set_RegisterSet@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4RegisterSet@234@@Z
0x52CABA: "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetSRT(double,unsigned int,struct D3DXVECTOR3 *,struct D3DXQUATERNION *,struct D3DXVECTOR3 *)" ?GetSRT@CCompressedAnimationSet@D3DXAnimation@@UAGJNIPAUD3DXVECTOR3@@PAUD3DXQUATERNION@@0@Z
0x4177A4: "do" ??_C@_02KNAFDCHJ@do?$AA@
0x4A5CB9: "__stdcall D3DXMatrixOrthoOffCenterRH" _D3DXMatrixOrthoOffCenterRH@28
0x4CE442: "public: static long __stdcall D3DXCore::CBufferA16::Create(unsigned long,class D3DXCore::CBufferA16 * *)" ?Create@CBufferA16@D3DXCore@@SGJKPAPAV12@@Z
0x41C570: "relative addressing of predicate" ??_C@_0EK@NBDIIGO@relative?5addressing?5of?5predicate@
0x5E8FF2: "public: long __thiscall NXOF::XTemplateMember::ModulateData(void * *,unsigned long *,unsigned long *,void * *,class NXOF::XTemplate *)" ?ModulateData@XTemplateMember@NXOF@@QAEJPAPAXPAK10PAVXTemplate@2@@Z
0x403FA8: "ConstGCArrayBound$0xb91fea28$28$<void>" ?$ConstGCArrayBound$0xb91fea28$28$@@3KB
0x556209: "private: void __thiscall NXOF::TSaveObject::bin_write_name(char const *)" ?bin_write_name@TSaveObject@NXOF@@AAEXPBD@Z
0x410D64: "VERTEXSHADERCONSTANT3" ??_C@_0BG@OEJIJEDL@VERTEXSHADERCONSTANT3?$AA@
0x5C7CE2: "protected: long __thiscall D3DXShader::CShaderProgram::FindPoolName(char const *,char const * *,char,unsigned int)" ?FindPoolName@CShaderProgram@D3DXShader@@IAEJPBDPAPBDDI@Z
0x52BDB4: "void __stdcall D3DXAnimation::FindBestSplit<struct _D3DXKEY_VECTOR3>(struct _D3DXKEY_VECTOR3 *,struct D3DXAnimation::SSegment *)" ??$FindBestSplit@U_D3DXKEY_VECTOR3@@@D3DXAnimation@@YGXPAU_D3DXKEY_VECTOR3@@PAUSSegment@0@@Z
0x418150: "Arguments" ??_C@_09LOINMIFK@Arguments?$AA@
0x403FA4: "ConstGCArrayBound$0xb91fea28$29$<void>" ?$ConstGCArrayBound$0xb91fea28$29$@@3KB
0x425188: "Freed EMS handle %u" ??_C@_0BE@IPCOOGDJ@Freed?5EMS?5handle?5?$CFu?$AA@
0x472424: ??0TooManyInfluencesException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x403FB0: "ConstGCArrayBound$0xb91fea28$26$<void>" ?$ConstGCArrayBound$0xb91fea28$26$@@3KB
0x5D09DF: "protected: long __thiscall D3DXShader::CShaderProgram::CompactEndIfs(void)" ?CompactEndIfs@CShaderProgram@D3DXShader@@IAEJXZ
0x4224D0: "BlendIndices" ??_C@_0N@GGKBKPBI@BlendIndices?$AA@
0x403FAC: "ConstGCArrayBound$0xb91fea28$27$<void>" ?$ConstGCArrayBound$0xb91fea28$27$@@3KB
0x485154: ?Begin@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMHW4FX@234@@Z
0x47D1C4: ??0ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x491780: ?Finalize@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x643210: "void __stdcall D3DX::jinit_d_main_controller(struct D3DX::jpeg_decompress_struct *,int)" ?jinit_d_main_controller@D3DX@@YGXPAUjpeg_decompress_struct@1@H@Z
0x4A3F41: "struct D3DXVECTOR4 * __stdcall init_D3DXVec4Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXMATRIX const *)" ?init_D3DXVec4Transform@@YGPAUD3DXVECTOR4@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x56742B: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetFunctionDesc(char const *,struct _D3DXFUNCTION_DESC *)" ?GetFunctionDesc@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAU_D3DXFUNCTION_DESC@@@Z
0x63D29B: "unsigned short __stdcall D3DX::png_get_uint_16(unsigned char *)" ?png_get_uint_16@D3DX@@YGGPAE@Z
0x403FB8: "ConstGCArrayBound$0xb91fea28$24$<void>" ?$ConstGCArrayBound$0xb91fea28$24$@@3KB
0x568701: "public: void * __thiscall D3DXEffects::Compiler::CHandle::`vector deleting destructor'(unsigned int)" ??_ECHandle@Compiler@D3DXEffects@@QAEPAXI@Z
0x4010E4: "__stdcall _imp__DeleteFileW" __imp__DeleteFileW@4
0x403FB4: "ConstGCArrayBound$0xb91fea28$25$<void>" ?$ConstGCArrayBound$0xb91fea28$25$@@3KB
0x494814: ?Clone@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$01AVVertexElement@234@@Z
0x477C00: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@@Z
0x403FC0: "ConstGCArrayBound$0xb91fea28$22$<void>" ?$ConstGCArrayBound$0xb91fea28$22$@@3KB
0x6514C0: "int __stdcall D3DXSHSim::dsyr2k_(char *,char *,int *,int *,double *,double *,int *,double *,int *,double *,double *,int *)" ?dsyr2k_@D3DXSHSim@@YGHPAD0PAH1PAN2121221@Z
0x58440D: "private: long __thiscall D3DXEffects::CEffect::RecordSetString(char const *,char const *)" ?RecordSetString@CEffect@D3DXEffects@@AAEJPBD0@Z
0x59A5D1: "protected: unsigned long __thiscall D3DXShader::CAssembler::DecodeSwizzle(struct D3DXShader::D3DXTOKEN *)" ?DecodeSwizzle@CAssembler@D3DXShader@@IAEKPAUD3DXTOKEN@2@@Z
0x47649C: ?get_FaceStart@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x58E2D4: "public: virtual long __stdcall D3DXEffects::CEffect::CloneEffect(struct IDirect3DDevice9 *,struct ID3DXEffect * *)" ?CloneEffect@CEffect@D3DXEffects@@UAGJPAUIDirect3DDevice9@@PAPAUID3DXEffect@@@Z
0x474E1C: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Negative(class Microsoft::DirectX::Direct3D::ColorValue)" ?Negative@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@@Z
0x4A6366: "__stdcall D3DXQuaternionLn" _D3DXQuaternionLn@8
0x550D30: "public: __thiscall D3DXSHSim::myHamerslyPoints::~myHamerslyPoints(void)" ??1myHamerslyPoints@D3DXSHSim@@QAE@XZ
0x403FBC: "ConstGCArrayBound$0xb91fea28$23$<void>" ?$ConstGCArrayBound$0xb91fea28$23$@@3KB
0x42715C: "Invalid bit depth for grayscale " ??_C@_0CG@NMBHOEGJ@Invalid?5bit?5depth?5for?5grayscale?5@
0x403FC8: "ConstGCArrayBound$0xb91fea28$20$<void>" ?$ConstGCArrayBound$0xb91fea28$20$@@3KB
0x57AF3F: "private: long __thiscall D3DXEffects::CEffect::GetMatTPtr(unsigned char *,unsigned char *,struct D3DXMATRIX * *,unsigned int)" ?GetMatTPtr@CEffect@D3DXEffects@@AAEJPAE0PAPAUD3DXMATRIX@@I@Z
0x401D24: "__cdecl IID_ID3DXFileEnumObject" _IID_ID3DXFileEnumObject
0x403FC4: "ConstGCArrayBound$0xb91fea28$21$<void>" ?$ConstGCArrayBound$0xb91fea28$21$@@3KB
0x48F130: ?ValidMesh@Mesh@Direct3D@DirectX@Microsoft@@$$FCMXP$AAV1234@VIntPtr@System@@P$AAP$AAVString@6@@Z
0x40DF24: "__cdecl _real@40490fdc" __real@40490fdc
0x40E2A4: "__cdecl _real@41490fdb" __real@41490fdb
0x409E6C: " vPos" ??_C@_05LDJHOHIP@?5vPos?$AA@
0x402694: "ConstGCArrayBound$0xa785ecfd$10$<void>" ?$ConstGCArrayBound$0xa785ecfd$10$@@3KB
0x5D8E81: "protected: long __thiscall D3DXShader::CShaderProgram::EmitNRM(void)" ?EmitNRM@CShaderProgram@D3DXShader@@IAEJXZ
0x583B24: "public: virtual long __stdcall D3DXEffects::CEffect::BeginParameterBlock(void)" ?BeginParameterBlock@CEffect@D3DXEffects@@UAGJXZ
0x5EA133: "public: virtual long __stdcall NXOF::TBinaryDataRef::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TBinaryDataRef@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x47A82C: ?ConvertToIndexedBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$AAVGraphicsStream@34@HP$AAHP$AAP$01AUBoneCombination@234@@Z
0x40CF98: "__cdecl _real@40490fdb" __real@40490fdb
0x40DF38: "__cdecl _real@41490fdc" __real@41490fdc
0x421EAC: "ULONGLONG" ??_C@_09BGHCEKAM@ULONGLONG?$AA@
0x402690: "ConstGCArrayBound$0xa785ecfd$11$<void>" ?$ConstGCArrayBound$0xa785ecfd$11$@@3KB
0x41129C: "COLORWRITEENABLE" ??_C@_0BB@KOJBIKMA@COLORWRITEENABLE?$AA@
0x47D8B4: ?ToString@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x677720: "double D3DXSHSim::fADFR" ?fADFR@D3DXSHSim@@3NA
0x40268C: "ConstGCArrayBound$0xa785ecfd$12$<void>" ?$ConstGCArrayBound$0xa785ecfd$12$@@3KB
0x402688: "ConstGCArrayBound$0xa785ecfd$13$<void>" ?$ConstGCArrayBound$0xa785ecfd$13$@@3KB
0x5F01ED: "public: __thiscall D3DXShader::CNodeRegister::CNodeRegister(class D3DXShader::CNode *,class D3DXShader::CNode *)" ??0CNodeRegister@D3DXShader@@QAE@PAVCNode@1@0@Z
0x59FCF5: "protected: long __thiscall D3DXShader::CCompiler::EmitSinCos(class D3DXShader::CNode *,unsigned int *,unsigned int *,unsigned int *,unsigned int)" ?EmitSinCos@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI11I@Z
0x402684: "ConstGCArrayBound$0xa785ecfd$14$<void>" ?$ConstGCArrayBound$0xa785ecfd$14$@@3KB
0x583C85: "private: long __thiscall D3DXEffects::CEffect::RecordSetBoolArray(char const *,int const *,unsigned int)" ?RecordSetBoolArray@CEffect@D3DXEffects@@AAEJPBDPBHI@Z
0x57872E: "unsigned long __stdcall D3DXEffects::_BIsFloat(unsigned char * *)" ?_BIsFloat@D3DXEffects@@YGKPAPAE@Z
0x402680: "ConstGCArrayBound$0xa785ecfd$15$<void>" ?$ConstGCArrayBound$0xa785ecfd$15$@@3KB
0x58B16E: "public: virtual long __stdcall D3DXEffects::CEffect::GetVector(char const *,struct D3DXVECTOR4 *)" ?GetVector@CEffect@D3DXEffects@@UAGJPBDPAUD3DXVECTOR4@@@Z
0x4834B4: ?get_DepthStencil@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x40267C: "ConstGCArrayBound$0xa785ecfd$16$<void>" ?$ConstGCArrayBound$0xa785ecfd$16$@@3KB
0x47B9C0: ?get_Matrix@AnimationOutput@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVMatrix@34@XZ
0x494304: ?get_Declaration@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVVertexElement@234@XZ
0x479BC0: ?get_UnmanagedComPointer@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXPMesh@PrivateImplementationDetails@34@XZ
0x40A448: "endloop" ??_C@_07BJAJHMEP@endloop?$AA@
0x40E860: "token '%s'" ??_C@_0L@IAIHLMD@token?5?8?$CFs?8?$AA@
0x402678: "ConstGCArrayBound$0xa785ecfd$17$<void>" ?$ConstGCArrayBound$0xa785ecfd$17$@@3KB
0x424468: "program is order of magnitude to" ??_C@_0DO@INCKHEML@program?5is?5order?5of?5magnitude?5to@
0x50D878: "long __stdcall D3DXMesh::AddDeclDataElements(struct _D3DVERTEXELEMENT9 *,struct _D3DVERTEXELEMENT9 *)" ?AddDeclDataElements@D3DXMesh@@YGJPAU_D3DVERTEXELEMENT9@@0@Z
0x402674: "ConstGCArrayBound$0xa785ecfd$18$<void>" ?$ConstGCArrayBound$0xa785ecfd$18$@@3KB
0x499598: ?SetCallbackKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHUKeyCallback@234@@Z
0x402670: "ConstGCArrayBound$0xa785ecfd$19$<void>" ?$ConstGCArrayBound$0xa785ecfd$19$@@3KB
0x417B34: "object assignments are not allow" ??_C@_0DE@NPCAMLPK@object?5assignments?5are?5not?5allow@
0x5E8856: "private: long __thiscall NXOF::XTemplateMember::ValidateSingleData(void * *,unsigned long *,unsigned long)" ?ValidateSingleData@XTemplateMember@NXOF@@AAEJPAPAXPAKK@Z
0x6310FF: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixRotationY(struct D3DXMATRIX *,float)" ?x3d_D3DXMatrixRotationY@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x48078C: ??0VertexInformation@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x496CA4: ?Dispose@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x411C20: "CLIPPLANE4" ??_C@_0L@PACPFBMC@CLIPPLANE4?$AA@
0x476160: ?set_BlendWeights@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x4CE556: "public: void * __thiscall D3DXCore::CFont::`scalar deleting destructor'(unsigned int)" ??_GCFont@D3DXCore@@QAEPAXI@Z
0x4B8C1E: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetMaxFaces(void)" ?GetMaxFaces@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4A540D: "struct D3DXMATRIX * __stdcall init_D3DXMatrixTransformation2D(struct D3DXMATRIX *,struct D3DXVECTOR2 const *,float,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float,struct D3DXVECTOR2 const *)" ?init_D3DXMatrixTransformation2D@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR2@@M11M1@Z
0x5AE46D: "public: long __thiscall D3DXShader::CCompiler::CompileFunction(class D3DXShader::CPreProcessor *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,int,char const *,unsigned long,struct ID3DXBuffer * *,struct ID3DXConstantTable * *)" ?CompileFunction@CCompiler@D3DXShader@@QAEJPAVCPreProcessor@2@PAVCNode@2@11HPBDKPAPAUID3DXBuffer@@PAPAUID3DXConstantTable@@@Z
0x401C74: "__cdecl IID_ID3DXPRTEngine" _IID_ID3DXPRTEngine
0x425160: "End Of Image" ??_C@_0N@HJHFKELG@End?5Of?5Image?$AA@
0x547472: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::Resize(unsigned int)" ?Resize@CPRTBuffer@D3DXSHSim@@UAGJI@Z
0x475E4C: ?set_BlackBoxX@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x62B530: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3TransformNormal(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?sse_D3DXVec3TransformNormal@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x423DC0: "internal error: uppropagation fa" ??_C@_0CF@CNBFOEGI@internal?5error?3?5uppropagation?5fa@
0x40E43C: ";" ??_C@_01ICJEACDI@?$DL?$AA@
0x411F08: "TRUE" ??_C@_04HCDDPBNL@TRUE?$AA@
0x416CD4: "tex3D" ??_C@_05JDOPLAAN@tex3D?$AA@
0x4AD314: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::VertexOptimize(unsigned int *,unsigned int *)" ?VertexOptimize@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAI0@Z
0x4A4E9D: "struct D3DXMATRIX * __stdcall c_D3DXMatrixRotationAxis(struct D3DXMATRIX *,struct D3DXVECTOR3 const *,float)" ?c_D3DXMatrixRotationAxis@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR3@@M@Z
0x52C98B: "public: virtual double __stdcall D3DXAnimation::CKeyframedAnimationSet::GetPeriodicPosition(double)" ?GetPeriodicPosition@CKeyframedAnimationSet@D3DXAnimation@@UAGNN@Z
0x4775B8: ?Sphere@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MHH@Z
0x47B334: ?get_Name@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4A2C88: "__stdcall InterlockedDecrement" _InterlockedDecrement@4
0x4720E0: "int __stdcall Microsoft::DirectX::PrivateImplementationDetails::__crt_dll_terminate(void)" ?__crt_dll_terminate@PrivateImplementationDetails@DirectX@Microsoft@@$$FYGHXZ
0x5EA11F: "public: virtual class NXOF::XDataObj * __thiscall NXOF::XObject::FindDataObj(struct _GUID const &)" ?FindDataObj@XObject@NXOF@@UAEPAVXDataObj@2@ABU_GUID@@@Z
0x58C859: "public: virtual long __stdcall D3DXEffects::CEffect::GetIntArray(char const *,int *,unsigned int)" ?GetIntArray@CEffect@D3DXEffects@@UAGJPBDPAHI@Z
0x4A452E: "struct D3DXMATRIX * __stdcall c_D3DXMatrixMultiplyTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?c_D3DXMatrixMultiplyTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x47A140: ?add_Disposing@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x477E4C: ?WeldVertices@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4WeldEpsilonsFlags@234@UWeldEpsilons@234@P$AAVGraphicsStream@34@2@Z
0x508764: "__stdcall D3DXSaveVolumeToFileW" _D3DXSaveVolumeToFileW@20
0x5F25C1: "public: long __thiscall D3DXShader::CProgram::SetName(char const *)" ?SetName@CProgram@D3DXShader@@QAEJPBD@Z
0x4110D0: "SEPARATEALPHABLENDENABLE" ??_C@_0BJ@LKGMIHGD@SEPARATEALPHABLENDENABLE?$AA@
0x5C1AC3: "public: virtual void __thiscall D3DXTex::CCodec_X8L8V8U8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_X8L8V8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x52F85D: "public: virtual long __stdcall D3DXAnimation::CAnimationController::UnkeyAllTrackEvents(unsigned int)" ?UnkeyAllTrackEvents@CAnimationController@D3DXAnimation@@UAGJI@Z
0x591E06: "public: __thiscall D3DXCore::D3DXFONT_PHRASE::~D3DXFONT_PHRASE(void)" ??1D3DXFONT_PHRASE@D3DXCore@@QAE@XZ
0x6124FE: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::PatternMatch(void)" ?PatternMatch@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x51792A: "public: unsigned char * __thiscall D3DXMesh::CD3DXCrackDecl::GetElementPointer(struct _D3DVERTEXELEMENT9 const *,unsigned int)" ?GetElementPointer@CD3DXCrackDecl@D3DXMesh@@QAEPAEPBU_D3DVERTEXELEMENT9@@I@Z
0x58820C: "private: long __thiscall D3DXEffects::CEffect::LoadPass(struct D3DXEffects::SPass *,struct ID3DXBuffer *,unsigned long *)" ?LoadPass@CEffect@D3DXEffects@@AAEJPAUSPass@2@PAUID3DXBuffer@@PAK@Z
0x4844A8: ?<clinit>@EffectPool@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x5AE9C4: "public: virtual long __stdcall D3DXShader::CTextureShader::SetMatrixTranspose(char const *,struct D3DXMATRIX const *)" ?SetMatrixTranspose@CTextureShader@D3DXShader@@UAGJPBDPBUD3DXMATRIX@@@Z
0x52579D: "int __stdcall D3DXShader::BEqualDefaultValues(struct _D3DXSHADER_CONSTANTINFO *,unsigned int,struct _D3DXSHADER_CONSTANTINFO *,unsigned int,unsigned int *)" ?BEqualDefaultValues@D3DXShader@@YGHPAU_D3DXSHADER_CONSTANTINFO@@I0IPAI@Z
0x55E366: "public: virtual long __stdcall D3DXShader::CConstantTable::SetMatrixTransposePointerArray(struct IDirect3DDevice9 *,char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixTransposePointerArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPAPBUD3DXMATRIX@@I@Z
0x409C10: "__cdecl _real@3ff3333333333333" __real@3ff3333333333333
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_UYVY::`vector deleting destructor'(unsigned int)" ??_ECCodec_UYVY@D3DXTex@@UAEPAXI@Z
0x4AE66F: "public: long __thiscall D3DXMesh::CD3DXSkinInfo::Init(unsigned long)" ?Init@CD3DXSkinInfo@D3DXMesh@@QAEJK@Z
0x59A6EC: "protected: long __thiscall D3DXShader::CAssembler::Assure(unsigned int)" ?Assure@CAssembler@D3DXShader@@IAEJI@Z
0x423C8C: "internal error: arguments not ve" ??_C@_0CJ@BLEBDLFA@internal?5error?3?5arguments?5not?5ve@
0x577D13: "public: long __thiscall D3DXShader::CParse::Parse(class D3DXShader::CPreProcessor *,unsigned long,class D3DXShader::CNode * *)" ?Parse@CParse@D3DXShader@@QAEJPAVCPreProcessor@2@KPAPAVCNode@2@@Z
0x4AAC00: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::UnlockIndexBuffer(void)" ?UnlockIndexBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJXZ
0x411924: "XYZB3" ??_C@_05LICGKKCE@XYZB3?$AA@
0x41DFA0: "const D3DXTex::CCodec_Q8W8V8U8::`vftable'" ??_7CCodec_Q8W8V8U8@D3DXTex@@6B@
0x404444: "ConstGCArrayBound$0x4b692674$3$<void>" ?$ConstGCArrayBound$0x4b692674$3$@@3KB
0x524981: "public: long __thiscall D3DXShader::SRegisterInfo::BranchPopRegisterState(void)" ?BranchPopRegisterState@SRegisterInfo@D3DXShader@@QAEJXZ
0x4852C8: ?get_Technique@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@XZ
0x5E5DF0: "public: __thiscall D3DXSHSim::myHamerslyPoints::myHamerslyPoints(void)" ??0myHamerslyPoints@D3DXSHSim@@QAE@XZ
0x52F6A9: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::KeyTrackEnable(unsigned int,int,double)" ?KeyTrackEnable@CAnimationController@D3DXAnimation@@UAGKIHN@Z
0x475370: ?get_VertexBufferSoftwareProcessing@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4BB2D2: "long __stdcall GXGenerateAdjacency<unsigned short,65535>(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,float,unsigned long *)" ??$GXGenerateAdjacency@G$0PPPP@@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PBU_D3DVERTEXELEMENT9@@KIIPAU_D3DXATTRIBUTERANGE@@IMPAK@Z
0x41C354: "BLENDWEIGHT" ??_C@_0M@NKNBBMD@BLENDWEIGHT?$AA@
0x5DC7F4: "public: __thiscall D3DXSHSim::PRTCBClosestVertMonoPB::PRTCBClosestVertMonoPB(unsigned int,struct D3DXVECTOR3 *,unsigned int,unsigned int,float *,float *,struct D3DXSHSim::myFace *,class D3DXSHSim::PRTAlbedoFetch *)" ??0PRTCBClosestVertMonoPB@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@IIPAM1PAUmyFace@1@PAVPRTAlbedoFetch@1@@Z
0x477C40: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@@Z
0x4047FC: "ConstGCArrayBound$0x435d7ccc$35$<void>" ?$ConstGCArrayBound$0x435d7ccc$35$@@3KB
0x404800: "ConstGCArrayBound$0x435d7ccc$34$<void>" ?$ConstGCArrayBound$0x435d7ccc$34$@@3KB
0x5EAAAF: "public: long __thiscall NXOF::XDataObj::AddChild(class NXOF::XObject *)" ?AddChild@XDataObj@NXOF@@QAEJPAVXObject@2@@Z
0x484FD0: ?OnLostDevice@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x6144DB: "protected: long __thiscall D3DXShader::CPSProgram::RemapOutputMov(class D3DXShader::CInstruction * &,unsigned int)" ?RemapOutputMov@CPSProgram@D3DXShader@@IAEJAAPAVCInstruction@2@I@Z
0x61D372: "void __stdcall D3DX::png_set_tRNS(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned char *,int,struct D3DX::png_color_16_struct *)" ?png_set_tRNS@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@PAEHPAUpng_color_16_struct@1@@Z
0x410EB4: "LIGHTPOSITION" ??_C@_0O@GBKJBEDD@LIGHTPOSITION?$AA@
0x4047F4: "ConstGCArrayBound$0x435d7ccc$37$<void>" ?$ConstGCArrayBound$0x435d7ccc$37$@@3KB
0x47FC50: ?set_ResourceType@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4ResourceType@234@@Z
0x416D94: "rsqrt" ??_C@_05HJAAKPLM@rsqrt?$AA@
0x40A1E4: "_depth" ??_C@_06OAFKINBB@_depth?$AA@
0x4047F8: "ConstGCArrayBound$0x435d7ccc$36$<void>" ?$ConstGCArrayBound$0x435d7ccc$36$@@3KB
0x421E00: " }" ??_C@_02KCGCGHLG@?5?$HN?$AA@
0x40A268: "_position" ??_C@_09KNPAJLBI@_position?$AA@
0x5C5A18: "public: __thiscall D3DXCore::CStringStack::~CStringStack(void)" ??1CStringStack@D3DXCore@@QAE@XZ
0x40480C: "ConstGCArrayBound$0x435d7ccc$31$<void>" ?$ConstGCArrayBound$0x435d7ccc$31$@@3KB
0x4AD64F: "int __stdcall AddToDynamicArray<unsigned long>(unsigned long * *,unsigned long const &,unsigned int *,unsigned int *)" ??$AddToDynamicArray@K@@YGHPAPAKABKPAI2@Z
0x404810: "ConstGCArrayBound$0x435d7ccc$30$<void>" ?$ConstGCArrayBound$0x435d7ccc$30$@@3KB
0x4A1248: ?ConcatenateMeshes@PrtEngine@Direct3D@DirectX@Microsoft@@$$FSMP$AAVMesh@234@P$01AP$AAV5234@W4MeshFlags@234@P$01AVMatrix@34@2P$01AVVertexElement@234@P$AAVDevice@234@@Z
0x521A45: "__stdcall D3DXCreatePatchMesh" _D3DXCreatePatchMesh@28
0x404804: "ConstGCArrayBound$0x435d7ccc$33$<void>" ?$ConstGCArrayBound$0x435d7ccc$33$@@3KB
0x4278B0: "S" ??_C@_01CPLAODJH@S?$AA@
0x411A08: "DIFFUSE" ??_C@_07PHAMEMIK@DIFFUSE?$AA@
0x404808: "ConstGCArrayBound$0x435d7ccc$32$<void>" ?$ConstGCArrayBound$0x435d7ccc$32$@@3KB
0x410D7C: "VERTEXSHADERCONSTANT2" ??_C@_0BG@PNIDKFHK@VERTEXSHADERCONSTANT2?$AA@
0x401B04: "__cdecl IID_ID3DXTextureShader" _IID_ID3DXTextureShader
0x416E78: "distance" ??_C@_08LHFODBFO@distance?$AA@
0x55569F: "public: virtual void * __thiscall NXOF::IBinaryLoadObject::`scalar deleting destructor'(unsigned int)" ??_GIBinaryLoadObject@NXOF@@UAEPAXI@Z
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetPixelShaderConstantB(unsigned int,int *,unsigned int)" ?GetPixelShaderConstantB@CLoggableDevice@D3DXEffects@@UAGJIPAHI@Z
0x47EA3C: ?set_Line@ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x4278B4: "E" ??_C@_01DDCIFGEA@E?$AA@
0x508394: "public: __thiscall D3DXMesh::NeighborInfo<unsigned int>::NeighborInfo<unsigned int>(void)" ??0?$NeighborInfo@I@D3DXMesh@@QAE@XZ
0x485038: ?OnResetDevice@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x484C84: ?SetArrayRange@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@HH@Z
0x481580: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x40A3F0: "texkill" ??_C@_07KMHBLLCI@texkill?$AA@
0x4762C0: ?set_Binormal@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x472AEC: ??1XFileSaveData@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x483534: ?UpdateUnmanagedPointer@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXRenderToEnvMap@PrivateImplementationDetails@34@@Z
0x40DF40: "const D3DXSHSim::CPRTBuffer::`vftable'" ??_7CPRTBuffer@D3DXSHSim@@6B@
0x4047EC: "ConstGCArrayBound$0x435d7ccc$39$<void>" ?$ConstGCArrayBound$0x435d7ccc$39$@@3KB
0x40A508: " ps_%u_%u " ??_C@_0O@DOICLFLG@?5?5?5?5ps_?$CFu_?$CFu?6?$AA@
0x47DFE8: ?get_RegisterCount@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x494FFC: ?GetMaxFaceInfluences@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVIndexBuffer@234@H@Z
0x618D11: "public: virtual void * __thiscall D3DXShader::CFXLProgram::`scalar deleting destructor'(unsigned int)" ??_GCFXLProgram@D3DXShader@@UAEPAXI@Z
0x4047F0: "ConstGCArrayBound$0x435d7ccc$38$<void>" ?$ConstGCArrayBound$0x435d7ccc$38$@@3KB
0x5F1727: "public: long __thiscall D3DXShader::CArgument::Instance(class D3DXShader::CArgument *)" ?Instance@CArgument@D3DXShader@@QAEJPAV12@@Z
0x5D9226: "protected: long __thiscall D3DXShader::CShaderProgram::EmitInstSimple(unsigned long,int)" ?EmitInstSimple@CShaderProgram@D3DXShader@@IAEJKH@Z
0x51F630: "protected: long __thiscall D3DXMesh::GXPatchMesh::CollectAttributeIDs(unsigned long *,unsigned long * *)" ?CollectAttributeIDs@GXPatchMesh@D3DXMesh@@IAEJPAKPAPAK@Z
0x478AC0: ?set_Absorption@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVColor@Drawing@System@@@Z
0x40A1CC: "_lt" ??_C@_03EHELLBKB@_lt?$AA@
0x48D53C: ?get_NumberVertices@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47D308: ?get_Bytes@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4816E8: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@012W4Filter@234@H@Z
0x4114E4: "WRAP1" ??_C@_05JECMOMOC@WRAP1?$AA@
0x54AAB8: "__stdcall D3DXCreateTextureGutterHelper" _D3DXCreateTextureGutterHelper@20
0x401DC4: "__cdecl IID_IDirect3DCubeTexture9" _IID_IDirect3DCubeTexture9
0x411C68: "3WEIGHTS" ??_C@_08CBJNJAJD@3WEIGHTS?$AA@
0x4061A8: "ConstGCArrayBound$0x78edfa1b$14$<void>" ?$ConstGCArrayBound$0x78edfa1b$14$@@3KB
0x4AB713: "public: __thiscall D3DXMesh::CFaceListIter<unsigned int,0,4294967295>::CFaceListIter<unsigned int,0,4294967295>(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *)" ??0?$CFaceListIter@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@PAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@1@@Z
0x417608: "virtual" ??_C@_07HIMIIOGA@virtual?$AA@
0x4061A4: "ConstGCArrayBound$0x78edfa1b$15$<void>" ?$ConstGCArrayBound$0x78edfa1b$15$@@3KB
0x57EF9E: "private: long __thiscall D3DXEffects::CEffect::LoadAssignment(unsigned short,unsigned short,struct ID3DXBuffer *,unsigned long *)" ?LoadAssignment@CEffect@D3DXEffects@@AAEJGGPAUID3DXBuffer@@PAK@Z
0x423528: "VOID" ??_C@_04KGKHEGKM@VOID?$AA@
0x5ED9D8: "int __stdcall NXOF::xofparse_parse(void)" ?xofparse_parse@NXOF@@YGHXZ
0x4061A0: "ConstGCArrayBound$0x78edfa1b$16$<void>" ?$ConstGCArrayBound$0x78edfa1b$16$@@3KB
0x661B6A: "__cdecl strchr" _strchr
0x40619C: "ConstGCArrayBound$0x78edfa1b$17$<void>" ?$ConstGCArrayBound$0x78edfa1b$17$@@3KB
0x40CAB8: "D3DXValidMesh: The fix is to" ??_C@_0FL@BCJIGOLK@D3DXValidMesh?3?5?5?5?5?5The?5fix?5is?5to@
0x4843A0: "public: void * __thiscall Microsoft::DirectX::Direct3D::MyD3DXMeshContainer::`scalar deleting destructor'(unsigned int)" ??_GMyD3DXMeshContainer@Direct3D@DirectX@Microsoft@@$$FQAEPAXI@Z
0x550B4F: "public: virtual int __thiscall D3DXSHSim::PRTAccellHiearchy::ClosestIntersectBundle(struct D3DXVECTOR3 &,class D3DXSHSim::PRTClosestCB *)" ?ClosestIntersectBundle@PRTAccellHiearchy@D3DXSHSim@@UAEHAAUD3DXVECTOR3@@PAVPRTClosestCB@2@@Z
0x4B876B: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::ClonePMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,unsigned long *,float *,struct ID3DXPMesh * *)" ?ClonePMeshFVF@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAKPAMPAPAUID3DXPMesh@@@Z
0x4061B8: "ConstGCArrayBound$0x78edfa1b$10$<void>" ?$ConstGCArrayBound$0x78edfa1b$10$@@3KB
0x5E487F: "public: long __thiscall D3DXSHSim::GXArray<unsigned int>::AddElement(unsigned int const &)" ?AddElement@?$GXArray@I@D3DXSHSim@@QAEJABI@Z
0x4B1AB3: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CopyMesh(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *)" ?CopyMesh@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAV12@@Z
0x425200: "Define Arithmetic Table 0x%02x: " ??_C@_0CH@KIJGKPAA@Define?5Arithmetic?5Table?50x?$CF02x?3?5@
0x49BA05: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAnimationCallback::HandleCallback(unsigned int,void *)" ?HandleCallback@MyD3DXAnimationCallback@Direct3D@DirectX@Microsoft@@UAGJIPAX@Z
0x47BD74: ?add_Disposing@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x472490: ??0InvalidDataException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x6424C0: "__cdecl a_log10" _a_log10
0x4061B4: "ConstGCArrayBound$0x78edfa1b$11$<void>" ?$ConstGCArrayBound$0x78edfa1b$11$@@3KB
0x61EBD1: "void __stdcall D3DX::png_do_expand(struct D3DX::png_row_info_struct *,unsigned char *,struct D3DX::png_color_16_struct *)" ?png_do_expand@D3DX@@YGXPAUpng_row_info_struct@1@PAEPAUpng_color_16_struct@1@@Z
0x50805D: "__stdcall D3DXIntersect" _D3DXIntersect@40
0x405528: "ConstGCArrayBound$0x3c4ebeda$2$<void>" ?$ConstGCArrayBound$0x3c4ebeda$2$@@3KB
0x4061B0: "ConstGCArrayBound$0x78edfa1b$12$<void>" ?$ConstGCArrayBound$0x78edfa1b$12$@@3KB
0x4AACA9: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetOptions(void)" ?GetOptions@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x4974B0: ?Equals@Line@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x4A38A9: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3TransformCoordArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec3TransformCoordArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x4AAD32: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::UpdateSemantics(struct _D3DVERTEXELEMENT9 * const)" ?UpdateSemantics@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x4010EC: "__stdcall _imp__GetSystemInfo" __imp__GetSystemInfo@4
0x4061AC: "ConstGCArrayBound$0x78edfa1b$13$<void>" ?$ConstGCArrayBound$0x78edfa1b$13$@@3KB
0x47F504: ?add_Reset@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x50D338: "long __stdcall D3DXMesh::AddNormals(struct ID3DXFileSaveObject *,unsigned char *,unsigned long,unsigned short *,unsigned long *,unsigned long,unsigned long,class D3DXMesh::CD3DXCrackDecl1 &,struct ID3DXFileSaveData *)" ?AddNormals@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAEKPAGPAKKKAAVCD3DXCrackDecl1@1@PAUID3DXFileSaveData@@@Z
0x418018: "global variables" ??_C@_0BB@KDBAHHED@global?5variables?$AA@
0x412AB8: "ID3DXEffectCompiler: Error initi" ??_C@_0DI@EFONJCJO@ID3DXEffectCompiler?3?5Error?5initi@
0x59680C: "public: virtual long __stdcall D3DXShader::CTextureShader::GetFunction(struct ID3DXBuffer * *)" ?GetFunction@CTextureShader@D3DXShader@@UAGJPAPAUID3DXBuffer@@@Z
0x47EC70: ?set_Writes@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x402AEC: "ConstGCArrayBound$0x72ecf132$2$<void>" ?$ConstGCArrayBound$0x72ecf132$2$@@3KB
0x5C4A53: "bool __stdcall D3DXMesh::BEqualWedges(struct D3DXMesh::SLoadVertex &,struct D3DXMesh::SLoadVertex &)" ?BEqualWedges@D3DXMesh@@YG_NAAUSLoadVertex@1@0@Z
0x4B779F: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x4AAD32: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::UpdateSemantics(struct _D3DVERTEXELEMENT9 * const)" ?UpdateSemantics@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJQAU_D3DVERTEXELEMENT9@@@Z
0x4839EC: ?UpdateUnmanagedPointer@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXRenderToSurface@PrivateImplementationDetails@34@@Z
0x64E760: "void __stdcall D3DX::jinit_c_master_control(struct D3DX::jpeg_compress_struct *,int)" ?jinit_c_master_control@D3DX@@YGXPAUjpeg_compress_struct@1@H@Z
0x47EEE4: ?get_UnmanagedComPointer@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXConstantTable@PrivateImplementationDetails@34@XZ
0x47F33C: ?FromStream@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVStream@IO@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@P$AAP$AAVString@8@@Z
0x4A2C40: "__stdcall Sleep" _Sleep@4
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXCore::CBuffer::AddRef(void)" ?AddRef@CBuffer@D3DXCore@@UAGKXZ
0x406198: "ConstGCArrayBound$0x78edfa1b$18$<void>" ?$ConstGCArrayBound$0x78edfa1b$18$@@3KB
0x40E7E0: "error X%u: " ??_C@_0M@MLFOEDLP@error?5X?$CFu?3?5?$AA@
0x4B777B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GenerateAdjacency(float,unsigned long *)" ?GenerateAdjacency@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJMPAK@Z
0x401AE4: "__cdecl IID_ID3DXEffectPool" _IID_ID3DXEffectPool
0x406194: "ConstGCArrayBound$0x78edfa1b$19$<void>" ?$ConstGCArrayBound$0x78edfa1b$19$@@3KB
0x4759AC: ?ToString@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::DrawPrimitive(enum _D3DPRIMITIVETYPE,unsigned int,unsigned int)" ?DrawPrimitive@CLoggableDevice@D3DXEffects@@UAGJW4_D3DPRIMITIVETYPE@@II@Z
0x4BC06E: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::ConvertPointRepsToAdjacency(unsigned long const *,unsigned long *)" ?ConvertPointRepsToAdjacency@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x52F9B0: "public: virtual long __stdcall D3DXAnimation::CAnimationController::CloneAnimationController(unsigned int,unsigned int,unsigned int,unsigned int,struct ID3DXAnimationController * *)" ?CloneAnimationController@CAnimationController@D3DXAnimation@@UAGJIIIIPAPAUID3DXAnimationController@@@Z
0x47FDCC: ??0SkinMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x52C8E4: "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CCompressedAnimationSet@D3DXAnimation@@UAGJABU_GUID@@PAPAX@Z
0x486528: ?Equals@EffectPool@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x499D00: ?op_Equality@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x428A6C: "Forward" ??_C@_07NALHMFBO@Forward?$AA@
0x40AB00: "ps.2.a" ??_C@_06GJKLBPIG@ps?42?4a?$AA@
0x40A154: " // " ??_C@_05NGJEOOHJ@?5?5?1?1?5?$AA@
0x4B76E7: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::UnlockVertexBuffer(void)" ?UnlockVertexBuffer@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJXZ
0x409DA4: "sampler2D" ??_C@_09LBLNLNEA@sampler2D?$AA@
0x405038: "ConstGCArrayBound$0x521374c5$48$<void>" ?$ConstGCArrayBound$0x521374c5$48$@@3KB
0x490CC4: ?Cylinder@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MMMHHP$AAP$AAVGraphicsStream@34@@Z
0x405034: "ConstGCArrayBound$0x521374c5$49$<void>" ?$ConstGCArrayBound$0x521374c5$49$@@3KB
0x5746D4: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::ReturnStmt(class D3DXShader::CNode *)" ?ReturnStmt@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x50EA5E: "long __stdcall D3DXMesh::D3DXSaveMeshToXEx(void *,unsigned long,struct ID3DXMesh *,unsigned long const *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long,unsigned long,unsigned char *,unsigned long)" ?D3DXSaveMeshToXEx@D3DXMesh@@YGJPAXKPAUID3DXMesh@@PBKPBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@KKPAEK@Z
0x48FCE4: ??0Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HHW4MeshFlags@123@P$AAVGraphicsStream@23@P$AAVDevice@123@@Z
0x423530: "const D3DXShader::CPSLegacyProgram::`vftable'" ??_7CPSLegacyProgram@D3DXShader@@6B@
0x555B98: "public: long __thiscall NXOF::TEnumObject::ValidateStream(void)" ?ValidateStream@TEnumObject@NXOF@@QAEJXZ
0x474B8C: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::AdjustSaturation(int,float)" ?AdjustSaturation@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHHM@Z
0x499118: ?GetHashCode@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x4A1520: ?op_Equality@XFileManager@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4A7737: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3Unproject(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?c_D3DXVec3Unproject@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33@Z
0x5C5A03: "public: __thiscall D3DXCore::CStringStack::CStringStack(void)" ??0CStringStack@D3DXCore@@QAE@XZ
0x4272FC: "need dictionary" ??_C@_0BA@MOKMMFOD@need?5dictionary?$AA@
0x5D8318: "protected: long __thiscall D3DXShader::CShaderProgram::EmitTEXLOD(void)" ?EmitTEXLOD@CShaderProgram@D3DXShader@@IAEJXZ
0x4122A0: "ID3DXEffectCompiler: State '%s' " ??_C@_0EC@NDGMLBBG@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x4744D8: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Subtract(int,int)" ?Subtract@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHHH@Z
0x6A7D74: "short * D3DXShader::d3dxshader_ssp" ?d3dxshader_ssp@D3DXShader@@3PAFA
0x5EC809: "private: long __thiscall NXOF::TBinarySave::WriteTemplate(class NXOF::XTemplate *)" ?WriteTemplate@TBinarySave@NXOF@@AAEJPAVXTemplate@2@@Z
0x4BF44A: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::RemapInternals(unsigned int *,unsigned int,unsigned int *,unsigned int)" ?RemapInternals@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAII0I@Z
0x480768: ?GetShaderOutputSemantics@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$01AUSemantic@234@P$01AH@Z
0x47F6D0: ?FromString@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x41DE00: "const D3DXTex::CCodec_R8G8B8::`vftable'" ??_7CCodec_R8G8B8@D3DXTex@@6B@
0x405050: "ConstGCArrayBound$0x521374c5$42$<void>" ?$ConstGCArrayBound$0x521374c5$42$@@3KB
0x6349F5: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixInverse(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" ?x3d_D3DXMatrixInverse@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z
0x40504C: "ConstGCArrayBound$0x521374c5$43$<void>" ?$ConstGCArrayBound$0x521374c5$43$@@3KB
0x62AEEE: "struct D3DXMATRIX * __stdcall sse2_D3DXMatrixInverse(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" ?sse2_D3DXMatrixInverse@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z
0x484DB4: ?get_Device@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x476D5C: ?get_EffectFilename@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x405058: "ConstGCArrayBound$0x521374c5$40$<void>" ?$ConstGCArrayBound$0x521374c5$40$@@3KB
0x40AA74: "tx" ??_C@_02LEKABFJP@tx?$AA@
0x405054: "ConstGCArrayBound$0x521374c5$41$<void>" ?$ConstGCArrayBound$0x521374c5$41$@@3KB
0x52F034: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetTrackPosition(unsigned int,double)" ?SetTrackPosition@CAnimationController@D3DXAnimation@@UAGJIN@Z
0x405040: "ConstGCArrayBound$0x521374c5$46$<void>" ?$ConstGCArrayBound$0x521374c5$46$@@3KB
0x63ED66: "void __stdcall D3DX::__gl_dictListDelete(struct D3DX::DictList *,struct D3DX::DictListNode *)" ?__gl_dictListDelete@D3DX@@YGXPAUDictList@1@PAUDictListNode@1@@Z
0x401020: "__stdcall _imp__ExtTextOutA" __imp__ExtTextOutA@32
0x40503C: "ConstGCArrayBound$0x521374c5$47$<void>" ?$ConstGCArrayBound$0x521374c5$47$@@3KB
0x47631C: ??0WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47DC90: ?set_Version@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x401CD4: "__cdecl IID_ID3DXSPMesh" _IID_ID3DXSPMesh
0x4220AC: "const D3DXShader::CNodeScope::`vftable'" ??_7CNodeScope@D3DXShader@@6B@
0x5C38D0: "long __stdcall D3DXShader::FXLPreSort(void *,unsigned long * *,unsigned long * *)" ?FXLPreSort@D3DXShader@@YGJPAXPAPAK1@Z
0x405048: "ConstGCArrayBound$0x521374c5$44$<void>" ?$ConstGCArrayBound$0x521374c5$44$@@3KB
0x416E60: "N" ??_C@_01NANMIPIL@N?$AA@
0x405044: "ConstGCArrayBound$0x521374c5$45$<void>" ?$ConstGCArrayBound$0x521374c5$45$@@3KB
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<3,3,4,4,1>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$02$02$03$03$00@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x424570: "const D3DXShader::CPSProgram::`vftable'" ??_7CPSProgram@D3DXShader@@6B@
0x5F0301: "public: virtual class D3DXShader::CNodeTree * __thiscall D3DXShader::CNodeTree::Copy(void)" ?Copy@CNodeTree@D3DXShader@@UAEPAV12@XZ
0x474CD4: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::AdjustContrast(int,float)" ?AdjustContrast@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHHM@Z
0x49E654: ?Scale@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HP$01AMM@Z
0x47CBF8: ?set_Name@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x401B44: "__cdecl DXFILEOBJ_EffectInstance" _DXFILEOBJ_EffectInstance
0x4AE61C: "public: void * __thiscall D3DXMesh::CBone::`vector deleting destructor'(unsigned int)" ??_ECBone@D3DXMesh@@QAEPAXI@Z
0x40E030: "const D3DXSHSim::PRTCBMissSH::`vftable'" ??_7PRTCBMissSH@D3DXSHSim@@6B@
0x55CD78: "public: static long __stdcall D3DXShader::SetTyped<3,3,4,4,1>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$02$02$03$03$00@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x5C739F: "protected: long __thiscall D3DXShader::CShaderProgram::ComputeSwizzle(class D3DXShader::CInstruction *,unsigned int *,unsigned int,unsigned int *,unsigned int *,unsigned int,int)" ?ComputeSwizzle@CShaderProgram@D3DXShader@@IAEJPAVCInstruction@2@PAII11IH@Z
0x40EB60: "once" ??_C@_04KLFNICNF@once?$AA@
0x57DDF5: "private: long __thiscall D3DXEffects::CEffect::DirtyDependencies(struct D3DXEffects::SHandle *)" ?DirtyDependencies@CEffect@D3DXEffects@@AAEJPAUSHandle@2@@Z
0x41162C: "DESTBLEND" ??_C@_09IOFKNDHB@DESTBLEND?$AA@
0x5F15F1: "public: long __thiscall D3DXShader::CArgument::Initialize(unsigned int,unsigned int,unsigned int,double)" ?Initialize@CArgument@D3DXShader@@QAEJIIIN@Z
0x4A6F71: "void __stdcall D3DXPSGPUpdateSkinnedMesh(struct D3DXMATRIX const *,struct D3DXMATRIX const *,unsigned char *,unsigned char *,unsigned long,unsigned long,unsigned char * *,unsigned char * *,unsigned char *,unsigned long,float *)" ?D3DXPSGPUpdateSkinnedMesh@@YGXPBUD3DXMATRIX@@0PAE1KKPAPAE21KPAM@Z
0x4AA83D: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetIndexBuffer(struct IDirect3DIndexBuffer9 * *)" ?GetIndexBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAUIDirect3DIndexBuffer9@@@Z
0x41D468: "#?RADIANCE #File created by Micr" ??_C@_0FL@BDNGBEEH@?$CD?$DPRADIANCE?6?$CDFile?5created?5by?5Micr@
0x52CBAB: "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetCompressedData(struct ID3DXBuffer * *)" ?GetCompressedData@CCompressedAnimationSet@D3DXAnimation@@UAGJPAPAUID3DXBuffer@@@Z
0x4A2BB5: "__cdecl __security_init_cookie" ___security_init_cookie
0x41A4EC: "GetFontUnicodeRanges" ??_C@_0BF@NKHOEOL@GetFontUnicodeRanges?$AA@
0x48AA70: ?ComputeBoundingSphere@Geometry@Direct3D@DirectX@Microsoft@@$$FSMMP$AAVArray@System@@HP$AAVVector3@34@@Z
0x473330: ?ComputeBoundingBox@Geometry@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HW4VertexFormats@234@P$AAVVector3@34@2@Z
0x410BD4: "STATEBLOCK" ??_C@_0L@LGNIJALB@STATEBLOCK?$AA@
0x411A5C: "MODULATEINVCOLOR_ADDALPHA" ??_C@_0BK@PMINFCMH@MODULATEINVCOLOR_ADDALPHA?$AA@
0x47EC8C: ?get_WriteInformation@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47CEA4: ?set_DefaultData@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@@Z
0x4AA5C6: "int __stdcall D3DXMesh::BValidMeshDecl(struct _D3DVERTEXELEMENT9 const * const,char *)" ?BValidMeshDecl@D3DXMesh@@YGHQBU_D3DVERTEXELEMENT9@@PAD@Z
0x41CA38: "Invalid input register '%s' spec" ??_C@_0CG@NCKHPBIL@Invalid?5input?5register?5?8?$CFs?8?5spec@
0x4AF7B1: "public: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::Resize(unsigned int,unsigned int)" ?Resize@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@QAEJII@Z
0x5C2403: "public: virtual void __thiscall D3DXTex::CCodec_D3DX_R16G16B16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_D3DX_R16G16B16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x48FC58: ??0Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXMesh@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x40A4B8: "nop" ??_C@_03GJPGFFDI@nop?$AA@
0x5C6737: "void __stdcall D3DX::__gl_noEdgeFlagData(unsigned char,void *)" ?__gl_noEdgeFlagData@D3DX@@YGXEPAX@Z
0x488BC9: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXIncludeClass::Close(void const *)" ?Close@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@UAGJPBX@Z
0x5DCDA3: "public: __thiscall D3DXSHSim::PRTCBClosestTex::PRTCBClosestTex(unsigned int,struct D3DXVECTOR3 *,unsigned int,unsigned int,float *,float *,struct D3DXSHSim::myFace *,struct D3DXVECTOR2 *,unsigned int,unsigned int,class D3DXSHSim::PRTAlbedoFetch *)" ??0PRTCBClosestTex@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@IIPAM1PAUmyFace@1@PAUD3DXVECTOR2@@IIPAVPRTAlbedoFetch@1@@Z
0x480E54: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@0P$AAP$01AVPaletteEntry@234@1W4Filter@234@H@Z
0x5C90C8: "protected: long __thiscall D3DXShader::CShaderProgram::MatchPOW(void)" ?MatchPOW@CShaderProgram@D3DXShader@@IAEJXZ
0x4A4B3A: "struct D3DXMATRIX * __stdcall init_D3DXMatrixScaling(struct D3DXMATRIX *,float,float,float)" ?init_D3DXMatrixScaling@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x4BA254: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::VCacheStripReorder(class D3DXMesh::CMeshStatus<unsigned int,0,4294967295> *,unsigned int *,unsigned int *,unsigned long,unsigned long)" ?VCacheStripReorder@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAV?$CMeshStatus@I$0A@$0PPPPPPPP@@2@PAI1KK@Z
0x421B40: "__cdecl _real@3ff5555555555555" __real@3ff5555555555555
0x4112CC: "DEBUGMONITORTOKEN" ??_C@_0BC@JMBBECCK@DEBUGMONITORTOKEN?$AA@
0x494D38: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HW4VertexFormats@123@H@Z
0x508394: "public: __thiscall D3DXCore::SPRITE_VERTEX::SPRITE_VERTEX(void)" ??0SPRITE_VERTEX@D3DXCore@@QAE@XZ
0x4C66A5: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::ConvertToIndexedBlendedMesh(struct ID3DXMesh *,unsigned long,unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?ConvertToIndexedBlendedMesh@CD3DXSkinInfo@D3DXMesh@@UAGJPAUID3DXMesh@@KKPBKPAK2PAPAUID3DXBuffer@@223PAPAU3@@Z
0x54AC83: "protected: long __thiscall D3DXSHSim::GXArray<float>::Grow(unsigned int)" ?Grow@?$GXArray@M@D3DXSHSim@@IAEJI@Z
0x4AC395: "public: __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::~CMeshStatus<unsigned int,0,4294967295>(void)" ??1?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@XZ
0x588573: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetAnnotationByName(char const *,char const *)" ?GetAnnotationByName@CEffect@D3DXEffects@@UAGPBDPBD0@Z
0x40DC90: "__stdcall _real" __real@4014000000000000
0x574087: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::ArrayExpr(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?ArrayExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x47274C: ??0XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFileEnumObject@PrivateImplementationDetails@23@@Z
0x48184C: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@0W4Filter@234@H@Z
0x40D2B8: "ID3DXFragmentLinker::LinkShader:" ??_C@_0ED@COKNPLEJ@ID3DXFragmentLinker?3?3LinkShader?3@
0x57BD38: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::ProcessVertices(unsigned int,unsigned int,unsigned int,struct IDirect3DVertexBuffer9 *,struct IDirect3DVertexDeclaration9 *,unsigned long)" ?ProcessVertices@CLoggableDevice@D3DXEffects@@UAGJIIIPAUIDirect3DVertexBuffer9@@PAUIDirect3DVertexDeclaration9@@K@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_R32F::`vector deleting destructor'(unsigned int)" ??_ECCodec_R32F@D3DXTex@@UAEPAXI@Z
0x5E3A32: "protected: long __thiscall D3DXSHSim::GXArray<int>::Grow(unsigned int)" ?Grow@?$GXArray@H@D3DXSHSim@@IAEJI@Z
0x482BEC: ?raise_Disposing@Font@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x417288: "Swizzle" ??_C@_07KJOHHBLE@Swizzle?$AA@
0x5E3A32: "protected: long __thiscall D3DXSHSim::GXArray<unsigned int>::Grow(unsigned int)" ?Grow@?$GXArray@I@D3DXSHSim@@IAEJI@Z
0x50BB5E: "__stdcall D3DXCreateTextureFromFileInMemory" _D3DXCreateTextureFromFileInMemory@16
0x679980: "struct D3DXShader::D3DX_SEMANTIC * D3DXShader::g_20InputOutput" ?g_20InputOutput@D3DXShader@@3PAUD3DX_SEMANTIC@1@A
0x4AB5E7: "long __stdcall D3DXOptimizeVerticesEx<unsigned int,0,4294967295>(unsigned int const *,unsigned int,unsigned int,unsigned long *)" ??$D3DXOptimizeVerticesEx@I$0A@$0PPPPPPPP@@@YGJPBIIIPAK@Z
0x661B82: "__cdecl _setjmp3" __setjmp3
0x4AD64F: "int __stdcall AddToDynamicArray<unsigned int>(unsigned int * *,unsigned int const &,unsigned int *,unsigned int *)" ??$AddToDynamicArray@I@@YGHPAPAIABIPAI2@Z
0x579831: "private: char const * __thiscall D3DXEffects::CEffect::GetParameterElementEx(char const *,unsigned int,unsigned long)" ?GetParameterElementEx@CEffect@D3DXEffects@@AAEPBDPBDIK@Z
0x40ED18: "DIRECT3D_VERSION" ??_C@_0BB@PEPJODKN@DIRECT3D_VERSION?$AA@
0x578EBD: "private: void __thiscall D3DXEffects::CEffect::DeleteDependencyCache(void)" ?DeleteDependencyCache@CEffect@D3DXEffects@@AAEXXZ
0x4A1A44: ?GetManager@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileManager@234@XZ
0x483B48: ?remove_Reset@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x554332: "protected: long __thiscall D3DXSHSim::GXArray<unsigned char>::Grow(unsigned int)" ?Grow@?$GXArray@E@D3DXSHSim@@IAEJI@Z
0x424CF4: "Unknown Adobe color transform co" ??_C@_0CG@KEGHCDOM@Unknown?5Adobe?5color?5transform?5co@
0x4A60BB: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionRotationYawPitchRoll(struct D3DXQUATERNION *,float,float,float)" ?c_D3DXQuaternionRotationYawPitchRoll@@YGPAUD3DXQUATERNION@@PAU1@MMM@Z
0x40C990: "D3DXValidIndices: A point(%d) wa" ??_C@_0EG@LJJIKJCK@D3DXValidIndices?3?5A?5point?$CI?$CFd?$CJ?5wa@
0x4AA83D: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetIndexBuffer(struct IDirect3DIndexBuffer9 * *)" ?GetIndexBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAUIDirect3DIndexBuffer9@@@Z
0x5EA18C: "public: virtual unsigned long __stdcall NXOF::TBinaryDataRef::AddRef(void)" ?AddRef@TBinaryDataRef@NXOF@@UAGKXZ
0x5CC912: "protected: long __thiscall D3DXShader::CShaderProgram::MatchNEEQ2(void)" ?MatchNEEQ2@CShaderProgram@D3DXShader@@IAEJXZ
0x41C95C: "Invalid output register '%s' spe" ??_C@_0CH@EPGJGAHL@Invalid?5output?5register?5?8?$CFs?8?5spe@
0x595E07: "public: long __thiscall D3DXCore::CRenderToEnvMap::Render(enum _D3DCUBEMAP_FACES)" ?Render@CRenderToEnvMap@D3DXCore@@QAEJW4_D3DCUBEMAP_FACES@@@Z
0x5E481F: "public: virtual long __thiscall D3DXSHSim::PRTSimpBVH::InitAdaptive(class D3DXSHSim::myAdaptiveMesh &)" ?InitAdaptive@PRTSimpBVH@D3DXSHSim@@UAEJAAVmyAdaptiveMesh@2@@Z
0x4B8C4C: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetVertexWeights(float *)" ?GetVertexWeights@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAM@Z
0x47DF5C: ?set_DefaultValue@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5F0D51: "public: long __thiscall D3DXShader::CInstruction::Instance(class D3DXShader::CInstruction *)" ?Instance@CInstruction@D3DXShader@@QAEJPAV12@@Z
0x4C831E: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::ReduceVertices(unsigned long)" ?ReduceVertices@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJK@Z
0x4807A4: "public: static int __clrcall Microsoft::DirectX::Direct3D::VertexInformation::GetFormatSize(enum Microsoft::DirectX::Direct3D::VertexFormats)" ?GetFormatSize@VertexInformation@Direct3D@DirectX@Microsoft@@$$FSMHW4VertexFormats@234@@Z
0x50C023: "long __stdcall D3DXMesh::AddEffectDefaultDWord(struct ID3DXFileSaveObject *,struct _D3DXEFFECTDEFAULT const *,struct ID3DXFileSaveData *)" ?AddEffectDefaultDWord@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PBU_D3DXEFFECTDEFAULT@@PAUID3DXFileSaveData@@@Z
0x4933F8: ?OnParentDisposed@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x665050: "__cdecl _mep@?LoadFrameChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z" __mep@?LoadFrameChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec::`vector deleting destructor'(unsigned int)" ??_ECCodec@D3DXTex@@UAEPAXI@Z
0x41717C: "redefinition of formal parameter" ??_C@_0CG@FICPNKBH@redefinition?5of?5formal?5parameter@
0x4825CC: ?set_Height@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x47EA20: ?get_Line@ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x5F29E3: "private: long __thiscall D3DXShader::CProgram::StripUniform(void)" ?StripUniform@CProgram@D3DXShader@@AAEJXZ
0x4826F0: ?set_Quality@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4FontQuality@234@@Z
0x40DEAC: "__cdecl _real@3c2f8af9" __real@3c2f8af9
0x4010F4: "__stdcall _imp__EnterCriticalSection" __imp__EnterCriticalSection@4
0x4021F4: "ConstGCArrayBound$0xe3def6a7$36$<void>" ?$ConstGCArrayBound$0xe3def6a7$36$@@3KB
0x4021F0: "ConstGCArrayBound$0xe3def6a7$37$<void>" ?$ConstGCArrayBound$0xe3def6a7$37$@@3KB
0x41CAE8: "invalid register '%s'" ??_C@_0BG@CDEBKFJO@invalid?5register?5?8?$CFs?8?$AA@
0x55C42C: "public: static long __stdcall D3DXShader::SetTyped<2,3,4,4,1>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$01$02$03$03$00@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x4021FC: "ConstGCArrayBound$0xe3def6a7$34$<void>" ?$ConstGCArrayBound$0xe3def6a7$34$@@3KB
0x4021F8: "ConstGCArrayBound$0xe3def6a7$35$<void>" ?$ConstGCArrayBound$0xe3def6a7$35$@@3KB
0x4A447D: "struct D3DXMATRIX * __stdcall init_D3DXMatrixTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *)" ?init_D3DXMatrixTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@@Z
0x550DA9: "public: virtual int __thiscall D3DXSHSim::PRTAccellHiearchy::AnyIntersectBundle(struct D3DXVECTOR3 &,class D3DXSHSim::PRTAnyCB *)" ?AnyIntersectBundle@PRTAccellHiearchy@D3DXSHSim@@UAEHAAUD3DXVECTOR3@@PAVPRTAnyCB@2@@Z
0x4B4D25: "public: void * __thiscall D3DXMesh::CD3DXSkinInfo::`scalar deleting destructor'(unsigned int)" ??_GCD3DXSkinInfo@D3DXMesh@@QAEPAXI@Z
0x402204: "ConstGCArrayBound$0xe3def6a7$32$<void>" ?$ConstGCArrayBound$0xe3def6a7$32$@@3KB
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetFrontBufferData(unsigned int,struct IDirect3DSurface9 *)" ?GetFrontBufferData@CLoggableDevice@D3DXEffects@@UAGJIPAUIDirect3DSurface9@@@Z
0x402200: "ConstGCArrayBound$0xe3def6a7$33$<void>" ?$ConstGCArrayBound$0xe3def6a7$33$@@3KB
0x401244: "__cdecl _imp__rand" __imp__rand
0x40DED0: "__cdecl _real@3e2f8af9" __real@3e2f8af9
0x40220C: "ConstGCArrayBound$0xe3def6a7$30$<void>" ?$ConstGCArrayBound$0xe3def6a7$30$@@3KB
0x58A588: "public: virtual long __stdcall D3DXEffects::CEffect::SetArrayRange(char const *,unsigned int,unsigned int)" ?SetArrayRange@CEffect@D3DXEffects@@UAGJPBDII@Z
0x56DC0F: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::CombineUintId(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?CombineUintId@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x4B893B: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetOptions(void)" ?GetOptions@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x40DEE8: "__cdecl _real@3d2f8af9" __real@3d2f8af9
0x402208: "ConstGCArrayBound$0xe3def6a7$31$<void>" ?$ConstGCArrayBound$0xe3def6a7$31$@@3KB
0x5C0730: "public: virtual void __thiscall D3DXTex::CCodec_D3DX_R16G16B16::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_D3DX_R16G16B16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x515466: "long __stdcall D3DXAnimation::LoadPatchMesh(struct D3DXAnimation::SLoadContext *,struct ID3DXFileData *,struct _D3DXFRAME *)" ?LoadPatchMesh@D3DXAnimation@@YGJPAUSLoadContext@1@PAUID3DXFileData@@PAU_D3DXFRAME@@@Z
0x47F1A0: ??0BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x492728: ?get_NumberVertices@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x635010: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3Project(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x3d_D3DXVec3Project@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33@Z
0x661ACE: "__cdecl isxdigit" _isxdigit
0x52876A: "public: long __thiscall D3DXShader::CFragment::Init(void)" ?Init@CFragment@D3DXShader@@QAEJXZ
0x406A98: "ConstGCArrayBound$0x5192f2d3$2$<void>" ?$ConstGCArrayBound$0x5192f2d3$2$@@3KB
0x4A41F4: "void __stdcall `vector constructor iterator'(void *,unsigned int,int,void * (__thiscall*)(void *))" ??_H@YGXPAXIHP6EPAX0@Z@Z
0x40A5CC: "<pre>" ??_C@_05KLIADOE@?$DMpre?$DO?$AA@
0x4AE77E: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::SetDeclaration(struct _D3DVERTEXELEMENT9 const *)" ?SetDeclaration@CD3DXSkinInfo@D3DXMesh@@UAGJPBU_D3DVERTEXELEMENT9@@@Z
0x482A3C: ??0Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x5E48BF: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::RayTriIntersectPrecomp>::Grow(unsigned int)" ?Grow@?$GXArray@URayTriIntersectPrecomp@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x4853C4: ?EndParameterBlock@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@XZ
0x55875C: "protected: virtual void * __thiscall NXOF::TEnumObject::`vector deleting destructor'(unsigned int)" ??_ETEnumObject@NXOF@@MAEPAXI@Z
0x401254: "__cdecl _imp__exit" __imp__exit
0x411484: "WRAP13" ??_C@_06LKPLMKII@WRAP13?$AA@
0x401D64: "__cdecl IID_ID3DXRenderToEnvMap" _IID_ID3DXRenderToEnvMap
0x4021EC: "ConstGCArrayBound$0xe3def6a7$38$<void>" ?$ConstGCArrayBound$0xe3def6a7$38$@@3KB
0x5908C2: "public: long __thiscall D3DXCore::CArray<struct tagGOFFSET>::Assure(unsigned int,int)" ?Assure@?$CArray@UtagGOFFSET@@@D3DXCore@@QAEJIH@Z
0x495C08: ?GetHashCode@Sprite@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x401294: "__cdecl _imp__setlocale" __imp__setlocale
0x6393E0: "void __stdcall D3DX::jcopy_block_row(short (*)[64],short (*)[64],unsigned int)" ?jcopy_block_row@D3DX@@YGXPAY0EA@F0I@Z
0x4021E8: "ConstGCArrayBound$0xe3def6a7$39$<void>" ?$ConstGCArrayBound$0xe3def6a7$39$@@3KB
0x5D9860: "protected: long __thiscall D3DXShader::CShaderProgram::EmitDOT(void)" ?EmitDOT@CShaderProgram@D3DXShader@@IAEJXZ
0x488984: ?OnParentDisposed@Effect@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x642740: "__cdecl a_fmod" _a_fmod
0x642720: "__cdecl a_modf" _a_modf
0x41C3FC: "positiont" ??_C@_09DLNJCEEH@positiont?$AA@
0x40592C: "ConstGCArrayBound$0xed3beff5$15$<void>" ?$ConstGCArrayBound$0xed3beff5$15$@@3KB
0x424618: "internal error: no profile exist" ??_C@_0EA@CINGFJDM@internal?5error?3?5no?5profile?5exist@
0x403BC0: "ConstGCArrayBound$0x163112d7$8$<void>" ?$ConstGCArrayBound$0x163112d7$8$@@3KB
0x405930: "ConstGCArrayBound$0xed3beff5$14$<void>" ?$ConstGCArrayBound$0xed3beff5$14$@@3KB
0x405924: "ConstGCArrayBound$0xed3beff5$17$<void>" ?$ConstGCArrayBound$0xed3beff5$17$@@3KB
0x555A4D: "public: virtual long __stdcall NXOF::TFile::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TFile@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x66401C: "__cdecl __xi_a" ___xi_a
0x405928: "ConstGCArrayBound$0xed3beff5$16$<void>" ?$ConstGCArrayBound$0xed3beff5$16$@@3KB
0x616389: "protected: virtual long __thiscall D3DXShader::CVSProgram::FindInput(class D3DXShader::CArgument *,unsigned long &,unsigned long &)" ?FindInput@CVSProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1@Z
0x403ACC: "ConstGCArrayBound$0x163112d7$69$<void>" ?$ConstGCArrayBound$0x163112d7$69$@@3KB
0x40593C: "ConstGCArrayBound$0xed3beff5$11$<void>" ?$ConstGCArrayBound$0xed3beff5$11$@@3KB
0x61D1AE: "void __stdcall D3DX::png_flush(struct D3DX::png_struct_def *)" ?png_flush@D3DX@@YGXPAUpng_struct_def@1@@Z
0x47505C: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::AdjustContrast(class Microsoft::DirectX::Direct3D::ColorValue,float)" ?AdjustContrast@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@M@Z
0x57E33D: "private: long __thiscall D3DXEffects::CEffect::PackD(unsigned int,unsigned int)" ?PackD@CEffect@D3DXEffects@@AAEJII@Z
0x403AD0: "ConstGCArrayBound$0x163112d7$68$<void>" ?$ConstGCArrayBound$0x163112d7$68$@@3KB
0x405940: "ConstGCArrayBound$0xed3beff5$10$<void>" ?$ConstGCArrayBound$0xed3beff5$10$@@3KB
0x6141D6: "protected: virtual long __thiscall D3DXShader::CPSProgram::FindInput(class D3DXShader::CArgument *,unsigned long &,unsigned long &)" ?FindInput@CPSProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1@Z
0x484D2C: ?op_Equality@Effect@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x405934: "ConstGCArrayBound$0xed3beff5$13$<void>" ?$ConstGCArrayBound$0xed3beff5$13$@@3KB
0x477BE0: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUEffectInstance@234@@Z
0x4072F8: "ConstGCArrayBound$0x0c490ce5$6$<void>" ?$ConstGCArrayBound$0x0c490ce5$6$@@3KB
0x405938: "ConstGCArrayBound$0xed3beff5$12$<void>" ?$ConstGCArrayBound$0xed3beff5$12$@@3KB
0x4756A4: ?set_FaceCount@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4A14E4: ?Equals@XFileManager@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x403ADC: "ConstGCArrayBound$0x163112d7$65$<void>" ?$ConstGCArrayBound$0x163112d7$65$@@3KB
0x47D9F8: ?set_Name@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x664000: "__cdecl __xc_a" ___xc_a
0x4071C8: "ConstGCArrayBound$0x0c490ce5$82$<void>" ?$ConstGCArrayBound$0x0c490ce5$82$@@3KB
0x403AE0: "ConstGCArrayBound$0x163112d7$64$<void>" ?$ConstGCArrayBound$0x163112d7$64$@@3KB
0x5CFEB3: "private: long __thiscall D3DXShader::CShaderProgram::Reschedule_Exchange(unsigned int,unsigned int)" ?Reschedule_Exchange@CShaderProgram@D3DXShader@@AAEJII@Z
0x4071CC: "ConstGCArrayBound$0x0c490ce5$81$<void>" ?$ConstGCArrayBound$0x0c490ce5$81$@@3KB
0x403AD4: "ConstGCArrayBound$0x163112d7$67$<void>" ?$ConstGCArrayBound$0x163112d7$67$@@3KB
0x498E88: ?get_NumberAnimations@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47E58C: ?get_Creator@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x41C2D4: "v" ??_C@_01MHEDDDHA@v?$AA@
0x41C49C: "sat" ??_C@_03KFHHDCHE@sat?$AA@
0x40A440: "label" ??_C@_05IDCCNNGI@label?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_P8::`vector deleting destructor'(unsigned int)" ??_ECCodec_P8@D3DXTex@@UAEPAXI@Z
0x4071D0: "ConstGCArrayBound$0x0c490ce5$80$<void>" ?$ConstGCArrayBound$0x0c490ce5$80$@@3KB
0x403AD8: "ConstGCArrayBound$0x163112d7$66$<void>" ?$ConstGCArrayBound$0x163112d7$66$@@3KB
0x58347D: "private: char const * __thiscall D3DXEffects::CEffect::GetAnnotationByNameEx(char const *,char const *,unsigned long)" ?GetAnnotationByNameEx@CEffect@D3DXEffects@@AAEPBDPBD0K@Z
0x5E9FDB: "public: virtual void * __thiscall NXOF::XSrcMemory::`scalar deleting destructor'(unsigned int)" ??_GXSrcMemory@NXOF@@UAEPAXI@Z
0x403AEC: "ConstGCArrayBound$0x163112d7$61$<void>" ?$ConstGCArrayBound$0x163112d7$61$@@3KB
0x40591C: "ConstGCArrayBound$0xed3beff5$19$<void>" ?$ConstGCArrayBound$0xed3beff5$19$@@3KB
0x57F580: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetParameterElement(char const *,unsigned int)" ?GetParameterElement@CEffect@D3DXEffects@@UAGPBDPBDI@Z
0x5EA456: "public: virtual bool __thiscall NXOF::TBinaryData::ResolveReference(void const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryData@NXOF@@UAE_NPBXPAPAVIBinaryLoadObject@2@@Z
0x56A17C: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetMatrixArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@I@Z
0x480930: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVString@System@@VRectangle@Drawing@7@W4Filter@234@H@Z
0x417814: "asm_fragment" ??_C@_0N@DOBJBHDN@asm_fragment?$AA@
0x403AF0: "ConstGCArrayBound$0x163112d7$60$<void>" ?$ConstGCArrayBound$0x163112d7$60$@@3KB
0x405920: "ConstGCArrayBound$0xed3beff5$18$<void>" ?$ConstGCArrayBound$0xed3beff5$18$@@3KB
0x4933F8: ?OnParentReset@Mesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4119A8: "ANISOTROPIC" ??_C@_0M@FBHCHPJF@ANISOTROPIC?$AA@
0x403AE4: "ConstGCArrayBound$0x163112d7$63$<void>" ?$ConstGCArrayBound$0x163112d7$63$@@3KB
0x55DEF5: "public: virtual long __stdcall D3DXShader::CConstantTable::SetValue(struct IDirect3DDevice9 *,char const *,void const *,unsigned int)" ?SetValue@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBXI@Z
0x4A3AD4: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3ProjectArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec3ProjectArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33I@Z
0x481778: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@0P$AAP$01AVPaletteEntry@234@1W4Filter@234@H@Z
0x403AE8: "ConstGCArrayBound$0x163112d7$62$<void>" ?$ConstGCArrayBound$0x163112d7$62$@@3KB
0x57BE74: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::LightEnable(unsigned long,int)" ?LightEnable@CLoggableDevice@D3DXEffects@@UAGJKH@Z
0x412274: "ID3DXEffectCompiler: Error in ty" ??_C@_0CM@JHOJMPHP@ID3DXEffectCompiler?3?5Error?5in?5ty@
0x624CAA: "public: void __thiscall D3DXSHSim::RayTriIntersectPrecomp::Init(struct D3DXVECTOR3 &,struct D3DXVECTOR3 &,struct D3DXVECTOR3 &)" ?Init@RayTriIntersectPrecomp@D3DXSHSim@@QAEXAAUD3DXVECTOR3@@00@Z
0x5B7E21: "public: long __thiscall D3DXTex::CLockVolume::Unlock(void)" ?Unlock@CLockVolume@D3DXTex@@QAEJXZ
0x4176EC: "register" ??_C@_08DHHIDNEP@register?$AA@
0x5647A7: "public: void * __thiscall D3DXEffects::Compiler::CData::`scalar deleting destructor'(unsigned int)" ??_GCData@Compiler@D3DXEffects@@QAEPAXI@Z
0x47AF44: ?get_StartTime@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x47FC1C: ?set_Format@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Format@234@@Z
0x49CCD1: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetNPatchMode(float)" ?SetNPatchMode@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJM@Z
0x664018: "__cdecl __xc_z" ___xc_z
0x40E808: "error" ??_C@_05KKCIMGE@error?$AA@
0x61BC50: "void __stdcall D3DX::jpeg_destroy_decompress(struct D3DX::jpeg_decompress_struct *)" ?jpeg_destroy_decompress@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x477630: ?TextFromFont@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVFont@Drawing@System@@P$AAVString@8@MMP$AAP$01AUGlyphMetricsFloat@234@@Z
0x40E434: "[...]" ??_C@_05CLKOKHPD@?$FL?4?4?4?$FN?$AA@
0x6179C0: "public: virtual void * __thiscall D3DXShader::CVSProgram::`scalar deleting destructor'(unsigned int)" ??_GCVSProgram@D3DXShader@@UAEPAXI@Z
0x49FA78: ?ExtractTexture@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHP$AAVTexture@234@@Z
0x498CEC: ?Dispose@AnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x41C30C: "POSITIONT" ??_C@_09LCIBJLA@POSITIONT?$AA@
0x4097B0: "__cdecl _real@3f372474" __real@3f372474
0x47C7C8: ?ToString@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x664020: "__cdecl __xi_z" ___xi_z
0x52C940: "public: virtual unsigned long __stdcall D3DXAnimation::CKeyframedAnimationSet::AddRef(void)" ?AddRef@CKeyframedAnimationSet@D3DXAnimation@@UAGKXZ
0x416F58: "internal error: unknown node" ??_C@_0BN@MGNLPBPN@internal?5error?3?5unknown?5node?$AA@
0x40D8D8: "integer constant register '%s' m" ??_C@_0FH@PHGMEDJN@integer?5constant?5register?5?8?$CFs?8?5m@
0x4259C0: "Too many color components: %d, m" ??_C@_0CG@BEBDNOCG@Too?5many?5color?5components?3?5?$CFd?0?5m@
0x40D980: "Sampler variable '%s' does not s" ??_C@_0GN@JFPDPGGN@Sampler?5variable?5?8?$CFs?8?5does?5not?5s@
0x56C739: "protected: void __cdecl D3DXShader::CParse::Error(struct D3DXShader::D3DXTOKEN *,unsigned int,char const *,...)" ?Error@CParse@D3DXShader@@IAAXPAUD3DXTOKEN@2@IPBDZZ
0x428B0C: "HR" ??_C@_02PGLKMFED@HR?$AA@
0x5CE933: "protected: long __thiscall D3DXShader::CShaderProgram::MatchDP2Add(void)" ?MatchDP2Add@CShaderProgram@D3DXShader@@IAEJXZ
0x573CCE: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::TypeDecl(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?TypeDecl@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x40A208: "_tessfactor" ??_C@_0M@BHICHDNE@_tessfactor?$AA@
0x421FE8: "union __m64 const g_const_2" ?g_const_2@@3T__m64@@B
0x426538: "Extra compressed data" ??_C@_0BG@OKGHHCLP@Extra?5compressed?5data?$AA@
0x548F15: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::GetBaryMap(struct D3DXVECTOR2 *)" ?GetBaryMap@CGutterHelper@D3DXSHSim@@UAGJPAUD3DXVECTOR2@@@Z
0x40A4AC: "dp3" ??_C@_03MKGFENNH@dp3?$AA@
0x41CB48: "bx2" ??_C@_03PIAGHCPC@bx2?$AA@
0x5F26CC: "public: virtual void * __thiscall D3DXShader::CTransform::`vector deleting destructor'(unsigned int)" ??_ECTransform@D3DXShader@@UAEPAXI@Z
0x5BE7BD: "public: __thiscall D3DXTex::CCodec_X1R5G5B5::CCodec_X1R5G5B5(struct D3DX_BLT *)" ??0CCodec_X1R5G5B5@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x49686C: ?End@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x42375C: "%s%s is not supported on ps_1_%i" ??_C@_0CB@FOKOBKHD@?$CFs?$CFs?5is?5not?5supported?5on?5ps_1_?$CFi@
0x425984: "Bogus DAC index %d" ??_C@_0BD@LDBBBMFL@Bogus?5DAC?5index?5?$CFd?$AA@
0x5DC33A: "public: __thiscall D3DXSHSim::PRTTexAlbedoFetch::PRTTexAlbedoFetch(float *,class D3DXSHSim::PRTMeshFetcher *,unsigned int,unsigned int)" ??0PRTTexAlbedoFetch@D3DXSHSim@@QAE@PAMPAVPRTMeshFetcher@1@II@Z
0x47FCA0: ?ToString@SkinMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x665138: "__cdecl _mep@?SetPixelShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z" __mep@?SetPixelShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x4A64B5: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionSlerp(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float)" ?init_D3DXQuaternionSlerp@@YGPAUD3DXQUATERNION@@PAU1@PBU1@1M@Z
0x4946E0: ??0PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXPatchMesh@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x63CDF0: "__stdcall d3dx_inflateInit2_" _d3dx_inflateInit2_@16
0x409F1C: "max" ??_C@_03LJAEFNNE@max?$AA@
0x40A6F8: "NULL" ??_C@_04HIBGFPH@NULL?$AA@
0x56C916: "protected: long __thiscall D3DXShader::CParse::AddDeclTree(class D3DXShader::CNodeScope *,class D3DXShader::CNode *)" ?AddDeclTree@CParse@D3DXShader@@IAEJPAVCNodeScope@2@PAVCNode@2@@Z
0x417C90: "'%s': output only %s cannot have" ??_C@_0CF@MIFPKOMN@?8?$CFs?8?3?5output?5only?5?$CFs?5cannot?5have@
0x4A50FC: "struct D3DXMATRIX * __stdcall c_D3DXMatrixTransformation(struct D3DXMATRIX *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *)" ?c_D3DXMatrixTransformation@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR3@@PBUD3DXQUATERNION@@1121@Z
0x5C6F83: "public: __thiscall D3DXShader::CCommentBlock::CCommentBlock(unsigned long)" ??0CCommentBlock@D3DXShader@@QAE@K@Z
0x4201B0: "maximum bool register index exce" ??_C@_0CF@KIIBGMJC@maximum?5bool?5register?5index?5exce@
0x49A568: ?UnregisterAnimationSet@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVAnimationSet@234@@Z
0x4B8250: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GatherECollapseInfo(class D3DXMesh::CHalfEdgeVSplit &)" ?GatherECollapseInfo@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x679B10: "unsigned int * D3DXShader::g_Swizzle" ?g_Swizzle@D3DXShader@@3PAIA
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<float>::~GXArray<float>(void)" ??1?$GXArray@M@D3DXSHSim@@QAE@XZ
0x5DC00C: "public: __thiscall D3DXSHSim::myTexHelper::myTexHelper(unsigned int,unsigned int)" ??0myTexHelper@D3DXSHSim@@QAE@II@Z
0x411BD0: "CAMERASPACENORMAL" ??_C@_0BC@ECHLICGJ@CAMERASPACENORMAL?$AA@
0x5EA11F: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::FreeBounceData(void)" ?FreeBounceData@PRTComputeEngine@D3DXSHSim@@UAGJXZ
0x5DD956: "public: void __thiscall D3DXSHSim::myHashTableIter<class D3DXSHSim::myEdge>::operator++(void)" ??E?$myHashTableIter@VmyEdge@D3DXSHSim@@@D3DXSHSim@@QAEXXZ
0x4A1E60: ?Save@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x568779: "public: __thiscall D3DXEffects::Compiler::CPass::CPass(void)" ??0CPass@Compiler@D3DXEffects@@QAE@XZ
0x40E890: "float '%g'" ??_C@_0L@BEICCKBA@float?5?8?$CFg?8?$AA@
0x5EFF2B: "public: __thiscall D3DXShader::CNodeValue::CNodeValue(struct D3DXShader::_D3DXVALUE const *,struct D3DXShader::D3DXTOKEN const *)" ??0CNodeValue@D3DXShader@@QAE@PBU_D3DXVALUE@1@PBUD3DXTOKEN@1@@Z
0x479128: ?Save@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x49A9E0: ?KeyTrackSpeed@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHHMNNW4TransitionType@234@@Z
0x555639: "public: int __thiscall NXOF::XArray<char const *,10>::Add(char const * &)" ?Add@?$XArray@PBD$09@NXOF@@QAEHAAPBD@Z
0x599C21: "protected: int __thiscall D3DXShader::CAssembler::DecodeOpcode(struct D3DXShader::D3DXTOKEN *)" ?DecodeOpcode@CAssembler@D3DXShader@@IAEHPAUD3DXTOKEN@2@@Z
0x487EEC: ?GetValueColor@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVColorValue@234@P$AAVEffectHandle@234@@Z
0x48A70C: ?GetShaderVersion@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVersion@System@@P$AAVGraphicsStream@34@@Z
0x58EEC2: "public: long __thiscall D3DXCore::CSprite::Initialize(struct IDirect3DDevice9 *)" ?Initialize@CSprite@D3DXCore@@QAEJPAUIDirect3DDevice9@@@Z
0x60615C: "protected: virtual int __thiscall D3DXShader::C30Program::ViolatesPortConstraints(class D3DXShader::CInstruction *,unsigned int *)" ?ViolatesPortConstraints@C30Program@D3DXShader@@MAEHPAVCInstruction@2@PAI@Z
0x5C7555: "protected: long __thiscall D3DXShader::CShaderProgram::MatchComplexTree(class D3DXShader::CInstruction *,struct D3DXShader::D3DX_MATCHENTRY const *,class D3DXShader::CInstruction * *,unsigned int *,unsigned int *,unsigned int *,unsigned int,int)" ?MatchComplexTree@CShaderProgram@D3DXShader@@IAEJPAVCInstruction@2@PBUD3DX_MATCHENTRY@2@PAPAV32@PAI33IH@Z
0x409C9C: "oPos" ??_C@_04KOCLEBPE@oPos?$AA@
0x401724: "__cdecl TID_D3DRMRightHanded" _TID_D3DRMRightHanded
0x401190: USER32_NULL_THUNK_DATA
0x4CF040: "__stdcall D3DXGetShaderInputSemantics" _D3DXGetShaderInputSemantics@12
0x404CB4: "ConstGCArrayBound$0xf12e1028$3$<void>" ?$ConstGCArrayBound$0xf12e1028$3$@@3KB
0x411AD0: "BLENDCURRENTALPHA" ??_C@_0BC@IHJMGODP@BLENDCURRENTALPHA?$AA@
0x475350: ?get_VertexBufferDynamic@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x480BC8: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@2W4Filter@234@H@Z
0x475B88: ?get_Boundary@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x4BA15E: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::SGIStripReorder(class D3DXMesh::CMeshStatus<unsigned int,0,4294967295> *,unsigned int *,unsigned int *)" ?SGIStripReorder@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAV?$CMeshStatus@I$0A@$0PPPPPPPP@@2@PAI1@Z
0x5BD9A6: "public: virtual void __thiscall D3DXTex::CCodec_P8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_P8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5AF69B: "float __stdcall D3DXTex::MSBConvert(float)" ?MSBConvert@D3DXTex@@YGMM@Z
0x4120E8: "ID3DXEffectCompiler: FVFs must n" ??_C@_0DE@KMNAGDHO@ID3DXEffectCompiler?3?5FVFs?5must?5n@
0x548F95: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::GetTexelMap(struct D3DXVECTOR2 *)" ?GetTexelMap@CGutterHelper@D3DXSHSim@@UAGJPAUD3DXVECTOR2@@@Z
0x40DE78: "__cdecl _real@3f900000" __real@3f900000
0x571D29: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::CastExpr(class D3DXShader::CNode *,class D3DXShader::CNode *,int,int)" ?CastExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0HH@Z
0x4ABAFD: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::AllocateVSplitRecords(void)" ?AllocateVSplitRecords@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJXZ
0x661740: "__cdecl _aullshr" __aullshr
0x427580: "Duplicate PLTE chunk" ??_C@_0BF@PMKDIIMG@Duplicate?5PLTE?5chunk?$AA@
0x497974: ?set_PatternScale@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x40ECE8: "duplicate macro parameter '%s'" ??_C@_0BP@DMDMJAFB@duplicate?5macro?5parameter?5?8?$CFs?8?$AA@
0x40A2E0: "setp" ??_C@_04PHJACMLG@setp?$AA@
0x40E458: "const NXOF::TBinaryDataRef::`vftable'" ??_7TBinaryDataRef@NXOF@@6B@
0x401024: "__stdcall _imp__GetOutlineTextMetricsA" __imp__GetOutlineTextMetricsA@12
0x410C04: "SRGBTEXTURE" ??_C@_0M@JHOLBIKM@SRGBTEXTURE?$AA@
0x4010C8: "__stdcall _imp__LoadResource" __imp__LoadResource@8
0x56DE25: "protected: long __thiscall D3DXShader::CParse::PopScope(void)" ?PopScope@CParse@D3DXShader@@IAEJXZ
0x5542C9: "public: void __thiscall D3DXSHSim::SCMergeCandidate::Init(unsigned int,unsigned int,unsigned int,unsigned int,unsigned int)" ?Init@SCMergeCandidate@D3DXSHSim@@QAEXIIIII@Z
0x47EE9C: ?get_Disposed@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x497B8C: ?op_Inequality@Line@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x49CBE8: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetSamplerState(unsigned long,enum Microsoft::DirectX::PrivateImplementationDetails::_D3DSAMPLERSTATETYPE,unsigned long)" ?SetSamplerState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKW4_D3DSAMPLERSTATETYPE@234@K@Z
0x55AA1F: "public: static long __stdcall D3DXShader::SetShaderConstant<1,1,3>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$00$02@D3DXShader@@SGJPBXI0PAKI@Z
0x5DF151: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::ForceEdgeSplit(struct D3DXSHSim::myEdgeRep &,int)" ?ForceEdgeSplit@myAdaptiveMesh@D3DXSHSim@@QAEXAAUmyEdgeRep@2@H@Z
0x4097D4: "__cdecl _real@be800000" __real@be800000
0x40A150: ",%d" ??_C@_03LEIBKMN@?0?$CFd?$AA@
0x417BB0: "'%s': void functions cannot retu" ??_C@_0CL@LMCBEPBM@?8?$CFs?8?3?5void?5functions?5cannot?5retu@
0x4B673B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::TrimByFaces(unsigned long,unsigned long,unsigned long *,unsigned long *)" ?TrimByFaces@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKKPAK0@Z
0x40DC50: "__cdecl _real@3f880000" __real@3f880000
0x40DD5C: "__cdecl _real@bd800000" __real@bd800000
0x401198: mscoree_NULL_THUNK_DATA
0x401718: "ConstGCArrayBound$0xc580ff95$3$<void>" ?$ConstGCArrayBound$0xc580ff95$3$@@3KB
0x6219EF: "void __stdcall D3DX::__gl_meshZapFace(struct D3DX::GLUface *)" ?__gl_meshZapFace@D3DX@@YGXPAUGLUface@1@@Z
0x4866B0: ?Finalize@EffectPool@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x57F396: "private: long __thiscall D3DXEffects::CEffect::LoadExpressionAssn(unsigned int,unsigned int,struct ID3DXBuffer *,unsigned long *)" ?LoadExpressionAssn@CEffect@D3DXEffects@@AAEJIIPAUID3DXBuffer@@PAK@Z
0x41DDBC: "__cdecl _real@3b50ef9c" __real@3b50ef9c
0x40DF20: "__cdecl _real@3d888889" __real@3d888889
0x5F0361: "public: virtual class D3DXShader::CNodeToken * __thiscall D3DXShader::CNodeToken::Copy(void)" ?Copy@CNodeToken@D3DXShader@@UAEPAV12@XZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetCreationParameters(struct _D3DDEVICE_CREATION_PARAMETERS *)" ?GetCreationParameters@CLoggableDevice@D3DXEffects@@UAGJPAU_D3DDEVICE_CREATION_PARAMETERS@@@Z
0x481070: ?SaveToStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@W4ImageFileFormat@234@P$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@@Z
0x409998: "__cdecl _real@bf800000" __real@bf800000
0x573ED0: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::VectorType(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?VectorType@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x648CA0: "void __stdcall D3DX::jpeg_free_small(struct D3DX::jpeg_common_struct *,void *,unsigned int)" ?jpeg_free_small@D3DX@@YGXPAUjpeg_common_struct@1@PAXI@Z
0x661AAA: "__cdecl isspace" _isspace
0x677C50: "short * NXOF::xofparse_table" ?xofparse_table@NXOF@@3PAFA
0x425C78: "Bogus input colorspace" ??_C@_0BH@BGDIGLHC@Bogus?5input?5colorspace?$AA@
0x47C494: ?set_Name@Macro@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x41DF60: "const D3DXTex::CCodec_D16_LOCKABLE::`vftable'" ??_7CCodec_D16_LOCKABLE@D3DXTex@@6B@
0x4847A4: ?Free@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x48911C: ?Finalize@Include@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x5FE3A7: "protected: long __thiscall D3DXShader::CProgram::CompactPool_Begin(struct D3DXShader::_D3DXCP_DATA *,unsigned int,unsigned int)" ?CompactPool_Begin@CProgram@D3DXShader@@IAEJPAU_D3DXCP_DATA@2@II@Z
0x5D13A4: "protected: class D3DXShader::CInstruction * __thiscall D3DXShader::CShaderProgram::FindMatch(unsigned long,class D3DXShader::CInstruction *,unsigned int *,unsigned int,unsigned int)" ?FindMatch@CShaderProgram@D3DXShader@@IAEPAVCInstruction@2@KPAV32@PAIII@Z
0x4869D0: ?GetTechniqueDescription@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUTechniqueDescription@234@P$AAVEffectHandle@234@@Z
0x63BFCC: "__stdcall d3dx_deflateEnd" _d3dx_deflateEnd@4
0x417824: "auto" ??_C@_04HAPDLBFF@auto?$AA@
0x628361: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec4Hermite(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?sse_D3DXVec4Hermite@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x494E28: ?set_VertexFormat@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4VertexFormats@234@@Z
0x50A7F6: "__stdcall D3DXLoadVolumeFromFileInMemory" _D3DXLoadVolumeFromFileInMemory@36
0x49EEDC: ?get_NumberCoefficients@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x48D950: ?GenerateAdjacency@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXMP$01AH@Z
0x4032B4: "ConstGCArrayBound$0xc60d5106$46$<void>" ?$ConstGCArrayBound$0xc60d5106$46$@@3KB
0x5BECEF: "public: __thiscall D3DXTex::CCodec_A8P8::CCodec_A8P8(struct D3DX_BLT *)" ??0CCodec_A8P8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x411584: "FOGDENSITY" ??_C@_0L@GIBCJAFE@FOGDENSITY?$AA@
0x4032B0: "ConstGCArrayBound$0xc60d5106$47$<void>" ?$ConstGCArrayBound$0xc60d5106$47$@@3KB
0x67EA30: "int volatile Microsoft::DirectX::PrivateImplementationDetails::__terminated" ?__terminated@PrivateImplementationDetails@DirectX@Microsoft@@3HC
0x4036BC: "ConstGCArrayBound$0x30f25509$59$<void>" ?$ConstGCArrayBound$0x30f25509$59$@@3KB
0x4032BC: "ConstGCArrayBound$0xc60d5106$44$<void>" ?$ConstGCArrayBound$0xc60d5106$44$@@3KB
0x561E07: "protected: unsigned int __thiscall D3DXShader::CPreProcessor::Hash(char const *)" ?Hash@CPreProcessor@D3DXShader@@IAEIPBD@Z
0x476268: ?get_Tangent@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x4B8C35: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetMaxVertices(void)" ?GetMaxVertices@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4036C0: "ConstGCArrayBound$0x30f25509$58$<void>" ?$ConstGCArrayBound$0x30f25509$58$@@3KB
0x4032B8: "ConstGCArrayBound$0xc60d5106$45$<void>" ?$ConstGCArrayBound$0xc60d5106$45$@@3KB
0x481FA4: ??0D3DX@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5E8DB3: "private: void __thiscall NXOF::TSaveObject::bin_write_integer_list(unsigned long *,unsigned long)" ?bin_write_integer_list@TSaveObject@NXOF@@AAEXPAKK@Z
0x556A63: "public: __thiscall NXOF::XPtrArray<class NXOF::IBinaryLoadObject,10>::~XPtrArray<class NXOF::IBinaryLoadObject,10>(void)" ??1?$XPtrArray@VIBinaryLoadObject@NXOF@@$09@NXOF@@QAE@XZ
0x5DEACF: "public: long __thiscall D3DXSHSim::myHashTable<class D3DXSHSim::myEdge>::Insert(class D3DXSHSim::myEdge *)" ?Insert@?$myHashTable@VmyEdge@D3DXSHSim@@@D3DXSHSim@@QAEJPAVmyEdge@2@@Z
0x48195C: ?Save@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVVolume@234@P$AAP$01AVPaletteEntry@234@@Z
0x661BEE: "__cdecl _except_handler3" __except_handler3
0x40D70C: "c_$" ??_C@_03GBCAPACF@c_$?$AA@
0x54B812: "public: __thiscall D3DXSHSim::GXArray<float>::GXArray<float>(void)" ??0?$GXArray@M@D3DXSHSim@@QAE@XZ
0x4032C4: "ConstGCArrayBound$0xc60d5106$42$<void>" ?$ConstGCArrayBound$0xc60d5106$42$@@3KB
0x54750E: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::LockBuffer(unsigned int,unsigned int,float * *)" ?LockBuffer@CPRTBuffer@D3DXSHSim@@UAGJIIPAPAM@Z
0x425B14: "Bogus sampling factors" ??_C@_0BH@HMMHPOPE@Bogus?5sampling?5factors?$AA@
0x49A6E0: ?SetTrackPriority@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHW4PriorityType@234@@Z
0x4032C0: "ConstGCArrayBound$0xc60d5106$43$<void>" ?$ConstGCArrayBound$0xc60d5106$43$@@3KB
0x49B5E4: ??4?$gcroot@P$AAVHandleAnimationCallback@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVHandleAnimationCallback@Direct3D@DirectX@Microsoft@@@Z
0x4032CC: "ConstGCArrayBound$0xc60d5106$40$<void>" ?$ConstGCArrayBound$0xc60d5106$40$@@3KB
0x5691F0: "public: __thiscall D3DXEffects::Compiler::CPass::~CPass(void)" ??1CPass@Compiler@D3DXEffects@@QAE@XZ
0x6142D3: "int __stdcall D3DXShader::IsValidSwizzle(unsigned int *,unsigned int *)" ?IsValidSwizzle@D3DXShader@@YGHPAI0@Z
0x4032C8: "ConstGCArrayBound$0xc60d5106$41$<void>" ?$ConstGCArrayBound$0xc60d5106$41$@@3KB
0x588848: "public: virtual long __stdcall D3DXEffects::CEffect::BeginPass(unsigned int)" ?BeginPass@CEffect@D3DXEffects@@UAGJI@Z
0x42A0D8: "oversubscribed distance tree" ??_C@_0BN@KBLCDIAI@oversubscribed?5distance?5tree?$AA@
0x5F5243: "private: unsigned int __thiscall D3DXShader::CProgram::CompactLiterals_Allocate(unsigned int *,unsigned int,unsigned int,unsigned int)" ?CompactLiterals_Allocate@CProgram@D3DXShader@@AAEIPAIIII@Z
0x4A2B20: ?op_Inequality@XFile@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x49596C: ?OnParentDisposed@SkinInformation@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4036D4: "ConstGCArrayBound$0x30f25509$53$<void>" ?$ConstGCArrayBound$0x30f25509$53$@@3KB
0x4036D8: "ConstGCArrayBound$0x30f25509$52$<void>" ?$ConstGCArrayBound$0x30f25509$52$@@3KB
0x40A4F8: " vs_%u_%u " ??_C@_0O@DDJMMFPB@?5?5?5?5vs_?$CFu_?$CFu?6?$AA@
0x58AD2C: "public: virtual long __stdcall D3DXEffects::CEffect::SetMatrix(char const *,struct D3DXMATRIX const *)" ?SetMatrix@CEffect@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@@Z
0x52B9AF: "void __stdcall D3DXAnimation::RankKeysTopDown<struct _D3DXKEY_VECTOR3>(struct _D3DXKEY_VECTOR3 *,unsigned int,unsigned int *)" ??$RankKeysTopDown@U_D3DXKEY_VECTOR3@@@D3DXAnimation@@YGXPAU_D3DXKEY_VECTOR3@@IPAI@Z
0x65E030: "void __stdcall D3DX::jpeg_idct_islow_x86(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_islow_x86@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x4036DC: "ConstGCArrayBound$0x30f25509$51$<void>" ?$ConstGCArrayBound$0x30f25509$51$@@3KB
0x406640: "ConstGCArrayBound$0x036df778$7$<void>" ?$ConstGCArrayBound$0x036df778$7$@@3KB
0x4036E0: "ConstGCArrayBound$0x30f25509$50$<void>" ?$ConstGCArrayBound$0x30f25509$50$@@3KB
0x56F304: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::ScalarExpr(class D3DXShader::CNode *)" ?ScalarExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x47D9E0: ?get_Name@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x40DD38: "__cdecl _real@3dcccccd" __real@3dcccccd
0x4036C4: "ConstGCArrayBound$0x30f25509$57$<void>" ?$ConstGCArrayBound$0x30f25509$57$@@3KB
0x40DEB8: "__cdecl _real@3ecccccd" __real@3ecccccd
0x4036C8: "ConstGCArrayBound$0x30f25509$56$<void>" ?$ConstGCArrayBound$0x30f25509$56$@@3KB
0x50B60D: "__stdcall D3DXCreateTextureFromFileInMemoryEx" _D3DXCreateTextureFromFileInMemoryEx@60
0x512CF6: "public: unsigned long __thiscall D3DXMesh::COrbitVertexIter::GetNextFace(void)" ?GetNextFace@COrbitVertexIter@D3DXMesh@@QAEKXZ
0x428AD8: "__cdecl _real@3fcccccd" __real@3fcccccd
0x41C460: "pp" ??_C@_02HLHADHEL@pp?$AA@
0x5B55A9: "protected: long __thiscall D3DXTex::CBlt::BltSame(void)" ?BltSame@CBlt@D3DXTex@@IAEJXZ
0x4036CC: "ConstGCArrayBound$0x30f25509$55$<void>" ?$ConstGCArrayBound$0x30f25509$55$@@3KB
0x4032AC: "ConstGCArrayBound$0xc60d5106$48$<void>" ?$ConstGCArrayBound$0xc60d5106$48$@@3KB
0x5ECE60: "public: int __thiscall NXOF::TEnumObject::FindTemplate(struct _GUID const &,class NXOF::XTemplate * *)" ?FindTemplate@TEnumObject@NXOF@@QAEHABU_GUID@@PAPAVXTemplate@2@@Z
0x4011B4: "__cdecl _imp__memmove" __imp__memmove
0x416E84: "determinant" ??_C@_0M@OAMGFDFM@determinant?$AA@
0x4036D0: "ConstGCArrayBound$0x30f25509$54$<void>" ?$ConstGCArrayBound$0x30f25509$54$@@3KB
0x4032A8: "ConstGCArrayBound$0xc60d5106$49$<void>" ?$ConstGCArrayBound$0xc60d5106$49$@@3KB
0x4A2634: ?get_Id@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVGuid@System@@XZ
0x482924: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@HHH@Z
0x406E00: "ConstGCArrayBound$0xa3a6541e$54$<void>" ?$ConstGCArrayBound$0xa3a6541e$54$@@3KB
0x409908: "const D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::`vftable'" ??_7?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@6B@
0x47BBBC: ??0AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXAnimationSet@PrivateImplementationDetails@23@@Z
0x40D008: "__cdecl _real@3ee4f8b580000000" __real@3ee4f8b580000000
0x406DFC: "ConstGCArrayBound$0xa3a6541e$55$<void>" ?$ConstGCArrayBound$0xa3a6541e$55$@@3KB
0x5E3B5B: "public: void __thiscall D3DXSHSim::BVHMemAllocator::FreeAll(void)" ?FreeAll@BVHMemAllocator@D3DXSHSim@@QAEXXZ
0x5EC433: "public: static long __stdcall NXOF::TBinarySaveReference::Create(class NXOF::TBinarySave *,class NXOF::IBinarySaveObject *,class NXOF::TBinarySaveReference * *)" ?Create@TBinarySaveReference@NXOF@@SGJPAVTBinarySave@2@PAVIBinarySaveObject@2@PAPAV12@@Z
0x406DF8: "ConstGCArrayBound$0xa3a6541e$56$<void>" ?$ConstGCArrayBound$0xa3a6541e$56$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D3DX_R16G16B16::`vector deleting destructor'(unsigned int)" ??_ECCodec_D3DX_R16G16B16@D3DXTex@@UAEPAXI@Z
0x628913: "struct D3DXMATRIX * __stdcall sse_D3DXMatrixReflect(struct D3DXMATRIX *,struct D3DXPLANE const *)" ?sse_D3DXMatrixReflect@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXPLANE@@@Z
0x56A901: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetString(char const *,char const * *)" ?GetString@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPBD@Z
0x425314: "Copyright (C) 1998, Thomas G. La" ??_C@_0CD@IMBKIDCD@Copyright?5?$CIC?$CJ?51998?0?5Thomas?5G?4?5La@
0x6776A8: "int use_sse" ?use_sse@@3HA
0x406DF4: "ConstGCArrayBound$0xa3a6541e$57$<void>" ?$ConstGCArrayBound$0xa3a6541e$57$@@3KB
0x4A886F: "public: unsigned long __thiscall D3DXMesh::CD3DXBitField256::Count(void)" ?Count@CD3DXBitField256@D3DXMesh@@QAEKXZ
0x56245A: "protected: long __thiscall D3DXShader::CPreProcessor::AddDefine(class D3DXShader::CPPDefine *)" ?AddDefine@CPreProcessor@D3DXShader@@IAEJPAVCPPDefine@2@@Z
0x4933F8: ??0TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x478EB4: ?get_FaceStart@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x406E10: "ConstGCArrayBound$0xa3a6541e$50$<void>" ?$ConstGCArrayBound$0xa3a6541e$50$@@3KB
0x406E0C: "ConstGCArrayBound$0xa3a6541e$51$<void>" ?$ConstGCArrayBound$0xa3a6541e$51$@@3KB
0x425C4C: "Bogus marker length" ??_C@_0BE@OGLAEMOG@Bogus?5marker?5length?$AA@
0x406E08: "ConstGCArrayBound$0xa3a6541e$52$<void>" ?$ConstGCArrayBound$0xa3a6541e$52$@@3KB
0x55AB19: "public: static long __stdcall D3DXShader::SetShaderConstant<1,2,3>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$01$02@D3DXShader@@SGJPBXI0PAKI@Z
0x48C338: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@P$AAP$01AVPaletteEntry@234@@Z
0x406E04: "ConstGCArrayBound$0xa3a6541e$53$<void>" ?$ConstGCArrayBound$0xa3a6541e$53$@@3KB
0x47E244: ?set_Elements@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x482604: ?set_Weight@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4FontWeight@234@@Z
0x47DA14: ?get_Index@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x40DE20: "__cdecl _real@3a2a392f" __real@3a2a392f
0x4792C0: ?ApplyGutters@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AMHHH@Z
0x40DE2C: "__cdecl _real@3b2a392f" __real@3b2a392f
0x4916C4: ?Dispose@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x48C2B8: ?FromVolumeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVString@System@@@Z
0x40DDD8: "__cdecl _real@3c2a392f" __real@3c2a392f
0x40A248: "_blendindices" ??_C@_0O@IDPJMGJF@_blendindices?$AA@
0x5C8AF1: "protected: long __thiscall D3DXShader::CShaderProgram::MatchSINCOS(void)" ?MatchSINCOS@CShaderProgram@D3DXShader@@IAEJXZ
0x473230: ?get_Dist@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x49281C: ?get_Device@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x406DF0: "ConstGCArrayBound$0xa3a6541e$58$<void>" ?$ConstGCArrayBound$0xa3a6541e$58$@@3KB
0x5BF138: "public: __thiscall D3DXTex::CCodec_A4L4::CCodec_A4L4(struct D3DX_BLT *)" ??0CCodec_A4L4@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5BF112: "public: __thiscall D3DXTex::CCodec_A8L8::CCodec_A8L8(struct D3DX_BLT *)" ??0CCodec_A8L8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x4226A0: "vertex shader must minimally wri" ??_C@_0ED@BLFAFALO@vertex?5shader?5must?5minimally?5wri@
0x47E298: ?ToString@ShaderStructMemberInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x40A18C: ", " ??_C@_02KEGNLNML@?0?5?$AA@
0x671598: "short * D3DXShader::d3dxtok_rindex" ?d3dxtok_rindex@D3DXShader@@3PAFA
0x406DEC: "ConstGCArrayBound$0xa3a6541e$59$<void>" ?$ConstGCArrayBound$0xa3a6541e$59$@@3KB
0x567F6E: "long __stdcall D3DXEffects::Compiler::SetMatTPtr(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatTPtr@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PAPBUD3DXMATRIX@@I@Z
0x5F84D1: "protected: long __thiscall D3DXShader::CProgram::SimplifyPredicates(void)" ?SimplifyPredicates@CProgram@D3DXShader@@IAEJXZ
0x4A15E0: ?Finalize@XFileManager@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x481978: ?Save@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVVolume@234@@Z
0x409C6C: "." ??_C@_01LFCBOECM@?4?$AA@
0x5F0DEF: "public: int __thiscall D3DXShader::CInstruction::IsScalar(void)" ?IsScalar@CInstruction@D3DXShader@@QAEHXZ
0x5F6122: "private: void __thiscall D3DXShader::CProgram::ReadWriteInfo_ReadInfo(unsigned int,unsigned int)" ?ReadWriteInfo_ReadInfo@CProgram@D3DXShader@@AAEXII@Z
0x41DFB0: "const D3DXTex::CCodec_V16U16::`vftable'" ??_7CCodec_V16U16@D3DXTex@@6B@
0x5D973E: "protected: long __thiscall D3DXShader::CShaderProgram::EmitDSX(void)" ?EmitDSX@CShaderProgram@D3DXShader@@IAEJXZ
0x648E40: "void __stdcall D3DX::jpeg_mem_term(struct D3DX::jpeg_common_struct *)" ?jpeg_mem_term@D3DX@@YGXPAUjpeg_common_struct@1@@Z
0x62B530: "struct D3DXVECTOR3 * __stdcall sse2_D3DXVec3TransformNormal(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?sse2_D3DXVec3TransformNormal@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x486E68: ?GetFunction@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAVString@System@@@Z
0x59D219: "public: __thiscall D3DXShader::CCompiler::CCompiler(void)" ??0CCompiler@D3DXShader@@QAE@XZ
0x4C040C: "long __stdcall D3DXOptimizeFacesEx<unsigned int,0,4294967295>(void const *,unsigned int,unsigned int,unsigned long *)" ??$D3DXOptimizeFacesEx@I$0A@$0PPPPPPPP@@@YGJPBXIIPAK@Z
0x40CDBC: "D3DXCreateText: MakeLinesFromTTP" ??_C@_0CP@HMDHHOHO@D3DXCreateText?3?5MakeLinesFromTTP@
0x4A8A35: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::FindBoneVertexInfluenceIndex(unsigned long,unsigned long,unsigned long *)" ?FindBoneVertexInfluenceIndex@CD3DXSkinInfo@D3DXMesh@@UAGJKKPAK@Z
0x5F04F5: "public: virtual class D3DXShader::CNodeUsage * __thiscall D3DXShader::CNodeUsage::Copy(void)" ?Copy@CNodeUsage@D3DXShader@@UAEPAV12@XZ
0x4AD6E7: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned short>::Init(unsigned int)" ?Init@?$CSimplificationHeap@G@D3DXMesh@@QAEJI@Z
0x4A03BC: ?Dispose@PrtEngine@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x478F34: ?set_ClusterStart@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40E3D4: "<%.8x-%.4x-%.4x-%.2x%.2x-%.2x%.2" ??_C@_0DD@OKANMMMB@?$DM?$CF?48x?9?$CF?44x?9?$CF?44x?9?$CF?42x?$CF?42x?9?$CF?42x?$CF?42@
0x4A2C28: "__stdcall GetCurrentThreadId" _GetCurrentThreadId@0
0x411978: "COUNT2" ??_C@_06OEIDEKHE@COUNT2?$AA@
0x411870: "TEXCOORDSIZE1_1" ??_C@_0BA@FILNFHL@TEXCOORDSIZE1_1?$AA@
0x425B9C: "Unsupported JPEG data precision " ??_C@_0CD@LDBDNLHK@Unsupported?5JPEG?5data?5precision?5@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_L6V5U5::`scalar deleting destructor'(unsigned int)" ??_GCCodec_L6V5U5@D3DXTex@@UAEPAXI@Z
0x4179E8: "vector dimension must be between" ??_C@_0CK@MIGIDDBH@vector?5dimension?5must?5be?5between@
0x57ADDC: "private: long __thiscall D3DXEffects::CEffect::GetMatPtr(unsigned char *,unsigned char *,struct D3DXMATRIX * *,unsigned int)" ?GetMatPtr@CEffect@D3DXEffects@@AAEJPAE0PAPAUD3DXMATRIX@@I@Z
0x51C192: "__stdcall D3DXTessellateNPatches" _D3DXTessellateNPatches@24
0x472458: ??0InvalidDataException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x40E0B4: "__cdecl _real@bf00068e" __real@bf00068e
0x401804: "__cdecl TID_D3DRMFrameRotation" _TID_D3DRMFrameRotation
0x5580C1: "private: virtual __thiscall NXOF::TSaveObject::~TSaveObject(void)" ??1TSaveObject@NXOF@@EAE@XZ
0x489214: ?get_Device@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x514300: "long __stdcall D3DXAnimation::AddPatchMesh(struct D3DXAnimation::SSaveContext *,struct _D3DXMESHCONTAINER *,struct ID3DXFileSaveData *,struct ID3DXFileSaveData * *)" ?AddPatchMesh@D3DXAnimation@@YGJPAUSSaveContext@1@PAU_D3DXMESHCONTAINER@@PAUID3DXFileSaveData@@PAPAU4@@Z
0x4AD6E7: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned int>::Init(unsigned int)" ?Init@?$CSimplificationHeap@I@D3DXMesh@@QAEJI@Z
0x49B5B8: ??0?$gcroot@P$AAVHandleAnimationCallback@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x584752: "private: long __thiscall D3DXEffects::CEffect::RecordSetValue(char const *,void const *,unsigned int)" ?RecordSetValue@CEffect@D3DXEffects@@AAEJPBDPBXI@Z
0x510310: "long __stdcall D3DXMesh::LoadMeshes(struct ID3DXFileData *,struct D3DXMATRIX &,unsigned long,struct IDirect3DDevice9 *,struct ID3DXMesh * *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,unsigned long *)" ?LoadMeshes@D3DXMesh@@YGJPAUID3DXFileData@@AAUD3DXMATRIX@@KPAUIDirect3DDevice9@@PAPAUID3DXMesh@@PAPAUID3DXBuffer@@44PAK@Z
0x40AB98: "__cdecl _real@c0900000" __real@c0900000
0x50EBCD: "long __stdcall D3DXMesh::D3DXLoadMeshFromXofEx(struct ID3DXFileData *,unsigned long,struct IDirect3DDevice9 *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,unsigned long *,struct ID3DXMesh * *,unsigned char * *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,class D3DXMesh::CBone * *,unsigned long *,struct ID3DXFileData ** *,unsigned long *)" ?D3DXLoadMeshFromXofEx@D3DXMesh@@YGJPAUID3DXFileData@@KPAUIDirect3DDevice9@@PAPAUID3DXBuffer@@22PAKPAPAUID3DXMesh@@PAPAE322PAPAVCBone@1@3PAPAPAU2@3@Z
0x40A1A8: "_x2" ??_C@_03PKEHFCIO@_x2?$AA@
0x40A1D8: "%u" ??_C@_02GMHACPFF@?$CFu?$AA@
0x4A2FA8: "float * __stdcall init_D3DXFloat16To32Array(float *,struct D3DXFLOAT16 const *,unsigned int)" ?init_D3DXFloat16To32Array@@YGPAMPAMPBUD3DXFLOAT16@@I@Z
0x48182C: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@0W4Filter@234@H@Z
0x401288: "__cdecl _imp___finite" __imp___finite
0x573C70: "protected: long __thiscall D3DXShader::CParse::EvalUint(class D3DXShader::CNode *,unsigned int *)" ?EvalUint@CParse@D3DXShader@@IAEJPAVCNode@2@PAI@Z
0x5EB2DE: "public: __thiscall NXOF::XDataRef::XDataRef(char *,struct _GUID const &,class NXOF::XDataObj *)" ??0XDataRef@NXOF@@QAE@PADABU_GUID@@PAVXDataObj@1@@Z
0x59BC0D: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CAssembler::DecodeRegister(struct D3DXShader::D3DXTOKEN *,class D3DXShader::CNode *)" ?DecodeRegister@CAssembler@D3DXShader@@IAEPAVCNode@2@PAUD3DXTOKEN@2@PAV32@@Z
0x6279E1: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec2Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?sse_D3DXVec2Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR2@@PBUD3DXMATRIX@@@Z
0x628F6D: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec3Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?sse_D3DXVec3Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR3@@PBUD3DXMATRIX@@@Z
0x4865B4: ?GetObjectByValue@EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x479358: ?get_Disposed@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x62FC8F: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionRotationAxis(struct D3DXQUATERNION *,struct D3DXVECTOR3 const *,float)" ?x3d_D3DXQuaternionRotationAxis@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXVECTOR3@@M@Z
0x483E64: ?SetAdjacency@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@@Z
0x479DCC: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$AAVGraphicsStream@23@UAttributeWeights@123@1@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXCore::CRenderToEnvMap::AddRef(void)" ?AddRef@CRenderToEnvMap@D3DXCore@@UAGKXZ
0x480A10: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@HW4Filter@234@H@Z
0x41C488: "x4" ??_C@_02OBHGOMPC@x4?$AA@
0x40D300: "ID3DXFragmentLinker::LinkShader:" ??_C@_0EG@BLLPEOGI@ID3DXFragmentLinker?3?3LinkShader?3@
0x4B304B: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::ReorderFaceData(unsigned int *,unsigned int *)" ?ReorderFaceData@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAI0@Z
0x4A4FC6: "struct D3DXMATRIX * __stdcall c_D3DXMatrixRotationQuaternion(struct D3DXMATRIX *,struct D3DXQUATERNION const *)" ?c_D3DXMatrixRotationQuaternion@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXQUATERNION@@@Z
0x40400C: "ConstGCArrayBound$0xb91fea28$3$<void>" ?$ConstGCArrayBound$0xb91fea28$3$@@3KB
0x52FE2D: "float __stdcall D3DXMath::CosWtInt(unsigned int)" ?CosWtInt@D3DXMath@@YGMI@Z
0x417360: "techinque" ??_C@_09IDNELGEE@techinque?$AA@
0x411EB0: "INVSRCCOLOR" ??_C@_0M@EBANDDAP@INVSRCCOLOR?$AA@
0x49B544: ?CalculateBoundingSphere@Frame@Direct3D@DirectX@Microsoft@@$$FSMMP$AAV1234@P$AAVVector3@34@@Z
0x4A2DEE: "void * __cdecl operator new(unsigned int)" ??2@YAPAXI@Z
0x4726E4: ??1XFileManager@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x40E028: "__cdecl _real@3eb0c6f7a0b5ed8d" __real@3eb0c6f7a0b5ed8d
0x5AF510: "public: __thiscall D3DXTex::CImage::~CImage(void)" ??1CImage@D3DXTex@@QAE@XZ
0x4970B8: ?OnLostDevice@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x40E33C: "CHAR" ??_C@_04IBPLICII@CHAR?$AA@
0x485368: ?BeginParameterBlock@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x49ACD8: ?GetEventDescription@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUEventDescription@234@H@Z
0x49A8A0: ?GetTrackDescription@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUTrackDescription@234@H@Z
0x4011DC: "__cdecl _imp__wcstombs" __imp__wcstombs
0x411BA0: "CAMERASPACEREFLECTIONVECTOR" ??_C@_0BM@PACKNNII@CAMERASPACEREFLECTIONVECTOR?$AA@
0x495280: ?get_MinBoneInfluence@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x665008: "unsigned long volatile `int __stdcall Microsoft::DirectX::PrivateImplementationDetails::__crt_dll_terminate(void)'::`2'::__lockThreadId" ?__lockThreadId@?1??__crt_dll_terminate@PrivateImplementationDetails@DirectX@Microsoft@@YGHXZ@4KC
0x477CE0: ?FromX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@@Z
0x6618A2: "__cdecl tolower" _tolower
0x40A498: "dst" ??_C@_03HHBLCKEM@dst?$AA@
0x562D7E: "public: __thiscall D3DXShader::CPreProcessor::~CPreProcessor(void)" ??1CPreProcessor@D3DXShader@@QAE@XZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_Q8W8V8U8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_Q8W8V8U8@D3DXTex@@UAEPAXI@Z
0x4BDA93: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::ClonePMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,struct ID3DXPMesh * *)" ?ClonePMesh@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAPAUID3DXPMesh@@@Z
0x522655: "public: __thiscall D3DXShader::SStaticBranchState::SStaticBranchState(void)" ??0SStaticBranchState@D3DXShader@@QAE@XZ
0x4840A0: ?Finalize@AnimationOutput@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x5562EF: "private: long __thiscall NXOF::TSaveObject::WriteHeader(void)" ?WriteHeader@TSaveObject@NXOF@@AAEJXZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X8L8V8U8::`vector deleting destructor'(unsigned int)" ??_ECCodec_X8L8V8U8@D3DXTex@@UAEPAXI@Z
0x509A7B: "__stdcall D3DXFillCubeTextureTX" _D3DXFillCubeTextureTX@8
0x421DB8: "const NXOF::XDataObj::`vftable'{for `ID3DXFileData'}" ??_7XDataObj@NXOF@@6BID3DXFileData@@@
0x5DD70E: "public: void __thiscall D3DXSHSim::myVertParentInfo::AddVert(float,struct D3DXSHSim::myVertParentInfo &)" ?AddVert@myVertParentInfo@D3DXSHSim@@QAEXMAAU12@@Z
0x5737BA: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::FunctionDecl(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?FunctionDecl@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@00@Z
0x4BBB43: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CloneHelper16(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *)" ?CloneHelper16@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAV?$GXTri3Mesh@G$00$0PPPP@@2@@Z
0x6A8E44: "int use_normal" ?use_normal@@3HA
0x4114C4: "WRAP5" ??_C@_05PAEACJOG@WRAP5?$AA@
0x4B2EDE: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::ReorderVertexData(unsigned int *,unsigned char *)" ?ReorderVertexData@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAIPAE@Z
0x401884: "__cdecl TID_D3DRMMaterialWrap" _TID_D3DRMMaterialWrap
0x401914: "__cdecl TID_D3DRMMaterialEmissiveColor" _TID_D3DRMMaterialEmissiveColor
0x416E9C: "ddx" ??_C@_03MCMHNALF@ddx?$AA@
0x41191C: "XYZB4" ??_C@_05PHGHDMOD@XYZB4?$AA@
0x514F2E: "public: void * __thiscall D3DXAnimation::SAnimationList::`scalar deleting destructor'(unsigned int)" ??_GSAnimationList@D3DXAnimation@@QAEPAXI@Z
0x66182A: "__cdecl wcsncpy" _wcsncpy
0x40DDC4: "__cdecl _real@392a392f" __real@392a392f
0x5EF3DB: "public: virtual int __thiscall D3DXShader::CNode::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNode@D3DXShader@@UAEHPAV12@@Z
0x473214: ?set_V@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x59ECA7: "public: __thiscall D3DXShader::CCompiler::~CCompiler(void)" ??1CCompiler@D3DXShader@@QAE@XZ
0x47EA04: ?set_Offset@ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4B7917: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::SetupPMeshForSave(unsigned char * *,unsigned long *,unsigned long * *,struct ID3DXMesh * *)" ?SetupPMeshForSave@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAEPAKPAPAKPAPAUID3DXMesh@@@Z
0x40E314: "UNICODE" ??_C@_07JNMBHMBK@UNICODE?$AA@
0x5D8D61: "protected: long __thiscall D3DXShader::CShaderProgram::EmitLRP(void)" ?EmitLRP@CShaderProgram@D3DXShader@@IAEJXZ
0x4841FC: ?<clinit>@BaseMesh@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x5C1719: "public: virtual void __thiscall D3DXTex::CCodec_P8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_P8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4731C8: ?get_U@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x421D3C: "const NXOF::XDataSaveObj::`vftable'{for `NXOF::XObject'}" ??_7XDataSaveObj@NXOF@@6BXObject@1@@
0x4270F4: "Invalid interlace type specified" ??_C@_0CB@INFMBLLB@Invalid?5interlace?5type?5specified@
0x579FC8: "protected: virtual long __thiscall D3DXShader::CShaderProgram::ConstrainPortsArgumentTest(class D3DXShader::CInstruction *,unsigned int)" ?ConstrainPortsArgumentTest@CShaderProgram@D3DXShader@@MAEJPAVCInstruction@2@I@Z
0x47CC88: ?get_Class@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ParameterClass@234@XZ
0x5C2FDB: "public: static class D3DXTex::CCodec * __stdcall D3DXTex::CCodec::Create(struct D3DX_BLT *)" ?Create@CCodec@D3DXTex@@SGPAV12@PAUD3DX_BLT@@@Z
0x480020: ?get_Size@CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x55A61A: "public: __thiscall D3DXShader::CConstant::CConstant(class D3DXShader::CConstantTable *,struct _D3DXSHADER_CONSTANTINFO *,struct _D3DXSHADER_TYPEINFO *,long (__stdcall*)(void const *,unsigned int,void const *,unsigned long *,unsigned int),unsigned long *)" ??0CConstant@D3DXShader@@QAE@PAVCConstantTable@1@PAU_D3DXSHADER_CONSTANTINFO@@PAU_D3DXSHADER_TYPEINFO@@P6GJPBXI3PAKI@Z4@Z
0x522700: "unsigned int __stdcall D3DXShader::GetBank(char const *)" ?GetBank@D3DXShader@@YGIPBD@Z
0x495D4C: ?Begin@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4SpriteFlags@234@@Z
0x421C10: "zip" ??_C@_03LCAAOJEC@zip?$AA@
0x417280: "Types" ??_C@_05MNBBFGB@Types?$AA@
0x40AAF8: "ps.2.b" ??_C@_06ECIGEMEF@ps?42?4b?$AA@
0x424D7C: "JFIF extension marker: RGB thumb" ??_C@_0DG@FCFDGNHE@JFIF?5extension?5marker?3?5RGB?5thumb@
0x493FCC: ?GenerateAdjacency@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x49ADBC: ??1?$gcroot@P$AAVHandleAnimationCallback@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x593BC2: "public: virtual long __stdcall D3DXCore::CFont::GetGlyphData(unsigned int,struct IDirect3DTexture9 * *,struct tagRECT *,struct tagPOINT *)" ?GetGlyphData@CFont@D3DXCore@@UAGJIPAPAUIDirect3DTexture9@@PAUtagRECT@@PAUtagPOINT@@@Z
0x666D88: "char const ** D3DXMesh::x_szDefaultNames" ?x_szDefaultNames@D3DXMesh@@3PAPBDA
0x41CAA0: "temporary and constant registers" ??_C@_0EH@EMLNKHPK@temporary?5and?5constant?5registers@
0x420188: "maximum loop register index exce" ??_C@_0CF@ECNDJJLD@maximum?5loop?5register?5index?5exce@
0x4123F0: "ID3DXEffectCompiler: State '%s' " ??_C@_0FG@GBIDCIDO@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x6A89E0: "int eigenpow_failed" ?eigenpow_failed@@3HA
0x40A684: " { " ??_C@_07LEOPPF@?6?5?5?5?5?$HL?6?$AA@
0x491644: ?OnParentLost@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x558385: "private: virtual void * __thiscall NXOF::TBinarySave::`scalar deleting destructor'(unsigned int)" ??_GTBinarySave@NXOF@@EAEPAXI@Z
0x4043E8: "ConstGCArrayBound$0x4b692674$26$<void>" ?$ConstGCArrayBound$0x4b692674$26$@@3KB
0x4B6C27: "public: __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::~GXHalfEdgePMesh<unsigned short,1,65535>(void)" ??1?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@QAE@XZ
0x409B70: "const D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::`vftable'" ??_7?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@6B@
0x4043E4: "ConstGCArrayBound$0x4b692674$27$<void>" ?$ConstGCArrayBound$0x4b692674$27$@@3KB
0x4043F0: "ConstGCArrayBound$0x4b692674$24$<void>" ?$ConstGCArrayBound$0x4b692674$24$@@3KB
0x634E32: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixMultiply_inline(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x3d_D3DXMatrixMultiply_inline@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::DrawTriPatch(unsigned int,float const *,struct _D3DTRIPATCH_INFO const *)" ?DrawTriPatch@CLoggableDevice@D3DXEffects@@UAGJIPBMPBU_D3DTRIPATCH_INFO@@@Z
0x47CBC8: ?get_Name@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4043EC: "ConstGCArrayBound$0x4b692674$25$<void>" ?$ConstGCArrayBound$0x4b692674$25$@@3KB
0x41D560: "32-bit_rle_rgbe" ??_C@_0BA@DOGODDO@32?9bit_rle_rgbe?$AA@
0x59699D: "public: virtual long __stdcall D3DXCore::CLine::SetPatternScale(float)" ?SetPatternScale@CLine@D3DXCore@@UAGJM@Z
0x48D9E4: ?ConvertAdjacencyToPointReps@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHP$01AH@Z
0x4043F8: "ConstGCArrayBound$0x4b692674$22$<void>" ?$ConstGCArrayBound$0x4b692674$22$@@3KB
0x423A08: "cannot perform texture lookup tw" ??_C@_0GB@ONLMFOH@cannot?5perform?5texture?5lookup?5tw@
0x472408: ??0TooManyInfluencesException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x4043F4: "ConstGCArrayBound$0x4b692674$23$<void>" ?$ConstGCArrayBound$0x4b692674$23$@@3KB
0x5AEE5A: "private: void __thiscall CD3DXTexSampler::ComputePointSampleCoords(float *,unsigned int,int)" ?ComputePointSampleCoords@CD3DXTexSampler@@AAEXPAMIH@Z
0x425474: "Failed to create temporary file " ??_C@_0CD@POKNOPOF@Failed?5to?5create?5temporary?5file?5@
0x547661: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::AttachGH(struct ID3DXTextureGutterHelper *)" ?AttachGH@CPRTBuffer@D3DXSHSim@@UAGJPAUID3DXTextureGutterHelper@@@Z
0x4B4EC6: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::UpdateSkinnedMesh(struct D3DXMATRIX const *,struct D3DXMATRIX const *,void const *,void *)" ?UpdateSkinnedMesh@CD3DXSkinInfo@D3DXMesh@@UAGJPBUD3DXMATRIX@@0PBXPAX@Z
0x522909: "public: class D3DXShader::CFragment * __thiscall D3DXShader::CFragmentHashTable::GetFragmentByIndex(unsigned int)" ?GetFragmentByIndex@CFragmentHashTable@D3DXShader@@QAEPAVCFragment@2@I@Z
0x47DCC4: ?set_Constants@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x404400: "ConstGCArrayBound$0x4b692674$20$<void>" ?$ConstGCArrayBound$0x4b692674$20$@@3KB
0x548731: "public: virtual void * __thiscall D3DXSHSim::CPRTCompBuffer::`vector deleting destructor'(unsigned int)" ??_ECPRTCompBuffer@D3DXSHSim@@UAEPAXI@Z
0x555887: "bool __stdcall NXOF::ExtractData<char const *>(void const * &,void const *,char const * &)" ??$ExtractData@PBD@NXOF@@YG_NAAPBXPBXAAPBD@Z
0x4A15A8: ??0XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4932E8: ?GetHashCode@PatchMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x5AF4F2: "public: __thiscall D3DXTex::CImage::CImage(void)" ??0CImage@D3DXTex@@QAE@XZ
0x4043FC: "ConstGCArrayBound$0x4b692674$21$<void>" ?$ConstGCArrayBound$0x4b692674$21$@@3KB
0x5486F5: "public: virtual unsigned int __stdcall D3DXAnimation::CAnimationController::GetMaxNumEvents(void)" ?GetMaxNumEvents@CAnimationController@D3DXAnimation@@UAGIXZ
0x480480: ?get_NumberMipLevels@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4835FC: ?add_Lost@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x49D1C9: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShaderConstantB(unsigned int,int const *,unsigned int)" ?SetPixelShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJIPBHI@Z
0x562C8C: "public: __thiscall D3DXShader::CPreProcessor::CPreProcessor(void)" ??0CPreProcessor@D3DXShader@@QAE@XZ
0x569985: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetValue(char const *,void *,unsigned int)" ?GetValue@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAXI@Z
0x479E48: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$AAVGraphicsStream@23@UAttributeWeights@123@@Z
0x677BF8: "short * NXOF::xofparse_gindex" ?xofparse_gindex@NXOF@@3PAFA
0x5579B3: "protected: __thiscall NXOF::TBinaryLoad::TBinaryLoad(class NXOF::TFile *,struct HRSRC__ *,void *,unsigned long)" ??0TBinaryLoad@NXOF@@IAE@PAVTFile@1@PAUHRSRC__@@PAXK@Z
0x63D89F: "void __stdcall D3DX::png_read_filter_row(struct D3DX::png_struct_def *,struct D3DX::png_row_info_struct *,unsigned char *,unsigned char *,int)" ?png_read_filter_row@D3DX@@YGXPAUpng_struct_def@1@PAUpng_row_info_struct@1@PAE2H@Z
0x4812E4: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@H2W4Filter@234@H@Z
0x423F20: "cannot bind sampler to sampler a" ??_C@_0EC@NCHFGBKN@cannot?5bind?5sampler?5to?5sampler?5a@
0x522676: "public: __thiscall D3DXShader::SStaticBranchState::~SStaticBranchState(void)" ??1SStaticBranchState@D3DXShader@@QAE@XZ
0x41CB58: "temporary, constant, and output " ??_C@_0FH@OCDHNJPF@temporary?0?5constant?0?5and?5output?5@
0x49D2EC: ?op_Equality@TextureShader@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x52DB93: "public: virtual long __stdcall D3DXAnimation::CAnimationController::GetTrackAnimationSet(unsigned int,struct ID3DXAnimationSet * *)" ?GetTrackAnimationSet@CAnimationController@D3DXAnimation@@UAGJIPAPAUID3DXAnimationSet@@@Z
0x478B78: ?get_ReducedScattering@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVColor@Drawing@System@@XZ
0x41CEA0: "__cdecl _real@c00921fb60000000" __real@c00921fb60000000
0x558736: "protected: long __thiscall NXOF::TBinaryLoad::LoadConnectivity(void)" ?LoadConnectivity@TBinaryLoad@NXOF@@IAEJXZ
0x4043E0: "ConstGCArrayBound$0x4b692674$28$<void>" ?$ConstGCArrayBound$0x4b692674$28$@@3KB
0x4A8B24: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::SetBoneInfluence(unsigned long,unsigned long,unsigned long const *,float const *)" ?SetBoneInfluence@CD3DXSkinInfo@D3DXMesh@@UAGJKKPBKPBM@Z
0x4AB777: "private: unsigned int __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::FindWedge(unsigned int *,unsigned int)const " ?FindWedge@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@ABEIPAII@Z
0x472C1C: ?raise_Disposing@XFileData@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x48B1AC: ?GetUnmanagedIndexBuffer@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DIndexBuffer9@PrivateImplementationDetails@34@P$AAVIndexBuffer@234@@Z
0x597F91: "protected: unsigned long __thiscall D3DXCore::CLine::Transform3DVertexListToVertexBufferSW<struct D3DXCore::LINE_TLVERTEX,struct D3DXCore::Transform3DVertex4TL>(struct D3DXVECTOR3 const *,unsigned long,struct D3DXCore::LINE_TLVERTEX *,struct D3DXMATRIX const *,unsigned long,struct D3DXCore::Transform3DVertex4TL &)" ??$Transform3DVertexListToVertexBufferSW@ULINE_TLVERTEX@D3DXCore@@UTransform3DVertex4TL@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR3@@KPAULINE_TLVERTEX@1@PBUD3DXMATRIX@@KAAUTransform3DVertex4TL@1@@Z
0x40114C: "__stdcall _imp__GetCurrentProcess" __imp__GetCurrentProcess@0
0x5EA027: "public: virtual void * __thiscall NXOF::XSrcFile::`vector deleting destructor'(unsigned int)" ??_EXSrcFile@NXOF@@UAEPAXI@Z
0x65F160: "void __stdcall D3DX::jpeg_fdct_float(float *)" ?jpeg_fdct_float@D3DX@@YGXPAM@Z
0x5EA4A3: "public: virtual long __stdcall NXOF::TBinaryData::Lock(unsigned long *,void const * *)" ?Lock@TBinaryData@NXOF@@UAGJPAKPAPBX@Z
0x4043DC: "ConstGCArrayBound$0x4b692674$29$<void>" ?$ConstGCArrayBound$0x4b692674$29$@@3KB
0x4BC6F2: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::ClonePMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,struct ID3DXPMesh * *)" ?ClonePMesh@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAPAUID3DXPMesh@@@Z
0x58BED6: "public: virtual long __stdcall D3DXEffects::CEffect::SetBoolArray(char const *,int const *,unsigned int)" ?SetBoolArray@CEffect@D3DXEffects@@UAGJPBDPBHI@Z
0x5C0287: "public: virtual void __thiscall D3DXTex::CCodec_R32F::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_R32F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x6619BA: "void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))" ??_M@YGXPAXIHP6EX0@Z@Z
0x42789C: "L" ??_C@_01OCOKONAJ@L?$AA@
0x5679B1: "long __stdcall D3DXEffects::Compiler::GetF(class D3DXShader::CNode *,float *)" ?GetF@Compiler@D3DXEffects@@YGJPAVCNode@D3DXShader@@PAM@Z
0x493108: ?op_Inequality@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x52BBB0: "void __stdcall D3DXAnimation::RankKeysTopDown<struct _D3DXKEY_QUATERNION>(struct _D3DXKEY_QUATERNION *,unsigned int,unsigned int *)" ??$RankKeysTopDown@U_D3DXKEY_QUATERNION@@@D3DXAnimation@@YGXPAU_D3DXKEY_QUATERNION@@IPAI@Z
0x5AEC2E: "public: void __thiscall CD3DXTexSampler::SetWrapMode(enum _D3DTEXTUREADDRESS)" ?SetWrapMode@CD3DXTexSampler@@QAEXW4_D3DTEXTUREADDRESS@@@Z
0x40DD88: "__cdecl _real@3c5f6b0e" __real@3c5f6b0e
0x5549C0: "public: long __thiscall D3DXSHSim::GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>::Insert(struct D3DXSHSim::SCMergeCandidate &)" ?Insert@?$GXPriorityQueue@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAEJAAUSCMergeCandidate@2@@Z
0x48C588: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@P$AAP$01AVPaletteEntry@234@@Z
0x4114BC: "WRAP6" ??_C@_05NLGNHKCF@WRAP6?$AA@
0x564663: "public: __thiscall D3DXEffects::Compiler::CAssignmentInfo::CAssignmentInfo(unsigned long,unsigned long,class D3DXShader::CNode *,enum _D3DXPARAMETER_TYPE,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,struct D3DXShader::D3DXTOKEN *)" ??0CAssignmentInfo@Compiler@D3DXEffects@@QAE@KKPAVCNode@D3DXShader@@W4_D3DXPARAMETER_TYPE@@IIIIIPAUD3DXTOKEN@4@@Z
0x409C0C: "__cdecl _real@7f7fffff" __real@7f7fffff
0x6124D8: "public: virtual void * __thiscall D3DXShader::CPSLegacyProgram::`scalar deleting destructor'(unsigned int)" ??_GCPSLegacyProgram@D3DXShader@@UAEPAXI@Z
0x4B7696: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetNumVertices(void)" ?GetNumVertices@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x628F6D: "struct D3DXVECTOR4 * __stdcall sse2_D3DXVec3Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?sse2_D3DXVec3Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR3@@PBUD3DXMATRIX@@@Z
0x404880: "ConstGCArrayBound$0x435d7ccc$2$<void>" ?$ConstGCArrayBound$0x435d7ccc$2$@@3KB
0x57C04B: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetPixelShaderConstantI(unsigned int,int const *,unsigned int)" ?SetPixelShaderConstantI@CLoggableDevice@D3DXEffects@@UAGJIPBHI@Z
0x4793D4: ?remove_Disposing@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5CEFC5: "protected: long __thiscall D3DXShader::CShaderProgram::MatchABS(void)" ?MatchABS@CShaderProgram@D3DXShader@@IAEJXZ
0x4B2C4F: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::SplitSharedVertices(unsigned long * *,unsigned int *)" ?SplitSharedVertices@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAPAKPAI@Z
0x59EBDD: "protected: long __cdecl D3DXShader::CCompiler::Warning(class D3DXShader::CNode *,unsigned int,char const *,...)" ?Warning@CCompiler@D3DXShader@@IAAJPAVCNode@2@IPBDZZ
0x4A3643: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3BaryCentric(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float,float)" ?init_D3DXVec3BaryCentric@@YGPAUD3DXVECTOR3@@PAU1@PBU1@11MM@Z
0x60CF76: "protected: long __thiscall D3DXShader::CPSLegacyProgram::AnalizeArgUse(class D3DXShader::CInstruction * *,unsigned int,unsigned int,unsigned int *,unsigned int,unsigned int &,int &,int &)" ?AnalizeArgUse@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@IIPAIIAAIAAH3@Z
0x40E5BC: "DisablePSGP" ??_C@_0M@GCJEAAPG@DisablePSGP?$AA@
0x60FE31: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmitTEXLDPT(void)" ?EmitTEXLDPT@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x41CB00: "invalid register '%s[...]'" ??_C@_0BL@ENKBHICH@invalid?5register?5?8?$CFs?$FL?4?4?4?$FN?8?$AA@
0x493F04: ?get_PatchInformation@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUPatchInformation@234@XZ
0x556615: "public: long __thiscall NXOF::TSaveObject::WriteFormatting(enum NXOF::_XFormatter)" ?WriteFormatting@TSaveObject@NXOF@@QAEJW4_XFormatter@2@@Z
0x4BA5C1: "__stdcall D3DXSplitMesh" _D3DXSplitMesh@36
0x49C405: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::CreateMeshContainer(char const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHDATA const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMATERIAL const *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXEFFECTINSTANCE const *,unsigned long,unsigned long const *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXSkinInfo *,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER * *)" ?CreateMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@UAGJPBDPBU_D3DXMESHDATA@PrivateImplementationDetails@34@PBU_D3DXMATERIAL@634@PBU_D3DXEFFECTINSTANCE@634@KPBKPAUID3DXSkinInfo@634@PAPAU_D3DXMESHCONTAINER@634@@Z
0x66185A: "__cdecl setlocale" _setlocale
0x409E64: " vPSize" ??_C@_07JIOMNANA@?5vPSize?$AA@
0x4CE115: "public: virtual void * __thiscall D3DXCore::CBufferA16::`vector deleting destructor'(unsigned int)" ??_ECBufferA16@D3DXCore@@UAEPAXI@Z
0x402A60: "ConstGCArrayBound$0x72ecf132$37$<void>" ?$ConstGCArrayBound$0x72ecf132$37$@@3KB
0x402EF4: "ConstGCArrayBound$0x8d851369$16$<void>" ?$ConstGCArrayBound$0x8d851369$16$@@3KB
0x56146A: "protected: long __thiscall D3DXShader::CPreProcessor::DoElif(int)" ?DoElif@CPreProcessor@D3DXShader@@IAEJH@Z
0x41D300: "'%s': entrypoint not found" ??_C@_0BL@EJCABLJC@?8?$CFs?8?3?5entrypoint?5not?5found?$AA@
0x57A36E: "private: long __thiscall D3DXEffects::CEffect::SetVS(struct IDirect3DVertexShader9 *,unsigned long,class D3DXEffects::CD3DXVariableShare *)" ?SetVS@CEffect@D3DXEffects@@AAEJPAUIDirect3DVertexShader9@@KPAVCD3DXVariableShare@2@@Z
0x477B20: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@@Z
0x402A64: "ConstGCArrayBound$0x72ecf132$36$<void>" ?$ConstGCArrayBound$0x72ecf132$36$@@3KB
0x402EF0: "ConstGCArrayBound$0x8d851369$17$<void>" ?$ConstGCArrayBound$0x8d851369$17$@@3KB
0x405494: "ConstGCArrayBound$0x3c4ebeda$39$<void>" ?$ConstGCArrayBound$0x3c4ebeda$39$@@3KB
0x402A68: "ConstGCArrayBound$0x72ecf132$35$<void>" ?$ConstGCArrayBound$0x72ecf132$35$@@3KB
0x402EFC: "ConstGCArrayBound$0x8d851369$14$<void>" ?$ConstGCArrayBound$0x8d851369$14$@@3KB
0x482960: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@HHVColor@Drawing@7@@Z
0x65CCFD: "double __stdcall D3DXSHSim::d_sign(double *,double *)" ?d_sign@D3DXSHSim@@YGNPAN0@Z
0x665E18: "__cdecl __security_cookie_complement" ___security_cookie_complement
0x405498: "ConstGCArrayBound$0x3c4ebeda$38$<void>" ?$ConstGCArrayBound$0x3c4ebeda$38$@@3KB
0x402A6C: "ConstGCArrayBound$0x72ecf132$34$<void>" ?$ConstGCArrayBound$0x72ecf132$34$@@3KB
0x402EF8: "ConstGCArrayBound$0x8d851369$15$<void>" ?$ConstGCArrayBound$0x8d851369$15$@@3KB
0x402A70: "ConstGCArrayBound$0x72ecf132$33$<void>" ?$ConstGCArrayBound$0x72ecf132$33$@@3KB
0x402F04: "ConstGCArrayBound$0x8d851369$12$<void>" ?$ConstGCArrayBound$0x8d851369$12$@@3KB
0x55A901: "public: virtual int __stdcall D3DXSHSim::CPRTBuffer::IsTexture(void)" ?IsTexture@CPRTBuffer@D3DXSHSim@@UAGHXZ
0x401764: "__cdecl TID_D3DRMProgressiveMesh" _TID_D3DRMProgressiveMesh
0x416CC8: "tex3Dbias" ??_C@_09GPAPBMJG@tex3Dbias?$AA@
0x5071C9: "public: void * __thiscall D3DXMesh::SHitNode::`scalar deleting destructor'(unsigned int)" ??_GSHitNode@D3DXMesh@@QAEPAXI@Z
0x402A74: "ConstGCArrayBound$0x72ecf132$32$<void>" ?$ConstGCArrayBound$0x72ecf132$32$@@3KB
0x402F00: "ConstGCArrayBound$0x8d851369$13$<void>" ?$ConstGCArrayBound$0x8d851369$13$@@3KB
0x58B8F7: "public: virtual long __stdcall D3DXEffects::CEffect::GetVertexShader(char const *,struct IDirect3DVertexShader9 * *)" ?GetVertexShader@CEffect@D3DXEffects@@UAGJPBDPAPAUIDirect3DVertexShader9@@@Z
0x47F65C: ?CompileShader@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@P$AAVEffectHandle@234@P$AAVString@System@@W4ShaderFlags@234@@Z
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeProgram::Print(void)" ?Print@CNodeProgram@D3DXShader@@UAEXXZ
0x402A78: "ConstGCArrayBound$0x72ecf132$31$<void>" ?$ConstGCArrayBound$0x72ecf132$31$@@3KB
0x402F0C: "ConstGCArrayBound$0x8d851369$10$<void>" ?$ConstGCArrayBound$0x8d851369$10$@@3KB
0x426214: "PNG_WRITE_BGR_SUPPORTED is not d" ??_C@_0CI@HGMCNPKM@PNG_WRITE_BGR_SUPPORTED?5is?5not?5d@
0x42039C: "_bias opportunity missed because" ??_C@_0DP@KGKAMION@_bias?5opportunity?5missed?5because@
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetSwapChain(unsigned int,struct IDirect3DSwapChain9 * *)" ?GetSwapChain@CLoggableDevice@D3DXEffects@@UAGJIPAPAUIDirect3DSwapChain9@@@Z
0x409DC4: "textureCUBE" ??_C@_0M@BANKBBCM@textureCUBE?$AA@
0x402A7C: "ConstGCArrayBound$0x72ecf132$30$<void>" ?$ConstGCArrayBound$0x72ecf132$30$@@3KB
0x402F08: "ConstGCArrayBound$0x8d851369$11$<void>" ?$ConstGCArrayBound$0x8d851369$11$@@3KB
0x41139C: "CLIPPLANEENABLE" ??_C@_0BA@BIIEKNDE@CLIPPLANEENABLE?$AA@
0x476550: ?set_VertexCount@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40AA18: "vs_1_1" ??_C@_06DDPEBDBO@vs_1_1?$AA@
0x4054AC: "ConstGCArrayBound$0x3c4ebeda$33$<void>" ?$ConstGCArrayBound$0x3c4ebeda$33$@@3KB
0x4795BC: ?raise_Disposing@PrtEngine@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x516E49: "__stdcall D3DXLoadMeshHierarchyFromXW" _D3DXLoadMeshHierarchyFromXW@28
0x4054B0: "ConstGCArrayBound$0x3c4ebeda$32$<void>" ?$ConstGCArrayBound$0x3c4ebeda$32$@@3KB
0x65C04B: "int __stdcall D3DXSHSim::dlarf_(char *,int *,int *,double *,int *,double *,double *,int *,double *)" ?dlarf_@D3DXSHSim@@YGHPADPAH1PAN12212@Z
0x419FBC: "D3DX Effect Compiler" ??_C@_0BF@LANGPNOB@D3DX?5Effect?5Compiler?$AA@
0x4054B4: "ConstGCArrayBound$0x3c4ebeda$31$<void>" ?$ConstGCArrayBound$0x3c4ebeda$31$@@3KB
0x5B4AB1: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_R5G6B5(void)" ?BltBox2D_R5G6B5@CBlt@D3DXTex@@IAEJXZ
0x4054B8: "ConstGCArrayBound$0x3c4ebeda$30$<void>" ?$ConstGCArrayBound$0x3c4ebeda$30$@@3KB
0x40549C: "ConstGCArrayBound$0x3c4ebeda$37$<void>" ?$ConstGCArrayBound$0x3c4ebeda$37$@@3KB
0x4AA66B: "public: __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::~GXTri3Mesh<unsigned short,1,65535>(void)" ??1?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@QAE@XZ
0x417554: "dimension of conditional does no" ??_C@_0CO@PNHNCEPC@dimension?5of?5conditional?5does?5no@
0x61DA36: "void __stdcall D3DX::png_read_destroy(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,struct D3DX::png_info_struct *)" ?png_read_destroy@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@1@Z
0x47DD2C: ?set_Flags@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4ShaderFlags@234@@Z
0x4054A0: "ConstGCArrayBound$0x3c4ebeda$36$<void>" ?$ConstGCArrayBound$0x3c4ebeda$36$@@3KB
0x41E080: "const D3DXTex::CCodecDXT::`vftable'" ??_7CCodecDXT@D3DXTex@@6B@
0x4054A4: "ConstGCArrayBound$0x3c4ebeda$35$<void>" ?$ConstGCArrayBound$0x3c4ebeda$35$@@3KB
0x402A58: "ConstGCArrayBound$0x72ecf132$39$<void>" ?$ConstGCArrayBound$0x72ecf132$39$@@3KB
0x402EEC: "ConstGCArrayBound$0x8d851369$18$<void>" ?$ConstGCArrayBound$0x8d851369$18$@@3KB
0x47F00C: ??0EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x47C95C: ?get_Constants@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49CF94: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShader(struct Microsoft::DirectX::PrivateImplementationDetails::IDirect3DPixelShader9 *)" ?SetPixelShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPAUIDirect3DPixelShader9@234@@Z
0x40126C: "__cdecl _imp___CIpow" __imp___CIpow
0x40D710: "v_%s" ??_C@_04OGLFKMEH@v_?$CFs?$AA@
0x4054A8: "ConstGCArrayBound$0x3c4ebeda$34$<void>" ?$ConstGCArrayBound$0x3c4ebeda$34$@@3KB
0x402A5C: "ConstGCArrayBound$0x72ecf132$38$<void>" ?$ConstGCArrayBound$0x72ecf132$38$@@3KB
0x402EE8: "ConstGCArrayBound$0x8d851369$19$<void>" ?$ConstGCArrayBound$0x8d851369$19$@@3KB
0x478D70: ??0PrtSplitMeshVertexData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x609252: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MatchTexReflect(int)" ?MatchTexReflect@CPSLegacyProgram@D3DXShader@@IAEJH@Z
0x515394: "long __stdcall D3DXAnimation::LoadCompressedAnimationSet(struct D3DXAnimation::SLoadContext *,struct ID3DXFileData *,struct ID3DXAnimationSet * *)" ?LoadCompressedAnimationSet@D3DXAnimation@@YGJPAUSLoadContext@1@PAUID3DXFileData@@PAPAUID3DXAnimationSet@@@Z
0x40C938: "D3DXValidIndices: A neighbor tri" ??_C@_0FI@EFLJNNPN@D3DXValidIndices?3?5A?5neighbor?5tri@
0x40A040: " %c%-4u" ??_C@_07FKBNDOGH@?5?$CFc?$CF?94u?$AA@
0x4A2570: ?Dispose@XFileData@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x4A1AAC: ?get_NumberChildren@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49BDE8: ??0MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FQAE@P$AAVSaveUserData@123@@Z
0x676770: "short * D3DXShader::d3dxasm_rindex" ?d3dxasm_rindex@D3DXShader@@3PAFA
0x55F9F8: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexIdentifier(char const *,char const * *)" ?LexIdentifier@CTokenize@D3DXShader@@IAEIPBDPAPBD@Z
0x56A202: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetMatrixTransposeArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixTransposeArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@I@Z
0x4723EC: ??0TooManyInfluencesException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x40A4E0: "#line " ??_C@_06HHLDHEME@?$CDline?5?$AA@
0x66502C: "const Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::`vftable'" ??_7MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@6B@
0x411438: "COLORVERTEX" ??_C@_0M@JNGLFIB@COLORVERTEX?$AA@
0x4721B8: ??0Direct3DXException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4050E4: "ConstGCArrayBound$0x521374c5$5$<void>" ?$ConstGCArrayBound$0x521374c5$5$@@3KB
0x5F56B7: "private: int __thiscall D3DXShader::CProgram::CanVectorize_IsSameRegister(unsigned int,unsigned int)" ?CanVectorize_IsSameRegister@CProgram@D3DXShader@@AAEHII@Z
0x56BA1E: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializePass(class D3DXShader::CNodeDecl *,unsigned long,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CPass * *)" ?InitializePass@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNodeDecl@D3DXShader@@KPAVCData@23@1PAPAVCPass@23@@Z
0x654686: "int __stdcall D3DXSHSim::dsyr2_(char *,int *,double *,double *,int *,double *,int *,double *,int *)" ?dsyr2_@D3DXSHSim@@YGHPADPAHPAN212121@Z
0x594CEA: "public: long __thiscall D3DXCore::CRenderToEnvMap::Setup(void)" ?Setup@CRenderToEnvMap@D3DXCore@@QAEJXZ
0x621969: "struct D3DX::GLUhalfEdge * __stdcall D3DX::__gl_meshConnect(struct D3DX::GLUhalfEdge *,struct D3DX::GLUhalfEdge *)" ?__gl_meshConnect@D3DX@@YGPAUGLUhalfEdge@1@PAU21@0@Z
0x49DD1C: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AVVector4@34@@Z
0x416E5C: "I" ??_C@_01JPJNBJEM@I?$AA@
0x4A9DEA: "__stdcall D3DXGetFVFVertexSize" _D3DXGetFVFVertexSize@4
0x4111C8: "ADAPTIVETESS_Z" ??_C@_0P@JMBENPID@ADAPTIVETESS_Z?$AA@
0x593E58: "public: virtual long __stdcall D3DXCore::CFont::PreloadTextA(char const *,int)" ?PreloadTextA@CFont@D3DXCore@@UAGJPBDH@Z
0x6A71A8: "protected: static class D3DXShader::CPreProcessor * D3DXShader::CPreProcessor::s_pPP" ?s_pPP@CPreProcessor@D3DXShader@@1PAV12@A
0x5FCACB: "protected: long __thiscall D3DXShader::CProgram::ReorderInstructions(void)" ?ReorderInstructions@CProgram@D3DXShader@@IAEJXZ
0x4933F8: ??0TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47ADE0: ?get_Scaling@ScaleRotateTranslate@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVVector3@34@XZ
0x4119DC: "TEMP" ??_C@_04JKHNIKCB@TEMP?$AA@
0x47E8C0: ?ToString@ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x47B250: ?set_SkinInformation@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVSkinInformation@234@@Z
0x427C88: "__cdecl _real@3fe1517a7bc720bb" __real@3fe1517a7bc720bb
0x5EADE5: "[thunk]:public: virtual unsigned long __stdcall NXOF::XDataRef::Release`adjustor{4}' (void)" ?Release@XDataRef@NXOF@@W3AGKXZ
0x411948: "DIRECTIONAL" ??_C@_0M@OHINNGCO@DIRECTIONAL?$AA@
0x5EA628: "public: bool __thiscall NXOF::TBinaryLoad::ResolveReference(struct _GUID const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryLoad@NXOF@@QAE_NPBU_GUID@@PAPAVIBinaryLoadObject@2@@Z
0x48B490: ?LoadSurfaceFromFileInternal@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@PAUtagRECT@PrivateImplementationDetails@34@P$AAVString@System@@2W4Filter@234@HP$AAUImageInformation@234@@Z
0x40E89C: "integer '%uul'" ??_C@_0P@FDDIJABK@integer?5?8?$CFuul?8?$AA@
0x40EAD0: "unexpected #elif" ??_C@_0BB@HDIEBLGL@unexpected?5?$CDelif?$AA@
0x41721C: "'%s': cannot %sconvert from '%s'" ??_C@_0CJ@LMNNJNCG@?8?$CFs?8?3?5cannot?5?$CFsconvert?5from?5?8?$CFs?8@
0x4257B4: "Premature end of input file" ??_C@_0BM@KEKMMNGA@Premature?5end?5of?5input?5file?$AA@
0x423CF8: "literal values outside range -1 " ??_C@_0EO@HCBBMCFE@literal?5values?5outside?5range?5?91?5@
0x480D9C: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@P$AAVStream@IO@8@1W4Filter@234@HP$AAUImageInformation@234@@Z
0x409CEC: "oC%u" ??_C@_04MHNABGBF@oC?$CFu?$AA@
0x54BA86: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::mySHMaterial>::Grow(unsigned int)" ?Grow@?$GXArray@UmySHMaterial@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x52AFCC: "float __stdcall D3DXAnimation::Error<struct _D3DXKEY_QUATERNION>(struct _D3DXKEY_QUATERNION *,unsigned int,unsigned int,unsigned int)" ??$Error@U_D3DXKEY_QUATERNION@@@D3DXAnimation@@YGMPAU_D3DXKEY_QUATERNION@@III@Z
0x47BCEC: ??0KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x4A0CD4: ?ComputeSubsurfaceScattering@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtBuffer@234@00@Z
0x40CE10: "D3DXCreateText: MakeDisplayListF" ??_C@_0DB@GNKGHNIA@D3DXCreateText?3?5MakeDisplayListF@
0x4126D8: "ID3DXEffectCompiler::CompileEffe" ??_C@_0FJ@MPKAFOCH@ID3DXEffectCompiler?3?3CompileEffe@
0x482A90: ??0Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFont@PrivateImplementationDetails@23@@Z
0x4933F8: ??0PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x55731A: "private: __thiscall NXOF::TBinarySave::TBinarySave(class NXOF::TFile *,char *,void *,void *,void *,unsigned char)" ??0TBinarySave@NXOF@@AAE@PAVTFile@1@PADPAX22E@Z
0x41FB20: "Inconsistent semantic definition" ??_C@_0CM@IGINMMAI@Inconsistent?5semantic?5definition@
0x47A450: ?FromX@PatchMesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@@Z
0x5E4850: "public: long __thiscall D3DXSHSim::GXArray<unsigned int>::SetSize(unsigned int)" ?SetSize@?$GXArray@I@D3DXSHSim@@QAEJI@Z
0x41287C: "ID3DXEffectCompiler: Compilation" ??_C@_0CI@JEBMNAED@ID3DXEffectCompiler?3?5Compilation@
0x4C3D8A: "public: long __stdcall D3DXMesh::CD3DXSkinInfo::ConvertToBlendedMesh16(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *,unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?ConvertToBlendedMesh16@CD3DXSkinInfo@D3DXMesh@@QAGJPAV?$GXTri3Mesh@G$00$0PPPP@@2@KPBKPAK2PAPAUID3DXBuffer@@223PAPAUID3DXMesh@@@Z
0x411D50: "EXP" ??_C@_03KKGFKKLA@EXP?$AA@
0x515358: "long __stdcall D3DXAnimation::GetName(struct ID3DXFileData *,char * *)" ?GetName@D3DXAnimation@@YGJPAUID3DXFileData@@PAPAD@Z
0x479AD8: ?Optimize@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@@Z
0x4BB1E4: "long __stdcall GXConvertPointRepsToAdjacency<unsigned short,65535>(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,unsigned long,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,unsigned long const *,unsigned long *,unsigned int)" ??$GXConvertPointRepsToAdjacency@G$0PPPP@@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@KIIPAU_D3DXATTRIBUTERANGE@@IPBKPAKI@Z
0x40A17C: "1-" ??_C@_02FDNPDKF@1?9?$AA@
0x5D82AC: "protected: long __thiscall D3DXShader::CShaderProgram::EmitTEXBias(void)" ?EmitTEXBias@CShaderProgram@D3DXShader@@IAEJXZ
0x522C5D: "public: virtual char const * __stdcall D3DXShader::CFragmentLinker::GetFragmentHandleByName(char const *)" ?GetFragmentHandleByName@CFragmentLinker@D3DXShader@@UAGPBDPBD@Z
0x51428E: "long __stdcall D3DXAnimation::AddMesh(struct D3DXAnimation::SSaveContext *,struct _D3DXMESHCONTAINER *,struct ID3DXMesh *,unsigned char *,unsigned long,unsigned long *,struct ID3DXFileSaveData *,struct ID3DXFileSaveData * *)" ?AddMesh@D3DXAnimation@@YGJPAUSSaveContext@1@PAU_D3DXMESHCONTAINER@@PAUID3DXMesh@@PAEKPAKPAUID3DXFileSaveData@@PAPAU5@@Z
0x4174B0: "incorrect number of arguments to" ??_C@_0DK@EPICAKA@incorrect?5number?5of?5arguments?5to@
0x4967E4: ?get_Device@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x4011BC: "__cdecl _imp___CIasin" __imp___CIasin
0x4933F8: ??0ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetDisplayMode(unsigned int,struct _D3DDISPLAYMODE *)" ?GetDisplayMode@CLoggableDevice@D3DXEffects@@UAGJIPAU_D3DDISPLAYMODE@@@Z
0x487180: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AH@Z
0x593E7C: "public: virtual long __stdcall D3DXCore::CFont::PreloadTextW(unsigned short const *,int)" ?PreloadTextW@CFont@D3DXCore@@UAGJPBGH@Z
0x49A244: ?Dispose@AnimationController@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x6500DC: "__stdcall d3dx_inflate_blocks_reset" _d3dx_inflate_blocks_reset@12
0x47BD98: ?remove_Disposing@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x62519E: "__stdcall NFMdeco_destroy" _NFMdeco_destroy@8
0x5F156D: "public: unsigned int __thiscall D3DXShader::CInstruction::GetOutputs(unsigned int,unsigned int * *)" ?GetOutputs@CInstruction@D3DXShader@@QAEIIPAPAI@Z
0x476D28: ?GetDefaults@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUEffectDefault@234@XZ
0x498FB4: ?GetScaleRotateTranslate@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUScaleRotateTranslate@234@NH@Z
0x40A7AC: "const D3DXCore::CStringBuffer::`vftable'" ??_7CStringBuffer@D3DXCore@@6B@
0x4CE530: "public: void * __thiscall D3DXCore::CSprite::`scalar deleting destructor'(unsigned int)" ??_GCSprite@D3DXCore@@QAEPAXI@Z
0x55377B: "public: __thiscall D3DXSHSim::PRTAccellHiearchy::PRTAccellHiearchy(void)" ??0PRTAccellHiearchy@D3DXSHSim@@QAE@XZ
0x411164: "CCW_STENCILZFAIL" ??_C@_0BB@NPMDKIGE@CCW_STENCILZFAIL?$AA@
0x5905DE: "public: virtual long __stdcall D3DXCore::CFont::GetDescA(struct _D3DXFONT_DESCA *)" ?GetDescA@CFont@D3DXCore@@UAGJPAU_D3DXFONT_DESCA@@@Z
0x4841D8: ?GetArray@EffectInstance@Direct3D@DirectX@Microsoft@@$$FSMP$01AU1234@PAUID3DXBuffer@PrivateImplementationDetails@34@K@Z
0x40D0A4: "zw" ??_C@_02DJKGCEFK@zw?$AA@
0x4177D0: "const" ??_C@_05BNCCCJPP@const?$AA@
0x4258CC: "Didn't expect more than one scan" ??_C@_0CB@DMGINPNE@Didn?8t?5expect?5more?5than?5one?5scan@
0x41C3E0: "sample" ??_C@_06CPGBIIAO@sample?$AA@
0x59491D: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::BeginHemisphere(struct IDirect3DTexture9 *,struct IDirect3DTexture9 *)" ?BeginHemisphere@CRenderToEnvMap@D3DXCore@@UAGJPAUIDirect3DTexture9@@0@Z
0x49EB2C: ?ProjectCubeMap@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHP$AAVCubeTexture@234@P$01AM11@Z
0x4B4DA1: "public: long __stdcall D3DXMesh::CD3DXSkinInfo::GenerateSkinnedMesh(void)" ?GenerateSkinnedMesh@CD3DXSkinInfo@D3DXMesh@@QAGJXZ
0x49C8D1: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetMaterial(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DMATERIAL9 const *)" ?SetMaterial@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJPBU_D3DMATERIAL9@234@@Z
0x4012A8: "__cdecl _imp__free" __imp__free
0x4A44A0: "struct D3DXMATRIX * __stdcall c_D3DXMatrixTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *)" ?c_D3DXMatrixTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@@Z
0x61C87B: "void __stdcall D3DX::png_chunk_warning(struct D3DX::png_struct_def *,char const *)" ?png_chunk_warning@D3DX@@YGXPAUpng_struct_def@1@PBD@Z
0x492074: ?Clone@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@W4VertexFormats@234@P$AAVDevice@234@@Z
0x40A9F0: "vs_3_0" ??_C@_06IAOGOKNE@vs_3_0?$AA@
0x49D024: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShaderConstantF(unsigned int,float const *,unsigned int)" ?SetPixelShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBMI@Z
0x41FC58: "maximum constant register index " ??_C@_0FH@MLOIENHF@maximum?5constant?5register?5index?5@
0x480B7C: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@P$AAVStream@IO@8@H1W4Filter@234@H@Z
0x4CD8BF: "__stdcall D3DXCreateEffectPool" _D3DXCreateEffectPool@4
0x412DB8: "ID3DXEffectCompiler: There was a" ??_C@_0EN@NOIIIIFB@ID3DXEffectCompiler?3?5There?5was?5a@
0x4A619B: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionMultiply(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *)" ?init_D3DXQuaternionMultiply@@YGPAUD3DXQUATERNION@@PAU1@PBU1@1@Z
0x48899C: ?op_Inequality@ConstantTable@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x48208C: ?Draw2D@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VRectangle@Drawing@System@@1VPoint@78@VColor@78@@Z
0x49F520: ?Equals@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x40A140: "::" ??_C@_02MOLJINC@?3?3?$AA@
0x52BF00: "[thunk]:public: virtual double __stdcall D3DXAnimation::CCompressedAnimationSet::GetPeriod`adjustor{8}' (void)" ?GetPeriod@CCompressedAnimationSet@D3DXAnimation@@W7AGNXZ
0x5E7939: "public: double __thiscall D3DXSHSim::OctTree::IntegrateChildren(class D3DXSHSim::GXArray<float> &,struct D3DXVECTOR3 &,unsigned int,int,double * const)" ?IntegrateChildren@OctTree@D3DXSHSim@@QAENAAV?$GXArray@M@2@AAUD3DXVECTOR3@@IHQAN@Z
0x5C6806: "__stdcall gluTessProperty" _gluTessProperty@16
0x421C48: "const NXOF::XSrcMemory::`vftable'" ??_7XSrcMemory@NXOF@@6B@
0x4761D0: ?set_PointSize@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x4B24CB: "long __stdcall GXConvertPointRepsToAdjacencyInt<unsigned short,65535>(class D3DXMesh::GXTri3Face<unsigned short> *,unsigned char *,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,unsigned long const *,unsigned long *,unsigned int,unsigned int)" ??$GXConvertPointRepsToAdjacencyInt@G$0PPPP@@@YGJPAV?$GXTri3Face@G@D3DXMesh@@PAEIIPAU_D3DXATTRIBUTERANGE@@IPBKPAKII@Z
0x406A18: "ConstGCArrayBound$0x5192f2d3$34$<void>" ?$ConstGCArrayBound$0x5192f2d3$34$@@3KB
0x528040: "public: void * __thiscall D3DXShader::SStaticBranchState::`vector deleting destructor'(unsigned int)" ??_ESStaticBranchState@D3DXShader@@QAEPAXI@Z
0x40E748: "const D3DXShader::CConstantTable::`vftable'" ??_7CConstantTable@D3DXShader@@6B@
0x406A14: "ConstGCArrayBound$0x5192f2d3$35$<void>" ?$ConstGCArrayBound$0x5192f2d3$35$@@3KB
0x55738D: "private: __thiscall NXOF::TBinarySave::TBinarySave(class NXOF::TFile *,unsigned short *,void *,void *,void *,unsigned char)" ??0TBinarySave@NXOF@@AAE@PAVTFile@1@PAGPAX22E@Z
0x406A10: "ConstGCArrayBound$0x5192f2d3$36$<void>" ?$ConstGCArrayBound$0x5192f2d3$36$@@3KB
0x54A71E: "public: long __thiscall D3DXSHSim::CGutterHelper::Init(unsigned int,unsigned int,struct ID3DXMesh *,float)" ?Init@CGutterHelper@D3DXSHSim@@QAEJIIPAUID3DXMesh@@M@Z
0x479B10: ?TrimByVertices@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHH@Z
0x479478: ?GetAdaptedMesh@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAVDevice@234@@Z
0x406A0C: "ConstGCArrayBound$0x5192f2d3$37$<void>" ?$ConstGCArrayBound$0x5192f2d3$37$@@3KB
0x52FD4A: "__stdcall D3DXCreateAnimationController" _D3DXCreateAnimationController@20
0x406A28: "ConstGCArrayBound$0x5192f2d3$30$<void>" ?$ConstGCArrayBound$0x5192f2d3$30$@@3KB
0x5AE8E6: "public: virtual long __stdcall D3DXShader::CTextureShader::SetFloatArray(char const *,float const *,unsigned int)" ?SetFloatArray@CTextureShader@D3DXShader@@UAGJPBDPBMI@Z
0x406A24: "ConstGCArrayBound$0x5192f2d3$31$<void>" ?$ConstGCArrayBound$0x5192f2d3$31$@@3KB
0x636D23: "public: long __thiscall D3DXShader::CPool::Initialize(class D3DXShader::CPool *)" ?Initialize@CPool@D3DXShader@@QAEJPAV12@@Z
0x5BECC9: "public: __thiscall D3DXTex::CCodec_A16B16G16R16::CCodec_A16B16G16R16(struct D3DX_BLT *)" ??0CCodec_A16B16G16R16@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetDirect3D(struct IDirect3D9 * *)" ?GetDirect3D@CLoggableDevice@D3DXEffects@@UAGJPAPAUIDirect3D9@@@Z
0x559A9E: "public: void __thiscall D3DXMesh::CD3DXCrackDecl::Decode(struct _D3DVERTEXELEMENT9 const *,unsigned int,float *,unsigned int)" ?Decode@CD3DXCrackDecl@D3DXMesh@@QAEXPBU_D3DVERTEXELEMENT9@@IPAMI@Z
0x401D34: "__cdecl IID_ID3DXFileSaveData" _IID_ID3DXFileSaveData
0x406A20: "ConstGCArrayBound$0x5192f2d3$32$<void>" ?$ConstGCArrayBound$0x5192f2d3$32$@@3KB
0x5BF4E4: "public: __thiscall D3DXTex::CCodec_Q16W16V16U16::CCodec_Q16W16V16U16(struct D3DX_BLT *)" ??0CCodec_Q16W16V16U16@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x425DB8: "Bogus message code %d" ??_C@_0BG@MIBALFBH@Bogus?5message?5code?5?$CFd?$AA@
0x41738C: "undeclared identifier '%s'" ??_C@_0BL@IPAJHPPO@undeclared?5identifier?5?8?$CFs?8?$AA@
0x474F20: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Scale(class Microsoft::DirectX::Direct3D::ColorValue,float)" ?Scale@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@M@Z
0x406A1C: "ConstGCArrayBound$0x5192f2d3$33$<void>" ?$ConstGCArrayBound$0x5192f2d3$33$@@3KB
0x661B2E: "__cdecl iswdigit" _iswdigit
0x41815C: "DwordExpr" ??_C@_09IJNPIMHI@DwordExpr?$AA@
0x605EC6: "public: virtual void * __thiscall D3DXShader::C30Program::`vector deleting destructor'(unsigned int)" ??_EC30Program@D3DXShader@@UAEPAXI@Z
0x5EA11F: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::UnlockAttributeBuffer(void)" ?UnlockAttributeBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJXZ
0x496094: ?Draw2D@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@PAVRectangle@Drawing@System@@1PAVPoint@78@MV978@H@Z
0x5DF1CC: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::AddChildVert(unsigned int,unsigned int,int &)" ?AddChildVert@myAdaptiveMesh@D3DXSHSim@@QAEJIIAAH@Z
0x679DD0: "struct D3DXShader::D3DX_SEMANTIC * D3DXShader::g_VS20OutputSemantic" ?g_VS20OutputSemantic@D3DXShader@@3PAUD3DX_SEMANTIC@1@A
0x40227C: "ConstGCArrayBound$0xe3def6a7$2$<void>" ?$ConstGCArrayBound$0xe3def6a7$2$@@3KB
0x4A28DC: ?SetData@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@@Z
0x4BAF6D: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CloneHelper32(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *)" ?CloneHelper32@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@2@@Z
0x61DDBE: "unsigned long __stdcall D3DX::png_get_tRNS(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned char * *,int *,struct D3DX::png_color_16_struct * *)" ?png_get_tRNS@D3DX@@YGKPAUpng_struct_def@1@PAUpng_info_struct@1@PAPAEPAHPAPAUpng_color_16_struct@1@@Z
0x416DB4: "i" ??_C@_01KBJDNOO@i?$AA@
0x548E17: "public: __thiscall D3DXSHSim::CGutterHelper::~CGutterHelper(void)" ??1CGutterHelper@D3DXSHSim@@QAE@XZ
0x406A08: "ConstGCArrayBound$0x5192f2d3$38$<void>" ?$ConstGCArrayBound$0x5192f2d3$38$@@3KB
0x499534: ?GetCallbackKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUKeyCallback@234@H@Z
0x409988: "__cdecl _real@358637bd" __real@358637bd
0x406A04: "ConstGCArrayBound$0x5192f2d3$39$<void>" ?$ConstGCArrayBound$0x5192f2d3$39$@@3KB
0x40CE98: "D3DXCreateText: CreateOFContext " ??_C@_0CI@BGGLDAKD@D3DXCreateText?3?5CreateOFContext?5@
0x559EB3: "public: void __thiscall D3DXMesh::CD3DXCrackDecl::Encode(struct _D3DVERTEXELEMENT9 const *,unsigned int,float const *,unsigned int)" ?Encode@CD3DXCrackDecl@D3DXMesh@@QAEXPBU_D3DVERTEXELEMENT9@@IPBMI@Z
0x5CFC14: "private: long __thiscall D3DXShader::CShaderProgram::RFC_Convert(char const *,unsigned long,class D3DXShader::CArgument *,unsigned int *)" ?RFC_Convert@CShaderProgram@D3DXShader@@AAEJPBDKPAVCArgument@2@PAI@Z
0x41DDF4: "__cdecl _real@447fc000" __real@447fc000
0x6411C0: "void __stdcall sse2_SinCos4(float const * const,float * const,float * const)" ?sse2_SinCos4@@YGXQBMQAM1@Z
0x403BC4: "ConstGCArrayBound$0x163112d7$7$<void>" ?$ConstGCArrayBound$0x163112d7$7$@@3KB
0x5D1CBB: "protected: long __thiscall D3DXShader::CShaderProgram::Assure(unsigned int)" ?Assure@CShaderProgram@D3DXShader@@IAEJI@Z
0x4172C0: "division by zero" ??_C@_0BB@OMEBCKB@division?5by?5zero?$AA@
0x49CDD9: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShader(struct Microsoft::DirectX::PrivateImplementationDetails::IDirect3DVertexShader9 *)" ?SetVertexShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJPAUIDirect3DVertexShader9@234@@Z
0x40AA88: "ps_2_x" ??_C@_06GDCKHNIG@ps_2_x?$AA@
0x598C1B: "public: virtual long __stdcall D3DXCore::CLine::Begin(void)" ?Begin@CLine@D3DXCore@@UAGJXZ
0x4071D8: "ConstGCArrayBound$0x0c490ce5$78$<void>" ?$ConstGCArrayBound$0x0c490ce5$78$@@3KB
0x4071D4: "ConstGCArrayBound$0x0c490ce5$79$<void>" ?$ConstGCArrayBound$0x0c490ce5$79$@@3KB
0x5615B8: "protected: long __thiscall D3DXShader::CPreProcessor::DoPragmaPackMatrix(void)" ?DoPragmaPackMatrix@CPreProcessor@D3DXShader@@IAEJXZ
0x49751C: ?GetHashCode@Line@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x5E8D89: "public: void * __thiscall NXOF::XArray<float,250>::`scalar deleting destructor'(unsigned int)" ??_G?$XArray@M$0PK@@NXOF@@QAEPAXI@Z
0x550D44: "public: virtual __thiscall D3DXSHSim::PRTAccellHiearchy::~PRTAccellHiearchy(void)" ??1PRTAccellHiearchy@D3DXSHSim@@UAE@XZ
0x4072EC: "ConstGCArrayBound$0x0c490ce5$9$<void>" ?$ConstGCArrayBound$0x0c490ce5$9$@@3KB
0x49FDDC: ?get_Width@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x481C24: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x4071F0: "ConstGCArrayBound$0x0c490ce5$72$<void>" ?$ConstGCArrayBound$0x0c490ce5$72$@@3KB
0x427DA8: "__cdecl _real@4024e7ae914d6fca" __real@4024e7ae914d6fca
0x4071EC: "ConstGCArrayBound$0x0c490ce5$73$<void>" ?$ConstGCArrayBound$0x0c490ce5$73$@@3KB
0x623F8B: "void __stdcall D3DX::__gl_projectPolygon(class D3DX::GLUtesselator *)" ?__gl_projectPolygon@D3DX@@YGXPAVGLUtesselator@1@@Z
0x42657C: "Invalid attempt to read row data" ??_C@_0CB@KCPNIGFM@Invalid?5attempt?5to?5read?5row?5data@
0x52F094: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetTrackEnable(unsigned int,int)" ?SetTrackEnable@CAnimationController@D3DXAnimation@@UAGJIH@Z
0x4071F8: "ConstGCArrayBound$0x0c490ce5$70$<void>" ?$ConstGCArrayBound$0x0c490ce5$70$@@3KB
0x5C2211: "public: virtual void __thiscall D3DXTex::CCodec_R32F::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_R32F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x424E50: "Closed temporary file %s" ??_C@_0BJ@KDCGAOJB@Closed?5temporary?5file?5?$CFs?$AA@
0x5F9334: "private: long __thiscall D3DXShader::CProgram::SimplifyUnary(class D3DXShader::CInstruction *,unsigned int,unsigned int)" ?SimplifyUnary@CProgram@D3DXShader@@AAEJPAVCInstruction@2@II@Z
0x4071F4: "ConstGCArrayBound$0x0c490ce5$71$<void>" ?$ConstGCArrayBound$0x0c490ce5$71$@@3KB
0x485730: ?Finalize@ConstantTable@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4071E0: "ConstGCArrayBound$0x0c490ce5$76$<void>" ?$ConstGCArrayBound$0x0c490ce5$76$@@3KB
0x4A50AF: "struct D3DXMATRIX * __stdcall init_D3DXMatrixRotationYawPitchRoll(struct D3DXMATRIX *,float,float,float)" ?init_D3DXMatrixRotationYawPitchRoll@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x482354: ?raise_Reset@Sprite@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x52FDD4: "void __stdcall D3DXMath::SimpMatMul(unsigned int,float const *,float const *,float *)" ?SimpMatMul@D3DXMath@@YGXIPBM0PAM@Z
0x4071DC: "ConstGCArrayBound$0x0c490ce5$77$<void>" ?$ConstGCArrayBound$0x0c490ce5$77$@@3KB
0x40D3B0: "ID3DXFragmentLinker::LinkShader:" ??_C@_0JK@OIPCEGGI@ID3DXFragmentLinker?3?3LinkShader?3@
0x579FC8: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitDCL(class D3DXShader::CArgument *,unsigned long *)" ?EmitDCL@CShaderProgram@D3DXShader@@MAEJPAVCArgument@2@PAK@Z
0x483D00: ??B?$gcroot@P$AAVMeshContainer@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVMeshContainer@Direct3D@DirectX@Microsoft@@XZ
0x4071E8: "ConstGCArrayBound$0x0c490ce5$74$<void>" ?$ConstGCArrayBound$0x0c490ce5$74$@@3KB
0x409AC8: "const D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::`vftable'" ??_7?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@6B@
0x4933F8: ?OnParentReset@PatchMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x411EF0: "PHONG" ??_C@_05CMHLHEEA@PHONG?$AA@
0x4071E4: "ConstGCArrayBound$0x0c490ce5$75$<void>" ?$ConstGCArrayBound$0x0c490ce5$75$@@3KB
0x52BF00: "[thunk]:public: virtual double __stdcall D3DXAnimation::CKeyframedAnimationSet::GetPeriod`adjustor{8}' (void)" ?GetPeriod@CKeyframedAnimationSet@D3DXAnimation@@W7AGNXZ
0x65D260: "void __stdcall D3DX::jpeg_idct_ifast(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_ifast@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x41D4F8: "%f%s" ??_C@_04BECFKOHH@?$CFf?$CFs?$AA@
0x411370: "POINTSIZE_MAX" ??_C@_0O@HPIDPBID@POINTSIZE_MAX?$AA@
0x40770C: "ConstGCArrayBound$0xa0f4302d$16$<void>" ?$ConstGCArrayBound$0xa0f4302d$16$@@3KB
0x6008F1: "protected: long __thiscall D3DXShader::CProgram::RemoveDuplicateInstructions(int)" ?RemoveDuplicateInstructions@CProgram@D3DXShader@@IAEJH@Z
0x427878: "Safe minimum" ??_C@_0N@ECFLIEIM@Safe?5minimum?$AA@
0x407708: "ConstGCArrayBound$0xa0f4302d$17$<void>" ?$ConstGCArrayBound$0xa0f4302d$17$@@3KB
0x4010E8: "__stdcall _imp__SetFilePointer" __imp__SetFilePointer@16
0x650C59: "double __stdcall D3DXSHSim::dnrm2_(int *,double *,int *)" ?dnrm2_@D3DXSHSim@@YGNPAHPAN0@Z
0x407714: "ConstGCArrayBound$0xa0f4302d$14$<void>" ?$ConstGCArrayBound$0xa0f4302d$14$@@3KB
0x4A4D40: "struct D3DXMATRIX * __stdcall c_D3DXMatrixRotationY(struct D3DXMATRIX *,float)" ?c_D3DXMatrixRotationY@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x41119C: "ENABLEADAPTIVETESSELLATION" ??_C@_0BL@HPEBCGCH@ENABLEADAPTIVETESSELLATION?$AA@
0x47E260: ?get_StructMembers@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x4B62E7: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAUIDirect3DDevice9@@@Z
0x41E000: "const D3DXTex::CCodec_G16R16F::`vftable'" ??_7CCodec_G16R16F@D3DXTex@@6B@
0x407710: "ConstGCArrayBound$0xa0f4302d$15$<void>" ?$ConstGCArrayBound$0xa0f4302d$15$@@3KB
0x42012C: "internal error: unexpected input" ??_C@_0CP@LMIPEEOH@internal?5error?3?5unexpected?5input@
0x47EEFC: ??0ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXConstantTable@PrivateImplementationDetails@23@@Z
0x410FA0: "FVF" ??_C@_03KONGJNID@FVF?$AA@
0x40771C: "ConstGCArrayBound$0xa0f4302d$12$<void>" ?$ConstGCArrayBound$0xa0f4302d$12$@@3KB
0x427678: "Invalid gAMA after IDAT" ??_C@_0BI@POPIJBNN@Invalid?5gAMA?5after?5IDAT?$AA@
0x5C7C97: "protected: long __thiscall D3DXShader::CShaderProgram::ColorChildren2(class D3DXShader::CInstruction * *,class D3DXShader::CInstruction *,unsigned int)" ?ColorChildren2@CShaderProgram@D3DXShader@@IAEJPAPAVCInstruction@2@PAV32@I@Z
0x407718: "ConstGCArrayBound$0xa0f4302d$13$<void>" ?$ConstGCArrayBound$0xa0f4302d$13$@@3KB
0x5E8217: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::OctNode>::Resize(unsigned int)" ?Resize@?$GXArray@VOctNode@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x495554: ?ConvertToBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FA$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@VIntPtr@System@@P$AAHP$AAP$01AUBoneCombination@234@P$AAP$01AH5P$AAP$AAVGraphicsStream@34@_NH@Z
0x421AC0: "__cdecl _real@3fef5c2900000000" __real@3fef5c2900000000
0x407724: "ConstGCArrayBound$0xa0f4302d$10$<void>" ?$ConstGCArrayBound$0xa0f4302d$10$@@3KB
0x47EDEC: ?get_Instruction@ShaderWriteInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x407720: "ConstGCArrayBound$0xa0f4302d$11$<void>" ?$ConstGCArrayBound$0xa0f4302d$11$@@3KB
0x4019A4: "__cdecl TID_D3DRMCoords2d" _TID_D3DRMCoords2d
0x63A520: "void __stdcall D3DX::jinit_compress_master(struct D3DX::jpeg_compress_struct *)" ?jinit_compress_master@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x62422F: "void __stdcall svd_solve_free(struct svd_work *)" ?svd_solve_free@@YGXPAUsvd_work@@@Z
0x51F4C2: "protected: long __thiscall D3DXMesh::GXPatchMesh::GetMaxTessSize(unsigned long *,unsigned long *)" ?GetMaxTessSize@GXPatchMesh@D3DXMesh@@IAEJPAK0@Z
0x493084: ?get_VertexAttributeWeights@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUAttributeWeights@234@XZ
0x5C3985: "long __stdcall D3DXShader::FXLExecutePreSort(unsigned long *,unsigned long *,double *,double *,void * *,double *,double *,double *,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long)" ?FXLExecutePreSort@D3DXShader@@YGJPAK0PAN1PAPAX111KKKKKK@Z
0x54A6F5: "public: __thiscall D3DXSHSim::CGutterHelper::CGutterHelper(void)" ??0CGutterHelper@D3DXSHSim@@QAE@XZ
0x5DD985: "public: bool __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SimpPair>::Pop(struct D3DXSHSim::SimpPair &)" ?Pop@?$GXArray@USimpPair@D3DXSHSim@@@D3DXSHSim@@QAE_NAAUSimpPair@2@@Z
0x47AF7C: ?get_TransitionType@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4TransitionType@234@XZ
0x407704: "ConstGCArrayBound$0xa0f4302d$18$<void>" ?$ConstGCArrayBound$0xa0f4302d$18$@@3KB
0x5C45C4: "long __stdcall D3DXMesh::CreateEffectBuffer(struct _D3DXEFFECTINSTANCE *,unsigned long,struct ID3DXBuffer * *)" ?CreateEffectBuffer@D3DXMesh@@YGJPAU_D3DXEFFECTINSTANCE@@KPAPAUID3DXBuffer@@@Z
0x677694: "int pca_iters" ?pca_iters@@3HA
0x41C318: "TESSFACTOR" ??_C@_0L@PPFCHDAK@TESSFACTOR?$AA@
0x407700: "ConstGCArrayBound$0xa0f4302d$19$<void>" ?$ConstGCArrayBound$0xa0f4302d$19$@@3KB
0x47BF28: ?remove_Disposing@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x48B154: ?GetUnmanagedXFileData@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUID3DXFileData@PrivateImplementationDetails@34@P$AAVXFileData@234@@Z
0x475EB4: ?set_CellIncX@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x665130: "__cdecl _mep@?SetPixelShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBMI@Z" __mep@?SetPixelShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBMI@Z
0x411D1C: "COLOR2" ??_C@_06DFECKEFA@COLOR2?$AA@
0x5B4BEA: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_X1R5G5B5(void)" ?BltBox2D_X1R5G5B5@CBlt@D3DXTex@@IAEJXZ
0x475EE8: ?set_CellIncY@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x409C5C: "w" ??_C@_01NOFIACDB@w?$AA@
0x590A74: "public: long __thiscall D3DXCore::CArray<unsigned short>::Assure(unsigned int,int)" ?Assure@?$CArray@G@D3DXCore@@QAEJIH@Z
0x555E19: "public: static long __stdcall NXOF::TEnumObject::CreateFromFile(char const *,class NXOF::TFile *,class NXOF::TEnumObject * *)" ?CreateFromFile@TEnumObject@NXOF@@SGJPBDPAVTFile@2@PAPAV12@@Z
0x49AC9C: ?IsEventValid@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NHP$AAH@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::MultiplyTransform(enum _D3DTRANSFORMSTATETYPE,struct _D3DMATRIX const *)" ?MultiplyTransform@CLoggableDevice@D3DXEffects@@UAGJW4_D3DTRANSFORMSTATETYPE@@PBU_D3DMATRIX@@@Z
0x661940: "__cdecl fread" _fread
0x40E49C: "const NXOF::TFile::`vftable'" ??_7TFile@NXOF@@6B@
0x47E410: ?set_TypeInformation@ShaderStructMemberInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x47FC38: ?get_ResourceType@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ResourceType@234@XZ
0x47F67C: ?FromFile@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV56@@Z
0x421F80: "union __m64 const const3dn_SignMaskLo" ?const3dn_SignMaskLo@@3T__m64@@B
0x6AB3DC: "int NXOF::xofparse_debug" ?xofparse_debug@NXOF@@3HA
0x41D270: "function '%s' missing implementa" ??_C@_0CF@EFGJKLKI@function?5?8?$CFs?8?5missing?5implementa@
0x5EB359: "public: static long __stdcall NXOF::XDataRef::Create(char const *,struct _GUID const &,class NXOF::TEnumObject *,class NXOF::XDataRef * *)" ?Create@XDataRef@NXOF@@SGJPBDABU_GUID@@PAVTEnumObject@2@PAPAV12@@Z
0x482330: ?remove_Reset@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x404CB8: "ConstGCArrayBound$0xf12e1028$2$<void>" ?$ConstGCArrayBound$0xf12e1028$2$@@3KB
0x424B94: "Corrupt JPEG data: found marker " ??_C@_0DI@NFMBADOH@Corrupt?5JPEG?5data?3?5found?5marker?5@
0x613E1F: "protected: virtual long __thiscall D3DXShader::CPSProgram::EmitObjectDCL(class D3DXShader::CArgument *)" ?EmitObjectDCL@CPSProgram@D3DXShader@@MAEJPAVCArgument@2@@Z
0x665148: "unsigned char * D3DRM_XTEMPLATES" ?D3DRM_XTEMPLATES@@3PAEA
0x5BBA79: "public: virtual void __thiscall D3DXTex::CCodec_A8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x56E9C1: "protected: int __thiscall D3DXShader::CParse::IsSupportedCast(class D3DXShader::CNode *,class D3DXShader::CNode *,int)" ?IsSupportedCast@CParse@D3DXShader@@IAEHPAVCNode@2@0H@Z
0x61791F: "protected: virtual long __thiscall D3DXShader::CVSProgram::EmitSrc(unsigned long,unsigned long,unsigned long)" ?EmitSrc@CVSProgram@D3DXShader@@MAEJKKK@Z
0x5DF6E0: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::RefineMesh(void)" ?RefineMesh@myAdaptiveMesh@D3DXSHSim@@QAEJXZ
0x4223E0: "program too complex; there are m" ??_C@_0EB@LAKBDEOA@program?5too?5complex?$DL?5there?5are?5m@
0x401CA4: "__cdecl IID_ID3DXPRTBuffer" _IID_ID3DXPRTBuffer
0x411AF8: "BLENDFACTORALPHA" ??_C@_0BB@OLOBNDNP@BLENDFACTORALPHA?$AA@
0x42502C: "Unexpected marker 0x%02x" ??_C@_0BJ@COPODLDN@Unexpected?5marker?50x?$CF02x?$AA@
0x55F799: "public: long __thiscall D3DXShader::CTokenize::Initialize(void const *,unsigned int,char const *,unsigned int,class D3DXCore::CAlloc *,class D3DXShader::CTErrors *)" ?Initialize@CTokenize@D3DXShader@@QAEJPBXIPBDIPAVCAlloc@D3DXCore@@PAVCTErrors@2@@Z
0x4CFA48: "__stdcall D3DXGenerateOutputDecl" _D3DXGenerateOutputDecl@8
0x55E457: "long __stdcall D3DXEffects::_CompareTypes(unsigned char *,unsigned char * *,unsigned char *,unsigned char * *,int *)" ?_CompareTypes@D3DXEffects@@YGJPAEPAPAE01PAH@Z
0x54825E: "public: virtual long __stdcall D3DXSHSim::CPRTCompBuffer::ExtractBasis(unsigned int,float *)" ?ExtractBasis@CPRTCompBuffer@D3DXSHSim@@UAGJIPAM@Z
0x409788: "__cdecl _real@3f800000" __real@3f800000
0x4097A4: "__cdecl _real@3e800000" __real@3e800000
0x5085B0: "__stdcall D3DXLoadVolumeFromMemory" _D3DXLoadVolumeFromMemory@44
0x52776B: "int __stdcall D3DXShader::BCompatibleTargets(unsigned long,unsigned long)" ?BCompatibleTargets@D3DXShader@@YGHKK@Z
0x4C5EA6: "public: long __stdcall D3DXMesh::CD3DXSkinInfo::ConvertToIndexedBlendedMesh32(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *,unsigned long,unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?ConvertToIndexedBlendedMesh32@CD3DXSkinInfo@D3DXMesh@@QAGJPAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@2@KKPBKPAK2PAPAUID3DXBuffer@@223PAPAUID3DXMesh@@@Z
0x40DC5C: "__cdecl _real@3d800000" __real@3d800000
0x49E3F8: ?EvaluateDirection@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMHVVector3@34@@Z
0x665114: "__cdecl _mep@?SetNPatchMode@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJM@Z" __mep@?SetNPatchMode@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJM@Z
0x40A7D0: "__cdecl _real@3b808081" __real@3b808081
0x41A5EC: "__cdecl _real@3c800000" __real@3c800000
0x656DEC: "double __stdcall D3DXSHSim::dlansy_(char *,char *,int *,double *,int *,double *)" ?dlansy_@D3DXSHSim@@YGNPAD0PAHPAN12@Z
0x4266C4: "__cdecl _real@3b800000" __real@3b800000
0x5AC460: "protected: long __thiscall D3DXShader::CCompiler::EmitProgram(void)" ?EmitProgram@CCompiler@D3DXShader@@IAEJXZ
0x4764B4: ?set_FaceStart@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x577DC6: "public: __thiscall D3DXCore::CFile::CFile(void)" ??0CFile@D3DXCore@@QAE@XZ
0x4177C4: "const_cast" ??_C@_0L@GOMPJEII@const_cast?$AA@
0x5EABD3: "public: virtual long __stdcall NXOF::XDataObj::GetChildren(unsigned long *)" ?GetChildren@XDataObj@NXOF@@UAGJPAK@Z
0x411240: "SLOPESCALEDEPTHBIAS" ??_C@_0BE@GDONCEDF@SLOPESCALEDEPTHBIAS?$AA@
0x49CD49: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetFVF(unsigned long)" ?SetFVF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJK@Z
0x498408: ?LinkShader@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@P$AAVString@System@@W4ShaderFlags@234@P$01AP$AAVEffectHandle@234@P$AAP$AAV67@@Z
0x61E043: "void __stdcall D3DX::png_set_gray_1_2_4_to_8(struct D3DX::png_struct_def *)" ?png_set_gray_1_2_4_to_8@D3DX@@YGXPAUpng_struct_def@1@@Z
0x422610: "COLOR outputs must be contiguous" ??_C@_0DH@OGPLJLMC@COLOR?5outputs?5must?5be?5contiguous@
0x579FC8: "protected: virtual int __thiscall D3DXShader::CShaderProgram::ViolatesWriteLim(class D3DXShader::CInstruction *,unsigned int)" ?ViolatesWriteLim@CShaderProgram@D3DXShader@@MAEHPAVCInstruction@2@I@Z
0x40E268: "__cdecl _real@3f800008" __real@3f800008
0x513818: "__stdcall D3DXCleanMesh" _D3DXCleanMesh@24
0x40E53C: "const NXOF::TBinaryLoad::`vftable'" ??_7TBinaryLoad@NXOF@@6B@
0x40171C: "ConstGCArrayBound$0xc580ff95$2$<void>" ?$ConstGCArrayBound$0xc580ff95$2$@@3KB
0x401118: "__stdcall _imp__VirtualAlloc" __imp__VirtualAlloc@16
0x421FE0: "union __m64 const g_const_half" ?g_const_half@@3T__m64@@B
0x4CED83: "__stdcall D3DXGetPixelShaderProfile" _D3DXGetPixelShaderProfile@4
0x4222AC: "internal error: output argument " ??_C@_0DM@ICFJCPAO@internal?5error?3?5output?5argument?5@
0x4011E0: "__cdecl _imp__isalnum" __imp__isalnum
0x4019B4: "__cdecl TID_D3DRMMeshNormals" _TID_D3DRMMeshNormals
0x4275B0: "Missing IHDR before PLTE" ??_C@_0BJ@LEBILHKO@Missing?5IHDR?5before?5PLTE?$AA@
0x417734: "mutable" ??_C@_07JDOKOJHE@mutable?$AA@
0x40A240: "_normal" ??_C@_07POPDFCAG@_normal?$AA@
0x50A946: "public: void * __thiscall D3DXTex::CLockSurface::`vector deleting destructor'(unsigned int)" ??_ECLockSurface@D3DXTex@@QAEPAXI@Z
0x425094: "JFIF extension marker: type 0x%0" ??_C@_0CO@KKPHGHBA@JFIF?5extension?5marker?3?5type?50x?$CF0@
0x485210: ?IsParameterUsed@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NP$AAVEffectHandle@234@0@Z
0x411AC4: "PREMODULATE" ??_C@_0M@ILGHIAJO@PREMODULATE?$AA@
0x564201: "public: long __thiscall D3DXShader::CPreProcessor::GetToken(struct D3DXShader::D3DXTOKEN *)" ?GetToken@CPreProcessor@D3DXShader@@QAEJPAUD3DXTOKEN@2@@Z
0x4202BC: "Invalid %s semantics - POSITIONT" ??_C@_0CC@JKOPHJHH@Invalid?5?$CFs?5semantics?5?9?5POSITIONT@
0x424FE0: "Quantizing to %d = %d*%d*%d colo" ??_C@_0CD@CNNAOOFA@Quantizing?5to?5?$CFd?5?$DN?5?$CFd?$CK?$CFd?$CK?$CFd?5colo@
0x405D60: "ConstGCArrayBound$0xb6c8d42a$16$<void>" ?$ConstGCArrayBound$0xb6c8d42a$16$@@3KB
0x40328C: "ConstGCArrayBound$0xc60d5106$56$<void>" ?$ConstGCArrayBound$0xc60d5106$56$@@3KB
0x61617C: "protected: virtual long __thiscall D3DXShader::CVSProgram::ValidateOutput(void)" ?ValidateOutput@CVSProgram@D3DXShader@@MAEJXZ
0x487C70: ?GetValueIntegerArray@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHP$AAVEffectHandle@234@H@Z
0x405D5C: "ConstGCArrayBound$0xb6c8d42a$17$<void>" ?$ConstGCArrayBound$0xb6c8d42a$17$@@3KB
0x403288: "ConstGCArrayBound$0xc60d5106$57$<void>" ?$ConstGCArrayBound$0xc60d5106$57$@@3KB
0x40A58C: " vs_2_sw " ??_C@_0N@MHNEHHJE@?5?5?5?5vs_2_sw?6?$AA@
0x495DFC: ?Flush@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x49BA40: ??0MyD3DXMeshContainer@Direct3D@DirectX@Microsoft@@$$FQAE@P$AAVMeshContainer@123@@Z
0x4036E4: "ConstGCArrayBound$0x30f25509$49$<void>" ?$ConstGCArrayBound$0x30f25509$49$@@3KB
0x405D68: "ConstGCArrayBound$0xb6c8d42a$14$<void>" ?$ConstGCArrayBound$0xb6c8d42a$14$@@3KB
0x403294: "ConstGCArrayBound$0xc60d5106$54$<void>" ?$ConstGCArrayBound$0xc60d5106$54$@@3KB
0x401D84: "__cdecl IID_ID3DXFont" _IID_ID3DXFont
0x4036E8: "ConstGCArrayBound$0x30f25509$48$<void>" ?$ConstGCArrayBound$0x30f25509$48$@@3KB
0x405D64: "ConstGCArrayBound$0xb6c8d42a$15$<void>" ?$ConstGCArrayBound$0xb6c8d42a$15$@@3KB
0x403290: "ConstGCArrayBound$0xc60d5106$55$<void>" ?$ConstGCArrayBound$0xc60d5106$55$@@3KB
0x4889D4: ?op_Inequality@BaseEffect@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x482D78: ?set_Name@FragmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x40DEF0: "__cdecl _real@3c1c09c1" __real@3c1c09c1
0x405D70: "ConstGCArrayBound$0xb6c8d42a$12$<void>" ?$ConstGCArrayBound$0xb6c8d42a$12$@@3KB
0x40329C: "ConstGCArrayBound$0xc60d5106$52$<void>" ?$ConstGCArrayBound$0xc60d5106$52$@@3KB
0x48186C: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@01W4Filter@234@H@Z
0x40DEEC: "__cdecl _real@3b1c09c1" __real@3b1c09c1
0x40AB68: "__cdecl _real@3f1a36e2e0000000" __real@3f1a36e2e0000000
0x40A45C: "callnz" ??_C@_06KBMOAPKH@callnz?$AA@
0x406514: "ConstGCArrayBound$0x036df778$82$<void>" ?$ConstGCArrayBound$0x036df778$82$@@3KB
0x405D6C: "ConstGCArrayBound$0xb6c8d42a$13$<void>" ?$ConstGCArrayBound$0xb6c8d42a$13$@@3KB
0x403298: "ConstGCArrayBound$0xc60d5106$53$<void>" ?$ConstGCArrayBound$0xc60d5106$53$@@3KB
0x594251: "public: virtual long __stdcall D3DXCore::CRenderToSurface::EndScene(unsigned long)" ?EndScene@CRenderToSurface@D3DXCore@@UAGJK@Z
0x5F2729: "protected: long __thiscall D3DXShader::CProgram::CompactInstructions(void)" ?CompactInstructions@CProgram@D3DXShader@@IAEJXZ
0x409D10: "%s" ??_C@_02DKCKIIND@?$CFs?$AA@
0x406518: "ConstGCArrayBound$0x036df778$81$<void>" ?$ConstGCArrayBound$0x036df778$81$@@3KB
0x405D78: "ConstGCArrayBound$0xb6c8d42a$10$<void>" ?$ConstGCArrayBound$0xb6c8d42a$10$@@3KB
0x4032A4: "ConstGCArrayBound$0xc60d5106$50$<void>" ?$ConstGCArrayBound$0xc60d5106$50$@@3KB
0x410F38: "MATERIALAMBIENT" ??_C@_0BA@DCGPGONG@MATERIALAMBIENT?$AA@
0x5D5321: "protected: long __thiscall D3DXShader::CShaderProgram::MatchLRP(void)" ?MatchLRP@CShaderProgram@D3DXShader@@IAEJXZ
0x483430: ?set_Size@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40A1A0: "_sat" ??_C@_04PIFCECGP@_sat?$AA@
0x40651C: "ConstGCArrayBound$0x036df778$80$<void>" ?$ConstGCArrayBound$0x036df778$80$@@3KB
0x405D74: "ConstGCArrayBound$0xb6c8d42a$11$<void>" ?$ConstGCArrayBound$0xb6c8d42a$11$@@3KB
0x4032A0: "ConstGCArrayBound$0xc60d5106$51$<void>" ?$ConstGCArrayBound$0xc60d5106$51$@@3KB
0x4036FC: "ConstGCArrayBound$0x30f25509$43$<void>" ?$ConstGCArrayBound$0x30f25509$43$@@3KB
0x4795E4: ??1PrtEngine@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x51F559: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::SetDisplaceParam(struct IDirect3DBaseTexture9 *,enum _D3DTEXTUREFILTERTYPE,enum _D3DTEXTUREFILTERTYPE,enum _D3DTEXTUREFILTERTYPE,enum _D3DTEXTUREADDRESS,unsigned long)" ?SetDisplaceParam@GXPatchMesh@D3DXMesh@@UAGJPAUIDirect3DBaseTexture9@@W4_D3DTEXTUREFILTERTYPE@@11W4_D3DTEXTUREADDRESS@@K@Z
0x41E050: "const D3DXTex::CCodec_D3DX_A16L16::`vftable'" ??_7CCodec_D3DX_A16L16@D3DXTex@@6B@
0x403700: "ConstGCArrayBound$0x30f25509$42$<void>" ?$ConstGCArrayBound$0x30f25509$42$@@3KB
0x403704: "ConstGCArrayBound$0x30f25509$41$<void>" ?$ConstGCArrayBound$0x30f25509$41$@@3KB
0x406644: "ConstGCArrayBound$0x036df778$6$<void>" ?$ConstGCArrayBound$0x036df778$6$@@3KB
0x403708: "ConstGCArrayBound$0x30f25509$40$<void>" ?$ConstGCArrayBound$0x30f25509$40$@@3KB
0x4B4BB1: "public: unsigned int __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::IFindNextFace(unsigned int)" ?IFindNextFace@?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEII@Z
0x4036EC: "ConstGCArrayBound$0x30f25509$47$<void>" ?$ConstGCArrayBound$0x30f25509$47$@@3KB
0x4786B4: ??0SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4036F0: "ConstGCArrayBound$0x30f25509$46$<void>" ?$ConstGCArrayBound$0x30f25509$46$@@3KB
0x47C4E4: ?FromManaged@Macro@Direct3D@DirectX@Microsoft@@$$FSMXP$01AU1234@PAPAU_D3DXMACRO@PrivateImplementationDetails@34@PAK@Z
0x47F43C: ?get_UnmanagedComPointer@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXEffect@PrivateImplementationDetails@34@XZ
0x40A43C: "dcl" ??_C@_03OJCGBBGF@dcl?$AA@
0x411E28: "BLENDFACTOR" ??_C@_0M@MJMJFHM@BLENDFACTOR?$AA@
0x4036F4: "ConstGCArrayBound$0x30f25509$45$<void>" ?$ConstGCArrayBound$0x30f25509$45$@@3KB
0x405D58: "ConstGCArrayBound$0xb6c8d42a$18$<void>" ?$ConstGCArrayBound$0xb6c8d42a$18$@@3KB
0x403284: "ConstGCArrayBound$0xc60d5106$58$<void>" ?$ConstGCArrayBound$0xc60d5106$58$@@3KB
0x401C34: "__cdecl DXFILEOBJ_SkinWeights" _DXFILEOBJ_SkinWeights
0x50D2FD: "public: __thiscall D3DXMesh::SDeclData::SDeclData(void)" ??0SDeclData@D3DXMesh@@QAE@XZ
0x4036F8: "ConstGCArrayBound$0x30f25509$44$<void>" ?$ConstGCArrayBound$0x30f25509$44$@@3KB
0x405D54: "ConstGCArrayBound$0xb6c8d42a$19$<void>" ?$ConstGCArrayBound$0xb6c8d42a$19$@@3KB
0x403280: "ConstGCArrayBound$0xc60d5106$59$<void>" ?$ConstGCArrayBound$0xc60d5106$59$@@3KB
0x41A5E4: "__cdecl _real@3f810000" __real@3f810000
0x41190C: "XYZW" ??_C@_04BDGKKMDF@XYZW?$AA@
0x406E28: "ConstGCArrayBound$0xa3a6541e$44$<void>" ?$ConstGCArrayBound$0xa3a6541e$44$@@3KB
0x676420: "short * D3DXShader::d3dxasm_lhs" ?d3dxasm_lhs@D3DXShader@@3PAFA
0x5C6FA5: "public: __thiscall D3DXShader::CCommentBlock::~CCommentBlock(void)" ??1CCommentBlock@D3DXShader@@QAE@XZ
0x406E24: "ConstGCArrayBound$0xa3a6541e$45$<void>" ?$ConstGCArrayBound$0xa3a6541e$45$@@3KB
0x5DC54E: "public: virtual void * __thiscall D3DXSHSim::PRTTexAlbedoFetch::`scalar deleting destructor'(unsigned int)" ??_GPRTTexAlbedoFetch@D3DXSHSim@@UAEPAXI@Z
0x41D028: "intrinsic function '%s' is not y" ??_C@_0CP@MHLCDFLN@intrinsic?5function?5?8?$CFs?8?5is?5not?5y@
0x479F84: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$AAVGraphicsStream@23@P$01AM@Z
0x406E20: "ConstGCArrayBound$0xa3a6541e$46$<void>" ?$ConstGCArrayBound$0xa3a6541e$46$@@3KB
0x4933F8: ??0PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5487A5: "public: virtual long __stdcall D3DXSHSim::CPRTCompBuffer::ExtractTexture(unsigned int,unsigned int,struct IDirect3DTexture9 *)" ?ExtractTexture@CPRTCompBuffer@D3DXSHSim@@UAGJIIPAUIDirect3DTexture9@@@Z
0x47FE54: ?FromX@SkinMesh@Direct3D@DirectX@Microsoft@@$$FSM?AU1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@@Z
0x596A9C: "public: virtual long __stdcall D3DXCore::CLine::SetGLLines(int)" ?SetGLLines@CLine@D3DXCore@@UAGJH@Z
0x406E1C: "ConstGCArrayBound$0xa3a6541e$47$<void>" ?$ConstGCArrayBound$0xa3a6541e$47$@@3KB
0x4AC63A: "public: bool __thiscall D3DXMesh::CIndexQueue<unsigned int,4294967295>::BElementPresent(unsigned int)" ?BElementPresent@?$CIndexQueue@I$0PPPPPPPP@@D3DXMesh@@QAE_NI@Z
0x56AD64: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetFloatArray(char const *,float const *,unsigned int)" ?SetFloatArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBMI@Z
0x406E38: "ConstGCArrayBound$0xa3a6541e$40$<void>" ?$ConstGCArrayBound$0xa3a6541e$40$@@3KB
0x4CE024: "public: virtual __thiscall D3DXCore::CBuffer::~CBuffer(void)" ??1CBuffer@D3DXCore@@UAE@XZ
0x406E34: "ConstGCArrayBound$0xa3a6541e$41$<void>" ?$ConstGCArrayBound$0xa3a6541e$41$@@3KB
0x4780F0: ?Intersect@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NVVector3@34@0P$AAUIntersectInformation@234@@Z
0x406E30: "ConstGCArrayBound$0xa3a6541e$42$<void>" ?$ConstGCArrayBound$0xa3a6541e$42$@@3KB
0x5C9556: "protected: long __thiscall D3DXShader::CShaderProgram::RemapSamplerMove(void)" ?RemapSamplerMove@CShaderProgram@D3DXShader@@IAEJXZ
0x55AC00: "public: static long __stdcall D3DXShader::SetShaderConstant<2,2,3>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$01$01$02@D3DXShader@@SGJPBXI0PAKI@Z
0x475330: ?get_VertexBufferWriteOnly@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x487FE0: ?GetValueMatrix@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVMatrix@34@P$AAVEffectHandle@234@@Z
0x5780BB: "public: __thiscall D3DXCore::CFile::~CFile(void)" ??1CFile@D3DXCore@@QAE@XZ
0x406E2C: "ConstGCArrayBound$0xa3a6541e$43$<void>" ?$ConstGCArrayBound$0xa3a6541e$43$@@3KB
0x5F0FB6: "public: int __thiscall D3DXShader::CInstruction::IsEndIf(void)" ?IsEndIf@CInstruction@D3DXShader@@QAEHXZ
0x5EFF7C: "public: __thiscall D3DXShader::CNodeValue::CNodeValue(enum D3DXShader::_D3DXVALUE_TYPE,unsigned int,struct D3DXShader::D3DXTOKEN const *)" ??0CNodeValue@D3DXShader@@QAE@W4_D3DXVALUE_TYPE@1@IPBUD3DXTOKEN@1@@Z
0x4011D4: "__cdecl _imp__floor" __imp__floor
0x41C3F0: "fog" ??_C@_03KJMBPJEB@fog?$AA@
0x49AB2C: ?UnkeyAllTrackEvents@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4AAD00: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetVertexBuffer(struct IDirect3DVertexBuffer9 * *)" ?GetVertexBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAUIDirect3DVertexBuffer9@@@Z
0x421C0C: "\%o" ??_C@_03IDIDGDJK@?2?$CFo?$AA@
0x481DEC: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x5EA11F: "public: virtual long __stdcall D3DXCore::CRenderToSurface::OnResetDevice(void)" ?OnResetDevice@CRenderToSurface@D3DXCore@@UAGJXZ
0x593F13: "public: long __thiscall D3DXCore::CRenderToSurface::Init(struct IDirect3DDevice9 *,unsigned int,unsigned int,enum _D3DFORMAT,int,enum _D3DFORMAT)" ?Init@CRenderToSurface@D3DXCore@@QAEJPAUIDirect3DDevice9@@IIW4_D3DFORMAT@@H1@Z
0x5EAC3A: "private: virtual __thiscall NXOF::XDataRef::~XDataRef(void)" ??1XDataRef@NXOF@@EAE@XZ
0x600243: "protected: long __thiscall D3DXShader::CProgram::RemoveDuplicateArguments(void)" ?RemoveDuplicateArguments@CProgram@D3DXShader@@IAEJXZ
0x40E900: "hex value truncated to 32bits" ??_C@_0BO@NIABELBF@hex?5value?5truncated?5to?532bits?$AA@
0x47C90C: ?set_Creator@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x477D80: ?FromX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUEffectInstance@234@@Z
0x406E18: "ConstGCArrayBound$0xa3a6541e$48$<void>" ?$ConstGCArrayBound$0xa3a6541e$48$@@3KB
0x6714F8: "short * D3DXShader::d3dxtok_sindex" ?d3dxtok_sindex@D3DXShader@@3PAFA
0x406E14: "ConstGCArrayBound$0xa3a6541e$49$<void>" ?$ConstGCArrayBound$0xa3a6541e$49$@@3KB
0x567E79: "long __stdcall D3DXEffects::Compiler::GetMatPtr(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX * *,unsigned int)" ?GetMatPtr@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PAPAUD3DXMATRIX@@I@Z
0x411700: "TEXCOORDSIZE4_0" ??_C@_0BA@CLEOBEAI@TEXCOORDSIZE4_0?$AA@
0x6776C0: "int NC" ?NC@@3HA
0x40A220: "_tangent" ??_C@_08KNMICFFD@_tangent?$AA@
0x651017: "double __stdcall D3DXSHSim::ddot_(int *,double *,int *,double *,int *)" ?ddot_@D3DXSHSim@@YGNPAHPAN010@Z
0x57EB59: "private: long __thiscall D3DXEffects::CEffect::UpdateVSRef(struct D3DXEffects::SReference *)" ?UpdateVSRef@CEffect@D3DXEffects@@AAEJPAUSReference@2@@Z
0x480464: ?set_Depth@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x426738: "__stdcall _real" __real@37800000
0x423E70: "expression can only be map to te" ??_C@_0FI@GJPJBMMF@expression?5can?5only?5be?5map?5to?5te@
0x629871: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec4TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR4 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse_D3DXVec4TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x40CD00: "__cdecl _real@3f00068e" __real@3f00068e
0x5D974D: "protected: long __thiscall D3DXShader::CShaderProgram::EmitDSY(void)" ?EmitDSY@CShaderProgram@D3DXShader@@IAEJXZ
0x49A2A0: ?Finalize@AnimationController@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x56F9FB: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::AsmExpr(class D3DXShader::CNode *)" ?AsmExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x4A93D9: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::GetMaxFaceInfluences16(void *,unsigned long,unsigned long *)" ?GetMaxFaceInfluences16@CD3DXSkinInfo@D3DXMesh@@UAGJPAXKPAK@Z
0x41C4F8: "only a0.x is allowed as a relati" ??_C@_0DO@ODLPCPFA@only?5a0?4x?5is?5allowed?5as?5a?5relati@
0x4A3F64: "struct D3DXVECTOR4 * __stdcall c_D3DXVec4Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXMATRIX const *)" ?c_D3DXVec4Transform@@YGPAUD3DXVECTOR4@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x562152: "protected: int __thiscall D3DXShader::CPreProcessor::FindDefine(char const *,class D3DXShader::CNode * *,class D3DXShader::CNode * *)" ?FindDefine@CPreProcessor@D3DXShader@@IAEHPBDPAPAVCNode@2@1@Z
0x4118A0: "TEX6" ??_C@_04LDDHCHJL@TEX6?$AA@
0x421F68: "union __m64 const const3dn_SignBitLo" ?const3dn_SignBitLo@@3T__m64@@B
0x40E5DC: "D3DXDoNotMute" ??_C@_0O@EPNLBGEO@D3DXDoNotMute?$AA@
0x5DC1DA: "public: virtual struct D3DXSHSim::myFace & __thiscall D3DXSHSim::PRTAdaptMeshFetcher::GetFace(unsigned int)" ?GetFace@PRTAdaptMeshFetcher@D3DXSHSim@@UAEAAUmyFace@2@I@Z
0x424F7C: "At marker 0x%02x, recovery actio" ??_C@_0CF@NIMOLBCP@At?5marker?50x?$CF02x?0?5recovery?5actio@
0x4A6AD9: "struct D3DXPLANE * __stdcall c_D3DXPlaneTransformArray(struct D3DXPLANE *,unsigned int,struct D3DXPLANE const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXPlaneTransformArray@@YGPAUD3DXPLANE@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x4933F8: ?OnParentReset@SkinInformation@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x416ED8: "D3DCOLORtoUBYTE4" ??_C@_0BB@MBPKLAMF@D3DCOLORtoUBYTE4?$AA@
0x5EA6FA: "public: virtual long __thiscall NXOF::TBinaryData::LoadChildren(void const *)" ?LoadChildren@TBinaryData@NXOF@@UAEJPBX@Z
0x61DBFB: "unsigned long __stdcall D3DX::png_get_rowbytes(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_get_rowbytes@D3DX@@YGKPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x4859FC: ?GetConstantElement@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x40ED08: "D3DX_VERSION" ??_C@_0N@MHBOIHHL@D3DX_VERSION?$AA@
0x4A0430: ?Finalize@PrtEngine@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4A37B5: "struct D3DXVECTOR4 * __stdcall c_D3DXVec3TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec3TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR3@@IPBUD3DXMATRIX@@I@Z
0x476B70: ?Free@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXEFFECTDEFAULT@PrivateImplementationDetails@34@@Z
0x5DA077: "struct cmwork_typ * __stdcall cluster_get_work(int,int,int,int)" ?cluster_get_work@@YGPAUcmwork_typ@@HHHH@Z
0x40A108: "// approximately %u instruction " ??_C@_0CM@HOBCFJIL@?1?1?5approximately?5?$CFu?5instruction?5@
0x56357D: "protected: long __thiscall D3DXShader::CPreProcessor::InitializeDefines(struct _D3DXMACRO const *)" ?InitializeDefines@CPreProcessor@D3DXShader@@IAEJPBU_D3DXMACRO@@@Z
0x6618D2: "__cdecl _stricmp" __stricmp
0x5EC600: "public: bool __thiscall NXOF::TBinarySave::ResolveReference(struct _GUID const *,class NXOF::IBinarySaveObject * *)" ?ResolveReference@TBinarySave@NXOF@@QAE_NPBU_GUID@@PAPAVIBinarySaveObject@2@@Z
0x473068: ?ToString@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x40DC58: "__cdecl _real@c0800000" __real@c0800000
0x554309: "public: void __thiscall D3DXSHSim::GXArray<unsigned char>::Init(unsigned char const &)" ?Init@?$GXArray@E@D3DXSHSim@@QAEXABE@Z
0x55E40D: "public: __thiscall D3DXEffects::CD3DXVariableShareList::CD3DXVariableShareList(void)" ??0CD3DXVariableShareList@D3DXEffects@@QAE@XZ
0x49D618: ?get_Description@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUConstantTableDescription@234@XZ
0x42673C: "__stdcall _real" __real@39800000
0x5821A4: "public: virtual long __stdcall D3DXEffects::CEffect::Begin(unsigned int *,unsigned long)" ?Begin@CEffect@D3DXEffects@@UAGJPAIK@Z
0x472C44: ??1XFileData@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4B47B2: "public: long __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::Init(unsigned short,unsigned short,bool)" ?Init@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@QAEJGG_N@Z
0x661896: "__cdecl isdigit" _isdigit
0x624451: "int __stdcall svd_eigen(int,double * const,int,struct svd_work *)" ?svd_eigen@@YGHHQANHPAUsvd_work@@@Z
0x4CE5EB: "public: void * __thiscall D3DXCore::CRenderToSurface::`scalar deleting destructor'(unsigned int)" ??_GCRenderToSurface@D3DXCore@@QAEPAXI@Z
0x496F34: ?GetHashCode@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x523A64: "public: long __thiscall D3DXShader::SRegisterInfo::AddConstantTable(class D3DXShader::CFragment * *,unsigned int,unsigned long,unsigned long *,unsigned long * *)" ?AddConstantTable@SRegisterInfo@D3DXShader@@QAEJPAPAVCFragment@2@IKPAKPAPAK@Z
0x50BC9A: "__stdcall D3DXCreateVolumeTextureFromFileInMemory" _D3DXCreateVolumeTextureFromFileInMemory@16
0x401000: "__stdcall _imp__RegQueryValueExA" __imp__RegQueryValueExA@24
0x605EF2: "protected: virtual long __thiscall D3DXShader::C30Program::ValidateArguments(void)" ?ValidateArguments@C30Program@D3DXShader@@MAEJXZ
0x4250C4: "Warning: thumbnail image size do" ??_C@_0DM@JLHNPIBE@Warning?3?5thumbnail?5image?5size?5do@
0x522DA5: "struct _D3DXSHADER_CONSTANTTABLE * __stdcall D3DXShader::GetShaderFragmentInfo(unsigned long const *,unsigned long *)" ?GetShaderFragmentInfo@D3DXShader@@YGPAU_D3DXSHADER_CONSTANTTABLE@@PBKPAK@Z
0x4205EC: "c_$zz%d" ??_C@_07FOOMLIO@c_$zz?$CFd?$AA@
0x404010: "ConstGCArrayBound$0xb91fea28$2$<void>" ?$ConstGCArrayBound$0xb91fea28$2$@@3KB
0x636E75: "protected: void __thiscall D3DXShader::CTReorderInstructions::ReverseInsts(unsigned int,unsigned int)" ?ReverseInsts@CTReorderInstructions@D3DXShader@@IAEXII@Z
0x4829C8: ?GetGlyphData@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVTexture@234@H@Z
0x48CBF8: ?FilterTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVBaseTexture@234@P$AAP$01AVPaletteEntry@234@HW4Filter@234@@Z
0x40A698: " { " ??_C@_03BDENKPLM@?6?$HL?6?$AA@
0x527259: "private: long __thiscall D3DXShader::CFragmentLinker::Validate(unsigned long *)" ?Validate@CFragmentLinker@D3DXShader@@AAEJPAK@Z
0x4B7BF6: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GenerateVertexHistory(unsigned long *)" ?GenerateVertexHistory@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAK@Z
0x6617A0: "__cdecl _alloca_probe" __alloca_probe
0x4A5D62: "__stdcall D3DXMatrixOrthoOffCenterLH" _D3DXMatrixOrthoOffCenterLH@28
0x5F5F96: "protected: long __thiscall D3DXShader::CProgram::CompactPool_End(struct D3DXShader::_D3DXCP_DATA *)" ?CompactPool_End@CProgram@D3DXShader@@IAEJPAU_D3DXCP_DATA@2@@Z
0x59156B: "private: long __thiscall D3DXCore::CFont::PreloadBitmap(unsigned int,unsigned int,unsigned int,struct D3DXCore::_D3DXFONT_TEXTURE *,struct D3DXCore::_D3DXFONT_CELL *)" ?PreloadBitmap@CFont@D3DXCore@@AAEJIIIPAU_D3DXFONT_TEXTURE@2@PAU_D3DXFONT_CELL@2@@Z
0x475BF8: ?get_Specular@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x49E884: ?EvaluateSphericalLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@MMMMP$01AM11@Z
0x401264: "__cdecl _imp__strncpy" __imp__strncpy
0x40102C: "__stdcall _imp__GetGlyphOutlineW" __imp__GetGlyphOutlineW@28
0x65095F: "int __stdcall D3DXSHSim::dswap_(int *,double *,int *,double *,int *)" ?dswap_@D3DXSHSim@@YGHPAHPAN010@Z
0x57FD14: "public: void * __thiscall D3DXEffects::CD3DXRefObject::`vector deleting destructor'(unsigned int)" ??_ECD3DXRefObject@D3DXEffects@@QAEPAXI@Z
0x483D34: ?TerminateCRTHandler@Geometry@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x661866: "__cdecl realloc" _realloc
0x481E1C: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A4R4G4B4::`vector deleting destructor'(unsigned int)" ??_ECCodec_A4R4G4B4@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8B8G8R8::`vector deleting destructor'(unsigned int)" ??_ECCodec_A8B8G8R8@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8R8G8B8::`vector deleting destructor'(unsigned int)" ??_ECCodec_A8R8G8B8@D3DXTex@@UAEPAXI@Z
0x48DB48: ?ConvertAdjacencyToPointReps@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHP$AAVGraphicsStream@34@@Z
0x421C1C: "dxf" ??_C@_17DHEAKJKE@?$AAd?$AAx?$AAf?$AA?$AA@
0x5DEC43: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFaceHiearchy>::Resize(unsigned int)" ?Resize@?$GXArray@UmyFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x4855F8: ?OnParentReset@Effect@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5DCAAC: "public: __thiscall D3DXSHSim::PRTCBClosestAdapt::PRTCBClosestAdapt(unsigned int,struct D3DXVECTOR3 *,unsigned int,unsigned int,float *,float *,class D3DXSHSim::myAdaptiveMesh *,class D3DXSHSim::PRTAlbedoFetch *)" ??0PRTCBClosestAdapt@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@IIPAM1PAVmyAdaptiveMesh@1@PAVPRTAlbedoFetch@1@@Z
0x528151: "public: long __thiscall D3DXShader::CFragment::CalculateReadWriteInfo(unsigned int,unsigned int,unsigned char *,unsigned char *)" ?CalculateReadWriteInfo@CFragment@D3DXShader@@QAEJIIPAE0@Z
0x5DC696: "public: virtual void __thiscall D3DXSHSim::PRTCBClosestVert::EvalDir(struct D3DXSHSim::GenHitRecord *)" ?EvalDir@PRTCBClosestVert@D3DXSHSim@@UAEXPAUGenHitRecord@2@@Z
0x48394C: ?set_DepthStencil@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x4BF7EC: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::ClonePMesh(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,unsigned long *,float *,struct ID3DXPMesh * *)" ?ClonePMesh@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@PAKPAMPAPAUID3DXPMesh@@@Z
0x598BD1: "public: __thiscall D3DXCore::CLine::CLine(void)" ??0CLine@D3DXCore@@QAE@XZ
0x60298C: "protected: long __thiscall D3DXShader::CProgram::VectorizeRight(void)" ?VectorizeRight@CProgram@D3DXShader@@IAEJXZ
0x481A84: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A1R5G5B5::`vector deleting destructor'(unsigned int)" ??_ECCodec_A1R5G5B5@D3DXTex@@UAEPAXI@Z
0x61CD6E: "void __stdcall D3DX::png_write_destroy(struct D3DX::png_struct_def *)" ?png_write_destroy@D3DX@@YGXPAUpng_struct_def@1@@Z
0x4B4A9F: "public: unsigned short __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::IFindNextFace(unsigned short)" ?IFindNextFace@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@QAEGG@Z
0x482BC8: ?remove_Disposing@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4862AC: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$01AVMatrix@34@@Z
0x40A7A8: "__cdecl _real@3f99999a" __real@3f99999a
0x421B4C: "__cdecl _real@3e2aaaab" __real@3e2aaaab
0x4115B4: "FOGCOLOR" ??_C@_08LEIJKPJO@FOGCOLOR?$AA@
0x5B7D5E: "public: long __thiscall D3DXTex::CLockSurface::Unlock(void)" ?Unlock@CLockSurface@D3DXTex@@QAEJXZ
0x41CE58: "vs_1_0 is no longer supported; u" ??_C@_0CM@BNGBLPJL@vs_1_0?5is?5no?5longer?5supported?$DL?5u@
0x421B48: "__cdecl _real@3f2aaaab" __real@3f2aaaab
0x40DED8: "__cdecl _real@3e99999a" __real@3e99999a
0x555829: "private: long __thiscall NXOF::TBinarySave::WriteHeader(void)" ?WriteHeader@TBinarySave@NXOF@@AAEJXZ
0x59EA10: "protected: long __thiscall D3DXShader::CCompiler::PragmaDef(void)" ?PragmaDef@CCompiler@D3DXShader@@IAEJXZ
0x427660: "Out of place gAMA chunk" ??_C@_0BI@JEEHFLME@Out?5of?5place?5gAMA?5chunk?$AA@
0x40AA28: "vs.3.sw" ??_C@_07IAGBDFBC@vs?43?4sw?$AA@
0x498D48: ?Finalize@AnimationSet@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<3,3,4,4,1>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$02$02$03$03$00@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x4A2DFA: "void __cdecl operator delete(void *)" ??3@YAXPAX@Z
0x4010A0: "__stdcall _imp__GetVersionExA" __imp__GetVersionExA@4
0x41101C: "BUMPENVMAT01" ??_C@_0N@LFFBDKKH@BUMPENVMAT01?$AA@
0x4CE176: "public: virtual long __thiscall D3DXCore::CStringBuffer::Init(unsigned long)" ?Init@CStringBuffer@D3DXCore@@UAEJK@Z
0x47BE24: ?get_Disposed@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x498810: ?GatherFragmentsFromFile@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV67@@Z
0x5C3829: "long __stdcall D3DXShader::FXLValidateInputArguments(unsigned long,unsigned long * &)" ?FXLValidateInputArguments@D3DXShader@@YGJKAAPAK@Z
0x48A8A0: ?GetSamplers@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$01AP$AAVString@System@@PAH@Z
0x479C54: ?raise_Disposing@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5C1496: "public: virtual void __thiscall D3DXTex::CCodec_A8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x499338: ?get_SourceTicksPerSecond@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x491A54: ?OptimizeBaseLevelOfDetail@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4MeshFlags@234@P$AAP$01AH@Z
0x61CAD5: "void __stdcall D3DX::png_write_row(struct D3DX::png_struct_def *,unsigned char *)" ?png_write_row@D3DX@@YGXPAUpng_struct_def@1@PAE@Z
0x477A40: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@@Z
0x57A6A6: "private: long __thiscall D3DXEffects::CEffect::SetMatTSingle(unsigned char *,unsigned char *,struct D3DXMATRIX const *)" ?SetMatTSingle@CEffect@D3DXEffects@@AAEJPAE0PBUD3DXMATRIX@@@Z
0x4A70A2: "struct D3DXVECTOR4 * __stdcall c_D3DXVec2TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec2TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR2@@IPBUD3DXMATRIX@@I@Z
0x64E81C: "__stdcall d3dx_adler32" _d3dx_adler32@12
0x55E428: "public: __thiscall D3DXEffects::CD3DXVariableShareList::~CD3DXVariableShareList(void)" ??1CD3DXVariableShareList@D3DXEffects@@QAE@XZ
0x4B23CE: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::ComputePointReps(void)" ?ComputePointReps@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJXZ
0x498EB0: ?GetAnimationIndex@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVString@System@@@Z
0x41DD98: "__cdecl _real@4191b646" __real@4191b646
0x4026B8: "ConstGCArrayBound$0xa785ecfd$1$<void>" ?$ConstGCArrayBound$0xa785ecfd$1$@@3KB
0x4256E0: "Requested feature was omitted at" ??_C@_0CO@BEHINNOI@Requested?5feature?5was?5omitted?5at@
0x4B8957: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAUIDirect3DDevice9@@@Z
0x56A529: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetMatrixTransposePointerArray(char const *,struct D3DXMATRIX * *,unsigned int)" ?GetMatrixTransposePointerArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPAUD3DXMATRIX@@I@Z
0x58EC35: "public: virtual long __stdcall D3DXCore::CSprite::OnResetDevice(void)" ?OnResetDevice@CSprite@D3DXCore@@UAGJXZ
0x616D35: "protected: virtual long __thiscall D3DXShader::CVSProgram::EmitVersion(void)" ?EmitVersion@CVSProgram@D3DXShader@@MAEJXZ
0x5EED17: "struct D3DXVECTOR4 * __stdcall x86_D3DXVec2Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?x86_D3DXVec2Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR2@@PBUD3DXMATRIX@@@Z
0x5EEDC3: "struct D3DXVECTOR4 * __stdcall x86_D3DXVec3Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?x86_D3DXVec3Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR3@@PBUD3DXMATRIX@@@Z
0x4043C0: "ConstGCArrayBound$0x4b692674$36$<void>" ?$ConstGCArrayBound$0x4b692674$36$@@3KB
0x5DD372: "public: virtual void * __thiscall D3DXSHSim::PRTAlbedoFetchDummy::`scalar deleting destructor'(unsigned int)" ??_GPRTAlbedoFetchDummy@D3DXSHSim@@UAEPAXI@Z
0x47E60C: ?set_Files@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x6712C0: "unsigned long * D3DXMesh::g_Remap" ?g_Remap@D3DXMesh@@3PAKA
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8R3G3B2::`vector deleting destructor'(unsigned int)" ??_ECCodec_A8R3G3B2@D3DXTex@@UAEPAXI@Z
0x4043BC: "ConstGCArrayBound$0x4b692674$37$<void>" ?$ConstGCArrayBound$0x4b692674$37$@@3KB
0x579FC8: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::Optimize(unsigned long)" ?Optimize@GXPatchMesh@D3DXMesh@@UAGJK@Z
0x4252C4: "Caution: quantization tables are" ??_C@_0DO@EGLODMBB@Caution?3?5quantization?5tables?5are@
0x4A6BFE: "__stdcall D3DXColorAdjustContrast" _D3DXColorAdjustContrast@12
0x4043C8: "ConstGCArrayBound$0x4b692674$34$<void>" ?$ConstGCArrayBound$0x4b692674$34$@@3KB
0x5BF95B: "public: __thiscall D3DXTex::CCodec_G16R16F::CCodec_G16R16F(struct D3DX_BLT *)" ??0CCodec_G16R16F@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x60DC16: "protected: long __thiscall D3DXShader::CPSLegacyProgram::AllocateRegisters(int,int)" ?AllocateRegisters@CPSLegacyProgram@D3DXShader@@IAEJHH@Z
0x412A58: "ID3DXEffectCompiler: State '%s' " ??_C@_0CP@JIJLFODO@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x49A650: ?get_NumberAnimationSets@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4097C0: "__cdecl _real@461c4000" __real@461c4000
0x4043C4: "ConstGCArrayBound$0x4b692674$35$<void>" ?$ConstGCArrayBound$0x4b692674$35$@@3KB
0x57F7E6: "public: virtual long __stdcall D3DXEffects::CEffect::SetTechnique(char const *)" ?SetTechnique@CEffect@D3DXEffects@@UAGJPBD@Z
0x671300: "unsigned long * D3DXMesh::g_RemapTri" ?g_RemapTri@D3DXMesh@@3PAKA
0x4043D0: "ConstGCArrayBound$0x4b692674$32$<void>" ?$ConstGCArrayBound$0x4b692674$32$@@3KB
0x567A10: "long __stdcall D3DXEffects::Compiler::SetMat(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX const *,unsigned int)" ?SetMat@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PBUD3DXMATRIX@@I@Z
0x4043CC: "ConstGCArrayBound$0x4b692674$33$<void>" ?$ConstGCArrayBound$0x4b692674$33$@@3KB
0x40E5AC: "DisableD3DXPSGP" ??_C@_0BA@MHCFIELB@DisableD3DXPSGP?$AA@
0x4933F8: ??0DegenerateItems@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x40E4BC: "const NXOF::TSaveObject::`vftable'" ??_7TSaveObject@NXOF@@6B@
0x419FD8: "const D3DXEffects::CLoggableDevice::`vftable'" ??_7CLoggableDevice@D3DXEffects@@6B@
0x4043D8: "ConstGCArrayBound$0x4b692674$30$<void>" ?$ConstGCArrayBound$0x4b692674$30$@@3KB
0x6276C2: "struct D3DXQUATERNION * __stdcall sse_D3DXQuaternionNormalize(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?sse_D3DXQuaternionNormalize@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x47ECC0: ?ToString@ShaderWriteInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x4043D4: "ConstGCArrayBound$0x4b692674$31$<void>" ?$ConstGCArrayBound$0x4b692674$31$@@3KB
0x412320: "ID3DXEffectCompiler: Assignment " ??_C@_0DG@OFEDNAOA@ID3DXEffectCompiler?3?5Assignment?5@
0x619C30: "void __stdcall D3DX::jpeg_CreateDecompress(struct D3DX::jpeg_decompress_struct *,int,unsigned int)" ?jpeg_CreateDecompress@D3DX@@YGXPAUjpeg_decompress_struct@1@HI@Z
0x665070: "__cdecl _mep@?AddFrameChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPBU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z" __mep@?AddFrameChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPBU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z
0x411524: "STENCILREF" ??_C@_0L@BMAIKEBK@STENCILREF?$AA@
0x428B00: "TRI" ??_C@_03NEFHLGIE@TRI?$AA@
0x411D94: "GREATEREQUAL" ??_C@_0N@EHHKHCIJ@GREATEREQUAL?$AA@
0x5CE32B: "protected: long __thiscall D3DXShader::CShaderProgram::MatchNRM(void)" ?MatchNRM@CShaderProgram@D3DXShader@@IAEJXZ
0x48021C: ?get_Height@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4176A8: "signed" ??_C@_06CPIODIKA@signed?$AA@
0x417B68: "scalar, vector, or matrix expect" ??_C@_0CD@PPPKGAEM@scalar?0?5vector?0?5or?5matrix?5expect@
0x483E30: ?get_NextContainer@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@XZ
0x47CC50: ?get_RegisterSet@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4RegisterSet@234@XZ
0x4018C4: "__cdecl TID_D3DRMTextureFilename" _TID_D3DRMTextureFilename
0x40A5A8: "</pre>" ??_C@_06MMJHMCCK@?$DM?1pre?$DO?$AA@
0x4043B8: "ConstGCArrayBound$0x4b692674$38$<void>" ?$ConstGCArrayBound$0x4b692674$38$@@3KB
0x499CC4: ?Equals@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x5966B3: "public: __thiscall D3DXCore::CLine::~CLine(void)" ??1CLine@D3DXCore@@QAE@XZ
0x4043B4: "ConstGCArrayBound$0x4b692674$39$<void>" ?$ConstGCArrayBound$0x4b692674$39$@@3KB
0x56DAB1: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::AsmDecl(void)" ?AsmDecl@CParse@D3DXShader@@IAEPAVCNode@2@XZ
0x411EC8: "ONE" ??_C@_03OKMGHDAC@ONE?$AA@
0x416EA8: "cross" ??_C@_05HCKPILGO@cross?$AA@
0x5B56B8: "protected: long __thiscall D3DXTex::CBlt::BltCopy(void)" ?BltCopy@CBlt@D3DXTex@@IAEJXZ
0x49BA10: ??0MyD3DXFrame@Direct3D@DirectX@Microsoft@@$$FQAE@P$AAVFrame@123@@Z
0x4998FC: ?UnregisterTranslationKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHH@Z
0x63F500: "void * __stdcall D3DX::__gl_pqSortMinimum(struct D3DX::PriorityQSort *)" ?__gl_pqSortMinimum@D3DX@@YGPAXPAUPriorityQSort@1@@Z
0x40A008: "// %c%-4u= " ??_C@_0BA@PIPEENNC@?1?1?5?5?5?5?5?$CFc?$CF?94u?$DN?5?$AA@
0x475F04: ?get_GlyphOrigin@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVPointF@Drawing@System@@XZ
0x50822C: "enum _D3DFORMAT __stdcall D3DXTex::FindClosestDeviceFormat(struct IDirect3DDevice9 *,unsigned long,enum _D3DRESOURCETYPE,struct _D3DXFORMAT_INFO const *)" ?FindClosestDeviceFormat@D3DXTex@@YG?AW4_D3DFORMAT@@PAUIDirect3DDevice9@@KW4_D3DRESOURCETYPE@@PBU_D3DXFORMAT_INFO@@@Z
0x4A4B6F: "__stdcall D3DXMatrixScaling" _D3DXMatrixScaling@16
0x417278: "Value" ??_C@_05LPIJGKJ@Value?$AA@
0x47620C: ?set_Specular@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x5E5FCB: "public: long __thiscall D3DXSHSim::mySphereHiearchy::BinPoints(struct D3DXVECTOR3 * *,unsigned int,class D3DXSHSim::GXArray<class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> > &)" ?BinPoints@mySphereHiearchy@D3DXSHSim@@QAEJPAPAUD3DXVECTOR3@@IAAV?$GXArray@V?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@@2@@Z
0x40A49C: "lit" ??_C@_03KDBOCEAF@lit?$AA@
0x6777F0: "short * NXOF::xofparse_len" ?xofparse_len@NXOF@@3PAFA
0x4AA986: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CollectAttributeIds(unsigned long * *,unsigned long *)" ?CollectAttributeIds@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAPAKPAK@Z
0x495C28: ?GetObjectByValue@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x475AD8: ?get_TextureCoordinate@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AMXZ
0x494AE8: ?GetObjectByValue@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x47A364: ?get_MagFilter@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4TextureFilter@234@XZ
0x40487C: "ConstGCArrayBound$0x435d7ccc$3$<void>" ?$ConstGCArrayBound$0x435d7ccc$3$@@3KB
0x5EA07B: "public: virtual long __stdcall NXOF::TBinaryData::GetName(char *,unsigned long *)" ?GetName@TBinaryData@NXOF@@UAGJPADPAK@Z
0x4890EC: "public: void * __thiscall Microsoft::DirectX::Direct3D::MyD3DXIncludeClass::`scalar deleting destructor'(unsigned int)" ??_GMyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FQAEPAXI@Z
0x57B0C9: "private: long __thiscall D3DXEffects::CEffect::_Copy(unsigned char * *,unsigned char * *,unsigned char * *,class D3DXEffects::CD3DXVariableShare *,class D3DXEffects::CD3DXVariableShare *,class D3DXEffects::CEffect *)" ?_Copy@CEffect@D3DXEffects@@AAEJPAPAE00PAVCD3DXVariableShare@2@1PAV12@@Z
0x49F8FC: ?NormalizeData@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x483F20: ?GetAdjacencyStream@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x421ECC: "%8x-%4x-%4x-%2x%2x-%2x%2x%2x%2x%" ??_C@_0CG@GMACGMNO@?$CF8x?9?$CF4x?9?$CF4x?9?$CF2x?$CF2x?9?$CF2x?$CF2x?$CF2x?$CF2x?$CF@
0x6250C0: "__stdcall NFMcomp_create" _NFMcomp_create@4
0x55F09E: "public: long __thiscall D3DXEffects::CEffectPool::UpdatePointers(void)" ?UpdatePointers@CEffectPool@D3DXEffects@@QAEJXZ
0x4B782C: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetMaxVertices(void)" ?GetMaxVertices@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x488528: ?FromFile@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV56@@Z
0x421E0E: "public: static unsigned char const NXOF::TBinarySave::c_EndOpen" ?c_EndOpen@TBinarySave@NXOF@@2EB
0x6577BA: "int __stdcall D3DXSHSim::dormql_(char *,char *,int *,int *,int *,double *,int *,double *,double *,int *,double *,int *,int *)" ?dormql_@D3DXSHSim@@YGHPAD0PAH11PAN1221211@Z
0x55FB94: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexFloatSuffix(char const *,struct D3DXShader::D3DXTOKEN *)" ?LexFloatSuffix@CTokenize@D3DXShader@@IAEIPBDPAUD3DXTOKEN@2@@Z
0x40DE64: "__cdecl _real@3cdf6b0e" __real@3cdf6b0e
0x4289BC: "invalid bit length repeat" ??_C@_0BK@BMMPFBBH@invalid?5bit?5length?5repeat?$AA@
0x61E043: "void __stdcall D3DX::png_set_tRNS_to_alpha(struct D3DX::png_struct_def *)" ?png_set_tRNS_to_alpha@D3DX@@YGXPAUpng_struct_def@1@@Z
0x402A88: "ConstGCArrayBound$0x72ecf132$27$<void>" ?$ConstGCArrayBound$0x72ecf132$27$@@3KB
0x4931F4: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXSPMesh@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x402A8C: "ConstGCArrayBound$0x72ecf132$26$<void>" ?$ConstGCArrayBound$0x72ecf132$26$@@3KB
0x558A93: "protected: long __thiscall NXOF::TBinaryLoad::LoadTemplates(void)" ?LoadTemplates@TBinaryLoad@NXOF@@IAEJXZ
0x56CDE8: "protected: unsigned int __thiscall D3DXShader::CParse::TypeSize(class D3DXShader::CNode *)" ?TypeSize@CParse@D3DXShader@@IAEIPAVCNode@2@@Z
0x5EA312: "public: virtual unsigned long __stdcall NXOF::TBinaryLoad::Release(void)" ?Release@TBinaryLoad@NXOF@@UAGKXZ
0x4054BC: "ConstGCArrayBound$0x3c4ebeda$29$<void>" ?$ConstGCArrayBound$0x3c4ebeda$29$@@3KB
0x402A90: "ConstGCArrayBound$0x72ecf132$25$<void>" ?$ConstGCArrayBound$0x72ecf132$25$@@3KB
0x47BE04: ??0CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4054C0: "ConstGCArrayBound$0x3c4ebeda$28$<void>" ?$ConstGCArrayBound$0x3c4ebeda$28$@@3KB
0x402A94: "ConstGCArrayBound$0x72ecf132$24$<void>" ?$ConstGCArrayBound$0x72ecf132$24$@@3KB
0x41A478: "ScriptGetProperties" ??_C@_0BE@OFLENFLD@ScriptGetProperties?$AA@
0x4AF628: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::DrawSubset(unsigned long)" ?DrawSubset@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJK@Z
0x49B340: ?get_PatchMesh@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVPatchMesh@234@XZ
0x5EB104: "public: virtual long __stdcall NXOF::XDataSaveObj::AddDataObject(struct _GUID const &,char const *,struct _GUID const *,unsigned long,void const *,struct ID3DXFileSaveData * *)" ?AddDataObject@XDataSaveObj@NXOF@@UAGJABU_GUID@@PBDPBU3@KPBXPAPAUID3DXFileSaveData@@@Z
0x47F07C: ?add_Disposing@EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x47F10C: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$AAVGraphicsStream@34@@Z
0x402A98: "ConstGCArrayBound$0x72ecf132$23$<void>" ?$ConstGCArrayBound$0x72ecf132$23$@@3KB
0x62AE47: "struct D3DXPLANE * __stdcall sse2_D3DXPlaneNormalize(struct D3DXPLANE *,struct D3DXPLANE const *)" ?sse2_D3DXPlaneNormalize@@YGPAUD3DXPLANE@@PAU1@PBU1@@Z
0x48E5C8: ?op_Equality@Mesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4868E0: ?get_Description@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUEffectDescription@234@XZ
0x402A9C: "ConstGCArrayBound$0x72ecf132$22$<void>" ?$ConstGCArrayBound$0x72ecf132$22$@@3KB
0x498DA0: ?SetObject@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXAnimationSet@PrivateImplementationDetails@34@@Z
0x402AA0: "ConstGCArrayBound$0x72ecf132$21$<void>" ?$ConstGCArrayBound$0x72ecf132$21$@@3KB
0x5F5648: "private: int __thiscall D3DXShader::CProgram::CanVectorize_CanRead(unsigned int,class D3DXShader::CInstruction *,unsigned int,unsigned int)" ?CanVectorize_CanRead@CProgram@D3DXShader@@AAEHIPAVCInstruction@2@II@Z
0x55489A: "public: __thiscall D3DXSHSim::TmpSC::~TmpSC(void)" ??1TmpSC@D3DXSHSim@@QAE@XZ
0x402AA4: "ConstGCArrayBound$0x72ecf132$20$<void>" ?$ConstGCArrayBound$0x72ecf132$20$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetScissorRect(struct tagRECT const *)" ?SetScissorRect@CLoggableDevice@D3DXEffects@@UAGJPBUtagRECT@@@Z
0x499F60: ?get_PlaybackType@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4PlaybackType@234@XZ
0x4054D4: "ConstGCArrayBound$0x3c4ebeda$23$<void>" ?$ConstGCArrayBound$0x3c4ebeda$23$@@3KB
0x426500: "PNG file corrupted by ASCII conv" ??_C@_0CH@NMANOLCN@PNG?5file?5corrupted?5by?5ASCII?5conv@
0x57C1B9: "private: class D3DXEffects::CD3DXSetCall * __thiscall D3DXEffects::CEffect::FindParameterBlock(char const *,unsigned long)" ?FindParameterBlock@CEffect@D3DXEffects@@AAEPAVCD3DXSetCall@2@PBDK@Z
0x401814: "__cdecl TID_D3DRMFrameVelocity" _TID_D3DRMFrameVelocity
0x40AA58: "vs.1.1" ??_C@_06KCHFNIAG@vs?41?41?$AA@
0x418190: "VariableDim" ??_C@_0M@GJOFANAE@VariableDim?$AA@
0x4061DC: "ConstGCArrayBound$0x78edfa1b$1$<void>" ?$ConstGCArrayBound$0x78edfa1b$1$@@3KB
0x4054D8: "ConstGCArrayBound$0x3c4ebeda$22$<void>" ?$ConstGCArrayBound$0x3c4ebeda$22$@@3KB
0x424BE8: "Warning: unknown JFIF revision n" ??_C@_0CO@ODCCEDLN@Warning?3?5unknown?5JFIF?5revision?5n@
0x4A24D4: ?GetObjectByValue@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x4A78DB: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3UnprojectArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec3UnprojectArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33I@Z
0x401140: "__stdcall _imp__GetProcessHeap" __imp__GetProcessHeap@0
0x4054DC: "ConstGCArrayBound$0x3c4ebeda$21$<void>" ?$ConstGCArrayBound$0x3c4ebeda$21$@@3KB
0x5B9EB3: "protected: void __thiscall D3DXTex::CCodec::DecodeGamma22(struct D3DXCOLOR *)" ?DecodeGamma22@CCodec@D3DXTex@@IAEXPAUD3DXCOLOR@@@Z
0x401260: "__cdecl _imp_?terminate@@YAXXZ" __imp_?terminate@@YAXXZ
0x4054E0: "ConstGCArrayBound$0x3c4ebeda$20$<void>" ?$ConstGCArrayBound$0x3c4ebeda$20$@@3KB
0x4A97BB: "int __stdcall D3DXMesh::BIdenticalDecls(struct _D3DVERTEXELEMENT9 const *,struct _D3DVERTEXELEMENT9 const *)" ?BIdenticalDecls@D3DXMesh@@YGHPBU_D3DVERTEXELEMENT9@@0@Z
0x4054C4: "ConstGCArrayBound$0x3c4ebeda$27$<void>" ?$ConstGCArrayBound$0x3c4ebeda$27$@@3KB
0x420218: "const D3DXShader::CShaderProgram::`vftable'" ??_7CShaderProgram@D3DXShader@@6B@
0x4054C8: "ConstGCArrayBound$0x3c4ebeda$26$<void>" ?$ConstGCArrayBound$0x3c4ebeda$26$@@3KB
0x61694B: "protected: long __thiscall D3DXShader::CVSProgram::VSMatchDOT(void)" ?VSMatchDOT@CVSProgram@D3DXShader@@IAEJXZ
0x4177EC: "compile" ??_C@_07OLJGFCKG@compile?$AA@
0x4054CC: "ConstGCArrayBound$0x3c4ebeda$25$<void>" ?$ConstGCArrayBound$0x3c4ebeda$25$@@3KB
0x402A80: "ConstGCArrayBound$0x72ecf132$29$<void>" ?$ConstGCArrayBound$0x72ecf132$29$@@3KB
0x65B9D1: "int __stdcall D3DXSHSim::dorm2l_(char *,char *,int *,int *,int *,double *,int *,double *,double *,int *,double *,int *)" ?dorm2l_@D3DXSHSim@@YGHPAD0PAH11PAN122121@Z
0x477014: ?get_UnmanagedComPointer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXBaseMesh@PrivateImplementationDetails@34@XZ
0x4054D0: "ConstGCArrayBound$0x3c4ebeda$24$<void>" ?$ConstGCArrayBound$0x3c4ebeda$24$@@3KB
0x402A84: "ConstGCArrayBound$0x72ecf132$28$<void>" ?$ConstGCArrayBound$0x72ecf132$28$@@3KB
0x52F95F: "public: __thiscall D3DXAnimation::CAnimationController::CAnimationController(void)" ??0CAnimationController@D3DXAnimation@@QAE@XZ
0x4BE738: "private: unsigned int __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetNextWedge(unsigned int)" ?GetNextWedge@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEII@Z
0x480088: ?get_Format@CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4Format@234@XZ
0x4AAC00: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::UnlockIndexBuffer(void)" ?UnlockIndexBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJXZ
0x409E78: ")" ??_C@_01PKGAHCOL@?$CJ?$AA@
0x4119F8: "TEXTURE" ??_C@_07GOCJNKOL@TEXTURE?$AA@
0x5466C7: "__stdcall D3DXSHProjectCubeMap" _D3DXSHProjectCubeMap@20
0x6A7D70: "int * D3DXShader::d3dxshader_vsp" ?d3dxshader_vsp@D3DXShader@@3PAHA
0x5ADC21: "protected: long __thiscall D3DXShader::CCompiler::EmitArgs(class D3DXShader::CNode *,unsigned int *,unsigned int)" ?EmitArgs@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAII@Z
0x676668: "short * D3DXShader::d3dxasm_sindex" ?d3dxasm_sindex@D3DXShader@@3PAFA
0x4A8BF2: "public: virtual void * __stdcall D3DXShader::CConstantTable::GetBufferPointer(void)" ?GetBufferPointer@CConstantTable@D3DXShader@@UAGPAXXZ
0x47C778: ?set_Usage@Semantic@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4A2A80: ?op_Inequality@XFileManager@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x424698: "internal error: invalid swizzle " ??_C@_0CG@GBMBLEJA@internal?5error?3?5invalid?5swizzle?5@
0x4C3896: "public: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::SetupSimplification(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *,unsigned long const *,struct _D3DXATTRIBUTEWEIGHTS const *,float const *)" ?SetupSimplification@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@QAEJPAV?$GXTri3Mesh@G$00$0PPPP@@2@PBKPBU_D3DXATTRIBUTEWEIGHTS@@PBM@Z
0x424DF0: "JFIF extension marker: JPEG-comp" ??_C@_0EC@ELDEPOJP@JFIF?5extension?5marker?3?5JPEG?9comp@
0x642AC0: "__cdecl a_pow" _a_pow
0x41DEE0: "const D3DXTex::CCodec_G16R16::`vftable'" ??_7CCodec_G16R16@D3DXTex@@6B@
0x4050E8: "ConstGCArrayBound$0x521374c5$4$<void>" ?$ConstGCArrayBound$0x521374c5$4$@@3KB
0x5EA11F: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::OnResetDevice(void)" ?OnResetDevice@CRenderToEnvMap@D3DXCore@@UAGJXZ
0x409EF8: "mov" ??_C@_03CNBJFNFA@mov?$AA@
0x41A4AC: "ScriptBreak" ??_C@_0M@LCJEEKCF@ScriptBreak?$AA@
0x4A64EB: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionSlerp(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float)" ?c_D3DXQuaternionSlerp@@YGPAUD3DXQUATERNION@@PAU1@PBU1@1M@Z
0x4A2A9C: ?FromFile@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFile@234@P$AAVString@System@@@Z
0x510A48: "__stdcall D3DXLoadMeshFromXInMemory" _D3DXLoadMeshFromXInMemory@36
0x616D35: "protected: virtual long __thiscall D3DXShader::CPSProgram::EmitVersion(void)" ?EmitVersion@CPSProgram@D3DXShader@@MAEJXZ
0x47BAC0: ?get_Name@AnimationOutput@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4277BC: "Invalid tRNS after IDAT" ??_C@_0BI@MMDCNIMN@Invalid?5tRNS?5after?5IDAT?$AA@
0x5647CD: "public: long __thiscall D3DXEffects::Compiler::CData::AddData(unsigned char *,unsigned long,class D3DXEffects::Compiler::CData * *)" ?AddData@CData@Compiler@D3DXEffects@@QAEJPAEKPAPAV123@@Z
0x54798A: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CPRTBuffer@D3DXSHSim@@UAGJABU_GUID@@PAPAX@Z
0x4A323C: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2BaryCentric(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float,float)" ?init_D3DXVec2BaryCentric@@YGPAUD3DXVECTOR2@@PAU1@PBU1@11MM@Z
0x57BDA6: "public: long __thiscall D3DXEffects::CLoggableDevice::SetStateManager(struct ID3DXEffectStateManager *)" ?SetStateManager@CLoggableDevice@D3DXEffects@@QAEJPAUID3DXEffectStateManager@@@Z
0x482C34: ?ToString@FragmentDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x40A424: "rep" ??_C@_03HOKODIMJ@rep?$AA@
0x4A0F08: ?ComputeVolumeSamplesDirectSphericalHarmonics@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHP$01AVVector3@34@P$AAVPrtBuffer@234@@Z
0x5C6D2D: "__stdcall gluTessVertex" _gluTessVertex@12
0x41D31C: "unrecognized compiler target '%s" ??_C@_0CC@BLANMFPI@unrecognized?5compiler?5target?5?8?$CFs@
0x48AE78: "public: static bool __clrcall Microsoft::DirectX::Direct3D::Geometry::SphereBoundProbe(class Microsoft::DirectX::Vector3,float,class Microsoft::DirectX::Vector3,class Microsoft::DirectX::Vector3)" ?SphereBoundProbe@Geometry@Direct3D@DirectX@Microsoft@@$$FSM_NVVector3@34@M00@Z
0x472440: ??0InvalidDataException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47E710: ?set_VariableInformation@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x49F5AC: ?GetObjectByValue@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x671378: "short * D3DXShader::d3dxtok_lhs" ?d3dxtok_lhs@D3DXShader@@3PAFA
0x4AE5F8: "public: __thiscall D3DXMesh::CPMSharedData::~CPMSharedData(void)" ??1CPMSharedData@D3DXMesh@@QAE@XZ
0x425550: "Invalid JPEG file structure: two" ??_C@_0CN@IHJJJAFJ@Invalid?5JPEG?5file?5structure?3?5two@
0x51CF80: "public: long __thiscall D3DX::CFaceContext::Init(void)" ?Init@CFaceContext@D3DX@@QAEJXZ
0x47BF74: ??1CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5F3D24: "private: int __thiscall D3DXShader::CProgram::VectorizeLeft_IsConflicting(class D3DXShader::CInstruction *,unsigned int,unsigned int)" ?VectorizeLeft_IsConflicting@CProgram@D3DXShader@@AAEHPAVCInstruction@2@II@Z
0x6163D1: "public: virtual long __thiscall D3DXShader::CVSProgram::GenerateCode(struct ID3DXBuffer * *)" ?GenerateCode@CVSProgram@D3DXShader@@UAEJPAPAUID3DXBuffer@@@Z
0x40A59C: " vs_2_x " ??_C@_0M@HFMOCBDP@?5?5?5?5vs_2_x?6?$AA@
0x48A790: ?GetShaderSize@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMHP$AAVGraphicsStream@34@@Z
0x5F81C8: "protected: long __thiscall D3DXShader::CProgram::SimplifyAddresses(void)" ?SimplifyAddresses@CProgram@D3DXShader@@IAEJXZ
0x5F603C: "private: long __thiscall D3DXShader::CProgram::SwizzleParameter(unsigned int *,unsigned int *,unsigned int,int)" ?SwizzleParameter@CProgram@D3DXShader@@AAEJPAI0IH@Z
0x554AD8: "public: __thiscall D3DXSHSim::TmpSC::TmpSC(void)" ??0TmpSC@D3DXSHSim@@QAE@XZ
0x425C0C: "Wrong JPEG library version: libr" ??_C@_0DN@ELFKFKL@Wrong?5JPEG?5library?5version?3?5libr@
0x47709C: ?raise_Disposing@BaseMesh@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x477AA0: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@@Z
0x420368: "internal error: result violated " ??_C@_0DB@OJNLGEPP@internal?5error?3?5result?5violated?5@
0x47951C: ?get_Disposed@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x630EC4: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixShadow(struct D3DXMATRIX *,struct D3DXVECTOR4 const *,struct D3DXPLANE const *)" ?x3d_D3DXMatrixShadow@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR4@@PBUD3DXPLANE@@@Z
0x4B636E: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::CloneMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXMesh * *)" ?CloneMeshFVF@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAPAUID3DXMesh@@@Z
0x50A8B9: "__stdcall D3DXLoadVolumeFromVolume" _D3DXLoadVolumeFromVolume@32
0x421D0C: "const NXOF::XDataRef::`vftable'{for `ID3DXFileData'}" ??_7XDataRef@NXOF@@6BID3DXFileData@@@
0x5F0030: "public: virtual int __thiscall D3DXShader::CNodeValue::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeValue@D3DXShader@@UAEHPAVCNode@2@@Z
0x57FCCF: "public: virtual long __stdcall D3DXEffects::CEffect::SetStateManager(struct ID3DXEffectStateManager *)" ?SetStateManager@CEffect@D3DXEffects@@UAGJPAUID3DXEffectStateManager@@@Z
0x49E27C: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::EvaluateSphericalLight(int,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 const *,float,float,float,float,float *,float *,float *)" ?EvaluateSphericalLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXHPBUD3DXVECTOR3@PrivateImplementationDetails@34@MMMMPAM11@Z
0x5E9CB9: "long __stdcall NXOF::DecompressFile_Zip(class NXOF::XSource *,class NXOF::XSrcMemory * *)" ?DecompressFile_Zip@NXOF@@YGJPAVXSource@1@PAPAVXSrcMemory@1@@Z
0x4B785A: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::Optimize(unsigned long,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?Optimize@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPAK0PAPAUID3DXBuffer@@PAPAUID3DXMesh@@@Z
0x47AF28: ?get_Track@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x416CF4: "tex2Dgrad" ??_C@_09IDADMMFK@tex2Dgrad?$AA@
0x49ED5C: ??0PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x410D04: "PIXELSHADERCONSTANTI" ??_C@_0BF@FJMOEJGL@PIXELSHADERCONSTANTI?$AA@
0x52D254: "public: __thiscall D3DXAnimation::CAnimationController::~CAnimationController(void)" ??1CAnimationController@D3DXAnimation@@QAE@XZ
0x639250: "void __stdcall D3DX::jpeg_abort(struct D3DX::jpeg_common_struct *)" ?jpeg_abort@D3DX@@YGXPAUjpeg_common_struct@1@@Z
0x514F54: "long __stdcall D3DXAnimation::LoadMesh(struct D3DXAnimation::SLoadContext *,struct ID3DXFileData *,struct _D3DXFRAME *)" ?LoadMesh@D3DXAnimation@@YGJPAUSLoadContext@1@PAUID3DXFileData@@PAU_D3DXFRAME@@@Z
0x4CFC07: "__stdcall D3DXTriPatchSize" _D3DXTriPatchSize@12
0x41A1B8: "__cdecl _real@3f50624dd2f1a9fc" __real@3f50624dd2f1a9fc
0x40ECD8: "pragma" ??_C@_06PGFLMPLC@pragma?$AA@
0x5CF659: "protected: long __thiscall D3DXShader::CShaderProgram::MatchLRP2(int)" ?MatchLRP2@CShaderProgram@D3DXShader@@IAEJH@Z
0x54C0BB: "protected: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> >::Grow(unsigned int)" ?Grow@?$GXArray@V?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x48D7A8: ?get_VertexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVVertexBuffer@234@XZ
0x49E2D0: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::EvaluateConeLight(int,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 const *,float,float,float,float,float *,float *,float *)" ?EvaluateConeLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXHPBUD3DXVECTOR3@PrivateImplementationDetails@34@MMMMPAM11@Z
0x5EAA2A: "public: int __thiscall NXOF::XDataObj::Allow(class NXOF::XTemplate *)" ?Allow@XDataObj@NXOF@@QAEHPAVXTemplate@2@@Z
0x522C36: "public: virtual char const * __stdcall D3DXShader::CFragmentLinker::GetFragmentHandleByIndex(unsigned int)" ?GetFragmentHandleByIndex@CFragmentLinker@D3DXShader@@UAGPBDI@Z
0x60A58F: "protected: long __thiscall D3DXShader::CPSLegacyProgram::PullOut(unsigned int *,unsigned int,class D3DXShader::CInstruction * *,unsigned int *)" ?PullOut@CPSLegacyProgram@D3DXShader@@IAEJPAIIPAPAVCInstruction@2@0@Z
0x5DD3A4: "public: long __thiscall D3DXSHSim::PRTComputeEngine::AllocPRTFetch(class D3DXSHSim::PRTClosestCB * *,struct ID3DXPRTBuffer *,class D3DXSHSim::PRTAlbedoFetch *,float *,float *)" ?AllocPRTFetch@PRTComputeEngine@D3DXSHSim@@QAEJPAPAVPRTClosestCB@2@PAUID3DXPRTBuffer@@PAVPRTAlbedoFetch@2@PAM3@Z
0x5E6C8D: "void __stdcall D3DXSHSim::UpdateCoeffs(void)" ?UpdateCoeffs@D3DXSHSim@@YGXXZ
0x47E88C: ?get_Name@ShaderFileInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x481C7C: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x660740: "__stdcall d3dx_inflate_codes_new" _d3dx_inflate_codes_new@20
0x40D0B4: "xyz" ??_C@_03POMAGKDD@xyz?$AA@
0x5F1666: "public: long __thiscall D3DXShader::CArgument::Initialize(class D3DXShader::CArgument *)" ?Initialize@CArgument@D3DXShader@@QAEJPAV12@@Z
0x4895AC: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@P$AAVRectangle@Drawing@7@W4DrawTextFormat@234@H@Z
0x508394: "public: __thiscall _D3DXKEY_VECTOR3::_D3DXKEY_VECTOR3(void)" ??0_D3DXKEY_VECTOR3@@QAE@XZ
0x40AA20: "vs_1_0" ??_C@_06CKOPCCFP@vs_1_0?$AA@
0x417F98: "default value" ??_C@_0O@PBCFDIAO@default?5value?$AA@
0x426564: "Not enough image data" ??_C@_0BG@EIEOOJHA@Not?5enough?5image?5data?$AA@
0x4C2191: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::Optimize(unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?Optimize@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJKPBKPAK1PAPAUID3DXBuffer@@PAPAUID3DXMesh@@@Z
0x411944: "XYZ" ??_C@_03PDDLKHEP@XYZ?$AA@
0x409CDC: "vFace" ??_C@_05JFHEGHJE@vFace?$AA@
0x52384F: "public: long __thiscall D3DXShader::SRegisterInfo::AddStaticConstants(unsigned long *,unsigned long * *,unsigned int *)" ?AddStaticConstants@SRegisterInfo@D3DXShader@@QAEJPAKPAPAKPAI@Z
0x494A5C: ?Equals@SkinInformation@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x63A5CE: "void * __stdcall D3DX::png_create_struct(int)" ?png_create_struct@D3DX@@YGPAXH@Z
0x58299E: "public: void * __thiscall D3DXEffects::SAssignment::`vector deleting destructor'(unsigned int)" ??_ESAssignment@D3DXEffects@@QAEPAXI@Z
0x401240: "__cdecl _imp__ldexp" __imp__ldexp
0x5CFA01: "protected: long __thiscall D3DXShader::CShaderProgram::Scan(unsigned int *,int *,unsigned int,int)" ?Scan@CShaderProgram@D3DXShader@@IAEJPAIPAHIH@Z
0x4A8D2C: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::SetMinBoneInfluence(float)" ?SetMinBoneInfluence@CD3DXSkinInfo@D3DXMesh@@UAGJM@Z
0x4A5E55: "void __stdcall c_D3DXQuaternionToAxisAngle(struct D3DXQUATERNION const *,struct D3DXVECTOR3 *,float *)" ?c_D3DXQuaternionToAxisAngle@@YGXPBUD3DXQUATERNION@@PAUD3DXVECTOR3@@PAM@Z
0x491860: ?set_NumberFaces@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5564A0: "private: long __thiscall NXOF::TSaveObject::WriteTemplateEndRestricted(class NXOF::XPtrArray<class NXOF::XIdentifier,5> *)" ?WriteTemplateEndRestricted@TSaveObject@NXOF@@AAEJPAV?$XPtrArray@VXIdentifier@NXOF@@$04@2@@Z
0x40120C: "__cdecl _imp__iswpunct" __imp__iswpunct
0x49D144: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShaderConstantB(unsigned int,int const *,unsigned int)" ?SetPixelShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x4119B4: "ALPHAREPLICATE" ??_C@_0P@BFDNINLO@ALPHAREPLICATE?$AA@
0x410C3C: "MIPFILTER" ??_C@_09HIBKBLKE@MIPFILTER?$AA@
0x5E8599: "public: long __thiscall NXOF::CBufferedFile::Write(void const *,unsigned long,unsigned long *)" ?Write@CBufferedFile@NXOF@@QAEJPBXKPAK@Z
0x49C470: "public: void * __thiscall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::`scalar deleting destructor'(unsigned int)" ??_GMyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FQAEPAXI@Z
0x6AB400: "private: static class D3DXShader::CArgument * D3DXShader::CArgument::s_pFree" ?s_pFree@CArgument@D3DXShader@@0PAV12@A
0x40A4C0: "!" ??_C@_01DCLJPIOD@?$CB?$AA@
0x40E5EC: "d3d9d.dll" ??_C@_09GLMKCLMG@d3d9d?4dll?$AA@
0x409C24: "e0e0e0" ??_C@_06IPMEHLMK@e0e0e0?$AA@
0x597010: "public: virtual long __stdcall D3DXCore::CLine::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CLine@D3DXCore@@UAGJABU_GUID@@PAPAX@Z
0x406A40: "ConstGCArrayBound$0x5192f2d3$24$<void>" ?$ConstGCArrayBound$0x5192f2d3$24$@@3KB
0x5EFFB6: "public: __thiscall D3DXShader::CNodeValue::CNodeValue(enum D3DXShader::_D3DXVALUE_TYPE,double,struct D3DXShader::D3DXTOKEN const *)" ??0CNodeValue@D3DXShader@@QAE@W4_D3DXVALUE_TYPE@1@NPBUD3DXTOKEN@1@@Z
0x406A3C: "ConstGCArrayBound$0x5192f2d3$25$<void>" ?$ConstGCArrayBound$0x5192f2d3$25$@@3KB
0x52A746: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetRotationKey(unsigned int,unsigned int,struct _D3DXKEY_QUATERNION *)" ?GetRotationKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIIPAU_D3DXKEY_QUATERNION@@@Z
0x477358: ?Clean@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@W4CleanType@234@P$AAV1234@P$AAVGraphicsStream@34@2@Z
0x406A38: "ConstGCArrayBound$0x5192f2d3$26$<void>" ?$ConstGCArrayBound$0x5192f2d3$26$@@3KB
0x495C60: ?Finalize@Sprite@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x54BCCF: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeVolumeSamplesDirectSH(unsigned int,unsigned int,unsigned int,struct D3DXVECTOR3 const *,struct ID3DXPRTBuffer *)" ?ComputeVolumeSamplesDirectSH@PRTComputeEngine@D3DXSHSim@@UAGJIIIPBUD3DXVECTOR3@@PAUID3DXPRTBuffer@@@Z
0x401094: "__stdcall _imp__CreateFileA" __imp__CreateFileA@28
0x406A34: "ConstGCArrayBound$0x5192f2d3$27$<void>" ?$ConstGCArrayBound$0x5192f2d3$27$@@3KB
0x4749B4: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Lerp(int,int,float)" ?Lerp@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHHHM@Z
0x417E70: "'%s': output paramaters cannot b" ??_C@_0DD@LEDFAGC@?8?$CFs?8?3?5output?5paramaters?5cannot?5b@
0x401BB4: "__cdecl DXFILEOBJ_DeclData" _DXFILEOBJ_DeclData
0x406A50: "ConstGCArrayBound$0x5192f2d3$20$<void>" ?$ConstGCArrayBound$0x5192f2d3$20$@@3KB
0x55DF9D: "public: virtual long __stdcall D3DXShader::CConstantTable::SetBoolArray(struct IDirect3DDevice9 *,char const *,int const *,unsigned int)" ?SetBoolArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBHI@Z
0x406A4C: "ConstGCArrayBound$0x5192f2d3$21$<void>" ?$ConstGCArrayBound$0x5192f2d3$21$@@3KB
0x4276C8: "Unknown sRGB intent" ??_C@_0BE@CEGOJHBA@Unknown?5sRGB?5intent?$AA@
0x5DF43F: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::AddEdge(unsigned int,unsigned int,int,int,unsigned int,class D3DXSHSim::myEdge * &)" ?AddEdge@myAdaptiveMesh@D3DXSHSim@@QAEJIIHHIAAPAVmyEdge@2@@Z
0x47D07C: ?get_Functions@EffectDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4AA05E: "__stdcall D3DXGetDeclVertexSize" _D3DXGetDeclVertexSize@8
0x406A48: "ConstGCArrayBound$0x5192f2d3$22$<void>" ?$ConstGCArrayBound$0x5192f2d3$22$@@3KB
0x6498B0: "void __stdcall D3DX::jpeg_make_c_derived_tbl(struct D3DX::jpeg_compress_struct *,int,int,struct D3DX::c_derived_tbl * *)" ?jpeg_make_c_derived_tbl@D3DX@@YGXPAUjpeg_compress_struct@1@HHPAPAUc_derived_tbl@1@@Z
0x40E26C: "__cdecl _real@b58637bd" __real@b58637bd
0x65CDAC: "int __stdcall D3DXSHSim::s_cmp(char *,char *,int,int)" ?s_cmp@D3DXSHSim@@YGHPAD0HH@Z
0x406A44: "ConstGCArrayBound$0x5192f2d3$23$<void>" ?$ConstGCArrayBound$0x5192f2d3$23$@@3KB
0x5EF9C2: "public: virtual int __thiscall D3DXShader::CNodeUsage::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeUsage@D3DXShader@@UAEHPAVCNode@2@@Z
0x4236AC: "unable to emulate vector conditi" ??_C@_0DO@INBEJBEO@unable?5to?5emulate?5vector?5conditi@
0x65E7A0: "void __stdcall D3DX::jpeg_idct_islow_mmx(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_islow_mmx@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x6A8E4C: "int ND" ?ND@@3HA
0x40A018: "// %s " ??_C@_08FGIMKEPI@?1?1?5?5?5?$CFs?6?$AA@
0x5EBC03: "public: virtual void * __thiscall NXOF::TBinarySaveReference::`scalar deleting destructor'(unsigned int)" ??_GTBinarySaveReference@NXOF@@UAEPAXI@Z
0x409A18: "const D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::`vftable'" ??_7?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@6B@
0x40AB84: "__cdecl _real@3efffeb0" __real@3efffeb0
0x40E344: "DOUBLE" ??_C@_06BJLJNGLL@DOUBLE?$AA@
0x57BF1A: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetNPatchMode(float)" ?SetNPatchMode@CLoggableDevice@D3DXEffects@@UAGJM@Z
0x428AF0: "GB" ??_C@_02LHCEJACP@GB?$AA@
0x416DE8: "log10" ??_C@_05HGHHAHAP@log10?$AA@
0x428A50: "DSTEBZ" ??_C@_06KNOCGMG@DSTEBZ?$AA@
0x40A3D4: "texreg2ar" ??_C@_09IMHEICFK@texreg2ar?$AA@
0x402278: "ConstGCArrayBound$0xe3def6a7$3$<void>" ?$ConstGCArrayBound$0xe3def6a7$3$@@3KB
0x573F5B: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::MatrixType(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?MatrixType@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@00@Z
0x480CE8: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@VRectangle@Drawing@9@W4Filter@234@H@Z
0x406A30: "ConstGCArrayBound$0x5192f2d3$28$<void>" ?$ConstGCArrayBound$0x5192f2d3$28$@@3KB
0x41A410: "ScriptGetFontProperties" ??_C@_0BI@GCHOJBLL@ScriptGetFontProperties?$AA@
0x5E53FC: "public: virtual struct D3DXVECTOR3 * __thiscall D3DXSHSim::PRTSimpBVH::pRawVerts(void)" ?pRawVerts@PRTSimpBVH@D3DXSHSim@@UAEPAUD3DXVECTOR3@@XZ
0x4C9CAA: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::MarkAsUnused(unsigned short)" ?MarkAsUnused@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEXG@Z
0x47D340: ?ToString@TechniqueDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x406A2C: "ConstGCArrayBound$0x5192f2d3$29$<void>" ?$ConstGCArrayBound$0x5192f2d3$29$@@3KB
0x427490: "Invalid color type/bit depth com" ??_C@_0DB@FGMBGHOJ@Invalid?5color?5type?1bit?5depth?5com@
0x6284F0: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec4BaryCentric(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float,float)" ?sse_D3DXVec4BaryCentric@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11MM@Z
0x40E024: "__cdecl _real@3f7fbe77" __real@3f7fbe77
0x411BE4: "PASSTHRU" ??_C@_08CNHDKLDB@PASSTHRU?$AA@
0x550DA1: "protected: long __thiscall D3DXShader::CShaderProgram::EmitNOP(void)" ?EmitNOP@CShaderProgram@D3DXShader@@IAEJXZ
0x58AEBC: "public: virtual long __stdcall D3DXEffects::CEffect::GetMatrixTranspose(char const *,struct D3DXMATRIX *)" ?GetMatrixTranspose@CEffect@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@@Z
0x4118E0: "NORMAL" ??_C@_06IOJAGNKJ@NORMAL?$AA@
0x5D78C0: "protected: long __thiscall D3DXShader::CShaderProgram::EmitReg(unsigned long)" ?EmitReg@CShaderProgram@D3DXShader@@IAEJK@Z
0x40AA08: "vs_2_a" ??_C@_06JLPKOBKE@vs_2_a?$AA@
0x403BC8: "ConstGCArrayBound$0x163112d7$6$<void>" ?$ConstGCArrayBound$0x163112d7$6$@@3KB
0x55A901: "public: virtual unsigned long __stdcall D3DXShader::CConstantTable::GetBufferSize(void)" ?GetBufferSize@CConstantTable@D3DXShader@@UAGKXZ
0x63AD17: "void __stdcall D3DX::png_write_chunk(struct D3DX::png_struct_def *,unsigned char *,unsigned char *,unsigned int)" ?png_write_chunk@D3DX@@YGXPAUpng_struct_def@1@PAE1I@Z
0x4B76AD: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetVertexBuffer(struct IDirect3DVertexBuffer9 * *)" ?GetVertexBuffer@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAUIDirect3DVertexBuffer9@@@Z
0x47C158: ?raise_Disposing@AnimationController@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x477610: ?TextFromFont@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVFont@Drawing@System@@P$AAVString@8@MMP$AAP$AAVGraphicsStream@34@@Z
0x4786D4: ?get_IsMirror@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x6617A0: "__cdecl _chkstk" __chkstk
0x401108: "__stdcall _imp__GetFullPathNameA" __imp__GetFullPathNameA@16
0x407200: "ConstGCArrayBound$0x0c490ce5$68$<void>" ?$ConstGCArrayBound$0x0c490ce5$68$@@3KB
0x5DB79E: "void __stdcall clusters_print_error(struct cluster_typ *,int,int)" ?clusters_print_error@@YGXPAUcluster_typ@@HH@Z
0x57A76D: "private: long __thiscall D3DXEffects::CEffect::SetMatT(unsigned char *,unsigned char *,struct D3DXMATRIX const *,unsigned int)" ?SetMatT@CEffect@D3DXEffects@@AAEJPAE0PBUD3DXMATRIX@@I@Z
0x5F26F3: "private: void __thiscall D3DXShader::CProgram::PropagatePredicates_Depth(unsigned int,unsigned int *)" ?PropagatePredicates_Depth@CProgram@D3DXShader@@AAEXIPAI@Z
0x5698F6: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetParameterByName(char const *,char const *)" ?GetParameterByName@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBD0@Z
0x4A00E4: ?SetFaceMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x4071FC: "ConstGCArrayBound$0x0c490ce5$69$<void>" ?$ConstGCArrayBound$0x0c490ce5$69$@@3KB
0x40A304: "texdepth" ??_C@_08KEGBHNNF@texdepth?$AA@
0x6720C8: "short * D3DXShader::d3dxshader_defred" ?d3dxshader_defred@D3DXShader@@3PAFA
0x4B373F: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::ReorderFaceData(unsigned int *,unsigned int *)" ?ReorderFaceData@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAI0@Z
0x41764C: "throw" ??_C@_05JFAPCGDM@throw?$AA@
0x4072F0: "ConstGCArrayBound$0x0c490ce5$8$<void>" ?$ConstGCArrayBound$0x0c490ce5$8$@@3KB
0x4832CC: ??1Line@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x486FF8: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@_N@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_L8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_L8@D3DXTex@@UAEPAXI@Z
0x405964: "ConstGCArrayBound$0xed3beff5$1$<void>" ?$ConstGCArrayBound$0xed3beff5$1$@@3KB
0x407218: "ConstGCArrayBound$0x0c490ce5$62$<void>" ?$ConstGCArrayBound$0x0c490ce5$62$@@3KB
0x407214: "ConstGCArrayBound$0x0c490ce5$63$<void>" ?$ConstGCArrayBound$0x0c490ce5$63$@@3KB
0x4ADFE9: "private: double __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::DGenerateBorderError(unsigned int,unsigned int,struct D3DXVECTOR3 *,unsigned char *)" ?DGenerateBorderError@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAENIIPAUD3DXVECTOR3@@PAE@Z
0x4C9E04: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::UpdateErrorMeasurements(struct D3DXMesh::SEdgeCollapseContext<unsigned short> &,unsigned char *)" ?UpdateErrorMeasurements@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@G@2@PAE@Z
0x407220: "ConstGCArrayBound$0x0c490ce5$60$<void>" ?$ConstGCArrayBound$0x0c490ce5$60$@@3KB
0x409D60: "pixelfragment" ??_C@_0O@BICPDECA@pixelfragment?$AA@
0x40721C: "ConstGCArrayBound$0x0c490ce5$61$<void>" ?$ConstGCArrayBound$0x0c490ce5$61$@@3KB
0x54871D: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTBuffer::GetHeight(void)" ?GetHeight@CPRTBuffer@D3DXSHSim@@UAGIXZ
0x49F82C: ?get_Width@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x62A500: "struct D3DXVECTOR2 * __stdcall sse2_D3DXVec2TransformNormalArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse2_D3DXVec2TransformNormalArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x62A81B: "struct D3DXVECTOR3 * __stdcall sse2_D3DXVec3TransformNormalArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?sse2_D3DXVec3TransformNormalArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x5DC7E8: "public: virtual __thiscall D3DXSHSim::PRTCBClosestTex::~PRTCBClosestTex(void)" ??1PRTCBClosestTex@D3DXSHSim@@UAE@XZ
0x5F1F3C: "public: virtual void * __thiscall D3DXShader::CBaseProgram::`vector deleting destructor'(unsigned int)" ??_ECBaseProgram@D3DXShader@@UAEPAXI@Z
0x407208: "ConstGCArrayBound$0x0c490ce5$66$<void>" ?$ConstGCArrayBound$0x0c490ce5$66$@@3KB
0x403AA0: "ConstGCArrayBound$0x163112d7$80$<void>" ?$ConstGCArrayBound$0x163112d7$80$@@3KB
0x513C0E: "long __stdcall D3DXMesh::D3DXValidMeshEx<unsigned short,1,65535>(struct ID3DXMesh *,unsigned long const *,struct ID3DXBuffer * *,unsigned short)" ??$D3DXValidMeshEx@G$00$0PPPP@@D3DXMesh@@YGJPAUID3DXMesh@@PBKPAPAUID3DXBuffer@@G@Z
0x484004: ?get_MeshContainer@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMeshContainer@234@XZ
0x55E2C5: "public: virtual long __stdcall D3DXShader::CConstantTable::SetMatrixTranspose(struct IDirect3DDevice9 *,char const *,struct D3DXMATRIX const *)" ?SetMatrixTranspose@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBUD3DXMATRIX@@@Z
0x480BA0: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@P$AAVStream@IO@8@H1W4Filter@234@HP$AAUImageInformation@234@@Z
0x407204: "ConstGCArrayBound$0x0c490ce5$67$<void>" ?$ConstGCArrayBound$0x0c490ce5$67$@@3KB
0x403A9C: "ConstGCArrayBound$0x163112d7$81$<void>" ?$ConstGCArrayBound$0x163112d7$81$@@3KB
0x5FE373: "private: long __thiscall D3DXShader::CProgram::CompactPool_Write(struct D3DXShader::_D3DXCP_DATA *,unsigned int)" ?CompactPool_Write@CProgram@D3DXShader@@AAEJPAU_D3DXCP_DATA@2@I@Z
0x47FE94: ?FromX@SkinMesh@Direct3D@DirectX@Microsoft@@$$FSM?AU1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@@Z
0x407210: "ConstGCArrayBound$0x0c490ce5$64$<void>" ?$ConstGCArrayBound$0x0c490ce5$64$@@3KB
0x403A98: "ConstGCArrayBound$0x163112d7$82$<void>" ?$ConstGCArrayBound$0x163112d7$82$@@3KB
0x65895B: "int __stdcall D3DXSHSim::dlaebz_(int *,int *,int *,int *,int *,int *,double *,double *,double *,double *,double *,double *,int *,double *,double *,int *,int *,double *,int *,int *)" ?dlaebz_@D3DXSHSim@@YGHPAH00000PAN1111101100100@Z
0x483ED0: ?GetAdjacency@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHXZ
0x479DA0: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AH@Z
0x40720C: "ConstGCArrayBound$0x0c490ce5$65$<void>" ?$ConstGCArrayBound$0x0c490ce5$65$@@3KB
0x47B590: ?get_NumFaces@MeshContainer@Direct3D@DirectX@Microsoft@@$$FA$AAMHXZ
0x401214: "__cdecl _imp__iswalpha" __imp__iswalpha
0x412D30: "ID3DXEffectCompiler: Only pass a" ??_C@_0DK@PINMNNL@ID3DXEffectCompiler?3?5Only?5pass?5a@
0x52CA30: "public: virtual double __stdcall D3DXAnimation::CCompressedAnimationSet::GetSourceTicksPerSecond(void)" ?GetSourceTicksPerSecond@CCompressedAnimationSet@D3DXAnimation@@UAGNXZ
0x4A4C9A: "struct D3DXMATRIX * __stdcall c_D3DXMatrixRotationX(struct D3DXMATRIX *,float)" ?c_D3DXMatrixRotationX@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x476830: ?get_Data@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVObject@System@@XZ
0x489334: ?get_Description@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUFontDescription@234@XZ
0x512DBB: "public: int __thiscall D3DXMesh::COrbitVertexIter::MoveToCCWFace(void)" ?MoveToCCWFace@COrbitVertexIter@D3DXMesh@@QAEHXZ
0x5DEB3C: "public: int __thiscall D3DXSHSim::myHashTable<class D3DXSHSim::myEdge>::Lookup(class D3DXSHSim::myEdge const *,class D3DXSHSim::myEdge * &)" ?Lookup@?$myHashTable@VmyEdge@D3DXSHSim@@@D3DXSHSim@@QAEHPBVmyEdge@2@AAPAV32@@Z
0x477BC0: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUEffectInstance@234@@Z
0x5569EB: "public: __thiscall NXOF::XObjPtrArray<class NXOF::XDataPart,10>::~XObjPtrArray<class NXOF::XDataPart,10>(void)" ??1?$XObjPtrArray@VXDataPart@NXOF@@$09@NXOF@@QAE@XZ
0x5DDB93: "public: void __thiscall D3DXSHSim::PRTComputeEngine::InitCBAdapt(unsigned int,unsigned int,float,float)" ?InitCBAdapt@PRTComputeEngine@D3DXSHSim@@QAEXIIMM@Z
0x52F773: "public: virtual long __stdcall D3DXAnimation::CAnimationController::UnkeyEvent(unsigned long)" ?UnkeyEvent@CAnimationController@D3DXAnimation@@UAGJK@Z
0x409C68: "x" ??_C@_01FJMABOPO@x?$AA@
0x41C3F4: "color" ??_C@_05PEENBMOG@color?$AA@
0x483038: ??1FragmentLinker@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x515923: "public: virtual long __stdcall D3DXAnimation::CAllocateHierarchyWrapper::DestroyFrame(struct _D3DXFRAME *)" ?DestroyFrame@CAllocateHierarchyWrapper@D3DXAnimation@@UAGJPAU_D3DXFRAME@@@Z
0x66512C: "__cdecl _mep@?SetPixelShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPAUIDirect3DPixelShader9@234@@Z" __mep@?SetPixelShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPAUIDirect3DPixelShader9@234@@Z
0x410FEC: "TEXCOORDINDEX" ??_C@_0O@NDJAGMKB@TEXCOORDINDEX?$AA@
0x621B03: "void __stdcall D3DX::__gl_meshDeleteMesh(struct D3DX::GLUmesh *)" ?__gl_meshDeleteMesh@D3DX@@YGXPAUGLUmesh@1@@Z
0x5F0187: "public: virtual int __thiscall D3DXShader::CNodeBuffer::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeBuffer@D3DXShader@@UAEHPAVCNode@2@@Z
0x5F5DE3: "private: void __thiscall D3DXShader::CProgram::CompactPool_ReadCount(struct D3DXShader::_D3DXCP_DATA *,unsigned int,unsigned int)" ?CompactPool_ReadCount@CProgram@D3DXShader@@AAEXPAU_D3DXCP_DATA@2@II@Z
0x5841F0: "private: long __thiscall D3DXEffects::CEffect::RecordSetMatrixTranspose(char const *,struct D3DXMATRIX const *)" ?RecordSetMatrixTranspose@CEffect@D3DXEffects@@AAEJPBDPBUD3DXMATRIX@@@Z
0x5EE981: "unsigned int __stdcall get_feature_flags(void)" ?get_feature_flags@@YGIXZ
0x472AA0: ?remove_Disposing@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4112B0: "INDEXEDVERTEXBLENDENABLE" ??_C@_0BJ@GKIPDLHM@INDEXEDVERTEXBLENDENABLE?$AA@
0x4226E4: "PSIZE must be a scalar" ??_C@_0BH@GIHPEPDB@PSIZE?5must?5be?5a?5scalar?$AA@
0x520464: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::LockVertexBuffer(unsigned long,void * *)" ?LockVertexBuffer@GXPatchMesh@D3DXMesh@@UAGJKPAPAX@Z
0x665078: "__cdecl _mep@?AddTopLevelDataObjectsPre@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z" __mep@?AddTopLevelDataObjectsPre@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x49F7DC: ?get_NumberCoefficients@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x411268: "NORMALDEGREE" ??_C@_0N@JGADFJFK@NORMALDEGREE?$AA@
0x61F612: "void __stdcall D3DX::png_read_data(struct D3DX::png_struct_def *,unsigned char *,unsigned int)" ?png_read_data@D3DX@@YGXPAUpng_struct_def@1@PAEI@Z
0x671328: "char const ** D3DXShader::x_rgszWriteMask" ?x_rgszWriteMask@D3DXShader@@3PAPBDA
0x59680C: "public: virtual long __stdcall D3DXCore::CLine::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@CLine@D3DXCore@@UAGJPAPAUIDirect3DDevice9@@@Z
0x52F5DF: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::KeyTrackPosition(unsigned int,double,double)" ?KeyTrackPosition@CAnimationController@D3DXAnimation@@UAGKINN@Z
0x410CF0: "PIXELSHADERCONSTANT" ??_C@_0BE@HCHEIFEI@PIXELSHADERCONSTANT?$AA@
0x54B8AC: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SubSurfFaceSamp>::SetSize(unsigned int)" ?SetSize@?$GXArray@USubSurfFaceSamp@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x4119F0: "TFACTOR" ??_C@_07BJALGH@TFACTOR?$AA@
0x4933F8: ??0ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5298AE: "long __stdcall D3DXShader::EmitDefaultValue(class D3DXShader::CCommentBlock *,unsigned int,unsigned int,class D3DXShader::CNode *,unsigned long *)" ?EmitDefaultValue@D3DXShader@@YGJPAVCCommentBlock@1@IIPAVCNode@1@PAK@Z
0x47DC44: ?get_Creator@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5AE421: "public: long __thiscall D3DXShader::CCompiler::Compile(class D3DXShader::CPreProcessor *,class D3DXShader::CNode *,char const *,int,char const *,unsigned long,struct ID3DXBuffer * *,struct ID3DXConstantTable * *)" ?Compile@CCompiler@D3DXShader@@QAEJPAVCPreProcessor@2@PAVCNode@2@PBDH2KPAPAUID3DXBuffer@@PAPAUID3DXConstantTable@@@Z
0x5909F2: "public: long __thiscall D3DXCore::CArray<char>::Assure(unsigned int,int)" ?Assure@?$CArray@D@D3DXCore@@QAEJIH@Z
0x555F19: "public: static long __stdcall NXOF::TEnumObject::CreateFromFile(unsigned short const *,class NXOF::TFile *,class NXOF::TEnumObject * *)" ?CreateFromFile@TEnumObject@NXOF@@SGJPBGPAVTFile@2@PAPAV12@@Z
0x475E9C: ?get_CellIncX@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x5BE405: "public: __thiscall D3DXTex::CCodec_R8G8B8::CCodec_R8G8B8(struct D3DX_BLT *)" ??0CCodec_R8G8B8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5ED98B: "public: int __thiscall NXOF::TEnumObject::AddDataObject(class NXOF::XDataObj *)" ?AddDataObject@TEnumObject@NXOF@@QAEHPAVXDataObj@2@@Z
0x4A5E25: "struct D3DXMATRIX * __stdcall init_D3DXMatrixReflect(struct D3DXMATRIX *,struct D3DXPLANE const *)" ?init_D3DXMatrixReflect@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXPLANE@@@Z
0x475ED0: ?get_CellIncY@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x416DF4: "h" ??_C@_01BDACAMKP@h?$AA@
0x40E34C: "FLOAT" ??_C@_05GGMHDFKJ@FLOAT?$AA@
0x627E02: "struct D3DXMATRIX * __stdcall sse2_D3DXMatrixMultiplyTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?sse2_D3DXMatrixMultiplyTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x556E64: "public: static long __stdcall NXOF::TSaveObject::Create(class NXOF::TFile *,char const *,unsigned long,class NXOF::TSaveObject * *)" ?Create@TSaveObject@NXOF@@SGJPAVTFile@2@PBDKPAPAV12@@Z
0x55448E: "public: void __thiscall D3DXSHSim::BitArray::Union(struct D3DXSHSim::BitArray &)" ?Union@BitArray@D3DXSHSim@@QAEXAAU12@@Z
0x6096E4: "protected: long __thiscall D3DXShader::CPSLegacyProgram::ValidateInstructions(void)" ?ValidateInstructions@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x49B64C: ??0?$gcroot@P$AAVFrame@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x404CBC: "ConstGCArrayBound$0xf12e1028$1$<void>" ?$ConstGCArrayBound$0xf12e1028$1$@@3KB
0x50D1FB: "public: void __thiscall D3DXMesh::CD3DXCrackDecl1::ColorGetDiffuse(unsigned char *,struct D3DXCOLOR *)" ?ColorGetDiffuse@CD3DXCrackDecl1@D3DXMesh@@QAEXPAEPAUD3DXCOLOR@@@Z
0x5B7C7A: "long __stdcall D3DXTex::InternalCopy(struct IDirect3DSurface9 *,struct IDirect3DSurface9 *)" ?InternalCopy@D3DXTex@@YGJPAUIDirect3DSurface9@@0@Z
0x6353C3: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3Unproject_K7(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x3d_D3DXVec3Unproject_K7@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33@Z
0x550DA1: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitSize(void)" ?EmitSize@CShaderProgram@D3DXShader@@MAEJXZ
0x5CEECD: "protected: long __thiscall D3DXShader::CShaderProgram::MatchMAX(void)" ?MatchMAX@CShaderProgram@D3DXShader@@IAEJXZ
0x4931DC: ?OnParentDisposed@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x482F88: ?get_UnmanagedComPointer@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXFragmentLinker@PrivateImplementationDetails@34@XZ
0x401984: "__cdecl TID_D3DRMAnimation" _TID_D3DRMAnimation
0x548C72: "__stdcall D3DXLoadPRTCompBufferFromFileW" _D3DXLoadPRTCompBufferFromFileW@8
0x41768C: "stateblock_state" ??_C@_0BB@NLAGGIBM@stateblock_state?$AA@
0x5F0396: "public: virtual class D3DXShader::CNodeProgram * __thiscall D3DXShader::CNodeProgram::Copy(void)" ?Copy@CNodeProgram@D3DXShader@@UAEPAV12@XZ
0x55A723: "public: long __thiscall D3DXShader::CConstant::SetScratch(unsigned long *)" ?SetScratch@CConstant@D3DXShader@@QAEJPAK@Z
0x5EA11F: "public: virtual unsigned long __stdcall D3DXEffects::CLoggableDevice::Release(void)" ?Release@CLoggableDevice@D3DXEffects@@UAGKXZ
0x63E354: "void __stdcall D3DX::png_handle_unknown(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_handle_unknown@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x47BBA4: ?get_UnmanagedComPointer@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXAnimationSet@PrivateImplementationDetails@34@XZ
0x4767FC: ?get_Type@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4EffectDefaultType@234@XZ
0x568754: "public: __thiscall D3DXEffects::Compiler::CTechnique::CTechnique(void)" ??0CTechnique@Compiler@D3DXEffects@@QAE@XZ
0x522573: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GenerateAdjacency(float)" ?GenerateAdjacency@GXPatchMesh@D3DXMesh@@UAGJM@Z
0x4A96FE: "public: void __thiscall D3DXMesh::SVertexCopyContext::CopyVertex(unsigned int,unsigned int,int)" ?CopyVertex@SVertexCopyContext@D3DXMesh@@QAEXIIH@Z
0x5C202D: "public: virtual void __thiscall D3DXTex::CCodec_D16_LOCKABLE::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_D16_LOCKABLE@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5D25EC: "protected: virtual long __thiscall D3DXShader::CShaderProgram::PredRegister(class D3DXShader::CArgument *,unsigned long *)" ?PredRegister@CShaderProgram@D3DXShader@@MAEJPAVCArgument@2@PAK@Z
0x56CE7B: "protected: int __thiscall D3DXShader::CParse::IsTypeEqual(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?IsTypeEqual@CParse@D3DXShader@@IAEHPAVCNode@2@0@Z
0x52A94D: "private: long __thiscall D3DXAnimation::CKeyframedAnimationSet::RemoveKey<struct _D3DXKEY_VECTOR3>(unsigned int,unsigned int *,struct _D3DXKEY_VECTOR3 *)" ??$RemoveKey@U_D3DXKEY_VECTOR3@@@CKeyframedAnimationSet@D3DXAnimation@@AAEJIPAIPAU_D3DXKEY_VECTOR3@@@Z
0x4A5C3E: "__stdcall D3DXMatrixOrthoLH" _D3DXMatrixOrthoLH@20
0x5547BB: "public: __thiscall D3DXSHSim::GXArray<bool>::GXArray<bool>(void)" ??0?$GXArray@_N@D3DXSHSim@@QAE@XZ
0x5B3B9B: "public: long __thiscall D3DXTex::CImage::Load(void const *,unsigned long,struct _D3DXIMAGE_INFO *,int)" ?Load@CImage@D3DXTex@@QAEJPBXKPAU_D3DXIMAGE_INFO@@H@Z
0x425A2C: "Buffer passed to JPEG library is" ??_C@_0CL@JKHIPJLJ@Buffer?5passed?5to?5JPEG?5library?5is@
0x547429: "public: virtual __thiscall D3DXSHSim::CPRTBuffer::~CPRTBuffer(void)" ??1CPRTBuffer@D3DXSHSim@@UAE@XZ
0x55A901: "public: virtual void * __stdcall D3DXCore::CBuffer::GetBufferPointer(void)" ?GetBufferPointer@CBuffer@D3DXCore@@UAGPAXXZ
0x5E53D9: "public: virtual struct D3DXSHSim::myFace const & __thiscall D3DXSHSim::PRTSimpBVH::GetFace(unsigned int)" ?GetFace@PRTSimpBVH@D3DXSHSim@@UAEABUmyFace@2@I@Z
0x5E1139: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeBounceAdaptive(struct ID3DXPRTBuffer *,float,float,unsigned int,struct ID3DXPRTBuffer *,struct ID3DXPRTBuffer *)" ?ComputeBounceAdaptive@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@MMI00@Z
0x4011AC: "__cdecl _imp___purecall" __imp___purecall
0x481EF8: ?Save@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVBaseTexture@234@@Z
0x55ED04: "long __stdcall D3DXEffects::CopyDataOnly(unsigned char *,unsigned char *,unsigned char *)" ?CopyDataOnly@D3DXEffects@@YGJPAE00@Z
0x557C9C: "public: void * __thiscall NXOF::XPtrArray<class NXOF::XDimension,2>::`scalar deleting destructor'(unsigned int)" ??_G?$XPtrArray@VXDimension@NXOF@@$01@NXOF@@QAEPAXI@Z
0x424C70: "Corrupt JPEG data: %u extraneous" ??_C@_0DM@PCOGCKJB@Corrupt?5JPEG?5data?3?5?$CFu?5extraneous@
0x55A9B3: "public: static long __stdcall D3DXShader::SetShaderConstant<1,1,1>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$00$00@D3DXShader@@SGJPBXI0PAKI@Z
0x4CF42D: "__stdcall D3DXGetShaderOutputSemantics" _D3DXGetShaderOutputSemantics@12
0x49340C: ?get_NumberPatches@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x401720: "ConstGCArrayBound$0xc580ff95$1$<void>" ?$ConstGCArrayBound$0xc580ff95$1$@@3KB
0x640B47: "double __stdcall D3DXSHSim::dlamc3_(double *,double *)" ?dlamc3_@D3DXSHSim@@YGNPAN0@Z
0x554C41: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::TmpSC>::SetSize(unsigned int)" ?SetSize@?$GXArray@UTmpSC@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x63EFF9: "long __stdcall D3DX::__gl_pqHeapInsert(struct D3DX::PriorityQHeap *,void *)" ?__gl_pqHeapInsert@D3DX@@YGJPAUPriorityQHeap@1@PAX@Z
0x63F41B: "long __stdcall D3DX::__gl_pqSortInsert(struct D3DX::PriorityQSort *,void *)" ?__gl_pqSortInsert@D3DX@@YGJPAUPriorityQSort@1@PAX@Z
0x508394: "public: __thiscall D3DXMesh::SLoadVertex::SLoadVertex(void)" ??0SLoadVertex@D3DXMesh@@QAE@XZ
0x57E86C: "public: void * __thiscall D3DXEffects::SArgument::`vector deleting destructor'(unsigned int)" ??_ESArgument@D3DXEffects@@QAEPAXI@Z
0x62FE3C: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionBaryCentric(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float,float)" ?x3d_D3DXQuaternionBaryCentric@@YGPAUD3DXQUATERNION@@PAU1@PBU1@11MM@Z
0x405D38: "ConstGCArrayBound$0xb6c8d42a$26$<void>" ?$ConstGCArrayBound$0xb6c8d42a$26$@@3KB
0x403264: "ConstGCArrayBound$0xc60d5106$66$<void>" ?$ConstGCArrayBound$0xc60d5106$66$@@3KB
0x41C984: "addressing operations not allowe" ??_C@_0DO@BHPEKDGB@addressing?5operations?5not?5allowe@
0x401014: "__stdcall _imp__GetObjectA" __imp__GetObjectA@12
0x405D34: "ConstGCArrayBound$0xb6c8d42a$27$<void>" ?$ConstGCArrayBound$0xb6c8d42a$27$@@3KB
0x403260: "ConstGCArrayBound$0xc60d5106$67$<void>" ?$ConstGCArrayBound$0xc60d5106$67$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetCurrentTexturePalette(unsigned int *)" ?GetCurrentTexturePalette@CLoggableDevice@D3DXEffects@@UAGJPAI@Z
0x480A80: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HW4Filter@234@HP$AAUImageInformation@234@@Z
0x508394: "public: __thiscall D3DXVECTOR3::D3DXVECTOR3(void)" ??0D3DXVECTOR3@@QAE@XZ
0x5E8549: "public: long __thiscall NXOF::CBufferedFile::Flush(void)" ?Flush@CBufferedFile@NXOF@@QAEJXZ
0x40366C: "ConstGCArrayBound$0x30f25509$79$<void>" ?$ConstGCArrayBound$0x30f25509$79$@@3KB
0x405D40: "ConstGCArrayBound$0xb6c8d42a$24$<void>" ?$ConstGCArrayBound$0xb6c8d42a$24$@@3KB
0x40326C: "ConstGCArrayBound$0xc60d5106$64$<void>" ?$ConstGCArrayBound$0xc60d5106$64$@@3KB
0x420328: "internal error: non-vectorized p" ??_C@_0DO@KAKBEEKE@internal?5error?3?5non?9vectorized?5p@
0x5E7F81: "public: long __thiscall D3DXSHSim::OctTree::PullHiearchy(class D3DXSHSim::GXArray<float> &,unsigned int)" ?PullHiearchy@OctTree@D3DXSHSim@@QAEJAAV?$GXArray@M@2@I@Z
0x47A878: ?ConvertToIndexedBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$01AHHP$AAHP$AAP$01AUBoneCombination@234@P$AAP$01AH5P$AAP$AAVGraphicsStream@34@@Z
0x40A3E8: "texbem" ??_C@_06OEEPMCPH@texbem?$AA@
0x403670: "ConstGCArrayBound$0x30f25509$78$<void>" ?$ConstGCArrayBound$0x30f25509$78$@@3KB
0x405D3C: "ConstGCArrayBound$0xb6c8d42a$25$<void>" ?$ConstGCArrayBound$0xb6c8d42a$25$@@3KB
0x403268: "ConstGCArrayBound$0xc60d5106$65$<void>" ?$ConstGCArrayBound$0xc60d5106$65$@@3KB
0x5AB5A3: "protected: long __thiscall D3DXShader::CCompiler::EmitStatement(class D3DXShader::CNode *,unsigned int *)" ?EmitStatement@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI@Z
0x52CABA: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetSRT(double,unsigned int,struct D3DXVECTOR3 *,struct D3DXQUATERNION *,struct D3DXVECTOR3 *)" ?GetSRT@CKeyframedAnimationSet@D3DXAnimation@@UAGJNIPAUD3DXVECTOR3@@PAUD3DXQUATERNION@@0@Z
0x405D48: "ConstGCArrayBound$0xb6c8d42a$22$<void>" ?$ConstGCArrayBound$0xb6c8d42a$22$@@3KB
0x403274: "ConstGCArrayBound$0xc60d5106$62$<void>" ?$ConstGCArrayBound$0xc60d5106$62$@@3KB
0x427518: "Invalid IHDR chunk" ??_C@_0BD@CLODLFAN@Invalid?5IHDR?5chunk?$AA@
0x4B0457: "public: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::Resize(unsigned int,unsigned int)" ?Resize@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEJII@Z
0x41C2F8: "DEPTH" ??_C@_05NCPPINNM@DEPTH?$AA@
0x405D44: "ConstGCArrayBound$0xb6c8d42a$23$<void>" ?$ConstGCArrayBound$0xb6c8d42a$23$@@3KB
0x403270: "ConstGCArrayBound$0xc60d5106$63$<void>" ?$ConstGCArrayBound$0xc60d5106$63$@@3KB
0x41D340: "non-trivial object expressions n" ??_C@_0DD@EMLHHCB@non?9trivial?5object?5expressions?5n@
0x48843C: ??4?$gcroot@P$AAVInclude@Direct3D@DirectX@Microsoft@@@@$$FQAEAAU0@P$AAVInclude@Direct3D@DirectX@Microsoft@@@Z
0x405D50: "ConstGCArrayBound$0xb6c8d42a$20$<void>" ?$ConstGCArrayBound$0xb6c8d42a$20$@@3KB
0x40327C: "ConstGCArrayBound$0xc60d5106$60$<void>" ?$ConstGCArrayBound$0xc60d5106$60$@@3KB
0x472B94: ?UpdateUnmanagedPointer@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXFileData@PrivateImplementationDetails@34@@Z
0x40A5D4: "} " ??_C@_03LAJGDFPO@?$HN?6?6?$AA@
0x403784: "ConstGCArrayBound$0x30f25509$9$<void>" ?$ConstGCArrayBound$0x30f25509$9$@@3KB
0x405D4C: "ConstGCArrayBound$0xb6c8d42a$21$<void>" ?$ConstGCArrayBound$0xb6c8d42a$21$@@3KB
0x403278: "ConstGCArrayBound$0xc60d5106$61$<void>" ?$ConstGCArrayBound$0xc60d5106$61$@@3KB
0x403684: "ConstGCArrayBound$0x30f25509$73$<void>" ?$ConstGCArrayBound$0x30f25509$73$@@3KB
0x403688: "ConstGCArrayBound$0x30f25509$72$<void>" ?$ConstGCArrayBound$0x30f25509$72$@@3KB
0x410C90: "PIXELSHADERCONSTANT4" ??_C@_0BF@MDFPEONA@PIXELSHADERCONSTANT4?$AA@
0x4CFEA8: "long __stdcall D3DXMesh::ValidateDecl(struct _D3DVERTEXELEMENT9 const *,int,int)" ?ValidateDecl@D3DXMesh@@YGJPBU_D3DVERTEXELEMENT9@@HH@Z
0x4173A8: "matrix" ??_C@_06CGNOPMBC@matrix?$AA@
0x40334C: "ConstGCArrayBound$0xc60d5106$8$<void>" ?$ConstGCArrayBound$0xc60d5106$8$@@3KB
0x40368C: "ConstGCArrayBound$0x30f25509$71$<void>" ?$ConstGCArrayBound$0x30f25509$71$@@3KB
0x424FA4: "Selected %d colors for quantizat" ??_C@_0CE@FDPBEAOO@Selected?5?$CFd?5colors?5for?5quantizat@
0x581B94: "private: long __thiscall D3DXEffects::CEffect::ResizeShaderStateBlocks<1>(int,unsigned short * const)" ??$ResizeShaderStateBlocks@$00@CEffect@D3DXEffects@@AAEJHQAG@Z
0x54C094: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::mySHMaterial>::Resize(unsigned int)" ?Resize@?$GXArray@UmySHMaterial@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x421EC0: "TEMPLATE" ??_C@_08CGHHJMNA@TEMPLATE?$AA@
0x548BC7: "public: __thiscall D3DXSHSim::CPRTCompBuffer::CPRTCompBuffer(void)" ??0CPRTCompBuffer@D3DXSHSim@@QAE@XZ
0x406648: "ConstGCArrayBound$0x036df778$5$<void>" ?$ConstGCArrayBound$0x036df778$5$@@3KB
0x403690: "ConstGCArrayBound$0x30f25509$70$<void>" ?$ConstGCArrayBound$0x30f25509$70$@@3KB
0x665040: "const Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::`vftable'" ??_7MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@6B@
0x41CC00: "scalar registers cannot be swizz" ??_C@_0CE@OJBKLNIJ@scalar?5registers?5cannot?5be?5swizz@
0x483C5C: ??1?$gcroot@P$AAVFrame@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x4010B0: "__stdcall _imp__LoadLibraryA" __imp__LoadLibraryA@4
0x403674: "ConstGCArrayBound$0x30f25509$77$<void>" ?$ConstGCArrayBound$0x30f25509$77$@@3KB
0x5C2304: "public: virtual void __thiscall D3DXTex::CCodec_A32B32G32R32F::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A32B32G32R32F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x549A10: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CGutterHelper@D3DXSHSim@@UAGJABU_GUID@@PAPAX@Z
0x403678: "ConstGCArrayBound$0x30f25509$76$<void>" ?$ConstGCArrayBound$0x30f25509$76$@@3KB
0x494544: ?Finalize@PatchMesh@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x49D820: ?GetConstantElement@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x421B18: "__cdecl _real@3fe5604189374bc7" __real@3fe5604189374bc7
0x4268AC: "BYTE" ??_C@_04ELFAHOMP@BYTE?$AA@
0x40367C: "ConstGCArrayBound$0x30f25509$75$<void>" ?$ConstGCArrayBound$0x30f25509$75$@@3KB
0x405D30: "ConstGCArrayBound$0xb6c8d42a$28$<void>" ?$ConstGCArrayBound$0xb6c8d42a$28$@@3KB
0x40325C: "ConstGCArrayBound$0xc60d5106$68$<void>" ?$ConstGCArrayBound$0xc60d5106$68$@@3KB
0x59D3AC: "protected: void __thiscall D3DXShader::CCompiler::StackFree(unsigned int *)" ?StackFree@CCompiler@D3DXShader@@IAEXPAI@Z
0x4822E4: ?raise_Lost@Sprite@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x596572: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::End(unsigned long)" ?End@CRenderToEnvMap@D3DXCore@@UAGJK@Z
0x403680: "ConstGCArrayBound$0x30f25509$74$<void>" ?$ConstGCArrayBound$0x30f25509$74$@@3KB
0x405D2C: "ConstGCArrayBound$0xb6c8d42a$29$<void>" ?$ConstGCArrayBound$0xb6c8d42a$29$@@3KB
0x403258: "ConstGCArrayBound$0xc60d5106$69$<void>" ?$ConstGCArrayBound$0xc60d5106$69$@@3KB
0x4113D0: "AMBIENTMATERIALSOURCE" ??_C@_0BG@BIIACLJD@AMBIENTMATERIALSOURCE?$AA@
0x497574: ?Finalize@Line@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x427138: "Invalid compression type specifi" ??_C@_0CD@KAANFJDM@Invalid?5compression?5type?5specifi@
0x61D2E2: "void __stdcall D3DX::png_set_PLTE(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,struct D3DX::png_color_struct *,int)" ?png_set_PLTE@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@PAUpng_color_struct@1@H@Z
0x4802B8: ?ToString@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x406DB0: "ConstGCArrayBound$0xa3a6541e$74$<void>" ?$ConstGCArrayBound$0xa3a6541e$74$@@3KB
0x406DAC: "ConstGCArrayBound$0xa3a6541e$75$<void>" ?$ConstGCArrayBound$0xa3a6541e$75$@@3KB
0x56BC9C: "public: __thiscall D3DXEffects::Compiler::CTechnique::~CTechnique(void)" ??1CTechnique@Compiler@D3DXEffects@@QAE@XZ
0x476248: ?set_Diffuse@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x5EA129: "public: virtual bool __thiscall NXOF::TBinarySaveReference::ResolveReference(struct _GUID const *,class NXOF::IBinarySaveObject * *)" ?ResolveReference@TBinarySaveReference@NXOF@@UAE_NPBU_GUID@@PAPAVIBinarySaveObject@2@@Z
0x41736C: "function" ??_C@_08HFFPPCHF@function?$AA@
0x406DA8: "ConstGCArrayBound$0xa3a6541e$76$<void>" ?$ConstGCArrayBound$0xa3a6541e$76$@@3KB
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D3DX_R16G16B16::`scalar deleting destructor'(unsigned int)" ??_GCCodec_D3DX_R16G16B16@D3DXTex@@UAEPAXI@Z
0x40BC10: "xof 0303txt 0032 template" ??_C@_0MJJ@JINKPMIH@xof?50303txt?50032?5?5?5?5?5?5?5?5template@
0x481B74: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x417610: "using" ??_C@_05IFHLPLPC@using?$AA@
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<bool>::~GXArray<bool>(void)" ??1?$GXArray@_N@D3DXSHSim@@QAE@XZ
0x406DA4: "ConstGCArrayBound$0xa3a6541e$77$<void>" ?$ConstGCArrayBound$0xa3a6541e$77$@@3KB
0x4839D4: ?get_Disposed@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x406DC0: "ConstGCArrayBound$0xa3a6541e$70$<void>" ?$ConstGCArrayBound$0xa3a6541e$70$@@3KB
0x5867D2: "private: long __thiscall D3DXEffects::CEffect::ApplySamplerAssignments(struct D3DXEffects::SBlock *,struct D3DXEffects::SAssignment *,struct D3DXEffects::SAssignment *)" ?ApplySamplerAssignments@CEffect@D3DXEffects@@AAEJPAUSBlock@2@PAUSAssignment@2@1@Z
0x406DBC: "ConstGCArrayBound$0xa3a6541e$71$<void>" ?$ConstGCArrayBound$0xa3a6541e$71$@@3KB
0x5AEAE0: "public: virtual long __stdcall D3DXShader::CTextureShader::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CTextureShader@D3DXShader@@UAGJABU_GUID@@PAPAX@Z
0x406DB8: "ConstGCArrayBound$0xa3a6541e$72$<void>" ?$ConstGCArrayBound$0xa3a6541e$72$@@3KB
0x40A550: " ps_3_sw " ??_C@_0N@HPJCNNLL@?5?5?5?5ps_3_sw?6?$AA@
0x54B045: "public: long __thiscall D3DXSHSim::PRTComputeEngine::UpdateCBAdapt(unsigned int)" ?UpdateCBAdapt@PRTComputeEngine@D3DXSHSim@@QAEJI@Z
0x55AA8A: "public: static long __stdcall D3DXShader::SetShaderConstant<1,2,1>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$01$00@D3DXShader@@SGJPBXI0PAKI@Z
0x55ABA5: "public: static long __stdcall D3DXShader::SetShaderConstant<2,2,2>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$01$01$01@D3DXShader@@SGJPBXI0PAKI@Z
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetVertexShaderConstantI(unsigned int,int *,unsigned int)" ?GetVertexShaderConstantI@CLoggableDevice@D3DXEffects@@UAGJIPAHI@Z
0x40106C: "__stdcall _imp__GetObjectW" __imp__GetObjectW@12
0x41CB40: "db" ??_C@_02BIKLEMDE@db?$AA@
0x406DB4: "ConstGCArrayBound$0xa3a6541e$73$<void>" ?$ConstGCArrayBound$0xa3a6541e$73$@@3KB
0x4A11B4: ?SetCallback@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVPrtEngineCallback@234@M@Z
0x406EB4: "ConstGCArrayBound$0xa3a6541e$9$<void>" ?$ConstGCArrayBound$0xa3a6541e$9$@@3KB
0x5B4CF4: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_A1R5G5B5(void)" ?BltBox2D_A1R5G5B5@CBlt@D3DXTex@@IAEJXZ
0x4933F8: ??0Semantic@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x574009: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::TypeDim(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?TypeDim@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x564E47: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CEffectCompiler@Compiler@D3DXEffects@@UAGJABU_GUID@@PAPAX@Z
0x401A24: "__cdecl TID_D3DRMMeshFace" _TID_D3DRMMeshFace
0x56FF15: "protected: unsigned int __thiscall D3DXShader::CParse::ScoreFunctionCall(class D3DXShader::CNodeFunction *,class D3DXShader::CNode *,class D3DXShader::CNode *,unsigned long)" ?ScoreFunctionCall@CParse@D3DXShader@@IAEIPAVCNodeFunction@2@PAVCNode@2@1K@Z
0x41C708: "call, callnz, label, and ret ins" ??_C@_0FA@KPDDNGND@call?0?5callnz?0?5label?0?5and?5ret?5ins@
0x63EDC0: "struct D3DX::PriorityQHeap * __stdcall D3DX::__gl_pqHeapNewPriorityQ(int (__stdcall*)(void *,void *))" ?__gl_pqHeapNewPriorityQ@D3DX@@YGPAUPriorityQHeap@1@P6GHPAX0@Z@Z
0x49A840: ?SetTrackEnable@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH_N@Z
0x49735C: ??0RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@HHW4Format@123@_NW4DepthFormat@123@@Z
0x49804C: ?get_NumberOfFragments@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4010D4: "__stdcall _imp__MapViewOfFile" __imp__MapViewOfFile@20
0x406DA0: "ConstGCArrayBound$0xa3a6541e$78$<void>" ?$ConstGCArrayBound$0xa3a6541e$78$@@3KB
0x417DF8: "'%s': uniform %s cannot be decla" ??_C@_0CN@FPPILMNN@?8?$CFs?8?3?5uniform?5?$CFs?5cannot?5be?5decla@
0x406D9C: "ConstGCArrayBound$0xa3a6541e$79$<void>" ?$ConstGCArrayBound$0xa3a6541e$79$@@3KB
0x5D87C7: "protected: long __thiscall D3DXShader::CShaderProgram::EmitENDIF(void)" ?EmitENDIF@CShaderProgram@D3DXShader@@IAEJXZ
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetVertexShaderConstantB(unsigned int,int *,unsigned int)" ?GetVertexShaderConstantB@CLoggableDevice@D3DXEffects@@UAGJIPAHI@Z
0x6597F3: "int __stdcall D3DXSHSim::dlatrd_(char *,int *,int *,double *,int *,double *,double *,double *,int *)" ?dlatrd_@D3DXSHSim@@YGHPADPAH1PAN12221@Z
0x55F771: "public: unsigned int __thiscall D3DXShader::CTErrors::GetErrorCount(void)" ?GetErrorCount@CTErrors@D3DXShader@@QAEIXZ
0x5CCC96: "protected: long __thiscall D3DXShader::CShaderProgram::MatchBREAK(void)" ?MatchBREAK@CShaderProgram@D3DXShader@@IAEJXZ
0x63D2BA: "void __stdcall D3DX::png_crc_read(struct D3DX::png_struct_def *,unsigned char *,unsigned int)" ?png_crc_read@D3DX@@YGXPAUpng_struct_def@1@PAEI@Z
0x424400: "cannot map this dependent textur" ??_C@_0DC@OJONMLEO@cannot?5map?5this?5dependent?5textur@
0x483918: ?set_Format@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Format@234@@Z
0x5677FF: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetTechnique(unsigned int)" ?GetTechnique@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDI@Z
0x57BE54: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetLight(unsigned long,struct _D3DLIGHT9 const *)" ?SetLight@CLoggableDevice@D3DXEffects@@UAGJKPBU_D3DLIGHT9@@@Z
0x4811CC: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVString@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x65A083: "int __stdcall D3DXSHSim::dorm2r_(char *,char *,int *,int *,int *,double *,int *,double *,double *,int *,double *,int *)" ?dorm2r_@D3DXSHSim@@YGHPAD0PAH11PAN122121@Z
0x5AEA33: "public: long __thiscall D3DXShader::CTextureShader::Initialize(unsigned long const *)" ?Initialize@CTextureShader@D3DXShader@@QAEJPBK@Z
0x613E1F: "protected: virtual long __thiscall D3DXShader::C30Program::EmitObjectDCL(class D3DXShader::CArgument *)" ?EmitObjectDCL@C30Program@D3DXShader@@MAEJPAVCArgument@2@@Z
0x485B38: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@_N@Z
0x48D31C: ?Dispose@BaseMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x4202E0: "invalid %s" ??_C@_0L@HKMOGAJJ@invalid?5?$CFs?$AA@
0x40E354: "DWORD" ??_C@_05GIJNDNEJ@DWORD?$AA@
0x417760: "friend" ??_C@_06BHBNKPBA@friend?$AA@
0x411B70: "MODULATE" ??_C@_08HCIBKAFC@MODULATE?$AA@
0x411E60: "INVDESTCOLOR" ??_C@_0N@PNELCMFA@INVDESTCOLOR?$AA@
0x425B2C: "Invalid progressive parameters a" ??_C@_0DH@HIKEGPKP@Invalid?5progressive?5parameters?5a@
0x54BB35: "public: class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> & __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair>::operator=(class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> const &)" ??4?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@QAEAAV01@ABV01@@Z
0x4834CC: ?set_DepthStencil@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x5C6B80: "__stdcall gluTessBeginPolygon" _gluTessBeginPolygon@8
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_L6V5U5::`vector deleting destructor'(unsigned int)" ??_ECCodec_L6V5U5@D3DXTex@@UAEPAXI@Z
0x4933F8: ??0AnimationRootFrame@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4A5FF0: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionRotationAxis(struct D3DXQUATERNION *,struct D3DXVECTOR3 const *,float)" ?init_D3DXQuaternionRotationAxis@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXVECTOR3@@M@Z
0x47A56C: ?add_Disposing@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x483498: ?set_Format@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Format@234@@Z
0x4097A8: "__stdcall _real" __real@00800000
0x411A10: "SELECTMASK" ??_C@_0L@EICMIFMK@SELECTMASK?$AA@
0x5C0432: "public: virtual void __thiscall D3DXTex::CCodec_A32B32G32R32F::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A32B32G32R32F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4AC087: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GenerateWedgeList(void)" ?GenerateWedgeList@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJXZ
0x58B403: "public: virtual long __stdcall D3DXEffects::CEffect::SetTexture(char const *,struct IDirect3DBaseTexture9 *)" ?SetTexture@CEffect@D3DXEffects@@UAGJPBDPAUIDirect3DBaseTexture9@@@Z
0x47F2BC: ?FromFile@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@P$AAP$AAV67@@Z
0x508B6E: "__stdcall D3DXCheckCubeTextureRequirements" _D3DXCheckCubeTextureRequirements@24
0x4929A4: ?Clone@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@W4VertexFormats@234@P$AAVDevice@234@P$AAP$01AH3@Z
0x4A410B: "float __stdcall c_D3DXMatrixDeterminant(struct D3DXMATRIX const *)" ?c_D3DXMatrixDeterminant@@YGMPBUD3DXMATRIX@@@Z
0x560E63: "public: __thiscall D3DXShader::CPPBlock::~CPPBlock(void)" ??1CPPBlock@D3DXShader@@QAE@XZ
0x4A8BF2: "public: virtual unsigned long __stdcall D3DXCore::CBuffer::GetBufferSize(void)" ?GetBufferSize@CBuffer@D3DXCore@@UAGKXZ
0x40D0C8: "b_" ??_C@_02HGMOHIDI@b_?$AA@
0x422130: "const D3DXShader::CNodeBuffer::`vftable'" ??_7CNodeBuffer@D3DXShader@@6B@
0x5AF4A3: "public: long __thiscall D3DXTex::CDataCollector::Flush(void)" ?Flush@CDataCollector@D3DXTex@@QAEJXZ
0x4258F0: "Write to EMS failed" ??_C@_0BE@DGJBKIEB@Write?5to?5EMS?5failed?$AA@
0x5B9FE1: "protected: void __thiscall D3DXTex::CCodec::AddDiffusionError(struct D3DXCOLOR *)" ?AddDiffusionError@CCodec@D3DXTex@@IAEXPAUD3DXCOLOR@@@Z
0x401B84: "__cdecl DXFILEOBJ_EffectDWord" _DXFILEOBJ_EffectDWord
0x58B6DD: "public: virtual long __stdcall D3DXEffects::CEffect::GetPixelShader(char const *,struct IDirect3DPixelShader9 * *)" ?GetPixelShader@CEffect@D3DXEffects@@UAGJPBDPAPAUIDirect3DPixelShader9@@@Z
0x410BE8: "DMAPOFFSET" ??_C@_0L@MIKNHKND@DMAPOFFSET?$AA@
0x48AEA0: "public: static bool __clrcall Microsoft::DirectX::Direct3D::Geometry::BoxBoundProbe(class Microsoft::DirectX::Vector3,class Microsoft::DirectX::Vector3,class Microsoft::DirectX::Vector3,class Microsoft::DirectX::Vector3)" ?BoxBoundProbe@Geometry@Direct3D@DirectX@Microsoft@@$$FSM_NVVector3@34@000@Z
0x4CDE88: "__stdcall D3DXCreateEffect" _D3DXCreateEffect@36
0x421B30: "__cdecl _real@3fb04816f0068db9" __real@3fb04816f0068db9
0x5E91D6: "public: __thiscall NXOF::XTemplateMember::~XTemplateMember(void)" ??1XTemplateMember@NXOF@@QAE@XZ
0x51CB10: "public: void * __thiscall D3DX::CFaceContext::`scalar deleting destructor'(unsigned int)" ??_GCFaceContext@D3DX@@QAEPAXI@Z
0x4257D0: "Empty input file" ??_C@_0BB@JJAIKFBB@Empty?5input?5file?$AA@
0x67D110: "double s_dbPi" ?s_dbPi@@3NA
0x409F54: "s" ??_C@_01LKDEMHDF@s?$AA@
0x40A68C: " pass " ??_C@_09PCNLODNF@?5?5?5?5pass?5?$AA@
0x4ADA63: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::SwapFace(unsigned int,unsigned int)" ?SwapFace@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEXII@Z
0x497B74: ?OnParentReset@Line@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4116E0: "TEXCOORDSIZE4_2" ??_C@_0BA@BJHIHGIK@TEXCOORDSIZE4_2?$AA@
0x4B7160: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::UndoVSplit(class D3DXMesh::CHalfEdgeVSplit &)" ?UndoVSplit@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x483148: ??0Line@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXLine@PrivateImplementationDetails@23@@Z
0x512C6F: "public: __thiscall D3DXMesh::COrbitVertexIter::COrbitVertexIter(unsigned long const *,void *,unsigned int)" ??0COrbitVertexIter@D3DXMesh@@QAE@PBKPAXI@Z
0x47563C: ?set_AttributeId@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x404014: "ConstGCArrayBound$0xb91fea28$1$<void>" ?$ConstGCArrayBound$0xb91fea28$1$@@3KB
0x6572BF: "int __stdcall D3DXSHSim::dormqr_(char *,char *,int *,int *,int *,double *,int *,double *,double *,int *,double *,int *,int *)" ?dormqr_@D3DXSHSim@@YGHPAD0PAH11PAN1221211@Z
0x5EA1E0: "public: virtual long __stdcall NXOF::TBinaryDataRef::GetId(struct _GUID *)" ?GetId@TBinaryDataRef@NXOF@@UAGJPAU_GUID@@@Z
0x481538: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@W4Filter@234@H@Z
0x409ED8: "rsq" ??_C@_03HPBONGEK@rsq?$AA@
0x4A695A: "struct D3DXPLANE * __stdcall c_D3DXPlaneFromPoints(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?c_D3DXPlaneFromPoints@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@11@Z
0x411574: "RANGEFOGENABLE" ??_C@_0P@EELMKGFJ@RANGEFOGENABLE?$AA@
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetRenderTarget(unsigned long,struct IDirect3DSurface9 *)" ?SetRenderTarget@CLoggableDevice@D3DXEffects@@UAGJKPAUIDirect3DSurface9@@@Z
0x40AA90: "ps_2_sw" ??_C@_07GIJDAMLI@ps_2_sw?$AA@
0x411558: "STENCILFAIL" ??_C@_0M@LAOMBAPP@STENCILFAIL?$AA@
0x55608C: "public: long __thiscall NXOF::TEnumObject::CopyLocalTemplates(class NXOF::XTemplateList &)" ?CopyLocalTemplates@TEnumObject@NXOF@@QAEJAAVXTemplateList@2@@Z
0x4A39B2: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3TransformNormal(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?c_D3DXVec3TransformNormal@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x4800A0: ?set_Format@CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Format@234@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_Q8W8V8U8::`vector deleting destructor'(unsigned int)" ??_ECCodec_Q8W8V8U8@D3DXTex@@UAEPAXI@Z
0x41C374: "invalid instruction modifiers '%" ??_C@_0CD@MJEDDOIP@invalid?5instruction?5modifiers?5?8?$CF@
0x57BD45: "protected: virtual long __thiscall D3DXShader::CShaderProgram::FindOutput(class D3DXShader::CArgument *,unsigned long &,unsigned long &,int *)" ?FindOutput@CShaderProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1PAH@Z
0x41E070: "const D3DXTex::CCodec_UYVY::`vftable'" ??_7CCodec_UYVY@D3DXTex@@6B@
0x65134D: "int __stdcall D3DXSHSim::dcopy_(int *,double *,int *,double *,int *)" ?dcopy_@D3DXSHSim@@YGHPAHPAN010@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_X8L8V8U8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_X8L8V8U8@D3DXTex@@UAEPAXI@Z
0x5486B9: "public: virtual unsigned int __stdcall D3DXAnimation::CAnimationController::GetMaxNumAnimationSets(void)" ?GetMaxNumAnimationSets@CAnimationController@D3DXAnimation@@UAGIXZ
0x628816: "struct _D3DMATRIX * __stdcall sse_D3DXMatrixShadow(struct _D3DMATRIX *,struct D3DXVECTOR4 const *,struct D3DXPLANE const *)" ?sse_D3DXMatrixShadow@@YGPAU_D3DMATRIX@@PAU1@PBUD3DXVECTOR4@@PBUD3DXPLANE@@@Z
0x41C414: "binormal" ??_C@_08EMOPGKBJ@binormal?$AA@
0x49821C: ?ClearCache@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x49BE20: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddFrameChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME const *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveData *)" ?AddFrameChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPBU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z
0x5609CB: "void __stdcall D3DXShader::Enter(void)" ?Enter@D3DXShader@@YGXXZ
0x4117F0: "TEXCOORDSIZE2_1" ??_C@_0BA@BHDOHKJF@TEXCOORDSIZE2_1?$AA@
0x411750: "TEXCOORDSIZE3_3" ??_C@_0BA@JNLEHPHC@TEXCOORDSIZE3_3?$AA@
0x636846: "struct D3DXVECTOR4 * __stdcall x3d_D3DXVec4Hermite(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?x3d_D3DXVec4Hermite@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x50CA7C: "public: void * __thiscall D3DXMesh::SDefaultList::`scalar deleting destructor'(unsigned int)" ??_GSDefaultList@D3DXMesh@@QAEPAXI@Z
0x476F8C: ?get_Disposed@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x5C5C1A: "void __stdcall D3DX::extr_PolyFinish(struct D3DX::EXTRContext *)" ?extr_PolyFinish@D3DX@@YGXPAUEXTRContext@1@@Z
0x57DC43: "private: long __thiscall D3DXEffects::CEffect::ApplyDefaultState<1,0>(int,unsigned short * const)" ??$ApplyDefaultState@$00$0A@@CEffect@D3DXEffects@@AAEJHQAG@Z
0x421FA0: "union __m64 const const3dn_dwordLo" ?const3dn_dwordLo@@3T__m64@@B
0x4207D0: "const D3DXSHSim::PRTCBClosestTex::`vftable'" ??_7PRTCBClosestTex@D3DXSHSim@@6B@
0x5E9EF1: "public: virtual void __thiscall NXOF::XSrcMemory::UngetByte(void)" ?UngetByte@XSrcMemory@NXOF@@UAEXXZ
0x60CF32: "protected: long __thiscall D3DXShader::CPSLegacyProgram::FixUpOrigins(void)" ?FixUpOrigins@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x4A3684: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3BaryCentric(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float,float)" ?c_D3DXVec3BaryCentric@@YGPAUD3DXVECTOR3@@PAU1@PBU1@11MM@Z
0x52CC28: "public: long __thiscall D3DXAnimation::CCompressedAnimationSet::Init(char const *,double,enum _D3DXPLAYBACK_TYPE,unsigned char *,unsigned int,unsigned int,struct _D3DXKEY_CALLBACK const *)" ?Init@CCompressedAnimationSet@D3DXAnimation@@QAEJPBDNW4_D3DXPLAYBACK_TYPE@@PAEIIPBU_D3DXKEY_CALLBACK@@@Z
0x4221B0: "const D3DXShader::CTReorderInstructions::`vftable'" ??_7CTReorderInstructions@D3DXShader@@6B@
0x605F0F: "protected: long __thiscall D3DXShader::C30Program::MatchVFace(void)" ?MatchVFace@C30Program@D3DXShader@@IAEJXZ
0x5A16F8: "protected: long __thiscall D3DXShader::CCompiler::EmitPow(class D3DXShader::CNode *,unsigned int *,unsigned int *,unsigned int *,unsigned int)" ?EmitPow@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI11I@Z
0x55AE52: "public: static long __stdcall D3DXShader::SetShaderConstant<0,2,0>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$01$0A@@D3DXShader@@SGJPBXI0PAKI@Z
0x482DAC: ?set_Target@FragmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<2,3,4,4,1>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$01$02$03$03$00@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x5EA336: "public: virtual long __stdcall NXOF::TEnumObject::GetFile(struct ID3DXFile * *)" ?GetFile@TEnumObject@NXOF@@UAGJPAPAUID3DXFile@@@Z
0x41CC24: "complement is not supported in t" ??_C@_0DD@GNHGMJHC@complement?5is?5not?5supported?5in?5t@
0x4B673B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::TrimByFaces(unsigned long,unsigned long,unsigned long *,unsigned long *)" ?TrimByFaces@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKKPAK0@Z
0x48929C: ?GetGlyphData@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVTexture@234@HP$AAVRectangle@Drawing@System@@P$AAVPoint@78@@Z
0x40DD28: "__stdcall _real" __real@4041800000000000
0x484448: ?<clinit>@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x416DD8: "modf" ??_C@_04EHEDPDJG@modf?$AA@
0x4C7FA2: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::MarkAsUnused(unsigned int)" ?MarkAsUnused@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXI@Z
0x47B86C: ?Dispose@AnimationOutput@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x5742B6: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::Expr(enum D3DXShader::_D3DXEXPR_OP,class D3DXShader::CNode *,class D3DXShader::CNode *,int)" ?Expr@CParse@D3DXShader@@IAEPAVCNode@2@W4_D3DXEXPR_OP@2@PAV32@1H@Z
0x47C940: ?set_Version@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5DB810: "long __stdcall D3DXSHVQPCA2(unsigned int,unsigned int,unsigned int,unsigned int,bool,float *,float * *,float * *,unsigned int * *)" ?D3DXSHVQPCA2@@YGJIIII_NPAMPAPAM2PAPAI@Z
0x40DE38: "__cdecl _real@3daaaaab" __real@3daaaaab
0x40AB18: "ps.1.3" ??_C@_06PDJDIPLO@ps?41?43?$AA@
0x5EAE03: "[thunk]:public: virtual long __stdcall NXOF::XDataRef::GetName`adjustor{4}' (char *,unsigned long *)" ?GetName@XDataRef@NXOF@@W3AGJPADPAK@Z
0x4AEA11: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::Remap(unsigned long,unsigned long *)" ?Remap@CD3DXSkinInfo@D3DXMesh@@UAGJKPAK@Z
0x4247D4: "FOG must be a scalar" ??_C@_0BF@PGEPAHKB@FOG?5must?5be?5a?5scalar?$AA@
0x556F5A: "public: static long __stdcall NXOF::TSaveObject::Create(class NXOF::TFile *,unsigned short const *,unsigned long,class NXOF::TSaveObject * *)" ?Create@TSaveObject@NXOF@@SGJPAVTFile@2@PBGKPAPAV12@@Z
0x40CD0C: "__cdecl _real@3eaaaaab" __real@3eaaaaab
0x475D08: ?ToString@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x401A54: "__cdecl TID_D3DRMInfo" _TID_D3DRMInfo
0x5494A0: "public: long __thiscall D3DXSHSim::CGutterHelper::VertToTexel(float *,float *,unsigned int,struct D3DXSHSim::myFace *,struct D3DXVECTOR2 *)" ?VertToTexel@CGutterHelper@D3DXSHSim@@QAEJPAM0IPAUmyFace@2@PAUD3DXVECTOR2@@@Z
0x4026B4: "ConstGCArrayBound$0xa785ecfd$2$<void>" ?$ConstGCArrayBound$0xa785ecfd$2$@@3KB
0x60B61D: "protected: long __thiscall D3DXShader::CPSLegacyProgram::Restore(void)" ?Restore@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x47DDB0: ?ToString@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x490934: ?TextFromFont@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVFont@Drawing@System@@P$AAVString@8@MMP$AAP$AAVGraphicsStream@34@P$AAP$01AUGlyphMetricsFloat@234@@Z
0x40ECC8: "ifdef" ??_C@_05LOELCHJN@ifdef?$AA@
0x65B571: "int __stdcall D3DXSHSim::dlarft_(char *,char *,int *,int *,double *,int *,double *,double *,int *)" ?dlarft_@D3DXSHSim@@YGHPAD0PAH1PAN1221@Z
0x5829F1: "public: long __thiscall D3DXEffects::SBlock::ResizeAssignments(unsigned short)" ?ResizeAssignments@SBlock@D3DXEffects@@QAEJG@Z
0x5C844B: "protected: virtual long __thiscall D3DXShader::CShaderProgram::PatternMatch(void)" ?PatternMatch@CShaderProgram@D3DXShader@@MAEJXZ
0x401784: "__cdecl TID_D3DRMInlineData" _TID_D3DRMInlineData
0x5583AB: "private: virtual __thiscall NXOF::TBinarySave::~TBinarySave(void)" ??1TBinarySave@NXOF@@EAE@XZ
0x558385: "private: virtual void * __thiscall NXOF::TBinarySave::`vector deleting destructor'(unsigned int)" ??_ETBinarySave@NXOF@@EAEPAXI@Z
0x5DC574: "public: virtual __thiscall D3DXSHSim::PRTTexAlbedoFetch::~PRTTexAlbedoFetch(void)" ??1PRTTexAlbedoFetch@D3DXSHSim@@UAE@XZ
0x4A478E: "struct D3DXMATRIX * __stdcall c_D3DXMatrixInverse(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" ?c_D3DXMatrixInverse@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z
0x41CCD8: "not cannot be used with other mo" ??_C@_0CI@OBKELLM@not?5cannot?5be?5used?5with?5other?5mo@
0x4A4FA3: "struct D3DXMATRIX * __stdcall init_D3DXMatrixRotationQuaternion(struct D3DXMATRIX *,struct D3DXQUATERNION const *)" ?init_D3DXMatrixRotationQuaternion@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXQUATERNION@@@Z
0x4785D8: ??0Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXMesh@PrivateImplementationDetails@23@@Z
0x482170: ?Draw2D@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VPoint@Drawing@System@@M1H@Z
0x4722FC: ??0CannotAttributeSortException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x411EBC: "SRCCOLOR" ??_C@_08EBCPKIEJ@SRCCOLOR?$AA@
0x411C14: "CLIPPLANE5" ??_C@_0L@OJDEGAID@CLIPPLANE5?$AA@
0x5CD152: "protected: long __thiscall D3DXShader::CShaderProgram::FoldIterator(void)" ?FoldIterator@CShaderProgram@D3DXShader@@IAEJXZ
0x401B94: "__cdecl DXFILEOBJ_EffectString" _DXFILEOBJ_EffectString
0x630FB4: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixReflect(struct D3DXMATRIX *,struct D3DXPLANE const *)" ?x3d_D3DXMatrixReflect@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXPLANE@@@Z
0x409EB4: "atan2" ??_C@_05KNGEOGJB@atan2?$AA@
0x5ECE26: "public: int __thiscall NXOF::TEnumObject::FindTemplate(char const *,class NXOF::XTemplate * *)" ?FindTemplate@TEnumObject@NXOF@@QAEHPBDPAPAVXTemplate@2@@Z
0x5E5EE3: "public: class D3DXSHSim::GXArray<class D3DXSHSim::mySphereTri> & __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereTri>::operator=(class D3DXSHSim::GXArray<class D3DXSHSim::mySphereTri> const &)" ??4?$GXArray@VmySphereTri@D3DXSHSim@@@D3DXSHSim@@QAEAAV01@ABV01@@Z
0x4B807C: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::UndoVSplit(class D3DXMesh::CHalfEdgeVSplit &)" ?UndoVSplit@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x488360: ?GetValueVertexShader@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVVertexShader@234@P$AAVEffectHandle@234@@Z
0x548731: "public: virtual void * __thiscall D3DXSHSim::CPRTCompBuffer::`scalar deleting destructor'(unsigned int)" ??_GCPRTCompBuffer@D3DXSHSim@@UAEPAXI@Z
0x6A89C8: "protected: static class D3DXShader::CAssembler * D3DXShader::CAssembler::s_pAsm" ?s_pAsm@CAssembler@D3DXShader@@1PAV12@A
0x480C38: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@W4Filter@234@H@Z
0x4010DC: "__stdcall _imp__GetFileSize" __imp__GetFileSize@8
0x548561: "__stdcall D3DXSavePRTCompBufferToFileW" _D3DXSavePRTCompBufferToFileW@8
0x5637BB: "protected: void __thiscall D3DXShader::CPreProcessor::Production(unsigned int,unsigned int)" ?Production@CPreProcessor@D3DXShader@@IAEXII@Z
0x48D874: ?get_IndexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVIndexBuffer@234@XZ
0x6365AA: "__stdcall x3d_D3DXVec4Transform" _x3d_D3DXVec4Transform@12
0x5226CE: "public: void * __thiscall D3DXShader::SBranchState::`scalar deleting destructor'(unsigned int)" ??_GSBranchState@D3DXShader@@QAEPAXI@Z
0x412738: "ID3DXEffectCompiler::CompileEffe" ??_C@_0EM@HLHGEHL@ID3DXEffectCompiler?3?3CompileEffe@
0x421F48: "union __m64 const const3dn_N1_1" ?const3dn_N1_1@@3T__m64@@B
0x421DE8: "%s {" ??_C@_04LNPAEBDJ@?$CFs?5?$HL?$AA@
0x583FDD: "private: long __thiscall D3DXEffects::CEffect::RecordSetMatrix(char const *,struct D3DXMATRIX const *)" ?RecordSetMatrix@CEffect@D3DXEffects@@AAEJPBDPBUD3DXMATRIX@@@Z
0x49A1DC: ??0AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HHHH@Z
0x4C252E: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::Optimize(unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?Optimize@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPBKPAK1PAPAUID3DXBuffer@@PAPAUID3DXMesh@@@Z
0x48EC54: ?ConvertMeshSubsetToStrips@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAVIndexBuffer@234@P$AAVBaseMesh@234@HW4MeshFlags@234@P$AAHP$AAP$AAVGraphicsStream@34@2@Z
0x6A6D80: "short * D3DXShader::d3dxtok_ss" ?d3dxtok_ss@D3DXShader@@3PAFA
0x40E3D0: " " ??_C@_02PCIJFNDE@?$AN?6?$AA@
0x401934: "__cdecl TID_D3DRMMaterialDiffuseColor" _TID_D3DRMMaterialDiffuseColor
0x5C0091: "public: virtual void __thiscall D3DXTex::CCodec_D16_LOCKABLE::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_D16_LOCKABLE@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<0,0,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$0A@$0A@$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x418170: "Passes" ??_C@_06PBIKDFK@Passes?$AA@
0x5790B4: "private: void __thiscall D3DXEffects::CEffect::CreatePSRef(struct D3DXEffects::SReference *)" ?CreatePSRef@CEffect@D3DXEffects@@AAEXPAUSReference@2@@Z
0x6362C0: "__stdcall x3d_D3DXVec2Transform" _x3d_D3DXVec2Transform@12
0x5AEDBF: "private: void __thiscall CD3DXTexSampler::ComputeLinearSampleCoords(float *,unsigned int,int)" ?ComputeLinearSampleCoords@CD3DXTexSampler@@AAEXPAMIH@Z
0x4BB198: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::ConvertPointRepsToAdjacency(unsigned long const *,unsigned long *)" ?ConvertPointRepsToAdjacency@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x4A0024: ?GetTexelMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector2@34@@Z
0x485BC0: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$01A_N@Z
0x634A18: "__stdcall x3d_D3DXVec3Transform" _x3d_D3DXVec3Transform@12
0x5EA027: "public: virtual void * __thiscall NXOF::XSrcFile::`scalar deleting destructor'(unsigned int)" ??_GXSrcFile@NXOF@@UAEPAXI@Z
0x54C29F: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::SetPerVertexAlbedo(void const *,unsigned int,unsigned int)" ?SetPerVertexAlbedo@PRTComputeEngine@D3DXSHSim@@UAGJPBXII@Z
0x475430: ?get_SystemMem@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x5EA11F: "public: virtual long __stdcall NXOF::XDataObj::Unlock(void)" ?Unlock@XDataObj@NXOF@@UAGJXZ
0x489668: ?OnLostDevice@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x40A1D0: "_ne" ??_C@_03BHBGEGNP@_ne?$AA@
0x41A558: "const D3DXCore::CRenderToEnvMap::`vftable'" ??_7CRenderToEnvMap@D3DXCore@@6B@
0x411710: "TEXCOORDSIZE3_7" ??_C@_0BA@PJNILKHG@TEXCOORDSIZE3_7?$AA@
0x63AD49: "void __stdcall D3DX::png_write_IHDR(struct D3DX::png_struct_def *,unsigned long,unsigned long,int,int,int,int,int)" ?png_write_IHDR@D3DX@@YGXPAUpng_struct_def@1@KKHHHHH@Z
0x50D7F7: "unsigned long __stdcall D3DXMesh::DwCombineFVFs(unsigned long,unsigned long)" ?DwCombineFVFs@D3DXMesh@@YGKKK@Z
0x478130: ?Intersect@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NVVector3@34@0@Z
0x4825E8: ?get_Weight@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4FontWeight@234@XZ
0x409F10: "dot" ??_C@_03GCCHHAFI@dot?$AA@
0x401A74: "__cdecl IID_ID3DXCompressedAnimationSet" _IID_ID3DXCompressedAnimationSet
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetDepthStencilSurface(struct IDirect3DSurface9 * *)" ?GetDepthStencilSurface@CLoggableDevice@D3DXEffects@@UAGJPAPAUIDirect3DSurface9@@@Z
0x47E164: ?set_StructMemberInformation@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5AEC42: "public: long __thiscall CD3DXTexSampler::Begin(void)" ?Begin@CD3DXTexSampler@@QAEJXZ
0x5273C3: "private: long __thiscall D3DXShader::CFragmentLinker::LinkShaderHelper(unsigned long,unsigned long,class D3DXShader::CFragment * *,unsigned int,struct ID3DXBuffer * *,struct ID3DXBuffer * *)" ?LinkShaderHelper@CFragmentLinker@D3DXShader@@AAEJKKPAPAVCFragment@2@IPAPAUID3DXBuffer@@1@Z
0x48B924: ?LoadVolumeFromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVBox@234@P$AAVStream@IO@System@@H2W4Filter@234@HP$AAUImageInformation@234@@Z
0x6776B8: "double pcapow_tol" ?pcapow_tol@@3NA
0x5C7369: "protected: virtual unsigned long __thiscall D3DXShader::CShaderProgram::SemanticType(unsigned long)" ?SemanticType@CShaderProgram@D3DXShader@@MAEKK@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXSHSim::CGutterHelper::AddRef(void)" ?AddRef@CGutterHelper@D3DXSHSim@@UAGKXZ
0x6124D8: "public: virtual void * __thiscall D3DXShader::CPSLegacyProgram::`vector deleting destructor'(unsigned int)" ??_ECPSLegacyProgram@D3DXShader@@UAEPAXI@Z
0x410CD8: "PIXELSHADERCONSTANT1" ??_C@_0BF@LOCILKJF@PIXELSHADERCONSTANT1?$AA@
0x57BD03: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::BeginScene(void)" ?BeginScene@CLoggableDevice@D3DXEffects@@UAGJXZ
0x60AF37: "protected: long __thiscall D3DXShader::CPSLegacyProgram::GroupTexLoads(void)" ?GroupTexLoads@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x5C0394: "public: virtual void __thiscall D3DXTex::CCodec_A16B16G16R16F::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A16B16G16R16F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4963B0: ?Draw@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@PAVRectangle@Drawing@System@@VVector3@34@2H@Z
0x5226AC: "public: __thiscall D3DXShader::SBranchState::~SBranchState(void)" ??1SBranchState@D3DXShader@@QAE@XZ
0x40DDF8: "__cdecl _real@3a7f55c7" __real@3a7f55c7
0x49EA78: ?EvaluateHemisphereLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@VColorValue@234@1P$AAVGraphicsStream@34@22@Z
0x40DE70: "__cdecl _real@3b7f55c7" __real@3b7f55c7
0x496F04: ?op_Equality@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x40DDC0: "__cdecl _real@3c7f55c7" __real@3c7f55c7
0x5DB572: "void __stdcall clusters_free(struct cluster_typ *,int)" ?clusters_free@@YGXPAUcluster_typ@@H@Z
0x58A908: "public: virtual long __stdcall D3DXEffects::CEffect::SetMatrixArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixArray@CEffect@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@I@Z
0x58919C: "private: long __thiscall D3DXEffects::CEffect::LoadTechnique(struct D3DXEffects::STechnique *,struct ID3DXBuffer *,unsigned long *)" ?LoadTechnique@CEffect@D3DXEffects@@AAEJPAUSTechnique@2@PAUID3DXBuffer@@PAK@Z
0x4265E0: "__cdecl _real@40efffe000000000" __real@40efffe000000000
0x40A160: "_dw" ??_C@_03GCHFLDNK@_dw?$AA@
0x5EA1FD: "public: virtual long __stdcall NXOF::TBinaryDataRef::Lock(unsigned long *,void const * *)" ?Lock@TBinaryDataRef@NXOF@@UAGJPAKPAPBX@Z
0x4731AC: ?set_FaceIndex@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x484994: ?GetLiteral@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NP$AAVEffectHandle@234@@Z
0x496D5C: ?OnParentDisposed@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x59EE5E: "protected: long __thiscall D3DXShader::CCompiler::VectorizeType(class D3DXShader::CNode *,unsigned int *,unsigned int,int,int,class D3DXShader::CNode *,unsigned int *,unsigned int *)" ?VectorizeType@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAIIHH011@Z
0x4AA782: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x4018A4: "__cdecl TID_D3DRMIndexedColor" _TID_D3DRMIndexedColor
0x4CE115: "public: virtual void * __thiscall D3DXCore::CBufferA16::`scalar deleting destructor'(unsigned int)" ??_GCBufferA16@D3DXCore@@UAEPAXI@Z
0x402AB0: "ConstGCArrayBound$0x72ecf132$17$<void>" ?$ConstGCArrayBound$0x72ecf132$17$@@3KB
0x402EA4: "ConstGCArrayBound$0x8d851369$36$<void>" ?$ConstGCArrayBound$0x8d851369$36$@@3KB
0x4922D8: ?GetHashCode@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x402AB4: "ConstGCArrayBound$0x72ecf132$16$<void>" ?$ConstGCArrayBound$0x72ecf132$16$@@3KB
0x402EA0: "ConstGCArrayBound$0x8d851369$37$<void>" ?$ConstGCArrayBound$0x8d851369$37$@@3KB
0x57FCAA: "private: long __thiscall D3DXEffects::CEffect::Get(unsigned char *,unsigned char *,unsigned char *,class D3DXEffects::CD3DXVariableShare *,int)" ?Get@CEffect@D3DXEffects@@AAEJPAE00PAVCD3DXVariableShare@2@H@Z
0x4054E4: "ConstGCArrayBound$0x3c4ebeda$19$<void>" ?$ConstGCArrayBound$0x3c4ebeda$19$@@3KB
0x402AB8: "ConstGCArrayBound$0x72ecf132$15$<void>" ?$ConstGCArrayBound$0x72ecf132$15$@@3KB
0x402EAC: "ConstGCArrayBound$0x8d851369$34$<void>" ?$ConstGCArrayBound$0x8d851369$34$@@3KB
0x4CA982: "public: void * __thiscall D3DXShader::CConstantTable::`scalar deleting destructor'(unsigned int)" ??_GCConstantTable@D3DXShader@@QAEPAXI@Z
0x4A1FA4: ?op_Equality@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x48D620: ?UpdateSemantics@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVertexElement@234@@Z
0x428AFC: "TRF" ??_C@_03FDMPKKEL@TRF?$AA@
0x4054E8: "ConstGCArrayBound$0x3c4ebeda$18$<void>" ?$ConstGCArrayBound$0x3c4ebeda$18$@@3KB
0x402ABC: "ConstGCArrayBound$0x72ecf132$14$<void>" ?$ConstGCArrayBound$0x72ecf132$14$@@3KB
0x402EA8: "ConstGCArrayBound$0x8d851369$35$<void>" ?$ConstGCArrayBound$0x8d851369$35$@@3KB
0x57BE94: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetRenderState(enum _D3DRENDERSTATETYPE,unsigned long)" ?SetRenderState@CLoggableDevice@D3DXEffects@@UAGJW4_D3DRENDERSTATETYPE@@K@Z
0x665088: "__cdecl _mep@?CreateMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPBDPBU_D3DXMESHDATA@PrivateImplementationDetails@34@PBU_D3DXMATERIAL@634@PBU_D3DXEFFECTINSTANCE@634@KPBKPAUID3DXSkinInfo@634@PAPAU_D3DXMESHCONTAINER@634@@Z" __mep@?CreateMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPBDPBU_D3DXMESHDATA@PrivateImplementationDetails@34@PBU_D3DXMATERIAL@634@PBU_D3DXEFFECTINSTANCE@634@KPBKPAUID3DXSkinInfo@634@PAPAU_D3DXMESHCONTAINER@634@@Z
0x4A2C34: "__stdcall _CorDllMain" __CorDllMain@12
0x402AC0: "ConstGCArrayBound$0x72ecf132$13$<void>" ?$ConstGCArrayBound$0x72ecf132$13$@@3KB
0x402EB4: "ConstGCArrayBound$0x8d851369$32$<void>" ?$ConstGCArrayBound$0x8d851369$32$@@3KB
0x4012C4: msvcrt_NULL_THUNK_DATA
0x402AC4: "ConstGCArrayBound$0x72ecf132$12$<void>" ?$ConstGCArrayBound$0x72ecf132$12$@@3KB
0x402EB0: "ConstGCArrayBound$0x8d851369$33$<void>" ?$ConstGCArrayBound$0x8d851369$33$@@3KB
0x63A638: "void * __stdcall D3DX::png_malloc(struct D3DX::png_struct_def *,unsigned long)" ?png_malloc@D3DX@@YGPAXPAUpng_struct_def@1@K@Z
0x63B27E: "void __stdcall D3DX::png_write_find_filter(struct D3DX::png_struct_def *,struct D3DX::png_row_info_struct *)" ?png_write_find_filter@D3DX@@YGXPAUpng_struct_def@1@PAUpng_row_info_struct@1@@Z
0x49B9A8: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAnimationCallback::HandleCallback(unsigned int,void *)" ?HandleCallback@MyD3DXAnimationCallback@Direct3D@DirectX@Microsoft@@$$FUAGJIPAX@Z
0x6618BA: "__cdecl _CIfmod" __CIfmod
0x401238: "__cdecl _imp___strdate" __imp___strdate
0x4175FC: "volatile" ??_C@_08PABEKFH@volatile?$AA@
0x40A320: "texm3x2depth" ??_C@_0N@FKGOHOIG@texm3x2depth?$AA@
0x402AC8: "ConstGCArrayBound$0x72ecf132$11$<void>" ?$ConstGCArrayBound$0x72ecf132$11$@@3KB
0x402EBC: "ConstGCArrayBound$0x8d851369$30$<void>" ?$ConstGCArrayBound$0x8d851369$30$@@3KB
0x5D7FA3: "protected: long __thiscall D3DXShader::CShaderProgram::EmitTEX(void)" ?EmitTEX@CShaderProgram@D3DXShader@@IAEJXZ
0x52A92B: "private: void __thiscall D3DXAnimation::CKeyframedAnimationSet::RecalculatePeriod(void)" ?RecalculatePeriod@CKeyframedAnimationSet@D3DXAnimation@@AAEXXZ
0x479D74: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHP$01AM@Z
0x486C10: ?GetParameterElement@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x48B078: ?GetUnmanagedTexture@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DTexture9@PrivateImplementationDetails@34@P$AAVTexture@234@@Z
0x402ACC: "ConstGCArrayBound$0x72ecf132$10$<void>" ?$ConstGCArrayBound$0x72ecf132$10$@@3KB
0x402EB8: "ConstGCArrayBound$0x8d851369$31$<void>" ?$ConstGCArrayBound$0x8d851369$31$@@3KB
0x5D7CE4: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitDEFi(unsigned int,unsigned int *)" ?EmitDEFi@CShaderProgram@D3DXShader@@MAEJIPAI@Z
0x58EAA6: "public: virtual long __stdcall D3DXCore::CSprite::GetTransform(struct D3DXMATRIX *)" ?GetTransform@CSprite@D3DXCore@@UAGJPAUD3DXMATRIX@@@Z
0x5EA133: "public: virtual long __stdcall NXOF::TBinaryData::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TBinaryData@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x47DC28: ?set_Size@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40DDE0: "__cdecl _real@3c0dda52" __real@3c0dda52
0x4054FC: "ConstGCArrayBound$0x3c4ebeda$13$<void>" ?$ConstGCArrayBound$0x3c4ebeda$13$@@3KB
0x40DE44: "__cdecl _real@3b0dda52" __real@3b0dda52
0x4061D8: "ConstGCArrayBound$0x78edfa1b$2$<void>" ?$ConstGCArrayBound$0x78edfa1b$2$@@3KB
0x405500: "ConstGCArrayBound$0x3c4ebeda$12$<void>" ?$ConstGCArrayBound$0x3c4ebeda$12$@@3KB
0x476E24: ?Free@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXEFFECTINSTANCE@PrivateImplementationDetails@34@@Z
0x4011D8: "__cdecl _imp__vsprintf" __imp__vsprintf
0x40DE48: "__cdecl _real@3a0dda52" __real@3a0dda52
0x401274: "__cdecl _imp___vsnprintf" __imp___vsnprintf
0x405504: "ConstGCArrayBound$0x3c4ebeda$11$<void>" ?$ConstGCArrayBound$0x3c4ebeda$11$@@3KB
0x61522D: "protected: virtual long __thiscall D3DXShader::CPSProgram::SrcSwizzle(unsigned int *,unsigned int,unsigned long,unsigned long *)" ?SrcSwizzle@CPSProgram@D3DXShader@@MAEJPAIIKPAK@Z
0x589F13: "public: virtual unsigned long __stdcall D3DXEffects::CEffect::Release(void)" ?Release@CEffect@D3DXEffects@@UAGKXZ
0x405508: "ConstGCArrayBound$0x3c4ebeda$10$<void>" ?$ConstGCArrayBound$0x3c4ebeda$10$@@3KB
0x5F50B3: "private: long __thiscall D3DXShader::CProgram::ReorderInstructions(unsigned int,unsigned int *,unsigned int *)" ?ReorderInstructions@CProgram@D3DXShader@@AAEJIPAI0@Z
0x4017F4: "__cdecl TID_D3DRMLight" _TID_D3DRMLight
0x64FED7: "__stdcall d3dx__tr_flush_block" _d3dx__tr_flush_block@16
0x411E08: "WRAP" ??_C@_04BJAJGGLD@WRAP?$AA@
0x4054EC: "ConstGCArrayBound$0x3c4ebeda$17$<void>" ?$ConstGCArrayBound$0x3c4ebeda$17$@@3KB
0x4A4C12: "struct D3DXMATRIX * __stdcall c_D3DXMatrixTranslation(struct D3DXMATRIX *,float,float,float)" ?c_D3DXMatrixTranslation@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x41D3C0: "internal error: expression expec" ??_C@_0CE@KPECEOMG@internal?5error?3?5expression?5expec@
0x6A644C: "struct IDirect3DDevice9 * D3DXMesh::sm_pD3DDeviceCacheInfo" ?sm_pD3DDeviceCacheInfo@D3DXMesh@@3PAUIDirect3DDevice9@@A
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetVertexShaderConstantF(unsigned int,float *,unsigned int)" ?GetVertexShaderConstantF@CLoggableDevice@D3DXEffects@@UAGJIPAMI@Z
0x5E5F3E: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> >::SetSize(unsigned int)" ?SetSize@?$GXArray@V?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x417700: "protected" ??_C@_09IPOLMLK@protected?$AA@
0x4054F0: "ConstGCArrayBound$0x3c4ebeda$16$<void>" ?$ConstGCArrayBound$0x3c4ebeda$16$@@3KB
0x401114: "__stdcall _imp__VirtualFree" __imp__VirtualFree@12
0x416D00: "tex2Dbias" ??_C@_09MJHIBHCC@tex2Dbias?$AA@
0x4054F4: "ConstGCArrayBound$0x3c4ebeda$15$<void>" ?$ConstGCArrayBound$0x3c4ebeda$15$@@3KB
0x402AA8: "ConstGCArrayBound$0x72ecf132$19$<void>" ?$ConstGCArrayBound$0x72ecf132$19$@@3KB
0x402E9C: "ConstGCArrayBound$0x8d851369$38$<void>" ?$ConstGCArrayBound$0x8d851369$38$@@3KB
0x5EBC2A: "public: virtual long __thiscall NXOF::TBinarySaveReference::Save(bool)" ?Save@TBinarySaveReference@NXOF@@UAEJ_N@Z
0x410FA4: "PATCHSEGMENTS" ??_C@_0O@JNNNMPPB@PATCHSEGMENTS?$AA@
0x5EA1A6: "public: virtual unsigned long __stdcall NXOF::TBinaryDataRef::Release(void)" ?Release@TBinaryDataRef@NXOF@@UAGKXZ
0x4054F8: "ConstGCArrayBound$0x3c4ebeda$14$<void>" ?$ConstGCArrayBound$0x3c4ebeda$14$@@3KB
0x402AAC: "ConstGCArrayBound$0x72ecf132$18$<void>" ?$ConstGCArrayBound$0x72ecf132$18$@@3KB
0x402E98: "ConstGCArrayBound$0x8d851369$39$<void>" ?$ConstGCArrayBound$0x8d851369$39$@@3KB
0x40DB58: "const D3DXAnimation::CCompressedAnimationSet::`vftable'{for `ID3DXCompressedAnimationSet'}" ??_7CCompressedAnimationSet@D3DXAnimation@@6BID3DXCompressedAnimationSet@@@
0x48C7D8: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@P$AAP$01AVPaletteEntry@234@@Z
0x508C3C: "__stdcall D3DXFillTexture" _D3DXFillTexture@12
0x61C804: "void __stdcall D3DX::png_error(struct D3DX::png_struct_def *,char const *)" ?png_error@D3DX@@YGXPAUpng_struct_def@1@PBD@Z
0x5B86F9: "public: virtual void __thiscall D3DXTex::CCodec::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4A4240: "struct D3DXMATRIX * __stdcall c_D3DXMatrixMultiply(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?c_D3DXMatrixMultiply@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x49BA70: ??0MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FQAE@P$AAVAllocateHierarchy@123@@Z
0x421EB8: "ARRAY" ??_C@_05LDMPNNPN@ARRAY?$AA@
0x4AD76C: "bool __stdcall D3DXMesh::BInArray<unsigned short>(unsigned short * const,unsigned int,unsigned short)" ??$BInArray@G@D3DXMesh@@YG_NQAGIG@Z
0x661AF2: "__cdecl _CItanh" __CItanh
0x5E844A: "public: long __thiscall D3DXSHSim::OctTree::InitSpace(struct D3DXVECTOR3 &,struct D3DXVECTOR3 &)" ?InitSpace@OctTree@D3DXSHSim@@QAEJAAUD3DXVECTOR3@@0@Z
0x5570B9: "public: long __thiscall NXOF::TSaveObject::RegisterTemplate(class NXOF::XTemplate *)" ?RegisterTemplate@TSaveObject@NXOF@@QAEJPAVXTemplate@2@@Z
0x472A3C: ?UpdateUnmanagedPointer@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXFileSaveData@PrivateImplementationDetails@34@@Z
0x5AF675: "int __stdcall D3DXTex::findendl(char *,unsigned long)" ?findendl@D3DXTex@@YGHPADK@Z
0x4050DC: "ConstGCArrayBound$0x521374c5$7$<void>" ?$ConstGCArrayBound$0x521374c5$7$@@3KB
0x40D0AC: "yw" ??_C@_02DLOAJKAD@yw?$AA@
0x409D3C: "// " ??_C@_03OPBEHGNM@?1?1?6?$AA@
0x58D320: "public: long __thiscall D3DXEffects::CEffect::LoadEffect(struct IDirect3DDevice9 *,class D3DXEffects::CEffectPool *,struct ID3DXBuffer *,unsigned long *)" ?LoadEffect@CEffect@D3DXEffects@@QAEJPAUIDirect3DDevice9@@PAVCEffectPool@2@PAUID3DXBuffer@@PAK@Z
0x41E0C0: "__cdecl _real@401921fb54442d18" __real@401921fb54442d18
0x50BAD3: "__stdcall D3DXSaveTextureToFileInMemory" _D3DXSaveTextureToFileInMemory@16
0x425338: "Write to XMS failed" ??_C@_0BE@FDPDCBIN@Write?5to?5XMS?5failed?$AA@
0x4258B4: "Input file read error" ??_C@_0BG@BALCKDNL@Input?5file?5read?5error?$AA@
0x491938: ?get_MinFaces@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4820DC: ?Draw2D@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VRectangle@Drawing@System@@1VPoint@78@M2H@Z
0x59990C: "char const * __stdcall D3DXShader::GetSemanticName(unsigned char)" ?GetSemanticName@D3DXShader@@YGPBDE@Z
0x51F2D8: "public: void __thiscall CD3DXTexSampler::GetFilter(enum _D3DTEXTUREFILTERTYPE *,enum _D3DTEXTUREFILTERTYPE *,enum _D3DTEXTUREFILTERTYPE *,unsigned long *)" ?GetFilter@CD3DXTexSampler@@QAEXPAW4_D3DTEXTUREFILTERTYPE@@00PAK@Z
0x551A59: "public: virtual struct D3DXSHSim::myFace const & __thiscall D3DXSHSim::PRTAccellHiearchy::GetFace(unsigned int)" ?GetFace@PRTAccellHiearchy@D3DXSHSim@@UAEABUmyFace@2@I@Z
0x4CE6C1: "__stdcall D3DXCreateSprite" _D3DXCreateSprite@8
0x508394: "public: __thiscall _D3DXKEY_QUATERNION::_D3DXKEY_QUATERNION(void)" ??0_D3DXKEY_QUATERNION@@QAE@XZ
0x5C24A0: "public: __thiscall D3DXTex::CCodecYUV::CCodecYUV(struct D3DX_BLT *)" ??0CCodecYUV@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x5EF768: "public: virtual int __thiscall D3DXShader::CNodeProgram::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeProgram@D3DXShader@@UAEHPAVCNode@2@@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetClipStatus(struct _D3DCLIPSTATUS9 const *)" ?SetClipStatus@CLoggableDevice@D3DXEffects@@UAGJPBU_D3DCLIPSTATUS9@@@Z
0x401188: "__stdcall _imp__ReleaseDC" __imp__ReleaseDC@8
0x57C670: "long __stdcall D3DXEffects::AddRefObjects(unsigned char *,unsigned char *,class D3DXEffects::CD3DXRefObject *,unsigned int *,int)" ?AddRefObjects@D3DXEffects@@YGJPAE0PAVCD3DXRefObject@1@PAIH@Z
0x48B0FC: ?GetUnmanagedVertexShader@D3DX@Direct3D@DirectX@Microsoft@@$$FSMPAUIDirect3DVertexShader9@PrivateImplementationDetails@34@P$AAVVertexShader@234@@Z
0x4257E4: "Maximum supported image dimensio" ??_C@_0CP@EKFPGPNP@Maximum?5supported?5image?5dimensio@
0x56FC19: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::StateblockExpr(class D3DXShader::CNode *)" ?StateblockExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x4AA8C0: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::SetAttributeTable(struct _D3DXATTRIBUTERANGE const *,unsigned long)" ?SetAttributeTable@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPBU_D3DXATTRIBUTERANGE@@K@Z
0x5C2F97: "public: __thiscall D3DXTex::CCodec_UYVY::CCodec_UYVY(struct D3DX_BLT *)" ??0CCodec_UYVY@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x411D24: "COLOR1" ??_C@_06BOGPPHJD@COLOR1?$AA@
0x5F0218: "public: virtual int __thiscall D3DXShader::CNodeRegister::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeRegister@D3DXShader@@UAEHPAVCNode@2@@Z
0x428CA8: "invalid distance code" ??_C@_0BG@LBKINIKP@invalid?5distance?5code?$AA@
0x424BCC: "Premature end of JPEG file" ??_C@_0BL@DPFPFMLM@Premature?5end?5of?5JPEG?5file?$AA@
0x5EF2A1: "public: __thiscall D3DXCore::CAlloc::~CAlloc(void)" ??1CAlloc@D3DXCore@@QAE@XZ
0x5ECEC0: "public: int __thiscall NXOF::TEnumObject::ReadWord(void)" ?ReadWord@TEnumObject@NXOF@@QAEHXZ
0x410F24: "MATERIALSPECULAR" ??_C@_0BB@DGLPEKCO@MATERIALSPECULAR?$AA@
0x530519: "void __stdcall D3DXMath::BuildLightRotVec(unsigned int,struct D3DXMATRIX const *,float *)" ?BuildLightRotVec@D3DXMath@@YGXIPBUD3DXMATRIX@@PAM@Z
0x5AC56B: "protected: long __thiscall D3DXShader::CCompiler::EmitExpression(class D3DXShader::CNode *,unsigned int *,int)" ?EmitExpression@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAIH@Z
0x4933F8: ??0ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5F1ECF: "protected: long __thiscall D3DXShader::CBaseProgram::CreateArgumentErrorString(class D3DXShader::CArgument *,char *,int)" ?CreateArgumentErrorString@CBaseProgram@D3DXShader@@IAEJPAVCArgument@2@PADH@Z
0x41FD48: "invalid register semantic '%s', " ??_C@_0HE@MHDNOGHK@invalid?5register?5semantic?5?8?$CFs?8?0?5@
0x49CB61: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetTexture(unsigned long,struct Microsoft::DirectX::PrivateImplementationDetails::IDirect3DBaseTexture9 *)" ?SetTexture@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJKPAUIDirect3DBaseTexture9@234@@Z
0x49CC59: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetSamplerState(unsigned long,enum Microsoft::DirectX::PrivateImplementationDetails::_D3DSAMPLERSTATETYPE,unsigned long)" ?SetSamplerState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJKW4_D3DSAMPLERSTATETYPE@234@K@Z
0x5614EC: "protected: long __thiscall D3DXShader::CPreProcessor::DoElse(void)" ?DoElse@CPreProcessor@D3DXShader@@IAEJXZ
0x4B0B08: "private: virtual bool __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::BValid(class D3DXMesh::GXTri3Face<unsigned int> *)" ?BValid@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@EAE_NPAV?$GXTri3Face@I@2@@Z
0x497180: ?get_Description@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AURenderToSurfaceDescription@234@XZ
0x4A3C43: "__stdcall D3DXVec4Normalize" _D3DXVec4Normalize@8
0x4A0930: ?GetVertexAlbedo@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVColorValue@234@H@Z
0x41DDFC: "__cdecl _real@42fe0000" __real@42fe0000
0x481808: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@0P$AAP$01AVPaletteEntry@234@W4Filter@234@H@Z
0x52951C: "public: virtual long __stdcall D3DXShader::CFragmentLinker::AddFragments(unsigned long const *)" ?AddFragments@CFragmentLinker@D3DXShader@@UAGJPBK@Z
0x558ACF: "public: static long __stdcall NXOF::TBinaryLoad::CreateFromMemory(void const *,unsigned long,class NXOF::TFile *,class NXOF::TBinaryLoad * *)" ?CreateFromMemory@TBinaryLoad@NXOF@@SGJPBXKPAVTFile@2@PAPAV12@@Z
0x48A7B0: ?GetShaderSize@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMHP$01AH@Z
0x6351A1: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3Unproject(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?x3d_D3DXVec3Unproject@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33@Z
0x499728: ?SetTranslationKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHUKeyVector3@234@@Z
0x4A3449: "__stdcall D3DXVec3Normalize" _D3DXVec3Normalize@8
0x401080: "__stdcall _imp__InterlockedDecrement" __imp__InterlockedDecrement@4
0x421EF4: "const NXOF::XDataArray<char const *,10>::`vftable'" ??_7?$XDataArray@PBD$09@NXOF@@6B@
0x41142C: "LOCALVIEWER" ??_C@_0M@GGOCEFHL@LOCALVIEWER?$AA@
0x5C5B17: "public: long __thiscall D3DXCore::CStringStack::GenerateStringBuffer(struct ID3DXBuffer * *)" ?GenerateStringBuffer@CStringStack@D3DXCore@@QAEJPAPAUID3DXBuffer@@@Z
0x4765A0: ?ToString@PatchInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x497D4C: ?GetExceptionFromResultInternal@Direct3DXException@Direct3D@DirectX@Microsoft@@$$FSMP$AAVException@System@@H@Z
0x486410: ?SetValueTranspose@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$01AVMatrix@34@@Z
0x47EE5C: ?UpdateUnmanagedPointer@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXConstantTable@PrivateImplementationDetails@34@@Z
0x421B38: "__cdecl _real@3fb45f306dc9c883" __real@3fb45f306dc9c883
0x50BB92: "__stdcall D3DXCreateCubeTextureFromFileExW" _D3DXCreateCubeTextureFromFileExW@52
0x4771A8: ?Validate@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@@Z
0x483B94: ?add_Disposing@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x411EDC: "WIREFRAME" ??_C@_09HJIKPONA@WIREFRAME?$AA@
0x416ED4: "all" ??_C@_03NFKEKGGK@all?$AA@
0x40E9B0: "string continues past end of fil" ??_C@_0CC@NPICNDKM@string?5continues?5past?5end?5of?5fil@
0x484550: ?<clinit>@TextureLoader@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x483AFC: ?raise_Lost@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x560BCA: "public: long __thiscall D3DXShader::CPPInclude::InitializeFromFile(void const *,int,class D3DXCore::CAlloc *,struct D3DXShader::D3DXTOKEN *,class D3DXShader::CTErrors *,struct ID3DXInclude *,enum _D3DXINCLUDE_TYPE,void const *)" ?InitializeFromFile@CPPInclude@D3DXShader@@QAEJPBXHPAVCAlloc@D3DXCore@@PAUD3DXTOKEN@2@PAVCTErrors@2@PAUID3DXInclude@@W4_D3DXINCLUDE_TYPE@@0@Z
0x638630: "void __stdcall D3DX::jinit_input_controller(struct D3DX::jpeg_decompress_struct *)" ?jinit_input_controller@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x4176C0: "sampler_state" ??_C@_0O@IMDLPFKG@sampler_state?$AA@
0x4B4A2A: "public: void __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::MarkAsProcessed(unsigned int)" ?MarkAsProcessed@?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEXI@Z
0x5071EF: "__stdcall D3DXSphereBoundProbe" _D3DXSphereBoundProbe@16
0x422028: "union __m64 const g_const_n2" ?g_const_n2@@3T__m64@@B
0x421BD8: "__cdecl _real@3fb065a9521e5adf" __real@3fb065a9521e5adf
0x5BE8A1: "public: __thiscall D3DXTex::CCodec_A8R3G3B2::CCodec_A8R3G3B2(struct D3DX_BLT *)" ??0CCodec_A8R3G3B2@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x51C8E4: "private: void __thiscall D3DX::CFaceContext::AddFace(struct D3DX::SFCFace16 *)" ?AddFace@CFaceContext@D3DX@@AAEXPAUSFCFace16@2@@Z
0x487CF4: ?GetValueFloat@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMMP$AAVEffectHandle@234@@Z
0x487598: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VMatrix@34@@Z
0x4176D0: "return" ??_C@_06LNOFJDNM@return?$AA@
0x416CE8: "tex2Dlod" ??_C@_08CEBOHLDB@tex2Dlod?$AA@
0x5548D4: "public: struct D3DXSHSim::BitArray & __thiscall D3DXSHSim::BitArray::operator=(struct D3DXSHSim::BitArray const &)" ??4BitArray@D3DXSHSim@@QAEAAU01@ABU01@@Z
0x554975: "public: __thiscall D3DXSHSim::GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>::GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>(int)" ??0?$GXPriorityQueue@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAE@H@Z
0x49061C: ?TessellateNPatches@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$AAVGraphicsStream@34@M_NP$AAP$AAV534@@Z
0x40AA48: "vs.2.a" ??_C@_06KHLCKLM@vs?42?4a?$AA@
0x4176D8: "reinterpret_cast" ??_C@_0BB@MPHMBHHE@reinterpret_cast?$AA@
0x5EF43F: "public: static class D3DXShader::CNode * __stdcall D3DXShader::CNode::Append(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?Append@CNode@D3DXShader@@SGPAV12@PAV12@0@Z
0x423D6C: "internal error: texld alias foun" ??_C@_0CC@KKBBHOFH@internal?5error?3?5texld?5alias?5foun@
0x488D38: ?FromFile@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@P$AAP$AAV67@@Z
0x40E020: "__cdecl _real@3f7d70a4" __real@3f7d70a4
0x40D88C: "v_" ??_C@_02GNOBHDJE@v_?$AA@
0x425724: "Invalid color quantization mode " ??_C@_0CH@EFBBPPCK@Invalid?5color?5quantization?5mode?5@
0x599A4A: "public: void __thiscall D3DXShader::CFragmentRegisterAllocator::GetElements(class D3DXShader::CRegisterEntryNode * *)" ?GetElements@CFragmentRegisterAllocator@D3DXShader@@QAEXPAPAVCRegisterEntryNode@2@@Z
0x49CBDD: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetTextureStageState(unsigned long,enum Microsoft::DirectX::PrivateImplementationDetails::_D3DTEXTURESTAGESTATETYPE,unsigned long)" ?SetTextureStageState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJKW4_D3DTEXTURESTAGESTATETYPE@234@K@Z
0x5D9FF6: "void __stdcall cluster_free_work(struct cmwork_typ *)" ?cluster_free_work@@YGXPAUcmwork_typ@@@Z
0x6242AF: "struct svd_work * __stdcall svd_solve_create_nov(int,int)" ?svd_solve_create_nov@@YGPAUsvd_work@@HH@Z
0x5B86F9: "public: virtual void __thiscall D3DXTex::CCodec::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x677AF8: "short * NXOF::xofparse_rindex" ?xofparse_rindex@NXOF@@3PAFA
0x514E4D: "__stdcall D3DXSaveMeshHierarchyToFileW" _D3DXSaveMeshHierarchyToFileW@20
0x55F0D4: "public: void * __thiscall D3DXEffects::CD3DXVariableShare::`scalar deleting destructor'(unsigned int)" ??_GCD3DXVariableShare@D3DXEffects@@QAEPAXI@Z
0x40ED94: "internal error: stack underflow" ??_C@_0CA@CKFKKIKI@internal?5error?3?5stack?5underflow?$AA@
0x48129C: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@P$AAVString@System@@1W4Filter@234@H@Z
0x42786C: "Precision" ??_C@_09DGDDLEAF@Precision?$AA@
0x618A30: "public: long __thiscall D3DXShader::CFXLProgram::EmitPool(class D3DXShader::CArgument *)" ?EmitPool@CFXLProgram@D3DXShader@@QAEJPAVCArgument@2@@Z
0x4B698F: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::SetupPMeshForSave(unsigned char * *,unsigned long *,unsigned long * *,struct ID3DXMesh * *)" ?SetupPMeshForSave@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAPAEPAKPAPAKPAPAUID3DXMesh@@@Z
0x480978: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@P$AAVString@8@1W4Filter@234@H@Z
0x409E20: " " ??_C@_04PFOHOKJK@?5?5?5?5?$AA@
0x4B8976: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJABU_GUID@@PAPAX@Z
0x406A68: "ConstGCArrayBound$0x5192f2d3$14$<void>" ?$ConstGCArrayBound$0x5192f2d3$14$@@3KB
0x47A4A4: ?get_Disposed@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x54B135: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@PRTComputeEngine@D3DXSHSim@@UAGJABU_GUID@@PAPAX@Z
0x4968C4: ?OnLostDevice@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x406A64: "ConstGCArrayBound$0x5192f2d3$15$<void>" ?$ConstGCArrayBound$0x5192f2d3$15$@@3KB
0x4A8D4F: "public: virtual float __stdcall D3DXMesh::CD3DXSkinInfo::GetMinBoneInfluence(void)" ?GetMinBoneInfluence@CD3DXSkinInfo@D3DXMesh@@UAGMXZ
0x49E540: ?RotateZ@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMHM0@Z
0x5EFF7C: "public: __thiscall D3DXShader::CNodeValue::CNodeValue(enum D3DXShader::_D3DXVALUE_TYPE,class D3DXShader::CNode *,struct D3DXShader::D3DXTOKEN const *)" ??0CNodeValue@D3DXShader@@QAE@W4_D3DXVALUE_TYPE@1@PAVCNode@1@PBUD3DXTOKEN@1@@Z
0x40DD98: "__cdecl _real@3d1f959c" __real@3d1f959c
0x416CA4: "tex3Dproj" ??_C@_09GDKJIMPI@tex3Dproj?$AA@
0x406A60: "ConstGCArrayBound$0x5192f2d3$16$<void>" ?$ConstGCArrayBound$0x5192f2d3$16$@@3KB
0x5BF184: "public: __thiscall D3DXTex::CCodec_V8U8::CCodec_V8U8(struct D3DX_BLT *)" ??0CCodec_V8U8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x63E0C1: "void __stdcall D3DX::png_handle_sRGB(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_handle_sRGB@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x47CE28: ?get_StructMembers@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<0,0,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$0A@$0A@$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeType::Print(void)" ?Print@CNodeType@D3DXShader@@UAEXXZ
0x406A5C: "ConstGCArrayBound$0x5192f2d3$17$<void>" ?$ConstGCArrayBound$0x5192f2d3$17$@@3KB
0x40D100: "Microsoft (R) D3DX9 Fragment Lin" ??_C@_0DB@LBDNIFCL@Microsoft?5?$CIR?$CJ?5D3DX9?5Fragment?5Lin@
0x40DE8C: "__cdecl _real@3b1f959c" __real@3b1f959c
0x406A78: "ConstGCArrayBound$0x5192f2d3$10$<void>" ?$ConstGCArrayBound$0x5192f2d3$10$@@3KB
0x4A0F80: ?FreeSubsurfaceScatteringData@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x40DE9C: "__cdecl _real@3c1f959c" __real@3c1f959c
0x41D184: "$%s" ??_C@_03MLHPLGLE@$?$CFs?$AA@
0x40D89C: "const D3DXShader::CFragmentLinker::`vftable'" ??_7CFragmentLinker@D3DXShader@@6B@
0x406A74: "ConstGCArrayBound$0x5192f2d3$11$<void>" ?$ConstGCArrayBound$0x5192f2d3$11$@@3KB
0x428B10: "QL" ??_C@_02DBAMGCGD@QL?$AA@
0x564760: "public: __thiscall D3DXEffects::Compiler::CData::~CData(void)" ??1CData@Compiler@D3DXEffects@@QAE@XZ
0x406A70: "ConstGCArrayBound$0x5192f2d3$12$<void>" ?$ConstGCArrayBound$0x5192f2d3$12$@@3KB
0x522F27: "public: virtual long __stdcall D3DXShader::CFragmentLinker::GetAllFragments(struct ID3DXBuffer * *)" ?GetAllFragments@CFragmentLinker@D3DXShader@@UAGJPAPAUID3DXBuffer@@@Z
0x406A6C: "ConstGCArrayBound$0x5192f2d3$13$<void>" ?$ConstGCArrayBound$0x5192f2d3$13$@@3KB
0x605EC6: "public: virtual void * __thiscall D3DXShader::C30Program::`scalar deleting destructor'(unsigned int)" ??_GC30Program@D3DXShader@@UAEPAXI@Z
0x5E5E12: "protected: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereTri>::Grow(unsigned int)" ?Grow@?$GXArray@VmySphereTri@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x40A708: "//listing for: %s[%d] " ??_C@_0BH@KOLJEGEJ@?1?1listing?5for?3?5?$CFs?$FL?$CFd?$FN?6?$AA@
0x4864F0: ?GetSamplerIndex@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVEffectHandle@234@@Z
0x425304: "6b 27-Mar-1998" ??_C@_0BA@LIJBPGPA@6b?5?527?9Mar?91998?$AA@
0x59D762: "protected: long __thiscall D3DXShader::CCompiler::EvalRange(unsigned int,struct D3DXShader::_D3DXRANGE *)" ?EvalRange@CCompiler@D3DXShader@@IAEJIPAU_D3DXRANGE@2@@Z
0x40A1B0: "_x8" ??_C@_03KILKAE@_x8?$AA@
0x5BF50A: "public: __thiscall D3DXTex::CCodec_CxV8U8::CCodec_CxV8U8(struct D3DX_BLT *)" ??0CCodec_CxV8U8@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x47D098: ?ToString@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x40A4C4: "(" ??_C@_01ODHLEDKK@?$CI?$AA@
0x411D6C: "DECRSAT" ??_C@_07JMBBINNN@DECRSAT?$AA@
0x406A58: "ConstGCArrayBound$0x5192f2d3$18$<void>" ?$ConstGCArrayBound$0x5192f2d3$18$@@3KB
0x6A8A08: "double t_pca_over" ?t_pca_over@@3NA
0x406A54: "ConstGCArrayBound$0x5192f2d3$19$<void>" ?$ConstGCArrayBound$0x5192f2d3$19$@@3KB
0x424FC8: "Quantizing to %d colors" ??_C@_0BI@NEIBNACE@Quantizing?5to?5?$CFd?5colors?$AA@
0x5F570F: "private: unsigned int __thiscall D3DXShader::CProgram::CanVectorize_TraceMulAdd(unsigned int,double *,double *)" ?CanVectorize_TraceMulAdd@CProgram@D3DXShader@@AAEIIPAN0@Z
0x4117C0: "TEXCOORDSIZE2_4" ??_C@_0BA@GKEJIONA@TEXCOORDSIZE2_4?$AA@
0x5EAC85: "[thunk]:public: virtual long __stdcall NXOF::XDataRef::QueryInterface`adjustor{4}' (struct _GUID const &,void * *)" ?QueryInterface@XDataRef@NXOF@@W3AGJABU_GUID@@PAPAX@Z
0x412698: "ID3DXEffectCompiler::CompileEffe" ??_C@_0DM@FLJENMJB@ID3DXEffectCompiler?3?3CompileEffe@
0x489898: ?OnParentDisposed@Font@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x428B48: "QRF" ??_C@_03GEBBFKHJ@QRF?$AA@
0x560B46: "public: __thiscall D3DXShader::CPPInclude::~CPPInclude(void)" ??1CPPInclude@D3DXShader@@QAE@XZ
0x5EACB3: "public: virtual long __stdcall NXOF::XDataRef::GetEnum(struct ID3DXFileEnumObject * *)" ?GetEnum@XDataRef@NXOF@@UAGJPAPAUID3DXFileEnumObject@@@Z
0x40A438: "pow" ??_C@_03JGHBODFD@pow?$AA@
0x4114B4: "WRAP7" ??_C@_05MCHGELGE@WRAP7?$AA@
0x403BCC: "ConstGCArrayBound$0x163112d7$5$<void>" ?$ConstGCArrayBound$0x163112d7$5$@@3KB
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeValue::Print(void)" ?Print@CNodeValue@D3DXShader@@UAEXXZ
0x411E70: "DESTCOLOR" ??_C@_09GCPEOKGO@DESTCOLOR?$AA@
0x407228: "ConstGCArrayBound$0x0c490ce5$58$<void>" ?$ConstGCArrayBound$0x0c490ce5$58$@@3KB
0x47E570: ?set_Size@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x407224: "ConstGCArrayBound$0x0c490ce5$59$<void>" ?$ConstGCArrayBound$0x0c490ce5$59$@@3KB
0x5F14B4: "public: long __thiscall D3DXShader::CInstruction::Initialize(class D3DXShader::CInstruction *)" ?Initialize@CInstruction@D3DXShader@@QAEJPAV12@@Z
0x54871D: "public: virtual char const * __stdcall D3DXAnimation::CCompressedAnimationSet::GetName(void)" ?GetName@CCompressedAnimationSet@D3DXAnimation@@UAGPBDXZ
0x63DF6C: "void __stdcall D3DX::png_handle_IEND(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_handle_IEND@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x6A85C0: "short * D3DXShader::d3dxasm_ss" ?d3dxasm_ss@D3DXShader@@3PAFA
0x57F93A: "private: long __thiscall D3DXEffects::CEffect::Set(struct D3DXEffects::SHandle *,unsigned char *)" ?Set@CEffect@D3DXEffects@@AAEJPAUSHandle@2@PAE@Z
0x47D808: ?get_Annotations@PassDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x477054: ?add_Disposing@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x48CF24: ?FillTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolumeTexture@234@P$AAVTextureShader@234@@Z
0x4B8C4C: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetVertexWeights(float *)" ?GetVertexWeights@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAM@Z
0x421FC8: "union __m64 const g_negate_low" ?g_negate_low@@3T__m64@@B
0x40E59C: "GenuineIntel" ??_C@_0N@BDDFKIGD@GenuineIntel?$AA@
0x4B0D9B: "private: bool __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::BValidAttributeGroups(class D3DXMesh::GXTri3Face<unsigned short> *)" ?BValidAttributeGroups@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAE_NPAV?$GXTri3Face@G@2@@Z
0x47A100: ?get_UnmanagedComPointer@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXSPMesh@PrivateImplementationDetails@34@XZ
0x41E020: "const D3DXTex::CCodec_R32F::`vftable'" ??_7CCodec_R32F@D3DXTex@@6B@
0x411980: "COUNT1" ??_C@_06MPKOBJLH@COUNT1?$AA@
0x416FD4: "const " ??_C@_06LIJLOJAG@const?5?$AA@
0x42213C: "const D3DXShader::CNodeRegister::`vftable'" ??_7CNodeRegister@D3DXShader@@6B@
0x405960: "ConstGCArrayBound$0xed3beff5$2$<void>" ?$ConstGCArrayBound$0xed3beff5$2$@@3KB
0x407240: "ConstGCArrayBound$0x0c490ce5$52$<void>" ?$ConstGCArrayBound$0x0c490ce5$52$@@3KB
0x49B970: ??0MyD3DXAnimationCallback@Direct3D@DirectX@Microsoft@@$$FQAE@P$AAVHandleAnimationCallback@123@@Z
0x40723C: "ConstGCArrayBound$0x0c490ce5$53$<void>" ?$ConstGCArrayBound$0x0c490ce5$53$@@3KB
0x5F0EEE: "public: int __thiscall D3DXShader::CInstruction::IsLoop(void)" ?IsLoop@CInstruction@D3DXShader@@QAEHXZ
0x407248: "ConstGCArrayBound$0x0c490ce5$50$<void>" ?$ConstGCArrayBound$0x0c490ce5$50$@@3KB
0x5BF498: "public: __thiscall D3DXTex::CCodec_V16U16::CCodec_V16U16(struct D3DX_BLT *)" ??0CCodec_V16U16@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x422164: "output" ??_C@_06DKIGHACF@output?$AA@
0x407244: "ConstGCArrayBound$0x0c490ce5$51$<void>" ?$ConstGCArrayBound$0x0c490ce5$51$@@3KB
0x483BB8: ?remove_Disposing@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4B518F: "__stdcall D3DXCreateSkinInfoFVF" _D3DXCreateSkinInfoFVF@16
0x407230: "ConstGCArrayBound$0x0c490ce5$56$<void>" ?$ConstGCArrayBound$0x0c490ce5$56$@@3KB
0x5C21BC: "public: virtual void __thiscall D3DXTex::CCodec_A16B16G16R16F::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A16B16G16R16F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4125B0: "ID3DXEffectCompiler: State '%s' " ??_C@_0EJ@FGJINDDJ@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x6779F8: "short * NXOF::xofparse_sindex" ?xofparse_sindex@NXOF@@3PAFA
0x40722C: "ConstGCArrayBound$0x0c490ce5$57$<void>" ?$ConstGCArrayBound$0x0c490ce5$57$@@3KB
0x4766E4: ?set_PatchType@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4PatchType@234@@Z
0x47DD14: ?get_Flags@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ShaderFlags@234@XZ
0x407238: "ConstGCArrayBound$0x0c490ce5$54$<void>" ?$ConstGCArrayBound$0x0c490ce5$54$@@3KB
0x49E9A4: ?EvaluateConeLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@MMMMP$01AM11@Z
0x477CC0: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUEffectInstance@234@@Z
0x4179E4: "Ids" ??_C@_03HDGLHOJN@Ids?$AA@
0x428938: "data error" ??_C@_0L@HAHMBNLP@data?5error?$AA@
0x407234: "ConstGCArrayBound$0x0c490ce5$55$<void>" ?$ConstGCArrayBound$0x0c490ce5$55$@@3KB
0x5E54B4: "public: virtual long __thiscall D3DXSHSim::PRTSimpBVH::Init(struct ID3DXMesh *,int,struct ID3DXMesh *)" ?Init@PRTSimpBVH@D3DXSHSim@@UAEJPAUID3DXMesh@@H0@Z
0x47B238: ?get_SkinInformation@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVSkinInformation@234@XZ
0x48147C: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@HVBox@234@W4Filter@234@HP$AAUImageInformation@234@@Z
0x4A2E1E: "__cdecl _initterm" __initterm
0x401774: "__cdecl TID_D3DRMUrl" _TID_D3DRMUrl
0x4076BC: "ConstGCArrayBound$0xa0f4302d$36$<void>" ?$ConstGCArrayBound$0xa0f4302d$36$@@3KB
0x58A7C0: "public: virtual long __stdcall D3DXEffects::CEffect::GetVectorArray(char const *,struct D3DXVECTOR4 *,unsigned int)" ?GetVectorArray@CEffect@D3DXEffects@@UAGJPBDPAUD3DXVECTOR4@@I@Z
0x4A5E92: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionRotationMatrix(struct D3DXQUATERNION *,struct D3DXMATRIX const *)" ?init_D3DXQuaternionRotationMatrix@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXMATRIX@@@Z
0x47702C: ??0BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXBaseMesh@PrivateImplementationDetails@23@@Z
0x4076B8: "ConstGCArrayBound$0xa0f4302d$37$<void>" ?$ConstGCArrayBound$0xa0f4302d$37$@@3KB
0x4076C4: "ConstGCArrayBound$0xa0f4302d$34$<void>" ?$ConstGCArrayBound$0xa0f4302d$34$@@3KB
0x47746C: ?Clean@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@W4CleanType@234@P$AAV1234@P$01AHP$AAP$01AH@Z
0x4076C0: "ConstGCArrayBound$0xa0f4302d$35$<void>" ?$ConstGCArrayBound$0xa0f4302d$35$@@3KB
0x4076CC: "ConstGCArrayBound$0xa0f4302d$32$<void>" ?$ConstGCArrayBound$0xa0f4302d$32$@@3KB
0x590B7D: "public: long __thiscall D3DXCore::CArray<struct _ABC>::Assure(unsigned int,int)" ?Assure@?$CArray@U_ABC@@@D3DXCore@@QAEJIH@Z
0x47B794: ?get_RealInclude@AllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXAllocateHierarchy@PrivateImplementationDetails@34@XZ
0x4076C8: "ConstGCArrayBound$0xa0f4302d$33$<void>" ?$ConstGCArrayBound$0xa0f4302d$33$@@3KB
0x4076D4: "ConstGCArrayBound$0xa0f4302d$30$<void>" ?$ConstGCArrayBound$0xa0f4302d$30$@@3KB
0x564742: "public: __thiscall D3DXEffects::Compiler::CData::CData(void)" ??0CData@Compiler@D3DXEffects@@QAE@XZ
0x4076D0: "ConstGCArrayBound$0xa0f4302d$31$<void>" ?$ConstGCArrayBound$0xa0f4302d$31$@@3KB
0x482214: ??0Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x5DC22C: "public: virtual struct D3DXCOLOR __thiscall D3DXSHSim::PRTVertAlbedoFetch::GetAlbedo(struct D3DXSHSim::GenHitRecord *)" ?GetAlbedo@PRTVertAlbedoFetch@D3DXSHSim@@UAE?AUD3DXCOLOR@@PAUGenHitRecord@2@@Z
0x48160C: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@VBox@234@W4Filter@234@H@Z
0x6425E0: "__cdecl a_fabs" _a_fabs
0x654FC3: "int __stdcall D3DXSHSim::dstein_(int *,double *,double *,int *,double *,int *,int *,double *,int *,double *,int *,int *,int *)" ?dstein_@D3DXSHSim@@YGHPAHPAN10100101000@Z
0x50C6C8: "void __stdcall D3DXMesh::RemoveOtherStreamElements(struct _D3DVERTEXELEMENT9 *)" ?RemoveOtherStreamElements@D3DXMesh@@YGXPAU_D3DVERTEXELEMENT9@@@Z
0x63ECB6: "struct D3DX::DictList * __stdcall D3DX::__gl_dictListNewDict(void *,int (__stdcall*)(void *,void *,void *))" ?__gl_dictListNewDict@D3DX@@YGPAUDictList@1@PAXP6GH000@Z@Z
0x58AC23: "public: virtual long __stdcall D3DXEffects::CEffect::SetMatrixTransposePointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixTransposePointerArray@CEffect@D3DXEffects@@UAGJPBDPAPBUD3DXMATRIX@@I@Z
0x569DB8: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetMatrixTranspose(char const *,struct D3DXMATRIX const *)" ?SetMatrixTranspose@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@@Z
0x47FE04: ?set_SkinInformation@SkinMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVSkinInformation@234@@Z
0x52A9B4: "private: long __thiscall D3DXAnimation::CKeyframedAnimationSet::RemoveKey<struct _D3DXKEY_QUATERNION>(unsigned int,unsigned int *,struct _D3DXKEY_QUATERNION *)" ??$RemoveKey@U_D3DXKEY_QUATERNION@@@CKeyframedAnimationSet@D3DXAnimation@@AAEJIPAIPAU_D3DXKEY_QUATERNION@@@Z
0x6A89F8: "double t_init" ?t_init@@3NA
0x4012B8: "__cdecl _imp__strchr" __imp__strchr
0x6A71A4: "long volatile D3DXShader::g_SpinLock" ?g_SpinLock@D3DXShader@@3JC
0x417C34: "'%s': %s cannot have semantics" ??_C@_0BP@PBFMJIMC@?8?$CFs?8?3?5?$CFs?5cannot?5have?5semantics?$AA@
0x40E574: "Software\Microsoft\Direct3D" ??_C@_0BM@IHHDGEAJ@Software?2Microsoft?2Direct3D?$AA@
0x40B5AC: "C" ??_C@_01GFHCPBMG@C?$AA@
0x560B0C: "public: __thiscall D3DXShader::CPPInclude::CPPInclude(void)" ??0CPPInclude@D3DXShader@@QAE@XZ
0x4076B4: "ConstGCArrayBound$0xa0f4302d$38$<void>" ?$ConstGCArrayBound$0xa0f4302d$38$@@3KB
0x475CE8: ??0AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x63E1AA: "void __stdcall D3DX::png_handle_tRNS(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_handle_tRNS@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x40111C: "__stdcall _imp__lstrcmpiA" __imp__lstrcmpiA@8
0x411D00: "COORD1" ??_C@_06ODBHNNMD@COORD1?$AA@
0x545E81: "__stdcall D3DXSHEvalSphericalLight" _D3DXSHEvalSphericalLight@36
0x5F2654: "protected: virtual long __thiscall D3DXShader::CProgram::Constrain(void)" ?Constrain@CProgram@D3DXShader@@MAEJXZ
0x4076B0: "ConstGCArrayBound$0xa0f4302d$39$<void>" ?$ConstGCArrayBound$0xa0f4302d$39$@@3KB
0x564D4A: "unsigned long __stdcall D3DXEffects::Compiler::GetTypeSize(unsigned char *,unsigned long *,unsigned long *)" ?GetTypeSize@Compiler@D3DXEffects@@YGKPAEPAK1@Z
0x426648: "same structure. Resetting write" ??_C@_0DC@EOBOCMJO@same?5structure?4?5?5Resetting?5write@
0x488B48: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXIncludeClass::Close(void const *)" ?Close@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FUAGJPBX@Z
0x4AC47C: "public: __thiscall D3DXMesh::CFaceListIter<unsigned int,0,4294967295>::CFaceListIter<unsigned int,0,4294967295>(unsigned int,unsigned int,class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *,unsigned char)" ??0?$CFaceListIter@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@IIPAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@1@E@Z
0x662EE0: "__cdecl _IMPORT_DESCRIPTOR_USER32" __IMPORT_DESCRIPTOR_USER32
0x57C091: "public: virtual char const * __stdcall D3DXEffects::CEffect::EndParameterBlock(void)" ?EndParameterBlock@CEffect@D3DXEffects@@UAGPBDXZ
0x621D7C: "void __stdcall D3DX::__gl_meshTesselateInterior(struct D3DX::GLUmesh *)" ?__gl_meshTesselateInterior@D3DX@@YGXPAUGLUmesh@1@@Z
0x478F9C: ?Save@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x47BFCC: ?UnregisterAnimationOutput@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVAnimationOutput@234@@Z
0x6BE028: "__cdecl __onexitbegin" ___onexitbegin
0x4011EC: "__cdecl _imp__isalpha" __imp__isalpha
0x40E7D4: "const D3DXEffects::CEffectPool::`vftable'" ??_7CEffectPool@D3DXEffects@@6B@
0x5C0091: "public: virtual void __thiscall D3DXTex::CCodec_L16::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_L16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x425CD8: "DCT coefficient out of range" ??_C@_0BN@OJEJKKDL@DCT?5coefficient?5out?5of?5range?$AA@
0x47EEB4: ??0ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x40A1BC: "_d2" ??_C@_03OPHLAIJK@_d2?$AA@
0x411C04: "SUBTRACT" ??_C@_08MGBEENML@SUBTRACT?$AA@
0x473310: ?ComputeBoundingBox@Geometry@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVArray@System@@W4VertexFormats@234@P$AAVVector3@34@2@Z
0x522CEB: "unsigned char * __stdcall D3DXShader::GetComment(unsigned long const *,unsigned long *,unsigned long)" ?GetComment@D3DXShader@@YGPAEPBKPAKK@Z
0x41D510: "%u %u -1.000000 " ??_C@_0BB@ODJMHPLO@?$CFu?5?$CFu?6?91?4000000?6?$AA@
0x527927: "public: virtual long __stdcall D3DXShader::CFragmentLinker::LinkVertexShader(char const *,unsigned long,char const * const *,unsigned int,struct IDirect3DVertexShader9 * *,struct ID3DXBuffer * *)" ?LinkVertexShader@CFragmentLinker@D3DXShader@@UAGJPBDKPBQBDIPAPAUIDirect3DVertexShader9@@PAPAUID3DXBuffer@@@Z
0x42075C: "const D3DXSHSim::PRTVertAlbedoFetch::`vftable'" ??_7PRTVertAlbedoFetch@D3DXSHSim@@6B@
0x428954: "file error" ??_C@_0L@KIJFAKBJ@file?5error?$AA@
0x5DAFDE: "double __stdcall clusters_assign_points_cull(struct points_typ *,int *,struct cluster_typ *,int,int)" ?clusters_assign_points_cull@@YGNPAUpoints_typ@@PAHPAUcluster_typ@@HH@Z
0x40A5D8: " } " ??_C@_06GNLHIPJI@?5?5?5?5?$HN?6?$AA@
0x47FB68: ?get_Height@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4AA71D: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAUIDirect3DDevice9@@@Z
0x411660: "ZWRITEENABLE" ??_C@_0N@EGCNALM@ZWRITEENABLE?$AA@
0x5C95DE: "protected: long __thiscall D3DXShader::CShaderProgram::MatchMinMax(class D3DXShader::CInstruction * *,class D3DXShader::CInstruction * *,unsigned int *)" ?MatchMinMax@CShaderProgram@D3DXShader@@IAEJPAPAVCInstruction@2@0PAI@Z
0x41A534: "const D3DXCore::CRenderToSurface::`vftable'" ??_7CRenderToSurface@D3DXCore@@6B@
0x56C7A4: "protected: void __cdecl D3DXShader::CParse::Warning(struct D3DXShader::D3DXTOKEN *,unsigned int,char const *,...)" ?Warning@CParse@D3DXShader@@IAAXPAUD3DXTOKEN@2@IPBDZZ
0x5C03DA: "public: virtual void __thiscall D3DXTex::CCodec_G32R32F::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_G32R32F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x58104A: "private: long __thiscall D3DXEffects::CEffect::ResizeStateBlock<0,1>(int,unsigned short * const)" ??$ResizeStateBlock@$0A@$00@CEffect@D3DXEffects@@AAEJHQAG@Z
0x4A33D6: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2TransformNormalArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec2TransformNormalArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x49E4F0: ?RotateZ@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HMP$01AM@Z
0x52A502: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CKeyframedAnimationSet@D3DXAnimation@@UAGJABU_GUID@@PAPAX@Z
0x4207BC: "const D3DXSHSim::PRTCBClosestAdaptMono::`vftable'" ??_7PRTCBClosestAdaptMono@D3DXSHSim@@6B@
0x555AA6: "public: virtual long __stdcall NXOF::TEnumObject::GetChildren(unsigned long *)" ?GetChildren@TEnumObject@NXOF@@UAGJPAK@Z
0x57BD1E: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetStreamSource(unsigned int,struct IDirect3DVertexBuffer9 *,unsigned int,unsigned int)" ?SetStreamSource@CLoggableDevice@D3DXEffects@@UAGJIPAUIDirect3DVertexBuffer9@@II@Z
0x5E81DA: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::OctNode>::Lengthen(unsigned int)" ?Lengthen@?$GXArray@VOctNode@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x486774: ?GetHashCode@BaseEffect@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x409D40: "{ " ??_C@_02KCPFEJNG@?$HL?6?$AA@
0x5ADE27: "protected: long __thiscall D3DXShader::CCompiler::EmitEval(class D3DXShader::CNode *)" ?EmitEval@CCompiler@D3DXShader@@IAEJPAVCNode@2@@Z
0x47AA30: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXSkinInfo@PrivateImplementationDetails@23@@Z
0x48E650: ?Finalize@Mesh@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x486DB8: ?GetPass@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@P$AAVString@System@@@Z
0x421F0C: "const NXOF::XDataArray<float,250>::`vftable'" ??_7?$XDataArray@M$0PK@@NXOF@@6B@
0x50E1E1: "long __stdcall D3DXMesh::D3DXSaveMeshToXofEx(struct ID3DXFileSaveObject *,struct ID3DXMesh *,char const *,unsigned long const *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long,unsigned long,unsigned char *,unsigned long,struct ID3DXFileSaveData * *,struct ID3DXFileSaveData *,struct D3DXMesh::SStringList *)" ?D3DXSaveMeshToXofEx@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAUID3DXMesh@@PBDPBKPBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@KKPAEKPAPAUID3DXFileSaveData@@PAU6@PAUSStringList@1@@Z
0x481B14: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x411D40: "LINEAR" ??_C@_06HLLDPCCO@LINEAR?$AA@
0x4CE84E: "__stdcall D3DXCreateRenderToEnvMap" _D3DXCreateRenderToEnvMap@28
0x4762FC: ?set_TessellateFactor@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x5697BC: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetParameterBySemantic(char const *,char const *)" ?GetParameterBySemantic@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBD0@Z
0x582A76: "public: __thiscall D3DXEffects::SPass::~SPass(void)" ??1SPass@D3DXEffects@@QAE@XZ
0x55A9FC: "public: static long __stdcall D3DXShader::SetShaderConstant<1,1,2>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$00$01@D3DXShader@@SGJPBXI0PAKI@Z
0x47AC60: ?set_Weight@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x4B6304: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::LockVertexBuffer(unsigned long,void * *)" ?LockVertexBuffer@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x676B08: "short * D3DXShader::d3dxasm_check" ?d3dxasm_check@D3DXShader@@3PAFA
0x520395: "public: virtual unsigned long __stdcall D3DXMesh::GXPatchMesh::GetControlVerticesPerPatch(void)" ?GetControlVerticesPerPatch@GXPatchMesh@D3DXMesh@@UAGKXZ
0x4C81F4: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::RecalcEdgeQEMS_Plane(unsigned int,unsigned int,int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned char *)" ?RecalcEdgeQEMS_Plane@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXIIHIIIIPAE@Z
0x66108B: "__stdcall d3dx_inflate_trees_bits" _d3dx_inflate_trees_bits@20
0x5F0B06: "public: __thiscall D3DXShader::CNodeAsmInstruction::CNodeAsmInstruction(struct D3DXShader::D3DXTOKEN const *,unsigned long,unsigned long,unsigned long)" ??0CNodeAsmInstruction@D3DXShader@@QAE@PBUD3DXTOKEN@1@KKK@Z
0x480AEC: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HVRectangle@Drawing@9@W4Filter@234@H@Z
0x661B46: "__cdecl iswspace" _iswspace
0x496570: ??0Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@@Z
0x477AE0: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUEffectInstance@234@@Z
0x5A46B4: "protected: long __thiscall D3DXShader::CCompiler::EmitIntrinsic(class D3DXShader::CNode *,unsigned int *)" ?EmitIntrinsic@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI@Z
0x5CF1D3: "protected: long __thiscall D3DXShader::CShaderProgram::FindComp(unsigned int,class D3DXShader::CInstruction * *,unsigned int *)" ?FindComp@CShaderProgram@D3DXShader@@IAEJIPAPAVCInstruction@2@PAI@Z
0x478E98: ?set_VertexLength@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x421D68: "const NXOF::XDataSaveObj::`vftable'{for `ID3DXFileSaveData'}" ??_7XDataSaveObj@NXOF@@6BID3DXFileSaveData@@@
0x41DDF0: "__cdecl _real@3a802008" __real@3a802008
0x47A37C: ?set_MagFilter@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4TextureFilter@234@@Z
0x40AA50: "vs.2.0" ??_C@_06KJNLEGKJ@vs?42?40?$AA@
0x4ADF6C: "private: void __thiscall D3DXMesh::CMeshStatus<unsigned int,0,4294967295>::PrependElement(unsigned int)" ?PrependElement@?$CMeshStatus@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXI@Z
0x40DECC: "__cdecl _real@3d83a83b" __real@3d83a83b
0x411EE8: "POINT" ??_C@_05NKNPLGBO@POINT?$AA@
0x405D10: "ConstGCArrayBound$0xb6c8d42a$36$<void>" ?$ConstGCArrayBound$0xb6c8d42a$36$@@3KB
0x40323C: "ConstGCArrayBound$0xc60d5106$76$<void>" ?$ConstGCArrayBound$0xc60d5106$76$@@3KB
0x556973: "public: bool __thiscall NXOF::TBinaryLoad::ResolveReference(void const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryLoad@NXOF@@QAE_NPBXPAPAVIBinaryLoadObject@2@@Z
0x416D88: "saturate" ??_C@_08MEKLKAIJ@saturate?$AA@
0x405D0C: "ConstGCArrayBound$0xb6c8d42a$37$<void>" ?$ConstGCArrayBound$0xb6c8d42a$37$@@3KB
0x403238: "ConstGCArrayBound$0xc60d5106$77$<void>" ?$ConstGCArrayBound$0xc60d5106$77$@@3KB
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::DrawRectPatch(unsigned int,float const *,struct _D3DRECTPATCH_INFO const *)" ?DrawRectPatch@CLoggableDevice@D3DXEffects@@UAGJIPBMPBU_D3DRECTPATCH_INFO@@@Z
0x49E6D0: ?Dot@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMMHP$AAVGraphicsStream@34@0@Z
0x4097B4: "__cdecl _real@3d93a92a" __real@3d93a92a
0x51E3D3: "__stdcall D3DXCreateTorus" _D3DXCreateTorus@28
0x508394: "public: __thiscall D3DXVECTOR2::D3DXVECTOR2(void)" ??0D3DXVECTOR2@@QAE@XZ
0x411898: "TEX7" ??_C@_04KKCMBGNK@TEX7?$AA@
0x50CA4A: "public: __thiscall D3DXMesh::SDefaultList::~SDefaultList(void)" ??1SDefaultList@D3DXMesh@@QAE@XZ
0x403694: "ConstGCArrayBound$0x30f25509$69$<void>" ?$ConstGCArrayBound$0x30f25509$69$@@3KB
0x405D18: "ConstGCArrayBound$0xb6c8d42a$34$<void>" ?$ConstGCArrayBound$0xb6c8d42a$34$@@3KB
0x403244: "ConstGCArrayBound$0xc60d5106$74$<void>" ?$ConstGCArrayBound$0xc60d5106$74$@@3KB
0x423E18: "cannot match to texreg2ar or tex" ??_C@_0FH@PAHKLJKJ@cannot?5match?5to?5texreg2ar?5or?5tex@
0x549422: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::ApplyGuttersPRT(struct ID3DXPRTBuffer *)" ?ApplyGuttersPRT@CGutterHelper@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@@Z
0x5EBEF0: "public: virtual bool __thiscall NXOF::TBinarySaveData::ResolveReference(char const *,class NXOF::IBinarySaveObject * *)" ?ResolveReference@TBinarySaveData@NXOF@@UAE_NPBDPAPAVIBinarySaveObject@2@@Z
0x475854: ?get_Material3D@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVMaterial@234@XZ
0x476D74: ?set_EffectFilename@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x403698: "ConstGCArrayBound$0x30f25509$68$<void>" ?$ConstGCArrayBound$0x30f25509$68$@@3KB
0x405D14: "ConstGCArrayBound$0xb6c8d42a$35$<void>" ?$ConstGCArrayBound$0xb6c8d42a$35$@@3KB
0x403240: "ConstGCArrayBound$0xc60d5106$75$<void>" ?$ConstGCArrayBound$0xc60d5106$75$@@3KB
0x412600: "ID3DXEffectCompiler: State '%s' " ??_C@_0EA@EICMCNGJ@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x4B62CD: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetOptions(void)" ?GetOptions@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4A6F94: "void __stdcall D3DXPSGPTessellateNPatch(struct D3DXVECTOR3 *,struct D3DXVECTOR2 *,unsigned long,float *,float *,float *,float *,unsigned long)" ?D3DXPSGPTessellateNPatch@@YGXPAUD3DXVECTOR3@@PAUD3DXVECTOR2@@KPAM222K@Z
0x480F90: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@0P$AAP$01AVPaletteEntry@234@W4Filter@234@H@Z
0x624110: "int __stdcall svd_eigen(int,double * const,int,double * const,double * const,double * const,int,int * const,int * const)" ?svd_eigen@@YGHHQANH000HQAH1@Z
0x405D20: "ConstGCArrayBound$0xb6c8d42a$32$<void>" ?$ConstGCArrayBound$0xb6c8d42a$32$@@3KB
0x40324C: "ConstGCArrayBound$0xc60d5106$72$<void>" ?$ConstGCArrayBound$0xc60d5106$72$@@3KB
0x405D1C: "ConstGCArrayBound$0xb6c8d42a$33$<void>" ?$ConstGCArrayBound$0xb6c8d42a$33$@@3KB
0x403248: "ConstGCArrayBound$0xc60d5106$73$<void>" ?$ConstGCArrayBound$0xc60d5106$73$@@3KB
0x5E9053: "public: long __thiscall NXOF::XTemplate::ValidateData(void * *,unsigned long *,unsigned long)" ?ValidateData@XTemplate@NXOF@@QAEJPAPAXPAKK@Z
0x481F6C: ?ComputeNormalMap@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVTexture@234@0W4NormalMap@234@W4Channel@234@M@Z
0x405D28: "ConstGCArrayBound$0xb6c8d42a$30$<void>" ?$ConstGCArrayBound$0xb6c8d42a$30$@@3KB
0x403254: "ConstGCArrayBound$0xc60d5106$70$<void>" ?$ConstGCArrayBound$0xc60d5106$70$@@3KB
0x55FF4F: "public: long __thiscall D3DXShader::CTErrors::SyntaxError(unsigned int,struct D3DXShader::D3DXTOKEN *)" ?SyntaxError@CTErrors@D3DXShader@@QAEJIPAUD3DXTOKEN@2@@Z
0x403788: "ConstGCArrayBound$0x30f25509$8$<void>" ?$ConstGCArrayBound$0x30f25509$8$@@3KB
0x58EB86: "public: virtual long __stdcall D3DXCore::CSprite::OnLostDevice(void)" ?OnLostDevice@CSprite@D3DXCore@@UAGJXZ
0x405D24: "ConstGCArrayBound$0xb6c8d42a$31$<void>" ?$ConstGCArrayBound$0xb6c8d42a$31$@@3KB
0x403250: "ConstGCArrayBound$0xc60d5106$71$<void>" ?$ConstGCArrayBound$0xc60d5106$71$@@3KB
0x5C1F54: "public: virtual void __thiscall D3DXTex::CCodec_CxV8U8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_CxV8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x40A454: "loop" ??_C@_04GKOOIABA@loop?$AA@
0x4036AC: "ConstGCArrayBound$0x30f25509$63$<void>" ?$ConstGCArrayBound$0x30f25509$63$@@3KB
0x6101FE: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::EmitDCL(class D3DXShader::CArgument *,unsigned long *)" ?EmitDCL@CPSLegacyProgram@D3DXShader@@MAEJPAVCArgument@2@PAK@Z
0x417F14: "'%s': implicit array missing %s" ??_C@_0CA@BJLICIBM@?8?$CFs?8?3?5implicit?5array?5missing?5?$CFs?$AA@
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::IBinarySaveObject *,10>::Add(class NXOF::IBinarySaveObject * &)" ?Add@?$XArray@PAVIBinarySaveObject@NXOF@@$09@NXOF@@QAEHAAPAVIBinarySaveObject@2@@Z
0x63FE91: "double __stdcall D3DXSHSim::dlamch_(char *)" ?dlamch_@D3DXSHSim@@YGNPAD@Z
0x4036B0: "ConstGCArrayBound$0x30f25509$62$<void>" ?$ConstGCArrayBound$0x30f25509$62$@@3KB
0x428B14: "LQ" ??_C@_02NKJODOFM@LQ?$AA@
0x403348: "ConstGCArrayBound$0xc60d5106$9$<void>" ?$ConstGCArrayBound$0xc60d5106$9$@@3KB
0x4036B4: "ConstGCArrayBound$0x30f25509$61$<void>" ?$ConstGCArrayBound$0x30f25509$61$@@3KB
0x40664C: "ConstGCArrayBound$0x036df778$4$<void>" ?$ConstGCArrayBound$0x036df778$4$@@3KB
0x4036B8: "ConstGCArrayBound$0x30f25509$60$<void>" ?$ConstGCArrayBound$0x30f25509$60$@@3KB
0x6601B0: "void __stdcall D3DX::jpeg_fdct_ifast(short *)" ?jpeg_fdct_ifast@D3DX@@YGXPAF@Z
0x40369C: "ConstGCArrayBound$0x30f25509$67$<void>" ?$ConstGCArrayBound$0x30f25509$67$@@3KB
0x567852: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetPass(char const *,unsigned int)" ?GetPass@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBDI@Z
0x4A3A37: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3TransformNormalArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec3TransformNormalArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x4036A0: "ConstGCArrayBound$0x30f25509$66$<void>" ?$ConstGCArrayBound$0x30f25509$66$@@3KB
0x5D9824: "protected: long __thiscall D3DXShader::CShaderProgram::EmitGE(void)" ?EmitGE@CShaderProgram@D3DXShader@@IAEJXZ
0x599A0F: "public: class D3DXShader::CRegisterEntryNode * __thiscall D3DXShader::CFragmentRegisterAllocator::GetElement(char const *)" ?GetElement@CFragmentRegisterAllocator@D3DXShader@@QAEPAVCRegisterEntryNode@2@PBD@Z
0x5DDB16: "public: void __thiscall D3DXSHSim::myEdge::Init(unsigned int,unsigned int,unsigned int)" ?Init@myEdge@D3DXSHSim@@QAEXIII@Z
0x4036A4: "ConstGCArrayBound$0x30f25509$65$<void>" ?$ConstGCArrayBound$0x30f25509$65$@@3KB
0x405D08: "ConstGCArrayBound$0xb6c8d42a$38$<void>" ?$ConstGCArrayBound$0xb6c8d42a$38$@@3KB
0x403234: "ConstGCArrayBound$0xc60d5106$78$<void>" ?$ConstGCArrayBound$0xc60d5106$78$@@3KB
0x478B30: ?get_AbsorptionColor@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVColorValue@234@XZ
0x47F7B8: ?get_UnmanagedComPointer@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXEffectCompiler@PrivateImplementationDetails@34@XZ
0x4036A8: "ConstGCArrayBound$0x30f25509$64$<void>" ?$ConstGCArrayBound$0x30f25509$64$@@3KB
0x405D04: "ConstGCArrayBound$0xb6c8d42a$39$<void>" ?$ConstGCArrayBound$0xb6c8d42a$39$@@3KB
0x403230: "ConstGCArrayBound$0xc60d5106$79$<void>" ?$ConstGCArrayBound$0xc60d5106$79$@@3KB
0x5AE978: "public: virtual long __stdcall D3DXShader::CTextureShader::SetMatrixArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixArray@CTextureShader@D3DXShader@@UAGJPBDPBUD3DXMATRIX@@I@Z
0x479110: ?FromFile@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@@Z
0x40DE28: "__cdecl _real@3baa392f" __real@3baa392f
0x40E35C: "WORD" ??_C@_04ILLECDIN@WORD?$AA@
0x406DD8: "ConstGCArrayBound$0xa3a6541e$64$<void>" ?$ConstGCArrayBound$0xa3a6541e$64$@@3KB
0x583BD3: "private: long __thiscall D3DXEffects::CEffect::RecordSetFloat(char const *,float)" ?RecordSetFloat@CEffect@D3DXEffects@@AAEJPBDM@Z
0x406DD4: "ConstGCArrayBound$0xa3a6541e$65$<void>" ?$ConstGCArrayBound$0xa3a6541e$65$@@3KB
0x5DC54E: "public: virtual void * __thiscall D3DXSHSim::PRTTexAlbedoFetch::`vector deleting destructor'(unsigned int)" ??_EPRTTexAlbedoFetch@D3DXSHSim@@UAEPAXI@Z
0x422388: "indefinite arccosine" ??_C@_0BF@HOKJACDH@indefinite?5arccosine?$AA@
0x5AF596: "public: long __thiscall D3DXTex::CImage::Initialize(struct D3DX_BLT *)" ?Initialize@CImage@D3DXTex@@QAEJPAUD3DX_BLT@@@Z
0x411FC8: "ID3DXEffectCompiler: Arrays must" ??_C@_0FA@FFLABOF@ID3DXEffectCompiler?3?5Arrays?5must@
0x406DD0: "ConstGCArrayBound$0xa3a6541e$66$<void>" ?$ConstGCArrayBound$0xa3a6541e$66$@@3KB
0x5271D0: "long __stdcall D3DXShader::ValidationError(char const *,unsigned int,unsigned long,unsigned int,char const *,void *)" ?ValidationError@D3DXShader@@YGJPBDIKI0PAX@Z
0x487880: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$AAVBaseTexture@234@@Z
0x40DE74: "__cdecl _real@3aaa392f" __real@3aaa392f
0x406DCC: "ConstGCArrayBound$0xa3a6541e$67$<void>" ?$ConstGCArrayBound$0xa3a6541e$67$@@3KB
0x4A3B1C: "struct D3DXVECTOR4 * __stdcall init_D3DXVec4Cross(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *)" ?init_D3DXVec4Cross@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11@Z
0x4271F8: "Invalid bit depth for RGBA image" ??_C@_0CB@KFCOJLNF@Invalid?5bit?5depth?5for?5RGBA?5image@
0x406DE8: "ConstGCArrayBound$0xa3a6541e$60$<void>" ?$ConstGCArrayBound$0xa3a6541e$60$@@3KB
0x41FEC0: "internal error: multiple write t" ??_C@_0CO@POMDMDLL@internal?5error?3?5multiple?5write?5t@
0x4AABB5: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::UnlockVertexBuffer(void)" ?UnlockVertexBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJXZ
0x48CDC0: ?FillTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolumeTexture@234@P$AAVFill3DTextureCallback@234@@Z
0x6617EE: "__cdecl _controlfp" __controlfp
0x406DE4: "ConstGCArrayBound$0xa3a6541e$61$<void>" ?$ConstGCArrayBound$0xa3a6541e$61$@@3KB
0x41FE20: "%s semantics '%s' has been depre" ??_C@_0DK@NLFBPGJL@?$CFs?5semantics?5?8?$CFs?8?5has?5been?5depre@
0x48A744: ?GetShaderVersion@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVersion@System@@P$01AH@Z
0x525839: "private: long __thiscall D3DXShader::CFragmentLinker::BuildConstantAndInputTables(class D3DXShader::CFragment * *,unsigned int,struct D3DXShader::SRegisterInfo *)" ?BuildConstantAndInputTables@CFragmentLinker@D3DXShader@@AAEJPAPAVCFragment@2@IPAUSRegisterInfo@2@@Z
0x581921: "public: __thiscall D3DXEffects::SPass::SPass(void)" ??0SPass@D3DXEffects@@QAE@XZ
0x406DE0: "ConstGCArrayBound$0xa3a6541e$62$<void>" ?$ConstGCArrayBound$0xa3a6541e$62$@@3KB
0x5EB7CC: "public: long __thiscall NXOF::TSaveObject::WriteDataPutReference(char const *,struct _GUID const *)" ?WriteDataPutReference@TSaveObject@NXOF@@QAEJPBDPBU_GUID@@@Z
0x55AAD9: "public: static long __stdcall D3DXShader::SetShaderConstant<1,2,2>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$00$01$01@D3DXShader@@SGJPBXI0PAKI@Z
0x55AB3C: "public: static long __stdcall D3DXShader::SetShaderConstant<2,2,1>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$01$01$00@D3DXShader@@SGJPBXI0PAKI@Z
0x4834E8: ?get_DepthStencilFormat@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4DepthFormat@234@XZ
0x60825E: "int __stdcall D3DXShader::IsValidSwizzle(unsigned int *,unsigned int *,unsigned int)" ?IsValidSwizzle@D3DXShader@@YGHPAI0I@Z
0x406DDC: "ConstGCArrayBound$0xa3a6541e$63$<void>" ?$ConstGCArrayBound$0xa3a6541e$63$@@3KB
0x52DE78: "public: virtual unsigned long __stdcall D3DXAnimation::CAnimationController::Release(void)" ?Release@CAnimationController@D3DXAnimation@@UAGKXZ
0x63D3A6: "void __stdcall D3DX::png_combine_row(struct D3DX::png_struct_def *,unsigned char *,int)" ?png_combine_row@D3DX@@YGXPAUpng_struct_def@1@PAEH@Z
0x5DC1FF: "public: virtual struct D3DXVECTOR2 __thiscall D3DXSHSim::PRTAdaptMeshFetcher::GetUV(unsigned int)" ?GetUV@PRTAdaptMeshFetcher@D3DXSHSim@@UAE?AUD3DXVECTOR2@@I@Z
0x62F6DF: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionNormalize(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?x3d_D3DXQuaternionNormalize@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x47B6F0: ?get_TransformationMatrix@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVMatrix@34@XZ
0x409CE4: "m%u" ??_C@_03HLDJAGIF@m?$CFu?$AA@
0x406EB8: "ConstGCArrayBound$0xa3a6541e$8$<void>" ?$ConstGCArrayBound$0xa3a6541e$8$@@3KB
0x5232F3: "public: long __thiscall D3DXShader::CInstructionInfo::EncodeInstruction(struct D3DXShader::SInstruction *,unsigned long *)" ?EncodeInstruction@CInstructionInfo@D3DXShader@@QAEJPAUSInstruction@2@PAK@Z
0x66077A: "__stdcall d3dx_inflate_codes" _d3dx_inflate_codes@12
0x6712A8: "unsigned long * D3DXMesh::g_PatchDegree" ?g_PatchDegree@D3DXMesh@@3PAKA
0x4019E4: "__cdecl TID_D3DRMFrameTransformMatrix" _TID_D3DRMFrameTransformMatrix
0x5EAC85: "[thunk]:public: virtual long __stdcall NXOF::XDataObj::QueryInterface`adjustor{4}' (struct _GUID const &,void * *)" ?QueryInterface@XDataObj@NXOF@@W3AGJABU_GUID@@PAPAX@Z
0x479F24: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$AAVGraphicsStream@23@@Z
0x480FD4: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@01W4Filter@234@H@Z
0x406DC8: "ConstGCArrayBound$0xa3a6541e$68$<void>" ?$ConstGCArrayBound$0xa3a6541e$68$@@3KB
0x41FEF4: "internal error: multiple breaks " ??_C@_0CG@BJDMIILG@internal?5error?3?5multiple?5breaks?5@
0x41D4DC: "1.0.5" ??_C@_05JPCDEKMM@1?40?45?$AA@
0x406DC4: "ConstGCArrayBound$0xa3a6541e$69$<void>" ?$ConstGCArrayBound$0xa3a6541e$69$@@3KB
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXShader::CTextureShader::AddRef(void)" ?AddRef@CTextureShader@D3DXShader@@UAGKXZ
0x5B9CBB: "protected: struct D3DXCOLOR * __thiscall D3DXTex::CCodec::EncodeGamma22(struct D3DXCOLOR *)" ?EncodeGamma22@CCodec@D3DXTex@@IAEPAUD3DXCOLOR@@PAU3@@Z
0x425580: "Cannot quantize to more than %d " ??_C@_0CH@NHMNHHIB@Cannot?5quantize?5to?5more?5than?5?$CFd?5@
0x41A49C: "ScriptJustify" ??_C@_0O@NJJKLBE@ScriptJustify?$AA@
0x59BB2A: "protected: int __thiscall D3DXShader::CAssembler::Token(void)" ?Token@CAssembler@D3DXShader@@IAEHXZ
0x56A696: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetVector(char const *,struct D3DXVECTOR4 const *)" ?SetVector@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBUD3DXVECTOR4@@@Z
0x5610BC: "protected: long __thiscall D3DXShader::CPreProcessor::DoInclude(void)" ?DoInclude@CPreProcessor@D3DXShader@@IAEJXZ
0x401DA4: "__cdecl IID_ID3DXBuffer" _IID_ID3DXBuffer
0x423880: "conflicting sampler array bindin" ??_C@_0CD@ECBFKOII@conflicting?5sampler?5array?5bindin@
0x40A4A4: "slt" ??_C@_03KNKPKBCH@slt?$AA@
0x40AAF0: "ps.2.sw" ??_C@_07HLGOBFCF@ps?42?4sw?$AA@
0x5E4F79: "public: void * __thiscall D3DXSHSim::BVHMemAllocator::`scalar deleting destructor'(unsigned int)" ??_GBVHMemAllocator@D3DXSHSim@@QAEPAXI@Z
0x4A3272: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2BaryCentric(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float,float)" ?c_D3DXVec2BaryCentric@@YGPAUD3DXVECTOR2@@PAU1@PBU1@11MM@Z
0x4A63F3: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionExp(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?init_D3DXQuaternionExp@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x49FA14: ?ExtractPca@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHP$01AM@Z
0x4CEE49: "__stdcall D3DXGetVertexShaderProfile" _D3DXGetVertexShaderProfile@4
0x64A720: "void __stdcall D3DX::jinit_huff_encoder(struct D3DX::jpeg_compress_struct *)" ?jinit_huff_encoder@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x40D0C0: "xy" ??_C@_02KEKBNNLK@xy?$AA@
0x48DC4C: ?get_NumberAttributes@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4831A0: ?remove_Lost@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5B265C: "long __stdcall StringVPrintfWorkerA(char *,unsigned int,char const *,char *)" ?StringVPrintfWorkerA@@YGJPADIPBD0@Z
0x5E3DB2: "unsigned int __stdcall D3DXSHSim::qsplitb(struct D3DXSHSim::SimpMeshStruct *,unsigned int *,unsigned int,float,unsigned int,struct D3DXSHSim::myBBox &,unsigned int &)" ?qsplitb@D3DXSHSim@@YGIPAUSimpMeshStruct@1@PAIIMIAAUmyBBox@1@AAI@Z
0x478D28: ?get_ReducedScatteringColor@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVColorValue@234@XZ
0x6776A4: "int use_eigen" ?use_eigen@@3HA
0x41774C: "inline" ??_C@_06OGMBMJA@inline?$AA@
0x4CEA2E: "__stdcall D3DXAssembleShader" _D3DXAssembleShader@28
0x5B31D8: "private: long __thiscall D3DXTex::CImage::LoadHDR(void const *,unsigned long)" ?LoadHDR@CImage@D3DXTex@@AAEJPBXK@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereTri>::~GXArray<class D3DXSHSim::mySphereTri>(void)" ??1?$GXArray@VmySphereTri@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x5756A1: "protected: void __thiscall D3DXShader::CParse::Production(unsigned int,unsigned int)" ?Production@CParse@D3DXShader@@IAEXII@Z
0x421DF0: "%s %s {" ??_C@_07HFEKMKPP@?$CFs?5?$CFs?5?$HL?$AA@
0x59076E: "public: virtual int __stdcall D3DXCore::CFont::GetTextMetricsA(struct tagTEXTMETRICA *)" ?GetTextMetricsA@CFont@D3DXCore@@UAGHPAUtagTEXTMETRICA@@@Z
0x59078B: "public: virtual int __stdcall D3DXCore::CFont::GetTextMetricsW(struct tagTEXTMETRICW *)" ?GetTextMetricsW@CFont@D3DXCore@@UAGHPAUtagTEXTMETRICW@@@Z
0x5F1D32: "protected: char const * __thiscall D3DXShader::CBaseProgram::GetArgumentType(class D3DXShader::CArgument *)" ?GetArgumentType@CBaseProgram@D3DXShader@@IAEPBDPAVCArgument@2@@Z
0x508394: "public: __thiscall D3DXSHSim::SubSurfSample::SubSurfSample(void)" ??0SubSurfSample@D3DXSHSim@@QAE@XZ
0x428960: "stream end" ??_C@_0L@FNAOCBOG@stream?5end?$AA@
0x61E3E1: "void __stdcall D3DX::png_do_chop(struct D3DX::png_row_info_struct *,unsigned char *)" ?png_do_chop@D3DX@@YGXPAUpng_row_info_struct@1@PAE@Z
0x5BFE1C: "public: virtual void __thiscall D3DXTex::CCodec_CxV8U8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_CxV8U8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x581D0A: "private: long __thiscall D3DXEffects::CEffect::FindShaderFunction<0>(unsigned int,int,int,unsigned long const * *)" ??$FindShaderFunction@$0A@@CEffect@D3DXEffects@@AAEJIHHPAPBK@Z
0x5949F9: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::BeginParabolic(struct IDirect3DTexture9 *,struct IDirect3DTexture9 *)" ?BeginParabolic@CRenderToEnvMap@D3DXCore@@UAGJPAUIDirect3DTexture9@@0@Z
0x5ED2DE: "int __stdcall NXOF::yyGetNumber(int)" ?yyGetNumber@NXOF@@YGHH@Z
0x483968: ?get_DepthStencilFormat@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4DepthFormat@234@XZ
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeUsage::Print(void)" ?Print@CNodeUsage@D3DXShader@@UAEXXZ
0x4112F0: "MULTISAMPLEMASK" ??_C@_0BA@EOIGANJC@MULTISAMPLEMASK?$AA@
0x49D4A4: ?Finalize@TextureShader@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x480C80: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x4220E8: "const D3DXShader::CNodeFunction::`vftable'" ??_7CNodeFunction@D3DXShader@@6B@
0x4A9312: "public: unsigned char * __thiscall D3DXMesh::CD3DXCrackDecl::GetVertex(unsigned int,unsigned int)" ?GetVertex@CD3DXCrackDecl@D3DXMesh@@QAEPAEII@Z
0x61D4BD: "void __stdcall D3DX::png_read_info(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_read_info@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x40DD0C: "__cdecl _real@3ddb6db7" __real@3ddb6db7
0x63AFF7: "void __stdcall D3DX::png_write_IDAT(struct D3DX::png_struct_def *,unsigned char *,unsigned int)" ?png_write_IDAT@D3DX@@YGXPAUpng_struct_def@1@PAEI@Z
0x475F50: ?get_DegeneratePatches@DegenerateItems@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49B280: ?get_ProgressiveMesh@MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVProgressiveMesh@234@XZ
0x4276AC: "Missing IHDR before gAMA" ??_C@_0BJ@CCOIFGBO@Missing?5IHDR?5before?5gAMA?$AA@
0x416C9C: "texCUBE" ??_C@_07JBKIGMPF@texCUBE?$AA@
0x40125C: "__cdecl _imp__tmpfile" __imp__tmpfile
0x4A1550: ?GetHashCode@XFileManager@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x61BB80: "void __stdcall D3DX::jpeg_CreateCompress(struct D3DX::jpeg_compress_struct *,int,unsigned int)" ?jpeg_CreateCompress@D3DX@@YGXPAUjpeg_compress_struct@1@HI@Z
0x49E62C: ?Scale@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@H0M@Z
0x4953D0: ?GetBoneOffsetMatrix@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVMatrix@34@H@Z
0x508BC7: "__stdcall D3DXCreateTexture" _D3DXCreateTexture@32
0x409C60: "z" ??_C@_01GLPGHMHM@z?$AA@
0x409CAC: "oPts" ??_C@_04LOFIANGF@oPts?$AA@
0x4A10E4: ?ScaleMeshChunk@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHMP$AAVPrtBuffer@234@@Z
0x528093: "public: void __thiscall D3DXShader::CFragment::FindBranches(unsigned int *,unsigned int *,unsigned int *,unsigned int *,unsigned int *)" ?FindBranches@CFragment@D3DXShader@@QAEXPAI0000@Z
0x55198B: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SCMergeCandidate>::Resize(unsigned int)" ?Resize@?$GXArray@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x52A5B4: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::SetCallbackKey(unsigned int,struct _D3DXKEY_CALLBACK *)" ?SetCallbackKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIPAU_D3DXKEY_CALLBACK@@@Z
0x409DD0: "texture3D" ??_C@_09PEIMPBLJ@texture3D?$AA@
0x40EA20: "syntax error" ??_C@_0N@MNJHOOI@syntax?5error?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A4R4G4B4::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A4R4G4B4@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8B8G8R8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A8B8G8R8@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8R8G8B8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A8R8G8B8@D3DXTex@@UAEPAXI@Z
0x5DEBF2: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair>::GXArray<struct D3DXSHSim::myIndexPair>(void)" ??0?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x475B6C: ?set_Position@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x48D258: ?Equals@BaseMesh@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x422124: "const D3DXShader::CNodeState::`vftable'" ??_7CNodeState@D3DXShader@@6B@
0x47B1CC: ??0MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x63E687: "double __stdcall D3DX::__gl_edgeSign(struct D3DX::GLUvertex *,struct D3DX::GLUvertex *,struct D3DX::GLUvertex *)" ?__gl_edgeSign@D3DX@@YGNPAUGLUvertex@1@00@Z
0x4010F0: "__stdcall _imp__IsProcessorFeaturePresent" __imp__IsProcessorFeaturePresent@4
0x52C82F: "__stdcall D3DXCreateKeyframedAnimationSet" _D3DXCreateKeyframedAnimationSet@32
0x4127D8: "ID3DXEffectCompiler::CompileEffe" ??_C@_0FJ@KNAOGMBI@ID3DXEffectCompiler?3?3CompileEffe@
0x41DDD4: "__cdecl _real@3c820821" __real@3c820821
0x4267F0: "%f" ??_C@_02NJPGOMH@?$CFf?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A1R5G5B5::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A1R5G5B5@D3DXTex@@UAEPAXI@Z
0x568698: "long __stdcall D3DXEffects::Compiler::Get(unsigned char *,class D3DXShader::CNode *,unsigned char *,int)" ?Get@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@0H@Z
0x4BBF81: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CloneVertexBuffer(struct _D3DVERTEXELEMENT9 const *,struct IDirect3DVertexBuffer9 *)" ?CloneVertexBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPBU_D3DVERTEXELEMENT9@@PAUIDirect3DVertexBuffer9@@@Z
0x4289FC: "invalid stored block lengths" ??_C@_0BN@LGAADGOK@invalid?5stored?5block?5lengths?$AA@
0x4731E0: ?set_U@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x5DE1AB: "bool __stdcall D3DXSHSim::ComputeHemiInfo(struct D3DXSHSim::myFace &,struct D3DXVECTOR3 *,float,struct D3DXVECTOR3 &,struct D3DXVECTOR3 &,float &)" ?ComputeHemiInfo@D3DXSHSim@@YG_NAAUmyFace@1@PAUD3DXVECTOR3@@MAAU3@2AAM@Z
0x49AE10: ?op_Inequality@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x41CD28: "instruction predication is not s" ??_C@_0EA@OBEGANPP@instruction?5predication?5is?5not?5s@
0x47B414: ?SetAdjacency@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x5AE4B3: "public: long __thiscall D3DXShader::CCompiler::CompileExpression(class D3DXShader::CPreProcessor *,class D3DXShader::CNode *,class D3DXShader::CNode *,char const *,unsigned long,struct ID3DXBuffer * *,struct ID3DXConstantTable * *)" ?CompileExpression@CCompiler@D3DXShader@@QAEJPAVCPreProcessor@2@PAVCNode@2@1PBDKPAPAUID3DXBuffer@@PAPAUID3DXConstantTable@@@Z
0x411D64: "INVERT" ??_C@_06CMCEILNN@INVERT?$AA@
0x55AD7B: "public: static long __stdcall D3DXShader::SetShaderConstant<0,1,0>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$00$0A@@D3DXShader@@SGJPBXI0PAKI@Z
0x5EAD2D: "public: virtual long __stdcall NXOF::XDataRef::Unlock(void)" ?Unlock@XDataRef@NXOF@@UAGJXZ
0x5969E5: "public: virtual float __stdcall D3DXCore::CLine::GetPatternScale(void)" ?GetPatternScale@CLine@D3DXCore@@UAGMXZ
0x583D33: "private: long __thiscall D3DXEffects::CEffect::RecordSetIntArray(char const *,int const *,unsigned int)" ?RecordSetIntArray@CEffect@D3DXEffects@@AAEJPBDPBHI@Z
0x4731FC: ?get_V@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x4B87CE: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetVertexAttributeWeights(struct _D3DXATTRIBUTEWEIGHTS *)" ?GetVertexAttributeWeights@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAU_D3DXATTRIBUTEWEIGHTS@@@Z
0x409FD0: "true" ??_C@_04LOAJBDKD@true?$AA@
0x411730: "TEXCOORDSIZE3_5" ??_C@_0BA@MLOONIPE@TEXCOORDSIZE3_5?$AA@
0x5C228A: "public: virtual void __thiscall D3DXTex::CCodec_G32R32F::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_G32R32F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4BCC6F: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::ApplyVSplit(class D3DXMesh::CHalfEdgeVSplit &)" ?ApplyVSplit@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x608228: "protected: int __thiscall D3DXShader::CPSProgram::ValidSwizzle(unsigned int *,unsigned int *)" ?ValidSwizzle@CPSProgram@D3DXShader@@IAEHPAI0@Z
0x41D570: "FORMAT=" ??_C@_07ELMCKOC@FORMAT?$DN?$AA@
0x63B01F: "void __stdcall D3DX::png_write_IEND(struct D3DX::png_struct_def *)" ?png_write_IEND@D3DX@@YGXPAUpng_struct_def@1@@Z
0x49EDF4: ?Dispose@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x49F87C: ?get_IsTexture@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4AD623: "bool __stdcall D3DXMesh::BInArray<unsigned int>(unsigned int * const,unsigned int,unsigned int)" ??$BInArray@I@D3DXMesh@@YG_NQAIII@Z
0x410EE4: "LIGHTDIFFUSE" ??_C@_0N@EKAHCLBC@LIGHTDIFFUSE?$AA@
0x5D8240: "protected: long __thiscall D3DXShader::CShaderProgram::EmitTEXProj(void)" ?EmitTEXProj@CShaderProgram@D3DXShader@@IAEJXZ
0x4CE2B8: "public: virtual long __stdcall D3DXCore::CBuffer::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CBuffer@D3DXCore@@UAGJABU_GUID@@PAPAX@Z
0x40DDF4: "__cdecl _real@39aa392f" __real@39aa392f
0x5E5EC1: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereTri>::GXArray<class D3DXSHSim::mySphereTri>(void)" ??0?$GXArray@VmySphereTri@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x41CF28: "__cdecl _real@3ef9f6b4176d5bad" __real@3ef9f6b4176d5bad
0x4026B0: "ConstGCArrayBound$0xa785ecfd$3$<void>" ?$ConstGCArrayBound$0xa785ecfd$3$@@3KB
0x484784: ??1MeshContainer@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4B48B5: "public: void __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::MarkAsProcessed(unsigned short)" ?MarkAsProcessed@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@QAEXG@Z
0x4753B0: ?get_IndexBufferManaged@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x67136C: "enum _D3DX_CPU_OPTIMIZATION g_CpuOptimization" ?g_CpuOptimization@@3W4_D3DX_CPU_OPTIMIZATION@@A
0x5C202D: "public: virtual void __thiscall D3DXTex::CCodec_L16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_L16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x50767A: "long __stdcall D3DXMesh::D3DXIntersect<unsigned int,0,4294967295>(struct ID3DXBaseMesh *,int,unsigned long,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,int *,unsigned long *,float *,float *,float *,struct ID3DXBuffer * *,unsigned long *,unsigned int)" ??$D3DXIntersect@I$0A@$0PPPPPPPP@@D3DXMesh@@YGJPAUID3DXBaseMesh@@HKPBUD3DXVECTOR3@@1PAHPAKPAM44PAPAUID3DXBuffer@@3I@Z
0x401258: "__cdecl _imp__fseek" __imp__fseek
0x63E5C1: "int __stdcall D3DX::__gl_vertLeq(struct D3DX::GLUvertex *,struct D3DX::GLUvertex *)" ?__gl_vertLeq@D3DX@@YGHPAUGLUvertex@1@0@Z
0x4A8D66: "public: long __thiscall D3DXMesh::CD3DXSkinInfo::CalcVertexSkinData(void)" ?CalcVertexSkinData@CD3DXSkinInfo@D3DXMesh@@QAEJXZ
0x633FD6: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixInverse_K7(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" ?x3d_D3DXMatrixInverse_K7@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z
0x5F26C1: "public: virtual long __thiscall D3DXShader::CTransform::Apply(void)" ?Apply@CTransform@D3DXShader@@UAEJXZ
0x404410: "ConstGCArrayBound$0x4b692674$16$<void>" ?$ConstGCArrayBound$0x4b692674$16$@@3KB
0x605AC5: "protected: long __thiscall D3DXShader::C30Program::EmitAddress(unsigned int)" ?EmitAddress@C30Program@D3DXShader@@IAEJI@Z
0x5DD372: "public: virtual void * __thiscall D3DXSHSim::PRTAlbedoFetchDummy::`vector deleting destructor'(unsigned int)" ??_EPRTAlbedoFetchDummy@D3DXSHSim@@UAEPAXI@Z
0x56CF32: "protected: unsigned int __thiscall D3DXShader::CParse::PrintType(char *,unsigned int,class D3DXShader::CNode *)" ?PrintType@CParse@D3DXShader@@IAEIPADIPAVCNode@2@@Z
0x47AF98: ?get_Weight@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8R3G3B2::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A8R3G3B2@D3DXTex@@UAEPAXI@Z
0x40440C: "ConstGCArrayBound$0x4b692674$17$<void>" ?$ConstGCArrayBound$0x4b692674$17$@@3KB
0x497B00: ?set_GlLines@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x4011C0: "__cdecl _imp__fclose" __imp__fclose
0x409C70: "]" ??_C@_01LBDDMOBJ@?$FN?$AA@
0x40ECE0: "undef" ??_C@_05PKCPKOLM@undef?$AA@
0x41C408: "tessfactor" ??_C@_0L@EJDPMBCK@tessfactor?$AA@
0x41A48C: "ScriptTextOut" ??_C@_0O@EHCGHHIG@ScriptTextOut?$AA@
0x404418: "ConstGCArrayBound$0x4b692674$14$<void>" ?$ConstGCArrayBound$0x4b692674$14$@@3KB
0x5EA254: "public: virtual long __stdcall NXOF::TBinaryDataRef::GetChildren(unsigned long *)" ?GetChildren@TBinaryDataRef@NXOF@@UAGJPAK@Z
0x404414: "ConstGCArrayBound$0x4b692674$15$<void>" ?$ConstGCArrayBound$0x4b692674$15$@@3KB
0x47CD00: ?get_RegisterIndex@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x404420: "ConstGCArrayBound$0x4b692674$12$<void>" ?$ConstGCArrayBound$0x4b692674$12$@@3KB
0x47E27C: ?set_StructMembers@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x401BA4: "__cdecl DXFILEOBJ_EffectFloats" _DXFILEOBJ_EffectFloats
0x40441C: "ConstGCArrayBound$0x4b692674$13$<void>" ?$ConstGCArrayBound$0x4b692674$13$@@3KB
0x411790: "TEXCOORDSIZE2_7" ??_C@_0BA@EBGENNBD@TEXCOORDSIZE2_7?$AA@
0x410D1C: "PIXELSHADERCONSTANTB" ??_C@_0BF@LKDKJAKA@PIXELSHADERCONSTANTB?$AA@
0x4AB73C: "private: unsigned int __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::FindWedge(unsigned short *,unsigned int)const " ?FindWedge@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@ABEIPAGI@Z
0x401228: "__cdecl _imp__longjmp" __imp__longjmp
0x411DC4: "EQUAL" ??_C@_05MFJMDLJG@EQUAL?$AA@
0x404428: "ConstGCArrayBound$0x4b692674$10$<void>" ?$ConstGCArrayBound$0x4b692674$10$@@3KB
0x4A337B: "struct D3DXVECTOR2 * __stdcall c_D3DXVec2TransformNormal(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?c_D3DXVec2TransformNormal@@YGPAUD3DXVECTOR2@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x566208: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::GetRType(class D3DXShader::CNode *,struct LValue const *,enum _D3DXPARAMETER_TYPE *,unsigned int *,unsigned int *,unsigned int *,unsigned int *,unsigned int *,struct D3DXShader::D3DXTOKEN *)" ?GetRType@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNode@D3DXShader@@PBULValue@@PAW4_D3DXPARAMETER_TYPE@@PAI3333PAUD3DXTOKEN@5@@Z
0x40DD58: "__cdecl _real@427c0000" __real@427c0000
0x404424: "ConstGCArrayBound$0x4b692674$11$<void>" ?$ConstGCArrayBound$0x4b692674$11$@@3KB
0x5E0539: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::GetVertParent(unsigned int,struct D3DXSHSim::myVertParentInfo &,unsigned int)" ?GetVertParent@myAdaptiveMesh@D3DXSHSim@@QAEJIAAUmyVertParentInfo@2@I@Z
0x40AB10: "ps.1.4" ??_C@_06LMNCBJHJ@ps?41?44?$AA@
0x481054: ?Save@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVSurface@234@@Z
0x5184EF: "int __stdcall D3DXMesh::D3DXTessellateNPatchesNew(struct IDirect3DIndexBuffer9 *,struct IDirect3DVertexBuffer9 *,float,struct _D3DVERTEXELEMENT9 *,struct _D3DVERTEXELEMENT9 *,int,struct IDirect3DIndexBuffer9 *,struct IDirect3DVertexBuffer9 *,unsigned long,unsigned long,unsigned long const *,struct ID3DXBuffer * *,unsigned long,unsigned long,unsigned long *,class CD3DXTexSampler *,struct D3DXVECTOR4 const *,unsigned long,unsigned long,unsigned long *,unsigned long *,struct _D3DXATTRIBUTERANGE *,unsigned long)" ?D3DXTessellateNPatchesNew@D3DXMesh@@YGHPAUIDirect3DIndexBuffer9@@PAUIDirect3DVertexBuffer9@@MPAU_D3DVERTEXELEMENT9@@2H01KKPBKPAPAUID3DXBuffer@@KKPAKPAVCD3DXTexSampler@@PBUD3DXVECTOR4@@KK55PAU_D3DXATTRIBUTERANGE@@K@Z
0x427724: "Incorrect sRGB chunk length" ??_C@_0BM@FMAJKMKD@Incorrect?5sRGB?5chunk?5length?$AA@
0x5666DC: "private: class D3DXEffects::Compiler::CHandle * __thiscall D3DXEffects::Compiler::CEffectCompiler::FindParameter(char const *)" ?FindParameter@CEffectCompiler@Compiler@D3DXEffects@@AAEPAVCHandle@23@PBD@Z
0x47F2A0: ?IsTechniqueValid@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NP$AAVEffectHandle@234@@Z
0x487E64: ?GetValueVectorArray@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVVector4@34@P$AAVEffectHandle@234@H@Z
0x5E4A2F: "public: __thiscall D3DXSHSim::BVHMemAllocator::~BVHMemAllocator(void)" ??1BVHMemAllocator@D3DXSHSim@@QAE@XZ
0x5F27CD: "private: long __thiscall D3DXShader::CProgram::StripVarying(void)" ?StripVarying@CProgram@D3DXShader@@AAEJXZ
0x582446: "private: long __thiscall D3DXEffects::CEffect::CastAssignment(unsigned int,unsigned int)" ?CastAssignment@CEffect@D3DXEffects@@AAEJII@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair>::~GXArray<struct D3DXSHSim::myIndexPair>(void)" ??1?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x5684D7: "long __stdcall D3DXEffects::Compiler::_Get(unsigned char * *,class D3DXShader::CNode * *,unsigned char * *,int)" ?_Get@Compiler@D3DXEffects@@YGJPAPAEPAPAVCNode@D3DXShader@@0H@Z
0x481278: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVString@System@@VBox@234@W4Filter@234@HP$AAUImageInformation@234@@Z
0x5EA664: "public: virtual long __stdcall NXOF::TBinaryLoad::GetDataObjectById(struct _GUID const &,struct ID3DXFileData * *)" ?GetDataObjectById@TBinaryLoad@NXOF@@UAGJABU_GUID@@PAPAUID3DXFileData@@@Z
0x48006C: ?set_NumberMipLevels@CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x411D48: "EXP2" ??_C@_04CGLLICFH@EXP2?$AA@
0x563BE0: "int __stdcall D3DXShader::d3dxtok_parse(void)" ?d3dxtok_parse@D3DXShader@@YGHXZ
0x4011CC: "__cdecl _imp____CxxFrameHandler" __imp____CxxFrameHandler
0x41CA90: "entrypoint" ??_C@_0L@BPGLNOGK@entrypoint?$AA@
0x494E00: ?get_VertexFormat@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4VertexFormats@234@XZ
0x401150: "__stdcall _imp__UnhandledExceptionFilter" __imp__UnhandledExceptionFilter@4
0x404408: "ConstGCArrayBound$0x4b692674$18$<void>" ?$ConstGCArrayBound$0x4b692674$18$@@3KB
0x478F50: ?get_ClusterLength@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4A1EB8: ?AddDataObject@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileSaveData@234@VGuid@System@@P$AAVString@7@0P$01AE@Z
0x4177A8: "discard" ??_C@_07FGAIHHOI@discard?$AA@
0x404404: "ConstGCArrayBound$0x4b692674$19$<void>" ?$ConstGCArrayBound$0x4b692674$19$@@3KB
0x47D2D0: ?get_Annotations@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x528426: "public: long __thiscall D3DXShader::CFragment::CalculateIfElseBranchState(unsigned int,unsigned int,unsigned int,struct D3DXShader::SStaticBranchState *)" ?CalculateIfElseBranchState@CFragment@D3DXShader@@QAEJIIIPAUSStaticBranchState@2@@Z
0x47FC6C: ?get_ImageFileFormat@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4ImageFileFormat@234@XZ
0x40DE6C: "__cdecl _real@3bff55c7" __real@3bff55c7
0x5E3AB1: "public: void __thiscall D3DXSHSim::BVHNode::InitOptNode(struct D3DXSHSim::SimpMeshStruct *)" ?InitOptNode@BVHNode@D3DXSHSim@@QAEXPAUSimpMeshStruct@2@@Z
0x47610C: ?get_Position@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x40DDFC: "__cdecl _real@3ac6980c" __real@3ac6980c
0x410E40: "LIGHTTHETA" ??_C@_0L@GMBFJKCN@LIGHTTHETA?$AA@
0x566C67: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::CompileEffect(unsigned long,struct ID3DXBuffer * *,struct ID3DXBuffer * *)" ?CompileEffect@CEffectCompiler@Compiler@D3DXEffects@@UAGJKPAPAUID3DXBuffer@@0@Z
0x40DE10: "__cdecl _real@3bc6980c" __real@3bc6980c
0x4BCF14: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GatherVSplitInfo(class D3DXMesh::CHalfEdgeVSplit &)" ?GatherVSplitInfo@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x40DE1C: "__cdecl _real@3aff55c7" __real@3aff55c7
0x424D34: "Freed XMS handle %u" ??_C@_0BE@FOGGKKAO@Freed?5XMS?5handle?5?$CFu?$AA@
0x5B08A3: "void __stdcall D3DX::png_do_write_transformations(struct D3DX::png_struct_def *)" ?png_do_write_transformations@D3DX@@YGXPAUpng_struct_def@1@@Z
0x613CBF: "protected: long __thiscall D3DXShader::CPSProgram::PSEmitMin(void)" ?PSEmitMin@CPSProgram@D3DXShader@@IAEJXZ
0x427854: "Decompression Error" ??_C@_0BE@JLEKBIKH@Decompression?5Error?$AA@
0x4AAB89: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::AddRef(void)" ?AddRef@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x4826B4: ?set_OutputPrecision@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4Precision@234@@Z
0x578362: "public: virtual long __stdcall D3DXEffects::CEffect::End(void)" ?End@CEffect@D3DXEffects@@UAGJXZ
0x5645CB: "public: __thiscall D3DXEffects::Compiler::CHandle::CHandle(void)" ??0CHandle@Compiler@D3DXEffects@@QAE@XZ
0x512CA4: "public: unsigned long __thiscall D3DXMesh::COrbitVertexIter::FindWedge(unsigned long,unsigned long)" ?FindWedge@COrbitVertexIter@D3DXMesh@@QAEKKK@Z
0x47D7D8: ?get_Name@PassDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x49FFC4: ?GetBaryMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector2@34@@Z
0x671940: "short * D3DXShader::d3dxtok_check" ?d3dxtok_check@D3DXShader@@3PAFA
0x5D29C3: "protected: virtual unsigned int __thiscall D3DXShader::CShaderProgram::CalcNumExtraSymbolTableEntries(void)" ?CalcNumExtraSymbolTableEntries@CShaderProgram@D3DXShader@@MAEIXZ
0x40AA80: "ps_3_0" ??_C@_06ODDGNPOO@ps_3_0?$AA@
0x555518: "void __stdcall NXOF::InitializeIndentBuffer(void)" ?InitializeIndentBuffer@NXOF@@YGXXZ
0x47C0A0: ??0AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x6BE020: "__cdecl _adjust_fdiv" __adjust_fdiv
0x404884: "ConstGCArrayBound$0x435d7ccc$1$<void>" ?$ConstGCArrayBound$0x435d7ccc$1$@@3KB
0x4AAAD7: "public: __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::~GXTri3Mesh<unsigned int,0,4294967295>(void)" ??1?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@XZ
0x5B9A21: "public: long __thiscall D3DXTex::CCodec::ConvertFromFloat(void)" ?ConvertFromFloat@CCodec@D3DXTex@@QAEJXZ
0x40CFF4: "Patch %i degenerate" ??_C@_0BE@NOECLGIG@Patch?5?$CFi?5degenerate?$AA@
0x424344: "unable to emmulate write masks f" ??_C@_0DI@LNPPNCLA@unable?5to?5emmulate?5write?5masks?5f@
0x411228: "ANTIALIASEDLINEENABLE" ??_C@_0BG@DKJOKGBF@ANTIALIASEDLINEENABLE?$AA@
0x50D46A: "long __stdcall D3DXMesh::AddTextureCoordinates(struct ID3DXFileSaveObject *,unsigned char *,unsigned long,class D3DXMesh::CD3DXCrackDecl1 &,struct ID3DXFileSaveData *)" ?AddTextureCoordinates@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAEKAAVCD3DXCrackDecl1@1@PAUID3DXFileSaveData@@@Z
0x554332: "protected: long __thiscall D3DXSHSim::GXArray<bool>::Grow(unsigned int)" ?Grow@?$GXArray@_N@D3DXSHSim@@IAEJI@Z
0x59F177: "protected: long __thiscall D3DXShader::CCompiler::Reset(unsigned int,unsigned int,unsigned int *)" ?Reset@CCompiler@D3DXShader@@IAEJIIPAI@Z
0x4A3B34: "struct D3DXVECTOR4 * __stdcall c_D3DXVec4Cross(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *)" ?c_D3DXVec4Cross@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11@Z
0x5EB681: "public: long __thiscall NXOF::TSaveObject::WriteDataBegin(char const *,char const *,struct _GUID const *)" ?WriteDataBegin@TSaveObject@NXOF@@QAEJPBD0PBU_GUID@@@Z
0x4BBF81: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CloneVertexBuffer(struct _D3DVERTEXELEMENT9 const *,struct IDirect3DVertexBuffer9 *)" ?CloneVertexBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPBU_D3DVERTEXELEMENT9@@PAUIDirect3DVertexBuffer9@@@Z
0x4807BC: ??0SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x477C20: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@@Z
0x521D8A: "__stdcall D3DXLoadPatchMeshFromXof" _D3DXLoadPatchMeshFromXof@28
0x40AB20: "ps.1.2" ??_C@_06OKIILOPP@ps?41?42?$AA@
0x63DFB9: "void __stdcall D3DX::png_handle_gAMA(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long)" ?png_handle_gAMA@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@K@Z
0x401028: "__stdcall _imp__GetGlyphOutlineA" __imp__GetGlyphOutlineA@28
0x410E34: "LIGHTPHI" ??_C@_08CMIJEPOP@LIGHTPHI?$AA@
0x426550: "Decompression error" ??_C@_0BE@JMOGBNJB@Decompression?5error?$AA@
0x5F0D16: "public: __thiscall D3DXShader::CInstruction::CInstruction(void)" ??0CInstruction@D3DXShader@@QAE@XZ
0x402ECC: "ConstGCArrayBound$0x8d851369$26$<void>" ?$ConstGCArrayBound$0x8d851369$26$@@3KB
0x55FBE3: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexIntegerSuffix(char const *,struct D3DXShader::D3DXTOKEN *)" ?LexIntegerSuffix@CTokenize@D3DXShader@@IAEIPBDPAUD3DXTOKEN@2@@Z
0x486228: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@VMatrix@34@@Z
0x402EC8: "ConstGCArrayBound$0x8d851369$27$<void>" ?$ConstGCArrayBound$0x8d851369$27$@@3KB
0x6173CC: "protected: long __thiscall D3DXShader::CVSProgram::VSEmitEXP(void)" ?VSEmitEXP@CVSProgram@D3DXShader@@IAEJXZ
0x621748: "struct D3DX::GLUhalfEdge * __stdcall D3DX::__gl_meshMakeEdge(struct D3DX::GLUmesh *)" ?__gl_meshMakeEdge@D3DX@@YGPAUGLUhalfEdge@1@PAUGLUmesh@1@@Z
0x402ED4: "ConstGCArrayBound$0x8d851369$24$<void>" ?$ConstGCArrayBound$0x8d851369$24$@@3KB
0x41D550: "32-bit_rle_xyze" ??_C@_0BA@OLKFCJPL@32?9bit_rle_xyze?$AA@
0x402ED0: "ConstGCArrayBound$0x8d851369$25$<void>" ?$ConstGCArrayBound$0x8d851369$25$@@3KB
0x402EDC: "ConstGCArrayBound$0x8d851369$22$<void>" ?$ConstGCArrayBound$0x8d851369$22$@@3KB
0x40A4E8: " // %s " ??_C@_0L@BDEEJCPM@?5?5?5?5?1?1?5?$CFs?6?$AA@
0x52286C: "public: unsigned int __thiscall D3DXShader::CFragment::FindTempRegisterIndex(char const *)" ?FindTempRegisterIndex@CFragment@D3DXShader@@QAEIPBD@Z
0x6275E8: "public: virtual long __stdcall NXOF::XObject::GetId(struct _GUID *)" ?GetId@XObject@NXOF@@UAGJPAU_GUID@@@Z
0x402ED8: "ConstGCArrayBound$0x8d851369$23$<void>" ?$ConstGCArrayBound$0x8d851369$23$@@3KB
0x482EAC: ?GatherFragmentsFromFile@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@W4ShaderFlags@234@@Z
0x47C060: ?UpdateUnmanagedPointer@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXAnimationController@PrivateImplementationDetails@34@@Z
0x508B9A: "__stdcall D3DXCheckVolumeTextureRequirements" _D3DXCheckVolumeTextureRequirements@32
0x402EE4: "ConstGCArrayBound$0x8d851369$20$<void>" ?$ConstGCArrayBound$0x8d851369$20$@@3KB
0x40A4D4: "%u "%s" " ??_C@_08BHEPLOK@?$CFu?5?$CC?$CFs?$CC?6?$AA@
0x66511C: "__cdecl _mep@?SetVertexShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPAUIDirect3DVertexShader9@234@@Z" __mep@?SetVertexShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPAUIDirect3DVertexShader9@234@@Z
0x428A30: "T" ??_C@_01GAPBHFFA@T?$AA@
0x42741C: "CRC error" ??_C@_09BJGMGMHA@CRC?5error?$AA@
0x402EE0: "ConstGCArrayBound$0x8d851369$21$<void>" ?$ConstGCArrayBound$0x8d851369$21$@@3KB
0x47726C: ?Validate@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x401280: "__cdecl _imp__qsort" __imp__qsort
0x650097: "__stdcall d3dx_zcalloc" _d3dx_zcalloc@12
0x5546E4: "public: __thiscall D3DXSHSim::BitArray::~BitArray(void)" ??1BitArray@D3DXSHSim@@QAE@XZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetViewport(struct _D3DVIEWPORT9 *)" ?GetViewport@CLoggableDevice@D3DXEffects@@UAGJPAU_D3DVIEWPORT9@@@Z
0x47EC58: ?get_Writes@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x411970: "COUNT3" ??_C@_06PNJIHLDF@COUNT3?$AA@
0x6AB3B8: "union NXOF::YYSTYPE NXOF::xofparse_val" ?xofparse_val@NXOF@@3TYYSTYPE@1@A
0x411E44: "BOTHSRCALPHA" ??_C@_0N@GHJHLBN@BOTHSRCALPHA?$AA@
0x4061D4: "ConstGCArrayBound$0x78edfa1b$3$<void>" ?$ConstGCArrayBound$0x78edfa1b$3$@@3KB
0x617101: "protected: long __thiscall D3DXShader::CVSProgram::VSEmitFRC(void)" ?VSEmitFRC@CVSProgram@D3DXShader@@IAEJXZ
0x550DA1: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::Reschedule(void)" ?Reschedule@CPSLegacyProgram@D3DXShader@@MAEJXZ
0x5E6DC2: "public: void __thiscall D3DXSHSim::SubSurfSample::Clear(void)" ?Clear@SubSurfSample@D3DXSHSim@@QAEXXZ
0x5F0283: "public: virtual class D3DXShader::CNodeList * __thiscall D3DXShader::CNodeList::Copy(void)" ?Copy@CNodeList@D3DXShader@@UAEPAV12@XZ
0x52D5AB: "private: void __thiscall D3DXAnimation::CAnimationController::InsertUpcomingEvent(struct D3DXAnimation::SEvent *,struct D3DXAnimation::SEvent * *)" ?InsertUpcomingEvent@CAnimationController@D3DXAnimation@@AAEXPAUSEvent@2@PAPAU32@@Z
0x472314: ??0CannotAttributeSortException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x49EC90: ??0PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HHH@Z
0x6367D0: "struct D3DXVECTOR4 * __stdcall x3d_D3DXVec4BaryCentric(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float,float)" ?x3d_D3DXVec4BaryCentric@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11MM@Z
0x492108: ?Clone@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@W4MeshFlags@234@P$AAVGraphicsStream@34@P$AAVDevice@234@@Z
0x4AA4DD: "void __stdcall D3DXMesh::SetupEpsilonArray(struct _D3DXWELDEPSILONS const *,struct _D3DVERTEXELEMENT9 * const,float * const,struct _D3DVERTEXELEMENT9 const * * const)" ?SetupEpsilonArray@D3DXMesh@@YGXPBU_D3DXWELDEPSILONS@@QAU_D3DVERTEXELEMENT9@@QAMQAPBU3@@Z
0x66177E: "__cdecl _ftol" __ftol
0x402EC4: "ConstGCArrayBound$0x8d851369$28$<void>" ?$ConstGCArrayBound$0x8d851369$28$@@3KB
0x4933F8: ?OnParentDisposed@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x47FEB4: ?FromX@SkinMesh@Direct3D@DirectX@Microsoft@@$$FSM?AU1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUEffectInstance@234@@Z
0x5985BF: "protected: unsigned long __thiscall D3DXCore::CLine::Transform3DVertexListToVertexBufferSW<struct D3DXCore::LINE_VERTEX,struct D3DXCore::Transform3DVertex4>(struct D3DXVECTOR3 const *,unsigned long,struct D3DXCore::LINE_VERTEX *,struct D3DXMATRIX const *,unsigned long,struct D3DXCore::Transform3DVertex4 &)" ??$Transform3DVertexListToVertexBufferSW@ULINE_VERTEX@D3DXCore@@UTransform3DVertex4@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR3@@KPAULINE_VERTEX@1@PBUD3DXMATRIX@@KAAUTransform3DVertex4@1@@Z
0x402EC0: "ConstGCArrayBound$0x8d851369$29$<void>" ?$ConstGCArrayBound$0x8d851369$29$@@3KB
0x411348: "POINTSCALEENABLE" ??_C@_0BB@IMIGEIPA@POINTSCALEENABLE?$AA@
0x5EBFCA: "public: virtual long __stdcall NXOF::TBinarySaveData::GetType(struct _GUID *)" ?GetType@TBinarySaveData@NXOF@@UAGJPAU_GUID@@@Z
0x5DC086: "public: virtual unsigned int __thiscall D3DXSHSim::PRTAnyCB::uNumDir(void)" ?uNumDir@PRTAnyCB@D3DXSHSim@@UAEIXZ
0x4A8C06: "public: virtual unsigned long __stdcall D3DXMesh::CD3DXSkinInfo::GetNumVertices(void)" ?GetNumVertices@CD3DXSkinInfo@D3DXMesh@@UAGKXZ
0x4244A8: "program too complex to compile t" ??_C@_0CJ@MPMBAJDE@program?5too?5complex?5to?5compile?5t@
0x479B84: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x596A43: "public: virtual long __stdcall D3DXCore::CLine::SetAntialias(int)" ?SetAntialias@CLine@D3DXCore@@UAGJH@Z
0x484214: ?<clinit>@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x48272C: ?set_PitchAndFamily@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4PitchAndFamily@234@@Z
0x4993FC: ?GetRotationKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUKeyQuaternion@234@H@Z
0x496C70: ?OnParentReset@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x401078: "__stdcall _imp__SelectObject" __imp__SelectObject@8
0x5686C7: "public: __thiscall D3DXEffects::Compiler::CHandle::~CHandle(void)" ??1CHandle@Compiler@D3DXEffects@@QAE@XZ
0x47B478: ?SetInitialString@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPBD@Z
0x50BCCD: "__stdcall D3DXCreateTextureFromFileW" _D3DXCreateTextureFromFileW@12
0x555921: "public: void * __thiscall NXOF::XIdentifier::`scalar deleting destructor'(unsigned int)" ??_GXIdentifier@NXOF@@QAEPAXI@Z
0x604CBB: "protected: long __thiscall D3DXShader::CProgram::Vectorize(void)" ?Vectorize@CProgram@D3DXShader@@IAEJXZ
0x60B51F: "protected: long __thiscall D3DXShader::CPSLegacyProgram::Save(void)" ?Save@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x4790F0: ??1PrtBuffer@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x40AAD8: "ps.3.sw" ??_C@_07EGAODMJF@ps?43?4sw?$AA@
0x5EA2FB: "public: virtual unsigned long __stdcall NXOF::TSaveObject::AddRef(void)" ?AddRef@TSaveObject@NXOF@@UAGKXZ
0x411278: "POSITIONDEGREE" ??_C@_0P@KALPGOJI@POSITIONDEGREE?$AA@
0x4050E0: "ConstGCArrayBound$0x521374c5$6$<void>" ?$ConstGCArrayBound$0x521374c5$6$@@3KB
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeAsmInstruction::Print(void)" ?Print@CNodeAsmInstruction@D3DXShader@@UAEXXZ
0x63F0E0: "void __stdcall D3DX::__gl_pqHeapDelete(struct D3DX::PriorityQHeap *,long)" ?__gl_pqHeapDelete@D3DX@@YGXPAUPriorityQHeap@1@J@Z
0x63F572: "void __stdcall D3DX::__gl_pqSortDelete(struct D3DX::PriorityQSort *,long)" ?__gl_pqSortDelete@D3DX@@YGXPAUPriorityQSort@1@J@Z
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeList::Print(void)" ?Print@CNodeList@D3DXShader@@UAEXXZ
0x5EA51C: "public: virtual long __stdcall NXOF::TBinaryData::GetChildren(unsigned long *)" ?GetChildren@TBinaryData@NXOF@@UAGJPAK@Z
0x493D50: ?UnlockAttributeBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x514A95: "long __stdcall D3DXAnimation::AddFrame(struct D3DXAnimation::SSaveContext *,struct _D3DXFRAME const *,struct ID3DXFileSaveData *)" ?AddFrame@D3DXAnimation@@YGJPAUSSaveContext@1@PBU_D3DXFRAME@@PAUID3DXFileSaveData@@@Z
0x515791: "__stdcall D3DXFrameFind" _D3DXFrameFind@8
0x411C5C: "TWEENING" ??_C@_08OEOOEIGC@TWEENING?$AA@
0x404FB0: "ConstGCArrayBound$0x521374c5$82$<void>" ?$ConstGCArrayBound$0x521374c5$82$@@3KB
0x54AF7C: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair>::Grow(unsigned int)" ?Grow@?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x4B6468: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::ClonePMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,struct ID3DXPMesh * *)" ?ClonePMeshFVF@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAPAUID3DXPMesh@@@Z
0x41E0B8: "__cdecl _real@400921fb54442d18" __real@400921fb54442d18
0x411DDC: "CCW" ??_C@_03NADMCPDK@CCW?$AA@
0x404FB4: "ConstGCArrayBound$0x521374c5$81$<void>" ?$ConstGCArrayBound$0x521374c5$81$@@3KB
0x4173C0: "'%s': identifier represents a %s" ??_C@_0CL@KELEHCEJ@?8?$CFs?8?3?5identifier?5represents?5a?5?$CFs@
0x404FB8: "ConstGCArrayBound$0x521374c5$80$<void>" ?$ConstGCArrayBound$0x521374c5$80$@@3KB
0x425D18: "Bogus buffer control mode" ??_C@_0BK@DKALDNKG@Bogus?5buffer?5control?5mode?$AA@
0x48374C: ??1RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5EF87A: "public: __thiscall D3DXShader::CNodeDecl::CNodeDecl(void)" ??0CNodeDecl@D3DXShader@@QAE@XZ
0x49CB6C: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetTextureStageState(unsigned long,enum Microsoft::DirectX::PrivateImplementationDetails::_D3DTEXTURESTAGESTATETYPE,unsigned long)" ?SetTextureStageState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKW4_D3DTEXTURESTAGESTATETYPE@234@K@Z
0x6776AC: "int cull" ?cull@@3HA
0x40A560: " ps_2_sw " ??_C@_0N@LEMOAOBO@?5?5?5?5ps_2_sw?6?$AA@
0x4AC5EC: "public: long __thiscall D3DXMesh::CIndexQueue<unsigned int,4294967295>::Init(void)" ?Init@?$CIndexQueue@I$0PPPPPPPP@@D3DXMesh@@QAEJXZ
0x47674C: ?set_BasisType@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4BasisType@234@@Z
0x493894: ?LockVertexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4LockFlags@234@@Z
0x573B40: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::Eval(class D3DXShader::CNode *)" ?Eval@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x479D48: ??0SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$01AHUAttributeWeights@123@@Z
0x4018D4: "__cdecl TID_D3DRMGuid" _TID_D3DRMGuid
0x4017A4: "__cdecl TID_D3DRMLightPenumbra" _TID_D3DRMLightPenumbra
0x56AA02: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetBool(char const *,int *)" ?GetBool@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAH@Z
0x61BCE0: "void __stdcall D3DX::jpeg_finish_compress(struct D3DX::jpeg_compress_struct *)" ?jpeg_finish_compress@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x47FBD0: ?get_MipLevels@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x41DDE0: "__cdecl _real@437e0000" __real@437e0000
0x4A628B: "__stdcall D3DXQuaternionInverse" _D3DXQuaternionInverse@8
0x55D454: "public: long __thiscall D3DXShader::CConstant::Initialize(void)" ?Initialize@CConstant@D3DXShader@@QAEJXZ
0x40ECA8: "define" ??_C@_06EPMMJFDC@define?$AA@
0x5EFB45: "public: __thiscall D3DXShader::CInstruction::~CInstruction(void)" ??1CInstruction@D3DXShader@@QAE@XZ
0x4B9F1B: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned int>::Add(class D3DXMesh::CEdgeInfo<unsigned int> *)" ?Add@?$CSimplificationHeap@I@D3DXMesh@@QAEJPAV?$CEdgeInfo@I@2@@Z
0x6424E0: "__cdecl a_exp" _a_exp
0x5C6516: "int __stdcall D3DX::extr_PolyInit(struct D3DX::EXTRContext *)" ?extr_PolyInit@D3DX@@YGHPAUEXTRContext@1@@Z
0x40D578: "ID3DXFragmentLinker::LinkShader:" ??_C@_0HJ@MJGFEPNI@ID3DXFragmentLinker?3?3LinkShader?3@
0x41D2BC: "internal error: unrecognized val" ??_C@_0CD@GEHDMLEI@internal?5error?3?5unrecognized?5val@
0x47F8B0: ?get_Disposed@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4A5EB5: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionRotationMatrix(struct D3DXQUATERNION *,struct D3DXMATRIX const *)" ?c_D3DXQuaternionRotationMatrix@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXMATRIX@@@Z
0x40110C: "__stdcall _imp__GetLastError" __imp__GetLastError@0
0x421C08: "const NXOF::XTemplate::`vftable'" ??_7XTemplate@NXOF@@6B@
0x411C74: "2WEIGHTS" ??_C@_08DGOGIENA@2WEIGHTS?$AA@
0x583E8F: "private: long __thiscall D3DXEffects::CEffect::RecordSetVector(char const *,struct D3DXVECTOR4 const *)" ?RecordSetVector@CEffect@D3DXEffects@@AAEJPBDPBUD3DXVECTOR4@@@Z
0x495A34: ?UpdateSkinnedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVMatrix@34@0P$AAVGraphicsStream@34@1@Z
0x427CA0: "__cdecl _real@3ff4e7ae914d6fca" __real@3ff4e7ae914d6fca
0x5FD029: "private: int __thiscall D3DXShader::CProgram::CanVectorize(unsigned int *,unsigned int,unsigned int *,unsigned int *,class D3DXShader::CInstruction *,unsigned int,unsigned int)" ?CanVectorize@CProgram@D3DXShader@@AAEHPAII00PAVCInstruction@2@II@Z
0x4790C8: ?raise_Disposing@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5691A2: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetAnnotationByName(char const *,char const *)" ?GetAnnotationByName@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBD0@Z
0x49DB88: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@M@Z
0x4A4DE7: "__stdcall D3DXMatrixRotationZ" _D3DXMatrixRotationZ@8
0x416CBC: "tex3Dgrad" ??_C@_09CFHEMHOO@tex3Dgrad?$AA@
0x65CE90: "void __stdcall D3DX::jpeg_idct_float(struct D3DX::jpeg_decompress_struct *,struct D3DX::jpeg_component_info *,short *,unsigned char * *,unsigned int)" ?jpeg_idct_float@D3DX@@YGXPAUjpeg_decompress_struct@1@PAUjpeg_component_info@1@PAFPAPAEI@Z
0x428B44: "RQF" ??_C@_03HEOCELMO@RQF?$AA@
0x409F04: "frc" ??_C@_03NJFDAMGG@frc?$AA@
0x661957: "void __stdcall __ArrayUnwind(void *,unsigned int,int,void (__thiscall*)(void *))" ?__ArrayUnwind@@YGXPAXIHP6EX0@Z@Z
0x401074: "__stdcall _imp__DeleteObject" __imp__DeleteObject@4
0x416D58: "step" ??_C@_04CNBNFAL@step?$AA@
0x591F6A: "private: long __thiscall D3DXCore::CFont::Preload(unsigned short const *,int,struct D3DXCore::_D3DXFONT_CELL * *)" ?Preload@CFont@D3DXCore@@AAEJPBGHPAPAU_D3DXFONT_CELL@2@@Z
0x4A2448: ?Equals@XFileData@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x57478D: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::VariableDecl(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?VariableDecl@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@000@Z
0x484520: ?<clinit>@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x4A21B8: ?get_Type@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVGuid@System@@XZ
0x6327C0: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixAffineTransformation(struct D3DXMATRIX *,float,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *)" ?x3d_D3DXMatrixAffineTransformation@@YGPAUD3DXMATRIX@@PAU1@MPBUD3DXVECTOR3@@PBUD3DXQUATERNION@@1@Z
0x581A1E: "private: long __thiscall D3DXEffects::CEffect::ResizeShaderStateBlocks<0>(int,unsigned short * const)" ??$ResizeShaderStateBlocks@$0A@@CEffect@D3DXEffects@@AAEJHQAG@Z
0x4817C0: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@0VBox@234@W4Filter@234@H@Z
0x4722E0: ??0InvalidMeshException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x4012C0: "__cdecl _imp__sprintf" __imp__sprintf
0x55C86B: "public: static long __stdcall D3DXShader::SetTyped<3,3,4,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$02$02$03$03$0A@@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x42733C: "invalid window size" ??_C@_0BE@EMOGCLGO@invalid?5window?5size?$AA@
0x60FF08: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmitTEXLDD(void)" ?EmitTEXLDD@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x4ADCAE: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::RemapVertex(unsigned int,unsigned int *)" ?RemapVertex@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXIPAI@Z
0x41DDC8: "__cdecl _real@3b95a025" __real@3b95a025
0x4097D8: "private: static unsigned long const * const D3DXMesh::CD3DXBitField256::nibbleCount" ?nibbleCount@CD3DXBitField256@D3DXMesh@@0QBKB
0x6A7188: "struct _RTL_CRITICAL_SECTION D3DXShader::g_CriticalSection" ?g_CriticalSection@D3DXShader@@3U_RTL_CRITICAL_SECTION@@A
0x492954: ?get_MaxFaces@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x41DDC4: "__cdecl _real@3bcd17b6" __real@3bcd17b6
0x401A04: "__cdecl TID_D3DRMMaterialArray" _TID_D3DRMMaterialArray
0x422070: "const D3DXShader::CNode::`vftable'" ??_7CNode@D3DXShader@@6B@
0x5F0E54: "public: int __thiscall D3DXShader::CInstruction::IsCopy(void)" ?IsCopy@CInstruction@D3DXShader@@QAEHXZ
0x665024: "const Microsoft::DirectX::Direct3D::MyD3DXAnimationCallback::`vftable'" ??_7MyD3DXAnimationCallback@Direct3D@DirectX@Microsoft@@6B@
0x480EC0: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@0P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@W4Filter@234@H@Z
0x50A51E: "__stdcall D3DXLoadSurfaceFromFileInMemory" _D3DXLoadSurfaceFromFileInMemory@36
0x579FC8: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetFunctionByName(char const *)" ?GetFunctionByName@CEffect@D3DXEffects@@UAGPBDPBD@Z
0x56AB4D: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetInt(char const *,int *)" ?GetInt@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAH@Z
0x5E6439: "protected: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereLevel>::Grow(unsigned int)" ?Grow@?$GXArray@VmySphereLevel@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x5648E0: "public: long __thiscall D3DXEffects::Compiler::CData::AddReference(class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData * *)" ?AddReference@CData@Compiler@D3DXEffects@@QAEJPAV123@PAPAV123@@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::AddRef(void)" ?AddRef@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x426AE8: "int const * const D3DX::jpeg_natural_order" ?jpeg_natural_order@D3DX@@3QBHB
0x5EB9A5: "public: virtual unsigned long __stdcall NXOF::TBinarySaveData::AddRef(void)" ?AddRef@TBinarySaveData@NXOF@@UAGKXZ
0x52C15D: "public: __thiscall D3DXAnimation::CKeyframedAnimationSet::CKeyframedAnimationSet(void)" ??0CKeyframedAnimationSet@D3DXAnimation@@QAE@XZ
0x5AE9E7: "public: virtual long __stdcall D3DXShader::CTextureShader::SetMatrixTransposeArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixTransposeArray@CTextureShader@D3DXShader@@UAGJPBDPBUD3DXMATRIX@@I@Z
0x4884A4: ??C?$gcroot@P$AAVInclude@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVInclude@Direct3D@DirectX@Microsoft@@XZ
0x4C0F40: "__stdcall D3DXCreateMeshFVF" _D3DXCreateMeshFVF@24
0x6A6458: "int D3DXCore::g_bUnicodeAPI" ?g_bUnicodeAPI@D3DXCore@@3HA
0x4A94F0: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::GetMaxFaceInfluences32(void *,unsigned long,unsigned long *)" ?GetMaxFaceInfluences32@CD3DXSkinInfo@D3DXMesh@@UAGJPAXKPAK@Z
0x5968E3: "public: void __thiscall D3DXCore::Transform3DVertex4TL::Process(struct D3DXCore::LINE_TLVERTEX *,struct D3DXCore::TransformedVertexData const *,struct D3DXCore::TransformedVertexData const *,unsigned long)" ?Process@Transform3DVertex4TL@D3DXCore@@QAEXPAULINE_TLVERTEX@2@PBUTransformedVertexData@2@1K@Z
0x66184E: "__cdecl _strdup" __strdup
0x42365C: "internal error: malformed clip f" ??_C@_0CF@LNEOFKIP@internal?5error?3?5malformed?5clip?5f@
0x5EA2FB: "public: virtual unsigned long __stdcall NXOF::TBinaryLoad::AddRef(void)" ?AddRef@TBinaryLoad@NXOF@@UAGKXZ
0x63A8CF: "void __stdcall D3DX::png_write_sig(struct D3DX::png_struct_def *)" ?png_write_sig@D3DX@@YGXPAUpng_struct_def@1@@Z
0x525FFF: "private: long __thiscall D3DXShader::CFragmentLinker::BuildShader(class D3DXShader::CFragment * *,unsigned int,unsigned long,unsigned long *,struct D3DXShader::SRegisterInfo *,unsigned long * *,unsigned int *)" ?BuildShader@CFragmentLinker@D3DXShader@@AAEJPAPAVCFragment@2@IKPAKPAUSRegisterInfo@2@PAPAKPAI@Z
0x41D50C: "PF " ??_C@_03JLEODGLJ@PF?6?$AA@
0x4761B4: ?get_PointSize@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x5EF244: "public: __thiscall D3DXCore::CAlloc::CAlloc(unsigned int,unsigned int)" ??0CAlloc@D3DXCore@@QAE@II@Z
0x66163C: "__cdecl __report_gsfailure" ___report_gsfailure
0x4113B8: "EMISSIVEMATERIALSOURCE" ??_C@_0BH@OFPGONAA@EMISSIVEMATERIALSOURCE?$AA@
0x5F265D: "private: unsigned int __thiscall D3DXShader::CProgram::MergeInstructions_Input(class D3DXShader::CInstruction *,unsigned int,unsigned int,int)" ?MergeInstructions_Input@CProgram@D3DXShader@@AAEIPAVCInstruction@2@IIH@Z
0x4A07E4: ?SetPerVertexAlbedo@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVArray@System@@H@Z
0x5233EF: "public: __thiscall D3DXShader::SRegisterInfo::SRegisterInfo(void)" ??0SRegisterInfo@D3DXShader@@QAE@XZ
0x4C8096: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned int>::Delete(class D3DXMesh::CEdgeInfo<unsigned int> *)" ?Delete@?$CSimplificationHeap@I@D3DXMesh@@QAEJPAV?$CEdgeInfo@I@2@@Z
0x5C8C96: "void __stdcall D3DXShader::ExchangeRow(class D3DXShader::CInstruction *,unsigned int)" ?ExchangeRow@D3DXShader@@YGXPAVCInstruction@1@I@Z
0x4893A4: ?get_DeviceContext@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@XZ
0x49EB00: ?ProjectCubeMap@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHP$AAVCubeTexture@234@P$AAVGraphicsStream@34@11@Z
0x40B5A8: "__cdecl _real@437f0000" __real@437f0000
0x618D3D: "public: long __thiscall D3DXShader::CFXLProgram::EmitAddress(unsigned int,unsigned long)" ?EmitAddress@CFXLProgram@D3DXShader@@QAEJIK@Z
0x472C64: ??0XFileGuid@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x56518C: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeType(class D3DXShader::CNode *,struct D3DXShader::D3DXTOKEN *,char const *,unsigned long,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData * *,int)" ?InitializeType@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNode@D3DXShader@@PAUD3DXTOKEN@5@PBDKPAVCData@23@3PAPAV723@H@Z
0x58A201: "private: long __thiscall D3DXEffects::CEffect::LoadIndexedAssn(unsigned int,unsigned int,struct ID3DXBuffer *,unsigned long *)" ?LoadIndexedAssn@CEffect@D3DXEffects@@AAEJIIPAUID3DXBuffer@@PAK@Z
0x48E6B4: ?SetObject@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXMesh@PrivateImplementationDetails@34@@Z
0x421FA8: "union __m64 const const3dn_max" ?const3dn_max@@3T__m64@@B
0x41A58C: "protected: static unsigned long const D3DXCore::CLine::c_dwVertexBufferSize" ?c_dwVertexBufferSize@CLine@D3DXCore@@1KB
0x4262D8: "Unknown filter heuristic method" ??_C@_0CA@OPOKNKIO@Unknown?5filter?5heuristic?5method?$AA@
0x5E46D3: "public: virtual int __thiscall D3DXSHSim::PRTSimpBVH::ClosestIntersect(struct D3DXSHSim::GenRay &,struct D3DXSHSim::GenHitRecord *)" ?ClosestIntersect@PRTSimpBVH@D3DXSHSim@@UAEHAAUGenRay@2@PAUGenHitRecord@2@@Z
0x49CF89: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShaderConstantB(unsigned int,int const *,unsigned int)" ?SetVertexShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJIPBHI@Z
0x40E41C: "0303" ??_C@_04KKGCGHIL@0303?$AA@
0x47C5C8: "public: static void __clrcall Microsoft::DirectX::Direct3D::Macro::Free(int,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMACRO *)" ?Free@Macro@Direct3D@DirectX@Microsoft@@$$FSMXHPAU_D3DXMACRO@PrivateImplementationDetails@34@@Z
0x65E080: "void __stdcall D3DX::midct8x8llm(short *,short *,short *,unsigned char * *,unsigned int,unsigned char *)" ?midct8x8llm@D3DX@@YGXPAF00PAPAEIPAE@Z
0x5EAB4E: "public: virtual class NXOF::XDataObj * __thiscall NXOF::XDataObj::FindDataObj(struct _GUID const &)" ?FindDataObj@XDataObj@NXOF@@UAEPAV12@ABU_GUID@@@Z
0x6776C8: "struct _D3DVERTEXELEMENT9 * D3DXSHSim::meshDeclPos" ?meshDeclPos@D3DXSHSim@@3PAU_D3DVERTEXELEMENT9@@A
0x520353: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GetDeclaration(struct _D3DVERTEXELEMENT9 *)" ?GetDeclaration@GXPatchMesh@D3DXMesh@@UAGJPAU_D3DVERTEXELEMENT9@@@Z
0x48069C: ?DisassembleShader@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVString@System@@P$01AH_NP$AAV56@@Z
0x5EBC03: "public: virtual void * __thiscall NXOF::TBinarySaveReference::`vector deleting destructor'(unsigned int)" ??_ETBinarySaveReference@NXOF@@UAEPAXI@Z
0x40DDD4: "__cdecl _real@39ff55c7" __real@39ff55c7
0x416C90: "texCUBEbias" ??_C@_0M@PJHIFGGE@texCUBEbias?$AA@
0x402280: "ConstGCArrayBound$0xe3def6a7$1$<void>" ?$ConstGCArrayBound$0xe3def6a7$1$@@3KB
0x6222F8: "unsigned char __stdcall D3DX::__gl_renderCache(class D3DX::GLUtesselator *)" ?__gl_renderCache@D3DX@@YGEPAVGLUtesselator@1@@Z
0x63ECE5: "void __stdcall D3DX::__gl_dictListDeleteDict(struct D3DX::DictList *)" ?__gl_dictListDeleteDict@D3DX@@YGXPAUDictList@1@@Z
0x425100: "JFIF APP0 marker: version %d.%02" ??_C@_0DF@LOKNABIG@JFIF?5APP0?5marker?3?5version?5?$CFd?4?$CF02@
0x56ECFE: "protected: void __thiscall D3DXShader::CParse::ErrorUnsupportedCast(struct D3DXShader::D3DXTOKEN *,char const *,class D3DXShader::CNode *,class D3DXShader::CNode *,int)" ?ErrorUnsupportedCast@CParse@D3DXShader@@IAEXPAUD3DXTOKEN@2@PBDPAVCNode@2@2H@Z
0x52513F: "private: long __thiscall D3DXShader::CFragmentLinker::AddFragmentToBody(class D3DXShader::CFragment *,unsigned long * *,unsigned long ** *,struct D3DXShader::SRegisterInfo *)" ?AddFragmentToBody@CFragmentLinker@D3DXShader@@AAEJPAVCFragment@2@PAPAKPAPAPAKPAUSRegisterInfo@2@@Z
0x583C2C: "private: long __thiscall D3DXEffects::CEffect::RecordSetInt(char const *,int)" ?RecordSetInt@CEffect@D3DXEffects@@AAEJPBDH@Z
0x57BD03: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::EvictManagedResources(void)" ?EvictManagedResources@CLoggableDevice@D3DXEffects@@UAGJXZ
0x49CEF9: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShaderConstantI(unsigned int,int const *,unsigned int)" ?SetVertexShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJIPBHI@Z
0x47AF60: ?get_Duration@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x55BF92: "public: static long __stdcall D3DXShader::SetTyped<2,3,4,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$01$02$03$03$0A@@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x487A0C: ?GetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@P$AAVEffectHandle@234@H@Z
0x4917E4: ?GeneratePMeshInternal@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVMesh@234@VIntPtr@System@@P$AAUAttributeWeights@234@2HW4MeshFlags@234@@Z
0x5E88F9: "private: unsigned long __thiscall NXOF::TSaveObject::hftoa(float)" ?hftoa@TSaveObject@NXOF@@AAEKM@Z
0x403BD0: "ConstGCArrayBound$0x163112d7$4$<void>" ?$ConstGCArrayBound$0x163112d7$4$@@3KB
0x411F00: "FLAT" ??_C@_04JACDDNCJ@FLAT?$AA@
0x59C770: "int __stdcall D3DXShader::d3dxasm_parse(void)" ?d3dxasm_parse@D3DXShader@@YGHXZ
0x407250: "ConstGCArrayBound$0x0c490ce5$48$<void>" ?$ConstGCArrayBound$0x0c490ce5$48$@@3KB
0x40724C: "ConstGCArrayBound$0x0c490ce5$49$<void>" ?$ConstGCArrayBound$0x0c490ce5$49$@@3KB
0x549A87: "public: long __thiscall D3DXSHSim::CGutterHelper::Init(unsigned int,unsigned int,struct D3DXVECTOR2 *,struct D3DXSHSim::myFace *,unsigned int,float)" ?Init@CGutterHelper@D3DXSHSim@@QAEJIIPAUD3DXVECTOR2@@PAUmyFace@2@IM@Z
0x52BE90: "public: __thiscall D3DXAnimation::CKeyframedAnimationSet::~CKeyframedAnimationSet(void)" ??1CKeyframedAnimationSet@D3DXAnimation@@QAE@XZ
0x5EE813: "void __cdecl sse2_D3DXInitFastTable(struct D3DXFASTTABLE *)" ?sse2_D3DXInitFastTable@@YAXPAUD3DXFASTTABLE@@@Z
0x648E30: "long __stdcall D3DX::jpeg_mem_init(struct D3DX::jpeg_common_struct *)" ?jpeg_mem_init@D3DX@@YGJPAUjpeg_common_struct@1@@Z
0x47DC78: ?get_Version@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47CED8: ?ToString@EffectDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x488470: ??B?$gcroot@P$AAVInclude@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVInclude@Direct3D@DirectX@Microsoft@@XZ
0x57F912: "private: long __thiscall D3DXEffects::CEffect::Copy(unsigned char *,unsigned char *,unsigned char *,class D3DXEffects::CD3DXVariableShare *,class D3DXEffects::CD3DXVariableShare *,class D3DXEffects::CEffect *)" ?Copy@CEffect@D3DXEffects@@AAEJPAE00PAVCD3DXVariableShare@2@1PAV12@@Z
0x6AB3A8: "union NXOF::YYSTYPE NXOF::xofparse_lval" ?xofparse_lval@NXOF@@3TYYSTYPE@1@A
0x5F2630: "protected: virtual long __thiscall D3DXShader::CProgram::InitCaps(void)" ?InitCaps@CProgram@D3DXShader@@MAEJXZ
0x417318: "infinite/indefinite log" ??_C@_0BI@NBDDNAKJ@infinite?1indefinite?5log?$AA@
0x47568C: ?get_FaceCount@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x6A8A24: "int nc_over" ?nc_over@@3HA
0x477124: ?OptimizeInPlace@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4MeshFlags@234@P$01AH@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_L8::`vector deleting destructor'(unsigned int)" ??_ECCodec_L8@D3DXTex@@UAEPAXI@Z
0x40595C: "ConstGCArrayBound$0xed3beff5$3$<void>" ?$ConstGCArrayBound$0xed3beff5$3$@@3KB
0x407268: "ConstGCArrayBound$0x0c490ce5$42$<void>" ?$ConstGCArrayBound$0x0c490ce5$42$@@3KB
0x5F73D2: "private: long __thiscall D3DXShader::CProgram::DeadLinkRemove(void)" ?DeadLinkRemove@CProgram@D3DXShader@@AAEJXZ
0x4842BC: ?<clinit>@MeshContainer@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x407264: "ConstGCArrayBound$0x0c490ce5$43$<void>" ?$ConstGCArrayBound$0x0c490ce5$43$@@3KB
0x472704: ??0XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x632616: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixRotationYawPitchRoll(struct D3DXMATRIX *,float,float,float)" ?x3d_D3DXMatrixRotationYawPitchRoll@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x476FE4: ??0BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x407270: "ConstGCArrayBound$0x0c490ce5$40$<void>" ?$ConstGCArrayBound$0x0c490ce5$40$@@3KB
0x40726C: "ConstGCArrayBound$0x0c490ce5$41$<void>" ?$ConstGCArrayBound$0x0c490ce5$41$@@3KB
0x54B9D3: "protected: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::OctNode>::Grow(unsigned int)" ?Grow@?$GXArray@VOctNode@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x5475A6: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::AddBuffer(struct ID3DXPRTBuffer *)" ?AddBuffer@CPRTBuffer@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@@Z
0x4812C0: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@P$AAVString@System@@1W4Filter@234@HP$AAUImageInformation@234@@Z
0x5F1F3C: "public: virtual void * __thiscall D3DXShader::CBaseProgram::`scalar deleting destructor'(unsigned int)" ??_GCBaseProgram@D3DXShader@@UAEPAXI@Z
0x407258: "ConstGCArrayBound$0x0c490ce5$46$<void>" ?$ConstGCArrayBound$0x0c490ce5$46$@@3KB
0x5EB213: "public: virtual long __stdcall NXOF::XDataSaveObj::GetName(char *,unsigned long *)" ?GetName@XDataSaveObj@NXOF@@UAGJPADPAK@Z
0x636E07: "protected: void __thiscall D3DXShader::CTReorderInstructions::Write(unsigned int,unsigned int)" ?Write@CTReorderInstructions@D3DXShader@@IAEXII@Z
0x5E4B6C: "public: struct D3DXSHSim::BVHNode * __thiscall D3DXSHSim::BVHNode::BuildBranch(struct D3DXSHSim::SimpMeshStruct *,unsigned int *,unsigned int)" ?BuildBranch@BVHNode@D3DXSHSim@@QAEPAU12@PAUSimpMeshStruct@2@PAII@Z
0x4732F0: ?ComputeBoundingSphere@Geometry@Direct3D@DirectX@Microsoft@@$$FSMMP$AAVGraphicsStream@34@HW4VertexFormats@234@P$AAVVector3@34@@Z
0x428B1C: "QR" ??_C@_02OFENFNLM@QR?$AA@
0x407254: "ConstGCArrayBound$0x0c490ce5$47$<void>" ?$ConstGCArrayBound$0x0c490ce5$47$@@3KB
0x411D18: "U" ??_C@_01HJOKEEBB@U?$AA@
0x407260: "ConstGCArrayBound$0x0c490ce5$44$<void>" ?$ConstGCArrayBound$0x0c490ce5$44$@@3KB
0x52345D: "public: __thiscall D3DXShader::SRegisterInfo::~SRegisterInfo(void)" ??1SRegisterInfo@D3DXShader@@QAE@XZ
0x40725C: "ConstGCArrayBound$0x0c490ce5$45$<void>" ?$ConstGCArrayBound$0x0c490ce5$45$@@3KB
0x4227DC: "cannot map expression to vertex " ??_C@_0DH@CHEBAJGP@cannot?5map?5expression?5to?5vertex?5@
0x5EA364: "public: virtual bool __thiscall NXOF::TBinaryData::ResolveReference(char const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryData@NXOF@@UAE_NPBDPAPAVIBinaryLoadObject@2@@Z
0x427D90: "__cdecl _real@4011517a7bc720bb" __real@4011517a7bc720bb
0x4076E4: "ConstGCArrayBound$0xa0f4302d$26$<void>" ?$ConstGCArrayBound$0xa0f4302d$26$@@3KB
0x417944: "'%s': array dimensions must be l" ??_C@_0DK@MKCNJMOE@?8?$CFs?8?3?5array?5dimensions?5must?5be?5l@
0x4076E0: "ConstGCArrayBound$0xa0f4302d$27$<void>" ?$ConstGCArrayBound$0xa0f4302d$27$@@3KB
0x4076EC: "ConstGCArrayBound$0xa0f4302d$24$<void>" ?$ConstGCArrayBound$0xa0f4302d$24$@@3KB
0x4A4DF2: "struct D3DXMATRIX * __stdcall c_D3DXMatrixRotationZ(struct D3DXMATRIX *,float)" ?c_D3DXMatrixRotationZ@@YGPAUD3DXMATRIX@@PAU1@M@Z
0x4010FC: "__stdcall _imp__InterlockedCompareExchange" __imp__InterlockedCompareExchange@12
0x4076E8: "ConstGCArrayBound$0xa0f4302d$25$<void>" ?$ConstGCArrayBound$0xa0f4302d$25$@@3KB
0x4177B0: "delete" ??_C@_06FOBLBEIN@delete?$AA@
0x416C78: "texCUBElod" ??_C@_0L@JBKANENO@texCUBElod?$AA@
0x4076F4: "ConstGCArrayBound$0xa0f4302d$22$<void>" ?$ConstGCArrayBound$0xa0f4302d$22$@@3KB
0x4076F0: "ConstGCArrayBound$0xa0f4302d$23$<void>" ?$ConstGCArrayBound$0xa0f4302d$23$@@3KB
0x401180: "__stdcall _imp__LockResource" __imp__LockResource@4
0x5DC7E8: "public: virtual __thiscall D3DXSHSim::PRTCBClosestAdapt::~PRTCBClosestAdapt(void)" ??1PRTCBClosestAdapt@D3DXSHSim@@UAE@XZ
0x4076FC: "ConstGCArrayBound$0xa0f4302d$20$<void>" ?$ConstGCArrayBound$0xa0f4302d$20$@@3KB
0x48688C: ?SetObject@BaseEffect@Direct3D@DirectX@Microsoft@@$$FI$AAMXPAUID3DXBaseEffect@PrivateImplementationDetails@34@@Z
0x410E98: "LIGHTRANGE" ??_C@_0L@BKFBEEGN@LIGHTRANGE?$AA@
0x4076F8: "ConstGCArrayBound$0xa0f4302d$21$<void>" ?$ConstGCArrayBound$0xa0f4302d$21$@@3KB
0x4A5743: "struct D3DXMATRIX * __stdcall init_D3DXMatrixAffineTransformation(struct D3DXMATRIX *,float,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *)" ?init_D3DXMatrixAffineTransformation@@YGPAUD3DXMATRIX@@PAU1@MPBUD3DXVECTOR3@@PBUD3DXQUATERNION@@1@Z
0x4180AC: "Outputs" ??_C@_07LGFKBKFE@Outputs?$AA@
0x5686BA: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetTexture(char const *,struct IDirect3DBaseTexture9 * *)" ?GetTexture@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPAUIDirect3DBaseTexture9@@@Z
0x56CCCB: "protected: int __thiscall D3DXShader::CParse::IsConst(class D3DXShader::CNode *)" ?IsConst@CParse@D3DXShader@@IAEHPAVCNode@2@@Z
0x48237C: ?add_Disposing@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5EFB4B: "public: __thiscall D3DXShader::CNodeFunction::CNodeFunction(void)" ??0CNodeFunction@D3DXShader@@QAE@XZ
0x42A008: "incomplete dynamic bit lengths t" ??_C@_0CE@LOHAHEGK@incomplete?5dynamic?5bit?5lengths?5t@
0x61F643: "void __stdcall D3DX::png_set_read_fn(struct D3DX::png_struct_def *,void *,void (__cdecl*)(struct D3DX::png_struct_def *,unsigned char *,unsigned int))" ?png_set_read_fn@D3DX@@YGXPAUpng_struct_def@1@PAXP6AX0PAEI@Z@Z
0x4ADC52: "private: void __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::DecrementCount(unsigned short)" ?DecrementCount@?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@AAEXG@Z
0x5A059C: "protected: long __thiscall D3DXShader::CCompiler::EmitASinACos(class D3DXShader::CNode *,unsigned int *,unsigned int *,unsigned int *,unsigned int)" ?EmitASinACos@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI11I@Z
0x55BBA0: "public: static long __stdcall D3DXShader::SetTyped<1,3,1,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$00$02$00$03$0A@@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x411CB8: "QUINTIC" ??_C@_07FNFIJKCO@QUINTIC?$AA@
0x4076DC: "ConstGCArrayBound$0xa0f4302d$28$<void>" ?$ConstGCArrayBound$0xa0f4302d$28$@@3KB
0x56B112: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetIntArray(char const *,int const *,unsigned int)" ?SetIntArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBHI@Z
0x421E04: "{ " ??_C@_02MNJOIFPO@?$HL?5?$AA@
0x4076D8: "ConstGCArrayBound$0xa0f4302d$29$<void>" ?$ConstGCArrayBound$0xa0f4302d$29$@@3KB
0x550CB6: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SCMergeCandidate>::Grow(unsigned int)" ?Grow@?$GXArray@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x4860C4: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@VColorValue@234@@Z
0x642640: "__cdecl a_floor" _a_floor
0x5AED9C: "int __stdcall FloatToNdot5(float)" ?FloatToNdot5@@YGHM@Z
0x424F74: "RST%d" ??_C@_05LLAPAOG@RST?$CFd?$AA@
0x5D1EBA: "protected: virtual long __thiscall D3DXShader::CShaderProgram::DestMask(unsigned int *,unsigned int,unsigned long *,int)" ?DestMask@CShaderProgram@D3DXShader@@MAEJPAIIPAKH@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_V16U16::`vector deleting destructor'(unsigned int)" ??_ECCodec_V16U16@D3DXTex@@UAEPAXI@Z
0x63707D: "protected: long __thiscall D3DXShader::CTReorderInstructions::Bubble(unsigned int)" ?Bubble@CTReorderInstructions@D3DXShader@@IAEJI@Z
0x479370: ?UpdateUnmanagedPointer@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXTextureGutterHelper@PrivateImplementationDetails@34@@Z
0x422688: "DEPTH must be a scalar" ??_C@_0BH@GNEIDLHD@DEPTH?5must?5be?5a?5scalar?$AA@
0x496C00: ?Face@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4CubeMapFace@234@H@Z
0x554523: "public: void __thiscall D3DXSHSim::TwoBitArray::Init(unsigned char)" ?Init@TwoBitArray@D3DXSHSim@@QAEXE@Z
0x57FCEB: "public: virtual long __stdcall D3DXEffects::CEffect::GetStateManager(struct ID3DXEffectStateManager * *)" ?GetStateManager@CEffect@D3DXEffects@@UAGJPAPAUID3DXEffectStateManager@@@Z
0x58452A: "private: long __thiscall D3DXEffects::CEffect::RecordSetTexture(char const *,struct IDirect3DBaseTexture9 *)" ?RecordSetTexture@CEffect@D3DXEffects@@AAEJPBDPAUIDirect3DBaseTexture9@@@Z
0x483BDC: ?raise_Disposing@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x498E34: ?get_Period@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x49C864: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetMaterial(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DMATERIAL9 const *)" ?SetMaterial@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJPBU_D3DMATERIAL9@234@@Z
0x59719B: "protected: unsigned long __thiscall D3DXCore::CLine::Build2DVertexListToVertexBufferHW<struct D3DXCore::LINE_TLVERTEX,struct D3DXCore::Build2DVertex1TL>(struct D3DXVECTOR2 const *,unsigned long,struct D3DXCore::LINE_TLVERTEX *,unsigned long,struct D3DXCore::Build2DVertex1TL &)" ??$Build2DVertexListToVertexBufferHW@ULINE_TLVERTEX@D3DXCore@@UBuild2DVertex1TL@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR2@@KPAULINE_TLVERTEX@1@KAAUBuild2DVertex1TL@1@@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<unsigned int>::~GXArray<unsigned int>(void)" ??1?$GXArray@I@D3DXSHSim@@QAE@XZ
0x424790: "internal error: no profile exist" ??_C@_0EB@KLCFAMBD@internal?5error?3?5no?5profile?5exist@
0x49D868: ?SetDefaults@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetIndices(struct IDirect3DIndexBuffer9 *)" ?SetIndices@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DIndexBuffer9@@@Z
0x49D019: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShader(struct Microsoft::DirectX::PrivateImplementationDetails::IDirect3DPixelShader9 *)" ?SetPixelShader@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJPAUIDirect3DPixelShader9@234@@Z
0x425AC8: "Improper call to JPEG library in" ??_C@_0CK@BAMFIBMM@Improper?5call?5to?5JPEG?5library?5in@
0x6227A4: "void __stdcall D3DX::__gl_renderMesh(class D3DX::GLUtesselator *,struct D3DX::GLUmesh *)" ?__gl_renderMesh@D3DX@@YGXPAVGLUtesselator@1@PAUGLUmesh@1@@Z
0x417E54: "'%s': %s must be numeric" ??_C@_0BJ@OLKMDEJF@?8?$CFs?8?3?5?$CFs?5must?5be?5numeric?$AA@
0x4A09B0: ?SetPerTexelNormal@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@@Z
0x661812: "__cdecl _snprintf" __snprintf
0x5B276A: "private: long __thiscall D3DXTex::CImage::LoadPFM(void const *,unsigned long)" ?LoadPFM@CImage@D3DXTex@@AAEJPBXK@Z
0x411C2C: "CLIPPLANE3" ??_C@_0L@LPGOMHAF@CLIPPLANE3?$AA@
0x5229AF: "public: long __thiscall D3DXShader::CFragmentHashTable::AddFragment(class D3DXShader::CFragment *)" ?AddFragment@CFragmentHashTable@D3DXShader@@QAEJPAVCFragment@2@@Z
0x428AC4: "Unit" ??_C@_04BOICIEDE@Unit?$AA@
0x4A68DF: "struct D3DXPLANE * __stdcall init_D3DXPlaneFromPointNormal(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?init_D3DXPlaneFromPointNormal@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@1@Z
0x475F68: ?ToString@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x404CA4: "ConstGCArrayBound$0xf12e1028$7$<void>" ?$ConstGCArrayBound$0xf12e1028$7$@@3KB
0x48F624: ?LockAttributeBufferArray@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHW4LockFlags@234@@Z
0x4896CC: ?OnResetDevice@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x5EFE1B: "public: __thiscall D3DXShader::CNodeExpression::CNodeExpression(class D3DXShader::CNode *,enum D3DXShader::_D3DXEXPR_OP,class D3DXShader::CNode *,class D3DXShader::CNode *,int,struct D3DXShader::D3DXTOKEN const *)" ??0CNodeExpression@D3DXShader@@QAE@PAVCNode@1@W4_D3DXEXPR_OP@1@00HPBUD3DXTOKEN@1@@Z
0x41DDB4: "__cdecl _real@4282f646" __real@4282f646
0x624E2E: "int __stdcall reverseItoa<unsigned long>(unsigned long,unsigned long,char *,int)" ??$reverseItoa@K@@YGHKKPADH@Z
0x41106C: "ALPHAOP" ??_C@_07HKJJEOGG@ALPHAOP?$AA@
0x63A7FE: "void __stdcall D3DX::png_save_uint_32(unsigned char *,unsigned long)" ?png_save_uint_32@D3DX@@YGXPAEK@Z
0x5D7927: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitSrc(unsigned long,unsigned long,unsigned long)" ?EmitSrc@CShaderProgram@D3DXShader@@MAEJKKK@Z
0x5BA058: "public: virtual void __thiscall D3DXTex::CCodec_R8G8B8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_R8G8B8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x47757C: ?Box@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MMM@Z
0x4997F0: ?SetRotationKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHUKeyQuaternion@234@@Z
0x5E88A0: "private: unsigned long __thiscall NXOF::TSaveObject::hitoa(unsigned long)" ?hitoa@TSaveObject@NXOF@@AAEKK@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A2W10V10U10::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A2W10V10U10@D3DXTex@@UAEPAXI@Z
0x4128B8: "ID3DXEffectCompiler: There were " ??_C@_0CO@LLIMMJNE@ID3DXEffectCompiler?3?5There?5were?5@
0x49BD99: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::LoadMeshChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileData *)" ?LoadMeshChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@UAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z
0x57BDEC: "public: long __thiscall D3DXEffects::CLoggableDevice::GetStateManager(struct ID3DXEffectStateManager * *)" ?GetStateManager@CLoggableDevice@D3DXEffects@@QAEJPAPAUID3DXEffectStateManager@@@Z
0x508394: "public: __thiscall D3DX::SFCVertex::SFCVertex(void)" ??0SFCVertex@D3DX@@QAE@XZ
0x5EA908: "protected: virtual void * __thiscall NXOF::XObject::`scalar deleting destructor'(unsigned int)" ??_GXObject@NXOF@@MAEPAXI@Z
0x4115F0: "DITHERENABLE" ??_C@_0N@GFBIILEJ@DITHERENABLE?$AA@
0x5F0B5D: "public: __thiscall D3DXShader::CNodeAsmRegister::CNodeAsmRegister(void)" ??0CNodeAsmRegister@D3DXShader@@QAE@XZ
0x4171A4: "internal error: scope missing" ??_C@_0BO@BDHEIAIP@internal?5error?3?5scope?5missing?$AA@
0x41D0AC: "sampler array index must be a li" ??_C@_0DB@IJEOILFK@sampler?5array?5index?5must?5be?5a?5li@
0x410BB4: "$PRESHADER_PS" ??_C@_0O@JFEBAAFO@$PRESHADER_PS?$AA@
0x627614: "public: virtual long __thiscall NXOF::XObject::ProcessSelf(class NXOF::XDataObj *)" ?ProcessSelf@XObject@NXOF@@UAEJPAVXDataObj@2@@Z
0x548FD5: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::SetTexelMap(struct D3DXVECTOR2 *)" ?SetTexelMap@CGutterHelper@D3DXSHSim@@UAGJPAUD3DXVECTOR2@@@Z
0x48E518: ?op_Inequality@BaseMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4A33BE: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2TransformNormalArray(struct D3DXVECTOR2 *,unsigned int,struct D3DXVECTOR2 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec2TransformNormalArray@@YGPAUD3DXVECTOR2@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x4A3A1F: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3TransformNormalArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?init_D3DXVec3TransformNormalArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x62744D: "__stdcall NFM_Decompress" _NFM_Decompress@8
0x636697: "struct D3DXVECTOR4 * __stdcall x3d_D3DXVec4Cross(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *)" ?x3d_D3DXVec4Cross@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11@Z
0x55AD9E: "public: static long __stdcall D3DXShader::SetShaderConstant<0,1,1>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$00$00@D3DXShader@@SGJPBXI0PAKI@Z
0x49AE2C: ?GetCallbackKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUKeyCallback@234@XZ
0x5828FB: "public: __thiscall D3DXEffects::CD3DXVariable::CD3DXVariable(void)" ??0CD3DXVariable@D3DXEffects@@QAE@XZ
0x4754D0: ?get_SoftwareProcessing@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x40D0A8: "xyw" ??_C@_03ELGOBEHO@xyw?$AA@
0x41D1E8: "'%s': input parameter '%s' missi" ??_C@_0CN@FMBKKIKE@?8?$CFs?8?3?5input?5parameter?5?8?$CFs?8?5missi@
0x495898: ?op_Inequality@SkinInformation@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x5C7131: "public: long __thiscall D3DXShader::CCommentBlock::WriteComment(unsigned long *,unsigned int)" ?WriteComment@CCommentBlock@D3DXShader@@QAEJPAKI@Z
0x476864: ?ToString@EffectDefault@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x49AB88: ?UnkeyAllPriorityBlends@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x4012A0: "__cdecl _imp__malloc" __imp__malloc
0x57DE93: "public: virtual long __stdcall D3DXEffects::CEffect::FindNextValidTechnique(char const *,char const * *)" ?FindNextValidTechnique@CEffect@D3DXEffects@@UAGJPBDPAPBD@Z
0x49E20C: "private: static float __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::Dot(int,float *,float *)" ?Dot@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMMHPAM0@Z
0x4176A0: "sizeof" ??_C@_06FPFOALMG@sizeof?$AA@
0x5B5F10: "protected: long __thiscall D3DXTex::CBlt::BltBox3D(void)" ?BltBox3D@CBlt@D3DXTex@@IAEJXZ
0x425138: " %3d %3d %3d %3d %3d %3d " ??_C@_0CI@FKGPAJC@?5?5?5?5?5?5?5?5?$CF3d?5?$CF3d?5?$CF3d?5?$CF3d?5?$CF3d?5?$CF3d?5@
0x47A904: ?ConvertToIndexedBlendedMesh@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAV5234@W4MeshFlags@234@P$01AHHP$AAHP$AAP$01AUBoneCombination@234@@Z
0x401708: "ConstGCArrayBound$0xc580ff95$7$<void>" ?$ConstGCArrayBound$0xc580ff95$7$@@3KB
0x5AA43D: "protected: long __thiscall D3DXShader::CCompiler::EmitArray(class D3DXShader::CNode *,unsigned int *,unsigned int,unsigned int *,unsigned int,class D3DXShader::CNode *,unsigned int *,int)" ?EmitArray@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAII1I01H@Z
0x411820: "TEXCOORDSIZE1_6" ??_C@_0BA@EKMKEDLM@TEXCOORDSIZE1_6?$AA@
0x49B93C: ??C?$gcroot@P$AAVSaveUserData@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVSaveUserData@Direct3D@DirectX@Microsoft@@XZ
0x428A8C: "Epsilon" ??_C@_07MHFJNEOI@Epsilon?$AA@
0x4CE3A5: "public: virtual void * __thiscall D3DXCore::CBuffer::`vector deleting destructor'(unsigned int)" ??_ECBuffer@D3DXCore@@UAEPAXI@Z
0x52A618: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetScaleKeys(unsigned int,struct _D3DXKEY_VECTOR3 *)" ?GetScaleKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGJIPAU_D3DXKEY_VECTOR3@@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A2B10G10R10::`vector deleting destructor'(unsigned int)" ??_ECCodec_A2B10G10R10@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A2R10G10B10::`vector deleting destructor'(unsigned int)" ??_ECCodec_A2R10G10B10@D3DXTex@@UAEPAXI@Z
0x58427F: "private: long __thiscall D3DXEffects::CEffect::RecordSetMatrixTransposeArray(char const *,struct D3DXMATRIX const *,unsigned int)" ?RecordSetMatrixTransposeArray@CEffect@D3DXEffects@@AAEJPBDPBUD3DXMATRIX@@I@Z
0x57BD38: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateIndexBuffer(unsigned int,unsigned long,enum _D3DFORMAT,enum _D3DPOOL,struct IDirect3DIndexBuffer9 * *,void * *)" ?CreateIndexBuffer@CLoggableDevice@D3DXEffects@@UAGJIKW4_D3DFORMAT@@W4_D3DPOOL@@PAPAUIDirect3DIndexBuffer9@@PAPAX@Z
0x5EADE5: "[thunk]:public: virtual unsigned long __stdcall NXOF::XDataObj::Release`adjustor{4}' (void)" ?Release@XDataObj@NXOF@@W3AGKXZ
0x4116D0: "TEXCOORDSIZE4_3" ??_C@_0BA@GDEHML@TEXCOORDSIZE4_3?$AA@
0x475CC8: ?set_Binormal@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x555B50: "protected: __thiscall NXOF::TEnumObject::TEnumObject(class NXOF::TFile *,class NXOF::XSource *)" ??0TEnumObject@NXOF@@IAE@PAVTFile@1@PAVXSource@1@@Z
0x5E1A1C: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeDirectLightingSHGPU(struct IDirect3DDevice9 *,unsigned int,unsigned int,float,float,struct ID3DXPRTBuffer *)" ?ComputeDirectLightingSHGPU@PRTComputeEngine@D3DXSHSim@@UAGJPAUIDirect3DDevice9@@IIMMPAUID3DXPRTBuffer@@@Z
0x417754: "in" ??_C@_02LMMGJAGL@in?$AA@
0x411644: "LASTPIXEL" ??_C@_09CAGAAEMC@LASTPIXEL?$AA@
0x40ED40: "internal error: out of memory" ??_C@_0BO@FMNBCLAG@internal?5error?3?5out?5of?5memory?$AA@
0x47F77C: ??0EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x401A94: "__cdecl IID_ID3DXAnimationSet" _IID_ID3DXAnimationSet
0x411D2C: "MATERIAL" ??_C@_08NCEIPHOL@MATERIAL?$AA@
0x405CE8: "ConstGCArrayBound$0xb6c8d42a$46$<void>" ?$ConstGCArrayBound$0xb6c8d42a$46$@@3KB
0x40E2B0: "private: static struct NXOF::TSaveObject::_keyTypes const * const NXOF::TSaveObject::keyTypes" ?keyTypes@TSaveObject@NXOF@@0QBU_keyTypes@12@B
0x410C6C: "ADDRESSW" ??_C@_08FOGBOEJL@ADDRESSW?$AA@
0x405CE4: "ConstGCArrayBound$0xb6c8d42a$47$<void>" ?$ConstGCArrayBound$0xb6c8d42a$47$@@3KB
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestTex::`scalar deleting destructor'(unsigned int)" ??_GPRTCBClosestTex@D3DXSHSim@@UAEPAXI@Z
0x40375C: "ConstGCArrayBound$0x30f25509$19$<void>" ?$ConstGCArrayBound$0x30f25509$19$@@3KB
0x405CF0: "ConstGCArrayBound$0xb6c8d42a$44$<void>" ?$ConstGCArrayBound$0xb6c8d42a$44$@@3KB
0x57BD6C: "public: long __thiscall D3DXEffects::CLoggableDevice::Initialize(struct IDirect3DDevice9 *)" ?Initialize@CLoggableDevice@D3DXEffects@@QAEJPAUIDirect3DDevice9@@@Z
0x403760: "ConstGCArrayBound$0x30f25509$18$<void>" ?$ConstGCArrayBound$0x30f25509$18$@@3KB
0x405CEC: "ConstGCArrayBound$0xb6c8d42a$45$<void>" ?$ConstGCArrayBound$0xb6c8d42a$45$@@3KB
0x423F90: "cannot match to texm* because te" ??_C@_0FA@DLOBAHFL@cannot?5match?5to?5texm?$CK?5because?5te@
0x4B20D1: "public: unsigned int __thiscall D3DXMesh::CFaceListIter<unsigned int,0,4294967295>::GetNextFace(void)" ?GetNextFace@?$CFaceListIter@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEIXZ
0x5DECB3: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFace>::AddElement(struct D3DXSHSim::myFace const &)" ?AddElement@?$GXArray@UmyFace@D3DXSHSim@@@D3DXSHSim@@QAEJABUmyFace@2@@Z
0x55480C: "public: __thiscall D3DXSHSim::GXArray<unsigned int>::GXArray<unsigned int>(void)" ??0?$GXArray@I@D3DXSHSim@@QAE@XZ
0x409E34: "%s%d" ??_C@_04HGGBINEM@?$CFs?$CFd?$AA@
0x405CF8: "ConstGCArrayBound$0xb6c8d42a$42$<void>" ?$ConstGCArrayBound$0xb6c8d42a$42$@@3KB
0x427C98: "__cdecl _real@3ff2d062ef6c11aa" __real@3ff2d062ef6c11aa
0x405CF4: "ConstGCArrayBound$0xb6c8d42a$43$<void>" ?$ConstGCArrayBound$0xb6c8d42a$43$@@3KB
0x5C9BDF: "protected: long __thiscall D3DXShader::CShaderProgram::MatchMinMax2(class D3DXShader::CInstruction * *,class D3DXShader::CInstruction * *,unsigned int *)" ?MatchMinMax2@CShaderProgram@D3DXShader@@IAEJPAPAVCInstruction@2@0PAI@Z
0x416E38: "frexp" ??_C@_05GKKHEGJL@frexp?$AA@
0x422494: "PositionT" ??_C@_09OBAAADDF@PositionT?$AA@
0x405D00: "ConstGCArrayBound$0xb6c8d42a$40$<void>" ?$ConstGCArrayBound$0xb6c8d42a$40$@@3KB
0x411740: "TEXCOORDSIZE3_4" ??_C@_0BA@NCPFOJLF@TEXCOORDSIZE3_4?$AA@
0x478150: ?IntersectSubset@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NHVVector3@34@0P$AAUIntersectInformation@234@@Z
0x405CFC: "ConstGCArrayBound$0xb6c8d42a$41$<void>" ?$ConstGCArrayBound$0xb6c8d42a$41$@@3KB
0x484244: ?<clinit>@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x476144: ?get_BlendWeights@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x403774: "ConstGCArrayBound$0x30f25509$13$<void>" ?$ConstGCArrayBound$0x30f25509$13$@@3KB
0x58ADC9: "public: virtual long __stdcall D3DXEffects::CEffect::GetMatrix(char const *,struct D3DXMATRIX *)" ?GetMatrix@CEffect@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@@Z
0x403778: "ConstGCArrayBound$0x30f25509$12$<void>" ?$ConstGCArrayBound$0x30f25509$12$@@3KB
0x5F1B13: "public: unsigned int __thiscall D3DXShader::CBaseProgram::AddPool(char const *,unsigned long,unsigned int,unsigned int)" ?AddPool@CBaseProgram@D3DXShader@@QAEIPBDKII@Z
0x40377C: "ConstGCArrayBound$0x30f25509$11$<void>" ?$ConstGCArrayBound$0x30f25509$11$@@3KB
0x5B134E: "private: long __thiscall D3DXTex::CImage::SaveTGA(class D3DXTex::CDataCollector *)" ?SaveTGA@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z
0x425678: "JPEG datastream contains no imag" ??_C@_0CC@BKPLBDLJ@JPEG?5datastream?5contains?5no?5imag@
0x4915EC: ?GetHashCode@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x554850: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SCMergeCandidate>::AddElement(struct D3DXSHSim::SCMergeCandidate const &)" ?AddElement@?$GXArray@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAEJABUSCMergeCandidate@2@@Z
0x406650: "ConstGCArrayBound$0x036df778$3$<void>" ?$ConstGCArrayBound$0x036df778$3$@@3KB
0x403780: "ConstGCArrayBound$0x30f25509$10$<void>" ?$ConstGCArrayBound$0x30f25509$10$@@3KB
0x4893E0: ?PreloadCharacters@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHH@Z
0x403764: "ConstGCArrayBound$0x30f25509$17$<void>" ?$ConstGCArrayBound$0x30f25509$17$@@3KB
0x411300: "MULTISAMPLEANTIALIAS" ??_C@_0BF@NFOEAMCN@MULTISAMPLEANTIALIAS?$AA@
0x51D1CB: "public: long __thiscall D3DX::CFaceContext::AddTriangle(struct D3DXVECTOR2 *,unsigned int,int)" ?AddTriangle@CFaceContext@D3DX@@QAEJPAUD3DXVECTOR2@@IH@Z
0x40E410: "xof %stxt " ??_C@_0L@FCOMHLCG@xof?5?$CFstxt?5?$AA@
0x403768: "ConstGCArrayBound$0x30f25509$16$<void>" ?$ConstGCArrayBound$0x30f25509$16$@@3KB
0x60FAB5: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmitDP4(void)" ?EmitDP4@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x599BE2: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CAssembler::NonNull(class D3DXShader::CNode *)" ?NonNull@CAssembler@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x5EA11F: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitObjectDCL(class D3DXShader::CArgument *)" ?EmitObjectDCL@CShaderProgram@D3DXShader@@MAEJPAVCArgument@2@@Z
0x636A3E: "struct D3DXPLANE * __stdcall x3d_D3DXPlaneFromPoints(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?x3d_D3DXPlaneFromPoints@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@11@Z
0x47E180: ?get_Class@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x4790A4: ?remove_Disposing@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4CE65D: "int __stdcall D3DXCore::GetUnicodeSupport(void)" ?GetUnicodeSupport@D3DXCore@@YGHXZ
0x40376C: "ConstGCArrayBound$0x30f25509$15$<void>" ?$ConstGCArrayBound$0x30f25509$15$@@3KB
0x405CE0: "ConstGCArrayBound$0xb6c8d42a$48$<void>" ?$ConstGCArrayBound$0xb6c8d42a$48$@@3KB
0x54AD9A: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SubSurfFaceSamp>::Grow(unsigned int)" ?Grow@?$GXArray@USubSurfFaceSamp@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x403770: "ConstGCArrayBound$0x30f25509$14$<void>" ?$ConstGCArrayBound$0x30f25509$14$@@3KB
0x405CDC: "ConstGCArrayBound$0xb6c8d42a$49$<void>" ?$ConstGCArrayBound$0xb6c8d42a$49$@@3KB
0x4933F8: ??0ShaderStructMemberInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4A3EB8: "__stdcall D3DXVec4BaryCentric" _D3DXVec4BaryCentric@24
0x406EA0: "ConstGCArrayBound$0xa3a6541e$14$<void>" ?$ConstGCArrayBound$0xa3a6541e$14$@@3KB
0x5F09B7: "public: virtual class D3DXShader::CNodeState * __thiscall D3DXShader::CNodeState::Copy(void)" ?Copy@CNodeState@D3DXShader@@UAEPAV12@XZ
0x600414: "protected: long __thiscall D3DXShader::CProgram::SquishInstructions(void)" ?SquishInstructions@CProgram@D3DXShader@@IAEJXZ
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetCursorProperties(unsigned int,unsigned int,struct IDirect3DSurface9 *)" ?SetCursorProperties@CLoggableDevice@D3DXEffects@@UAGJIIPAUIDirect3DSurface9@@@Z
0x406E9C: "ConstGCArrayBound$0xa3a6541e$15$<void>" ?$ConstGCArrayBound$0xa3a6541e$15$@@3KB
0x5E8F2C: "private: long __thiscall NXOF::XTemplateMember::ResolveArraySize(class NXOF::XTemplate *,unsigned long *)" ?ResolveArraySize@XTemplateMember@NXOF@@AAEJPAVXTemplate@2@PAK@Z
0x406E98: "ConstGCArrayBound$0xa3a6541e$16$<void>" ?$ConstGCArrayBound$0xa3a6541e$16$@@3KB
0x55AD7B: "public: static long __stdcall D3DXShader::SetShaderConstant<0,1,2>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$00$01@D3DXShader@@SGJPBXI0PAKI@Z
0x406E94: "ConstGCArrayBound$0xa3a6541e$17$<void>" ?$ConstGCArrayBound$0xa3a6541e$17$@@3KB
0x4CCD5F: "__stdcall D3DXDisassembleEffect" _D3DXDisassembleEffect@12
0x411EA4: "SRCALPHA" ??_C@_08DFCIMMKC@SRCALPHA?$AA@
0x406EB0: "ConstGCArrayBound$0xa3a6541e$10$<void>" ?$ConstGCArrayBound$0xa3a6541e$10$@@3KB
0x409F08: "exp" ??_C@_03KHJOGHMM@exp?$AA@
0x58292B: "public: __thiscall D3DXEffects::CD3DXVariable::~CD3DXVariable(void)" ??1CD3DXVariable@D3DXEffects@@QAE@XZ
0x406EAC: "ConstGCArrayBound$0xa3a6541e$11$<void>" ?$ConstGCArrayBound$0xa3a6541e$11$@@3KB
0x47F908: ??0TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x479B44: ?UpdateUnmanagedPointer@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXPMesh@PrivateImplementationDetails@34@@Z
0x406EA8: "ConstGCArrayBound$0xa3a6541e$12$<void>" ?$ConstGCArrayBound$0xa3a6541e$12$@@3KB
0x4A3679: "__stdcall D3DXVec3BaryCentric" _D3DXVec3BaryCentric@24
0x406EA4: "ConstGCArrayBound$0xa3a6541e$13$<void>" ?$ConstGCArrayBound$0xa3a6541e$13$@@3KB
0x4728CC: ?get_Disposed@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x48FC38: ?LoadHierarchy@Mesh@Direct3D@DirectX@Microsoft@@$$FSM?AUAnimationRootFrame@234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAVAllocateHierarchy@234@P$AAVLoadUserData@234@@Z
0x661872: "__cdecl calloc" _calloc
0x661C12: "__cdecl tmpfile" _tmpfile
0x40A730: "NULL; " ??_C@_07OCOMFLPK@NULL?$DL?6?6?$AA@
0x5C2F97: "public: __thiscall D3DXTex::CCodec_YUY2::CCodec_YUY2(struct D3DX_BLT *)" ??0CCodec_YUY2@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x40DF14: "__cdecl _real@3c6a0ea1" __real@3c6a0ea1
0x409C78: "o%u" ??_C@_03NBDAMOAO@o?$CFu?$AA@
0x420794: "const D3DXSHSim::PRTCBClosestVertMono::`vftable'" ??_7PRTCBClosestVertMono@D3DXSHSim@@6B@
0x4B1D3A: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CopyMesh(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *)" ?CopyMesh@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAV12@@Z
0x644700: "int __stdcall D3DX::jpeg_fill_bit_buffer(struct D3DX::bitread_working_state *,long,int,int)" ?jpeg_fill_bit_buffer@D3DX@@YGHPAUbitread_working_state@1@JHH@Z
0x480AC8: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@HW4Filter@234@H@Z
0x421C90: "const NXOF::XSrcFile::`vftable'" ??_7XSrcFile@NXOF@@6B@
0x41C2D0: "r" ??_C@_01KDCPPGHE@r?$AA@
0x406E90: "ConstGCArrayBound$0xa3a6541e$18$<void>" ?$ConstGCArrayBound$0xa3a6541e$18$@@3KB
0x568061: "long __stdcall D3DXEffects::Compiler::GetMatTPtr(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX * *,unsigned int)" ?GetMatTPtr@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PAPAUD3DXMATRIX@@I@Z
0x4B89F2: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::CloneMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,unsigned long *,unsigned long *,struct ID3DXMesh * *)" ?CloneMeshFVF@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAK1PAPAUID3DXMesh@@@Z
0x40DEFC: "__cdecl _real@3d6a0ea1" __real@3d6a0ea1
0x406E8C: "ConstGCArrayBound$0xa3a6541e$19$<void>" ?$ConstGCArrayBound$0xa3a6541e$19$@@3KB
0x417400: "'%s': ambiguous function call" ??_C@_0BO@GDHIOAFG@?8?$CFs?8?3?5ambiguous?5function?5call?$AA@
0x56A751: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetVector(char const *,struct D3DXVECTOR4 *)" ?GetVector@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUD3DXVECTOR4@@@Z
0x416DA8: "refract" ??_C@_07HCMBNDDM@refract?$AA@
0x411CC8: "QUADRATIC" ??_C@_09ODLAAHKG@QUADRATIC?$AA@
0x40D4C8: "ID3DXFragmentLinker::LinkShader:" ??_C@_0KO@HEJBLHDO@ID3DXFragmentLinker?3?3LinkShader?3@
0x5130CD: "long __stdcall D3DXMesh::ValidateIndices<unsigned int,0,4294967295>(unsigned int *,unsigned long const *,unsigned long,unsigned long,class D3DXCore::CStringStack *)" ??$ValidateIndices@I$0A@$0PPPPPPPP@@D3DXMesh@@YGJPAIPBKKKPAVCStringStack@D3DXCore@@@Z
0x521EBD: "public: virtual unsigned long __stdcall D3DXMesh::GXPatchMesh::Release(void)" ?Release@GXPatchMesh@D3DXMesh@@UAGKXZ
0x661772: "__cdecl _finite" __finite
0x401824: "__cdecl TID_D3DRMFramePosition" _TID_D3DRMFramePosition
0x48D2C4: ?GetHashCode@BaseMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x54ACED: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR3>::Grow(unsigned int)" ?Grow@?$GXArray@UD3DXVECTOR3@@@D3DXSHSim@@IAEJI@Z
0x4200D8: "maximum temp register index exce" ??_C@_0CF@LJBLPFEE@maximum?5temp?5register?5index?5exce@
0x589DB8: "public: virtual long __stdcall D3DXEffects::CEffect::GetParameterDesc(char const *,struct _D3DXPARAMETER_DESC *)" ?GetParameterDesc@CEffect@D3DXEffects@@UAGJPBDPAU_D3DXPARAMETER_DESC@@@Z
0x40D740: "d3d9.dll" ??_C@_08NIHLGCK@d3d9?4dll?$AA@
0x5D3594: "protected: long __thiscall D3DXShader::CShaderProgram::PortConstraints(void)" ?PortConstraints@CShaderProgram@D3DXShader@@IAEJXZ
0x40DB44: "const D3DXAnimation::CKeyframedAnimationSet::`vftable'{for `D3DXAnimation::CAnimationSetBase'}" ??_7CKeyframedAnimationSet@D3DXAnimation@@6BCAnimationSetBase@1@@
0x409D8C: "samplerCUBE" ??_C@_0M@JHKOCKOC@samplerCUBE?$AA@
0x5F0E91: "public: int __thiscall D3DXShader::CInstruction::IsMacro(void)" ?IsMacro@CInstruction@D3DXShader@@QAEHXZ
0x5EF488: "public: __thiscall D3DXShader::CNodeList::CNodeList(class D3DXShader::CNode *,class D3DXShader::CNode *,char const *)" ??0CNodeList@D3DXShader@@QAE@PAVCNode@1@0PBD@Z
0x4933F8: ??0MeshData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5DD9B7: "protected: long __thiscall D3DXSHSim::myHashTable<class D3DXSHSim::myEdge>::Rehash(unsigned int)" ?Rehash@?$myHashTable@VmyEdge@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x479B2C: ?get_Disposed@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x490B08: ?Polygon@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MHP$AAP$AAVGraphicsStream@34@@Z
0x477C60: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@@Z
0x61C4B0: "void __stdcall D3DX::jpeg_default_colorspace(struct D3DX::jpeg_compress_struct *)" ?jpeg_default_colorspace@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x5DDA5E: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myVertParentInfo>::Grow(unsigned int)" ?Grow@?$GXArray@UmyVertParentInfo@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x486B50: ?GetParameter@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x61D135: "void __stdcall D3DX::png_destroy_write_struct(struct D3DX::png_struct_def * *,struct D3DX::png_info_struct * *)" ?png_destroy_write_struct@D3DX@@YGXPAPAUpng_struct_def@1@PAPAUpng_info_struct@1@@Z
0x47F258: ?raise_Disposing@BaseEffect@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x6AB3D0: "int NXOF::xofparse_char" ?xofparse_char@NXOF@@3HA
0x41C344: "BLENDINDICES" ??_C@_0N@DBILKEJG@BLENDINDICES?$AA@
0x49AC70: ?GetUpcomingPriorityBlend@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHH@Z
0x4017C4: "__cdecl TID_D3DRMLightUmbra" _TID_D3DRMLightUmbra
0x560A7B: "public: __thiscall D3DXShader::CPPDefine::CPPDefine(char const *,class D3DXShader::CNode *,class D3DXShader::CNode *)" ??0CPPDefine@D3DXShader@@QAE@PBDPAVCNode@1@1@Z
0x47E674: ?set_Instructions@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x424EAC: "Start Of Scan: %d components" ??_C@_0BN@BLOOHNC@Start?5Of?5Scan?3?5?$CFd?5components?$AA@
0x5EFB45: "public: __thiscall D3DXShader::CTokenize::~CTokenize(void)" ??1CTokenize@D3DXShader@@QAE@XZ
0x63F477: "void * __stdcall D3DX::__gl_pqSortExtractMin(struct D3DX::PriorityQSort *)" ?__gl_pqSortExtractMin@D3DX@@YGPAXPAUPriorityQSort@1@@Z
0x417B04: "l-value specifies const object" ??_C@_0BP@HHJDMOHN@l?9value?5specifies?5const?5object?$AA@
0x421B28: "__cdecl _real@3ff70a3d70a3d70a" __real@3ff70a3d70a3d70a
0x4176B0: "short" ??_C@_05BFKKPKCG@short?$AA@
0x401268: "__cdecl _imp__wcsncpy" __imp__wcsncpy
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::SubSurfSample>::~GXArray<class D3DXSHSim::SubSurfSample>(void)" ??1?$GXArray@VSubSurfSample@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x410CC0: "PIXELSHADERCONSTANT2" ??_C@_0BF@JFAFOJFG@PIXELSHADERCONSTANT2?$AA@
0x5E9410: "public: long __thiscall NXOF::XTemplateMember::SaveData(class NXOF::TSaveObject *,void * *,int,class NXOF::XTemplate *)" ?SaveData@XTemplateMember@NXOF@@QAEJPAVTSaveObject@2@PAPAXHPAVXTemplate@2@@Z
0x6392A0: "void __stdcall D3DX::jpeg_destroy(struct D3DX::jpeg_common_struct *)" ?jpeg_destroy@D3DX@@YGXPAUjpeg_common_struct@1@@Z
0x55ADE7: "public: static long __stdcall D3DXShader::SetShaderConstant<0,1,3>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$00$02@D3DXShader@@SGJPBXI0PAKI@Z
0x4A0B04: ?SetSamplingInfo@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH_N00M@Z
0x4C9F55: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::RecalcEdgeQEMS_Plane(unsigned short,unsigned short,int,unsigned short,unsigned short,unsigned short,unsigned short,unsigned char *)" ?RecalcEdgeQEMS_Plane@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEXGGHGGGGPAE@Z
0x403FFC: "ConstGCArrayBound$0xb91fea28$7$<void>" ?$ConstGCArrayBound$0xb91fea28$7$@@3KB
0x621A8C: "struct D3DX::GLUmesh * __stdcall D3DX::__gl_meshNewMesh(void)" ?__gl_meshNewMesh@D3DX@@YGPAUGLUmesh@1@XZ
0x618DA9: "public: virtual long __thiscall D3DXShader::CFXLProgram::GenerateCode(struct ID3DXBuffer * *)" ?GenerateCode@CFXLProgram@D3DXShader@@UAEJPAPAUID3DXBuffer@@@Z
0x4933F8: ??0ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x475624: ?get_AttributeId@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x624E6E: "int __stdcall fastFtoa(float,char *)" ?fastFtoa@@YGHMPAD@Z
0x4A02D0: ?GetHashCode@PrtEngine@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x49FE2C: ?ApplyGutters@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@@Z
0x417F90: "value" ??_C@_05MFEJDJP@value?$AA@
0x554B60: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::TmpSC>::Grow(unsigned int)" ?Grow@?$GXArray@UTmpSC@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x40A4D0: "%u " ??_C@_03OBICDNNO@?$CFu?6?$AA@
0x40EAE4: "unexpected #else following #else" ??_C@_0CB@EOKAOACM@unexpected?5?$CDelse?5following?5?$CDelse@
0x49C6B0: ?Finalize@EffectStateManager@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x62477A: "class D3DXSHSim::myHashTable<class D3DXSHSim::myEdge> * __stdcall D3DXSHSim::BuildHashTable(struct D3DXSHSim::myFace *,unsigned int)" ?BuildHashTable@D3DXSHSim@@YGPAV?$myHashTable@VmyEdge@D3DXSHSim@@@1@PAUmyFace@1@I@Z
0x480B34: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@HVRectangle@Drawing@8@W4Filter@234@H@Z
0x416E0C: "ldexp" ??_C@_05CEJMAHNP@ldexp?$AA@
0x5E45DB: "public: __thiscall D3DXSHSim::BVHNodeOpt::BVHNodeOpt(void)" ??0BVHNodeOpt@D3DXSHSim@@QAE@XZ
0x472994: ??1XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5D9A30: "public: virtual long __stdcall D3DXAnimation::CAnimationSetBase::GetCallback(double,unsigned long,double *,void * *)" ?GetCallback@CAnimationSetBase@D3DXAnimation@@UAGJNKPANPAPAX@Z
0x48BD54: ?CheckTextureRequirements@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVDevice@234@W4Usage@234@W4Pool@234@P$AAUTextureRequirements@234@@Z
0x48BDFC: ?CheckCubeTextureRequirements@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVDevice@234@W4Usage@234@W4Pool@234@P$AAUCubeTextureRequirements@234@@Z
0x42A170: "__cdecl _load_config_used" __load_config_used
0x40E408: "0032" ??_C@_04KDIKEHHN@0032?$AA@
0x661B76: "__cdecl longjmp" _longjmp
0x4011B0: "__cdecl _imp___CIfmod" __imp___CIfmod
0x5ECE16: "void __stdcall NXOF::YaccStartFile(void)" ?YaccStartFile@NXOF@@YGXXZ
0x6363C7: "struct D3DXVECTOR2 * __stdcall x3d_D3DXVec2Hermite(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?x3d_D3DXVec2Hermite@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x57A42B: "private: long __thiscall D3DXEffects::CEffect::SetTex(struct IDirect3DBaseTexture9 *,unsigned long,class D3DXEffects::CD3DXVariableShare *)" ?SetTex@CEffect@D3DXEffects@@AAEJPAUIDirect3DBaseTexture9@@KPAVCD3DXVariableShare@2@@Z
0x608083: "protected: long __thiscall D3DXShader::CPSLegacyProgram::CheckDegenShader(void)" ?CheckDegenShader@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x47E72C: ?get_EntryPointName@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4836B4: ?raise_Reset@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x40A33C: "texreg2rgb" ??_C@_0L@IELIFMKH@texreg2rgb?$AA@
0x49EF54: ?get_Height@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47CD38: ?get_RegisterCount@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40A08C: "// Parameters: " ??_C@_0BA@OFBMCILA@?1?1?5Parameters?3?6?$AA@
0x5578FA: "public: __thiscall NXOF::TBinaryData::TBinaryData(class NXOF::TBinaryLoad *,void const *,unsigned long,class NXOF::XTemplate *)" ??0TBinaryData@NXOF@@QAE@PAVTBinaryLoad@1@PBXKPAVXTemplate@1@@Z
0x47E5C0: ?get_SourceCode@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47BC08: ?remove_Disposing@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x40E844: "end of line" ??_C@_0M@MKKKCMOM@end?5of?5line?$AA@
0x5E4802: "public: virtual void __thiscall D3DXSHSim::PRTSimpBVH::UpdateMesh(class D3DXSHSim::myAdaptiveMesh &)" ?UpdateMesh@PRTSimpBVH@D3DXSHSim@@UAEXAAVmyAdaptiveMesh@2@@Z
0x6618C6: "__cdecl memmove" _memmove
0x57ED47: "public: void * __thiscall D3DXEffects::SHandle::`vector deleting destructor'(unsigned int)" ??_ESHandle@D3DXEffects@@QAEPAXI@Z
0x4978F4: ?set_Pattern@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x497660: ?End@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x636F5B: "protected: void __thiscall D3DXShader::CTReorderInstructions::RecalculateLoad(unsigned int *,unsigned int *)" ?RecalculateLoad@CTReorderInstructions@D3DXShader@@IAEXPAI0@Z
0x4AD3D6: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::CreateEmptyMesh(void)" ?CreateEmptyMesh@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJXZ
0x4AE87E: "void __stdcall D3DXMesh::CalcNumAttributes32(class D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295> *,unsigned long *,unsigned long *)" ?CalcNumAttributes32@D3DXMesh@@YGXPAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@1@PAK1@Z
0x4899E4: ??0Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@P$AAV0Drawing@System@@@Z
0x416D20: "tex1Dlod" ??_C@_08KCIKAJJP@tex1Dlod?$AA@
0x6189DA: "protected: virtual long __thiscall D3DXShader::CFXLProgram::InitCaps(void)" ?InitCaps@CFXLProgram@D3DXShader@@MAEJXZ
0x5D3D8F: "protected: long __thiscall D3DXShader::CShaderProgram::MatchNEG(int)" ?MatchNEG@CShaderProgram@D3DXShader@@IAEJH@Z
0x420598: "maximum number of samplers excee" ??_C@_0FB@BMCGJJEA@maximum?5number?5of?5samplers?5excee@
0x472568: ??0DuplicateNamedFragmentException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x5ED8B5: "public: virtual void * __thiscall NXOF::XDataArray<unsigned long,10>::`vector deleting destructor'(unsigned int)" ??_E?$XDataArray@K$09@NXOF@@UAEPAXI@Z
0x51F304: "public: void __thiscall CD3DXTexSampler::GetTexture(struct IDirect3DBaseTexture9 * *)" ?GetTexture@CD3DXTexSampler@@QAEXPAPAUIDirect3DBaseTexture9@@@Z
0x54D76F: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::GetVertexAlbedo(struct D3DXCOLOR *,unsigned int)" ?GetVertexAlbedo@PRTComputeEngine@D3DXSHSim@@UAGJPAUD3DXCOLOR@@I@Z
0x40C9D8: "D3DXValidIndices: An invalid nei" ??_C@_0EL@NBFIICOP@D3DXValidIndices?3?5An?5invalid?5nei@
0x40A1C4: "_eq" ??_C@_03DFONHOGL@_eq?$AA@
0x409D50: "vertexfragment" ??_C@_0P@KAHBGHDF@vertexfragment?$AA@
0x5C0A38: "public: virtual void __thiscall D3DXTex::CCodec_R8G8B8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_R8G8B8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x40D810: "Fragment %s has a different targ" ??_C@_0DN@MKCMLMHF@Fragment?5?$CFs?5has?5a?5different?5targ@
0x482D94: ?get_Target@FragmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4806E4: ?GetSamplers@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$01AP$AAVString@System@@P$01AH@Z
0x5E9DD1: "public: virtual int __thiscall NXOF::XSrcMemory::ReadFloat(float *)" ?ReadFloat@XSrcMemory@NXOF@@UAEHPAM@Z
0x494440: ?Dispose@PatchMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x40129C: "__cdecl _imp___adjust_fdiv" __imp___adjust_fdiv
0x6AB3CC: "short * NXOF::xofparse_ssp" ?xofparse_ssp@NXOF@@3PAFA
0x489730: ?Finalize@Font@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4A18FC: ?op_Equality@XFile@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x47F950: ??0TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXTextureShader@PrivateImplementationDetails@23@@Z
0x58ECBE: "private: static int __stdcall D3DXCore::CSprite::CompareTexture(unsigned int,unsigned int,void const *)" ?CompareTexture@CSprite@D3DXCore@@CGHIIPBX@Z
0x5557E1: "private: int __thiscall NXOF::TSaveObject::WriteLittleEndShort(int)" ?WriteLittleEndShort@TSaveObject@NXOF@@AAEHH@Z
0x47B778: ?get_Handle@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAU_D3DXFRAME@PrivateImplementationDetails@34@XZ
0x55F77A: "public: __thiscall D3DXShader::CTokenize::CTokenize(void)" ??0CTokenize@D3DXShader@@QAE@XZ
0x424038: "unable to match texm* because so" ??_C@_0IL@LHMKDFEE@unable?5to?5match?5texm?$CK?5because?5so@
0x61CAA7: "void __stdcall D3DX::png_write_end(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_write_end@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x51F5DD: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GetDisplaceParam(struct IDirect3DBaseTexture9 * *,enum _D3DTEXTUREFILTERTYPE *,enum _D3DTEXTUREFILTERTYPE *,enum _D3DTEXTUREFILTERTYPE *,enum _D3DTEXTUREADDRESS *,unsigned long *)" ?GetDisplaceParam@GXPatchMesh@D3DXMesh@@UAGJPAPAUIDirect3DBaseTexture9@@PAW4_D3DTEXTUREFILTERTYPE@@11PAW4_D3DTEXTUREADDRESS@@PAK@Z
0x5EFA2F: "public: __thiscall D3DXShader::CNodeArray::CNodeArray(class D3DXShader::CNode *,unsigned int)" ??0CNodeArray@D3DXShader@@QAE@PAVCNode@1@I@Z
0x485578: ?set_StateManager@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectStateManager@234@@Z
0x401060: "__stdcall _imp__GetCharacterPlacementA" __imp__GetCharacterPlacementA@24
0x5D4F4D: "protected: long __thiscall D3DXShader::CShaderProgram::MatchCompModifier(class D3DXShader::CInstruction *)" ?MatchCompModifier@CShaderProgram@D3DXShader@@IAEJPAVCInstruction@2@@Z
0x40336C: "mdx" ??_C@_03LPMPJPDP@mdx?$AA@
0x4026AC: "ConstGCArrayBound$0xa785ecfd$4$<void>" ?$ConstGCArrayBound$0xa785ecfd$4$@@3KB
0x4A6741: "struct D3DXPLANE * __stdcall init_D3DXPlaneNormalize(struct D3DXPLANE *,struct D3DXPLANE const *)" ?init_D3DXPlaneNormalize@@YGPAUD3DXPLANE@@PAU1@PBU1@@Z
0x47D27C: ?get_Rows@ParameterDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4933F8: ?OnParentDisposed@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x48E7C8: ?WeldVertices@Mesh@Direct3D@DirectX@Microsoft@@$$FCMXP$AAV1234@W4WeldEpsilonsFlags@234@UWeldEpsilons@234@VIntPtr@System@@3P$AAP$01AHP$AAP$AAVGraphicsStream@34@@Z
0x550DA1: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitVersion(void)" ?EmitVersion@CShaderProgram@D3DXShader@@MAEJXZ
0x54BFA9: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::SubSurfSample>::GXArray<class D3DXSHSim::SubSurfSample>(void)" ??0?$GXArray@VSubSurfSample@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x6776A0: "int pca_1" ?pca_1@@3HA
0x404348: "ConstGCArrayBound$0x4b692674$66$<void>" ?$ConstGCArrayBound$0x4b692674$66$@@3KB
0x40CE44: "D3DXCreateText: Alloc of glyphBu" ??_C@_0CK@EKHBDCNJ@D3DXCreateText?3?5Alloc?5of?5glyphBu@
0x62FD00: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionSlerp(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float)" ?x3d_D3DXQuaternionSlerp@@YGPAUD3DXQUATERNION@@PAU1@PBU1@1M@Z
0x511EB5: "long __stdcall D3DXMesh::D3DXConvertMeshToStripEx<unsigned int>(struct ID3DXBaseMesh *,unsigned long,int,unsigned long,struct IDirect3DIndexBuffer9 * *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned int)" ??$D3DXConvertMeshToStripEx@I@D3DXMesh@@YGJPAUID3DXBaseMesh@@KHKPAPAUIDirect3DIndexBuffer9@@PAKPAPAUID3DXBuffer@@2I@Z
0x41C430: "normal" ??_C@_06IKLLLDHL@normal?$AA@
0x41E060: "const D3DXTex::CCodec_D3DX_R16G16B16::`vftable'" ??_7CCodec_D3DX_R16G16B16@D3DXTex@@6B@
0x404344: "ConstGCArrayBound$0x4b692674$67$<void>" ?$ConstGCArrayBound$0x4b692674$67$@@3KB
0x404350: "ConstGCArrayBound$0x4b692674$64$<void>" ?$ConstGCArrayBound$0x4b692674$64$@@3KB
0x5DAE1A: "void __stdcall clusters_total_points(int,int *,struct cluster_typ *,int)" ?clusters_total_points@@YGXHPAHPAUcluster_typ@@H@Z
0x4A2B58: ?op_Inequality@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x40434C: "ConstGCArrayBound$0x4b692674$65$<void>" ?$ConstGCArrayBound$0x4b692674$65$@@3KB
0x4CE8D4: "__stdcall D3DXCreateLine" _D3DXCreateLine@8
0x404358: "ConstGCArrayBound$0x4b692674$62$<void>" ?$ConstGCArrayBound$0x4b692674$62$@@3KB
0x472224: ??0CannotModifyIndexBufferException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x49B4C0: ?RegisterNamedMatrices@Frame@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVAnimationController@234@@Z
0x40DC64: "__cdecl _real@400c0000" __real@400c0000
0x62519E: "__stdcall NFMcomp_destroy" _NFMcomp_destroy@8
0x404354: "ConstGCArrayBound$0x4b692674$63$<void>" ?$ConstGCArrayBound$0x4b692674$63$@@3KB
0x411400: "DIFFUSEMATERIALSOURCE" ??_C@_0BG@CPIBGMAH@DIFFUSEMATERIALSOURCE?$AA@
0x404360: "ConstGCArrayBound$0x4b692674$60$<void>" ?$ConstGCArrayBound$0x4b692674$60$@@3KB
0x5AE92F: "public: virtual long __stdcall D3DXShader::CTextureShader::SetVectorArray(char const *,struct D3DXVECTOR4 const *,unsigned int)" ?SetVectorArray@CTextureShader@D3DXShader@@UAGJPBDPBUD3DXVECTOR4@@I@Z
0x40DD74: "__cdecl _real@420c0000" __real@420c0000
0x40435C: "ConstGCArrayBound$0x4b692674$61$<void>" ?$ConstGCArrayBound$0x4b692674$61$@@3KB
0x5EA759: "public: virtual long __stdcall NXOF::XDataSaveObj::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@XDataSaveObj@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x54AF7C: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myEdgeRep>::Grow(unsigned int)" ?Grow@?$GXArray@UmyEdgeRep@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x6A6460: "private: static struct _D3DXKEY_VECTOR3 const D3DXAnimation::CCompressedAnimationSet::m_DefaultScaleKey" ?m_DefaultScaleKey@CCompressedAnimationSet@D3DXAnimation@@0U_D3DXKEY_VECTOR3@@B
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<3,3,4,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$02$02$03$03$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x5DEE4E: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::Init(class D3DXSHSim::GXArray<struct D3DXSHSim::myFace> *,class D3DXSHSim::GXArray<struct D3DXVECTOR3> *,class D3DXSHSim::GXArray<struct D3DXVECTOR3> *,class D3DXSHSim::GXArray<struct D3DXVECTOR2> *,unsigned int,unsigned int)" ?Init@myAdaptiveMesh@D3DXSHSim@@QAEJPAV?$GXArray@UmyFace@D3DXSHSim@@@2@PAV?$GXArray@UD3DXVECTOR3@@@2@1PAV?$GXArray@UD3DXVECTOR2@@@2@II@Z
0x4010C4: "__stdcall _imp__GetTempPathA" __imp__GetTempPathA@8
0x4018B4: "__cdecl TID_D3DRMTextureReference" _TID_D3DRMTextureReference
0x474320: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Add(int,int)" ?Add@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHHH@Z
0x416F78: "duplicate usages specified" ??_C@_0BL@FJMIGKBB@duplicate?5usages?5specified?$AA@
0x569914: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetValue(char const *,void const *,unsigned int)" ?SetValue@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPBXI@Z
0x40105C: "__stdcall _imp__GetCharacterPlacementW" __imp__GetCharacterPlacementW@24
0x404430: "ConstGCArrayBound$0x4b692674$8$<void>" ?$ConstGCArrayBound$0x4b692674$8$@@3KB
0x526062: "int __cdecl D3DXShader::CompareFileMaps(void const *,void const *)" ?CompareFileMaps@D3DXShader@@YAHPBX0@Z
0x486ED0: ?GetAnnotation@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@H@Z
0x41DF40: "const D3DXTex::CCodec_A8L8::`vftable'" ??_7CCodec_A8L8@D3DXTex@@6B@
0x648CA0: "void __stdcall D3DX::jpeg_free_large(struct D3DX::jpeg_common_struct *,void *,unsigned int)" ?jpeg_free_large@D3DX@@YGXPAUjpeg_common_struct@1@PAXI@Z
0x5780CB: "long __stdcall D3DXEffects::SetVertexShaderConstantB(struct IDirect3DDevice9 *,unsigned int,int const *,unsigned int)" ?SetVertexShaderConstantB@D3DXEffects@@YGJPAUIDirect3DDevice9@@IPBHI@Z
0x477B00: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUEffectInstance@234@@Z
0x4A927E: "public: virtual unsigned long __stdcall D3DXMesh::CD3DXSkinInfo::GetNumBoneInfluences(unsigned long)" ?GetNumBoneInfluences@CD3DXSkinInfo@D3DXMesh@@UAGKK@Z
0x579051: "private: void __thiscall D3DXEffects::CEffect::CreateVSRef(struct D3DXEffects::SReference *)" ?CreateVSRef@CEffect@D3DXEffects@@AAEXPAUSReference@2@@Z
0x480724: ?GetShaderInputSemantics@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$01AUSemantic@234@P$01AH@Z
0x4857F4: ?get_Description@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUConstantTableDescription@234@XZ
0x4A2C7C: "__stdcall InterlockedIncrement" _InterlockedIncrement@4
0x40A2E8: "texldd" ??_C@_06NEJAGELK@texldd?$AA@
0x404340: "ConstGCArrayBound$0x4b692674$68$<void>" ?$ConstGCArrayBound$0x4b692674$68$@@3KB
0x56463D: "public: void * __thiscall D3DXEffects::Compiler::CStateBlock::`scalar deleting destructor'(unsigned int)" ??_GCStateBlock@Compiler@D3DXEffects@@QAEPAXI@Z
0x5E3BF3: "unsigned int __stdcall D3DXSHSim::qsplit(struct D3DXSHSim::SimpMeshStruct *,unsigned int *,unsigned int,float,unsigned int)" ?qsplit@D3DXSHSim@@YGIPAUSimpMeshStruct@1@PAIIMI@Z
0x40433C: "ConstGCArrayBound$0x4b692674$69$<void>" ?$ConstGCArrayBound$0x4b692674$69$@@3KB
0x4727F0: ?remove_Disposing@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x423684: "Clip must be from a 3 vector in " ??_C@_0CI@BELJEKHH@Clip?5must?5be?5from?5a?53?5vector?5in?5@
0x4201D8: "sampler mismatch: sampler used i" ??_C@_0CO@GKPCOCA@sampler?5mismatch?3?5sampler?5used?5i@
0x475658: ?get_FaceStart@AttributeRange@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49AAD0: ?UnkeyEvent@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x483574: ??0RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x4A999D: "void __stdcall `vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))" ??_I@YGXPAXIHP6EX0@Z@Z
0x41C3D0: "le" ??_C@_02FJPJILEL@le?$AA@
0x5F5A65: "private: unsigned int __thiscall D3DXShader::CProgram::CompactPool_Map(struct D3DXShader::_D3DXCP_DATA *,unsigned int,unsigned int,unsigned int)" ?CompactPool_Map@CProgram@D3DXShader@@AAEIPAU_D3DXCP_DATA@2@III@Z
0x480250: ?get_NumberMipLevels@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40E5D8: "__cdecl _real@46fffe00" __real@46fffe00
0x508394: "public: __thiscall D3DXCOLOR::D3DXCOLOR(void)" ??0D3DXCOLOR@@QAE@XZ
0x5D0248: "protected: virtual long __thiscall D3DXShader::CShaderProgram::Reschedule(void)" ?Reschedule@CShaderProgram@D3DXShader@@MAEJXZ
0x5C02D9: "public: virtual void __thiscall D3DXTex::CCodec_R16F::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_R16F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x588FAA: "private: long __thiscall D3DXEffects::CEffect::LoadParameter(class D3DXEffects::CD3DXVariable *,struct ID3DXBuffer *,unsigned long *)" ?LoadParameter@CEffect@D3DXEffects@@AAEJPAVCD3DXVariable@2@PAUID3DXBuffer@@PAK@Z
0x5E9EFA: "public: virtual __thiscall NXOF::XSrcMemory::~XSrcMemory(void)" ??1XSrcMemory@NXOF@@UAE@XZ
0x404748: "ConstGCArrayBound$0x435d7ccc$80$<void>" ?$ConstGCArrayBound$0x435d7ccc$80$@@3KB
0x4724AC: ??0LoadedMeshHasNoDataException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5E9161: "public: long __thiscall NXOF::TSaveObject::WriteFloat(float)" ?WriteFloat@TSaveObject@NXOF@@QAEJM@Z
0x404744: "ConstGCArrayBound$0x435d7ccc$81$<void>" ?$ConstGCArrayBound$0x435d7ccc$81$@@3KB
0x52CB80: "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetCallback(double,unsigned long,double *,void * *)" ?GetCallback@CCompressedAnimationSet@D3DXAnimation@@UAGJNKPANPAPAX@Z
0x6273F6: "__stdcall NFM_Prepare" _NFM_Prepare@20
0x404740: "ConstGCArrayBound$0x435d7ccc$82$<void>" ?$ConstGCArrayBound$0x435d7ccc$82$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::ValidateDevice(unsigned long *)" ?ValidateDevice@CLoggableDevice@D3DXEffects@@UAGJPAK@Z
0x49B520: ?GetNumberNamedMatrices@Frame@Direct3D@DirectX@Microsoft@@$$FSMHP$AAV1234@@Z
0x409EFC: "neg" ??_C@_03GBOCFEHI@neg?$AA@
0x40A1EC: "_fog" ??_C@_04PEOEIJFK@_fog?$AA@
0x4ACD71: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::Compact(unsigned int *,unsigned int *,unsigned int *)" ?Compact@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJPAI00@Z
0x5546EE: "public: void __thiscall D3DXSHSim::GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>::Heapify(int)" ?Heapify@?$GXPriorityQueue@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAEXH@Z
0x40DDE4: "__cdecl _real@3b46980c" __real@3b46980c
0x404870: "ConstGCArrayBound$0x435d7ccc$6$<void>" ?$ConstGCArrayBound$0x435d7ccc$6$@@3KB
0x486CD0: ?GetTechnique@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@H@Z
0x4A0640: ?GetAdaptedMesh@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAVDevice@234@P$01AH1P$01AM@Z
0x421F78: "union __m64 const const3dn_SignBits" ?const3dn_SignBits@@3T__m64@@B
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetPixelShaderConstantI(unsigned int,int *,unsigned int)" ?GetPixelShaderConstantI@CLoggableDevice@D3DXEffects@@UAGJIPAHI@Z
0x4012B0: "__cdecl _imp_??3@YAXPAX@Z" __imp_??3@YAXPAX@Z
0x40E30C: "CSTRING" ??_C@_07NJBOKOEH@CSTRING?$AA@
0x5486CD: "public: virtual int __stdcall D3DXSHSim::CPRTCompBuffer::IsTexture(void)" ?IsTexture@CPRTCompBuffer@D3DXSHSim@@UAGHXZ
0x679810: "struct D3DXShader::D3DX_SEMANTIC * D3DXShader::g_30PSOutput" ?g_30PSOutput@D3DXShader@@3PAUD3DX_SEMANTIC@1@A
0x508394: "public: __thiscall D3DXSHSim::OctNode::OctNode(void)" ??0OctNode@D3DXSHSim@@QAE@XZ
0x5AF570: "public: void * __thiscall D3DXTex::CImage::`scalar deleting destructor'(unsigned int)" ??_GCImage@D3DXTex@@QAEPAXI@Z
0x63AAD8: "void __stdcall D3DX::png_do_write_interlace(struct D3DX::png_row_info_struct *,unsigned char *,int)" ?png_do_write_interlace@D3DX@@YGXPAUpng_row_info_struct@1@PAEH@Z
0x40A16C: "_bias" ??_C@_05FLDOPDPI@_bias?$AA@
0x640117: "int __stdcall D3DXSHSim::dlamc1_(int *,int *,int *,int *)" ?dlamc1_@D3DXSHSim@@YGHPAH000@Z
0x5CEBF8: "protected: long __thiscall D3DXShader::CShaderProgram::ConvertDP2(void)" ?ConvertDP2@CShaderProgram@D3DXShader@@IAEJXZ
0x4AD3D6: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::CreateEmptyMesh(void)" ?CreateEmptyMesh@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJXZ
0x417EC8: "'%s': %s cannot be declared 'inl" ??_C@_0CF@JNGCONNN@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8inl@
0x5282F9: "public: long __thiscall D3DXShader::CFragment::CalculateLoopBranchState(unsigned int,unsigned int,struct D3DXShader::SStaticBranchState *)" ?CalculateLoopBranchState@CFragment@D3DXShader@@QAEJIIPAUSStaticBranchState@2@@Z
0x5EADF4: "[thunk]:public: virtual unsigned long __stdcall NXOF::XDataObj::AddRef`adjustor{4}' (void)" ?AddRef@XDataObj@NXOF@@W3AGKXZ
0x5E8625: "public: __thiscall NXOF::CBufferedFile::~CBufferedFile(void)" ??1CBufferedFile@NXOF@@QAE@XZ
0x56884C: "public: __thiscall D3DXEffects::Compiler::CVariable::~CVariable(void)" ??1CVariable@Compiler@D3DXEffects@@QAE@XZ
0x47B81C: ??1SaveUserData@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4A8777: "public: int __thiscall D3DXMesh::CD3DXBitField256::IsSet(unsigned long)" ?IsSet@CD3DXBitField256@D3DXMesh@@QAEHK@Z
0x473194: ?get_FaceIndex@IntersectInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4029C0: "ConstGCArrayBound$0x72ecf132$77$<void>" ?$ConstGCArrayBound$0x72ecf132$77$@@3KB
0x402E54: "ConstGCArrayBound$0x8d851369$56$<void>" ?$ConstGCArrayBound$0x8d851369$56$@@3KB
0x4BA336: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::Clone(struct ID3DXSkinInfo * *)" ?Clone@CD3DXSkinInfo@D3DXMesh@@UAGJPAPAUID3DXSkinInfo@@@Z
0x49F234: ?AddBuffer@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAV1234@@Z
0x4029C4: "ConstGCArrayBound$0x72ecf132$76$<void>" ?$ConstGCArrayBound$0x72ecf132$76$@@3KB
0x402E50: "ConstGCArrayBound$0x8d851369$57$<void>" ?$ConstGCArrayBound$0x8d851369$57$@@3KB
0x5E970F: "public: long __thiscall NXOF::ZipCompressor::Compress(void *,void *)" ?Compress@ZipCompressor@NXOF@@QAEJPAX0@Z
0x600B7D: "protected: long __thiscall D3DXShader::CProgram::ReorderBinary(void)" ?ReorderBinary@CProgram@D3DXShader@@IAEJXZ
0x4053F4: "ConstGCArrayBound$0x3c4ebeda$79$<void>" ?$ConstGCArrayBound$0x3c4ebeda$79$@@3KB
0x4029C8: "ConstGCArrayBound$0x72ecf132$75$<void>" ?$ConstGCArrayBound$0x72ecf132$75$@@3KB
0x402E5C: "ConstGCArrayBound$0x8d851369$54$<void>" ?$ConstGCArrayBound$0x8d851369$54$@@3KB
0x49B70C: ??0?$gcroot@P$AAVAllocateHierarchy@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x4053F8: "ConstGCArrayBound$0x3c4ebeda$78$<void>" ?$ConstGCArrayBound$0x3c4ebeda$78$@@3KB
0x4029CC: "ConstGCArrayBound$0x72ecf132$74$<void>" ?$ConstGCArrayBound$0x72ecf132$74$@@3KB
0x402E58: "ConstGCArrayBound$0x8d851369$55$<void>" ?$ConstGCArrayBound$0x8d851369$55$@@3KB
0x40A4C8: " + " ??_C@_04PJLCAFHL@?5?5?$CL?5?$AA@
0x4029D0: "ConstGCArrayBound$0x72ecf132$73$<void>" ?$ConstGCArrayBound$0x72ecf132$73$@@3KB
0x402E64: "ConstGCArrayBound$0x8d851369$52$<void>" ?$ConstGCArrayBound$0x8d851369$52$@@3KB
0x5203AC: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@GXPatchMesh@D3DXMesh@@UAGJPAPAUIDirect3DDevice9@@@Z
0x57BD1E: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::Present(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *)" ?Present@CLoggableDevice@D3DXEffects@@UAGJPBUtagRECT@@0PAUHWND__@@PBU_RGNDATA@@@Z
0x4029D4: "ConstGCArrayBound$0x72ecf132$72$<void>" ?$ConstGCArrayBound$0x72ecf132$72$@@3KB
0x402E60: "ConstGCArrayBound$0x8d851369$53$<void>" ?$ConstGCArrayBound$0x8d851369$53$@@3KB
0x4AB20F: "long __stdcall D3DXMesh::CopyPortionOfMesh<unsigned short,1,65535>(struct ID3DXMesh *,unsigned short *,unsigned long,unsigned char *,unsigned long,unsigned long *,unsigned long,unsigned long,unsigned long,unsigned long *,unsigned long,unsigned long *)" ??$CopyPortionOfMesh@G$00$0PPPP@@D3DXMesh@@YGJPAUID3DXMesh@@PAGKPAEKPAKKKK3K3@Z
0x5D05ED: "int __stdcall D3DXShader::IsBreak(unsigned int)" ?IsBreak@D3DXShader@@YGHI@Z
0x41A4C4: "ScriptShape" ??_C@_0M@FMELGHKG@ScriptShape?$AA@
0x4029D8: "ConstGCArrayBound$0x72ecf132$71$<void>" ?$ConstGCArrayBound$0x72ecf132$71$@@3KB
0x402E6C: "ConstGCArrayBound$0x8d851369$50$<void>" ?$ConstGCArrayBound$0x8d851369$50$@@3KB
0x475290: ?get_Points@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x497C60: ?OnParentDisposed@Line@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x661A92: "__cdecl wcstombs" _wcstombs
0x40550C: "ConstGCArrayBound$0x3c4ebeda$9$<void>" ?$ConstGCArrayBound$0x3c4ebeda$9$@@3KB
0x4029DC: "ConstGCArrayBound$0x72ecf132$70$<void>" ?$ConstGCArrayBound$0x72ecf132$70$@@3KB
0x402E68: "ConstGCArrayBound$0x8d851369$51$<void>" ?$ConstGCArrayBound$0x8d851369$51$@@3KB
0x5646B2: "public: __thiscall D3DXEffects::Compiler::CAssignmentInfo::~CAssignmentInfo(void)" ??1CAssignmentInfo@Compiler@D3DXEffects@@QAE@XZ
0x56825E: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::_Set(unsigned char * *,class D3DXShader::CNode * *,unsigned char * *,int)" ?_Set@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAPAEPAPAVCNode@D3DXShader@@0H@Z
0x40540C: "ConstGCArrayBound$0x3c4ebeda$73$<void>" ?$ConstGCArrayBound$0x3c4ebeda$73$@@3KB
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::BVHNode *>::~GXArray<struct D3DXSHSim::BVHNode *>(void)" ??1?$GXArray@PAUBVHNode@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x5E8C6D: "public: __thiscall NXOF::XTemplate::XTemplate(char *,struct _GUID const &,class NXOF::XTemplateInfo *)" ??0XTemplate@NXOF@@QAE@PADABU_GUID@@PAVXTemplateInfo@1@@Z
0x4A4022: "struct D3DXVECTOR4 * __stdcall c_D3DXVec4TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR4 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec4TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBU1@IPBUD3DXMATRIX@@I@Z
0x4722C4: ??0InvalidMeshException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x493618: ?SetIndexBufferData@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@W4LockFlags@234@@Z
0x4819E4: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@@Z
0x4061D0: "ConstGCArrayBound$0x78edfa1b$4$<void>" ?$ConstGCArrayBound$0x78edfa1b$4$@@3KB
0x405410: "ConstGCArrayBound$0x3c4ebeda$72$<void>" ?$ConstGCArrayBound$0x3c4ebeda$72$@@3KB
0x405414: "ConstGCArrayBound$0x3c4ebeda$71$<void>" ?$ConstGCArrayBound$0x3c4ebeda$71$@@3KB
0x411760: "TEXCOORDSIZE3_2" ??_C@_0BA@IEKPEODD@TEXCOORDSIZE3_2?$AA@
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetViewport(struct _D3DVIEWPORT9 const *)" ?SetViewport@CLoggableDevice@D3DXEffects@@UAGJPBU_D3DVIEWPORT9@@@Z
0x4A3358: "struct D3DXVECTOR2 * __stdcall init_D3DXVec2TransformNormal(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?init_D3DXVec2TransformNormal@@YGPAUD3DXVECTOR2@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x422508: "const D3DXShader::C30Program::`vftable'" ??_7C30Program@D3DXShader@@6B@
0x5B4F5E: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_R3G3B2(void)" ?BltBox2D_R3G3B2@CBlt@D3DXTex@@IAEJXZ
0x402AD0: "ConstGCArrayBound$0x72ecf132$9$<void>" ?$ConstGCArrayBound$0x72ecf132$9$@@3KB
0x405418: "ConstGCArrayBound$0x3c4ebeda$70$<void>" ?$ConstGCArrayBound$0x3c4ebeda$70$@@3KB
0x529212: "public: __thiscall D3DXShader::CFragmentHashTable::~CFragmentHashTable(void)" ??1CFragmentHashTable@D3DXShader@@QAE@XZ
0x40B58C: "Out of memory!" ??_C@_0P@MCKMEEL@Out?5of?5memory?$CB?$AA@
0x5559C3: "bool __stdcall NXOF::ExtractData<struct _GUID>(void const * &,void const *,struct _GUID &)" ??$ExtractData@U_GUID@@@NXOF@@YG_NAAPBXPBXAAU_GUID@@@Z
0x4B62CD: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetOptions(void)" ?GetOptions@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x634B62: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3BaryCentric(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float,float)" ?x3d_D3DXVec3BaryCentric@@YGPAUD3DXVECTOR3@@PAU1@PBU1@11MM@Z
0x4053FC: "ConstGCArrayBound$0x3c4ebeda$77$<void>" ?$ConstGCArrayBound$0x3c4ebeda$77$@@3KB
0x40E440: "array %s %s" ??_C@_0M@CHCAIODK@array?5?$CFs?5?$CFs?$AA@
0x5AE899: "public: virtual long __stdcall D3DXShader::CTextureShader::SetIntArray(char const *,int const *,unsigned int)" ?SetIntArray@CTextureShader@D3DXShader@@UAGJPBDPBHI@Z
0x5479D8: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::ExtractTexture(unsigned int,unsigned int,unsigned int,struct IDirect3DTexture9 *)" ?ExtractTexture@CPRTBuffer@D3DXSHSim@@UAGJIIIPAUIDirect3DTexture9@@@Z
0x479C30: ?remove_Disposing@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x488C24: ??0Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXEffect@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x496624: ??0Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXSprite@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x405400: "ConstGCArrayBound$0x3c4ebeda$76$<void>" ?$ConstGCArrayBound$0x3c4ebeda$76$@@3KB
0x41C5BC: "source modifiers are not allowed" ??_C@_0CP@MGCFIDAM@source?5modifiers?5are?5not?5allowed@
0x52BE28: "void __stdcall D3DXAnimation::FindBestSplit<struct _D3DXKEY_QUATERNION>(struct _D3DXKEY_QUATERNION *,struct D3DXAnimation::SSegment *)" ??$FindBestSplit@U_D3DXKEY_QUATERNION@@@D3DXAnimation@@YGXPAU_D3DXKEY_QUATERNION@@PAUSSegment@0@@Z
0x482FEC: ?remove_Disposing@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x480500: ?FromFile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV67@@Z
0x63635C: "__stdcall x3d_D3DXVec2TransformCoord" _x3d_D3DXVec2TransformCoord@12
0x405404: "ConstGCArrayBound$0x3c4ebeda$75$<void>" ?$ConstGCArrayBound$0x3c4ebeda$75$@@3KB
0x4029B8: "ConstGCArrayBound$0x72ecf132$79$<void>" ?$ConstGCArrayBound$0x72ecf132$79$@@3KB
0x402E4C: "ConstGCArrayBound$0x8d851369$58$<void>" ?$ConstGCArrayBound$0x8d851369$58$@@3KB
0x4A680C: "struct D3DXVECTOR3 * __stdcall init_D3DXPlaneIntersectLine(struct D3DXVECTOR3 *,struct D3DXPLANE const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?init_D3DXPlaneIntersectLine@@YGPAUD3DXVECTOR3@@PAU1@PBUD3DXPLANE@@PBU1@2@Z
0x428A94: "Lower" ??_C@_05IIDIPOEN@Lower?$AA@
0x635000: "__stdcall x3d_D3DXVec3TransformCoord" _x3d_D3DXVec3TransformCoord@12
0x405408: "ConstGCArrayBound$0x3c4ebeda$74$<void>" ?$ConstGCArrayBound$0x3c4ebeda$74$@@3KB
0x4029BC: "ConstGCArrayBound$0x72ecf132$78$<void>" ?$ConstGCArrayBound$0x72ecf132$78$@@3KB
0x402E48: "ConstGCArrayBound$0x8d851369$59$<void>" ?$ConstGCArrayBound$0x8d851369$59$@@3KB
0x62F741: "void __stdcall x3d_D3DXQuaternionToAxisAngle(struct D3DXQUATERNION const *,struct D3DXVECTOR3 *,float *)" ?x3d_D3DXQuaternionToAxisAngle@@YGXPBUD3DXQUATERNION@@PAUD3DXVECTOR3@@PAM@Z
0x4011A4: "__cdecl _imp__isdigit" __imp__isdigit
0x41E0C8: "__cdecl _real@c00921fb54442d18" __real@c00921fb54442d18
0x5F468B: "private: long __thiscall D3DXShader::CProgram::VectorizeLeft_Special(class D3DXShader::CInstruction *)" ?VectorizeLeft_Special@CProgram@D3DXShader@@AAEJPAVCInstruction@2@@Z
0x410E18: "VERTEXSHADER" ??_C@_0N@NMAMIJI@VERTEXSHADER?$AA@
0x418168: "States" ??_C@_06OKBMNGLE@States?$AA@
0x40AA78: "ps_3_sw" ??_C@_07FFPDCFAI@ps_3_sw?$AA@
0x547F62: "__stdcall D3DXLoadPRTBufferFromFileW" _D3DXLoadPRTBufferFromFileW@8
0x4C08F7: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::StripReorder(unsigned long,unsigned int *,unsigned int *,unsigned long const *)" ?StripReorder@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJKPAI0PBK@Z
0x5C844B: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitInstructions(void)" ?EmitInstructions@CShaderProgram@D3DXShader@@MAEJXZ
0x40ED68: "division by zero in preprocessor" ??_C@_0CM@JEMPDBCA@division?5by?5zero?5in?5preprocessor@
0x47D004: ??0EffectDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x4C12C9: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::OptimizeInternal(unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct IDirect3DVertexBuffer9 *,struct _D3DVERTEXELEMENT9 const *)" ?OptimizeInternal@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJKPBKPAK1PAPAUID3DXBuffer@@PAUIDirect3DVertexBuffer9@@PBU_D3DVERTEXELEMENT9@@@Z
0x4050F4: "ConstGCArrayBound$0x521374c5$1$<void>" ?$ConstGCArrayBound$0x521374c5$1$@@3KB
0x554C70: "unsigned int * __stdcall D3DXSHSim::ComputeSuperClusters(unsigned int,unsigned int *,class D3DXSHSim::GXArray<struct D3DXSHSim::myFace> &,unsigned int,unsigned int &)" ?ComputeSuperClusters@D3DXSHSim@@YGPAIIPAIAAV?$GXArray@UmyFace@D3DXSHSim@@@1@IAAI@Z
0x476990: ?FromNative@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXEFFECTDEFAULT@PrivateImplementationDetails@34@@Z
0x48B328: ?LoadSurfaceFromStreamInternal@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@PAUtagRECT@PrivateImplementationDetails@34@P$AAVStream@IO@System@@H2W4Filter@234@HP$AAUImageInformation@234@@Z
0x5B271A: "long __stdcall StringCbCopyA(char *,unsigned int,char const *)" ?StringCbCopyA@@YGJPADIPBD@Z
0x410D4C: "VERTEXSHADERCONSTANT4" ??_C@_0BG@KLNJACPM@VERTEXSHADERCONSTANT4?$AA@
0x6251B3: "__stdcall NFMcompress_init" _NFMcompress_init@12
0x672490: "short * D3DXShader::d3dxshader_dgoto" ?d3dxshader_dgoto@D3DXShader@@3PAFA
0x479080: ?add_Disposing@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x486950: ?GetParameterDescription@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUParameterDescription@234@P$AAVEffectHandle@234@@Z
0x547907: "public: void __thiscall D3DXSHSim::CPRTBuffer::Zero(void)" ?Zero@CPRTBuffer@D3DXSHSim@@QAEXXZ
0x483644: ?raise_Lost@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x40A1AC: "_x4" ??_C@_03KMBNPFAI@_x4?$AA@
0x5B5081: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_A8(void)" ?BltBox2D_A8@CBlt@D3DXTex@@IAEJXZ
0x58B2C6: "public: virtual long __stdcall D3DXEffects::CEffect::SetString(char const *,char const *)" ?SetString@CEffect@D3DXEffects@@UAGJPBD0@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetStreamSourceFreq(unsigned int,unsigned int *)" ?GetStreamSourceFreq@CLoggableDevice@D3DXEffects@@UAGJIPAI@Z
0x49A184: ?GetHashCode@AnimationController@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x5EAC78: "[thunk]:private: virtual void * __thiscall NXOF::XDataRef::`vector deleting destructor'`adjustor{4}' (unsigned int)" ??_EXDataRef@NXOF@@G3AEPAXI@Z
0x5DE181: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::TallyMesh(void)" ?TallyMesh@myAdaptiveMesh@D3DXSHSim@@QAEXXZ
0x49C1E8: ??0SaveUserData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x65CD35: "int __stdcall D3DXSHSim::s_cat(char *,char * *,int *,int *,int)" ?s_cat@D3DXSHSim@@YGHPADPAPADPAH2H@Z
0x5E8507: "public: __thiscall NXOF::CBufferedFile::CBufferedFile(void)" ??0CBufferedFile@NXOF@@QAE@XZ
0x568823: "public: __thiscall D3DXEffects::Compiler::CVariable::CVariable(void)" ??0CVariable@Compiler@D3DXEffects@@QAE@XZ
0x55EA91: "long __stdcall D3DXEffects::CopyTypeAndData(unsigned char *,unsigned char *,unsigned char *,unsigned char *,unsigned long,unsigned long,unsigned long,unsigned long *)" ?CopyTypeAndData@D3DXEffects@@YGJPAE000KKKPAK@Z
0x560AA4: "public: __thiscall D3DXShader::CPPConditional::CPPConditional(int,int)" ??0CPPConditional@D3DXShader@@QAE@HH@Z
0x5612FD: "protected: long __thiscall D3DXShader::CPreProcessor::DoError(void)" ?DoError@CPreProcessor@D3DXShader@@IAEJXZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetVertexShader(struct IDirect3DVertexShader9 * *)" ?GetVertexShader@CLoggableDevice@D3DXEffects@@UAGJPAPAUIDirect3DVertexShader9@@@Z
0x47C4C8: ?set_Definition@Macro@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x4A24B4: ?GetHashCode@XFileData@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x54B834: "public: long __thiscall D3DXSHSim::GXArray<float>::SetSize(unsigned int)" ?SetSize@?$GXArray@M@D3DXSHSim@@QAEJI@Z
0x49B738: ??1?$gcroot@P$AAVAllocateHierarchy@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x61D632: "void __stdcall D3DX::png_read_update_info(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_read_update_info@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x48081C: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVString@9@W4Filter@234@H@Z
0x5ECEE6: "int __stdcall NXOF::yyGetUuid(void)" ?yyGetUuid@NXOF@@YGHXZ
0x480748: ?GetShaderOutputSemantics@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$01AUSemantic@234@P$AAVGraphicsStream@34@@Z
0x4BC0BA: "long __stdcall GXConvertPointRepsToAdjacency<unsigned int,4294967295>(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,unsigned long,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,unsigned long const *,unsigned long *,unsigned int)" ??$GXConvertPointRepsToAdjacency@I$0PPPPPPPP@@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@KIIPAU_D3DXATTRIBUTERANGE@@IPBKPAKI@Z
0x401218: "__cdecl _imp__iswspace" __imp__iswspace
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestVertMonoPB::`vector deleting destructor'(unsigned int)" ??_EPRTCBClosestVertMonoPB@D3DXSHSim@@UAEPAXI@Z
0x495FCC: ?OnLostDevice@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x473B20: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Modulate(class System::Drawing::Color,class System::Drawing::Color)" ?Modulate@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@0@Z
0x487474: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VColorValue@234@@Z
0x5F05E6: "public: virtual class D3DXShader::CNodeFunction * __thiscall D3DXShader::CNodeFunction::Copy(void)" ?Copy@CNodeFunction@D3DXShader@@UAEPAV12@XZ
0x48B298: ?GetPixelShaderProfile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVString@System@@P$AAVDevice@234@@Z
0x409D38: "}" ??_C@_01CELHOKLL@?$HN?$AA@
0x4A61B3: "__stdcall D3DXQuaternionMultiply" _D3DXQuaternionMultiply@12
0x55480C: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::BVHNode *>::GXArray<struct D3DXSHSim::BVHNode *>(void)" ??0?$GXArray@PAUBVHNode@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x5E8666: "private: long __thiscall NXOF::XTemplateMember::ModulateSingleData(void * *,unsigned long *,unsigned long *,void * *)" ?ModulateSingleData@XTemplateMember@NXOF@@AAEJPAPAXPAK10@Z
0x5D9EE9: "float * __stdcall points_get_flt(struct points_typ *,int)" ?points_get_flt@@YGPAMPAUpoints_typ@@H@Z
0x47A5B4: ?raise_Disposing@PatchMesh@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x47918C: ??0PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXPRTCompBuffer@PrivateImplementationDetails@23@@Z
0x48A520: ?CompileShaderFromFile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@0P$01AUMacro@234@P$AAVInclude@234@0W4ShaderFlags@234@P$AAP$AAV67@P$AAP$AAVConstantTable@234@@Z
0x5C2364: "public: virtual void __thiscall D3DXTex::CCodec_D3DX_A16L16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_D3DX_A16L16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x64DB70: "void __stdcall D3DX::jinit_color_converter(struct D3DX::jpeg_compress_struct *)" ?jinit_color_converter@D3DX@@YGXPAUjpeg_compress_struct@1@@Z
0x4A4783: "__stdcall D3DXMatrixInverse" _D3DXMatrixInverse@12
0x5EFB45: "public: __thiscall D3DXMesh::CQuadric::~CQuadric(void)" ??1CQuadric@D3DXMesh@@QAE@XZ
0x5C8DBD: "protected: long __thiscall D3DXShader::CShaderProgram::ResolveAddress(void)" ?ResolveAddress@CShaderProgram@D3DXShader@@IAEJXZ
0x639330: "long __stdcall D3DX::jdiv_round_up(long,long)" ?jdiv_round_up@D3DX@@YGJJJ@Z
0x5622C7: "public: void * __thiscall D3DXShader::CPPDefine::`scalar deleting destructor'(unsigned int)" ??_GCPPDefine@D3DXShader@@QAEPAXI@Z
0x425BDC: "Sampling factors too large for i" ??_C@_0DA@HLEOHNPA@Sampling?5factors?5too?5large?5for?5i@
0x4733F4: "public: static int __clrcall Microsoft::DirectX::Direct3D::Geometry::TerminateCRT(void)" ?TerminateCRT@Geometry@Direct3D@DirectX@Microsoft@@$$FSMHXZ
0x478B54: ?set_AbsorptionColor@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVColorValue@234@@Z
0x4B2860: "long __stdcall GXConvertPointRepsToAdjacencyInt<unsigned int,4294967295>(class D3DXMesh::GXTri3Face<unsigned int> *,unsigned char *,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,unsigned long const *,unsigned long *,unsigned int,unsigned int)" ??$GXConvertPointRepsToAdjacencyInt@I$0PPPPPPPP@@@YGJPAV?$GXTri3Face@I@D3DXMesh@@PAEIIPAU_D3DXATTRIBUTERANGE@@IPBKPAKII@Z
0x59E431: "protected: int __thiscall D3DXShader::CCompiler::IsFullySemantic(unsigned int *,unsigned int)" ?IsFullySemantic@CCompiler@D3DXShader@@IAEHPAII@Z
0x41CE2C: "ps_1_0 is no longer supported; u" ??_C@_0CM@ICEBBLON@ps_1_0?5is?5no?5longer?5supported?$DL?5u@
0x57A2F5: "public: virtual long __stdcall D3DXEffects::CEffect::GetTechniqueDesc(char const *,struct _D3DXTECHNIQUE_DESC *)" ?GetTechniqueDesc@CEffect@D3DXEffects@@UAGJPBDPAU_D3DXTECHNIQUE_DESC@@@Z
0x49407C: ?get_DisplacementParameter@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUDisplacementParameter@234@XZ
0x42015C: "target does not support relative" ??_C@_0CM@FMIFLIMK@target?5does?5not?5support?5relative@
0x498F40: ?GetAnimationName@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@H@Z
0x5E5F9C: "public: __thiscall D3DXSHSim::mySphereLevel::mySphereLevel(void)" ??0mySphereLevel@D3DXSHSim@@QAE@XZ
0x47876C: ?set_RelativeIndexOfRefraction@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x55D798: "public: long __thiscall D3DXShader::CConstantTable::Initialize(unsigned long const *,struct ID3DXBuffer * *)" ?Initialize@CConstantTable@D3DXShader@@QAEJPBKPAPAUID3DXBuffer@@@Z
0x5DEC6A: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR2>::AddElement(struct D3DXVECTOR2 const &)" ?AddElement@?$GXArray@UD3DXVECTOR2@@@D3DXSHSim@@QAEJABUD3DXVECTOR2@@@Z
0x5DEA87: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR3>::AddElement(struct D3DXVECTOR3 const &)" ?AddElement@?$GXArray@UD3DXVECTOR3@@@D3DXSHSim@@QAEJABUD3DXVECTOR3@@@Z
0x665124: "__cdecl _mep@?SetVertexShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z" __mep@?SetVertexShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x5C88F3: "protected: long __thiscall D3DXShader::CShaderProgram::MatchENDWHILE(void)" ?MatchENDWHILE@CShaderProgram@D3DXShader@@IAEJXZ
0x6082BE: "protected: int __thiscall D3DXShader::CPSLegacyProgram::HasWriteMask(class D3DXShader::CInstruction *)" ?HasWriteMask@CPSLegacyProgram@D3DXShader@@IAEHPAVCInstruction@2@@Z
0x4933F8: ??0RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47A1D0: ?ToString@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x4758A8: ?set_TextureFilename@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@@Z
0x5AF259: "public: __thiscall D3DXTex::CDataCollector::CDataCollector(void)" ??0CDataCollector@D3DXTex@@QAE@XZ
0x4206E8: "cluster %d has bad singular valu" ??_C@_0CH@CIMINJCF@cluster?5?$CFd?5has?5bad?5singular?5valu@
0x4762A4: ?get_Binormal@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x51F9A3: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::TessellateAdaptive(struct D3DXVECTOR4 const *,unsigned long,unsigned long,struct ID3DXMesh *)" ?TessellateAdaptive@GXPatchMesh@D3DXMesh@@UAGJPBUD3DXVECTOR4@@KKPAUID3DXMesh@@@Z
0x556250: "private: void __thiscall NXOF::TSaveObject::bin_write_uuid(struct _GUID const *)" ?bin_write_uuid@TSaveObject@NXOF@@AAEXPBU_GUID@@@Z
0x424518: "cannot access texture coordinate" ??_C@_0EJ@PBJDBHMA@cannot?5access?5texture?5coordinate@
0x41CC58: "complement cannot be used with o" ??_C@_0CP@LILJCPPC@complement?5cannot?5be?5used?5with?5o@
0x495E54: ?SetWorldViewRH@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVMatrix@34@0@Z
0x66503C: "__cdecl _mep@?CreateFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPBDPAPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z" __mep@?CreateFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPBDPAPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z
0x409E44: " l" ??_C@_02PBLLEEKG@?5l?$AA@
0x4976B8: ?OnLostDevice@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x411B40: "ADDSIGNED2X" ??_C@_0M@MGDHHFNH@ADDSIGNED2X?$AA@
0x482A78: ?get_UnmanagedComPointer@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXFont@PrivateImplementationDetails@34@XZ
0x41DF00: "const D3DXTex::CCodec_A16B16G16R16::`vftable'" ??_7CCodec_A16B16G16R16@D3DXTex@@6B@
0x5EAFA4: "[thunk]:public: virtual long __stdcall NXOF::XDataSaveObj::GetId`adjustor{4}' (struct _GUID *)" ?GetId@XDataSaveObj@NXOF@@W3AGJPAU_GUID@@@Z
0x48569C: ?GetObjectByValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x4A230C: ?AddDataObject@XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@VGuid@System@@P$AAVString@6@0P$01AE@Z
0x5C5BAF: "struct D3DX::EXTRContext * __stdcall D3DX::extr_Init(float,int)" ?extr_Init@D3DX@@YGPAUEXTRContext@1@MH@Z
0x57BD03: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::BeginStateBlock(void)" ?BeginStateBlock@CLoggableDevice@D3DXEffects@@UAGJXZ
0x61BEF0: "void __stdcall D3DX::jpeg_add_quant_table(struct D3DX::jpeg_compress_struct *,int,unsigned int const *,int,int)" ?jpeg_add_quant_table@D3DX@@YGXPAUjpeg_compress_struct@1@HPBIHH@Z
0x411D10: "W" ??_C@_01ELNMCGJD@W?$AA@
0x54E581: "public: __thiscall D3DXSHSim::myOctTreeInfo::myOctTreeInfo(void)" ??0myOctTreeInfo@D3DXSHSim@@QAE@XZ
0x481184: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVString@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x5EFA92: "public: __thiscall D3DXShader::CNodeType::CNodeType(void)" ??0CNodeType@D3DXShader@@QAE@XZ
0x492500: ?CreateSPMeshInternal@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVMesh@234@P$01AHP$AAUAttributeWeights@234@VIntPtr@System@@@Z
0x5DC0B6: "public: virtual void * __thiscall D3DXSHSim::PRTAlbedoFetch::`vector deleting destructor'(unsigned int)" ??_EPRTAlbedoFetch@D3DXSHSim@@UAEPAXI@Z
0x427598: "Invalid PLTE after IDAT" ??_C@_0BI@GEKPHPN@Invalid?5PLTE?5after?5IDAT?$AA@
0x4B61E9: "public: __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GXHalfEdgePMesh<unsigned short,1,65535>(struct IDirect3DDevice9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long)" ??0?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@QAE@PAUIDirect3DDevice9@@PBU_D3DVERTEXELEMENT9@@K@Z
0x665108: "__cdecl _mep@?SetTexture@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKPAUIDirect3DBaseTexture9@234@@Z" __mep@?SetTexture@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKPAUIDirect3DBaseTexture9@234@@Z
0x510B8E: "int __stdcall D3DXMesh::BContains<unsigned short>(unsigned short *,unsigned short,unsigned short)" ??$BContains@G@D3DXMesh@@YGHPAGGG@Z
0x406978: "ConstGCArrayBound$0x5192f2d3$74$<void>" ?$ConstGCArrayBound$0x5192f2d3$74$@@3KB
0x5C0483: "public: virtual void __thiscall D3DXTex::CCodec_D3DX_A16L16::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_D3DX_A16L16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x406974: "ConstGCArrayBound$0x5192f2d3$75$<void>" ?$ConstGCArrayBound$0x5192f2d3$75$@@3KB
0x62E260: "__stdcall AMDSSE_D3DXVec2TransformCoordArray" _AMDSSE_D3DXVec2TransformCoordArray@24
0x406970: "ConstGCArrayBound$0x5192f2d3$76$<void>" ?$ConstGCArrayBound$0x5192f2d3$76$@@3KB
0x609938: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MatchComplexAdd(void)" ?MatchComplexAdd@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x49D0A9: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetPixelShaderConstantF(unsigned int,float const *,unsigned int)" ?SetPixelShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJIPBMI@Z
0x48AD68: ?FormatFromDeclarator@VertexInformation@Direct3D@DirectX@Microsoft@@$$FSM?AW4VertexFormats@234@P$01AVVertexElement@234@@Z
0x40696C: "ConstGCArrayBound$0x5192f2d3$77$<void>" ?$ConstGCArrayBound$0x5192f2d3$77$@@3KB
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestAdapt::`vector deleting destructor'(unsigned int)" ??_EPRTCBClosestAdapt@D3DXSHSim@@UAEPAXI@Z
0x547571: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::ScaleBuffer(float)" ?ScaleBuffer@CPRTBuffer@D3DXSHSim@@UAGJM@Z
0x484EBC: ?EndPass@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNode::Print(void)" ?Print@CNode@D3DXShader@@UAEXXZ
0x406988: "ConstGCArrayBound$0x5192f2d3$70$<void>" ?$ConstGCArrayBound$0x5192f2d3$70$@@3KB
0x4835C8: ??0RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXRenderToEnvMap@PrivateImplementationDetails@23@@Z
0x509585: "__stdcall D3DXFillVolumeTexture" _D3DXFillVolumeTexture@12
0x406984: "ConstGCArrayBound$0x5192f2d3$71$<void>" ?$ConstGCArrayBound$0x5192f2d3$71$@@3KB
0x40213C: "ConstGCArrayBound$0xe3def6a7$82$<void>" ?$ConstGCArrayBound$0xe3def6a7$82$@@3KB
0x423D48: "exceeded maximum constant regist" ??_C@_0CE@EMEGLEBA@exceeded?5maximum?5constant?5regist@
0x5E6F3B: "public: void __thiscall D3DXSHSim::OctTree::PHRecDown(struct D3DXVECTOR3 &,float &,int)" ?PHRecDown@OctTree@D3DXSHSim@@QAEXAAUD3DXVECTOR3@@AAMH@Z
0x476BFC: ?ToString@EffectInstance@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x406980: "ConstGCArrayBound$0x5192f2d3$72$<void>" ?$ConstGCArrayBound$0x5192f2d3$72$@@3KB
0x402140: "ConstGCArrayBound$0xe3def6a7$81$<void>" ?$ConstGCArrayBound$0xe3def6a7$81$@@3KB
0x489B60: ??0Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@UFontDescription@123@@Z
0x481D00: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x42680C: "__cdecl _real@3f7ffff7" __real@3f7ffff7
0x40697C: "ConstGCArrayBound$0x5192f2d3$73$<void>" ?$ConstGCArrayBound$0x5192f2d3$73$@@3KB
0x402144: "ConstGCArrayBound$0xe3def6a7$80$<void>" ?$ConstGCArrayBound$0xe3def6a7$80$@@3KB
0x4119E4: "SPECULAR" ??_C@_08EABEDICH@SPECULAR?$AA@
0x406A7C: "ConstGCArrayBound$0x5192f2d3$9$<void>" ?$ConstGCArrayBound$0x5192f2d3$9$@@3KB
0x594475: "public: virtual long __stdcall D3DXCore::CRenderToSurface::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CRenderToSurface@D3DXCore@@UAGJABU_GUID@@PAPAX@Z
0x4B3A0C: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::CalcEdgeQEMS_Plane(unsigned int,unsigned int,unsigned char *)" ?CalcEdgeQEMS_Plane@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXIIPAE@Z
0x47A314: ?set_Texture@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVBaseTexture@234@@Z
0x671C28: "short * D3DXShader::d3dxshader_lhs" ?d3dxshader_lhs@D3DXShader@@3PAFA
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<3,3,4,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$02$02$03$03$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x5477F3: "__stdcall D3DXSavePRTBufferToFileW" _D3DXSavePRTBufferToFileW@8
0x482E74: ?GatherFragmentsFromString@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@P$AAVInclude@234@W4ShaderFlags@234@@Z
0x547936: "public: virtual void * __thiscall D3DXSHSim::CPRTBuffer::`scalar deleting destructor'(unsigned int)" ??_GCPRTBuffer@D3DXSHSim@@UAEPAXI@Z
0x40226C: "ConstGCArrayBound$0xe3def6a7$6$<void>" ?$ConstGCArrayBound$0xe3def6a7$6$@@3KB
0x54C913: "public: virtual unsigned int __stdcall D3DXSHSim::PRTComputeEngine::GetNumVerts(void)" ?GetNumVerts@PRTComputeEngine@D3DXSHSim@@UAGIXZ
0x5ECCD4: "public: virtual long __stdcall NXOF::TBinarySave::AddDataObject(struct _GUID const &,char const *,struct _GUID const *,unsigned long,void const *,struct ID3DXFileSaveData * *)" ?AddDataObject@TBinarySave@NXOF@@UAGJABU_GUID@@PBDPBU3@KPBXPAPAUID3DXFileSaveData@@@Z
0x4818B4: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@0P$AAP$01AVPaletteEntry@234@W4Filter@234@H@Z
0x406968: "ConstGCArrayBound$0x5192f2d3$78$<void>" ?$ConstGCArrayBound$0x5192f2d3$78$@@3KB
0x5D97B1: "protected: long __thiscall D3DXShader::CShaderProgram::EmitLOG(void)" ?EmitLOG@CShaderProgram@D3DXShader@@IAEJXZ
0x593D28: "public: virtual long __stdcall D3DXCore::CFont::PreloadCharacters(unsigned int,unsigned int)" ?PreloadCharacters@CFont@D3DXCore@@UAGJII@Z
0x4B4701: "private: void __thiscall D3DXMesh::CSimplificationHeap<unsigned short>::Adjust(unsigned int,bool,bool)" ?Adjust@?$CSimplificationHeap@G@D3DXMesh@@AAEXI_N0@Z
0x66120C: "__stdcall d3dx_inflate_trees_fixed" _d3dx_inflate_trees_fixed@20
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodecDXT::`vector deleting destructor'(unsigned int)" ??_ECCodecDXT@D3DXTex@@UAEPAXI@Z
0x406964: "ConstGCArrayBound$0x5192f2d3$79$<void>" ?$ConstGCArrayBound$0x5192f2d3$79$@@3KB
0x4B737E: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GatherECollapseInfo(class D3DXMesh::CHalfEdgeVSplit &)" ?GatherECollapseInfo@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x40CD30: "__cdecl _real@3d0f5c29" __real@3d0f5c29
0x596A2F: "public: virtual float __stdcall D3DXCore::CLine::GetWidth(void)" ?GetWidth@CLine@D3DXCore@@UAGMXZ
0x5D9600: "protected: long __thiscall D3DXShader::CShaderProgram::EmitMOV(void)" ?EmitMOV@CShaderProgram@D3DXShader@@IAEJXZ
0x56949E: "private: class D3DXEffects::Compiler::CHandle * __thiscall D3DXEffects::Compiler::CEffectCompiler::FindValue(char const *,unsigned long)" ?FindValue@CEffectCompiler@Compiler@D3DXEffects@@AAEPAVCHandle@23@PBDK@Z
0x403BD4: "ConstGCArrayBound$0x163112d7$3$<void>" ?$ConstGCArrayBound$0x163112d7$3$@@3KB
0x5C8415: "protected: long __thiscall D3DXShader::CShaderProgram::Reset(void)" ?Reset@CShaderProgram@D3DXShader@@IAEJXZ
0x472948: ?remove_Disposing@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4223B8: "internal error: component out of" ??_C@_0CH@OBEHAKPC@internal?5error?3?5component?5out?5of@
0x491FE8: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXPMesh@PrivateImplementationDetails@23@P$AAVDevice@123@@Z
0x5546E4: "public: __thiscall D3DXSHSim::mySphereLevel::~mySphereLevel(void)" ??1mySphereLevel@D3DXSHSim@@QAE@XZ
0x407278: "ConstGCArrayBound$0x0c490ce5$38$<void>" ?$ConstGCArrayBound$0x0c490ce5$38$@@3KB
0x4121B0: "ID3DXEffectCompiler: State '%s' " ??_C@_0EA@PMOJPBLB@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x5673E1: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetDesc(struct _D3DXEFFECT_DESC *)" ?GetDesc@CEffectCompiler@Compiler@D3DXEffects@@UAGJPAU_D3DXEFFECT_DESC@@@Z
0x4B64C5: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::Save(struct IStream *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long)" ?Save@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJPAUIStream@@PBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@K@Z
0x40E32C: "SWORD" ??_C@_05HGEOAPGK@SWORD?$AA@
0x407274: "ConstGCArrayBound$0x0c490ce5$39$<void>" ?$ConstGCArrayBound$0x0c490ce5$39$@@3KB
0x424CB0: "Inconsistent progression sequenc" ??_C@_0EC@CBCJOINE@Inconsistent?5progression?5sequenc@
0x6650F4: "__cdecl _mep@?SetTransform@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJW4_D3DTRANSFORMSTATETYPE@234@PBU_D3DMATRIX@234@@Z" __mep@?SetTransform@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJW4_D3DTRANSFORMSTATETYPE@234@PBU_D3DMATRIX@234@@Z
0x59EAEF: "protected: struct D3DXShader::D3DXTOKEN * __thiscall D3DXShader::CCompiler::GetToken(class D3DXShader::CNode *)" ?GetToken@CCompiler@D3DXShader@@IAEPAUD3DXTOKEN@2@PAVCNode@2@@Z
0x47594C: "public: static void __clrcall Microsoft::DirectX::Direct3D::ExtendedMaterial::Free(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMATERIAL *)" ?Free@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FSMXPAU_D3DXMATERIAL@PrivateImplementationDetails@34@@Z
0x5DAE57: "double __stdcall points_sumsq(struct points_typ *)" ?points_sumsq@@YGNPAUpoints_typ@@@Z
0x40A69C: "technique " ??_C@_0L@DMBEHLKL@technique?5?$AA@
0x475C34: ?get_Diffuse@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x427868: "M" ??_C@_01PLPBNMEI@M?$AA@
0x421F18: "const NXOF::stringList::`vftable'" ??_7stringList@NXOF@@6B@
0x5B26AD: "public: __thiscall D3DXTex::CDataCollector::~CDataCollector(void)" ??1CDataCollector@D3DXTex@@QAE@XZ
0x4180A0: "Parameters" ??_C@_0L@PBGCNDPG@Parameters?$AA@
0x5DC7E8: "public: virtual __thiscall D3DXSHSim::PRTCBClosestVertMono::~PRTCBClosestVertMono(void)" ??1PRTCBClosestVertMono@D3DXSHSim@@UAE@XZ
0x49A500: ?RegisterAnimationSet@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVAnimationSet@234@@Z
0x417758: "goto" ??_C@_04MABHPDAO@goto?$AA@
0x41C438: "blendindices" ??_C@_0N@CMKJIGLL@blendindices?$AA@
0x405958: "ConstGCArrayBound$0xed3beff5$4$<void>" ?$ConstGCArrayBound$0xed3beff5$4$@@3KB
0x407290: "ConstGCArrayBound$0x0c490ce5$32$<void>" ?$ConstGCArrayBound$0x0c490ce5$32$@@3KB
0x5C20AE: "public: virtual void __thiscall D3DXTex::CCodec_R16F::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_R16F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x40728C: "ConstGCArrayBound$0x0c490ce5$33$<void>" ?$ConstGCArrayBound$0x0c490ce5$33$@@3KB
0x4275E8: "No image in file" ??_C@_0BB@BLPFHNNN@No?5image?5in?5file?$AA@
0x4785C0: ?get_UnmanagedComPointer@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXMesh@PrivateImplementationDetails@34@XZ
0x4118B0: "TEX4" ??_C@_04IBABEFBJ@TEX4?$AA@
0x40A6F4: ", " ??_C@_03MDCHFNDJ@?0?6?6?$AA@
0x407298: "ConstGCArrayBound$0x0c490ce5$30$<void>" ?$ConstGCArrayBound$0x0c490ce5$30$@@3KB
0x607A85: "protected: long __thiscall D3DXShader::CPSLegacyProgram::FixNeg(void)" ?FixNeg@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x5D77B5: "protected: long __thiscall D3DXShader::CShaderProgram::EmitInst(unsigned long)" ?EmitInst@CShaderProgram@D3DXShader@@IAEJK@Z
0x409D1C: "row_major %s%ux%u" ??_C@_0BC@EIPHNGCM@row_major?5?$CFs?$CFux?$CFu?$AA@
0x485610: ?Equals@ConstantTable@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x6BE02C: "__cdecl _pRawDllMain" __pRawDllMain
0x407294: "ConstGCArrayBound$0x0c490ce5$31$<void>" ?$ConstGCArrayBound$0x0c490ce5$31$@@3KB
0x54D528: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::SetMeshMaterials(struct _D3DXSHMATERIAL const * *,unsigned int,unsigned int,int,float)" ?SetMeshMaterials@PRTComputeEngine@D3DXSHSim@@UAGJPAPBU_D3DXSHMATERIAL@@IIHM@Z
0x496558: ?OnParentDisposed@Sprite@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x407280: "ConstGCArrayBound$0x0c490ce5$36$<void>" ?$ConstGCArrayBound$0x0c490ce5$36$@@3KB
0x54C17A: "public: __thiscall D3DXSHSim::myOctTreeInfo::~myOctTreeInfo(void)" ??1myOctTreeInfo@D3DXSHSim@@QAE@XZ
0x40727C: "ConstGCArrayBound$0x0c490ce5$37$<void>" ?$ConstGCArrayBound$0x0c490ce5$37$@@3KB
0x51321E: "public: void __thiscall D3DXMesh::COrbitVertexIter::Init(unsigned long,unsigned long,unsigned char)" ?Init@COrbitVertexIter@D3DXMesh@@QAEXKKE@Z
0x479AF4: ?TrimByFaces@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHH@Z
0x407288: "ConstGCArrayBound$0x0c490ce5$34$<void>" ?$ConstGCArrayBound$0x0c490ce5$34$@@3KB
0x4114EC: "WRAP0" ??_C@_05INDHNNKD@WRAP0?$AA@
0x41102C: "BUMPENVMAT00" ??_C@_0N@KMEKALOG@BUMPENVMAT00?$AA@
0x407284: "ConstGCArrayBound$0x0c490ce5$35$<void>" ?$ConstGCArrayBound$0x0c490ce5$35$@@3KB
0x4801E8: ?get_Width@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x59E614: "protected: int __thiscall D3DXShader::CCompiler::IsColumnMajor(unsigned int *,enum D3DXShader::_D3DXTYPE_TEMPLATE,unsigned int,unsigned int)" ?IsColumnMajor@CCompiler@D3DXShader@@IAEHPAIW4_D3DXTYPE_TEMPLATE@2@II@Z
0x40766C: "ConstGCArrayBound$0xa0f4302d$56$<void>" ?$ConstGCArrayBound$0xa0f4302d$56$@@3KB
0x4B9A10: "long __stdcall D3DXMesh::Simulate<unsigned short,1,65535>(class D3DXMesh::CSimVertexCache<unsigned short,65535> &,class D3DXMesh::CMeshStatus<unsigned short,1,65535> *,unsigned int *,unsigned long,unsigned long,unsigned int,unsigned int,class D3DXMesh::GXTri3Face<unsigned short> *)" ??$Simulate@G$00$0PPPP@@D3DXMesh@@YGJAAV?$CSimVertexCache@G$0PPPP@@0@PAV?$CMeshStatus@G$00$0PPPP@@0@PAIKKIIPAV?$GXTri3Face@G@0@@Z
0x65014A: "__stdcall d3dx_inflate_blocks_new" _d3dx_inflate_blocks_new@12
0x407668: "ConstGCArrayBound$0xa0f4302d$57$<void>" ?$ConstGCArrayBound$0xa0f4302d$57$@@3KB
0x407674: "ConstGCArrayBound$0xa0f4302d$54$<void>" ?$ConstGCArrayBound$0xa0f4302d$54$@@3KB
0x579E43: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetTechniqueByName(char const *)" ?GetTechniqueByName@CEffect@D3DXEffects@@UAGPBDPBD@Z
0x4A14AC: ?op_Inequality@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x407670: "ConstGCArrayBound$0xa0f4302d$55$<void>" ?$ConstGCArrayBound$0xa0f4302d$55$@@3KB
0x5F2654: "protected: virtual long __thiscall D3DXShader::CFXLProgram::Reschedule(void)" ?Reschedule@CFXLProgram@D3DXShader@@MAEJXZ
0x48191C: ?Save@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@@Z
0x40767C: "ConstGCArrayBound$0xa0f4302d$52$<void>" ?$ConstGCArrayBound$0xa0f4302d$52$@@3KB
0x661A86: "__cdecl vsprintf" _vsprintf
0x416D14: "tex1Dproj" ??_C@_09PEDGJNNB@tex1Dproj?$AA@
0x407678: "ConstGCArrayBound$0xa0f4302d$53$<void>" ?$ConstGCArrayBound$0xa0f4302d$53$@@3KB
0x416EB0: "cosh" ??_C@_04HPJJNFIM@cosh?$AA@
0x407684: "ConstGCArrayBound$0xa0f4302d$50$<void>" ?$ConstGCArrayBound$0xa0f4302d$50$@@3KB
0x40E878: "float '%gf'" ??_C@_0M@LGDOMHNM@float?5?8?$CFgf?8?$AA@
0x488B3D: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXIncludeClass::Open(enum Microsoft::DirectX::PrivateImplementationDetails::_D3DXINCLUDE_TYPE,char const *,void const *,void const * *,unsigned int *)" ?Open@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@UAGJW4_D3DXINCLUDE_TYPE@PrivateImplementationDetails@34@PBDPBXPAPBXPAI@Z
0x6A89F0: "double t_end" ?t_end@@3NA
0x4CEEC6: "__stdcall D3DXFindShaderComment" _D3DXFindShaderComment@16
0x407680: "ConstGCArrayBound$0xa0f4302d$51$<void>" ?$ConstGCArrayBound$0xa0f4302d$51$@@3KB
0x5D9577: "protected: long __thiscall D3DXShader::CShaderProgram::EmitLOOP_INC(void)" ?EmitLOOP_INC@CShaderProgram@D3DXShader@@IAEJXZ
0x4AB514: "long __stdcall D3DXOptimizeVerticesEx<unsigned short,1,65535>(unsigned short const *,unsigned int,unsigned int,unsigned long *)" ??$D3DXOptimizeVerticesEx@G$00$0PPPP@@@YGJPBGIIPAK@Z
0x478394: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@P$01AHP$01AUExtendedMaterial@234@P$01AUEffectInstance@234@W4XFileFormat@234@@Z
0x40A48C: "m4x4" ??_C@_04MGPOBOPH@m4x4?$AA@
0x412170: "ID3DXEffectCompiler: State '%s' " ??_C@_0DM@EOPFMBML@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x60532B: "public: virtual long __thiscall D3DXShader::C30Program::GenerateCode(struct ID3DXBuffer * *)" ?GenerateCode@C30Program@D3DXShader@@UAEJPAPAUID3DXBuffer@@@Z
0x49A320: ?get_MaxNumberAnimationSets@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4114A4: "WRAP9" ??_C@_05FMPFGGOK@WRAP9?$AA@
0x52D0E0: "[thunk]:public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetAnimationNameByIndex`adjustor{8}' (unsigned int,char const * *)" ?GetAnimationNameByIndex@CCompressedAnimationSet@D3DXAnimation@@W7AGJIPAPBD@Z
0x40A370: "texm3x3vspec" ??_C@_0N@KDLHKEAM@texm3x3vspec?$AA@
0x4B5AA8: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::ConvertAdjacencyToPointReps(unsigned long const *,unsigned long *)" ?ConvertAdjacencyToPointReps@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJPBKPAK@Z
0x409C7C: "oT%u" ??_C@_04KBOHJDD@oT?$CFu?$AA@
0x473464: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Negative(class System::Drawing::Color)" ?Negative@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@@Z
0x52A859: "public: void * __thiscall D3DXAnimation::SAnimation::`scalar deleting destructor'(unsigned int)" ??_GSAnimation@D3DXAnimation@@QAEPAXI@Z
0x63A991: "void __stdcall D3DX::png_write_start_row(struct D3DX::png_struct_def *)" ?png_write_start_row@D3DX@@YGXPAUpng_struct_def@1@@Z
0x56B1E0: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetIntArray(char const *,int *,unsigned int)" ?GetIntArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAHI@Z
0x50E68E: "long __stdcall D3DXMesh::D3DXPatchSaveMeshToXofEx(struct ID3DXFileSaveObject *,struct ID3DXPatchMesh *,char const *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long,unsigned long,struct ID3DXFileSaveData * *,struct ID3DXFileSaveData *,struct D3DXMesh::SStringList *)" ?D3DXPatchSaveMeshToXofEx@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAUID3DXPatchMesh@@PBDPBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@KKPAPAUID3DXFileSaveData@@PAU6@PAUSStringList@1@@Z
0x48179C: ?FromVolume@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@0W4Filter@234@H@Z
0x407664: "ConstGCArrayBound$0xa0f4302d$58$<void>" ?$ConstGCArrayBound$0xa0f4302d$58$@@3KB
0x425838: "Huffman code size table overflow" ??_C@_0CB@LLDOGNPJ@Huffman?5code?5size?5table?5overflow@
0x6426C0: "__cdecl a_ldexp" _a_ldexp
0x5B86CC: "public: virtual __thiscall D3DXTex::CCodec::~CCodec(void)" ??1CCodec@D3DXTex@@UAE@XZ
0x407660: "ConstGCArrayBound$0xa0f4302d$59$<void>" ?$ConstGCArrayBound$0xa0f4302d$59$@@3KB
0x5D2D3C: "public: __thiscall D3DXShader::CShaderProgram::CShaderProgram(void)" ??0CShaderProgram@D3DXShader@@QAE@XZ
0x5B5245: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_X4R4G4B4(void)" ?BltBox2D_X4R4G4B4@CBlt@D3DXTex@@IAEJXZ
0x5B4A8A: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_X8R8G8B8(void)" ?BltBox2D_X8R8G8B8@CBlt@D3DXTex@@IAEJXZ
0x5E91FD: "public: long __thiscall NXOF::TSaveObject::WriteString(char const *)" ?WriteString@TSaveObject@NXOF@@QAEJPBD@Z
0x41C2B8: "o" ??_C@_01FMEDJKGI@o?$AA@
0x5EF571: "public: virtual int __thiscall D3DXShader::CNodeTree::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeTree@D3DXShader@@UAEHPAVCNode@2@@Z
0x47DA7C: ?get_Dimension@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x476718: ?set_Degree@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4DegreeType@234@@Z
0x5DD850: "public: void __thiscall D3DXSHSim::myHashTable<class D3DXSHSim::myEdge>::RemoveAll(void)" ?RemoveAll@?$myHashTable@VmyEdge@D3DXSHSim@@@D3DXSHSim@@QAEXXZ
0x498C64: ?op_Equality@AnimationSet@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<int>::~GXArray<int>(void)" ??1?$GXArray@H@D3DXSHSim@@QAE@XZ
0x404B78: "ConstGCArrayBound$0xf12e1028$82$<void>" ?$ConstGCArrayBound$0xf12e1028$82$@@3KB
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::XDimension *,2>::Add(class NXOF::XDimension * &)" ?Add@?$XArray@PAVXDimension@NXOF@@$01@NXOF@@QAEHAAPAVXDimension@2@@Z
0x47F54C: ?raise_Reset@Effect@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x404B7C: "ConstGCArrayBound$0xf12e1028$81$<void>" ?$ConstGCArrayBound$0xf12e1028$81$@@3KB
0x4B7662: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::DrawSubset(unsigned long)" ?DrawSubset@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJK@Z
0x472698: ?remove_Disposing@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x404B80: "ConstGCArrayBound$0xf12e1028$80$<void>" ?$ConstGCArrayBound$0xf12e1028$80$@@3KB
0x57961C: "unsigned long __stdcall D3DXEffects::GetCorrectedTypeSize(unsigned char *,unsigned long *,unsigned long *)" ?GetCorrectedTypeSize@D3DXEffects@@YGKPAEPAK1@Z
0x482F40: ?get_Disposed@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4A2E12: "__cdecl free" _free
0x409C64: "y" ??_C@_01EANLCPLP@y?$AA@
0x5C0336: "public: virtual void __thiscall D3DXTex::CCodec_G16R16F::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_G16R16F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x47ACC8: ?set_Position@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXN@Z
0x404CA8: "ConstGCArrayBound$0xf12e1028$6$<void>" ?$ConstGCArrayBound$0xf12e1028$6$@@3KB
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SimpPair>::~GXArray<struct D3DXSHSim::SimpPair>(void)" ??1?$GXArray@USimpPair@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x424EFC: "Start Of Frame 0x%02x: width=%u," ??_C@_0DK@DMINKOGN@Start?5Of?5Frame?50x?$CF02x?3?5width?$DN?$CFu?0@
0x4A0264: ?Equals@PrtEngine@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x48DFC0: ?LockVertexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVArray@System@@P$AAVType@6@W4LockFlags@234@P$01AH@Z
0x401754: "__cdecl TID_D3DRMExternalVisual" _TID_D3DRMExternalVisual
0x409EBC: "cmp" ??_C@_03JIBIFJIL@cmp?$AA@
0x47AE3C: ?set_Rotation@ScaleRotateTranslate@Direct3D@DirectX@Microsoft@@$$FQ$AAMXVQuaternion@34@@Z
0x487904: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$AAVPixelShader@234@@Z
0x425904: "Read from EMS failed" ??_C@_0BF@CPNENPBA@Read?5from?5EMS?5failed?$AA@
0x5F52AA: "private: long __thiscall D3DXShader::CProgram::CompactLiterals_Remap(unsigned int *,unsigned int *,unsigned int)" ?CompactLiterals_Remap@CProgram@D3DXShader@@AAEJPAI0I@Z
0x5D206D: "protected: virtual long __thiscall D3DXShader::CShaderProgram::SrcRegister(class D3DXShader::CArgument *,unsigned long *,unsigned long *)" ?SrcRegister@CShaderProgram@D3DXShader@@MAEJPAVCArgument@2@PAK1@Z
0x5C6747: "__stdcall gluNewTess" _gluNewTess@0
0x411B88: "SELECTARG1" ??_C@_0L@BIPAKGK@SELECTARG1?$AA@
0x47CDB0: ?get_Columns@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x494588: ?OnParentDisposed@PatchMesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5C13E7: "public: virtual void __thiscall D3DXTex::CCodec_R3G3B2::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_R3G3B2@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x510AF5: "int __stdcall D3DXMesh::BContains<unsigned int>(unsigned int *,unsigned int,unsigned int)" ??$BContains@I@D3DXMesh@@YGHPAIII@Z
0x4733A4: ?OptimizeVertices@Geometry@Direct3D@DirectX@Microsoft@@$$FSMP$01AHP$01AFH@Z
0x666088: "unsigned char * _D3DX_D3DRM_XTEMPLATES" ?_D3DX_D3DRM_XTEMPLATES@@3PAEA
0x5EB233: "public: virtual long __stdcall NXOF::XDataSaveObj::GetId(struct _GUID *)" ?GetId@XDataSaveObj@NXOF@@UAGJPAU_GUID@@@Z
0x4B400F: "private: void __thiscall D3DXMesh::CSimplificationHeap<unsigned int>::Adjust(unsigned int,bool,bool)" ?Adjust@?$CSimplificationHeap@I@D3DXMesh@@AAEXI_N0@Z
0x55DE4E: "public: virtual char const * __stdcall D3DXShader::CConstantTable::GetConstantByName(char const *,char const *)" ?GetConstantByName@CConstantTable@D3DXShader@@UAGPBDPBD0@Z
0x47F804: ?add_Disposing@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4832A4: ?raise_Disposing@Line@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5F00D9: "public: virtual int __thiscall D3DXShader::CNodeState::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeState@D3DXShader@@UAEHPAVCNode@2@@Z
0x55AE75: "public: static long __stdcall D3DXShader::SetShaderConstant<0,2,1>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$01$00@D3DXShader@@SGJPBXI0PAKI@Z
0x6A8E68: "double D3DXSHSim::fALeaf" ?fALeaf@D3DXSHSim@@3NA
0x4CE306: "public: __thiscall D3DXCore::CBuffer::CBuffer(void)" ??0CBuffer@D3DXCore@@QAE@XZ
0x54C21F: "public: __thiscall D3DXSHSim::PRTComputeEngine::PRTComputeEngine(void)" ??0PRTComputeEngine@D3DXSHSim@@QAE@XZ
0x4015E0: "ConstGCArrayBound$0xc580ff95$81$<void>" ?$ConstGCArrayBound$0xc580ff95$81$@@3KB
0x5244C5: "public: int __thiscall D3DXShader::SStaticBranchState::ShouldNotLock(char const *,unsigned char)" ?ShouldNotLock@SStaticBranchState@D3DXShader@@QAEHPBDE@Z
0x47A3B0: ?set_MipFilter@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4TextureFilter@234@@Z
0x4015E4: "ConstGCArrayBound$0xc580ff95$80$<void>" ?$ConstGCArrayBound$0xc580ff95$80$@@3KB
0x425C60: "Bogus JPEG colorspace" ??_C@_0BG@NEGIHEMC@Bogus?5JPEG?5colorspace?$AA@
0x4A4B7A: "struct D3DXMATRIX * __stdcall c_D3DXMatrixScaling(struct D3DXMATRIX *,float,float,float)" ?c_D3DXMatrixScaling@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x47C7AC: ?set_UsageIndex@Semantic@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x567AE6: "long __stdcall D3DXEffects::Compiler::GetMat(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX *,unsigned int)" ?GetMat@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PAUD3DXMATRIX@@I@Z
0x4A16A0: ?CreateEnumObject@XFileManager@Direct3D@DirectX@Microsoft@@$$FA$AAMP$AAVXFile@234@PAXK@Z
0x48860C: ?FromString@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAP$AAV56@@Z
0x5E9F6F: "public: __thiscall NXOF::XSrcFile::XSrcFile(void *,void *,void *,unsigned long)" ??0XSrcFile@NXOF@@QAE@PAX00K@Z
0x5D2667: "protected: virtual long __thiscall D3DXShader::CShaderProgram::TempRegister(unsigned int,unsigned int *,unsigned int,unsigned int *,unsigned int)" ?TempRegister@CShaderProgram@D3DXShader@@MAEJIPAII0I@Z
0x417648: "try" ??_C@_03JDGOGJKJ@try?$AA@
0x4015DC: "ConstGCArrayBound$0xc580ff95$82$<void>" ?$ConstGCArrayBound$0xc580ff95$82$@@3KB
0x4A65D5: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionSquad(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,float)" ?init_D3DXQuaternionSquad@@YGPAUD3DXQUATERNION@@PAU1@PBU1@111M@Z
0x493C7C: ?LockAttributeBufferArray@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHW4LockFlags@234@@Z
0x5B5B43: "protected: long __thiscall D3DXTex::CBlt::BltBox2D(void)" ?BltBox2D@CBlt@D3DXTex@@IAEJXZ
0x508394: "public: __thiscall D3DXMesh::CEdgeInfo<unsigned int>::CEdgeInfo<unsigned int>(void)" ??0?$CEdgeInfo@I@D3DXMesh@@QAE@XZ
0x5E9E27: "public: virtual long __thiscall NXOF::XSrcMemory::Read(void *,unsigned long,unsigned long,unsigned long *)" ?Read@XSrcMemory@NXOF@@UAEJPAXKKPAK@Z
0x61D1CD: "void __stdcall D3DX::png_set_write_fn(struct D3DX::png_struct_def *,void *,void (__cdecl*)(struct D3DX::png_struct_def *,unsigned char *,unsigned int),void (__cdecl*)(struct D3DX::png_struct_def *))" ?png_set_write_fn@D3DX@@YGXPAUpng_struct_def@1@PAXP6AX0PAEI@ZP6AX0@Z@Z
0x4AD88E: "struct D3DXMesh::SFaceCorner __stdcall D3DXMesh::CcwCorner<unsigned int,0,4294967295>(struct D3DXMesh::SFaceCorner &,class D3DXMesh::CMeshStatus<unsigned int,0,4294967295> *)" ??$CcwCorner@I$0A@$0PPPPPPPP@@D3DXMesh@@YG?AUSFaceCorner@0@AAU10@PAV?$CMeshStatus@I$0A@$0PPPPPPPP@@0@@Z
0x48E3C8: ?Clone@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@P$AAVGraphicsStream@34@P$AAVDevice@234@@Z
0x661BA6: "__cdecl _strdate" __strdate
0x40170C: "ConstGCArrayBound$0xc580ff95$6$<void>" ?$ConstGCArrayBound$0xc580ff95$6$@@3KB
0x6214F5: "long __stdcall D3DXTex::D3DXDecodeDXT2(struct D3DXCOLOR *,unsigned char const *)" ?D3DXDecodeDXT2@D3DXTex@@YGJPAUD3DXCOLOR@@PBE@Z
0x494CB0: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HP$01AVVertexElement@123@H@Z
0x47A3E4: ?set_Wrap@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4TextureAddress@234@@Z
0x5B7E4A: "public: __thiscall D3DXTex::CLockSurface::~CLockSurface(void)" ??1CLockSurface@D3DXTex@@QAE@XZ
0x424810: "const D3DXShader::CFXLProgram::`vftable'" ??_7CFXLProgram@D3DXShader@@6B@
0x54C072: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::mySHMaterial>::GXArray<struct D3DXSHSim::mySHMaterial>(void)" ??0?$GXArray@UmySHMaterial@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x401248: "__cdecl _imp___ultoa" __imp___ultoa
0x409BC0: "const D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::`vftable'" ??_7?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@6B@
0x6A71A0: "long volatile D3DXShader::g_NumContenders" ?g_NumContenders@D3DXShader@@3JC
0x410FDC: "BUMPENVLSCALE" ??_C@_0O@HAAKADHN@BUMPENVLSCALE?$AA@
0x41D578: "#?RADIANCE" ??_C@_0L@NCPEAJBD@?$CD?$DPRADIANCE?$AA@
0x4840D8: ?Equals@EffectHandle@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x421BF0: "__cdecl IID_TEnumObject" _IID_TEnumObject
0x40D0CC: "constant table info exceeds maxi" ??_C@_0DB@JOKBFFPD@constant?5table?5info?5exceeds?5maxi@
0x5F18EB: "public: unsigned int __thiscall D3DXShader::CBaseProgram::AddArgument(class D3DXShader::CArgument *)" ?AddArgument@CBaseProgram@D3DXShader@@QAEIPAVCArgument@2@@Z
0x5BF9F6: "public: virtual void __thiscall D3DXTex::CCodec_Q16W16V16U16::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_Q16W16V16U16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x661B9A: "__cdecl frexp" _frexp
0x40E368: "const NXOF::IBinaryLoadObject::`vftable'" ??_7IBinaryLoadObject@NXOF@@6B@
0x411A24: "MULTIPLYADD" ??_C@_0M@BAIHMOCF@MULTIPLYADD?$AA@
0x411318: "POINTSCALE_C" ??_C@_0N@FOANIMIK@POINTSCALE_C?$AA@
0x5BF935: "public: __thiscall D3DXTex::CCodec_R16F::CCodec_R16F(struct D3DX_BLT *)" ??0CCodec_R16F@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x567887: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetPassByName(char const *,char const *)" ?GetPassByName@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBD0@Z
0x405CC0: "ConstGCArrayBound$0xb6c8d42a$56$<void>" ?$ConstGCArrayBound$0xb6c8d42a$56$@@3KB
0x40332C: "ConstGCArrayBound$0xc60d5106$16$<void>" ?$ConstGCArrayBound$0xc60d5106$16$@@3KB
0x40D720: "Direct3DShaderValidatorCreate9" ??_C@_0BP@IMMCKKEG@Direct3DShaderValidatorCreate9?$AA@
0x497E88: ??0FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@H@Z
0x405CBC: "ConstGCArrayBound$0xb6c8d42a$57$<void>" ?$ConstGCArrayBound$0xb6c8d42a$57$@@3KB
0x403328: "ConstGCArrayBound$0xc60d5106$17$<void>" ?$ConstGCArrayBound$0xc60d5106$17$@@3KB
0x41C480: "d2" ??_C@_02KCBABBGA@d2?$AA@
0x428AE4: "UUM" ??_C@_03NMIACGA@UUM?$AA@
0x42245C: "VFace" ??_C@_05JCNIGCKC@VFace?$AA@
0x677F70: "short * NXOF::xofparse_check" ?xofparse_check@NXOF@@3PAFA
0x40AAE0: "ps.3.0" ??_C@_06HCLHBEPG@ps?43?40?$AA@
0x405CC8: "ConstGCArrayBound$0xb6c8d42a$54$<void>" ?$ConstGCArrayBound$0xb6c8d42a$54$@@3KB
0x403334: "ConstGCArrayBound$0xc60d5106$14$<void>" ?$ConstGCArrayBound$0xc60d5106$14$@@3KB
0x5EA129: "public: virtual bool __thiscall NXOF::TBinaryDataRef::ResolveReference(char const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryDataRef@NXOF@@UAE_NPBDPAPAVIBinaryLoadObject@2@@Z
0x405CC4: "ConstGCArrayBound$0xb6c8d42a$55$<void>" ?$ConstGCArrayBound$0xb6c8d42a$55$@@3KB
0x403330: "ConstGCArrayBound$0xc60d5106$15$<void>" ?$ConstGCArrayBound$0xc60d5106$15$@@3KB
0x61DCA9: "unsigned long __stdcall D3DX::png_get_IHDR(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,unsigned long *,unsigned long *,int *,int *,int *,int *,int *)" ?png_get_IHDR@D3DX@@YGKPAUpng_struct_def@1@PAUpng_info_struct@1@PAK2PAH3333@Z
0x49A988: ?set_PriorityBlend@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x41C300: "FOG" ??_C@_03KEDKDEDN@FOG?$AA@
0x55480C: "public: __thiscall D3DXSHSim::GXArray<int>::GXArray<int>(void)" ??0?$GXArray@H@D3DXSHSim@@QAE@XZ
0x405CD0: "ConstGCArrayBound$0xb6c8d42a$52$<void>" ?$ConstGCArrayBound$0xb6c8d42a$52$@@3KB
0x40333C: "ConstGCArrayBound$0xc60d5106$12$<void>" ?$ConstGCArrayBound$0xc60d5106$12$@@3KB
0x4843D0: ?<clinit>@Frame@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x427350: "unknown compression method" ??_C@_0BL@IHKGDAEE@unknown?5compression?5method?$AA@
0x412F00: "ID3DXEffectCompiler: There was a" ??_C@_0EF@LHBODNGP@ID3DXEffectCompiler?3?5There?5was?5a@
0x409F28: " // approximately %u instruction" ??_C@_0CJ@CINFLODN@?6?1?1?5approximately?5?$CFu?5instruction@
0x40E608: "D3DX: (WARN) D3DX relies upon th" ??_C@_0CP@NGNADHIL@D3DX?3?5?$CIWARN?$CJ?5D3DX?5relies?5upon?5th@
0x405CCC: "ConstGCArrayBound$0xb6c8d42a$53$<void>" ?$ConstGCArrayBound$0xb6c8d42a$53$@@3KB
0x403338: "ConstGCArrayBound$0xc60d5106$13$<void>" ?$ConstGCArrayBound$0xc60d5106$13$@@3KB
0x49B058: ?GetTrackAnimationSet@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVAnimationSet@234@H@Z
0x416DD4: "ip" ??_C@_02GIIHKPLE@ip?$AA@
0x405CD8: "ConstGCArrayBound$0xb6c8d42a$50$<void>" ?$ConstGCArrayBound$0xb6c8d42a$50$@@3KB
0x403344: "ConstGCArrayBound$0xc60d5106$10$<void>" ?$ConstGCArrayBound$0xc60d5106$10$@@3KB
0x520435: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::GetVertexBuffer(struct IDirect3DVertexBuffer9 * *)" ?GetVertexBuffer@GXPatchMesh@D3DXMesh@@UAGJPAPAUIDirect3DVertexBuffer9@@@Z
0x49E324: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::EvaluateHemisphereLight(int,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXVECTOR3 const *,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXCOLOR,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXCOLOR,float *,float *,float *)" ?EvaluateHemisphereLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXHPBUD3DXVECTOR3@PrivateImplementationDetails@34@UD3DXCOLOR@634@1PAM22@Z
0x405CD4: "ConstGCArrayBound$0xb6c8d42a$51$<void>" ?$ConstGCArrayBound$0xb6c8d42a$51$@@3KB
0x403340: "ConstGCArrayBound$0xc60d5106$11$<void>" ?$ConstGCArrayBound$0xc60d5106$11$@@3KB
0x61D215: "void __stdcall D3DX::png_set_gAMA(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,double)" ?png_set_gAMA@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@N@Z
0x481018: ?Save@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVSurface@234@VRectangle@Drawing@6@@Z
0x5ED869: "public: virtual unsigned long __stdcall NXOF::XDataArray<float,250>::Release(void)" ?Release@?$XDataArray@M$0PK@@NXOF@@UAGKXZ
0x60F2F8: "protected: long __thiscall D3DXShader::CPSLegacyProgram::Match3xM(class D3DXShader::CInstruction * *,unsigned int,class D3DXShader::CInstruction * *,unsigned int)" ?Match3xM@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@I0I@Z
0x481F14: ?SaveToStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@W4ImageFileFormat@234@P$AAVBaseTexture@234@@Z
0x411770: "TEXCOORDSIZE3_1" ??_C@_0BA@KPICBNPA@TEXCOORDSIZE3_1?$AA@
0x47ACE4: ?get_Enable@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x486AD0: ?GetFunctionDescription@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUFunctionDescription@234@P$AAVEffectHandle@234@@Z
0x5DEBF2: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SimpPair>::GXArray<struct D3DXSHSim::SimpPair>(void)" ??0?$GXArray@USimpPair@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x42623C: "PNG_WRITE_SHIFT_SUPPORTED is not" ??_C@_0CK@BGAOHJCH@PNG_WRITE_SHIFT_SUPPORTED?5is?5not@
0x59F21A: "protected: long __thiscall D3DXShader::CCompiler::EmitInst(class D3DXShader::CNode *,unsigned long,unsigned int *,unsigned int *,unsigned int *,unsigned long)" ?EmitInst@CCompiler@D3DXShader@@IAEJPAVCNode@2@KPAI11K@Z
0x406654: "ConstGCArrayBound$0x036df778$2$<void>" ?$ConstGCArrayBound$0x036df778$2$@@3KB
0x5F59AB: "private: int __thiscall D3DXShader::CProgram::MutuallyExclusive(unsigned int,int,unsigned int,int)" ?MutuallyExclusive@CProgram@D3DXShader@@AAEHIHIH@Z
0x613EDB: "protected: virtual long __thiscall D3DXShader::CPSProgram::EmitDCL(class D3DXShader::CArgument *,unsigned long *)" ?EmitDCL@CPSProgram@D3DXShader@@MAEJPAVCArgument@2@PAK@Z
0x485860: ?GetConstantDescription@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUConstantDescription@234@P$AAVEffectHandle@234@H@Z
0x547558: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::UnlockBuffer(void)" ?UnlockBuffer@CPRTBuffer@D3DXSHSim@@UAGJXZ
0x476D40: ?SetDefaults@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AUEffectDefault@234@@Z
0x47FED4: ?FromX@SkinMesh@Direct3D@DirectX@Microsoft@@$$FSM?AU1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x417720: "out" ??_C@_03KEJHNBPP@out?$AA@
0x417804: "catch" ??_C@_05GHOHNOEI@catch?$AA@
0x405CB8: "ConstGCArrayBound$0xb6c8d42a$58$<void>" ?$ConstGCArrayBound$0xb6c8d42a$58$@@3KB
0x403324: "ConstGCArrayBound$0xc60d5106$18$<void>" ?$ConstGCArrayBound$0xc60d5106$18$@@3KB
0x4AC3FF: "public: __thiscall D3DXMesh::CFaceListIter<unsigned short,1,65535>::CFaceListIter<unsigned short,1,65535>(unsigned short,unsigned short,class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *,unsigned char)" ??0?$CFaceListIter@G$00$0PPPP@@D3DXMesh@@QAE@GGPAV?$GXTri3Mesh@G$00$0PPPP@@1@E@Z
0x5C4BF8: "long __stdcall D3DXMesh::SetVertexColor(struct D3DXMesh::SLoadedFace *,unsigned long,struct D3DXCOLOR &,struct D3DXMesh::SLoadVertex * *,unsigned long *,unsigned long *)" ?SetVertexColor@D3DXMesh@@YGJPAUSLoadedFace@1@KAAUD3DXCOLOR@@PAPAUSLoadVertex@1@PAK3@Z
0x4BB872: "int __stdcall VertexHashAdd<unsigned short>(struct D3DXVECTOR3 *,unsigned long,struct SVertexHashEntry * *,struct SVertexHashEntry *,unsigned long,unsigned long *,unsigned long *,class D3DXMesh::GXTri3Face<unsigned short> *,unsigned long *,unsigned long *)" ??$VertexHashAdd@G@@YGHPAUD3DXVECTOR3@@KPAPAUSVertexHashEntry@@PAU1@KPAK3PAV?$GXTri3Face@G@D3DXMesh@@33@Z
0x4BC620: "int __stdcall VertexHashAdd<unsigned int>(struct D3DXVECTOR3 *,unsigned long,struct SVertexHashEntry * *,struct SVertexHashEntry *,unsigned long,unsigned long *,unsigned long *,class D3DXMesh::GXTri3Face<unsigned int> *,unsigned long *,unsigned long *)" ??$VertexHashAdd@I@@YGHPAUD3DXVECTOR3@@KPAPAUSVertexHashEntry@@PAU1@KPAK3PAV?$GXTri3Face@I@D3DXMesh@@33@Z
0x665120: "__cdecl _mep@?SetVertexShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBMI@Z" __mep@?SetVertexShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBMI@Z
0x482EE4: ?GatherFragmentsFromStream@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@W4ShaderFlags@234@@Z
0x401204: "__cdecl _imp___CIexp" __imp___CIexp
0x547EED: "__stdcall D3DXCreatePRTBufferTex" _D3DXCreatePRTBufferTex@20
0x405CB4: "ConstGCArrayBound$0xb6c8d42a$59$<void>" ?$ConstGCArrayBound$0xb6c8d42a$59$@@3KB
0x403320: "ConstGCArrayBound$0xc60d5106$19$<void>" ?$ConstGCArrayBound$0xc60d5106$19$@@3KB
0x4BA310: "public: virtual unsigned long __stdcall D3DXMesh::CD3DXSkinInfo::Release(void)" ?Release@CD3DXSkinInfo@D3DXMesh@@UAGKXZ
0x5DC7E8: "public: virtual __thiscall D3DXSHSim::PRTCBClosestVertMonoPB::~PRTCBClosestVertMonoPB(void)" ??1PRTCBClosestVertMonoPB@D3DXSHSim@@UAE@XZ
0x40EB98: "'%s' : macro redefinition" ??_C@_0BK@EBKOFDPD@?8?$CFs?8?5?3?5macro?5redefinition?$AA@
0x40D094: "xyzw" ??_C@_04NPFAEOEN@xyzw?$AA@
0x4CE38A: "public: __thiscall D3DXCore::CStringBuffer::CStringBuffer(void)" ??0CStringBuffer@D3DXCore@@QAE@XZ
0x5AE8BF: "public: virtual long __stdcall D3DXShader::CTextureShader::SetFloat(char const *,float)" ?SetFloat@CTextureShader@D3DXShader@@UAGJPBDM@Z
0x49A348: ?get_MaxNumberTracks@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x498074: ?GetFragmentHandle@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@H@Z
0x4933F8: ?OnParentDisposed@EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4262C0: "zlib error" ??_C@_0L@KKACNLAH@zlib?5error?$AA@
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT1::`vector deleting destructor'(unsigned int)" ??_ECCodec_DXT1@D3DXTex@@UAEPAXI@Z
0x654B9A: "int __stdcall D3DXSHSim::dormtr_(char *,char *,char *,int *,int *,double *,int *,double *,double *,int *,double *,int *,int *)" ?dormtr_@D3DXSHSim@@YGHPAD00PAH1PAN1221211@Z
0x59FA35: "protected: long __thiscall D3DXShader::CCompiler::ApplyType(class D3DXShader::CNode *,unsigned int *,unsigned int)" ?ApplyType@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAII@Z
0x52DC64: "public: virtual float __stdcall D3DXAnimation::CAnimationController::GetPriorityBlend(void)" ?GetPriorityBlend@CAnimationController@D3DXAnimation@@UAGMXZ
0x4B893B: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetOptions(void)" ?GetOptions@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x55AEC4: "public: static long __stdcall D3DXShader::SetShaderConstant<0,2,2>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$01$01@D3DXShader@@SGJPBXI0PAKI@Z
0x40B548: "Specular" ??_C@_08LNEJIEKD@Specular?$AA@
0x5EA21D: "public: virtual long __stdcall NXOF::TBinaryDataRef::Unlock(void)" ?Unlock@TBinaryDataRef@NXOF@@UAGJXZ
0x4846DC: ?SetEffectInstances@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AUEffectInstance@234@@Z
0x480884: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@W4Filter@234@HP$AAUImageInformation@234@@Z
0x40774C: "__cdecl IID_IUnknown" _IID_IUnknown
0x57BFB5: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetVertexShaderConstantI(unsigned int,int const *,unsigned int)" ?SetVertexShaderConstantI@CLoggableDevice@D3DXEffects@@UAGJIPBHI@Z
0x4C80DB: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::UpdateErrorMeasurements(struct D3DXMesh::SEdgeCollapseContext<unsigned int> &,unsigned char *)" ?UpdateErrorMeasurements@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@I@2@PAE@Z
0x550A76: "public: __thiscall D3DXSHSim::PRTComputeEngine::~PRTComputeEngine(void)" ??1PRTComputeEngine@D3DXSHSim@@QAE@XZ
0x58EA55: "public: virtual long __stdcall D3DXCore::CSprite::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CSprite@D3DXCore@@UAGJABU_GUID@@PAPAX@Z
0x550E71: "bool __stdcall D3DXSHSim::TriHemiIntersect(struct D3DXVECTOR3 &,float,struct D3DXVECTOR3 &,float,struct D3DXVECTOR3 * const)" ?TriHemiIntersect@D3DXSHSim@@YG_NAAUD3DXVECTOR3@@M0MQAU2@@Z
0x61CCC0: "void __stdcall D3DX::png_write_flush(struct D3DX::png_struct_def *)" ?png_write_flush@D3DX@@YGXPAUpng_struct_def@1@@Z
0x40DD20: "__cdecl _real@405a400000000000" __real@405a400000000000
0x40ABB0: "__cdecl _real@3e2aa8eb" __real@3e2aa8eb
0x620BF2: "long __stdcall D3DXTex::D3DXDecodeDXT3(struct D3DXCOLOR *,unsigned char const *)" ?D3DXDecodeDXT3@D3DXTex@@YGJPAUD3DXCOLOR@@PBE@Z
0x484B10: ?CompileShader@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@P$AAVEffectHandle@234@P$AAVString@System@@W4ShaderFlags@234@P$AAP$AAV78@P$AAP$AAVConstantTable@234@@Z
0x422760: "o_%s%d" ??_C@_06KNAJCDAB@o_?$CFs?$CFd?$AA@
0x4113AC: "VERTEXBLEND" ??_C@_0M@IOCDMCGM@VERTEXBLEND?$AA@
0x4117D0: "TEXCOORDSIZE2_3" ??_C@_0BA@CFAIBIBH@TEXCOORDSIZE2_3?$AA@
0x5D8AFB: "protected: long __thiscall D3DXShader::CShaderProgram::EmitANDIFBOOL(int)" ?EmitANDIFBOOL@CShaderProgram@D3DXShader@@IAEJH@Z
0x5558FB: "public: void * __thiscall NXOF::XTemplateMember::`scalar deleting destructor'(unsigned int)" ??_GXTemplateMember@NXOF@@QAEPAXI@Z
0x409F0C: "mul" ??_C@_03IMIFIBCN@mul?$AA@
0x5B7C62: "public: __thiscall D3DXTex::CLockSurface::CLockSurface(void)" ??0CLockSurface@D3DXTex@@QAE@XZ
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::mySHMaterial>::~GXArray<struct D3DXSHSim::mySHMaterial>(void)" ??1?$GXArray@UmySHMaterial@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x483A68: ?get_UnmanagedComPointer@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXRenderToSurface@PrivateImplementationDetails@34@XZ
0x47C0D0: ?get_UnmanagedComPointer@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXAnimationController@PrivateImplementationDetails@34@XZ
0x479318: ?get_UnmanagedComPointer@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXTextureGutterHelper@PrivateImplementationDetails@34@XZ
0x4C0F9F: "__stdcall D3DXOptimizeFaces" _D3DXOptimizeFaces@20
0x4264AC: "Unknown zlib error" ??_C@_0BD@CPDHIJBA@Unknown?5zlib?5error?$AA@
0x41C474: "2d" ??_C@_02CGMALJLA@2d?$AA@
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetLight(unsigned long,struct _D3DLIGHT9 *)" ?GetLight@CLoggableDevice@D3DXEffects@@UAGJKPAU_D3DLIGHT9@@@Z
0x49C4A0: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::DestroyFrame(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME *)" ?DestroyFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z
0x41DDB8: "__cdecl _real@3c019bec" __real@3c019bec
0x671638: "short * D3DXShader::d3dxtok_gindex" ?d3dxtok_gindex@D3DXShader@@3PAFA
0x58839E: "private: char const * __thiscall D3DXEffects::CEffect::GetParameterByNameEx(char const *,char const *,unsigned long)" ?GetParameterByNameEx@CEffect@D3DXEffects@@AAEPBDPBD0K@Z
0x57BFD8: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetVertexShaderConstantB(unsigned int,int const *,unsigned int)" ?SetVertexShaderConstantB@CLoggableDevice@D3DXEffects@@UAGJIPBHI@Z
0x548387: "public: long __thiscall D3DXSHSim::CPRTCompBuffer::Init(enum _D3DXSHCOMPRESSQUALITYTYPE,unsigned int,unsigned int,struct ID3DXPRTBuffer *)" ?Init@CPRTCompBuffer@D3DXSHSim@@QAEJW4_D3DXSHCOMPRESSQUALITYTYPE@@IIPAUID3DXPRTBuffer@@@Z
0x6274EA: "__stdcall NFMdeco_create" _NFMdeco_create@4
0x40DAB0: "__cdecl _real@3e45798ee2308c3a" __real@3e45798ee2308c3a
0x40A1C8: "_ge" ??_C@_03BIMHHNFA@_ge?$AA@
0x597E94: "protected: unsigned long __thiscall D3DXCore::CLine::Transform3DVertexListToVertexBufferHW<struct D3DXCore::LINE_VERTEX,struct D3DXCore::Transform3DVertex1>(struct D3DXVECTOR3 const *,unsigned long,struct D3DXCore::LINE_VERTEX *,struct D3DXMATRIX const *,unsigned long,struct D3DXCore::Transform3DVertex1 &)" ??$Transform3DVertexListToVertexBufferHW@ULINE_VERTEX@D3DXCore@@UTransform3DVertex1@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR3@@KPAULINE_VERTEX@1@PBUD3DXMATRIX@@KAAUTransform3DVertex1@1@@Z
0x411B0C: "BLENDTEXTUREALPHA" ??_C@_0BC@OLDMPKON@BLENDTEXTUREALPHA?$AA@
0x5519B2: "protected: long __thiscall D3DXSHSim::GXArray<struct D3DXVECTOR2>::Grow(unsigned int)" ?Grow@?$GXArray@UD3DXVECTOR2@@@D3DXSHSim@@IAEJI@Z
0x425A78: "JPEG parameter struct mismatch: " ??_C@_0EN@DKAEGIBH@JPEG?5parameter?5struct?5mismatch?3?5@
0x56923D: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeAnnotation(class D3DXShader::CNodeDecl *,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CData *,class D3DXEffects::Compiler::CVariable * *)" ?InitializeAnnotation@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNodeDecl@D3DXShader@@PAVCData@23@1PAPAVCVariable@23@@Z
0x5B8F26: "public: long __thiscall D3DXTex::CCodecYUV::Fetch(unsigned int,unsigned int,int)" ?Fetch@CCodecYUV@D3DXTex@@QAEJIIH@Z
0x5E8EF0: "public: int __thiscall NXOF::XTemplateList::Add(class NXOF::XTemplate *)" ?Add@XTemplateList@NXOF@@QAEHPAVXTemplate@2@@Z
0x40A6F0: "}; " ??_C@_03JFDPLKFJ@?$HN?$DL?6?$AA@
0x5226F4: "public: __thiscall D3DXShader::SVariableInfo::SVariableInfo(void)" ??0SVariableInfo@D3DXShader@@QAE@XZ
0x40CEF0: "D3DXCreateText: GetTextMetrics f" ??_C@_0ED@MMCEEPFL@D3DXCreateText?3?5GetTextMetrics?5f@
0x40AAB0: "ps_1_4" ??_C@_06CNFDNCGB@ps_1_4?$AA@
0x4242D0: "invalid reference to input seman" ??_C@_0CL@CCCJPAOM@invalid?5reference?5to?5input?5seman@
0x62816F: "struct D3DXVECTOR2 * __stdcall sse_D3DXVec2CatmullRom(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?sse_D3DXVec2CatmullRom@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x6280B6: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3CatmullRom(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?sse_D3DXVec3CatmullRom@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x6281FB: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec4CatmullRom(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?sse_D3DXVec4CatmullRom@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x472B7C: ?get_Disposed@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4099A0: "const D3DXMesh::CD3DXSkinInfo::`vftable'" ??_7CD3DXSkinInfo@D3DXMesh@@6B@
0x6072BE: "public: virtual long __thiscall D3DXShader::CPSLegacyProgram::GenerateCode(struct ID3DXBuffer * *)" ?GenerateCode@CPSLegacyProgram@D3DXShader@@UAEJPAPAUID3DXBuffer@@@Z
0x479000: ??0PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXPRTBuffer@PrivateImplementationDetails@23@@Z
0x6501D0: "__stdcall d3dx_inflate_blocks" _d3dx_inflate_blocks@12
0x4C2349: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::OptimizeInplace(unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *)" ?OptimizeInplace@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJKPBKPAK1PAPAUID3DXBuffer@@@Z
0x401100: "__stdcall _imp__DeleteCriticalSection" __imp__DeleteCriticalSection@4
0x40A048: " ----- ---- " ??_C@_0N@PGPBPOEG@?5?9?9?9?9?9?5?9?9?9?9?6?$AA@
0x5EB206: "[thunk]:public: virtual void * __thiscall NXOF::XDataObj::`vector deleting destructor'`adjustor{4}' (unsigned int)" ??_EXDataObj@NXOF@@W3AEPAXI@Z
0x47A5DC: ??1PatchMesh@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x55A97B: "public: virtual long __stdcall D3DXShader::CConstantTable::SetDefaults(struct IDirect3DDevice9 *)" ?SetDefaults@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@@Z
0x51480E: "long __stdcall D3DXAnimation::AddKeyframedAnimationSet(struct D3DXAnimation::SSaveContext *,struct ID3DXKeyframedAnimationSet *)" ?AddKeyframedAnimationSet@D3DXAnimation@@YGJPAUSSaveContext@1@PAUID3DXKeyframedAnimationSet@@@Z
0x47CCE0: ?set_ParameterType@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4ParameterType@234@@Z
0x49E3D8: ?EvaluateDirection@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HVVector3@34@@Z
0x5CE10E: "protected: long __thiscall D3DXShader::CShaderProgram::MatchBREAK_COND(void)" ?MatchBREAK_COND@CShaderProgram@D3DXShader@@IAEJXZ
0x48564C: ?op_Equality@ConstantTable@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x48CAF4: ?SaveToStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@W4ImageFileFormat@234@P$AAVBaseTexture@234@P$AAP$01AVPaletteEntry@234@@Z
0x63F087: "void * __stdcall D3DX::__gl_pqHeapExtractMin(struct D3DX::PriorityQHeap *)" ?__gl_pqHeapExtractMin@D3DX@@YGPAXPAUPriorityQHeap@1@@Z
0x477560: ?Polygon@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MH@Z
0x40A1B4: "_d8" ??_C@_03BFJEOABA@_d8?$AA@
0x4A96CE: "public: void __thiscall D3DXMesh::SVertexCopyContext::SetStreamSource(unsigned char *,unsigned char *)" ?SetStreamSource@SVertexCopyContext@D3DXMesh@@QAEXPAE0@Z
0x4806C0: ?GetSamplers@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$01AP$AAVString@System@@P$AAVGraphicsStream@34@@Z
0x56F565: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::OffsetExpr(class D3DXShader::CNode *,class D3DXShader::CNode *)" ?OffsetExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@0@Z
0x483D94: ?FromNative@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXBuffer@PrivateImplementationDetails@34@@Z
0x409CA4: "oFog" ??_C@_04PFPHJOOC@oFog?$AA@
0x409CC8: "l%u" ??_C@_03MDIFGBOA@l?$CFu?$AA@
0x47FEF4: ?ToString@CubeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT2::`vector deleting destructor'(unsigned int)" ??_ECCodec_DXT2@D3DXTex@@UAEPAXI@Z
0x55AE52: "public: static long __stdcall D3DXShader::SetShaderConstant<0,2,3>::Set(void const *,unsigned int,void const *,unsigned long *,unsigned int)" ?Set@?$SetShaderConstant@$0A@$01$02@D3DXShader@@SGJPBXI0PAKI@Z
0x418074: "'%s': function does not take %u " ??_C@_0CM@PLDCOMJE@?8?$CFs?8?3?5function?5does?5not?5take?5?$CFu?5@
0x42661C: "NULL row buffer" ??_C@_0BA@DBGPKIA@NULL?5row?5buffer?$AA@
0x61BDC0: "void __stdcall D3DX::jpeg_start_compress(struct D3DX::jpeg_compress_struct *,int)" ?jpeg_start_compress@D3DX@@YGXPAUjpeg_compress_struct@1@H@Z
0x4128B0: "__cdecl _real@3ee4f8b588e368f1" __real@3ee4f8b588e368f1
0x404000: "ConstGCArrayBound$0xb91fea28$6$<void>" ?$ConstGCArrayBound$0xb91fea28$6$@@3KB
0x410DC4: "VERTEXSHADERCONSTANTI" ??_C@_0BG@DBEIAFEH@VERTEXSHADERCONSTANTI?$AA@
0x40A3F8: "mova" ??_C@_04BHKABCEP@mova?$AA@
0x40A2F8: "dp2add" ??_C@_06HMPDGJ@dp2add?$AA@
0x58F2F1: "public: virtual long __stdcall D3DXCore::CSprite::SetWorldViewRH(struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?SetWorldViewRH@CSprite@D3DXCore@@UAGJPBUD3DXMATRIX@@0@Z
0x624754: "public: void * __thiscall D3DXSHSim::myHashTable<class D3DXSHSim::myEdge>::`scalar deleting destructor'(unsigned int)" ??_G?$myHashTable@VmyEdge@D3DXSHSim@@@D3DXSHSim@@QAEPAXI@Z
0x4A1644: ?Dispose@XFileManager@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x483DE8: ?FromNative@EffectInstance@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXEFFECTINSTANCE@PrivateImplementationDetails@34@@Z
0x5B46AF: "long __stdcall D3DXTex::c_BoxFilter2D_A8R8G8B8(unsigned int *,unsigned int *,unsigned int,unsigned int,unsigned int,unsigned int)" ?c_BoxFilter2D_A8R8G8B8@D3DXTex@@YGJPAI0IIII@Z
0x481458: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@HVBox@234@W4Filter@234@H@Z
0x4115D0: "FOGENABLE" ??_C@_09COMDPICF@FOGENABLE?$AA@
0x475728: ?ToString@ExtendedMaterial@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x401210: "__cdecl _imp__iswdigit" __imp__iswdigit
0x47AC94: ?set_Speed@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x498114: ?GetFragmentDescription@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUFragmentDescription@234@P$AAVString@System@@@Z
0x40E29C: "__cdecl _real@2edbe6fe" __real@2edbe6fe
0x40A428: "nrm" ??_C@_03ICGEAJAH@nrm?$AA@
0x634BD8: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3Hermite(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?x3d_D3DXVec3Hermite@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x471A70: "__cdecl __safe_se_handler_table" ___safe_se_handler_table
0x411E00: "MIRROR" ??_C@_06LPIEMBDF@MIRROR?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_V8U8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_V8U8@D3DXTex@@UAEPAXI@Z
0x474EC8: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Subtract(class Microsoft::DirectX::Direct3D::ColorValue,class Microsoft::DirectX::Direct3D::ColorValue)" ?Subtract@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@0@Z
0x47DA60: ?set_Type@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4ParameterType@234@@Z
0x4010CC: "__stdcall _imp__FindResourceA" __imp__FindResourceA@12
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8P8::`vector deleting destructor'(unsigned int)" ??_ECCodec_A8P8@D3DXTex@@UAEPAXI@Z
0x409890: "const D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::`vftable'" ??_7?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@6B@
0x52D0EF: "[thunk]:public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetCallback`adjustor{8}' (double,unsigned long,double *,void * *)" ?GetCallback@CCompressedAnimationSet@D3DXAnimation@@W7AGJNKPANPAPAX@Z
0x401004: "__stdcall _imp__RegOpenKeyA" __imp__RegOpenKeyA@12
0x497DC4: ?Equals@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x403ED0: "ConstGCArrayBound$0xb91fea28$82$<void>" ?$ConstGCArrayBound$0xb91fea28$82$@@3KB
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_R8G8_B8G8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_R8G8_B8G8@D3DXTex@@UAEPAXI@Z
0x5F0F79: "public: int __thiscall D3DXShader::CInstruction::IsElse(void)" ?IsElse@CInstruction@D3DXShader@@QAEHXZ
0x425A58: "Bogus virtual array access" ??_C@_0BL@CBOEEPLK@Bogus?5virtual?5array?5access?$AA@
0x52CA44: "public: virtual unsigned int __stdcall D3DXAnimation::CCompressedAnimationSet::GetNumAnimations(void)" ?GetNumAnimations@CCompressedAnimationSet@D3DXAnimation@@UAGIXZ
0x49E56C: ?Add@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@H00@Z
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<0,3,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$0A@$02$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x61C8B8: "int __stdcall D3DX::png_sig_cmp(unsigned char *,unsigned int,unsigned int)" ?png_sig_cmp@D3DX@@YGHPAEII@Z
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_YUY2::`vector deleting destructor'(unsigned int)" ??_ECCodec_YUY2@D3DXTex@@UAEPAXI@Z
0x403ED4: "ConstGCArrayBound$0xb91fea28$81$<void>" ?$ConstGCArrayBound$0xb91fea28$81$@@3KB
0x4175CC: "array index out of bounds" ??_C@_0BK@GAMFFMJ@array?5index?5out?5of?5bounds?$AA@
0x401A84: "__cdecl IID_ID3DXKeyframedAnimationSet" _IID_ID3DXKeyframedAnimationSet
0x403ED8: "ConstGCArrayBound$0xb91fea28$80$<void>" ?$ConstGCArrayBound$0xb91fea28$80$@@3KB
0x4972A8: ?Dispose@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x401AA4: "__cdecl IID_ID3DXEffectCompiler" _IID_ID3DXEffectCompiler
0x472C7C: ?<clinit>@XFileGuid@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x4C2E4D: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::OptimizeBaseLOD(unsigned long,unsigned long *)" ?OptimizeBaseLOD@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPAK@Z
0x605E2E: "protected: virtual long __thiscall D3DXShader::C30Program::ConstrainPortsArgumentTest(class D3DXShader::CInstruction *,unsigned int)" ?ConstrainPortsArgumentTest@C30Program@D3DXShader@@MAEJPAVCInstruction@2@I@Z
0x5C2137: "public: virtual void __thiscall D3DXTex::CCodec_G16R16F::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_G16R16F@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4254C4: "Invalid JPEG file structure: two" ??_C@_0CN@HGJCMLNE@Invalid?5JPEG?5file?5structure?3?5two@
0x401AB4: "__cdecl IID_ID3DXEffect" _IID_ID3DXEffect
0x49C959: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetLight(unsigned long,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DLIGHT9 const *)" ?SetLight@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJKPBU_D3DLIGHT9@234@@Z
0x49AEEC: ?GetRealAnimationSet@AnimationController@Direct3D@DirectX@Microsoft@@$$FA$AAMP$AAVAnimationSet@234@PAUID3DXAnimationSet@PrivateImplementationDetails@34@@Z
0x40A2B4: "tex" ??_C@_03JDBMONBN@tex?$AA@
0x5BB75F: "public: virtual void __thiscall D3DXTex::CCodec_R3G3B2::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_R3G3B2@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x412C7C: "ID3DXEffectCompiler: There was a" ??_C@_0DN@MFNPGLAB@ID3DXEffectCompiler?3?5There?5was?5a@
0x48ED34: ?SaveMeshToX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@P$AAV1234@VIntPtr@6@P$01AUExtendedMaterial@234@P$01AUEffectInstance@234@W4XFileFormat@234@@Z
0x40A258: "_blendweight" ??_C@_0N@PJKKBKLC@_blendweight?$AA@
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateQuery(enum _D3DQUERYTYPE,struct IDirect3DQuery9 * *)" ?CreateQuery@CLoggableDevice@D3DXEffects@@UAGJW4_D3DQUERYTYPE@@PAPAUIDirect3DQuery9@@@Z
0x40108C: "__stdcall _imp__CloseHandle" __imp__CloseHandle@4
0x411954: "SPOT" ??_C@_04CIHCOAPG@SPOT?$AA@
0x409D00: "; " ??_C@_02NCGPMEBG@?$DL?6?$AA@
0x54AB2C: "public: virtual unsigned long __stdcall D3DXSHSim::PRTComputeEngine::AddRef(void)" ?AddRef@PRTComputeEngine@D3DXSHSim@@UAGKXZ
0x5EAADF: "public: virtual class NXOF::XDataObj * __thiscall NXOF::XDataObj::FindDataObj(char const *)" ?FindDataObj@XDataObj@NXOF@@UAEPAV12@PBD@Z
0x665074: "__cdecl _mep@?AddMeshChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPBU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z" __mep@?AddMeshChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPBU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z
0x5EADF4: "[thunk]:public: virtual unsigned long __stdcall NXOF::XDataRef::AddRef`adjustor{4}' (void)" ?AddRef@XDataRef@NXOF@@W3AGKXZ
0x47B740: ?SetInitialString@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPBD@Z
0x5D8BA9: "protected: long __thiscall D3DXShader::CShaderProgram::EmitANDENDIF(void)" ?EmitANDENDIF@CShaderProgram@D3DXShader@@IAEJXZ
0x55F69F: "public: long __thiscall D3DXShader::CTErrors::PreformattedError(char const *)" ?PreformattedError@CTErrors@D3DXShader@@QAEJPBD@Z
0x50832F: "enum _D3DFORMAT __stdcall D3DXTex::FindClosestExternalFormat(enum _D3DFORMAT)" ?FindClosestExternalFormat@D3DXTex@@YG?AW4_D3DFORMAT@@W42@@Z
0x4A02F0: ?GetObjectByValue@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x48274C: ?get_FaceName@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x47EE20: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$AAVGraphicsStream@34@@Z
0x428B24: "OR" ??_C@_02PDPFNDMG@OR?$AA@
0x52A87F: "private: void __thiscall D3DXAnimation::CKeyframedAnimationSet::RecalculateAnimationPeriod(unsigned long)" ?RecalculateAnimationPeriod@CKeyframedAnimationSet@D3DXAnimation@@AAEXK@Z
0x4026A8: "ConstGCArrayBound$0xa785ecfd$5$<void>" ?$ConstGCArrayBound$0xa785ecfd$5$@@3KB
0x49E720: ?EvaluateDirectionalLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@MMMP$AAVGraphicsStream@34@11@Z
0x411A00: "CURRENT" ??_C@_07EHKOIGEK@CURRENT?$AA@
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestVert::`vector deleting destructor'(unsigned int)" ??_EPRTCBClosestVert@D3DXSHSim@@UAEPAXI@Z
0x4724C4: ??0LoadedMeshHasNoDataException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x56454C: "public: long __thiscall D3DXShader::CPreProcessor::End(void)" ?End@CPreProcessor@D3DXShader@@QAEJXZ
0x56A41C: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetMatrixTransposePointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatrixTransposePointerArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPBUD3DXMATRIX@@I@Z
0x6A8E40: "int pca_0" ?pca_0@@3HA
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT3::`vector deleting destructor'(unsigned int)" ??_ECCodec_DXT3@D3DXTex@@UAEPAXI@Z
0x404320: "ConstGCArrayBound$0x4b692674$76$<void>" ?$ConstGCArrayBound$0x4b692674$76$@@3KB
0x428CC0: "invalid literal/length code" ??_C@_0BM@FFFLPBBC@invalid?5literal?1length?5code?$AA@
0x5486B9: "public: virtual enum _D3DXPLAYBACK_TYPE __stdcall D3DXAnimation::CCompressedAnimationSet::GetPlaybackType(void)" ?GetPlaybackType@CCompressedAnimationSet@D3DXAnimation@@UAG?AW4_D3DXPLAYBACK_TYPE@@XZ
0x40431C: "ConstGCArrayBound$0x4b692674$77$<void>" ?$ConstGCArrayBound$0x4b692674$77$@@3KB
0x404328: "ConstGCArrayBound$0x4b692674$74$<void>" ?$ConstGCArrayBound$0x4b692674$74$@@3KB
0x4AACA9: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetOptions(void)" ?GetOptions@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4844F0: ?<clinit>@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x417640: "typedef" ??_C@_07FIDIHKEG@typedef?$AA@
0x404324: "ConstGCArrayBound$0x4b692674$75$<void>" ?$ConstGCArrayBound$0x4b692674$75$@@3KB
0x41C36C: "UNKNOWN" ??_C@_07NFANNNEC@UNKNOWN?$AA@
0x404330: "ConstGCArrayBound$0x4b692674$72$<void>" ?$ConstGCArrayBound$0x4b692674$72$@@3KB
0x416FAC: "%s%s%ux%u" ??_C@_09LECPHMHI@?$CFs?$CFs?$CFux?$CFu?$AA@
0x49C859: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetTransform(enum Microsoft::DirectX::PrivateImplementationDetails::_D3DTRANSFORMSTATETYPE,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DMATRIX const *)" ?SetTransform@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJW4_D3DTRANSFORMSTATETYPE@234@PBU_D3DMATRIX@234@@Z
0x40DC88: "__cdecl _real@401c000000000000" __real@401c000000000000
0x40432C: "ConstGCArrayBound$0x4b692674$73$<void>" ?$ConstGCArrayBound$0x4b692674$73$@@3KB
0x5DC124: "public: virtual struct D3DXVECTOR3 & __thiscall D3DXSHSim::PRTAnyCB::GetDir(unsigned int)" ?GetDir@PRTAnyCB@D3DXSHSim@@UAEAAUD3DXVECTOR3@@I@Z
0x6AB3FC: "private: static class D3DXCore::CAlloc * D3DXShader::CInstruction::s_pAlloc" ?s_pAlloc@CInstruction@D3DXShader@@0PAVCAlloc@D3DXCore@@A
0x5C1E45: "public: virtual void __thiscall D3DXTex::CCodec_Q16W16V16U16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_Q16W16V16U16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x57BD03: "public: virtual unsigned int __stdcall D3DXEffects::CLoggableDevice::GetAvailableTextureMem(void)" ?GetAvailableTextureMem@CLoggableDevice@D3DXEffects@@UAGIXZ
0x4B771B: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetAttributeTable(struct _D3DXATTRIBUTERANGE *,unsigned long *)" ?GetAttributeTable@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAU_D3DXATTRIBUTERANGE@@PAK@Z
0x66187E: "__cdecl wcslen" _wcslen
0x411B4C: "ADDSIGNED" ??_C@_09KJCKDPI@ADDSIGNED?$AA@
0x404338: "ConstGCArrayBound$0x4b692674$70$<void>" ?$ConstGCArrayBound$0x4b692674$70$@@3KB
0x4A5AE1: "__stdcall D3DXMatrixLookAtLH" _D3DXMatrixLookAtLH@16
0x404334: "ConstGCArrayBound$0x4b692674$71$<void>" ?$ConstGCArrayBound$0x4b692674$71$@@3KB
0x5A20D6: "protected: int __thiscall D3DXShader::CCompiler::IsLimited(unsigned int,unsigned int,unsigned int *,unsigned int *)" ?IsLimited@CCompiler@D3DXShader@@IAEHIIPAI0@Z
0x59B632: "public: long __thiscall D3DXShader::CFragmentRegisterAllocator::AddElement(char const *,unsigned int,unsigned int)" ?AddElement@CFragmentRegisterAllocator@D3DXShader@@QAEJPBDII@Z
0x4751E4: ??0MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$01AW4MeshFlags@123@@Z
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<1,3,1,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$00$02$00$03$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x416FC4: "double" ??_C@_06BNJCAIGJ@double?$AA@
0x665014: "__cdecl _mep@?Open@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FUAGJW4_D3DXINCLUDE_TYPE@PrivateImplementationDetails@34@PBDPBXPAPBXPAI@Z" __mep@?Open@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FUAGJW4_D3DXINCLUDE_TYPE@PrivateImplementationDetails@34@PBDPBXPAPBXPAI@Z
0x41773C: "long" ??_C@_04GOKPGOLB@long?$AA@
0x58B9B7: "public: virtual long __stdcall D3DXEffects::CEffect::SetInt(char const *,int)" ?SetInt@CEffect@D3DXEffects@@UAGJPBDH@Z
0x5EFC8A: "public: virtual int __thiscall D3DXShader::CNodeVariable::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeVariable@D3DXShader@@UAEHPAVCNode@2@@Z
0x4928A4: ?ReduceFaces@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x40442C: "ConstGCArrayBound$0x4b692674$9$<void>" ?$ConstGCArrayBound$0x4b692674$9$@@3KB
0x620AAB: "long __stdcall D3DXTex::D3DXDecodeDXT1(struct D3DXCOLOR *,unsigned char const *)" ?D3DXDecodeDXT1@D3DXTex@@YGJPAUD3DXCOLOR@@PBE@Z
0x41DEA0: "const D3DXTex::CCodec_X4R4G4B4::`vftable'" ??_7CCodec_X4R4G4B4@D3DXTex@@6B@
0x41DED0: "const D3DXTex::CCodec_X8B8G8R8::`vftable'" ??_7CCodec_X8B8G8R8@D3DXTex@@6B@
0x41DE20: "const D3DXTex::CCodec_X8R8G8B8::`vftable'" ??_7CCodec_X8R8G8B8@D3DXTex@@6B@
0x4129E4: "ID3DXEffectCompiler: Index is re" ??_C@_0DG@IIBCMNJK@ID3DXEffectCompiler?3?5Index?5is?5re@
0x5EAF61: "public: virtual unsigned long __stdcall NXOF::XDataSaveObj::AddRef(void)" ?AddRef@XDataSaveObj@NXOF@@UAGKXZ
0x5E45EE: "public: virtual int __thiscall D3DXSHSim::PRTSimpBVH::AnyIntersect(struct D3DXSHSim::GenRay &)" ?AnyIntersect@PRTSimpBVH@D3DXSHSim@@UAEHAAUGenRay@2@@Z
0x522133: "long __stdcall GXGenerateAdjacency<unsigned short,4294967295>(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,float,unsigned long *)" ??$GXGenerateAdjacency@G$0PPPPPPPP@@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PBU_D3DVERTEXELEMENT9@@KIIPAU_D3DXATTRIBUTERANGE@@IMPAK@Z
0x41D0E0: "array reference cannot be used a" ??_C@_0EH@EFFFKFDC@array?5reference?5cannot?5be?5used?5a@
0x417378: "variable" ??_C@_08LODIKCGI@variable?$AA@
0x5EF2C8: "public: unsigned char * __thiscall D3DXCore::CAlloc::Alloc(unsigned int,unsigned int)" ?Alloc@CAlloc@D3DXCore@@QAEPAEII@Z
0x404318: "ConstGCArrayBound$0x4b692674$78$<void>" ?$ConstGCArrayBound$0x4b692674$78$@@3KB
0x41A3FC: "ScriptStringAnalyse" ??_C@_0BE@DPDJMHJ@ScriptStringAnalyse?$AA@
0x4A32BC: "struct D3DXVECTOR4 * __stdcall init_D3DXVec2Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR2 const *,struct D3DXMATRIX const *)" ?init_D3DXVec2Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR2@@PBUD3DXMATRIX@@@Z
0x4A36E8: "struct D3DXVECTOR4 * __stdcall init_D3DXVec3Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?init_D3DXVec3Transform@@YGPAUD3DXVECTOR4@@PAU1@PBUD3DXVECTOR3@@PBUD3DXMATRIX@@@Z
0x671290: "unsigned long * D3DXMesh::g_PatchSize" ?g_PatchSize@D3DXMesh@@3PAKA
0x4CE7CB: "__stdcall D3DXCreateRenderToSurface" _D3DXCreateRenderToSurface@28
0x41DE40: "const D3DXTex::CCodec_X1R5G5B5::`vftable'" ??_7CCodec_X1R5G5B5@D3DXTex@@6B@
0x404314: "ConstGCArrayBound$0x4b692674$79$<void>" ?$ConstGCArrayBound$0x4b692674$79$@@3KB
0x5544BC: "public: void __thiscall D3DXSHSim::TwoBitArray::SetVal(unsigned int,unsigned int)" ?SetVal@TwoBitArray@D3DXSHSim@@QAEXII@Z
0x57859D: "private: long __thiscall D3DXEffects::CEffect::ApplyCompatibleDecl(unsigned long *)" ?ApplyCompatibleDecl@CEffect@D3DXEffects@@AAEJPAK@Z
0x421F70: "union __m64 const const3dn_SignBitHi" ?const3dn_SignBitHi@@3T__m64@@B
0x4877E0: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$AAVString@System@@@Z
0x40EAA0: "error: %s" ??_C@_09FBLIBEOC@error?3?5?$CFs?$AA@
0x5C869C: "protected: virtual long __thiscall D3DXShader::CShaderProgram::PropCentroid(void)" ?PropCentroid@CShaderProgram@D3DXShader@@MAEJXZ
0x41D1B8: "'%s': function return value miss" ??_C@_0CO@EHOLKGOE@?8?$CFs?8?3?5function?5return?5value?5miss@
0x48D680: ?UpdateSemantics@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVGraphicsStream@34@@Z
0x6A8E70: "double D3DXSHSim::fAEarly" ?fAEarly@D3DXSHSim@@3NA
0x5E9E98: "public: virtual void * __thiscall NXOF::XSource::`vector deleting destructor'(unsigned int)" ??_EXSource@NXOF@@UAEPAXI@Z
0x417678: "static_cast" ??_C@_0M@MCKBBGLI@static_cast?$AA@
0x5CC474: "protected: long __thiscall D3DXShader::CShaderProgram::MatchIF(void)" ?MatchIF@CShaderProgram@D3DXShader@@IAEJXZ
0x401098: "__stdcall _imp__WriteFile" __imp__WriteFile@20
0x528695: "public: __thiscall D3DXShader::CFragment::~CFragment(void)" ??1CFragment@D3DXShader@@QAE@XZ
0x4A3EC3: "struct D3DXVECTOR4 * __stdcall c_D3DXVec4BaryCentric(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float,float)" ?c_D3DXVec4BaryCentric@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11MM@Z
0x41A1C0: "const D3DXEffects::CEffect::`vftable'" ??_7CEffect@D3DXEffects@@6B@
0x4273F8: "Ignoring bad adaptive filter typ" ??_C@_0CC@FECADCN@Ignoring?5bad?5adaptive?5filter?5typ@
0x619E90: "int __stdcall D3DX::jpeg_consume_input(struct D3DX::jpeg_decompress_struct *)" ?jpeg_consume_input@D3DX@@YGHPAUjpeg_decompress_struct@1@@Z
0x480418: ?get_Height@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x49BB98: ??0MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FQAE@P$AAVLoadUserData@123@@Z
0x621784: "void __stdcall D3DX::__gl_meshSplice(struct D3DX::GLUhalfEdge *,struct D3DX::GLUhalfEdge *)" ?__gl_meshSplice@D3DX@@YGXPAUGLUhalfEdge@1@0@Z
0x5C25C1: "public: virtual void __thiscall D3DXTex::CCodecYUV::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodecYUV@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x40D010: "const D3DXMesh::GXPatchMesh::`vftable'" ??_7GXPatchMesh@D3DXMesh@@6B@
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeScope::Print(void)" ?Print@CNodeScope@D3DXShader@@UAEXXZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetSoftwareVertexProcessing(int)" ?SetSoftwareVertexProcessing@CLoggableDevice@D3DXEffects@@UAGJH@Z
0x47F600: ?CompileEffect@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x428AE0: "ST" ??_C@_02LAJDCOFE@ST?$AA@
0x40AA40: "vs.2.sw" ??_C@_07LNABBMKC@vs?42?4sw?$AA@
0x4A873C: "public: __thiscall D3DXMesh::CD3DXBitField256::CD3DXBitField256(void)" ??0CD3DXBitField256@D3DXMesh@@QAE@XZ
0x40486C: "ConstGCArrayBound$0x435d7ccc$7$<void>" ?$ConstGCArrayBound$0x435d7ccc$7$@@3KB
0x4CCC44: "long __stdcall D3DXDisassembleShaderEx(unsigned long const *,int,int,char const *,struct ID3DXBuffer * *)" ?D3DXDisassembleShaderEx@@YGJPBKHHPBDPAPAUID3DXBuffer@@@Z
0x48A960: ?GetShaderSemanticsInternal@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FCMP$01AUSemantic@234@PAX_N@Z
0x5899CA: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetParameterBySemantic(char const *,char const *)" ?GetParameterBySemantic@CEffect@D3DXEffects@@UAGPBDPBD0@Z
0x558C20: "public: static long __stdcall NXOF::TBinaryLoad::CreateFromFile(char const *,class NXOF::TFile *,class NXOF::TBinaryLoad * *)" ?CreateFromFile@TBinaryLoad@NXOF@@SGJPBDPAVTFile@2@PAPAV12@@Z
0x58A9AD: "public: virtual long __stdcall D3DXEffects::CEffect::GetMatrixArray(char const *,struct D3DXMATRIX *,unsigned int)" ?GetMatrixArray@CEffect@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@I@Z
0x57950C: "private: class D3DXEffects::CD3DXVariable * __thiscall D3DXEffects::CEffect::FindParameter(char const *,unsigned long)" ?FindParameter@CEffect@D3DXEffects@@AAEPAVCD3DXVariable@2@PBDK@Z
0x48DE4C: ?SetIndexBufferData@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@W4LockFlags@234@@Z
0x679AA0: "struct D3DXShader::D3DX_SEMANTIC * D3DXShader::g_20PSOutput" ?g_20PSOutput@D3DXShader@@3PAUD3DX_SEMANTIC@1@A
0x60BCC7: "protected: unsigned int __thiscall D3DXShader::CPSLegacyProgram::EnumerateCombos(void)" ?EnumerateCombos@CPSLegacyProgram@D3DXShader@@IAEIXZ
0x4259E8: "CCIR601 sampling not implemented" ??_C@_0CF@LAEFHNAH@CCIR601?5sampling?5not?5implemented@
0x54BC5B: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> >::~GXArray<class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> >(void)" ??1?$GXArray@V?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x57BD1E: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetStreamSource(unsigned int,struct IDirect3DVertexBuffer9 * *,unsigned int *,unsigned int *)" ?GetStreamSource@CLoggableDevice@D3DXEffects@@UAGJIPAPAUIDirect3DVertexBuffer9@@PAI1@Z
0x40A7CC: "__cdecl _real@477fff00" __real@477fff00
0x487D60: ?GetValueFloatArray@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AMP$AAVEffectHandle@234@H@Z
0x4836DC: ?add_Disposing@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4A04FC: ?SetMeshMaterials@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AUSphericalHarmonicMaterial@234@H_NM@Z
0x48CF94: ?ComputeNormalMapInternal@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVTexture@234@0P$AAP$01AVPaletteEntry@234@W4NormalMap@234@W4Channel@234@M@Z
0x613B84: "protected: long __thiscall D3DXShader::CPSProgram::PSEmitMax(void)" ?PSEmitMax@CPSProgram@D3DXShader@@IAEJXZ
0x52CB80: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetCallback(double,unsigned long,double *,void * *)" ?GetCallback@CKeyframedAnimationSet@D3DXAnimation@@UAGJNKPANPAPAX@Z
0x5EA6AF: "public: virtual long __stdcall NXOF::TBinaryLoad::GetDataObjectByName(char const *,struct ID3DXFileData * *)" ?GetDataObjectByName@TBinaryLoad@NXOF@@UAGJPBDPAPAUID3DXFileData@@@Z
0x47AFF0: ?get_Position@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMNXZ
0x554A34: "public: struct D3DXSHSim::SCMergeCandidate __thiscall D3DXSHSim::GXPriorityQueue<struct D3DXSHSim::SCMergeCandidate>::Pop(void)" ?Pop@?$GXPriorityQueue@USCMergeCandidate@D3DXSHSim@@@D3DXSHSim@@QAE?AUSCMergeCandidate@2@XZ
0x4029E8: "ConstGCArrayBound$0x72ecf132$67$<void>" ?$ConstGCArrayBound$0x72ecf132$67$@@3KB
0x402E7C: "ConstGCArrayBound$0x8d851369$46$<void>" ?$ConstGCArrayBound$0x8d851369$46$@@3KB
0x4029EC: "ConstGCArrayBound$0x72ecf132$66$<void>" ?$ConstGCArrayBound$0x72ecf132$66$@@3KB
0x402E78: "ConstGCArrayBound$0x8d851369$47$<void>" ?$ConstGCArrayBound$0x8d851369$47$@@3KB
0x4276F4: "Out of place sRGB chunk" ??_C@_0BI@FNFAFLBL@Out?5of?5place?5sRGB?5chunk?$AA@
0x488A28: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXIncludeClass::Open(enum Microsoft::DirectX::PrivateImplementationDetails::_D3DXINCLUDE_TYPE,char const *,void const *,void const * *,unsigned int *)" ?Open@MyD3DXIncludeClass@Direct3D@DirectX@Microsoft@@$$FUAGJW4_D3DXINCLUDE_TYPE@PrivateImplementationDetails@34@PBDPBXPAPBXPAI@Z
0x40541C: "ConstGCArrayBound$0x3c4ebeda$69$<void>" ?$ConstGCArrayBound$0x3c4ebeda$69$@@3KB
0x4029F0: "ConstGCArrayBound$0x72ecf132$65$<void>" ?$ConstGCArrayBound$0x72ecf132$65$@@3KB
0x402E84: "ConstGCArrayBound$0x8d851369$44$<void>" ?$ConstGCArrayBound$0x8d851369$44$@@3KB
0x63A873: "void __stdcall D3DX::png_write_chunk_data(struct D3DX::png_struct_def *,unsigned char *,unsigned int)" ?png_write_chunk_data@D3DX@@YGXPAUpng_struct_def@1@PAEI@Z
0x4C8A49: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::CalculateVSplitRecord(struct D3DXMesh::SEdgeCollapseContext<unsigned short> &,unsigned char *)" ?CalculateVSplitRecord@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@G@2@PAE@Z
0x484A08: ?CompileEffect@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4ShaderFlags@234@P$AAP$AAVString@System@@@Z
0x6617E2: "__cdecl sprintf" _sprintf
0x401BC4: "__cdecl DXFILEOBJ_VertexElement" _DXFILEOBJ_VertexElement
0x40E3AC: "const NXOF::TEnumObject::`vftable'" ??_7TEnumObject@NXOF@@6B@
0x409CE8: "r%u" ??_C@_03HDEDEBEM@r?$CFu?$AA@
0x405420: "ConstGCArrayBound$0x3c4ebeda$68$<void>" ?$ConstGCArrayBound$0x3c4ebeda$68$@@3KB
0x4029F4: "ConstGCArrayBound$0x72ecf132$64$<void>" ?$ConstGCArrayBound$0x72ecf132$64$@@3KB
0x402E80: "ConstGCArrayBound$0x8d851369$45$<void>" ?$ConstGCArrayBound$0x8d851369$45$@@3KB
0x5A0B1F: "protected: long __thiscall D3DXShader::CCompiler::EmitATan2(class D3DXShader::CNode *,unsigned int *,unsigned int *,unsigned int *,unsigned int)" ?EmitATan2@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI11I@Z
0x484100: "public: static int __clrcall Microsoft::DirectX::Direct3D::Geometry::InitializeCRT(void)" ?InitializeCRT@Geometry@Direct3D@DirectX@Microsoft@@$$FSMHXZ
0x47EBBC: ?get_Scope@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x47834C: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVStream@IO@System@@P$AAVGraphicsStream@34@P$01AUExtendedMaterial@234@W4XFileFormat@234@@Z
0x4029F8: "ConstGCArrayBound$0x72ecf132$63$<void>" ?$ConstGCArrayBound$0x72ecf132$63$@@3KB
0x402E8C: "ConstGCArrayBound$0x8d851369$42$<void>" ?$ConstGCArrayBound$0x8d851369$42$@@3KB
0x599A79: "public: __thiscall D3DXShader::CAssembler::CAssembler(void)" ??0CAssembler@D3DXShader@@QAE@XZ
0x411328: "POINTSCALE_B" ??_C@_0N@EHBGLNML@POINTSCALE_B?$AA@
0x4029FC: "ConstGCArrayBound$0x72ecf132$62$<void>" ?$ConstGCArrayBound$0x72ecf132$62$@@3KB
0x402E88: "ConstGCArrayBound$0x8d851369$43$<void>" ?$ConstGCArrayBound$0x8d851369$43$@@3KB
0x58F147: "public: virtual long __stdcall D3DXCore::CSprite::SetTransform(struct D3DXMATRIX const *)" ?SetTransform@CSprite@D3DXCore@@UAGJPBUD3DXMATRIX@@@Z
0x4255A8: "Cannot quantize to fewer than %d" ??_C@_0CI@PLMPLCNO@Cannot?5quantize?5to?5fewer?5than?5?$CFd@
0x480860: ?FromFile@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVString@9@W4Filter@234@HP$AAUImageInformation@234@@Z
0x49EBC1: "long __stdcall PRTSimulatorCallback(float,void *)" ?PRTSimulatorCallback@@YGJMPAX@Z
0x402A00: "ConstGCArrayBound$0x72ecf132$61$<void>" ?$ConstGCArrayBound$0x72ecf132$61$@@3KB
0x402E94: "ConstGCArrayBound$0x8d851369$40$<void>" ?$ConstGCArrayBound$0x8d851369$40$@@3KB
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT4::`vector deleting destructor'(unsigned int)" ??_ECCodec_DXT4@D3DXTex@@UAEPAXI@Z
0x405510: "ConstGCArrayBound$0x3c4ebeda$8$<void>" ?$ConstGCArrayBound$0x3c4ebeda$8$@@3KB
0x402A04: "ConstGCArrayBound$0x72ecf132$60$<void>" ?$ConstGCArrayBound$0x72ecf132$60$@@3KB
0x402E90: "ConstGCArrayBound$0x8d851369$41$<void>" ?$ConstGCArrayBound$0x8d851369$41$@@3KB
0x5F62BC: "protected: long __thiscall D3DXShader::CProgram::ReadWriteInfo(void)" ?ReadWriteInfo@CProgram@D3DXShader@@IAEJXZ
0x4274C4: "Invalid color type in IHDR" ??_C@_0BL@KPIFPGMP@Invalid?5color?5type?5in?5IHDR?$AA@
0x412A88: "ID3DXEffectCompiler: Unrecognize" ??_C@_0CN@DHFMMGAP@ID3DXEffectCompiler?3?5Unrecognize@
0x4BE767: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::SetNumVertices(unsigned long)" ?SetNumVertices@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJK@Z
0x4B50B1: "long __stdcall D3DXMesh::D3DXCreateSkinInfoFromBones(unsigned long,struct _D3DVERTEXELEMENT9 const *,unsigned long,class D3DXMesh::CBone *,struct ID3DXSkinInfo * *)" ?D3DXCreateSkinInfoFromBones@D3DXMesh@@YGJKPBU_D3DVERTEXELEMENT9@@KPAVCBone@1@PAPAUID3DXSkinInfo@@@Z
0x411468: "CLIPPING" ??_C@_08EGPFJKBI@CLIPPING?$AA@
0x5EA11F: "public: virtual long __stdcall NXOF::TBinaryData::Unlock(void)" ?Unlock@TBinaryData@NXOF@@UAGJXZ
0x405434: "ConstGCArrayBound$0x3c4ebeda$63$<void>" ?$ConstGCArrayBound$0x3c4ebeda$63$@@3KB
0x48CE44: ?FillTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVTexture@234@P$AAVTextureShader@234@@Z
0x411CEC: "RED" ??_C@_03FNPLCCOA@RED?$AA@
0x578073: "public: long __thiscall D3DXCore::CFile::Close(void)" ?Close@CFile@D3DXCore@@QAEJXZ
0x4061CC: "ConstGCArrayBound$0x78edfa1b$5$<void>" ?$ConstGCArrayBound$0x78edfa1b$5$@@3KB
0x405438: "ConstGCArrayBound$0x3c4ebeda$62$<void>" ?$ConstGCArrayBound$0x3c4ebeda$62$@@3KB
0x40CB78: "D3DXValidMesh: A bowtie was foun" ??_C@_0EP@CBFMAGPG@D3DXValidMesh?3?5A?5bowtie?5was?5foun@
0x4A1400: ?ComputeSuperClusters@PrtEngine@Direct3D@DirectX@Microsoft@@$$FSMHP$01AHP$AAVMesh@234@H0@Z
0x40543C: "ConstGCArrayBound$0x3c4ebeda$61$<void>" ?$ConstGCArrayBound$0x3c4ebeda$61$@@3KB
0x5C42A2: "unsigned long __stdcall D3DXMesh::FindPoint(unsigned long *,unsigned long,struct D3DXMesh::SLoadVertex *)" ?FindPoint@D3DXMesh@@YGKPAKKPAUSLoadVertex@1@@Z
0x636464: "struct D3DXVECTOR2 * __stdcall x3d_D3DXVec2BaryCentric(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float,float)" ?x3d_D3DXVec2BaryCentric@@YGPAUD3DXVECTOR2@@PAU1@PBU1@11MM@Z
0x49B8D0: ??1?$gcroot@P$AAVSaveUserData@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x402AD4: "ConstGCArrayBound$0x72ecf132$8$<void>" ?$ConstGCArrayBound$0x72ecf132$8$@@3KB
0x405440: "ConstGCArrayBound$0x3c4ebeda$60$<void>" ?$ConstGCArrayBound$0x3c4ebeda$60$@@3KB
0x54CE8A: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::MultiplyAlbedo(struct ID3DXPRTBuffer *)" ?MultiplyAlbedo@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@@Z
0x5E7FFA: "public: void __thiscall D3DXSHSim::OctTree::EvalIrradRec(class D3DXSHSim::GXArray<float> &,struct D3DXVECTOR3 &,unsigned int,float *,int,struct D3DXVECTOR3,struct D3DXVECTOR3)" ?EvalIrradRec@OctTree@D3DXSHSim@@QAEXAAV?$GXArray@M@2@AAUD3DXVECTOR3@@IPAMHU4@3@Z
0x480A34: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HW4Filter@234@H@Z
0x5E4972: "public: __thiscall D3DXSHSim::BVHNode::BVHNode(void)" ??0BVHNode@D3DXSHSim@@QAE@XZ
0x405424: "ConstGCArrayBound$0x3c4ebeda$67$<void>" ?$ConstGCArrayBound$0x3c4ebeda$67$@@3KB
0x5EA0F0: "public: virtual long __stdcall NXOF::TBinaryData::GetId(struct _GUID *)" ?GetId@TBinaryData@NXOF@@UAGJPAU_GUID@@@Z
0x409FEC: "{ %g, %g, %g, %g }" ??_C@_0BD@JFNMIFDI@?$HL?5?$CFg?0?5?$CFg?0?5?$CFg?0?5?$CFg?5?$HN?$AA@
0x48265C: ?get_CharSet@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4CharacterSet@234@XZ
0x40A2D8: "texldl" ??_C@_06BMEJOOLC@texldl?$AA@
0x405428: "ConstGCArrayBound$0x3c4ebeda$66$<void>" ?$ConstGCArrayBound$0x3c4ebeda$66$@@3KB
0x607648: "protected: long __thiscall D3DXShader::CPSLegacyProgram::CleanUpClip(void)" ?CleanUpClip@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x40542C: "ConstGCArrayBound$0x3c4ebeda$65$<void>" ?$ConstGCArrayBound$0x3c4ebeda$65$@@3KB
0x4029E0: "ConstGCArrayBound$0x72ecf132$69$<void>" ?$ConstGCArrayBound$0x72ecf132$69$@@3KB
0x402E74: "ConstGCArrayBound$0x8d851369$48$<void>" ?$ConstGCArrayBound$0x8d851369$48$@@3KB
0x5D580D: "protected: long __thiscall D3DXShader::CShaderProgram::EmitPreShader(void)" ?EmitPreShader@CShaderProgram@D3DXShader@@IAEJXZ
0x57BF92: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::SetVertexShaderConstantF(unsigned int,float const *,unsigned int)" ?SetVertexShaderConstantF@CLoggableDevice@D3DXEffects@@UAGJIPBMI@Z
0x47223C: ??0CannotModifyIndexBufferException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x47C9F4: ?FromNative@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXCONSTANTTABLE_DESC@PrivateImplementationDetails@34@@Z
0x405430: "ConstGCArrayBound$0x3c4ebeda$64$<void>" ?$ConstGCArrayBound$0x3c4ebeda$64$@@3KB
0x4029E4: "ConstGCArrayBound$0x72ecf132$68$<void>" ?$ConstGCArrayBound$0x72ecf132$68$@@3KB
0x402E70: "ConstGCArrayBound$0x8d851369$49$<void>" ?$ConstGCArrayBound$0x8d851369$49$@@3KB
0x5482BD: "public: virtual long __stdcall D3DXSHSim::CPRTCompBuffer::ExtractClusterIDs(unsigned int *)" ?ExtractClusterIDs@CPRTCompBuffer@D3DXSHSim@@UAGJPAI@Z
0x5F3C78: "private: int __thiscall D3DXShader::CProgram::VectorizeLeft_IsSameRegister(unsigned int,unsigned int)" ?VectorizeLeft_IsSameRegister@CProgram@D3DXShader@@AAEHII@Z
0x47C47C: ?get_Name@Macro@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x491910: ?get_MaxFaces@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x676878: "short * D3DXShader::d3dxasm_gindex" ?d3dxasm_gindex@D3DXShader@@3PAFA
0x57B90C: "private: long __thiscall D3DXEffects::CEffect::_Get(unsigned char * *,unsigned char * *,unsigned char * *,class D3DXEffects::CD3DXVariableShare *,int)" ?_Get@CEffect@D3DXEffects@@AAEJPAPAE00PAVCD3DXVariableShare@2@H@Z
0x55F1A1: "public: long __thiscall D3DXEffects::CEffectPool::AddParam(class D3DXEffects::CEffect *,class D3DXEffects::CD3DXVariable *)" ?AddParam@CEffectPool@D3DXEffects@@QAEJPAVCEffect@2@PAVCD3DXVariable@2@@Z
0x57A242: "public: virtual long __stdcall D3DXEffects::CEffect::GetPool(struct ID3DXEffectPool * *)" ?GetPool@CEffect@D3DXEffects@@UAGJPAPAUID3DXEffectPool@@@Z
0x5686BA: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetPixelShader(char const *,struct IDirect3DPixelShader9 * *)" ?GetPixelShader@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPAUIDirect3DPixelShader9@@@Z
0x474058: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::AdjustContrast(class System::Drawing::Color,float)" ?AdjustContrast@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@M@Z
0x411D84: "KEEP" ??_C@_04HGNONLMK@KEEP?$AA@
0x416D7C: "c" ??_C@_01PAPGNFGE@c?$AA@
0x6A8E78: "double D3DXSHSim::fRSigmaTR" ?fRSigmaTR@D3DXSHSim@@3NA
0x5D2E27: "public: virtual __thiscall D3DXShader::CShaderProgram::~CShaderProgram(void)" ??1CShaderProgram@D3DXShader@@UAE@XZ
0x417D54: "'%s': %s cannot be declared 'ext" ??_C@_0CF@PCCMDLFH@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8ext@
0x513F65: "long __stdcall D3DXAnimation::AddSkinnedHeader(struct D3DXAnimation::SSaveContext *,unsigned short,unsigned short,unsigned short,struct ID3DXFileSaveData *)" ?AddSkinnedHeader@D3DXAnimation@@YGJPAUSSaveContext@1@GGGPAUID3DXFileSaveData@@@Z
0x47849C: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@P$AAVGraphicsStream@34@P$01AUExtendedMaterial@234@P$01AUEffectInstance@234@W4XFileFormat@234@@Z
0x5EBC03: "public: virtual void * __thiscall NXOF::IBinarySaveObject::`vector deleting destructor'(unsigned int)" ??_EIBinarySaveObject@NXOF@@UAEPAXI@Z
0x5F11D9: "public: static unsigned int * __stdcall D3DXShader::CInstruction::Alloc(unsigned int)" ?Alloc@CInstruction@D3DXShader@@SGPAII@Z
0x42564C: "Quantization table 0x%02x was no" ??_C@_0CK@CCHKIENB@Quantization?5table?50x?$CF02x?5was?5no@
0x5EAD6F: "public: virtual long __stdcall NXOF::XDataRef::GetChildren(unsigned long *)" ?GetChildren@XDataRef@NXOF@@UAGJPAK@Z
0x411F18: "ID3DXEffectCompiler: Unexpected " ??_C@_0CP@EGPPJLAL@ID3DXEffectCompiler?3?5Unexpected?5@
0x57DA8A: "private: long __thiscall D3DXEffects::CEffect::ApplyDefaultState<0,0>(int,unsigned short * const)" ??$ApplyDefaultState@$0A@$0A@@CEffect@D3DXEffects@@AAEJHQAG@Z
0x416D74: "sinh" ??_C@_04COOMCNPB@sinh?$AA@
0x4220C4: "const D3DXShader::CNodeUsage::`vftable'" ??_7CNodeUsage@D3DXShader@@6B@
0x4741B8: "public: static int __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Negative(int)" ?Negative@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSMHH@Z
0x477AC0: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x556DCB: "private: __thiscall NXOF::TSaveObject::TSaveObject(class NXOF::TFile *,unsigned short *,void *,enum NXOF::_FileMode,enum NXOF::_CompressionType)" ??0TSaveObject@NXOF@@AAE@PAVTFile@1@PAGPAXW4_FileMode@1@W4_CompressionType@1@@Z
0x48FA10: ?OnParentDisposed@Mesh@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5C0C39: "public: virtual void __thiscall D3DXTex::CCodec_R5G6B5::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_R5G6B5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4A808E: "struct D3DXMATRIX * __stdcall c_D3DXMatrixReflect(struct D3DXMATRIX *,struct D3DXPLANE const *)" ?c_D3DXMatrixReflect@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXPLANE@@@Z
0x54D4A6: "public: __thiscall D3DXSHSim::GXArray<class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> >::GXArray<class D3DXSHSim::GXArray<struct D3DXSHSim::myIndexPair> >(void)" ??0?$GXArray@V?$GXArray@UmyIndexPair@D3DXSHSim@@@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x401040: "__stdcall _imp__SetTextAlign" __imp__SetTextAlign@8
0x54B924: "protected: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::SubSurfSample>::Grow(unsigned int)" ?Grow@?$GXArray@VSubSurfSample@D3DXSHSim@@@D3DXSHSim@@IAEJI@Z
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetClipStatus(struct _D3DCLIPSTATUS9 *)" ?GetClipStatus@CLoggableDevice@D3DXEffects@@UAGJPAU_D3DCLIPSTATUS9@@@Z
0x61E146: "void __stdcall D3DX::png_do_unpack(struct D3DX::png_row_info_struct *,unsigned char *)" ?png_do_unpack@D3DX@@YGXPAUpng_row_info_struct@1@PAE@Z
0x593F96: "public: virtual long __stdcall D3DXCore::CRenderToSurface::BeginScene(struct IDirect3DSurface9 *,struct _D3DVIEWPORT9 const *)" ?BeginScene@CRenderToSurface@D3DXCore@@UAGJPAUIDirect3DSurface9@@PBU_D3DVIEWPORT9@@@Z
0x54871D: "public: virtual char const * __stdcall D3DXAnimation::CKeyframedAnimationSet::GetName(void)" ?GetName@CKeyframedAnimationSet@D3DXAnimation@@UAGPBDXZ
0x47FBE8: ?set_MipLevels@ImageInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x49D8C0: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@PAXH@Z
0x401230: "__cdecl _imp__sscanf" __imp__sscanf
0x49C964: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::LightEnable(unsigned long,int)" ?LightEnable@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJKH@Z
0x665128: "__cdecl _mep@?SetVertexShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z" __mep@?SetVertexShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x61005E: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmitTEXCRD(void)" ?EmitTEXCRD@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x512528: "long __stdcall D3DXMesh::D3DXConvertMeshToStripEx<unsigned short>(struct ID3DXBaseMesh *,unsigned long,int,unsigned long,struct IDirect3DIndexBuffer9 * *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned short)" ??$D3DXConvertMeshToStripEx@G@D3DXMesh@@YGJPAUID3DXBaseMesh@@KHKPAPAUIDirect3DIndexBuffer9@@PAKPAPAUID3DXBuffer@@2G@Z
0x4A2F01: "struct D3DXFLOAT16 * __stdcall c_D3DXFloat32To16Array(struct D3DXFLOAT16 *,float const *,unsigned int)" ?c_D3DXFloat32To16Array@@YGPAUD3DXFLOAT16@@PAU1@PBMI@Z
0x488270: ?GetValueTexture@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVTexture@234@P$AAVEffectHandle@234@@Z
0x4882E8: ?GetValuePixelShader@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVPixelShader@234@P$AAVEffectHandle@234@@Z
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeDecl::Print(void)" ?Print@CNodeDecl@D3DXShader@@UAEXXZ
0x547695: "public: virtual long __stdcall D3DXSHSim::CPRTBuffer::ReleaseGH(void)" ?ReleaseGH@CPRTBuffer@D3DXSHSim@@UAGJXZ
0x59C18A: "public: __thiscall D3DXShader::CAssembler::~CAssembler(void)" ??1CAssembler@D3DXShader@@QAE@XZ
0x411B20: "BLENDDIFFUSEALPHA" ??_C@_0BC@EJEAKPDA@BLENDDIFFUSEALPHA?$AA@
0x5DEDF3: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::ModifyStatus(unsigned int,unsigned int)" ?ModifyStatus@myAdaptiveMesh@D3DXSHSim@@QAEXII@Z
0x4BF3FF: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::RemapVSplitRecords(unsigned int *)" ?RemapVSplitRecords@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJPAI@Z
0x5EF46D: "public: __thiscall D3DXShader::CNodeList::CNodeList(void)" ??0CNodeList@D3DXShader@@QAE@XZ
0x41153C: "STENCILPASS" ??_C@_0M@IDKHFKOF@STENCILPASS?$AA@
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT5::`vector deleting destructor'(unsigned int)" ??_ECCodec_DXT5@D3DXTex@@UAEPAXI@Z
0x40A070: "// Name" ??_C@_09PCNAGNIF@?1?1?5?5?5Name?$AA@
0x478E4C: ?get_VertexStart@PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x552ACE: "__stdcall D3DXConcatenateMeshes" _D3DXConcatenateMeshes@32
0x40A330: "texdp3tex" ??_C@_09FFGLJGDK@texdp3tex?$AA@
0x42415C: "relative addressing not supporte" ??_C@_0CM@LOGNKBJG@relative?5addressing?5not?5supporte@
0x62ACD5: "float * __stdcall sse2_D3DXFloat16To32Array(float *,struct D3DXFLOAT16 const *,unsigned int)" ?sse2_D3DXFloat16To32Array@@YGPAMPAMPBUD3DXFLOAT16@@I@Z
0x513F28: "__stdcall D3DXValidMesh" _D3DXValidMesh@12
0x5B4552: "protected: long __thiscall D3DXTex::CBlt::BltSame_DXTn(void)" ?BltSame_DXTn@CBlt@D3DXTex@@IAEJXZ
0x417104: "float expected" ??_C@_0P@NNEAODJC@float?5expected?$AA@
0x4A250C: ?Finalize@XFileData@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4A6A1B: "struct D3DXPLANE * __stdcall c_D3DXPlaneTransform(struct D3DXPLANE *,struct D3DXPLANE const *,struct D3DXMATRIX const *)" ?c_D3DXPlaneTransform@@YGPAUD3DXPLANE@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x486F90: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@PAXH@Z
0x401834: "__cdecl TID_D3DRMAnimationOptions" _TID_D3DRMAnimationOptions
0x556B0E: "public: __thiscall NXOF::XPtrArray<class NXOF::XDimension,2>::~XPtrArray<class NXOF::XDimension,2>(void)" ??1?$XPtrArray@VXDimension@NXOF@@$01@NXOF@@QAE@XZ
0x5C6901: "__stdcall gluTessNormal" _gluTessNormal@28
0x5EB28F: "public: virtual __thiscall NXOF::XDataObj::~XDataObj(void)" ??1XDataObj@NXOF@@UAE@XZ
0x4CE637: "public: void * __thiscall D3DXCore::CLine::`scalar deleting destructor'(unsigned int)" ??_GCLine@D3DXCore@@QAEPAXI@Z
0x5DC2FE: "public: virtual __thiscall D3DXSHSim::PRTVertAlbedoFetch::~PRTVertAlbedoFetch(void)" ??1PRTVertAlbedoFetch@D3DXSHSim@@UAE@XZ
0x5E5BCB: "void __stdcall D3DXSHSim::myMapSquareToCosHemisphere(struct D3DXVECTOR2 *,struct D3DXVECTOR3 *,unsigned int)" ?myMapSquareToCosHemisphere@D3DXSHSim@@YGXPAUD3DXVECTOR2@@PAUD3DXVECTOR3@@I@Z
0x482EC8: ?GatherFragmentsFromString@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@W4ShaderFlags@234@@Z
0x411830: "TEXCOORDSIZE1_5" ??_C@_0BA@GBOHBAHP@TEXCOORDSIZE1_5?$AA@
0x41CE10: "unrecognized shader version" ??_C@_0BM@ONDMKAHF@unrecognized?5shader?5version?$AA@
0x49B8A4: ??0?$gcroot@P$AAVSaveUserData@Direct3D@DirectX@Microsoft@@@@$$FQAE@XZ
0x4A398F: "struct D3DXVECTOR3 * __stdcall init_D3DXVec3TransformNormal(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXMATRIX const *)" ?init_D3DXVec3TransformNormal@@YGPAUD3DXVECTOR3@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x487298: ?SetValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AM@Z
0x508394: "public: __thiscall D3DXSHSim::RayTriIntersectPrecomp::RayTriIntersectPrecomp(void)" ??0RayTriIntersectPrecomp@D3DXSHSim@@QAE@XZ
0x5E823E: "public: long __thiscall D3DXSHSim::OctTree::InsertRec(struct D3DXVECTOR3,struct D3DXVECTOR3,int,int)" ?InsertRec@OctTree@D3DXSHSim@@QAEJUD3DXVECTOR3@@0HH@Z
0x401CC4: "__cdecl IID_ID3DXSkinInfo" _IID_ID3DXSkinInfo
0x4CE57C: "__stdcall D3DXCreateFontIndirectW" _D3DXCreateFontIndirectW@12
0x5D83BC: "protected: long __thiscall D3DXShader::CShaderProgram::EmitCLIP(void)" ?EmitCLIP@CShaderProgram@D3DXShader@@IAEJXZ
0x4B21A8: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::ComputePointReps(void)" ?ComputePointReps@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJXZ
0x477D60: ?FromX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUEffectInstance@234@@Z
0x60FC07: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmitSpecialTex(unsigned long)" ?EmitSpecialTex@CPSLegacyProgram@D3DXShader@@IAEJK@Z
0x61DD81: "unsigned long __stdcall D3DX::png_get_PLTE(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,struct D3DX::png_color_struct * *,int *)" ?png_get_PLTE@D3DX@@YGKPAUpng_struct_def@1@PAUpng_info_struct@1@PAPAUpng_color_struct@1@PAH@Z
0x481CD4: ?FromCubeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x49F854: ?get_Height@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetRenderTarget(unsigned long,struct IDirect3DSurface9 * *)" ?GetRenderTarget@CLoggableDevice@D3DXEffects@@UAGJKPAPAUIDirect3DSurface9@@@Z
0x416EA0: "b" ??_C@_01OJONOECF@b?$AA@
0x5E5943: "public: virtual void * __thiscall D3DXSHSim::PRTSimpBVH::`scalar deleting destructor'(unsigned int)" ??_GPRTSimpBVH@D3DXSHSim@@UAEPAXI@Z
0x562E39: "protected: int __thiscall D3DXShader::CPreProcessor::Token(void)" ?Token@CPreProcessor@D3DXShader@@IAEHXZ
0x5BAA29: "public: virtual void __thiscall D3DXTex::CCodec_R5G6B5::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_R5G6B5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x40E98C: "string continues past end of lin" ??_C@_0CC@JGLGBPGD@string?5continues?5past?5end?5of?5lin@
0x409F00: "rcp" ??_C@_03HKCDEEHL@rcp?$AA@
0x604699: "protected: long __thiscall D3DXShader::CProgram::CompactRegisters(void)" ?CompactRegisters@CProgram@D3DXShader@@IAEJXZ
0x5CC079: "protected: long __thiscall D3DXShader::CShaderProgram::MatchIF2(void)" ?MatchIF2@CShaderProgram@D3DXShader@@IAEJXZ
0x409DF4: "texture" ??_C@_07JDHEGGGP@texture?$AA@
0x49F35C: ?EvaluateGutterHelper@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x520325: "public: virtual unsigned long __stdcall D3DXMesh::GXPatchMesh::GetNumPatches(void)" ?GetNumPatches@GXPatchMesh@D3DXMesh@@UAGKXZ
0x662EA4: "__cdecl _IMPORT_DESCRIPTOR_KERNEL32" __IMPORT_DESCRIPTOR_KERNEL32
0x48AB1C: ?ComputeBoundingSphere@Geometry@Direct3D@DirectX@Microsoft@@$$FSMMP$AAVGraphicsStream@34@HHP$AAVVector3@34@@Z
0x47A188: ?raise_Disposing@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D32F_LOCKABLE::`vector deleting destructor'(unsigned int)" ??_ECCodec_D32F_LOCKABLE@D3DXTex@@UAEPAXI@Z
0x56D4BA: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::ObjectExpr(class D3DXShader::CNode *)" ?ObjectExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x514E71: "public: __thiscall D3DXAnimation::SAnimSetList::~SAnimSetList(void)" ??1SAnimSetList@D3DXAnimation@@QAE@XZ
0x40A0D8: " preshader " ??_C@_0P@EIFGCDOI@?5?5?5?5preshader?6?$AA@
0x41FCB0: "maximum input register index exc" ??_C@_0CG@JFIAAICD@maximum?5input?5register?5index?5exc@
0x6AB3D8: "int NXOF::xofparse_nerrs" ?xofparse_nerrs@NXOF@@3HA
0x428A9C: "Transpose" ??_C@_09OMALPMGL@Transpose?$AA@
0x63631C: "__stdcall x3d_D3DXVec2TransformNormal" _x3d_D3DXVec2TransformNormal@12
0x5E9DA6: "public: virtual int __thiscall NXOF::XSrcMemory::ReadDword(unsigned long *)" ?ReadDword@XSrcMemory@NXOF@@UAEHPAK@Z
0x41FFD4: "internal error: endif mismatch" ??_C@_0BP@NPMJAJLK@internal?5error?3?5endif?5mismatch?$AA@
0x40A518: "// disassembly only available fo" ??_C@_0DF@KEBKIBBJ@?1?1?5disassembly?5only?5available?5fo@
0x5D19BD: "long __stdcall D3DXShader::EmitTypeInfo(class D3DXShader::CCommentBlock *,class D3DXShader::CNode *,unsigned int,unsigned long,unsigned long *)" ?EmitTypeInfo@D3DXShader@@YGJPAVCCommentBlock@1@PAVCNode@1@IKPAK@Z
0x556D33: "private: __thiscall NXOF::TSaveObject::TSaveObject(class NXOF::TFile *,char *,void *,enum NXOF::_FileMode,enum NXOF::_CompressionType)" ??0TSaveObject@NXOF@@AAE@PAVTFile@1@PADPAXW4_FileMode@1@W4_CompressionType@1@@Z
0x4A9675: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::GetMaxFaceInfluences(struct IDirect3DIndexBuffer9 *,unsigned long,unsigned long *)" ?GetMaxFaceInfluences@CD3DXSkinInfo@D3DXMesh@@UAGJPAUIDirect3DIndexBuffer9@@KPAK@Z
0x487C04: ?GetValueInteger@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVEffectHandle@234@@Z
0x4832EC: ?ToString@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x634A90: "__stdcall x3d_D3DXVec3TransformNormal" _x3d_D3DXVec3TransformNormal@12
0x4BD45B: "private: unsigned short __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetNextWedge(unsigned int)" ?GetNextWedge@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@AAEGI@Z
0x56FE39: "protected: long __thiscall D3DXShader::CParse::CastToUint(unsigned int *,struct D3DXShader::_D3DXVALUE *,struct D3DXShader::D3DXTOKEN *)" ?CastToUint@CParse@D3DXShader@@IAEJPAIPAU_D3DXVALUE@2@PAUD3DXTOKEN@2@@Z
0x477750: ?Simplify@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$01AHUAttributeWeights@234@P$01AMHW4MeshFlags@234@@Z
0x409E50: " ob" ??_C@_03GKMJAKOF@?5ob?$AA@
0x4A2D4A: "__stdcall _DllMainCRTStartup" __DllMainCRTStartup@12
0x4A855A: "void __stdcall D3DXMesh::SwapFaceNeighbors(unsigned int,unsigned int,unsigned long *)" ?SwapFaceNeighbors@D3DXMesh@@YGXIIPAK@Z
0x417FC8: "loop control variables" ??_C@_0BH@CNJLEAGK@loop?5control?5variables?$AA@
0x5A31D4: "protected: long __thiscall D3DXShader::CCompiler::EmitForLoop(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,unsigned int *)" ?EmitForLoop@CCompiler@D3DXShader@@IAEJPAVCNode@2@000PAI@Z
0x4933F8: ?OnParentDisposed@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x56B2E4: "public: __thiscall D3DXEffects::Compiler::CEffectCompiler::CEffectCompiler(void)" ??0CEffectCompiler@Compiler@D3DXEffects@@QAE@XZ
0x5D1955: "unsigned int __stdcall D3DXShader::TypeSize(class D3DXShader::CNode *)" ?TypeSize@D3DXShader@@YGIPAVCNode@1@@Z
0x4069A0: "ConstGCArrayBound$0x5192f2d3$64$<void>" ?$ConstGCArrayBound$0x5192f2d3$64$@@3KB
0x40699C: "ConstGCArrayBound$0x5192f2d3$65$<void>" ?$ConstGCArrayBound$0x5192f2d3$65$@@3KB
0x40DE90: "__cdecl _real@3c6f606a" __real@3c6f606a
0x62F0A0: "__stdcall AMDSSE_D3DXVec3TransformCoordArray" _AMDSSE_D3DXVec3TransformCoordArray@24
0x406998: "ConstGCArrayBound$0x5192f2d3$66$<void>" ?$ConstGCArrayBound$0x5192f2d3$66$@@3KB
0x484538: ?<clinit>@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x40A47C: "m3x4" ??_C@_04FLCJCGEO@m3x4?$AA@
0x41C324: "BINORMAL" ??_C@_08DDEDFEDO@BINORMAL?$AA@
0x406994: "ConstGCArrayBound$0x5192f2d3$67$<void>" ?$ConstGCArrayBound$0x5192f2d3$67$@@3KB
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXCore::CRenderToSurface::AddRef(void)" ?AddRef@CRenderToSurface@D3DXCore@@UAGKXZ
0x52B85D: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::SetRotationKey(unsigned int,unsigned int,struct _D3DXKEY_QUATERNION *)" ?SetRotationKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIIPAU_D3DXKEY_QUATERNION@@@Z
0x47AF0C: ?get_EventType@EventDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4EventType@234@XZ
0x4069B0: "ConstGCArrayBound$0x5192f2d3$60$<void>" ?$ConstGCArrayBound$0x5192f2d3$60$@@3KB
0x4069AC: "ConstGCArrayBound$0x5192f2d3$61$<void>" ?$ConstGCArrayBound$0x5192f2d3$61$@@3KB
0x657CAD: "int __stdcall D3DXSHSim::dlagts_(int *,int *,double *,double *,double *,double *,int *,double *,double *,int *)" ?dlagts_@D3DXSHSim@@YGHPAH0PAN1110110@Z
0x49646C: ?OnParentReset@Sprite@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x4069A8: "ConstGCArrayBound$0x5192f2d3$62$<void>" ?$ConstGCArrayBound$0x5192f2d3$62$@@3KB
0x562516: "protected: unsigned int __thiscall D3DXShader::CPreProcessor::UintDefine(char const *)" ?UintDefine@CPreProcessor@D3DXShader@@IAEIPBD@Z
0x529237: "public: __thiscall D3DXShader::CFragmentLinker::CFragmentLinker(struct IDirect3DDevice9 *,unsigned int)" ??0CFragmentLinker@D3DXShader@@QAE@PAUIDirect3DDevice9@@I@Z
0x40A9F8: "vs_2_x" ??_C@_06PKEILM@vs_2_x?$AA@
0x4069A4: "ConstGCArrayBound$0x5192f2d3$63$<void>" ?$ConstGCArrayBound$0x5192f2d3$63$@@3KB
0x4A8753: "public: void __thiscall D3DXMesh::CD3DXBitField256::Set(unsigned long)" ?Set@CD3DXBitField256@D3DXMesh@@QAEXK@Z
0x406A80: "ConstGCArrayBound$0x5192f2d3$8$<void>" ?$ConstGCArrayBound$0x5192f2d3$8$@@3KB
0x5DECFB: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SimpPair>::AddElement(struct D3DXSHSim::SimpPair const &)" ?AddElement@?$GXArray@USimpPair@D3DXSHSim@@@D3DXSHSim@@QAEJABUSimpPair@2@@Z
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<1,3,1,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$00$02$00$03$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x4814C4: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@VBox@234@P$AAVStream@IO@System@@H1W4Filter@234@HP$AAUImageInformation@234@@Z
0x5DDD02: "public: unsigned int __thiscall D3DXSHSim::myAdaptiveMesh::uGetRootParent(unsigned int)" ?uGetRootParent@myAdaptiveMesh@D3DXSHSim@@QAEII@Z
0x425620: "Not a JPEG file: starts with 0x%" ??_C@_0CL@GNLFDFCL@Not?5a?5JPEG?5file?3?5starts?5with?50x?$CF@
0x424D48: "Unrecognized component IDs %d %d" ??_C@_0DE@EEJCDLOO@Unrecognized?5component?5IDs?5?$CFd?5?$CFd@
0x61CE56: "void __stdcall D3DX::png_set_filter_heuristics(struct D3DX::png_struct_def *,int,int,double *,double *)" ?png_set_filter_heuristics@D3DX@@YGXPAUpng_struct_def@1@HHPAN1@Z
0x48DF20: ?LockVertexBuffer@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4LockFlags@234@@Z
0x402268: "ConstGCArrayBound$0xe3def6a7$7$<void>" ?$ConstGCArrayBound$0xe3def6a7$7$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetPixelShader(struct IDirect3DPixelShader9 * *)" ?GetPixelShader@CLoggableDevice@D3DXEffects@@UAGJPAPAUIDirect3DPixelShader9@@@Z
0x406990: "ConstGCArrayBound$0x5192f2d3$68$<void>" ?$ConstGCArrayBound$0x5192f2d3$68$@@3KB
0x5DCE0E: "public: virtual void __thiscall D3DXSHSim::PRTCBClosestTex::EvalDir(struct D3DXSHSim::GenHitRecord *)" ?EvalDir@PRTCBClosestTex@D3DXSHSim@@UAEXPAUGenHitRecord@2@@Z
0x47278C: ?UpdateUnmanagedPointer@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXFileEnumObject@PrivateImplementationDetails@34@@Z
0x40698C: "ConstGCArrayBound$0x5192f2d3$69$<void>" ?$ConstGCArrayBound$0x5192f2d3$69$@@3KB
0x4823EC: ??1Sprite@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x42721C: "Invalid image color type specifi" ??_C@_0CD@BMDFBAM@Invalid?5image?5color?5type?5specifi@
0x47AE1C: ?get_Rotation@ScaleRotateTranslate@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVQuaternion@34@XZ
0x5D6BC9: "public: virtual void * __thiscall D3DXShader::CShaderProgram::`vector deleting destructor'(unsigned int)" ??_ECShaderProgram@D3DXShader@@UAEPAXI@Z
0x621520: "long __stdcall D3DXTex::D3DXDecodeDXT4(struct D3DXCOLOR *,unsigned char const *)" ?D3DXDecodeDXT4@D3DXTex@@YGJPAUD3DXCOLOR@@PBE@Z
0x5EB470: "public: virtual void * __thiscall NXOF::XDataSaveObj::`scalar deleting destructor'(unsigned int)" ??_GXDataSaveObj@NXOF@@UAEPAXI@Z
0x403BD8: "ConstGCArrayBound$0x163112d7$2$<void>" ?$ConstGCArrayBound$0x163112d7$2$@@3KB
0x62F641: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionMultiply(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *)" ?x3d_D3DXQuaternionMultiply@@YGPAUD3DXQUATERNION@@PAU1@PBU1@1@Z
0x49FF64: ?GetFaceMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x4804B4: ?get_Format@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4Format@234@XZ
0x4221D0: "q" ??_C@_01IIACKFLH@q?$AA@
0x422010: "union __m64 const g_const_0_1" ?g_const_0_1@@3T__m64@@B
0x422018: "union __m64 const g_const_1_0" ?g_const_1_0@@3T__m64@@B
0x421FF8: "union __m64 const g_const_2_3" ?g_const_2_3@@3T__m64@@B
0x422000: "union __m64 const g_const_3_2" ?g_const_3_2@@3T__m64@@B
0x41D3E8: "const D3DXShader::CTextureShader::`vftable'" ??_7CTextureShader@D3DXShader@@6B@
0x41224C: "ID3DXEffectCompiler: Unexpected " ??_C@_0CG@DCKDAMCL@ID3DXEffectCompiler?3?5Unexpected?5@
0x49F038: ?LockBuffer@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@HH@Z
0x40A400: "break" ??_C@_05ELPHFHOI@break?$AA@
0x4072A0: "ConstGCArrayBound$0x0c490ce5$28$<void>" ?$ConstGCArrayBound$0x0c490ce5$28$@@3KB
0x47DCE0: ?get_ConstantInformation@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40729C: "ConstGCArrayBound$0x0c490ce5$29$<void>" ?$ConstGCArrayBound$0x0c490ce5$29$@@3KB
0x4770C4: ??1BaseMesh@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4735E4: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Add(class System::Drawing::Color,class System::Drawing::Color)" ?Add@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@0@Z
0x4B62E7: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJPAPAUIDirect3DDevice9@@@Z
0x40D0C4: "i_" ??_C@_02HKJLJHNJ@i_?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_G16R16::`vector deleting destructor'(unsigned int)" ??_ECCodec_G16R16@D3DXTex@@UAEPAXI@Z
0x555989: "public: int __thiscall NXOF::TBinaryLoad::FindTemplate(struct _GUID const &,class NXOF::XTemplate * *)" ?FindTemplate@TBinaryLoad@NXOF@@QAEHABU_GUID@@PAPAVXTemplate@2@@Z
0x409EE4: "asin" ??_C@_04FIHNOPOL@asin?$AA@
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeFunction::Print(void)" ?Print@CNodeFunction@D3DXShader@@UAEXXZ
0x49E41C: ?Rotate@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HVMatrix@34@0@Z
0x55841E: "public: virtual void * __thiscall NXOF::TBinaryData::`vector deleting destructor'(unsigned int)" ??_ETBinaryData@NXOF@@UAEPAXI@Z
0x57BD2B: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateRenderTarget(unsigned int,unsigned int,enum _D3DFORMAT,enum _D3DMULTISAMPLE_TYPE,unsigned long,int,struct IDirect3DSurface9 * *,void * *)" ?CreateRenderTarget@CLoggableDevice@D3DXEffects@@UAGJIIW4_D3DFORMAT@@W4_D3DMULTISAMPLE_TYPE@@KHPAPAUIDirect3DSurface9@@PAPAX@Z
0x405954: "ConstGCArrayBound$0xed3beff5$5$<void>" ?$ConstGCArrayBound$0xed3beff5$5$@@3KB
0x4072B8: "ConstGCArrayBound$0x0c490ce5$22$<void>" ?$ConstGCArrayBound$0x0c490ce5$22$@@3KB
0x422188: "const D3DXShader::CProgram::`vftable'" ??_7CProgram@D3DXShader@@6B@
0x4A9220: "public: unsigned long __thiscall DXCrackFVF::CbTexCoordSize(unsigned long)" ?CbTexCoordSize@DXCrackFVF@@QAEKK@Z
0x4072B4: "ConstGCArrayBound$0x0c490ce5$23$<void>" ?$ConstGCArrayBound$0x0c490ce5$23$@@3KB
0x47B21C: ?get_Handle@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@XZ
0x4072C0: "ConstGCArrayBound$0x0c490ce5$20$<void>" ?$ConstGCArrayBound$0x0c490ce5$20$@@3KB
0x4072BC: "ConstGCArrayBound$0x0c490ce5$21$<void>" ?$ConstGCArrayBound$0x0c490ce5$21$@@3KB
0x4CE094: "public: long __thiscall D3DXCore::CBuffer::Grow(unsigned long)" ?Grow@CBuffer@D3DXCore@@QAEJK@Z
0x4072A8: "ConstGCArrayBound$0x0c490ce5$26$<void>" ?$ConstGCArrayBound$0x0c490ce5$26$@@3KB
0x481A00: ?FromFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x4072A4: "ConstGCArrayBound$0x0c490ce5$27$<void>" ?$ConstGCArrayBound$0x0c490ce5$27$@@3KB
0x5C2654: "public: virtual void __thiscall D3DXTex::CCodecYUV::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodecYUV@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x616D74: "protected: virtual long __thiscall D3DXShader::CVSProgram::EmitDCL(class D3DXShader::CArgument *,unsigned long *)" ?EmitDCL@CVSProgram@D3DXShader@@MAEJPAVCArgument@2@PAK@Z
0x41C484: "x2" ??_C@_02LHCMELHE@x2?$AA@
0x54D4C8: "public: void * __thiscall D3DXSHSim::myOctTreeInfo::`scalar deleting destructor'(unsigned int)" ??_GmyOctTreeInfo@D3DXSHSim@@QAEPAXI@Z
0x4072B0: "ConstGCArrayBound$0x0c490ce5$24$<void>" ?$ConstGCArrayBound$0x0c490ce5$24$@@3KB
0x6078D5: "protected: long __thiscall D3DXShader::CPSLegacyProgram::MatchClip(void)" ?MatchClip@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x56BD20: "public: __thiscall D3DXEffects::Compiler::CEffectCompiler::~CEffectCompiler(void)" ??1CEffectCompiler@Compiler@D3DXEffects@@QAE@XZ
0x41CF90: "__cdecl _real@bfb5cb46bacf7447" __real@bfb5cb46bacf7447
0x409E8C: "," ??_C@_01IHBHIGKO@?0?$AA@
0x4072AC: "ConstGCArrayBound$0x0c490ce5$25$<void>" ?$ConstGCArrayBound$0x0c490ce5$25$@@3KB
0x420460: "s_%s" ??_C@_04COFFCDDH@s_?$CFs?$AA@
0x407694: "ConstGCArrayBound$0xa0f4302d$46$<void>" ?$ConstGCArrayBound$0xa0f4302d$46$@@3KB
0x55FC71: "public: long __thiscall D3DXShader::CTErrors::SetWarningSpecifier(unsigned int,unsigned int)" ?SetWarningSpecifier@CTErrors@D3DXShader@@QAEJII@Z
0x41E0D0: "D3DXUseFontOutlines:LoopOrientat" ??_C@_0FJ@JBAEPCAF@D3DXUseFontOutlines?3LoopOrientat@
0x4A8A99: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::SetBoneVertexInfluence(unsigned long,unsigned long,float)" ?SetBoneVertexInfluence@CD3DXSkinInfo@D3DXMesh@@UAGJKKM@Z
0x59B78D: "public: long __thiscall D3DXShader::CFragmentInfo::GetRegisterInfo(class D3DXShader::CTErrors *,class D3DXShader::CFragmentConstants *,struct D3DXShader::D3DXTOKEN *,char const *,class D3DXShader::CNode *,unsigned long *,unsigned long *,unsigned long *)" ?GetRegisterInfo@CFragmentInfo@D3DXShader@@QAEJPAVCTErrors@2@PAVCFragmentConstants@2@PAUD3DXTOKEN@2@PBDPAVCNode@2@PAK55@Z
0x4A5EAA: "__stdcall D3DXQuaternionRotationMatrix" _D3DXQuaternionRotationMatrix@8
0x407690: "ConstGCArrayBound$0xa0f4302d$47$<void>" ?$ConstGCArrayBound$0xa0f4302d$47$@@3KB
0x40D5F8: "ID3DXFragmentLinker::LinkShader:" ??_C@_0GJ@FDALLJKN@ID3DXFragmentLinker?3?3LinkShader?3@
0x41D2E0: "overloaded function not found" ??_C@_0BO@FEPALJEG@overloaded?5function?5not?5found?$AA@
0x5E8BF9: "public: char const * __thiscall NXOF::XTemplateMember::type(void)" ?type@XTemplateMember@NXOF@@QAEPBDXZ
0x40769C: "ConstGCArrayBound$0xa0f4302d$44$<void>" ?$ConstGCArrayBound$0xa0f4302d$44$@@3KB
0x5AEB2B: "public: virtual unsigned long __stdcall D3DXShader::CTextureShader::Release(void)" ?Release@CTextureShader@D3DXShader@@UAGKXZ
0x58A5F8: "public: virtual long __stdcall D3DXEffects::CEffect::SetVectorArray(char const *,struct D3DXVECTOR4 const *,unsigned int)" ?SetVectorArray@CEffect@D3DXEffects@@UAGJPBDPBUD3DXVECTOR4@@I@Z
0x60A45B: "protected: long __thiscall D3DXShader::CPSLegacyProgram::RemapInputTex(class D3DXShader::CInstruction * *,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int *)" ?RemapInputTex@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@IIIIPAI@Z
0x47945C: ?GetAdaptedMesh@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAVDevice@234@P$01AHP$01AM@Z
0x407698: "ConstGCArrayBound$0xa0f4302d$45$<void>" ?$ConstGCArrayBound$0xa0f4302d$45$@@3KB
0x551A73: "public: virtual void * __thiscall D3DXSHSim::PRTAccellHiearchy::`vector deleting destructor'(unsigned int)" ??_EPRTAccellHiearchy@D3DXSHSim@@UAEPAXI@Z
0x410DDC: "VERTEXSHADERCONSTANTB" ??_C@_0BG@NCLMNMIM@VERTEXSHADERCONSTANTB?$AA@
0x50A999: "public: void * __thiscall D3DXTex::CLockVolume::`vector deleting destructor'(unsigned int)" ??_ECLockVolume@D3DXTex@@QAEPAXI@Z
0x4076A4: "ConstGCArrayBound$0xa0f4302d$42$<void>" ?$ConstGCArrayBound$0xa0f4302d$42$@@3KB
0x5256C3: "int __stdcall D3DXShader::BEqualTypesByOffset(struct _D3DXSHADER_CONSTANTINFO *,unsigned int,struct _D3DXSHADER_CONSTANTINFO *,unsigned int)" ?BEqualTypesByOffset@D3DXShader@@YGHPAU_D3DXSHADER_CONSTANTINFO@@I0I@Z
0x4076A0: "ConstGCArrayBound$0xa0f4302d$43$<void>" ?$ConstGCArrayBound$0xa0f4302d$43$@@3KB
0x5486F5: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTCompBuffer::GetHeight(void)" ?GetHeight@CPRTCompBuffer@D3DXSHSim@@UAGIXZ
0x56A972: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetBool(char const *,int)" ?SetBool@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDH@Z
0x42420C: "%s semantic '%s' not yet impleme" ??_C@_0CP@MAPLCPKD@?$CFs?5semantic?5?8?$CFs?8?5not?5yet?5impleme@
0x661240: "__stdcall d3dx_inflate_flush" _d3dx_inflate_flush@12
0x410F7C: "VIEWTRANSFORM" ??_C@_0O@JLLJECMP@VIEWTRANSFORM?$AA@
0x4076AC: "ConstGCArrayBound$0xa0f4302d$40$<void>" ?$ConstGCArrayBound$0xa0f4302d$40$@@3KB
0x5D54AF: "protected: long __thiscall D3DXShader::CShaderProgram::ResolveFlowControl(void)" ?ResolveFlowControl@CShaderProgram@D3DXShader@@IAEJXZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetScissorRect(struct tagRECT *)" ?GetScissorRect@CLoggableDevice@D3DXEffects@@UAGJPAUtagRECT@@@Z
0x480E30: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@01VRectangle@Drawing@System@@W4Filter@234@H@Z
0x4076A8: "ConstGCArrayBound$0xa0f4302d$41$<void>" ?$ConstGCArrayBound$0xa0f4302d$41$@@3KB
0x40A604: " pixelshader = " ??_C@_0CK@KLANAJMJ@?5?5?5?5?5?5?5?5pixelshader?5?$DN?5?6?5?5?5?5?5?5?5?5?5@
0x508568: "__stdcall D3DXSaveSurfaceToFileW" _D3DXSaveSurfaceToFileW@20
0x58ACC8: "public: virtual long __stdcall D3DXEffects::CEffect::GetMatrixTransposePointerArray(char const *,struct D3DXMATRIX * *,unsigned int)" ?GetMatrixTransposePointerArray@CEffect@D3DXEffects@@UAGJPBDPAPAUD3DXMATRIX@@I@Z
0x57BD38: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateVertexBuffer(unsigned int,unsigned long,unsigned long,enum _D3DPOOL,struct IDirect3DVertexBuffer9 * *,void * *)" ?CreateVertexBuffer@CLoggableDevice@D3DXEffects@@UAGJIKKW4_D3DPOOL@@PAPAUIDirect3DVertexBuffer9@@PAPAX@Z
0x49B870: ??C?$gcroot@P$AAVLoadUserData@Direct3D@DirectX@Microsoft@@@@$$FQBEP$AAVLoadUserData@Direct3D@DirectX@Microsoft@@XZ
0x41DF50: "const D3DXTex::CCodec_A4L4::`vftable'" ??_7CCodec_A4L4@D3DXTex@@6B@
0x54AEE5: "public: virtual void __thiscall D3DXSHSim::PRTCBMissSH::EvalDir(void)" ?EvalDir@PRTCBMissSH@D3DXSHSim@@UAEXXZ
0x54EF20: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeVolumeSamples(struct ID3DXPRTBuffer *,unsigned int,unsigned int,struct D3DXVECTOR3 const *,struct ID3DXPRTBuffer *)" ?ComputeVolumeSamples@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@IIPBUD3DXVECTOR3@@0@Z
0x517952: "long __stdcall D3DXMesh::D3DXGenerateNPatchAdjacencyNew<unsigned long,4294967295>(unsigned long const *,unsigned long *,unsigned long,unsigned long,class D3DXMesh::CD3DXCrackDecl *,unsigned long *,struct _D3DVERTEXELEMENT9 *)" ??$D3DXGenerateNPatchAdjacencyNew@K$0PPPPPPPP@@D3DXMesh@@YGJPBKPAKKKPAVCD3DXCrackDecl@0@1PAU_D3DVERTEXELEMENT9@@@Z
0x42207C: "const D3DXShader::CNodeList::`vftable'" ??_7CNodeList@D3DXShader@@6B@
0x596F86: "long __stdcall D3DXCore::FillIndexBuffer<unsigned short>(struct IDirect3DIndexBuffer9 *,unsigned long)" ??$FillIndexBuffer@G@D3DXCore@@YGJPAUIDirect3DIndexBuffer9@@K@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateVertexDeclaration(struct _D3DVERTEXELEMENT9 const *,struct IDirect3DVertexDeclaration9 * *)" ?CreateVertexDeclaration@CLoggableDevice@D3DXEffects@@UAGJPBU_D3DVERTEXELEMENT9@@PAPAUIDirect3DVertexDeclaration9@@@Z
0x409C94: "c%u" ??_C@_03JLOGHBLG@c?$CFu?$AA@
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_G8R8_G8B8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_G8R8_G8B8@D3DXTex@@UAEPAXI@Z
0x52DB10: "public: virtual double __stdcall D3DXAnimation::CAnimationController::GetTime(void)" ?GetTime@CAnimationController@D3DXAnimation@@UAGNXZ
0x47D4BC: ?get_Passes@TechniqueDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40768C: "ConstGCArrayBound$0xa0f4302d$48$<void>" ?$ConstGCArrayBound$0xa0f4302d$48$@@3KB
0x620C7C: "long __stdcall D3DXTex::D3DXDecodeDXT5(struct D3DXCOLOR *,unsigned char const *)" ?D3DXDecodeDXT5@D3DXTex@@YGJPAUD3DXCOLOR@@PBE@Z
0x41A368: "const D3DXCore::CFont::`vftable'" ??_7CFont@D3DXCore@@6B@
0x407688: "ConstGCArrayBound$0xa0f4302d$49$<void>" ?$ConstGCArrayBound$0xa0f4302d$49$@@3KB
0x4A1490: ?op_Inequality@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x49C5CC: ?Finalize@LoadUserData@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x499A5C: ?Compress@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4CompressionFlags@234@MP$AAVFrame@234@@Z
0x597D92: "protected: unsigned long __thiscall D3DXCore::CLine::Transform3DVertexListToVertexBufferHW<struct D3DXCore::LINE_TLVERTEX,struct D3DXCore::Transform3DVertex1TL>(struct D3DXVECTOR3 const *,unsigned long,struct D3DXCore::LINE_TLVERTEX *,struct D3DXMATRIX const *,unsigned long,struct D3DXCore::Transform3DVertex1TL &)" ??$Transform3DVertexListToVertexBufferHW@ULINE_TLVERTEX@D3DXCore@@UTransform3DVertex1TL@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR3@@KPAULINE_TLVERTEX@1@PBUD3DXMATRIX@@KAAUTransform3DVertex1TL@1@@Z
0x421F60: "union __m64 const const3dn_3_2" ?const3dn_3_2@@3T__m64@@B
0x401048: "__stdcall _imp__GetFontLanguageInfo" __imp__GetFontLanguageInfo@4
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_V16U16::`scalar deleting destructor'(unsigned int)" ??_GCCodec_V16U16@D3DXTex@@UAEPAXI@Z
0x5754D4: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::CompileExpr(class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,int)" ?CompileExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@00H@Z
0x54E5BA: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeBounce(struct ID3DXPRTBuffer *,struct ID3DXPRTBuffer *,struct ID3DXPRTBuffer *)" ?ComputeBounce@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXPRTBuffer@@00@Z
0x4118A8: "TEX5" ??_C@_04JIBKHEFI@TEX5?$AA@
0x4220A0: "const D3DXShader::CNodeProgram::`vftable'" ??_7CNodeProgram@D3DXShader@@6B@
0x485788: ?get_StreamData@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x416E40: "frac" ??_C@_04OJFMHLGL@frac?$AA@
0x49D508: ?get_Function@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@XZ
0x48AF28: ?ImageInformationFromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSM?AUImageInformation@234@P$AAVStream@IO@System@@H@Z
0x4845D4: ?<clinit>@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x50A4D8: "__stdcall D3DXGetImageInfoFromFileW" _D3DXGetImageInfoFromFileW@8
0x41DF80: "const D3DXTex::CCodec_L6V5U5::`vftable'" ??_7CCodec_L6V5U5@D3DXTex@@6B@
0x5F025E: "public: virtual class D3DXShader::CNode * __thiscall D3DXShader::CNode::Copy(void)" ?Copy@CNode@D3DXShader@@UAEPAV12@XZ
0x48E8FC: ?Intersect@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NVVector3@34@0P$AAUIntersectInformation@234@P$AAP$01AU6234@@Z
0x579EEB: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetPass(char const *,unsigned int)" ?GetPass@CEffect@D3DXEffects@@UAGPBDPBDI@Z
0x42A0BC: "incomplete distance tree" ??_C@_0BJ@CBCPDPJF@incomplete?5distance?5tree?$AA@
0x4011FC: "__cdecl _imp___CItanh" __imp___CItanh
0x5480D8: "public: virtual __thiscall D3DXSHSim::CPRTCompBuffer::~CPRTCompBuffer(void)" ??1CPRTCompBuffer@D3DXSHSim@@UAE@XZ
0x478E10: ?set_VertexStatus@PrtSplitMeshVertexData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXE@Z
0x404CAC: "ConstGCArrayBound$0xf12e1028$5$<void>" ?$ConstGCArrayBound$0xf12e1028$5$@@3KB
0x479420: ??1TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x51327C: "long __stdcall D3DXMesh::BreakBowTies(struct ID3DXMesh *,unsigned long const *,struct ID3DXMesh * *,class D3DXCore::CStringStack *)" ?BreakBowTies@D3DXMesh@@YGJPAUID3DXMesh@@PBKPAPAU2@PAVCStringStack@D3DXCore@@@Z
0x409FC8: "false" ??_C@_05LAPONLG@false?$AA@
0x5AE807: "public: virtual long __stdcall D3DXShader::CTextureShader::SetValue(char const *,void const *,unsigned int)" ?SetValue@CTextureShader@D3DXShader@@UAGJPBDPBXI@Z
0x493308: ?GetObjectByValue@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x4A6764: "struct D3DXPLANE * __stdcall c_D3DXPlaneNormalize(struct D3DXPLANE *,struct D3DXPLANE const *)" ?c_D3DXPlaneNormalize@@YGPAUD3DXPLANE@@PAU1@PBU1@@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXShader::CConstantTable::AddRef(void)" ?AddRef@CConstantTable@D3DXShader@@UAGKXZ
0x5AF27D: "public: long __thiscall D3DXTex::CDataCollector::Setup(void const *,unsigned long)" ?Setup@CDataCollector@D3DXTex@@QAEJPBXK@Z
0x47E42C: ?ToString@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A2W10V10U10::`vector deleting destructor'(unsigned int)" ??_ECCodec_A2W10V10U10@D3DXTex@@UAEPAXI@Z
0x550BB2: "bool __stdcall D3DXSHSim::bCompatibleMiscFlags(enum _D3DDECLTYPE,enum _D3DDECLTYPE)" ?bCompatibleMiscFlags@D3DXSHSim@@YG_NW4_D3DDECLTYPE@@0@Z
0x61E430: "void __stdcall D3DX::png_do_read_filler(struct D3DX::png_row_info_struct *,unsigned char *,unsigned long,unsigned long)" ?png_do_read_filler@D3DX@@YGXPAUpng_row_info_struct@1@PAEKK@Z
0x4097C4: "__cdecl _real@4f800000" __real@4f800000
0x411914: "XYZB5" ??_C@_05OOHMANKC@XYZB5?$AA@
0x5EA908: "protected: virtual void * __thiscall NXOF::XObject::`vector deleting destructor'(unsigned int)" ??_EXObject@NXOF@@MAEPAXI@Z
0x4A4FBB: "__stdcall D3DXMatrixRotationQuaternion" _D3DXMatrixRotationQuaternion@8
0x560EA8: "public: __thiscall D3DXShader::CPPPragmaDef::~CPPPragmaDef(void)" ??1CPPPragmaDef@D3DXShader@@QAE@XZ
0x556414: "private: long __thiscall NXOF::TSaveObject::WriteTemplateEndOpen(void)" ?WriteTemplateEndOpen@TSaveObject@NXOF@@AAEJXZ
0x5528B1: "public: long __thiscall D3DXSHSim::PRTComputeEngine::CanUseTextures(void)" ?CanUseTextures@PRTComputeEngine@D3DXSHSim@@QAEJXZ
0x59E47B: "protected: int __thiscall D3DXShader::CCompiler::IsRowMajor(unsigned int *,enum D3DXShader::_D3DXTYPE_TEMPLATE,unsigned int,unsigned int)" ?IsRowMajor@CCompiler@D3DXShader@@IAEHPAIW4_D3DXTYPE_TEMPLATE@2@II@Z
0x409EC0: "noise" ??_C@_05GPLCCBII@noise?$AA@
0x6778A0: "short * NXOF::xofparse_defred" ?xofparse_defred@NXOF@@3PAFA
0x4C8EA9: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::AddHEPoint(unsigned char *,unsigned short,unsigned short)" ?AddHEPoint@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEXPAEGG@Z
0x48229C: ?add_Lost@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x480D54: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAVStream@IO@System@@VRectangle@Drawing@8@W4Filter@234@HP$AAUImageInformation@234@@Z
0x4A640B: "__stdcall D3DXQuaternionExp" _D3DXQuaternionExp@8
0x576A0F: "int __stdcall D3DXShader::d3dxshader_parse(void)" ?d3dxshader_parse@D3DXShader@@YGHXZ
0x556359: "private: long __thiscall NXOF::TSaveObject::WriteTemplateBegin(char const *,struct _GUID const *)" ?WriteTemplateBegin@TSaveObject@NXOF@@AAEJPBDPBU_GUID@@@Z
0x401290: "__cdecl _imp__realloc" __imp__realloc
0x676E9C: "char const * const D3DXTex::pHDRHeaderString" ?pHDRHeaderString@D3DXTex@@3PBDB
0x5EF3B7: "public: __thiscall D3DXShader::CNode::CNode(enum D3DXShader::_D3DXNODE_TYPE)" ??0CNode@D3DXShader@@QAE@W4_D3DXNODE_TYPE@1@@Z
0x5DDBFD: "public: bool __thiscall D3DXSHSim::myAdaptiveMesh::bDefaulOrient(unsigned int,unsigned int,unsigned int,unsigned int)" ?bDefaulOrient@myAdaptiveMesh@D3DXSHSim@@QAE_NIIII@Z
0x417DD0: "'%s': %s cannot be declared 'sta" ??_C@_0CF@OADAHFI@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8sta@
0x48AEC8: ?ImageInformationFromFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSM?AUImageInformation@234@P$AAVString@System@@@Z
0x412788: "ID3DXEffectCompiler::CompileEffe" ??_C@_0EN@OBDLAHHE@ID3DXEffectCompiler?3?3CompileEffe@
0x593F69: "public: virtual long __stdcall D3DXCore::CRenderToSurface::GetDesc(struct _D3DXRTS_DESC *)" ?GetDesc@CRenderToSurface@D3DXCore@@UAGJPAU_D3DXRTS_DESC@@@Z
0x417C10: "'%s': %s cannot have annotations" ??_C@_0CB@JGBOHIAG@?8?$CFs?8?3?5?$CFs?5cannot?5have?5annotations@
0x628402: "struct D3DXVECTOR2 * __stdcall sse_D3DXVec2Hermite(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?sse_D3DXVec2Hermite@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x49725C: ?OnParentLost@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x401710: "ConstGCArrayBound$0xc580ff95$5$<void>" ?$ConstGCArrayBound$0xc580ff95$5$@@3KB
0x4CE3A5: "public: virtual void * __thiscall D3DXCore::CBuffer::`scalar deleting destructor'(unsigned int)" ??_GCBuffer@D3DXCore@@UAEPAXI@Z
0x40D668: "ID3DXFragmentLinker::LinkShader:" ??_C@_0FO@BFFDGGLJ@ID3DXFragmentLinker?3?3LinkShader?3@
0x5F122D: "public: static void __stdcall D3DXShader::CInstruction::operator delete(void *)" ??3CInstruction@D3DXShader@@SGXPAX@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A2B10G10R10::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A2B10G10R10@D3DXTex@@UAEPAXI@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A2R10G10B10::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A2R10G10B10@D3DXTex@@UAEPAXI@Z
0x50B695: "__stdcall D3DXCreateVolumeTextureFromFileInMemoryEx" _D3DXCreateVolumeTextureFromFileInMemoryEx@64
0x555805: "private: int __thiscall NXOF::TSaveObject::WriteLittleEndFloat(float)" ?WriteLittleEndFloat@TSaveObject@NXOF@@AAEHM@Z
0x5BDC60: "public: virtual void __thiscall D3DXTex::CCodec_A8L8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A8L8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4B4D4B: "public: __thiscall D3DXMesh::CD3DXCrackDecl1::CD3DXCrackDecl1(struct _D3DVERTEXELEMENT9 const *)" ??0CD3DXCrackDecl1@D3DXMesh@@QAE@PBU_D3DVERTEXELEMENT9@@@Z
0x5EEEBB: "struct D3DXVECTOR4 * __stdcall x86_D3DXVec4Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXMATRIX const *)" ?x86_D3DXVec4Transform@@YGPAUD3DXVECTOR4@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x5DCFF6: "public: __thiscall D3DXSHSim::PRTCBClosestTexMono::PRTCBClosestTexMono(unsigned int,struct D3DXVECTOR3 *,unsigned int,unsigned int,float *,float *,struct D3DXSHSim::myFace *,struct D3DXVECTOR2 *,unsigned int,unsigned int,class D3DXSHSim::PRTAlbedoFetch *)" ??0PRTCBClosestTexMono@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@IIPAM1PAUmyFace@1@PAUD3DXVECTOR2@@IIPAVPRTAlbedoFetch@1@@Z
0x428B20: "UN" ??_C@_02EDDKIDN@UN?$AA@
0x561AE9: "protected: long __thiscall D3DXShader::CPreProcessor::DoPragmaDef(void)" ?DoPragmaDef@CPreProcessor@D3DXShader@@IAEJXZ
0x5EF815: "public: virtual int __thiscall D3DXShader::CNodeScope::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeScope@D3DXShader@@UAEHPAVCNode@2@@Z
0x482620: ?get_MipLevels@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x58434B: "private: long __thiscall D3DXEffects::CEffect::RecordSetMatrixTransposePointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?RecordSetMatrixTransposePointerArray@CEffect@D3DXEffects@@AAEJPBDPAPBUD3DXMATRIX@@I@Z
0x421F58: "union __m64 const const3dn_2_2" ?const3dn_2_2@@3T__m64@@B
0x405C98: "ConstGCArrayBound$0xb6c8d42a$66$<void>" ?$ConstGCArrayBound$0xb6c8d42a$66$@@3KB
0x403304: "ConstGCArrayBound$0xc60d5106$26$<void>" ?$ConstGCArrayBound$0xc60d5106$26$@@3KB
0x405C94: "ConstGCArrayBound$0xb6c8d42a$67$<void>" ?$ConstGCArrayBound$0xb6c8d42a$67$@@3KB
0x403300: "ConstGCArrayBound$0xc60d5106$27$<void>" ?$ConstGCArrayBound$0xc60d5106$27$@@3KB
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestTex::`vector deleting destructor'(unsigned int)" ??_EPRTCBClosestTex@D3DXSHSim@@UAEPAXI@Z
0x662ECC: "__cdecl _IMPORT_DESCRIPTOR_msvcrt" __IMPORT_DESCRIPTOR_msvcrt
0x40370C: "ConstGCArrayBound$0x30f25509$39$<void>" ?$ConstGCArrayBound$0x30f25509$39$@@3KB
0x405CA0: "ConstGCArrayBound$0xb6c8d42a$64$<void>" ?$ConstGCArrayBound$0xb6c8d42a$64$@@3KB
0x40330C: "ConstGCArrayBound$0xc60d5106$24$<void>" ?$ConstGCArrayBound$0xc60d5106$24$@@3KB
0x4AA754: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::LockVertexBuffer(unsigned long,void * *)" ?LockVertexBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x401D54: "__cdecl IID_ID3DXFile" _IID_ID3DXFile
0x428AB0: "Non-unit" ??_C@_08IAEIADFB@Non?9unit?$AA@
0x403710: "ConstGCArrayBound$0x30f25509$38$<void>" ?$ConstGCArrayBound$0x30f25509$38$@@3KB
0x405C9C: "ConstGCArrayBound$0xb6c8d42a$65$<void>" ?$ConstGCArrayBound$0xb6c8d42a$65$@@3KB
0x403308: "ConstGCArrayBound$0xc60d5106$25$<void>" ?$ConstGCArrayBound$0xc60d5106$25$@@3KB
0x594C0D: "public: void __thiscall D3DXCore::CRenderToEnvMap::Project(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,unsigned int,unsigned int)" ?Project@CRenderToEnvMap@D3DXCore@@QAEXPAUD3DXVECTOR3@@0II@Z
0x411670: "SHADEMODE" ??_C@_09LIHDEJNE@SHADEMODE?$AA@
0x405CA8: "ConstGCArrayBound$0xb6c8d42a$62$<void>" ?$ConstGCArrayBound$0xb6c8d42a$62$@@3KB
0x403314: "ConstGCArrayBound$0xc60d5106$22$<void>" ?$ConstGCArrayBound$0xc60d5106$22$@@3KB
0x41C91C: "addressing operations are not al" ??_C@_0DP@HPBIOHGL@addressing?5operations?5are?5not?5al@
0x483A2C: ??0RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x479574: ?add_Disposing@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x40A058: "-" ??_C@_01JOAMLHOP@?9?$AA@
0x428B08: "TR" ??_C@_02ODIGJPFH@TR?$AA@
0x401A64: "__cdecl IID_ID3DXAnimationController" _IID_ID3DXAnimationController
0x405CA4: "ConstGCArrayBound$0xb6c8d42a$63$<void>" ?$ConstGCArrayBound$0xb6c8d42a$63$@@3KB
0x403310: "ConstGCArrayBound$0xc60d5106$23$<void>" ?$ConstGCArrayBound$0xc60d5106$23$@@3KB
0x405CB0: "ConstGCArrayBound$0xb6c8d42a$60$<void>" ?$ConstGCArrayBound$0xb6c8d42a$60$@@3KB
0x40331C: "ConstGCArrayBound$0xc60d5106$20$<void>" ?$ConstGCArrayBound$0xc60d5106$20$@@3KB
0x47DAC8: ?set_Bytes@PropertyDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x405CAC: "ConstGCArrayBound$0xb6c8d42a$61$<void>" ?$ConstGCArrayBound$0xb6c8d42a$61$@@3KB
0x403318: "ConstGCArrayBound$0xc60d5106$21$<void>" ?$ConstGCArrayBound$0xc60d5106$21$@@3KB
0x403724: "ConstGCArrayBound$0x30f25509$33$<void>" ?$ConstGCArrayBound$0x30f25509$33$@@3KB
0x403728: "ConstGCArrayBound$0x30f25509$32$<void>" ?$ConstGCArrayBound$0x30f25509$32$@@3KB
0x41CEA8: "__cdecl _real@3ff921fb60000000" __real@3ff921fb60000000
0x677708: "double D3DXSHSim::fRSigmaA" ?fRSigmaA@D3DXSHSim@@3NA
0x508B42: "__stdcall D3DXCheckTextureRequirements" _D3DXCheckTextureRequirements@28
0x405D80: "ConstGCArrayBound$0xb6c8d42a$8$<void>" ?$ConstGCArrayBound$0xb6c8d42a$8$@@3KB
0x40372C: "ConstGCArrayBound$0x30f25509$31$<void>" ?$ConstGCArrayBound$0x30f25509$31$@@3KB
0x41C4B4: "invalid swizzle '%s'" ??_C@_0BF@HCOGMEGH@invalid?5swizzle?5?8?$CFs?8?$AA@
0x646F60: "void __stdcall D3DX::jinit_upsampler(struct D3DX::jpeg_decompress_struct *)" ?jinit_upsampler@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x406658: "ConstGCArrayBound$0x036df778$1$<void>" ?$ConstGCArrayBound$0x036df778$1$@@3KB
0x403730: "ConstGCArrayBound$0x30f25509$30$<void>" ?$ConstGCArrayBound$0x30f25509$30$@@3KB
0x417BDC: "'%s': secondary array dimensions" ??_C@_0DC@GGAOOIHO@?8?$CFs?8?3?5secondary?5array?5dimensions@
0x55664A: "public: long __thiscall NXOF::TSaveObject::FindTemplate(struct _GUID const &,class NXOF::XTemplate * *)" ?FindTemplate@TSaveObject@NXOF@@QAEJABU_GUID@@PAPAVXTemplate@2@@Z
0x499A08: ?GetNumberTranslationKeys@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMHH@Z
0x478630: ?remove_Disposing@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x403714: "ConstGCArrayBound$0x30f25509$37$<void>" ?$ConstGCArrayBound$0x30f25509$37$@@3KB
0x4181A8: "invalid use of '%s'" ??_C@_0BE@IHHMIPLO@invalid?5use?5of?5?8?$CFs?8?$AA@
0x40DD3C: "__cdecl _real@be4ccccd" __real@be4ccccd
0x6A89B8: "int D3DXShader::d3dxasm_char" ?d3dxasm_char@D3DXShader@@3HA
0x403718: "ConstGCArrayBound$0x30f25509$36$<void>" ?$ConstGCArrayBound$0x30f25509$36$@@3KB
0x5CC6D3: "protected: long __thiscall D3DXShader::CShaderProgram::MatchNEZero(void)" ?MatchNEZero@CShaderProgram@D3DXShader@@IAEJXZ
0x4AA754: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::LockVertexBuffer(unsigned long,void * *)" ?LockVertexBuffer@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x56418C: "public: long __thiscall D3DXShader::CPreProcessor::InitializeFromMemory(void const *,unsigned int,struct _D3DXMACRO const *,struct ID3DXInclude *)" ?InitializeFromMemory@CPreProcessor@D3DXShader@@QAEJPBXIPBU_D3DXMACRO@@PAUID3DXInclude@@@Z
0x40371C: "ConstGCArrayBound$0x30f25509$35$<void>" ?$ConstGCArrayBound$0x30f25509$35$@@3KB
0x405C90: "ConstGCArrayBound$0xb6c8d42a$68$<void>" ?$ConstGCArrayBound$0xb6c8d42a$68$@@3KB
0x4032FC: "ConstGCArrayBound$0xc60d5106$28$<void>" ?$ConstGCArrayBound$0xc60d5106$28$@@3KB
0x47BA00: ?get_Scale@AnimationOutput@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVVector3@34@XZ
0x403720: "ConstGCArrayBound$0x30f25509$34$<void>" ?$ConstGCArrayBound$0x30f25509$34$@@3KB
0x405C8C: "ConstGCArrayBound$0xb6c8d42a$69$<void>" ?$ConstGCArrayBound$0xb6c8d42a$69$@@3KB
0x4032F8: "ConstGCArrayBound$0xc60d5106$29$<void>" ?$ConstGCArrayBound$0xc60d5106$29$@@3KB
0x406E50: "ConstGCArrayBound$0xa3a6541e$34$<void>" ?$ConstGCArrayBound$0xa3a6541e$34$@@3KB
0x4881E8: ?GetValueString@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@P$AAVEffectHandle@234@@Z
0x406E4C: "ConstGCArrayBound$0xa3a6541e$35$<void>" ?$ConstGCArrayBound$0xa3a6541e$35$@@3KB
0x56AE5D: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetFloatArray(char const *,float *,unsigned int)" ?GetFloatArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAMI@Z
0x486D08: ?GetTechnique@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAVString@System@@@Z
0x6A6498: "char * NXOF::indentBuffer" ?indentBuffer@NXOF@@3PADA
0x406E48: "ConstGCArrayBound$0xa3a6541e$36$<void>" ?$ConstGCArrayBound$0xa3a6541e$36$@@3KB
0x482B34: ?add_Reset@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4853FC: ?ApplyParameterBlock@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@@Z
0x568ADF: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::InitializeFunction(class D3DXShader::CNodeDecl *)" ?InitializeFunction@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCNodeDecl@D3DXShader@@@Z
0x406E44: "ConstGCArrayBound$0xa3a6541e$37$<void>" ?$ConstGCArrayBound$0xa3a6541e$37$@@3KB
0x411F78: "ID3DXEffectCompiler: Unexpected " ??_C@_0EP@BMGDIIDB@ID3DXEffectCompiler?3?5Unexpected?5@
0x4B782C: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetMaxVertices(void)" ?GetMaxVertices@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4732D0: ?ComputeBoundingSphere@Geometry@Direct3D@DirectX@Microsoft@@$$FSMMP$AAVArray@System@@W4VertexFormats@234@P$AAVVector3@34@@Z
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeArray::Print(void)" ?Print@CNodeArray@D3DXShader@@UAEXXZ
0x406E60: "ConstGCArrayBound$0xa3a6541e$30$<void>" ?$ConstGCArrayBound$0xa3a6541e$30$@@3KB
0x5EC470: "private: long __thiscall NXOF::TBinarySave::WriteTemplateMember(class NXOF::XTemplateMember *)" ?WriteTemplateMember@TBinarySave@NXOF@@AAEJPAVXTemplateMember@2@@Z
0x4AB7A9: "int __stdcall ResizeDynamicArray<class D3DXMesh::NeighborInfo<unsigned short> >(class D3DXMesh::NeighborInfo<unsigned short> * *,unsigned int,unsigned int,unsigned int *)" ??$ResizeDynamicArray@V?$NeighborInfo@G@D3DXMesh@@@@YGHPAPAV?$NeighborInfo@G@D3DXMesh@@IIPAI@Z
0x547E52: "public: __thiscall D3DXSHSim::CPRTBuffer::CPRTBuffer(void)" ??0CPRTBuffer@D3DXSHSim@@QAE@XZ
0x60721B: "int __stdcall D3DXShader::IsTextureInst(unsigned int)" ?IsTextureInst@D3DXShader@@YGHI@Z
0x406E5C: "ConstGCArrayBound$0xa3a6541e$31$<void>" ?$ConstGCArrayBound$0xa3a6541e$31$@@3KB
0x4776E0: ?Simplify@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$AAVGraphicsStream@34@1HW4MeshFlags@234@@Z
0x422094: "const D3DXShader::CNodeToken::`vftable'" ??_7CNodeToken@D3DXShader@@6B@
0x406E58: "ConstGCArrayBound$0xa3a6541e$32$<void>" ?$ConstGCArrayBound$0xa3a6541e$32$@@3KB
0x5943D3: "public: virtual long __stdcall D3DXCore::CRenderToSurface::OnLostDevice(void)" ?OnLostDevice@CRenderToSurface@D3DXCore@@UAGJXZ
0x406E54: "ConstGCArrayBound$0xa3a6541e$33$<void>" ?$ConstGCArrayBound$0xa3a6541e$33$@@3KB
0x49AA10: ?KeyTrackWeight@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHHMNNW4TransitionType@234@@Z
0x5B4E22: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_A4R4G4B4(void)" ?BltBox2D_A4R4G4B4@CBlt@D3DXTex@@IAEJXZ
0x5B47DE: "protected: long __thiscall D3DXTex::CBlt::BltBox2D_A8R8G8B8(void)" ?BltBox2D_A8R8G8B8@CBlt@D3DXTex@@IAEJXZ
0x5F5F6B: "private: void __thiscall D3DXShader::CProgram::CompactPool_WriteCount(struct D3DXShader::_D3DXCP_DATA *,unsigned int,unsigned int)" ?CompactPool_WriteCount@CProgram@D3DXShader@@AAEXPAU_D3DXCP_DATA@2@II@Z
0x41D500: "%u %u%s" ??_C@_07PNODOIPK@?$CFu?5?$CFu?$CFs?$AA@
0x564109: "public: long __thiscall D3DXShader::CPreProcessor::InitializeFromFile(void const *,int,struct _D3DXMACRO const *,struct ID3DXInclude *)" ?InitializeFromFile@CPreProcessor@D3DXShader@@QAEJPBXHPBU_D3DXMACRO@@PAUID3DXInclude@@@Z
0x517D2B: "long __stdcall D3DXMesh::D3DXGenerateNPatchAdjacencyNew<unsigned short,4294967295>(unsigned long const *,unsigned long *,unsigned long,unsigned long,class D3DXMesh::CD3DXCrackDecl *,unsigned short *,struct _D3DVERTEXELEMENT9 *)" ??$D3DXGenerateNPatchAdjacencyNew@G$0PPPPPPPP@@D3DXMesh@@YGJPBKPAKKKPAVCD3DXCrackDecl@0@PAGPAU_D3DVERTEXELEMENT9@@@Z
0x5A1C63: "protected: long __thiscall D3DXShader::CCompiler::EmitPositive(class D3DXShader::CNode *,unsigned int *,unsigned int *,unsigned int *,unsigned int)" ?EmitPositive@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI11I@Z
0x590B7D: "public: long __thiscall D3DXCore::CArray<struct D3DXCore::_D3DXFONT_LINE>::Assure(unsigned int,int)" ?Assure@?$CArray@U_D3DXFONT_LINE@D3DXCore@@@D3DXCore@@QAEJIH@Z
0x581180: "private: long __thiscall D3DXEffects::CEffect::ResizeStateBlock<1,0>(int,unsigned short * const)" ??$ResizeStateBlock@$00$0A@@CEffect@D3DXEffects@@AAEJHQAG@Z
0x406E40: "ConstGCArrayBound$0xa3a6541e$38$<void>" ?$ConstGCArrayBound$0xa3a6541e$38$@@3KB
0x522FE1: "public: virtual long __stdcall D3DXShader::CFragmentLinker::GetFragment(char const *,struct ID3DXBuffer * *)" ?GetFragment@CFragmentLinker@D3DXShader@@UAGJPBDPAPAUID3DXBuffer@@@Z
0x406E3C: "ConstGCArrayBound$0xa3a6541e$39$<void>" ?$ConstGCArrayBound$0xa3a6541e$39$@@3KB
0x5D899B: "protected: long __thiscall D3DXShader::CShaderProgram::EmitANDIF(void)" ?EmitANDIF@CShaderProgram@D3DXShader@@IAEJXZ
0x4A2A28: ?Unlock@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x427184: "Invalid bit depth for RGB image" ??_C@_0CA@JFINDAEN@Invalid?5bit?5depth?5for?5RGB?5image?$AA@
0x495CC4: ?get_Device@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x648DD0: "void __stdcall D3DX::jpeg_open_backing_store(struct D3DX::jpeg_common_struct *,struct D3DX::backing_store_struct *,long)" ?jpeg_open_backing_store@D3DX@@YGXPAUjpeg_common_struct@1@PAUbacking_store_struct@1@J@Z
0x54C6E7: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ExtractPerVertexAlbedo(struct ID3DXMesh *,enum _D3DDECLUSAGE,unsigned int)" ?ExtractPerVertexAlbedo@PRTComputeEngine@D3DXSHSim@@UAGJPAUID3DXMesh@@W4_D3DDECLUSAGE@@I@Z
0x510BCB: "public: unsigned int __thiscall D3DXMesh::CD3DXCrackDecl::GetFields(struct _D3DVERTEXELEMENT9 const *)" ?GetFields@CD3DXCrackDecl@D3DXMesh@@QAEIPBU_D3DVERTEXELEMENT9@@@Z
0x661B3A: "__cdecl iswalpha" _iswalpha
0x416DE0: "log2" ??_C@_04KGLCPMCP@log2?$AA@
0x416C6C: "texCUBEproj" ??_C@_0M@PFNOMGAK@texCUBEproj?$AA@
0x4129B4: "ID3DXEffectCompiler: Invalid sam" ??_C@_0CO@BGMCADLN@ID3DXEffectCompiler?3?5Invalid?5sam@
0x567D86: "long __stdcall D3DXEffects::Compiler::SetMatPtr(unsigned char *,class D3DXShader::CNode *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatPtr@Compiler@D3DXEffects@@YGJPAEPAVCNode@D3DXShader@@PAPBUD3DXMATRIX@@I@Z
0x427E38: "__stdcall _real" __real@46800100
0x421F50: "union __m64 const const3dn_1_1" ?const3dn_1_1@@3T__m64@@B
0x554309: "public: void __thiscall D3DXSHSim::GXArray<bool>::Init(bool const &)" ?Init@?$GXArray@_N@D3DXSHSim@@QAEXAB_N@Z
0x4A99CE: "void __stdcall D3DXMesh::IntersectTriUnbounded(struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,struct D3DXVECTOR3 *,float *,float *,float *)" ?IntersectTriUnbounded@D3DXMesh@@YGXPAUD3DXVECTOR3@@0000PAM11@Z
0x421F38: "union __m64 const const3dn_1_0" ?const3dn_1_0@@3T__m64@@B
0x5DC5B0: "public: __thiscall D3DXSHSim::PRTClosestCB::PRTClosestCB(unsigned int,struct D3DXVECTOR3 *)" ??0PRTClosestCB@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@@Z
0x49C511: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::DestroyFrame(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME *)" ?DestroyFrame@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@UAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@@Z
0x48F6F8: ?UnlockAttributeBuffer@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AH@Z
0x472BD4: ?add_Disposing@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x412CF8: "ID3DXEffectCompiler: Error initi" ??_C@_0DG@JAPLCCGC@ID3DXEffectCompiler?3?5Error?5initi@
0x41D524: "__stdcall _real" __real@43800000
0x412098: "ID3DXEffectCompiler: Internal er" ??_C@_0FA@GIMACHKP@ID3DXEffectCompiler?3?5Internal?5er@
0x48461C: ?<clinit>@RenderToSurface@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x41A5E0: "__stdcall _real" __real@42800000
0x422174: "%s semantic '%s'" ??_C@_0BB@EIELLEDM@?$CFs?5semantic?5?8?$CFs?8?$AA@
0x4C26E6: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::OptimizeInplace(unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *)" ?OptimizeInplace@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKPBKPAK1PAPAUID3DXBuffer@@@Z
0x41DDCC: "__stdcall _real" __real@41800000
0x411618: "ZFUNC" ??_C@_05GJBIJLLI@ZFUNC?$AA@
0x41C2D8: "break_c" ??_C@_07EKJIKHKN@break_c?$AA@
0x5FF12F: "protected: long __thiscall D3DXShader::CProgram::Split(void)" ?Split@CProgram@D3DXShader@@IAEJXZ
0x409794: "__stdcall _real" __real@40800000
0x49CDE4: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShaderConstantF(unsigned int,float const *,unsigned int)" ?SetVertexShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBMI@Z
0x41CF18: "__cdecl _real@3fa555547fbaf47e" __real@3fa555547fbaf47e
0x5F1D5C: "public: virtual __thiscall D3DXShader::CBaseProgram::~CBaseProgram(void)" ??1CBaseProgram@D3DXShader@@UAE@XZ
0x48CCB8: ?FillTexture@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVTexture@234@P$AAVFill2DTextureCallback@234@@Z
0x4925B0: ?CreateSPMeshInternal@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FSMXP$AAV1234@P$AAVMesh@234@VIntPtr@System@@P$AAUAttributeWeights@234@P$01AM@Z
0x5B2326: "private: long __thiscall D3DXTex::CImage::SaveDDS(class D3DXTex::CDataCollector *)" ?SaveDDS@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z
0x4838B0: ?set_Width@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x41C464: "volume" ??_C@_06EMCPHFGM@volume?$AA@
0x5F6A91: "protected: long __cdecl D3DXShader::CProgram::Warning(class D3DXShader::CNode *,unsigned int,char const *,...)" ?Warning@CProgram@D3DXShader@@IAAJPAVCNode@2@IPBDZZ
0x515940: "public: virtual long __stdcall NXOF::TBinaryDataRef::GetEnum(struct ID3DXFileEnumObject * *)" ?GetEnum@TBinaryDataRef@NXOF@@UAGJPAPAUID3DXFileEnumObject@@@Z
0x411E8C: "DESTALPHA" ??_C@_09BGPDIOIF@DESTALPHA?$AA@
0x40DA3C: "Internal error compiling the fra" ??_C@_0CL@IDGCOEOM@Internal?5error?5compiling?5the?5fra@
0x420028: "internal error: instruction miss" ??_C@_0CM@FBIJCCPM@internal?5error?3?5instruction?5miss@
0x40CA70: "D3DXValidMesh: Bowtie found arou" ??_C@_0EH@GHABPNPE@D3DXValidMesh?3?5Bowtie?5found?5arou@
0x5B4264: "__stdcall floorf" _floorf@4
0x5E5C6F: "public: float __thiscall D3DXSHSim::mySphereTri::Area(void)" ?Area@mySphereTri@D3DXSHSim@@QAEMXZ
0x41D218: "'%s': recursive functions not ye" ??_C@_0CO@NIJODJKG@?8?$CFs?8?3?5recursive?5functions?5not?5ye@
0x5EF421: "public: static class D3DXShader::CNode * __stdcall D3DXShader::CNode::Copy(class D3DXShader::CNode *)" ?Copy@CNode@D3DXShader@@SGPAV12@PAV12@@Z
0x476468: ?get_AttributeId@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x59707D: "public: __thiscall D3DXCore::TransformedVertexData::TransformedVertexData(struct D3DXVECTOR3 const *,struct D3DXMATRIX const *,float const *)" ??0TransformedVertexData@D3DXCore@@QAE@PBUD3DXVECTOR3@@PBUD3DXMATRIX@@PBM@Z
0x61D9E4: "void __stdcall D3DX::png_read_image(struct D3DX::png_struct_def *,unsigned char * *)" ?png_read_image@D3DX@@YGXPAUpng_struct_def@1@PAPAE@Z
0x55D5CF: "public: class D3DXShader::CConstant * __thiscall D3DXShader::CConstant::GetConstantElement(unsigned int)" ?GetConstantElement@CConstant@D3DXShader@@QAEPAV12@I@Z
0x49D684: ?GetConstantDescription@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AUConstantDescription@234@P$AAVEffectHandle@234@H@Z
0x55E3B7: "public: void * __thiscall D3DXEffects::CD3DXVariableShareList::`scalar deleting destructor'(unsigned int)" ??_GCD3DXVariableShareList@D3DXEffects@@QAEPAXI@Z
0x4AB6E4: "public: __thiscall D3DXMesh::CFaceListIter<unsigned short,1,65535>::CFaceListIter<unsigned short,1,65535>(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *)" ??0?$CFaceListIter@G$00$0PPPP@@D3DXMesh@@QAE@PAV?$GXTri3Mesh@G$00$0PPPP@@1@@Z
0x4996BC: ?GetTranslationKey@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUKeyVector3@234@HH@Z
0x41C3D4: "ne" ??_C@_02FKHNFPCF@ne?$AA@
0x42662C: "Call to NULL read function" ??_C@_0BL@GPADEDKN@Call?5to?5NULL?5read?5function?$AA@
0x4A7F4B: "struct D3DXMATRIX * __stdcall c_D3DXMatrixRotationYawPitchRoll(struct D3DXMATRIX *,float,float,float)" ?c_D3DXMatrixRotationYawPitchRoll@@YGPAUD3DXMATRIX@@PAU1@MMM@Z
0x477B80: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@@Z
0x627F4F: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec4Cross(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *)" ?sse_D3DXVec4Cross@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11@Z
0x404004: "ConstGCArrayBound$0xb91fea28$5$<void>" ?$ConstGCArrayBound$0xb91fea28$5$@@3KB
0x47AC7C: ?get_Speed@TrackDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x5668AE: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::CompileShader(char const *,char const *,unsigned long,struct ID3DXBuffer * *,struct ID3DXBuffer * *,struct ID3DXConstantTable * *)" ?CompileShader@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBD0KPAPAUID3DXBuffer@@1PAPAUID3DXConstantTable@@@Z
0x66501C: "__cdecl _mep@?UnmanagedFill2DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR2@234@1PAX@Z" __mep@?UnmanagedFill2DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR2@234@1PAX@Z
0x5EA92E: "public: virtual long __stdcall NXOF::XDataSaveObj::GetType(struct _GUID *)" ?GetType@XDataSaveObj@NXOF@@UAGJPAU_GUID@@@Z
0x6618DE: "__cdecl _CIasin" __CIasin
0x401110: "__stdcall _imp__MultiByteToWideChar" __imp__MultiByteToWideChar@24
0x591E40: "public: __thiscall D3DXCore::CFont::CFont(void)" ??0CFont@D3DXCore@@QAE@XZ
0x55D9A4: "public: virtual unsigned long __stdcall D3DXShader::CConstantTable::Release(void)" ?Release@CConstantTable@D3DXShader@@UAGKXZ
0x4751AC: ??0MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x401CF4: "__cdecl IID_ID3DXMesh" _IID_ID3DXMesh
0x488E4C: ?FromString@Effect@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@P$AAVString@System@@P$01AUMacro@234@P$AAVInclude@234@W4ShaderFlags@234@P$AAVEffectPool@234@P$AAP$AAV67@@Z
0x52A6B8: "public: virtual unsigned int __stdcall D3DXAnimation::CKeyframedAnimationSet::GetNumRotationKeys(unsigned int)" ?GetNumRotationKeys@CKeyframedAnimationSet@D3DXAnimation@@UAGII@Z
0x57BD1E: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::DrawPrimitiveUP(enum _D3DPRIMITIVETYPE,unsigned int,void const *,unsigned int)" ?DrawPrimitiveUP@CLoggableDevice@D3DXEffects@@UAGJW4_D3DPRIMITIVETYPE@@IPBXI@Z
0x421F24: "indexColor" ??_C@_0L@ILBAHFNK@indexColor?$AA@
0x5E7A11: "public: long __thiscall D3DXSHSim::OctTree::PHRec(class D3DXSHSim::GXArray<float> &,unsigned int,int,class D3DXSHSim::GXArray<bool> &)" ?PHRec@OctTree@D3DXSHSim@@QAEJAAV?$GXArray@M@2@IHAAV?$GXArray@_N@2@@Z
0x55E315: "public: virtual long __stdcall D3DXShader::CConstantTable::SetMatrixTransposeArray(struct IDirect3DDevice9 *,char const *,struct D3DXMATRIX const *,unsigned int)" ?SetMatrixTransposeArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBUD3DXMATRIX@@I@Z
0x479CBC: ?Clone@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@W4MeshFlags@234@P$01AVVertexElement@234@P$AAVDevice@234@@Z
0x5616FC: "protected: long __thiscall D3DXShader::CPreProcessor::DoPragmaWarning(void)" ?DoPragmaWarning@CPreProcessor@D3DXShader@@IAEJXZ
0x5944C3: "public: __thiscall D3DXCore::CRenderToSurface::CRenderToSurface(void)" ??0CRenderToSurface@D3DXCore@@QAE@XZ
0x47E1B8: ?get_Type@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x49AA40: ?KeyTrackPosition@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMHHNN@Z
0x48D068: ?GetDriverLevel@DeviceInformation@Direct3D@DirectX@Microsoft@@$$FSMHP$AAVDevice@234@@Z
0x57BD5F: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::CreateAdditionalSwapChain(struct _D3DPRESENT_PARAMETERS_ *,struct IDirect3DSwapChain9 * *)" ?CreateAdditionalSwapChain@CLoggableDevice@D3DXEffects@@UAGJPAU_D3DPRESENT_PARAMETERS_@@PAPAUIDirect3DSwapChain9@@@Z
0x488CB4: ?Clone@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@P$AAVDevice@234@@Z
0x665118: "__cdecl _mep@?SetFVF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJK@Z" __mep@?SetFVF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJK@Z
0x40DD04: "__cdecl _real@3d924925" __real@3d924925
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<0,2,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$0A@$01$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x4B876B: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::ClonePMeshFVF(unsigned long,unsigned long,struct IDirect3DDevice9 *,unsigned long *,float *,struct ID3DXPMesh * *)" ?ClonePMeshFVF@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJKKPAUIDirect3DDevice9@@PAKPAMPAPAUID3DXPMesh@@@Z
0x420730: "const D3DXSHSim::PRTClosestCB::`vftable'" ??_7PRTClosestCB@D3DXSHSim@@6B@
0x6023D1: "protected: long __thiscall D3DXShader::CProgram::PropagatePredicates(void)" ?PropagatePredicates@CProgram@D3DXShader@@IAEJXZ
0x5F182C: "public: unsigned int __thiscall D3DXShader::CBaseProgram::AddPool(class D3DXShader::CPool *)" ?AddPool@CBaseProgram@D3DXShader@@QAEIPAVCPool@2@@Z
0x484300: ?FreeEffects@MeshContainer@Direct3D@DirectX@Microsoft@@$$FA$AAMXXZ
0x47C29C: ?FromString@EffectHandle@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@@Z
0x41776C: "extern" ??_C@_06PAMNHHEG@extern?$AA@
0x4725AC: ??0XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x411474: "WRAP15" ??_C@_06OMKBGNAO@WRAP15?$AA@
0x578D5C: "public: void * __thiscall D3DXEffects::SHandle::`scalar deleting destructor'(unsigned int)" ??_GSHandle@D3DXEffects@@QAEPAXI@Z
0x402578: "ConstGCArrayBound$0xa785ecfd$81$<void>" ?$ConstGCArrayBound$0xa785ecfd$81$@@3KB
0x41FFF4: "internal error: IF with size gre" ??_C@_0DC@CMIIEKAF@internal?5error?3?5IF?5with?5size?5gre@
0x4B62B3: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetNumBytesPerVertex(void)" ?GetNumBytesPerVertex@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x4A924E: "public: struct _D3DVERTEXELEMENT9 const * __thiscall D3DXMesh::CD3DXCrackDecl::GetSemanticElement(unsigned int,unsigned int)" ?GetSemanticElement@CD3DXCrackDecl@D3DXMesh@@QAEPBU_D3DVERTEXELEMENT9@@II@Z
0x47BFEC: ?UnregisterAnimationOutput@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVFrame@234@@Z
0x421F30: "union __m64 const const3dn_0_1" ?const3dn_0_1@@3T__m64@@B
0x40257C: "ConstGCArrayBound$0xa785ecfd$80$<void>" ?$ConstGCArrayBound$0xa785ecfd$80$@@3KB
0x480D0C: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@VRectangle@Drawing@9@W4Filter@234@HP$AAUImageInformation@234@@Z
0x47DD7C: ?get_BuildInfo@ShaderConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x409E4C: " oi" ??_C@_03IJDNNDCO@?5oi?$AA@
0x5ED8B5: "public: virtual void * __thiscall NXOF::XDataArray<unsigned long,10>::`scalar deleting destructor'(unsigned int)" ??_G?$XDataArray@K$09@NXOF@@UAEPAXI@Z
0x402574: "ConstGCArrayBound$0xa785ecfd$82$<void>" ?$ConstGCArrayBound$0xa785ecfd$82$@@3KB
0x421E0F: "public: static unsigned char const NXOF::TBinarySave::c_End" ?c_End@TBinarySave@NXOF@@2EB
0x4BDF0A: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::SetNumFaces(unsigned long)" ?SetNumFaces@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJK@Z
0x5BF15E: "public: __thiscall D3DXTex::CCodec_L16::CCodec_L16(struct D3DX_BLT *)" ??0CCodec_L16@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x52CA30: "public: virtual double __stdcall D3DXAnimation::CKeyframedAnimationSet::GetSourceTicksPerSecond(void)" ?GetSourceTicksPerSecond@CKeyframedAnimationSet@D3DXAnimation@@UAGNXZ
0x485300: ?get_Pool@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectPool@234@XZ
0x40ECA0: "defined" ??_C@_07MJAJDDLG@defined?$AA@
0x577DDD: "public: long __thiscall D3DXCore::CFile::Open(void const *,int)" ?Open@CFile@D3DXCore@@QAEJPBXH@Z
0x477CA0: ?FromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUEffectInstance@234@@Z
0x4CEC4C: "__stdcall D3DXCompileShader" _D3DXCompileShader@40
0x412550: "ID3DXEffectCompiler: State '%s' " ??_C@_0FL@HPIBDGBB@ID3DXEffectCompiler?3?5State?5?8?$CFs?8?5@
0x4AE750: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::SetFVF(unsigned long)" ?SetFVF@CD3DXSkinInfo@D3DXMesh@@UAGJK@Z
0x56155B: "protected: long __thiscall D3DXShader::CPreProcessor::DoEndif(void)" ?DoEndif@CPreProcessor@D3DXShader@@IAEJXZ
0x4B7815: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetMinFaces(void)" ?GetMinFaces@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x4B589A: "public: __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GXTri3Mesh<unsigned short,1,65535>(struct IDirect3DDevice9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long)" ??0?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@QAE@PAUIDirect3DDevice9@@PBU_D3DVERTEXELEMENT9@@K@Z
0x661AC2: "__cdecl isalpha" _isalpha
0x40D09C: "yzw" ??_C@_03PBJEMNEC@yzw?$AA@
0x40100C: ADVAPI32_NULL_THUNK_DATA
0x628725: "struct D3DXPLANE * __stdcall sse_D3DXPlaneFromPoints(struct D3DXPLANE *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *)" ?sse_D3DXPlaneFromPoints@@YGPAUD3DXPLANE@@PAU1@PBUD3DXVECTOR3@@11@Z
0x5F17DB: "public: __thiscall D3DXShader::CBaseProgram::CBaseProgram(void)" ??0CBaseProgram@D3DXShader@@QAE@XZ
0x4026A4: "ConstGCArrayBound$0xa785ecfd$6$<void>" ?$ConstGCArrayBound$0xa785ecfd$6$@@3KB
0x63CEF4: "__stdcall d3dx_inflate" _d3dx_inflate@8
0x4118E8: "LASTBETA_D3DCOLOR" ??_C@_0BC@CIELPDNO@LASTBETA_D3DCOLOR?$AA@
0x5C5024: "long __stdcall D3DXMesh::InitCorners(struct D3DXMesh::SCorner * &,unsigned long)" ?InitCorners@D3DXMesh@@YGJAAPAUSCorner@1@K@Z
0x5EA867: "public: virtual long __stdcall NXOF::XDataObj::GetEnum(struct ID3DXFileEnumObject * *)" ?GetEnum@XDataObj@NXOF@@UAGJPAPAUID3DXFileEnumObject@@@Z
0x61B7C0: "int __stdcall D3DX::jpeg_resync_to_restart(struct D3DX::jpeg_decompress_struct *,int)" ?jpeg_resync_to_restart@D3DX@@YGHPAUjpeg_decompress_struct@1@H@Z
0x47D4D8: ?get_Annotations@TechniqueDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x52282A: "struct _D3DXSHADER_TYPEINFO * __stdcall D3DXShader::PGetTypeInfo(struct _D3DXSHADER_CONSTANTINFO *,unsigned int)" ?PGetTypeInfo@D3DXShader@@YGPAU_D3DXSHADER_TYPEINFO@@PAU_D3DXSHADER_CONSTANTINFO@@I@Z
0x5F0A69: "public: virtual class D3DXShader::CNodeRegister * __thiscall D3DXShader::CNodeRegister::Copy(void)" ?Copy@CNodeRegister@D3DXShader@@UAEPAV12@XZ
0x52CA58: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetAnimationIndexByName(char const *,unsigned int *)" ?GetAnimationIndexByName@CKeyframedAnimationSet@D3DXAnimation@@UAGJPBDPAI@Z
0x58412C: "private: long __thiscall D3DXEffects::CEffect::RecordSetMatrixPointerArray(char const *,struct D3DXMATRIX const * *,unsigned int)" ?RecordSetMatrixPointerArray@CEffect@D3DXEffects@@AAEJPBDPAPBUD3DXMATRIX@@I@Z
0x41C2E0: "if_c" ??_C@_04JKICOEOI@if_c?$AA@
0x416E90: "degrees" ??_C@_07MHOHEFBH@degrees?$AA@
0x5546E4: "public: __thiscall D3DXSHSim::TwoBitArray::~TwoBitArray(void)" ??1TwoBitArray@D3DXSHSim@@QAE@XZ
0x404398: "ConstGCArrayBound$0x4b692674$46$<void>" ?$ConstGCArrayBound$0x4b692674$46$@@3KB
0x475270: ?get_DoNotClip@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x404394: "ConstGCArrayBound$0x4b692674$47$<void>" ?$ConstGCArrayBound$0x4b692674$47$@@3KB
0x4A962F: "public: __thiscall D3DXMesh::CD3DXCrackDecl1::CD3DXCrackDecl1(void)" ??0CD3DXCrackDecl1@D3DXMesh@@QAE@XZ
0x4043A0: "ConstGCArrayBound$0x4b692674$44$<void>" ?$ConstGCArrayBound$0x4b692674$44$@@3KB
0x4764E8: ?set_FaceCount@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x409E58: " v" ??_C@_02EBJGLOHN@?5v?$AA@
0x40439C: "ConstGCArrayBound$0x4b692674$45$<void>" ?$ConstGCArrayBound$0x4b692674$45$@@3KB
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetVertexDeclaration(struct IDirect3DVertexDeclaration9 * *)" ?GetVertexDeclaration@CLoggableDevice@D3DXEffects@@UAGJPAPAUIDirect3DVertexDeclaration9@@@Z
0x4043A8: "ConstGCArrayBound$0x4b692674$42$<void>" ?$ConstGCArrayBound$0x4b692674$42$@@3KB
0x40CEC0: "D3DXCreateText: Non vector font " ??_C@_0CK@OCHIANCE@D3DXCreateText?3?5Non?5vector?5font?5@
0x47254C: ??0DuplicateNamedFragmentException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x4043A4: "ConstGCArrayBound$0x4b692674$43$<void>" ?$ConstGCArrayBound$0x4b692674$43$@@3KB
0x50BBF9: "__stdcall D3DXCreateCubeTextureFromFileInMemory" _D3DXCreateCubeTextureFromFileInMemory@16
0x4BFDF3: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::FixupVSplitRecords(void)" ?FixupVSplitRecords@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJXZ
0x481BA0: ?FromCubeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVCubeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x41CF40: "__cdecl _real@401921fb60000000" __real@401921fb60000000
0x4043B0: "ConstGCArrayBound$0x4b692674$40$<void>" ?$ConstGCArrayBound$0x4b692674$40$@@3KB
0x5C180C: "public: virtual void __thiscall D3DXTex::CCodec_A8L8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A8L8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5AE7AA: "public: virtual char const * __stdcall D3DXShader::CTextureShader::GetConstantByName(char const *,char const *)" ?GetConstantByName@CTextureShader@D3DXShader@@UAGPBDPBD0@Z
0x590C15: "public: __thiscall D3DXCore::CFont::~CFont(void)" ??1CFont@D3DXCore@@QAE@XZ
0x4043AC: "ConstGCArrayBound$0x4b692674$41$<void>" ?$ConstGCArrayBound$0x4b692674$41$@@3KB
0x4809C0: ?FromStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@System@@P$AAVStream@IO@9@H2W4Filter@234@H@Z
0x497A4C: ?get_Antialias@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x52D5F6: "public: virtual long __stdcall D3DXAnimation::CAnimationController::RegisterAnimationOutput(char const *,struct D3DXMATRIX *,struct D3DXVECTOR3 *,struct D3DXQUATERNION *,struct D3DXVECTOR3 *)" ?RegisterAnimationOutput@CAnimationController@D3DXAnimation@@UAGJPBDPAUD3DXMATRIX@@PAUD3DXVECTOR3@@PAUD3DXQUATERNION@@2@Z
0x5EA2FB: "public: virtual unsigned long __stdcall D3DXCore::CLine::AddRef(void)" ?AddRef@CLine@D3DXCore@@UAGKXZ
0x54DE7B: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ComputeDirectLightingSH(unsigned int,struct ID3DXPRTBuffer *)" ?ComputeDirectLightingSH@PRTComputeEngine@D3DXSHSim@@UAGJIPAUID3DXPRTBuffer@@@Z
0x5C4AF5: "int __stdcall AddToDynamicArray<struct D3DXMesh::SLoadVertex>(struct D3DXMesh::SLoadVertex * *,struct D3DXMesh::SLoadVertex const &,unsigned long *,unsigned long *)" ??$AddToDynamicArray@USLoadVertex@D3DXMesh@@@@YGHPAPAUSLoadVertex@D3DXMesh@@ABU01@PAK2@Z
0x59444C: "public: __thiscall D3DXCore::CRenderToSurface::~CRenderToSurface(void)" ??1CRenderToSurface@D3DXCore@@QAE@XZ
0x49E768: ?EvaluateDirectionalLight@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXHVVector3@34@MMMP$01AM11@Z
0x47F1D0: ?get_UnmanagedComPointer@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXBaseEffect@PrivateImplementationDetails@34@XZ
0x5EFD49: "public: __thiscall D3DXShader::CNodeStatement::CNodeStatement(void)" ??0CNodeStatement@D3DXShader@@QAE@XZ
0x548E4C: "public: void * __thiscall D3DXSHSim::CGutterHelper::`scalar deleting destructor'(unsigned int)" ??_GCGutterHelper@D3DXSHSim@@QAEPAXI@Z
0x4AABD2: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::LockIndexBuffer(unsigned long,void * *)" ?LockIndexBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x4A01A4: ?SetTexelMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector2@34@@Z
0x40113C: "__stdcall _imp__HeapAlloc" __imp__HeapAlloc@12
0x666070: "char const ** D3DXShader::x_rgszFontColor" ?x_rgszFontColor@D3DXShader@@3PAPBDA
0x404390: "ConstGCArrayBound$0x4b692674$48$<void>" ?$ConstGCArrayBound$0x4b692674$48$@@3KB
0x47F3F0: ??0Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x65BC76: "int __stdcall D3DXSHSim::dlaruv_(int *,int *,double *)" ?dlaruv_@D3DXSHSim@@YGHPAH0PAN@Z
0x40438C: "ConstGCArrayBound$0x4b692674$49$<void>" ?$ConstGCArrayBound$0x4b692674$49$@@3KB
0x60ECB9: "protected: long __thiscall D3DXShader::CPSLegacyProgram::FindTex(class D3DXShader::CInstruction * *,unsigned int,class D3DXShader::CInstruction *,unsigned int *,unsigned int *,class D3DXShader::CInstruction * *,int,int)" ?FindTex@CPSLegacyProgram@D3DXShader@@IAEJPAPAVCInstruction@2@IPAV32@PAI20HH@Z
0x4AC323: "public: __thiscall D3DXMesh::CMeshStatus<unsigned short,1,65535>::CMeshStatus<unsigned short,1,65535>(class D3DXMesh::GXTri3Mesh<unsigned short,1,65535> *,class D3DXMesh::NeighborInfo<unsigned short> *,unsigned short)" ??0?$CMeshStatus@G$00$0PPPP@@D3DXMesh@@QAE@PAV?$GXTri3Mesh@G$00$0PPPP@@1@PAV?$NeighborInfo@G@1@G@Z
0x4267FC: "__stdcall _real" __real@45863733
0x411C98: "DISABLE" ??_C@_07MMIDIINJ@DISABLE?$AA@
0x50D316: "public: __thiscall D3DXMesh::SStringList::~SStringList(void)" ??1SStringList@D3DXMesh@@QAE@XZ
0x57BCF6: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::StretchRect(struct IDirect3DSurface9 *,struct tagRECT const *,struct IDirect3DSurface9 *,struct tagRECT const *,enum _D3DTEXTUREFILTERTYPE)" ?StretchRect@CLoggableDevice@D3DXEffects@@UAGJPAUIDirect3DSurface9@@PBUtagRECT@@01W4_D3DTEXTUREFILTERTYPE@@@Z
0x41CB38: "da" ??_C@_02DDIGBPPH@da?$AA@
0x62756A: "public: virtual long __stdcall NXOF::XObject::GetName(char *,unsigned long *)" ?GetName@XObject@NXOF@@UAGJPADPAK@Z
0x475E34: ?get_BlackBoxX@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x4011B8: "__cdecl _imp___stricmp" __imp___stricmp
0x5D9CBD: "void __cdecl Lprintf(char *,...)" ?Lprintf@@YAXPADZZ
0x5EB8A7: "public: virtual long __thiscall NXOF::XDataSaveObj::Save(class NXOF::TSaveObject *)" ?Save@XDataSaveObj@NXOF@@UAEJPAVTSaveObject@2@@Z
0x5CF2EF: "protected: long __thiscall D3DXShader::CShaderProgram::BuildLRP(unsigned int *,unsigned int *,unsigned int *,unsigned int *,class D3DXShader::CInstruction *,class D3DXShader::CInstruction *,unsigned int)" ?BuildLRP@CShaderProgram@D3DXShader@@IAEJPAI000PAVCInstruction@2@1I@Z
0x4C6E81: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::UpdateVSplitAdjustments(struct D3DXMesh::SEdgeCollapseContext<unsigned int> &)" ?UpdateVSplitAdjustments@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@I@2@@Z
0x666D58: "struct _GUID const ** D3DXMesh::x_rgTemplateIds" ?x_rgTemplateIds@D3DXMesh@@3PAPBU_GUID@@A
0x425D34: "MAX_ALLOC_CHUNK is wrong, please" ??_C@_0CF@DENLILGA@MAX_ALLOC_CHUNK?5is?5wrong?0?5please@
0x4AA640: "public: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::LockIB(unsigned char * *,unsigned long)" ?LockIB@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEJPAPAEK@Z
0x47F3D8: ?get_Disposed@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4B6304: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::LockVertexBuffer(unsigned long,void * *)" ?LockVertexBuffer@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKPAPAX@Z
0x484478: ?<clinit>@EffectHandle@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x567662: "public: virtual char const * __stdcall D3DXEffects::Compiler::CEffectCompiler::GetAnnotation(char const *,unsigned int)" ?GetAnnotation@CEffectCompiler@Compiler@D3DXEffects@@UAGPBDPBDI@Z
0x4814EC: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@2W4Filter@234@H@Z
0x41CB4C: "bias" ??_C@_04NBAGBPGE@bias?$AA@
0x427648: "Duplicate gAMA chunk" ??_C@_0BF@IMCFKHDJ@Duplicate?5gAMA?5chunk?$AA@
0x47F764: ?get_Disposed@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x4277EC: "Missing PLTE before tRNS" ??_C@_0BJ@NIHNNFHD@Missing?5PLTE?5before?5tRNS?$AA@
0x423BC4: "dependent texture read chain can" ??_C@_0DH@MCMHDAJI@dependent?5texture?5read?5chain?5can@
0x62FFCE: "struct D3DXQUATERNION * __stdcall x3d_D3DXQuaternionLn(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?x3d_D3DXQuaternionLn@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x40E810: "syntax error : unexpected %s" ??_C@_0BN@KIMDFDJF@syntax?5error?5?3?5unexpected?5?$CFs?$AA@
0x5260A1: "private: long __thiscall D3DXShader::CFragmentLinker::GenerateDebugInfo(class D3DXShader::CFragment * *,unsigned int,unsigned long *,unsigned long * *,unsigned long,unsigned long,struct D3DXShader::SRegisterInfo *,unsigned long * *)" ?GenerateDebugInfo@CFragmentLinker@D3DXShader@@AAEJPAPAVCFragment@2@IPAKPAPAKKKPAUSRegisterInfo@2@2@Z
0x4C68EB: "__stdcall D3DXSimplifyMesh" _D3DXSimplifyMesh@28
0x404878: "ConstGCArrayBound$0x435d7ccc$4$<void>" ?$ConstGCArrayBound$0x435d7ccc$4$@@3KB
0x427324: "incorrect header check" ??_C@_0BH@LIBMMIGA@incorrect?5header?5check?$AA@
0x5EA336: "public: virtual long __stdcall NXOF::TBinarySave::GetFile(struct ID3DXFile * *)" ?GetFile@TBinarySave@NXOF@@UAGJPAPAUID3DXFile@@@Z
0x484038: ?get_FrameSibling@Frame@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@XZ
0x50D5FD: "long __stdcall D3DXMesh::AddOtherFVFData(struct ID3DXFileSaveObject *,unsigned char *,unsigned long,unsigned long,struct ID3DXFileSaveData *)" ?AddOtherFVFData@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAEKKPAUID3DXFileSaveData@@@Z
0x48C0E8: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@H@Z
0x40A464: "call" ??_C@_04OMFAIDPG@call?$AA@
0x596963: "public: virtual long __stdcall D3DXCore::CLine::SetPattern(unsigned long)" ?SetPattern@CLine@D3DXCore@@UAGJK@Z
0x558D3A: "public: static long __stdcall NXOF::TBinaryLoad::CreateFromFile(unsigned short const *,class NXOF::TFile *,class NXOF::TBinaryLoad * *)" ?CreateFromFile@TBinaryLoad@NXOF@@SGJPBGPAVTFile@2@PAPAV12@@Z
0x481FF4: ?Draw@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VVector3@34@1H@Z
0x527FBA: "public: __thiscall D3DXShader::CFragment::CFragment(unsigned int,char const *,unsigned long *,unsigned long,unsigned long)" ??0CFragment@D3DXShader@@QAE@IPBDPAKKK@Z
0x5158C3: "public: virtual long __stdcall D3DXAnimation::CAllocateHierarchyWrapper::CreateMeshContainer(char const *,struct _D3DXMESHDATA const *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long,unsigned long const *,struct ID3DXSkinInfo *,struct _D3DXMESHCONTAINER * *)" ?CreateMeshContainer@CAllocateHierarchyWrapper@D3DXAnimation@@UAGJPBDPBU_D3DXMESHDATA@@PBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@KPBKPAUID3DXSkinInfo@@PAPAU_D3DXMESHCONTAINER@@@Z
0x401250: "__cdecl _imp___except_handler3" __imp___except_handler3
0x4851B4: ?BeginPass@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x487B14: ?GetValueBoolean@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NP$AAVEffectHandle@234@@Z
0x49327C: ?Equals@PatchMesh@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x5EF69B: "public: __thiscall D3DXShader::CNodeToken::CNodeToken(void)" ??0CNodeToken@D3DXShader@@QAE@XZ
0x6568CE: "int __stdcall D3DXSHSim::dsytrd_(char *,int *,double *,int *,double *,double *,double *,double *,int *,int *)" ?dsytrd_@D3DXSHSim@@YGHPADPAHPAN1222211@Z
0x60FD51: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmitTEXLDPR(void)" ?EmitTEXLDPR@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x5909CC: "public: void * __thiscall D3DXCore::D3DXFONT_PHRASE::`scalar deleting destructor'(unsigned int)" ??_GD3DXFONT_PHRASE@D3DXCore@@QAEPAXI@Z
0x604460: "protected: long __thiscall D3DXShader::CProgram::SeparatePhases(void)" ?SeparatePhases@CProgram@D3DXShader@@IAEJXZ
0x59B5D4: "protected: long __thiscall D3DXShader::CAssembler::GetShaderCode(struct ID3DXBuffer * *)" ?GetShaderCode@CAssembler@D3DXShader@@IAEJPAPAUID3DXBuffer@@@Z
0x630124: "void __stdcall x3d_D3DXQuaternionSquadSetup(struct D3DXQUATERNION *,struct D3DXQUATERNION *,struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *)" ?x3d_D3DXQuaternionSquadSetup@@YGXPAUD3DXQUATERNION@@00PBU1@111@Z
0x40DE04: "__cdecl _real@3b94f209" __real@3b94f209
0x40DDA0: "__cdecl _real@3d84fcad" __real@3d84fcad
0x402A10: "ConstGCArrayBound$0x72ecf132$57$<void>" ?$ConstGCArrayBound$0x72ecf132$57$@@3KB
0x402E04: "ConstGCArrayBound$0x8d851369$76$<void>" ?$ConstGCArrayBound$0x8d851369$76$@@3KB
0x665140: "__cdecl _mep@?PRTSimulatorCallback@@$$FYGJMPAX@Z" __mep@?PRTSimulatorCallback@@$$FYGJMPAX@Z
0x40E424: " template %s {" ??_C@_0BA@CHBHCADP@?$AN?6template?5?$CFs?5?$HL?$AA@
0x41FE90: "cannot map general loop to this " ??_C@_0DA@ENJFNHNH@cannot?5map?5general?5loop?5to?5this?5@
0x40DE14: "__cdecl _real@3c94f209" __real@3c94f209
0x402A14: "ConstGCArrayBound$0x72ecf132$56$<void>" ?$ConstGCArrayBound$0x72ecf132$56$@@3KB
0x402E00: "ConstGCArrayBound$0x8d851369$77$<void>" ?$ConstGCArrayBound$0x8d851369$77$@@3KB
0x5DD918: "public: void __thiscall D3DXSHSim::myHashTableIter<class D3DXSHSim::myEdge>::first(void)" ?first@?$myHashTableIter@VmyEdge@D3DXSHSim@@@D3DXSHSim@@QAEXXZ
0x5528D7: "public: long __thiscall D3DXSHSim::PRTComputeEngine::GetGutterHelper(struct ID3DXPRTBuffer *,unsigned int,unsigned int,class D3DXSHSim::CGutterHelper * &,bool)" ?GetGutterHelper@PRTComputeEngine@D3DXSHSim@@QAEJPAUID3DXPRTBuffer@@IIAAPAVCGutterHelper@2@_N@Z
0x512BDA: "__stdcall D3DXConvertMeshSubsetToSingleStrip" _D3DXConvertMeshSubsetToSingleStrip@20
0x405444: "ConstGCArrayBound$0x3c4ebeda$59$<void>" ?$ConstGCArrayBound$0x3c4ebeda$59$@@3KB
0x402A18: "ConstGCArrayBound$0x72ecf132$55$<void>" ?$ConstGCArrayBound$0x72ecf132$55$@@3KB
0x402E0C: "ConstGCArrayBound$0x8d851369$74$<void>" ?$ConstGCArrayBound$0x8d851369$74$@@3KB
0x5793AF: "private: long __thiscall D3DXEffects::CEffect::ValidateId(unsigned long)" ?ValidateId@CEffect@D3DXEffects@@AAEJK@Z
0x493124: ?Dispose@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x40DE08: "__cdecl _real@3a94f209" __real@3a94f209
0x405448: "ConstGCArrayBound$0x3c4ebeda$58$<void>" ?$ConstGCArrayBound$0x3c4ebeda$58$@@3KB
0x402A1C: "ConstGCArrayBound$0x72ecf132$54$<void>" ?$ConstGCArrayBound$0x72ecf132$54$@@3KB
0x402E08: "ConstGCArrayBound$0x8d851369$75$<void>" ?$ConstGCArrayBound$0x8d851369$75$@@3KB
0x411E34: "BOTHINVSRCALPHA" ??_C@_0BA@EMOALHOH@BOTHINVSRCALPHA?$AA@
0x40D9F0: "Constant variable '%s' bound to " ??_C@_0EK@OACHEGCL@Constant?5variable?5?8?$CFs?8?5bound?5to?5@
0x5DF52A: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::OrientFace(unsigned int,class D3DXSHSim::myEdge * * const,unsigned int * const,unsigned int &,unsigned int &)" ?OrientFace@myAdaptiveMesh@D3DXSHSim@@QAEXIQAPAVmyEdge@2@QAIAAI2@Z
0x402A20: "ConstGCArrayBound$0x72ecf132$53$<void>" ?$ConstGCArrayBound$0x72ecf132$53$@@3KB
0x40609C: "ConstGCArrayBound$0x78edfa1b$81$<void>" ?$ConstGCArrayBound$0x78edfa1b$81$@@3KB
0x402E14: "ConstGCArrayBound$0x8d851369$72$<void>" ?$ConstGCArrayBound$0x8d851369$72$@@3KB
0x48D2E4: ?GetObjectByValue@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x48D5B4: ?get_Declaration@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVVertexElement@234@XZ
0x662EF4: "__cdecl _IMPORT_DESCRIPTOR_GDI32" __IMPORT_DESCRIPTOR_GDI32
0x402A24: "ConstGCArrayBound$0x72ecf132$52$<void>" ?$ConstGCArrayBound$0x72ecf132$52$@@3KB
0x4060A0: "ConstGCArrayBound$0x78edfa1b$80$<void>" ?$ConstGCArrayBound$0x78edfa1b$80$@@3KB
0x402E10: "ConstGCArrayBound$0x8d851369$73$<void>" ?$ConstGCArrayBound$0x8d851369$73$@@3KB
0x4AE72E: "public: long __thiscall D3DXMesh::CD3DXSkinInfo::Init(unsigned long,struct _D3DVERTEXELEMENT9 const * const,class D3DXMesh::CBone *,unsigned long)" ?Init@CD3DXSkinInfo@D3DXMesh@@QAEJKQBU_D3DVERTEXELEMENT9@@PAVCBone@2@K@Z
0x40DDAC: "__cdecl _real@3b84fcad" __real@3b84fcad
0x402A28: "ConstGCArrayBound$0x72ecf132$51$<void>" ?$ConstGCArrayBound$0x72ecf132$51$@@3KB
0x402E1C: "ConstGCArrayBound$0x8d851369$70$<void>" ?$ConstGCArrayBound$0x8d851369$70$@@3KB
0x4B89DB: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::GetNumVertices(void)" ?GetNumVertices@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x40DDBC: "__cdecl _real@3c84fcad" __real@3c84fcad
0x402A2C: "ConstGCArrayBound$0x72ecf132$50$<void>" ?$ConstGCArrayBound$0x72ecf132$50$@@3KB
0x406098: "ConstGCArrayBound$0x78edfa1b$82$<void>" ?$ConstGCArrayBound$0x78edfa1b$82$@@3KB
0x402E18: "ConstGCArrayBound$0x8d851369$71$<void>" ?$ConstGCArrayBound$0x8d851369$71$@@3KB
0x558479: "protected: virtual __thiscall NXOF::TBinaryLoad::~TBinaryLoad(void)" ??1TBinaryLoad@NXOF@@MAE@XZ
0x40545C: "ConstGCArrayBound$0x3c4ebeda$53$<void>" ?$ConstGCArrayBound$0x3c4ebeda$53$@@3KB
0x425998: "Unsupported color conversion req" ??_C@_0CF@JDLOPNGO@Unsupported?5color?5conversion?5req@
0x4061C8: "ConstGCArrayBound$0x78edfa1b$6$<void>" ?$ConstGCArrayBound$0x78edfa1b$6$@@3KB
0x405460: "ConstGCArrayBound$0x3c4ebeda$52$<void>" ?$ConstGCArrayBound$0x3c4ebeda$52$@@3KB
0x402F10: "ConstGCArrayBound$0x8d851369$9$<void>" ?$ConstGCArrayBound$0x8d851369$9$@@3KB
0x405464: "ConstGCArrayBound$0x3c4ebeda$51$<void>" ?$ConstGCArrayBound$0x3c4ebeda$51$@@3KB
0x4276DC: "Duplicate sRGB chunk" ??_C@_0BF@EFDCKHOG@Duplicate?5sRGB?5chunk?$AA@
0x569F8F: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetMatrixTranspose(char const *,struct D3DXMATRIX *)" ?GetMatrixTranspose@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@@Z
0x4A6B9F: "__stdcall D3DXColorAdjustSaturation" _D3DXColorAdjustSaturation@12
0x5EC004: "public: virtual long __stdcall NXOF::TBinarySave::Save(void)" ?Save@TBinarySave@NXOF@@UAGJXZ
0x405468: "ConstGCArrayBound$0x3c4ebeda$50$<void>" ?$ConstGCArrayBound$0x3c4ebeda$50$@@3KB
0x47BE7C: ??0CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x40544C: "ConstGCArrayBound$0x3c4ebeda$57$<void>" ?$ConstGCArrayBound$0x3c4ebeda$57$@@3KB
0x579FC8: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetFunction(unsigned int)" ?GetFunction@CEffect@D3DXEffects@@UAGPBDI@Z
0x550B26: "public: virtual unsigned long __stdcall D3DXSHSim::PRTComputeEngine::Release(void)" ?Release@PRTComputeEngine@D3DXSHSim@@UAGKXZ
0x48F838: ?UnlockAttributeBuffer@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x499034: ?GetCallback@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUCallbackData@234@NW4CallbackSearchFlags@234@@Z
0x41C490: "centroid" ??_C@_08JOJIKHG@centroid?$AA@
0x596ADB: "public: virtual long __stdcall D3DXCore::CLine::OnLostDevice(void)" ?OnLostDevice@CLine@D3DXCore@@UAGJXZ
0x405450: "ConstGCArrayBound$0x3c4ebeda$56$<void>" ?$ConstGCArrayBound$0x3c4ebeda$56$@@3KB
0x426268: "PNG_WRITE_PACK_SUPPORTED is not " ??_C@_0CJ@PEIMOIGL@PNG_WRITE_PACK_SUPPORTED?5is?5not?5@
0x40E8DC: "comment continues past end of fi" ??_C@_0CD@IFAMMCMM@comment?5continues?5past?5end?5of?5fi@
0x5F2654: "protected: virtual long __thiscall D3DXShader::CProgram::Translate(void)" ?Translate@CProgram@D3DXShader@@MAEJXZ
0x405454: "ConstGCArrayBound$0x3c4ebeda$55$<void>" ?$ConstGCArrayBound$0x3c4ebeda$55$@@3KB
0x402A08: "ConstGCArrayBound$0x72ecf132$59$<void>" ?$ConstGCArrayBound$0x72ecf132$59$@@3KB
0x402DFC: "ConstGCArrayBound$0x8d851369$78$<void>" ?$ConstGCArrayBound$0x8d851369$78$@@3KB
0x621806: "void __stdcall D3DX::__gl_meshDelete(struct D3DX::GLUhalfEdge *)" ?__gl_meshDelete@D3DX@@YGXPAUGLUhalfEdge@1@@Z
0x405458: "ConstGCArrayBound$0x3c4ebeda$54$<void>" ?$ConstGCArrayBound$0x3c4ebeda$54$@@3KB
0x402A0C: "ConstGCArrayBound$0x72ecf132$58$<void>" ?$ConstGCArrayBound$0x72ecf132$58$@@3KB
0x402DF8: "ConstGCArrayBound$0x8d851369$79$<void>" ?$ConstGCArrayBound$0x8d851369$79$@@3KB
0x5EB250: "public: virtual int __thiscall NXOF::XDataObj::ValidChild(class NXOF::XDataObj *)" ?ValidChild@XDataObj@NXOF@@UAEHPAV12@@Z
0x475310: ?get_VertexBufferManaged@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x47C974: ?set_Constants@ConstantTableDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x677698: "int pca_inc_0" ?pca_inc_0@@3HA
0x409F58: "Error: Texture shader assemembly" ??_C@_0CM@EMOKOCFE@Error?3?5Texture?5shader?5assemembly@
0x4726BC: ?raise_Disposing@XFileManager@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x55F808: "public: int __thiscall D3DXShader::CTokenize::SkipToEOL(void)" ?SkipToEOL@CTokenize@D3DXShader@@QAEHXZ
0x5D78DC: "protected: virtual long __thiscall D3DXShader::CShaderProgram::EmitDest(unsigned long,unsigned long,unsigned long)" ?EmitDest@CShaderProgram@D3DXShader@@MAEJKKK@Z
0x476A6C: ?FromManaged@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAU_D3DXEFFECTDEFAULT@PrivateImplementationDetails@34@@Z
0x49D1D4: ??0ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FQAE@P$AAVEffectStateManager@Direct3D@23@@Z
0x47327C: "public: static float __clrcall Microsoft::DirectX::Direct3D::Geometry::DegreeToRadian(float)" ?DegreeToRadian@Geometry@Direct3D@DirectX@Microsoft@@$$FSMMM@Z
0x473298: "public: static float __clrcall Microsoft::DirectX::Direct3D::Geometry::RadianToDegree(float)" ?RadianToDegree@Geometry@Direct3D@DirectX@Microsoft@@$$FSMMM@Z
0x6427A0: "__cdecl a_cos" _a_cos
0x41108C: "COLORARG0" ??_C@_09ELOAIHFE@COLORARG0?$AA@
0x550B00: "public: void * __thiscall D3DXSHSim::PRTComputeEngine::`scalar deleting destructor'(unsigned int)" ??_GPRTComputeEngine@D3DXSHSim@@QAEPAXI@Z
0x4202EC: "multi-register semantics are not" ??_C@_0DL@FEPGDIJI@multi?9register?5semantics?5are?5not@
0x417EF0: "'%s': %s cannot be target specif" ??_C@_0CD@BDIGOPGH@?8?$CFs?8?3?5?$CFs?5cannot?5be?5target?5specif@
0x4810C4: ?SaveToStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@W4ImageFileFormat@234@P$AAVSurface@234@@Z
0x4050EC: "ConstGCArrayBound$0x521374c5$3$<void>" ?$ConstGCArrayBound$0x521374c5$3$@@3KB
0x428944: "stream error" ??_C@_0N@MKKNPMJD@stream?5error?$AA@
0x427240: "__cdecl d3dx_deflate_copyright" _d3dx_deflate_copyright
0x401104: "__stdcall _imp__LeaveCriticalSection" __imp__LeaveCriticalSection@4
0x5D6B75: "protected: struct D3DXShader::D3DX_SEMANTIC * __thiscall D3DXShader::CShaderProgram::FindSemantic(unsigned long)" ?FindSemantic@CShaderProgram@D3DXShader@@IAEPAUD3DX_SEMANTIC@2@K@Z
0x5EFFF0: "public: __thiscall D3DXShader::CNodeValue::CNodeValue(enum D3DXShader::_D3DXVALUE_TYPE,unsigned int,unsigned int,struct D3DXShader::D3DXTOKEN const *)" ??0CNodeValue@D3DXShader@@QAE@W4_D3DXVALUE_TYPE@1@IIPBUD3DXTOKEN@1@@Z
0x5920FB: "private: long __thiscall D3DXCore::CFont::PreloadPhrase(unsigned short const *,int,int,unsigned int *,struct D3DXCore::_D3DXFONT_CELL * *,int * *)" ?PreloadPhrase@CFont@D3DXCore@@AAEJPBGHHPAIPAPAU_D3DXFONT_CELL@2@PAPAH@Z
0x47BEB8: ?get_UnmanagedComPointer@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXCompressedAnimationSet@PrivateImplementationDetails@34@XZ
0x52D190: "__stdcall D3DXCreateCompressedAnimationSet" _D3DXCreateCompressedAnimationSet@32
0x49C7B4: "public: __thiscall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::~ManagedD3DXEffectStateManager(void)" ??1ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FQAE@XZ
0x5BD39D: "public: virtual void __thiscall D3DXTex::CCodec_A16B16G16R16::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A16B16G16R16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x475B10: ?set_TextureCoordinate@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AM@Z
0x481654: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@VBox@234@W4Filter@234@H@Z
0x4BB73E: "void __stdcall IndexedHeapSort(unsigned long *,float *,unsigned long)" ?IndexedHeapSort@@YGXPAKPAMK@Z
0x5DAE99: "double __stdcall clusters_assign_points_nocull(struct points_typ *,int *,struct cluster_typ *,int,int)" ?clusters_assign_points_nocull@@YGNPAUpoints_typ@@PAHPAUcluster_typ@@HH@Z
0x4A2B3C: ?op_Inequality@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x481D2C: ?FromVolumeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@@Z
0x428B18: "RQ" ??_C@_02MMCGLACG@RQ?$AA@
0x529632: "__stdcall D3DXCreateFragmentLinker" _D3DXCreateFragmentLinker@12
0x55D1B7: "public: static class D3DXShader::CConstant * __stdcall D3DXShader::CConstant::Create(class D3DXShader::CConstantTable *,struct _D3DXSHADER_CONSTANTINFO *,struct _D3DXSHADER_TYPEINFO *,unsigned long *)" ?Create@CConstant@D3DXShader@@SGPAV12@PAVCConstantTable@2@PAU_D3DXSHADER_CONSTANTINFO@@PAU_D3DXSHADER_TYPEINFO@@PAK@Z
0x4CE1A4: "public: virtual long __thiscall D3DXCore::CStringBuffer::AddString(char *)" ?AddString@CStringBuffer@D3DXCore@@UAEJPAD@Z
0x422424: "internal warning: optimization d" ??_C@_0DA@DNEFJGPN@internal?5warning?3?5optimization?5d@
0x4AA7FD: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetFVF(void)" ?GetFVF@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x472008: "int __stdcall Microsoft::DirectX::PrivateImplementationDetails::__crt_dll_initialize(void)" ?__crt_dll_initialize@PrivateImplementationDetails@DirectX@Microsoft@@$$FYGHXZ
0x40DD48: "__cdecl _real@402e000000000000" __real@402e000000000000
0x6A7178: "int D3DXShader::d3dxtok_char" ?d3dxtok_char@D3DXShader@@3HA
0x4235D8: "texcoord inputs used directly (t" ??_C@_0IE@LMCIPBJA@texcoord?5inputs?5used?5directly?5?$CIt@
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestVertMonoPB::`scalar deleting destructor'(unsigned int)" ??_GPRTCBClosestVertMonoPB@D3DXSHSim@@UAEPAXI@Z
0x401CE4: "__cdecl IID_ID3DXPMesh" _IID_ID3DXPMesh
0x4122E4: "ID3DXEffectCompiler: Initializer" ??_C@_0DK@KHEFODA@ID3DXEffectCompiler?3?5Initializer@
0x49DA5C: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@H@Z
0x4C85FE: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GatherEdgeCollapseData(struct D3DXMesh::SEdgeCollapseContext<unsigned short> &,class D3DXMesh::CEdgeInfo<unsigned short> *,unsigned char *)" ?GatherEdgeCollapseData@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJAAU?$SEdgeCollapseContext@G@2@PAV?$CEdgeInfo@G@2@PAE@Z
0x416DC0: "radians" ??_C@_07JLOPPFCD@radians?$AA@
0x486828: ?Finalize@BaseEffect@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x57BD52: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetDeviceCaps(struct _D3DCAPS9 *)" ?GetDeviceCaps@CLoggableDevice@D3DXEffects@@UAGJPAU_D3DCAPS9@@@Z
0x40EA30: "%s%s" ??_C@_04HDOCAJNK@?$CFs?$CFs?$AA@
0x4B7BAE: "public: __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::~GXHalfEdgePMesh<unsigned int,0,4294967295>(void)" ??1?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@XZ
0x41C7A0: "fragment info exceeds maximum co" ??_C@_0CL@LFOONOMK@fragment?5info?5exceeds?5maximum?5co@
0x47AD90: ?set_CallbackPosition@CallbackData@Direct3D@DirectX@Microsoft@@$$FQ$AAMXN@Z
0x636000: "__stdcall AMDX3D_D3DXFloat16To32Array" _AMDX3D_D3DXFloat16To32Array@12
0x636140: "__stdcall AMDX3D_D3DXFloat32To16Array" _AMDX3D_D3DXFloat32To16Array@12
0x41A4D0: "ScriptItemize" ??_C@_0O@GOFFLEHP@ScriptItemize?$AA@
0x5F0AC3: "public: __thiscall D3DXShader::CNodeAsmInstruction::CNodeAsmInstruction(void)" ??0CNodeAsmInstruction@D3DXShader@@QAE@XZ
0x40A5E0: " //No embedded pixel shad" ??_C@_0CE@IONOIEDI@?5?5?5?5?5?5?5?5?1?1No?5embedded?5pixel?5shad@
0x4767C8: ?get_ParameterName@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4B9CAA: "long __stdcall D3DXMesh::Simulate<unsigned int,0,4294967295>(class D3DXMesh::CSimVertexCache<unsigned int,4294967295> &,class D3DXMesh::CMeshStatus<unsigned int,0,4294967295> *,unsigned int *,unsigned long,unsigned long,unsigned int,unsigned int,class D3DXMesh::GXTri3Face<unsigned int> *)" ??$Simulate@I$0A@$0PPPPPPPP@@D3DXMesh@@YGJAAV?$CSimVertexCache@I$0PPPPPPPP@@0@PAV?$CMeshStatus@I$0A@$0PPPPPPPP@@0@PAIKKIIPAV?$GXTri3Face@I@0@@Z
0x4112E0: "PATCHEDGESTYLE" ??_C@_0P@FDMCFNLL@PATCHEDGESTYLE?$AA@
0x4A7545: "struct D3DXVECTOR3 * __stdcall c_D3DXVec3ProjectArray(struct D3DXVECTOR3 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct _D3DVIEWPORT9 const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,struct D3DXMATRIX const *,unsigned int)" ?c_D3DXVec3ProjectArray@@YGPAUD3DXVECTOR3@@PAU1@IPBU1@IPBU_D3DVIEWPORT9@@PBUD3DXMATRIX@@33I@Z
0x5EA129: "public: virtual bool __thiscall NXOF::TBinaryDataRef::ResolveReference(void const *,class NXOF::IBinaryLoadObject * *)" ?ResolveReference@TBinaryDataRef@NXOF@@UAE_NPBXPAPAVIBinaryLoadObject@2@@Z
0x6A8E64: "int D3DXSHSim::iNumTryInsert" ?iNumTryInsert@D3DXSHSim@@3HA
0x5D50DA: "protected: long __thiscall D3DXShader::CShaderProgram::MatchComplexComp(void)" ?MatchComplexComp@CShaderProgram@D3DXShader@@IAEJXZ
0x484CF0: ?Equals@Effect@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x48918C: ?op_Equality@Font@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x494E80: ?get_Declaration@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AVVertexElement@234@XZ
0x48155C: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@W4Filter@234@H@Z
0x40A4B0: "mad" ??_C@_03FPHDAAIJ@mad?$AA@
0x57BD52: "public: virtual long __thiscall D3DXShader::CProgram::IndexSemantic(class D3DXShader::CArgument *,int)" ?IndexSemantic@CProgram@D3DXShader@@UAEJPAVCArgument@2@H@Z
0x51595D: "public: virtual long __stdcall D3DXAnimation::CAllocateHierarchyWrapper::CreateFrame(char const *,struct _D3DXFRAME * *)" ?CreateFrame@CAllocateHierarchyWrapper@D3DXAnimation@@UAGJPBDPAPAU_D3DXFRAME@@@Z
0x498590: ?LinkVertexShader@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVVertexShader@234@P$AAVString@System@@W4ShaderFlags@234@P$01AP$AAVEffectHandle@234@P$AAP$AAV67@@Z
0x486744: ?op_Equality@BaseEffect@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x498DF4: ?get_Name@AnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x4933F8: ?OnParentDisposed@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x477DA0: ?TessellateNPatches@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$01AHM_N@Z
0x411CAC: "DISCRETE" ??_C@_08DPAJOCPM@DISCRETE?$AA@
0x5DEB89: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myVertParentInfo>::GXArray<struct D3DXSHSim::myVertParentInfo>(void)" ??0?$GXArray@UmyVertParentInfo@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x480FF8: ?Save@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVString@System@@W4ImageFileFormat@234@P$AAVSurface@234@P$AAP$01AVPaletteEntry@234@VRectangle@Drawing@6@@Z
0x520494: "public: virtual long __stdcall D3DXMesh::GXPatchMesh::UnlockVertexBuffer(void)" ?UnlockVertexBuffer@GXPatchMesh@D3DXMesh@@UAGJXZ
0x4274E0: "Invalid bit depth in IHDR" ??_C@_0BK@OAKOLNFJ@Invalid?5bit?5depth?5in?5IHDR?$AA@
0x4D0018: "public: struct _D3DVERTEXELEMENT9 const * __thiscall D3DXMesh::CD3DXCrackDecl::GetIndexElement(unsigned int)" ?GetIndexElement@CD3DXCrackDecl@D3DXMesh@@QAEPBU_D3DVERTEXELEMENT9@@I@Z
0x4810A8: ?SaveToStream@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@W4ImageFileFormat@234@P$AAVSurface@234@P$AAP$01AVPaletteEntry@234@@Z
0x401298: "__cdecl _imp___strdup" __imp___strdup
0x40A1C0: "_gt" ??_C@_03ELBOFOEA@_gt?$AA@
0x5C12E8: "public: virtual void __thiscall D3DXTex::CCodec_A16B16G16R16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A16B16G16R16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5F0DB7: "public: int __thiscall D3DXShader::CInstruction::IsSpecial(void)" ?IsSpecial@CInstruction@D3DXShader@@QAEHXZ
0x556CDD: "public: __thiscall NXOF::TFile::TFile(void)" ??0TFile@NXOF@@QAE@XZ
0x416CDC: "tex2Dproj" ??_C@_09MFNOIHEM@tex2Dproj?$AA@
0x427448: "Unknown compression method in IH" ??_C@_0CD@DDOOCEDP@Unknown?5compression?5method?5in?5IH@
0x4AAC92: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetNumBytesPerVertex(void)" ?GetNumBytesPerVertex@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4118D8: "PSIZE" ??_C@_05DHDJOECB@PSIZE?$AA@
0x401174: "__stdcall _imp__GetCurrentThreadId" __imp__GetCurrentThreadId@0
0x62B19F: "struct D3DXVECTOR4 * __stdcall sse2_D3DXVec4Cross(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *)" ?sse2_D3DXVec4Cross@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11@Z
0x47EC3C: ?set_TypeInformation@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4224AC: "Tangent" ??_C@_07HKHOACGF@Tangent?$AA@
0x411810: "TEXCOORDSIZE1_7" ??_C@_0BA@FDNBHCPN@TEXCOORDSIZE1_7?$AA@
0x48C92C: ?FromVolumeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAUImageInformation@234@P$AAP$01AVPaletteEntry@234@@Z
0x5ECFE4: "int __stdcall NXOF::yyGetString(void)" ?yyGetString@NXOF@@YGHXZ
0x5DC0B6: "public: virtual void * __thiscall D3DXSHSim::PRTAlbedoFetch::`scalar deleting destructor'(unsigned int)" ??_GPRTAlbedoFetch@D3DXSHSim@@UAEPAXI@Z
0x514C5A: "long __stdcall D3DXAnimation::D3DXSaveMeshHierarchyToFileInternal(void *,unsigned long,unsigned long,struct _D3DXFRAME const *,struct ID3DXAnimationController *,struct ID3DXSaveUserData *)" ?D3DXSaveMeshHierarchyToFileInternal@D3DXAnimation@@YGJPAXKKPBU_D3DXFRAME@@PAUID3DXAnimationController@@PAUID3DXSaveUserData@@@Z
0x422464: "Psize" ??_C@_05PLADAGFJ@Psize?$AA@
0x4069C8: "ConstGCArrayBound$0x5192f2d3$54$<void>" ?$ConstGCArrayBound$0x5192f2d3$54$@@3KB
0x48344C: ?get_MipLevels@RenderToEnvironmentDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x426800: "__cdecl _real@33d6bf95" __real@33d6bf95
0x6A8A18: "double t_cov_over" ?t_cov_over@@3NA
0x4069C4: "ConstGCArrayBound$0x5192f2d3$55$<void>" ?$ConstGCArrayBound$0x5192f2d3$55$@@3KB
0x484654: ?Free@MeshContainer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x47CD74: ?get_Rows@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x56E6CD: "protected: unsigned int __thiscall D3DXShader::CParse::ScoreFunctionDecl(class D3DXShader::CNodeFunction *,class D3DXShader::CNode *,class D3DXShader::CNode *,unsigned long)" ?ScoreFunctionDecl@CParse@D3DXShader@@IAEIPAVCNodeFunction@2@PAVCNode@2@1K@Z
0x4069C0: "ConstGCArrayBound$0x5192f2d3$56$<void>" ?$ConstGCArrayBound$0x5192f2d3$56$@@3KB
0x48376C: ?ToString@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x49CE69: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShaderConstantF(unsigned int,float const *,unsigned int)" ?SetVertexShaderConstantF@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJIPBMI@Z
0x4069BC: "ConstGCArrayBound$0x5192f2d3$57$<void>" ?$ConstGCArrayBound$0x5192f2d3$57$@@3KB
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestAdapt::`scalar deleting destructor'(unsigned int)" ??_GPRTCBClosestAdapt@D3DXSHSim@@UAEPAXI@Z
0x52AF17: "float __stdcall D3DXAnimation::Error<struct _D3DXKEY_VECTOR3>(struct _D3DXKEY_VECTOR3 *,unsigned int,unsigned int,unsigned int)" ??$Error@U_D3DXKEY_VECTOR3@@@D3DXAnimation@@YGMPAU_D3DXKEY_VECTOR3@@III@Z
0x4069D8: "ConstGCArrayBound$0x5192f2d3$50$<void>" ?$ConstGCArrayBound$0x5192f2d3$50$@@3KB
0x4069D4: "ConstGCArrayBound$0x5192f2d3$51$<void>" ?$ConstGCArrayBound$0x5192f2d3$51$@@3KB
0x637586: "public: virtual long __thiscall D3DXShader::CTReorderInstructions::Apply(int)" ?Apply@CTReorderInstructions@D3DXShader@@UAEJH@Z
0x59066D: "public: virtual long __stdcall D3DXCore::CFont::GetDescW(struct _D3DXFONT_DESCW *)" ?GetDescW@CFont@D3DXCore@@UAGJPAU_D3DXFONT_DESCW@@@Z
0x479174: ?get_UnmanagedComPointer@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXPRTCompBuffer@PrivateImplementationDetails@34@XZ
0x520299: "public: __thiscall D3DXMesh::GXPatchMesh::~GXPatchMesh(void)" ??1GXPatchMesh@D3DXMesh@@QAE@XZ
0x6A7D88: "protected: static class D3DXShader::CParse * D3DXShader::CParse::s_pParse" ?s_pParse@CParse@D3DXShader@@1PAV12@A
0x4069D0: "ConstGCArrayBound$0x5192f2d3$52$<void>" ?$ConstGCArrayBound$0x5192f2d3$52$@@3KB
0x4AAC7B: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GetNumVertices(void)" ?GetNumVertices@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x4069CC: "ConstGCArrayBound$0x5192f2d3$53$<void>" ?$ConstGCArrayBound$0x5192f2d3$53$@@3KB
0x57878D: "long __stdcall D3DXEffects::_PackD(unsigned char * *,unsigned char * *,double * *,unsigned long *)" ?_PackD@D3DXEffects@@YGJPAPAE0PAPANPAK@Z
0x40DE88: "__cdecl _real@3cef606a" __real@3cef606a
0x422038: "union __m64 const g_const_niner" ?g_const_niner@@3T__m64@@B
0x478DC4: ?get_SubCluster@PrtSplitMeshVertexData@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x40DE94: "__cdecl _real@3bef606a" __real@3bef606a
0x401944: "__cdecl TID_D3DRMMaterialAmbientColor" _TID_D3DRMMaterialAmbientColor
0x4172B8: "__cdecl _real@406fe01000000000" __real@406fe01000000000
0x578DF1: "public: long __thiscall D3DXEffects::SBlock::ResizeScratch(void)" ?ResizeScratch@SBlock@D3DXEffects@@QAEJXZ
0x41D058: "tex1D will considered dependent " ??_C@_0FD@OKHFAJJB@tex1D?5will?5considered?5dependent?5@
0x62848F: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3BaryCentric(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float,float)" ?sse_D3DXVec3BaryCentric@@YGPAUD3DXVECTOR3@@PAU1@PBU1@11MM@Z
0x547936: "public: virtual void * __thiscall D3DXSHSim::CPRTBuffer::`vector deleting destructor'(unsigned int)" ??_ECPRTBuffer@D3DXSHSim@@UAEPAXI@Z
0x5EAF95: "[thunk]:public: virtual long __stdcall NXOF::XDataObj::GetName`adjustor{4}' (char *,unsigned long *)" ?GetName@XDataObj@NXOF@@W3AGJPADPAK@Z
0x402274: "ConstGCArrayBound$0xe3def6a7$4$<void>" ?$ConstGCArrayBound$0xe3def6a7$4$@@3KB
0x424D1C: "Obtained XMS handle %u" ??_C@_0BH@LJLGPEFF@Obtained?5XMS?5handle?5?$CFu?$AA@
0x5B08AB: "private: long __thiscall D3DXTex::CImage::LoadJPG(void const *,unsigned long)" ?LoadJPG@CImage@D3DXTex@@AAEJPBXK@Z
0x4069B8: "ConstGCArrayBound$0x5192f2d3$58$<void>" ?$ConstGCArrayBound$0x5192f2d3$58$@@3KB
0x58AE16: "public: virtual long __stdcall D3DXEffects::CEffect::SetMatrixTranspose(char const *,struct D3DXMATRIX const *)" ?SetMatrixTranspose@CEffect@D3DXEffects@@UAGJPBDPBUD3DXMATRIX@@@Z
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodecDXT::`scalar deleting destructor'(unsigned int)" ??_GCCodecDXT@D3DXTex@@UAEPAXI@Z
0x4069B4: "ConstGCArrayBound$0x5192f2d3$59$<void>" ?$ConstGCArrayBound$0x5192f2d3$59$@@3KB
0x5569AF: "public: long __thiscall NXOF::TBinaryLoad::CopyLocalTemplates(class NXOF::XTemplateList &)" ?CopyLocalTemplates@TBinaryLoad@NXOF@@QAEJAAVXTemplateList@2@@Z
0x482F58: ??0FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x5B13FB: "private: long __thiscall D3DXTex::CImage::LoadPPM(void const *,unsigned long)" ?LoadPPM@CImage@D3DXTex@@AAEJPBXK@Z
0x4728A4: ??0XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFileSaveObject@PrivateImplementationDetails@23@@Z
0x652450: "int __stdcall D3DXSHSim::dgemv_(char *,int *,int *,double *,double *,int *,double *,int *,double *,double *,int *)" ?dgemv_@D3DXSHSim@@YGHPADPAH1PAN2121221@Z
0x5C65D6: "void __stdcall D3DX::extr_glVertex(float *,void *)" ?extr_glVertex@D3DX@@YGXPAMPAX@Z
0x403BDC: "ConstGCArrayBound$0x163112d7$1$<void>" ?$ConstGCArrayBound$0x163112d7$1$@@3KB
0x57AA0B: "private: long __thiscall D3DXEffects::CEffect::GetMatT(unsigned char *,unsigned char *,struct D3DXMATRIX *,unsigned int)" ?GetMatT@CEffect@D3DXEffects@@AAEJPAE0PAUD3DXMATRIX@@I@Z
0x424C18: "Corrupt JPEG data: bad Huffman c" ??_C@_0CE@PBLDOPKB@Corrupt?5JPEG?5data?3?5bad?5Huffman?5c@
0x48325C: ?add_Disposing@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4815EC: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@W4Filter@234@H@Z
0x401AF4: "__cdecl IID_ID3DXFragmentLinker" _IID_ID3DXFragmentLinker
0x40A318: "texdp3" ??_C@_06PPPBIMGK@texdp3?$AA@
0x560BA4: "public: void * __thiscall D3DXShader::CPPInclude::`scalar deleting destructor'(unsigned int)" ??_GCPPInclude@D3DXShader@@QAEPAXI@Z
0x554932: "public: long __thiscall D3DXSHSim::TwoBitArray::Alloc(unsigned int)" ?Alloc@TwoBitArray@D3DXSHSim@@QAEJI@Z
0x486794: ?GetObjectByValue@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x477834: ?Simplify@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$01AHUAttributeWeights@234@HW4MeshFlags@234@@Z
0x40A3B0: "texm3x2tex" ??_C@_0L@FGEGCIK@texm3x2tex?$AA@
0x4072C8: "ConstGCArrayBound$0x0c490ce5$18$<void>" ?$ConstGCArrayBound$0x0c490ce5$18$@@3KB
0x5499CE: "public: virtual unsigned int __stdcall D3DXSHSim::CGutterHelper::GetWidth(void)" ?GetWidth@CGutterHelper@D3DXSHSim@@UAGIXZ
0x493BB8: ?UnlockIndexBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x4072C4: "ConstGCArrayBound$0x0c490ce5$19$<void>" ?$ConstGCArrayBound$0x0c490ce5$19$@@3KB
0x4775D4: ?Torus@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MMHH@Z
0x556C36: "public: virtual long __stdcall NXOF::TSaveObject::AddDataObject(struct _GUID const &,char const *,struct _GUID const *,unsigned long,void const *,struct ID3DXFileSaveData * *)" ?AddDataObject@TSaveObject@NXOF@@UAGJABU_GUID@@PBDPBU3@KPBXPAPAUID3DXFileSaveData@@@Z
0x405828: "ConstGCArrayBound$0xed3beff5$80$<void>" ?$ConstGCArrayBound$0xed3beff5$80$@@3KB
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myVertParentInfo>::~GXArray<struct D3DXSHSim::myVertParentInfo>(void)" ??1?$GXArray@UmyVertParentInfo@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x49BC64: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXLoadUserData::LoadFrameChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileData *)" ?LoadFrameChildData@MyD3DXLoadUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileData@634@@Z
0x481AE4: ?FromStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x41DFF0: "const D3DXTex::CCodec_R16F::`vftable'" ??_7CCodec_R16F@D3DXTex@@6B@
0x405824: "ConstGCArrayBound$0xed3beff5$81$<void>" ?$ConstGCArrayBound$0xed3beff5$81$@@3KB
0x405820: "ConstGCArrayBound$0xed3beff5$82$<void>" ?$ConstGCArrayBound$0xed3beff5$82$@@3KB
0x497BA8: ?Dispose@Line@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x60833B: "protected: long __thiscall D3DXShader::CPSLegacyProgram::EmmulateReplicate(void)" ?EmmulateReplicate@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x48B2E0: ?GetVertexShaderProfile@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVString@System@@P$AAVDevice@234@@Z
0x49CF04: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShaderConstantB(unsigned int,int const *,unsigned int)" ?SetVertexShaderConstantB@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x416DB0: "n" ??_C@_01EFFIKLCJ@n?$AA@
0x4AE703: "public: long __thiscall D3DXMesh::CD3DXSkinInfo::Init(unsigned long,struct _D3DVERTEXELEMENT9 const * const,unsigned long)" ?Init@CD3DXSkinInfo@D3DXMesh@@QAEJKQBU_D3DVERTEXELEMENT9@@K@Z
0x52B2D9: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::UnregisterTranslationKey(unsigned int,unsigned int)" ?UnregisterTranslationKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJII@Z
0x405950: "ConstGCArrayBound$0xed3beff5$6$<void>" ?$ConstGCArrayBound$0xed3beff5$6$@@3KB
0x4072E0: "ConstGCArrayBound$0x0c490ce5$12$<void>" ?$ConstGCArrayBound$0x0c490ce5$12$@@3KB
0x4A6018: "struct D3DXQUATERNION * __stdcall c_D3DXQuaternionRotationAxis(struct D3DXQUATERNION *,struct D3DXVECTOR3 const *,float)" ?c_D3DXQuaternionRotationAxis@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXVECTOR3@@M@Z
0x47239C: ??0SkinningNotSupportedException@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@P$AAVException@5@@Z
0x416F50: "Stmts" ??_C@_05FGNDKHGN@Stmts?$AA@
0x678290: "struct NXOF::_keyword * NXOF::keywords" ?keywords@NXOF@@3PAU_keyword@1@A
0x4072DC: "ConstGCArrayBound$0x0c490ce5$13$<void>" ?$ConstGCArrayBound$0x0c490ce5$13$@@3KB
0x5EB9D9: "public: virtual long __stdcall NXOF::TBinarySaveData::GetSave(struct ID3DXFileSaveObject * *)" ?GetSave@TBinarySaveData@NXOF@@UAGJPAPAUID3DXFileSaveObject@@@Z
0x55E0E1: "public: virtual long __stdcall D3DXShader::CConstantTable::SetFloatArray(struct IDirect3DDevice9 *,char const *,float const *,unsigned int)" ?SetFloatArray@CConstantTable@D3DXShader@@UAGJPAUIDirect3DDevice9@@PBDPBMI@Z
0x4072E8: "ConstGCArrayBound$0x0c490ce5$10$<void>" ?$ConstGCArrayBound$0x0c490ce5$10$@@3KB
0x47F8C8: ?UpdateUnmanagedPointer@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXTextureShader@PrivateImplementationDetails@34@@Z
0x41C3DC: "gt" ??_C@_02GHFEHLK@gt?$AA@
0x5EB9BF: "public: virtual unsigned long __stdcall NXOF::TBinarySaveData::Release(void)" ?Release@TBinarySaveData@NXOF@@UAGKXZ
0x4072E4: "ConstGCArrayBound$0x0c490ce5$11$<void>" ?$ConstGCArrayBound$0x0c490ce5$11$@@3KB
0x47D7B8: ??0PassDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x6618F6: "__cdecl fwrite" _fwrite
0x4072D0: "ConstGCArrayBound$0x0c490ce5$16$<void>" ?$ConstGCArrayBound$0x0c490ce5$16$@@3KB
0x473264: ??0Geometry@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x47AAC8: ??1SkinInformation@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4AA0B3: "long __stdcall D3DXMesh::D3DXFVFFromDeclaratorEx(struct _D3DVERTEXELEMENT9 const *,unsigned long *,int)" ?D3DXFVFFromDeclaratorEx@D3DXMesh@@YGJPBU_D3DVERTEXELEMENT9@@PAKH@Z
0x52A55E: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetAnimationNameByIndex(unsigned int,char const * *)" ?GetAnimationNameByIndex@CKeyframedAnimationSet@D3DXAnimation@@UAGJIPAPBD@Z
0x58469A: "private: long __thiscall D3DXEffects::CEffect::RecordSetVertexShader(char const *,struct IDirect3DVertexShader9 *)" ?RecordSetVertexShader@CEffect@D3DXEffects@@AAEJPBDPAUIDirect3DVertexShader9@@@Z
0x4072CC: "ConstGCArrayBound$0x0c490ce5$17$<void>" ?$ConstGCArrayBound$0x0c490ce5$17$@@3KB
0x5E651A: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::mySphereLevel>::SetSize(unsigned int)" ?SetSize@?$GXArray@VmySphereLevel@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x49CE74: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetVertexShaderConstantI(unsigned int,int const *,unsigned int)" ?SetVertexShaderConstantI@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJIPBHI@Z
0x672D08: "short * D3DXShader::d3dxshader_gindex" ?d3dxshader_gindex@D3DXShader@@3PAFA
0x4072D8: "ConstGCArrayBound$0x0c490ce5$14$<void>" ?$ConstGCArrayBound$0x0c490ce5$14$@@3KB
0x590947: "public: long __thiscall D3DXCore::CArray<struct D3DXCore::D3DXFONT_WORD>::Assure(unsigned int,int)" ?Assure@?$CArray@UD3DXFONT_WORD@D3DXCore@@@D3DXCore@@QAEJIH@Z
0x4012AC: "__cdecl _imp__memcmp" __imp__memcmp
0x4072D4: "ConstGCArrayBound$0x0c490ce5$15$<void>" ?$ConstGCArrayBound$0x0c490ce5$15$@@3KB
0x5E3B94: "public: __thiscall D3DXSHSim::BVHNode::BVHNode(struct D3DXSHSim::BVHNode *,struct D3DXSHSim::BVHNode *,struct D3DXSHSim::BVHNode *,struct D3DXSHSim::myBBox &,struct D3DXSHSim::BVHNode *)" ??0BVHNode@D3DXSHSim@@QAE@PAU01@00AAUmyBBox@1@0@Z
0x4A625B: "struct D3DXQUATERNION * __stdcall init_D3DXQuaternionNormalize(struct D3DXQUATERNION *,struct D3DXQUATERNION const *)" ?init_D3DXQuaternionNormalize@@YGPAUD3DXQUATERNION@@PAU1@PBU1@@Z
0x478DF8: ?get_VertexStatus@PrtSplitMeshVertexData@Direct3D@DirectX@Microsoft@@$$FQ$AAMEXZ
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::IBinaryLoadObject *,10>::Add(class NXOF::IBinaryLoadObject * &)" ?Add@?$XArray@PAVIBinaryLoadObject@NXOF@@$09@NXOF@@QAEHAAPAVIBinaryLoadObject@2@@Z
0x416E58: "Ng" ??_C@_02FAAGHLEH@Ng?$AA@
0x40761C: "ConstGCArrayBound$0xa0f4302d$76$<void>" ?$ConstGCArrayBound$0xa0f4302d$76$@@3KB
0x4C025D: "long __stdcall D3DXOptimizeFacesEx<unsigned short,1,65535>(void const *,unsigned int,unsigned int,unsigned long *)" ??$D3DXOptimizeFacesEx@G$00$0PPPP@@@YGJPBXIIPAK@Z
0x401C94: "__cdecl IID_ID3DXPRTCompBuffer" _IID_ID3DXPRTCompBuffer
0x40A368: "expp" ??_C@_04LNEKGJAK@expp?$AA@
0x407618: "ConstGCArrayBound$0xa0f4302d$77$<void>" ?$ConstGCArrayBound$0xa0f4302d$77$@@3KB
0x5F0BE4: "public: virtual class D3DXShader::CNodeAsmInstruction * __thiscall D3DXShader::CNodeAsmInstruction::Copy(void)" ?Copy@CNodeAsmInstruction@D3DXShader@@UAEPAV12@XZ
0x4B8594: "public: virtual unsigned long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::GetFVF(void)" ?GetFVF@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x48D564: ?get_NumberBytesPerVertex@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x476848: ?set_Data@EffectDefault@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@@Z
0x48F790: ?LockAttributeBuffer@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVGraphicsStream@34@W4LockFlags@234@@Z
0x642000: "__cdecl a_atan" _a_atan
0x407624: "ConstGCArrayBound$0xa0f4302d$74$<void>" ?$ConstGCArrayBound$0xa0f4302d$74$@@3KB
0x407620: "ConstGCArrayBound$0xa0f4302d$75$<void>" ?$ConstGCArrayBound$0xa0f4302d$75$@@3KB
0x5ED869: "public: virtual unsigned long __stdcall NXOF::XDataArray<char const *,10>::Release(void)" ?Release@?$XDataArray@PBD$09@NXOF@@UAGKXZ
0x40762C: "ConstGCArrayBound$0xa0f4302d$72$<void>" ?$ConstGCArrayBound$0xa0f4302d$72$@@3KB
0x41E030: "const D3DXTex::CCodec_G32R32F::`vftable'" ??_7CCodec_G32R32F@D3DXTex@@6B@
0x407628: "ConstGCArrayBound$0xa0f4302d$73$<void>" ?$ConstGCArrayBound$0xa0f4302d$73$@@3KB
0x59680C: "public: virtual long __stdcall D3DXCore::CFont::GetDevice(struct IDirect3DDevice9 * *)" ?GetDevice@CFont@D3DXCore@@UAGJPAPAUIDirect3DDevice9@@@Z
0x4180BC: "unsupported compiler target '%s'" ??_C@_0CB@NPKDCMAA@unsupported?5compiler?5target?5?8?$CFs?8@
0x475C8C: ?set_Tangent@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x5277F0: "public: virtual long __stdcall D3DXShader::CFragmentLinker::LinkShader(char const *,unsigned long,char const * const *,unsigned int,struct ID3DXBuffer * *,struct ID3DXBuffer * *)" ?LinkShader@CFragmentLinker@D3DXShader@@UAGJPBDKPBQBDIPAPAUID3DXBuffer@@2@Z
0x407634: "ConstGCArrayBound$0xa0f4302d$70$<void>" ?$ConstGCArrayBound$0xa0f4302d$70$@@3KB
0x424DB4: "JFIF extension marker: palette t" ??_C@_0DK@JGAPDCJL@JFIF?5extension?5marker?3?5palette?5t@
0x49E374: ?ProjectCubeMap@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXHP$AAVCubeTexture@234@PAM11@Z
0x407630: "ConstGCArrayBound$0xa0f4302d$71$<void>" ?$ConstGCArrayBound$0xa0f4302d$71$@@3KB
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::XTemplate *,100>::Add(class NXOF::XTemplate * &)" ?Add@?$XArray@PAVXTemplate@NXOF@@$0GE@@NXOF@@QAEHAAPAVXTemplate@2@@Z
0x47EE04: ?set_Instruction@ShaderWriteInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x48DA98: ?ConvertPointRepsToAdjacency@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHP$01AH@Z
0x59B5B0: "public: __thiscall D3DXShader::CFragmentRegisterAllocator::~CFragmentRegisterAllocator(void)" ??1CFragmentRegisterAllocator@D3DXShader@@QAE@XZ
0x672578: "short * D3DXShader::d3dxshader_sindex" ?d3dxshader_sindex@D3DXShader@@3PAFA
0x407728: "ConstGCArrayBound$0xa0f4302d$9$<void>" ?$ConstGCArrayBound$0xa0f4302d$9$@@3KB
0x631415: "struct D3DXMATRIX * __stdcall x3d_D3DXMatrixTransformation(struct D3DXMATRIX *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXQUATERNION const *,struct D3DXVECTOR3 const *)" ?x3d_D3DXMatrixTransformation@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXVECTOR3@@PBUD3DXQUATERNION@@1121@Z
0x49E518: ?RotateZ@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$01AMHMP$AAVGraphicsStream@34@@Z
0x4175E8: "asm" ??_C@_03NLMFHDGG@asm?$AA@
0x672940: "short * D3DXShader::d3dxshader_rindex" ?d3dxshader_rindex@D3DXShader@@3PAFA
0x52BF0F: "public: void * __thiscall D3DXAnimation::CKeyframedAnimationSet::`scalar deleting destructor'(unsigned int)" ??_GCKeyframedAnimationSet@D3DXAnimation@@QAEPAXI@Z
0x492750: ?get_VertexFormat@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4VertexFormats@234@XZ
0x41DF60: "const D3DXTex::CCodec_L16::`vftable'" ??_7CCodec_L16@D3DXTex@@6B@
0x52B0D0: "public: void * __thiscall D3DXAnimation::SAnimation::`vector deleting destructor'(unsigned int)" ??_ESAnimation@D3DXAnimation@@QAEPAXI@Z
0x4CAB00: "char * __stdcall D3DXShader::GetFXLRegTypeString(unsigned long)" ?GetFXLRegTypeString@D3DXShader@@YGPADK@Z
0x417FE0: "local variables" ??_C@_0BA@EIDMAHJI@local?5variables?$AA@
0x484860: ?Equals@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x4737C0: "public: static class System::Drawing::Color __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Subtract(class System::Drawing::Color,class System::Drawing::Color)" ?Subtract@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColor@Drawing@System@@V567@0@Z
0x41D544: "EXPOSURE=" ??_C@_09ENFNLEAL@EXPOSURE?$DN?$AA@
0x5EAF7B: "public: virtual unsigned long __stdcall NXOF::XDataSaveObj::Release(void)" ?Release@XDataSaveObj@NXOF@@UAGKXZ
0x407614: "ConstGCArrayBound$0xa0f4302d$78$<void>" ?$ConstGCArrayBound$0xa0f4302d$78$@@3KB
0x5E4FC1: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::RayTriIntersectPrecomp>::Resize(unsigned int)" ?Resize@?$GXArray@URayTriIntersectPrecomp@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x545DD2: "__stdcall D3DXSHEvalDirectionalLight" _D3DXSHEvalDirectionalLight@32
0x407610: "ConstGCArrayBound$0xa0f4302d$79$<void>" ?$ConstGCArrayBound$0xa0f4302d$79$@@3KB
0x4116F0: "TEXCOORDSIZE4_1" ??_C@_0BA@DCFFCFEJ@TEXCOORDSIZE4_1?$AA@
0x49AD4C: ?Clone@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAV1234@HHHH@Z
0x55B268: "public: static long __stdcall D3DXShader::SetTyped<0,1,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$0A@$00$00$00$0A@@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x4221C0: "%s_" ??_C@_03CCMDOIHN@?$CFs_?$AA@
0x4AB8EF: "unsigned int __stdcall D3DXMesh::FindEdge<unsigned short>(unsigned short const *,unsigned short)" ??$FindEdge@G@D3DXMesh@@YGIPBGG@Z
0x579FC8: "public: virtual int __stdcall D3DXEffects::CLoggableDevice::ShowCursor(int)" ?ShowCursor@CLoggableDevice@D3DXEffects@@UAGHH@Z
0x47E690: ?get_InstructionInformation@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x401138: "__stdcall _imp__SetEndOfFile" __imp__SetEndOfFile@4
0x5E6570: "public: __thiscall D3DXSHSim::mySphereHiearchy::mySphereHiearchy(void)" ??0mySphereHiearchy@D3DXSHSim@@QAE@XZ
0x5B170F: "private: long __thiscall D3DXTex::CImage::SavePNG(class D3DXTex::CDataCollector *)" ?SavePNG@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z
0x5CBD86: "protected: long __thiscall D3DXShader::CShaderProgram::MatchRepMov(void)" ?MatchRepMov@CShaderProgram@D3DXShader@@IAEJXZ
0x6364FA: "struct D3DXVECTOR2 * __stdcall x3d_D3DXVec2CatmullRom(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float)" ?x3d_D3DXVec2CatmullRom@@YGPAUD3DXVECTOR2@@PAU1@PBU1@111M@Z
0x634CB1: "struct D3DXVECTOR3 * __stdcall x3d_D3DXVec3CatmullRom(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?x3d_D3DXVec3CatmullRom@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x636913: "struct D3DXVECTOR4 * __stdcall x3d_D3DXVec4CatmullRom(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float)" ?x3d_D3DXVec4CatmullRom@@YGPAUD3DXVECTOR4@@PAU1@PBU1@111M@Z
0x4C314B: "private: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::CloneMeshInternal(unsigned long,struct _D3DVERTEXELEMENT9 const *,struct IDirect3DDevice9 *,int,unsigned long,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" ?CloneMeshInternal@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@EAGJKPBU_D3DVERTEXELEMENT9@@PAUIDirect3DDevice9@@HKPAK2PAPAUID3DXBuffer@@PAPAUID3DXMesh@@@Z
0x49BED1: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXSaveUserData::AddFrameChildData(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXFRAME const *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveObject *,struct Microsoft::DirectX::PrivateImplementationDetails::ID3DXFileSaveData *)" ?AddFrameChildData@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@UAGJPBU_D3DXFRAME@PrivateImplementationDetails@34@PAUID3DXFileSaveObject@634@PAUID3DXFileSaveData@634@@Z
0x55A8B3: "public: virtual long __stdcall D3DXShader::CConstantTable::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CConstantTable@D3DXShader@@UAGJABU_GUID@@PAPAX@Z
0x482538: ?get_IsItalic@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x48240C: ?ToString@FontDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x5EAE21: "protected: __thiscall NXOF::XObject::XObject(char *,struct _GUID const &)" ??0XObject@NXOF@@IAE@PADABU_GUID@@@Z
0x54C043: "public: long __thiscall D3DXSHSim::GXArray<class D3DXSHSim::OctNode>::SetSize(unsigned int)" ?SetSize@?$GXArray@VOctNode@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x47927C: ??1PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x4A98DC: "void __stdcall D3DXMesh::InsertDeclElement(unsigned int,struct _D3DVERTEXELEMENT9 const *,struct _D3DVERTEXELEMENT9 * const)" ?InsertDeclElement@D3DXMesh@@YGXIPBU_D3DVERTEXELEMENT9@@QAU2@@Z
0x548757: "public: virtual long __stdcall D3DXSHSim::CPRTCompBuffer::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@CPRTCompBuffer@D3DXSHSim@@UAGJABU_GUID@@PAPAX@Z
0x4767A0: ?set_TessellateLevel@PatchInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AM@Z
0x41D508: "Pf " ??_C@_03KDADHAFJ@Pf?6?$AA@
0x5EA7E0: "public: long __thiscall NXOF::XDataObj::AddData(void *,unsigned long)" ?AddData@XDataObj@NXOF@@QAEJPAXK@Z
0x40A358: "def" ??_C@_03BHEEIFFN@def?$AA@
0x41770C: "private" ??_C@_07NMPLPEPB@private?$AA@
0x5C49E3: "long __stdcall D3DXMesh::InitFaces(struct D3DXMesh::SLoadedFace * &,unsigned long)" ?InitFaces@D3DXMesh@@YGJAAPAUSLoadedFace@1@K@Z
0x5F3DCE: "private: long __thiscall D3DXShader::CProgram::VectorizeLeft_PerComponent(class D3DXShader::CInstruction *)" ?VectorizeLeft_PerComponent@CProgram@D3DXShader@@AAEJPAVCInstruction@2@@Z
0x62B6C5: "struct D3DXQUATERNION * __stdcall sse2_D3DXQuaternionRotationMatrix(struct D3DXQUATERNION *,struct D3DXMATRIX const *)" ?sse2_D3DXQuaternionRotationMatrix@@YGPAUD3DXQUATERNION@@PAU1@PBUD3DXMATRIX@@@Z
0x40DCCC: "__cdecl _real@3e0ba2e9" __real@3e0ba2e9
0x49EF7C: ?get_IsTexture@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x40DCAC: "__cdecl _real@3d0ba2e9" __real@3d0ba2e9
0x404CB0: "ConstGCArrayBound$0xf12e1028$4$<void>" ?$ConstGCArrayBound$0xf12e1028$4$@@3KB
0x52BEF1: "[thunk]:public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetAnimationIndexByName`adjustor{8}' (char const *,unsigned int *)" ?GetAnimationIndexByName@CKeyframedAnimationSet@D3DXAnimation@@W7AGJPBDPAI@Z
0x590837: "private: struct HBITMAP__ * __thiscall D3DXCore::CFont::CreateBitmap(struct tagSIZE const *,struct tagRGBQUAD * *)" ?CreateBitmap@CFont@D3DXCore@@AAEPAUHBITMAP__@@PBUtagSIZE@@PAPAUtagRGBQUAD@@@Z
0x6A8E48: "int nd_stochastic" ?nd_stochastic@@3HA
0x41CF68: "__cdecl _real@3fb302c4d65e4606" __real@3fb302c4d65e4606
0x5080B3: "__stdcall D3DXIntersectSubset" _D3DXIntersectSubset@44
0x589B85: "public: virtual int __stdcall D3DXEffects::CEffect::IsParameterUsed(char const *,char const *)" ?IsParameterUsed@CEffect@D3DXEffects@@UAGHPBD0@Z
0x551964: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myFace>::Resize(unsigned int)" ?Resize@?$GXArray@UmyFace@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x5566F2: "private: long __thiscall NXOF::TSaveObject::WriteTemplateMember(class NXOF::XTemplateMember *)" ?WriteTemplateMember@TSaveObject@NXOF@@AAEJPAVXTemplateMember@2@@Z
0x5E03BA: "public: long __thiscall D3DXSHSim::myAdaptiveMesh::GetLeafFaces(class D3DXSHSim::GXArray<struct D3DXSHSim::myFace> &)" ?GetLeafFaces@myAdaptiveMesh@D3DXSHSim@@QAEJAAV?$GXArray@UmyFace@D3DXSHSim@@@2@@Z
0x427568: "Invalid palette chunk" ??_C@_0BG@HHEHMEJK@Invalid?5palette?5chunk?$AA@
0x5B8701: "protected: struct D3DXCOLOR * __thiscall D3DXTex::CCodec::Convert(struct D3DXCOLOR *)" ?Convert@CCodec@D3DXTex@@IAEPAUD3DXCOLOR@@PAU3@@Z
0x5D906F: "protected: long __thiscall D3DXShader::CShaderProgram::EmitMAT(void)" ?EmitMAT@CShaderProgram@D3DXShader@@IAEJXZ
0x59D3EA: "protected: long __thiscall D3DXShader::CCompiler::EmitTemp(unsigned int *,unsigned int)" ?EmitTemp@CCompiler@D3DXShader@@IAEJPAII@Z
0x4175B0: "conditional must be numeric" ??_C@_0BM@PCCAHMPM@conditional?5must?5be?5numeric?$AA@
0x47651C: ?set_VertexStart@BoneCombination@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x4206D8: "__cdecl _real@3f00002000400080" __real@3f00002000400080
0x5EBAAE: "public: virtual long __stdcall NXOF::TBinarySave::QueryInterface(struct _GUID const &,void * *)" ?QueryInterface@TBinarySave@NXOF@@UAGJABU_GUID@@PAPAX@Z
0x417728: "namespace" ??_C@_09KPMGAFNI@namespace?$AA@
0x5D8F2C: "protected: long __thiscall D3DXShader::CShaderProgram::EmitMAD(void)" ?EmitMAD@CShaderProgram@D3DXShader@@IAEJXZ
0x474F68: "public: static class Microsoft::DirectX::Direct3D::ColorValue __clrcall Microsoft::DirectX::Direct3D::ColorOperator::Modulate(class Microsoft::DirectX::Direct3D::ColorValue,class Microsoft::DirectX::Direct3D::ColorValue)" ?Modulate@ColorOperator@Direct3D@DirectX@Microsoft@@$$FSM?AVColorValue@234@V5234@0@Z
0x4867CC: ?Dispose@BaseEffect@Direct3D@DirectX@Microsoft@@$$FU$AAMXXZ
0x555366: "__stdcall D3DXSHPRTCompSuperCluster" _D3DXSHPRTCompSuperCluster@24
0x5F4FDB: "private: void __thiscall D3DXShader::CProgram::ReorderInstructions_MarkParents(class D3DXShader::CInstruction *,unsigned int *,unsigned int)" ?ReorderInstructions_MarkParents@CProgram@D3DXShader@@AAEXPAVCInstruction@2@PAII@Z
0x50E0A9: "long __stdcall D3DXMesh::AddOtherVertexData(struct ID3DXFileSaveObject *,unsigned char *,unsigned long,unsigned long,class D3DXMesh::CD3DXCrackDecl1 &,struct ID3DXFileSaveData *)" ?AddOtherVertexData@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAEKKAAVCD3DXCrackDecl1@1@PAUID3DXFileSaveData@@@Z
0x411C8C: "0WEIGHTS" ??_C@_08BIBAKMFG@0WEIGHTS?$AA@
0x42210C: "const D3DXShader::CNodeExpression::`vftable'" ??_7CNodeExpression@D3DXShader@@6B@
0x5C7380: "protected: virtual unsigned long __thiscall D3DXShader::CShaderProgram::SemanticIndex(unsigned long)" ?SemanticIndex@CShaderProgram@D3DXShader@@MAEKK@Z
0x493544: ?SetVertexBufferData@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@W4LockFlags@234@@Z
0x4B683C: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::TrimByVertices(unsigned long,unsigned long,unsigned long *,unsigned long *)" ?TrimByVertices@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGJKKPAK0@Z
0x56C0A4: "public: long __thiscall D3DXEffects::Compiler::CEffectCompiler::Initialize(class D3DXShader::CNode *)" ?Initialize@CEffectCompiler@Compiler@D3DXEffects@@QAEJPAVCNode@D3DXShader@@@Z
0x483280: ?remove_Disposing@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x401008: "__stdcall _imp__RegCloseKey" __imp__RegCloseKey@4
0x40A2AC: "texcrd" ??_C@_06JEFIKLCO@texcrd?$AA@
0x5D9918: "protected: long __thiscall D3DXShader::CShaderProgram::EmitLIT(void)" ?EmitLIT@CShaderProgram@D3DXShader@@IAEJXZ
0x509A96: "__stdcall D3DXFillVolumeTextureTX" _D3DXFillVolumeTextureTX@8
0x411D74: "INCRSAT" ??_C@_07FBDMMPG@INCRSAT?$AA@
0x63D26C: "unsigned long __stdcall D3DX::png_get_uint_32(unsigned char *)" ?png_get_uint_32@D3DX@@YGKPAE@Z
0x411C38: "CLIPPLANE2" ??_C@_0L@KGHFPGEE@CLIPPLANE2?$AA@
0x401714: "ConstGCArrayBound$0xc580ff95$4$<void>" ?$ConstGCArrayBound$0xc580ff95$4$@@3KB
0x5BAD31: "public: virtual void __thiscall D3DXTex::CCodec_X1R5G5B5::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_X1R5G5B5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x6282A7: "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3Hermite(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,float)" ?sse_D3DXVec3Hermite@@YGPAUD3DXVECTOR3@@PAU1@PBU1@111M@Z
0x417794: "dynamic_cast" ??_C@_0N@NOEHKGJJ@dynamic_cast?$AA@
0x5BF90F: "public: __thiscall D3DXTex::CCodec_R32F::CCodec_R32F(struct D3DX_BLT *)" ??0CCodec_R32F@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x557C50: "public: void * __thiscall NXOF::XPtrArray<class NXOF::XTemplateMember,10>::`scalar deleting destructor'(unsigned int)" ??_G?$XPtrArray@VXTemplateMember@NXOF@@$09@NXOF@@QAEPAXI@Z
0x416D2C: "tex1Dgrad" ??_C@_09LCOLNGMH@tex1Dgrad?$AA@
0x63F17F: "struct D3DX::PriorityQSort * __stdcall D3DX::__gl_pqSortNewPriorityQ(int (__stdcall*)(void *,void *))" ?__gl_pqSortNewPriorityQ@D3DX@@YGPAUPriorityQSort@1@P6GHPAX0@Z@Z
0x47F828: ?remove_Disposing@EffectCompiler@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x47C110: ?add_Disposing@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x5BBFDC: "public: virtual void __thiscall D3DXTex::CCodec_X4R4G4B4::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_X4R4G4B4@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5BCA4E: "public: virtual void __thiscall D3DXTex::CCodec_X8B8G8R8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_X8B8G8R8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5BA70E: "public: virtual void __thiscall D3DXTex::CCodec_X8R8G8B8::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_X8R8G8B8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x49CA4D: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetRenderState(enum Microsoft::DirectX::PrivateImplementationDetails::_D3DRENDERSTATETYPE,unsigned long)" ?SetRenderState@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@UAGJW4_D3DRENDERSTATETYPE@234@K@Z
0x49F65C: ??0PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVString@System@@@Z
0x47F598: ?remove_Disposing@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4119D0: "CONSTANT" ??_C@_08NKJCBOGG@CONSTANT?$AA@
0x520688: "long __stdcall D3DXMesh::D3DXLoadPatchMeshFromXofEx(struct ID3DXFileData *,unsigned long,struct IDirect3DDevice9 *,struct ID3DXBuffer * *,struct ID3DXBuffer * *,unsigned long *,struct ID3DXPatchMesh * *,unsigned long *,int,struct ID3DXFileData ** *,unsigned long *)" ?D3DXLoadPatchMeshFromXofEx@D3DXMesh@@YGJPAUID3DXFileData@@KPAUIDirect3DDevice9@@PAPAUID3DXBuffer@@2PAKPAPAUID3DXPatchMesh@@3HPAPAPAU2@3@Z
0x41CEB0: "__cdecl _real@bff921fb60000000" __real@bff921fb60000000
0x405C70: "ConstGCArrayBound$0xb6c8d42a$76$<void>" ?$ConstGCArrayBound$0xb6c8d42a$76$@@3KB
0x4032DC: "ConstGCArrayBound$0xc60d5106$36$<void>" ?$ConstGCArrayBound$0xc60d5106$36$@@3KB
0x54B7B3: "public: long __thiscall D3DXSHSim::GXArray<float>::Lengthen(unsigned int)" ?Lengthen@?$GXArray@M@D3DXSHSim@@QAEJI@Z
0x6137BE: "protected: virtual long __thiscall D3DXShader::CPSProgram::ValidateOutput(void)" ?ValidateOutput@CPSProgram@D3DXShader@@MAEJXZ
0x424E34: "Opened temporary file %s" ??_C@_0BJ@GOCABEP@Opened?5temporary?5file?5?$CFs?$AA@
0x405C6C: "ConstGCArrayBound$0xb6c8d42a$77$<void>" ?$ConstGCArrayBound$0xb6c8d42a$77$@@3KB
0x4032D8: "ConstGCArrayBound$0xc60d5106$37$<void>" ?$ConstGCArrayBound$0xc60d5106$37$@@3KB
0x5F4920: "private: long __thiscall D3DXShader::CProgram::PropagateSwizzles_Unswizzle(unsigned int,unsigned int *,unsigned int,unsigned int *)" ?PropagateSwizzles_Unswizzle@CProgram@D3DXShader@@AAEJIPAII0@Z
0x55B56F: "public: static long __stdcall D3DXShader::SetTyped<0,2,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$0A@$01$00$00$0A@@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x421C00: "BINARY" ??_C@_06FJHKNKMG@BINARY?$AA@
0x54D4EE: "public: __thiscall D3DXSHSim::mySphereHiearchy::~mySphereHiearchy(void)" ??1mySphereHiearchy@D3DXSHSim@@QAE@XZ
0x403734: "ConstGCArrayBound$0x30f25509$29$<void>" ?$ConstGCArrayBound$0x30f25509$29$@@3KB
0x405C78: "ConstGCArrayBound$0xb6c8d42a$74$<void>" ?$ConstGCArrayBound$0xb6c8d42a$74$@@3KB
0x4032E4: "ConstGCArrayBound$0xc60d5106$34$<void>" ?$ConstGCArrayBound$0xc60d5106$34$@@3KB
0x403738: "ConstGCArrayBound$0x30f25509$28$<void>" ?$ConstGCArrayBound$0x30f25509$28$@@3KB
0x405C74: "ConstGCArrayBound$0xb6c8d42a$75$<void>" ?$ConstGCArrayBound$0xb6c8d42a$75$@@3KB
0x4032E0: "ConstGCArrayBound$0xc60d5106$35$<void>" ?$ConstGCArrayBound$0xc60d5106$35$@@3KB
0x4A8C2E: "public: virtual long __stdcall D3DXMesh::CD3DXSkinInfo::SetBoneName(unsigned long,char const *)" ?SetBoneName@CD3DXSkinInfo@D3DXMesh@@UAGJKPBD@Z
0x605C19: "protected: virtual long __thiscall D3DXShader::C30Program::DestRegister(class D3DXShader::CArgument *,unsigned long *,unsigned long *,int *)" ?DestRegister@C30Program@D3DXShader@@MAEJPAVCArgument@2@PAK1PAH@Z
0x47AE58: ?get_Translation@ScaleRotateTranslate@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVVector3@34@XZ
0x40DEBC: "__cdecl _real@3f4ccccd" __real@3f4ccccd
0x417624: "union" ??_C@_05MNALHJLP@union?$AA@
0x405C80: "ConstGCArrayBound$0xb6c8d42a$72$<void>" ?$ConstGCArrayBound$0xb6c8d42a$72$@@3KB
0x4032EC: "ConstGCArrayBound$0xc60d5106$32$<void>" ?$ConstGCArrayBound$0xc60d5106$32$@@3KB
0x40E7B4: "__cdecl GUID_NULL" _GUID_NULL
0x405C7C: "ConstGCArrayBound$0xb6c8d42a$73$<void>" ?$ConstGCArrayBound$0xb6c8d42a$73$@@3KB
0x4032E8: "ConstGCArrayBound$0xc60d5106$33$<void>" ?$ConstGCArrayBound$0xc60d5106$33$@@3KB
0x5AEB6D: "public: __thiscall CD3DXTexSampler::CD3DXTexSampler(struct IDirect3DBaseTexture9 *)" ??0CD3DXTexSampler@@QAE@PAUIDirect3DBaseTexture9@@@Z
0x40DEE0: "__cdecl _real@3d4ccccd" __real@3d4ccccd
0x405C88: "ConstGCArrayBound$0xb6c8d42a$70$<void>" ?$ConstGCArrayBound$0xb6c8d42a$70$@@3KB
0x4032F4: "ConstGCArrayBound$0xc60d5106$30$<void>" ?$ConstGCArrayBound$0xc60d5106$30$@@3KB
0x40DD40: "__cdecl _real@3e4ccccd" __real@3e4ccccd
0x405C84: "ConstGCArrayBound$0xb6c8d42a$71$<void>" ?$ConstGCArrayBound$0xb6c8d42a$71$@@3KB
0x4032F0: "ConstGCArrayBound$0xc60d5106$31$<void>" ?$ConstGCArrayBound$0xc60d5106$31$@@3KB
0x40374C: "ConstGCArrayBound$0x30f25509$23$<void>" ?$ConstGCArrayBound$0x30f25509$23$@@3KB
0x52D0E0: "[thunk]:public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetAnimationNameByIndex`adjustor{8}' (unsigned int,char const * *)" ?GetAnimationNameByIndex@CKeyframedAnimationSet@D3DXAnimation@@W7AGJIPAPBD@Z
0x57BD45: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::GetSamplerState(unsigned long,enum _D3DSAMPLERSTATETYPE,unsigned long *)" ?GetSamplerState@CLoggableDevice@D3DXEffects@@UAGJKW4_D3DSAMPLERSTATETYPE@@PAK@Z
0x411D14: "V" ??_C@_01FCMHBHNC@V?$AA@
0x41DDE8: "__cdecl _real@3fdc000000000000" __real@3fdc000000000000
0x554407: "public: bool __thiscall D3DXSHSim::BitArray::IsSet(unsigned int)" ?IsSet@BitArray@D3DXSHSim@@QAE_NI@Z
0x403750: "ConstGCArrayBound$0x30f25509$22$<void>" ?$ConstGCArrayBound$0x30f25509$22$@@3KB
0x416EEC: "syntax error: unexpected %s" ??_C@_0BM@CCMPPEFL@syntax?5error?3?5unexpected?5?$CFs?$AA@
0x486A50: ?GetPassDescription@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUPassDescription@234@P$AAVEffectHandle@234@@Z
0x405D7C: "ConstGCArrayBound$0xb6c8d42a$9$<void>" ?$ConstGCArrayBound$0xb6c8d42a$9$@@3KB
0x403754: "ConstGCArrayBound$0x30f25509$21$<void>" ?$ConstGCArrayBound$0x30f25509$21$@@3KB
0x427824: "unknown critical chunk" ??_C@_0BH@OMJPKJPP@unknown?5critical?5chunk?$AA@
0x497874: ?Begin@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x562319: "public: void __thiscall D3DXShader::CPreProcessor::LeaveCriticalSection(void)" ?LeaveCriticalSection@CPreProcessor@D3DXShader@@QAEXXZ
0x479040: ?UpdateUnmanagedPointer@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXPAUID3DXPRTBuffer@PrivateImplementationDetails@34@@Z
0x403758: "ConstGCArrayBound$0x30f25509$20$<void>" ?$ConstGCArrayBound$0x30f25509$20$@@3KB
0x476198: ?set_Normal@WeldEpsilons@Direct3D@DirectX@Microsoft@@$$FQ$AAMXM@Z
0x5F11FB: "public: static void * __stdcall D3DXShader::CInstruction::operator new(unsigned int)" ??2CInstruction@D3DXShader@@SGPAXI@Z
0x40373C: "ConstGCArrayBound$0x30f25509$27$<void>" ?$ConstGCArrayBound$0x30f25509$27$@@3KB
0x5D9304: "protected: long __thiscall D3DXShader::CShaderProgram::EmitInstScalar(unsigned long,unsigned int *,unsigned int *,unsigned int,unsigned int,unsigned long,int)" ?EmitInstScalar@CShaderProgram@D3DXShader@@IAEJKPAI0IIKH@Z
0x486148: ?SetValue@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVDevice@234@P$AAVEffectHandle@234@P$01AVColorValue@234@@Z
0x421BD0: "__cdecl _real@3e7ad7f2a0000000" __real@3e7ad7f2a0000000
0x403740: "ConstGCArrayBound$0x30f25509$26$<void>" ?$ConstGCArrayBound$0x30f25509$26$@@3KB
0x59D6BA: "protected: void __thiscall D3DXShader::CCompiler::EvalRange_Mul(struct D3DXShader::_D3DXRANGE *,struct D3DXShader::_D3DXRANGE *,struct D3DXShader::_D3DXRANGE *,unsigned long)" ?EvalRange_Mul@CCompiler@D3DXShader@@IAEXPAU_D3DXRANGE@2@00K@Z
0x403744: "ConstGCArrayBound$0x30f25509$25$<void>" ?$ConstGCArrayBound$0x30f25509$25$@@3KB
0x405C68: "ConstGCArrayBound$0xb6c8d42a$78$<void>" ?$ConstGCArrayBound$0xb6c8d42a$78$@@3KB
0x4032D4: "ConstGCArrayBound$0xc60d5106$38$<void>" ?$ConstGCArrayBound$0xc60d5106$38$@@3KB
0x4B7815: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::GetMinFaces(void)" ?GetMinFaces@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGKXZ
0x5DE6C7: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::GetAdaptedMesh(struct IDirect3DDevice9 *,unsigned int *,unsigned int *,float *,struct ID3DXMesh * *)" ?GetAdaptedMesh@PRTComputeEngine@D3DXSHSim@@UAGJPAUIDirect3DDevice9@@PAI1PAMPAPAUID3DXMesh@@@Z
0x403748: "ConstGCArrayBound$0x30f25509$24$<void>" ?$ConstGCArrayBound$0x30f25509$24$@@3KB
0x405C64: "ConstGCArrayBound$0xb6c8d42a$79$<void>" ?$ConstGCArrayBound$0xb6c8d42a$79$@@3KB
0x4032D0: "ConstGCArrayBound$0xc60d5106$39$<void>" ?$ConstGCArrayBound$0xc60d5106$39$@@3KB
0x40DF04: "__cdecl _real@3cea0ea1" __real@3cea0ea1
0x406E78: "ConstGCArrayBound$0xa3a6541e$24$<void>" ?$ConstGCArrayBound$0xa3a6541e$24$@@3KB
0x590AF8: "public: long __thiscall D3DXCore::CArray<struct IDirect3DTexture9 *>::Assure(unsigned int,int)" ?Assure@?$CArray@PAUIDirect3DTexture9@@@D3DXCore@@QAEJIH@Z
0x40DF10: "__cdecl _real@3bea0ea1" __real@3bea0ea1
0x406E74: "ConstGCArrayBound$0xa3a6541e$25$<void>" ?$ConstGCArrayBound$0xa3a6541e$25$@@3KB
0x5ED915: "public: virtual long __thiscall NXOF::XDataArray<unsigned long,10>::ProcessSelf(class NXOF::XDataObj *)" ?ProcessSelf@?$XDataArray@K$09@NXOF@@UAEJPAVXDataObj@2@@Z
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT1::`scalar deleting destructor'(unsigned int)" ??_GCCodec_DXT1@D3DXTex@@UAEPAXI@Z
0x406E70: "ConstGCArrayBound$0xa3a6541e$26$<void>" ?$ConstGCArrayBound$0xa3a6541e$26$@@3KB
0x484430: ?<clinit>@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FCMXXZ
0x47E6C4: ?get_Variables@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4207F8: "const D3DXSHSim::PRTAlbedoFetchDummy::`vftable'" ??_7PRTAlbedoFetchDummy@D3DXSHSim@@6B@
0x406E6C: "ConstGCArrayBound$0xa3a6541e$27$<void>" ?$ConstGCArrayBound$0xa3a6541e$27$@@3KB
0x5D57D8: "protected: long __thiscall D3DXShader::CShaderProgram::Emit(unsigned long)" ?Emit@CShaderProgram@D3DXShader@@IAEJK@Z
0x411A78: "MODULATEINVALPHA_ADDCOLOR" ??_C@_0BK@DBFMPGAC@MODULATEINVALPHA_ADDCOLOR?$AA@
0x4AA640: "public: long __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::LockIB(unsigned char * *,unsigned long)" ?LockIB@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@QAEJPAPAEK@Z
0x6A89C4: "int D3DXShader::d3dxasm_debug" ?d3dxasm_debug@D3DXShader@@3HA
0x410C60: "BORDERCOLOR" ??_C@_0M@IHIMGIEL@BORDERCOLOR?$AA@
0x406E88: "ConstGCArrayBound$0xa3a6541e$20$<void>" ?$ConstGCArrayBound$0xa3a6541e$20$@@3KB
0x5BF9A7: "public: __thiscall D3DXTex::CCodec_G32R32F::CCodec_G32R32F(struct D3DX_BLT *)" ??0CCodec_G32R32F@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x492330: ?Finalize@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x406E84: "ConstGCArrayBound$0xa3a6541e$21$<void>" ?$ConstGCArrayBound$0xa3a6541e$21$@@3KB
0x40E324: "SDWORD" ??_C@_06FGAOLALO@SDWORD?$AA@
0x406E80: "ConstGCArrayBound$0xa3a6541e$22$<void>" ?$ConstGCArrayBound$0xa3a6541e$22$@@3KB
0x5296E6: "long __stdcall D3DXShader::CalcNumRegisters(class D3DXShader::CNode *,unsigned int *,unsigned int *)" ?CalcNumRegisters@D3DXShader@@YGJPAVCNode@1@PAI1@Z
0x477EC0: ?WeldVertices@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4WeldEpsilonsFlags@234@UWeldEpsilons@234@P$01AHP$AAP$01AH3P$AAP$AAVGraphicsStream@34@@Z
0x40DEC0: "__cdecl _real@3dea0ea1" __real@3dea0ea1
0x406E7C: "ConstGCArrayBound$0xa3a6541e$23$<void>" ?$ConstGCArrayBound$0xa3a6541e$23$@@3KB
0x4B5D49: "public: __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::GXTri3Mesh<unsigned int,0,4294967295>(struct IDirect3DDevice9 *,struct _D3DVERTEXELEMENT9 const *,unsigned long)" ??0?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAE@PAUIDirect3DDevice9@@PBU_D3DVERTEXELEMENT9@@K@Z
0x4813A4: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVStream@IO@System@@HW4Filter@234@HP$AAUImageInformation@234@@Z
0x420054: "internal error: unexpected outpu" ??_C@_0DA@OHOAGFPA@internal?5error?3?5unexpected?5outpu@
0x59B274: "public: __thiscall D3DXShader::CRegisterEntryNode::CRegisterEntryNode(char *,unsigned int,unsigned int,class D3DXShader::CRegisterEntryNode *)" ??0CRegisterEntryNode@D3DXShader@@QAE@PADIIPAV01@@Z
0x479C0C: ?add_Disposing@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x48FB08: ?LoadHierarchy@Mesh@Direct3D@DirectX@Microsoft@@$$FSM?AUAnimationRootFrame@234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAVAllocateHierarchy@234@P$AAVLoadUserData@234@@Z
0x4C840F: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::ReduceFaces(unsigned long)" ?ReduceFaces@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJK@Z
0x406E68: "ConstGCArrayBound$0xa3a6541e$28$<void>" ?$ConstGCArrayBound$0xa3a6541e$28$@@3KB
0x428B50: "__cdecl _real@3f8a8bd4" __real@3f8a8bd4
0x406E64: "ConstGCArrayBound$0xa3a6541e$29$<void>" ?$ConstGCArrayBound$0xa3a6541e$29$@@3KB
0x5EE680: "int __stdcall NXOF::YaccParseXOF(class NXOF::TEnumObject *)" ?YaccParseXOF@NXOF@@YGHPAVTEnumObject@1@@Z
0x627AC2: "struct D3DXVECTOR4 * __stdcall sse_D3DXVec4Transform(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXMATRIX const *)" ?sse_D3DXVec4Transform@@YGPAUD3DXVECTOR4@@PAU1@PBU1@PBUD3DXMATRIX@@@Z
0x5FC87C: "protected: long __thiscall D3DXShader::CProgram::SplitRegisters(int)" ?SplitRegisters@CProgram@D3DXShader@@IAEJH@Z
0x59A517: "protected: unsigned long __thiscall D3DXShader::CAssembler::DecodeMask(struct D3DXShader::D3DXTOKEN *)" ?DecodeMask@CAssembler@D3DXShader@@IAEKPAUD3DXTOKEN@2@@Z
0x495074: ?SetBoneInfluence@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHHP$01AHP$01AM@Z
0x525606: "private: long __thiscall D3DXShader::CFragmentLinker::BuildShaderBody(class D3DXShader::CFragment * *,unsigned int,unsigned long *,unsigned long ** *,struct D3DXShader::SRegisterInfo *,unsigned long * *)" ?BuildShaderBody@CFragmentLinker@D3DXShader@@AAEJPAPAVCFragment@2@IPAKPAPAPAKPAUSRegisterInfo@2@PAPAK@Z
0x4723B8: ??0SkinningNotSupportedException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z
0x5C7A36: "protected: virtual long __thiscall D3DXShader::CShaderProgram::ValidateArguments(void)" ?ValidateArguments@CShaderProgram@D3DXShader@@MAEJXZ
0x5F0B97: "public: __thiscall D3DXShader::CNodeAsmRegister::CNodeAsmRegister(unsigned long,unsigned long,unsigned long,int,class D3DXShader::CNode *)" ??0CNodeAsmRegister@D3DXShader@@QAE@KKKHPAVCNode@1@@Z
0x57EC50: "private: long __thiscall D3DXEffects::CEffect::UpdatePSRef(struct D3DXEffects::SReference *)" ?UpdatePSRef@CEffect@D3DXEffects@@AAEJPAUSReference@2@@Z
0x4B7696: "public: virtual unsigned long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned short,1,65535>::GetNumVertices(void)" ?GetNumVertices@?$GXHalfEdgePMesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x4898B0: ??0Font@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@HHW4FontWeight@123@H_NW4CharacterSet@123@W4Precision@123@W4FontQuality@123@W4PitchAndFamily@123@P$AAVString@System@@@Z
0x41C2CC: "t" ??_C@_01PFHFFBPC@t?$AA@
0x40DB98: "const D3DXAnimation::CAnimationController::`vftable'" ??_7CAnimationController@D3DXAnimation@@6B@
0x5687FD: "public: void * __thiscall D3DXEffects::Compiler::CFunction::`scalar deleting destructor'(unsigned int)" ??_GCFunction@Compiler@D3DXEffects@@QAEPAXI@Z
0x4975D8: ?get_Device@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVDevice@234@XZ
0x4C1A36: "private: long __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::OptimizeInternal(unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct IDirect3DVertexBuffer9 *,struct _D3DVERTEXELEMENT9 const *)" ?OptimizeInternal@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJKPBKPAK1PAPAUID3DXBuffer@@PAUIDirect3DVertexBuffer9@@PBU_D3DVERTEXELEMENT9@@@Z
0x4CEB16: "__stdcall D3DXCompileShaderFromFileA" _D3DXCompileShaderFromFileA@36
0x55900E: "void __stdcall c_D3DXPSGPUpdateSkinnedMesh(struct D3DXMATRIX const *,struct D3DXMATRIX const *,unsigned char *,unsigned char *,unsigned long,unsigned long,unsigned char * *,unsigned char * *,unsigned char *,unsigned long,float *)" ?c_D3DXPSGPUpdateSkinnedMesh@@YGXPBUD3DXMATRIX@@0PAE1KKPAPAE21KPAM@Z
0x49E1B8: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::RotateZ(float *,int,float,float *)" ?RotateZ@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXPAMHM0@Z
0x55B86A: "public: static long __stdcall D3DXShader::SetTyped<0,3,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$0A@$02$00$00$0A@@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x4922A8: ?op_Equality@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x6A8E60: "int D3DXSHSim::iNumFailInsert" ?iNumFailInsert@D3DXSHSim@@3HA
0x5EA2FB: "public: virtual unsigned long __stdcall NXOF::TEnumObject::AddRef(void)" ?AddRef@TEnumObject@NXOF@@UAGKXZ
0x409CF8: "oDepth" ??_C@_06EPJFCNHF@oDepth?$AA@
0x5ED869: "public: virtual unsigned long __stdcall NXOF::XDataArray<unsigned long,10>::Release(void)" ?Release@?$XDataArray@K$09@NXOF@@UAGKXZ
0x47C238: ??0EffectHandle@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PBD@Z
0x57ABA3: "private: long __thiscall D3DXEffects::CEffect::SetMatPtr(unsigned char *,unsigned char *,struct D3DXMATRIX const * *,unsigned int)" ?SetMatPtr@CEffect@D3DXEffects@@AAEJPAE0PAPBUD3DXMATRIX@@I@Z
0x4B7701: "public: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::UnlockIndexBuffer(void)" ?UnlockIndexBuffer@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@UAGJXZ
0x401B24: "__cdecl DXFILEOBJ_CompressedAnimationSet" _DXFILEOBJ_CompressedAnimationSet
0x417A84: "matrix dimensions must be betwee" ??_C@_0CL@GAMNKEIG@matrix?5dimensions?5must?5be?5betwee@
0x5DCC97: "public: virtual void __thiscall D3DXSHSim::PRTCBClosestAdaptMono::EvalDir(struct D3DXSHSim::GenHitRecord *)" ?EvalDir@PRTCBClosestAdaptMono@D3DXSHSim@@UAEXPAUGenHitRecord@2@@Z
0x4A9E9D: "void __stdcall D3DXMesh::SetElement(struct _D3DVERTEXELEMENT9 *,enum _D3DDECLUSAGE,unsigned long,unsigned long &,unsigned long)" ?SetElement@D3DXMesh@@YGXPAU_D3DVERTEXELEMENT9@@W4_D3DDECLUSAGE@@KAAKK@Z
0x40AB9C: "__stdcall _real" __real@40900000
0x5EFB45: "public: __thiscall D3DXShader::CArgument::~CArgument(void)" ??1CArgument@D3DXShader@@QAE@XZ
0x411800: "TEXCOORDSIZE2_0" ??_C@_0BA@OCFELNE@TEXCOORDSIZE2_0?$AA@
0x4271A4: "Invalid bit depth for paletted i" ??_C@_0CF@KCHGLJIB@Invalid?5bit?5depth?5for?5paletted?5i@
0x48D098: ?FromX@SkinMesh@Direct3D@DirectX@Microsoft@@$$FSM?AU1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x4A9835: "void __stdcall D3DXMesh::CopyDecls(struct _D3DVERTEXELEMENT9 *,struct _D3DVERTEXELEMENT9 const *)" ?CopyDecls@D3DXMesh@@YGXPAU_D3DVERTEXELEMENT9@@PBU2@@Z
0x49EF2C: ?get_Width@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x41CEE0: "internal error: argument missing" ??_C@_0CP@EGCODCM@internal?5error?3?5argument?5missing@
0x401954: "__cdecl TID_D3DRMFloatKeys" _TID_D3DRMFloatKeys
0x5EFB45: "public: virtual void __thiscall D3DXShader::CNodeState::Print(void)" ?Print@CNodeState@D3DXShader@@UAEXXZ
0x4A8721: "public: virtual unsigned long __stdcall D3DXMesh::CPMSharedData::AddRef(void)" ?AddRef@CPMSharedData@D3DXMesh@@UAGKXZ
0x5DD236: "public: long __thiscall D3DXSHSim::PRTComputeEngine::AllocAlbedo(class D3DXSHSim::PRTAlbedoFetch * *,bool)" ?AllocAlbedo@PRTComputeEngine@D3DXSHSim@@QAEJPAPAVPRTAlbedoFetch@2@_N@Z
0x4A26FC: ?get_Name@XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVString@System@@XZ
0x510A99: "unsigned long __stdcall D3DXMesh::FindAdjacentEdge<unsigned int>(unsigned int *,unsigned int *)" ??$FindAdjacentEdge@I@D3DXMesh@@YGKPAI0@Z
0x411DD4: "NEVER" ??_C@_05PLMGMCPK@NEVER?$AA@
0x6A89AC: "int D3DXShader::d3dxasm_val" ?d3dxasm_val@D3DXShader@@3HA
0x59E7AF: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CCompiler::FindFunction(char const *)" ?FindFunction@CCompiler@D3DXShader@@IAEPAVCNode@2@PBD@Z
0x40A1FC: "_positiont" ??_C@_0L@FIJCNEDP@_positiont?$AA@
0x5CCA79: "protected: long __thiscall D3DXShader::CShaderProgram::MatchIFCOND(void)" ?MatchIFCOND@CShaderProgram@D3DXShader@@IAEJXZ
0x4011F8: "__cdecl _imp___isnan" __imp___isnan
0x416FCC: "half" ??_C@_04GBGPFKGN@half?$AA@
0x4CE432: "__stdcall D3DXCreateBuffer" _D3DXCreateBuffer@8
0x4A2C64: "__stdcall GetTempFileNameA" _GetTempFileNameA@16
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT2::`scalar deleting destructor'(unsigned int)" ??_GCCodec_DXT2@D3DXTex@@UAEPAXI@Z
0x409E84: " (%.9g" ??_C@_06OBLMFEA@?5?$CI?$CF?49g?$AA@
0x4CA08D: "public: virtual long __stdcall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::ReduceVertices(unsigned long)" ?ReduceVertices@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@UAGJK@Z
0x55E3DD: "public: __thiscall D3DXEffects::CD3DXVariableShare::~CD3DXVariableShare(void)" ??1CD3DXVariableShare@D3DXEffects@@QAE@XZ
0x472674: ?add_Disposing@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x665020: "__cdecl _mep@?UnmanagedFill3DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR3@234@1PAX@Z" __mep@?UnmanagedFill3DTexture@@$$FYGXPAUD3DXVECTOR4@PrivateImplementationDetails@DirectX@Microsoft@@PAUD3DXVECTOR3@234@1PAX@Z
0x55EBD0: "long __stdcall D3DXEffects::RemapRefs(unsigned char *,unsigned char *,unsigned long *)" ?RemapRefs@D3DXEffects@@YGJPAE0PAK@Z
0x404008: "ConstGCArrayBound$0xb91fea28$4$<void>" ?$ConstGCArrayBound$0xb91fea28$4$@@3KB
0x49DCB4: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VVector4@34@@Z
0x507B6A: "long __stdcall D3DXMesh::D3DXIntersect<unsigned short,1,65535>(struct ID3DXBaseMesh *,int,unsigned long,struct D3DXVECTOR3 const *,struct D3DXVECTOR3 const *,int *,unsigned long *,float *,float *,float *,struct ID3DXBuffer * *,unsigned long *,unsigned short)" ??$D3DXIntersect@G$00$0PPPP@@D3DXMesh@@YGJPAUID3DXBaseMesh@@HKPBUD3DXVECTOR3@@1PAHPAKPAM44PAPAUID3DXBuffer@@3G@Z
0x4829A4: ?DrawText@Font@Direct3D@DirectX@Microsoft@@$$FQ$AAMHP$AAVSprite@234@P$AAVString@System@@P$AAVRectangle@Drawing@7@W4DrawTextFormat@234@VColor@97@@Z
0x410F48: "MATERIALDIFFUSE" ??_C@_0BA@IADPNFMK@MATERIALDIFFUSE?$AA@
0x4C8500: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::CollapseEdge(class D3DXMesh::CEdgeInfo<unsigned short> *,unsigned char *)" ?CollapseEdge@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJPAV?$CEdgeInfo@G@2@PAE@Z
0x48DD78: ?SetVertexBufferData@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@W4LockFlags@234@@Z
0x50C2FE: "long __stdcall D3DXMesh::AddVertexDuplicationIndices(struct ID3DXFileSaveObject *,struct ID3DXMesh *,unsigned long const *,struct ID3DXFileSaveData *)" ?AddVertexDuplicationIndices@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAUID3DXMesh@@PBKPAUID3DXFileSaveData@@@Z
0x40DCE8: "__cdecl _real@40920c0000000000" __real@40920c0000000000
0x5C6737: "void __stdcall D3DX::__gl_noVertexData(void *,void *)" ?__gl_noVertexData@D3DX@@YGXPAX0@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myEdgeRep>::~GXArray<struct D3DXSHSim::myEdgeRep>(void)" ??1?$GXArray@UmyEdgeRep@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x5202F9: "public: virtual unsigned long __stdcall D3DXMesh::GXPatchMesh::AddRef(void)" ?AddRef@GXPatchMesh@D3DXMesh@@UAGKXZ
0x411518: "STENCILMASK" ??_C@_0M@JJMMJBIP@STENCILMASK?$AA@
0x4225E8: "COLOR%d must be a four-component" ??_C@_0CI@CMMCLOBJ@COLOR?$CFd?5must?5be?5a?5four?9component@
0x52A57E: "public: virtual long __stdcall D3DXAnimation::CKeyframedAnimationSet::GetCallbackKey(unsigned int,struct _D3DXKEY_CALLBACK *)" ?GetCallbackKey@CKeyframedAnimationSet@D3DXAnimation@@UAGJIPAU_D3DXKEY_CALLBACK@@@Z
0x49514C: ?GetBoneInfluence@SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUBoneInfluences@234@H@Z
0x41DD88: "const D3DXTex::CCodec::`vftable'" ??_7CCodec@D3DXTex@@6B@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_V8U8::`vector deleting destructor'(unsigned int)" ??_ECCodec_V8U8@D3DXTex@@UAEPAXI@Z
0x5E8993: "public: static class NXOF::XIdentifier * __stdcall NXOF::XIdentifier::Create(class NXOF::XTemplate *)" ?Create@XIdentifier@NXOF@@SGPAV12@PAVXTemplate@2@@Z
0x61CA3E: "void __stdcall D3DX::png_write_info(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_write_info@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x477B60: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@@Z
0x5584E7: "protected: long __thiscall NXOF::TBinaryLoad::LoadTemplateMember(void const * &,void const *,class NXOF::XPtrArray<class NXOF::XTemplateMember,10> *)" ?LoadTemplateMember@TBinaryLoad@NXOF@@IAEJAAPBXPBXPAV?$XPtrArray@VXTemplateMember@NXOF@@$09@2@@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_A8P8::`scalar deleting destructor'(unsigned int)" ??_GCCodec_A8P8@D3DXTex@@UAEPAXI@Z
0x67EA38: "long volatile Microsoft::DirectX::PrivateImplementationDetails::__lock_handle" ?__lock_handle@PrivateImplementationDetails@DirectX@Microsoft@@3JC
0x665090: "__cdecl _mep@?DestroyMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@@Z" __mep@?DestroyMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@$$FUAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@@Z
0x41C2E8: "breakp" ??_C@_06IBKFOEOL@breakp?$AA@
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_R8G8_B8G8::`vector deleting destructor'(unsigned int)" ??_ECCodec_R8G8_B8G8@D3DXTex@@UAEPAXI@Z
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<0,1,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$0A@$00$00$00$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_YUY2::`scalar deleting destructor'(unsigned int)" ??_GCCodec_YUY2@D3DXTex@@UAEPAXI@Z
0x41E010: "const D3DXTex::CCodec_A16B16G16R16F::`vftable'" ??_7CCodec_A16B16G16R16F@D3DXTex@@6B@
0x4177D8: "compile_fragment" ??_C@_0BB@KFEFICDK@compile_fragment?$AA@
0x5784AC: "private: long __thiscall D3DXEffects::CEffect::TouchBlock(unsigned int,short,short)" ?TouchBlock@CEffect@D3DXEffects@@AAEJIFF@Z
0x5E01C1: "public: void __thiscall D3DXSHSim::myAdaptiveMesh::GetFaceChildren(unsigned int,unsigned int * const,unsigned int &)" ?GetFaceChildren@myAdaptiveMesh@D3DXSHSim@@QAEXIQAIAAI@Z
0x425D7C: "Sorry, there are legal restricti" ??_C@_0DJ@KONAFFHE@Sorry?0?5there?5are?5legal?5restricti@
0x6051C7: "protected: virtual long __thiscall D3DXShader::C30Program::FindOutput(class D3DXShader::CArgument *,unsigned long &,unsigned long &,int *)" ?FindOutput@C30Program@D3DXShader@@MAEJPAVCArgument@2@AAK1PAH@Z
0x49E038: ?SetValueTranspose@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@VMatrix@34@@Z
0x401794: "__cdecl TID_D3DRMLightAttenuation" _TID_D3DRMLightAttenuation
0x4A0BE0: ?ComputeDirectLightingSphericalHarmonicsAdaptive@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMXHMMHP$AAVPrtBuffer@234@@Z
0x4288D4: "__cdecl d3dx_z_errmsg" _d3dx_z_errmsg
0x40AAC0: "ps_1_2" ??_C@_06HLAJHFOH@ps_1_2?$AA@
0x555639: "public: int __thiscall NXOF::XArray<class NXOF::XIdentifier *,5>::Add(class NXOF::XIdentifier * &)" ?Add@?$XArray@PAVXIdentifier@NXOF@@$04@NXOF@@QAEHAAPAVXIdentifier@2@@Z
0x40E4F4: "XOF" ??_C@_03NOHCFNA@XOF?$AA@
0x512C24: "__stdcall D3DXConvertMeshSubsetToStrips" _D3DXConvertMeshSubsetToStrips@28
0x4A1B70: ?GetDataObject@XFile@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVXFileData@234@VGuid@System@@@Z
0x4922F8: ?GetObjectByValue@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x49A1A4: ?GetObjectByValue@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x411840: "TEXCOORDSIZE1_4" ??_C@_0BA@HIPMCBDO@TEXCOORDSIZE1_4?$AA@
0x4927E4: ?get_Options@SimplificationMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AUMeshOptions@234@XZ
0x4AA2F5: "long __stdcall D3DXMesh::GenerateWedgeList(unsigned long *,unsigned long,int *,unsigned long *)" ?GenerateWedgeList@D3DXMesh@@YGJPAKKPAH0@Z
0x6557C7: "int __stdcall D3DXSHSim::dstebz_(char *,char *,int *,double *,double *,int *,int *,double *,double *,double *,int *,int *,double *,int *,int *,double *,int *,int *)" ?dstebz_@D3DXSHSim@@YGHPAD0PAHPAN21122211211211@Z
0x508394: "public: __thiscall D3DXShader::CArgument::CArgument(void)" ??0CArgument@D3DXShader@@QAE@XZ
0x417FB4: "annotation members" ??_C@_0BD@KEMFIJDG@annotation?5members?$AA@
0x523555: "public: unsigned int __thiscall D3DXShader::SRegisterInfo::FindRegister(char const *)" ?FindRegister@SRegisterInfo@D3DXShader@@QAEIPBD@Z
0x4AAC1D: "public: virtual long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::LockAttributeBuffer(unsigned long,unsigned long * *)" ?LockAttributeBuffer@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGJKPAPAK@Z
0x4C9CE3: "private: void __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::RemoveWedgeElement(unsigned short,unsigned short,unsigned short)" ?RemoveWedgeElement@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEXGGG@Z
0x62506F: "class NXOF::XPrimitive const * __stdcall NXOF::XPrimitiveFromName(char const *)" ?XPrimitiveFromName@NXOF@@YGPBVXPrimitive@1@PBD@Z
0x4B228D: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::CreateEmptyMesh(void)" ?CreateEmptyMesh@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEJXZ
0x66110B: "__stdcall d3dx_inflate_trees_dynamic" _d3dx_inflate_trees_dynamic@36
0x514A45: "long __stdcall D3DXAnimation::AddAnimationSet(struct D3DXAnimation::SSaveContext *,struct ID3DXAnimationSet *)" ?AddAnimationSet@D3DXAnimation@@YGJPAUSSaveContext@1@PAUID3DXAnimationSet@@@Z
0x49A154: ?op_Equality@AnimationController@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4855E0: ?OnParentLost@Effect@Direct3D@DirectX@Microsoft@@$$FA$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x49C7EC: "public: virtual long __stdcall Microsoft::DirectX::PrivateImplementationDetails::ManagedD3DXEffectStateManager::SetTransform(enum Microsoft::DirectX::PrivateImplementationDetails::_D3DTRANSFORMSTATETYPE,struct Microsoft::DirectX::PrivateImplementationDetails::_D3DMATRIX const *)" ?SetTransform@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJW4_D3DTRANSFORMSTATETYPE@234@PBU_D3DMATRIX@234@@Z
0x56ACA2: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetFloat(char const *,float *)" ?GetFloat@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAM@Z
0x40CD08: "__cdecl _real@3e2aaa7e" __real@3e2aaa7e
0x56CD43: "protected: int __thiscall D3DXShader::CParse::IsScalar(class D3DXShader::CNode *)" ?IsScalar@CParse@D3DXShader@@IAEHPAVCNode@2@@Z
0x4A3E82: "struct D3DXVECTOR4 * __stdcall init_D3DXVec4BaryCentric(struct D3DXVECTOR4 *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,struct D3DXVECTOR4 const *,float,float)" ?init_D3DXVec4BaryCentric@@YGPAUD3DXVECTOR4@@PAU1@PBU1@11MM@Z
0x5E4331: "protected: int __thiscall D3DXSHSim::PRTSimpBVH::bAnyIntersectHeap(struct D3DXSHSim::AugGenRay const &,unsigned int,unsigned int)" ?bAnyIntersectHeap@PRTSimpBVH@D3DXSHSim@@IAEHABUAugGenRay@2@II@Z
0x483690: ?remove_Reset@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4026A0: "ConstGCArrayBound$0xa785ecfd$7$<void>" ?$ConstGCArrayBound$0xa785ecfd$7$@@3KB
0x637514: "protected: long __thiscall D3DXShader::CTReorderInstructions::Reduce(void)" ?Reduce@CTReorderInstructions@D3DXShader@@IAEJXZ
0x5880CC: "private: long __thiscall D3DXEffects::CEffect::LoadAnnotation(class D3DXEffects::CD3DXVariable *,struct ID3DXBuffer *,unsigned long *)" ?LoadAnnotation@CEffect@D3DXEffects@@AAEJPAVCD3DXVariable@2@PAUID3DXBuffer@@PAK@Z
0x49E598: ?Add@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVGraphicsStream@34@HP$01AM1@Z
0x5DD210: "public: virtual void * __thiscall D3DXSHSim::PRTCBClosestVert::`scalar deleting destructor'(unsigned int)" ??_GPRTCBClosestVert@D3DXSHSim@@UAEPAXI@Z
0x49D33C: ?GetObjectByValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT3::`scalar deleting destructor'(unsigned int)" ??_GCCodec_DXT3@D3DXTex@@UAEPAXI@Z
0x40E8CC: "version token" ??_C@_0O@PGOEEGGO@version?5token?$AA@
0x404370: "ConstGCArrayBound$0x4b692674$56$<void>" ?$ConstGCArrayBound$0x4b692674$56$@@3KB
0x4116C0: "TEXCOORDSIZE4_4" ??_C@_0BA@EPCCNBAM@TEXCOORDSIZE4_4?$AA@
0x4244D4: "shader too complex. Try reducing" ??_C@_0DO@KALLLKPJ@shader?5too?5complex?4?5Try?5reducing@
0x40436C: "ConstGCArrayBound$0x4b692674$57$<void>" ?$ConstGCArrayBound$0x4b692674$57$@@3KB
0x549286: "public: virtual long __stdcall D3DXSHSim::CGutterHelper::ApplyGuttersTex(struct IDirect3DTexture9 *)" ?ApplyGuttersTex@CGutterHelper@D3DXSHSim@@UAGJPAUIDirect3DTexture9@@@Z
0x404378: "ConstGCArrayBound$0x4b692674$54$<void>" ?$ConstGCArrayBound$0x4b692674$54$@@3KB
0x5C0CEB: "public: virtual void __thiscall D3DXTex::CCodec_X1R5G5B5::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_X1R5G5B5@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x47CE08: ?set_Elements@ConstantDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x6A7D7C: "int D3DXShader::d3dxshader_errflag" ?d3dxshader_errflag@D3DXShader@@3HA
0x404374: "ConstGCArrayBound$0x4b692674$55$<void>" ?$ConstGCArrayBound$0x4b692674$55$@@3KB
0x478E2C: ??0PrtSplitMeshClusterData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x47F574: ?add_Disposing@Effect@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x404380: "ConstGCArrayBound$0x4b692674$52$<void>" ?$ConstGCArrayBound$0x4b692674$52$@@3KB
0x40437C: "ConstGCArrayBound$0x4b692674$53$<void>" ?$ConstGCArrayBound$0x4b692674$53$@@3KB
0x480704: ?GetShaderInputSemantics@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$01AUSemantic@234@P$AAVGraphicsStream@34@@Z
0x4011A8: "__cdecl _imp__tolower" __imp__tolower
0x40DD80: "__cdecl _real@400921fb60000000" __real@400921fb60000000
0x404388: "ConstGCArrayBound$0x4b692674$50$<void>" ?$ConstGCArrayBound$0x4b692674$50$@@3KB
0x5C15D8: "public: virtual void __thiscall D3DXTex::CCodec_X4R4G4B4::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_X4R4G4B4@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5C10B1: "public: virtual void __thiscall D3DXTex::CCodec_X8B8G8R8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_X8B8G8R8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5C0B8C: "public: virtual void __thiscall D3DXTex::CCodec_X8R8G8B8::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_X8R8G8B8@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x555CC1: "public: static long __stdcall NXOF::TEnumObject::CreateFromMemory(void const *,unsigned long,class NXOF::TFile *,class NXOF::TEnumObject * *)" ?CreateFromMemory@TEnumObject@NXOF@@SGJPBXKPAVTFile@2@PAPAV12@@Z
0x401C64: "__cdecl DXFILEOBJ_XSkinMeshHeader" _DXFILEOBJ_XSkinMeshHeader
0x416E50: "floor" ??_C@_05PBJFFIGL@floor?$AA@
0x404384: "ConstGCArrayBound$0x4b692674$51$<void>" ?$ConstGCArrayBound$0x4b692674$51$@@3KB
0x5DEBF2: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myEdgeRep>::GXArray<struct D3DXSHSim::myEdgeRep>(void)" ??0?$GXArray@UmyEdgeRep@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x40E7C4: "int const * const `public: static long __stdcall D3DXShader::SetTyped<2,3,4,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefInt4" ?pDefInt4@?IM@??Set@?$SetTyped@$01$02$03$03$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBHB
0x48FA28: ?LoadHierarchyFromFile@Mesh@Direct3D@DirectX@Microsoft@@$$FSM?AUAnimationRootFrame@234@P$AAVString@System@@W4MeshFlags@234@P$AAVDevice@234@P$AAVAllocateHierarchy@234@P$AAVLoadUserData@234@@Z
0x41DFD0: "const D3DXTex::CCodec_Q16W16V16U16::`vftable'" ??_7CCodec_Q16W16V16U16@D3DXTex@@6B@
0x480234: ?set_Height@TextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x427DA0: "__cdecl _real@4022d062ef6c11aa" __real@4022d062ef6c11aa
0x49EC38: ?GetHashCode@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FU$AAMHXZ
0x428B40: "LQF" ??_C@_03MECEGLGC@LQF?$AA@
0x4CF94E: "__stdcall D3DXGetShaderConstantTable" _D3DXGetShaderConstantTable@8
0x412E60: "ID3DXEffectCompiler: There was a" ??_C@_0FC@JDCDPHLB@ID3DXEffectCompiler?3?5There?5was?5a@
0x61DC73: "unsigned long __stdcall D3DX::png_get_sRGB(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *,int *)" ?png_get_sRGB@D3DX@@YGKPAUpng_struct_def@1@PAUpng_info_struct@1@PAH@Z
0x417338: "indefinite asin" ??_C@_0BA@JKBOHPGE@indefinite?5asin?$AA@
0x478058: ?WeldVertices@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXW4WeldEpsilonsFlags@234@UWeldEpsilons@234@P$01AHP$AAP$AAVGraphicsStream@34@@Z
0x4784E4: ?Save@Mesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVString@System@@P$AAVGraphicsStream@34@P$01AUExtendedMaterial@234@W4XFileFormat@234@@Z
0x5899AC: "public: virtual char const * __stdcall D3DXEffects::CEffect::GetParameterByName(char const *,char const *)" ?GetParameterByName@CEffect@D3DXEffects@@UAGPBDPBD0@Z
0x404368: "ConstGCArrayBound$0x4b692674$58$<void>" ?$ConstGCArrayBound$0x4b692674$58$@@3KB
0x54871D: "public: virtual unsigned int __stdcall D3DXSHSim::CPRTCompBuffer::GetNumPCA(void)" ?GetNumPCA@CPRTCompBuffer@D3DXSHSim@@UAGIXZ
0x472B54: ??0XFileData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFileData@PrivateImplementationDetails@23@@Z
0x404364: "ConstGCArrayBound$0x4b692674$59$<void>" ?$ConstGCArrayBound$0x4b692674$59$@@3KB
0x5F61EC: "private: long __thiscall D3DXShader::CProgram::ReadWriteInfo_CommitOrigin(void)" ?ReadWriteInfo_CommitOrigin@CProgram@D3DXShader@@AAEJXZ
0x5972F1: "protected: unsigned long __thiscall D3DXCore::CLine::Build2DVertexListToVertexBufferSW<struct D3DXCore::LINE_TLVERTEX,struct D3DXCore::Build2DVertex4TL>(struct D3DXVECTOR2 const *,unsigned long,struct D3DXCore::LINE_TLVERTEX *,unsigned long,struct D3DXCore::Build2DVertex4TL &)" ??$Build2DVertexListToVertexBufferSW@ULINE_TLVERTEX@D3DXCore@@UBuild2DVertex4TL@2@@CLine@D3DXCore@@IAEKPBUD3DXVECTOR2@@KPAULINE_TLVERTEX@1@KAAUBuild2DVertex4TL@1@@Z
0x5296A5: "public: virtual unsigned long __stdcall D3DXShader::CFragmentLinker::Release(void)" ?Release@CFragmentLinker@D3DXShader@@UAGKXZ
0x4205F4: "i_$zz%d" ??_C@_07JECONHEG@i_$zz?$CFd?$AA@
0x5FF695: "protected: long __thiscall D3DXShader::CProgram::SimplifyInstructions(void)" ?SimplifyInstructions@CProgram@D3DXShader@@IAEJXZ
0x5E9E98: "public: virtual void * __thiscall NXOF::XSource::`scalar deleting destructor'(unsigned int)" ??_GXSource@NXOF@@UAEPAXI@Z
0x421F88: "union __m64 const const3dn_SignMaskHi" ?const3dn_SignMaskHi@@3T__m64@@B
0x58C21B: "public: virtual long __stdcall D3DXEffects::CEffect::GetBoolArray(char const *,int *,unsigned int)" ?GetBoolArray@CEffect@D3DXEffects@@UAGJPBDPAHI@Z
0x475E68: ?get_BlackBoxY@GlyphMetricsFloat@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x60DB93: "protected: long __thiscall D3DXShader::CPSLegacyProgram::InitZs(void)" ?InitZs@CPSLegacyProgram@D3DXShader@@IAEJXZ
0x49A118: ?Equals@AnimationController@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x54AC62: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myChildFaceHiearchy>::~GXArray<struct D3DXSHSim::myChildFaceHiearchy>(void)" ??1?$GXArray@UmyChildFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x4B228D: "private: long __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::CreateEmptyMesh(void)" ?CreateEmptyMesh@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAEJXZ
0x481E7C: ?FromVolumeStream@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVStream@IO@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5HP$AAP$01AVPaletteEntry@234@@Z
0x409D44: "struct " ??_C@_07FHHJPBED@struct?6?$AA@
0x5909F2: "public: long __thiscall D3DXCore::CArray<struct tag_SCRIPT_LOGATTR>::Assure(unsigned int,int)" ?Assure@?$CArray@Utag_SCRIPT_LOGATTR@@@D3DXCore@@QAEJIH@Z
0x4A0144: ?SetBaryMap@TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector2@34@@Z
0x404874: "ConstGCArrayBound$0x435d7ccc$5$<void>" ?$ConstGCArrayBound$0x435d7ccc$5$@@3KB
0x40E6F0: "D3DX: (WARN) Overloaded ::new an" ??_C@_0FI@MLNDFIEC@D3DX?3?5?$CIWARN?$CJ?5Overloaded?5?3?3new?5an@
0x481D8C: ?FromVolumeFile@TextureLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVVolumeTexture@234@P$AAVDevice@234@P$AAVString@System@@HHHHW4Usage@234@W4Format@234@W4Pool@234@W4Filter@234@5H@Z
0x4010A4: "__stdcall _imp__OutputDebugStringA" __imp__OutputDebugStringA@4
0x47EA74: ?set_File@ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x40A2D0: "sincos" ??_C@_06NIOAIDEM@sincos?$AA@
0x50D8EE: "long __stdcall D3DXMesh::CombineDecls(struct _D3DVERTEXELEMENT9 *,struct _D3DVERTEXELEMENT9 *,struct _D3DVERTEXELEMENT9 *)" ?CombineDecls@D3DXMesh@@YGJPAU_D3DVERTEXELEMENT9@@00@Z
0x4753F0: ?get_IndexBufferDynamic@MeshOptions@Direct3D@DirectX@Microsoft@@$$FQ$AAM_NXZ
0x481678: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAVStream@IO@System@@VBox@234@W4Filter@234@HP$AAUImageInformation@234@@Z
0x40CD04: "__cdecl _real@3effffde" __real@3effffde
0x49F750: ?Finalize@PrtCompressedBuffer@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x5F6620: "protected: long __thiscall D3DXShader::CProgram::ParentChildInfo(void)" ?ParentChildInfo@CProgram@D3DXShader@@IAEJXZ
0x4AAC92: "public: virtual unsigned long __stdcall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::GetNumBytesPerVertex(void)" ?GetNumBytesPerVertex@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@UAGKXZ
0x47A398: ?get_MipFilter@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4TextureFilter@234@XZ
0x64FC71: "__stdcall d3dx__tr_stored_block" _d3dx__tr_stored_block@16
0x5476E3: "public: long __thiscall D3DXSHSim::CPRTBuffer::Allocate(unsigned int,unsigned int,unsigned int)" ?Allocate@CPRTBuffer@D3DXSHSim@@QAEJIII@Z
0x5D1944: "protected: virtual unsigned long __thiscall D3DXShader::CShaderProgram::CoIssue(unsigned long)" ?CoIssue@CShaderProgram@D3DXShader@@MAEKK@Z
0x560280: "protected: unsigned int __thiscall D3DXShader::CTokenize::LexOctal(char const *,unsigned int *)" ?LexOctal@CTokenize@D3DXShader@@IAEIPBDPAI@Z
0x49D2B0: ?Equals@TextureShader@Direct3D@DirectX@Microsoft@@$$FU$AAM_NP$AAVObject@System@@@Z
0x480F6C: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@VRectangle@Drawing@System@@0W4Filter@234@H@Z
0x590DDF: "public: long __thiscall D3DXCore::CFont::Initialize(struct IDirect3DDevice9 *,void const *,int)" ?Initialize@CFont@D3DXCore@@QAEJPAUIDirect3DDevice9@@PBXH@Z
0x401160: "__stdcall _imp__InterlockedExchange" __imp__InterlockedExchange@8
0x402A38: "ConstGCArrayBound$0x72ecf132$47$<void>" ?$ConstGCArrayBound$0x72ecf132$47$@@3KB
0x402E2C: "ConstGCArrayBound$0x8d851369$66$<void>" ?$ConstGCArrayBound$0x8d851369$66$@@3KB
0x55793A: "protected: __thiscall NXOF::TBinaryLoad::TBinaryLoad(class NXOF::TFile *,void *,void *,void *,unsigned long)" ??0TBinaryLoad@NXOF@@IAE@PAVTFile@1@PAX11K@Z
0x54B8DB: "public: long __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::SubSurfFaceSamp>::Resize(unsigned int)" ?Resize@?$GXArray@USubSurfFaceSamp@D3DXSHSim@@@D3DXSHSim@@QAEJI@Z
0x52AB6F: "void __stdcall D3DXAnimation::D3DXFindQuaternion(double,int,unsigned int,struct _D3DXKEY_QUATERNION *,unsigned int *,struct D3DXQUATERNION *)" ?D3DXFindQuaternion@D3DXAnimation@@YGXNHIPAU_D3DXKEY_QUATERNION@@PAIPAUD3DXQUATERNION@@@Z
0x402A3C: "ConstGCArrayBound$0x72ecf132$46$<void>" ?$ConstGCArrayBound$0x72ecf132$46$@@3KB
0x402E28: "ConstGCArrayBound$0x8d851369$67$<void>" ?$ConstGCArrayBound$0x8d851369$67$@@3KB
0x477D20: ?FromX@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVXFileData@234@W4MeshFlags@234@P$AAVDevice@234@@Z
0x40546C: "ConstGCArrayBound$0x3c4ebeda$49$<void>" ?$ConstGCArrayBound$0x3c4ebeda$49$@@3KB
0x402A40: "ConstGCArrayBound$0x72ecf132$45$<void>" ?$ConstGCArrayBound$0x72ecf132$45$@@3KB
0x402E34: "ConstGCArrayBound$0x8d851369$64$<void>" ?$ConstGCArrayBound$0x8d851369$64$@@3KB
0x599A9A: "protected: void __cdecl D3DXShader::CAssembler::Error(char const *,...)" ?Error@CAssembler@D3DXShader@@IAAXPBDZZ
0x4011E4: "__cdecl _imp__isspace" __imp__isspace
0x405470: "ConstGCArrayBound$0x3c4ebeda$48$<void>" ?$ConstGCArrayBound$0x3c4ebeda$48$@@3KB
0x402A44: "ConstGCArrayBound$0x72ecf132$44$<void>" ?$ConstGCArrayBound$0x72ecf132$44$@@3KB
0x402E30: "ConstGCArrayBound$0x8d851369$65$<void>" ?$ConstGCArrayBound$0x8d851369$65$@@3KB
0x402A48: "ConstGCArrayBound$0x72ecf132$43$<void>" ?$ConstGCArrayBound$0x72ecf132$43$@@3KB
0x402E3C: "ConstGCArrayBound$0x8d851369$62$<void>" ?$ConstGCArrayBound$0x8d851369$62$@@3KB
0x4271CC: "Invalid bit depth for grayscale+" ??_C@_0CM@FPEKKHEM@Invalid?5bit?5depth?5for?5grayscale?$CL@
0x479604: ??0ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVMesh@123@P$AAVGraphicsStream@23@UAttributeWeights@123@1HW4MeshFlags@123@@Z
0x409C84: "b%u" ??_C@_03CDFKBGND@b?$CFu?$AA@
0x411CF0: "COORD3" ??_C@_06NBCBLPEB@COORD3?$AA@
0x402A4C: "ConstGCArrayBound$0x72ecf132$42$<void>" ?$ConstGCArrayBound$0x72ecf132$42$@@3KB
0x402E38: "ConstGCArrayBound$0x8d851369$63$<void>" ?$ConstGCArrayBound$0x8d851369$63$@@3KB
0x4ADDF6: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned int,0,4294967295>::SwapFace(unsigned int,unsigned int)" ?SwapFace@?$GXTri3Mesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXII@Z
0x41CDA8: "only vs_1_1, vs_2_0, vs_2_x, vs_" ??_C@_0GH@DNGIMEEL@only?5vs_1_1?0?5vs_2_0?0?5vs_2_x?0?5vs_@
0x4A8C06: "public: virtual unsigned int __stdcall D3DXAnimation::CAnimationController::GetMaxNumAnimationOutputs(void)" ?GetMaxNumAnimationOutputs@CAnimationController@D3DXAnimation@@UAGIXZ
0x487DE8: ?GetValueVector@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVVector4@34@P$AAVEffectHandle@234@@Z
0x661836: "__cdecl strncpy" _strncpy
0x63CD61: "__stdcall d3dx_inflateReset" _d3dx_inflateReset@4
0x402A50: "ConstGCArrayBound$0x72ecf132$41$<void>" ?$ConstGCArrayBound$0x72ecf132$41$@@3KB
0x402E44: "ConstGCArrayBound$0x8d851369$60$<void>" ?$ConstGCArrayBound$0x8d851369$60$@@3KB
0x5D8BD8: "protected: long __thiscall D3DXShader::CShaderProgram::EmitNEG(void)" ?EmitNEG@CShaderProgram@D3DXShader@@IAEJXZ
0x55E7DA: "long __stdcall D3DXEffects::_CopyTypeAndData(unsigned char *,unsigned char * *,unsigned char * *,unsigned char *,unsigned long *,unsigned char * *,unsigned char * *,unsigned long *)" ?_CopyTypeAndData@D3DXEffects@@YGJPAEPAPAE10PAK112@Z
0x427788: "Incorrect tRNS chunk length" ??_C@_0BM@JNMFOMLO@Incorrect?5tRNS?5chunk?5length?$AA@
0x482594: ?set_Width@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x47BF04: ?add_Disposing@CompressedAnimationSet@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x48111C: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVString@System@@2W4Filter@234@HP$AAUImageInformation@234@@Z
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT4::`scalar deleting destructor'(unsigned int)" ??_GCCodec_DXT4@D3DXTex@@UAEPAXI@Z
0x402A54: "ConstGCArrayBound$0x72ecf132$40$<void>" ?$ConstGCArrayBound$0x72ecf132$40$@@3KB
0x402E40: "ConstGCArrayBound$0x8d851369$61$<void>" ?$ConstGCArrayBound$0x8d851369$61$@@3KB
0x560EED: "public: long __thiscall D3DXShader::CPreProcessor::Begin(unsigned long)" ?Begin@CPreProcessor@D3DXShader@@QAEJK@Z
0x4865EC: ??0EffectPool@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x61D109: "void __stdcall D3DX::png_write_rows(struct D3DX::png_struct_def *,unsigned char * *,unsigned long)" ?png_write_rows@D3DX@@YGXPAUpng_struct_def@1@PAPAEK@Z
0x4221D4: "internal error: argument was nev" ??_C@_0CO@NOHIDLGN@internal?5error?3?5argument?5was?5nev@
0x410FCC: "BUMPENVLOFFSET" ??_C@_0P@LKPKGDAC@BUMPENVLOFFSET?$AA@
0x405484: "ConstGCArrayBound$0x3c4ebeda$43$<void>" ?$ConstGCArrayBound$0x3c4ebeda$43$@@3KB
0x4273E4: "invalid chunk type" ??_C@_0BD@GFBMLKLH@invalid?5chunk?5type?$AA@
0x401BD4: "__cdecl DXFILEOBJ_FVFData" _DXFILEOBJ_FVFData
0x428B34: "BRD" ??_C@_03BEILMAIK@BRD?$AA@
0x4061C4: "ConstGCArrayBound$0x78edfa1b$7$<void>" ?$ConstGCArrayBound$0x78edfa1b$7$@@3KB
0x405488: "ConstGCArrayBound$0x3c4ebeda$42$<void>" ?$ConstGCArrayBound$0x3c4ebeda$42$@@3KB
0x665084: "__cdecl _mep@?SaveTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z" __mep@?SaveTemplates@MyD3DXSaveUserData@Direct3D@DirectX@Microsoft@@$$FUAGJPAUID3DXFileSaveObject@PrivateImplementationDetails@34@@Z
0x4224B4: "Texcoord" ??_C@_08NBGHKDBI@Texcoord?$AA@
0x421E50: "const NXOF::TBinarySaveReference::`vftable'" ??_7TBinarySaveReference@NXOF@@6B@
0x402F14: "ConstGCArrayBound$0x8d851369$8$<void>" ?$ConstGCArrayBound$0x8d851369$8$@@3KB
0x40548C: "ConstGCArrayBound$0x3c4ebeda$41$<void>" ?$ConstGCArrayBound$0x3c4ebeda$41$@@3KB
0x647F30: "void __stdcall D3DX::jinit_color_deconverter(struct D3DX::jpeg_decompress_struct *)" ?jinit_color_deconverter@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z
0x493E90: ?UnlockAttributeBuffer@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXXZ
0x493F68: ?GetTessellateSize@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXMHP$AAH0@Z
0x52BEF1: "[thunk]:public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::GetAnimationIndexByName`adjustor{8}' (char const *,unsigned int *)" ?GetAnimationIndexByName@CCompressedAnimationSet@D3DXAnimation@@W7AGJPBDPAI@Z
0x5686BA: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetVertexShader(char const *,struct IDirect3DVertexShader9 * *)" ?GetVertexShader@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAPAUIDirect3DVertexShader9@@@Z
0x51C836: "public: __thiscall D3DX::CFaceContext::CFaceContext(void)" ??0CFaceContext@D3DX@@QAE@XZ
0x405490: "ConstGCArrayBound$0x3c4ebeda$40$<void>" ?$ConstGCArrayBound$0x3c4ebeda$40$@@3KB
0x522E4B: "public: unsigned int __thiscall D3DXShader::CFragment::GetNumBufferDWords(void)" ?GetNumBufferDWords@CFragment@D3DXShader@@QAEIXZ
0x40AA38: "vs.2.x" ??_C@_06JBHLIDKE@vs?42?4x?$AA@
0x4CE06A: "public: virtual unsigned long __stdcall D3DXCore::CBuffer::Release(void)" ?Release@CBuffer@D3DXCore@@UAGKXZ
0x405474: "ConstGCArrayBound$0x3c4ebeda$47$<void>" ?$ConstGCArrayBound$0x3c4ebeda$47$@@3KB
0x405478: "ConstGCArrayBound$0x3c4ebeda$46$<void>" ?$ConstGCArrayBound$0x3c4ebeda$46$@@3KB
0x5BDEF3: "public: virtual void __thiscall D3DXTex::CCodec_A4L4::Encode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Encode@CCodec_A4L4@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x4933F8: ??0RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM@XZ
0x5B95B2: "public: virtual __thiscall D3DXTex::CCodecDXT::~CCodecDXT(void)" ??1CCodecDXT@D3DXTex@@UAE@XZ
0x41E040: "const D3DXTex::CCodec_A32B32G32R32F::`vftable'" ??_7CCodec_A32B32G32R32F@D3DXTex@@6B@
0x40547C: "ConstGCArrayBound$0x3c4ebeda$45$<void>" ?$ConstGCArrayBound$0x3c4ebeda$45$@@3KB
0x402A30: "ConstGCArrayBound$0x72ecf132$49$<void>" ?$ConstGCArrayBound$0x72ecf132$49$@@3KB
0x402E24: "ConstGCArrayBound$0x8d851369$68$<void>" ?$ConstGCArrayBound$0x8d851369$68$@@3KB
0x59EB66: "protected: long __cdecl D3DXShader::CCompiler::Error(class D3DXShader::CNode *,unsigned int,char const *,...)" ?Error@CCompiler@D3DXShader@@IAAJPAVCNode@2@IPBDZZ
0x5B9723: "float __stdcall D3DXTex::TableEncodeGamma22(float)" ?TableEncodeGamma22@D3DXTex@@YGMM@Z
0x405480: "ConstGCArrayBound$0x3c4ebeda$44$<void>" ?$ConstGCArrayBound$0x3c4ebeda$44$@@3KB
0x402A34: "ConstGCArrayBound$0x72ecf132$48$<void>" ?$ConstGCArrayBound$0x72ecf132$48$@@3KB
0x402E20: "ConstGCArrayBound$0x8d851369$69$<void>" ?$ConstGCArrayBound$0x8d851369$69$@@3KB
0x586CBD: "private: long __thiscall D3DXEffects::CEffect::ApplyBlock(unsigned short,unsigned short)" ?ApplyBlock@CEffect@D3DXEffects@@AAEJGG@Z
0x47D4F4: ?ToString@FunctionDescription@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x67769C: "int pca_inc_1" ?pca_inc_1@@3HA
0x482B7C: ?raise_Reset@Font@Direct3D@DirectX@Microsoft@@$$FI$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x55554D: "public: virtual unsigned long __stdcall NXOF::TFile::Release(void)" ?Release@TFile@NXOF@@UAGKXZ
0x4CFCA9: "bool __stdcall D3DXMesh::EdgeDir(float *,float *,int)" ?EdgeDir@D3DXMesh@@YG_NPAM0H@Z
0x5EB269: "public: void * __thiscall NXOF::XObjPtrArray<class NXOF::XDataPart,10>::`scalar deleting destructor'(unsigned int)" ??_G?$XObjPtrArray@VXDataPart@NXOF@@$09@NXOF@@QAEPAXI@Z
0x627642: "struct D3DXQUATERNION * __stdcall sse_D3DXQuaternionMultiply(struct D3DXQUATERNION *,struct D3DXQUATERNION const *,struct D3DXQUATERNION const *)" ?sse_D3DXQuaternionMultiply@@YGPAUD3DXQUATERNION@@PAU1@PBU1@1@Z
0x56A30F: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::GetMatrixTransposeArray(char const *,struct D3DXMATRIX *,unsigned int)" ?GetMatrixTransposeArray@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDPAUD3DXMATRIX@@I@Z
0x677700: "double D3DXSHSim::fRSigmaSP" ?fRSigmaSP@D3DXSHSim@@3NA
0x4CF928: "public: void * __thiscall D3DXShader::CTextureShader::`scalar deleting destructor'(unsigned int)" ??_GCTextureShader@D3DXShader@@QAEPAXI@Z
0x481510: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@2W4Filter@234@HP$AAUImageInformation@234@@Z
0x494D9C: ?Finalize@SkinInformation@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4A694F: "__stdcall D3DXPlaneFromPoints" _D3DXPlaneFromPoints@16
0x677728: "double D3DXSHSim::fRSigmaTP" ?fRSigmaTP@D3DXSHSim@@3NA
0x56FB3A: "protected: class D3DXShader::CNode * __thiscall D3DXShader::CParse::SamplerExpr(class D3DXShader::CNode *)" ?SamplerExpr@CParse@D3DXShader@@IAEPAVCNode@2@PAV32@@Z
0x47C760: ?get_Usage@Semantic@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x5E0428: "public: __thiscall D3DXSHSim::GXArray<struct D3DXSHSim::myChildFaceHiearchy>::GXArray<struct D3DXSHSim::myChildFaceHiearchy>(void)" ??0?$GXArray@UmyChildFaceHiearchy@D3DXSHSim@@@D3DXSHSim@@QAE@XZ
0x5EBC03: "public: virtual void * __thiscall NXOF::IBinarySaveObject::`scalar deleting destructor'(unsigned int)" ??_GIBinarySaveObject@NXOF@@UAEPAXI@Z
0x4050F0: "ConstGCArrayBound$0x521374c5$2$<void>" ?$ConstGCArrayBound$0x521374c5$2$@@3KB
0x651DB8: "int __stdcall D3DXSHSim::dsymv_(char *,int *,double *,double *,int *,double *,int *,double *,double *,int *)" ?dsymv_@D3DXSHSim@@YGHPADPAHPAN2121221@Z
0x566883: "private: class D3DXEffects::Compiler::CPass * __thiscall D3DXEffects::Compiler::CEffectCompiler::FindPass(char const *)" ?FindPass@CEffectCompiler@Compiler@D3DXEffects@@AAEPAVCPass@23@PBD@Z
0x61E003: "void __stdcall D3DX::png_set_gamma(struct D3DX::png_struct_def *,double,double)" ?png_set_gamma@D3DX@@YGXPAUpng_struct_def@1@NN@Z
0x40AA10: "vs_2_0" ??_C@_06DIFKINLB@vs_2_0?$AA@
0x40E5F8: "DebugSetMute" ??_C@_0N@DIPAJPJI@DebugSetMute?$AA@
0x4239F8: "program too big" ??_C@_0BA@KFOANDAN@program?5too?5big?$AA@
0x522C89: "public: class D3DXShader::CFragment * __thiscall D3DXShader::CFragmentLinker::GetFragmentByHandle(char const *)" ?GetFragmentByHandle@CFragmentLinker@D3DXShader@@QAEPAVCFragment@2@PBD@Z
0x6A7184: "int D3DXShader::d3dxtok_debug" ?d3dxtok_debug@D3DXShader@@3HA
0x410F10: "MATERIALEMISSIVE" ??_C@_0BB@GONJAJDB@MATERIALEMISSIVE?$AA@
0x56AABD: "public: virtual long __stdcall D3DXEffects::Compiler::CEffectCompiler::SetInt(char const *,int)" ?SetInt@CEffectCompiler@Compiler@D3DXEffects@@UAGJPBDH@Z
0x5812B6: "private: long __thiscall D3DXEffects::CEffect::ResizeStateBlock<1,1>(int,unsigned short * const)" ??$ResizeStateBlock@$00$00@CEffect@D3DXEffects@@AAEJHQAG@Z
0x494230: ?Tessellate@PatchMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMXMP$AAVMesh@234@@Z
0x4C73C5: "private: bool __thiscall D3DXMesh::GXSimplifyMesh<unsigned int,0,4294967295>::BValidEdgeCollapse(struct D3DXMesh::SEdgeCollapseContext<unsigned int> &,unsigned char *)" ?BValidEdgeCollapse@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAE_NAAU?$SEdgeCollapseContext@I@2@PAE@Z
0x41DF30: "const D3DXTex::CCodec_L8::`vftable'" ??_7CCodec_L8@D3DXTex@@6B@
0x416E04: "length" ??_C@_06IJDLPEM@length?$AA@
0x47E19C: ?set_Class@ShaderTypeInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXF@Z
0x47E6F8: ?get_VariableInformation@ShaderDebugInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x4CA060: "public: long __thiscall D3DXMesh::CSimplificationHeap<unsigned short>::Update(class D3DXMesh::CEdgeInfo<unsigned short> *)" ?Update@?$CSimplificationHeap@G@D3DXMesh@@QAEJPAV?$CEdgeInfo@G@2@@Z
0x40A4BC: ") " ??_C@_02KCKGHPCA@?$CJ?5?$AA@
0x4AD938: "private: void __thiscall D3DXMesh::GXTri3Mesh<unsigned short,1,65535>::RemapFace(unsigned int,unsigned int *,unsigned int *)" ?RemapFace@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEXIPAI0@Z
0x4AAF8B: "long __stdcall D3DXMesh::SetupVertReferencedArray<unsigned int>(unsigned int *,struct _D3DXBONECOMBINATION const *,unsigned char *)" ??$SetupVertReferencedArray@I@D3DXMesh@@YGJPAIPBU_D3DXBONECOMBINATION@@PAE@Z
0x409E5C: " c" ??_C@_02HGCDFIGJ@?5c?$AA@
0x5EA336: "public: virtual long __stdcall NXOF::TSaveObject::GetFile(struct ID3DXFile * *)" ?GetFile@TSaveObject@NXOF@@UAGJPAPAUID3DXFile@@@Z
0x497780: ?Draw@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector2@34@H@Z
0x4BE86C: "private: virtual long __stdcall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::Trim(unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,struct _D3DXATTRIBUTERANGE *,unsigned long *,unsigned long *)" ?Trim@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@EAGJKKKKKPAU_D3DXATTRIBUTERANGE@@PAK1@Z
0x482040: ?Draw2D@Sprite@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVTexture@234@VRectangle@Drawing@System@@1VPoint@78@H@Z
0x422060: "UnknownVendr" ??_C@_0N@GFHLKNJN@UnknownVendr?$AA@
0x40115C: "__stdcall _imp__SetLastError" __imp__SetLastError@4
0x40D1C0: "ID3DXFragmentLinker::LinkShader:" ??_C@_0EK@CPFKCBFD@ID3DXFragmentLinker?3?3LinkShader?3@
0x52DB27: "public: virtual long __stdcall D3DXAnimation::CAnimationController::SetTrackAnimationSet(unsigned int,struct ID3DXAnimationSet *)" ?SetTrackAnimationSet@CAnimationController@D3DXAnimation@@UAGJIPAUID3DXAnimationSet@@@Z
0x48120C: ?FromFile@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@P$AAVString@System@@VBox@234@W4Filter@234@H@Z
0x512E9F: "void __cdecl D3DXMesh::OutputError(class D3DXCore::CStringStack *,char *,...)" ?OutputError@D3DXMesh@@YAXPAVCStringStack@D3DXCore@@PADZZ
0x612FE9: "public: virtual long __thiscall D3DXShader::CPSProgram::GenerateCode(struct ID3DXBuffer * *)" ?GenerateCode@CPSProgram@D3DXShader@@UAEJPAPAUID3DXBuffer@@@Z
0x4803FC: ?set_Width@VolumeTextureRequirements@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x560E03: "public: long __thiscall D3DXShader::CPPInclude::InitializeFromMemory(void const *,unsigned int,class D3DXCore::CAlloc *,class D3DXShader::CTErrors *)" ?InitializeFromMemory@CPPInclude@D3DXShader@@QAEJPBXIPAVCAlloc@D3DXCore@@PAVCTErrors@2@@Z
0x47EA90: ?ToString@ShaderVariableInformation@Direct3D@DirectX@Microsoft@@$$FU$AAMP$AAVString@System@@XZ
0x47F0EC: ??1EffectPool@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x5EA542: "public: virtual long __stdcall NXOF::TBinaryData::GetChild(unsigned long,struct ID3DXFileData * *)" ?GetChild@TBinaryData@NXOF@@UAGJKPAPAUID3DXFileData@@@Z
0x5D2BC2: "protected: virtual long __thiscall D3DXShader::CShaderProgram::AddUserOffsetInfo(class D3DXShader::CNodeVariable *,struct _D3DXSHADER_CONSTANTINFO *)" ?AddUserOffsetInfo@CShaderProgram@D3DXShader@@MAEJPAVCNodeVariable@2@PAU_D3DXSHADER_CONSTANTINFO@@@Z
0x5C28BB: "public: virtual void * __thiscall D3DXTex::CCodec_DXT5::`scalar deleting destructor'(unsigned int)" ??_GCCodec_DXT5@D3DXTex@@UAEPAXI@Z
0x5DC987: "public: __thiscall D3DXSHSim::PRTCBClosestVertMono::PRTCBClosestVertMono(unsigned int,struct D3DXVECTOR3 *,unsigned int,unsigned int,float *,float *,struct D3DXSHSim::myFace *,class D3DXSHSim::PRTAlbedoFetch *)" ??0PRTCBClosestVertMono@D3DXSHSim@@QAE@IPAUD3DXVECTOR3@@IIPAM1PAUmyFace@1@PAVPRTAlbedoFetch@1@@Z
0x50CED6: "public: void __thiscall DXCrackFVF::GetTexCoordSizes(unsigned long *)" ?GetTexCoordSizes@DXCrackFVF@@QAEXPAK@Z
0x425254: "Unknown APP0 marker (not JFIF), " ??_C@_0CK@HCPFFNKJ@Unknown?5APP0?5marker?5?$CInot?5JFIF?$CJ?0?5@
0x496780: ?Finalize@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FM$AAMXXZ
0x4826D4: ?get_Quality@FontDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AW4FontQuality@234@XZ
0x483A80: ??0RenderToSurface@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXRenderToSurface@PrivateImplementationDetails@23@@Z
0x40EC9C: "Arg" ??_C@_03IANKFOOF@Arg?$AA@
0x409D80: "pixelshader" ??_C@_0M@IFPDMPDN@pixelshader?$AA@
0x40A2C8: "texld" ??_C@_05GBILPNCC@texld?$AA@
0x483078: ?DrawTransform@Line@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AVVector3@34@VMatrix@34@VColor@Drawing@System@@@Z
0x4012B4: "__cdecl _imp_??2@YAPAXI@Z" __imp_??2@YAPAXI@Z
0x51C865: "public: __thiscall D3DX::CFaceContext::~CFaceContext(void)" ??1CFaceContext@D3DX@@QAE@XZ
0x421FC0: "union __m64 const const3dn_FltMin" ?const3dn_FltMin@@3T__m64@@B
0x48A120: ?CompileShader@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVString@System@@0P$01AUMacro@234@P$AAVInclude@234@0W4ShaderFlags@234@P$AAP$AAV67@P$AAP$AAVConstantTable@234@@Z
0x416DF0: "m" ??_C@_01GOHFPIOK@m?$AA@
0x4AC3B3: "public: void * __thiscall D3DXMesh::CQuadric::`vector deleting destructor'(unsigned int)" ??_ECQuadric@D3DXMesh@@QAEPAXI@Z
0x4CFD37: "float __stdcall D3DXMesh::AdapativeRule(float *,float,float *,float,struct D3DXVECTOR4 const *,unsigned long,unsigned long)" ?AdapativeRule@D3DXMesh@@YGMPAMM0MPBUD3DXVECTOR4@@KK@Z
0x4729B4: ??0XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x486B98: ?GetParameter@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVEffectHandle@234@P$AAV5234@P$AAVString@System@@@Z
0x428AEC: "PB" ??_C@_02KOENCFNK@PB?$AA@
0x4BE00F: "private: void __thiscall D3DXMesh::GXHalfEdgePMesh<unsigned int,0,4294967295>::ApplyVSplit(class D3DXMesh::CHalfEdgeVSplit &)" ?ApplyVSplit@?$GXHalfEdgePMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@AAEXAAVCHalfEdgeVSplit@2@@Z
0x55594F: "public: int __thiscall NXOF::TBinaryLoad::FindTemplate(char const *,class NXOF::XTemplate * *)" ?FindTemplate@TBinaryLoad@NXOF@@QAEHPBDPAPAVXTemplate@2@@Z
0x61E66A: "void __stdcall D3DX::png_do_gamma(struct D3DX::png_row_info_struct *,unsigned char *,unsigned char *,unsigned short * *,int)" ?png_do_gamma@D3DX@@YGXPAUpng_row_info_struct@1@PAE1PAPAGH@Z
0x4A2E5E: "__stdcall ReleaseDC" _ReleaseDC@8
0x55F469: "public: __thiscall D3DXEffects::CEffectPool::CEffectPool(void)" ??0CEffectPool@D3DXEffects@@QAE@XZ
0x5E5943: "public: virtual void * __thiscall D3DXSHSim::PRTSimpBVH::`vector deleting destructor'(unsigned int)" ??_EPRTSimpBVH@D3DXSHSim@@UAEPAXI@Z
0x611029: "public: virtual __thiscall D3DXShader::CPSLegacyProgram::~CPSLegacyProgram(void)" ??1CPSLegacyProgram@D3DXShader@@UAE@XZ
0x610724: "protected: virtual long __thiscall D3DXShader::CPSLegacyProgram::FindOutput(class D3DXShader::CArgument *,unsigned long &,unsigned long &,int *)" ?FindOutput@CPSLegacyProgram@D3DXShader@@MAEJPAVCArgument@2@AAK1PAH@Z
0x47E8A4: ?set_Name@ShaderFileInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x579A2A: "private: long __thiscall D3DXEffects::CEffect::CloneNewAnnotation(char const *,class D3DXEffects::CD3DXVariable *,class D3DXEffects::CEffect *)" ?CloneNewAnnotation@CEffect@D3DXEffects@@AAEJPBDPAVCD3DXVariable@2@PAV12@@Z
0x49C58D: "public: virtual long __stdcall Microsoft::DirectX::Direct3D::MyD3DXAllocateHierarchy::DestroyMeshContainer(struct Microsoft::DirectX::PrivateImplementationDetails::_D3DXMESHCONTAINER *)" ?DestroyMeshContainer@MyD3DXAllocateHierarchy@Direct3D@DirectX@Microsoft@@UAGJPAU_D3DXMESHCONTAINER@PrivateImplementationDetails@34@@Z
0x57DFE1: "public: virtual long __stdcall D3DXEffects::CEffect::ValidateTechnique(char const *)" ?ValidateTechnique@CEffect@D3DXEffects@@UAGJPBD@Z
0x57BD38: "public: virtual long __stdcall D3DXEffects::CLoggableDevice::DrawIndexedPrimitive(enum _D3DPRIMITIVETYPE,int,unsigned int,unsigned int,unsigned int,unsigned int)" ?DrawIndexedPrimitive@CLoggableDevice@D3DXEffects@@UAGJW4_D3DPRIMITIVETYPE@@HIIII@Z
0x4880E4: ?GetValueMatrixTranspose@BaseEffect@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVMatrix@34@P$AAVEffectHandle@234@@Z
0x48130C: ?FromStream@VolumeLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVVolume@234@P$AAP$01AVPaletteEntry@234@VBox@234@P$AAVStream@IO@System@@H2W4Filter@234@HP$AAUImageInformation@234@@Z
0x48FFB8: ?FromStream@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVStream@IO@System@@HW4MeshFlags@234@P$AAVDevice@234@P$AAP$AAVGraphicsStream@34@P$AAP$01AUExtendedMaterial@234@P$AAP$01AUEffectInstance@234@@Z
0x424B3C: "Application transferred too many" ??_C@_0CL@OCGBAKPF@Application?5transferred?5too?5many@
0x56D504: "protected: unsigned int __thiscall D3DXShader::CParse::EvalType(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" ?EvalType@CParse@D3DXShader@@IAEIPAVCNode@2@PAU_D3DXVALUE@2@@Z
0x49A424: ?RegisterAnimationOutput@AnimationController@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVAnimationOutput@234@@Z
0x40A15C: "_dz" ??_C@_03NHNLMNJH@_dz?$AA@
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_D32F_LOCKABLE::`scalar deleting destructor'(unsigned int)" ??_GCCodec_D32F_LOCKABLE@D3DXTex@@UAEPAXI@Z
0x566777: "private: class D3DXEffects::Compiler::CFunction * __thiscall D3DXEffects::Compiler::CEffectCompiler::FindFunction(char const *)" ?FindFunction@CEffectCompiler@Compiler@D3DXEffects@@AAEPAVCFunction@23@PBD@Z
0x680564: "int volatile `int __stdcall Microsoft::DirectX::PrivateImplementationDetails::__crt_dll_initialize(void)'::`2'::__retval" ?__retval@?1??__crt_dll_initialize@PrivateImplementationDetails@DirectX@Microsoft@@YGHXZ@4HC
0x58188E: "public: __thiscall D3DXEffects::SAssignment::SAssignment(void)" ??0SAssignment@D3DXEffects@@QAE@XZ
0x5669F2: "private: long __thiscall D3DXEffects::Compiler::CEffectCompiler::CompileVariable(class D3DXEffects::Compiler::CVariable *,class D3DXEffects::Compiler::CData *,unsigned long *,unsigned long)" ?CompileVariable@CEffectCompiler@Compiler@D3DXEffects@@AAEJPAVCVariable@23@PAVCData@23@PAKK@Z
0x4A6CE9: "float __stdcall D3DXPerlinNoise(struct D3DXVECTOR3 const *)" ?D3DXPerlinNoise@@YGMPBUD3DXVECTOR3@@@Z
0x47A5FC: ?GetVertices@BoneInfluences@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHXZ
0x4933F8: ?OnParentDisposed@ConstantTable@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVObject@System@@P$AAVEventArgs@6@@Z
0x426400: "__cdecl _real@3fdd1758e0000000" __real@3fdd1758e0000000
0x50C457: "long __stdcall D3DXMesh::AddFaceMaterials(struct ID3DXFileSaveObject *,unsigned long *,unsigned long,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long,unsigned long,struct D3DXMesh::SStringList *,struct ID3DXFileSaveData *)" ?AddFaceMaterials@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAKKPBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@KKPAUSStringList@1@PAUID3DXFileSaveData@@@Z
0x41DDA4: "__cdecl _real@429467f0" __real@429467f0
0x5EFA5A: "public: virtual int __thiscall D3DXShader::CNodeArray::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeArray@D3DXShader@@UAEHPAVCNode@2@@Z
0x494C14: ??0SkinInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVBaseMesh@123@P$01AUBoneCombination@123@@Z
0x4904FC: ?TessellateNPatches@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAV1234@P$01AHM_NP$AAP$AAVGraphicsStream@34@@Z
0x65A31B: "int __stdcall D3DXSHSim::dlarfb_(char *,char *,char *,char *,int *,int *,int *,double *,int *,double *,int *,double *,int *,double *,int *)" ?dlarfb_@D3DXSHSim@@YGHPAD000PAH11PAN1212121@Z
0x56BDE9: "public: void * __thiscall D3DXEffects::Compiler::CEffectCompiler::`scalar deleting destructor'(unsigned int)" ??_GCEffectCompiler@Compiler@D3DXEffects@@QAEPAXI@Z
0x57C1FA: "public: virtual long __stdcall D3DXEffects::CEffect::ApplyParameterBlock(char const *)" ?ApplyParameterBlock@CEffect@D3DXEffects@@UAGJPBD@Z
0x40B59C: "Texture1" ??_C@_08JJDCINLO@Texture1?$AA@
0x480630: ?CompileShaderFromStream@ShaderLoader@Direct3D@DirectX@Microsoft@@$$FSMP$AAVGraphicsStream@34@P$AAVStream@IO@System@@P$AAVString@8@P$01AUMacro@234@P$AAVInclude@234@1W4ShaderFlags@234@@Z
0x4B99C9: "public: class D3DXMesh::CEdgeInfo<unsigned short> * __thiscall D3DXMesh::CSimplificationHeap<unsigned short>::PeiExtractMin(void)" ?PeiExtractMin@?$CSimplificationHeap@G@D3DXMesh@@QAEPAV?$CEdgeInfo@G@2@XZ
0x4B92C5: "public: class D3DXMesh::CEdgeInfo<unsigned int> * __thiscall D3DXMesh::CSimplificationHeap<unsigned int>::PeiExtractMin(void)" ?PeiExtractMin@?$CSimplificationHeap@I@D3DXMesh@@QAEPAV?$CEdgeInfo@I@2@XZ
0x47EA58: ?get_File@ShaderInstructionInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMFXZ
0x427638: "__cdecl _real@407f400000000000" __real@407f400000000000
0x6A716C: "int D3DXShader::d3dxtok_val" ?d3dxtok_val@D3DXShader@@3HA
0x4069F0: "ConstGCArrayBound$0x5192f2d3$44$<void>" ?$ConstGCArrayBound$0x5192f2d3$44$@@3KB
0x47344C: ??0ColorOperator@Direct3D@DirectX@Microsoft@@$$FA$AAM@XZ
0x482FC8: ?add_Disposing@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEventHandler@System@@@Z
0x4010E0: "__stdcall _imp__CreateFileW" __imp__CreateFileW@28
0x428AF8: "PO" ??_C@_02BLODFLJH@PO?$AA@
0x4069EC: "ConstGCArrayBound$0x5192f2d3$45$<void>" ?$ConstGCArrayBound$0x5192f2d3$45$@@3KB
0x421AFC: "__cdecl _real@3f7fff58" __real@3f7fff58
0x4069E8: "ConstGCArrayBound$0x5192f2d3$46$<void>" ?$ConstGCArrayBound$0x5192f2d3$46$@@3KB
0x4069E4: "ConstGCArrayBound$0x5192f2d3$47$<void>" ?$ConstGCArrayBound$0x5192f2d3$47$@@3KB
0x661A9E: "__cdecl isalnum" _isalnum
0x4A6C45: "__stdcall D3DXFresnelTerm" _D3DXFresnelTerm@8
0x406A00: "ConstGCArrayBound$0x5192f2d3$40$<void>" ?$ConstGCArrayBound$0x5192f2d3$40$@@3KB
0x5F0FD7: "public: int __thiscall D3DXShader::CInstruction::IsFlowControl(void)" ?IsFlowControl@CInstruction@D3DXShader@@QAEHXZ
0x665098: "__cdecl _mep@?QueryInterface@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJABU_GUID@234@PAPAX@Z" __mep@?QueryInterface@ManagedD3DXEffectStateManager@PrivateImplementationDetails@DirectX@Microsoft@@$$FUAGJABU_GUID@234@PAPAX@Z
0x4069FC: "ConstGCArrayBound$0x5192f2d3$41$<void>" ?$ConstGCArrayBound$0x5192f2d3$41$@@3KB
0x599474: "public: virtual long __stdcall D3DXCore::CLine::DrawTransform(struct D3DXVECTOR3 const *,unsigned long,struct D3DXMATRIX const *,unsigned long)" ?DrawTransform@CLine@D3DXCore@@UAGJPBUD3DXVECTOR3@@KPBUD3DXMATRIX@@K@Z
0x4069F8: "ConstGCArrayBound$0x5192f2d3$42$<void>" ?$ConstGCArrayBound$0x5192f2d3$42$@@3KB
0x5B8352: "public: long __thiscall D3DXTex::CLockVolume::Lock(struct D3DX_BLT *,struct IDirect3DVolume9 *,struct tagPALETTEENTRY const *,struct _D3DBOX const *,unsigned long,unsigned long)" ?Lock@CLockVolume@D3DXTex@@QAEJPAUD3DX_BLT@@PAUIDirect3DVolume9@@PBUtagPALETTEENTRY@@PBU_D3DBOX@@KK@Z
0x4069F4: "ConstGCArrayBound$0x5192f2d3$43$<void>" ?$ConstGCArrayBound$0x5192f2d3$43$@@3KB
0x49FCA4: ??0TextureGutterHelper@Direct3D@DirectX@Microsoft@@$$FQ$AAM@HHMP$AAVMesh@123@@Z
0x5DACD1: "bool __stdcall clusters_get_svd(struct points_typ *,int *,int *,struct cluster_typ *,int,int)" ?clusters_get_svd@@YG_NPAUpoints_typ@@PAH1PAUcluster_typ@@HH@Z
0x479440: ?GetAdaptedMesh@PrtEngine@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVMesh@234@P$AAVDevice@234@P$01AH@Z
0x40ECB0: "elif" ??_C@_04GNFOIEOK@elif?$AA@
0x41C758: "Matrices cannot be specified in " ??_C@_0EI@PMOHFJJO@Matrices?5cannot?5be?5specified?5in?5@
0x40E7B4: "float const * const `public: static long __stdcall D3DXShader::SetTyped<2,3,4,4,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)'::`140'::pDefFloat4" ?pDefFloat4@?IM@??Set@?$SetTyped@$01$02$03$03$0A@@D3DXShader@@SGJPAVCConstant@3@PBX1II@Z@4QBMB
0x41D4E8: "__cdecl _real@406fe00000000000" __real@406fe00000000000
0x594892: "public: virtual long __stdcall D3DXCore::CRenderToEnvMap::BeginSphere(struct IDirect3DTexture9 *)" ?BeginSphere@CRenderToEnvMap@D3DXCore@@UAGJPAUIDirect3DTexture9@@@Z
0x54CB9F: "public: virtual long __stdcall D3DXSHSim::PRTComputeEngine::ScaleMeshChunk(unsigned int,float,struct ID3DXPRTBuffer *)" ?ScaleMeshChunk@PRTComputeEngine@D3DXSHSim@@UAGJIMPAUID3DXPRTBuffer@@@Z
0x65443F: "int __stdcall D3DXSHSim::dger_(int *,int *,double *,double *,int *,double *,int *,double *,int *)" ?dger_@D3DXSHSim@@YGHPAH0PAN101010@Z
0x402270: "ConstGCArrayBound$0xe3def6a7$5$<void>" ?$ConstGCArrayBound$0xe3def6a7$5$@@3KB
0x5BEC7D: "public: __thiscall D3DXTex::CCodec_G16R16::CCodec_G16R16(struct D3DX_BLT *)" ??0CCodec_G16R16@D3DXTex@@QAE@PAUD3DX_BLT@@@Z
0x62853D: "struct D3DXVECTOR2 * __stdcall sse_D3DXVec2BaryCentric(struct D3DXVECTOR2 *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,struct D3DXVECTOR2 const *,float,float)" ?sse_D3DXVec2BaryCentric@@YGPAUD3DXVECTOR2@@PAU1@PBU1@11MM@Z
0x49E1F0: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::Scale(float *,int,float *,float)" ?Scale@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXPAMH0M@Z
0x49DAC4: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AH@Z
0x4069E0: "ConstGCArrayBound$0x5192f2d3$48$<void>" ?$ConstGCArrayBound$0x5192f2d3$48$@@3KB
0x4069DC: "ConstGCArrayBound$0x5192f2d3$49$<void>" ?$ConstGCArrayBound$0x5192f2d3$49$@@3KB
0x49EFAC: ?Resize@PrtBuffer@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x480F08: ?FromSurface@SurfaceLoader@Direct3D@DirectX@Microsoft@@$$FSMXP$AAVSurface@234@0W4Filter@234@H@Z
0x421F40: "union __m64 const const3dn_1_N1" ?const3dn_1_N1@@3T__m64@@B
0x5D6BC9: "public: virtual void * __thiscall D3DXShader::CShaderProgram::`scalar deleting destructor'(unsigned int)" ??_GCShaderProgram@D3DXShader@@UAEPAXI@Z
0x49DBF0: ?SetValue@TextureShader@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$AAVEffectHandle@234@P$01AM@Z
0x4729FC: ??0XFileSaveData@Direct3D@DirectX@Microsoft@@$$FQ$AAM@PAUID3DXFileSaveData@PrivateImplementationDetails@23@@Z
0x61C9F8: "void * __stdcall D3DX::png_get_io_ptr(struct D3DX::png_struct_def *)" ?png_get_io_ptr@D3DX@@YGPAXPAUpng_struct_def@1@@Z
0x61DEAC: "void __stdcall D3DX::png_set_filler(struct D3DX::png_struct_def *,unsigned long,int)" ?png_set_filler@D3DX@@YGXPAUpng_struct_def@1@KH@Z
0x48DBC4: ?ConvertPointRepsToAdjacency@BaseMesh@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$01AHP$AAVGraphicsStream@34@@Z
0x5EB470: "public: virtual void * __thiscall NXOF::XDataSaveObj::`vector deleting destructor'(unsigned int)" ??_EXDataSaveObj@NXOF@@UAEPAXI@Z
0x4119C4: "COMPLEMENT" ??_C@_0L@LKNMPCPJ@COMPLEMENT?$AA@
0x497C78: ??0Line@Direct3D@DirectX@Microsoft@@$$FQ$AAM@P$AAVDevice@123@@Z
0x55F0FA: "public: __thiscall D3DXEffects::CEffectPool::~CEffectPool(void)" ??1CEffectPool@D3DXEffects@@QAE@XZ
0x5B7B20: "public: long __thiscall D3DXTex::CBlt::Blt(struct D3DX_BLT *,struct D3DX_BLT *,unsigned long)" ?Blt@CBlt@D3DXTex@@QAEJPAUD3DX_BLT@@0K@Z
0x4990E8: ?op_Equality@KeyframedAnimationSet@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x496748: ?GetObjectByValue@RenderToEnvironmentMap@Direct3D@DirectX@Microsoft@@$$FQ$AAM?AVIntPtr@System@@H@Z
0x49E19C: "private: static void __clrcall Microsoft::DirectX::Direct3D::SphericalHarmonics::Rotate(float *,int,struct Microsoft::DirectX::PrivateImplementationDetails::D3DXMATRIX const *,float *)" ?Rotate@SphericalHarmonics@Direct3D@DirectX@Microsoft@@$$FCMXPAMHPBUD3DXMATRIX@PrivateImplementationDetails@34@0@Z
0x5BE7E3: "public: virtual void * __thiscall D3DXTex::CCodec_G16R16::`scalar deleting destructor'(unsigned int)" ??_GCCodec_G16R16@D3DXTex@@UAEPAXI@Z
0x60725D: "public: __thiscall D3DXShader::CPSLegacyProgram::CPSLegacyProgram(void)" ??0CPSLegacyProgram@D3DXShader@@QAE@XZ
0x5A2490: "protected: long __thiscall D3DXShader::CCompiler::EmitIf(class D3DXShader::CNode *,unsigned int,class D3DXShader::CNode *,class D3DXShader::CNode *)" ?EmitIf@CCompiler@D3DXShader@@IAEJPAVCNode@2@I00@Z
0x4838CC: ?get_Height@RenderToSurfaceDescription@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x478734: ?set_IsSubsurfaceScattering@SphericalHarmonicMaterial@Direct3D@DirectX@Microsoft@@$$FQ$AAMX_N@Z
0x55841E: "public: virtual void * __thiscall NXOF::TBinaryData::`scalar deleting destructor'(unsigned int)" ??_GTBinaryData@NXOF@@UAEPAXI@Z
0x47DF10: ?get_TypeInformation@ShaderConstantInformation@Direct3D@DirectX@Microsoft@@$$FQ$AAMHXZ
0x661B22: "__cdecl iswpunct" _iswpunct
0x5D30F5: "protected: long __thiscall D3DXShader::CShaderProgram::ConstrainPorts(void)" ?ConstrainPorts@CShaderProgram@D3DXShader@@IAEJXZ
0x5818E3: "public: __thiscall D3DXEffects::SAssignment::~SAssignment(void)" ??1SAssignment@D3DXEffects@@QAE@XZ
0x40594C: "ConstGCArrayBound$0xed3beff5$7$<void>" ?$ConstGCArrayBound$0xed3beff5$7$@@3KB
0x427888: "DORMTR" ??_C@_06OEEMGMKD@DORMTR?$AA@
0x490E88: ?Torus@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@MMHHP$AAP$AAVGraphicsStream@34@@Z
0x4175F4: "while" ??_C@_05OODBEKIG@while?$AA@
0x40EA58: "include interface required to su" ??_C@_0EH@JLACBPNO@include?5interface?5required?5to?5su@
0x47C2B4: ?op_Equality@EffectHandle@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x6425C0: "__cdecl a_sqrt" _a_sqrt
0x662F1C: "__cdecl _NULL_IMPORT_DESCRIPTOR" __NULL_IMPORT_DESCRIPTOR
0x4830F4: ??0Line@Direct3D@DirectX@Microsoft@@$$FQ$AAM@VIntPtr@System@@@Z
0x409E04: "float" ??_C@_05KNFBNCOH@float?$AA@
0x54C968: "public: virtual unsigned int __stdcall D3DXSHSim::PRTComputeEngine::GetNumFaces(void)" ?GetNumFaces@PRTComputeEngine@D3DXSHSim@@UAGIXZ
0x4915BC: ?op_Equality@ProgressiveMesh@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x407644: "ConstGCArrayBound$0xa0f4302d$66$<void>" ?$ConstGCArrayBound$0xa0f4302d$66$@@3KB
0x628648: "float __stdcall sse_D3DXMatrixDeterminant(struct D3DXMATRIX const *)" ?sse_D3DXMatrixDeterminant@@YGMPBUD3DXMATRIX@@@Z
0x475BC0: ?get_Normal@AttributeWeights@Direct3D@DirectX@Microsoft@@$$FQ$AAMMXZ
0x407640: "ConstGCArrayBound$0xa0f4302d$67$<void>" ?$ConstGCArrayBound$0xa0f4302d$67$@@3KB
0x47B854: ?get_AnimationController@AnimationRootFrame@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVAnimationController@234@XZ
0x4986D0: ?LinkPixelShader@FragmentLinker@Direct3D@DirectX@Microsoft@@$$FQ$AAMP$AAVPixelShader@234@P$AAVString@System@@W4ShaderFlags@234@P$01AP$AAVEffectHandle@234@P$AAP$AAV67@@Z
0x40764C: "ConstGCArrayBound$0xa0f4302d$64$<void>" ?$ConstGCArrayBound$0xa0f4302d$64$@@3KB
0x5EFB45: "protected: virtual void __thiscall D3DXTex::CCodecYUV::QuantizeColorKey(void)" ?QuantizeColorKey@CCodecYUV@D3DXTex@@MAEXXZ
0x61C84A: "void __stdcall D3DX::png_chunk_error(struct D3DX::png_struct_def *,char const *)" ?png_chunk_error@D3DX@@YGXPAUpng_struct_def@1@PBD@Z
0x5EA11F: "public: virtual int __thiscall NXOF::XDataSaveObj::ValidChild(class NXOF::XDataObj *)" ?ValidChild@XDataSaveObj@NXOF@@UAEHPAVXDataObj@2@@Z
0x401DD4: "__cdecl IID_IDirect3DTexture9" _IID_IDirect3DTexture9
0x407648: "ConstGCArrayBound$0xa0f4302d$65$<void>" ?$ConstGCArrayBound$0xa0f4302d$65$@@3KB
0x551A73: "public: virtual void * __thiscall D3DXSHSim::PRTAccellHiearchy::`scalar deleting destructor'(unsigned int)" ??_GPRTAccellHiearchy@D3DXSHSim@@UAEPAXI@Z
0x5700E9: "protected: long __thiscall D3DXShader::CParse::PushUsageType(class D3DXShader::CNode *)" ?PushUsageType@CParse@D3DXShader@@IAEJPAVCNode@2@@Z
0x47288C: ?get_UnmanagedComPointer@XFileSaveObject@Direct3D@DirectX@Microsoft@@$$FQ$AAMPAUID3DXFileSaveObject@PrivateImplementationDetails@34@XZ
0x407654: "ConstGCArrayBound$0xa0f4302d$62$<void>" ?$ConstGCArrayBound$0xa0f4302d$62$@@3KB
0x4A8FAB: "public: long __thiscall D3DXMesh::CD3DXSkinInfo::TruncVertexSkinData(struct ID3DXMesh *,unsigned long,unsigned long const *)" ?TruncVertexSkinData@CD3DXSkinInfo@D3DXMesh@@QAEJPAUID3DXMesh@@KPBK@Z
0x407650: "ConstGCArrayBound$0xa0f4302d$63$<void>" ?$ConstGCArrayBound$0xa0f4302d$63$@@3KB
0x40765C: "ConstGCArrayBound$0xa0f4302d$60$<void>" ?$ConstGCArrayBound$0xa0f4302d$60$@@3KB
0x4CE3CB: "public: static long __stdcall D3DXCore::CStringBuffer::Create(unsigned long,class D3DXCore::CStringBuffer * *)" ?Create@CStringBuffer@D3DXCore@@SGJKPAPAV12@@Z
0x5C18A2: "public: virtual void __thiscall D3DXTex::CCodec_A4L4::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" ?Decode@CCodec_A4L4@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z
0x5EFE6F: "public: virtual int __thiscall D3DXShader::CNodeExpression::IsEqual(class D3DXShader::CNode *)" ?IsEqual@CNodeExpression@D3DXShader@@UAEHPAVCNode@2@@Z
0x407658: "ConstGCArrayBound$0xa0f4302d$61$<void>" ?$ConstGCArrayBound$0xa0f4302d$61$@@3KB
0x61C9DE: "void __stdcall D3DX::png_info_destroy(struct D3DX::png_struct_def *,struct D3DX::png_info_struct *)" ?png_info_destroy@D3DX@@YGXPAUpng_struct_def@1@PAUpng_info_struct@1@@Z
0x4775F4: ?Teapot@Mesh@Direct3D@DirectX@Microsoft@@$$FSMP$AAV1234@P$AAVDevice@234@@Z
0x47A418: ?set_LevelOfDetailBias@DisplacementParameter@Direct3D@DirectX@Microsoft@@$$FQ$AAMXH@Z
0x5E5DD3: "public: __thiscall D3DXSHSim::mySphereTri::mySphereTri(void)" ??0mySphereTri@D3DXSHSim@@QAE@XZ
0x41FD20: "maximum sampler register index e" ??_C@_0CI@MFAPPDLE@maximum?5sampler?5register?5index?5e@
0x6139C2: "protected: long __thiscall D3DXShader::CPSProgram::PSEmitGE(void)" ?PSEmitGE@CPSProgram@D3DXShader@@IAEJXZ
0x55AFC4: "public: static long __stdcall D3DXShader::SetTyped<0,0,1,1,0>::Set(class D3DXShader::CConstant *,void const *,void const *,unsigned int,unsigned int)" ?Set@?$SetTyped@$0A@$0A@$00$00$0A@@D3DXShader@@SGJPAVCConstant@2@PBX1II@Z
0x40772C: "ConstGCArrayBound$0xa0f4302d$8$<void>" ?$ConstGCArrayBound$0xa0f4302d$8$@@3KB
0x5EAD64: "public: virtual int __stdcall NXOF::TBinaryDataRef::IsReference(void)" ?IsReference@TBinaryDataRef@NXOF@@UAGHXZ
0x41CE84: "shader version expected" ??_C@_0BI@FLANODHC@shader?5version?5expected?$AA@
0x49E164: ?op_Inequality@TextureShader@Direct3D@DirectX@Microsoft@@$$FSM_NP$AAV1234@0@Z
0x4C8F11: "private: bool __thiscall D3DXMesh::GXSimplifyMesh<unsigned short,1,65535>::BValidEdgeCollapse(struct D3DXMesh::SEdgeCollapseContext<unsigned short> &,unsigned char *)" ?BValidEdgeCollapse@?$GXSimplifyMesh@G$00$0PPPP@@D3DXMesh@@AAE_NAAU?$SEdgeCollapseContext@G@2@PAE@Z
0x62B453: "struct D3DXMATRIX * __stdcall sse2_D3DXMatrixReflect(struct D3DXMATRIX *,struct D3DXPLANE const *)" ?sse2_D3DXMatrixReflect@@YGPAUD3DXMATRIX@@PAU1@PBUD3DXPLANE@@@Z
0x5C37B4: "public: virtual void * __thiscall D3DXTex::CCodec_G8R8_G8B8::`vector deleting destructor'(unsigned int)" ??_ECCodec_G8R8_G8B8@D3DXTex@@UAEPAXI@Z
0x40763C: "ConstGCArrayBound$0xa0f4302d$68$<void>" ?$ConstGCArrayBound$0xa0f4302d$68$@@3KB
0x4A4516: "struct D3DXMATRIX * __stdcall init_D3DXMatrixMultiplyTranspose(struct D3DXMATRIX *,struct D3DXMATRIX const *,struct D3DXMATRIX const *)" ?init_D3DXMatrixMultiplyTranspose@@YGPAUD3DXMATRIX@@PAU1@PBU1@1@Z
0x407638: "ConstGCArrayBound$0xa0f4302d$69$<void>" ?$ConstGCArrayBound$0xa0f4302d$69$@@3KB
0x41C890: "'%s' is not a valid register nam" ??_C@_0IJ@KOJJNDHE@?8?$CFs?8?5is?5not?5a?5valid?5register?5nam@
0x4A1708: ?RegisterTemplates@XFileManager@Direct3D@DirectX@Microsoft@@$$FQ$AAMXP$01AE@Z
0x472208: ??0Direct3DXException@Direct3D@DirectX@Microsoft@@$$FI$AAM@P$AAVSerializationInfo@Serialization@Runtime@System@@VStreamingContext@567@@Z

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