Generated by JEB on 2019/08/01
PE: C:\Windows\System32\D3DCompiler_33.dll Base=0x400000 SHA-256=90DC7E301A3DFB1C015CB73811B77A5EA21F8EE46944011BCA3A270584473013
PDB: D3DCompiler_33.pdb GUID={4792906B-868D-45B9-A2B56F6927F6BDF1} Age=1
4084 located named symbols:
0x443B08: "phase" ??_C@_05CBPKLGJM@phase?$AA@
0x52D664: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitMOV(void) __ptr64" ?EmitMOV@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4621A8: "protected: long __cdecl D3D10Shader::CCompiler::EmitIf(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,unsigned int,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,int,unsigned int * __ptr64 const,unsigned int * __ptr64 * __ptr64,unsigned int * __ptr64,class D3D10Shader::CNode const * __ptr64 * __ptr64,unsigned int,int,int) __ptr64" ?EmitIf@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@0I00HQEAIPEAPEAIPEAIPEAPEBV32@IHH@Z
0x43C578: "sin" ??_C@_03BLEJJJBH@sin?$AA@
0x437C28: "is_front_face" ??_C@_0O@GLHEGAEO@is_front_face?$AA@
0x5007BC: "unsigned int __cdecl D3D10Shader::RegisterHash(char const * __ptr64)" ?RegisterHash@D3D10Shader@@YAIPEBD@Z
0x446818: "internal error: non ordinal inpu" ??_C@_0CP@IBCOGNDA@internal?5error?3?5non?5ordinal?5inpu@
0x439390: "Deprecated DX9 state '%s' is beg" ??_C@_0DH@DEONIOLM@Deprecated?5DX9?5state?5?8?$CFs?8?5is?5beg@
0x446C80: "cannot map expression to %s inst" ??_C@_0CM@DNPMFOMB@cannot?5map?5expression?5to?5?$CFs?5inst@
0x43C738: "any" ??_C@_03OBJFJEBA@any?$AA@
0x43ECF0: "xr" ??_C@_02EHFFAEHB@xr?$AA@
0x441478: "sqrt(bool) -> bool" ??_C@_0BD@MGLALODF@sqrt?$CIbool?$CJ?5?9?$DO?5bool?$AA@
0x4439F0: "lod" ??_C@_03ONFBEKOG@lod?$AA@
0x439B90: "%s: WARNING: There exist invalid" ??_C@_0KM@HAGIJBPN@?$CFs?3?5WARNING?3?5There?5exist?5invalid@
0x44BEB0: "%s signature parameter %s (1-bas" ??_C@_0EP@GDNIMPOE@?$CFs?5signature?5parameter?5?$CFs?5?$CI1?9bas@
0x457CAC: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignment_MatchConstIndex(class D3D10Shader::CNode * __ptr64,char const * __ptr64 * __ptr64,struct D3D10Effects::SCompilerConstant * __ptr64) __ptr64" ?CompileAssignment_MatchConstIndex@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAPEBDPEAUSCompilerConstant@2@@Z
0x4FB3C8: "public: virtual unsigned long __cdecl D3DX10Core::CBuffer::Release(void) __ptr64" ?Release@CBuffer@D3DX10Core@@UEAAKXZ
0x4414D0: "trunc -> integer" ??_C@_0BB@DJJELGFN@trunc?5?9?$DO?5integer?$AA@
0x43B338: "Sampler parameter must come from" ??_C@_0DH@LOBIDDN@Sampler?5parameter?5must?5come?5from@
0x43E5E8: "geometry shader fragments are no" ??_C@_0CM@MLEANKBK@geometry?5shader?5fragments?5are?5no@
0x4432E0: "1.#IND" ??_C@_06NPENICIJ@1?4?$CDIND?$AA@
0x49B778: "public: virtual void __cdecl D3D10Shader::CNodeType::Validate(void)const __ptr64" ?Validate@CNodeType@D3D10Shader@@UEBAXXZ
0x442BD0: "eval movc with known range" ??_C@_0BL@NLCBAHC@eval?5movc?5with?5known?5range?$AA@
0x43EA70: "this FX API is not available in " ??_C@_0DM@JLFEJNHP@this?5FX?5API?5is?5not?5available?5in?5@
0x440A90: "Try to combine like instructions" ??_C@_0CB@LMCLLHAF@Try?5to?5combine?5like?5instructions@
0x4F5E0C: "protected: long __cdecl D3D10Shader::CPreProcessor::InitializeDefines(struct _D3D10_SHADER_MACRO const * __ptr64) __ptr64" ?InitializeDefines@CPreProcessor@D3D10Shader@@IEAAJPEBU_D3D10_SHADER_MACRO@@@Z
0x4379E4: "NONE" ??_C@_04OKGDLNCL@NONE?$AA@
0x438D28: "PIXELSHADER" ??_C@_0M@CLKPKGOF@PIXELSHADER?$AA@
0x442F0C: "D3DX" ??_C@_04HDMBFDGE@D3DX?$AA@
0x443EF4: "COLOR" ??_C@_05DPNLPLKI@COLOR?$AA@
0x443B8C: "defb" ??_C@_04ECAGGAOJ@defb?$AA@
0x4E5088: "private: long __cdecl D3D10Shader::CProgram::CompactLiterals_Remap(unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?CompactLiterals_Remap@CProgram@D3D10Shader@@AEAAJPEAI0I@Z
0x443450: "decimal value truncated to 32bit" ??_C@_0CC@PCFJBEKG@decimal?5value?5truncated?5to?532bit@
0x448E90: "Overlapping output index range d" ??_C@_0FC@EPDLFMIP@Overlapping?5output?5index?5range?5d@
0x40172C: "gs_4_1" ??_C@_06MFIDHEFG@gs_4_1?$AA@
0x530EC4: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitLOOP(void) __ptr64" ?EmitLOOP@CD3D10Program@D3D10Shader@@IEAAJXZ
0x54B110: "__cdecl fltused" _fltused
0x447390: "Failed to extract output signatu" ??_C@_0CE@FIJKPEGC@Failed?5to?5extract?5output?5signatu@
0x52B390: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSAMPLE(enum D3D10_SB_OPCODE_TYPE) __ptr64" ?EmitSAMPLE@CD3D10Program@D3D10Shader@@IEAAJW4D3D10_SB_OPCODE_TYPE@@@Z
0x43FB80: "sqrt times sqrt of positive valu" ??_C@_0EF@PECBFGLA@sqrt?5times?5sqrt?5of?5positive?5valu@
0x438628: "FALSE" ??_C@_05MAJJAKPI@FALSE?$AA@
0x54687E: asin
0x4F4350: "[thunk]:public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetInputParameterDesc`adjustor{8}' (unsigned int,struct _D3D10_SIGNATURE_PARAMETER_DESC * __ptr64) __ptr64" ?GetInputParameterDesc@CShaderReflection@D3D10ShaderReflection@@W7EAAJIPEAU_D3D10_SIGNATURE_PARAMETER_DESC@@@Z
0x43CB34: "string" ??_C@_06ICGJLFIM@string?$AA@
0x4B9B20: "private: long __cdecl D3D10Shader::CProgram::CreateInstructionFromPattern(class D3D10Shader::CInstruction * __ptr64,struct D3D10Shader::D3D_REPLACEENTRY const * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64) __ptr64" ?CreateInstructionFromPattern@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@PEBUD3D_REPLACEENTRY@2@IPEAI22PEAPEAV32@3@Z
0x43DCC8: "'%s': functions cannot be declar" ??_C@_0CN@OGLGABFB@?8?$CFs?8?3?5functions?5cannot?5be?5declar@
0x43CB1C: "static" ??_C@_06GGHJAEBN@static?$AA@
0x401720: "ps.1.0" ??_C@_06NILONMHN@ps?41?40?$AA@
0x49C460: "public: virtual int __cdecl D3D10Shader::CNodeStatement::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeStatement@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x43C218: "const D3D10Shader::CNodeExpression::`vftable'" ??_7CNodeExpression@D3D10Shader@@6B@
0x444C0C: "Normal" ??_C@_06EFAGIKOH@Normal?$AA@
0x438A90: "SRCBLENDALPHA" ??_C@_0O@EMBAMOKG@SRCBLENDALPHA?$AA@
0x43FD80: "cmp of known negative identity" ??_C@_0BP@BNOKKKAD@cmp?5of?5known?5negative?5identity?$AA@
0x49B18C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeUsage::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeUsage@D3D10Shader@@UEAAPEAXI@Z
0x43B5A0: "'%s': stream input parameter '%s" ??_C@_0EH@BNCGBDCA@?8?$CFs?8?3?5stream?5input?5parameter?5?8?$CFs@
0x443724: "ge" ??_C@_02FFKMGEKK@ge?$AA@
0x443B9C: "cnd" ??_C@_03LEPADAIH@cnd?$AA@
0x445D88: "al" ??_C@_02IAODKDFB@al?$AA@
0x445F8C: "i_%s" ??_C@_04EAFKMBE@i_?$CFs?$AA@
0x4434C8: "character continues past end of " ??_C@_0CF@HEACLEH@character?5continues?5past?5end?5of?5@
0x44AC60: "ld requires resource declared as" ??_C@_0HC@JHHNNKNL@ld?5requires?5resource?5declared?5as@
0x43D828: "initial value" ??_C@_0O@GPKAKMKB@initial?5value?$AA@
0x5464F0: "__cdecl FindPESection" _FindPESection
0x519660: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchABS(void) __ptr64" ?MatchABS@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4424F8: "eval literal imul" ??_C@_0BC@BCOGGPON@eval?5literal?5imul?$AA@
0x442128: "eval btof with some bits known" ??_C@_0BP@MKCPEOAP@eval?5btof?5with?5some?5bits?5known?$AA@
0x4ADDF0: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::ArrayExpr(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?ArrayExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x440B78: "Compact Registers - Compress" ??_C@_0BN@PFILJPK@Compact?5Registers?5?9?5Compress?$AA@
0x51208C: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::ConstrainPortsArgumentTest(class D3D10Shader::CInstruction * __ptr64,unsigned int) __ptr64" ?ConstrainPortsArgumentTest@CShaderProgram@D3D10Shader@@MEAAJPEAVCInstruction@2@I@Z
0x4FA680: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexFloat(char const * __ptr64,double * __ptr64) __ptr64" ?LexFloat@CTokenize@D3D10Shader@@IEAAIPEBDPEAN@Z
0x43D468: "redefinition of '%s'" ??_C@_0BF@IFLPIDJI@redefinition?5of?5?8?$CFs?8?$AA@
0x44B8B0: "label (%d) must be preceded by a" ??_C@_0FH@LMOCCPPF@label?5?$CI?$CFd?$CJ?5must?5be?5preceded?5by?5a@
0x46757C: "protected: long __cdecl D3D10Shader::CCompiler::EmitForLoop(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,int) __ptr64" ?EmitForLoop@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@0000PEAIH@Z
0x437A54: " %8s" ??_C@_04EBJKOGPH@?5?$CF8s?$AA@
0x43EB68: "D3D10_SHADER_AVOID_FLOW_CONTROL" ??_C@_0CA@LAJBMKFJ@D3D10_SHADER_AVOID_FLOW_CONTROL?$AA@
0x43C6F0: "min" ??_C@_03KLIPLJLL@min?$AA@
0x43EE80: "internal error: cannot read from" ??_C@_0DF@MLHOOIE@internal?5error?3?5cannot?5read?5from@
0x45BA64: "protected: long __cdecl D3D10Shader::CCompiler::CompileInternal(class D3D10Shader::CPreProcessor * __ptr64,class D3D10Shader::CNode * __ptr64,char const * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,int,char const * __ptr64,unsigned long,struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?CompileInternal@CCompiler@D3D10Shader@@IEAAJPEAVCPreProcessor@2@PEAVCNode@2@PEBD111H2KPEAPEAUID3D10Blob@@@Z
0x44CA98: "__cdecl _real@41efffffffe00000" __real@41efffffffe00000
0x44B788: "default statement seen already. " ??_C@_0DN@OLIALPLD@default?5statement?5seen?5already?4?5@
0x44C9B8: "__stdcall _real" __real@3810000000000000
0x44CAA0: "__cdecl _real@43f0000000000000" __real@43f0000000000000
0x4455F0: "Reading uninitialized value" ??_C@_0BM@BBDOGBPO@Reading?5uninitialized?5value?$AA@
0x441C40: "generate floating point special " ??_C@_0CP@CBBFGPBB@generate?5floating?5point?5special?5@
0x43A588: "Only 4_x targets supported on th" ??_C@_0CN@MHOLLIDK@Only?54_x?5targets?5supported?5on?5th@
0x4B3F70: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::CombineUintId(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?CombineUintId@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x4E5FE8: "long __cdecl D3D10Shader::SFPS_CmpLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_CmpLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x448060: "GS has no input primitive, so no" ??_C@_0FO@EKIPAJBL@GS?5has?5no?5input?5primitive?0?5so?5no@
0x4A9BC4: "protected: int __cdecl D3D10Shader::CParse::IsConst(class D3D10Shader::CNode const * __ptr64) __ptr64" ?IsConst@CParse@D3D10Shader@@IEAAHPEBVCNode@2@@Z
0x43C308: "depth" ??_C@_05BJGJGKJC@depth?$AA@
0x43C4EC: "tex2D" ??_C@_05JCCNNKDK@tex2D?$AA@
0x443C8C: "endrep" ??_C@_06EFEEOEEO@endrep?$AA@
0x50D720: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::Constrain(void) __ptr64" ?Constrain@CD3D10Program@D3D10Shader@@MEAAJXZ
0x43D6C0: "'%s': array dimensions of type m" ??_C@_0DA@BIHDIFPB@?8?$CFs?8?3?5array?5dimensions?5of?5type?5m@
0x44C670: "source component %d in temp r%d " ??_C@_0EP@IHJBNPLM@source?5component?5?$CFd?5in?5temp?5r?$CFd?5@
0x44CAC8: "__cdecl _real@3fc70edc3bd59924" __real@3fc70edc3bd59924
0x438F80: "RenderTargetView" ??_C@_0BB@GOKJNCIL@RenderTargetView?$AA@
0x43E6D8: "type mismatch" ??_C@_0O@GKKICOF@type?5mismatch?$AA@
0x43C6F4: "clamp" ??_C@_05HADFAIAH@clamp?$AA@
0x5233F0: "public: virtual void * __ptr64 __cdecl D3D10Shader::CFXLProgram::`vector deleting destructor'(unsigned int) __ptr64" ??_ECFXLProgram@D3D10Shader@@UEAAPEAXI@Z
0x443F00: "SAMPLE" ??_C@_06CLEKFGNM@SAMPLE?$AA@
0x43C644: "fwidth" ??_C@_06ECGIDAGM@fwidth?$AA@
0x441DF8: "generate floating point special " ??_C@_0DA@DHFOAFCP@generate?5floating?5point?5special?5@
0x4FB338: "public: virtual long __cdecl D3DX10Core::CBuffer::QueryInterface(struct _GUID const & __ptr64,void * __ptr64 * __ptr64) __ptr64" ?QueryInterface@CBuffer@D3DX10Core@@UEAAJAEBU_GUID@@PEAPEAX@Z
0x43D4A8: "DeclStmts" ??_C@_09JHEMIMEA@DeclStmts?$AA@
0x43CBD0: "texture2D" ??_C@_09PFEOJLIO@texture2D?$AA@
0x438AB8: "SRCBLEND" ??_C@_08KNIBJBFG@SRCBLEND?$AA@
0x4C1D8C: "protected: long __cdecl D3D10Shader::CProgram::EnumerateLoopConsumes(unsigned int,unsigned int,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?EnumerateLoopConsumes@CProgram@D3D10Shader@@IEAAJIIIPEAI0@Z
0x499338: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CCompiler::FindFunctionFromNode(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,char const * __ptr64 * __ptr64) __ptr64" ?FindFunctionFromNode@CCompiler@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0PEAPEBD@Z
0x49C99C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeExpression::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeExpression@D3D10Shader@@UEAAPEAXI@Z
0x43F194: "tv" ??_C@_02CKCDDIBB@tv?$AA@
0x438618: "ZERO" ??_C@_04PPGNNOJD@ZERO?$AA@
0x443830: "sample_d" ??_C@_08BLJBMOND@sample_d?$AA@
0x443CB0: "m3x2" ??_C@_04NHDIBMI@m3x2?$AA@
0x43D1F4: "Values" ??_C@_06KLBDMJOP@Values?$AA@
0x5378A0: "public: long __cdecl D3D10Shader::CFXL10Program::EmitAddress(unsigned int,unsigned long) __ptr64" ?EmitAddress@CFXL10Program@D3D10Shader@@QEAAJIK@Z
0x4425D0: "eval literal or" ??_C@_0BA@LBAFJEMC@eval?5literal?5or?$AA@
0x437E58: "_buffer" ??_C@_07KDHDIMP@_buffer?$AA@
0x43C8D0: "enum" ??_C@_04DBJPMPLO@enum?$AA@
0x437D38: " line " ??_C@_06EGFLGOFJ@?5line?5?$AA@
0x4010F8: "__cdecl _imp_VirtualProtect" __imp_VirtualProtect
0x442C60: "SV_TARGET" ??_C@_09DMBAEMGN@SV_TARGET?$AA@
0x43764C: "[%u]" ??_C@_04LMNNCAJG@?$FL?$CFu?$FN?$AA@
0x443AD4: "oT" ??_C@_02JNOCDCKA@oT?$AA@
0x43E8F0: "CaseStmts" ??_C@_09MBFPLCMN@CaseStmts?$AA@
0x438BC0: "STENCILWRITEMASK" ??_C@_0BB@HGHJGPPM@STENCILWRITEMASK?$AA@
0x43E0D8: "implicitly " ??_C@_0M@PIIIJKN@implicitly?5?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeState::Print(void)const __ptr64" ?Print@CNodeState@D3D10Shader@@UEBAXXZ
0x4420C8: "eval itof with some bits known" ??_C@_0BP@GNFBIOEL@eval?5itof?5with?5some?5bits?5known?$AA@
0x437B20: "%d." ??_C@_03NIOBFDP@?$CFd?4?$AA@
0x51208C: "protected: virtual int __cdecl D3D10Shader::CProgram::IsDPNoSwizzle(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?IsDPNoSwizzle@CProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@@Z
0x4380C0: "
NULL,
" ??_C@_0M@BDFFCPKA@?6?5?5?5?5NULL?0?6?$AA@
0x43F8A8: "eval cmp" ??_C@_08LAKIGJLB@eval?5cmp?$AA@
0x4475E0: "Incorrect number of operands for" ??_C@_0FP@LNIHLPIM@Incorrect?5number?5of?5operands?5for@
0x43F798: "eval rcp" ??_C@_08FCJDHEEB@eval?5rcp?$AA@
0x443820: "sample_l" ??_C@_08NDEIEENL@sample_l?$AA@
0x43F480: "imaginary square root" ??_C@_0BG@BHCABPPD@imaginary?5square?5root?$AA@
0x5164B4: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchABSModifier(int) __ptr64" ?MatchABSModifier@CShaderProgram@D3D10Shader@@IEAAJH@Z
0x441648: "propagate known bits through mov" ??_C@_0CB@KMEGCFBB@propagate?5known?5bits?5through?5mov@
0x536928: "protected: void __cdecl D3D10Shader::CFXL10Program::FreeCode(void) __ptr64" ?FreeCode@CFXL10Program@D3D10Shader@@IEAAXXZ
0x544EC0: "protected: void __cdecl CD3D10PixelShaderValidator::FlushAndPopTempSnapShot(void) __ptr64" ?FlushAndPopTempSnapShot@CD3D10PixelShaderValidator@@IEAAXXZ
0x441228: "CMP(c,d=1+CMP(c,a,b),f) -> CMP(c" ??_C@_0CI@DAEEIPNJ@CMP?$CIc?0d?$DN1?$CLCMP?$CIc?0a?0b?$CJ?0f?$CJ?5?9?$DO?5CMP?$CIc@
0x4D01E8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CBaseProgram::`vector deleting destructor'(unsigned int) __ptr64" ??_ECBaseProgram@D3D10Shader@@UEAAPEAXI@Z
0x442A20: "eval imin with some bits known" ??_C@_0BP@MECLLOK@eval?5imin?5with?5some?5bits?5known?$AA@
0x45B294: "public: __cdecl D3DXVectorOwner<struct D3D10Effects::SCompilerTechnique>::~D3DXVectorOwner<struct D3D10Effects::SCompilerTechnique>(void) __ptr64" ??1?$D3DXVectorOwner@USCompilerTechnique@D3D10Effects@@@@QEAA@XZ
0x4462B8: "too many arguments to target TX" ??_C@_0CA@EAJPCFML@too?5many?5arguments?5to?5target?5TX?$AA@
0x54B108: "__cdecl _security_cookie_complement" __security_cookie_complement
0x490CDC: "protected: long __cdecl D3D10Shader::CCompiler::EmitClip(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitClip@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAII@Z
0x438F68: "TextureCubeArray" ??_C@_0BB@INBJNKAC@TextureCubeArray?$AA@
0x44AF50: "sample/_l/_d instructions requir" ??_C@_0HE@HJNBJAPC@sample?1_l?1_d?5instructions?5requir@
0x44B910: "label (%d) must not be nested in" ??_C@_0GE@FDEMPDGM@label?5?$CI?$CFd?$CJ?5must?5not?5be?5nested?5in@
0x43C6C0: "ddy" ??_C@_03NLNMOBPE@ddy?$AA@
0x4D287C: "public: int __cdecl D3D10Shader::CInstruction::IsTextureCmp(void) __ptr64" ?IsTextureCmp@CInstruction@D3D10Shader@@QEAAHXZ
0x498934: "protected: int __cdecl D3D10Shader::CCompiler::IsColumnMajor(unsigned int * __ptr64,enum D3D10Shader::_D3DTYPE_TEMPLATE,unsigned int,unsigned int) __ptr64" ?IsColumnMajor@CCompiler@D3D10Shader@@IEAAHPEAIW4_D3DTYPE_TEMPLATE@2@II@Z
0x43A898: "non-empty case statements must h" ??_C@_0DE@GLAKACDD@non?9empty?5case?5statements?5must?5h@
0x5452E8: "public: __cdecl TSet<struct LabelInfo,20>::~TSet<struct LabelInfo,20>(void) __ptr64" ??1?$TSet@ULabelInfo@@$0BE@@@QEAA@XZ
0x401228: "__cdecl _imp__stricmp" __imp__stricmp
0x43C57C: "sign" ??_C@_04HHGHLBPI@sign?$AA@
0x438D98: "DEPTHSTENCILSTATE" ??_C@_0BC@ECNIOOAD@DEPTHSTENCILSTATE?$AA@
0x54D030: "struct D3D10Shader::SFxApiCall * D3D10Shader::g_FxApiList" ?g_FxApiList@D3D10Shader@@3PAUSFxApiCall@1@A
0x4A95A8: "protected: bool __cdecl D3D10Shader::CParse::IsTypeConst(class D3D10Shader::CNode const * __ptr64) __ptr64" ?IsTypeConst@CParse@D3D10Shader@@IEAA_NPEBVCNode@2@@Z
0x4432E8: "(%u,%u): " ??_C@_09GDCFIADH@?$CI?$CFu?0?$CFu?$CJ?3?5?$AA@
0x43E4E8: "Method and Parameters" ??_C@_0BG@GLNOLBDP@Method?5and?5Parameters?$AA@
0x438158: " %s = asm {
" ??_C@_0BF@KPPJDCIO@?5?5?5?5?5?5?5?5?$CFs?5?$DN?5asm?5?$HL?6?6?$AA@
0x43FC58: "1 / x -> rcp(x)" ??_C@_0BA@JKOECNNN@1?5?1?5x?5?9?$DO?5rcp?$CIx?$CJ?$AA@
0x4F8CD0: "protected: int __cdecl D3D10Shader::CPreProcessor::FindDefine(char const * __ptr64,class D3D10Shader::CNode * __ptr64 * __ptr64,class D3D10Shader::CNode * __ptr64 * __ptr64) __ptr64" ?FindDefine@CPreProcessor@D3D10Shader@@IEAAHPEBDPEAPEAVCNode@2@1@Z
0x43CA00: "the 'pixelshader' keyword is dep" ??_C@_0EE@EPIDPFAC@the?5?8pixelshader?8?5keyword?5is?5dep@
0x443740: "ilt" ??_C@_03JCALBGNM@ilt?$AA@
0x440A28: "Remove temp array stores that ar" ??_C@_0DK@IFJFDPKE@Remove?5temp?5array?5stores?5that?5ar@
0x43D728: "invalid usage modifier applied t" ??_C@_0CK@JGBOOHF@invalid?5usage?5modifier?5applied?5t@
0x4540B0: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseObject(struct D3D10Effects::SCompilerVariable * __ptr64) __ptr64" ?ParseObject@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerVariable@2@@Z
0x53856C: "void __cdecl gReportMessage(bool,void (__cdecl*)(void * __ptr64,char const * __ptr64),void * __ptr64,char const * __ptr64,...)" ?gReportMessage@@YAX_NP6AXPEAXPEBD@Z12ZZ
0x444818: "source modifiers are not allowed" ??_C@_0DL@OMAEJHPC@source?5modifiers?5are?5not?5allowed@
0x54DF20: "struct D3D10ShaderBinary::CInstructionInfo * D3D10ShaderBinary::g_InstructionInfo" ?g_InstructionInfo@D3D10ShaderBinary@@3PAUCInstructionInfo@1@A
0x43FFC0: "movc((a<b),b,a) -> max(a,b)" ??_C@_0BM@EHDNIJBF@movc?$CI?$CIa?$DMb?$CJ?0b?0a?$CJ?5?9?$DO?5max?$CIa?0b?$CJ?$AA@
0x43A310: "TEXTURE assignments inside of sa" ??_C@_0EE@EMHOMABA@TEXTURE?5assignments?5inside?5of?5sa@
0x440AB8: "Remove args for CBuffers that ar" ??_C@_0CN@MBDFCMKD@Remove?5args?5for?5CBuffers?5that?5ar@
0x438264: "FRONT" ??_C@_05LCELFLHH@FRONT?$AA@
0x4BAEE0: "protected: long __cdecl D3D10Shader::CProgram::ProcessReplaceList(void) __ptr64" ?ProcessReplaceList@CProgram@D3D10Shader@@IEAAJXZ
0x438924: "float1" ??_C@_06PIJOCBLL@float1?$AA@
0x439170: "Only numeric variables ('%s') ca" ??_C@_0DI@CNHJPKPA@Only?5numeric?5variables?5?$CI?8?$CFs?8?$CJ?5ca@
0x43B290: "Texture sample will be considere" ??_C@_0GA@KFJDAMNF@Texture?5sample?5will?5be?5considere@
0x45CC74: "protected: long __cdecl D3D10Shader::CCompiler::EmitEval(class D3D10Shader::CNode * __ptr64) __ptr64" ?EmitEval@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@@Z
0x43C9AC: "pass" ??_C@_04BBDAIEHH@pass?$AA@
0x43FC68: "eval lt" ??_C@_07LIKIAMGD@eval?5lt?$AA@
0x505A90: "public: virtual long __cdecl D3D10Shader::C30Program::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@C30Program@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x43FF20: "movc(FALSE,b,c) -> mov(c)" ??_C@_0BK@LDEDKDMC@movc?$CIFALSE?0b?0c?$CJ?5?9?$DO?5mov?$CIc?$CJ?$AA@
0x4011A8: "__cdecl _imp_modf" __imp_modf
0x43ECEC: "ixr" ??_C@_03NPHOLKPG@ixr?$AA@
0x4016B8: "ps_1_1" ??_C@_06FACECGCE@ps_1_1?$AA@
0x43B960: "array reference cannot be used a" ??_C@_0FP@CKKIMJE@array?5reference?5cannot?5be?5used?5a@
0x545A84: "__cdecl CRT_INIT" _CRT_INIT
0x437F30: " ," ??_C@_02BMCALKD@?5?0?$AA@
0x437E70: "_texture2d" ??_C@_0L@DIBEPFE@_texture2d?$AA@
0x4F420C: "public: class D3D10ShaderReflection::CShaderReflectionConstantBuffer * __ptr64 __cdecl D3DXVector<class D3D10ShaderReflection::CShaderReflectionConstantBuffer>::AddRange(unsigned int) __ptr64" ?AddRange@?$D3DXVector@VCShaderReflectionConstantBuffer@D3D10ShaderReflection@@@@QEAAPEAVCShaderReflectionConstantBuffer@D3D10ShaderReflection@@I@Z
0x43E5A0: "array expected" ??_C@_0P@NDNHAOMH@array?5expected?$AA@
0x43C804: "char" ??_C@_04ENMBGAPA@char?$AA@
0x4012B8: "__cdecl _imp_exp" __imp_exp
0x4381A0: "REV_SUBTRACT" ??_C@_0N@DGGLJHJP@REV_SUBTRACT?$AA@
0x401040: "__cdecl _imp_GetCurrentThreadId" __imp_GetCurrentThreadId
0x44B2A0: "sample_b requires sampler declar" ??_C@_0GE@HHFAGEMC@sample_b?5requires?5sampler?5declar@
0x443398: "float '%gh'" ??_C@_0M@LMKAOKNG@float?5?8?$CFgh?8?$AA@
0x43F498: "indefinite logarithm" ??_C@_0BF@DODCNEOM@indefinite?5logarithm?$AA@
0x442AC0: "eval or with some bits known" ??_C@_0BN@GIKNIAOJ@eval?5or?5with?5some?5bits?5known?$AA@
0x4FB04C: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexOperator(char const * __ptr64,char * __ptr64) __ptr64" ?LexOperator@CTokenize@D3D10Shader@@IEAAIPEBDPEAD@Z
0x43F980: "exp(a*log(0)) = 0 identity" ??_C@_0BL@IHCLCIIJ@exp?$CIa?$CKlog?$CI0?$CJ?$CJ?5?$DN?50?5identity?$AA@
0x4010E8: "__cdecl _imp_TlsGetValue" __imp_TlsGetValue
0x4016F8: "ps.2.0" ??_C@_06MKALHDJD@ps?42?40?$AA@
0x406D3C: "unsigned int const D3D10Shader::gNumSwizzlesNoReps" ?gNumSwizzlesNoReps@D3D10Shader@@3IB
0x49C898: "public: virtual int __cdecl D3D10Shader::CNodeStateBlockFunctionCall::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeStateBlockFunctionCall@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x54A358: "__stdcall CT??_R0J" _CT??_R0J@84
0x54CCC0: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_30PSOutput" ?g_30PSOutput@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x4A4B64: "protected: long __cdecl D3D10Shader::CParse::PopScope(void) __ptr64" ?PopScope@CParse@D3D10Shader@@IEAAJXZ
0x530F88: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitLOOPEND(void) __ptr64" ?EmitLOOPEND@CD3D10Program@D3D10Shader@@IEAAJXZ
0x442E60: "failed to open source file: '%s'" ??_C@_0CB@KOAGPCN@failed?5to?5open?5source?5file?3?5?8?$CFs?8@
0x440318: "shift of communitive literals" ??_C@_0BO@PKCBELLP@shift?5of?5communitive?5literals?$AA@
0x4A48C0: "protected: void __cdecl D3D10Shader::CParse::FatalError(struct D3D10Shader::D3DTOKEN * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?FatalError@CParse@D3D10Shader@@IEAAXPEAUD3DTOKEN@2@IPEBDZZ
0x545944: "__cdecl _CxxFrameHandler3" __CxxFrameHandler3
0x4403B8: "UGE a,a -> true" ??_C@_0BA@BPCIGALD@UGE?5a?0a?5?9?$DO?5true?$AA@
0x43C478: "tex3Dlod" ??_C@_08OPECKIJE@tex3Dlod?$AA@
0x43ECC8: "ci" ??_C@_02POBAIDHK@ci?$AA@
0x444BC0: "Fog" ??_C@_03JPDFGHP@Fog?$AA@
0x4B7CB0: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitInstructions(void) __ptr64" ?EmitInstructions@CShaderProgram@D3D10Shader@@MEAAJXZ
0x4D0F74: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::CopyPool(class D3D10Shader::CPool * __ptr64) __ptr64" ?CopyPool@CBaseProgram@D3D10Shader@@QEAAIPEAVCPool@2@@Z
0x449010: "GS input primitive already decla" ??_C@_0EG@IGHAHCBA@GS?5input?5primitive?5already?5decla@
0x442F98: "include" ??_C@_07FHOHOHLG@include?$AA@
0x4F9898: "protected: long __cdecl D3D10Shader::CTErrors::Push(unsigned int,unsigned int * __ptr64) __ptr64" ?Push@CTErrors@D3D10Shader@@IEAAJIPEAI@Z
0x546370: setlocale
0x4014BC: "for" ??_C@_03JOHEBPFF@for?$AA@
0x43D7D0: "function parameters" ??_C@_0BE@CJCAHKIM@function?5parameters?$AA@
0x5462B0: atoi
0x43B240: "internal error: result register " ??_C@_0CI@POGFLCCH@internal?5error?3?5result?5register?5@
0x445F08: "clip cannot be performed from a " ??_C@_0DE@IHAEELJC@clip?5cannot?5be?5performed?5from?5a?5@
0x4A9F80: "protected: int __cdecl D3D10Shader::CParse::IsSupportedCast(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,int) __ptr64" ?IsSupportedCast@CParse@D3D10Shader@@IEAAHPEBVCNode@2@0H@Z
0x414630: "struct D3D10Shader::D3D_REPLACEENTRY const * const D3D10Shader::g_MOVCIgnoreBothReplace" ?g_MOVCIgnoreBothReplace@D3D10Shader@@3QBUD3D_REPLACEENTRY@1@B
0x4456D0: "internal error: input register m" ??_C@_0DA@HECBIPB@internal?5error?3?5input?5register?5m@
0x4BE74C: "protected: long __cdecl D3D10Shader::CProgram::SimplifyPredicates(void) __ptr64" ?SimplifyPredicates@CProgram@D3D10Shader@@IEAAJXZ
0x530C6C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitCONTINUEA(void) __ptr64" ?EmitCONTINUEA@CD3D10Program@D3D10Shader@@IEAAJXZ
0x441928: "evaluate literal blt" ??_C@_0BF@GFDKHLKG@evaluate?5literal?5blt?$AA@
0x4E24CC: "int __cdecl D3D10Shader::IsUsedHead(struct D3D10Shader::_D3DCP_DATA * __ptr64,class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int)" ?IsUsedHead@D3D10Shader@@YAHPEAU_D3DCP_DATA@1@PEAVCProgram@1@II@Z
0x437F70: ",
" ??_C@_0CB@OHMGLKHA@?0?6?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5@
0x443CC8: "m4x3" ??_C@_04IJLPIIDA@m4x3?$AA@
0x51EFA0: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitANDELSE(void) __ptr64" ?EmitANDELSE@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4F7B20: "protected: long __cdecl D3D10Shader::CPreProcessor::DoPragma(void) __ptr64" ?DoPragma@CPreProcessor@D3D10Shader@@IEAAJXZ
0x4590D0: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeString(char const * __ptr64,class CDataBlockStore & __ptr64,unsigned int * __ptr64) __ptr64" ?SerializeString@CEffectCompiler10@D3D10Effects@@IEAAJPEBDAEAVCDataBlockStore@@PEAI@Z
0x437E54: " %d" ??_C@_03EBJOKFHF@?5?$CFd?$AA@
0x45C4A8: "protected: long __cdecl D3D10Shader::CCompiler::EmitProgram(void) __ptr64" ?EmitProgram@CCompiler@D3D10Shader@@IEAAJXZ
0x4384B8: "COMPARISON_MIN_MAG_POINT_MIP_LIN" ??_C@_0CE@BDNJCEEB@COMPARISON_MIN_MAG_POINT_MIP_LIN@
0x4BEBC8: "private: long __cdecl D3D10Shader::CProgram::PropagatePredicates_TravelAddresses(class D3D10Shader::CArgument * __ptr64,class D3D10Shader::CArgument * __ptr64) __ptr64" ?PropagatePredicates_TravelAddresses@CProgram@D3D10Shader@@AEAAJPEAVCArgument@2@0@Z
0x4F3AC4: "public: long __cdecl D3D10ShaderReflection::CShaderReflectionType::Initialize(unsigned char * __ptr64,unsigned char * __ptr64,struct _D3D10_INTERNALSHADER_TYPE_INFO * __ptr64) __ptr64" ?Initialize@CShaderReflectionType@D3D10ShaderReflection@@QEAAJPEAE0PEAU_D3D10_INTERNALSHADER_TYPE_INFO@@@Z
0x5222CC: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::FindInput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64) __ptr64" ?FindInput@CShaderProgram@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1@Z
0x43D788: "CBUFFER" ??_C@_07CFAIMCHJ@CBUFFER?$AA@
0x43F958: "rcp( mul ( x, rsq(x)) = rsq(x) i" ??_C@_0CI@KLCADAAO@rcp?$CI?5mul?5?$CI?5x?0?5rsq?$CIx?$CJ?$CJ?5?$DN?5rsq?$CIx?$CJ?5i@
0x4012A0: "__cdecl _imp_ceil" __imp_ceil
0x4438A0: "jmp" ??_C@_03OFBABGAB@jmp?$AA@
0x441940: "evaluate literal bge" ??_C@_0BF@DKLGLHFH@evaluate?5literal?5bge?$AA@
0x439C40: "Unrecognized RHS value in assign" ??_C@_0CL@KJMEKFMI@Unrecognized?5RHS?5value?5in?5assign@
0x505374: "public: virtual void * __ptr64 __cdecl D3D10Shader::C30Program::`vector deleting destructor'(unsigned int) __ptr64" ??_EC30Program@D3D10Shader@@UEAAPEAXI@Z
0x45B170: "public: __cdecl D3DXVectorOwner<struct D3D10Effects::SCompilerConstantBuffer>::~D3DXVectorOwner<struct D3D10Effects::SCompilerConstantBuffer>(void) __ptr64" ??1?$D3DXVectorOwner@USCompilerConstantBuffer@D3D10Effects@@@@QEAA@XZ
0x44A950: "Reference of undeclared register" ??_C@_0FJ@PMDDFEII@Reference?5of?5undeclared?5register@
0x438A40: "ADDRESSU" ??_C@_08GMFHIGBJ@ADDRESSU?$AA@
0x442760: "eval imul with known range" ??_C@_0BL@FJOBFJAL@eval?5imul?5with?5known?5range?$AA@
0x43F7D8: "eval rsq" ??_C@_08FHKOOGHA@eval?5rsq?$AA@
0x437B08: "[" ??_C@_01OHGJGJJP@?$FL?$AA@
0x497FFC: "protected: long __cdecl D3D10Shader::CCompiler::EvalBool(unsigned int,int * __ptr64) __ptr64" ?EvalBool@CCompiler@D3D10Shader@@IEAAJIPEAH@Z
0x4D3098: "public: long __cdecl D3D10Shader::CProgram::GetIntRange(unsigned int,__int64 * __ptr64,__int64 * __ptr64) __ptr64" ?GetIntRange@CProgram@D3D10Shader@@QEAAJIPEA_J0@Z
0x495CF4: "protected: long __cdecl D3D10Shader::CCompiler::Vectorize(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int,int,int,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CPacker * __ptr64,unsigned long,class D3D10Shader::CResourceDef * __ptr64 * __ptr64) __ptr64" ?Vectorize@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAIIHH00PEAVCPacker@2@KPEAPEAVCResourceDef@2@@Z
0x43CD10: "uniform" ??_C@_07HIAOBKCE@uniform?$AA@
0x49B020: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeCaseCondition::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeCaseCondition@D3D10Shader@@UEAAPEAXI@Z
0x4374F0: "</font>" ??_C@_07HNEBHIML@?$DM?1font?$DO?$AA@
0x437F3C: "_nz " ??_C@_04JEIFBJOM@_nz?5?$AA@
0x443C10: "texreg2gb" ??_C@_09MCDLOMLJ@texreg2gb?$AA@
0x4FB488: "public: void * __ptr64 __cdecl CDataBlock::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCDataBlock@@QEAAPEAXI@Z
0x43EEB8: "internal error: argument was nev" ??_C@_0DD@ICDGGHNA@internal?5error?3?5argument?5was?5nev@
0x53FE58: "protected: virtual void __cdecl CD3D10GeometryShaderValidator::RunPerInstructionRules(void) __ptr64" ?RunPerInstructionRules@CD3D10GeometryShaderValidator@@MEAAXXZ
0x43ECB8: "p" ??_C@_01JBBJJEPG@p?$AA@
0x437B18: " + %d]" ??_C@_06NGKDNMAF@?5?$CL?5?$CFd?$FN?$AA@
0x4522A4: "protected: long __cdecl D3D10Effects::CEffectCompiler10::InitializeParseState(void) __ptr64" ?InitializeParseState@CEffectCompiler10@D3D10Effects@@IEAAJXZ
0x43B210: "internal error: addressing incon" ??_C@_0CN@LMNECLPM@internal?5error?3?5addressing?5incon@
0x454290: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseTechnique(class D3D10Shader::CNodeDecl * __ptr64) __ptr64" ?ParseTechnique@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNodeDecl@D3D10Shader@@@Z
0x437D08: " triangestrip " ??_C@_0P@ILHOJMLC@?5triangestrip?5?$AA@
0x51D6BC: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitDEF(unsigned int,float * __ptr64) __ptr64" ?EmitDEF@CShaderProgram@D3D10Shader@@MEAAJIPEAM@Z
0x44CAE8: "__cdecl _real@bfcb26908d815d63" __real@bfcb26908d815d63
0x4438B8: "dcl_output" ??_C@_0L@CAOBNHKE@dcl_output?$AA@
0x43C9A0: "packoffset" ??_C@_0L@HFPEJKMP@packoffset?$AA@
0x4552CC: "public: void * __ptr64 __cdecl D3D10Effects::SCompilerAssignment::`scalar deleting destructor'(unsigned int) __ptr64" ??_GSCompilerAssignment@D3D10Effects@@QEAAPEAXI@Z
0x43C65C: "fmod" ??_C@_04KEPJIHGP@fmod?$AA@
0x43C5B8: "reflect" ??_C@_07CCHDGNII@reflect?$AA@
0x451C98: "public: static void * __ptr64 __cdecl D3D10Shader::CNode::operator new(unsigned __int64)" ??2CNode@D3D10Shader@@SAPEAX_K@Z
0x4381C0: "DECR" ??_C@_04MCDFFCCL@DECR?$AA@
0x4FF720: "int __cdecl D3D10Shader::d3dxasm_parse(class D3D10Shader::CAssembler * __ptr64)" ?d3dxasm_parse@D3D10Shader@@YAHPEAVCAssembler@1@@Z
0x4A4974: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::NonNull(class D3D10Shader::CNode * __ptr64) __ptr64" ?NonNull@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x446750: "internal error gathering debug f" ??_C@_0DA@JNKAKDEL@internal?5error?5gathering?5debug?5f@
0x5462E0: "__cdecl finite" _finite
0x43D370: "end of file" ??_C@_0M@IDJOOACD@end?5of?5file?$AA@
0x4414C0: "ceil -> integer" ??_C@_0BA@EFOMKKLM@ceil?5?9?$DO?5integer?$AA@
0x444AE0: "debug info exceeds maximum comme" ??_C@_0DP@DBAJKLBB@debug?5info?5exceeds?5maximum?5comme@
0x4444E0: "only one address register refere" ??_C@_0EN@JJAJIHLJ@only?5one?5address?5register?5refere@
0x44BAB0: "label (%d) defined but never cal" ??_C@_0CF@MLKKCLHO@label?5?$CI?$CFd?$CJ?5defined?5but?5never?5cal@
0x525E40: "public: virtual long __cdecl D3D10Shader::CD3D10Program::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@CD3D10Program@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x43A810: "flatten" ??_C@_07FOIKENOC@flatten?$AA@
0x438AF0: "BACKFACESTENCILFUNC" ??_C@_0BE@NHMOCOIA@BACKFACESTENCILFUNC?$AA@
0x444644: "dw" ??_C@_02CPBOKKCA@dw?$AA@
0x49B560: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeType::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeType@D3D10Shader@@UEAAPEAXI@Z
0x44C9C0: "__cdecl _real@b810000000000000" __real@b810000000000000
0x43C320: "elements" ??_C@_08DIGDHHDM@elements?$AA@
0x4423B8: "generate floating point special " ??_C@_0CP@KJHNHDD@generate?5floating?5point?5special?5@
0x44CA58: "__cdecl _real@3fefffffe0000000" __real@3fefffffe0000000
0x43F7A8: "eval frc" ??_C@_08PBODDMFM@eval?5frc?$AA@
0x4436E0: "emit" ??_C@_04KNBGJDFM@emit?$AA@
0x48479C: "protected: long __cdecl D3D10Shader::CCompiler::VerifyAttributes(class D3D10Shader::CNode const * __ptr64,char const * __ptr64 * __ptr64,unsigned int * __ptr64,int * __ptr64,unsigned int,unsigned int) __ptr64" ?VerifyAttributes@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAPEBDPEAIPEAHII@Z
0x4377BC: "buf" ??_C@_03COAJHJPB@buf?$AA@
0x4FECA8: "private: void __cdecl CDXBCBuilder::Cleanup(void) __ptr64" ?Cleanup@CDXBCBuilder@@AEAAXXZ
0x44CAB0: "__cdecl _real@c000000000000000" __real@c000000000000000
0x442588: "eval literal umin" ??_C@_0BC@JAPMCNPI@eval?5literal?5umin?$AA@
0x49C81C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeStateBlockFunctionCall::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeStateBlockFunctionCall@D3D10Shader@@UEAAPEAXI@Z
0x4C960C: "protected: long __cdecl D3D10Shader::CProgram::FindPoolName(char const * __ptr64,char const * __ptr64 * __ptr64,char,unsigned int) __ptr64" ?FindPoolName@CProgram@D3D10Shader@@IEAAJPEBDPEAPEBDDI@Z
0x53DE84: "protected: void __cdecl CD3D10ShaderValidatorBase::Rule_InstructionSpecificValidation(void) __ptr64" ?Rule_InstructionSpecificValidation@CD3D10ShaderValidatorBase@@IEAAXXZ
0x43C990: "operator" ??_C@_08LHJFAFGD@operator?$AA@
0x449F60: "Reference of undeclared input or" ??_C@_0HJ@MGDDMGME@Reference?5of?5undeclared?5input?5or@
0x445768: "NaN and infinity literals not al" ??_C@_0DG@PCGLLDIE@NaN?5and?5infinity?5literals?5not?5al@
0x443B50: "texm3x3" ??_C@_07KBINOLHJ@texm3x3?$AA@
0x443328: "%s X%u: " ??_C@_08DFJHLNPG@?$CFs?5X?$CFu?3?5?$AA@
0x546310: "__cdecl clearfp" _clearfp
0x441760: "evaluate literal acos" ??_C@_0BG@DEHCDAIE@evaluate?5literal?5acos?$AA@
0x43A9A8: "error, duplicate case %u" ??_C@_0BJ@HFPAOJEK@error?0?5duplicate?5case?5?$CFu?$AA@
0x4F347C: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetOutputParameterDesc(unsigned int,struct _D3D10_SIGNATURE_PARAMETER_DESC * __ptr64) __ptr64" ?GetOutputParameterDesc@CShaderReflection@D3D10ShaderReflection@@UEAAJIPEAU_D3D10_SIGNATURE_PARAMETER_DESC@@@Z
0x43D290: "comma expression used where an i" ??_C@_0EH@PAACHDCG@comma?5expression?5used?5where?5an?5i@
0x504F64: "public: virtual __cdecl D3D10Shader::CNodeAsmRegister::~CNodeAsmRegister(void) __ptr64" ??1CNodeAsmRegister@D3D10Shader@@UEAA@XZ
0x442720: "eval idiv with known range" ??_C@_0BL@LOGOGFFD@eval?5idiv?5with?5known?5range?$AA@
0x43FA88: "mul of one identity" ??_C@_0BE@MOPHNPCO@mul?5of?5one?5identity?$AA@
0x43DC68: "'%s': missing %s" ??_C@_0BB@PPPIEAD@?8?$CFs?8?3?5missing?5?$CFs?$AA@
0x43D5F8: "%cnorm can not be used with type" ??_C@_0CE@OBALMLIF@?$CFcnorm?5can?5not?5be?5used?5with?5type@
0x52AB80: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSAMPLEPOS(void) __ptr64" ?EmitSAMPLEPOS@CD3D10Program@D3D10Shader@@IEAAJXZ
0x441008: "Iflt(-a^2,a^2) -> ifne(a,0)" ??_C@_0BM@EINHLKFL@Iflt?$CI?9a?$FO2?0a?$FO2?$CJ?5?9?$DO?5ifne?$CIa?00?$CJ?$AA@
0x53F520: "protected: void __cdecl CD3D10ShaderValidatorBase::Rule_ValidSignatures(void) __ptr64" ?Rule_ValidSignatures@CD3D10ShaderValidatorBase@@IEAAXXZ
0x445BB0: "maximum iterator register index " ??_C@_0FL@CNGNECKN@maximum?5iterator?5register?5index?5@
0x4406C0: "mad match 1 (a + b*c)" ??_C@_0BG@OHNGJBLI@mad?5match?51?5?$CIa?5?$CL?5b?$CKc?$CJ?$AA@
0x5058C0: "protected: virtual long __cdecl D3D10Shader::C30Program::FindOutput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,int * __ptr64) __ptr64" ?FindOutput@C30Program@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1PEAH@Z
0x438840: "float2x3" ??_C@_08PHGEGMIF@float2x3?$AA@
0x53FD18: "protected: virtual void __cdecl CD3D10VertexShaderValidator::Rule_ValidInstruction(void) __ptr64" ?Rule_ValidInstruction@CD3D10VertexShaderValidator@@MEAAXXZ
0x43A1A0: "Assignment %s: Attempting to ass" ??_C@_0EC@NCGIAHDP@Assignment?5?$CFs?3?5Attempting?5to?5ass@
0x5378A0: "public: long __cdecl D3D10Shader::CFXLProgram::EmitAddress(unsigned int,unsigned long) __ptr64" ?EmitAddress@CFXLProgram@D3D10Shader@@QEAAJIK@Z
0x43C974: "new" ??_C@_03CLCAEGCJ@new?$AA@
0x438830: "float2x4" ??_C@_08LICFPKEC@float2x4?$AA@
0x43E948: "Locals" ??_C@_06ENAHIJ@Locals?$AA@
0x43FCE0: "min(x,y) where range of one is <" ??_C@_0EA@CDHBBPPB@min?$CIx?0y?$CJ?5where?5range?5of?5one?5is?5?$DM@
0x48B6AC: "protected: long __cdecl D3D10Shader::CCompiler::EmitSinCos(class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitSinCos@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@PEAI11I@Z
0x444860: "relative addressing of destinati" ??_C@_0FG@FCLIIPMN@relative?5addressing?5of?5destinati@
0x50F8B0: "public: virtual __cdecl D3D10Shader::CShaderProgram::~CShaderProgram(void) __ptr64" ??1CShaderProgram@D3D10Shader@@UEAA@XZ
0x45AE24: "public: long __cdecl D3DXVector<struct D3D10Effects::SCompilerVariable * __ptr64>::Add(struct D3D10Effects::SCompilerVariable * __ptr64 const & __ptr64) __ptr64" ?Add@?$D3DXVector@PEAUSCompilerVariable@D3D10Effects@@@@QEAAJAEBQEAUSCompilerVariable@D3D10Effects@@@Z
0x4010E0: "__cdecl _imp_TlsAlloc" __imp_TlsAlloc
0x437F38: "_z " ??_C@_03IBDHPGDD@_z?5?$AA@
0x51AB94: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::Reschedule(void) __ptr64" ?Reschedule@CShaderProgram@D3D10Shader@@MEAAJXZ
0x4374CF: "" ??_C@_00CNPNBAHC@?$AA@
0x49D5AC: "int __cdecl D3D10Shader::d3d10shader_parse(class D3D10Shader::CParse * __ptr64)" ?d3d10shader_parse@D3D10Shader@@YAHPEAVCParse@1@@Z
0x43F9D8: "min of known positive identity" ??_C@_0BP@PMEOKFCF@min?5of?5known?5positive?5identity?$AA@
0x442960: "eval idiv with some bits known" ??_C@_0BP@IEAJHNDJ@eval?5idiv?5with?5some?5bits?5known?$AA@
0x4381E8: "INCR_SAT" ??_C@_08KPABMPDL@INCR_SAT?$AA@
0x438548: "MIN_LINEAR_MAG_POINT_MIP_LINEAR" ??_C@_0CA@PLHBLOON@MIN_LINEAR_MAG_POINT_MIP_LINEAR?$AA@
0x441F80: "eval literal ineg" ??_C@_0BC@PPIBLKLI@eval?5literal?5ineg?$AA@
0x458FDC: "protected: long __cdecl D3D10Effects::CEffectCompiler10::FindVariable(char const * __ptr64,struct D3D10Effects::SCompilerVariable * __ptr64 * __ptr64) __ptr64" ?FindVariable@CEffectCompiler10@D3D10Effects@@IEAAJPEBDPEAPEAUSCompilerVariable@2@@Z
0x44B3A0: "sample_b requires resource decla" ??_C@_0HN@OFNINOOH@sample_b?5requires?5resource?5decla@
0x446A20: "MSAA Sample Index must resolve t" ??_C@_0EL@ECNKMJFE@MSAA?5Sample?5Index?5must?5resolve?5t@
0x49AA1C: "public: virtual class D3D10Shader::CNodeDecl * __ptr64 __cdecl D3D10Shader::CNodeDecl::Copy(unsigned int)const __ptr64" ?Copy@CNodeDecl@D3D10Shader@@UEBAPEAV12@I@Z
0x4413A8: "propagate unit flat for non spec" ??_C@_0DE@OOLNEMPE@propagate?5unit?5flat?5for?5non?5spec@
0x401140: "__cdecl _imp_isspace" __imp_isspace
0x437BA0: "position" ??_C@_08OAGMDKAF@position?$AA@
0x446A70: "offset texture instructions must" ??_C@_0GH@CLGHCOOA@offset?5texture?5instructions?5must@
0x51F67C: "unsigned long __cdecl D3D10Shader::NegateReg(unsigned long)" ?NegateReg@D3D10Shader@@YAKK@Z
0x43C53C: "tanh" ??_C@_04FJHINJAO@tanh?$AA@
0x440000: "integer movc((a<b),a,b) -> min(a" ??_C@_0CE@FJKNACII@integer?5movc?$CI?$CIa?$DMb?$CJ?0a?0b?$CJ?5?9?$DO?5min?$CIa@
0x4DFC84: "public: virtual long __cdecl D3D10Shader::CTReorderInstructions::Apply(int) __ptr64" ?Apply@CTReorderInstructions@D3D10Shader@@UEAAJH@Z
0x43E540: "type mismatch between conditiona" ??_C@_0CJ@MAPINAOL@type?5mismatch?5between?5conditiona@
0x43C318: "Gather" ??_C@_06IBECDMNF@Gather?$AA@
0x440678: "abs instruction to abs modifier " ??_C@_0CG@NODBEJMA@abs?5instruction?5to?5abs?5modifier?5@
0x401654: "tx_1_0" ??_C@_06NHLHMDLF@tx_1_0?$AA@
0x440DC0: "NOT BGE => BLT" ??_C@_0P@PGPFDDOI@NOT?5BGE?5?$DN?$DO?5BLT?$AA@
0x40154C: "vs_4_0" ??_C@_06BNDBNCGN@vs_4_0?$AA@
0x43F7C8: "eval log" ??_C@_08OOMMCJBP@eval?5log?$AA@
0x438F50: "Texture2DMSArray" ??_C@_0BB@EGDNAAKH@Texture2DMSArray?$AA@
0x49262C: "protected: long __cdecl D3D10Shader::CCompiler::EmitInst(class D3D10Shader::CNode const * __ptr64,unsigned long,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned __int64,int,unsigned int * __ptr64) __ptr64" ?EmitInst@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@KPEAI11_KH1@Z
0x449280: "instanceID already declared for " ??_C@_0EI@BMPEBEED@instanceID?5already?5declared?5for?5@
0x51208C: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::ConstrainPortsArgumentTest(class D3D10Shader::CInstruction * __ptr64,unsigned int) __ptr64" ?ConstrainPortsArgumentTest@CD3D10Program@D3D10Shader@@MEAAJPEAVCInstruction@2@I@Z
0x43C384: "Sample" ??_C@_06OANMLBJC@Sample?$AA@
0x43C628: "isnan" ??_C@_05LGCGPNNP@isnan?$AA@
0x43EA30: "SetVertexShader" ??_C@_0BA@OMAFCOKL@SetVertexShader?$AA@
0x43F9B8: "itof(ftoi(x)) -> trunc(x)" ??_C@_0BK@FBIBMMLN@itof?$CIftoi?$CIx?$CJ?$CJ?5?9?$DO?5trunc?$CIx?$CJ?$AA@
0x4424B0: "eval literal iadd" ??_C@_0BC@INANJDBK@eval?5literal?5iadd?$AA@
0x4C4CA8: "protected: long __cdecl D3D10Shader::CProgram::VectorizeRight(void) __ptr64" ?VectorizeRight@CProgram@D3D10Shader@@IEAAJXZ
0x4B6EBC: "long __cdecl D3D10Shader::MergeArgumentLists(unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?MergeArgumentLists@D3D10Shader@@YAJIPEAI0@Z
0x438E50: "Variable has an invalid type; is" ??_C@_0EB@KFGIFPLG@Variable?5has?5an?5invalid?5type?$DL?5is@
0x538E9C: "public: __cdecl CD3D10ShaderValidatorBase::CD3D10ShaderValidatorBase(unsigned int const * __ptr64,class CSignatureParser * __ptr64,class CSignatureParser * __ptr64,void (__cdecl*)(void * __ptr64,char const * __ptr64),void * __ptr64,unsigned int) __ptr64" ??0CD3D10ShaderValidatorBase@@QEAA@PEBIPEAVCSignatureParser@@1P6AXPEAXPEBD@Z2I@Z
0x43CD00: "TriangleStream" ??_C@_0P@JKLODILG@TriangleStream?$AA@
0x443CDC: "sge" ??_C@_03PCCDGNNG@sge?$AA@
0x438090: "
asm {
" ??_C@_0N@GGPJBJNF@?6?5?5?5?5asm?5?$HL?6?6?$AA@
0x4484A0: "Registers in an input index rang" ??_C@_0JM@GBHFEHFD@Registers?5in?5an?5input?5index?5rang@
0x44CF14: "long __cdecl StringCbPrintfA(char * __ptr64,unsigned __int64,char const * __ptr64,...)" ?StringCbPrintfA@@YAJPEAD_KPEBDZZ
0x53F20C: "long __cdecl ValidateD3D10SignatureEntry(int,int,unsigned int,enum D3D10_SB_INTERPOLATION_MODE,struct D3D10_SIGNATURE_PARAMETER * __ptr64,char * __ptr64 * __ptr64,struct _D3D10_INTERNALSHADER_SIGNATURESTATE * __ptr64)" ?ValidateD3D10SignatureEntry@@YAJHHIW4D3D10_SB_INTERPOLATION_MODE@@PEAUD3D10_SIGNATURE_PARAMETER@@PEAPEADPEAU_D3D10_INTERNALSHADER_SIGNATURESTATE@@@Z
0x4439C8: "sampleinfo" ??_C@_0L@DJCKAPEC@sampleinfo?$AA@
0x440EF0: "if(!a) -> ifn(a)" ??_C@_0BB@KCKHFLCG@if?$CI?$CBa?$CJ?5?9?$DO?5ifn?$CIa?$CJ?$AA@
0x401650: "vs" ??_C@_02FENABIDK@vs?$AA@
0x443764: "ine" ??_C@_03MCFGOBKC@ine?$AA@
0x5392CC: "public: void __cdecl CD3D10ShaderValidatorBase::RunValidation(void) __ptr64" ?RunValidation@CD3D10ShaderValidatorBase@@QEAAXXZ
0x45B7B0: "public: long __cdecl D3D10Shader::CCompiler::CompileExpression(class D3D10Shader::CPreProcessor * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,char const * __ptr64,unsigned long,struct ID3D10Blob * __ptr64 * __ptr64,unsigned long * __ptr64) __ptr64" ?CompileExpression@CCompiler@D3D10Shader@@QEAAJPEAVCPreProcessor@2@PEAVCNode@2@1PEBDKPEAPEAUID3D10Blob@@PEAK@Z
0x441EC8: "generate floating point special " ??_C@_0DB@BKGHIJNH@generate?5floating?5point?5special?5@
0x4012C0: "__cdecl _imp_fmod" __imp_fmod
0x437F08: " unorm" ??_C@_06DEKAACMC@?5unorm?$AA@
0x4437F0: "round_pi" ??_C@_08FNNEFFHE@round_pi?$AA@
0x499790: "protected: long __cdecl D3D10Shader::CCompiler::PragmaDef(void) __ptr64" ?PragmaDef@CCompiler@D3D10Shader@@IEAAJXZ
0x43BD40: "line" ??_C@_04HJPCFDOP@line?$AA@
0x49A238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeToken::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeToken@D3D10Shader@@UEAAPEAXI@Z
0x439D30: "ConstructGSWithSO can't operate " ??_C@_0DE@HBLINDJP@ConstructGSWithSO?5can?8t?5operate?5@
0x43E7C0: "potentially unintended use of a " ??_C@_0EH@LIMCAIHH@potentially?5unintended?5use?5of?5a?5@
0x437CC0: " %i" ??_C@_03PEDANLDI@?5?$CFi?$AA@
0x51F1A0: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitPOW(void) __ptr64" ?EmitPOW@CShaderProgram@D3D10Shader@@IEAAJXZ
0x443868: "uge" ??_C@_03NHEIDCAK@uge?$AA@
0x438A00: "MAXANISOTROPY" ??_C@_0O@BPHLIGBH@MAXANISOTROPY?$AA@
0x438770: "int2x4" ??_C@_06PJPLPLKH@int2x4?$AA@
0x4D0A84: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddInstruction(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?AddInstruction@CBaseProgram@D3D10Shader@@QEAAIPEAVCInstruction@2@@Z
0x437534: "Buffer" ??_C@_06LBMCOACO@Buffer?$AA@
0x444328: "instruction coissue is not suppo" ??_C@_0DM@PNIGIHLP@instruction?5coissue?5is?5not?5suppo@
0x51208C: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::AddExtraSymbolTableEntries(class D3D10Shader::CCommentBlock * __ptr64,struct _D3D10_INTERNALSHADER_CONSTANT_INFO * __ptr64,unsigned int) __ptr64" ?AddExtraSymbolTableEntries@CShaderProgram@D3D10Shader@@MEAAJPEAVCCommentBlock@2@PEAU_D3D10_INTERNALSHADER_CONSTANT_INFO@@I@Z
0x5182BC: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchNRM(void) __ptr64" ?MatchNRM@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4374B0: "00ffff" ??_C@_06LJEINDPP@00ffff?$AA@
0x43C534: "tex1D" ??_C@_05JAGLGEGD@tex1D?$AA@
0x442188: "evaluate range min" ??_C@_0BD@GLPEGLGJ@evaluate?5range?5min?$AA@
0x49AE68: "public: virtual __cdecl D3D10Shader::CNodeAttribute::~CNodeAttribute(void) __ptr64" ??1CNodeAttribute@D3D10Shader@@UEAA@XZ
0x447870: "Expected nonzero component mask " ??_C@_0IP@LOHBNMCN@Expected?5nonzero?5component?5mask?5@
0x437740: "// ---------------- ---------- -" ??_C@_0EC@IPGDGOEH@?1?1?5?9?9?9?9?9?9?9?9?9?9?9?9?9?9?9?9?5?9?9?9?9?9?9?9?9?9?9?5?9@
0x505C24: "protected: virtual long __cdecl D3D10Shader::C30Program::Translate(void) __ptr64" ?Translate@C30Program@D3D10Shader@@MEAAJXZ
0x43825C: "BACK" ??_C@_04FJBHJJME@BACK?$AA@
0x4F26C4: "private: virtual struct ID3D10ShaderReflectionVariable * __ptr64 __cdecl D3D10ShaderReflection::CInvalidSRConstantBuffer::GetVariableByName(char const * __ptr64) __ptr64" ?GetVariableByName@CInvalidSRConstantBuffer@D3D10ShaderReflection@@EEAAPEAUID3D10ShaderReflectionVariable@@PEBD@Z
0x4016D8: "ps.2.x" ??_C@_06PCKLLGJO@ps?42?4x?$AA@
0x44370C: "eq" ??_C@_02HIIGGHJB@eq?$AA@
0x44E5E0: "public: __cdecl D3D10ShaderBinary::COperandIndex::COperandIndex(void) __ptr64" ??0COperandIndex@D3D10ShaderBinary@@QEAA@XZ
0x4BD160: "protected: long __cdecl D3D10Shader::CProgram::MergeInstructions(void) __ptr64" ?MergeInstructions@CProgram@D3D10Shader@@IEAAJXZ
0x4F8788: "protected: unsigned int __cdecl D3D10Shader::CPreProcessor::Hash(char const * __ptr64) __ptr64" ?Hash@CPreProcessor@D3D10Shader@@IEAAIPEBD@Z
0x437AF8: "|" ??_C@_01DNKMNLPK@?$HM?$AA@
0x43E808: "if statement conditional express" ??_C@_0DP@MDHMBEDG@if?5statement?5conditional?5express@
0x44378C: "ldms" ??_C@_04JFEGIALM@ldms?$AA@
0x5043C0: "int __cdecl D3D10Shader::compare(void const * __ptr64,void const * __ptr64)" ?compare@D3D10Shader@@YAHPEBX0@Z
0x443128: "unexpected #else" ??_C@_0BB@EJBIGOAO@unexpected?5?$CDelse?$AA@
0x438CB0: "FRONTCOUNTERCLOCKWISE" ??_C@_0BG@EBFIDACK@FRONTCOUNTERCLOCKWISE?$AA@
0x4C156C: "private: long __cdecl D3D10Shader::CProgram::MergePredicates(class D3D10Shader::CArgument * __ptr64,class D3D10Shader::CArgument * __ptr64,int) __ptr64" ?MergePredicates@CProgram@D3D10Shader@@AEAAJPEAVCArgument@2@0H@Z
0x437850: "// %-16s %10s %7s %11s %4u %8u
" ??_C@_0CA@NFDHMAAN@?1?1?5?$CF?916s?5?$CF10s?5?$CF7s?5?$CF11s?5?$CF4u?5?$CF8u?6?$AA@
0x43DAF8: "'%s': %s cannot be declared 'uni" ??_C@_0CG@EGADBMHG@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8uni@
0x442BB8: "evaluate range movc" ??_C@_0BE@ENILLIOH@evaluate?5range?5movc?$AA@
0x512790: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::PropCentroid(void) __ptr64" ?PropCentroid@CShaderProgram@D3D10Shader@@MEAAJXZ
0x437DF0: " linear noperspective sample " ??_C@_0BO@DJIAJBEG@?5linear?5noperspective?5sample?5?$AA@
0x43FC98: "eval atan2" ??_C@_0L@KOBECAPE@eval?5atan2?$AA@
0x43EC60: "Zero character semantics aren't " ??_C@_0CI@JONNPHEL@Zero?5character?5semantics?5aren?8t?5@
0x4AC9E0: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::MethodExpr(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?MethodExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@00@Z
0x4B5C88: "protected: long __cdecl D3D10Shader::CParse::FindFXApi(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,bool,bool,struct D3D10Shader::SFxApiCall * __ptr64 * __ptr64) __ptr64" ?FindFXApi@CParse@D3D10Shader@@IEAAJPEAVCNode@2@0_N1PEAPEAUSFxApiCall@2@@Z
0x437F28: " float" ??_C@_06EOECJFKG@?5float?$AA@
0x440770: "breaka match" ??_C@_0N@FHOJPLJD@breaka?5match?$AA@
0x49A7EC: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeDecl::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeDecl@D3D10Shader@@UEAAPEAXI@Z
0x4387A8: "int1x1" ??_C@_06JGDJKAAM@int1x1?$AA@
0x49D410: "public: virtual int __cdecl D3D10Shader::CNodeRegister::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeRegister@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x43EDB0: "internal error: argument used wi" ??_C@_0EJ@KEOCGMOJ@internal?5error?3?5argument?5used?5wi@
0x43CA98: "sampler1D" ??_C@_09LDPLADBJ@sampler1D?$AA@
0x440FE8: "ineg(and(ne(x,0),1)) -> ne(x,0)" ??_C@_0CA@EMBKKNGC@ineg?$CIand?$CIne?$CIx?00?$CJ?01?$CJ?$CJ?5?9?$DO?5ne?$CIx?00?$CJ?$AA@
0x438018: "// Generated by " ??_C@_0BB@FNHGIKHD@?1?1?5Generated?5by?5?$AA@
0x49AEC4: "public: virtual int __cdecl D3D10Shader::CNodeAttribute::IsEqual(class D3D10Shader::CNode * __ptr64) __ptr64" ?IsEqual@CNodeAttribute@D3D10Shader@@UEAAHPEAVCNode@2@@Z
0x539648: "protected: virtual void __cdecl CD3D10ShaderValidatorBase::Rule_DeclarationsFirst(void) __ptr64" ?Rule_DeclarationsFirst@CD3D10ShaderValidatorBase@@MEAAXXZ
0x4386A8: "bool1x1" ??_C@_07EKFDNAB@bool1x1?$AA@
0x54C270: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_20PSOutput" ?g_20PSOutput@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x4B4238: "protected: long __cdecl D3D10Shader::CParse::AddDebugScope(class D3D10Shader::CDebugScope * __ptr64,unsigned int * __ptr64) __ptr64" ?AddDebugScope@CParse@D3D10Shader@@IEAAJPEAVCDebugScope@2@PEAI@Z
0x437C60: "gs_%d_%d
" ??_C@_09PMBIEBON@gs_?$CFd_?$CFd?6?$AA@
0x43FAF0: "mul of a number times its invers" ??_C@_0CL@CDMKGDND@mul?5of?5a?5number?5times?5its?5invers@
0x46F1F0: "protected: long __cdecl D3D10Shader::CCompiler::MakeTextureFromSampler(class D3D10Shader::CNode * __ptr64,unsigned int,unsigned int * __ptr64) __ptr64" ?MakeTextureFromSampler@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@IPEAI@Z
0x4445B8: "blendweight" ??_C@_0M@KDPBHIBL@blendweight?$AA@
0x443794: "lt" ??_C@_02KCAKIFL@lt?$AA@
0x43CD80: "the 'vertexshader' keyword is de" ??_C@_0EF@INODMFAO@the?5?8vertexshader?8?5keyword?5is?5de@
0x519880: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchLRP(void) __ptr64" ?MatchLRP@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43C630: "isinf" ??_C@_05OIHEAIFD@isinf?$AA@
0x4424E0: "eval literal imod" ??_C@_0BC@MLIOMDED@eval?5literal?5imod?$AA@
0x43CAE8: "shared" ??_C@_06HBFNPGIC@shared?$AA@
0x442AA0: "eval and with some bits known" ??_C@_0BO@GOICLONM@eval?5and?5with?5some?5bits?5known?$AA@
0x43BC98: "user defined %s buffers cannot b" ??_C@_0DC@IFGEBJM@user?5defined?5?$CFs?5buffers?5cannot?5b@
0x43C90C: "if" ??_C@_02HEBPBKGD@if?$AA@
0x4490B0: "GS input primID already declared" ??_C@_0ED@MNGAAPMK@GS?5input?5primID?5already?5declared@
0x51D9C8: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitBREAK(void) __ptr64" ?EmitBREAK@CShaderProgram@D3D10Shader@@IEAAJXZ
0x449060: "GS input primitive unrecognized." ??_C@_0EC@OGCHDEBA@GS?5input?5primitive?5unrecognized?4@
0x444400: "negate and divide modifiers cann" ??_C@_0CP@DFLODLPG@negate?5and?5divide?5modifiers?5cann@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeArray::Print(void)const __ptr64" ?Print@CNodeArray@D3D10Shader@@UEBAXXZ
0x4377E8: "1darray" ??_C@_07JKCHHPGM@1darray?$AA@
0x513D10: "protected: long __cdecl D3D10Shader::CShaderProgram::RemapSamplerMove(void) __ptr64" ?RemapSamplerMove@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43CEF0: "TypeDefs" ??_C@_08NIMFFLEN@TypeDefs?$AA@
0x447368: "Failed to extract input signatur" ??_C@_0CD@NAMPNEGP@Failed?5to?5extract?5input?5signatur@
0x4B3384: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rSwitchStmt(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?rSwitchStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@000@Z
0x4015D0: "vs_3_sw" ??_C@_07JDJMCMIP@vs_3_sw?$AA@
0x4394E8: "State '%s' belongs in %s blocks," ??_C@_0CP@LDBKNDOO@State?5?8?$CFs?8?5belongs?5in?5?$CFs?5blocks?0@
0x437BE8: "vertex_id" ??_C@_09EDOGLAHH@vertex_id?$AA@
0x46A664: "protected: long __cdecl D3D10Shader::CCompiler::GetForLoopUnrolledRanges(unsigned int,int,unsigned int * __ptr64,unsigned __int64 * __ptr64,struct D3D10Shader::_D3DRANGE * __ptr64) __ptr64" ?GetForLoopUnrolledRanges@CCompiler@D3D10Shader@@IEAAJIHPEAIPEA_KPEAU_D3DRANGE@2@@Z
0x438B20: "BACKFACESTENCILDEPTHFAIL" ??_C@_0BJ@PDKJDPOO@BACKFACESTENCILDEPTHFAIL?$AA@
0x4B7CB0: "public: virtual long __cdecl D3D10Shader::CProgram::IndexSemantic(class D3D10Shader::CArgument * __ptr64,int) __ptr64" ?IndexSemantic@CProgram@D3D10Shader@@UEAAJPEAVCArgument@2@H@Z
0x401728: "ps" ??_C@_02FAFNGEII@ps?$AA@
0x4E0C30: "protected: void __cdecl D3D10Shader::CTReorderInstructions::ReverseInsts(unsigned int,unsigned int) __ptr64" ?ReverseInsts@CTReorderInstructions@D3D10Shader@@IEAAXII@Z
0x4379F8: "CULLDST" ??_C@_07NOAJLAE@CULLDST?$AA@
0x545334: "public: struct LabelInfo * __ptr64 __cdecl TSet<struct LabelInfo,20>::Add(struct LabelInfo const & __ptr64) __ptr64" ?Add@?$TSet@ULabelInfo@@$0BE@@@QEAAPEAULabelInfo@@AEBU2@@Z
0x43DBA0: "'%s': %s cannot be declared 'vol" ??_C@_0CH@KHGNJANK@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8vol@
0x4010B8: "__cdecl _imp_InitializeCriticalSection" __imp_InitializeCriticalSection
0x4CC198: "private: long __cdecl D3D10Shader::CProgram::ReorderInstructions(unsigned int,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?ReorderInstructions@CProgram@D3D10Shader@@AEAAJIPEAI0@Z
0x43D8F8: "'%s': array dimensions of %s mus" ??_C@_0CO@NPIJIGJP@?8?$CFs?8?3?5array?5dimensions?5of?5?$CFs?5mus@
0x4383E0: "COMPARISON_MIN_MAG_LINEAR_MIP_PO" ??_C@_0CE@FPNCAEBM@COMPARISON_MIN_MAG_LINEAR_MIP_PO@
0x43CB6C: "this" ??_C@_04IIAJELJL@this?$AA@
0x43D540: "'%s': loop control variable used" ??_C@_0IO@GOIFJIBG@?8?$CFs?8?3?5loop?5control?5variable?5used@
0x43E300: "'%s': intrinsic function does no" ??_C@_0DG@LPMAMFK@?8?$CFs?8?3?5intrinsic?5function?5does?5no@
0x43B470: "duplicate attribute %s" ??_C@_0BH@MKMADCFN@duplicate?5attribute?5?$CFs?$AA@
0x44C8E8: "__cdecl _real@fff0000000000000" __real@fff0000000000000
0x49C378: "public: virtual __cdecl D3D10Shader::CNodeStatement::~CNodeStatement(void) __ptr64" ??1CNodeStatement@D3D10Shader@@UEAA@XZ
0x539464: "protected: void __cdecl CD3D10ShaderValidatorBase::ReportMessageUserProblem(char const * __ptr64,...) __ptr64" ?ReportMessageUserProblem@CD3D10ShaderValidatorBase@@IEAAXPEBDZZ
0x4E58F8: "public: long __cdecl D3D10Shader::CProgram::Error(class D3D10Shader::CNode const * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Error@CProgram@D3D10Shader@@QEAAJPEBVCNode@2@IPEBDZZ
0x445C48: "%s semantic '%s' cannot be centr" ??_C@_0CE@KLJGCNNJ@?$CFs?5semantic?5?8?$CFs?8?5cannot?5be?5centr@
0x44CBE8: "__cdecl _real@bf56c13745d11568" __real@bf56c13745d11568
0x4F26B4: "private: virtual struct ID3D10ShaderReflectionType * __ptr64 __cdecl D3D10ShaderReflection::CInvalidSRType::GetMemberTypeByName(char const * __ptr64) __ptr64" ?GetMemberTypeByName@CInvalidSRType@D3D10ShaderReflection@@EEAAPEAUID3D10ShaderReflectionType@@PEBD@Z
0x4FA110: "public: long __cdecl D3D10Shader::CTokenize::Initialize(void const * __ptr64,unsigned int,unsigned int,char const * __ptr64,unsigned int,class D3DX10Core::CAlloc * __ptr64,class D3D10Shader::CTErrors * __ptr64) __ptr64" ?Initialize@CTokenize@D3D10Shader@@QEAAJPEBXIIPEBDIPEAVCAlloc@D3DX10Core@@PEAVCTErrors@2@@Z
0x438850: "float2x2" ??_C@_08OOHPFNME@float2x2?$AA@
0x4432A0: "internal error: production faile" ??_C@_0CC@MBOPGJMG@internal?5error?3?5production?5faile@
0x43CD20: "unsigned" ??_C@_08CLLOMHGD@unsigned?$AA@
0x5302C4: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSWITCH(void) __ptr64" ?EmitSWITCH@CD3D10Program@D3D10Shader@@IEAAJXZ
0x497D94: "protected: long __cdecl D3D10Shader::CCompiler::Unalias(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?Unalias@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAII@Z
0x4391B0: "Error: constant buffer %s has bo" ??_C@_0FF@KBHBLKKM@Error?3?5constant?5buffer?5?$CFs?5has?5bo@
0x43824C: "LESS" ??_C@_04PHHIILNL@LESS?$AA@
0x401410: "d3d10_1.dll" ??_C@_0M@CCPGMKJE@d3d10_1?4dll?$AA@
0x4407B0: "continue never match (to NOP" ??_C@_0BN@DGKJKHCK@continue?5never?5match?5?$CIto?5NOP?$AA@
0x49AB84: "public: virtual void __cdecl D3D10Shader::CNodeDecl::Validate(void)const __ptr64" ?Validate@CNodeDecl@D3D10Shader@@UEBAXXZ
0x43AE80: "Loop doesn't seem to do anything" ??_C@_0DL@PMFDKKBI@Loop?5doesn?8t?5seem?5to?5do?5anything@
0x4C436C: "private: long __cdecl D3D10Shader::CProgram::ProcessTBuffer_MakeLoad(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64,unsigned int,unsigned int,unsigned int,int,unsigned int) __ptr64" ?ProcessTBuffer_MakeLoad@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@PEAIIIIHI@Z
0x437A68: " %6s" ??_C@_04ELAEMLPN@?5?$CF6s?$AA@
0x4458D0: "maximum boolean register index e" ??_C@_0FD@GMBAJPLD@maximum?5boolean?5register?5index?5e@
0x43FDC0: "cmp diff to basic logic identity" ??_C@_0CB@LGKGODJL@cmp?5diff?5to?5basic?5logic?5identity@
0x4F26A4: "private: virtual char const * __ptr64 __cdecl D3D10ShaderReflection::CInvalidSRType::GetMemberTypeName(unsigned int) __ptr64" ?GetMemberTypeName@CInvalidSRType@D3D10ShaderReflection@@EEAAPEBDI@Z
0x4B7CB0: "private: virtual long __cdecl D3D10Shader::CProgram::CombineOrdinals(unsigned long,unsigned long,unsigned int) __ptr64" ?CombineOrdinals@CProgram@D3D10Shader@@EEAAJKKI@Z
0x49A264: "public: virtual int __cdecl D3D10Shader::CNodeToken::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeToken@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x444910: "predicates are not supported in " ??_C@_0DE@FGKBEK@predicates?5are?5not?5supported?5in?5@
0x445740: "internal error: emitting a denor" ??_C@_0CC@KKHBMHA@internal?5error?3?5emitting?5a?5denor@
0x43EB28: "D3D10_SHADER_PARTIAL_PRECISION" ??_C@_0BP@CLMFPENH@D3D10_SHADER_PARTIAL_PRECISION?$AA@
0x443970: "dcl_output_sgv" ??_C@_0P@MBPABLDP@dcl_output_sgv?$AA@
0x447ED0: "Invalid relative indexing regist" ??_C@_0HF@OFNOFMLO@Invalid?5relative?5indexing?5regist@
0x43B0D8: "internal error: l-value expected" ??_C@_0CB@CPEAFMMI@internal?5error?3?5l?9value?5expected@
0x546394: isxdigit
0x49B18C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeUsage::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeUsage@D3D10Shader@@UEAAPEAXI@Z
0x4401F8: "nullify discard ops on known fal" ??_C@_0CK@GLAHFEKK@nullify?5discard?5ops?5on?5known?5fal@
0x5215B4: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitDebugInfo(void) __ptr64" ?EmitDebugInfo@CShaderProgram@D3D10Shader@@MEAAJXZ
0x4428A0: "eval bige with some bits known" ??_C@_0BP@EEONCFKA@eval?5bige?5with?5some?5bits?5known?$AA@
0x540A24: "protected: virtual void __cdecl CD3D10PixelShaderValidator::RunPreInstructionRules(void) __ptr64" ?RunPreInstructionRules@CD3D10PixelShaderValidator@@MEAAXXZ
0x4438F0: "dcl_outputtopology" ??_C@_0BD@GBBGBMPH@dcl_outputtopology?$AA@
0x535758: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitTypeInfo(class D3D10Shader::CCommentBlock * __ptr64,class D3D10Shader::CNode const * __ptr64,unsigned int,unsigned int,unsigned int * __ptr64,class D3D10Shader::CResourceDef * __ptr64) __ptr64" ?EmitTypeInfo@CD3D10Program@D3D10Shader@@IEAAJPEAVCCommentBlock@2@PEBVCNode@2@IIPEAIPEAVCResourceDef@2@@Z
0x43DDF8: "UsageType" ??_C@_09BHNABIJN@UsageType?$AA@
0x443778: "ishr" ??_C@_04IPLIJDEA@ishr?$AA@
0x446380: "const D3D10Shader::CFXLProgram::`vftable'" ??_7CFXLProgram@D3D10Shader@@6B@
0x443268: "not enough actual parameters for" ??_C@_0CM@BIGGCADN@not?5enough?5actual?5parameters?5for@
0x4387E0: "float4x1" ??_C@_08OADJFBNL@float4x1?$AA@
0x4439B8: "dcl_globalFlags" ??_C@_0BA@GOFMEDKI@dcl_globalFlags?$AA@
0x537FC8: "public: long __cdecl D3D10Shader::CDebugInfo::SerializeScopeVars(class CDataBlockStore * __ptr64,class CDataBlockStore * __ptr64) __ptr64" ?SerializeScopeVars@CDebugInfo@D3D10Shader@@QEAAJPEAVCDataBlockStore@@0@Z
0x446660: "Sum of temp registers and indexa" ??_C@_0EI@MFOFHAMO@Sum?5of?5temp?5registers?5and?5indexa@
0x438588: "MIN_POINT_MAG_MIP_LINEAR" ??_C@_0BJ@LIDOHGCK@MIN_POINT_MAG_MIP_LINEAR?$AA@
0x44C950: "__stdcall _real" __real@00000000
0x44CAA8: "__stdcall _real" __real@80800000
0x44C908: "__stdcall _real" __real@0000000000000000
0x444C70: "internal error: no profile exist" ??_C@_0DK@FBAJNIJM@internal?5error?3?5no?5profile?5exist@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeScope::Print(void)const __ptr64" ?Print@CNodeScope@D3D10Shader@@UEBAXXZ
0x440588: "ineg(ineg(x)) -> mov(x)" ??_C@_0BI@KDOLFEJB@ineg?$CIineg?$CIx?$CJ?$CJ?5?9?$DO?5mov?$CIx?$CJ?$AA@
0x401288: "__cdecl _imp_atan" __imp_atan
0x44CB88: "__cdecl _real@c030000000000000" __real@c030000000000000
0x437AFC: "%d" ??_C@_02DPKJAMEF@?$CFd?$AA@
0x438DC0: "$Globals" ??_C@_08HFLAMECO@$Globals?$AA@
0x43E900: "non-constant attribute parameter" ??_C@_0CB@JEHDPGG@non?9constant?5attribute?5parameter@
0x4407F0: "breakeq match" ??_C@_0O@DLJACEAJ@breakeq?5match?$AA@
0x443190: "warning" ??_C@_07FPLKDJGL@warning?$AA@
0x445A28: "overlapping register semantics n" ??_C@_0DK@PGMPNCHM@overlapping?5register?5semantics?5n@
0x43DD28: "'%s': function return value must" ??_C@_0CM@FAOCBIPP@?8?$CFs?8?3?5function?5return?5value?5must@
0x5464A6: "__cdecl XcptFilter" _XcptFilter
0x447FD0: "Invalid representation for index" ??_C@_0FP@JLOOIDHH@Invalid?5representation?5for?5index@
0x4481A0: "GS output topology not declared." ??_C@_0CC@BIFPDAMP@GS?5output?5topology?5not?5declared?4@
0x52D3B0: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitTextureDCL(class D3D10Shader::CArgument * __ptr64) __ptr64" ?EmitTextureDCL@CD3D10Program@D3D10Shader@@IEAAJPEAVCArgument@2@@Z
0x401318: "__cdecl _xc_a" __xc_a
0x438778: "int2x3" ??_C@_06LGLKGNGA@int2x3?$AA@
0x44CA60: "__cdecl _real@3ff71547652b82fe" __real@3ff71547652b82fe
0x440228: "Negative values for cmp and clip" ??_C@_0DB@CEHMOPCI@Negative?5values?5for?5cmp?5and?5clip@
0x443AB4: "$SKIP" ??_C@_05CEFGJIEA@$SKIP?$AA@
0x43C440: "texCUBEgrad" ??_C@_0M@LDADINBM@texCUBEgrad?$AA@
0x440378: "ILT a,a -> false" ??_C@_0BB@DDBCECJH@ILT?5a?0a?5?9?$DO?5false?$AA@
0x441700: "evaluate literal sincos" ??_C@_0BI@CAMCPBH@evaluate?5literal?5sincos?$AA@
0x438528: "MIN_MAG_LINEAR_MIP_POINT" ??_C@_0BJ@BLHOHPBA@MIN_MAG_LINEAR_MIP_POINT?$AA@
0x4CC448: "private: int __cdecl D3D10Shader::CProgram::CanVectorize_CanRead(unsigned int,class D3D10Shader::CInstruction * __ptr64,unsigned int,unsigned int) __ptr64" ?CanVectorize_CanRead@CProgram@D3D10Shader@@AEAAHIPEAVCInstruction@2@II@Z
0x43C128: "const D3D10Shader::CNodeArray::`vftable'" ??_7CNodeArray@D3D10Shader@@6B@
0x44BF50: "Input signature parameter #%d (1" ??_C@_0HP@LDEIDPHB@Input?5signature?5parameter?5?$CD?$CFd?5?$CI1@
0x443990: "dcl_indexableTemp" ??_C@_0BC@EKPPJBIO@dcl_indexableTemp?$AA@
0x445F84: "b_%s" ??_C@_04HDNFJNAF@b_?$CFs?$AA@
0x440E38: "NOT BINE => BIEQ" ??_C@_0BB@LNMGIMHD@NOT?5BINE?5?$DN?$DO?5BIEQ?$AA@
0x4C3C50: "protected: long __cdecl D3D10Shader::CProgram::VectorizeLeft(void) __ptr64" ?VectorizeLeft@CProgram@D3D10Shader@@IEAAJXZ
0x401280: "__cdecl _imp_atan2" __imp_atan2
0x443960: "dcl_output_siv" ??_C@_0P@MLGODGDF@dcl_output_siv?$AA@
0x5087A0: "protected: virtual int __cdecl D3D10Shader::CPSProgram::IsDPNoSwizzle(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?IsDPNoSwizzle@CPSProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@@Z
0x438BE8: "STENCILENABLE" ??_C@_0O@GKAMAGKE@STENCILENABLE?$AA@
0x4436A8: "add" ??_C@_03BDGOHNNK@add?$AA@
0x5233F0: "public: virtual void * __ptr64 __cdecl D3D10Shader::CFXLProgram::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCFXLProgram@D3D10Shader@@UEAAPEAXI@Z
0x4C343C: "private: long __cdecl D3D10Shader::CProgram::VectorizeLeft_DotProduct(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?VectorizeLeft_DotProduct@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@@Z
0x438998: "ELEMENTINDEX" ??_C@_0N@JECOJKL@ELEMENTINDEX?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeValue::Validate(void)const __ptr64" ?Validate@CNodeValue@D3D10Shader@@UEBAXXZ
0x538650: "void __cdecl gReportMessageUserProblem(void (__cdecl*)(void * __ptr64,char const * __ptr64),void * __ptr64,char const * __ptr64,...)" ?gReportMessageUserProblem@@YAXP6AXPEAXPEBD@Z01ZZ
0x4E2554: "int __cdecl D3D10Shader::IsUsed(struct D3D10Shader::_D3DCP_DATA * __ptr64,class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int,unsigned int)" ?IsUsed@D3D10Shader@@YAHPEAU_D3DCP_DATA@1@PEAVCProgram@1@III@Z
0x512464: "protected: long __cdecl D3D10Shader::CShaderProgram::IndexSemanticFromTable(class D3D10Shader::CArgument * __ptr64,struct D3D10Shader::D3D_SEMANTIC * __ptr64,unsigned short,int * __ptr64,int) __ptr64" ?IndexSemanticFromTable@CShaderProgram@D3D10Shader@@IEAAJPEAVCArgument@2@PEAUD3D_SEMANTIC@2@GPEAHH@Z
0x438AA0: "BLENDOP" ??_C@_07BPJDNPDP@BLENDOP?$AA@
0x43D838: "initializer" ??_C@_0M@ONCIBLMP@initializer?$AA@
0x49C99C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeExpression::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeExpression@D3D10Shader@@UEAAPEAXI@Z
0x538328: "public: __cdecl CBitField::CBitField(unsigned int) __ptr64" ??0CBitField@@QEAA@I@Z
0x4374D0: " " ??_C@_01CLKCMJKC@?5?$AA@
0x43C890: "default" ??_C@_07DLHCIBDH@default?$AA@
0x4381BC: "ADD" ??_C@_03BOJFLAKG@ADD?$AA@
0x43C8C8: "else" ??_C@_04FHMCPBIP@else?$AA@
0x452020: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileEx(enum D3D10Effects::CEffectCompiler10::ESourceType,int,void * __ptr64,void * __ptr64,char const * __ptr64,struct _D3D10_SHADER_MACRO const * __ptr64,struct ID3D10Include * __ptr64,char const * __ptr64,unsigned int,unsigned int,struct ID3D10Blob * __ptr64 * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?CompileEx@CEffectCompiler10@D3D10Effects@@IEAAJW4ESourceType@12@HPEAX1PEBDPEBU_D3D10_SHADER_MACRO@@PEAUID3D10Include@@2IIPEAPEAUID3D10Blob@@5@Z
0x438220: "NOT_EQUAL" ??_C@_09BCHNGNOE@NOT_EQUAL?$AA@
0x4BC63C: "protected: long __cdecl D3D10Shader::CProgram::SquishInstruction(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?SquishInstruction@CProgram@D3D10Shader@@IEAAJPEAVCInstruction@2@@Z
0x4462B0: "fxl_2_0" ??_C@_07HECPOPIJ@fxl_2_0?$AA@
0x43E388: "constructors only defined for nu" ??_C@_0DB@DICCANKG@constructors?5only?5defined?5for?5nu@
0x4387F0: "float3x4" ??_C@_08JJJNCH@float3x4?$AA@
0x43FA18: "lt of known range reduction" ??_C@_0BM@BCMNBCCC@lt?5of?5known?5range?5reduction?$AA@
0x43C150: "const D3D10Shader::CNodeType::`vftable'" ??_7CNodeType@D3D10Shader@@6B@
0x4F7114: "protected: long __cdecl D3D10Shader::CPreProcessor::DoDefine(char const * __ptr64,int) __ptr64" ?DoDefine@CPreProcessor@D3D10Shader@@IEAAJPEBDH@Z
0x439ED0: "Illegal initializer for a numeri" ??_C@_0CL@FIPIEANI@Illegal?5initializer?5for?5a?5numeri@
0x51FCD8: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitSrc(unsigned long,unsigned long,unsigned long) __ptr64" ?EmitSrc@CShaderProgram@D3D10Shader@@MEAAJKKK@Z
0x515B20: "protected: int __cdecl D3D10Shader::CShaderProgram::HasAddress(unsigned int,unsigned int * __ptr64,unsigned int) __ptr64" ?HasAddress@CShaderProgram@D3D10Shader@@IEAAHIPEAII@Z
0x4C2BFC: "private: long __cdecl D3D10Shader::CProgram::VectorizeLeft_PerComponent(class D3D10Shader::CInstruction * __ptr64,int) __ptr64" ?VectorizeLeft_PerComponent@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@H@Z
0x437568: "Texture2D" ??_C@_09LKBDJIFO@Texture2D?$AA@
0x4998CC: "protected: struct D3D10Shader::D3DTOKEN * __ptr64 __cdecl D3D10Shader::CCompiler::GetToken(class D3D10Shader::CNode const * __ptr64) __ptr64" ?GetToken@CCompiler@D3D10Shader@@IEAAPEAUD3DTOKEN@2@PEBVCNode@2@@Z
0x43891C: "float2" ??_C@_06NDLDHCHI@float2?$AA@
0x4381C8: "INCR" ??_C@_04ONKEBBJL@INCR?$AA@
0x4437D0: "round_ne" ??_C@_08OHNJJEAC@round_ne?$AA@
0x52A150: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitRESINFO(void) __ptr64" ?EmitRESINFO@CD3D10Program@D3D10Shader@@IEAAJXZ
0x43D168: "'%s' already has a body" ??_C@_0BI@DMAMCNBM@?8?$CFs?8?5already?5has?5a?5body?$AA@
0x437D80: " linear " ??_C@_08CACKELNN@?5linear?5?$AA@
0x43CF18: "untyped textures are deprecated " ??_C@_0CP@HLGPOHMB@untyped?5textures?5are?5deprecated?5@
0x49CDC0: "public: __cdecl D3D10Shader::CNodeValue::CNodeValue(enum D3D10Shader::_D3DVALUE_TYPE,unsigned int,struct D3D10Shader::D3DTOKEN const * __ptr64,unsigned int) __ptr64" ??0CNodeValue@D3D10Shader@@QEAA@W4_D3DVALUE_TYPE@1@IPEBUD3DTOKEN@1@I@Z
0x4016C0: "ps_1_0" ??_C@_06EJDPBHGF@ps_1_0?$AA@
0x43B370: "tex1D will be considered depende" ??_C@_0FG@EAPHFDG@tex1D?5will?5be?5considered?5depende@
0x53E268: "protected: void __cdecl CD3D10ShaderValidatorBase::Rule_ValidFlowControl(void) __ptr64" ?Rule_ValidFlowControl@CD3D10ShaderValidatorBase@@IEAAXXZ
0x444E68: "internal error: unexpected Alias" ??_C@_0DI@IDPJLKHN@internal?5error?3?5unexpected?5Alias@
0x401370: "__cdecl pDefaultRawDllMain" _pDefaultRawDllMain
0x499AE8: "protected: static int __cdecl D3D10Shader::CCompiler::CompareSemantic(unsigned int,unsigned int,void const * __ptr64)" ?CompareSemantic@CCompiler@D3D10Shader@@KAHIIPEBX@Z
0x43BBF0: "Integer modulus may be much slow" ??_C@_0EB@MMKHFJN@Integer?5modulus?5may?5be?5much?5slow@
0x5354AC: "protected: long __cdecl D3D10Shader::CD3D10Program::GetDebugTypeInfo(class D3D10Shader::CNode const * __ptr64,unsigned int,enum _D3D10_SHADER_VARIABLE_TYPE * __ptr64) __ptr64" ?GetDebugTypeInfo@CD3D10Program@D3D10Shader@@IEAAJPEBVCNode@2@IPEAW4_D3D10_SHADER_VARIABLE_TYPE@@@Z
0x445698: "internal error: output register " ??_C@_0DB@FJJKEODO@internal?5error?3?5output?5register?5@
0x43E2C0: "Inputs" ??_C@_06HDCHCENJ@Inputs?$AA@
0x437D60: " triangleadj " ??_C@_0O@NONCCPHL@?5triangleadj?5?$AA@
0x4D01E8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CBaseProgram::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCBaseProgram@D3D10Shader@@UEAAPEAXI@Z
0x49C79C: "public: virtual void __cdecl D3D10Shader::CNodeStatement::Validate(void)const __ptr64" ?Validate@CNodeStatement@D3D10Shader@@UEBAXXZ
0x4FF284: "public: long __cdecl D3D10Effects::CSOParser::Parse(char const * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?Parse@CSOParser@D3D10Effects@@QEAAJPEBDPEAPEAUID3D10Blob@@@Z
0x43C544: "tan" ??_C@_03IIINPABG@tan?$AA@
0x50A974: "protected: long __cdecl D3D10Shader::CPSProgram::RemapOutputMov(class D3D10Shader::CInstruction * __ptr64 & __ptr64,unsigned int) __ptr64" ?RemapOutputMov@CPSProgram@D3D10Shader@@IEAAJAEAPEAVCInstruction@2@I@Z
0x43F778: "eval mov" ??_C@_08FKJGNGK@eval?5mov?$AA@
0x4516D4: "[thunk]: __cdecl ID3D10ShaderReflection::`vcall'{56,{flat}}' }'" ??_9ID3D10ShaderReflection@@$BDI@AA
0x443100: "unexpected #elif following #else" ??_C@_0CB@MKHBBNDA@unexpected?5?$CDelif?5following?5?$CDelse@
0x444C28: "BlendWeight" ??_C@_0M@HEHNJKHP@BlendWeight?$AA@
0x43E938: "%u%s" ??_C@_04FGIJFGAG@?$CFu?$CFs?$AA@
0x439A70: "%s: ERROR: No valid GeometryShad" ??_C@_0GE@BMACDMKM@?$CFs?3?5ERROR?3?5No?5valid?5GeometryShad@
0x4446F8: "invalid register '%s[%u]'" ??_C@_0BK@FOKIDEMM@invalid?5register?5?8?$CFs?$FL?$CFu?$FN?8?$AA@
0x4D8388: "private: long __cdecl D3D10Shader::CProgram::SimplifyBinary(class D3D10Shader::CInstruction * __ptr64,unsigned int,unsigned int,unsigned int) __ptr64" ?SimplifyBinary@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@III@Z
0x5380E4: "public: long __cdecl D3D10Shader::CDebugInfo::SerializeScopes(class CDataBlockStore * __ptr64,class CDataBlockStore * __ptr64,class CDataBlockStore * __ptr64) __ptr64" ?SerializeScopes@CDebugInfo@D3D10Shader@@QEAAJPEAVCDataBlockStore@@00@Z
0x43F428: "const D3D10Shader::CBaseProgram::`vftable'" ??_7CBaseProgram@D3D10Shader@@6B@
0x440288: "Sequence of compares" ??_C@_0BF@IFONMAJI@Sequence?5of?5compares?$AA@
0x454718: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseAssignment(class D3D10Shader::CNode * __ptr64,class D3DXVectorOwner<struct D3D10Effects::SCompilerAssignment> * __ptr64,enum D3D10Effects::EBlockType) __ptr64" ?ParseAssignment@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAV?$D3DXVectorOwner@USCompilerAssignment@D3D10Effects@@@@W4EBlockType@2@@Z
0x43C330: "SampleLevel" ??_C@_0M@DEKNICDN@SampleLevel?$AA@
0x440708: "mad match 4 (a - (b+b)" ??_C@_0BH@LOHEOACB@mad?5match?54?5?$CIa?5?9?5?$CIb?$CLb?$CJ?$AA@
0x4AA914: "protected: void __cdecl D3D10Shader::CParse::ErrorUnsupportedCast(struct D3D10Shader::D3DTOKEN * __ptr64,char const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,int) __ptr64" ?ErrorUnsupportedCast@CParse@D3D10Shader@@IEAAXPEAUD3DTOKEN@2@PEBDPEBVCNode@2@2H@Z
0x43B5E8: "'%s': input parameter '%s' canno" ??_C@_0DM@LKHBDKGE@?8?$CFs?8?3?5input?5parameter?5?8?$CFs?8?5canno@
0x441D00: "generate floating point special " ??_C@_0DC@BKNMIODK@generate?5floating?5point?5special?5@
0x43A4B8: "asm blocks have not yet been imp" ??_C@_0CJ@LLOAMAPK@asm?5blocks?5have?5not?5yet?5been?5imp@
0x4F3628: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetConversionInstructionCount(unsigned int * __ptr64) __ptr64" ?GetConversionInstructionCount@CShaderReflection@D3D10ShaderReflection@@UEAAJPEAI@Z
0x443BE0: "texm3x3pad" ??_C@_0L@FGBICJOM@texm3x3pad?$AA@
0x44B7D0: "continue/continuec statement not" ??_C@_0EL@CONIEFDM@continue?1continuec?5statement?5not@
0x443C00: "texm3x2pad" ??_C@_0L@GLHIAAFM@texm3x2pad?$AA@
0x443368: "integer '%dl'" ??_C@_0O@MGNGKBFC@integer?5?8?$CFdl?8?$AA@
0x44E688: "void __cdecl `vector constructor iterator'(void * __ptr64,unsigned __int64,int,void * __ptr64 (__cdecl*)(void * __ptr64))" ??_H@YAXPEAX_KHP6APEAX0@Z@Z
0x438660: "bool3x2" ??_C@_07IFIBKGEJ@bool3x2?$AA@
0x448D40: "Invalid sampler mode on sampler " ??_C@_0EG@NIIDEHAG@Invalid?5sampler?5mode?5on?5sampler?5@
0x44CAF8: "__cdecl _real@bf932dc60be86b8f" __real@bf932dc60be86b8f
0x4F4BAC: "public: __cdecl D3D10Shader::CPPInclude::CPPInclude(void) __ptr64" ??0CPPInclude@D3D10Shader@@QEAA@XZ
0x445F7C: "c_%s" ??_C@_04EOLFLELF@c_?$CFs?$AA@
0x4FB67C: "public: long __cdecl CDataBlockStore::AddDataBlock(void const * __ptr64,unsigned int,unsigned int * __ptr64) __ptr64" ?AddDataBlock@CDataBlockStore@@QEAAJPEBXIPEAI@Z
0x546800: "__cdecl lock" _lock
0x4011D8: "__cdecl _imp_isdigit" __imp_isdigit
0x49D39C: "public: virtual __cdecl D3D10Shader::CNodeRegister::~CNodeRegister(void) __ptr64" ??1CNodeRegister@D3D10Shader@@UEAA@XZ
0x438800: "float3x3" ??_C@_08EPNIALOA@float3x3?$AA@
0x459ED0: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeAnnotations(class D3DXVectorOwner<struct D3D10Effects::SCompilerVariable> & __ptr64,class CDataBlockStore & __ptr64,class CDataBlockStore & __ptr64) __ptr64" ?SerializeAnnotations@CEffectCompiler10@D3D10Effects@@IEAAJAEAV?$D3DXVectorOwner@USCompilerVariable@D3D10Effects@@@@AEAVCDataBlockStore@@1@Z
0x445E30: "cannot clip from a swizzled vect" ??_C@_0CD@IINKIBFO@cannot?5clip?5from?5a?5swizzled?5vect@
0x51BB30: "protected: long __cdecl D3D10Shader::CShaderProgram::GroupIfs(unsigned int,unsigned int,unsigned int * __ptr64,unsigned int,int,int,unsigned int,unsigned int,int * __ptr64) __ptr64" ?GroupIfs@CShaderProgram@D3D10Shader@@IEAAJIIPEAIIHHIIPEAH@Z
0x4BC3D0: "protected: long __cdecl D3D10Shader::CProgram::RemoveDuplicateArguments(int) __ptr64" ?RemoveDuplicateArguments@CProgram@D3D10Shader@@IEAAJH@Z
0x4452F8: "unknown VS target" ??_C@_0BC@OMNBOIOK@unknown?5VS?5target?$AA@
0x4F2B18: "protected: long __cdecl D3D10ShaderReflection::CShaderReflection::ParseSignature(struct _D3D10_INTERNALSHADER_SIGNATURE * __ptr64,unsigned char * __ptr64,class D3DXVector<struct _D3D10_SIGNATURE_PARAMETER_DESC> * __ptr64,unsigned int * __ptr64) __ptr64" ?ParseSignature@CShaderReflection@D3D10ShaderReflection@@IEAAJPEAU_D3D10_INTERNALSHADER_SIGNATURE@@PEAEPEAV?$D3DXVector@U_D3D10_SIGNATURE_PARAMETER_DESC@@@@PEAI@Z
0x519554: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchMAX(void) __ptr64" ?MatchMAX@CShaderProgram@D3D10Shader@@IEAAJXZ
0x523260: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::AddUserOffsetInfo(class D3D10Shader::CNodeVariable * __ptr64,struct _D3D10_INTERNALSHADER_CONSTANT_INFO * __ptr64) __ptr64" ?AddUserOffsetInfo@CShaderProgram@D3D10Shader@@MEAAJPEAVCNodeVariable@2@PEAU_D3D10_INTERNALSHADER_CONSTANT_INFO@@@Z
0x4E69D8: "long __cdecl D3D10Shader::SFPS_BinaryFloatLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_BinaryFloatLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x43DD58: "'%s': missing default value for " ??_C@_0CP@EIFHKBFD@?8?$CFs?8?3?5missing?5default?5value?5for?5@
0x4C80EC: "protected: long __cdecl D3D10Shader::CProgram::CombineInstructions(void) __ptr64" ?CombineInstructions@CProgram@D3D10Shader@@IEAAJXZ
0x43BD38: "point" ??_C@_05BBEJFBFA@point?$AA@
0x438D58: "DEPTHSTENCILVIEW" ??_C@_0BB@CKHHCBBL@DEPTHSTENCILVIEW?$AA@
0x4419A0: "evaluate literal movc" ??_C@_0BG@OCGBOIJD@evaluate?5literal?5movc?$AA@
0x508A6C: "protected: virtual long __cdecl D3D10Shader::CPSProgram::ValidateOutput(void) __ptr64" ?ValidateOutput@CPSProgram@D3D10Shader@@MEAAJXZ
0x525270: "public: virtual __cdecl D3D10Shader::CD3D10Program::~CD3D10Program(void) __ptr64" ??1CD3D10Program@D3D10Shader@@UEAA@XZ
0x4F8D58: "protected: int __cdecl D3D10Shader::CPreProcessor::CallDefine(struct D3D10Shader::D3DTOKEN * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?CallDefine@CPreProcessor@D3D10Shader@@IEAAHPEAUD3DTOKEN@2@PEAVCNode@2@1@Z
0x437500: "// " ??_C@_05PGKNJMBG@?1?1?5?5?5?$AA@
0x441958: "evaluate literal beq" ??_C@_0BF@BHJMLEGM@evaluate?5literal?5beq?$AA@
0x4462D8: "too many outputs to target TX" ??_C@_0BO@MKAJKMOI@too?5many?5outputs?5to?5target?5TX?$AA@
0x4437B8: "resinfo" ??_C@_07MBHEPPKA@resinfo?$AA@
0x43D300: "Stack" ??_C@_05IHHHDFHJ@Stack?$AA@
0x4497C0: "Interpolation mode for PS clip o" ??_C@_0JO@DCMAAPKL@Interpolation?5mode?5for?5PS?5clip?5o@
0x4F56CC: "public: long __cdecl D3D10Shader::CPreProcessor::InitializeFromMemory(char const * __ptr64,void const * __ptr64,unsigned int,struct _D3D10_SHADER_MACRO const * __ptr64,struct ID3D10Include * __ptr64,int) __ptr64" ?InitializeFromMemory@CPreProcessor@D3D10Shader@@QEAAJPEBDPEBXIPEBU_D3D10_SHADER_MACRO@@PEAUID3D10Include@@H@Z
0x4436E8: "emit_then_cut" ??_C@_0O@BDHCEFHA@emit_then_cut?$AA@
0x43C408: "trunc" ??_C@_05NOECMME@trunc?$AA@
0x43DC40: "'%s': %s must be a literal expre" ??_C@_0CG@PNMNOGDI@?8?$CFs?8?3?5?$CFs?5must?5be?5a?5literal?5expre@
0x4414E8: "min(int,int) -> integer" ??_C@_0BI@EFJBEPEL@min?$CIint?0int?$CJ?5?9?$DO?5integer?$AA@
0x540BB8: "protected: virtual void __cdecl CD3D10PixelShaderValidator::Rule_ValidInstruction(void) __ptr64" ?Rule_ValidInstruction@CD3D10PixelShaderValidator@@MEAAXXZ
0x440750: "breakn match" ??_C@_0N@IOMJOJDP@breakn?5match?$AA@
0x4CE854: "private: void __cdecl D3D10Shader::CProgram::ReadWriteInfo_ReadInfo(unsigned int,unsigned int) __ptr64" ?ReadWriteInfo_ReadInfo@CProgram@D3D10Shader@@AEAAXII@Z
0x43DEA0: "constinterp usage cannot be used" ??_C@_0EP@DLHJBDEG@constinterp?5usage?5cannot?5be?5used@
0x43D860: "VarDeclStmts" ??_C@_0N@MHGEIBEN@VarDeclStmts?$AA@
0x491940: "protected: unsigned int * __ptr64 __cdecl D3D10Shader::CCompiler::StackAlloc(unsigned int) __ptr64" ?StackAlloc@CCompiler@D3D10Shader@@IEAAPEAII@Z
0x443ACC: "aL" ??_C@_02BFGHIHPD@aL?$AA@
0x43C050: "const D3D10Shader::CNodeDecl::`vftable'" ??_7CNodeDecl@D3D10Shader@@6B@
0x5110F8: "protected: long __cdecl D3D10Shader::CShaderProgram::ColorParents(class D3D10Shader::CInstruction * __ptr64 * __ptr64,class D3D10Shader::CInstruction * __ptr64,unsigned int) __ptr64" ?ColorParents@CShaderProgram@D3D10Shader@@IEAAJPEAPEAVCInstruction@2@PEAV32@I@Z
0x438A80: "DESTBLENDALPHA" ??_C@_0P@DBJJAALE@DESTBLENDALPHA?$AA@
0x507FAC: "protected: virtual long __cdecl D3D10Shader::CPSProgram::Translate(void) __ptr64" ?Translate@CPSProgram@D3D10Shader@@MEAAJXZ
0x43ED70: "variable '%s' used without havin" ??_C@_0DO@MKNNALDC@variable?5?8?$CFs?8?5used?5without?5havin@
0x4416D0: "evaluate literal exp" ??_C@_0BF@IHKOINLH@evaluate?5literal?5exp?$AA@
0x44E4A0: "long __cdecl InitializeCompilerThread(unsigned long * __ptr64)" ?InitializeCompilerThread@@YAJPEAK@Z
0x401648: "vs.1.0" ??_C@_06LLGOOJEH@vs?41?40?$AA@
0x4379A0: "SV_Coverage" ??_C@_0M@HLBEOMGN@SV_Coverage?$AA@
0x443EB0: "TEXCOORD" ??_C@_08CMDKBPJM@TEXCOORD?$AA@
0x50CFC4: "protected: virtual long __cdecl D3D10Shader::CVSProgram::Translate(void) __ptr64" ?Translate@CVSProgram@D3D10Shader@@MEAAJXZ
0x518A08: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchBreaks(void) __ptr64" ?MatchBreaks@CShaderProgram@D3D10Shader@@IEAAJXZ
0x449530: "Invalid interpolation mode for r" ??_C@_0EO@PGEEABMM@Invalid?5interpolation?5mode?5for?5r@
0x43C740: "acos" ??_C@_04PDIFKINK@acos?$AA@
0x5467C4: memcpy
0x443CD8: "lrp" ??_C@_03NHABKNJA@lrp?$AA@
0x530160: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitCASE(void) __ptr64" ?EmitCASE@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4B7CB0: "private: virtual long __cdecl D3D10Shader::CProgram::CombineOrdinalsBank(unsigned long,unsigned long,unsigned int,unsigned int) __ptr64" ?CombineOrdinalsBank@CProgram@D3D10Shader@@EEAAJKKII@Z
0x43D240: "DX9-style '= sampler_state' synt" ??_C@_0EA@NICLNLLN@DX9?9style?5?8?$DN?5sampler_state?8?5synt@
0x43DDB8: "'%s': function return value diff" ??_C@_0DD@GIMEPL@?8?$CFs?8?3?5function?5return?5value?5diff@
0x4380A0: "
},
" ??_C@_08COJDDPHI@?6?5?5?5?5?$HN?0?6?$AA@
0x43CCC0: "alternate cases for 'TextureCube" ??_C@_0EA@FGGMPIPF@alternate?5cases?5for?5?8TextureCube@
0x442920: "eval buge with some bits known" ??_C@_0BP@MLEMNLIC@eval?5buge?5with?5some?5bits?5known?$AA@
0x505374: "public: virtual void * __ptr64 __cdecl D3D10Shader::C30Program::`scalar deleting destructor'(unsigned int) __ptr64" ??_GC30Program@D3D10Shader@@UEAAPEAXI@Z
0x4F685C: "protected: void __cdecl D3D10Shader::CPreProcessor::Production(unsigned int,unsigned int) __ptr64" ?Production@CPreProcessor@D3D10Shader@@IEAAXII@Z
0x4015E8: "vs_2_sw" ??_C@_07KOPMAFDP@vs_2_sw?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeBuffer::Print(void)const __ptr64" ?Print@CNodeBuffer@D3D10Shader@@UEBAXXZ
0x519734: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchABS2(void) __ptr64" ?MatchABS2@CShaderProgram@D3D10Shader@@IEAAJXZ
0x518C7C: "protected: long __cdecl D3D10Shader::CShaderProgram::AddMADRules(int) __ptr64" ?AddMADRules@CShaderProgram@D3D10Shader@@IEAAJH@Z
0x4D430C: "public: long __cdecl D3D10Shader::CProgram::ApplyIntValue(unsigned int,unsigned __int64) __ptr64" ?ApplyIntValue@CProgram@D3D10Shader@@QEAAJI_K@Z
0x440B10: "Compact Registers - Paint " ??_C@_0BL@EBHHNOHF@Compact?5Registers?5?9?5Paint?5?$AA@
0x546940: "__cdecl _GSHandlerCheck_EH" __GSHandlerCheck_EH
0x49B020: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeCaseCondition::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeCaseCondition@D3D10Shader@@UEAAPEAXI@Z
0x54D518: "char const * __ptr64 const __ptr64 D3D10Effects::g_szCompilerArea" ?g_szCompilerArea@D3D10Effects@@3PEBDEB
0x43CFB0: "the 'sampler2D' keyword is depre" ??_C@_0FB@KPDEPBIJ@the?5?8sampler2D?8?5keyword?5is?5depre@
0x43C1F0: "const D3D10Shader::CNodeStateBlockFunctionCall::`vftable'" ??_7CNodeStateBlockFunctionCall@D3D10Shader@@6B@
0x44C8E0: "__cdecl _real@7ff0000000000000" __real@7ff0000000000000
0x4012E0: "__cdecl _imp_sin" __imp_sin
0x50C264: "public: virtual char * __ptr64 __cdecl D3D10Shader::CVSProgram::GetTargetString(void) __ptr64" ?GetTargetString@CVSProgram@D3D10Shader@@UEAAPEADXZ
0x43FAA0: "mul of a half times add of same " ??_C@_0CP@HANNLNGK@mul?5of?5a?5half?5times?5add?5of?5same?5@
0x50DFF4: "protected: virtual int __cdecl D3D10Shader::CVSProgram::ViolatesWriteLim(class D3D10Shader::CInstruction * __ptr64,unsigned int) __ptr64" ?ViolatesWriteLim@CVSProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@I@Z
0x442EE0: "__FILE__" ??_C@_08FMJNKKCK@__FILE__?$AA@
0x443294: "#@" ??_C@_02MKMMJBFB@?$CD?$EA?$AA@
0x4432C8: "1.#SNAN" ??_C@_07NGNKFJEF@1?4?$CDSNAN?$AA@
0x4445A0: "d4" ??_C@_02PEEKLGOG@d4?$AA@
0x443F30: "invalid register, input, or cons" ??_C@_0CP@KIKGPAFB@invalid?5register?0?5input?0?5or?5cons@
0x4D44D8: "protected: long __cdecl D3D10Shader::CProgram::ReduceLiteralForInstruction(class D3D10Shader::CInstruction * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64) __ptr64" ?ReduceLiteralForInstruction@CProgram@D3D10Shader@@IEAAJPEAVCInstruction@2@PEAPEAV32@@Z
0x441988: "evaluate literal cmp" ??_C@_0BF@LICILDPA@evaluate?5literal?5cmp?$AA@
0x401158: "__cdecl _imp_memset" __imp_memset
0x4B5168: "public: long __cdecl D3D10Shader::CPacker::Initialize(class D3D10Shader::CPacker * __ptr64) __ptr64" ?Initialize@CPacker@D3D10Shader@@QEAAJPEAV12@@Z
0x4CB238: "protected: long __cdecl D3D10Shader::CProgram::PropagateMovs(void) __ptr64" ?PropagateMovs@CProgram@D3D10Shader@@IEAAJXZ
0x444BB0: "Diffuse" ??_C@_07PDCHJCFI@Diffuse?$AA@
0x43A804: "branch" ??_C@_06KAEOJLJM@branch?$AA@
0x4D0220: "public: virtual __cdecl D3D10Shader::CBaseProgram::~CBaseProgram(void) __ptr64" ??1CBaseProgram@D3D10Shader@@UEAA@XZ
0x5002A8: "public: long __cdecl D3D10Shader::CFragmentConstants::AddRegister(class D3D10Shader::CCommentBlock * __ptr64,struct _D3D10_INTERNALSHADER_CONSTANT_INFO * __ptr64,char const * __ptr64,unsigned int,unsigned long) __ptr64" ?AddRegister@CFragmentConstants@D3D10Shader@@QEAAJPEAVCCommentBlock@2@PEAU_D3D10_INTERNALSHADER_CONSTANT_INFO@@PEBDIK@Z
0x4FF194: "protected: long __cdecl D3D10Effects::CSOParser::ConsumeRegisterMask(char * __ptr64) __ptr64" ?ConsumeRegisterMask@CSOParser@D3D10Effects@@IEAAJPEAD@Z
0x4B5F34: "protected: long __cdecl D3D10Shader::CParse::EffectsApiCall(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64 * __ptr64) __ptr64" ?EffectsApiCall@CParse@D3D10Shader@@IEAAJPEAVCNode@2@0PEAPEAV32@@Z
0x4374D8: "<font color = "#%s">" ??_C@_0BF@HDKOHJNP@?$DMfont?5color?5?$DN?5?$CC?$CD?$CFs?$CC?$DO?$AA@
0x5465BA: "__cdecl initterm" _initterm
0x4FB2A4: "public: static long __cdecl D3DX10Core::CBuffer::Create(unsigned __int64,class D3DX10Core::CBuffer * __ptr64 * __ptr64)" ?Create@CBuffer@D3DX10Core@@SAJ_KPEAPEAV12@@Z
0x44AB60: "Reference out of range of indexa" ??_C@_0PC@KMLEMDOD@Reference?5out?5of?5range?5of?5indexa@
0x4F8A0C: "protected: long __cdecl D3D10Shader::CPreProcessor::AddDefine(class D3D10Shader::CPPDefine * __ptr64) __ptr64" ?AddDefine@CPreProcessor@D3D10Shader@@IEAAJPEAVCPPDefine@2@@Z
0x538240: "public: long __cdecl D3D10Shader::CDebugInfo::SerializeFiles(class CDataBlockStore * __ptr64,class CDataBlockStore * __ptr64) __ptr64" ?SerializeFiles@CDebugInfo@D3D10Shader@@QEAAJPEAVCDataBlockStore@@0@Z
0x443728: "rtx" ??_C@_03KLJDHLIG@rtx?$AA@
0x44A800: "Reference of undeclared immediat" ??_C@_0GD@HODFCDDF@Reference?5of?5undeclared?5immediat@
0x43AEC0: "Loop doesn't seem to do anything" ??_C@_0DJ@ODJKDNMI@Loop?5doesn?8t?5seem?5to?5do?5anything@
0x43EE40: "internal error: cannot write to " ??_C@_0DJ@EECFDDEJ@internal?5error?3?5cannot?5write?5to?5@
0x43F4B0: "indefinite arcsine" ??_C@_0BD@JOAHIBJM@indefinite?5arcsine?$AA@
0x43E438: "%s object does not have methods" ??_C@_0CA@CJPCAPLC@?$CFs?5object?5does?5not?5have?5methods?$AA@
0x4F4C38: "public: void * __ptr64 __cdecl D3D10Shader::CPPInclude::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPPInclude@D3D10Shader@@QEAAPEAXI@Z
0x43BDA4: "?" ??_C@_01OGPIMHDM@?$DP?$AA@
0x43C80C: "class" ??_C@_05ENKANFLO@class?$AA@
0x49B560: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeType::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeType@D3D10Shader@@UEAAPEAXI@Z
0x54F0F8: "__cdecl _dyn_tls_init_callback" __dyn_tls_init_callback
0x43C410: "transpose" ??_C@_09KDFGPPLL@transpose?$AA@
0x49C5D8: "public: virtual class D3D10Shader::CNodeStatement * __ptr64 __cdecl D3D10Shader::CNodeStatement::Copy(unsigned int)const __ptr64" ?Copy@CNodeStatement@D3D10Shader@@UEBAPEAV12@I@Z
0x43D870: "potentially unintended use of a " ??_C@_0EL@NBGGDDKH@potentially?5unintended?5use?5of?5a?5@
0x43C2DC: "type" ??_C@_04GPMDFGEJ@type?$AA@
0x444C58: "unknown 3 target" ??_C@_0BB@EFACMIHB@unknown?53?5target?$AA@
0x441F00: "generate floating point special " ??_C@_0DA@JJBOFFIP@generate?5floating?5point?5special?5@
0x438978: "MAGFILTER" ??_C@_09LFLMIBIO@MAGFILTER?$AA@
0x4F4390: "[thunk]:public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetResourceBindingDesc`adjustor{8}' (unsigned int,struct _D3D10_SHADER_INPUT_BIND_DESC * __ptr64) __ptr64" ?GetResourceBindingDesc@CShaderReflection@D3D10ShaderReflection@@W7EAAJIPEAU_D3D10_SHADER_INPUT_BIND_DESC@@@Z
0x44CAE0: "__cdecl _real@3ff921b485ae2a4a" __real@3ff921b485ae2a4a
0x49B69C: "public: virtual class D3D10Shader::CNodeType * __ptr64 __cdecl D3D10Shader::CNodeType::Copy(unsigned int)const __ptr64" ?Copy@CNodeType@D3D10Shader@@UEBAPEAV12@I@Z
0x4FF0C0: "public: unsigned int __cdecl CDXBCParser::FindNextMatchingBlob(enum DXBCFourCC,unsigned int) __ptr64" ?FindNextMatchingBlob@CDXBCParser@@QEAAIW4DXBCFourCC@@I@Z
0x438128: " %s = %s[%d];
" ??_C@_0BG@HJIDFEKA@?5?5?5?5?5?5?5?5?$CFs?5?$DN?5?$CFs?$FL?$CFd?$FN?$DL?6?$AA@
0x4010F0: "__cdecl _imp_Sleep" __imp_Sleep
0x52DC1C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitNEG(void) __ptr64" ?EmitNEG@CD3D10Program@D3D10Shader@@IEAAJXZ
0x443738: "ieq" ??_C@_03OAKNNJBG@ieq?$AA@
0x440C18: "Multiply by 2, 4, or 8" ??_C@_0BH@GCOGDALM@Multiply?5by?52?0?54?0?5or?58?$AA@
0x439FC8: "Shader model %s is not allowed i" ??_C@_0DD@CJOKAHJL@Shader?5model?5?$CFs?5is?5not?5allowed?5i@
0x43D418: "packoffset is only allowed in a " ??_C@_0DA@PPGHOBFE@packoffset?5is?5only?5allowed?5in?5a?5@
0x43FFE0: "movc((a>=b),b,a) -> min(a,b)" ??_C@_0BN@KLOONOEC@movc?$CI?$CIa?$DO?$DNb?$CJ?0b?0a?$CJ?5?9?$DO?5min?$CIa?0b?$CJ?$AA@
0x4374C8: "a0a0a0" ??_C@_06IJACFBMF@a0a0a0?$AA@
0x49C81C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeStateBlockFunctionCall::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeStateBlockFunctionCall@D3D10Shader@@UEAAPEAXI@Z
0x44CA48: "__cdecl _real@43e0000000000000" __real@43e0000000000000
0x5050D0: "public: long __cdecl D3D10Shader::CCommentBlock::Add(void const * __ptr64,unsigned int,unsigned int,unsigned int * __ptr64) __ptr64" ?Add@CCommentBlock@D3D10Shader@@QEAAJPEBXIIPEAI@Z
0x401340: "__cdecl _xi_z" __xi_z
0x438328: "DEST_COLOR" ??_C@_0L@LELCFELP@DEST_COLOR?$AA@
0x43CE08: "decl" ??_C@_04NKEOIPIM@decl?$AA@
0x401718: "ps.1.1" ??_C@_06MBKFONDM@ps?41?41?$AA@
0x43E070: "unorm double" ??_C@_0N@IMPINCOK@unorm?5double?$AA@
0x447960: "Abs modifier not allowed for ope" ??_C@_0EO@HMMKJCEI@Abs?5modifier?5not?5allowed?5for?5ope@
0x443550: "D3DX: (WARN) An allocation of ze" ??_C@_0FJ@CGONBAHN@D3DX?3?5?$CIWARN?$CJ?5An?5allocation?5of?5ze@
0x43D1D8: "CaseConditions" ??_C@_0P@MFFACEOC@CaseConditions?$AA@
0x4B23C0: "protected: int __cdecl D3D10Shader::CParse::IsPartiallyLiteral(class D3D10Shader::CNode const * __ptr64) __ptr64" ?IsPartiallyLiteral@CParse@D3D10Shader@@IEAAHPEBVCNode@2@@Z
0x401018: "__cdecl _imp_UnhandledExceptionFilter" __imp_UnhandledExceptionFilter
0x443EC0: "TANGENT" ??_C@_07HOFFNMLH@TANGENT?$AA@
0x4D2588: "public: int __cdecl D3D10Shader::CInstruction::IsGradient(void) __ptr64" ?IsGradient@CInstruction@D3D10Shader@@QEAAHXZ
0x442DF0: "No include handler specified, ca" ??_C@_0GL@HLMFLIKD@No?5include?5handler?5specified?0?5ca@
0x43CDD0: "alternate cases for 'asm' are de" ??_C@_0DI@PACPPMKL@alternate?5cases?5for?5?8asm?8?5are?5de@
0x447C20: "Index Dimension %d's relative ad" ??_C@_0JL@KMBKPGIF@Index?5Dimension?5?$CFd?8s?5relative?5ad@
0x445170: "const D3D10Shader::CPSProgram::`vftable'" ??_7CPSProgram@D3D10Shader@@6B@
0x528C04: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitGSInfo(void) __ptr64" ?EmitGSInfo@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4388EC: "int4" ??_C@_04JONEKOJF@int4?$AA@
0x4431B8: "disable" ??_C@_07DBNODEFN@disable?$AA@
0x4B20E4: "protected: long __cdecl D3D10Shader::CParse::Cast(struct D3D10Shader::_D3DVALUE * __ptr64,struct D3D10Shader::_D3DVALUE * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?Cast@CParse@D3D10Shader@@IEAAJPEAU_D3DVALUE@2@0PEAUD3DTOKEN@2@@Z
0x4386C8: "uint4x1" ??_C@_07LNBJMPNN@uint4x1?$AA@
0x43EC98: "SV_CullDistance" ??_C@_0BA@COMLDELL@SV_CullDistance?$AA@
0x4413E0: "generate unit flag for non speci" ??_C@_0DA@HHODOMCL@generate?5unit?5flag?5for?5non?5speci@
0x439E20: "Stream output geometry shaders c" ??_C@_0FO@EKGGIHNB@Stream?5output?5geometry?5shaders?5c@
0x43A6D8: "invalid packoffset location '%s'" ??_C@_0CB@GHLMGHCO@invalid?5packoffset?5location?5?8?$CFs?8@
0x4E6CA8: "long __cdecl D3D10Shader::SFPS_BinaryIntLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_BinaryIntLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x48F470: "protected: long __cdecl D3D10Shader::CCompiler::EmitReturn(class D3D10Shader::CNode const * __ptr64) __ptr64" ?EmitReturn@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@@Z
0x456FF8: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileConstructGSWithSO(class D3D10Shader::CNode * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64,char const * __ptr64 * __ptr64,struct D3D10Effects::SCompilerVariable * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?CompileConstructGSWithSO@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAPEAUID3D10Blob@@PEAPEBDPEAUSCompilerVariable@2@PEAUD3DTOKEN@4@@Z
0x43E3C0: "cannot convert from 'object type" ??_C@_0DE@EFOFNFMB@cannot?5convert?5from?5?8object?5type@
0x546340: "__cdecl fpclass" _fpclass
0x443B2C: "dsx" ??_C@_03NLKOGFEA@dsx?$AA@
0x5465D2: "__cdecl _C_specific_handler" __C_specific_handler
0x444590: "x8" ??_C@_02ENMDKDPO@x8?$AA@
0x438140: " %s = %s;
" ??_C@_0BC@GBACEBBC@?5?5?5?5?5?5?5?5?$CFs?5?$DN?5?$CFs?$DL?6?$AA@
0x43802C: "%s
" ??_C@_03OFAPEBGM@?$CFs?6?$AA@
0x43C748: "abs" ??_C@_03BCGAIFPO@abs?$AA@
0x491550: "protected: long __cdecl D3D10Shader::CCompiler::EmitSqrt(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?EmitSqrt@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI1@Z
0x446780: "internal error: statistics appen" ??_C@_0EF@LKAJJGLO@internal?5error?3?5statistics?5appen@
0x43C028: "const D3D10Shader::CNodeScope::`vftable'" ??_7CNodeScope@D3D10Shader@@6B@
0x443CF0: "boolean constant register '%s' m" ??_C@_0EP@PDBMPKMG@boolean?5constant?5register?5?8?$CFs?8?5m@
0x52FB84: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitUMUL(void) __ptr64" ?EmitUMUL@CD3D10Program@D3D10Shader@@IEAAJXZ
0x43F748: "Eval range add unit flag if rang" ??_C@_0CN@HNLGKJMA@Eval?5range?5add?5unit?5flag?5if?5rang@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeRegister::Print(void)const __ptr64" ?Print@CNodeRegister@D3D10Shader@@UEBAXXZ
0x4380B0: "asm {
" ??_C@_07GFPBDDEE@asm?5?$HL?6?6?$AA@
0x4417A8: "evaluate literal sqrt" ??_C@_0BG@IPPNMNJG@evaluate?5literal?5sqrt?$AA@
0x43C2B8: "robject" ??_C@_07JCNCIFHA@robject?$AA@
0x45B440: ?Grow@?$D3DXHashTable@USPooledType@CEffectCompiler10@D3D10Effects@@$1?IsEqual@123@SAHAEBU123@0@Z@@QEAAJI@Z
0x4F7600: "protected: long __cdecl D3D10Shader::CPreProcessor::DoInclude(void) __ptr64" ?DoInclude@CPreProcessor@D3D10Shader@@IEAAJXZ
0x441E60: "generate floating point special " ??_C@_0DA@LEONNGAN@generate?5floating?5point?5special?5@
0x4999A8: "protected: long __cdecl D3D10Shader::CCompiler::Error(class D3D10Shader::CNode const * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Error@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@IPEBDZZ
0x4F4370: "[thunk]:public: virtual unsigned long __cdecl D3D10ShaderReflection::CShaderReflection::Release`adjustor{8}' (void) __ptr64" ?Release@CShaderReflection@D3D10ShaderReflection@@W7EAAKXZ
0x51FC70: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitDest(unsigned long,unsigned long,unsigned long) __ptr64" ?EmitDest@CShaderProgram@D3D10Shader@@MEAAJKKK@Z
0x43A548: "Only 3_x and earlier targets are" ??_C@_0DN@ECMKLIOH@Only?53_x?5and?5earlier?5targets?5are@
0x520154: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitInstScalar(unsigned long,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int,unsigned int,unsigned long,int) __ptr64" ?EmitInstScalar@CShaderProgram@D3D10Shader@@IEAAJKPEAI0IIKH@Z
0x507D80: "public: virtual long __cdecl D3D10Shader::CPSProgram::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@CPSProgram@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x43ECD8: "ic" ??_C@_02JGIOOCG@ic?$AA@
0x50634C: "protected: long __cdecl D3D10Shader::C30Program::MatchVFace(void) __ptr64" ?MatchVFace@C30Program@D3D10Shader@@IEAAJXZ
0x4B4E5C: "public: class D3D10Shader::CResourceDef * __ptr64 __cdecl D3D10Shader::CResourceDef::Copy(void) __ptr64" ?Copy@CResourceDef@D3D10Shader@@QEAAPEAV12@XZ
0x4401A0: "movc(c,ignore,ignore) -> ignore(" ??_C@_0CD@LKIBEOJP@movc?$CIc?0ignore?0ignore?$CJ?5?9?$DO?5ignore?$CI@
0x441528: "ge -> bool" ??_C@_0L@MPFPEHEP@ge?5?9?$DO?5bool?$AA@
0x43A978: "error, duplicate default in swit" ??_C@_0CN@NIJEILHB@error?0?5duplicate?5default?5in?5swit@
0x4A94B4: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::ParseUsage(class D3D10Shader::CNode * __ptr64,int) __ptr64" ?ParseUsage@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@H@Z
0x437F20: " uint" ??_C@_05DHJHNGIE@?5uint?$AA@
0x43EA40: "SetPixelShader" ??_C@_0P@BDKOJBMM@SetPixelShader?$AA@
0x52EC6C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitDISCARD(void) __ptr64" ?EmitDISCARD@CD3D10Program@D3D10Shader@@IEAAJXZ
0x44C140: "Input signature name mismatch wi" ??_C@_0GA@GNMCFMBO@Input?5signature?5name?5mismatch?5wi@
0x4990C8: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CCompiler::FindFunctionFromNode(class D3D10Shader::CNode * __ptr64,char const * __ptr64,char const * __ptr64) __ptr64" ?FindFunctionFromNode@CCompiler@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@PEBD1@Z
0x4534C8: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseAnnotations(class D3D10Shader::CNode * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64,class D3DXVectorOwner<struct D3D10Effects::SCompilerVariable> * __ptr64) __ptr64" ?ParseAnnotations@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAUD3DTOKEN@4@PEAV?$D3DXVectorOwner@USCompilerVariable@D3D10Effects@@@@@Z
0x4D06C4: "public: int __cdecl D3D10Shader::CBaseProgram::ArgPoolFlag(unsigned int,unsigned __int64) __ptr64" ?ArgPoolFlag@CBaseProgram@D3D10Shader@@QEAAHI_K@Z
0x4429A0: "eval imul with some bits known" ??_C@_0BP@CFLELFNP@eval?5imul?5with?5some?5bits?5known?$AA@
0x4F4310: "[thunk]:public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetOutputParameterDesc`adjustor{8}' (unsigned int,struct _D3D10_SIGNATURE_PARAMETER_DESC * __ptr64) __ptr64" ?GetOutputParameterDesc@CShaderReflection@D3D10ShaderReflection@@W7EAAJIPEAU_D3D10_SIGNATURE_PARAMETER_DESC@@@Z
0x438198: "MAX" ??_C@_03LEPPJAKI@MAX?$AA@
0x401130: "__cdecl _imp__onexit" __imp__onexit
0x443AC4: "vPos" ??_C@_04MDNLLEAH@vPos?$AA@
0x43DFE0: "array dimensions must be literal" ??_C@_0DE@HOILKPGH@array?5dimensions?5must?5be?5literal@
0x4C2030: "protected: long __cdecl D3D10Shader::CProgram::MarkConstInterp(void) __ptr64" ?MarkConstInterp@CProgram@D3D10Shader@@IEAAJXZ
0x43B758: "'%s': output parameter '%s' miss" ??_C@_0CO@ILGDJCAN@?8?$CFs?8?3?5output?5parameter?5?8?$CFs?8?5miss@
0x444C48: "Position" ??_C@_08GCJNLIKG@Position?$AA@
0x45AABC: "public: int __cdecl D3D10Effects::SCompilerType::IsEqual(struct D3D10Effects::SCompilerType * __ptr64) __ptr64" ?IsEqual@SCompilerType@D3D10Effects@@QEAAHPEAU12@@Z
0x442BA0: "evaluate range cmp" ??_C@_0BD@FIGDILFJ@evaluate?5range?5cmp?$AA@
0x5462C8: memmove
0x43C7F4: "case" ??_C@_04CKOINMPC@case?$AA@
0x4417C0: "evaluate literal ftoi" ??_C@_0BG@PLLBHJGJ@evaluate?5literal?5ftoi?$AA@
0x43A7B8: "stream object '%s' cannot be dec" ??_C@_0DK@OJNNFDMB@stream?5object?5?8?$CFs?8?5cannot?5be?5dec@
0x4412B8: "Legacy A * !(A * B) => A * !B" ??_C@_0BO@GPMIDCAB@Legacy?5A?5?$CK?5?$CB?$CIA?5?$CK?5B?$CJ?5?$DN?$DO?5A?5?$CK?5?$CBB?$AA@
0x43DB78: "'%s': %s cannot be declared 'sha" ??_C@_0CF@GOKEKNHP@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8sha@
0x44BE60: "%s signature parameter %s (1-bas" ??_C@_0EK@ODNIAEJ@?$CFs?5signature?5parameter?5?$CFs?5?$CI1?9bas@
0x437698: "// {
" ??_C@_05PJCPJBGP@?1?1?5?$HL?6?$AA@
0x49A238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeToken::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeToken@D3D10Shader@@UEAAPEAXI@Z
0x447CC0: "Invalid index dimension for rela" ??_C@_0JF@DKLCAMNE@Invalid?5index?5dimension?5for?5rela@
0x4D22F8: "public: int __cdecl D3D10Shader::CInstruction::IsSymetric(void) __ptr64" ?IsSymetric@CInstruction@D3D10Shader@@QEAAHXZ
0x43D640: "dword" ??_C@_05KDALNKAH@dword?$AA@
0x437C88: "_O(%i,%i,%i)" ??_C@_0N@HFFHCPLM@_O?$CI?$CFi?0?$CFi?0?$CFi?$CJ?$AA@
0x44D20C: "long __cdecl CheckPragma(class D3D10Shader::CPreProcessor * __ptr64,unsigned int * __ptr64,class D3D10Shader::CPPPragmaRule * __ptr64 * __ptr64,class D3DXVector<char> * __ptr64)" ?CheckPragma@@YAJPEAVCPreProcessor@D3D10Shader@@PEAIPEAPEAVCPPPragmaRule@2@PEAV?$D3DXVector@D@@@Z
0x439020: "Unexpected node encountered when" ??_C@_0DK@PJBINDKB@Unexpected?5node?5encountered?5when@
0x4481C4: "[]" ??_C@_02GPECMEKF@?$FL?$FN?$AA@
0x4AD1F8: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::OffsetExpr(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?OffsetExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x445B10: "maximum iterator register index " ??_C@_0JK@OPBFNAAD@maximum?5iterator?5register?5index?5@
0x43F588: "Floating-point Value out of inte" ??_C@_0DN@EOCDLONF@Floating?9point?5Value?5out?5of?5inte@
0x442980: "eval imod with some bits known" ??_C@_0BP@FBFAHJHF@eval?5imod?5with?5some?5bits?5known?$AA@
0x4405D0: "utof(sampleinfo_uint_rt(x)) -> s" ??_C@_0DA@IFAMIBAE@utof?$CIsampleinfo_uint_rt?$CIx?$CJ?$CJ?5?9?$DO?5s@
0x441DC8: "generate floating point special " ??_C@_0DA@PGCCLBP@generate?5floating?5point?5special?5@
0x4F3338: "public: virtual struct ID3D10ShaderReflectionConstantBuffer * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflection::GetConstantBufferByIndex(unsigned int) __ptr64" ?GetConstantBufferByIndex@CShaderReflection@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionConstantBuffer@@I@Z
0x49CEF0: "public: virtual class D3D10Shader::CNodeValue * __ptr64 __cdecl D3D10Shader::CNodeValue::Copy(unsigned int)const __ptr64" ?Copy@CNodeValue@D3D10Shader@@UEBAPEAV12@I@Z
0x54634C: "__cdecl strnicmp" _strnicmp
0x444EE0: "internal error: overlapping outp" ??_C@_0CK@GNHNFMG@internal?5error?3?5overlapping?5outp@
0x437AB8: "cb" ??_C@_02BNOEFKLB@cb?$AA@
0x51B448: "protected: class D3D10Shader::CInstruction * __ptr64 __cdecl D3D10Shader::CShaderProgram::NewAndIf(class D3D10Shader::CInstruction * __ptr64,int) __ptr64" ?NewAndIf@CShaderProgram@D3D10Shader@@IEAAPEAVCInstruction@2@PEAV32@H@Z
0x4445E0: "psize" ??_C@_05PMKPADGP@psize?$AA@
0x45422C: "protected: long __cdecl D3D10Effects::CEffectCompiler10::GetName(class D3D10Shader::CNode const * __ptr64,char * __ptr64 * __ptr64 const,class D3D10Shader::CNodeToken * __ptr64 * __ptr64 const) __ptr64" ?GetName@CEffectCompiler10@D3D10Effects@@IEAAJPEBVCNode@D3D10Shader@@QEAPEADQEAPEAVCNodeToken@4@@Z
0x437C38: " " ??_C@_02KNHHEEKP@?5?5?$AA@
0x44A5A0: "Reference of undeclared sampler " ??_C@_0FF@OPPBEAHG@Reference?5of?5undeclared?5sampler?5@
0x443430: "octal value truncated to 32bits" ??_C@_0CA@DNBKJEDM@octal?5value?5truncated?5to?532bits?$AA@
0x44CAC0: "__cdecl _real@bfd523a08398a655" __real@bfd523a08398a655
0x4D2930: "public: int __cdecl D3D10Shader::CInstruction::IsCalcLOD(void) __ptr64" ?IsCalcLOD@CInstruction@D3D10Shader@@QEAAHXZ
0x438438: "COMPARISON_MIN_LINEAR_MAG_MIP_PO" ??_C@_0CE@ELIPCDDG@COMPARISON_MIN_LINEAR_MAG_MIP_PO@
0x4F4F3C: "public: void * __ptr64 __cdecl D3D10Shader::CPPPragmaRule::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPPPragmaRule@D3D10Shader@@QEAAPEAXI@Z
0x43D3D0: "internal error: scope underflow" ??_C@_0CA@NOFOHEHH@internal?5error?3?5scope?5underflow?$AA@
0x439FA8: "Internal error in compiler" ??_C@_0BL@JAKOCFBB@Internal?5error?5in?5compiler?$AA@
0x5393CC: "protected: void __cdecl CD3D10ShaderValidatorBase::ReportMessage(char const * __ptr64,...) __ptr64" ?ReportMessage@CD3D10ShaderValidatorBase@@IEAAXPEBDZZ
0x442A80: "eval umax with some bits known" ??_C@_0BP@OHBIJDHI@eval?5umax?5with?5some?5bits?5known?$AA@
0x441048: "ftob(trunc(btof(x))) -> mov(x)" ??_C@_0BP@INCBLIJC@ftob?$CItrunc?$CIbtof?$CIx?$CJ?$CJ?$CJ?5?9?$DO?5mov?$CIx?$CJ?$AA@
0x43C6E0: "cos" ??_C@_03LALBNOCG@cos?$AA@
0x536980: "protected: virtual long __cdecl D3D10Shader::CFXL10Program::InitCaps(void) __ptr64" ?InitCaps@CFXL10Program@D3D10Shader@@MEAAJXZ
0x546298: malloc
0x43B168: "internal error: OR operater inpu" ??_C@_0CM@IAOBBGKE@internal?5error?3?5OR?5operater?5inpu@
0x43A240: "Assignment %s: Dimensionality mi" ??_C@_0EE@HIHGNFG@Assignment?5?$CFs?3?5Dimensionality?5mi@
0x448A70: "Invalid component mask in indexa" ??_C@_0GA@FEBHFDDB@Invalid?5component?5mask?5in?5indexa@
0x54C3A0: "unsigned int * D3D10Shader::g_Swizzle" ?g_Swizzle@D3D10Shader@@3PAIA
0x4FDFE8: "public: long __cdecl CSignatureParser::ReadSignature(void const * __ptr64) __ptr64" ?ReadSignature@CSignatureParser@@QEAAJPEBX@Z
0x50EE84: "protected: long __cdecl D3D10Shader::CVSProgram::EmitAddress(unsigned int) __ptr64" ?EmitAddress@CVSProgram@D3D10Shader@@IEAAJI@Z
0x43A5B8: "ps_1_x is no longer supported; u" ??_C@_0CM@FOOOGOJB@ps_1_x?5is?5no?5longer?5supported?$DL?5u@
0x4482D0: "Masks (and if pixel shader, also" ??_C@_0MF@HABBKFDG@Masks?5?$CIand?5if?5pixel?5shader?0?5also@
0x444430: "invalid complement expression" ??_C@_0BO@MOIAKPAE@invalid?5complement?5expression?$AA@
0x43EC20: "Semantic length is limited to %d" ??_C@_0CM@KFGOMHLI@Semantic?5length?5is?5limited?5to?5?$CFd@
0x44BA00: "break/continue can only be follo" ??_C@_0ID@CLLMJPJM@break?1continue?5can?5only?5be?5follo@
0x5182B0: "protected: virtual long __cdecl D3D10Shader::CFXL10Program::Reschedule(void) __ptr64" ?Reschedule@CFXL10Program@D3D10Shader@@MEAAJXZ
0x451DA4: "public: virtual void __cdecl D3D10Effects::CCompilerErrorLog::Log(unsigned int,char const * __ptr64,...) __ptr64" ?Log@CCompilerErrorLog@D3D10Effects@@UEAAXIPEBDZZ
0x43E060: "unorm half" ??_C@_0L@MPDCGGF@unorm?5half?$AA@
0x49A7EC: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeDecl::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeDecl@D3D10Shader@@UEAAPEAXI@Z
0x4D07DC: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddPool(class D3D10Shader::CPool * __ptr64) __ptr64" ?AddPool@CBaseProgram@D3D10Shader@@QEAAIPEAVCPool@2@@Z
0x4377C0: "1d" ??_C@_02CEIGAHOJ@1d?$AA@
0x446C10: "idiv currently not supported (in" ??_C@_0GN@CCIEMHLO@idiv?5currently?5not?5supported?5?$CIin@
0x43DA70: "'%s': extern %s cannot be declar" ??_C@_0CM@HMIMHMFK@?8?$CFs?8?3?5extern?5?$CFs?5cannot?5be?5declar@
0x43C5D0: "normalize" ??_C@_09MMDNNKKJ@normalize?$AA@
0x4457C8: "overlapping output semantics" ??_C@_0BN@HIKDGLPI@overlapping?5output?5semantics?$AA@
0x4392B8: "Redefinition of pass "%s"" ??_C@_0BK@MMNBKEHP@Redefinition?5of?5pass?5?$CC?$CFs?$CC?$AA@
0x43E5B0: "scalar expected" ??_C@_0BA@MBIEMEJG@scalar?5expected?$AA@
0x43F8D8: "ABS(a), a positive -> a" ??_C@_0BI@FEOEKKOO@ABS?$CIa?$CJ?0?5a?5positive?5?9?$DO?5a?$AA@
0x507DCC: "public: virtual char * __ptr64 __cdecl D3D10Shader::CPSProgram::GetTargetString(void) __ptr64" ?GetTargetString@CPSProgram@D3D10Shader@@UEAAPEADXZ
0x443730: "iadd" ??_C@_04GACKEAOH@iadd?$AA@
0x437F64: " { " ??_C@_03LDKJCMMO@?5?$HL?5?$AA@
0x43C550: "sqrt" ??_C@_04EIAKFFMI@sqrt?$AA@
0x445FF0: "maximum address register index e" ??_C@_0CI@BONINBGM@maximum?5address?5register?5index?5e@
0x4379F0: "CLIPDST" ??_C@_07KHLKJCJ@CLIPDST?$AA@
0x51D7B4: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitDEFi(unsigned int,unsigned int * __ptr64) __ptr64" ?EmitDEFi@CShaderProgram@D3D10Shader@@MEAAJIPEAI@Z
0x43F630: "Possible integer divide by zero" ??_C@_0CA@MEMIMPHN@Possible?5integer?5divide?5by?5zero?$AA@
0x43E050: "unorm float" ??_C@_0M@KDOHMGKJ@unorm?5float?$AA@
0x5461D8: "__cdecl _GSHandlerCheckCommon" __GSHandlerCheckCommon
0x5234B4: "public: virtual long __cdecl D3D10Shader::CFXLProgram::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@CFXLProgram@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x54B118: "__cdecl _native_vcclrit_reason" __native_vcclrit_reason
0x442DD0: "const D3D10ShaderReflection::CInvalidSRConstantBuffer::`vftable'" ??_7CInvalidSRConstantBuffer@D3D10ShaderReflection@@6B@
0x43F2C8: "internal error: consume move rea" ??_C@_0DL@LCFLKCEN@internal?5error?3?5consume?5move?5rea@
0x444A48: "internal error: instruction size" ??_C@_0CK@OOJOMBM@internal?5error?3?5instruction?5size@
0x442F00: "DIRECT3D" ??_C@_08KOIBGIHJ@DIRECT3D?$AA@
0x445A70: "maximum boolean register index e" ??_C@_0JN@HJHDKNND@maximum?5boolean?5register?5index?5e@
0x443940: "dcl_resource" ??_C@_0N@LDLPLBPB@dcl_resource?$AA@
0x440E50: "NOT BULT => BUGE" ??_C@_0BB@BDDBJEAF@NOT?5BULT?5?$DN?$DO?5BUGE?$AA@
0x43BE80: "SV_PrimitiveId is an invalid inp" ??_C@_0GK@NHMPIMML@SV_PrimitiveId?5is?5an?5invalid?5inp@
0x441820: "evaluate literal floor" ??_C@_0BH@HNIBNDAA@evaluate?5literal?5floor?$AA@
0x4012E8: "__cdecl _imp_tanh" __imp_tanh
0x443308: "Error creating error string" ??_C@_0BM@KBNJDKGG@Error?5creating?5error?5string?$AA@
0x500A18: "long __cdecl D3D10Shader::GetUsageAndIndex(char const * __ptr64,unsigned char * __ptr64,unsigned char * __ptr64)" ?GetUsageAndIndex@D3D10Shader@@YAJPEBDPEAE1@Z
0x501110: "protected: void __cdecl D3D10Shader::CAssembler::DeleteResources(void) __ptr64" ?DeleteResources@CAssembler@D3D10Shader@@IEAAXXZ
0x442880: "eval bilt with some bits known" ??_C@_0BP@FEPPNMKO@eval?5bilt?5with?5some?5bits?5known?$AA@
0x43ED60: "(unknown)" ??_C@_09GPGAJHPD@?$CIunknown?$CJ?$AA@
0x443F90: "addressing operations are not al" ??_C@_0DO@CINKJAFB@addressing?5operations?5are?5not?5al@
0x437F00: " mixed" ??_C@_06GMGADPLO@?5mixed?$AA@
0x50F878: "public: virtual void * __ptr64 __cdecl D3D10Shader::CShaderProgram::`vector deleting destructor'(unsigned int) __ptr64" ??_ECShaderProgram@D3D10Shader@@UEAAPEAXI@Z
0x43CD34: "vector" ??_C@_06NBFPPGEG@vector?$AA@
0x43E0A8: "%s%s%u" ??_C@_06GOMFOPGL@?$CFs?$CFs?$CFu?$AA@
0x4014E8: "#pragma warning (once:%d)
" ??_C@_0BL@OHOMJJIN@?$CDpragma?5warning?5?$CIonce?3?$CFd?$CJ?6?$AA@
0x43D3A8: "internal error: production faile" ??_C@_0CD@POFJJNAP@internal?5error?3?5production?5faile@
0x4D2334: "public: int __cdecl D3D10Shader::CInstruction::IsMacro(void) __ptr64" ?IsMacro@CInstruction@D3D10Shader@@QEAAHXZ
0x51B948: "protected: long __cdecl D3D10Shader::CShaderProgram::CompactEndIfs(void) __ptr64" ?CompactEndIfs@CShaderProgram@D3D10Shader@@IEAAJXZ
0x44C440: "Unrecognized instruction or inst" ??_C@_0ED@IHPDIIFE@Unrecognized?5instruction?5or?5inst@
0x4F3A80: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflectionVariable::GetDesc(struct _D3D10_SHADER_VARIABLE_DESC * __ptr64) __ptr64" ?GetDesc@CShaderReflectionVariable@D3D10ShaderReflection@@UEAAJPEAU_D3D10_SHADER_VARIABLE_DESC@@@Z
0x45B440: ?Grow@?$D3DXHashTable@USPooledString@CEffectCompiler10@D3D10Effects@@$1?IsEqual@123@SAHAEBU123@0@Z@@QEAAJI@Z
0x43B1C0: "internal error: unrecognized exp" ??_C@_0CI@PPGICFHM@internal?5error?3?5unrecognized?5exp@
0x44B420: "else statement doesn't match to " ??_C@_0GC@MPBHDAFI@else?5statement?5doesn?8t?5match?5to?5@
0x43F7B8: "eval exp" ??_C@_08IPCOFHPG@eval?5exp?$AA@
0x54DF14: "__cdecl _@@_PchSym_@00@UwvePhwpOlyqOznwGEuivUnfogrnvwrzUwrivxgcUwctUwDwuchszivwUivovzhvyfrowUlyquivUznwGEUkxsuchszivwOlyq@d3dfxshared" __@@_PchSym_@00@UwvePhwpOlyqOznwGEuivUnfogrnvwrzUwrivxgcUwctUwDwuchszivwUivovzhvyfrowUlyquivUznwGEUkxsuchszivwOlyq@d3dfxshared
0x43C310: "height" ??_C@_06LNLHEAAG@height?$AA@
0x443B28: "dsy" ??_C@_03MCLFFEAB@dsy?$AA@
0x4CF114: "private: void __cdecl D3D10Shader::CProgram::ParentChildInfo_ParentInfo(unsigned int,unsigned int,int) __ptr64" ?ParentChildInfo_ParentInfo@CProgram@D3D10Shader@@AEAAXIIH@Z
0x4375F8: "%s%u" ??_C@_04CFLIKOFM@?$CFs?$CFu?$AA@
0x4439A8: "dcl_indexrange" ??_C@_0P@EJDJMLH@dcl_indexrange?$AA@
0x43F908: "exp(log(x)) identity" ??_C@_0BF@DJOOICGM@exp?$CIlog?$CIx?$CJ?$CJ?5identity?$AA@
0x43CBB0: "technique10" ??_C@_0M@IDJKJBKP@technique10?$AA@
0x4AD86C: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::ConditionalExpr(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?ConditionalExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@00@Z
0x442CB0: "const D3D10ShaderReflection::CShaderReflectionConstantBuffer::`vftable'" ??_7CShaderReflectionConstantBuffer@D3D10ShaderReflection@@6B@
0x440B50: "Compact Registers - Press Loop I" ??_C@_0CD@HBCKHFNE@Compact?5Registers?5?9?5Press?5Loop?5I@
0x44C928: "__cdecl _real@3fe0000000000000" __real@3fe0000000000000
0x504F2C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeAsmRegister::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeAsmRegister@D3D10Shader@@UEAAPEAXI@Z
0x43EB08: "D3D10_SHADER_SKIP_OPTIMIZATION" ??_C@_0BP@NIBCGPFC@D3D10_SHADER_SKIP_OPTIMIZATION?$AA@
0x43A730: "packoffset semantic can only be " ??_C@_0DJ@KNDMECKK@packoffset?5semantic?5can?5only?5be?5@
0x53FEF4: "protected: virtual void __cdecl CD3D10GeometryShaderValidator::RunPostInstructionRules(void) __ptr64" ?RunPostInstructionRules@CD3D10GeometryShaderValidator@@MEAAXXZ
0x51AF94: "protected: long __cdecl D3D10Shader::CShaderProgram::ResolveFlowControl(void) __ptr64" ?ResolveFlowControl@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4E4050: "protected: long __cdecl D3D10Shader::CProgram::CompactPool_Begin(struct D3D10Shader::_D3DCP_DATA * __ptr64,unsigned int,unsigned int) __ptr64" ?CompactPool_Begin@CProgram@D3D10Shader@@IEAAJPEAU_D3DCP_DATA@2@II@Z
0x4382A0: "INV_SRC1_ALPHA" ??_C@_0P@NLLOMGJK@INV_SRC1_ALPHA?$AA@
0x438B58: "FRONTFACESTENCILFUNC" ??_C@_0BF@MNAAOAEB@FRONTFACESTENCILFUNC?$AA@
0x52A450: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitCALCLOD(void) __ptr64" ?EmitCALCLOD@CD3D10Program@D3D10Shader@@IEAAJXZ
0x50C76C: "protected: virtual long __cdecl D3D10Shader::CVSProgram::FindInput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64) __ptr64" ?FindInput@CVSProgram@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1@Z
0x43B500: "'%s': input parameter '%s' confl" ??_C@_0FK@FCEODMBA@?8?$CFs?8?3?5input?5parameter?5?8?$CFs?8?5confl@
0x43D948: "'%s': implicit array type does n" ??_C@_0CM@PLPAFLMK@?8?$CFs?8?3?5implicit?5array?5type?5does?5n@
0x4D0C10: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddPool(char const * __ptr64,unsigned __int64,unsigned int,unsigned int,unsigned int) __ptr64" ?AddPool@CBaseProgram@D3D10Shader@@QEAAIPEBD_KIII@Z
0x49C2D0: "public: virtual void __cdecl D3D10Shader::CNodeVariable::Validate(void)const __ptr64" ?Validate@CNodeVariable@D3D10Shader@@UEBAXXZ
0x44BC30: "%s array signature parameter %s " ??_C@_0DP@EMIKPEOE@?$CFs?5array?5signature?5parameter?5?$CFs?5@
0x50A31C: "protected: virtual long __cdecl D3D10Shader::CPSProgram::FindInput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64) __ptr64" ?FindInput@CPSProgram@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1@Z
0x445C70: "%s semantic '%s' has been deprec" ??_C@_0DJ@EKMMMHGC@?$CFs?5semantic?5?8?$CFs?8?5has?5been?5deprec@
0x438208: "ALWAYS" ??_C@_06KDBFKDHA@ALWAYS?$AA@
0x4CB4B0: "protected: long __cdecl D3D10Shader::CProgram::CompactRegisters(void) __ptr64" ?CompactRegisters@CProgram@D3D10Shader@@IEAAJXZ
0x546896: ceil
0x43C1A0: "const D3D10Shader::CNodeVariable::`vftable'" ??_7CNodeVariable@D3D10Shader@@6B@
0x43D664: "Decls" ??_C@_05OHGKKOIH@Decls?$AA@
0x43C870: "continue" ??_C@_08DLICDMBN@continue?$AA@
0x43A0D0: "Assignment %s: Reference to shad" ??_C@_0HN@LBBHFOOO@Assignment?5?$CFs?3?5Reference?5to?5shad@
0x445FA0: "Microsoft (R) D3DX9 Shader Compi" ??_C@_0CF@NBILDMNK@Microsoft?5?$CIR?$CJ?5D3DX9?5Shader?5Compi@
0x49B478: "public: virtual class D3D10Shader::CNodeArray * __ptr64 __cdecl D3D10Shader::CNodeArray::Copy(unsigned int)const __ptr64" ?Copy@CNodeArray@D3D10Shader@@UEBAPEAV12@I@Z
0x4CF510: "protected: long __cdecl D3D10Shader::CProgram::IdentityRemap(void) __ptr64" ?IdentityRemap@CProgram@D3D10Shader@@IEAAJXZ
0x54555C: "public: struct LABEL_NODE * __ptr64 __cdecl TSet<struct LABEL_NODE,20>::Add(struct LABEL_NODE const & __ptr64) __ptr64" ?Add@?$TSet@ULABEL_NODE@@$0BE@@@QEAAPEAULABEL_NODE@@AEBU2@@Z
0x43F608: "indefinite derivative calculatio" ??_C@_0CC@CJPALJGC@indefinite?5derivative?5calculatio@
0x440078: "integer movc((a>=b),b,a) -> min(" ??_C@_0CF@OHAMFCBE@integer?5movc?$CI?$CIa?$DO?$DNb?$CJ?0b?0a?$CJ?5?9?$DO?5min?$CI@
0x43D340: "float constant" ??_C@_0P@MJNKLFLA@float?5constant?$AA@
0x4498E0: "renderTargetArrayIndex already d" ??_C@_0FE@CJNADIIO@renderTargetArrayIndex?5already?5d@
0x438CE8: "AB_SAMPLEMASK" ??_C@_0O@KJJBJAFK@AB_SAMPLEMASK?$AA@
0x4462F8: "clip not supported in texture sh" ??_C@_0CG@BAHFACLL@clip?5not?5supported?5in?5texture?5sh@
0x443FD0: "Invalid pixel shader input regis" ??_C@_0DD@FHGBNODM@Invalid?5pixel?5shader?5input?5regis@
0x49BE38: "public: virtual __cdecl D3D10Shader::CNodeVariable::~CNodeVariable(void) __ptr64" ??1CNodeVariable@D3D10Shader@@UEAA@XZ
0x43C3D8: "CalculateLevelOfDetail" ??_C@_0BH@OLDGKOCJ@CalculateLevelOfDetail?$AA@
0x43BAD0: "'%s': undefined variable" ??_C@_0BJ@BBMBHKLA@?8?$CFs?8?3?5undefined?5variable?$AA@
0x442C70: "SV_DEPTH" ??_C@_08IIDPCGHN@SV_DEPTH?$AA@
0x437B3C: "(%d)" ??_C@_04FEBIMPDM@?$CI?$CFd?$CJ?$AA@
0x4A51D0: "protected: long __cdecl D3D10Shader::CParse::FindDeclsNamespace(class D3D10Shader::CNode const * __ptr64,enum D3D10Shader::_D3DDECL_TYPE,struct D3D10Shader::D3DTOKEN * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned long,char const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,class D3D10Shader::CNodeDecl * __ptr64 * __ptr64) __ptr64" ?FindDeclsNamespace@CParse@D3D10Shader@@IEAAJPEBVCNode@2@W4_D3DDECL_TYPE@2@PEAUD3DTOKEN@2@PEAV32@3KPEBDPEAI5PEAPEAVCNodeDecl@2@@Z
0x528284: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::Translate(void) __ptr64" ?Translate@CD3D10Program@D3D10Shader@@MEAAJXZ
0x51D910: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitLOOP_INC(void) __ptr64" ?EmitLOOP_INC@CShaderProgram@D3D10Shader@@IEAAJXZ
0x52B830: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSAMPLE_Extra(enum D3D10_SB_OPCODE_TYPE) __ptr64" ?EmitSAMPLE_Extra@CD3D10Program@D3D10Shader@@IEAAJW4D3D10_SB_OPCODE_TYPE@@@Z
0x444BE0: "Binormal" ??_C@_08MOBOOILK@Binormal?$AA@
0x43D140: "Semantics" ??_C@_09IIMFDPC@Semantics?$AA@
0x4E4F80: "private: unsigned int __cdecl D3D10Shader::CProgram::CompactLiterals_AllocateArg(unsigned int,unsigned int,unsigned int,unsigned int,int) __ptr64" ?CompactLiterals_AllocateArg@CProgram@D3D10Shader@@AEAAIIIIIH@Z
0x511168: "protected: long __cdecl D3D10Shader::CShaderProgram::CombineConstants(unsigned int,unsigned int,unsigned __int64,unsigned __int64,char,unsigned int) __ptr64" ?CombineConstants@CShaderProgram@D3D10Shader@@IEAAJII_K0DI@Z
0x4382D0: "SRC1_COLOR" ??_C@_0L@MCMGPDMI@SRC1_COLOR?$AA@
0x4436D0: "div" ??_C@_03FEJMGOGI@div?$AA@
0x442628: "eval literal ushr" ??_C@_0BC@MHIPDKDO@eval?5literal?5ushr?$AA@
0x4F4CDC: "public: long __cdecl D3D10Shader::CPPInclude::InitializePathFromFileName(class D3DX10Core::CAlloc * __ptr64,char const * __ptr64) __ptr64" ?InitializePathFromFileName@CPPInclude@D3D10Shader@@QEAAJPEAVCAlloc@D3DX10Core@@PEBD@Z
0x491E2C: "protected: unsigned int __cdecl D3D10Shader::CCompiler::GetOne(unsigned __int64) __ptr64" ?GetOne@CCompiler@D3D10Shader@@IEAAI_K@Z
0x4386B8: "uint4x3" ??_C@_07IPCPKNFP@uint4x3?$AA@
0x44CA90: "__cdecl _real@c1e0000000000000" __real@c1e0000000000000
0x4D0124: "public: long __cdecl D3D10Shader::CArgument::Instance(class D3D10Shader::CArgument * __ptr64) __ptr64" ?Instance@CArgument@D3D10Shader@@QEAAJPEAV12@@Z
0x4D2EA4: "public: long __cdecl D3D10Shader::CProgram::GetIntValue(unsigned int,unsigned __int64 * __ptr64) __ptr64" ?GetIntValue@CProgram@D3D10Shader@@QEAAJIPEA_K@Z
0x5278D0: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::CombineOrdinals(unsigned long,unsigned long,unsigned int) __ptr64" ?CombineOrdinals@CD3D10Program@D3D10Shader@@MEAAJKKI@Z
0x438D70: "RENDERTARGETVIEW" ??_C@_0BB@GGEIGNEO@RENDERTARGETVIEW?$AA@
0x43C678: "faceforward" ??_C@_0M@ENCHEFMG@faceforward?$AA@
0x43BB78: "internal error: operand type mis" ??_C@_0CG@KBDEEIIP@internal?5error?3?5operand?5type?5mis@
0x4AE900: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::StateblockExpr(class D3D10Shader::CNode * __ptr64) __ptr64" ?StateblockExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x4EA460: "long __cdecl D3D10Shader::SFPS_BinaryIntRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_BinaryIntRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x438860: "float2x1" ??_C@_08MFFCAOAH@float2x1?$AA@
0x5465C6: "__cdecl amsg_exit" _amsg_exit
0x440E90: "X OR FALSE => X" ??_C@_0BA@PIHOEBCP@X?5OR?5FALSE?5?$DN?$DO?5X?$AA@
0x449750: "Interpolation mode for PS input " ??_C@_0GB@GJMMFHJI@Interpolation?5mode?5for?5PS?5input?5@
0x43DE5C: "center" ??_C@_06BBLOAEEI@center?$AA@
0x442FB8: "invalid or unsupported integer c" ??_C@_0DD@GCGPKCDF@invalid?5or?5unsupported?5integer?5c@
0x43B1E8: "internal error: inconsitent addr" ??_C@_0CH@MDGEGMA@internal?5error?3?5inconsitent?5addr@
0x43E080: "Texture2DArrayMS" ??_C@_0BB@FEMLELDM@Texture2DArrayMS?$AA@
0x4B7CB0: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::FindOutput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,int * __ptr64) __ptr64" ?FindOutput@CShaderProgram@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1PEAH@Z
0x4449D0: "source modifiers incompatible wi" ??_C@_0DD@GOMDFKNO@source?5modifiers?5incompatible?5wi@
0x43E490: "%s object does not have method '" ??_C@_0CE@DKHKGIFC@?$CFs?5object?5does?5not?5have?5method?5?8@
0x507B48: "protected: virtual void __cdecl D3D10Shader::C30Program::GetArgumentName(class D3D10Shader::CArgument * __ptr64,char * __ptr64,unsigned int) __ptr64" ?GetArgumentName@C30Program@D3D10Shader@@MEAAXPEAVCArgument@2@PEADI@Z
0x4011F0: "__cdecl _imp_isalpha" __imp_isalpha
0x43AF20: "Loop will not exit early, try to" ??_C@_0FD@IALBJKGA@Loop?5will?5not?5exit?5early?0?5try?5to@
0x49C9D4: "public: __cdecl D3D10Shader::CNodeExpression::CNodeExpression(class D3D10Shader::CNode const * __ptr64,enum D3D10Shader::_D3DEXPR_OP,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,int,struct D3D10Shader::D3DTOKEN const * __ptr64) __ptr64" ??0CNodeExpression@D3D10Shader@@QEAA@PEBVCNode@1@W4_D3DEXPR_OP@1@PEAV21@2HPEBUD3DTOKEN@1@@Z
0x43CD68: "vertexshader" ??_C@_0N@BAOCOKLF@vertexshader?$AA@
0x45AC44: "public: __cdecl D3DXVectorOwner<struct D3D10Effects::SCompilerType::SCompilerMember>::~D3DXVectorOwner<struct D3D10Effects::SCompilerType::SCompilerMember>(void) __ptr64" ??1?$D3DXVectorOwner@USCompilerMember@SCompilerType@D3D10Effects@@@@QEAA@XZ
0x43C6FC: "ceil" ??_C@_04GFPJNGEK@ceil?$AA@
0x438A70: "BLENDOPALPHA" ??_C@_0N@GKKIEPLA@BLENDOPALPHA?$AA@
0x44A460: "Reference of undeclared indexabl" ??_C@_0FO@KCBFNEEL@Reference?5of?5undeclared?5indexabl@
0x442B00: "eval ishl with some bits known" ??_C@_0BP@HPDGNFFL@eval?5ishl?5with?5some?5bits?5known?$AA@
0x437FF8: "<body bgcolor="#000000">" ??_C@_0BJ@JKBECCDO@?$DMbody?5bgcolor?$DN?$CC?$CD000000?$CC?$DO?$AA@
0x4F26B4: "private: virtual struct ID3D10ShaderReflectionType * __ptr64 __cdecl D3D10ShaderReflection::CInvalidSRVariable::GetType(void) __ptr64" ?GetType@CInvalidSRVariable@D3D10ShaderReflection@@EEAAPEAUID3D10ShaderReflectionType@@XZ
0x43C91C: "inout" ??_C@_05DNOIDIPO@inout?$AA@
0x443DA8: "c_" ??_C@_02HHAMBCAP@c_?$AA@
0x45B5A4: "long __cdecl StringCchCopyA(char * __ptr64,unsigned __int64,char const * __ptr64)" ?StringCchCopyA@@YAJPEAD_KPEBD@Z
0x438358: "INV_SRC_ALPHA" ??_C@_0O@MHCJAMGI@INV_SRC_ALPHA?$AA@
0x442168: "itof -> INT" ??_C@_0M@JKNNLFFF@itof?5?9?$DO?5INT?$AA@
0x4D47A0: "private: long __cdecl D3D10Shader::CProgram::ReduceLiterals(void) __ptr64" ?ReduceLiterals@CProgram@D3D10Shader@@AEAAJXZ
0x437AD8: "null" ??_C@_04MLLLIHIP@null?$AA@
0x43ECCC: "cl" ??_C@_02IDGHHHDP@cl?$AA@
0x441AD8: "evaluate range dsx/y" ??_C@_0BF@NLJOBGAA@evaluate?5range?5dsx?1y?$AA@
0x4C96FC: "protected: long __cdecl D3D10Shader::CProgram::GetPoolNameVal(char const * __ptr64,unsigned int * __ptr64,char) __ptr64" ?GetPoolNameVal@CProgram@D3D10Shader@@IEAAJPEBDPEAID@Z
0x4386F8: "uint2x3" ??_C@_07KKEEPCID@uint2x3?$AA@
0x4403A0: "ULT a,a -> false" ??_C@_0BB@LBFLLDLL@ULT?5a?0a?5?9?$DO?5false?$AA@
0x43FD20: "max(x,y) where range of one is >" ??_C@_0EA@BOEHAJFJ@max?$CIx?0y?$CJ?5where?5range?5of?5one?5is?5?$DO@
0x438270: "MIRROR_ONCE" ??_C@_0M@IBDDGNND@MIRROR_ONCE?$AA@
0x438510: "MIN_MAG_MIP_LINEAR" ??_C@_0BD@LLNOFHHP@MIN_MAG_MIP_LINEAR?$AA@
0x44F8C8: "long __cdecl D3D10Shader::PrintOperandD3D10(struct D3D10Shader::SContext * __ptr64,class D3D10ShaderBinary::COperandBase * __ptr64,int,int)" ?PrintOperandD3D10@D3D10Shader@@YAJPEAUSContext@1@PEAVCOperandBase@D3D10ShaderBinary@@HH@Z
0x530794: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitRETA(void) __ptr64" ?EmitRETA@CD3D10Program@D3D10Shader@@IEAAJXZ
0x50F908: "protected: void __cdecl D3D10Shader::CShaderProgram::SetStandardOptimizationRules(void) __ptr64" ?SetStandardOptimizationRules@CShaderProgram@D3D10Shader@@IEAAXXZ
0x4404F0: "umax(x,y) where one is >= the ot" ??_C@_0CE@PPEOOLHA@umax?$CIx?0y?$CJ?5where?5one?5is?5?$DO?$DN?5the?5ot@
0x449D20: "renderTargetArrayIndex already d" ??_C@_0FF@BOEDGCKE@renderTargetArrayIndex?5already?5d@
0x4B46FC: "protected: long __cdecl D3D10Shader::CParse::WalkDeclList(class D3D10Shader::CNodeList * __ptr64,unsigned int,class D3D10Shader::CDebugScopeVar * __ptr64 * __ptr64,unsigned int * __ptr64) __ptr64" ?WalkDeclList@CParse@D3D10Shader@@IEAAJPEAVCNodeList@2@IPEAPEAVCDebugScopeVar@2@PEAI@Z
0x401188: "__cdecl _imp_isxdigit" __imp_isxdigit
0x4F2D28: "public: long __cdecl D3D10ShaderReflection::CShaderReflection::Initialize(void * __ptr64,unsigned int) __ptr64" ?Initialize@CShaderReflection@D3D10ShaderReflection@@QEAAJPEAXI@Z
0x4400D0: "unsigned integer movc((a>=b),a,b" ??_C@_0CO@MBGPJOKF@unsigned?5integer?5movc?$CI?$CIa?$DO?$DNb?$CJ?0a?0b@
0x444048: "constant register '%s' must be d" ??_C@_0DK@LHKGOFLH@constant?5register?5?8?$CFs?8?5must?5be?5d@
0x43F8B8: "ABS(a), a negative -> NEG(a)" ??_C@_0BN@KDJIEGMD@ABS?$CIa?$CJ?0?5a?5negative?5?9?$DO?5NEG?$CIa?$CJ?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeUsage::Print(void)const __ptr64" ?Print@CNodeUsage@D3D10Shader@@UEBAXXZ
0x442200: "evaluate range mul" ??_C@_0BD@EMPOFDPP@evaluate?5range?5mul?$AA@
0x4D0174: "public: static void * __ptr64 __cdecl D3D10Shader::CArgument::operator new(unsigned __int64)" ??2CArgument@D3D10Shader@@SAPEAX_K@Z
0x43CB44: "switch" ??_C@_06DOPOGBGP@switch?$AA@
0x49F214: "public: long __cdecl D3D10Shader::CParse::Parse(class D3D10Shader::CPreProcessor * __ptr64,unsigned long,class D3D10Shader::CNode * __ptr64 * __ptr64) __ptr64" ?Parse@CParse@D3D10Shader@@QEAAJPEAVCPreProcessor@2@KPEAPEAVCNode@2@@Z
0x4395B8: "Internal error: unrecognized ass" ??_C@_0CN@CAGBGIPA@Internal?5error?3?5unrecognized?5ass@
0x43E798: "'%s': function must return a val" ??_C@_0CD@EJCGEILD@?8?$CFs?8?3?5function?5must?5return?5a?5val@
0x43C70C: "atan" ??_C@_04MLLJIGOK@atan?$AA@
0x4401C8: "nullify clip ops on known positi" ??_C@_0CK@NIBECHKE@nullify?5clip?5ops?5on?5known?5positi@
0x445D90: "cannot match lerp because lerp f" ??_C@_0DE@GOGBAOIA@cannot?5match?5lerp?5because?5lerp?5f@
0x43CAB8: "sampler3D" ??_C@_09LAHPNHHH@sampler3D?$AA@
0x4014A0: "#pragma ruledisable 0x%08x
" ??_C@_0BM@FHLDHAHA@?$CDpragma?5ruledisable?50x?$CF08x?6?$AA@
0x4AC368: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::NullExpr(struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?NullExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAUD3DTOKEN@2@@Z
0x442290: "evaluate range bne" ??_C@_0BD@NFCMLEHB@evaluate?5range?5bne?$AA@
0x54BE30: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_VS20OutputSemantic" ?g_VS20OutputSemantic@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x43EC50: "_centroid" ??_C@_09EEHFCLGL@_centroid?$AA@
0x49BD90: "public: __cdecl D3D10Shader::CNodeVariable::CNodeVariable(void) __ptr64" ??0CNodeVariable@D3D10Shader@@QEAA@XZ
0x448D90: "Input index range declaration ou" ??_C@_0EN@PPMOHILB@Input?5index?5range?5declaration?5ou@
0x4402C8: "Mulitply by 1 reduces to no-op m" ??_C@_0CE@JCOIJBBI@Mulitply?5by?51?5reduces?5to?5no?9op?5m@
0x5134CC: "protected: long __cdecl D3D10Shader::CShaderProgram::SortInstruction(void) __ptr64" ?SortInstruction@CShaderProgram@D3D10Shader@@IEAAJXZ
0x450F24: "long __cdecl D3DDisassembleEffect(struct ID3D10Effect * __ptr64,unsigned long,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DDisassembleEffect@@YAJPEAUID3D10Effect@@KPEAPEAUID3D10Blob@@@Z
0x4395F8: "SV_PrimitiveID" ??_C@_0P@DFFMNHGB@SV_PrimitiveID?$AA@
0x43BC88: "constant" ??_C@_08KFDOCAEB@constant?$AA@
0x499B68: "public: static void __cdecl D3D10Shader::CNode::operator delete(void * __ptr64)" ??3CNode@D3D10Shader@@SAXPEAX@Z
0x43C6E4: "clip" ??_C@_04POIGMEJN@clip?$AA@
0x437CDC: "none" ??_C@_04CGFJFPFD@none?$AA@
0x438108: " // No embedded %s
" ??_C@_0BL@NFEHNKPM@?5?5?5?5?5?5?5?5?1?1?5No?5embedded?5?$CFs?6?$AA@
0x439310: "<unknown>" ??_C@_09EEKGDCPH@?$DMunknown?$DO?$AA@
0x444BC4: "Color" ??_C@_05PDOBBJNA@Color?$AA@
0x4426E0: "eval buge with known range" ??_C@_0BL@EDIHIJKF@eval?5buge?5with?5known?5range?$AA@
0x4411E8: "Legacy (!A * A) => 0" ??_C@_0BF@ILOCBDIP@Legacy?5?$CI?$CBA?5?$CK?5A?$CJ?5?$DN?$DO?50?$AA@
0x437A60: "unknown" ??_C@_07CIFAGBMG@unknown?$AA@
0x442F90: "ifndef" ??_C@_06ENONKJGC@ifndef?$AA@
0x43A7FC: "unroll" ??_C@_06IGOPPDDC@unroll?$AA@
0x437558: "Texture1DArray" ??_C@_0P@EANKIFMA@Texture1DArray?$AA@
0x443180: "pack_matrix" ??_C@_0M@BNJHGMGP@pack_matrix?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeExpression::Print(void)const __ptr64" ?Print@CNodeExpression@D3D10Shader@@UEBAXXZ
0x531298: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitInstructions(class D3D10Shader::CInstruction * __ptr64 * __ptr64,unsigned int,unsigned int * __ptr64,int * __ptr64) __ptr64" ?EmitInstructions@CD3D10Program@D3D10Shader@@IEAAJPEAPEAVCInstruction@2@IPEAIPEAH@Z
0x442A00: "eval umul with some bits known" ??_C@_0BP@PAFLFFMF@eval?5umul?5with?5some?5bits?5known?$AA@
0x546848: toupper
0x4FDF48: "long __cdecl DXBCGetDriverShaderCode(void const * __ptr64,unsigned int const * __ptr64 * __ptr64)" ?DXBCGetDriverShaderCode@@YAJPEBXPEAPEBI@Z
0x491EDC: "protected: unsigned int __cdecl D3D10Shader::CCompiler::GetMinusOne(unsigned __int64) __ptr64" ?GetMinusOne@CCompiler@D3D10Shader@@IEAAI_K@Z
0x4494A0: "Components of input declaration " ??_C@_0IH@MGFGMBM@Components?5of?5input?5declaration?5@
0x4DF83C: "protected: long __cdecl D3D10Shader::CProgram::RemoveDeadArrayWrites(void) __ptr64" ?RemoveDeadArrayWrites@CProgram@D3D10Shader@@IEAAJXZ
0x4438D8: "dcl_inputprimitive" ??_C@_0BD@BBFENECD@dcl_inputprimitive?$AA@
0x443B94: "defi" ??_C@_04KBPCLJCC@defi?$AA@
0x53844C: "public: void __cdecl TEMP_SNAPSHOT::DeleteContents(void) __ptr64" ?DeleteContents@TEMP_SNAPSHOT@@QEAAXXZ
0x4F8C10: "protected: int __cdecl D3D10Shader::CPreProcessor::IsDefineRecursive(char const * __ptr64) __ptr64" ?IsDefineRecursive@CPreProcessor@D3D10Shader@@IEAAHPEBD@Z
0x441670: "evaluate literal neg" ??_C@_0BF@EBNCLOAD@evaluate?5literal?5neg?$AA@
0x4A965C: "protected: long __cdecl D3D10Shader::CParse::CreateConstDerivedType(class D3D10Shader::CNode const * __ptr64,bool,bool,class D3D10Shader::CNode const * __ptr64 * __ptr64) __ptr64" ?CreateConstDerivedType@CParse@D3D10Shader@@IEAAJPEBVCNode@2@_N1PEAPEBV32@@Z
0x4F3300: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetDesc(struct _D3D10_SHADER_DESC * __ptr64) __ptr64" ?GetDesc@CShaderReflection@D3D10ShaderReflection@@UEAAJPEAU_D3D10_SHADER_DESC@@@Z
0x4F7540: "protected: long __cdecl D3D10Shader::CPreProcessor::DoUndef(char const * __ptr64) __ptr64" ?DoUndef@CPreProcessor@D3D10Shader@@IEAAJPEBD@Z
0x43C92C: "linear" ??_C@_06HPJICMPM@linear?$AA@
0x441A30: "evaluate range log" ??_C@_0BD@GAHMLPH@evaluate?5range?5log?$AA@
0x51A6BC: "private: long __cdecl D3D10Shader::CShaderProgram::Reschedule_Exchange(unsigned int,unsigned int) __ptr64" ?Reschedule_Exchange@CShaderProgram@D3D10Shader@@AEAAJII@Z
0x438670: "bool2x4" ??_C@_07GLGHGGKK@bool2x4?$AA@
0x445CE8: "invalid type used for '%s' %s se" ??_C@_0CI@COMCBFIA@invalid?5type?5used?5for?5?8?$CFs?8?5?$CFs?5se@
0x507108: "protected: virtual int __cdecl D3D10Shader::C30Program::ViolatesPortConstraints(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64) __ptr64" ?ViolatesPortConstraints@C30Program@D3D10Shader@@MEAAHPEAVCInstruction@2@PEAI@Z
0x442640: "eval bilt with known range" ??_C@_0BL@MJLKLGKO@eval?5bilt?5with?5known?5range?$AA@
0x437E40: ", immediateIndexed" ??_C@_0BD@OHLNBIMB@?0?5immediateIndexed?$AA@
0x440478: "imin(x,y) where one is <= the ot" ??_C@_0CE@KGCEDLLH@imin?$CIx?0y?$CJ?5where?5one?5is?5?$DM?$DN?5the?5ot@
0x49CFF0: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeState::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeState@D3D10Shader@@UEAAPEAXI@Z
0x49A7A8: "public: virtual void __cdecl D3D10Shader::CNodeScope::Validate(void)const __ptr64" ?Validate@CNodeScope@D3D10Shader@@UEBAXXZ
0x440028: "integer movc((a>=b),a,b) -> max(" ??_C@_0CF@HCAANBKI@integer?5movc?$CI?$CIa?$DO?$DNb?$CJ?0a?0b?$CJ?5?9?$DO?5max?$CI@
0x44C938: "__stdcall _real" __real@4024000000000000
0x401110: "__cdecl _imp_lstrcmpiA" __imp_lstrcmpiA
0x446978: "internal error: binary instructi" ??_C@_0CM@GNHNPAMO@internal?5error?3?5binary?5instructi@
0x449A70: "PS output coverage mask already " ??_C@_0EL@MJFPJFON@PS?5output?5coverage?5mask?5already?5@
0x446600: "cbuffer bank %u used more than o" ??_C@_0CE@BLMKHHJP@cbuffer?5bank?5?$CFu?5used?5more?5than?5o@
0x401580: "D3DGetOutputSignatureBlob" ??_C@_0BK@HDPHOPDC@D3DGetOutputSignatureBlob?$AA@
0x4420A8: "eval not with some bits known" ??_C@_0BO@MIODCKI@eval?5not?5with?5some?5bits?5known?$AA@
0x43DE10: "non-matrix types cannot be decla" ??_C@_0EC@BKDEPCGH@non?9matrix?5types?5cannot?5be?5decla@
0x440EA0: "A + B for boolean A & B -> OR A," ??_C@_0CD@OBFBHAAL@A?5?$CL?5B?5for?5boolean?5A?5?$CG?5B?5?9?$DO?5OR?5A?0@
0x441028: "umod(x,x), x boolean, -> mov 0" ??_C@_0BP@DDFAPBMI@umod?$CIx?0x?$CJ?0?5x?5boolean?0?5?9?$DO?5mov?50?$AA@
0x49AD00: "public: virtual class D3D10Shader::CNodeCBuffer * __ptr64 __cdecl D3D10Shader::CNodeCBuffer::Copy(unsigned int)const __ptr64" ?Copy@CNodeCBuffer@D3D10Shader@@UEBAPEAV12@I@Z
0x43A360: "Assignment %s: Expressions canno" ??_C@_0HL@ENOHOHLL@Assignment?5?$CFs?3?5Expressions?5canno@
0x438EC0: "Objects not allowed in structure" ??_C@_0CC@IANECHLH@Objects?5not?5allowed?5in?5structure@
0x4E6758: "long __cdecl D3D10Shader::SFPS_UnaryIntToFloatLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryIntToFloatLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x50C4B8: "protected: virtual long __cdecl D3D10Shader::CVSProgram::ValidateOutput(void) __ptr64" ?ValidateOutput@CVSProgram@D3D10Shader@@MEAAJXZ
0x4421B8: "evaluate range lt" ??_C@_0BC@MLJONHCE@evaluate?5range?5lt?$AA@
0x448F90: "GS output vertex count declarati" ??_C@_0HD@EAMKJNI@GS?5output?5vertex?5count?5declarati@
0x438680: "bool2x2" ??_C@_07DNDNMBCM@bool2x2?$AA@
0x438C40: "MULTISAMPLEENABLE" ??_C@_0BC@GMNJGCJN@MULTISAMPLEENABLE?$AA@
0x448B80: "Texture2DMS resources are only a" ??_C@_0GF@LCBBADCG@Texture2DMS?5resources?5are?5only?5a@
0x401128: "__cdecl _imp__lock" __imp__lock
0x43DF78: "matrix dimensions must be litera" ??_C@_0DF@EPOAMOMG@matrix?5dimensions?5must?5be?5litera@
0x440F38: "itob(x) -> bine(x,0)" ??_C@_0BF@GFLDPCHJ@itob?$CIx?$CJ?5?9?$DO?5bine?$CIx?00?$CJ?$AA@
0x401008: GDI32_NULL_THUNK_DATA
0x4010D0: "__cdecl _imp_TlsSetValue" __imp_TlsSetValue
0x43A028: "Assignment %s: Non-array right-h" ??_C@_0DC@COPJGIBP@Assignment?5?$CFs?3?5Non?9array?5right?9h@
0x546902: tanh
0x503964: "protected: unsigned long __cdecl D3D10Shader::CAssembler::DecodeSwizzle(struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?DecodeSwizzle@CAssembler@D3D10Shader@@IEAAKPEAUD3DTOKEN@2@@Z
0x440738: "imad match 2 (a + (b+b)" ??_C@_0BI@ICLNIFEJ@imad?5match?52?5?$CIa?5?$CL?5?$CIb?$CLb?$CJ?$AA@
0x437F48: "dcl_immediateConstantBuffer" ??_C@_0BM@MCDOAHBF@dcl_immediateConstantBuffer?$AA@
0x4F54F8: "protected: long __cdecl D3D10Shader::CPreProcessor::FillFile(unsigned int,class D3D10Shader::CPPInclude * __ptr64) __ptr64" ?FillFile@CPreProcessor@D3D10Shader@@IEAAJIPEAVCPPInclude@2@@Z
0x4415F0: "propagate floating point range t" ??_C@_0CL@JLBCENPB@propagate?5floating?5point?5range?5t@
0x4427E0: "eval imin with known range" ??_C@_0BL@BOKFMJDE@eval?5imin?5with?5known?5range?$AA@
0x4439E8: "gather4" ??_C@_07LEGEPFMG@gather4?$AA@
0x437A38: "TARGET" ??_C@_06JNJLBPLI@TARGET?$AA@
0x4B2810: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rReturnStmt(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?rReturnStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@0@Z
0x437A18: "VERTID" ??_C@_06JAOBFPMD@VERTID?$AA@
0x401698: "ps_2_0" ??_C@_06FLIKLIIL@ps_2_0?$AA@
0x437790: "tbuffer" ??_C@_07KOCLEGMP@tbuffer?$AA@
0x546450: atexit
0x4381F8: "REPLACE" ??_C@_07NGBKIEMN@REPLACE?$AA@
0x5468C6: fmod
0x4425A0: "eval literal umax" ??_C@_0BC@ICHHMJJH@eval?5literal?5umax?$AA@
0x4426C0: "eval bult with known range" ??_C@_0BL@LFFFKJIP@eval?5bult?5with?5known?5range?$AA@
0x48E0C4: "protected: long __cdecl D3D10Shader::CCompiler::EmitLerp(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitLerp@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI111I@Z
0x53FDDC: "protected: virtual void __cdecl CD3D10GeometryShaderValidator::RunPreInstructionRules(void) __ptr64" ?RunPreInstructionRules@CD3D10GeometryShaderValidator@@MEAAXXZ
0x4D0E94: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddInstruction(unsigned long,unsigned int,unsigned int) __ptr64" ?AddInstruction@CBaseProgram@D3D10Shader@@QEAAIKII@Z
0x440C78: "add of negative of itself identi" ??_C@_0CD@JEMODCDM@add?5of?5negative?5of?5itself?5identi@
0x443864: "ult" ??_C@_03IIMEPOPL@ult?$AA@
0x4374C0: "ffff40" ??_C@_06KAEDOEJE@ffff40?$AA@
0x437B70: "undefined" ??_C@_09MLGAJAED@undefined?$AA@
0x438408: "COMPARISON_MIN_LINEAR_MAG_POINT_" ??_C@_0CL@PMJFJEGG@COMPARISON_MIN_LINEAR_MAG_POINT_@
0x4E0DD0: "protected: static int __cdecl D3D10Shader::CTReorderInstructions::CompareLoad(unsigned int,unsigned int,void const * __ptr64)" ?CompareLoad@CTReorderInstructions@D3D10Shader@@KAHIIPEBX@Z
0x437DA8: " linear noperspective " ??_C@_0BH@LKMGKBKO@?5linear?5noperspective?5?$AA@
0x449860: "renderTargetArrayIndex or viewpo" ??_C@_0HE@JKMNCDEM@renderTargetArrayIndex?5or?5viewpo@
0x4F4380: "[thunk]:public: virtual struct ID3D10ShaderReflectionConstantBuffer * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflection::GetConstantBufferByIndex`adjustor{8}' (unsigned int) __ptr64" ?GetConstantBufferByIndex@CShaderReflection@D3D10ShaderReflection@@W7EAAPEAUID3D10ShaderReflectionConstantBuffer@@I@Z
0x4FB220: "public: virtual void * __ptr64 __cdecl D3DX10Core::CBuffer::`vector deleting destructor'(unsigned int) __ptr64" ??_ECBuffer@D3DX10Core@@UEAAPEAXI@Z
0x4436DC: "dp4" ??_C@_03IFCENLBA@dp4?$AA@
0x4388BC: "bool2" ??_C@_05NPJLJBPB@bool2?$AA@
0x4BC7AC: "protected: long __cdecl D3D10Shader::CProgram::SquishInstructions(void) __ptr64" ?SquishInstructions@CProgram@D3D10Shader@@IEAAJXZ
0x4E51E4: "private: long __cdecl D3D10Shader::CProgram::CompactLiterals_Match(unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int,unsigned int const * __ptr64) __ptr64" ?CompactLiterals_Match@CProgram@D3D10Shader@@AEAAJPEAII0I0IPEBI@Z
0x4433B8: "float '%gl'" ??_C@_0M@LLKJECAK@float?5?8?$CFgl?8?$AA@
0x438294: "CLAMP" ??_C@_05LLKDOPEJ@CLAMP?$AA@
0x43CBC0: "texture1D" ??_C@_09PHAICFNH@texture1D?$AA@
0x438968: "MINFILTER" ??_C@_09BBCLDILN@MINFILTER?$AA@
0x44BA88: "label (%d) called but not define" ??_C@_0CD@NLJIBLGH@label?5?$CI?$CFd?$CJ?5called?5but?5not?5define@
0x5169CC: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchIF2(void) __ptr64" ?MatchIF2@CShaderProgram@D3D10Shader@@IEAAJXZ
0x546268: "__cdecl vsnprintf" _vsnprintf
0x4443B0: "scalar registers cannot be maske" ??_C@_0CC@GOEOADD@scalar?5registers?5cannot?5be?5maske@
0x4B61D8: "protected: long __cdecl D3D10Shader::CParse::CompileFlagExpr(class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64) __ptr64" ?CompileFlagExpr@CParse@D3D10Shader@@IEAAJPEAVCNode@2@PEAI@Z
0x4F26C4: "private: virtual struct ID3D10ShaderReflectionVariable * __ptr64 __cdecl D3D10ShaderReflection::CInvalidSRConstantBuffer::GetVariableByIndex(unsigned int) __ptr64" ?GetVariableByIndex@CInvalidSRConstantBuffer@D3D10ShaderReflection@@EEAAPEAUID3D10ShaderReflectionVariable@@I@Z
0x449D80: "viewportArrayIndex already decla" ??_C@_0FB@PHIDGIFK@viewportArrayIndex?5already?5decla@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeVariable::Print(void)const __ptr64" ?Print@CNodeVariable@D3D10Shader@@UEBAXXZ
0x45AD58: "public: __cdecl D3DXVectorOwner<struct D3D10Effects::SCompilerVariable>::~D3DXVectorOwner<struct D3D10Effects::SCompilerVariable>(void) __ptr64" ??1?$D3DXVectorOwner@USCompilerVariable@D3D10Effects@@@@QEAA@XZ
0x43F788: "eval neg" ??_C@_08EJFCGEEC@eval?5neg?$AA@
0x4AC6C4: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::CastExpr(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,int,int) __ptr64" ?CastExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@0HH@Z
0x43C6CC: "a" ??_C@_01MCMALHOG@a?$AA@
0x442E88: "#" ??_C@_01IPJKGB@?$CD?$AA@
0x438748: "int4x1" ??_C@_06KBOHFADO@int4x1?$AA@
0x4CE5A0: "private: long __cdecl D3D10Shader::CProgram::CombinePools(unsigned int,unsigned long,unsigned long) __ptr64" ?CombinePools@CProgram@D3D10Shader@@AEAAJIKK@Z
0x522114: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::DestMask(unsigned int * __ptr64,unsigned int,unsigned long * __ptr64,int) __ptr64" ?DestMask@CShaderProgram@D3D10Shader@@MEAAJPEAIIPEAKH@Z
0x43F1A0: "cannot bind the same variable to" ??_C@_0EO@FHOPHPLK@cannot?5bind?5the?5same?5variable?5to@
0x54690E: tan
0x49BE00: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeVariable::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeVariable@D3D10Shader@@UEAAPEAXI@Z
0x49A69C: "public: virtual class D3D10Shader::CNodeScope * __ptr64 __cdecl D3D10Shader::CNodeScope::Copy(unsigned int)const __ptr64" ?Copy@CNodeScope@D3D10Shader@@UEBAPEAV12@I@Z
0x43D6F0: "'%s': array dimension must be be" ??_C@_0DC@LBNKEGFN@?8?$CFs?8?3?5array?5dimension?5must?5be?5be@
0x4386D8: "uint3x3" ??_C@_07BCPIJFOG@uint3x3?$AA@
0x466C60: "protected: long __cdecl D3D10Shader::CCompiler::EmitFor(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?EmitFor@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@0000@Z
0x4FDCA0: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitInstruction(class D3D10ShaderBinary::CInstruction const & __ptr64) __ptr64" ?EmitInstruction@CShaderAsm@D3D10ShaderBinary@@QEAAXAEBVCInstruction@2@@Z
0x438630: "bool4x4" ??_C@_07EOAMDJHG@bool4x4?$AA@
0x43D350: "string constant" ??_C@_0BA@KALEFPLN@string?5constant?$AA@
0x401208: "__cdecl _imp_tolower" __imp_tolower
0x44CC00: "__cdecl _real@3fd0000000000000" __real@3fd0000000000000
0x50DFF4: "protected: virtual int __cdecl D3D10Shader::CPSProgram::ViolatesWriteLim(class D3D10Shader::CInstruction * __ptr64,unsigned int) __ptr64" ?ViolatesWriteLim@CPSProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@I@Z
0x437678: "// cbuffer %s
" ??_C@_0P@MHBHIJAM@?1?1?5cbuffer?5?$CFs?6?$AA@
0x4011C0: "__cdecl _imp__fpclass" __imp__fpclass
0x49A138: "public: virtual void __cdecl D3D10Shader::CNodeTree::Validate(void)const __ptr64" ?Validate@CNodeTree@D3D10Shader@@UEBAXXZ
0x4C266C: "private: int __cdecl D3D10Shader::CProgram::VectorizeLeft_IsSameRegister(unsigned int,unsigned int) __ptr64" ?VectorizeLeft_IsSameRegister@CProgram@D3D10Shader@@AEAAHII@Z
0x437CB0: " x%i[%i], %d" ??_C@_0N@MPDBOPLI@?5x?$CFi?$FL?$CFi?$FN?0?5?$CFd?$AA@
0x51F15C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitRCP(void) __ptr64" ?EmitRCP@CShaderProgram@D3D10Shader@@IEAAJXZ
0x444004: "r_" ??_C@_02GKOINLEI@r_?$AA@
0x4D2E30: "public: static void * __ptr64 __cdecl D3D10Shader::CInstruction::operator new(unsigned __int64)" ??2CInstruction@D3D10Shader@@SAPEAX_K@Z
0x44F7B0: "long __cdecl D3D10Shader::PrintRegister(struct D3D10Shader::SContext * __ptr64,enum D3D10_SB_OPERAND_TYPE)" ?PrintRegister@D3D10Shader@@YAJPEAUSContext@1@W4D3D10_SB_OPERAND_TYPE@@@Z
0x499F20: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeTree::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeTree@D3D10Shader@@UEAAPEAXI@Z
0x5255E8: "protected: long __cdecl D3D10Shader::CD3D10Program::TallyInstruction(class D3D10Shader::CInstruction * __ptr64,struct _D3D10_SHADER_STATISTICS * __ptr64) __ptr64" ?TallyInstruction@CD3D10Program@D3D10Shader@@IEAAJPEAVCInstruction@2@PEAU_D3D10_SHADER_STATISTICS@@@Z
0x4385FC: "SOLID" ??_C@_05CEBIDAFG@SOLID?$AA@
0x44C5F0: "source register relative index i" ??_C@_0HO@MDCFBODK@source?5register?5relative?5index?5i@
0x4DDA80: "protected: long __cdecl D3D10Shader::CProgram::GetArrayState_LoopHelper(unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64 * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?GetArrayState_LoopHelper@CProgram@D3D10Shader@@IEAAJIIIIIIPEAIPEAPEAII00@Z
0x5462A4: "__cdecl stricmp" _stricmp
0x43C528: "tex1Dbias" ??_C@_09PIJAANLP@tex1Dbias?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeValue::Print(void)const __ptr64" ?Print@CNodeValue@D3D10Shader@@UEBAXXZ
0x43A430: "const D3D10Effects::CCompilerErrorLog::`vftable'" ??_7CCompilerErrorLog@D3D10Effects@@6B@
0x441F30: "generate floating point special " ??_C@_0DB@OGBGPNHI@generate?5floating?5point?5special?5@
0x43F460: "floating point division by zero" ??_C@_0CA@HOOMLCPM@floating?5point?5division?5by?5zero?$AA@
0x446350: "invalid reference to output sema" ??_C@_0CM@HKKHLHPN@invalid?5reference?5to?5output?5sema@
0x43A150: "Assignment %s: Left-hand side ty" ??_C@_0EH@GCBPHCDG@Assignment?5?$CFs?3?5Left?9hand?5side?5ty@
0x4A4774: "protected: void __cdecl D3D10Shader::CParse::Error(struct D3D10Shader::D3DTOKEN * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Error@CParse@D3D10Shader@@IEAAXPEAUD3DTOKEN@2@IPEBDZZ
0x445668: "%s target does not support textu" ??_C@_0CL@DGIOLDCN@?$CFs?5target?5does?5not?5support?5textu@
0x49A238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeBuffer::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeBuffer@D3D10Shader@@UEAAPEAXI@Z
0x447340: "Failed to extract driver shader " ??_C@_0CG@JGGCEAEB@Failed?5to?5extract?5driver?5shader?5@
0x43D758: "invalid usage modifier applied t" ??_C@_0CK@HPBPNGEH@invalid?5usage?5modifier?5applied?5t@
0x439680: "Stage linkeage warning: Semantic" ??_C@_0FH@CLIKFADP@Stage?5linkeage?5warning?3?5Semantic@
0x445118: "texlod not supported on this tar" ??_C@_0CE@FEAPPCLD@texlod?5not?5supported?5on?5this?5tar@
0x4408D8: "vectorize tunnel through add" ??_C@_0BN@PHDEJPKC@vectorize?5tunnel?5through?5add?$AA@
0x4473D8: "Failed to parse shader using ref" ??_C@_0DL@MBANMFLG@Failed?5to?5parse?5shader?5using?5ref@
0x438178: " %s = NULL;
" ??_C@_0BE@GDHEHCG@?5?5?5?5?5?5?5?5?$CFs?5?$DN?5NULL?$DL?6?$AA@
0x4B98A8: "private: long __cdecl D3D10Shader::CProgram::SetupOutputArgs(struct D3D10Shader::D3D_REPLACEENTRY const * __ptr64,class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64 const) __ptr64" ?SetupOutputArgs@CProgram@D3D10Shader@@AEAAJPEBUD3D_REPLACEENTRY@2@PEAVCInstruction@2@QEAI@Z
0x43C240: "const D3D10Shader::CNodeValue::`vftable'" ??_7CNodeValue@D3D10Shader@@6B@
0x4389B8: "MAXMIPLEVEL" ??_C@_0M@IBELFJEO@MAXMIPLEVEL?$AA@
0x4DA210: "private: long __cdecl D3D10Shader::CProgram::AddSequenceI(unsigned int,unsigned int * __ptr64,__int64 * __ptr64,__int64 * __ptr64) __ptr64" ?AddSequenceI@CProgram@D3D10Shader@@AEAAJIPEAIPEA_J1@Z
0x43DBE8: "'%s': non-numeric uniform %s can" ??_C@_0CN@HFKCEGJ@?8?$CFs?8?3?5non?9numeric?5uniform?5?$CFs?5can@
0x444BB8: "Depth" ??_C@_05BOMFGPKE@Depth?$AA@
0x513DB0: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchMinMax(class D3D10Shader::CInstruction * __ptr64 * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,unsigned int * __ptr64,int) __ptr64" ?MatchMinMax@CShaderProgram@D3D10Shader@@IEAAJPEAPEAVCInstruction@2@0PEAIH@Z
0x401220: "__cdecl _imp_atoi" __imp_atoi
0x401290: "__cdecl _imp_asin" __imp_asin
0x4F79F8: "protected: long __cdecl D3D10Shader::CPreProcessor::DoIf(int) __ptr64" ?DoIf@CPreProcessor@D3D10Shader@@IEAAJH@Z
0x4435B0: "D3DX: (WARN) least zero bytes. D" ??_C@_0FH@GNJOJBC@D3DX?3?5?$CIWARN?$CJ?5least?5zero?5bytes?4?5D@
0x4A73E8: "protected: int __cdecl D3D10Shader::CParse::IsCast(enum D3D10Shader::_D3DCOMPONENT_TYPE,enum D3D10Shader::_D3DCOMPONENT_TYPE) __ptr64" ?IsCast@CParse@D3D10Shader@@IEAAHW4_D3DCOMPONENT_TYPE@2@0@Z
0x43DB20: "'%s': %s cannot be declared 'uni" ??_C@_0CK@DMEBOAFB@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8uni@
0x438C58: "SCISSORENABLE" ??_C@_0O@POJFLJBA@SCISSORENABLE?$AA@
0x4F62F4: "protected: int __cdecl D3D10Shader::CPreProcessor::Token(int * __ptr64) __ptr64" ?Token@CPreProcessor@D3D10Shader@@IEAAHPEAH@Z
0x4394D0: "Unrecognized state '%s'" ??_C@_0BI@KGEBHFJB@Unrecognized?5state?5?8?$CFs?8?$AA@
0x43819C: "MIN" ??_C@_03KGHEHEMH@MIN?$AA@
0x50F5E4: "public: __cdecl D3D10Shader::CShaderProgram::CShaderProgram(void) __ptr64" ??0CShaderProgram@D3D10Shader@@QEAA@XZ
0x401090: "__cdecl _imp_VirtualFree" __imp_VirtualFree
0x43C604: "log" ??_C@_03MGHMBJCF@log?$AA@
0x4D32AC: "public: long __cdecl D3D10Shader::CProgram::ApplyFloatRange(unsigned int,double,double) __ptr64" ?ApplyFloatRange@CProgram@D3D10Shader@@QEAAJINN@Z
0x507C28: "protected: virtual long __cdecl D3D10Shader::C30Program::ConstrainPortsArgumentTest(class D3D10Shader::CInstruction * __ptr64,unsigned int) __ptr64" ?ConstrainPortsArgumentTest@C30Program@D3D10Shader@@MEAAJPEAVCInstruction@2@I@Z
0x443C48: "texldp" ??_C@_06PKDOLDOP@texldp?$AA@
0x448D00: "Sampler s%d already declared. O" ??_C@_0DP@ENHLAELP@Sampler?5s?$CFd?5already?5declared?4?5?5O@
0x4E17BC: "private: long __cdecl D3D10Shader::CProgram::CompactPool_MergeEndif(struct D3D10Shader::_D3DCP_DATA * __ptr64,class D3D10Shader::CInstruction * __ptr64) __ptr64" ?CompactPool_MergeEndif@CProgram@D3D10Shader@@AEAAJPEAU_D3DCP_DATA@2@PEAVCInstruction@2@@Z
0x51366C: "protected: long __cdecl D3D10Shader::CShaderProgram::ResolveAddress(void) __ptr64" ?ResolveAddress@CShaderProgram@D3D10Shader@@IEAAJXZ
0x5311D4: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitELSE(void) __ptr64" ?EmitELSE@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4E4DEC: "protected: long __cdecl D3D10Shader::CProgram::CompactPool_End(struct D3D10Shader::_D3DCP_DATA * __ptr64) __ptr64" ?CompactPool_End@CProgram@D3D10Shader@@IEAAJPEAU_D3DCP_DATA@2@@Z
0x43F414: "input" ??_C@_05DFJCHPDH@input?$AA@
0x441898: "evaluate literal lt" ??_C@_0BE@FFEPGACO@evaluate?5literal?5lt?$AA@
0x4485E0: "Named register components cannot" ??_C@_0JI@KFCDFIOL@Named?5register?5components?5cannot@
0x4F78C4: "protected: long __cdecl D3D10Shader::CPreProcessor::DoError(void) __ptr64" ?DoError@CPreProcessor@D3D10Shader@@IEAAJXZ
0x401080: "__cdecl _imp_GetSystemInfo" __imp_GetSystemInfo
0x401020: "__cdecl _imp_GetCurrentProcess" __imp_GetCurrentProcess
0x444C38: "SV_Position" ??_C@_0M@GMLACIDJ@SV_Position?$AA@
0x4408F8: "Emit return instructions" ??_C@_0BJ@OEMJEHML@Emit?5return?5instructions?$AA@
0x5467F4: "__cdecl _dllonexit" __dllonexit
0x4012D0: "__cdecl _imp_pow" __imp_pow
0x43E958: "State Block" ??_C@_0M@PEGHOLKC@State?5Block?$AA@
0x4FB264: "public: virtual long __cdecl D3DX10Core::CBuffer::Init(unsigned __int64) __ptr64" ?Init@CBuffer@D3DX10Core@@UEAAJ_K@Z
0x43FB20: "A * B/A with negative variations" ??_C@_0CG@NLLAKBEA@A?5?$CK?5B?1A?5with?5negative?5variations@
0x48FB38: "protected: long __cdecl D3D10Shader::CCompiler::EmitBreak(class D3D10Shader::CNode const * __ptr64) __ptr64" ?EmitBreak@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@@Z
0x4453D0: "const D3D10Shader::CVSProgram::`vftable'" ??_7CVSProgram@D3D10Shader@@6B@
0x443AD8: "oD" ??_C@_02NHCACAPB@oD?$AA@
0x43752C: "String" ??_C@_06ENNEIMBA@String?$AA@
0x5193A0: "protected: long __cdecl D3D10Shader::CShaderProgram::ConvertDP2(void) __ptr64" ?ConvertDP2@CShaderProgram@D3D10Shader@@IEAAJXZ
0x401734: "gs" ??_C@_02EJDENBHN@gs?$AA@
0x4E917C: "int __cdecl D3D10Shader::cmpmask(unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64,int)" ?cmpmask@D3D10Shader@@YAH_K000H@Z
0x441808: "evaluate literal round" ??_C@_0BH@IAJIIBEG@evaluate?5literal?5round?$AA@
0x446018: "maximum predicate register index" ??_C@_0CK@DBEFHCHC@maximum?5predicate?5register?5index@
0x443020: "invalid preprocessor command '%s" ??_C@_0CC@FJIILCKL@invalid?5preprocessor?5command?5?8?$CFs@
0x43C290: "const D3D10Shader::CNodeBuffer::`vftable'" ??_7CNodeBuffer@D3D10Shader@@6B@
0x4387D0: "float4x2" ??_C@_08MLBEACBI@float4x2?$AA@
0x43F920: "log(exp(x)) identity" ??_C@_0BF@HODDGHBA@log?$CIexp?$CIx?$CJ?$CJ?5identity?$AA@
0x51E558: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitCLIP(void) __ptr64" ?EmitCLIP@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4011C8: "__cdecl _imp_strncmp" __imp_strncmp
0x44C940: "__cdecl _real@404ca5dc1a63c1f8" __real@404ca5dc1a63c1f8
0x43BEF0: "for better compilation results, " ??_C@_0EB@DMJGHOBJ@for?5better?5compilation?5results?0?5@
0x4388D4: "uint3" ??_C@_05PNJKPCJO@uint3?$AA@
0x43EA50: "parameter count mismatch (%s)" ??_C@_0BO@EINEGKBM@parameter?5count?5mismatch?5?$CI?$CFs?$CJ?$AA@
0x43C8D8: "explicit" ??_C@_08FCANLLBJ@explicit?$AA@
0x4D3C54: "private: long __cdecl D3D10Shader::CProgram::ProcessSFPSTable(struct D3D10Shader::D3D_SFPS_ENTRY * __ptr64,unsigned int,unsigned int) __ptr64" ?ProcessSFPSTable@CProgram@D3D10Shader@@AEAAJPEAUD3D_SFPS_ENTRY@2@II@Z
0x49A824: "public: __cdecl D3D10Shader::CNodeDecl::CNodeDecl(enum D3D10Shader::_D3DDECL_TYPE,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ??0CNodeDecl@D3D10Shader@@QEAA@W4_D3DDECL_TYPE@1@PEBVCNode@1@PEAV31@21@Z
0x442DC0: "const D3D10ShaderReflection::CInvalidSRVariable::`vftable'" ??_7CInvalidSRVariable@D3D10ShaderReflection@@6B@
0x444EA0: "relative addressing not supporte" ??_C@_0DM@NEJKOEJP@relative?5addressing?5not?5supporte@
0x44374C: "imax" ??_C@_04MKEAGAOJ@imax?$AA@
0x43A8D0: "Fall-throughs in switch statemen" ??_C@_0DE@HONMKLFI@Fall?9throughs?5in?5switch?5statemen@
0x4409B8: "Try swizzling literal arrays to " ??_C@_0DC@FLBCGBHN@Try?5swizzling?5literal?5arrays?5to?5@
0x439D10: "Undefined shader variable '%s'" ??_C@_0BP@LAKGIMLB@Undefined?5shader?5variable?5?8?$CFs?8?$AA@
0x45580C: "long __cdecl D3D10Effects::AreStagesCompatible(struct D3D10Effects::SShaderSignatureInfo * __ptr64,unsigned int,struct D3D10Effects::SShaderSignatureInfo * __ptr64,unsigned int,enum D3D10Effects::EShaderCompatibility * __ptr64,enum D3D10Effects::EShaderLinkType,class D3D10Effects::IErrorLog * __ptr64)" ?AreStagesCompatible@D3D10Effects@@YAJPEAUSShaderSignatureInfo@1@I0IPEAW4EShaderCompatibility@1@W4EShaderLinkType@1@PEAVIErrorLog@1@@Z
0x43C638: "isfinite" ??_C@_08CHCKEDFL@isfinite?$AA@
0x439000: "Unexpected component type" ??_C@_0BK@PLFFEPLE@Unexpected?5component?5type?$AA@
0x54F0D8: "__cdecl _native_startup_lock" __native_startup_lock
0x43DD88: "'%s': void function cannot have " ??_C@_0CL@FJOFHDDJ@?8?$CFs?8?3?5void?5function?5cannot?5have?5@
0x4468C0: "geometry shader can only emit to" ??_C@_0CK@BCCBKBKC@geometry?5shader?5can?5only?5emit?5to@
0x438CC8: "CULLMODE" ??_C@_08IBJHLGOE@CULLMODE?$AA@
0x546364: modf
0x521534: "unsigned int __cdecl D3D10Shader::TypeSize(class D3D10Shader::CNode const * __ptr64)" ?TypeSize@D3D10Shader@@YAIPEBVCNode@1@@Z
0x449FE0: "Relative indexing input register" ??_C@_0KG@PJOOKIIJ@Relative?5indexing?5input?5register@
0x4D9C80: "private: int __cdecl D3D10Shader::CProgram::MulSequence(unsigned int,unsigned int) __ptr64" ?MulSequence@CProgram@D3D10Shader@@AEAAHII@Z
0x44CED8: DllMain
0x50C7F8: "public: virtual long __cdecl D3D10Shader::CVSProgram::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@CVSProgram@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x437E18: "cb%d[%d]" ??_C@_08HINCELLC@cb?$CFd?$FL?$CFd?$FN?$AA@
0x49AE30: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeAttribute::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeAttribute@D3D10Shader@@UEAAPEAXI@Z
0x43EBB0: "D3D10_SHADER_ENABLE_BACKWARDS_CO" ??_C@_0CM@BKHEDEJD@D3D10_SHADER_ENABLE_BACKWARDS_CO@
0x440538: "ftou(trunc(utof(x))) -> mov(x)" ??_C@_0BP@JDPFJHKH@ftou?$CItrunc?$CIutof?$CIx?$CJ?$CJ?$CJ?5?9?$DO?5mov?$CIx?$CJ?$AA@
0x438730: "int4x4" ??_C@_06NMJAKEHL@int4x4?$AA@
0x43E8B0: "non-scalar case expression" ??_C@_0BL@CGIONDED@non?9scalar?5case?5expression?$AA@
0x442E90: "unexpected tokens following prep" ??_C@_0DD@JGLIHEND@unexpected?5tokens?5following?5prep@
0x444B90: "Tessfactor" ??_C@_0L@MPKDEOPN@Tessfactor?$AA@
0x442BF0: "generate floating point special " ??_C@_0CP@MGBDOANA@generate?5floating?5point?5special?5@
0x445E58: "clip must be performed from a fl" ??_C@_0DO@IPJDJMDL@clip?5must?5be?5performed?5from?5a?5fl@
0x4389D0: "MAXLOD" ??_C@_06LFDJMOIC@MAXLOD?$AA@
0x441790: "evaluate literal dsx/y" ??_C@_0BH@IMFJEJHF@evaluate?5literal?5dsx?1y?$AA@
0x438CA0: "DEPTHBIAS" ??_C@_09FKHHDFIG@DEPTHBIAS?$AA@
0x442350: "generate floating point special " ??_C@_0CP@NCIODIHG@generate?5floating?5point?5special?5@
0x4C58D8: "protected: long __cdecl D3D10Shader::CProgram::ConvertIgnores(void) __ptr64" ?ConvertIgnores@CProgram@D3D10Shader@@IEAAJXZ
0x448680: "CB[%d] already declared, repeate" ??_C@_0FB@KHJMLLAE@CB?$FL?$CFd?$FN?5already?5declared?0?5repeate@
0x437AB0: "d" ??_C@_01LPLHEDKD@d?$AA@
0x4866BC: "protected: long __cdecl D3D10Shader::CCompiler::EmitFunction(char const * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64,int,int) __ptr64" ?EmitFunction@CCompiler@D3D10Shader@@IEAAJPEBDPEAVCNode@2@1PEAIHH@Z
0x443C9C: "sgn" ??_C@_03BBNHLEBN@sgn?$AA@
0x532674: "protected: long __cdecl D3D10Shader::CD3D10Program::GetFirstExpressionData(class D3D10Shader::CNode const * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64 * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64 * __ptr64) __ptr64" ?GetFirstExpressionData@CD3D10Program@D3D10Shader@@IEAAJPEBVCNode@2@PEAPEAUD3DTOKEN@2@PEAIPEAPEAI@Z
0x4011A0: "__cdecl _imp_setlocale" __imp_setlocale
0x50F9DC: "protected: virtual unsigned long __cdecl D3D10Shader::CShaderProgram::MakeSemantic(unsigned long,unsigned long) __ptr64" ?MakeSemantic@CShaderProgram@D3D10Shader@@MEAAKKK@Z
0x4AEAF0: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::Expr(enum D3D10Shader::_D3DEXPR_OP,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,int,int) __ptr64" ?Expr@CParse@D3D10Shader@@IEAAPEAVCNode@2@W4_D3DEXPR_OP@2@PEBV32@1HH@Z
0x4016A8: "ps_1_3" ??_C@_06GCBCEEKG@ps_1_3?$AA@
0x5025FC: "protected: int __cdecl D3D10Shader::CAssembler::DecodeOpcode(struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?DecodeOpcode@CAssembler@D3D10Shader@@IEAAHPEAUD3DTOKEN@2@@Z
0x49874C: "protected: int __cdecl D3D10Shader::CCompiler::IsRowMajor(unsigned int * __ptr64,enum D3D10Shader::_D3DTYPE_TEMPLATE,unsigned int,unsigned int) __ptr64" ?IsRowMajor@CCompiler@D3D10Shader@@IEAAHPEAIW4_D3DTYPE_TEMPLATE@2@II@Z
0x4B7CB0: "private: virtual long __cdecl D3D10ShaderReflection::CInvalidSRVariable::GetDesc(struct _D3D10_SHADER_VARIABLE_DESC * __ptr64) __ptr64" ?GetDesc@CInvalidSRVariable@D3D10ShaderReflection@@EEAAJPEAU_D3D10_SHADER_VARIABLE_DESC@@@Z
0x401690: "ps_2_a" ??_C@_06PICKNEJO@ps_2_a?$AA@
0x4D4028: "protected: long __cdecl D3D10Shader::CProgram::PropagateFlags(void) __ptr64" ?PropagateFlags@CProgram@D3D10Shader@@IEAAJXZ
0x44463C: "dz" ??_C@_02JKLANEGN@dz?$AA@
0x523430: "public: virtual char * __ptr64 __cdecl D3D10Shader::CFXLProgram::GetTargetString(void) __ptr64" ?GetTargetString@CFXLProgram@D3D10Shader@@UEAAPEADXZ
0x437618: "%s%ux%u" ??_C@_07FCNNPMOD@?$CFs?$CFux?$CFu?$AA@
0x449230: "vertexID already declared for in" ??_C@_0EG@LPABPJPD@vertexID?5already?5declared?5for?5in@
0x445370: "internal error: DST test failure" ??_C@_0CB@IBIDALDH@internal?5error?3?5DST?5test?5failure@
0x401270: "__cdecl _imp___CxxFrameHandler" __imp___CxxFrameHandler
0x4B378C: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rCaseStmt(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?rCaseStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@0@Z
0x44A600: "Reference of undeclared resource" ??_C@_0FG@MJEHHHGN@Reference?5of?5undeclared?5resource@
0x43B0A0: "internal error: invalid sequence" ??_C@_0DB@HOIKFFIC@internal?5error?3?5invalid?5sequence@
0x43ECC4: "j" ??_C@_01CBDEGOCN@j?$AA@
0x4437E0: "round_ni" ??_C@_08ELGMNLAO@round_ni?$AA@
0x4E6808: "long __cdecl D3D10Shader::SFPS_UnaryFloatToIntLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryFloatToIntLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x504DA4: "public: virtual class D3D10Shader::CNodeAsmInstruction * __ptr64 __cdecl D3D10Shader::CNodeAsmInstruction::Copy(unsigned int)const __ptr64" ?Copy@CNodeAsmInstruction@D3D10Shader@@UEBAPEAV12@I@Z
0x438948: "MIPMAPLODBIAS" ??_C@_0O@LMMLNGGL@MIPMAPLODBIAS?$AA@
0x438F20: "Unexpected template type" ??_C@_0BJ@JDOBIDDD@Unexpected?5template?5type?$AA@
0x43C59C: "round" ??_C@_05MIMAKCN@round?$AA@
0x437978: "SV_Depth" ??_C@_08EEAFMEAF@SV_Depth?$AA@
0x45CF00: "protected: long __cdecl D3D10Shader::CCompiler::EmitStatement(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CPacker * __ptr64,int,int) __ptr64" ?EmitStatement@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAVCPacker@2@HH@Z
0x437B00: "[%d]" ??_C@_04KBDJOJNB@?$FL?$CFd?$FN?$AA@
0x50AB40: "protected: long __cdecl D3D10Shader::CPSProgram::Unswizzle(void) __ptr64" ?Unswizzle@CPSProgram@D3D10Shader@@IEAAJXZ
0x439288: "Only passes are allowed within a" ??_C@_0CL@CHINNDKB@Only?5passes?5are?5allowed?5within?5a@
0x4CFE58: "public: long __cdecl D3D10Shader::CArgument::ApplyRange(struct D3D10Shader::_D3DRANGE * __ptr64) __ptr64" ?ApplyRange@CArgument@D3D10Shader@@QEAAJPEAU_D3DRANGE@2@@Z
0x4F3D44: "public: virtual struct ID3D10ShaderReflectionType * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflectionType::GetMemberTypeByName(char const * __ptr64) __ptr64" ?GetMemberTypeByName@CShaderReflectionType@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionType@@PEBD@Z
0x401168: "__cdecl _imp___C_specific_handler" __imp___C_specific_handler
0x4C5DA0: "protected: long __cdecl D3D10Shader::CProgram::PropagateSwizzles(void) __ptr64" ?PropagateSwizzles@CProgram@D3D10Shader@@IEAAJXZ
0x49806C: "protected: long __cdecl D3D10Shader::CCompiler::EvalValue(unsigned int,struct D3D10Shader::_D3DVAL * __ptr64) __ptr64" ?EvalValue@CCompiler@D3D10Shader@@IEAAJIPEAU_D3DVAL@2@@Z
0x448810: "Temp decl already encountered. " ??_C@_0FI@OCILCFIN@Temp?5decl?5already?5encountered?4?5?5@
0x5382F8: "public: __cdecl CSignatureParser::~CSignatureParser(void) __ptr64" ??1CSignatureParser@@QEAA@XZ
0x51FE5C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitInstComplex(unsigned long,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int,unsigned long,unsigned long,unsigned long,int) __ptr64" ?EmitInstComplex@CShaderProgram@D3D10Shader@@IEAAJKPEAII000IKKKH@Z
0x445950: "maximum texture register index e" ??_C@_0CI@EFBBHKDG@maximum?5texture?5register?5index?5e@
0x501A44: "protected: void __cdecl D3D10Shader::CAssembler::Production(unsigned int,unsigned int) __ptr64" ?Production@CAssembler@D3D10Shader@@IEAAXII@Z
0x437AAC: "l" ??_C@_01HHGOMJKL@l?$AA@
0x50BFF4: "protected: virtual long __cdecl D3D10Shader::CPSProgram::SrcSwizzle(unsigned int * __ptr64,unsigned int,unsigned long,unsigned long * __ptr64) __ptr64" ?SrcSwizzle@CPSProgram@D3D10Shader@@MEAAJPEAIIKPEAK@Z
0x440618: "min max to saturate modifier mat" ??_C@_0CD@NOBAEDI@min?5max?5to?5saturate?5modifier?5mat@
0x4AFA34: "protected: long __cdecl D3D10Shader::CParse::Eval(class D3D10Shader::CNode * __ptr64,struct D3D10Shader::_D3DVALUE * __ptr64) __ptr64" ?Eval@CParse@D3D10Shader@@IEAAJPEAVCNode@2@PEAU_D3DVALUE@2@@Z
0x438914: "float3" ??_C@_06MKKIEDDJ@float3?$AA@
0x401058: "__cdecl _imp_RtlCaptureContext" __imp_RtlCaptureContext
0x43D7B8: "structure members" ??_C@_0BC@HOKFPBGD@structure?5members?$AA@
0x43F6B8: "Eval range add inf flag if range" ??_C@_0CL@OOBOOBE@Eval?5range?5add?5inf?5flag?5if?5range@
0x401258: "__cdecl _imp_strstr" __imp_strstr
0x4D1B84: "public: long __cdecl D3D10Shader::CInstruction::Initialize(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?Initialize@CInstruction@D3D10Shader@@QEAAJPEAV12@@Z
0x438750: "int3x4" ??_C@_06EBEHJMMC@int3x4?$AA@
0x438CF8: "AB_BLENDFACTOR" ??_C@_0P@FNLHCBHJ@AB_BLENDFACTOR?$AA@
0x439AE0: "%s: WARNING: There exist invalid" ??_C@_0KN@DNBAHDEK@?$CFs?3?5WARNING?3?5There?5exist?5invalid@
0x442EC8: "unexpected end of file" ??_C@_0BH@CFIIDOJD@unexpected?5end?5of?5file?$AA@
0x449C30: "isFrontFace already declared for" ??_C@_0EK@OMHDFCKB@isFrontFace?5already?5declared?5for@
0x443CB8: "m3x3" ??_C@_04BEGILAIJ@m3x3?$AA@
0x43FFA0: "movc((a>=b),a,b) -> max(a,b)" ??_C@_0BN@DOOCFNPO@movc?$CI?$CIa?$DO?$DNb?$CJ?0a?0b?$CJ?5?9?$DO?5max?$CIa?0b?$CJ?$AA@
0x442F78: "endif" ??_C@_05PAODFFED@endif?$AA@
0x506804: "protected: virtual long __cdecl D3D10Shader::C30Program::Constrain(void) __ptr64" ?Constrain@C30Program@D3D10Shader@@MEAAJXZ
0x441D68: "generate floating point special " ??_C@_0CP@OOLKGHHN@generate?5floating?5point?5special?5@
0x44CBD8: "__cdecl _real@bfdffffffc06f3a6" __real@bfdffffffc06f3a6
0x444B7C: "VPos" ??_C@_04CBKJLAD@VPos?$AA@
0x4B3930: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::AttributeParam(class D3D10Shader::CNode * __ptr64) __ptr64" ?AttributeParam@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x43BAF0: "internal error: invalid access o" ??_C@_0DD@BKFLOJCA@internal?5error?3?5invalid?5access?5o@
0x49B540: "public: virtual void __cdecl D3D10Shader::CNodeArray::Validate(void)const __ptr64" ?Validate@CNodeArray@D3D10Shader@@UEBAXXZ
0x401118: KERNEL32_NULL_THUNK_DATA
0x43D328: "integer constant" ??_C@_0BB@CPHEBMNK@integer?5constant?$AA@
0x4A4C48: "protected: long __cdecl D3D10Shader::CParse::AddDecl(class D3D10Shader::CNode const * __ptr64,int) __ptr64" ?AddDecl@CParse@D3D10Shader@@IEAAJPEBVCNode@2@H@Z
0x4F3F34: "public: class D3D10ShaderReflection::CShaderReflectionType * __ptr64 __cdecl D3DXVector<class D3D10ShaderReflection::CShaderReflectionType>::AddRange(unsigned int) __ptr64" ?AddRange@?$D3DXVector@VCShaderReflectionType@D3D10ShaderReflection@@@@QEAAPEAVCShaderReflectionType@D3D10ShaderReflection@@I@Z
0x43D5D0: "unsigned can not be used with ty" ??_C@_0CG@CAHHCMCN@unsigned?5can?5not?5be?5used?5with?5ty@
0x43827C: "BORDER" ??_C@_06OHHANPFE@BORDER?$AA@
0x4A98A4: "protected: long __cdecl D3D10Shader::CParse::CombineUsages(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?CombineUsages@CParse@D3D10Shader@@IEAAJPEAVCNode@2@0@Z
0x4431F0: "functional defines in preprocess" ??_C@_0ED@FGKNCPBB@functional?5defines?5in?5preprocess@
0x43E0C8: "%sstruct{%u}" ??_C@_0N@FECBENFF@?$CFsstruct?$HL?$CFu?$HN?$AA@
0x43CA80: "row_major" ??_C@_09EDKEPPJ@row_major?$AA@
0x439620: "Stage linkeage warning: Semantic" ??_C@_0FO@MAFAJHG@Stage?5linkeage?5warning?3?5Semantic@
0x449AC0: "Components of output declaration" ??_C@_0II@BDLCKJKP@Components?5of?5output?5declaration@
0x4D6184: "protected: long __cdecl D3D10Shader::CProgram::SimplifyInstructionsComplex(void) __ptr64" ?SimplifyInstructionsComplex@CProgram@D3D10Shader@@IEAAJXZ
0x449420: "Too many total clip/cull distanc" ??_C@_0HC@GFHNHIFB@Too?5many?5total?5clip?1cull?5distanc@
0x4489A0: "Indexable temp x%d already decla" ??_C@_0EG@DGOCINFA@Indexable?5temp?5x?$CFd?5already?5decla@
0x440DB0: "NOT BLT => BGE" ??_C@_0P@OKCCFCNM@NOT?5BLT?5?$DN?$DO?5BGE?$AA@
0x4B4FC0: "public: long __cdecl D3D10Shader::CResourceDef::AddEntry(unsigned int,unsigned int,char const * __ptr64,class D3D10Shader::CNodeVariable * __ptr64,class D3D10Shader::CResourceDef * __ptr64) __ptr64" ?AddEntry@CResourceDef@D3D10Shader@@QEAAJIIPEBDPEAVCNodeVariable@2@PEAV12@@Z
0x524B94: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitInputSystemInterpretedValueDecl2D(unsigned int,unsigned int,unsigned int,enum D3D10_SB_NAME) __ptr64" ?EmitInputSystemInterpretedValueDecl2D@CShaderAsm@D3D10ShaderBinary@@QEAAXIIIW4D3D10_SB_NAME@@@Z
0x546280: "void * __ptr64 __cdecl operator new(unsigned __int64)" ??2@YAPEAX_K@Z
0x443BA0: "logp" ??_C@_04GEPNNBKI@logp?$AA@
0x443C70: "texcoord" ??_C@_08FDJGCBLL@texcoord?$AA@
0x44CBF8: "__cdecl _real@be90f02c6b8de73b" __real@be90f02c6b8de73b
0x4450E0: "relative addressing not allowed " ??_C@_0DC@CAHGCBPG@relative?5addressing?5not?5allowed?5@
0x443CE8: "sub" ??_C@_03KCMAIMAP@sub?$AA@
0x401618: "vs.3.0" ??_C@_06BBGHCBMM@vs?43?40?$AA@
0x437D40: " triangle " ??_C@_0L@GCPCFDBB@?5triangle?5?$AA@
0x4918B8: "protected: unsigned int * __ptr64 __cdecl D3D10Shader::CCompiler::Scratch(unsigned int) __ptr64" ?Scratch@CCompiler@D3D10Shader@@IEAAPEAII@Z
0x4D11FC: "public: long __cdecl D3D10Shader::CInstruction::Initialize(unsigned long,unsigned int,unsigned int,int) __ptr64" ?Initialize@CInstruction@D3D10Shader@@QEAAJKIIH@Z
0x50F878: "public: virtual void * __ptr64 __cdecl D3D10Shader::CShaderProgram::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCShaderProgram@D3D10Shader@@UEAAPEAXI@Z
0x4CE938: "private: void __cdecl D3D10Shader::CProgram::ReadWriteInfo_WriteInfo(unsigned int,unsigned int) __ptr64" ?ReadWriteInfo_WriteInfo@CProgram@D3D10Shader@@AEAAXII@Z
0x443DAC: "s_" ??_C@_02GLCKLBHP@s_?$AA@
0x43F9A0: "XXX who knows???" ??_C@_0BB@NJNMONOL@XXX?5who?5knows?$DP?$DP?$DP?$AA@
0x4406F0: "mad match 3 (a + (b+b)" ??_C@_0BH@FGIOPPO@mad?5match?53?5?$CIa?5?$CL?5?$CIb?$CLb?$CJ?$AA@
0x4B7D9C: "protected: virtual long __cdecl D3D10Shader::CProgram::InitCaps(void) __ptr64" ?InitCaps@CProgram@D3D10Shader@@MEAAJXZ
0x4DDD0C: "protected: long __cdecl D3D10Shader::CProgram::GetArrayState(unsigned int,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64 * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?GetArrayState@CProgram@D3D10Shader@@IEAAJIIIIIPEAIPEAPEAII00@Z
0x51208C: "protected: virtual unsigned int __cdecl D3D10Shader::CShaderProgram::CalcNumExtraSymbolTableEntries(void) __ptr64" ?CalcNumExtraSymbolTableEntries@CShaderProgram@D3D10Shader@@MEAAIXZ
0x54B114: "__cdecl _native_dllmain_reason" __native_dllmain_reason
0x546244: "__cdecl _GSHandlerCheck" __GSHandlerCheck
0x4E75B4: "long __cdecl D3D10Shader::SFPS_UnaryFloatRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryFloatRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x5128D0: "protected: long __cdecl D3D10Shader::CShaderProgram::ConstrainPorts(void) __ptr64" ?ConstrainPorts@CShaderProgram@D3D10Shader@@IEAAJXZ
0x440720: "imad match 1 (a + b*c)" ??_C@_0BH@KBLKLIEG@imad?5match?51?5?$CIa?5?$CL?5b?$CKc?$CJ?$AA@
0x4383C0: "COMPARISON_MIN_MAG_MIP_LINEAR" ??_C@_0BO@EDLFHIHK@COMPARISON_MIN_MAG_MIP_LINEAR?$AA@
0x4496A0: "sampleIndex already declared for" ??_C@_0EJ@LIGOAJMA@sampleIndex?5already?5declared?5for@
0x4418B0: "evaluate literal ge" ??_C@_0BE@KMDKMNP@evaluate?5literal?5ge?$AA@
0x44C948: "__cdecl _real@bff0000000000000" __real@bff0000000000000
0x43BFD8: "const D3D10Shader::CNodeTree::`vftable'" ??_7CNodeTree@D3D10Shader@@6B@
0x51F55C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitNRM(void) __ptr64" ?EmitNRM@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43A000: "There was an error compiling exp" ??_C@_0CI@IPPMIPPC@There?5was?5an?5error?5compiling?5exp@
0x444B48: "const D3D10Shader::CNodeAsmRegister::`vftable'" ??_7CNodeAsmRegister@D3D10Shader@@6B@
0x537B48: "public: long __cdecl D3D10Shader::CDebugInfo::AddInstruction(unsigned int * __ptr64) __ptr64" ?AddInstruction@CDebugInfo@D3D10Shader@@QEAAJPEAI@Z
0x446880: "internal error: expected binary " ??_C@_0DL@HMMBCPGE@internal?5error?3?5expected?5binary?5@
0x52CA74: "protected: long __cdecl D3D10Shader::CD3D10Program::MakeSwitchCalls(void) __ptr64" ?MakeSwitchCalls@CD3D10Program@D3D10Shader@@IEAAJXZ
0x443CA0: "crs" ??_C@_03KEEPOOAF@crs?$AA@
0x44CA50: "__cdecl _real@be60000000000000" __real@be60000000000000
0x438710: "uint1x4" ??_C@_07PHLAMLKK@uint1x4?$AA@
0x504F2C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeAsmRegister::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeAsmRegister@D3D10Shader@@UEAAPEAXI@Z
0x4F3AB8: "public: virtual struct ID3D10ShaderReflectionType * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflectionVariable::GetType(void) __ptr64" ?GetType@CShaderReflectionVariable@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionType@@XZ
0x437648: " %s" ??_C@_03EEBNCBOD@?5?$CFs?$AA@
0x401688: "ps_2_b" ??_C@_06NDAHIHFN@ps_2_b?$AA@
0x49BEF4: "public: virtual int __cdecl D3D10Shader::CNodeVariable::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeVariable@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x4428C0: "eval bieq with some bits known" ??_C@_0BP@JMPIMOHA@eval?5bieq?5with?5some?5bits?5known?$AA@
0x438718: "uint1x3" ??_C@_07LIPBFNGN@uint1x3?$AA@
0x43F7E8: "eval sin" ??_C@_08DDPJKJCN@eval?5sin?$AA@
0x497228: "public: void * __ptr64 __cdecl D3D10Shader::CResourceDef::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCResourceDef@D3D10Shader@@QEAAPEAXI@Z
0x43A830: "internal error: unrecognized sta" ??_C@_0CH@NENLLKAN@internal?5error?3?5unrecognized?5sta@
0x438D88: "BLENDSTATE" ??_C@_0L@EBGNPMI@BLENDSTATE?$AA@
0x441518: "lt -> bool" ??_C@_0L@CEBCCKNN@lt?5?9?$DO?5bool?$AA@
0x4B7CB0: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::PatternMatch(void) __ptr64" ?PatternMatch@CShaderProgram@D3D10Shader@@MEAAJXZ
0x446550: "SV_InstanceID" ??_C@_0O@DHLKCJOF@SV_InstanceID?$AA@
0x546358: isalnum
0x54B2B0: "__cdecl pow10neg" _pow10neg
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeCaseCondition::Print(void)const __ptr64" ?Print@CNodeCaseCondition@D3D10Shader@@UEBAXXZ
0x546872: atan
0x4489F0: "Sum of temp registers and indexa" ??_C@_0HE@LAEABFGP@Sum?5of?5temp?5registers?5and?5indexa@
0x43F4E0: "Literal float out of integer ran" ??_C@_0DG@HNDEIMKK@Literal?5float?5out?5of?5integer?5ran@
0x401278: "__cdecl _imp_memcmp" __imp_memcmp
0x443BC0: "texm3x3spec" ??_C@_0M@EJPNKOAD@texm3x3spec?$AA@
0x4CF988: "private: long __cdecl D3D10Shader::CProgram::DistillRange(unsigned int * __ptr64,unsigned int,struct D3D10Shader::_D3DRANGE * __ptr64) __ptr64" ?DistillRange@CProgram@D3D10Shader@@AEAAJPEAIIPEAU_D3DRANGE@2@@Z
0x4C12FC: "private: long __cdecl D3D10Shader::CProgram::StripUniform(void) __ptr64" ?StripUniform@CProgram@D3D10Shader@@AEAAJXZ
0x44A9B0: "Reference of undeclared register" ??_C@_0FI@OAGFPMGI@Reference?5of?5undeclared?5register@
0x4445A4: "d8" ??_C@_02FIPPPJOK@d8?$AA@
0x4430B8: "too many nested #includes" ??_C@_0BK@HKFDBMAJ@too?5many?5nested?5?$CDincludes?$AA@
0x546866: atan2
0x51F254: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitRSQ(void) __ptr64" ?EmitRSQ@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4F34C8: "public: virtual struct ID3D10ShaderReflectionVariable * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflection::GetVariableByName(char const * __ptr64) __ptr64" ?GetVariableByName@CShaderReflection@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionVariable@@PEBD@Z
0x4C19E8: "protected: long __cdecl D3D10Shader::CProgram::ArgsMatchConsumeValues(unsigned int * __ptr64,unsigned int,unsigned int) __ptr64" ?ArgsMatchConsumeValues@CProgram@D3D10Shader@@IEAAJPEAIII@Z
0x43C684: "exp2" ??_C@_04HPAFEEIN@exp2?$AA@
0x44CAD8: "__cdecl _real@3f9555cbe46f80c1" __real@3f9555cbe46f80c1
0x4F87D4: "protected: int __cdecl D3D10Shader::CPreProcessor::AreDefinesIdentical(class D3D10Shader::CPPDefine * __ptr64,class D3D10Shader::CPPDefine * __ptr64) __ptr64" ?AreDefinesIdentical@CPreProcessor@D3D10Shader@@IEAAHPEAVCPPDefine@2@0@Z
0x442420: "eval literal bilt" ??_C@_0BC@HLLIMJAN@eval?5literal?5bilt?$AA@
0x437A30: "FFACE" ??_C@_05JMPFKNEF@FFACE?$AA@
0x43CB3C: "struct" ??_C@_06PBJBIPGK@struct?$AA@
0x43E508: "invalid subscript '%s'" ??_C@_0BH@NLGNCEAC@invalid?5subscript?5?8?$CFs?8?$AA@
0x51208C: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitSize(void) __ptr64" ?EmitSize@CShaderProgram@D3D10Shader@@MEAAJXZ
0x440958: "reorder instructions to minimize" ??_C@_0CP@CLBMKOBN@reorder?5instructions?5to?5minimize@
0x437EC0: "_texture2darray" ??_C@_0BA@PDFKGHPL@_texture2darray?$AA@
0x446598: "unknown D3D10 target" ??_C@_0BF@DEOCHCBD@unknown?5D3D10?5target?$AA@
0x43DBC8: "'%s': %s cannot have %ss" ??_C@_0BJ@NKGMKBKC@?8?$CFs?8?3?5?$CFs?5cannot?5have?5?$CFss?$AA@
0x4CADDC: "protected: long __cdecl D3D10Shader::CProgram::SeparatePhases(void) __ptr64" ?SeparatePhases@CProgram@D3D10Shader@@IEAAJXZ
0x44C8F0: "__stdcall _real" __real@4000000000000000
0x4F5844: "public: long __cdecl D3D10Shader::CPreProcessor::Begin(unsigned int) __ptr64" ?Begin@CPreProcessor@D3D10Shader@@QEAAJI@Z
0x4392E0: "Rasterizer" ??_C@_0L@DHGKKNDB@Rasterizer?$AA@
0x4CFF58: "public: long __cdecl D3D10Shader::CArgument::GetRange(struct D3D10Shader::_D3DRANGE * __ptr64) __ptr64" ?GetRange@CArgument@D3D10Shader@@QEAAJPEAU_D3DRANGE@2@@Z
0x439588: "Internal error: unrecognized SB " ??_C@_0CJ@JJJBLCCO@Internal?5error?3?5unrecognized?5SB?5@
0x43A908: "internal error: no storage type " ??_C@_0DC@EDEGBJNI@internal?5error?3?5no?5storage?5type?5@
0x444C04: "PSize" ??_C@_05DKMCCJFN@PSize?$AA@
0x52E188: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitITOB(void) __ptr64" ?EmitITOB@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4011E8: "__cdecl _imp_strchr" __imp_strchr
0x49A068: "public: virtual class D3D10Shader::CNodeTree * __ptr64 __cdecl D3D10Shader::CNodeTree::Copy(unsigned int)const __ptr64" ?Copy@CNodeTree@D3D10Shader@@UEBAPEAV12@I@Z
0x446EC8: "internal error: output found wit" ??_C@_0CO@KHEMCLFB@internal?5error?3?5output?5found?5wit@
0x438650: "bool3x4" ??_C@_07NDNLABMP@bool3x4?$AA@
0x441250: "LERP(!A,B,C) -> LERP(A, C, B)" ??_C@_0BO@BMOEIKEJ@LERP?$CI?$CBA?0B?0C?$CJ?5?9?$DO?5LERP?$CIA?0?5C?0?5B?$CJ?$AA@
0x4858FC: "protected: long __cdecl D3D10Shader::CCompiler::GatherFunctionOutputs(class D3D10Shader::CNodeFunction * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,class D3D10Shader::CPacker * __ptr64,char const * __ptr64) __ptr64" ?GatherFunctionOutputs@CCompiler@D3D10Shader@@IEAAJPEAVCNodeFunction@2@IPEAI11PEAVCPacker@2@PEBD@Z
0x4010C0: "__cdecl _imp_OutputDebugStringA" __imp_OutputDebugStringA
0x43C3B8: "CalculateLevelOfDetailUnclamped" ??_C@_0CA@HJPDEEGL@CalculateLevelOfDetailUnclamped?$AA@
0x438CD8: "FILLMODE" ??_C@_08OABENHMP@FILLMODE?$AA@
0x4B2E94: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rDiscardStmt(class D3D10Shader::CNode const * __ptr64) __ptr64" ?rDiscardStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@@Z
0x4397B0: "%s: WARNING: There exist invalid" ??_C@_0LJ@GNFLGJDM@?$CFs?3?5WARNING?3?5There?5exist?5invalid@
0x438D48: "GENERATEMIPS" ??_C@_0N@OONBEGPD@GENERATEMIPS?$AA@
0x443C40: "texldb" ??_C@_06ICMKMDDM@texldb?$AA@
0x4D39AC: "public: long __cdecl D3D10Shader::CProgram::ApplyIntMask(unsigned int,unsigned __int64,unsigned __int64) __ptr64" ?ApplyIntMask@CProgram@D3D10Shader@@QEAAJI_K0@Z
0x507CC8: "public: virtual int __cdecl D3D10Shader::CPSProgram::HasSwizzle(unsigned int) __ptr64" ?HasSwizzle@CPSProgram@D3D10Shader@@UEAAHI@Z
0x437F18: " sint" ??_C@_05LINHCDCE@?5sint?$AA@
0x54001C: "protected: void __cdecl CD3D10GeometryShaderValidator::Rule_CheckTotalOutputVertexData(void) __ptr64" ?Rule_CheckTotalOutputVertexData@CD3D10GeometryShaderValidator@@IEAAXXZ
0x442028: "eval ineg with known range" ??_C@_0BL@GIMOOLOB@eval?5ineg?5with?5known?5range?$AA@
0x401390: "__cdecl _lookuptable_s" __lookuptable_s
0x437990: " oDepth" ??_C@_09FKJHJFI@?5?5?5oDepth?$AA@
0x438720: "uint1x2" ??_C@_07KBOKGMCM@uint1x2?$AA@
0x4D0DAC: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddArgumentI(unsigned int,unsigned int,unsigned int,__int64,unsigned __int64) __ptr64" ?AddArgumentI@CBaseProgram@D3D10Shader@@QEAAIIII_J_K@Z
0x457F68: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignment_MatchInlineShader(class D3D10Shader::CNode * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64,char const * __ptr64 * __ptr64,enum D3D10Effects::ELhsType * __ptr64) __ptr64" ?CompileAssignment_MatchInlineShader@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAPEAUID3D10Blob@@PEAPEBDPEAW4ELhsType@2@@Z
0x438668: "bool3x1" ??_C@_07KOKMPFIK@bool3x1?$AA@
0x43DF10: "vector dimension must be a liter" ??_C@_0DF@IAGBKDIH@vector?5dimension?5must?5be?5a?5liter@
0x437E90: "_texture3d" ??_C@_0L@CEDCFGD@_texture3d?$AA@
0x499FCC: "public: virtual int __cdecl D3D10Shader::CNodeTree::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeTree@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x440C30: "range sequence reduction" ??_C@_0BJ@OKLADPHF@range?5sequence?5reduction?$AA@
0x509FF4: "protected: virtual long __cdecl D3D10Shader::CPSProgram::EmitSamplerDCL(class D3D10Shader::CArgument * __ptr64) __ptr64" ?EmitSamplerDCL@CPSProgram@D3D10Shader@@MEAAJPEAVCArgument@2@@Z
0x4D489C: "protected: long __cdecl D3D10Shader::CProgram::SimplifyInstructions(void) __ptr64" ?SimplifyInstructions@CProgram@D3D10Shader@@IEAAJXZ
0x44373C: "ige" ??_C@_03MNIHNKCN@ige?$AA@
0x43C610: "lerp" ??_C@_04BBKNFAFH@lerp?$AA@
0x4B7CB0: "private: virtual long __cdecl D3D10ShaderReflection::CInvalidSRConstantBuffer::GetDesc(struct _D3D10_SHADER_BUFFER_DESC * __ptr64) __ptr64" ?GetDesc@CInvalidSRConstantBuffer@D3D10ShaderReflection@@EEAAJPEAU_D3D10_SHADER_BUFFER_DESC@@@Z
0x43E348: "object literals are not allowed " ??_C@_0DB@HKFECFED@object?5literals?5are?5not?5allowed?5@
0x44C958: "__cdecl _real@38d1b717" __real@38d1b717
0x443E70: "POSITION" ??_C@_08JPMAAECC@POSITION?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeTree::Print(void)const __ptr64" ?Print@CNodeTree@D3D10Shader@@UEBAXXZ
0x448EF0: "GS output topology already decla" ??_C@_0EG@NCPAAFDG@GS?5output?5topology?5already?5decla@
0x401038: "__cdecl _imp_GetCurrentProcessId" __imp_GetCurrentProcessId
0x4D3040: "public: long __cdecl D3D10Shader::CProgram::GetUintRange(unsigned int,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64) __ptr64" ?GetUintRange@CProgram@D3D10Shader@@QEAAJIPEA_K0@Z
0x4437C0: "ret" ??_C@_03BKMCPNMN@ret?$AA@
0x43F518: "Literal float out of unsigned ra" ??_C@_0DH@PIOEPFLC@Literal?5float?5out?5of?5unsigned?5ra@
0x401424: "fx_4_1" ??_C@_06JDDIPCB@fx_4_1?$AA@
0x442230: "evaluate range div" ??_C@_0BD@JEOHLMLK@evaluate?5range?5div?$AA@
0x438E98: "Incorrect number of rows or colu" ??_C@_0CE@BKBHPPPC@Incorrect?5number?5of?5rows?5or?5colu@
0x53A850: "protected: void __cdecl CD3D10ShaderValidatorBase::Rule_ValidateDeclarations(void) __ptr64" ?Rule_ValidateDeclarations@CD3D10ShaderValidatorBase@@IEAAXXZ
0x442EF0: "__LINE__" ??_C@_08ICCNKGAE@__LINE__?$AA@
0x43CB50: "stateblock" ??_C@_0L@LFCCJB@stateblock?$AA@
0x441FC8: "eval literal itob" ??_C@_0BC@LAMFHMNA@eval?5literal?5itob?$AA@
0x525368: "public: virtual char * __ptr64 __cdecl D3D10Shader::CD3D10Program::GetTargetString(void) __ptr64" ?GetTargetString@CD3D10Program@D3D10Shader@@UEAAPEADXZ
0x442CD0: "const D3D10ShaderReflection::CShaderReflection::`vftable'{for `ID3D10ShaderReflection'}" ??_7CShaderReflection@D3D10ShaderReflection@@6BID3D10ShaderReflection@@@
0x43A470: "expressions returning objects in" ??_C@_0EI@GEHEONGK@expressions?5returning?5objects?5in@
0x443238: "unexpected end of file in macro " ??_C@_0CK@LMLCLOHA@unexpected?5end?5of?5file?5in?5macro?5@
0x5452E8: "public: __cdecl TSet<struct LABEL_NODE,20>::~TSet<struct LABEL_NODE,20>(void) __ptr64" ??1?$TSet@ULABEL_NODE@@$0BE@@@QEAA@XZ
0x4375F0: "
" ??_C@_01EEMJAFIK@?6?$AA@
0x444E30: "cannot map expression to pixel s" ??_C@_0DG@EILCDHBC@cannot?5map?5expression?5to?5pixel?5s@
0x437AC8: "primID" ??_C@_06HOCBFKMM@primID?$AA@
0x530B9C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitBREAKA(void) __ptr64" ?EmitBREAKA@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4445E8: "tangent" ??_C@_07IDAIGADD@tangent?$AA@
0x442F28: "HLSL_VERSION" ??_C@_0N@KCPCNANP@HLSL_VERSION?$AA@
0x502408: "protected: void __cdecl D3D10Shader::CAssembler::Error(char const * __ptr64,...) __ptr64" ?Error@CAssembler@D3D10Shader@@IEAAXPEBDZZ
0x442148: "eval btoi with some bits known" ??_C@_0BP@LMCPJFIH@eval?5btoi?5with?5some?5bits?5known?$AA@
0x4431C0: ":" ??_C@_01JLIPDDHJ@?3?$AA@
0x4CFDEC: "public: long __cdecl D3D10Shader::CArgument::ApplyUintRange(unsigned __int64,unsigned __int64) __ptr64" ?ApplyUintRange@CArgument@D3D10Shader@@QEAAJ_K0@Z
0x444D30: "pixel shader must minimally writ" ??_C@_0EA@FKAHGICE@pixel?5shader?5must?5minimally?5writ@
0x437688: "// tbuffer %s
" ??_C@_0P@LPJHINHP@?1?1?5tbuffer?5?$CFs?6?$AA@
0x518FF0: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchDP2Add(void) __ptr64" ?MatchDP2Add@CShaderProgram@D3D10Shader@@IEAAJXZ
0x437ABC: "icb" ??_C@_03IFMPOEDG@icb?$AA@
0x5182B0: "public: virtual long __cdecl D3D10Shader::CFXL10Program::CombineOrdinalsBank(unsigned long,unsigned long,unsigned int,unsigned int) __ptr64" ?CombineOrdinalsBank@CFXL10Program@D3D10Shader@@UEAAJKKII@Z
0x448F40: "GS output primitive topology unr" ??_C@_0EM@ILCMDIAB@GS?5output?5primitive?5topology?5unr@
0x537E78: "public: long __cdecl D3D10Shader::CDebugInfo::SerializeInstructions(class CDataBlockStore * __ptr64,class CDataBlockStore * __ptr64) __ptr64" ?SerializeInstructions@CDebugInfo@D3D10Shader@@QEAAJPEAVCDataBlockStore@@0@Z
0x4425E0: "eval literal xor" ??_C@_0BB@LBOCOCHJ@eval?5literal?5xor?$AA@
0x437B80: "clip_distance" ??_C@_0O@OHNPEMMP@clip_distance?$AA@
0x5084B8: "protected: virtual long __cdecl D3D10Shader::CPSProgram::Constrain(void) __ptr64" ?Constrain@CPSProgram@D3D10Shader@@MEAAJXZ
0x503ABC: "protected: long __cdecl D3D10Shader::CAssembler::Assure(unsigned int) __ptr64" ?Assure@CAssembler@D3D10Shader@@IEAAJI@Z
0x44C730: "Instructions calculating derivat" ??_C@_0PD@IJANBAAJ@Instructions?5calculating?5derivat@
0x54A380: "__cdecl CTA1J" _CTA1J
0x4F354C: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetResourceBindingDescByName(char const * __ptr64,struct _D3D10_SHADER_INPUT_BIND_DESC * __ptr64) __ptr64" ?GetResourceBindingDescByName@CShaderReflection@D3D10ShaderReflection@@UEAAJPEBDPEAU_D3D10_SHADER_INPUT_BIND_DESC@@@Z
0x4F4330: "[thunk]:public: virtual struct ID3D10ShaderReflectionConstantBuffer * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflection::GetConstantBufferByName`adjustor{8}' (char const * __ptr64) __ptr64" ?GetConstantBufferByName@CShaderReflection@D3D10ShaderReflection@@W7EAAPEAUID3D10ShaderReflectionConstantBuffer@@PEBD@Z
0x4CFD14: "public: long __cdecl D3D10Shader::CArgument::ApplyIntMask(unsigned __int64,unsigned __int64) __ptr64" ?ApplyIntMask@CArgument@D3D10Shader@@QEAAJ_K0@Z
0x5309E8: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitBREAK(void) __ptr64" ?EmitBREAK@CD3D10Program@D3D10Shader@@IEAAJXZ
0x440468: "umod(x,x) -> 0" ??_C@_0P@HFJBACHA@umod?$CIx?0x?$CJ?5?9?$DO?50?$AA@
0x50D720: "protected: virtual long __cdecl D3D10Shader::CVSProgram::Constrain(void) __ptr64" ?Constrain@CVSProgram@D3D10Shader@@MEAAJXZ
0x443AD0: "oC" ??_C@_02JIGBLGDG@oC?$AA@
0x437510: "bool" ??_C@_04DDKJGDCM@bool?$AA@
0x446DB0: "SV_Position cannot be constinter" ??_C@_0CC@MNEAIAGB@SV_Position?5cannot?5be?5constinter@
0x43F030: "Internal error: invalid read of " ??_C@_0DI@EAJEBNNC@Internal?5error?3?5invalid?5read?5of?5@
0x446BE0: "texture2DMS cannot be more then " ??_C@_0CM@EPCGJLAD@texture2DMS?5cannot?5be?5more?5then?5@
0x5464C0: "__cdecl ValidateImageBase" _ValidateImageBase
0x5048C8: "protected: long __cdecl D3D10Shader::CAssembler::EmitDebugInfo(void) __ptr64" ?EmitDebugInfo@CAssembler@D3D10Shader@@IEAAJXZ
0x444750: "invalid mask '%s'" ??_C@_0BC@OLOFEEHK@invalid?5mask?5?8?$CFs?8?$AA@
0x444530: "'%s' is not a valid instruction " ??_C@_0DH@CMLFLCOE@?8?$CFs?8?5is?5not?5a?5valid?5instruction?5@
0x442450: "eval literal bieq" ??_C@_0BC@JBOAGMH@eval?5literal?5bieq?$AA@
0x4A7B7C: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::VariableDecl(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?VariableDecl@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@000@Z
0x43C3F0: "RestartStrip" ??_C@_0N@CDMDBLGF@RestartStrip?$AA@
0x43DCF8: "'%s': functions cannot be declar" ??_C@_0CM@ENNDGELH@?8?$CFs?8?3?5functions?5cannot?5be?5declar@
0x437518: "int" ??_C@_03JBIPMCLC@int?$AA@
0x43D9F0: "'%s': %s cannot be declared 'con" ??_C@_0CE@OMCGKELP@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8con@
0x4E5834: "protected: virtual void __cdecl D3D10Shader::CProgram::GetArgumentName(class D3D10Shader::CArgument * __ptr64,char * __ptr64,unsigned int) __ptr64" ?GetArgumentName@CProgram@D3D10Shader@@MEAAXPEAVCArgument@2@PEADI@Z
0x4F4B10: "public: void * __ptr64 __cdecl D3D10Shader::CPPDefine::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPPDefine@D3D10Shader@@QEAAPEAXI@Z
0x440EC8: "A * B for boolean A & B -> AND A" ??_C@_0CE@EOFOKMLM@A?5?$CK?5B?5for?5boolean?5A?5?$CG?5B?5?9?$DO?5AND?5A@
0x51F298: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitDOT(void) __ptr64" ?EmitDOT@CShaderProgram@D3D10Shader@@IEAAJXZ
0x443298: "##" ??_C@_02IEBMKJDF@?$CD?$CD?$AA@
0x4AF628: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::Eval(class D3D10Shader::CNode * __ptr64) __ptr64" ?Eval@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x43B8C8: "internal error: unassociated ret" ??_C@_0CE@HPILGNJ@internal?5error?3?5unassociated?5ret@
0x4E6FE8: "long __cdecl D3D10Shader::SFPS_UnaryIntToFloatMask(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryIntToFloatMask@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x4013F0: IID_IUnknown
0x437DC0: " linear noperspective centroid " ??_C@_0CA@GOIDKKGG@?5linear?5noperspective?5centroid?5?$AA@
0x44389C: "xor" ??_C@_03COLCDPPJ@xor?$AA@
0x44BB18: "When code ends in subroutine def" ??_C@_0DP@KKFBHKGC@When?5code?5ends?5in?5subroutine?5def@
0x4436C0: "continuec" ??_C@_09CNONNGIB@continuec?$AA@
0x4376D8: "// Resource Bindings:
" ??_C@_0BH@NIDBMJFB@?1?1?5Resource?5Bindings?3?6?$AA@
0x441150: "Legacy NOT (A || A) => NOT A" ??_C@_0BN@NPGAAJBG@Legacy?5NOT?5?$CIA?5?$HM?$HM?5A?$CJ?5?$DN?$DO?5NOT?5A?$AA@
0x4421D0: "evaluate range ge" ??_C@_0BC@JEBCBLNF@evaluate?5range?5ge?$AA@
0x43A288: "Invalid assignment index (%u). M" ??_C@_0DG@OMFJJGNC@Invalid?5assignment?5index?5?$CI?$CFu?$CJ?4?5M@
0x4403E8: "imul one reduces to no-op mov" ??_C@_0BO@BILAJHEA@imul?5one?5reduces?5to?5no?9op?5mov?$AA@
0x43E0E8: "cannot %sconvert from '%s' to '%" ??_C@_0CD@IAJDPNBL@cannot?5?$CFsconvert?5from?5?8?$CFs?8?5to?5?8?$CF@
0x437E60: "_texture1d" ??_C@_0L@BMHPBAN@_texture1d?$AA@
0x44C340: "Unrecognized instruction or inst" ??_C@_0EG@GIEBBNFG@Unrecognized?5instruction?5or?5inst@
0x44C930: "__cdecl _real@3f91df46a2529d39" __real@3f91df46a2529d39
0x4A9248: "protected: long __cdecl D3D10Shader::CParse::PushUsageType(class D3D10Shader::CNode * __ptr64) __ptr64" ?PushUsageType@CParse@D3D10Shader@@IEAAJPEAVCNode@2@@Z
0x442610: "eval literal ishr" ??_C@_0BC@GCJPEALN@eval?5literal?5ishr?$AA@
0x4D23D4: "public: int __cdecl D3D10Shader::CInstruction::IsFlowControl(void) __ptr64" ?IsFlowControl@CInstruction@D3D10Shader@@QEAAHXZ
0x49CFF0: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeState::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeState@D3D10Shader@@UEAAPEAXI@Z
0x4440E0: "o_" ??_C@_02HOBGOLGL@o_?$AA@
0x46BC08: "protected: long __cdecl D3D10Shader::CCompiler::EmitExpression(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,int,int) __ptr64" ?EmitExpression@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAIHH@Z
0x44A1E0: "Reference of undeclared output o" ??_C@_0HH@NGLLHOFN@Reference?5of?5undeclared?5output?5o@
0x4377CC: "cube" ??_C@_04OIHHNFHN@cube?$AA@
0x437D18: " undefined " ??_C@_0M@HCPJPIGD@?5undefined?5?$AA@
0x4480C0: "All GS input v[][] registers mus" ??_C@_0NJ@IEDCBGND@All?5GS?5input?5v?$FL?$FN?$FL?$FN?5registers?5mus@
0x4B4334: "protected: long __cdecl D3D10Shader::CParse::FillDebugVar(class D3D10Shader::CNodeToken const * __ptr64,unsigned int,unsigned int,unsigned int,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CDebugScopeVar * __ptr64 * __ptr64) __ptr64" ?FillDebugVar@CParse@D3D10Shader@@IEAAJPEBVCNodeToken@2@IIIPEBVCNode@2@PEAPEAVCDebugScopeVar@2@@Z
0x440160: "movc(c,ignore,a) -> mov(a)" ??_C@_0BL@JKCOKJBA@movc?$CIc?0ignore?0a?$CJ?5?9?$DO?5mov?$CIa?$CJ?$AA@
0x438614: "ALL" ??_C@_03NIFPGLBG@ALL?$AA@
0x52F094: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSIN(void) __ptr64" ?EmitSIN@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4D1DC8: "public: int __cdecl D3D10Shader::CInstruction::IsSampler(void) __ptr64" ?IsSampler@CInstruction@D3D10Shader@@QEAAHXZ
0x43C9DC: "public" ??_C@_06EOMAMIIF@public?$AA@
0x43ECDC: "e" ??_C@_01KGKMHCOC@e?$AA@
0x438708: "uint2x1" ??_C@_07JIHCJAAB@uint2x1?$AA@
0x4457A0: "maximum number of inputs exceede" ??_C@_0CC@KKIFHKEH@maximum?5number?5of?5inputs?5exceede@
0x43ECC0: "k" ??_C@_01DICPFPGM@k?$AA@
0x4376CC: "// }
" ??_C@_05PNKCONNN@?1?1?5?$HN?6?$AA@
0x437FC8: ", mode_comparison" ??_C@_0BC@MPNHEFJG@?0?5mode_comparison?$AA@
0x43EF80: "internal error: legacy preshader" ??_C@_0EN@BGBIBBDF@internal?5error?3?5legacy?5preshader@
0x4B22DC: "protected: long __cdecl D3D10Shader::CParse::CastToFloat(double * __ptr64,struct D3D10Shader::_D3DVALUE * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?CastToFloat@CParse@D3D10Shader@@IEAAJPEANPEAU_D3DVALUE@2@PEAUD3DTOKEN@2@@Z
0x43CE50: "alternate cases for 'pass' are d" ??_C@_0DJ@INJKJLMD@alternate?5cases?5for?5?8pass?8?5are?5d@
0x507458: "protected: virtual long __cdecl D3D10Shader::C30Program::EmitDCL(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64) __ptr64" ?EmitDCL@C30Program@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK@Z
0x50CF24: "public: virtual long __cdecl D3D10Shader::CVSProgram::BackEndOptimize(void) __ptr64" ?BackEndOptimize@CVSProgram@D3D10Shader@@UEAAJXZ
0x4E9584: "void __cdecl D3D10Shader::umulmask(unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64)" ?umulmask@D3D10Shader@@YAX_K000PEA_K1@Z
0x441F98: "eval literal not" ??_C@_0BB@JCMKENLM@eval?5literal?5not?$AA@
0x4AB4D4: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::ScalarExpr(class D3D10Shader::CNode * __ptr64) __ptr64" ?ScalarExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x50EB34: "protected: long __cdecl D3D10Shader::CVSProgram::VSEmitLOG(void) __ptr64" ?VSEmitLOG@CVSProgram@D3D10Shader@@IEAAJXZ
0x43D37C: "token" ??_C@_05JMKJMOPH@token?$AA@
0x514630: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchMinMax2(class D3D10Shader::CInstruction * __ptr64 * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,unsigned int * __ptr64,int) __ptr64" ?MatchMinMax2@CShaderProgram@D3D10Shader@@IEAAJPEAPEAVCInstruction@2@0PEAIH@Z
0x437658: "// Buffer Definitions:
" ??_C@_0BJ@FBILCHLN@?1?1?5Buffer?5Definitions?3?5?6?$AA@
0x445E98: "clip must be performed from a fl" ??_C@_0DO@KBOOBNKD@clip?5must?5be?5performed?5from?5a?5fl@
0x528EE0: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::EmitAddress(class D3D10ShaderBinary::COperandIndex * __ptr64,unsigned int) __ptr64" ?EmitAddress@CD3D10Program@D3D10Shader@@MEAAJPEAVCOperandIndex@D3D10ShaderBinary@@I@Z
0x440FA0: "return(a,bine(x,0)) -> return(a," ??_C@_0CD@EIIPGNHF@return?$CIa?0bine?$CIx?00?$CJ?$CJ?5?9?$DO?5return?$CIa?0@
0x43B560: "'%s': stream input parameter '%s" ??_C@_0DO@CDCFDNHG@?8?$CFs?8?3?5stream?5input?5parameter?5?8?$CFs@
0x440358: "shift of communtiive inputs" ??_C@_0BM@HBJEHKOK@shift?5of?5communtiive?5inputs?$AA@
0x43EC88: "SV_ClipDistance" ??_C@_0BA@PDLPCOPC@SV_ClipDistance?$AA@
0x4A99C8: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::VectorType(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?VectorType@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x446D20: "Microsoft (R) HLSL Shader Compil" ??_C@_0CD@JLIIKKPN@Microsoft?5?$CIR?$CJ?5HLSL?5Shader?5Compil@
0x43F828: "eval atan" ??_C@_09NJNOPGI@eval?5atan?$AA@
0x446E08: "invalid semantic '%s' on pixel s" ??_C@_0CN@GBNGCAJH@invalid?5semantic?5?8?$CFs?8?5on?5pixel?5s@
0x43CB90: "typename" ??_C@_08EOOKCDCK@typename?$AA@
0x4427A0: "eval umod with known range" ??_C@_0BL@KLIGLANE@eval?5umod?5with?5known?5range?$AA@
0x43ECE4: "xrai" ??_C@_04MMGDLKAC@xrai?$AA@
0x4012C8: "__cdecl _imp_log" __imp_log
0x401508: "#pragma warning (disable:%d)
" ??_C@_0BO@DCFFCJOE@?$CDpragma?5warning?5?$CIdisable?3?$CFd?$CJ?6?$AA@
0x54D848: "class D3D10ShaderReflection::CInvalidSRConstantBuffer D3D10ShaderReflection::g_InvalidSRConstantBuffer" ?g_InvalidSRConstantBuffer@D3D10ShaderReflection@@3VCInvalidSRConstantBuffer@1@A
0x4AB2A0: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::ScalarExpr(enum D3D10Shader::_D3DCOMPONENT_TYPE,unsigned int,double,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?ScalarExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@W4_D3DCOMPONENT_TYPE@2@INPEAUD3DTOKEN@2@@Z
0x4FB220: "public: virtual void * __ptr64 __cdecl D3DX10Core::CBuffer::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCBuffer@D3DX10Core@@UEAAPEAXI@Z
0x521F70: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::DestRegister(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64,unsigned long * __ptr64,int * __ptr64) __ptr64" ?DestRegister@CShaderProgram@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK1PEAH@Z
0x49CA54: "public: virtual __cdecl D3D10Shader::CNodeExpression::~CNodeExpression(void) __ptr64" ??1CNodeExpression@D3D10Shader@@UEAA@XZ
0x443358: "integer '%u'" ??_C@_0N@HBBLAKNI@integer?5?8?$CFu?8?$AA@
0x437D2C: " %u" ??_C@_03BCEHIGGF@?5?$CFu?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeProgram::Print(void)const __ptr64" ?Print@CNodeProgram@D3D10Shader@@UEBAXXZ
0x44A3B0: "Relative indexing output registe" ??_C@_0KI@OIPMGDCL@Relative?5indexing?5output?5registe@
0x499A4C: "protected: long __cdecl D3D10Shader::CCompiler::Warning(class D3D10Shader::CNode const * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Warning@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@IPEBDZZ
0x517384: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchNEEQ(void) __ptr64" ?MatchNEEQ@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43BDB0: "SV_PrimitiveId" ??_C@_0P@KANIPDMD@SV_PrimitiveId?$AA@
0x49A420: "public: virtual class D3D10Shader::CNodeProgram * __ptr64 __cdecl D3D10Shader::CNodeProgram::Copy(unsigned int)const __ptr64" ?Copy@CNodeProgram@D3D10Shader@@UEBAPEAV12@I@Z
0x512098: "public: virtual long __cdecl D3D10Shader::CShaderProgram::IndexSemantic(class D3D10Shader::CArgument * __ptr64,int) __ptr64" ?IndexSemantic@CShaderProgram@D3D10Shader@@UEAAJPEAVCArgument@2@H@Z
0x438230: "GREATER" ??_C@_07INHKBBNC@GREATER?$AA@
0x44E5EC: "public: __cdecl D3D10ShaderBinary::CInstruction::CInstruction(void) __ptr64" ??0CInstruction@D3D10ShaderBinary@@QEAA@XZ
0x446848: "internal error: scalar instructi" ??_C@_0DI@CAINPAEH@internal?5error?3?5scalar?5instructi@
0x4F31B0: "public: void * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflection::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCShaderReflection@D3D10ShaderReflection@@QEAAPEAXI@Z
0x4529BC: "protected: long __cdecl D3D10Effects::CEffectCompiler10::GetType(class D3D10Shader::CNode const * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64,struct D3D10Effects::SCompilerType * __ptr64 * __ptr64,unsigned int * __ptr64,enum D3D10Effects::SCompilerType::EScope) __ptr64" ?GetType@CEffectCompiler10@D3D10Effects@@IEAAJPEBVCNode@D3D10Shader@@PEAUD3DTOKEN@4@PEAPEAUSCompilerType@2@PEAIW4EScope@62@@Z
0x443B38: "bem" ??_C@_03NBNLADEK@bem?$AA@
0x4436B0: "breakc" ??_C@_06OAEKKFHJ@breakc?$AA@
0x443C30: "texbeml" ??_C@_07OKHFAMNG@texbeml?$AA@
0x444A78: "Microsoft (R) D3DX9 Shader Assem" ??_C@_0DD@CKKEFMPD@Microsoft?5?$CIR?$CJ?5D3DX9?5Shader?5Assem@
0x4E2A6C: "private: long __cdecl D3D10Shader::CProgram::CompactPool_PressMovs(struct D3D10Shader::_D3DCP_DATA * __ptr64) __ptr64" ?CompactPool_PressMovs@CProgram@D3D10Shader@@AEAAJPEAU_D3DCP_DATA@2@@Z
0x515BD8: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchSourceModifier(unsigned int,unsigned int,unsigned int * __ptr64,unsigned int,class D3D10Shader::CInstruction * __ptr64,int) __ptr64" ?MatchSourceModifier@CShaderProgram@D3D10Shader@@IEAAJIIPEAIIPEAVCInstruction@2@H@Z
0x444090: "constant register address out of" ??_C@_0EN@EDDHNMBH@constant?5register?5address?5out?5of@
0x43D978: "'%s': invalid shader target/usag" ??_C@_0CC@EPDCJFKH@?8?$CFs?8?3?5invalid?5shader?5target?1usag@
0x43C71C: "asint" ??_C@_05HMNDPKON@asint?$AA@
0x40141C: "fx_4_0" ??_C@_06BACILOGA@fx_4_0?$AA@
0x51DD6C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitTEXDD(void) __ptr64" ?EmitTEXDD@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4D40DC: "protected: long __cdecl D3D10Shader::CProgram::InitSFPSTable(void) __ptr64" ?InitSFPSTable@CProgram@D3D10Shader@@IEAAJXZ
0x4C9908: "protected: long __cdecl D3D10Shader::CProgram::VectorizeLiterals(void) __ptr64" ?VectorizeLiterals@CProgram@D3D10Shader@@IEAAJXZ
0x442C20: "generate floating point special " ??_C@_0DA@NJHBPDAI@generate?5floating?5point?5special?5@
0x401098: "__cdecl _imp_FreeLibrary" __imp_FreeLibrary
0x49BE00: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeVariable::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeVariable@D3D10Shader@@UEAAPEAXI@Z
0x4448C0: "only one address register refere" ??_C@_0FA@OOIKMLNO@only?5one?5address?5register?5refere@
0x437508: "void" ??_C@_04GKJNKENE@void?$AA@
0x44AFD0: "sample/_l/_d requires resource d" ??_C@_0IB@JHOJDEAG@sample?1_l?1_d?5requires?5resource?5d@
0x4012B0: "__cdecl _imp_cos" __imp_cos
0x4377C8: "3d" ??_C@_02CHACNDIH@3d?$AA@
0x444DD0: "relative address refrences too d" ??_C@_0CE@IFBIBIEF@relative?5address?5refrences?5too?5d@
0x44BBD0: "%s signature parameter %s (1-bas" ??_C@_0GA@EHDEGFOG@?$CFs?5signature?5parameter?5?$CFs?5?$CI1?9bas@
0x4011B8: "__cdecl _imp__strnicmp" __imp__strnicmp
0x44C878: "const CD3D10GeometryShaderValidator::`vftable'" ??_7CD3D10GeometryShaderValidator@@6B@
0x401198: "__cdecl _imp__strdup" __imp__strdup
0x44C910: "__cdecl _real@3ff0000000000000" __real@3ff0000000000000
0x4D3664: "public: long __cdecl D3D10Shader::CProgram::ApplyIntRange(unsigned int,__int64,__int64) __ptr64" ?ApplyIntRange@CProgram@D3D10Shader@@QEAAJI_J0@Z
0x4377B0: "sampler" ??_C@_07PKJOFHPL@sampler?$AA@
0x43BA90: "Structure being emitted has elem" ??_C@_0DO@JDMNOCOK@Structure?5being?5emitted?5has?5elem@
0x43EAD8: "invalid function call" ??_C@_0BG@KEEBMFGL@invalid?5function?5call?$AA@
0x44E668: "public: __cdecl D3D10ShaderBinary::CInstruction::~CInstruction(void) __ptr64" ??1CInstruction@D3D10ShaderBinary@@QEAA@XZ
0x442068: "eval utof with known range" ??_C@_0BL@COPOCOCB@eval?5utof?5with?5known?5range?$AA@
0x43D2D8: "internal error: unhandled produc" ??_C@_0CF@HOAALPAD@internal?5error?3?5unhandled?5produc@
0x43F000: "Internal error: unpredicated end" ??_C@_0CJ@DBALDBCE@Internal?5error?3?5unpredicated?5end@
0x546328: "__cdecl isnan" _isnan
0x4A9AAC: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::MatrixType(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?MatrixType@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@00@Z
0x449600: "primitiveID already declared for" ??_C@_0EJ@DKEMEMAI@primitiveID?5already?5declared?5for@
0x43CBA0: "technique" ??_C@_09CMPBFKOM@technique?$AA@
0x4E5590: "private: long __cdecl D3D10Shader::CProgram::CompactLiterals(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?CompactLiterals@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@PEAI11@Z
0x53FF70: "protected: virtual void __cdecl CD3D10GeometryShaderValidator::Rule_ValidInstruction(void) __ptr64" ?Rule_ValidInstruction@CD3D10GeometryShaderValidator@@MEAAXXZ
0x43C1C8: "const D3D10Shader::CNodeStatement::`vftable'" ??_7CNodeStatement@D3D10Shader@@6B@
0x43C5A4: "ri" ??_C@_02ODPEEKDN@ri?$AA@
0x499F20: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeTree::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeTree@D3D10Shader@@UEAAPEAXI@Z
0x447B90: "Invalid index dimension %d for r" ??_C@_0IN@FDOFKNEB@Invalid?5index?5dimension?5?$CFd?5for?5r@
0x5441A0: "protected: bool __cdecl CD3D10PixelShaderValidator::CurrFlowIsVarying(void) __ptr64" ?CurrFlowIsVarying@CD3D10PixelShaderValidator@@IEAA_NXZ
0x4406A0: "integer negate modifier match" ??_C@_0BO@JJNFCPNK@integer?5negate?5modifier?5match?$AA@
0x4E0C80: "protected: void __cdecl D3D10Shader::CTReorderInstructions::RecalculateLoad(unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?RecalculateLoad@CTReorderInstructions@D3D10Shader@@IEAAXPEAI0@Z
0x44CAB8: "__cdecl _real@3feffee6fb4c3c19" __real@3feffee6fb4c3c19
0x443BD0: "texm3x3tex" ??_C@_0L@DIAEELDK@texm3x3tex?$AA@
0x43C368: "SampleCmp" ??_C@_09GKLNLLCO@SampleCmp?$AA@
0x4FF100: "long __cdecl D3D10Effects::GetShader10Version(char const * __ptr64,unsigned long,unsigned long * __ptr64)" ?GetShader10Version@D3D10Effects@@YAJPEBDKPEAK@Z
0x442D20: "const D3D10ShaderReflection::CShaderReflection::`vftable'{for `ID3D10ShaderReflection1'}" ??_7CShaderReflection@D3D10ShaderReflection@@6BID3D10ShaderReflection1@@@
0x509988: "protected: long __cdecl D3D10Shader::CPSProgram::PSEmitGE(void) __ptr64" ?PSEmitGE@CPSProgram@D3D10Shader@@IEAAJXZ
0x4F3644: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetBitwiseInstructionCount(unsigned int * __ptr64) __ptr64" ?GetBitwiseInstructionCount@CShaderReflection@D3D10ShaderReflection@@UEAAJPEAI@Z
0x44E00C: "long __cdecl D3DGetCodeDebugInfo(void const * __ptr64,unsigned __int64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DGetCodeDebugInfo@@YAJPEBX_KPEAPEAUID3D10Blob@@@Z
0x49A238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeBuffer::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeBuffer@D3D10Shader@@UEAAPEAXI@Z
0x43CB60: "template" ??_C@_08FJNLKCPH@template?$AA@
0x4416E8: "evaluate literal log" ??_C@_0BF@OGEMPDFO@evaluate?5literal?5log?$AA@
0x447D60: "Index Dimension %d's relative ad" ??_C@_0KF@EBADLJOL@Index?5Dimension?5?$CFd?8s?5relative?5ad@
0x54615C: "__cdecl DllMainCRTStartup" _DllMainCRTStartup
0x443168: "unexpected #endif" ??_C@_0BC@GKECDMGK@unexpected?5?$CDendif?$AA@
0x442F18: "D3D10_COMPILER" ??_C@_0P@GJNMMKGL@D3D10_COMPILER?$AA@
0x445980: "maximum iterator register index " ??_C@_0EI@DJHFIPIE@maximum?5iterator?5register?5index?5@
0x43C558: "smoothstep" ??_C@_0L@JKDMKNKF@smoothstep?$AA@
0x457B28: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignment_MatchConstant(class D3D10Shader::CNode * __ptr64,class D3DXVector<struct D3D10Effects::SCompilerConstant> * __ptr64) __ptr64" ?CompileAssignment_MatchConstant@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAV?$D3DXVector@USCompilerConstant@D3D10Effects@@@@@Z
0x401178: "__cdecl _imp__initterm" __imp__initterm
0x4917D4: "protected: long __cdecl D3D10Shader::CCompiler::EmitBoolNot(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?EmitBoolNot@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI1@Z
0x5462EC: "__cdecl controlfp" _controlfp
0x4386B0: "uint4x4" ??_C@_07MAGODLJI@uint4x4?$AA@
0x438A30: "ADDRESSV" ??_C@_08EHHKNFNK@ADDRESSV?$AA@
0x441B38: "evaluate range ftob" ??_C@_0BE@LHKPPANG@evaluate?5range?5ftob?$AA@
0x499F58: "public: virtual __cdecl D3D10Shader::CNodeTree::~CNodeTree(void) __ptr64" ??1CNodeTree@D3D10Shader@@UEAA@XZ
0x52BDA0: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSAMPLE_D(void) __ptr64" ?EmitSAMPLE_D@CD3D10Program@D3D10Shader@@IEAAJXZ
0x44CA88: "__cdecl _real@41dfffffffc00000" __real@41dfffffffc00000
0x44C920: "__stdcall _real" __real@4008000000000000
0x43A700: "packoffset cannot have a target " ??_C@_0CK@HJPJLEAP@packoffset?5cannot?5have?5a?5target?5@
0x438A10: "MIPLODBIAS" ??_C@_0L@OFAABIFB@MIPLODBIAS?$AA@
0x43C828: "column_major" ??_C@_0N@PECLDJOE@column_major?$AA@
0x441B20: "evaluate range ftou" ??_C@_0BE@LCCMHEEA@evaluate?5range?5ftou?$AA@
0x4376A0: " [unused]" ??_C@_09DFLIKCAH@?5?$FLunused?$FN?$AA@
0x4CF700: "protected: long __cdecl D3D10Shader::CProgram::RemapArgumentsTempArray(void) __ptr64" ?RemapArgumentsTempArray@CProgram@D3D10Shader@@IEAAJXZ
0x446628: "maximum cbuffer exceeded. target" ??_C@_0CO@IJJMPMOI@maximum?5cbuffer?5exceeded?4?5target@
0x43C8A8: "do" ??_C@_02KNAFDCHJ@do?$AA@
0x444980: "relative addressing of predicate" ??_C@_0EK@NBDIIGO@relative?5addressing?5of?5predicate@
0x439420: "DX9 state '%s' is not supported " ??_C@_0EM@EBKEMECH@DX9?5state?5?8?$CFs?8?5is?5not?5supported?5@
0x43D280: "Arguments" ??_C@_09LOINMIFK@Arguments?$AA@
0x44AA10: "Index Dimension %d's relative ad" ??_C@_0LF@CEJBANNO@Index?5Dimension?5?$CFd?8s?5relative?5ad@
0x444C18: "BlendIndices" ??_C@_0N@GGKBKPBI@BlendIndices?$AA@
0x43EB88: "D3D10_SHADER_PREFER_FLOW_CONTROL" ??_C@_0CB@BALAKIIN@D3D10_SHADER_PREFER_FLOW_CONTROL@
0x4392D4: "Pass" ??_C@_04NAPBKLHD@Pass?$AA@
0x44387C: "umul" ??_C@_04FKNBMGJD@umul?$AA@
0x437CE8: " pointlist " ??_C@_0M@DLLBKPGJ@?5pointlist?5?$AA@
0x437B90: "cull_distance" ??_C@_0O@OIACMBOB@cull_distance?$AA@
0x4483A0: "Named register components cannot" ??_C@_0JH@JNKJLDO@Named?5register?5components?5cannot@
0x443770: "ishl" ??_C@_04FLPJKMJP@ishl?$AA@
0x440640: "min of positive value to saturat" ??_C@_0DB@CNIJFJDK@min?5of?5positive?5value?5to?5saturat@
0x51FD74: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitInstSimple(unsigned long,int) __ptr64" ?EmitInstSimple@CShaderProgram@D3D10Shader@@IEAAJKH@Z
0x4436F8: "endloop" ??_C@_07BJAJHMEP@endloop?$AA@
0x43D318: "token '%s'" ??_C@_0L@IAIHLMD@token?5?8?$CFs?8?$AA@
0x43F3F0: "const D3D10Shader::CTransform::`vftable'" ??_7CTransform@D3D10Shader@@6B@
0x43E6A0: "object assignments are not allow" ??_C@_0DE@NPCAMLPK@object?5assignments?5are?5not?5allow@
0x5059E4: "protected: virtual long __cdecl D3D10Shader::C30Program::FindInput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64) __ptr64" ?FindInput@C30Program@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1@Z
0x54D838: "class D3D10ShaderReflection::CInvalidSRType D3D10ShaderReflection::g_InvalidSRType" ?g_InvalidSRType@D3D10ShaderReflection@@3VCInvalidSRType@1@A
0x54D840: "class D3D10ShaderReflection::CInvalidSRVariable D3D10ShaderReflection::g_InvalidSRVariable" ?g_InvalidSRVariable@D3D10ShaderReflection@@3VCInvalidSRVariable@1@A
0x437654: ";" ??_C@_01ICJEACDI@?$DL?$AA@
0x438620: "TRUE" ??_C@_04HCDDPBNL@TRUE?$AA@
0x43C4A4: "tex3D" ??_C@_05JDOPLAAN@tex3D?$AA@
0x5394F4: "long __cdecl ReportMessageStr(char * __ptr64 * __ptr64,char * __ptr64 const,...)" ?ReportMessageStr@@YAJPEAPEADQEADZZ
0x43B820: "maxvertexcount" ??_C@_0P@FFELHENO@maxvertexcount?$AA@
0x4402A0: "FRC of add with integer can bypa" ??_C@_0CH@MKBGFMIM@FRC?5of?5add?5with?5integer?5can?5bypa@
0x442468: "eval literal bine" ??_C@_0BC@CLOFDOHD@eval?5literal?5bine?$AA@
0x4455B0: "Duplicate non-system value seman" ??_C@_0DK@HLOABGEN@Duplicate?5non?9system?5value?5seman@
0x49C09C: "public: virtual class D3D10Shader::CNodeVariable * __ptr64 __cdecl D3D10Shader::CNodeVariable::Copy(unsigned int)const __ptr64" ?Copy@CNodeVariable@D3D10Shader@@UEBAPEAV12@I@Z
0x440898: "vectorize tunnel through mul" ??_C@_0BN@GINPGDFF@vectorize?5tunnel?5through?5mul?$AA@
0x4E1570: "private: int __cdecl D3D10Shader::CProgram::CompactPool_MergeComponent(struct D3D10Shader::_D3DCP_DATA * __ptr64,unsigned int,unsigned int,unsigned int,class D3D10Shader::CArgument * __ptr64) __ptr64" ?CompactPool_MergeComponent@CProgram@D3D10Shader@@AEAAHPEAU_D3DCP_DATA@2@IIIPEAVCArgument@2@@Z
0x4436CC: "cut" ??_C@_03OOEBGOEH@cut?$AA@
0x507804: "protected: virtual long __cdecl D3D10Shader::CVSProgram::EmitSrc(unsigned long,unsigned long,unsigned long) __ptr64" ?EmitSrc@CVSProgram@D3D10Shader@@MEAAJKKK@Z
0x443338: "Unable to create warning string" ??_C@_0CA@KEHFGHMI@Unable?5to?5create?5warning?5string?$AA@
0x4B25F4: "protected: int __cdecl D3D10Shader::CParse::IsSomewhatLiteral(class D3D10Shader::CNode const * __ptr64) __ptr64" ?IsSomewhatLiteral@CParse@D3D10Shader@@IEAAHPEBVCNode@2@@Z
0x443E80: "BLENDWEIGHT" ??_C@_0M@NKNBBMD@BLENDWEIGHT?$AA@
0x4D2298: "public: int __cdecl D3D10Shader::CInstruction::IsPerComponentBE(void) __ptr64" ?IsPerComponentBE@CInstruction@D3D10Shader@@QEAAHXZ
0x43C594: "rsqrt" ??_C@_05HJAAKPLM@rsqrt?$AA@
0x4FAA88: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexIdentifier(char const * __ptr64,char const * __ptr64 * __ptr64) __ptr64" ?LexIdentifier@CTokenize@D3D10Shader@@IEAAIPEBDPEAPEBD@Z
0x437F94: " }" ??_C@_02KCGCGHLG@?5?$HN?$AA@
0x438080: "%s %s[%d] =
{
" ??_C@_0BA@BPMLFINB@?$CFs?5?$CFs?$FL?$CFd?$FN?5?$DN?5?6?$HL?6?$AA@
0x443F18: "DIFFUSE" ??_C@_07PHAMEMIK@DIFFUSE?$AA@
0x43C698: "distance" ??_C@_08LHFODBFO@distance?$AA@
0x44C8A0: "const CD3D10PixelShaderValidator::`vftable'" ??_7CD3D10PixelShaderValidator@@6B@
0x443C60: "texkill" ??_C@_07KMHBLLCI@texkill?$AA@
0x44385C: "udiv" ??_C@_04ICMICJNG@udiv?$AA@
0x441568: "endif int, int -> int" ??_C@_0BG@NKHKGCIK@endif?5int?0?5int?5?9?$DO?5int?$AA@
0x4F4DBC: "public: long __cdecl D3D10Shader::CPPInclude::InitializeFromFile(void const * __ptr64,int,class D3DX10Core::CAlloc * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64,class D3D10Shader::CTErrors * __ptr64,struct ID3D10Include * __ptr64,enum _D3D10_INCLUDE_TYPE,void const * __ptr64,unsigned int) __ptr64" ?InitializeFromFile@CPPInclude@D3D10Shader@@QEAAJPEBXHPEAVCAlloc@D3DX10Core@@PEAUD3DTOKEN@2@PEAVCTErrors@2@PEAUID3D10Include@@W4_D3D10_INCLUDE_TYPE@@0I@Z
0x448440: "Output index range defined from " ??_C@_0FN@LKDIINOM@Output?5index?5range?5defined?5from?5@
0x4B5778: "public: long __cdecl D3D10Shader::CPacker::GetOrdinal(unsigned int,unsigned int,int,int,int,unsigned long,char const * __ptr64,unsigned int,unsigned int,unsigned int,unsigned int * __ptr64) __ptr64" ?GetOrdinal@CPacker@D3D10Shader@@QEAAJIIHHHKPEBDIIIPEAI@Z
0x43CD50: "virtual" ??_C@_07HIMIIOGA@virtual?$AA@
0x4462A8: "VOID" ??_C@_04KGKHEGKM@VOID?$AA@
0x43FBC8: "bool multiply chain reduction" ??_C@_0BO@NGKINBLK@bool?5multiply?5chain?5reduction?$AA@
0x45986C: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeNumericInitializers(struct D3D10Effects::SCompilerVariable * __ptr64,class CDataBlockStore & __ptr64,unsigned int * __ptr64) __ptr64" ?SerializeNumericInitializers@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerVariable@2@AEAVCDataBlockStore@@PEAI@Z
0x401660: "ps_4_1" ??_C@_06GHPKNGBG@ps_4_1?$AA@
0x49AE30: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeAttribute::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeAttribute@D3D10Shader@@UEAAPEAXI@Z
0x43B3C8: "texcube instructions cannot have" ??_C@_0DB@BGFCELGD@texcube?5instructions?5cannot?5have@
0x442C50: "$Invalid" ??_C@_08GFPOHABG@$Invalid?$AA@
0x440988: "Use replicate swizzles to squish" ??_C@_0DA@FGAPANPD@Use?5replicate?5swizzles?5to?5squish@
0x43D7A0: "global variables" ??_C@_0BB@KDBAHHED@global?5variables?$AA@
0x4A71A8: "protected: unsigned int __cdecl D3D10Shader::CParse::ScoreCast(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?ScoreCast@CParse@D3D10Shader@@IEAAIPEBVCNode@2@0@Z
0x4432F8: "error X%u: " ??_C@_0M@MLFOEDLP@error?5X?$CFu?3?5?$AA@
0x438348: "DEST_ALPHA" ??_C@_0L@MALFDAFE@DEST_ALPHA?$AA@
0x4016F0: "ps.2.a" ??_C@_06GJKLBPIG@ps?42?4a?$AA@
0x43CAA8: "sampler2D" ??_C@_09LBLNLNEA@sampler2D?$AA@
0x4D220C: "public: int __cdecl D3D10Shader::CInstruction::IsSpecial(void) __ptr64" ?IsSpecial@CInstruction@D3D10Shader@@QEAAHXZ
0x441C10: "generate floating point special " ??_C@_0CP@CECIPNCA@generate?5floating?5point?5special?5@
0x438678: "bool2x3" ??_C@_07CECGPAGN@bool2x3?$AA@
0x448940: "Indexable temp register index, [" ??_C@_0FJ@IIHPCOAK@Indexable?5temp?5register?5index?0?5?$FL@
0x4B2D24: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rStopStmt(class D3D10Shader::CNode const * __ptr64) __ptr64" ?rStopStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@@Z
0x45262C: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseInternal(class D3D10Shader::CNode * __ptr64) __ptr64" ?ParseInternal@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@@Z
0x44C280: "Output signature does not specif" ??_C@_0GF@GEFJMDGC@Output?5signature?5does?5not?5specif@
0x40165C: "tx" ??_C@_02LEKABFJP@tx?$AA@
0x43AA40: "can't flatten with flow control " ??_C@_0EF@DGGBBMHF@can?8t?5flatten?5with?5flow?5control?5@
0x43C674: "N" ??_C@_01NANMIPIL@N?$AA@
0x43F6E8: "Eval range add pos flag if range" ??_C@_0DA@PDGDAPID@Eval?5range?5add?5pos?5flag?5if?5range@
0x487DA0: "protected: long __cdecl D3D10Shader::CCompiler::EmitArrayStore(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitArrayStore@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI1I@Z
0x4F7E94: "protected: long __cdecl D3D10Shader::CPreProcessor::DoPragmaWarning(void) __ptr64" ?DoPragmaWarning@CPreProcessor@D3D10Shader@@IEAAJXZ
0x441BE0: "generate floating point special " ??_C@_0CP@DPOJONCD@generate?5floating?5point?5special?5@
0x4431AC: "once" ??_C@_04KLFNICNF@once?$AA@
0x438AA8: "DESTBLEND" ??_C@_09IOFKNDHB@DESTBLEND?$AA@
0x440430: "Integer addition negative identi" ??_C@_0CF@IIOGPFNG@Integer?5addition?5negative?5identi@
0x4011E0: "__cdecl _imp__clearfp" __imp__clearfp
0x443F68: "Invalid input register '%s' spec" ??_C@_0CG@NCKHPBIL@Invalid?5input?5register?5?8?$CFs?8?5spec@
0x401308: "__cdecl _imp_floorf" __imp_floorf
0x4437AC: "nop" ??_C@_03GJPGFFDI@nop?$AA@
0x442558: "eval literal imin" ??_C@_0BC@DFOMFHHL@eval?5literal?5imin?$AA@
0x43AAF8: "can't force branch with gradient" ??_C@_0CC@MGDKHDCG@can?8t?5force?5branch?5with?5gradient@
0x43FF40: "movc(a,b,b) -> mov(b)" ??_C@_0BG@IPOFFOIL@movc?$CIa?0b?0b?$CJ?5?9?$DO?5mov?$CIb?$CJ?$AA@
0x4B630C: "public: virtual long __cdecl D3D10Shader::CTransform::Apply(void) __ptr64" ?Apply@CTransform@D3D10Shader@@UEAAJXZ
0x4491E0: "SGV must have scalar mask in dec" ??_C@_0EL@OBKPDMGE@SGV?5must?5have?5scalar?5mask?5in?5dec@
0x4411C8: "Legacy (!A + A) => 1 + B" ??_C@_0BJ@KHNLCOAN@Legacy?5?$CI?$CBA?5?$CL?5A?$CJ?5?$DN?$DO?51?5?$CL?5B?$AA@
0x443714: "ftoi" ??_C@_04DMEGOBDH@ftoi?$AA@
0x540AA0: "protected: virtual void __cdecl CD3D10PixelShaderValidator::RunPerInstructionRules(void) __ptr64" ?RunPerInstructionRules@CD3D10PixelShaderValidator@@MEAAXXZ
0x4420E8: "eval itob with some bits known" ??_C@_0BP@GNANCPNI@eval?5itob?5with?5some?5bits?5known?$AA@
0x5185D0: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchBreak(struct D3D10Shader::BREAKMATCH const * __ptr64) __ptr64" ?MatchBreak@CShaderProgram@D3D10Shader@@IEAAJPEBUBREAKMATCH@2@@Z
0x51A754: "private: long __cdecl D3D10Shader::CShaderProgram::Reschedule_FindCoissue(struct D3D10Shader::_D3DCP_DATA * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,unsigned int,int,int) __ptr64" ?Reschedule_FindCoissue@CShaderProgram@D3D10Shader@@AEAAJPEAU_D3DCP_DATA@2@PEAPEAVCInstruction@2@1IHH@Z
0x439300: "Blend" ??_C@_05BPEPCAMP@Blend?$AA@
0x43E500: "Swizzle" ??_C@_07KJOHHBLE@Swizzle?$AA@
0x442F38: "DIRECT3D_VERSION" ??_C@_0BB@PEPJODKN@DIRECT3D_VERSION?$AA@
0x4419B8: "evaluate range neg" ??_C@_0BD@KBJJIGKK@evaluate?5range?5neg?$AA@
0x4E5AA0: "long __cdecl D3D10Shader::SFPS_Mov(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_Mov@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x50F0E0: "long __cdecl D3D10Shader::EmitTypeInfo(class D3D10Shader::CCommentBlock * __ptr64,class D3D10Shader::CNode const * __ptr64,int,unsigned int,unsigned int,unsigned int * __ptr64)" ?EmitTypeInfo@D3D10Shader@@YAJPEAVCCommentBlock@1@PEBVCNode@1@HIIPEAI@Z
0x5457D8: "public: unsigned int * __ptr64 __cdecl TSet<unsigned int,20>::Add(unsigned int const & __ptr64) __ptr64" ?Add@?$TSet@I$0BE@@@QEAAPEAIAEBI@Z
0x4440E8: "Invalid output register '%s' spe" ??_C@_0CH@EPGJGAHL@Invalid?5output?5register?5?8?$CFs?8?5spe@
0x43D480: "redefinition of formal parameter" ??_C@_0CG@FICPNKBH@redefinition?5of?5formal?5parameter@
0x43A5F0: "ps_1_x is no longer supported; u" ??_C@_0FC@IBMIHCDD@ps_1_x?5is?5no?5longer?5supported?$DL?5u@
0x4375B8: "PixelShader" ??_C@_0M@FCHPCNFJ@PixelShader?$AA@
0x444738: "invalid register '%s'" ??_C@_0BG@CDEBKFJO@invalid?5register?5?8?$CFs?8?$AA@
0x43BA00: "sampler array index must be a li" ??_C@_0EJ@DPKOJFLP@sampler?5array?5index?5must?5be?5a?5li@
0x43C378: "SampleBias" ??_C@_0L@HHEIONOB@SampleBias?$AA@
0x54F0E0: "__cdecl _onexitend" __onexitend
0x4437C4: "retc" ??_C@_04KLBPEEJE@retc?$AA@
0x43F938: "positive sqrt(x*x) identity" ??_C@_0BM@PGKDNLGA@positive?5sqrt?$CIx?$CKx?$CJ?5identity?$AA@
0x437FEC: "<pre>" ??_C@_05KLIADOE@?$DMpre?$DO?$AA@
0x43E030: "snorm half" ??_C@_0L@OEEGOMCG@snorm?5half?$AA@
0x5467E8: "__cdecl unlock" _unlock
0x444610: "positiont" ??_C@_09DLNJCEEH@positiont?$AA@
0x4450A0: "internal error: no profile exist" ??_C@_0EA@CINGFJDM@internal?5error?3?5no?5profile?5exist@
0x49F400: "protected: int __cdecl D3D10Shader::CParse::Token(int * __ptr64) __ptr64" ?Token@CParse@D3D10Shader@@IEAAHPEAH@Z
0x4422C0: "generate floating point special " ??_C@_0CP@PFIEAAOA@generate?5floating?5point?5special?5@
0x4A9CF8: "protected: unsigned int __cdecl D3D10Shader::CParse::TypeSize(class D3D10Shader::CNode const * __ptr64) __ptr64" ?TypeSize@CParse@D3D10Shader@@IEAAIPEBVCNode@2@@Z
0x43C978: "noperspective" ??_C@_0O@IHOOLIGB@noperspective?$AA@
0x499C50: "public: static class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CNode::Append(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64)" ?Append@CNode@D3D10Shader@@SAPEAV12@PEAV12@0@Z
0x511BE0: "protected: long __cdecl D3D10Shader::CShaderProgram::SplitSamplers(void) __ptr64" ?SplitSamplers@CShaderProgram@D3D10Shader@@IEAAJXZ
0x437AA4: "v" ??_C@_01MHEDDDHA@v?$AA@
0x44458C: "sat" ??_C@_03KFHHDCHE@sat?$AA@
0x437AC0: "label" ??_C@_05IDCCNNGI@label?$AA@
0x546824: RtlLookupFunctionEntry
0x442380: "generate floating point special " ??_C@_0DB@EGJGDHCN@generate?5floating?5point?5special?5@
0x43C7D8: "asm_fragment" ??_C@_0N@DOBJBHDN@asm_fragment?$AA@
0x439D70: "Stream output geometry shaders c" ??_C@_0FO@GKNBGPJJ@Stream?5output?5geometry?5shaders?5c@
0x44A090: "Reference of undeclared input or" ??_C@_0JG@JOPHONLL@Reference?5of?5undeclared?5input?5or@
0x438500: "ANISOTROPIC" ??_C@_0M@FBHCHPJF@ANISOTROPIC?$AA@
0x438B70: "FRONTFACESTENCILPASS" ??_C@_0BF@KDOHGANJ@FRONTFACESTENCILPASS?$AA@
0x43CA58: "register" ??_C@_08DHHIDNEP@register?$AA@
0x438870: "float1x4" ??_C@_08KKJAFFKM@float1x4?$AA@
0x43F568: "Unsigned integer divide by zero" ??_C@_0CA@BIALICIP@Unsigned?5integer?5divide?5by?5zero?$AA@
0x442F80: "error" ??_C@_05KKCIMGE@error?$AA@
0x4F83D4: "protected: long __cdecl D3D10Shader::CPreProcessor::DoPragmaDef(void) __ptr64" ?DoPragmaDef@CPreProcessor@D3D10Shader@@IEAAJXZ
0x438F98: "DepthStencilView" ??_C@_0BB@LMDLMKPB@DepthStencilView?$AA@
0x401150: "__cdecl _imp__CxxThrowException" __imp__CxxThrowException
0x443EE8: "POSITIONT" ??_C@_09LCIBJLA@POSITIONT?$AA@
0x50740C: "protected: virtual long __cdecl D3D10Shader::C30Program::EmitVersion(void) __ptr64" ?EmitVersion@C30Program@D3D10Shader@@MEAAJXZ
0x4F4058: "public: __cdecl D3DXVector<class D3D10ShaderReflection::CShaderReflectionVariable>::~D3DXVector<class D3D10ShaderReflection::CShaderReflectionVariable>(void) __ptr64" ??1?$D3DXVector@VCShaderReflectionVariable@D3D10ShaderReflection@@@@QEAA@XZ
0x4476E0: "Expected component count of 0 fo" ??_C@_0FD@KNNEOCDC@Expected?5component?5count?5of?50?5fo@
0x43BC68: "internal error: unknown node" ??_C@_0BN@MGNLPBPN@internal?5error?3?5unknown?5node?$AA@
0x443D50: "integer constant register '%s' m" ??_C@_0FH@PHGMEDJN@integer?5constant?5register?5?8?$CFs?8?5m@
0x443E00: "Sampler variable '%s' does not s" ??_C@_0GN@JFPDPGGN@Sampler?5variable?5?8?$CFs?8?5does?5not?5s@
0x43F330: "internal error: invalid register" ??_C@_0CB@JCBIMGNN@internal?5error?3?5invalid?5register@
0x43E978: "internal error: failed generatin" ??_C@_0CN@DOEFPLJP@internal?5error?3?5failed?5generatin@
0x448870: "Too many temp registers declared" ??_C@_0FM@NCPHKMID@Too?5many?5temp?5registers?5declared@
0x43AB20: "can't flatten if statements that" ??_C@_0DG@HOAKDIFA@can?8t?5flatten?5if?5statements?5that@
0x4FEEAC: "public: long __cdecl CDXBCBuilder::GetFinalDXBC(void * __ptr64,unsigned int * __ptr64,void (__cdecl*)(unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64)) __ptr64" ?GetFinalDXBC@CDXBCBuilder@@QEAAJPEAXPEAIP6AXPEBEIPEAE@Z@Z
0x50A700: "protected: long __cdecl D3D10Shader::CPSProgram::RemapInput(class D3D10Shader::CInstruction * __ptr64 & __ptr64,unsigned int,unsigned int) __ptr64" ?RemapInput@CPSProgram@D3D10Shader@@IEAAJAEAPEAVCInstruction@2@II@Z
0x44B4E0: "endif statement doesn't match to" ??_C@_0GD@OPGNNALO@endif?5statement?5doesn?8t?5match?5to@
0x4436D8: "dp3" ??_C@_03MKGFENNH@dp3?$AA@
0x444638: "bx2" ??_C@_03PIAGHCPC@bx2?$AA@
0x4985E4: "protected: int __cdecl D3D10Shader::CCompiler::IsFullySemantic(unsigned int * __ptr64,unsigned int) __ptr64" ?IsFullySemantic@CCompiler@D3D10Shader@@IEAAHPEAII@Z
0x546470: "public: virtual void * __ptr64 __cdecl type_info::`vector deleting destructor'(unsigned int) __ptr64" ??_Etype_info@@UEAAPEAXI@Z
0x4F317C: "public: virtual unsigned long __cdecl D3D10ShaderReflection::CShaderReflection::AddRef(void) __ptr64" ?AddRef@CShaderReflection@D3D10ShaderReflection@@UEAAKXZ
0x43C6EC: "max" ??_C@_03LJAEFNNE@max?$AA@
0x4380CC: "NULL" ??_C@_04HIBGFPH@NULL?$AA@
0x43DC18: "'%s': output only %s cannot have" ??_C@_0CF@MIFPKOMN@?8?$CFs?8?3?5output?5only?5?$CFs?5cannot?5have@
0x446078: "maximum bool register index exce" ??_C@_0CF@KIIBGMJC@maximum?5bool?5register?5index?5exce@
0x45921C: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeType(struct D3D10Effects::SCompilerType * __ptr64,class CDataBlockStore & __ptr64,unsigned int * __ptr64) __ptr64" ?SerializeType@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerType@2@AEAVCDataBlockStore@@PEAI@Z
0x401028: "__cdecl _imp_TerminateProcess" __imp_TerminateProcess
0x443388: "float '%g'" ??_C@_0L@BEICCKBA@float?5?8?$CFg?8?$AA@
0x443A08: "ID3D10Effect::ParseSODecl - inva" ??_C@_0DK@DFDLMMPP@ID3D10Effect?3?3ParseSODecl?5?9?5inva@
0x488388: "protected: long __cdecl D3D10Shader::CCompiler::EmitArray(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int,class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,int) __ptr64" ?EmitArray@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAII1I01H@Z
0x443AEC: "oPos" ??_C@_04KOCLEBPE@oPos?$AA@
0x4C16A4: "private: long __cdecl D3D10Shader::CProgram::MergePredicates(unsigned int * __ptr64,int * __ptr64,unsigned int,int,class D3D10Shader::CArgument * __ptr64,class D3D10Shader::CArgument * __ptr64,int) __ptr64" ?MergePredicates@CProgram@D3D10Shader@@AEAAJPEAIPEAHIHPEAVCArgument@2@2H@Z
0x4377A0: "sampler_c" ??_C@_09CLHHFHFG@sampler_c?$AA@
0x443048: "duplicate macro parameter '%s'" ??_C@_0BP@DMDMJAFB@duplicate?5macro?5parameter?5?8?$CFs?8?$AA@
0x443B18: "setp" ??_C@_04PHJACMLG@setp?$AA@
0x4389A8: "SRGBTEXTURE" ??_C@_0M@JHOLBIKM@SRGBTEXTURE?$AA@
0x43E928: "AttrParams" ??_C@_0L@JLMOMNCN@AttrParams?$AA@
0x4D0410: "public: long __cdecl D3D10Shader::CBaseProgram::Initialize(class D3D10Shader::CBaseProgram * __ptr64) __ptr64" ?Initialize@CBaseProgram@D3D10Shader@@QEAAJPEAV12@@Z
0x43CC00: "alternate cases for 'Texture1D' " ??_C@_0DO@KFONJANO@alternate?5cases?5for?5?8Texture1D?8?5@
0x535CCC: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitResourceDef(class CDXBCBuilder * __ptr64) __ptr64" ?EmitResourceDef@CD3D10Program@D3D10Shader@@IEAAJPEAVCDXBCBuilder@@@Z
0x442480: "eval literal bult" ??_C@_0BC@GBHHCBCK@eval?5literal?5bult?$AA@
0x43E768: "'%s': void functions cannot retu" ??_C@_0CL@LMCBEPBM@?8?$CFs?8?3?5void?5functions?5cannot?5retu@
0x54B4B0: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_D3D10InputOutput" ?g_D3D10InputOutput@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x440A68: "Try to reduce known values to mo" ??_C@_0CD@DIKMEOPN@Try?5to?5reduce?5known?5values?5to?5mo@
0x4E0A80: "protected: void __cdecl D3D10Shader::CTReorderInstructions::Read(unsigned int,unsigned int) __ptr64" ?Read@CTReorderInstructions@D3D10Shader@@IEAAXII@Z
0x438F40: "Texture2DMS" ??_C@_0M@DDDIMBLL@Texture2DMS?$AA@
0x43C7CC: "auto" ??_C@_04HAPDLBFF@auto?$AA@
0x4FB410: "char * __ptr64 __cdecl D3DX10Core::D3DX10StrDup(char const * __ptr64)" ?D3DX10StrDup@D3DX10Core@@YAPEADPEBD@Z
0x50EE84: "protected: long __cdecl D3D10Shader::C30Program::EmitAddress(unsigned int) __ptr64" ?EmitAddress@C30Program@D3D10Shader@@IEAAJI@Z
0x441410: "generate unit flag for non speci" ??_C@_0DA@NMBLKLBK@generate?5unit?5flag?5for?5non?5speci@
0x43F838: "eval dsx" ??_C@_08PDBOFFHK@eval?5dsx?$AA@
0x43E9D8: "SetDepthStencilState" ??_C@_0BF@OADJNGMC@SetDepthStencilState?$AA@
0x52D628: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::EmitSamplerDCL(class D3D10Shader::CArgument * __ptr64) __ptr64" ?EmitSamplerDCL@CD3D10Program@D3D10Shader@@MEAAJPEAVCArgument@2@@Z
0x43E728: "Couldn't cast expression to bool" ??_C@_0DJ@CDNMAFBC@Couldn?8t?5cast?5expression?5to?5bool@
0x441A78: "evaluate range cos" ??_C@_0BD@HAMKAMPE@evaluate?5range?5cos?$AA@
0x4BEC44: "private: long __cdecl D3D10Shader::CProgram::CheckInputPredicates(unsigned int,unsigned int,int) __ptr64" ?CheckInputPredicates@CProgram@D3D10Shader@@AEAAJIIH@Z
0x4EC2EC: "public: long __cdecl D3D10Shader::CProgram::SetupRules(void) __ptr64" ?SetupRules@CProgram@D3D10Shader@@QEAAJXZ
0x447E10: "Index Dimension %d's relative ad" ??_C@_0LK@IBHEPKIF@Index?5Dimension?5?$CFd?8s?5relative?5ad@
0x442108: "eval utof with some bits known" ??_C@_0BP@LILOGOFB@eval?5utof?5with?5some?5bits?5known?$AA@
0x4481D0: "Input index range defined from %" ??_C@_0FP@IHMFFEJM@Input?5index?5range?5defined?5from?5?$CF@
0x507D40: "public: virtual void * __ptr64 __cdecl D3D10Shader::CPSProgram::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPSProgram@D3D10Shader@@UEAAPEAXI@Z
0x4D06F0: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddBank(class D3D10Shader::CBank * __ptr64) __ptr64" ?AddBank@CBaseProgram@D3D10Shader@@QEAAIPEAVCBank@2@@Z
0x439320: "DX9-style assignment syntax is d" ??_C@_0GK@DFPBDMGH@DX9?9style?5assignment?5syntax?5is?5d@
0x4445B0: "pp" ??_C@_02HLHADHEL@pp?$AA@
0x4F984C: "public: __cdecl D3D10Shader::CTErrors::~CTErrors(void) __ptr64" ??1CTErrors@D3D10Shader@@QEAA@XZ
0x43C6A8: "determinant" ??_C@_0M@OAMGFDFM@determinant?$AA@
0x440BE0: "Addition of same argument is sam" ??_C@_0DD@CJEDCPDF@Addition?5of?5same?5argument?5is?5sam@
0x4F360C: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetMovcInstructionCount(unsigned int * __ptr64) __ptr64" ?GetMovcInstructionCount@CShaderReflection@D3D10ShaderReflection@@UEAAJPEAI@Z
0x44CA28: "__cdecl _real@3ee4f8b580000000" __real@3ee4f8b580000000
0x446F18: "Not all elements of SV_Position " ??_C@_0CN@HPNELBFI@Not?5all?5elements?5of?5SV_Position?5@
0x43B7C0: "'%s': Geometry shaders can't ret" ??_C@_0CL@NHJIBINE@?8?$CFs?8?3?5Geometry?5shaders?5can?8t?5ret@
0x49A53C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeScope::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeScope@D3D10Shader@@UEAAPEAXI@Z
0x441BB0: "generate floating point special " ??_C@_0CP@HDBCOEAL@generate?5floating?5point?5special?5@
0x449ED0: "Reference out of range on vertex" ??_C@_0JA@MPJEIEGB@Reference?5out?5of?5range?5on?5vertex@
0x4379C0: " primID" ??_C@_09DEBNAOOB@?5?5?5primID?$AA@
0x504FA8: "public: virtual class D3D10Shader::CNodeAsmRegister * __ptr64 __cdecl D3D10Shader::CNodeAsmRegister::Copy(unsigned int)const __ptr64" ?Copy@CNodeAsmRegister@D3D10Shader@@UEBAPEAV12@I@Z
0x522DB4: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::PredRegister(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64) __ptr64" ?PredRegister@CShaderProgram@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK@Z
0x444CD0: "vertex shader must minimally wri" ??_C@_0ED@BLFAFALO@vertex?5shader?5must?5minimally?5wri@
0x51208C: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitDCL(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64) __ptr64" ?EmitDCL@CShaderProgram@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK@Z
0x4595B8: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeAssignment(struct D3D10Effects::SCompilerAssignment * __ptr64,class CDataBlockStore & __ptr64,class CDataBlockStore & __ptr64) __ptr64" ?SerializeAssignment@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerAssignment@2@AEAVCDataBlockStore@@1@Z
0x437B6C: ", " ??_C@_02KEGNLNML@?0?5?$AA@
0x438798: "int1x3" ??_C@_06KEAPMCIO@int1x3?$AA@
0x49D284: "public: virtual int __cdecl D3D10Shader::CNodeBuffer::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeBuffer@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x43F1F0: "overlapping register semantics n" ??_C@_0DJ@FOADCJNA@overlapping?5register?5semantics?5n@
0x4F384C: "public: void * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflectionType::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCShaderReflectionType@D3D10ShaderReflection@@QEAAPEAXI@Z
0x441778: "evaluate literal atan" ??_C@_0BG@MEOBOLE@evaluate?5literal?5atan?$AA@
0x437A80: "." ??_C@_01LFCBOECM@?4?$AA@
0x43B488: "internal error: unable to emit a" ??_C@_0DE@MGCEAOFD@internal?5error?3?5unable?5to?5emit?5a@
0x499C80: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeList::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeList@D3D10Shader@@UEAAPEAXI@Z
0x401298: "__cdecl _imp_acos" __imp_acos
0x43A9C8: "can't use branch and flatten att" ??_C@_0DB@HPNHPCNI@can?8t?5use?5branch?5and?5flatten?5att@
0x43E940: "Globals" ??_C@_07CJIGNMEG@Globals?$AA@
0x51208C: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitSamplerDCL(class D3D10Shader::CArgument * __ptr64) __ptr64" ?EmitSamplerDCL@CShaderProgram@D3D10Shader@@MEAAJPEAVCArgument@2@@Z
0x441270: "B*!(A * -B + B) -> A * B" ??_C@_0BJ@EJDNHLLB@B?$CK?$CB?$CIA?5?$CK?5?9B?5?$CL?5B?$CJ?5?9?$DO?5A?5?$CK?5B?$AA@
0x43EFE0: "optimizations not converging" ??_C@_0BN@FNPFMNME@optimizations?5not?5converging?$AA@
0x43DF48: "vector dimension must be between" ??_C@_0CK@MIGIDDBH@vector?5dimension?5must?5be?5between@
0x440CC0: "rsq result can be assumed positi" ??_C@_0CD@HJKJGPKP@rsq?5result?5can?5be?5assumed?5positi@
0x4E0B34: "protected: void __cdecl D3D10Shader::CTReorderInstructions::Write(unsigned int,unsigned int) __ptr64" ?Write@CTReorderInstructions@D3D10Shader@@IEAAXII@Z
0x491624: "protected: long __cdecl D3D10Shader::CCompiler::EmitBoolAnd(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?EmitBoolAnd@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI11@Z
0x4578F8: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignment_MatchCastConstant(class D3D10Shader::CNode * __ptr64,class D3DXVector<struct D3D10Effects::SCompilerConstant> * __ptr64) __ptr64" ?CompileAssignment_MatchCastConstant@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAV?$D3DXVector@USCompilerConstant@D3D10Effects@@@@@Z
0x43E934: "%u" ??_C@_02GMHACPFF@?$CFu?$AA@
0x444F10: "const D3D10Shader::C30Program::`vftable'" ??_7C30Program@D3D10Shader@@6B@
0x437828: "// %-16s %10s %6s%d %11s %4u %8u" ??_C@_0CC@HHCCIMBF@?1?1?5?$CF?916s?5?$CF10s?5?$CF6s?$CFd?5?$CF11s?5?$CF4u?5?$CF8u@
0x4D8E0C: "private: long __cdecl D3D10Shader::CProgram::SimplifyTernary(class D3D10Shader::CInstruction * __ptr64,unsigned int,unsigned int,unsigned int,unsigned int) __ptr64" ?SimplifyTernary@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@IIII@Z
0x401330: "__cdecl _xi_a" __xi_a
0x444594: "x4" ??_C@_02OBHGOMPC@x4?$AA@
0x43D0C8: "the 'stateblock' keyword is depr" ??_C@_0DG@ILLJHDEI@the?5?8stateblock?8?5keyword?5is?5depr@
0x438C90: "DEPTHBIASCLAMP" ??_C@_0P@BNCHDHLP@DEPTHBIASCLAMP?$AA@
0x440180: "movc(c,a,ignore) -> mov(a)" ??_C@_0BL@ONBHCJJH@movc?$CIc?0a?0ignore?$CJ?5?9?$DO?5mov?$CIa?$CJ?$AA@
0x44C900: "__cdecl _real@3eb0c6f7a0b5ed8d" __real@3eb0c6f7a0b5ed8d
0x4B4920: "protected: long __cdecl D3D10Shader::CParse::UpdateScopeStack(void) __ptr64" ?UpdateScopeStack@CParse@D3D10Shader@@IEAAJXZ
0x43C000: "const D3D10Shader::CNodeProgram::`vftable'" ??_7CNodeProgram@D3D10Shader@@6B@
0x5454A4: "public: __cdecl TStack<struct TEMP_SNAPSHOT,10>::~TStack<struct TEMP_SNAPSHOT,10>(void) __ptr64" ??1?$TStack@UTEMP_SNAPSHOT@@$09@@QEAA@XZ
0x43C690: "dst" ??_C@_03HHBLCKEM@dst?$AA@
0x448540: "Masks on all output registers in" ??_C@_0JG@DGBJFCKH@Masks?5on?5all?5output?5registers?5in@
0x447418: "Can't continue validation - abor" ??_C@_0CG@NCBBOJPG@Can?8t?5continue?5validation?5?9?5abor@
0x4B7CB0: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::EmitInstructions(void) __ptr64" ?EmitInstructions@CD3D10Program@D3D10Shader@@MEAAJXZ
0x441580: "cmp(X,int,int) -> int" ??_C@_0BG@CPOECHPH@cmp?$CIX?0int?0int?$CJ?5?9?$DO?5int?$AA@
0x440840: "1 / resinfo with float parameter" ??_C@_0DN@ICIEMKCG@1?5?1?5resinfo?5with?5float?5parameter@
0x401048: "__cdecl _imp_GetTickCount" __imp_GetTickCount
0x49A318: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeProgram::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeProgram@D3D10Shader@@UEAAPEAXI@Z
0x437E28: ", dynamicIndexed" ??_C@_0BB@EMLLIIGI@?0?5dynamicIndexed?$AA@
0x51A0B0: "protected: long __cdecl D3D10Shader::CShaderProgram::Scan(unsigned int * __ptr64,int * __ptr64,unsigned int,int) __ptr64" ?Scan@CShaderProgram@D3D10Shader@@IEAAJPEAIPEAHIH@Z
0x449370: "Too many unique registers contai" ??_C@_0KG@JFBFBKDJ@Too?5many?5unique?5registers?5contai@
0x43C6C4: "ddx" ??_C@_03MCMHNALF@ddx?$AA@
0x441AA8: "evaluate range acos" ??_C@_0BE@JLJIGAPA@evaluate?5range?5acos?$AA@
0x43BB50: "internal error: chain register i" ??_C@_0CH@IBOGPGKL@internal?5error?3?5chain?5register?5i@
0x4FB3B8: "public: virtual unsigned long __cdecl D3DX10Core::CBuffer::AddRef(void) __ptr64" ?AddRef@CBuffer@D3DX10Core@@UEAAKXZ
0x4961B4: "protected: long __cdecl D3D10Shader::CCompiler::VectorizeVar(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int,int,int,class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,class D3D10Shader::CPacker * __ptr64,unsigned int,unsigned long,class D3D10Shader::CResourceDef * __ptr64 * __ptr64) __ptr64" ?VectorizeVar@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAIIHH01001PEAVCPacker@2@IKPEAPEAVCResourceDef@2@@Z
0x449DE0: "Global flags already declared on" ??_C@_0EF@CCDELDKF@Global?5flags?5already?5declared?5on@
0x525158: "public: __cdecl D3D10Shader::CD3D10Program::CD3D10Program(int) __ptr64" ??0CD3D10Program@D3D10Shader@@QEAA@H@Z
0x438E20: "There was an unexpected error in" ??_C@_0DA@CEKKMPAP@There?5was?5an?5unexpected?5error?5in@
0x4B9600: "protected: long __cdecl D3D10Shader::CProgram::ComputeSwizzle(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int,int) __ptr64" ?ComputeSwizzle@CProgram@D3D10Shader@@IEAAJPEAVCInstruction@2@PEAII11IH@Z
0x441130: "Legacy -BOOL < BOOL => BOOL" ??_C@_0BM@ECNNPHPA@Legacy?5?9BOOL?5?$DM?5BOOL?5?$DN?$DO?5BOOL?$AA@
0x43E37C: "Types" ??_C@_05MNBBFGB@Types?$AA@
0x4016E8: "ps.2.b" ??_C@_06ECIGEMEF@ps?42?4b?$AA@
0x4D2C54: "public: int __cdecl D3D10Shader::CInstruction::HasModifier(unsigned int) __ptr64" ?HasModifier@CInstruction@D3D10Shader@@QEAAHI@Z
0x4446B0: "temporary and constant registers" ??_C@_0EH@EMLNKHPK@temporary?5and?5constant?5registers@
0x43F818: "eval acos" ??_C@_09DFKBMBFI@eval?5acos?$AA@
0x4375D8: "GeometryShader" ??_C@_0P@OICECHMN@GeometryShader?$AA@
0x4F6FF8: "protected: void __cdecl D3D10Shader::CPreProcessor::Error(char const * __ptr64,...) __ptr64" ?Error@CPreProcessor@D3D10Shader@@IEAAXPEBDZZ
0x4460A0: "maximum loop register index exce" ??_C@_0CF@ECNDJJLD@maximum?5loop?5register?5index?5exce@
0x442B60: "eval ENDIF with some bits known" ??_C@_0CA@PEFJIFFO@eval?5ENDIF?5with?5some?5bits?5known?$AA@
0x438100: "
{
" ??_C@_07LEOPPF@?6?5?5?5?5?$HL?6?$AA@
0x4496F0: "Interpolation mode for PS SGV mu" ??_C@_0GA@KEGBHOND@Interpolation?5mode?5for?5PS?5SGV?5mu@
0x437988: " N/A" ??_C@_07MLMDABPJ@?5?5?5?5N?1A?$AA@
0x401148: "__cdecl _imp__unlock" __imp__unlock
0x4144E0: "struct D3D10Shader::D3D_REPLACEENTRY const * const D3D10Shader::g_MOVCIgnoreRightReplace" ?g_MOVCIgnoreRightReplace@D3D10Shader@@3QBUD3D_REPLACEENTRY@1@B
0x43CC40: "alternate cases for 'Texture2D' " ??_C@_0DO@MIGLGDIE@alternate?5cases?5for?5?8Texture2D?8?5@
0x54A390: "__cdecl TI1J" _TI1J
0x499BEC: "public: virtual int __cdecl D3D10Shader::CNode::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNode@D3D10Shader@@UEBAHPEBV12@@Z
0x4A54C0: "protected: long __cdecl D3D10Shader::CParse::FindDecl(enum D3D10Shader::_D3DDECL_TYPE,struct D3D10Shader::D3DTOKEN * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNodeScope const * __ptr64,unsigned long,class D3D10Shader::CNode const * __ptr64 * __ptr64,class D3D10Shader::CNode * __ptr64 * __ptr64) __ptr64" ?FindDecl@CParse@D3D10Shader@@IEAAJW4_D3DDECL_TYPE@2@PEAUD3DTOKEN@2@PEAVCNode@2@2PEBVCNodeScope@2@KPEAPEBV52@PEAPEAV52@@Z
0x443768: "ineg" ??_C@_04BCKGGJEF@ineg?$AA@
0x4437A0: "movc" ??_C@_04CFJGHAMN@movc?$AA@
0x498640: "protected: int __cdecl D3D10Shader::CCompiler::CheckGSInputSemantics(unsigned int * __ptr64,unsigned int) __ptr64" ?CheckGSInputSemantics@CCompiler@D3D10Shader@@IEAAHPEAII@Z
0x439538: "Max index for effect state '%s' " ??_C@_0CG@BBFEKIMO@Max?5index?5for?5effect?5state?5?8?$CFs?8?5@
0x447A00: "Immediate32 indexing only permit" ??_C@_0GC@NBNPLJAL@Immediate32?5indexing?5only?5permit@
0x43F718: "Eval range add neg flag if range" ??_C@_0DA@HEFCEHEM@Eval?5range?5add?5neg?5flag?5if?5range@
0x438738: "int4x3" ??_C@_06JDNBDCLM@int4x3?$AA@
0x44B550: "endloop statement doesn't match " ??_C@_0GG@OLCBPAMM@endloop?5statement?5doesn?8t?5match?5@
0x44B490: "else statement seen already. Op" ??_C@_0EP@MJPHDGGF@else?5statement?5seen?5already?4?5?5Op@
0x444650: "temporary, constant, and output " ??_C@_0FH@OCDHNJPF@temporary?0?5constant?0?5and?5output?5@
0x4D952C: "private: long __cdecl D3D10Shader::CProgram::SimplifyDotProduct(class D3D10Shader::CInstruction * __ptr64,int) __ptr64" ?SimplifyDotProduct@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@H@Z
0x4466E0: "internal error gathering debug v" ??_C@_0DE@KJPKPIBG@internal?5error?5gathering?5debug?5v@
0x4D3154: "public: long __cdecl D3D10Shader::CProgram::ApplyFloatRangeFlags(unsigned int) __ptr64" ?ApplyFloatRangeFlags@CProgram@D3D10Shader@@QEAAJI@Z
0x446AE0: "texture mismatch: texture used i" ??_C@_0IF@KLNIHALM@texture?5mismatch?3?5texture?5used?5i@
0x500874: "public: long __cdecl D3D10Shader::CFragmentRegisterAllocator::AddElement(char const * __ptr64,unsigned int,unsigned int) __ptr64" ?AddElement@CFragmentRegisterAllocator@D3D10Shader@@QEAAJPEBDII@Z
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeAsmRegister::Print(void)const __ptr64" ?Print@CNodeAsmRegister@D3D10Shader@@UEBAXXZ
0x439A00: "%s: ERROR: No valid VertexShader" ??_C@_0GF@BMPKKIHG@?$CFs?3?5ERROR?3?5No?5valid?5VertexShader@
0x446F50: "const D3D10Shader::CD3D10Program::`vftable'" ??_7CD3D10Program@D3D10Shader@@6B@
0x505AC4: "protected: long __cdecl D3D10Shader::C30Program::ProcessVFaceVPos(void) __ptr64" ?ProcessVFaceVPos@C30Program@D3D10Shader@@IEAAJXZ
0x4849E0: "protected: long __cdecl D3D10Shader::CCompiler::CompressMov(unsigned int) __ptr64" ?CompressMov@CCompiler@D3D10Shader@@IEAAJI@Z
0x442860: "eval ENDIF with known range" ??_C@_0BM@MBOJNAPP@eval?5ENDIF?5with?5known?5range?$AA@
0x4B2BB4: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rContinueStmt(class D3D10Shader::CNode const * __ptr64) __ptr64" ?rContinueStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@@Z
0x43C2E8: "GetSamplePosition" ??_C@_0BC@LKJDENFG@GetSamplePosition?$AA@
0x5442D0: "protected: bool __cdecl CD3D10PixelShaderValidator::RegisterComponentIsVarying(struct OPERAND_NODE const * __ptr64,unsigned int) __ptr64" ?RegisterComponentIsVarying@CD3D10PixelShaderValidator@@IEAA_NPEBUOPERAND_NODE@@I@Z
0x487AFC: "protected: long __cdecl D3D10Shader::CCompiler::EmitArrayLoad(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitArrayLoad@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI1I@Z
0x49CBB8: "public: virtual class D3D10Shader::CNodeExpression * __ptr64 __cdecl D3D10Shader::CNodeExpression::Copy(unsigned int)const __ptr64" ?Copy@CNodeExpression@D3D10Shader@@UEBAPEAV12@I@Z
0x54C420: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_30VertexInputSemantic" ?g_30VertexInputSemantic@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x444718: "invalid register '%s[...]'" ??_C@_0BL@ENKBHICH@invalid?5register?5?8?$CFs?$FL?4?4?4?$FN?8?$AA@
0x52E9B4: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitRCP(void) __ptr64" ?EmitRCP@CD3D10Program@D3D10Shader@@IEAAJXZ
0x43BA50: "break must be inside loop" ??_C@_0BK@BKOAOLGB@break?5must?5be?5inside?5loop?$AA@
0x43A698: "'%s': entrypoint not found" ??_C@_0BL@EJCABLJC@?8?$CFs?8?3?5entrypoint?5not?5found?$AA@
0x4CE730: "private: long __cdecl D3D10Shader::CProgram::SwizzleParameter(unsigned int * __ptr64,unsigned int * __ptr64,unsigned int,int) __ptr64" ?SwizzleParameter@CProgram@D3D10Shader@@AEAAJPEAI0IH@Z
0x439120: "Numeric variables ('%s') can't b" ??_C@_0EP@EBAEGJPJ@Numeric?5variables?5?$CI?8?$CFs?8?$CJ?5can?8t?5b@
0x54C7F0: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_30InputOutput" ?g_30InputOutput@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x44371C: "ftou" ??_C@_04NKDBLMGK@ftou?$AA@
0x4B3D94: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::AsmBlock(int) __ptr64" ?AsmBlock@CParse@D3D10Shader@@IEAAPEAVCNode@2@H@Z
0x4473B8: "Unrecognized shader type." ??_C@_0BK@CKIOIHAG@Unrecognized?5shader?5type?4?$AA@
0x5462D4: tolower
0x43C498: "tex3Dbias" ??_C@_09GPAPBMJG@tex3Dbias?$AA@
0x4994C8: "protected: long __cdecl D3D10Shader::CCompiler::Reset(unsigned int,unsigned int,unsigned int * __ptr64) __ptr64" ?Reset@CCompiler@D3D10Shader@@IEAAJIIPEAI@Z
0x43EAB0: "Unrecognized FX function call (%" ??_C@_0CD@HCPLCGDK@Unrecognized?5FX?5function?5call?5?$CI?$CF@
0x451D50: "enum D3D10Shader::_D3DCOMPONENT_TYPE __cdecl D3D10Effects::SimplifyComponentType(enum D3D10Shader::_D3DCOMPONENT_TYPE)" ?SimplifyComponentType@D3D10Effects@@YA?AW4_D3DCOMPONENT_TYPE@D3D10Shader@@W423@@Z
0x43CBF0: "textureCUBE" ??_C@_0M@BANKBBCM@textureCUBE?$AA@
0x5368E8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CFXL10Program::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCFXL10Program@D3D10Shader@@UEAAPEAXI@Z
0x401600: "vs_1_1" ??_C@_06DDPEBDBO@vs_1_1?$AA@
0x51FE50: "protected: virtual unsigned long __cdecl D3D10Shader::CShaderProgram::CoIssue(unsigned long) __ptr64" ?CoIssue@CShaderProgram@D3D10Shader@@MEAAKK@Z
0x524E34: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitInputSystemGeneratedValueDecl2D(unsigned int,unsigned int,unsigned int,enum D3D10_SB_NAME) __ptr64" ?EmitInputSystemGeneratedValueDecl2D@CShaderAsm@D3D10ShaderBinary@@QEAAXIIIW4D3D10_SB_NAME@@@Z
0x439308: "Sampler" ??_C@_07DOIDFKN@Sampler?$AA@
0x43E570: "dimension of conditional does no" ??_C@_0CO@PNHNCEPC@dimension?5of?5conditional?5does?5no@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeAttribute::Print(void)const __ptr64" ?Print@CNodeAttribute@D3D10Shader@@UEBAXXZ
0x4E1138: "private: int __cdecl D3D10Shader::CProgram::CompactPool_AllExcluded(struct D3D10Shader::_D3DCP_DATA * __ptr64,class D3D10Shader::CArgument * __ptr64,unsigned int) __ptr64" ?CompactPool_AllExcluded@CProgram@D3D10Shader@@AEAAHPEAU_D3DCP_DATA@2@PEAVCArgument@2@I@Z
0x43C938: "LineStream" ??_C@_0L@PNFAKCPG@LineStream?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeDecl::Print(void)const __ptr64" ?Print@CNodeDecl@D3D10Shader@@UEBAXXZ
0x49B8D0: "public: virtual int __cdecl D3D10Shader::CNodeFunction::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeFunction@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x5247C4: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitResourceMSDecl(enum D3D10_SB_RESOURCE_DIMENSION,unsigned int,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE,unsigned int) __ptr64" ?EmitResourceMSDecl@CShaderAsm@D3D10ShaderBinary@@QEAAXW4D3D10_SB_RESOURCE_DIMENSION@@IW4D3D10_SB_RESOURCE_RETURN_TYPE@@111I@Z
0x43751C: "uint" ??_C@_04EHNLIFAM@uint?$AA@
0x43C670: "I" ??_C@_01JPJNBJEM@I?$AA@
0x440390: "IGE a,a -> true" ??_C@_0BA@FOCNINOF@IGE?5a?0a?5?9?$DO?5true?$AA@
0x4419D0: "evaluate range rcp" ??_C@_0BD@LKFIJGKJ@evaluate?5range?5rcp?$AA@
0x45AEE4: "public: __cdecl D3DXVectorOwner<struct D3D10Effects::SCompilerAssignment>::~D3DXVectorOwner<struct D3D10Effects::SCompilerAssignment>(void) __ptr64" ??1?$D3DXVectorOwner@USCompilerAssignment@D3D10Effects@@@@QEAA@XZ
0x52DEFC: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitABS(void) __ptr64" ?EmitABS@CD3D10Program@D3D10Shader@@IEAAJXZ
0x443378: "integer '%uul'" ??_C@_0P@FDDIJABK@integer?5?8?$CFuul?8?$AA@
0x4430E8: "unexpected #elif" ??_C@_0BB@HDIEBLGL@unexpected?5?$CDelif?$AA@
0x43E110: "'%s': cannot %sconvert from '%s'" ??_C@_0CJ@LMNNJNCG@?8?$CFs?8?3?5cannot?5?$CFsconvert?5from?5?8?$CFs?8@
0x50C2B4: "protected: virtual long __cdecl D3D10Shader::CVSProgram::InitCaps(void) __ptr64" ?InitCaps@CVSProgram@D3D10Shader@@MEAAJXZ
0x4F25EC: "public: long __cdecl D3D10Shader::CPool::Initialize(class D3D10Shader::CPool * __ptr64) __ptr64" ?Initialize@CPool@D3D10Shader@@QEAAJPEAV12@@Z
0x445548: "Inconsistent semantic definition" ??_C@_0CM@IGINMMAI@Inconsistent?5semantic?5definition@
0x546932: floorf
0x443A78: "ID3D10Effect::ParseSODecl - Non-" ??_C@_0DK@EJOBCBEP@ID3D10Effect?3?3ParseSODecl?5?9?5Non?9@
0x4488D0: "Sum of temp registers and indexa" ??_C@_0GK@BPPNHNHG@Sum?5of?5temp?5registers?5and?5indexa@
0x4E6BB4: "long __cdecl D3D10Shader::SFPS_BinaryFloatToIntLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_BinaryFloatToIntLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x43E3F8: "incorrect number of arguments to" ??_C@_0DK@EPICAKA@incorrect?5number?5of?5arguments?5to@
0x4D2F70: "public: long __cdecl D3D10Shader::CProgram::GetFloatRange(unsigned int,double * __ptr64,double * __ptr64,int) __ptr64" ?GetFloatRange@CProgram@D3D10Shader@@QEAAJIPEAN0H@Z
0x4CFD80: "public: long __cdecl D3D10Shader::CArgument::ApplyIntRange(__int64,__int64) __ptr64" ?ApplyIntRange@CArgument@D3D10Shader@@QEAAJ_J0@Z
0x4C14F0: "protected: int __cdecl D3D10Shader::CProgram::NonConstantInputs(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?NonConstantInputs@CProgram@D3D10Shader@@IEAAHPEAVCInstruction@2@@Z
0x4E8EA4: "protected: int __cdecl D3D10Shader::CProgram::SameAddress(unsigned int,unsigned int) __ptr64" ?SameAddress@CProgram@D3D10Shader@@IEAAHII@Z
0x437630: "// Offset: %4u
" ??_C@_0BA@IINJOLLI@?1?1?5Offset?3?5?$CF4u?6?$AA@
0x50E7AC: "protected: long __cdecl D3D10Shader::CVSProgram::VSEmitEXP(void) __ptr64" ?VSEmitEXP@CVSProgram@D3D10Shader@@IEAAJXZ
0x43F430: "Internal error: conflicting rang" ??_C@_0CH@FNHKOINA@Internal?5error?3?5conflicting?5rang@
0x4AE710: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::SamplerExpr(class D3D10Shader::CNode * __ptr64) __ptr64" ?SamplerExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x5396D8: "protected: void __cdecl CD3D10ShaderValidatorBase::Rule_BasicInstructionAgnosticInspection(void) __ptr64" ?Rule_BasicInstructionAgnosticInspection@CD3D10ShaderValidatorBase@@IEAAXXZ
0x43C078: "const D3D10Shader::CNodeCBuffer::`vftable'" ??_7CNodeCBuffer@D3D10Shader@@6B@
0x437578: "Texture2DArray" ??_C@_0P@MOFFICCD@Texture2DArray?$AA@
0x43C854: "const" ??_C@_05BNCCCJPP@const?$AA@
0x43DE54: "sample" ??_C@_06CPGBIIAO@sample?$AA@
0x443608: "D3DX: (WARN) D3DX10 relies upon " ??_C@_0DB@CACLHPEI@D3DX?3?5?$CIWARN?$CJ?5D3DX10?5relies?5upon?5@
0x4BD864: "protected: long __cdecl D3D10Shader::CProgram::SimplifyAddresses(void) __ptr64" ?SimplifyAddresses@CProgram@D3D10Shader@@IEAAJXZ
0x438368: "SRC_ALPHA" ??_C@_09GFJMFOHN@SRC_ALPHA?$AA@
0x4015D8: "vs_3_0" ??_C@_06IAOGOKNE@vs_3_0?$AA@
0x50E320: "protected: long __cdecl D3D10Shader::CVSProgram::VSEmitFRC(void) __ptr64" ?VSEmitFRC@CVSProgram@D3D10Shader@@IEAAJXZ
0x4459D0: "maximum constant register index " ??_C@_0FH@MLOIENHF@maximum?5constant?5register?5index?5@
0x4429C0: "eval udiv with some bits known" ??_C@_0BP@FBOGJNCD@eval?5udiv?5with?5some?5bits?5known?$AA@
0x49ABD8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeCBuffer::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeCBuffer@D3D10Shader@@UEAAPEAXI@Z
0x439088: "Only numeric types and strings a" ??_C@_0DK@NNNCCMLG@Only?5numeric?5types?5and?5strings?5a@
0x524558: "public: long __cdecl D3D10Shader::CFXLProgram::EmitPool(class D3D10Shader::CArgument * __ptr64) __ptr64" ?EmitPool@CFXLProgram@D3D10Shader@@QEAAJPEAVCArgument@2@@Z
0x446E68: "Maximum number of inputs (%d) ex" ??_C@_0CI@MJEFCAEN@Maximum?5number?5of?5inputs?5?$CI?$CFd?$CJ?5ex@
0x43AC10: "internal error: flattened side e" ??_C@_0CG@IPNENGFN@internal?5error?3?5flattened?5side?5e@
0x446CE0: "internal error: invalid debug in" ??_C@_0DK@PCICAMIM@internal?5error?3?5invalid?5debug?5in@
0x44C850: "const CD3D10VertexShaderValidator::`vftable'" ??_7CD3D10VertexShaderValidator@@6B@
0x43ECD4: "co" ??_C@_02KIEKCEPM@co?$AA@
0x442320: "generate floating point special " ??_C@_0CP@ENGFMEIB@generate?5floating?5point?5special?5@
0x509E10: "protected: long __cdecl D3D10Shader::CPSProgram::PSEmitMin(void) __ptr64" ?PSEmitMin@CPSProgram@D3D10Shader@@IEAAJXZ
0x440CE8: "bge(mul(x,x),neg(mul(x,x))) -> t" ??_C@_0CE@HEAEEILF@bge?$CImul?$CIx?0x?$CJ?0neg?$CImul?$CIx?0x?$CJ?$CJ?$CJ?5?9?$DO?5t@
0x45B398: "protected: long __cdecl D3DXVector<struct D3D10Effects::SCompilerAssignment * __ptr64>::Grow(void) __ptr64" ?Grow@?$D3DXVector@PEAUSCompilerAssignment@D3D10Effects@@@@IEAAJXZ
0x5206B4: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitSymbolTable(bool) __ptr64" ?EmitSymbolTable@CShaderProgram@D3D10Shader@@IEAAJ_N@Z
0x43D648: "undeclared identifier '%s'" ??_C@_0BL@IPAJHPPO@undeclared?5identifier?5?8?$CFs?8?$AA@
0x4E9308: "void __cdecl D3D10Shader::udivmask(unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64)" ?udivmask@D3D10Shader@@YAX_K000PEA_K111@Z
0x4CBE70: "protected: long __cdecl D3D10Shader::CProgram::SwizzleRegisters(void) __ptr64" ?SwizzleRegisters@CProgram@D3D10Shader@@IEAAJXZ
0x43D1E8: "DwordExpr" ??_C@_09IJNPIMHI@DwordExpr?$AA@
0x437C50: "vs_%d_%d
" ??_C@_09DEHEKLDL@vs_?$CFd_?$CFd?6?$AA@
0x43C5B4: "i" ??_C@_01KBJDNOO@i?$AA@
0x44372C: "rty" ??_C@_03LCIIEKMH@rty?$AA@
0x491118: "protected: long __cdecl D3D10Shader::CCompiler::EmitPositive(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitPositive@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI11I@Z
0x437BD0: "viewport_array_index" ??_C@_0BF@LENHFFPA@viewport_array_index?$AA@
0x4CC4A8: "private: int __cdecl D3D10Shader::CProgram::CanVectorize_IsSameRegister(unsigned int,unsigned int) __ptr64" ?CanVectorize_IsSameRegister@CProgram@D3D10Shader@@AEAAHII@Z
0x49B3E0: "public: virtual __cdecl D3D10Shader::CNodeArray::~CNodeArray(void) __ptr64" ??1CNodeArray@D3D10Shader@@UEAA@XZ
0x401678: "ps_2_x" ??_C@_06GDCKHNIG@ps_2_x?$AA@
0x4A9788: "protected: void __cdecl D3D10Shader::CParse::ApplyAttributes(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?ApplyAttributes@CParse@D3D10Shader@@IEAAXPEAVCNode@2@0@Z
0x43F270: "internal error: consume instruct" ??_C@_0FB@KKMOLMDN@internal?5error?3?5consume?5instruct@
0x50FA20: "protected: long __cdecl D3D10Shader::CShaderProgram::SuppressAdditionalErrors(unsigned long * __ptr64) __ptr64" ?SuppressAdditionalErrors@CShaderProgram@D3D10Shader@@IEAAJPEAK@Z
0x44386C: "umax" ??_C@_04GPFABKGK@umax?$AA@
0x441E90: "generate floating point special " ??_C@_0DB@OHHONLJB@generate?5floating?5point?5special?5@
0x5454B4: "public: void __cdecl TStack<struct _INST_NODE * __ptr64,20>::Push(struct _INST_NODE * __ptr64 const & __ptr64) __ptr64" ?Push@?$TStack@PEAU_INST_NODE@@$0BE@@@QEAAXAEBQEAU_INST_NODE@@@Z
0x50FAC0: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::ValidateArguments(void) __ptr64" ?ValidateArguments@CShaderProgram@D3D10Shader@@MEAAJXZ
0x44D35C: "long __cdecl D3DPreprocessCode(class D3D10Shader::CPreProcessor * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DPreprocessCode@@YAJPEAVCPreProcessor@D3D10Shader@@PEAPEAUID3D10Blob@@1@Z
0x45736C: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileVariable(struct D3D10Effects::SCompilerVariable * __ptr64,int) __ptr64" ?CompileVariable@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerVariable@2@H@Z
0x4EAC6C: "long __cdecl D3D10Shader::GetSFPSTable(unsigned int,struct D3D10Shader::D3D_SFPS_ENTRY const * __ptr64 * __ptr64,unsigned int * __ptr64)" ?GetSFPSTable@D3D10Shader@@YAJIPEAPEBUD3D_SFPS_ENTRY@1@PEAI@Z
0x519C14: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchLRP2(int) __ptr64" ?MatchLRP2@CShaderProgram@D3D10Shader@@IEAAJH@Z
0x54F0F0: "__cdecl pRawDllMain" _pRawDllMain
0x4432D8: "1.#INF" ??_C@_06ONHLOAAL@1?4?$CDINF?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeFunction::Print(void)const __ptr64" ?Print@CNodeFunction@D3D10Shader@@UEBAXXZ
0x441188: "Legacy !A * (A + B) => !A * B" ??_C@_0BO@KJPFADAA@Legacy?5?$CBA?5?$CK?5?$CIA?5?$CL?5B?$CJ?5?$DN?$DO?5?$CBA?5?$CK?5B?$AA@
0x54D978: "long `RTTI Type Descriptor'" ??_R0J@8
0x4CACE8: "private: unsigned int __cdecl D3D10Shader::CProgram::SeparatePhases_Phases(void) __ptr64" ?SeparatePhases_Phases@CProgram@D3D10Shader@@AEAAIXZ
0x445ED8: "internal error: unexpected input" ??_C@_0CP@LMIPEEOH@internal?5error?3?5unexpected?5input@
0x4E9664: "long __cdecl D3D10Shader::SFPS_BinaryIntMask(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_BinaryIntMask@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x5053B4: "public: virtual char * __ptr64 __cdecl D3D10Shader::C30Program::GetTargetString(void) __ptr64" ?GetTargetString@C30Program@D3D10Shader@@UEAAPEADXZ
0x4015A0: "D3DGetInputAndOutputSignatureBlo" ??_C@_0CD@CFMKKKMH@D3DGetInputAndOutputSignatureBlo@
0x401138: "__cdecl _imp_??1type_info@@UEAA@XZ" __imp_??1type_info@@UEAA@XZ
0x43E9C0: "SetRenderTargets" ??_C@_0BB@DHKOAONF@SetRenderTargets?$AA@
0x4C0D58: "private: long __cdecl D3D10Shader::CProgram::MarkVarying(void) __ptr64" ?MarkVarying@CProgram@D3D10Shader@@AEAAJXZ
0x438A4C: "FILTER" ??_C@_06EKKPGGCG@FILTER?$AA@
0x4FAEE4: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexVersion(char const * __ptr64,unsigned int * __ptr64) __ptr64" ?LexVersion@CTokenize@D3D10Shader@@IEAAIPEBDPEAI@Z
0x448DE0: "Overlapping input index range de" ??_C@_0FB@FFDFICOG@Overlapping?5input?5index?5range?5de@
0x53FB94: "protected: virtual void __cdecl CD3D10VertexShaderValidator::RunPreInstructionRules(void) __ptr64" ?RunPreInstructionRules@CD3D10VertexShaderValidator@@MEAAXXZ
0x443ED8: "TESSFACTOR" ??_C@_0L@PPFCHDAK@TESSFACTOR?$AA@
0x453D28: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseConstantBuffer(class D3D10Shader::CNodeDecl * __ptr64,int) __ptr64" ?ParseConstantBuffer@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNodeDecl@D3D10Shader@@H@Z
0x437A9C: "w" ??_C@_01NOFIACDB@w?$AA@
0x4A91C4: "protected: long __cdecl D3D10Shader::CParse::PushCBuffer(class D3D10Shader::CNode * __ptr64) __ptr64" ?PushCBuffer@CParse@D3D10Shader@@IEAAJPEAVCNode@2@@Z
0x44A4C0: "Reference out of bounds, [%d], o" ??_C@_0GB@CKDDDPPC@Reference?5out?5of?5bounds?0?5?$FL?$CFd?$FN?0?5o@
0x43B198: "function '%s' missing implementa" ??_C@_0CF@EFGJKLKI@function?5?8?$CFs?8?5missing?5implementa@
0x438DF8: "register or offset bind %s not v" ??_C@_0CF@MNLLPJJD@register?5or?5offset?5bind?5?$CFs?5not?5v@
0x4967C4: "protected: long __cdecl D3D10Shader::CCompiler::VectorizeType(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int,int,int,class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,class D3D10Shader::CPacker * __ptr64,unsigned int,unsigned long,unsigned int,class D3D10Shader::CResourceDef * __ptr64 * __ptr64) __ptr64" ?VectorizeType@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAIIHH011PEAVCPacker@2@IKIPEAPEAVCResourceDef@2@@Z
0x438AD8: "ALPHATOCOVERAGEENABLE" ??_C@_0BG@NANIPAKH@ALPHATOCOVERAGEENABLE?$AA@
0x4386D0: "uint3x4" ??_C@_07FNLJADCB@uint3x4?$AA@
0x521EB4: "protected: long __cdecl D3D10Shader::CShaderProgram::Assure(unsigned int) __ptr64" ?Assure@CShaderProgram@D3D10Shader@@IEAAJI@Z
0x4468F0: "Geometry shader didn't emit anyt" ??_C@_0CF@BJGJAHIO@Geometry?5shader?5didn?8t?5emit?5anyt@
0x4CFB74: "public: long __cdecl D3D10Shader::_D3DRANGE::Initialize(double,double,__int64,__int64,unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64) __ptr64" ?Initialize@_D3DRANGE@D3D10Shader@@QEAAJNN_J0_K111@Z
0x401120: "__cdecl _imp___dllonexit" __imp___dllonexit
0x49B3A8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeArray::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeArray@D3D10Shader@@UEAAPEAXI@Z
0x49C854: "public: virtual __cdecl D3D10Shader::CNodeStateBlockFunctionCall::~CNodeStateBlockFunctionCall(void) __ptr64" ??1CNodeStateBlockFunctionCall@D3D10Shader@@UEAA@XZ
0x44C954: "__cdecl _real@3f800000" __real@3f800000
0x43ABB0: "can't flatten if statements that" ??_C@_0FO@FDDCEBOD@can?8t?5flatten?5if?5statements?5that@
0x51F3C8: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitLRP(void) __ptr64" ?EmitLRP@CShaderProgram@D3D10Shader@@IEAAJXZ
0x438890: "float1x2" ??_C@_08PMMKPCCK@float1x2?$AA@
0x45B0C0: "public: unsigned char * __ptr64 __cdecl D3DXVector<unsigned char>::AddRange(unsigned int) __ptr64" ?AddRange@?$D3DXVector@E@@QEAAPEAEI@Z
0x54574C: "public: void __cdecl TStack<bool,20>::Push(bool const & __ptr64) __ptr64" ?Push@?$TStack@_N$0BE@@@QEAAXAEB_N@Z
0x43C860: "const_cast" ??_C@_0L@GOMPJEII@const_cast?$AA@
0x444D98: "COLOR outputs must be contiguous" ??_C@_0DH@OGPLJLMC@COLOR?5outputs?5must?5be?5contiguous@
0x44C0C0: "Output signature parameter #%d (" ??_C@_0IA@IBFPDFFH@Output?5signature?5parameter?5?$CD?$CFd?5?$CI@
0x43EE00: "internal error: output argument " ??_C@_0DM@ICFJCPAO@internal?5error?3?5output?5argument?5@
0x4358E0: "public: static unsigned __int64 const * const D3D10Shader::CNode::s_uNodeSizes" ?s_uNodeSizes@CNode@D3D10Shader@@2QB_KB
0x51208C: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::EmitVersion(void) __ptr64" ?EmitVersion@CShaderProgram@D3D10Shader@@MEAAJXZ
0x43C950: "mutable" ??_C@_07JDOKOJHE@mutable?$AA@
0x443918: "dcl_constantbuffer" ??_C@_0BD@PEFCMHIC@dcl_constantbuffer?$AA@
0x445C10: "Invalid %s semantics - POSITIONT" ??_C@_0CC@JKOPHJHH@Invalid?5?$CFs?5semantics?5?9?5POSITIONT@
0x43AFC0: "Loop simulation finished early, " ??_C@_0FA@BKIPEPNH@Loop?5simulation?5finished?5early?0?5@
0x4E32F4: "private: long __cdecl D3D10Shader::CProgram::CompactPool_Compress(struct D3D10Shader::_D3DCP_DATA * __ptr64) __ptr64" ?CompactPool_Compress@CProgram@D3D10Shader@@AEAAJPEAU_D3DCP_DATA@2@@Z
0x437820: "%sMS" ??_C@_04KAKCLHOA@?$CFsMS?$AA@
0x4F9A30: "public: long __cdecl D3D10Shader::CTErrors::Error(struct D3D10Shader::D3DTOKEN * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Error@CTErrors@D3D10Shader@@QEAAJPEAUD3DTOKEN@2@IPEBDZZ
0x546274: "void __cdecl operator delete(void * __ptr64)" ??3@YAXPEAX@Z
0x4412D8: "Needs to be replaced with a real" ??_C@_0CG@KEABAGNH@Needs?5to?5be?5replaced?5with?5a?5real@
0x443CA8: "callnz" ??_C@_06KBMOAPKH@callnz?$AA@
0x4375F4: "%s" ??_C@_02DKCKIIND@?$CFs?$AA@
0x4EA3E0: "long __cdecl D3D10Shader::checkimul(__int64,__int64)" ?checkimul@D3D10Shader@@YAJ_J0@Z
0x440F08: "if(bine(x,0)) -> if(x)" ??_C@_0BH@KOOCAFEC@if?$CIbine?$CIx?00?$CJ?$CJ?5?9?$DO?5if?$CIx?$CJ?$AA@
0x437C80: "_sat" ??_C@_04PIFCECGP@_sat?$AA@
0x4B3A14: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rForStmt(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?rForStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@00000@Z
0x4A930C: "protected: long __cdecl D3D10Shader::CParse::PopUsageType(void) __ptr64" ?PopUsageType@CParse@D3D10Shader@@IEAAJXZ
0x49CFE4: "void __cdecl D3DXDebugInternalSetMute(int)" ?D3DXDebugInternalSetMute@@YAXH@Z
0x441200: "CMP(c,d=CMP(c,a,b),f) -> CMP(c,a" ??_C@_0CE@DDLBNNNB@CMP?$CIc?0d?$DNCMP?$CIc?0a?0b?$CJ?0f?$CJ?5?9?$DO?5CMP?$CIc?0a@
0x43EA00: "SetRasterizerState" ??_C@_0BD@GHIFNOMI@SetRasterizerState?$AA@
0x4955D8: "protected: long __cdecl D3D10Shader::CCompiler::ApplyType(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?ApplyType@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAII@Z
0x443CA4: "dcl" ??_C@_03OJCGBBGF@dcl?$AA@
0x51C9DC: "protected: long __cdecl D3D10Shader::CShaderProgram::CombineSwitches(unsigned int) __ptr64" ?CombineSwitches@CShaderProgram@D3D10Shader@@IEAAJI@Z
0x447740: "Expected component count of 1 (o" ??_C@_0HH@DOMCHJFM@Expected?5component?5count?5of?51?5?$CIo@
0x51C8BC: "protected: int __cdecl D3D10Shader::CShaderProgram::CombineSwitches_IsSameArg(unsigned int,unsigned int) __ptr64" ?CombineSwitches_IsSameArg@CShaderProgram@D3D10Shader@@IEAAHII@Z
0x43B400: "intrinsic function '%s' is not y" ??_C@_0CP@MHLCDFLN@intrinsic?5function?5?8?$CFs?8?5is?5not?5y@
0x4377F0: "2darray" ??_C@_07BEKIHIIP@2darray?$AA@
0x530864: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitIF(void) __ptr64" ?EmitIF@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4FB644: "public: long __cdecl CDataBlockStore::Append(class CDataBlockStore * __ptr64) __ptr64" ?Append@CDataBlockStore@@QEAAJPEAV1@@Z
0x4F3CEC: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflectionType::GetDesc(struct _D3D10_SHADER_TYPE_DESC * __ptr64) __ptr64" ?GetDesc@CShaderReflectionType@D3D10ShaderReflection@@UEAAJPEAU_D3D10_SHADER_TYPE_DESC@@@Z
0x499ED0: "public: virtual void __cdecl D3D10Shader::CNodeList::Validate(void)const __ptr64" ?Validate@CNodeList@D3D10Shader@@UEBAXXZ
0x444624: "fog" ??_C@_03KJMBPJEB@fog?$AA@
0x45AFB0: "public: __cdecl D3DXVectorOwner<struct D3D10Effects::SCompilerPassBlock>::~D3DXVectorOwner<struct D3D10Effects::SCompilerPassBlock>(void) __ptr64" ??1?$D3DXVectorOwner@USCompilerPassBlock@D3D10Effects@@@@QEAA@XZ
0x401378: "const type_info::`vftable'" ??_7type_info@@6B@
0x4E8B20: "void __cdecl D3D10Shader::addmask(unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64)" ?addmask@D3D10Shader@@YAX_K000PEA_K1@Z
0x437A10: "VPINDEX" ??_C@_07PFJANJPB@VPINDEX?$AA@
0x4486E0: "Immediate constant buffer alread" ??_C@_0GE@BFCADCNJ@Immediate?5constant?5buffer?5alread@
0x443410: "hex value truncated to 32bits" ??_C@_0BO@NIABELBF@hex?5value?5truncated?5to?532bits?$AA@
0x43C340: "SampleGrad" ??_C@_0L@DNDDDGJJ@SampleGrad?$AA@
0x4421E8: "evaluate range add" ??_C@_0BD@NDBFKPAI@evaluate?5range?5add?$AA@
0x4010A0: "__cdecl _imp_DeleteCriticalSection" __imp_DeleteCriticalSection
0x440780: "continuea match" ??_C@_0BA@FJJBNOFH@continuea?5match?$AA@
0x4F7C28: "protected: long __cdecl D3D10Shader::CPreProcessor::DoPragmaRuleDisable(void) __ptr64" ?DoPragmaRuleDisable@CPreProcessor@D3D10Shader@@IEAAJXZ
0x444A08: "only a0.x is allowed as a relati" ??_C@_0DO@ODLPCPFA@only?5a0?4x?5is?5allowed?5as?5a?5relati@
0x4C27E0: "private: int __cdecl D3D10Shader::CProgram::VectorizeLeft_IsConflicting(class D3D10Shader::CInstruction * __ptr64,unsigned int,unsigned int) __ptr64" ?VectorizeLeft_IsConflicting@CProgram@D3D10Shader@@AEAAHPEAVCInstruction@2@II@Z
0x437A28: "INSTID" ??_C@_06FGNAGKJH@INSTID?$AA@
0x401250: "__cdecl _imp__vsnprintf" __imp__vsnprintf
0x4422A8: "evaluate range endif" ??_C@_0BF@CLDAIBFN@evaluate?5range?5endif?$AA@
0x448C50: "Invalid resource dimension on re" ??_C@_0EN@NLJPJKIJ@Invalid?5resource?5dimension?5on?5re@
0x4A4E28: "protected: long __cdecl D3D10Shader::CParse::AddDeclTree(class D3D10Shader::CNodeScope * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?AddDeclTree@CParse@D3D10Shader@@IEAAJPEAVCNodeScope@2@PEBVCNode@2@@Z
0x5461B0: "__cdecl _security_check_cookie" __security_check_cookie
0x43C790: "D3DCOLORtoUBYTE4" ??_C@_0BB@MBPKLAMF@D3DCOLORtoUBYTE4?$AA@
0x442F50: "D3DX_VERSION" ??_C@_0N@MHBOIHHL@D3DX_VERSION?$AA@
0x52E70C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitFTOB(void) __ptr64" ?EmitFTOB@CD3D10Program@D3D10Shader@@IEAAJXZ
0x5132A0: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchSINCOS(void) __ptr64" ?MatchSINCOS@CShaderProgram@D3D10Shader@@IEAAJXZ
0x45CE24: "protected: unsigned int __cdecl D3D10Shader::CCompiler::MakeMemoryPool(unsigned int,unsigned int,unsigned int,class D3D10Shader::CNode * __ptr64) __ptr64" ?MakeMemoryPool@CCompiler@D3D10Shader@@IEAAIIIIPEAVCNode@2@@Z
0x44CB9C: "__cdecl _real@c1800000" __real@c1800000
0x4C0978: "protected: long __cdecl D3D10Shader::CProgram::CompactArguments(void) __ptr64" ?CompactArguments@CProgram@D3D10Shader@@IEAAJXZ
0x4465B0: "maximum cbuffer exceeded. target" ??_C@_0EN@GFCCNIIE@maximum?5cbuffer?5exceeded?4?5target@
0x4411A8: "Legacy !A + (A + B) => 1 + B" ??_C@_0BN@CMEEKEJM@Legacy?5?$CBA?5?$CL?5?$CIA?5?$CL?5B?$CJ?5?$DN?$DO?51?5?$CL?5B?$AA@
0x4B5398: "public: long __cdecl D3D10Shader::CPacker::Mark(unsigned int,int,int,unsigned long) __ptr64" ?Mark@CPacker@D3D10Shader@@QEAAJIHHK@Z
0x401328: "__cdecl _xc_z" __xc_z
0x438690: "bool1x4" ??_C@_07HJNCMJEE@bool1x4?$AA@
0x4381D8: "DECR_SAT" ??_C@_08DCEDEDK@DECR_SAT?$AA@
0x439CA8: "StreamOut declarations must be a" ??_C@_0DA@LIPGJHKC@StreamOut?5declarations?5must?5be?5a@
0x437AEC: "oMask" ??_C@_05EENIILCI@oMask?$AA@
0x443800: "round_z" ??_C@_07HCMPEHIM@round_z?$AA@
0x439060: "There was a problem getting anno" ??_C@_0CI@NEGJGDKM@There?5was?5a?5problem?5getting?5anno@
0x4380E8: "
{
" ??_C@_03BDENKPLM@?6?$HL?6?$AA@
0x4432D0: "1.#QNAN" ??_C@_07KMBKAKCF@1?4?$CDQNAN?$AA@
0x492364: "protected: long __cdecl D3D10Shader::CCompiler::EmitChainInst(class D3D10Shader::CNode const * __ptr64,unsigned long,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int,unsigned __int64) __ptr64" ?EmitChainInst@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@KPEAI111I_K@Z
0x546334: strncmp
0x4E5DC0: "long __cdecl D3D10Shader::SFPS_MovcRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_MovcRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x438930: "D3D10EffectCompiler" ??_C@_0BE@PPIGEOOL@D3D10EffectCompiler?$AA@
0x4A9C58: "protected: int __cdecl D3D10Shader::CParse::IsNumeric(class D3D10Shader::CNode const * __ptr64) __ptr64" ?IsNumeric@CParse@D3D10Shader@@IEAAHPEBVCNode@2@@Z
0x4421A0: "evaluate range max" ??_C@_0BD@HJHPIPAG@evaluate?5range?5max?$AA@
0x4F43A0: "int __cdecl D3D10Shader::d3d10tok_parse(class D3D10Shader::CPreProcessor * __ptr64)" ?d3d10tok_parse@D3D10Shader@@YAHPEAVCPreProcessor@1@@Z
0x4010B0: "__cdecl _imp_GetProcAddress" __imp_GetProcAddress
0x4441F8: "vs_1_0 is no longer supported; u" ??_C@_0CM@BNGBLPJL@vs_1_0?5is?5no?5longer?5supported?$DL?5u@
0x401610: "vs.3.sw" ??_C@_07IAGBDFBC@vs?43?4sw?$AA@
0x50D76C: "protected: virtual long __cdecl D3D10Shader::CVSProgram::EmitInstructions(void) __ptr64" ?EmitInstructions@CVSProgram@D3D10Shader@@MEAAJXZ
0x447288: "D3D10 Assembler Error: Invalid B" ??_C@_0CM@HLOCFGGD@D3D10?5Assembler?5Error?3?5Invalid?5B@
0x442278: "evaluate range beq" ??_C@_0BD@PHNHIMMF@evaluate?5range?5beq?$AA@
0x438BF8: "DEPTHFUNC" ??_C@_09PEKGCOAN@DEPTHFUNC?$AA@
0x43E020: "snorm float" ??_C@_0M@EMNKGDEJ@snorm?5float?$AA@
0x51EAD8: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitENDIF(void) __ptr64" ?EmitENDIF@CShaderProgram@D3D10Shader@@IEAAJXZ
0x437810: "sint" ??_C@_04MIJLHAKM@sint?$AA@
0x5468A2: cosh
0x442248: "evaluate range blt" ??_C@_0BD@IFHBEDAP@evaluate?5range?5blt?$AA@
0x43CF50: "the 'sampler1D' keyword is depre" ??_C@_0FB@LEKHDEM@the?5?8sampler1D?8?5keyword?5is?5depre@
0x442218: "evaluate range atan2" ??_C@_0BF@HGLHDCIP@evaluate?5range?5atan2?$AA@
0x440130: "unsigned integer movc((a>=b),b,a" ??_C@_0CO@FEGDBNBJ@unsigned?5integer?5movc?$CI?$CIa?$DO?$DNb?$CJ?0b?0a@
0x4F4100: "public: class D3D10ShaderReflection::CShaderReflectionVariable * __ptr64 __cdecl D3DXVector<class D3D10ShaderReflection::CShaderReflectionVariable>::AddRange(unsigned int) __ptr64" ?AddRange@?$D3DXVector@VCShaderReflectionVariable@D3D10ShaderReflection@@@@QEAAPEAVCShaderReflectionVariable@D3D10ShaderReflection@@I@Z
0x52F8C8: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitUMOD(void) __ptr64" ?EmitUMOD@CD3D10Program@D3D10Shader@@IEAAJXZ
0x524558: "public: long __cdecl D3D10Shader::CFXL10Program::EmitPool(class D3D10Shader::CArgument * __ptr64) __ptr64" ?EmitPool@CFXL10Program@D3D10Shader@@QEAAJPEAVCArgument@2@@Z
0x440F20: "if(bieq(x,0)) -> ifn(x)" ??_C@_0BI@CCAGKLKM@if?$CIbieq?$CIx?00?$CJ?$CJ?5?9?$DO?5ifn?$CIx?$CJ?$AA@
0x43CAF8: "signed" ??_C@_06CPIODIKA@signed?$AA@
0x43E658: "scalar, vector, or matrix expect" ??_C@_0CD@PPPKGAEM@scalar?0?5vector?0?5or?5matrix?5expect@
0x43C0A0: "const D3D10Shader::CNodeUsage::`vftable'" ??_7CNodeUsage@D3D10Shader@@6B@
0x4393D0: "Deprecated DX9 state '%s' is beg" ??_C@_0EP@JJBDDCDL@Deprecated?5DX9?5state?5?8?$CFs?8?5is?5beg@
0x438068: "</pre>" ??_C@_06MMJHMCCK@?$DM?1pre?$DO?$AA@
0x4E8F40: "long __cdecl D3D10Shader::SFPS_UnaryIntMask(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryIntMask@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x53358C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitNames(int,unsigned __int64,unsigned __int64,unsigned int * __ptr64) __ptr64" ?EmitNames@CD3D10Program@D3D10Shader@@IEAAJH_K0PEAI@Z
0x532B08: "protected: long __cdecl D3D10Shader::CD3D10Program::GatherDebugInputData(void) __ptr64" ?GatherDebugInputData@CD3D10Program@D3D10Shader@@IEAAJXZ
0x440B98: "rsq(x) * rsq(x) -> rcp(x)" ??_C@_0BK@LDEFBHCK@rsq?$CIx?$CJ?5?$CK?5rsq?$CIx?$CJ?5?9?$DO?5rcp?$CIx?$CJ?$AA@
0x438394: "ONE" ??_C@_03OKMGHDAC@ONE?$AA@
0x43C6D0: "cross" ??_C@_05HCKPILGO@cross?$AA@
0x4F318C: "public: virtual unsigned long __cdecl D3D10ShaderReflection::CShaderReflection::Release(void) __ptr64" ?Release@CShaderReflection@D3D10ShaderReflection@@UEAAKXZ
0x43D14C: "Value" ??_C@_05LPIJGKJ@Value?$AA@
0x449100: "Components of input declaration " ??_C@_0IG@CFBCJGOO@Components?5of?5input?5declaration?5@
0x4AAF34: "protected: long __cdecl D3D10Shader::CParse::GetComponentType(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,enum D3D10Shader::_D3DCOMPONENT_TYPE * __ptr64) __ptr64" ?GetComponentType@CParse@D3D10Shader@@IEAAJPEBVCNode@2@0PEAW4_D3DCOMPONENT_TYPE@2@@Z
0x43C60C: "lit" ??_C@_03KDBOCEAF@lit?$AA@
0x43AD28: "Loop only executes for %d iterat" ??_C@_0DP@DKFMHHIK@Loop?5only?5executes?5for?5?$CFd?5iterat@
0x5182B0: "protected: virtual long __cdecl D3D10Shader::CFXLProgram::Reschedule(void) __ptr64" ?Reschedule@CFXLProgram@D3D10Shader@@MEAAJXZ
0x4402F0: "Multiply by -1 reduces to NEG op" ??_C@_0CI@JGOLAFL@Multiply?5by?5?91?5reduces?5to?5NEG?5op@
0x444B70: "SV_Target" ??_C@_09PHIGKLCD@SV_Target?$AA@
0x446DD8: "SV_Coverage not supported on thi" ??_C@_0CJ@OJKFHKPD@SV_Coverage?5not?5supported?5on?5thi@
0x4388FC: "int2" ??_C@_04MIIOAJBD@int2?$AA@
0x43C400: "Append" ??_C@_06DNDPPMPK@Append?$AA@
0x5253D8: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::InitCaps(void) __ptr64" ?InitCaps@CD3D10Program@D3D10Shader@@MEAAJXZ
0x43BD48: "triangle" ??_C@_08FOPOJBJM@triangle?$AA@
0x4544C4: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParsePass(class D3D10Shader::CNodeDecl * __ptr64,struct D3D10Effects::SCompilerTechnique * __ptr64) __ptr64" ?ParsePass@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNodeDecl@D3D10Shader@@PEAUSCompilerTechnique@2@@Z
0x4FF6E4: "public: void * __ptr64 __cdecl D3D10Shader::CRegisterEntryNode::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCRegisterEntryNode@D3D10Shader@@QEAAPEAXI@Z
0x4FCED8: "public: void __cdecl D3D10ShaderBinary::CShaderCodeParser::ParseOperand(class D3D10ShaderBinary::COperandBase * __ptr64) __ptr64" ?ParseOperand@CShaderCodeParser@D3D10ShaderBinary@@QEAAXPEAVCOperandBase@2@@Z
0x54C060: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_20InputOutput" ?g_20InputOutput@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x4417F0: "evaluate literal ftob" ??_C@_0BG@BIEFKAKC@evaluate?5literal?5ftob?$AA@
0x4F2838: "protected: long __cdecl D3D10ShaderReflection::CShaderReflection::ParseResourceDef(struct _D3D10_INTERNALSHADER_RESOURCE_DEF * __ptr64,unsigned char * __ptr64) __ptr64" ?ParseResourceDef@CShaderReflection@D3D10ShaderReflection@@IEAAJPEAU_D3D10_INTERNALSHADER_RESOURCE_DEF@@PEAE@Z
0x4D29AC: "public: int __cdecl D3D10Shader::CInstruction::IsTextureOffset(void) __ptr64" ?IsTextureOffset@CInstruction@D3D10Shader@@QEAAHXZ
0x446560: "Failed to log error, redirecting" ??_C@_0DD@OEFKCLAG@Failed?5to?5log?5error?0?5redirecting@
0x5467DC: "__cdecl CxxThrowException" _CxxThrowException
0x401640: "vs.1.1" ??_C@_06KCHFNIAG@vs?41?41?$AA@
0x49A884: "public: virtual __cdecl D3D10Shader::CNodeDecl::~CNodeDecl(void) __ptr64" ??1CNodeDecl@D3D10Shader@@UEAA@XZ
0x43D158: "VariableDim" ??_C@_0M@GJOFANAE@VariableDim?$AA@
0x4AF898: "protected: unsigned int __cdecl D3D10Shader::CParse::EvalType(class D3D10Shader::CNode const * __ptr64,struct D3D10Shader::_D3DVALUE * __ptr64) __ptr64" ?EvalType@CParse@D3D10Shader@@IEAAIPEBVCNode@2@PEAU_D3DVALUE@2@@Z
0x43C838: "compile" ??_C@_07OLJGFCKG@compile?$AA@
0x43FCA8: "binary expression with negative " ??_C@_0DD@DBHEDJNM@binary?5expression?5with?5negative?5@
0x44CB90: "__cdecl _real@402ffae140000000" __real@402ffae140000000
0x438740: "int4x2" ??_C@_06IKMKADPN@int4x2?$AA@
0x49D028: "public: virtual __cdecl D3D10Shader::CNodeState::~CNodeState(void) __ptr64" ??1CNodeState@D3D10Shader@@UEAA@XZ
0x49D09C: "public: virtual int __cdecl D3D10Shader::CNodeState::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeState@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x4BCDC8: "protected: long __cdecl D3D10Shader::CProgram::RemoveDuplicateInstructions(int) __ptr64" ?RemoveDuplicateInstructions@CProgram@D3D10Shader@@IEAAJH@Z
0x437A88: ")" ??_C@_01PKGAHCOL@?$CJ?$AA@
0x4380D4: ";
" ??_C@_03OOJDCBP@?$DL?6?6?$AA@
0x4389C8: "TEXTURE" ??_C@_07GOCJNKOL@TEXTURE?$AA@
0x43F090: "internal error: unpredicated loo" ??_C@_0CF@ELKFBLAA@internal?5error?3?5unpredicated?5loo@
0x445140: "internal error: invalid swizzle " ??_C@_0CG@GBMBLEJA@internal?5error?3?5invalid?5swizzle?5@
0x4D0044: "public: long __cdecl D3D10Shader::CArgument::Initialize(class D3D10Shader::CArgument * __ptr64) __ptr64" ?Initialize@CArgument@D3D10Shader@@QEAAJPEAV12@@Z
0x445868: "invalid register semantic '%s', " ??_C@_0DN@PDCNJAMM@invalid?5register?5semantic?5?8?$CFs?8?0?5@
0x44379C: "mov" ??_C@_03CNBJFNFA@mov?$AA@
0x4F3DBC: "public: virtual char const * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflectionType::GetMemberTypeName(unsigned int) __ptr64" ?GetMemberTypeName@CShaderReflectionType@D3D10ShaderReflection@@UEAAPEBDI@Z
0x401030: "__cdecl _imp_GetSystemTimeAsFileTime" __imp_GetSystemTimeAsFileTime
0x443C94: "rep" ??_C@_03HOKODIMJ@rep?$AA@
0x43A520: "unrecognized compiler target '%s" ??_C@_0CC@BLANMFPI@unrecognized?5compiler?5target?5?8?$CFs@
0x508570: "protected: virtual long __cdecl D3D10Shader::CPSProgram::PatternMatch(void) __ptr64" ?PatternMatch@CPSProgram@D3D10Shader@@MEAAJXZ
0x4D9DB4: "private: long __cdecl D3D10Shader::CProgram::AddSequence(unsigned int,unsigned int * __ptr64,double * __ptr64,double * __ptr64) __ptr64" ?AddSequence@CProgram@D3D10Shader@@AEAAJIPEAIPEAN1@Z
0x44A530: "Reference of undeclared componen" ??_C@_0GM@DHGCJJIJ@Reference?5of?5undeclared?5componen@
0x4B5DCC: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::StateBlockFunctionCall(class D3D10Shader::CNode * __ptr64 * __ptr64) __ptr64" ?StateBlockFunctionCall@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAPEAV32@@Z
0x50118C: "public: void * __ptr64 __cdecl D3D10Shader::CFragmentInfo::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCFragmentInfo@D3D10Shader@@QEAAPEAXI@Z
0x43FE88: "movc(bool b, TRUE, bool c) -> or" ??_C@_0CG@OHAKHLKK@movc?$CIbool?5b?0?5TRUE?0?5bool?5c?$CJ?5?9?$DO?5or@
0x4404A0: "imax(x,y) where one is >= the ot" ??_C@_0CE@FGPPGAJF@imax?$CIx?0y?$CJ?5where?5one?5is?5?$DO?$DN?5the?5ot@
0x4B6F18: "public: virtual void * __ptr64 __cdecl D3D10Shader::CProgram::`vector deleting destructor'(unsigned int) __ptr64" ??_ECProgram@D3D10Shader@@UEAAPEAXI@Z
0x440AE8: "mov of sampler register reductio" ??_C@_0CC@DKEJGKHP@mov?5of?5sampler?5register?5reductio@
0x445D10: "internal error: result violated " ??_C@_0DB@OJNLGEPP@internal?5error?3?5result?5violated?5@
0x4F30AC: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::QueryInterface(struct _GUID const & __ptr64,void * __ptr64 * __ptr64) __ptr64" ?QueryInterface@CShaderReflection@D3D10ShaderReflection@@UEAAJAEBU_GUID@@PEAPEAX@Z
0x441FB0: "eval literal itof" ??_C@_0BC@NEKJLJNE@eval?5literal?5itof?$AA@
0x438B08: "BACKFACESTENCILPASS" ??_C@_0BE@LJCJKOBI@BACKFACESTENCILPASS?$AA@
0x441538: "int + int -> int" ??_C@_0BB@JOCDNBCB@int?5?$CL?5int?5?9?$DO?5int?$AA@
0x455CD0: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ValidateShaderLinkage(char const * __ptr64,struct D3D10Effects::SCompilerPassBlock * __ptr64) __ptr64" ?ValidateShaderLinkage@CEffectCompiler10@D3D10Effects@@IEAAJPEBDPEAUSCompilerPassBlock@2@@Z
0x43C4D0: "tex2Dgrad" ??_C@_09IDADMMFK@tex2Dgrad?$AA@
0x525238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CD3D10Program::`vector deleting destructor'(unsigned int) __ptr64" ??_ECD3D10Program@D3D10Shader@@UEAAPEAXI@Z
0x43B710: "'%s': stream output parameter '%" ??_C@_0EI@GIFHBFKP@?8?$CFs?8?3?5stream?5output?5parameter?5?8?$CF@
0x4D444C: "protected: long __cdecl D3D10Shader::CProgram::MakeLiteralFromLiteralArg(unsigned int,unsigned int * __ptr64) __ptr64" ?MakeLiteralFromLiteralArg@CProgram@D3D10Shader@@IEAAJIPEAI@Z
0x442FA0: "pragma" ??_C@_06PGFLMPLC@pragma?$AA@
0x4A0888: "protected: void __cdecl D3D10Shader::CParse::Production(unsigned int,unsigned int) __ptr64" ?Production@CParse@D3D10Shader@@IEAAXII@Z
0x4F7A8C: "protected: long __cdecl D3D10Shader::CPreProcessor::DoElif(int) __ptr64" ?DoElif@CPreProcessor@D3D10Shader@@IEAAJH@Z
0x44B0E0: "sample_c_* instructions require " ??_C@_0JC@IAOCKPBA@sample_c_?$CK?5instructions?5require?5@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNode::Print(void)const __ptr64" ?Print@CNode@D3D10Shader@@UEBAXXZ
0x401608: "vs_1_0" ??_C@_06CKOPCCFP@vs_1_0?$AA@
0x43D848: "default value" ??_C@_0O@PBCFDIAO@default?5value?$AA@
0x442800: "eval imax with known range" ??_C@_0BL@NOACPJP@eval?5imax?5with?5known?5range?$AA@
0x443ABC: "vFace" ??_C@_05JFHEGHJE@vFace?$AA@
0x51E20C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitTEXBias(void) __ptr64" ?EmitTEXBias@CShaderProgram@D3D10Shader@@IEAAJXZ
0x438958: "MIPFILTER" ??_C@_09HIBKBLKE@MIPFILTER?$AA@
0x49B7D0: "public: virtual __cdecl D3D10Shader::CNodeFunction::~CNodeFunction(void) __ptr64" ??1CNodeFunction@D3D10Shader@@UEAA@XZ
0x4374B8: "e0e0e0" ??_C@_06IPMEHLMK@e0e0e0?$AA@
0x509FC8: "protected: virtual long __cdecl D3D10Shader::CPSProgram::EmitSize(void) __ptr64" ?EmitSize@CPSProgram@D3D10Shader@@MEAAJXZ
0x44C500: "Dest register relative index ind" ??_C@_0HM@BKMJJOBI@Dest?5register?5relative?5index?5ind@
0x43C750: "GetRenderTargetSamplePosition" ??_C@_0BO@BHFMDJGP@GetRenderTargetSamplePosition?$AA@
0x4F367C: "public: long __cdecl D3D10ShaderReflection::CShaderReflectionConstantBuffer::Initialize(unsigned char * __ptr64,unsigned char * __ptr64,struct _D3D10_INTERNALSHADER_CONSTANT_BUFFER * __ptr64) __ptr64" ?Initialize@CShaderReflectionConstantBuffer@D3D10ShaderReflection@@QEAAJPEAE0PEAU_D3D10_INTERNALSHADER_CONSTANT_BUFFER@@@Z
0x441FF8: "eval literal btof" ??_C@_0BC@KDHJIIMF@eval?5literal?5btof?$AA@
0x441AC0: "evaluate range atan" ??_C@_0BE@KDKEEOMA@evaluate?5range?5atan?$AA@
0x43EB48: "D3D10_SHADER_NO_PRESHADER" ??_C@_0BK@DENPFLEM@D3D10_SHADER_NO_PRESHADER?$AA@
0x43DA18: "'%s': output paramaters cannot b" ??_C@_0DD@LEDFAGC@?8?$CFs?8?3?5output?5paramaters?5cannot?5b@
0x4B26F8: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rStmt(class D3D10Shader::CNode const * __ptr64) __ptr64" ?rStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@@Z
0x438238: "LESS_EQUAL" ??_C@_0L@POPDHMNN@LESS_EQUAL?$AA@
0x50799C: "protected: virtual long __cdecl D3D10Shader::C30Program::DestMask(unsigned int * __ptr64,unsigned int,unsigned long * __ptr64,int) __ptr64" ?DestMask@C30Program@D3D10Shader@@MEAAJPEAIIPEAKH@Z
0x4A9348: "protected: long __cdecl D3D10Shader::CParse::ApplyUsage(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64 * __ptr64) __ptr64" ?ApplyUsage@CParse@D3D10Shader@@IEAAJPEBVCNode@2@0PEAPEBV32@@Z
0x4D2DF4: "public: static unsigned int * __ptr64 __cdecl D3D10Shader::CInstruction::Alloc(unsigned int)" ?Alloc@CInstruction@D3D10Shader@@SAPEAII@Z
0x448030: "GS input primitive not declared." ??_C@_0CC@PIBMPAOF@GS?5input?5primitive?5not?5declared?4@
0x43C5FC: "log10" ??_C@_05HGHHAHAP@log10?$AA@
0x443C20: "texreg2ar" ??_C@_09IMHEICFK@texreg2ar?$AA@
0x4FF5E0: "protected: long __cdecl D3D10Effects::CSOParser::FillErrorBuffer(char * __ptr64) __ptr64" ?FillErrorBuffer@CSOParser@D3D10Effects@@IEAAJPEAD@Z
0x5012FC: "public: long __cdecl D3D10Shader::CAssembler::Assemble(class D3D10Shader::CPreProcessor * __ptr64,unsigned long,class D3D10Shader::CFragmentConstants * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?Assemble@CAssembler@D3D10Shader@@QEAAJPEAVCPreProcessor@2@KPEAVCFragmentConstants@2@PEAPEAUID3D10Blob@@@Z
0x443EA0: "NORMAL" ??_C@_06IOJAGNKJ@NORMAL?$AA@
0x49CD44: "public: virtual void __cdecl D3D10Shader::CNodeExpression::Validate(void)const __ptr64" ?Validate@CNodeExpression@D3D10Shader@@UEBAXXZ
0x448BF0: "Expected sample count > 0 but en" ??_C@_0GA@BJOAHMAG@Expected?5sample?5count?5?$DO?50?5but?5en@
0x4015F0: "vs_2_a" ??_C@_06JLPKOBKE@vs_2_a?$AA@
0x4E5E64: "long __cdecl D3D10Shader::SFPS_MovcIntRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_MovcIntRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x5469E0: "__cdecl _chkstk" __chkstk
0x443B40: "texdepth" ??_C@_08KEGBHNNF@texdepth?$AA@
0x505588: "protected: virtual long __cdecl D3D10Shader::C30Program::ValidateOutput(void) __ptr64" ?ValidateOutput@C30Program@D3D10Shader@@MEAAJXZ
0x43CB74: "throw" ??_C@_05JFAPCGDM@throw?$AA@
0x43DDF0: "CBuffer" ??_C@_07OOJOCFDH@CBuffer?$AA@
0x441300: "propagate floating point value f" ??_C@_0DB@FIMOHIEP@propagate?5floating?5point?5value?5f@
0x446540: "SV_VertexID" ??_C@_0M@HBNLCPDI@SV_VertexID?$AA@
0x43C9B8: "pixelfragment" ??_C@_0O@BICPDECA@pixelfragment?$AA@
0x43EA18: "SetGeometryShader" ??_C@_0BC@KKFIFOGB@SetGeometryShader?$AA@
0x5383C8: "public: __cdecl CBitField::CBitField(class CBitField const * __ptr64) __ptr64" ??0CBitField@@QEAA@PEBV0@@Z
0x4C1C74: "protected: unsigned int __cdecl D3D10Shader::CProgram::TunnelMoves(unsigned int) __ptr64" ?TunnelMoves@CProgram@D3D10Shader@@IEAAII@Z
0x44BF00: "Input signature parameter #%d (1" ??_C@_0EN@PGCMENFN@Input?5signature?5parameter?5?$CD?$CFd?5?$CI1@
0x4AA43C: "protected: unsigned int __cdecl D3D10Shader::CParse::PrintType(char * __ptr64,unsigned int,class D3D10Shader::CNode const * __ptr64) __ptr64" ?PrintType@CParse@D3D10Shader@@IEAAIPEADIPEBVCNode@2@@Z
0x443950: "dcl_input_siv" ??_C@_0O@IFIBFAB@dcl_input_siv?$AA@
0x4FEF9C: "public: long __cdecl CDXBCParser::ReadDXBC(void const * __ptr64,unsigned int,bool,void (__cdecl*)(unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64)) __ptr64" ?ReadDXBC@CDXBCParser@@QEAAJPEBXI_NP6AXPEBEIPEAE@Z@Z
0x4FB5D8: "public: __cdecl CDataBlockStore::~CDataBlockStore(void) __ptr64" ??1CDataBlockStore@@QEAA@XZ
0x441CD0: "generate floating point special " ??_C@_0CP@JIHHKAHO@generate?5floating?5point?5special?5@
0x437A90: "x" ??_C@_01FJMABOPO@x?$AA@
0x44461C: "color" ??_C@_05PEENBMOG@color?$AA@
0x44E590: "void __cdecl UninitializeCompilerThread(unsigned long)" ?UninitializeCompilerThread@@YAXK@Z
0x4879F0: "protected: long __cdecl D3D10Shader::CCompiler::GetArrayArguments(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?GetArrayArguments@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI1I@Z
0x43FE60: "movc(bool b, FALSE, TRUE) -> not" ??_C@_0CD@EEFPDLPM@movc?$CIbool?5b?0?5FALSE?0?5TRUE?$CJ?5?9?$DO?5not@
0x444CB0: "PSIZE must be a scalar" ??_C@_0BH@GIHPEPDB@PSIZE?5must?5be?5a?5scalar?$AA@
0x43BD98: "GS Input" ??_C@_08MLBCGMHL@GS?5Input?$AA@
0x447AD0: "Unexpected indexing dimension fo" ??_C@_0FM@CMMDOECP@Unexpected?5indexing?5dimension?5fo@
0x44C390: "Declared output vertex count (%d" ??_C@_0KF@GMGIAFAE@Declared?5output?5vertex?5count?5?$CI?$CFd@
0x437A70: " YES" ??_C@_07DLLJFAPK@?5?5?5?5YES?$AA@
0x43FDA0: "cmp of negated bool identity" ??_C@_0BN@HKOKMBME@cmp?5of?5negated?5bool?5identity?$AA@
0x446CB0: "internal error: failed to emit i" ??_C@_0CL@KFCGHFDJ@internal?5error?3?5failed?5to?5emit?5i@
0x546470: "public: virtual void * __ptr64 __cdecl type_info::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gtype_info@@UEAAPEAXI@Z
0x43F7F8: "eval cos" ??_C@_08JIABOOBM@eval?5cos?$AA@
0x537DA8: "public: long __cdecl D3D10Shader::CDebugInfo::SerializeVariables(class CDataBlockStore * __ptr64) __ptr64" ?SerializeVariables@CDebugInfo@D3D10Shader@@QEAAJPEAVCDataBlockStore@@@Z
0x43C608: "h" ??_C@_01BDACAMKP@h?$AA@
0x443F10: "VPOS" ??_C@_04KPNDPJEB@VPOS?$AA@
0x43BD60: "triangleadj" ??_C@_0M@JFAAFFDN@triangleadj?$AA@
0x500030: "public: long __cdecl D3D10Shader::CFragmentConstants::GetConstantSize(struct D3D10Shader::D3DTOKEN * __ptr64,char const * __ptr64,unsigned int * __ptr64) __ptr64" ?GetConstantSize@CFragmentConstants@D3D10Shader@@QEAAJPEAUD3DTOKEN@2@PEBDPEAI@Z
0x516558: "protected: long __cdecl D3D10Shader::CShaderProgram::CompressOrigin(void) __ptr64" ?CompressOrigin@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4388AC: "bool4" ??_C@_05IJMBDGHH@bool4?$AA@
0x43CB08: "stateblock_state" ??_C@_0BB@NLAGGIBM@stateblock_state?$AA@
0x4FA19C: "public: long __cdecl D3D10Shader::CTokenize::GetToken(unsigned int,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?GetToken@CTokenize@D3D10Shader@@QEAAJIPEAUD3DTOKEN@2@@Z
0x440408: "imul zero reduces to literal zer" ??_C@_0CC@IEBMBMIN@imul?5zero?5reduces?5to?5literal?5zer@
0x4E5D44: "long __cdecl D3D10Shader::SFPS_MovcLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_MovcLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x437D70: " constant " ??_C@_0L@JKGLDNMJ@?5constant?5?$AA@
0x43EAF0: "D3D10_SHADER_DEBUG" ??_C@_0BD@GAFJEMGG@D3D10_SHADER_DEBUG?$AA@
0x441A18: "evaluate range exp" ??_C@_0BD@GHOFLFBO@evaluate?5range?5exp?$AA@
0x43BDC0: "Duplicated input semantics can't" ??_C@_0EG@IAEMEBKA@Duplicated?5input?5semantics?5can?8t@
0x43EBE0: "D3D10_SHADER_IEEE_STRICTNESS" ??_C@_0BN@JKFICNBA@D3D10_SHADER_IEEE_STRICTNESS?$AA@
0x43BDA8: "sc" ??_C@_02BINJMIIA@sc?$AA@
0x401070: "__cdecl _imp_UnmapViewOfFile" __imp_UnmapViewOfFile
0x51E160: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitTEXProj(void) __ptr64" ?EmitTEXProj@CShaderProgram@D3D10Shader@@IEAAJXZ
0x44B870: "label (%d) already defined. Opco" ??_C@_0DJ@EAHMEMIH@label?5?$CI?$CFd?$CJ?5already?5defined?4?5Opco@
0x4FB3F8: "public: virtual void * __ptr64 __cdecl D3DX10Core::CBuffer::GetBufferPointer(void) __ptr64" ?GetBufferPointer@CBuffer@D3DX10Core@@UEAAPEAXXZ
0x43C730: "asfloat" ??_C@_07LIHAMGLO@asfloat?$AA@
0x444008: "addressing operations not allowe" ??_C@_0DO@BHPEKDGB@addressing?5operations?5not?5allowe@
0x43B2F0: "DX9-style intrinsics are disable" ??_C@_0EG@GPEOMPGP@DX9?9style?5intrinsics?5are?5disable@
0x524F8C: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitOutputDecl(unsigned int,unsigned int) __ptr64" ?EmitOutputDecl@CShaderAsm@D3D10ShaderBinary@@QEAAXII@Z
0x445D48: "internal error: non-vectorized p" ??_C@_0DO@KAKBEEKE@internal?5error?3?5non?9vectorized?5p@
0x443C38: "texbem" ??_C@_06OEEPMCPH@texbem?$AA@
0x507CEC: "public: __cdecl D3D10Shader::CPSProgram::CPSProgram(int) __ptr64" ??0CPSProgram@D3D10Shader@@QEAA@H@Z
0x437A40: "DEPTH" ??_C@_05NCPPINNM@DEPTH?$AA@
0x43A4E8: "non-trivial object expressions n" ??_C@_0DD@EMLHHCB@non?9trivial?5object?5expressions?5n@
0x438194: "}
" ??_C@_03LAJGDFPO@?$HN?6?6?$AA@
0x4F4340: "[thunk]:public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetDesc`adjustor{8}' (struct _D3D10_SHADER_DESC * __ptr64) __ptr64" ?GetDesc@CShaderReflection@D3D10ShaderReflection@@W7EAAJPEAU_D3D10_SHADER_DESC@@@Z
0x4410B0: "if(x){} else {...} -> if(!x) {.." ??_C@_0CD@HELLMEHM@if?$CIx?$CJ?$HL?$HN?5else?5?$HL?4?4?4?$HN?5?9?$DO?5if?$CI?$CBx?$CJ?5?$HL?4?4@
0x43F120: "cannot have divergent gradient o" ??_C@_0DH@MHNPDEHG@cannot?5have?5divergent?5gradient?5o@
0x43C944: "matrix" ??_C@_06CGNOPMBC@matrix?$AA@
0x4B93A8: "private: long __cdecl D3D10Shader::CProgram::DeadLinkRemove(void) __ptr64" ?DeadLinkRemove@CProgram@D3D10Shader@@AEAAJXZ
0x4444B8: "scalar registers cannot be swizz" ??_C@_0CE@OJBKLNIJ@scalar?5registers?5cannot?5be?5swizz@
0x507D40: "public: virtual void * __ptr64 __cdecl D3D10Shader::CPSProgram::`vector deleting destructor'(unsigned int) __ptr64" ??_ECPSProgram@D3D10Shader@@UEAAPEAXI@Z
0x4D1C5C: "public: unsigned int __cdecl D3D10Shader::CInstruction::GetInputs(unsigned int,unsigned int * __ptr64 * __ptr64) __ptr64" ?GetInputs@CInstruction@D3D10Shader@@QEAAIIPEAPEAI@Z
0x43FF00: "movc(TRUE,b,c) -> mov(b)" ??_C@_0BJ@LJOJFIOA@movc?$CITRUE?0b?0c?$CJ?5?9?$DO?5mov?$CIb?$CJ?$AA@
0x507944: "protected: virtual long __cdecl D3D10Shader::C30Program::DestRegister(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64,unsigned long * __ptr64,int * __ptr64) __ptr64" ?DestRegister@C30Program@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK1PEAH@Z
0x43C2C0: "function" ??_C@_08HFFPPCHF@function?$AA@
0x49A53C: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeScope::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeScope@D3D10Shader@@UEAAPEAXI@Z
0x53104C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitENDSWITCH(void) __ptr64" ?EmitENDSWITCH@CD3D10Program@D3D10Shader@@IEAAJXZ
0x43CD2C: "using" ??_C@_05IFHLPLPC@using?$AA@
0x441B68: "evaluate range floor" ??_C@_0BF@CKEGIMHF@evaluate?5range?5floor?$AA@
0x442CA0: "const D3D10ShaderReflection::CShaderReflectionVariable::`vftable'" ??_7CShaderReflectionVariable@D3D10ShaderReflection@@6B@
0x50448C: "protected: long __cdecl D3D10Shader::CAssembler::EmitFragmentInfo(void) __ptr64" ?EmitFragmentInfo@CAssembler@D3D10Shader@@IEAAJXZ
0x444640: "db" ??_C@_02BIKLEMDE@db?$AA@
0x438DD0: "register or offset bind %s.%s no" ??_C@_0CI@MNFIJDF@register?5or?5offset?5bind?5?$CFs?4?$CFs?5no@
0x444780: "call, callnz, label, and ret ins" ??_C@_0FA@KPDDNGND@call?0?5callnz?0?5label?0?5and?5ret?5ins@
0x43DAA0: "'%s': uniform %s cannot be decla" ??_C@_0CN@FPPILMNN@?8?$CFs?8?3?5uniform?5?$CFs?5cannot?5be?5decla@
0x438378: "INV_SRC_COLOR" ??_C@_0O@LDCOGIID@INV_SRC_COLOR?$AA@
0x401108: "__cdecl _imp_GetModuleHandleA" __imp_GetModuleHandleA
0x499C80: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeList::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeList@D3D10Shader@@UEAAPEAXI@Z
0x401190: "__cdecl _imp_atof" __imp_atof
0x437E80: "_texture2dms" ??_C@_0N@HMKJLFJG@_texture2dms?$AA@
0x43C8F4: "friend" ??_C@_06BHBNKPBA@friend?$AA@
0x438904: "int1" ??_C@_04ODKDFKNA@int1?$AA@
0x438308: "SRC_ALPHA_SAT" ??_C@_0O@NDCPKMML@SRC_ALPHA_SAT?$AA@
0x4416A0: "evaluate literal rsq" ??_C@_0BF@FPCODMDB@evaluate?5literal?5rsq?$AA@
0x44CA30: "__stdcall _real" __real@00800000
0x44CE48: "__stdcall _real" __real@80000000
0x44C8F8: "__stdcall _real" __real@8000000000000000
0x525310: "protected: static void __cdecl D3D10Shader::CD3D10Program::ErrorCallback(void * __ptr64,char const * __ptr64)" ?ErrorCallback@CD3D10Program@D3D10Shader@@KAXPEAXPEBD@Z
0x443CEC: "b_" ??_C@_02HGMOHIDI@b_?$AA@
0x43FC78: "eval add" ??_C@_08DLNOENOA@eval?5add?$AA@
0x438988: "DMAPOFFSET" ??_C@_0L@MIKNHKND@DMAPOFFSET?$AA@
0x4FB4D0: "public: long __cdecl CDataBlock::AddData(void const * __ptr64,unsigned int,class CDataBlock * __ptr64 * __ptr64) __ptr64" ?AddData@CDataBlock@@QEAAJPEBXIPEAPEAV1@@Z
0x437A8C: "s" ??_C@_01LKDEMHDF@s?$AA@
0x4380F0: " pass " ??_C@_09PCNLODNF@?5?5?5?5pass?5?$AA@
0x43F690: "symmetric cmp" ??_C@_0O@MLEODJLN@symmetric?5cmp?$AA@
0x49D13C: "public: virtual void __cdecl D3D10Shader::CNodeState::Validate(void)const __ptr64" ?Validate@CNodeState@D3D10Shader@@UEBAXXZ
0x443808: "rsq" ??_C@_03HPBONGEK@rsq?$AA@
0x443754: "imin" ??_C@_04NIMLIEIG@imin?$AA@
0x447100: "fxl_4_0" ??_C@_07FBEELAFF@fxl_4_0?$AA@
0x401680: "ps_2_sw" ??_C@_07GIJDAMLI@ps_2_sw?$AA@
0x444568: "invalid instruction modifiers '%" ??_C@_0CD@MJEDDOIP@invalid?5instruction?5modifiers?5?8?$CF@
0x51208C: "protected: virtual int __cdecl D3D10Shader::CShaderProgram::ViolatesPortConstraints(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64) __ptr64" ?ViolatesPortConstraints@CShaderProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@PEAI@Z
0x4445F0: "binormal" ??_C@_08EMOPGKBJ@binormal?$AA@
0x43C0F8: "const D3D10Shader::CNodeCaseCondition::`vftable'" ??_7CNodeCaseCondition@D3D10Shader@@6B@
0x437B30: "(0x%08x)" ??_C@_08KHOOFMJF@?$CI0x?$CF08x?$CJ?$AA@
0x4382E0: "INV_BLEND_FACTOR" ??_C@_0BB@FCOEJJBC@INV_BLEND_FACTOR?$AA@
0x49A318: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeProgram::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeProgram@D3D10Shader@@UEAAPEAXI@Z
0x43CE10: "alternate cases for 'decl' are d" ??_C@_0DJ@MMFEJLLL@alternate?5cases?5for?5?8decl?8?5are?5d@
0x43CC80: "alternate cases for 'Texture3D' " ??_C@_0DO@OMOJDCLC@alternate?5cases?5for?5?8Texture3D?8?5@
0x524CEC: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitInputSystemGeneratedValueDecl(unsigned int,unsigned int,enum D3D10_SB_NAME) __ptr64" ?EmitInputSystemGeneratedValueDecl@CShaderAsm@D3D10ShaderBinary@@QEAAXIIW4D3D10_SB_NAME@@@Z
0x442780: "eval udiv with known range" ??_C@_0BL@PCHLJKBC@eval?5udiv?5with?5known?5range?$AA@
0x51A330: "private: long __cdecl D3D10Shader::CShaderProgram::RFC_Convert(char const * __ptr64,unsigned long,class D3D10Shader::CArgument * __ptr64,unsigned int * __ptr64) __ptr64" ?RFC_Convert@CShaderProgram@D3D10Shader@@AEAAJPEBDKPEAVCArgument@2@PEAI@Z
0x445088: "unknown PS target" ??_C@_0BC@OBMPJIKN@unknown?5PS?5target?$AA@
0x499DE8: "public: virtual class D3D10Shader::CNodeList * __ptr64 __cdecl D3D10Shader::CNodeList::Copy(unsigned int)const __ptr64" ?Copy@CNodeList@D3D10Shader@@UEBAPEAV12@I@Z
0x444450: "complement is not supported in t" ??_C@_0DD@GNHGMJHC@complement?5is?5not?5supported?5in?5t@
0x4424C8: "eval literal idiv" ??_C@_0BC@MKPPIAKI@eval?5literal?5idiv?$AA@
0x43C5EC: "modf" ??_C@_04EHEDPDJG@modf?$AA@
0x505244: "public: long __cdecl D3D10Shader::CCommentBlock::WriteComment(unsigned int * __ptr64,unsigned int) __ptr64" ?WriteComment@CCommentBlock@D3D10Shader@@QEAAJPEAII@Z
0x438D08: "DS_STENCILREF" ??_C@_0O@EIOIKBJ@DS_STENCILREF?$AA@
0x401708: "ps.1.3" ??_C@_06PDJDIPLO@ps?41?43?$AA@
0x437818: "%sMS%d" ??_C@_06DEGMFPMJ@?$CFsMS?$CFd?$AA@
0x445358: "FOG must be a scalar" ??_C@_0BF@PGEPAHKB@FOG?5must?5be?5a?5scalar?$AA@
0x438398: "TEXT_1BIT" ??_C@_09JIMOEHJJ@TEXT_1BIT?$AA@
0x43B6C8: "'%s': stream output parameter '%" ??_C@_0DP@CNLAHMEF@?8?$CFs?8?3?5stream?5output?5parameter?5?8?$CF@
0x4B50DC: "public: __cdecl D3D10Shader::CPacker::~CPacker(void) __ptr64" ??1CPacker@D3D10Shader@@QEAA@XZ
0x442F88: "ifdef" ??_C@_05LOELCHJN@ifdef?$AA@
0x4B26A8: "protected: void __cdecl D3D10Shader::CParse::ComputeExprSize(class D3D10Shader::CNode * __ptr64) __ptr64" ?ComputeExprSize@CParse@D3D10Shader@@IEAAXPEAVCNode@2@@Z
0x4443D8: "not cannot be used with other mo" ??_C@_0CI@OBKELLM@not?5cannot?5be?5used?5with?5other?5mo@
0x49A914: "public: virtual int __cdecl D3D10Shader::CNodeDecl::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeDecl@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x43C704: "atan2" ??_C@_05KNGEOGJB@atan2?$AA@
0x50A3D8: "protected: virtual long __cdecl D3D10Shader::CPSProgram::FindOutput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,int * __ptr64) __ptr64" ?FindOutput@CPSProgram@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1PEAH@Z
0x4C0C58: "protected: long __cdecl D3D10Shader::CProgram::CompactInstructions(void) __ptr64" ?CompactInstructions@CProgram@D3D10Shader@@IEAAJXZ
0x4CFED0: "public: long __cdecl D3D10Shader::CArgument::CopyRangeData(class D3D10Shader::CArgument * __ptr64) __ptr64" ?CopyRangeData@CArgument@D3D10Shader@@QEAAJPEAV12@@Z
0x43C38C: "Load" ??_C@_04IPBPFFEL@Load?$AA@
0x43F230: "internal error: consume instruct" ??_C@_0DP@JHACIMMA@internal?5error?3?5consume?5instruct@
0x4B7CBC: "public: virtual long __cdecl D3D10Shader::CProgram::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@CProgram@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x4BD0E0: "private: unsigned int __cdecl D3D10Shader::CProgram::MergeInstructions_Input(class D3D10Shader::CInstruction * __ptr64,unsigned int,unsigned int,int) __ptr64" ?MergeInstructions_Input@CProgram@D3D10Shader@@AEAAIPEAVCInstruction@2@IIH@Z
0x4F3780: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflectionConstantBuffer::GetDesc(struct _D3D10_SHADER_BUFFER_DESC * __ptr64) __ptr64" ?GetDesc@CShaderReflectionConstantBuffer@D3D10ShaderReflection@@UEAAJPEAU_D3D10_SHADER_BUFFER_DESC@@@Z
0x4A4FD4: "protected: long __cdecl D3D10Shader::CParse::FindCompatibleDecl(class D3D10Shader::CNode const * __ptr64,enum D3D10Shader::_D3DDECL_TYPE,struct D3D10Shader::D3DTOKEN * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNodeScope const * __ptr64,unsigned long,unsigned int * __ptr64,unsigned int * __ptr64,class D3D10Shader::CNodeDecl * __ptr64 * __ptr64) __ptr64" ?FindCompatibleDecl@CParse@D3D10Shader@@IEAAJPEBVCNode@2@W4_D3DDECL_TYPE@2@PEAUD3DTOKEN@2@PEAV32@3PEBVCNodeScope@2@KPEAI5PEAPEAVCNodeDecl@2@@Z
0x49B778: "public: virtual void __cdecl D3D10Shader::CNodeStateBlockFunctionCall::Validate(void)const __ptr64" ?Validate@CNodeStateBlockFunctionCall@D3D10Shader@@UEBAXXZ
0x4388CC: "uint4" ??_C@_05LCNLGEFJ@uint4?$AA@
0x440E80: "X AND TRUE => X" ??_C@_0BA@ONIHNKEK@X?5AND?5TRUE?5?$DN?$DO?5X?$AA@
0x43D188: "Passes" ??_C@_06PBIKDFK@Passes?$AA@
0x49AC10: "public: virtual __cdecl D3D10Shader::CNodeCBuffer::~CNodeCBuffer(void) __ptr64" ??1CNodeCBuffer@D3D10Shader@@UEAA@XZ
0x43AC38: "can't use loop and unroll attrib" ??_C@_0CO@EKEOEFGA@can?8t?5use?5loop?5and?5unroll?5attrib@
0x4F26D4: "long __cdecl D3D10ShaderReflection::CopyStringFromBytecode(unsigned char const * __ptr64,unsigned int,unsigned char const * __ptr64,char * __ptr64 * __ptr64)" ?CopyStringFromBytecode@D3D10ShaderReflection@@YAJPEBEI0PEAPEAD@Z
0x43C694: "dot" ??_C@_03GCCHHAFI@dot?$AA@
0x509FC8: "protected: virtual long __cdecl D3D10Shader::C30Program::EmitSize(void) __ptr64" ?EmitSize@C30Program@D3D10Shader@@MEAAJXZ
0x54D868: "const D3D10Effects::SCompilerVariable::`vbtable'" ??_8SCompilerVariable@D3D10Effects@@7B@
0x43A3E0: "Assignment %s: Objects left-hand" ??_C@_0EJ@LCEEFCFJ@Assignment?5?$CFs?3?5Objects?5left?9hand@
0x523148: "protected: long __cdecl D3D10Shader::CShaderProgram::ValidateInst(void) __ptr64" ?ValidateInst@CShaderProgram@D3D10Shader@@IEAAJXZ
0x439608: "SV_IsFrontFace" ??_C@_0P@IFMDCIHH@SV_IsFrontFace?$AA@
0x452830: "void __cdecl D3D10Effects::AssignNumericTypeName(struct D3D10Effects::SType * __ptr64)" ?AssignNumericTypeName@D3D10Effects@@YAXPEAUSType@1@@Z
0x4011F8: "__cdecl _imp__controlfp" __imp__controlfp
0x443810: "sample_b" ??_C@_08ENMLGJFF@sample_b?$AA@
0x43FA70: "mul of zero identity" ??_C@_0BF@NHNGMNNB@mul?5of?5zero?5identity?$AA@
0x4D4200: "public: long __cdecl D3D10Shader::CProgram::ApplyFloatValue(unsigned int,double) __ptr64" ?ApplyFloatValue@CProgram@D3D10Shader@@QEAAJIN@Z
0x44CBD0: "__cdecl _real@7fefffffffffffff" __real@7fefffffffffffff
0x48CF30: "protected: long __cdecl D3D10Shader::CCompiler::EmitATan2(class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitATan2@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@PEAI11I@Z
0x4011B0: "__cdecl _imp_isalnum" __imp_isalnum
0x4E7144: "long __cdecl D3D10Shader::SFPS_UnaryIntToFloatRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryIntToFloatRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x497294: "int __cdecl D3D10Shader::IsPrimitiveId(char const * __ptr64)" ?IsPrimitiveId@D3D10Shader@@YAHPEBD@Z
0x438568: "MIN_LINEAR_MAG_MIP_POINT" ??_C@_0BJ@PCDFIDK@MIN_LINEAR_MAG_MIP_POINT?$AA@
0x43BE10: "Cannot declare streams as an inp" ??_C@_0GB@JEJICHCD@Cannot?5declare?5streams?5as?5an?5inp@
0x4AB578: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::StringExpr(class D3D10Shader::CNode * __ptr64) __ptr64" ?StringExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x4CC5C4: "private: unsigned int __cdecl D3D10Shader::CProgram::CanVectorize_TraceMulAdd(unsigned int,double * __ptr64,double * __ptr64) __ptr64" ?CanVectorize_TraceMulAdd@CProgram@D3D10Shader@@AEAAIIPEAN0@Z
0x4E25CC: "private: long __cdecl D3D10Shader::CProgram::CompactPool_PressLoopIns(struct D3D10Shader::_D3DCP_DATA * __ptr64) __ptr64" ?CompactPool_PressLoopIns@CProgram@D3D10Shader@@AEAAJPEAU_D3DCP_DATA@2@@Z
0x43AD70: "Cannot map loop to shader target" ??_C@_0EB@HCGMCGDF@Cannot?5map?5loop?5to?5shader?5target@
0x54637C: "__cdecl strdup" _strdup
0x401310: msvcrt_NULL_THUNK_DATA
0x43CD58: "volatile" ??_C@_08PABEKFH@volatile?$AA@
0x443B60: "texm3x2depth" ??_C@_0N@FKGOHOIG@texm3x2depth?$AA@
0x51208C: "protected: virtual int __cdecl D3D10Shader::CShaderProgram::ViolatesWriteLim(class D3D10Shader::CInstruction * __ptr64,unsigned int) __ptr64" ?ViolatesWriteLim@CShaderProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@I@Z
0x5368E8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CFXL10Program::`vector deleting destructor'(unsigned int) __ptr64" ??_ECFXL10Program@D3D10Shader@@UEAAPEAXI@Z
0x446E38: "Maximum number of outputs (%d) e" ??_C@_0CJ@ELAMPEPH@Maximum?5number?5of?5outputs?5?$CI?$CFd?$CJ?5e@
0x4C1090: "private: long __cdecl D3D10Shader::CProgram::StripVarying(void) __ptr64" ?StripVarying@CProgram@D3D10Shader@@AEAAJXZ
0x4C7C10: "protected: long __cdecl D3D10Shader::CProgram::CombineInstsVectorized(void) __ptr64" ?CombineInstsVectorized@CProgram@D3D10Shader@@IEAAJXZ
0x43828C: "WRAP" ??_C@_04BJAJGGLD@WRAP?$AA@
0x438C18: "DEPTHENABLE" ??_C@_0M@PPODFALB@DEPTHENABLE?$AA@
0x5088C8: "protected: virtual long __cdecl D3D10Shader::CPSProgram::DestMask(unsigned int * __ptr64,unsigned int,unsigned long * __ptr64,int) __ptr64" ?DestMask@CPSProgram@D3D10Shader@@MEAAJPEAIIPEAKH@Z
0x43A440: "internal error: expression expec" ??_C@_0CE@KPECEOMG@internal?5error?3?5expression?5expec@
0x43C9D0: "protected" ??_C@_09IPOLMLK@protected?$AA@
0x4E6160: "double __cdecl D3D10Shader::round_ne(double)" ?round_ne@D3D10Shader@@YANN@Z
0x43C4E0: "tex2Dbias" ??_C@_09MJHIBHCC@tex2Dbias?$AA@
0x4916A4: "protected: long __cdecl D3D10Shader::CCompiler::EmitBoolOr(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?EmitBoolOr@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI11@Z
0x4431A0: "ruledisable" ??_C@_0M@LFACOMJE@ruledisable?$AA@
0x50FA08: "protected: virtual unsigned long __cdecl D3D10Shader::CShaderProgram::SemanticIndex(unsigned long) __ptr64" ?SemanticIndex@CShaderProgram@D3D10Shader@@MEAAKK@Z
0x43CA48: "PointStream" ??_C@_0M@HOBGFHBK@PointStream?$AA@
0x4B40E8: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::CombineStrings(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?CombineStrings@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x437AE0: "rasterizer" ??_C@_0L@LBPGCCOG@rasterizer?$AA@
0x4392F0: "DepthStencil" ??_C@_0N@MBBNNGME@DepthStencil?$AA@
0x437640: "//
" ??_C@_03OPBEHGNM@?1?1?6?$AA@
0x44CA70: "__cdecl _real@401921fb54442d18" __real@401921fb54442d18
0x441688: "evaluate literal rcp" ??_C@_0BF@FKBDKOAA@evaluate?5literal?5rcp?$AA@
0x49A5E8: "public: virtual int __cdecl D3D10Shader::CNodeScope::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeScope@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x451E44: "public: virtual void __cdecl D3D10Effects::CCompilerErrorLog::LogWarning(unsigned int,char const * __ptr64,...) __ptr64" ?LogWarning@CCompilerErrorLog@D3D10Effects@@UEAAXIPEBDZZ
0x438070: "%s %s = " ??_C@_08MMOEHAJH@?$CFs?5?$CFs?5?$DN?5?$AA@
0x4B3650: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::CaseCondExpr(class D3D10Shader::CNode * __ptr64) __ptr64" ?CaseCondExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x4D1070: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::CopyInstruction(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?CopyInstruction@CBaseProgram@D3D10Shader@@QEAAIPEAVCInstruction@2@@Z
0x43A818: "forcecase" ??_C@_09FMHBCHKH@forcecase?$AA@
0x437C18: "instance_id" ??_C@_0M@EOMBCNNJ@instance_id?$AA@
0x4516C8: "[thunk]: __cdecl ID3D10ShaderReflection::`vcall'{64,{flat}}' }'" ??_9ID3D10ShaderReflection@@$BEA@AA
0x4457F0: "invalid register semantic '%s', " ??_C@_0HE@MHDNOGHK@invalid?5register?5semantic?5?8?$CFs?8?0?5@
0x448E40: "Output index range declaration o" ??_C@_0EO@OJJCEMAA@Output?5index?5range?5declaration?5o@
0x4EA384: "long __cdecl D3D10Shader::checkumul(unsigned __int64,unsigned __int64)" ?checkumul@D3D10Shader@@YAJ_K0@Z
0x43D070: "the 'samplerCUBE' keyword is dep" ??_C@_0FD@OBMCHKKL@the?5?8samplerCUBE?8?5keyword?5is?5dep@
0x438608: "WIREFRAME" ??_C@_09HJIKPONA@WIREFRAME?$AA@
0x43C73C: "all" ??_C@_03NFKEKGGK@all?$AA@
0x443478: "string continues past end of fil" ??_C@_0CC@NPICNDKM@string?5continues?5past?5end?5of?5fil@
0x449190: "Invalid name or shader for SGV d" ??_C@_0EF@IIIFNLN@Invalid?5name?5or?5shader?5for?5SGV?5d@
0x457888: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignment_MatchVariable(class D3D10Shader::CNode * __ptr64,enum D3D10Shader::_D3DCOMPONENT_TYPE,char const * __ptr64 * __ptr64) __ptr64" ?CompileAssignment_MatchVariable@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@W4_D3DCOMPONENT_TYPE@4@PEAPEBD@Z
0x43CAD8: "sampler_state" ??_C@_0O@IMDLPFKG@sampler_state?$AA@
0x440FC8: "movc(bool,x,0) -> and(bool,x)" ??_C@_0BO@BNDLHPFB@movc?$CIbool?0x?00?$CJ?5?9?$DO?5and?$CIbool?0x?$CJ?$AA@
0x401544: "ps_4_0" ??_C@_06HOOBOHFH@ps_4_0?$AA@
0x43CA8C: "return" ??_C@_06LNOFJDNM@return?$AA@
0x43C4C0: "tex2Dlod" ??_C@_08CEBOHLDB@tex2Dlod?$AA@
0x4376F0: "// Name Type " ??_C@_0EC@NNMHOEFM@?1?1?5Name?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5?5Type?5?5@
0x401630: "vs.2.a" ??_C@_06KHLCKLM@vs?42?4a?$AA@
0x4F51B8: "public: __cdecl D3D10Shader::CPreProcessor::~CPreProcessor(void) __ptr64" ??1CPreProcessor@D3D10Shader@@QEAA@XZ
0x43CA68: "reinterpret_cast" ??_C@_0BB@MPHMBHHE@reinterpret_cast?$AA@
0x443F60: "v_" ??_C@_02GNOBHDJE@v_?$AA@
0x49ABD8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeCBuffer::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeCBuffer@D3D10Shader@@UEAAPEAXI@Z
0x43CED0: "internal error: stack underflow" ??_C@_0CA@CKFKKIKI@internal?5error?3?5stack?5underflow?$AA@
0x4437B0: "not" ??_C@_03NJKJADM@not?$AA@
0x4374F8: " " ??_C@_04PFOHOKJK@?5?5?5?5?$AA@
0x43CE90: "alternate cases for 'technique' " ??_C@_0DO@DMMEDCHM@alternate?5cases?5for?5?8technique?8?5@
0x443744: "imad" ??_C@_04CMDHDNLE@imad?$AA@
0x43C468: "tex3Dproj" ??_C@_09GDKJIMPI@tex3Dproj?$AA@
0x45B610: "public: __cdecl D3D10Shader::CCompiler::CCompiler(void) __ptr64" ??0CCompiler@D3D10Shader@@QEAA@XZ
0x49AF40: "public: virtual class D3D10Shader::CNodeAttribute * __ptr64 __cdecl D3D10Shader::CNodeAttribute::Copy(unsigned int)const __ptr64" ?Copy@CNodeAttribute@D3D10Shader@@UEBAPEAV12@I@Z
0x43F848: "eval dsy" ??_C@_08OKAFGEDL@eval?5dsy?$AA@
0x43B7EC: "$%s" ??_C@_03MLHPLGLE@$?$CFs?$AA@
0x4B9194: "protected: long __cdecl D3D10Shader::CProgram::Vectorize(void) __ptr64" ?Vectorize@CProgram@D3D10Shader@@IEAAJXZ
0x401240: "__cdecl _imp_??2@YAPEAX_K@Z" __imp_??2@YAPEAX_K@Z
0x4B6C8C: "public: long __cdecl D3D10Shader::CProgram::GetSemanticModifiers(class D3D10Shader::CNode const * __ptr64,char const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?GetSemanticModifiers@CProgram@D3D10Shader@@QEAAJPEBVCNode@2@PEBDPEAI22@Z
0x440760: "continuen match" ??_C@_0BA@IALBMMPL@continuen?5match?$AA@
0x442900: "eval bult with some bits known" ??_C@_0BP@NLFOCCIM@eval?5bult?5with?5some?5bits?5known?$AA@
0x441440: "propagate floating point integer" ??_C@_0DE@KGNBPIGJ@propagate?5floating?5point?5integer@
0x437B44: "(" ??_C@_01ODHLEDKK@?$CI?$AA@
0x441A60: "evaluate range sin" ??_C@_0BD@NLDCELMF@evaluate?5range?5sin?$AA@
0x450A34: "long __cdecl D3DDisassembleCode(void const * __ptr64,unsigned __int64,unsigned long,char const * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DDisassembleCode@@YAJPEBX_KKPEBDPEAPEAUID3D10Blob@@@Z
0x4378A0: "// %s signature:
" ??_C@_0BC@IOFGEBHN@?1?1?5?$CFs?5signature?3?6?$AA@
0x439518: "State '%s' is not indexed" ??_C@_0BK@CFDBIKIB@State?5?8?$CFs?8?5is?5not?5indexed?$AA@
0x43B040: "Unable to unroll loop, loop does" ??_C@_0FM@NLCPODPL@Unable?5to?5unroll?5loop?0?5loop?5does@
0x43C5C8: "pow" ??_C@_03JGHBODFD@pow?$AA@
0x43BF88: "const D3D10Shader::CNodeToken::`vftable'" ??_7CNodeToken@D3D10Shader@@6B@
0x437910: "// ---------------- ----- ------" ??_C@_0EC@IKPDIJEM@?1?1?5?9?9?9?9?9?9?9?9?9?9?9?9?9?9?9?9?5?9?9?9?9?9?5?9?9?9?9?9?9@
0x452490: "long __cdecl D3D10Effects::GetByteOffsetAndSizeFromRegisterNode(class D3D10Shader::CNodeVariable * __ptr64,class D3D10Shader::CNodeRegister * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,int,char * __ptr64,unsigned int)" ?GetByteOffsetAndSizeFromRegisterNode@D3D10Effects@@YAJPEAVCNodeVariable@D3D10Shader@@PEAVCNodeRegister@3@PEAI2HPEADI@Z
0x4A74E4: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::TypeDecl(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?TypeDecl@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x441068: "or(ine(x,0),ine(y,0)) -> ine(or(" ??_C@_0CI@CPCEFFJM@or?$CIine?$CIx?00?$CJ?0ine?$CIy?00?$CJ?$CJ?5?9?$DO?5ine?$CIor?$CI@
0x506644: "protected: virtual long __cdecl D3D10Shader::C30Program::PatternMatch(void) __ptr64" ?PatternMatch@C30Program@D3D10Shader@@MEAAJXZ
0x401268: "__cdecl _imp_toupper" __imp_toupper
0x43E014: "const " ??_C@_06LIJLOJAG@const?5?$AA@
0x43ED00: "internal error: not all rules in" ??_C@_0CK@CHIPPIMK@internal?5error?3?5not?5all?5rules?5in@
0x4F4FA4: "public: __cdecl D3D10Shader::CPreProcessor::CPreProcessor(void) __ptr64" ??0CPreProcessor@D3D10Shader@@QEAA@XZ
0x401554: "gs_4_0" ??_C@_06NMJIEFBH@gs_4_0?$AA@
0x447690: "Invalid operand type for operand" ??_C@_0EK@KFENFFDP@Invalid?5operand?5type?5for?5operand@
0x4011D0: "__cdecl _imp__isnan" __imp__isnan
0x43F41C: "output" ??_C@_06DKIGHACF@output?$AA@
0x442498: "eval literal buge" ??_C@_0BC@DOPLONNL@eval?5literal?5buge?$AA@
0x439470: "DX9 state '%s' is not supported " ??_C@_0FP@CJOKFBHF@DX9?5state?5?8?$CFs?8?5is?5not?5supported?5@
0x441A48: "evaluate range sincos" ??_C@_0BG@CCDEGNPL@evaluate?5range?5sincos?$AA@
0x45B730: "public: __cdecl D3D10Shader::CCompiler::~CCompiler(void) __ptr64" ??1CCompiler@D3D10Shader@@QEAA@XZ
0x439CD8: "Invalid StreamOut decl: %s" ??_C@_0BL@CNKLIAAD@Invalid?5StreamOut?5decl?3?5?$CFs?$AA@
0x437788: "cbuffer" ??_C@_07NIFFHOPN@cbuffer?$AA@
0x44CA78: "__cdecl _real@3ff921fb54442d18" __real@3ff921fb54442d18
0x44B5C0: "endswitch statement doesn't matc" ??_C@_0GK@KMLFGNPG@endswitch?5statement?5doesn?8t?5matc@
0x44C490: "Dest register relative index tem" ??_C@_0GM@PHAJPHGJ@Dest?5register?5relative?5index?5tem@
0x4B7CB0: "private: virtual long __cdecl D3D10ShaderReflection::CInvalidSRType::GetDesc(struct _D3D10_SHADER_TYPE_DESC * __ptr64) __ptr64" ?GetDesc@CInvalidSRType@D3D10ShaderReflection@@EEAAJPEAU_D3D10_SHADER_TYPE_DESC@@@Z
0x43DC80: "'%s': %s cannot have semantics" ??_C@_0BP@PBFMJIMC@?8?$CFs?8?3?5?$CFs?5cannot?5have?5semantics?$AA@
0x49AC6C: "public: virtual int __cdecl D3D10Shader::CNodeCBuffer::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeCBuffer@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x442E84: "C" ??_C@_01GFHCPBMG@C?$AA@
0x4F3660: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetGSInputPrimitive(enum D3D10_PRIMITIVE * __ptr64) __ptr64" ?GetGSInputPrimitive@CShaderReflection@D3D10ShaderReflection@@UEAAJPEAW4D3D10_PRIMITIVE@@@Z
0x546304: strchr
0x52F350: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitCOS(void) __ptr64" ?EmitCOS@CD3D10Program@D3D10Shader@@IEAAJXZ
0x49ADFC: "public: virtual void __cdecl D3D10Shader::CNodeAttribute::Validate(void)const __ptr64" ?Validate@CNodeAttribute@D3D10Shader@@UEBAXXZ
0x4A4820: "protected: void __cdecl D3D10Shader::CParse::Warning(struct D3D10Shader::D3DTOKEN * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Warning@CParse@D3D10Shader@@IEAAXPEAUD3DTOKEN@2@IPEBDZZ
0x5468D2: log
0x438030: "Microsoft (R) D3D Shader Disasse" ??_C@_0CG@HAPAFAJJ@Microsoft?5?$CIR?$CJ?5D3D?5Shader?5Disasse@
0x48E928: "protected: long __cdecl D3D10Shader::CCompiler::EmitLerpVirtualSeparate(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitLerpVirtualSeparate@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAI111I@Z
0x4FEE0C: "public: long __cdecl CDXBCBuilder::AppendBlob(class CDXBCParser * __ptr64,enum DXBCFourCC) __ptr64" ?AppendBlob@CDXBCBuilder@@QEAAJPEAVCDXBCParser@@W4DXBCFourCC@@@Z
0x401260: "__cdecl _imp_qsort" __imp_qsort
0x4381B0: "SUBTRACT" ??_C@_08MGBEENML@SUBTRACT?$AA@
0x446530: "SV_SampleIndex" ??_C@_0P@FNPEDHC@SV_SampleIndex?$AA@
0x530424: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitEMITARG(void) __ptr64" ?EmitEMITARG@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4901F8: "protected: long __cdecl D3D10Shader::CCompiler::EmitContinue(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CPacker * __ptr64) __ptr64" ?EmitContinue@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAVCPacker@2@@Z
0x43818C: " }
" ??_C@_06GNLHIPJI@?5?5?5?5?$HN?6?$AA@
0x4EB260: "protected: long __cdecl D3D10Shader::CProgram::GetRule(unsigned long,struct _D3D_RULE * __ptr64 * __ptr64) __ptr64" ?GetRule@CProgram@D3D10Shader@@IEAAJKPEAPEAU_D3D_RULE@@@Z
0x439E80: "Identifier invalid or not found " ??_C@_0EL@JBNKBEAL@Identifier?5invalid?5or?5not?5found?5@
0x45828C: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignments(class D3DXVectorOwner<struct D3D10Effects::SCompilerAssignment> * __ptr64,int) __ptr64" ?CompileAssignments@CEffectCompiler10@D3D10Effects@@IEAAJPEAV?$D3DXVectorOwner@USCompilerAssignment@D3D10Effects@@@@H@Z
0x5468DE: pow
0x4385C8: "MIN_MAG_POINT_MIP_LINEAR" ??_C@_0BJ@FHHFFPEN@MIN_MAG_POINT_MIP_LINEAR?$AA@
0x442528: "eval literal umod" ??_C@_0BC@GOJOLJMA@eval?5literal?5umod?$AA@
0x441868: "evaluate literal min" ??_C@_0BF@ILLPFDMA@evaluate?5literal?5min?$AA@
0x49B3A8: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeArray::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeArray@D3D10Shader@@UEAAPEAXI@Z
0x442048: "eval itof with known range" ??_C@_0BL@GCOLNBGA@eval?5itof?5with?5known?5range?$AA@
0x401300: "__cdecl _imp_sinh" __imp_sinh
0x437628: "{
" ??_C@_02KCPFEJNG@?$HL?6?$AA@
0x4B7954: "public: long __cdecl D3D10Shader::CProgram::Initialize(class D3D10Shader::CProgram * __ptr64,unsigned long,unsigned long) __ptr64" ?Initialize@CProgram@D3D10Shader@@QEAAJPEAV12@KK@Z
0x503B78: "protected: long __cdecl D3D10Shader::CAssembler::EmitInstruction(class D3D10Shader::CNode * __ptr64) __ptr64" ?EmitInstruction@CAssembler@D3D10Shader@@IEAAJPEAVCNode@2@@Z
0x437548: "Texture1D" ??_C@_09LIFFCGAH@Texture1D?$AA@
0x441748: "evaluate literal asin" ??_C@_0BG@JPIKHHLF@evaluate?5literal?5asin?$AA@
0x442B20: "eval ishr with some bits known" ??_C@_0BP@JDDHGCEL@eval?5ishr?5with?5some?5bits?5known?$AA@
0x4A6E54: "protected: unsigned int __cdecl D3D10Shader::CParse::ScoreFunctionDecl(class D3D10Shader::CNodeFunction * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned long) __ptr64" ?ScoreFunctionDecl@CParse@D3D10Shader@@IEAAIPEAVCNodeFunction@2@PEAVCNode@2@1K@Z
0x5468AE: cos
0x4FE2E0: "void __cdecl ComputeHashRetail(unsigned char const * __ptr64,unsigned int,unsigned char * __ptr64)" ?ComputeHashRetail@@YAXPEBEIPEAE@Z
0x540B3C: "protected: virtual void __cdecl CD3D10PixelShaderValidator::RunPostInstructionRules(void) __ptr64" ?RunPostInstructionRules@CD3D10PixelShaderValidator@@MEAAXXZ
0x46F054: "protected: long __cdecl D3D10Shader::CCompiler::FindOtherTexInputs(class D3D10Shader::CNode * __ptr64,unsigned int,unsigned int,unsigned int * __ptr64) __ptr64" ?FindOtherTexInputs@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@IIPEAI@Z
0x401170: "__cdecl _imp__amsg_exit" __imp__amsg_exit
0x546830: strstr
0x401638: "vs.2.0" ??_C@_06KJNLEGKJ@vs?42?40?$AA@
0x44A8F0: "Reference of undeclared register" ??_C@_0FK@LIEDBAGP@Reference?5of?5undeclared?5register@
0x438FC8: "RasterizerState" ??_C@_0BA@LIKHENHC@RasterizerState?$AA@
0x43C588: "saturate" ??_C@_08MEKLKAIJ@saturate?$AA@
0x442260: "evaluate range bge" ??_C@_0BD@NKPNIPPO@evaluate?5range?5bge?$AA@
0x443874: "umin" ??_C@_04HNNLPOAF@umin?$AA@
0x4386C0: "uint4x2" ??_C@_07JGDEJMBO@uint4x2?$AA@
0x43DE68: "Attributes" ??_C@_0L@PLFFHFAH@Attributes?$AA@
0x43FAD0: "atan of knwn 0 or 1 identity" ??_C@_0BN@EPJAECON@atan?5of?5knwn?50?5or?51?5identity?$AA@
0x4BE014: "protected: long __cdecl D3D10Shader::CProgram::SimplifyAddressesIPA(void) __ptr64" ?SimplifyAddressesIPA@CProgram@D3D10Shader@@IEAAJXZ
0x43A7F4: "loop" ??_C@_04GKOOIABA@loop?$AA@
0x443698: IID_ID3D10ShaderReflection1
0x4C1D38: "protected: unsigned int __cdecl D3D10Shader::CProgram::GetLoopPredicate(unsigned int) __ptr64" ?GetLoopPredicate@CProgram@D3D10Shader@@IEAAII@Z
0x43D928: "'%s': implicit array missing %s" ??_C@_0CA@BJLICIBM@?8?$CFs?8?3?5implicit?5array?5missing?5?$CFs?$AA@
0x4010C8: "__cdecl _imp_GetFullPathNameA" __imp_GetFullPathNameA
0x49C8EC: "public: virtual class D3D10Shader::CNodeStateBlockFunctionCall * __ptr64 __cdecl D3D10Shader::CNodeStateBlockFunctionCall::Copy(unsigned int)const __ptr64" ?Copy@CNodeStateBlockFunctionCall@D3D10Shader@@UEBAPEAV12@I@Z
0x437A20: "PRIMID" ??_C@_06NHMDOGFM@PRIMID?$AA@
0x43F4C8: "indefinite arccosine" ??_C@_0BF@HOKJACDH@indefinite?5arccosine?$AA@
0x43AB60: "can't flatten if statements that" ??_C@_0EG@NJLNDEDP@can?8t?5flatten?5if?5statements?5that@
0x4B6FF8: "public: void * __ptr64 __cdecl D3D10Shader::CDebugInfo::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCDebugInfo@D3D10Shader@@QEAAPEAXI@Z
0x5462F8: isalpha
0x43ECD0: "ch" ??_C@_02OHALLCDL@ch?$AA@
0x443884: "umad" ??_C@_04IJCHEHDH@umad?$AA@
0x445398: "internal error: multiple write t" ??_C@_0CO@POMDMDLL@internal?5error?3?5multiple?5write?5t@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeStatement::Print(void)const __ptr64" ?Print@CNodeStatement@D3D10Shader@@UEBAXXZ
0x52CE94: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::FindTextureDims(void) __ptr64" ?FindTextureDims@CD3D10Program@D3D10Shader@@MEAAJXZ
0x4407D0: "breakge match" ??_C@_0O@ONJHDDFO@breakge?5match?$AA@
0x44B210: "sample_c/_c_lz instructions requ" ??_C@_0IN@MDMPBHJN@sample_c?1_c_lz?5instructions?5requ@
0x443688: IID_ID3D10ShaderReflection
0x442B40: "eval ushr with some bits known" ??_C@_0BP@EGNIICFB@eval?5ushr?5with?5some?5bits?5known?$AA@
0x440F78: "continue(a,bine(x,0)) -> continu" ??_C@_0CH@LCINKOEB@continue?$CIa?0bine?$CIx?00?$CJ?$CJ?5?9?$DO?5continu@
0x401100: "__cdecl _imp_DisableThreadLibraryCalls" __imp_DisableThreadLibraryCalls
0x446EF8: "output %s%u used more than once" ??_C@_0CA@MADBEBEC@output?5?$CFs?$CFu?5used?5more?5than?5once?$AA@
0x54691A: sqrt
0x443CE0: "slt" ??_C@_03KNKPKBCH@slt?$AA@
0x4016E0: "ps.2.sw" ??_C@_07HLGOBFCF@ps?42?4sw?$AA@
0x4B54B8: "public: long __cdecl D3D10Shader::CPacker::Initialize(void) __ptr64" ?Initialize@CPacker@D3D10Shader@@QEAAJXZ
0x43AF78: "texture access must have literal" ??_C@_0DO@JMLCDKCM@texture?5access?5must?5have?5literal@
0x4F58B0: "public: long __cdecl D3D10Shader::CPreProcessor::GetToken(struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?GetToken@CPreProcessor@D3D10Shader@@QEAAJPEAUD3DTOKEN@2@@Z
0x43F808: "eval asin" ??_C@_09JOFJIGGJ@eval?5asin?$AA@
0x44CF14: "long __cdecl StringCchPrintfA(char * __ptr64,unsigned __int64,char const * __ptr64,...)" ?StringCchPrintfA@@YAJPEAD_KPEBDZZ
0x4400A0: "unsigned integer movc((a<b),a,b)" ??_C@_0CN@FAJICBHA@unsigned?5integer?5movc?$CI?$CIa?$DMb?$CJ?0a?0b?$CJ@
0x43C914: "inline" ??_C@_06OGMBMJA@inline?$AA@
0x5025B0: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CAssembler::NonNull(class D3D10Shader::CNode * __ptr64) __ptr64" ?NonNull@CAssembler@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x447308: "Bytecode appears corrupt - integ" ??_C@_0DD@DCABPLPL@Bytecode?5appears?5corrupt?5?9?5integ@
0x54522C: "public: void __cdecl TStack<struct CD3D10ShaderValidatorBase::STACK_ENTRY,10>::Push(struct CD3D10ShaderValidatorBase::STACK_ENTRY const & __ptr64) __ptr64" ?Push@?$TStack@USTACK_ENTRY@CD3D10ShaderValidatorBase@@$09@@QEAAXAEBUSTACK_ENTRY@CD3D10ShaderValidatorBase@@@Z
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeStateBlockFunctionCall::Print(void)const __ptr64" ?Print@CNodeStateBlockFunctionCall@D3D10Shader@@UEBAXXZ
0x43F870: "frc of int to zero" ??_C@_0BD@GLEEPICI@frc?5of?5int?5to?5zero?$AA@
0x4469E0: "internal error: expected scalar " ??_C@_0DE@OABGIEAH@internal?5error?3?5expected?5scalar?5@
0x4379D0: " %c%c%c%c" ??_C@_0M@IANJCBOC@?5?5?5?$CFc?$CFc?$CFc?$CFc?$AA@
0x497BD0: "protected: long __cdecl D3D10Shader::CCompiler::VectorizeDefaults(class D3D10Shader::CNode const * __ptr64) __ptr64" ?VectorizeDefaults@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@@Z
0x4010A8: "__cdecl _imp_LoadLibraryA" __imp_LoadLibraryA
0x4409F0: "Try to match temp array loads to" ??_C@_0DG@EGIGBHFF@Try?5to?5match?5temp?5array?5loads?5to@
0x4AE370: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::CompileExpr(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned int,int) __ptr64" ?CompileExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@00IH@Z
0x43C460: "texCUBE" ??_C@_07JBKIGMPF@texCUBE?$AA@
0x441100: "Legacy NOT GE => LT" ??_C@_0BE@CLICOOHH@Legacy?5NOT?5GE?5?$DN?$DO?5LT?$AA@
0x4FB404: "public: virtual unsigned __int64 __cdecl D3DX10Core::CBuffer::GetBufferSize(void) __ptr64" ?GetBufferSize@CBuffer@D3DX10Core@@UEAA_KXZ
0x43ED58: "$Params" ??_C@_07EDAJCIPN@$Params?$AA@
0x437A98: "z" ??_C@_01GLPGHMHM@z?$AA@
0x443AE4: "oPts" ??_C@_04LOFIANGF@oPts?$AA@
0x437B10: "_%d_%d." ??_C@_07HBENPHEN@_?$CFd_?$CFd?4?$AA@
0x43CBE0: "texture3D" ??_C@_09PEIMPBLJ@texture3D?$AA@
0x43C7A8: "syntax error" ??_C@_0N@MNJHOOI@syntax?5error?$AA@
0x437B48: "%f" ??_C@_02NJPGOMH@?$CFf?$AA@
0x44C828: "const CD3D10ShaderValidatorBase::`vftable'" ??_7CD3D10ShaderValidatorBase@@6B@
0x444370: "instruction predication is not s" ??_C@_0EA@OBEGANPP@instruction?5predication?5is?5not?5s@
0x401060: "__cdecl _imp_RtlLookupFunctionEntry" __imp_RtlLookupFunctionEntry
0x445C38: "invalid %s %s" ??_C@_0O@HBEFAGBF@invalid?5?$CFs?5?$CFs?$AA@
0x4381D0: "INVERT" ??_C@_06CMCEILNN@INVERT?$AA@
0x43AA88: "cant use flow control on this pr" ??_C@_0CG@NGJPOGCG@cant?5use?5flow?5control?5on?5this?5pr@
0x4FFF5C: "long __cdecl D3D10Shader::CalcNumRegisters(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64)" ?CalcNumRegisters@D3D10Shader@@YAJPEBVCNode@1@PEAI1@Z
0x4FD73C: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitOperand(class D3D10ShaderBinary::COperandBase const & __ptr64) __ptr64" ?EmitOperand@CShaderAsm@D3D10ShaderBinary@@QEAAXAEBVCOperandBase@2@@Z
0x43CB7C: "true" ??_C@_04LOAJBDKD@true?$AA@
0x4437B4: "or" ??_C@_02FODMLBIE@or?$AA@
0x401050: "__cdecl _imp_QueryPerformanceCounter" __imp_QueryPerformanceCounter
0x437D50: " lineadj " ??_C@_09GFLJKANF@?5lineadj?5?$AA@
0x439910: "%s: WARNING: There exist invalid" ??_C@_0OH@ILJLPKAC@?$CFs?3?5WARNING?3?5There?5exist?5invalid@
0x43E098: "geometryshader" ??_C@_0P@KPFMCAMP@geometryshader?$AA@
0x49A574: "public: virtual __cdecl D3D10Shader::CNodeScope::~CNodeScope(void) __ptr64" ??1CNodeScope@D3D10Shader@@UEAA@XZ
0x44CBF0: "__cdecl _real@3ef9f6b4176d5bad" __real@3ef9f6b4176d5bad
0x4BDC40: "protected: long __cdecl D3D10Shader::CProgram::SimplifyAddressesI(void) __ptr64" ?SimplifyAddressesI@CProgram@D3D10Shader@@IEAAJXZ
0x441E28: "generate floating point special " ??_C@_0DB@OLLPBDKC@generate?5floating?5point?5special?5@
0x4386F0: "uint2x4" ??_C@_07OFAFGEEE@uint2x4?$AA@
0x442FA8: "undef" ??_C@_05PKCPKOLM@undef?$AA@
0x444600: "tessfactor" ??_C@_0L@EJDPMBCK@tessfactor?$AA@
0x438244: "EQUAL" ??_C@_05MFJMDLJG@EQUAL?$AA@
0x438C68: "DEPTHCLIPENABLE" ??_C@_0BA@KHHKFNGG@DEPTHCLIPENABLE?$AA@
0x5369F4: "public: virtual long __cdecl D3D10Shader::CFXL10Program::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@CFXL10Program@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x401700: "ps.1.4" ??_C@_06LMNCBJHJ@ps?41?44?$AA@
0x44AE60: "gather4 instruction requires sam" ??_C@_0GP@LHHBAFFD@gather4?5instruction?5requires?5sam@
0x4377F8: "mixed" ??_C@_05IPHDHIPP@mixed?$AA@
0x440B30: "Compact Registers - Press Moves" ??_C@_0CA@JJPJGKGP@Compact?5Registers?5?9?5Press?5Moves?$AA@
0x43BFB0: "const D3D10Shader::CNodeList::`vftable'" ??_7CNodeList@D3D10Shader@@6B@
0x4E6218: "long __cdecl D3D10Shader::SFPS_SetToZero(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_SetToZero@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x446D48: "SV_SampleIndex isn't supported o" ??_C@_0CO@MGDFGLOD@SV_SampleIndex?5isn?8t?5supported?5o@
0x540C50: "protected: virtual void __cdecl CD3D10PixelShaderValidator::Rule_DeclarationsFirst(void) __ptr64" ?Rule_DeclarationsFirst@CD3D10PixelShaderValidator@@MEAAXXZ
0x444318: "entrypoint" ??_C@_0L@BPGLNOGK@entrypoint?$AA@
0x43C8A0: "discard" ??_C@_07FGAIHHOI@discard?$AA@
0x49B424: "public: virtual int __cdecl D3D10Shader::CNodeArray::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeArray@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x442680: "eval bieq with known range" ??_C@_0BL@PIMNGOA@eval?5bieq?5with?5known?5range?$AA@
0x49D180: "public: virtual class D3D10Shader::CNodeState * __ptr64 __cdecl D3D10Shader::CNodeState::Copy(unsigned int)const __ptr64" ?Copy@CNodeState@D3D10Shader@@UEBAPEAV12@I@Z
0x4845F8: "protected: int __cdecl D3D10Shader::CCompiler::GetValue(class D3D10Shader::CNode const * __ptr64,char const * __ptr64,unsigned int * __ptr64,unsigned int,int) __ptr64" ?GetValue@CCompiler@D3D10Shader@@IEAAHPEBVCNode@2@PEBDPEAIIH@Z
0x44CBC8: "__cdecl _real@ffefffffffffffff" __real@ffefffffffffffff
0x401670: "ps_3_0" ??_C@_06ODDGNPOO@ps_3_0?$AA@
0x457800: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignment_ConsumeCasts(class D3D10Shader::CNode * __ptr64,enum D3D10Shader::_D3DCOMPONENT_TYPE,class D3D10Shader::CNodeExpression * __ptr64 * __ptr64) __ptr64" ?CompileAssignment_ConsumeCasts@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@W4_D3DCOMPONENT_TYPE@4@PEAPEAVCNodeExpression@4@@Z
0x438C28: "ANTIALIASEDLINEENABLE" ??_C@_0BG@DKJOKGBF@ANTIALIASEDLINEENABLE?$AA@
0x49205C: "protected: long __cdecl D3D10Shader::CCompiler::FindArgTypes(unsigned int,unsigned int * __ptr64,unsigned __int64 * __ptr64) __ptr64" ?FindArgTypes@CCompiler@D3D10Shader@@IEAAJIPEAIPEA_K@Z
0x401710: "ps.1.2" ??_C@_06OKIILOPP@ps?41?42?$AA@
0x438DB0: "RASTERIZERSTATE" ??_C@_0BA@OHIICMCP@RASTERIZERSTATE?$AA@
0x43ADF8: "Can't use gradient instructions " ??_C@_0DE@IFIJMBHB@Can?8t?5use?5gradient?5instructions?5@
0x4385A8: "MIN_POINT_MAG_LINEAR_MIP_POINT" ??_C@_0BP@GPKFBPIB@MIN_POINT_MAG_LINEAR_MIP_POINT?$AA@
0x4387C0: "float4x3" ??_C@_08NCAPDDFJ@float4x3?$AA@
0x49094C: "protected: long __cdecl D3D10Shader::CCompiler::EmitEmit(class D3D10Shader::CNode * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitEmit@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@IPEAII@Z
0x401088: "__cdecl _imp_VirtualAlloc" __imp_VirtualAlloc
0x4375C8: "VertexShader" ??_C@_0N@GMCBJINM@VertexShader?$AA@
0x4395E8: "(unnamed)" ??_C@_09EBEJEDCD@?$CIunnamed?$CJ?$AA@
0x4417D8: "evaluate literal ftou" ??_C@_0BG@BNMGCEDE@evaluate?5literal?5ftou?$AA@
0x4492D0: "Invalid name or shader for SIV d" ??_C@_0EF@DIBCKILE@Invalid?5name?5or?5shader?5for?5SIV?5d@
0x4E0EEC: "void __cdecl D3D10Shader::AppendAndLink(struct D3D10Shader::_D3DCP_DATA * __ptr64,unsigned int,unsigned int)" ?AppendAndLink@D3D10Shader@@YAXPEAU_D3DCP_DATA@1@II@Z
0x50388C: "protected: unsigned long __cdecl D3D10Shader::CAssembler::DecodeMask(struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?DecodeMask@CAssembler@D3D10Shader@@IEAAKPEAUD3DTOKEN@2@@Z
0x440600: "negate modifier match" ??_C@_0BG@LOJCLAJC@negate?5modifier?5match?$AA@
0x440880: "propogate swizzles" ??_C@_0BD@MNGFEPOB@propogate?5swizzles?$AA@
0x44A770: "Relative indexing not allowed fo" ??_C@_0II@FDMIBGAP@Relative?5indexing?5not?5allowed?5fo@
0x54628C: free
0x50507C: "public: __cdecl D3D10Shader::CCommentBlock::~CCommentBlock(void) __ptr64" ??1CCommentBlock@D3D10Shader@@QEAA@XZ
0x449990: "Interpolation mode for PS render" ??_C@_0IJ@LDDNDFLC@Interpolation?5mode?5for?5PS?5render@
0x43FA58: "add of zero identity" ??_C@_0BF@GMNNENPK@add?5of?5zero?5identity?$AA@
0x437D90: " linear centroid " ??_C@_0BC@MNEAJFJJ@?5linear?5centroid?5?$AA@
0x44B710: "default statement doesn't match " ??_C@_0HF@MCOFIABE@default?5statement?5doesn?8t?5match?5@
0x4016C8: "ps.3.sw" ??_C@_07EGAODMJF@ps?43?4sw?$AA@
0x441170: "Legacy (A || A) => A" ??_C@_0BF@MGGMBION@Legacy?5?$CIA?5?$HM?$HM?5A?$CJ?5?$DN?$DO?5A?$AA@
0x44CA38: "__cdecl _real@400921fb54442d18" __real@400921fb54442d18
0x43D510: "'%s': identifier represents a %s" ??_C@_0CL@KELEHCEJ@?8?$CFs?8?3?5identifier?5represents?5a?5?$CFs@
0x441B80: "evaluate range ceil" ??_C@_0BE@NOEBOGA@evaluate?5range?5ceil?$AA@
0x43ACA0: "Literal loop terminated early du" ??_C@_0EA@OGMAAIBJ@Literal?5loop?5terminated?5early?5du@
0x447110: "const D3D10Shader::CFXL10Program::`vftable'" ??_7CFXL10Program@D3D10Shader@@6B@
0x49B598: "public: __cdecl D3D10Shader::CNodeType::CNodeType(enum D3D10Shader::_D3DTYPE_TEMPLATE,enum D3D10Shader::_D3DCOMPONENT_TYPE,class D3D10Shader::CNode * __ptr64,unsigned int,unsigned int,unsigned long) __ptr64" ??0CNodeType@D3D10Shader@@QEAA@W4_D3DTYPE_TEMPLATE@1@W4_D3DCOMPONENT_TYPE@1@PEAVCNode@1@IIK@Z
0x4A9E80: "protected: int __cdecl D3D10Shader::CParse::IsTypeEqual(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?IsTypeEqual@CParse@D3D10Shader@@IEAAHPEBVCNode@2@0@Z
0x438060: "Output" ??_C@_06PFDLEJLJ@Output?$AA@
0x4388C4: "bool1" ??_C@_05PELGMCDC@bool1?$AA@
0x442F68: "define" ??_C@_06EPMMJFDC@define?$AA@
0x4C1940: "private: long __cdecl D3D10Shader::CProgram::MergeArguments(unsigned int,unsigned int) __ptr64" ?MergeArguments@CProgram@D3D10Shader@@AEAAJII@Z
0x438488: "COMPARISON_MIN_POINT_MAG_LINEAR_" ??_C@_0CK@OGELINIF@COMPARISON_MIN_POINT_MAG_LINEAR_@
0x43BB28: "internal error: unrecognized val" ??_C@_0CD@GEHDMLEI@internal?5error?3?5unrecognized?5val@
0x443930: "dcl_sampler" ??_C@_0M@GADLIDOK@dcl_sampler?$AA@
0x4F7CFC: "protected: long __cdecl D3D10Shader::CPreProcessor::DoPragmaPackMatrix(void) __ptr64" ?DoPragmaPackMatrix@CPreProcessor@D3D10Shader@@IEAAJXZ
0x4B6F18: "public: virtual void * __ptr64 __cdecl D3D10Shader::CProgram::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCProgram@D3D10Shader@@UEAAPEAXI@Z
0x523440: "protected: virtual long __cdecl D3D10Shader::CFXLProgram::InitCaps(void) __ptr64" ?InitCaps@CFXLProgram@D3D10Shader@@MEAAJXZ
0x43C488: "tex3Dgrad" ??_C@_09CFHEMHOO@tex3Dgrad?$AA@
0x443710: "frc" ??_C@_03NJFDAMGG@frc?$AA@
0x43FA38: "ge of known range reduction" ??_C@_0BM@CNEEENPJ@ge?5of?5known?5range?5reduction?$AA@
0x43C548: "step" ??_C@_04CNBNFAL@step?$AA@
0x437F10: " snorm" ??_C@_06OCPJOBNP@?5snorm?$AA@
0x438788: "int2x1" ??_C@_06IEIMAPOC@int2x1?$AA@
0x43F360: "const D3D10Shader::CProgram::`vftable'" ??_7CProgram@D3D10Shader@@6B@
0x43FC88: "eval mul" ??_C@_08KEDFLBBH@eval?5mul?$AA@
0x525238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CD3D10Program::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCD3D10Program@D3D10Shader@@UEAAPEAXI@Z
0x441550: "int * int -> int" ??_C@_0BB@EDLFAIKE@int?5?$CK?5int?5?9?$DO?5int?$AA@
0x43D670: "TypeDeclStmts" ??_C@_0O@KDHCBEJF@TypeDeclStmts?$AA@
0x4423E8: "generate floating point special " ??_C@_0DB@BLBBIEPP@generate?5floating?5point?5special?5@
0x44CC08: "__cdecl _real@3fc45f306dc9c883" __real@3fc45f306dc9c883
0x4CFBC0: "public: long __cdecl D3D10Shader::CArgument::Initialize(unsigned int,unsigned int,unsigned int,__int64,double) __ptr64" ?Initialize@CArgument@D3D10Shader@@QEAAJIII_JN@Z
0x401068: "__cdecl _imp_RtlVirtualUnwind" __imp_RtlVirtualUnwind
0x439F78: "Illegal initializer" ??_C@_0BE@IJHLDFEE@Illegal?5initializer?$AA@
0x44C6C0: "source indexable temp register c" ??_C@_0GP@LINLIKLN@source?5indexable?5temp?5register?5c@
0x5462BC: "__cdecl purecall" _purecall
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeToken::Print(void)const __ptr64" ?Print@CNodeToken@D3D10Shader@@UEBAXXZ
0x43E4B8: "'%s': method does not take %u p" ??_C@_0CL@EEBANJAC@?8?$CFs?8?3?5method?5?5does?5not?5take?5?$CFu?5p@
0x43F5C8: "Floating-point Value out of unsi" ??_C@_0DO@DIGNIOCN@Floating?9point?5Value?5out?5of?5unsi@
0x514B74: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchSatModifier(void) __ptr64" ?MatchSatModifier@CShaderProgram@D3D10Shader@@IEAAJXZ
0x446B68: "TextureCubeArray textures aren't" ??_C@_0DK@BGEJBPFP@TextureCubeArray?5textures?5aren?8t@
0x44AD60: "lod instruction requires sampler" ??_C@_0GL@NCINFEBG@lod?5instruction?5requires?5sampler@
0x5182B0: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::BackEndOptimize(void) __ptr64" ?BackEndOptimize@CShaderProgram@D3D10Shader@@MEAAJXZ
0x4A6164: "protected: long __cdecl D3D10Shader::CParse::FindIntrinsic(struct D3D10Shader::D3DINTRINSIC const * __ptr64,unsigned int,class D3D10Shader::CNodeType * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64 * __ptr64,class D3D10Shader::CNode * __ptr64 * __ptr64) __ptr64" ?FindIntrinsic@CParse@D3D10Shader@@IEAAJPEBUD3DINTRINSIC@2@IPEAVCNodeType@2@PEAUD3DTOKEN@2@PEAVCNode@2@PEAPEAV62@4@Z
0x4B850C: "protected: long __cdecl D3D10Shader::CProgram::Optimize(void) __ptr64" ?Optimize@CProgram@D3D10Shader@@IEAAJXZ
0x46A574: "protected: long __cdecl D3D10Shader::CCompiler::CopyOutRangesIn(unsigned int,int,unsigned int * __ptr64,unsigned __int64 * __ptr64,struct D3D10Shader::_D3DRANGE * __ptr64) __ptr64" ?CopyOutRangesIn@CCompiler@D3D10Shader@@IEAAJIHPEAIPEA_KPEAU_D3DRANGE@2@@Z
0x4407E0: "breaklt match" ??_C@_0O@NPNDJMDG@breaklt?5match?$AA@
0x446D78: "Sample interpolation usage unsup" ??_C@_0DG@GGDBAEGA@Sample?5interpolation?5usage?5unsup@
0x51D3B4: "protected: long __cdecl D3D10Shader::CShaderProgram::BuildInstruction(unsigned int * __ptr64,unsigned int,unsigned int,int) __ptr64" ?BuildInstruction@CShaderProgram@D3D10Shader@@IEAAJPEAIIIH@Z
0x43C450: "texCUBEbias" ??_C@_0M@PJHIFGGE@texCUBEbias?$AA@
0x53FC9C: "protected: virtual void __cdecl CD3D10VertexShaderValidator::RunPostInstructionRules(void) __ptr64" ?RunPostInstructionRules@CD3D10VertexShaderValidator@@MEAAXXZ
0x43BD58: "lineadj" ??_C@_07DDMNHKPE@lineadj?$AA@
0x4422F0: "generate floating point special " ??_C@_0CP@OHAPOEIP@generate?5floating?5point?5special?5@
0x44DF3C: "long __cdecl D3DPreprocessFromMemory(void const * __ptr64,unsigned __int64,char const * __ptr64,struct _D3D10_SHADER_MACRO const * __ptr64,struct ID3D10Include * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DPreprocessFromMemory@@YAJPEBX_KPEBDPEBU_D3D10_SHADER_MACRO@@PEAUID3D10Include@@PEAPEAUID3D10Blob@@5@Z
0x4E88E0: "long __cdecl D3D10Shader::SFPS_BinaryFloatToIntRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_BinaryFloatToIntRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x51DC9C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitTEX(void) __ptr64" ?EmitTEX@CShaderProgram@D3D10Shader@@IEAAJXZ
0x546854: memcmp
0x401400: "d3d10.dll" ??_C@_09MPDKCPEA@d3d10?4dll?$AA@
0x4C9784: "protected: long __cdecl D3D10Shader::CProgram::VectorizeLiterals_Squish(unsigned int * __ptr64 const,unsigned int * __ptr64 const,int * __ptr64 const,unsigned int * __ptr64,unsigned int,unsigned int,unsigned int * __ptr64) __ptr64" ?VectorizeLiterals_Squish@CProgram@D3D10Shader@@IEAAJQEAI0QEAHPEAIII2@Z
0x522C34: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::SrcSwizzle(unsigned int * __ptr64,unsigned int,unsigned long,unsigned long * __ptr64) __ptr64" ?SrcSwizzle@CShaderProgram@D3D10Shader@@MEAAJPEAIIKPEAK@Z
0x4410D8: "if(x){...} else {} -> if(x) {..." ??_C@_0CC@INKCMFDH@if?$CIx?$CJ?$HL?4?4?4?$HN?5else?5?$HL?$HN?5?9?$DO?5if?$CIx?$CJ?5?$HL?4?4?4@
0x5182B0: "protected: virtual long __cdecl D3D10Shader::CProgram::Translate(void) __ptr64" ?Translate@CProgram@D3D10Shader@@MEAAJXZ
0x43B100: "Bitwise operations not supported" ??_C@_0DE@CMAKAPIB@Bitwise?5operations?5not?5supported@
0x438758: "int3x3" ??_C@_06OAGAKAF@int3x3?$AA@
0x4405A0: "utof(sampleinfo_uint(x)) -> samp" ??_C@_0CK@HJMAFBBJ@utof?$CIsampleinfo_uint?$CIx?$CJ?$CJ?5?9?$DO?5samp@
0x4382C0: "INV_SRC1_COLOR" ??_C@_0P@KPLJKCHB@INV_SRC1_COLOR?$AA@
0x4E728C: "long __cdecl D3D10Shader::SFPS_UnaryFloatToIntRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryFloatToIntRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x530D3C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitCONTINUE(void) __ptr64" ?EmitCONTINUE@CD3D10Program@D3D10Shader@@IEAAJXZ
0x444DF8: "cannot map expression to vertex " ??_C@_0DH@CHEBAJGP@cannot?5map?5expression?5to?5vertex?5@
0x438880: "float1x3" ??_C@_08OFNBMDGL@float1x3?$AA@
0x43D680: "'%s': array dimensions must be l" ??_C@_0DK@MKCNJMOE@?8?$CFs?8?3?5array?5dimensions?5must?5be?5l@
0x440E20: "NOT BIEQ => BINE" ??_C@_0BB@JCFJBCBB@NOT?5BIEQ?5?$DN?$DO?5BINE?$AA@
0x52FE40: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitMADN(void) __ptr64" ?EmitMADN@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4012D8: "__cdecl _imp_floor" __imp_floor
0x43C898: "delete" ??_C@_06FOBLBEIN@delete?$AA@
0x43C430: "texCUBElod" ??_C@_0L@JBKANENO@texCUBElod?$AA@
0x44E338: "public: long __cdecl D3DXVector<char>::AddRange(char const * __ptr64,unsigned int) __ptr64" ?AddRange@?$D3DXVector@D@@QEAAJPEBDI@Z
0x43E2C8: "Outputs" ??_C@_07LGFKBKFE@Outputs?$AA@
0x4CA87C: "protected: long __cdecl D3D10Shader::CProgram::ReorderInstructions(void) __ptr64" ?ReorderInstructions@CProgram@D3D10Shader@@IEAAJXZ
0x441910: "evaluate literal div" ??_C@_0BF@HEKMIEBD@evaluate?5literal?5div?$AA@
0x43E870: "scalar value expected" ??_C@_0BG@CIOPLJHA@scalar?5value?5expected?$AA@
0x44AED0: "gather4 requires resource declar" ??_C@_0HI@IIPICDBC@gather4?5requires?5resource?5declar@
0x44A130: "Relative indexing input register" ??_C@_0KI@HCAFHCCM@Relative?5indexing?5input?5register@
0x44CA80: "__cdecl _real@bff921fb54442d18" __real@bff921fb54442d18
0x43C300: "samples" ??_C@_07ODIFGGLK@samples?$AA@
0x441A90: "evaluate range asin" ??_C@_0BE@DAGACHMB@evaluate?5range?5asin?$AA@
0x4012F0: "__cdecl _imp_tan" __imp_tan
0x438D18: "GEOMETRYSHADER" ??_C@_0P@PHNPEEKE@GEOMETRYSHADER?$AA@
0x497364: "protected: long __cdecl D3D10Shader::CCompiler::VectorizeBase(enum D3D10Shader::_D3DTYPE_TEMPLATE,unsigned int,unsigned int,unsigned long,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,class D3D10Shader::CPacker * __ptr64,unsigned int,unsigned int) __ptr64" ?VectorizeBase@CCompiler@D3D10Shader@@IEAAJW4_D3DTYPE_TEMPLATE@2@IIKPEAII1PEBVCNode@2@1PEAVCPacker@2@II@Z
0x449650: "isFrontFace already declared for" ??_C@_0EJ@HLOAHDNN@isFrontFace?5already?5declared?5for@
0x437F68: "{ " ??_C@_02MNJOIFPO@?$HL?5?$AA@
0x449C80: "position declaration must have x" ??_C@_0EL@EPAKAPAC@position?5declaration?5must?5have?5x@
0x444D18: "DEPTH must be a scalar" ??_C@_0BH@GNEIDLHD@DEPTH?5must?5be?5a?5scalar?$AA@
0x50FE64: "public: virtual long __cdecl D3D10Shader::CShaderProgram::GenerateCode(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GenerateCode@CShaderProgram@D3D10Shader@@UEAAJPEAPEAUID3D10Blob@@@Z
0x43F8F0: "double rcp identity" ??_C@_0BE@INFGNCCK@double?5rcp?5identity?$AA@
0x440050: "integer movc((a<b),b,a) -> max(a" ??_C@_0CE@MMKBIBDE@integer?5movc?$CI?$CIa?$DMb?$CJ?0b?0a?$CJ?5?9?$DO?5max?$CIa@
0x445310: "internal error: no profile exist" ??_C@_0EB@KLCFAMBD@internal?5error?3?5no?5profile?5exist@
0x4388B4: "bool3" ??_C@_05MGIAKALA@bool3?$AA@
0x43DA50: "'%s': %s must be numeric" ??_C@_0BJ@OLKMDEJF@?8?$CFs?8?3?5?$CFs?5must?5be?5numeric?$AA@
0x44CA68: "__cdecl _real@4012d97c7f3321d2" __real@4012d97c7f3321d2
0x49CE1C: "public: virtual __cdecl D3D10Shader::CNodeValue::~CNodeValue(void) __ptr64" ??1CNodeValue@D3D10Shader@@UEAA@XZ
0x4CFC94: "public: long __cdecl D3D10Shader::CArgument::ApplyFloatValue(double) __ptr64" ?ApplyFloatValue@CArgument@D3D10Shader@@QEAAJN@Z
0x4377D8: "cubearray" ??_C@_09OBLFAOAL@cubearray?$AA@
0x437EFC: " (" ??_C@_02GFKOMOKH@?5?$CI?$AA@
0x4385E8: "MIN_MAG_MIP_POINT" ??_C@_0BC@NBGEKGB@MIN_MAG_MIP_POINT?$AA@
0x43D448: "internal error: scope missing" ??_C@_0BO@BDHEIAIP@internal?5error?3?5scope?5missing?$AA@
0x43B9C0: "sampler array index must be a li" ??_C@_0DB@IJEOILFK@sampler?5array?5index?5must?5be?5a?5li@
0x438780: "int2x2" ??_C@_06KPKBFMCB@int2x2?$AA@
0x51D880: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitLOOP(void) __ptr64" ?EmitLOOP@CShaderProgram@D3D10Shader@@IEAAJXZ
0x437870: "// Approximately %i instruction " ??_C@_0CM@MDKGIIHD@?1?1?5Approximately?5?$CFi?5instruction?5@
0x43B668: "'%s': input parameter '%s' missi" ??_C@_0CN@FMBKKIKE@?8?$CFs?8?3?5input?5parameter?5?8?$CFs?8?5missi@
0x447A70: "4 component with no swizzle expe" ??_C@_0FK@PKMLCGEO@4?5component?5with?5no?5swizzle?5expe@
0x43CB00: "sizeof" ??_C@_06FPFOALMG@sizeof?$AA@
0x50740C: "protected: virtual long __cdecl D3D10Shader::CVSProgram::EmitVersion(void) __ptr64" ?EmitVersion@CVSProgram@D3D10Shader@@MEAAJXZ
0x5454A4: "public: __cdecl TStack<bool,20>::~TStack<bool,20>(void) __ptr64" ??1?$TStack@_N$0BE@@@QEAA@XZ
0x5468BA: exp
0x43FE38: "movc(bool b, TRUE, FALSE) -> mov" ??_C@_0CD@NDFCCPKF@movc?$CIbool?5b?0?5TRUE?0?5FALSE?$CJ?5?9?$DO?5mov@
0x43C910: "in" ??_C@_02LMMGJAGL@in?$AA@
0x43B268: "internal error: out of memory" ??_C@_0BO@FMNBCLAG@internal?5error?3?5out?5of?5memory?$AA@
0x438A20: "ADDRESSW" ??_C@_08FOGBOEJL@ADDRESSW?$AA@
0x4B6318: "public: virtual void * __ptr64 __cdecl D3D10Shader::CTransform::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCTransform@D3D10Shader@@UEAAPEAXI@Z
0x51FB2C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitInst(unsigned long) __ptr64" ?EmitInst@CShaderProgram@D3D10Shader@@IEAAJK@Z
0x509AF0: "protected: long __cdecl D3D10Shader::CPSProgram::PSEmitLT(void) __ptr64" ?PSEmitLT@CPSProgram@D3D10Shader@@IEAAJXZ
0x4383A8: "COMPARISON_ANISOTROPIC" ??_C@_0BH@FICIAAEE@COMPARISON_ANISOTROPIC?$AA@
0x43B868: "'%s' must have a max vertex coun" ??_C@_0DB@OJCCDNJK@?8?$CFs?8?5must?5have?5a?5max?5vertex?5coun@
0x4F9E50: "public: long __cdecl D3D10Shader::CTErrors::SyntaxError(unsigned int,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?SyntaxError@CTErrors@D3D10Shader@@QEAAJIPEAUD3DTOKEN@2@@Z
0x4380B8: "
}" ??_C@_02JHLIKEIA@?6?$HN?$AA@
0x4390D0: "This object can only be bound to" ??_C@_0EF@FOJJAHCH@This?5object?5can?5only?5be?5bound?5to@
0x43C64C: "frexp" ??_C@_05GKKHEGJL@frexp?$AA@
0x444BD0: "PositionT" ??_C@_09OBAAADDF@PositionT?$AA@
0x534678: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSignature(class CDXBCBuilder * __ptr64,enum DXBCFourCC,unsigned __int64,unsigned __int64) __ptr64" ?EmitSignature@CD3D10Program@D3D10Shader@@IEAAJPEAVCDXBCBuilder@@W4DXBCFourCC@@_K2@Z
0x4379B0: " oMask" ??_C@_08KHCJOHEM@?5?5?5oMask?$AA@
0x44A310: "Reference of undeclared output o" ??_C@_0JG@DADCMDDE@Reference?5of?5undeclared?5output?5o@
0x50C224: "public: virtual void * __ptr64 __cdecl D3D10Shader::CVSProgram::`vector deleting destructor'(unsigned int) __ptr64" ??_ECVSProgram@D3D10Shader@@UEAAPEAXI@Z
0x49A51C: "public: virtual void __cdecl D3D10Shader::CNodeProgram::Validate(void)const __ptr64" ?Validate@CNodeProgram@D3D10Shader@@UEBAXXZ
0x4A45F4: "protected: void __cdecl D3D10Shader::CParse::Error(char const * __ptr64,...) __ptr64" ?Error@CParse@D3D10Shader@@IEAAXPEBDZZ
0x44C210: "Output signature name mismatch w" ??_C@_0GB@HADLJIE@Output?5signature?5name?5mismatch?5w@
0x437FE0: ", mode_mono" ??_C@_0M@GKHCFDEB@?0?5mode_mono?$AA@
0x506864: "protected: virtual long __cdecl D3D10Shader::C30Program::EmitInstructions(void) __ptr64" ?EmitInstructions@C30Program@D3D10Shader@@MEAAJXZ
0x437C08: "primitive_id" ??_C@_0N@BCCKALFF@primitive_id?$AA@
0x500820: "public: class D3D10Shader::CRegisterEntryNode * __ptr64 __cdecl D3D10Shader::CFragmentRegisterAllocator::GetElement(char const * __ptr64) __ptr64" ?GetElement@CFragmentRegisterAllocator@D3D10Shader@@QEAAPEAVCRegisterEntryNode@2@PEBD@Z
0x4469A8: "internal error: vectorized instr" ??_C@_0DB@CGALFCLF@internal?5error?3?5vectorized?5instr@
0x4378C0: "// Name Index Mask" ??_C@_0EC@HMMENMJI@?1?1?5Name?5?5?5?5?5?5?5?5?5?5?5?5?5Index?5?5?5Mask@
0x43C68C: "exp" ??_C@_03KHJOGHMM@exp?$AA@
0x51E71C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitSINCOS(void) __ptr64" ?EmitSINCOS@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43F888: "double negative to original" ??_C@_0BM@BPACBAOG@double?5negative?5to?5original?$AA@
0x4406D8: "mad match 2 (a - b*c)" ??_C@_0BG@PDJIHGHC@mad?5match?52?5?$CIa?5?9?5b?$CKc?$CJ?$AA@
0x498B14: "protected: int __cdecl D3D10Shader::CCompiler::IsLimited(unsigned int,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?IsLimited@CCompiler@D3D10Shader@@IEAAHIIPEAI0@Z
0x437AA0: "r" ??_C@_01KDCPPGHE@r?$AA@
0x4E02DC: "protected: long __cdecl D3D10Shader::CTReorderInstructions::Reduce(void) __ptr64" ?Reduce@CTReorderInstructions@D3D10Shader@@IEAAJXZ
0x43D620: "'%s': ambiguous function call" ??_C@_0BO@GDHIOAFG@?8?$CFs?8?3?5ambiguous?5function?5call?$AA@
0x43C5A8: "refract" ??_C@_07HCMBNDDM@refract?$AA@
0x441880: "evaluate literal max" ??_C@_0BF@JJDELHKP@evaluate?5literal?5max?$AA@
0x43C770: "GetRenderTargetSampleCount" ??_C@_0BL@FIICKLGG@GetRenderTargetSampleCount?$AA@
0x438058: "Input" ??_C@_05DCDOHKAB@Input?$AA@
0x445FC8: "maximum temp register index exce" ??_C@_0CF@LJBLPFEE@maximum?5temp?5register?5index?5exce@
0x439C70: "There was an error compiling HLS" ??_C@_0DC@MHLKKBEN@There?5was?5an?5error?5compiling?5HLS@
0x4442E8: "d3d9.dll" ??_C@_08NIHLGCK@d3d9?4dll?$AA@
0x43CAC8: "samplerCUBE" ??_C@_0M@JHKOCKOC@samplerCUBE?$AA@
0x441D98: "generate floating point special " ??_C@_0DA@KEJKGMCO@generate?5floating?5point?5special?5@
0x4466A8: "internal error gathering debug s" ??_C@_0DB@KBIPDBPI@internal?5error?5gathering?5debug?5s@
0x442820: "eval umin with known range" ??_C@_0BL@FCLADGHF@eval?5umin?5with?5known?5range?$AA@
0x46A8C4: "protected: long __cdecl D3D10Shader::CCompiler::EmitForUnrolled(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitForUnrolled@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@0000PEAII@Z
0x4E5F58: "long __cdecl D3D10Shader::SFPS_MovcMask(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_MovcMask@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x443E90: "BLENDINDICES" ??_C@_0N@DBILKEJG@BLENDINDICES?$AA@
0x437CC8: "refactoringAllowed" ??_C@_0BD@IAJDEDDF@refactoringAllowed?$AA@
0x52E584: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitRET(void) __ptr64" ?EmitRET@CD3D10Program@D3D10Shader@@IEAAJXZ
0x445578: "Duplicate system value semantic " ??_C@_0DG@DENHPKHM@Duplicate?5system?5value?5semantic?5@
0x437EE8: "_texturecubearray" ??_C@_0BC@CHOOFIPO@_texturecubearray?$AA@
0x442660: "eval bige with known range" ??_C@_0BL@DPGIJGIE@eval?5bige?5with?5known?5range?$AA@
0x43E680: "l-value specifies const object" ??_C@_0BP@HHJDMOHN@l?9value?5specifies?5const?5object?$AA@
0x43CAF0: "short" ??_C@_05BFKKPKCG@short?$AA@
0x4F37D0: "public: virtual struct ID3D10ShaderReflectionVariable * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflectionConstantBuffer::GetVariableByName(char const * __ptr64) __ptr64" ?GetVariableByName@CShaderReflectionConstantBuffer@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionVariable@@PEBD@Z
0x438B40: "BACKFACESTENCILFAIL" ??_C@_0BE@IKGCOEAC@BACKFACESTENCILFAIL?$AA@
0x43A060: "Assignment %s: Only literal righ" ??_C@_0GL@LGPLNPJJ@Assignment?5?$CFs?3?5Only?5literal?5righ@
0x43D858: "value" ??_C@_05MFEJDJP@value?$AA@
0x437F98: "undecipherable custom data
" ??_C@_0BM@KIOABKME@undecipherable?5custom?5data?6?$AA@
0x443140: "unexpected #else following #else" ??_C@_0CB@EOKAOACM@unexpected?5?$CDelse?5following?5?$CDelse@
0x43C620: "ldexp" ??_C@_05CEJMAHNP@ldexp?$AA@
0x440C50: "Multiply by 0 reduces to literal" ??_C@_0CD@JKGELCAC@Multiply?5by?50?5reduces?5to?5literal@
0x43A940: "internal error: invalid range da" ??_C@_0DE@MPPDGLDK@internal?5error?3?5invalid?5range?5da@
0x5231B8: "protected: static long __cdecl D3D10Shader::CShaderProgram::ValidationError(char const * __ptr64,unsigned int,unsigned long,unsigned int,char const * __ptr64,void * __ptr64)" ?ValidationError@CShaderProgram@D3D10Shader@@KAJPEBDIKI0PEAX@Z
0x43ECE0: "xra" ??_C@_03FLKDEOEI@xra?$AA@
0x530794: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSTOP(void) __ptr64" ?EmitSTOP@CD3D10Program@D3D10Shader@@IEAAJXZ
0x443B80: "texreg2rgb" ??_C@_0L@IELIFMKH@texreg2rgb?$AA@
0x438810: "float3x2" ??_C@_08FGMDDKKB@float3x2?$AA@
0x43D360: "end of line" ??_C@_0M@MKKKCMOM@end?5of?5line?$AA@
0x4F4360: "[thunk]:public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::QueryInterface`adjustor{8}' (struct _GUID const & __ptr64,void * __ptr64 * __ptr64) __ptr64" ?QueryInterface@CShaderReflection@D3D10ShaderReflection@@W7EAAJAEBU_GUID@@PEAPEAX@Z
0x43DEF0: "conflicting geometry types" ??_C@_0BL@KAPKJDDG@conflicting?5geometry?5types?$AA@
0x43ADB8: "Cannot map loop to shader target" ??_C@_0DJ@GKDOJGBK@Cannot?5map?5loop?5to?5shader?5target@
0x442840: "eval umax with known range" ??_C@_0BL@EBPFNANO@eval?5umax?5with?5known?5range?$AA@
0x4E9084: "long __cdecl D3D10Shader::SFPS_UnaryIntRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryIntRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x49C340: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeStatement::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeStatement@D3D10Shader@@UEAAPEAXI@Z
0x44BB60: "%s signature parameter %s (1-bas" ??_C@_0GP@OCOONANJ@?$CFs?5signature?5parameter?5?$CFs?5?$CI1?9bas@
0x43C508: "tex1Dlod" ??_C@_08KCIKAJJP@tex1Dlod?$AA@
0x445610: "maximum number of samplers excee" ??_C@_0FB@BMCGJJEA@maximum?5number?5of?5samplers?5excee@
0x43FC10: "rsq(x) * rsq(x) -> rcp(x) for po" ??_C@_0CJ@GKBFPLGI@rsq?$CIx?$CJ?5?$CK?5rsq?$CIx?$CJ?5?9?$DO?5rcp?$CIx?$CJ?5for?5po@
0x4E8C3C: "protected: int __cdecl D3D10Shader::CProgram::DifferentAddress(unsigned int,unsigned int) __ptr64" ?DifferentAddress@CProgram@D3D10Shader@@IEAAHII@Z
0x503108: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CAssembler::DecodeRegister(struct D3D10Shader::D3DTOKEN * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?DecodeRegister@CAssembler@D3D10Shader@@IEAAPEAVCNode@2@PEAUD3DTOKEN@2@PEAV32@@Z
0x43CD40: "vertexfragment" ??_C@_0P@KAHBGHDF@vertexfragment?$AA@
0x401488: "#pragma pack_matrix()
" ??_C@_0BH@CGMMBECE@?$CDpragma?5pack_matrix?$CI?$CJ?6?$AA@
0x442C80: "const D3D10ShaderReflection::CShaderReflectionType::`vftable'" ??_7CShaderReflectionType@D3D10ShaderReflection@@6B@
0x43ED30: "internal error: Rule class id in" ??_C@_0CG@JDOPDMEP@internal?5error?3?5Rule?5class?5id?5in@
0x51EEF8: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitANDIFBOOL(int) __ptr64" ?EmitANDIFBOOL@CShaderProgram@D3D10Shader@@IEAAJH@Z
0x442F60: "D3D10" ??_C@_05NCOMKCEO@D3D10?$AA@
0x44B820: "break/breakc statement not insid" ??_C@_0EP@KENHGGCA@break?1breakc?5statement?5not?5insid@
0x43C880: "CompileShader" ??_C@_0O@MIPHMFLC@CompileShader?$AA@
0x4FA8D8: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexHex(char const * __ptr64,unsigned int * __ptr64) __ptr64" ?LexHex@CTokenize@D3D10Shader@@IEAAIPEBDPEAI@Z
0x524658: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitResourceDecl(enum D3D10_SB_RESOURCE_DIMENSION,unsigned int,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE,enum D3D10_SB_RESOURCE_RETURN_TYPE) __ptr64" ?EmitResourceDecl@CShaderAsm@D3D10ShaderBinary@@QEAAXW4D3D10_SB_RESOURCE_DIMENSION@@IW4D3D10_SB_RESOURCE_RETURN_TYPE@@111@Z
0x443840: "sample_c" ??_C@_08FENAFIBE@sample_c?$AA@
0x43BF60: "const D3D10Shader::CNodeRegister::`vftable'" ??_7CNodeRegister@D3D10Shader@@6B@
0x43F158: "internal error: argument pulled " ??_C@_0DJ@GNKKONHM@internal?5error?3?5argument?5pulled?5@
0x4B2A44: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rBreakStmt(class D3D10Shader::CNode const * __ptr64) __ptr64" ?rBreakStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@@Z
0x529BE4: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitLD(void) __ptr64" ?EmitLD@CD3D10Program@D3D10Shader@@IEAAJXZ
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeAsmInstruction::Print(void)const __ptr64" ?Print@CNodeAsmInstruction@D3D10Shader@@UEBAXXZ
0x4445D8: "normal" ??_C@_06IKLLLDHL@normal?$AA@
0x441B08: "evaluate range ftoi" ??_C@_0BE@FEFLCJBN@evaluate?5range?5ftoi?$AA@
0x440DD0: "NOT BEQ => BNE" ??_C@_0P@FDHBAHNG@NOT?5BEQ?5?$DN?$DO?5BNE?$AA@
0x4A97CC: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::Attribute(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?Attribute@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x43E9A8: "ConstructGSWithSO" ??_C@_0BC@JDHEKNLM@ConstructGSWithSO?$AA@
0x495B60: "protected: long __cdecl D3D10Shader::CCompiler::EmitBank(class D3D10Shader::CNodeDecl * __ptr64,unsigned __int64) __ptr64" ?EmitBank@CCompiler@D3D10Shader@@IEAAJPEAVCNodeDecl@2@_K@Z
0x5390B4: "public: __cdecl CD3D10ShaderValidatorBase::~CD3D10ShaderValidatorBase(void) __ptr64" ??1CD3D10ShaderValidatorBase@@QEAA@XZ
0x441F68: "frc(integer) -> 0" ??_C@_0BC@BONCNHIL@frc?$CIinteger?$CJ?5?9?$DO?50?$AA@
0x50C670: "protected: virtual long __cdecl D3D10Shader::CVSProgram::FindOutput(class D3D10Shader::CArgument * __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,int * __ptr64) __ptr64" ?FindOutput@CVSProgram@D3D10Shader@@MEAAJPEAVCArgument@2@AEAK1PEAH@Z
0x49CD88: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeValue::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeValue@D3D10Shader@@UEAAPEAXI@Z
0x50C81C: "protected: long __cdecl D3D10Shader::CVSProgram::VSMatchDST(void) __ptr64" ?VSMatchDST@CVSProgram@D3D10Shader@@IEAAJXZ
0x43E888: "could not cast condition to uint" ??_C@_0CB@FHHOLJKN@could?5not?5cast?5condition?5to?5uint@
0x54B000: HotPatchBuffer
0x43D790: "NameSpace" ??_C@_09OHDHADDO@NameSpace?$AA@
0x5328F8: "protected: long __cdecl D3D10Shader::CD3D10Program::GatherDebugVariables(void) __ptr64" ?GatherDebugVariables@CD3D10Program@D3D10Shader@@IEAAJXZ
0x44AAD0: "Reference of undeclared componen" ??_C@_0JA@HLJBHNLB@Reference?5of?5undeclared?5componen@
0x4C4804: "protected: long __cdecl D3D10Shader::CProgram::ProcessTBuffer(void) __ptr64" ?ProcessTBuffer@CProgram@D3D10Shader@@IEAAJXZ
0x43DE78: "duplicate usages specified" ??_C@_0BL@FJMIGKBB@duplicate?5usages?5specified?$AA@
0x49A238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNode::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNode@D3D10Shader@@UEAAPEAXI@Z
0x4015C4: "vs_4_1" ??_C@_06ECKODCM@vs_4_1?$AA@
0x443B20: "texldd" ??_C@_06NEJAGELK@texldd?$AA@
0x52D88C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitARRAYSTORE(void) __ptr64" ?EmitARRAYSTORE@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4E0E14: "protected: static int __cdecl D3D10Shader::CTReorderInstructions::CompareIndex(unsigned int,unsigned int,void const * __ptr64)" ?CompareIndex@CTReorderInstructions@D3D10Shader@@KAHIIPEBX@Z
0x437B24: "(%f)" ??_C@_04FHJMBLFC@?$CI?$CFf?$CJ?$AA@
0x401180: "__cdecl _imp__XcptFilter" __imp__XcptFilter
0x4460F8: "sampler mismatch: sampler used i" ??_C@_0CO@GKPCOCA@sampler?5mismatch?3?5sampler?5used?5i@
0x537C84: "public: long __cdecl D3D10Shader::CDebugInfo::AddToken(struct D3D10Shader::D3DTOKEN const * __ptr64,unsigned int * __ptr64) __ptr64" ?AddToken@CDebugInfo@D3D10Shader@@QEAAJPEBUD3DTOKEN@2@PEAI@Z
0x44462C: "le" ??_C@_02FJPJILEL@le?$AA@
0x4E9270: "int __cdecl D3D10Shader::cmpmaskstrict(unsigned __int64,unsigned __int64,unsigned __int64,unsigned __int64,int)" ?cmpmaskstrict@D3D10Shader@@YAH_K000H@Z
0x52A89C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitSAMPLEINFO(void) __ptr64" ?EmitSAMPLEINFO@CD3D10Program@D3D10Shader@@IEAAJXZ
0x44BFD0: "Pixel Shader allows output seman" ??_C@_0JI@BAFMCAHJ@Pixel?5Shader?5allows?5output?5seman@
0x49B09C: "public: virtual int __cdecl D3D10Shader::CNodeCaseCondition::IsEqual(class D3D10Shader::CNode * __ptr64) __ptr64" ?IsEqual@CNodeCaseCondition@D3D10Shader@@UEAAHPEAVCNode@2@@Z
0x4375A8: "SamplerState" ??_C@_0N@INDOHCDB@SamplerState?$AA@
0x441A00: "evaluate range frc" ??_C@_0BD@BJCINOLE@evaluate?5range?5frc?$AA@
0x4E80D4: "long __cdecl D3D10Shader::SFPS_BinaryFloatRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_BinaryFloatRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x449BE0: "primitiveID already declared for" ??_C@_0EK@BKILNIMF@primitiveID?5already?5declared?5for@
0x438210: "GREATER_EQUAL" ??_C@_0O@LBCFDHKJ@GREATER_EQUAL?$AA@
0x438638: "bool4x3" ??_C@_07BENKPLB@bool4x3?$AA@
0x4DA69C: "private: long __cdecl D3D10Shader::CProgram::RangeSequence(unsigned int,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?RangeSequence@CProgram@D3D10Shader@@AEAAJIPEAI0000@Z
0x52AED8: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitGATHER(void) __ptr64" ?EmitGATHER@CD3D10Program@D3D10Shader@@IEAAJXZ
0x43D9C8: "'%s': %s cannot be declared 'inl" ??_C@_0CF@JNGCONNN@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8inl@
0x401160: "__cdecl _imp_memcpy" __imp_memcpy
0x4F9FFC: "public: long __cdecl D3D10Shader::CTErrors::PreformattedError(char const * __ptr64) __ptr64" ?PreformattedError@CTErrors@D3D10Shader@@QEAAJPEBD@Z
0x441490: "round -> integer" ??_C@_0BB@MLOHLMK@round?5?9?$DO?5integer?$AA@
0x507804: "protected: virtual long __cdecl D3D10Shader::C30Program::EmitSrc(unsigned long,unsigned long,unsigned long) __ptr64" ?EmitSrc@C30Program@D3D10Shader@@MEAAJKKK@Z
0x453858: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseVariable(class D3D10Shader::CNodeDecl * __ptr64,unsigned int) __ptr64" ?ParseVariable@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNodeDecl@D3D10Shader@@I@Z
0x439870: "%s: ERROR: No valid VertexShader" ??_C@_0JP@BHBILGLG@?$CFs?3?5ERROR?3?5No?5valid?5VertexShader@
0x466FC8: "protected: long __cdecl D3D10Shader::CCompiler::GetForLoopRanges(unsigned int,int,int,int,unsigned int * __ptr64,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64,struct D3D10Shader::_D3DRANGE * __ptr64,struct D3D10Shader::_D3DRANGE * __ptr64) __ptr64" ?GetForLoopRanges@CCompiler@D3D10Shader@@IEAAJIHHHPEAIPEA_K1PEAU_D3DRANGE@2@2@Z
0x438688: "bool2x1" ??_C@_07BGBAJCOP@bool2x1?$AA@
0x43BA70: "continue must be inside loop" ??_C@_0BN@BNAEBKKG@continue?5must?5be?5inside?5loop?$AA@
0x444948: "source modifiers are not allowed" ??_C@_0CP@MGCFIDAM@source?5modifiers?5are?5not?5allowed@
0x4F5D70: "public: long __cdecl D3D10Shader::CPreProcessor::End(void) __ptr64" ?End@CPreProcessor@D3D10Shader@@QEAAJXZ
0x44CA40: "__cdecl _real@c00921fb54442d18" __real@c00921fb54442d18
0x438D38: "VERTEXSHADER" ??_C@_0N@NMAMIJI@VERTEXSHADER?$AA@
0x445F74: "%s+%s" ??_C@_05OKIJNGMH@?$CFs?$CL?$CFs?$AA@
0x43D190: "States" ??_C@_06OKBMNGLE@States?$AA@
0x401668: "ps_3_sw" ??_C@_07FFPDCFAI@ps_3_sw?$AA@
0x44A260: "Relative indexing output registe" ??_C@_0KG@DCOBFACG@Relative?5indexing?5output?5registe@
0x51E814: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitIF(void) __ptr64" ?EmitIF@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4FB6CC: "public: long __cdecl CDataBlockStore::AddData(void const * __ptr64,unsigned int,unsigned int * __ptr64) __ptr64" ?AddData@CDataBlockStore@@QEAAJPEBXIPEAI@Z
0x442FF0: "division by zero in preprocessor" ??_C@_0CM@JEMPDBCA@division?5by?5zero?5in?5preprocessor@
0x448CA0: "Invalid resource return type on " ??_C@_0FP@HFOIPPC@Invalid?5resource?5return?5type?5on?5@
0x440D70: "division by a literal becomes mu" ??_C@_0DL@PNBKFJBD@division?5by?5a?5literal?5becomes?5mu@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNode::Validate(void)const __ptr64" ?Validate@CNode@D3D10Shader@@UEBAXXZ
0x438C78: "SLOPESCALEDDEPTHBIAS" ??_C@_0BF@OGLKPOFG@SLOPESCALEDDEPTHBIAS?$AA@
0x51645C: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchNEG(int) __ptr64" ?MatchNEG@CShaderProgram@D3D10Shader@@IEAAJH@Z
0x54683C: qsort
0x442700: "eval iadd with known range" ??_C@_0BL@OCOKNJCA@eval?5iadd?5with?5known?5range?$AA@
0x43B788: "'%s': output parameter '%s' not " ??_C@_0DH@GFIGIKBN@?8?$CFs?8?3?5output?5parameter?5?8?$CFs?8?5not?5@
0x43C958: "nointerpolation" ??_C@_0BA@LKIDIFDF@nointerpolation?$AA@
0x438BA8: "FRONTFACESTENCILFAIL" ??_C@_0BF@JAKMCKMD@FRONTFACESTENCILFAIL?$AA@
0x524A4C: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitInputSystemInterpretedValueDecl(unsigned int,unsigned int,enum D3D10_SB_NAME) __ptr64" ?EmitInputSystemInterpretedValueDecl@CShaderAsm@D3D10ShaderBinary@@QEAAXIIW4D3D10_SB_NAME@@@Z
0x455928: "long __cdecl D3D10Effects::PerformLinkageTests(struct D3D10Effects::SShaderSignatureInfo * __ptr64 * __ptr64 const,unsigned int * __ptr64 const,unsigned int * __ptr64 const,char const * __ptr64,char const * __ptr64,char const * __ptr64,class D3D10Effects::IErrorLog * __ptr64)" ?PerformLinkageTests@D3D10Effects@@YAJQEAPEAUSShaderSignatureInfo@1@QEAI1PEBD22PEAVIErrorLog@1@@Z
0x44E2D8: "long __cdecl D3DGetOutputSignatureBlob(void const * __ptr64,unsigned __int64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DGetOutputSignatureBlob@@YAJPEBX_KPEAPEAUID3D10Blob@@@Z
0x4C3A44: "private: long __cdecl D3D10Shader::CProgram::VectorizeLeft_Special(class D3D10Shader::CInstruction * __ptr64) __ptr64" ?VectorizeLeft_Special@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@@Z
0x5400F4: "public: __cdecl CD3D10PixelShaderValidator::CD3D10PixelShaderValidator(unsigned int const * __ptr64,class CSignatureParser * __ptr64,class CSignatureParser * __ptr64,void (__cdecl*)(void * __ptr64,char const * __ptr64),void * __ptr64,unsigned int) __ptr64" ??0CD3D10PixelShaderValidator@@QEAA@PEBIPEAVCSignatureParser@@1P6AXPEAXPEBD@Z2I@Z
0x4F9C00: "public: long __cdecl D3D10Shader::CTErrors::Warning(struct D3D10Shader::D3DTOKEN * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Warning@CTErrors@D3D10Shader@@QEAAJPEAUD3DTOKEN@2@IPEBDZZ
0x437CF8: " linestrip " ??_C@_0M@KOPHPPHB@?5linestrip?5?$AA@
0x437644: "}" ??_C@_01CELHOKLL@?$HN?$AA@
0x4D0CBC: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddArgument(unsigned int,unsigned int,unsigned int,double,unsigned __int64) __ptr64" ?AddArgument@CBaseProgram@D3D10Shader@@QEAAIIIIN_K@Z
0x437A00: "POS" ??_C@_03PPOGOLCL@POS?$AA@
0x439730: "%s: ERROR: No valid VertexShader" ??_C@_0HB@BAPPENDM@?$CFs?3?5ERROR?3?5No?5valid?5VertexShader@
0x43A2C0: "TEXTURE assignments inside of sa" ??_C@_0EC@PMKJPEFM@TEXTURE?5assignments?5inside?5of?5sa@
0x4379DC: " %8u" ??_C@_04BHMAEBHB@?5?$CF8u?$AA@
0x4F26B4: "private: virtual struct ID3D10ShaderReflectionType * __ptr64 __cdecl D3D10ShaderReflection::CInvalidSRType::GetMemberTypeByIndex(unsigned int) __ptr64" ?GetMemberTypeByIndex@CInvalidSRType@D3D10ShaderReflection@@EEAAPEAUID3D10ShaderReflectionType@@I@Z
0x447440: "Declaration statements must appe" ??_C@_0DO@BENCOJAC@Declaration?5statements?5must?5appe@
0x444228: "ps_1_0 is no longer supported; u" ??_C@_0CM@ICEBBLON@ps_1_0?5is?5no?5longer?5supported?$DL?5u@
0x4598E8: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeConstantBuffer(struct D3D10Effects::SCompilerConstantBuffer * __ptr64,class CDataBlockStore & __ptr64,class CDataBlockStore & __ptr64,int) __ptr64" ?SerializeConstantBuffer@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerConstantBuffer@2@AEAVCDataBlockStore@@1H@Z
0x49D13C: "public: virtual void __cdecl D3D10Shader::CNodeRegister::Validate(void)const __ptr64" ?Validate@CNodeRegister@D3D10Shader@@UEBAXXZ
0x4460C8: "target does not support relative" ??_C@_0CM@FMIFLIMK@target?5does?5not?5support?5relative@
0x43C3A8: "GetDimensions" ??_C@_0O@KHOHPDJF@GetDimensions?$AA@
0x444488: "complement cannot be used with o" ??_C@_0CP@LILJCPPC@complement?5cannot?5be?5used?5with?5o@
0x449940: "viewportArrayIndex already decla" ??_C@_0FA@IKHPPDII@viewportArrayIndex?5already?5decla@
0x443894: "utof" ??_C@_04JMJOBAKK@utof?$AA@
0x4F97A8: "protected: unsigned int __cdecl D3D10Shader::CPreProcessor::Escape(char const * __ptr64,unsigned int,char * __ptr64,unsigned int) __ptr64" ?Escape@CPreProcessor@D3D10Shader@@IEAAIPEBDIPEADI@Z
0x440F50: "break(a,bine(x,0)) -> break(a,x)" ??_C@_0CB@CFCLIDAE@break?$CIa?0bine?$CIx?00?$CJ?$CJ?5?9?$DO?5break?$CIa?0x?$CJ@
0x49B0E8: "public: virtual class D3D10Shader::CNodeCaseCondition * __ptr64 __cdecl D3D10Shader::CNodeCaseCondition::Copy(unsigned int)const __ptr64" ?Copy@CNodeCaseCondition@D3D10Shader@@UEBAPEAV12@I@Z
0x446BA8: "Unsized MSAA textures aren't sup" ??_C@_0DG@JLKCFEGK@Unsized?5MSAA?5textures?5aren?8t?5sup@
0x437F34: " ) " ??_C@_03NMJBNGBA@?5?$CJ?5?$AA@
0x443F20: "SPECULAR" ??_C@_08EABEDICH@SPECULAR?$AA@
0x43C0C8: "const D3D10Shader::CNodeAttribute::`vftable'" ??_7CNodeAttribute@D3D10Shader@@6B@
0x449A20: "PS output depth already declared" ??_C@_0ED@EHICEECD@PS?5output?5depth?5already?5declared@
0x449E70: "Reference of undeclared temp r%d" ??_C@_0FC@IDMAGAPD@Reference?5of?5undeclared?5temp?5r?$CFd@
0x546926: sinh
0x5182B0: "protected: virtual int __cdecl D3D10Shader::CProgram::HasSwizzle(unsigned int) __ptr64" ?HasSwizzle@CProgram@D3D10Shader@@MEAAHI@Z
0x50740C: "protected: virtual long __cdecl D3D10Shader::CPSProgram::EmitVersion(void) __ptr64" ?EmitVersion@CPSProgram@D3D10Shader@@MEAAJXZ
0x4CF200: "protected: long __cdecl D3D10Shader::CProgram::ParentChildInfo(void) __ptr64" ?ParentChildInfo@CProgram@D3D10Shader@@IEAAJXZ
0x438768: "int3x1" ??_C@_06DMDAGIIH@int3x1?$AA@
0x438790: "int1x4" ??_C@_06OLEOFEEJ@int1x4?$AA@
0x54D7D0: "char const * __ptr64 * D3D10Shader::x_rgszFontColor" ?x_rgszFontColor@D3D10Shader@@3PAPEBDA
0x4419E8: "evaluate range rsq" ??_C@_0BD@LPGFAEJI@evaluate?5range?5rsq?$AA@
0x43F308: "internal error: component out of" ??_C@_0CH@OBEHAKPC@internal?5error?3?5component?5out?5of@
0x4B7CB0: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::ValidateOutput(void) __ptr64" ?ValidateOutput@CShaderProgram@D3D10Shader@@MEAAJXZ
0x43F3D8: "const D3D10Shader::CTReorderInstructions::`vftable'" ??_7CTReorderInstructions@D3D10Shader@@6B@
0x44E2AC: "long __cdecl D3DGetInputSignatureBlob(void const * __ptr64,unsigned __int64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DGetInputSignatureBlob@@YAJPEBX_KPEAPEAUID3D10Blob@@@Z
0x43E338: "Parameters" ??_C@_0L@PBGCNDPG@Parameters?$AA@
0x4CEB28: "protected: long __cdecl D3D10Shader::CProgram::ReadWriteInfo(void) __ptr64" ?ReadWriteInfo@CProgram@D3D10Shader@@IEAAJXZ
0x437BB0: "rendertarget_array_index" ??_C@_0BJ@GFBGNHOF@rendertarget_array_index?$AA@
0x44B310: "bias amount for sample_b must be" ??_C@_0IM@OCHGCIJM@bias?5amount?5for?5sample_b?5must?5be@
0x532274: "protected: long __cdecl D3D10Shader::CD3D10Program::SetDebugInstOutputs(class D3D10Shader::CDebugInstruction * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int) __ptr64" ?SetDebugInstOutputs@CD3D10Program@D3D10Shader@@IEAAJPEAVCDebugInstruction@2@IPEAII@Z
0x43C8FC: "goto" ??_C@_04MABHPDAO@goto?$AA@
0x4445C8: "blendindices" ??_C@_0N@CMKJIGLL@blendindices?$AA@
0x500938: "public: __cdecl D3D10Shader::CFragmentInfo::CFragmentInfo(int) __ptr64" ??0CFragmentInfo@D3D10Shader@@QEAA@H@Z
0x437600: "row_major %s%ux%u" ??_C@_0BC@EIPHNGCM@row_major?5?$CFs?$CFux?$CFu?$AA@
0x443980: "dcl_temps" ??_C@_09KLIAHIBJ@dcl_temps?$AA@
0x49B798: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeFunction::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeFunction@D3D10Shader@@UEAAPEAXI@Z
0x43E950: "Struct" ??_C@_06DOCMLGPG@Struct?$AA@
0x516F3C: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchIF(void) __ptr64" ?MatchIF@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4E14C8: "int __cdecl D3D10Shader::AnyExcludedRegComp(struct D3D10Shader::_D3DCP_DATA * __ptr64,unsigned int,unsigned int)" ?AnyExcludedRegComp@D3D10Shader@@YAHPEAU_D3DCP_DATA@1@II@Z
0x54B100: "__cdecl _security_cookie" __security_cookie
0x499638: "protected: long __cdecl D3D10Shader::CCompiler::PragmaRules(void) __ptr64" ?PragmaRules@CCompiler@D3D10Shader@@IEAAJXZ
0x43C4F8: "tex1Dproj" ??_C@_09PEDGJNNB@tex1Dproj?$AA@
0x43C6D8: "cosh" ??_C@_04HPJJNFIM@cosh?$AA@
0x4433A8: "float '%gf'" ??_C@_0M@LGDOMHNM@float?5?8?$CFgf?8?$AA@
0x44C1A0: "Input signature does not specify" ??_C@_0GE@GGALLOKA@Input?5signature?5does?5not?5specify@
0x443CD0: "m4x4" ??_C@_04MGPOBOPH@m4x4?$AA@
0x446E90: "internal error: no semantic foun" ??_C@_0DC@IINIDHLC@internal?5error?3?5no?5semantic?5foun@
0x401440: "#pragma pack_matrix(row_major)
" ??_C@_0CA@PANHOIPN@?$CDpragma?5pack_matrix?$CIrow_major?$CJ?6?$AA@
0x44F75C: "long __cdecl D3D10Shader::PrintComponent(struct D3D10Shader::SContext * __ptr64,enum D3D10_SB_4_COMPONENT_NAME)" ?PrintComponent@D3D10Shader@@YAJPEAUSContext@1@W4D3D10_SB_4_COMPONENT_NAME@@@Z
0x443BB0: "texm3x3vspec" ??_C@_0N@KDLHKEAM@texm3x3vspec?$AA@
0x437EA0: "_texturecube" ??_C@_0N@IGLLJBPN@_texturecube?$AA@
0x4414A8: "floor -> integer" ??_C@_0BB@OLKPALKC@floor?5?9?$DO?5integer?$AA@
0x43E6E8: "Couldn't cast expression to bool" ??_C@_0DN@PEMHDEJB@Couldn?8t?5cast?5expression?5to?5bool@
0x4B2338: "protected: long __cdecl D3D10Shader::CParse::CastToValue(struct D3D10Shader::_D3DVALUE * __ptr64,double,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?CastToValue@CParse@D3D10Shader@@IEAAJPEAU_D3DVALUE@2@NPEAUD3DTOKEN@2@@Z
0x437AA8: "o" ??_C@_01FMEDJKGI@o?$AA@
0x446718: "internal error gathering debug i" ??_C@_0DB@CPOADBEI@internal?5error?5gathering?5debug?5i@
0x4A49C8: "protected: long __cdecl D3D10Shader::CParse::PushScope(enum D3D10Shader::_D3DSCOPE_TYPE,char const * __ptr64) __ptr64" ?PushScope@CParse@D3D10Shader@@IEAAJW4_D3DSCOPE_TYPE@2@PEBD@Z
0x4F4F70: "public: void * __ptr64 __cdecl D3D10Shader::CPPPragmaDef::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPPPragmaDef@D3D10Shader@@QEAAPEAXI@Z
0x49B540: "public: virtual void __cdecl D3D10Shader::CNodeCaseCondition::Validate(void)const __ptr64" ?Validate@CNodeCaseCondition@D3D10Shader@@UEBAXXZ
0x5469E0: "__cdecl alloca_probe" _alloca_probe
0x440930: "Tunnel through temp arrays on lo" ??_C@_0CD@IBOMCEKG@Tunnel?5through?5temp?5arrays?5on?5lo@
0x437A94: "y" ??_C@_01EANLCPLP@y?$AA@
0x49CE64: "public: virtual int __cdecl D3D10Shader::CNodeValue::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeValue@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x51A9D8: "private: long __cdecl D3D10Shader::CShaderProgram::Reschedule_FindPair(struct D3D10Shader::_D3DCP_DATA * __ptr64,struct D3D10Shader::_D3DCP_DATA * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,unsigned int,int) __ptr64" ?Reschedule_FindPair@CShaderProgram@D3D10Shader@@AEAAJPEAU_D3DCP_DATA@2@0PEAPEAVCInstruction@2@1IH@Z
0x4418F8: "evaluate literal atan2" ??_C@_0BH@CBHAGNPK@evaluate?5literal?5atan2?$AA@
0x53FC10: "protected: virtual void __cdecl CD3D10VertexShaderValidator::RunPerInstructionRules(void) __ptr64" ?RunPerInstructionRules@CD3D10VertexShaderValidator@@MEAAXXZ
0x443B3C: "cmp" ??_C@_03JIBIFJIL@cmp?$AA@
0x439CF8: "Invalid StreamOut decl" ??_C@_0BH@CHEOMAEH@Invalid?5StreamOut?5decl?$AA@
0x4BED6C: "protected: long __cdecl D3D10Shader::CProgram::PropagatePredicates(void) __ptr64" ?PropagatePredicates@CProgram@D3D10Shader@@IEAAJXZ
0x439560: "Index is required for state '%s'" ??_C@_0CB@CAPLNJK@Index?5is?5required?5for?5state?5?8?$CFs?8@
0x4F335C: "public: virtual struct ID3D10ShaderReflectionConstantBuffer * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflection::GetConstantBufferByName(char const * __ptr64) __ptr64" ?GetConstantBufferByName@CShaderReflection@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionConstantBuffer@@PEBD@Z
0x5468F6: sin
0x43FDE8: "movc(!a,b,c) -> movc(a,c,b)" ??_C@_0BM@PGKKAEIO@movc?$CI?$CBa?0b?0c?$CJ?5?9?$DO?5movc?$CIa?0c?0b?$CJ?$AA@
0x43B010: "Forced to unroll loop, but unrol" ??_C@_0CN@CAMDGKED@Forced?5to?5unroll?5loop?0?5but?5unrol@
0x43CB84: "try" ??_C@_03JDGOGJKJ@try?$AA@
0x4BADA0: "protected: long __cdecl D3D10Shader::CProgram::AddToReplaceList(struct D3D10Shader::D3D_REPLACEENTRY const * __ptr64,struct _D3D_RULE * __ptr64,int,unsigned __int64,unsigned __int64) __ptr64" ?AddToReplaceList@CProgram@D3D10Shader@@IEAAJPEBUD3D_REPLACEENTRY@2@PEAU_D3D_RULE@@H_K2@Z
0x48C498: "protected: long __cdecl D3D10Shader::CCompiler::EmitASinACos(class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitASinACos@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@PEAI11I@Z
0x445F40: "constant table info exceeds maxi" ??_C@_0DB@JOKBFFPD@constant?5table?5info?5exceeds?5maxi@
0x503A40: "protected: long __cdecl D3D10Shader::CAssembler::Validate(struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?Validate@CAssembler@D3D10Shader@@IEAAJPEAUD3DTOKEN@2@@Z
0x4442F8: "Direct3DShaderValidatorCreate9" ??_C@_0BP@IMMCKKEG@Direct3DShaderValidatorCreate9?$AA@
0x446948: "internal error: Constant buffer " ??_C@_0DA@CPCGHJNK@internal?5error?3?5Constant?5buffer?5@
0x44459C: "d2" ??_C@_02KCBABBGA@d2?$AA@
0x43ECA8: "VFace" ??_C@_05JCNIGCKC@VFace?$AA@
0x4016D0: "ps.3.0" ??_C@_06HCLHBEPG@ps?43?40?$AA@
0x443EFC: "FOG" ??_C@_03KEDKDEDN@FOG?$AA@
0x43C5E8: "ip" ??_C@_02GIIHKPLE@ip?$AA@
0x443F08: "VFACE" ??_C@_05JPCDKPNO@VFACE?$AA@
0x5446A8: "protected: void __cdecl CD3D10PixelShaderValidator::PushTempSnapShot(void) __ptr64" ?PushTempSnapShot@CD3D10PixelShaderValidator@@IEAAXXZ
0x528050: "protected: long __cdecl D3D10Shader::CD3D10Program::MatchBreaks10(void) __ptr64" ?MatchBreaks10@CD3D10Program@D3D10Shader@@IEAAJXZ
0x401078: "__cdecl _imp_CloseHandle" __imp_CloseHandle
0x43C988: "out" ??_C@_03KEJHNBPP@out?$AA@
0x43C7FC: "catch" ??_C@_05GHOHNOEI@catch?$AA@
0x43C7B8: "memory exhausted" ??_C@_0BB@IJMKJPOK@memory?5exhausted?$AA@
0x4431C8: "'%s' : macro redefinition" ??_C@_0BK@EBKOFDPD@?8?$CFs?8?5?3?5macro?5redefinition?$AA@
0x440518: "ftoi(trunc(itof(x))) -> mov(x)" ??_C@_0BP@LACCMMCF@ftoi?$CItrunc?$CIitof?$CIx?$CJ?$CJ?$CJ?5?9?$DO?5mov?$CIx?$CJ?$AA@
0x4439F4: "xyzw" ??_C@_04NPFAEOEN@xyzw?$AA@
0x495E94: "protected: long __cdecl D3D10Shader::CCompiler::VectorizeBank(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int,int,int,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CPacker * __ptr64,unsigned long) __ptr64" ?VectorizeBank@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAIIHH00PEAVCPacker@2@K@Z
0x444B20: "const D3D10Shader::CNodeAsmInstruction::`vftable'" ??_7CNodeAsmInstruction@D3D10Shader@@6B@
0x4FA610: "public: int __cdecl D3D10Shader::CTokenize::SkipToEOL(void) __ptr64" ?SkipToEOL@CTokenize@D3D10Shader@@QEAAHXZ
0x512F30: "protected: long __cdecl D3D10Shader::CShaderProgram::PortConstraints(void) __ptr64" ?PortConstraints@CShaderProgram@D3D10Shader@@IEAAJXZ
0x485ED8: "protected: long __cdecl D3D10Shader::CCompiler::EmitFunctionOutputs(char const * __ptr64,class D3D10Shader::CNodeFunction * __ptr64,int,int,unsigned int,class D3D10Shader::CPacker * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64) __ptr64" ?EmitFunctionOutputs@CCompiler@D3D10Shader@@IEAAJPEBDPEAVCNodeFunction@2@HHIPEAVCPacker@2@PEAVCNode@2@PEAI@Z
0x444BA0: "Specular" ??_C@_08LNEJIEKD@Specular?$AA@
0x401000: "__cdecl _imp_DeleteObject" __imp_DeleteObject
0x4E2024: "private: long __cdecl D3D10Shader::CProgram::CompactPool_MergeMov(struct D3D10Shader::_D3DCP_DATA * __ptr64,class D3D10Shader::CInstruction * __ptr64,int) __ptr64" ?CompactPool_MergeMov@CProgram@D3D10Shader@@AEAAJPEAU_D3DCP_DATA@2@PEAVCInstruction@2@H@Z
0x4F4F3C: "public: void * __ptr64 __cdecl D3D10Shader::CPPBlock::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPPBlock@D3D10Shader@@QEAAPEAXI@Z
0x536970: "public: virtual char * __ptr64 __cdecl D3D10Shader::CFXL10Program::GetTargetString(void) __ptr64" ?GetTargetString@CFXL10Program@D3D10Shader@@UEAAPEADXZ
0x437D30: " point " ??_C@_07PPMGFOEG@?5point?5?$AA@
0x43C5E4: "mul" ??_C@_03IMIFIBCN@mul?$AA@
0x54D1B0: "struct D3D10Shader::InstructionEquiv * D3D10Shader::InstTable" ?InstTable@D3D10Shader@@3PAUInstructionEquiv@1@A
0x44C580: "source register relative index t" ??_C@_0GO@NABHLDCN@source?5register?5relative?5index?5t@
0x50E068: "protected: virtual long __cdecl D3D10Shader::CVSProgram::EmitDCL(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64) __ptr64" ?EmitDCL@CVSProgram@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK@Z
0x4377C4: "2d" ??_C@_02CGMALJLA@2d?$AA@
0x437800: "unorm" ??_C@_05NHLDEFID@unorm?$AA@
0x50CF24: "public: virtual long __cdecl D3D10Shader::C30Program::BackEndOptimize(void) __ptr64" ?BackEndOptimize@C30Program@D3D10Shader@@UEAAJXZ
0x45534C: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileInternal(void) __ptr64" ?CompileInternal@CEffectCompiler10@D3D10Effects@@IEAAJXZ
0x4427C0: "eval umul with known range" ??_C@_0BL@BFPEKGEK@eval?5umul?5with?5known?5range?$AA@
0x441598: "movc(X,int float,int float) -> i" ??_C@_0CJ@DPHBJFFE@movc?$CIX?0int?5float?0int?5float?$CJ?5?9?$DO?5i@
0x52C568: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitBTOI(void) __ptr64" ?EmitBTOI@CD3D10Program@D3D10Shader@@IEAAJXZ
0x509FF4: "protected: virtual long __cdecl D3D10Shader::C30Program::EmitSamplerDCL(class D3D10Shader::CArgument * __ptr64) __ptr64" ?EmitSamplerDCL@C30Program@D3D10Shader@@MEAAJPEAVCArgument@2@@Z
0x43BF38: "const D3D10Shader::CNode::`vftable'" ??_7CNode@D3D10Shader@@6B@
0x4016A0: "ps_1_4" ??_C@_06CNFDNCGB@ps_1_4?$AA@
0x4B6A30: "void __cdecl D3D10Shader::HeapSort(int (__cdecl*)(unsigned int,unsigned int,void const * __ptr64),unsigned int * __ptr64,unsigned int,void const * __ptr64)" ?HeapSort@D3D10Shader@@YAXP6AHIIPEBX@ZPEAII0@Z
0x446320: "invalid reference to input seman" ??_C@_0CL@CCCJPAOM@invalid?5reference?5to?5input?5seman@
0x437EB0: "_texture1darray" ??_C@_0BA@HNNFGABI@_texture1darray?$AA@
0x501914: "protected: int __cdecl D3D10Shader::CAssembler::Token(int * __ptr64) __ptr64" ?Token@CAssembler@D3D10Shader@@IEAAHPEAH@Z
0x446130: "const D3D10Shader::CShaderProgram::`vftable'" ??_7CShaderProgram@D3D10Shader@@6B@
0x49BABC: "public: virtual class D3D10Shader::CNodeFunction * __ptr64 __cdecl D3D10Shader::CNodeFunction::Copy(unsigned int)const __ptr64" ?Copy@CNodeFunction@D3D10Shader@@UEBAPEAV12@I@Z
0x43F6A0: "reduce mov instruction" ??_C@_0BH@LDNGCAHL@reduce?5mov?5instruction?$AA@
0x4AB118: "protected: long __cdecl D3D10Shader::CParse::BinaryType(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,enum D3D10Shader::_D3DCOMPONENT_TYPE,bool,class D3D10Shader::CNode const * __ptr64 * __ptr64,class D3D10Shader::CNode const * __ptr64 * __ptr64,class D3D10Shader::CNode const * __ptr64 * __ptr64) __ptr64" ?BinaryType@CParse@D3D10Shader@@IEAAJPEBVCNode@2@0W4_D3DCOMPONENT_TYPE@2@_NPEAPEBV32@33@Z
0x447900: "Negate modifier not allowed for " ??_C@_0FB@BOCPKGFG@Negate?5modifier?5not?5allowed?5for?5@
0x43EC00: "invalid compiler flag %s" ??_C@_0BJ@NCCKKJKF@invalid?5compiler?5flag?5?$CFs?$AA@
0x447F50: "Index Dimension %d out of range " ??_C@_0IA@OIBFDKII@Index?5Dimension?5?$CFd?5out?5of?5range?5@
0x52C2DC: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitBTOF(void) __ptr64" ?EmitBTOF@CD3D10Program@D3D10Shader@@IEAAJXZ
0x443ADC: "oFog" ??_C@_04PFPHJOOC@oFog?$AA@
0x43E2D0: "'%s': function does not take %u " ??_C@_0CM@PLDCOMJE@?8?$CFs?8?3?5function?5does?5not?5take?5?$CFu?5@
0x4439D8: "samplepos" ??_C@_09OPNHGIBM@samplepos?$AA@
0x443C7C: "mova" ??_C@_04BHKABCEP@mova?$AA@
0x443B30: "dp2add" ??_C@_06HMPDGJ@dp2add?$AA@
0x438658: "bool3x3" ??_C@_07JMJKJHAI@bool3x3?$AA@
0x4B6F50: "public: virtual __cdecl D3D10Shader::CProgram::~CProgram(void) __ptr64" ??1CProgram@D3D10Shader@@UEAA@XZ
0x49D364: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeRegister::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeRegister@D3D10Shader@@UEAAPEAXI@Z
0x43D010: "the 'sampler3D' keyword is depre" ??_C@_0FB@HKDBINPF@the?5?8sampler3D?8?5keyword?5is?5depre@
0x43F0B8: "Internal error: unread predicate" ??_C@_0CB@MDMIDGHK@Internal?5error?3?5unread?5predicate@
0x443C98: "nrm" ??_C@_03ICGEAJAH@nrm?$AA@
0x438284: "MIRROR" ??_C@_06LPIEMBDF@MIRROR?$AA@
0x43BBA0: "Integer divides may be much slow" ??_C@_0EB@OOFLCANP@Integer?5divides?5may?5be?5much?5slow@
0x4382F8: "BLEND_FACTOR" ??_C@_0N@HLIPIAPO@BLEND_FACTOR?$AA@
0x4A9DB4: "protected: class D3D10Shader::CNode const * __ptr64 __cdecl D3D10Shader::CParse::TypeDim(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?TypeDim@CParse@D3D10Shader@@IEAAPEBVCNode@2@PEBV32@0@Z
0x43B8F0: "array index out of bounds" ??_C@_0BK@GAMFFMJ@array?5index?5out?5of?5bounds?$AA@
0x442AE0: "eval xor with some bits known" ??_C@_0BO@NCIIALBK@eval?5xor?5with?5some?5bits?5known?$AA@
0x43FF58: "movc(c,d=movc(c,a,b),f) -> movc(" ??_C@_0CH@NKAJJELC@movc?$CIc?0d?$DNmovc?$CIc?0a?0b?$CJ?0f?$CJ?5?9?$DO?5movc?$CI@
0x4AADF8: "protected: long __cdecl D3D10Shader::CParse::GetSubType(class D3D10Shader::CNode const * __ptr64,unsigned int,class D3D10Shader::CNodeType * __ptr64) __ptr64" ?GetSubType@CParse@D3D10Shader@@IEAAJPEBVCNode@2@IPEAVCNodeType@2@@Z
0x4396E0: "Stage linkeage warning: Semantic" ??_C@_0EN@ILPFFPGF@Stage?5linkeage?5warning?3?5Semantic@
0x44BD30: "%s signature parameter %s (1-bas" ??_C@_0ED@MLOGDOPA@?$CFs?5signature?5parameter?5?$CFs?5?$CI1?9bas@
0x443C58: "tex" ??_C@_03JDBMONBN@tex?$AA@
0x49B220: "public: virtual int __cdecl D3D10Shader::CNodeUsage::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeUsage@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x440D10: "min(x,y) where range of one is <" ??_C@_0CM@NBPMOCFB@min?$CIx?0y?$CJ?5where?5range?5of?5one?5is?5?$DM@
0x4D2AF4: "public: unsigned int __cdecl D3D10Shader::CInstruction::GetTextureOffset(void) __ptr64" ?GetTextureOffset@CInstruction@D3D10Shader@@QEAAIXZ
0x504CD0: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeAsmInstruction::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeAsmInstruction@D3D10Shader@@UEAAPEAXI@Z
0x51ED30: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitANDIF(void) __ptr64" ?EmitANDIF@CShaderProgram@D3D10Shader@@IEAAJXZ
0x446918: "internal error: modifier used on" ??_C@_0CJ@MEDHCAHH@internal?5error?3?5modifier?5used?5on@
0x5255D0: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::ValidateOutput(void) __ptr64" ?ValidateOutput@CD3D10Program@D3D10Shader@@MEAAJXZ
0x4D1C9C: "public: unsigned int __cdecl D3D10Shader::CInstruction::GetOutputs(unsigned int,unsigned int * __ptr64 * __ptr64) __ptr64" ?GetOutputs@CInstruction@D3D10Shader@@QEAAIIPEAPEAI@Z
0x4E0394: "protected: long __cdecl D3D10Shader::CTReorderInstructions::Bubble(unsigned int) __ptr64" ?Bubble@CTReorderInstructions@D3D10Shader@@IEAAJI@Z
0x43CB88: "typedef" ??_C@_07FIDIHKEG@typedef?$AA@
0x49B628: "public: virtual int __cdecl D3D10Shader::CNodeType::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeType@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x4375E8: "UNKNOWN" ??_C@_07NFANNNEC@UNKNOWN?$AA@
0x43C350: "SampleCmpLevelZero" ??_C@_0BD@LMNMJNCA@SampleCmpLevelZero?$AA@
0x43E0B0: "%s%s%ux%u" ??_C@_09LECPHMHI@?$CFs?$CFs?$CFux?$CFu?$AA@
0x54F0E8: "__cdecl _onexitbegin" __onexitbegin
0x43C8AC: "double" ??_C@_06BNJCAIGJ@double?$AA@
0x43C924: "long" ??_C@_04GOKPGOLB@long?$AA@
0x447B30: "Invalid indexing mode for first " ??_C@_0FL@ENMECHCF@Invalid?5indexing?5mode?5for?5first?5@
0x4380D8: "technique10 " ??_C@_0N@NDGOAAEK@technique10?5?$AA@
0x4416B8: "evaluate literal frc" ??_C@_0BF@PJGDOGBN@evaluate?5literal?5frc?$AA@
0x43B910: "array reference cannot be used a" ??_C@_0EH@EFFFKFDC@array?5reference?5cannot?5be?5used?5a@
0x441090: "bine(bine(x,0),0) -> bine(x,0)" ??_C@_0BP@DLNOMNAO@bine?$CIbine?$CIx?00?$CJ?00?$CJ?5?9?$DO?5bine?$CIx?00?$CJ?$AA@
0x43C2D0: "variable" ??_C@_08LODIKCGI@variable?$AA@
0x43FC70: "eval ge" ??_C@_07OHCEMAJC@eval?5ge?$AA@
0x4430D8: "error: %s" ??_C@_09FBLIBEOC@error?3?5?$CFs?$AA@
0x43B698: "'%s': function return value miss" ??_C@_0CO@EHOLKGOE@?8?$CFs?8?3?5function?5return?5value?5miss@
0x440570: "ftou(utof(x)) -> mov(x)" ??_C@_0BI@MHHJEJPI@ftou?$CIutof?$CIx?$CJ?$CJ?5?9?$DO?5mov?$CIx?$CJ?$AA@
0x43CB28: "static_cast" ??_C@_0M@MCKBBGLI@static_cast?$AA@
0x43E458: "%s method of object %s does not " ??_C@_0DF@PLJNEFPG@?$CFs?5method?5of?5object?5?$CFs?5does?5not?5@
0x438FB0: "DepthStencilState" ??_C@_0BC@JHBFINCM@DepthStencilState?$AA@
0x4FA080: "public: long __cdecl D3D10Shader::CTErrors::GetErrorBuffer(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?GetErrorBuffer@CTErrors@D3D10Shader@@QEAAJPEAPEAUID3D10Blob@@@Z
0x437540: "Texture" ??_C@_07GKACAEDJ@Texture?$AA@
0x401628: "vs.2.sw" ??_C@_07LNABBMKC@vs?42?4sw?$AA@
0x45E3E0: "protected: long __cdecl D3D10Shader::CCompiler::EmitStatementCond(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CPacker * __ptr64,int) __ptr64" ?EmitStatementCond@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAVCPacker@2@H@Z
0x44E308: "long __cdecl D3DGetInputAndOutputSignatureBlob(void const * __ptr64,unsigned __int64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DGetInputAndOutputSignatureBlob@@YAJPEBX_KPEAPEAUID3D10Blob@@@Z
0x43AF00: "Infinite loop detected" ??_C@_0BH@CMACDHPC@Infinite?5loop?5detected?$AA@
0x4377B8: "NA" ??_C@_02JDNIPIGD@NA?$AA@
0x43E968: "Annotation" ??_C@_0L@PIPMEIKL@Annotation?$AA@
0x4438C8: "dcl_input_sgv" ??_C@_0O@CMGDIAL@dcl_input_sgv?$AA@
0x44BC70: "Non system-generated input signa" ??_C@_0GC@LCKKLEEJ@Non?5system?9generated?5input?5signa@
0x438EE8: "Only single-dimensional object a" ??_C@_0DC@OKNJGCNI@Only?5single?9dimensional?5object?5a@
0x5182B0: "protected: virtual long __cdecl D3D10Shader::CProgram::Reschedule(void) __ptr64" ?Reschedule@CProgram@D3D10Shader@@MEAAJXZ
0x44BAD8: "End of program reached with inco" ??_C@_0DP@MHBCOGDA@End?5of?5program?5reached?5with?5inco@
0x4436D4: "dp2" ??_C@_03NDHOHMJG@dp2?$AA@
0x449B50: "Components of output declaration" ??_C@_0IH@COBKIBLC@Components?5of?5output?5declaration@
0x443B10: "texldl" ??_C@_06BMEJOOLC@texldl?$AA@
0x437C70: "<!-- id=%d -->" ??_C@_0P@NLNJGHCJ@?$DM?$CB?9?9?5id?$DN?$CFd?5?9?9?$DO?$AA@
0x4B06EC: "protected: long __cdecl D3D10Shader::CParse::EvalIntrinsic(class D3D10Shader::CNode * __ptr64,struct D3D10Shader::_D3DVALUE * __ptr64) __ptr64" ?EvalIntrinsic@CParse@D3D10Shader@@IEAAJPEAVCNode@2@PEAU_D3DVALUE@2@@Z
0x4F3D24: "public: virtual struct ID3D10ShaderReflectionType * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflectionType::GetMemberTypeByIndex(unsigned int) __ptr64" ?GetMemberTypeByIndex@CShaderReflectionType@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionType@@I@Z
0x4AC538: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::InitExpr(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?InitExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x438200: "KEEP" ??_C@_04HGNONLMK@KEEP?$AA@
0x49B1C4: "public: virtual __cdecl D3D10Shader::CNodeUsage::~CNodeUsage(void) __ptr64" ??1CNodeUsage@D3D10Shader@@UEAA@XZ
0x43C56C: "c" ??_C@_01PAPGNFGE@c?$AA@
0x43DB50: "'%s': %s cannot be declared 'ext" ??_C@_0CF@PCCMDLFH@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8ext@
0x4382B0: "SRC1_ALPHA" ??_C@_0L@LGMBJHCD@SRC1_ALPHA?$AA@
0x440458: "imod(x,x) -> 0" ??_C@_0P@HEAGDENL@imod?$CIx?0x?$CJ?5?9?$DO?50?$AA@
0x4143E0: "struct D3D10Shader::D3D_REPLACEENTRY const * const D3D10Shader::g_MOVCIgnoreLeftReplace" ?g_MOVCIgnoreLeftReplace@D3D10Shader@@3QBUD3D_REPLACEENTRY@1@B
0x43C564: "sinh" ??_C@_04COOMCNPB@sinh?$AA@
0x4BAAD4: "protected: long __cdecl D3D10Shader::CProgram::MatchAndReplace(class D3D10Shader::CInstruction * __ptr64,struct D3D10Shader::D3D_REPLACEENTRY const * __ptr64,struct _D3D_RULE * __ptr64,int) __ptr64" ?MatchAndReplace@CProgram@D3D10Shader@@IEAAJPEAVCInstruction@2@PEBUD3D_REPLACEENTRY@2@PEAU_D3D_RULE@@H@Z
0x4477C0: "Expected component count of 4 (o" ??_C@_0KE@GILOGCBM@Expected?5component?5count?5of?54?5?$CIo@
0x438460: "COMPARISON_MIN_POINT_MAG_MIP_LIN" ??_C@_0CE@PMJCANCG@COMPARISON_MIN_POINT_MAG_MIP_LIN@
0x51E418: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitMOV(void) __ptr64" ?EmitMOV@CShaderProgram@D3D10Shader@@IEAAJXZ
0x443780: "itof" ??_C@_04DJIOGKCJ@itof?$AA@
0x401010: "__cdecl _imp_SetUnhandledExceptionFilter" __imp_SetUnhandledExceptionFilter
0x44BD80: "%s signature parameter %s (1-bas" ??_C@_0FK@CBJOLGML@?$CFs?5signature?5parameter?5?$CFs?5?$CI1?9bas@
0x4FB838: "public: unsigned char * __ptr64 __cdecl D3DX10Core::CAlloc::Alloc(unsigned int,unsigned int) __ptr64" ?Alloc@CAlloc@D3DX10Core@@QEAAPEAEII@Z
0x4FAD28: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexStringChar(char const * __ptr64,unsigned int * __ptr64) __ptr64" ?LexStringChar@CTokenize@D3D10Shader@@IEAAIPEBDPEAI@Z
0x4FB790: "public: long __cdecl CDataBlockStore::GetData(void * __ptr64,unsigned int) __ptr64" ?GetData@CDataBlockStore@@QEAAJPEAXI@Z
0x443B70: "texdp3tex" ??_C@_09FFGLJGDK@texdp3tex?$AA@
0x4B713C: "public: long __cdecl D3D10Shader::CProgram::Initialize(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CTErrors * __ptr64,class D3D10Shader::CPreProcessor * __ptr64,unsigned long,unsigned long) __ptr64" ?Initialize@CProgram@D3D10Shader@@QEAAJPEAVCNode@2@PEAVCTErrors@2@PEAVCPreProcessor@2@KK@Z
0x4386E8: "uint3x1" ??_C@_07CAMOPHGE@uint3x1?$AA@
0x438648: "bool4x1" ??_C@_07DDHLMNDD@bool4x1?$AA@
0x444258: "unrecognized shader version" ??_C@_0BM@ONDMKAHF@unrecognized?5shader?5version?$AA@
0x4386A0: "bool1x2" ??_C@_07CPIIGOMC@bool1x2?$AA@
0x4D038C: "public: void * __ptr64 __cdecl D3D10Shader::CBank::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCBank@D3D10Shader@@QEAAPEAXI@Z
0x437ED0: "_texture2dmsarray" ??_C@_0BC@BHKNFIOC@_texture2dmsarray?$AA@
0x43B430: "return type of texture too large" ??_C@_0DN@MIKIMIMN@return?5type?5of?5texture?5too?5large@
0x4D6DCC: "protected: long __cdecl D3D10Shader::CProgram::SimplifyInstructionsLegacy(void) __ptr64" ?SimplifyInstructionsLegacy@CProgram@D3D10Shader@@IEAAJXZ
0x443640: "const D3DX10Core::CBuffer::`vftable'" ??_7CBuffer@D3DX10Core@@6B@
0x43C6C8: "b" ??_C@_01OJONOECF@b?$AA@
0x441370: "propagate floating point integer" ??_C@_0DC@KFALHBLJ@propagate?5floating?5point?5integer@
0x4434A0: "string continues past end of lin" ??_C@_0CC@JGLGBPGD@string?5continues?5past?5end?5of?5lin@
0x443CE4: "rcp" ??_C@_03HKCDEEHL@rcp?$AA@
0x448B10: "Expected sample count of 0 but e" ??_C@_0GB@JOCIKFNM@Expected?5sample?5count?5of?50?5but?5e@
0x484B60: "protected: long __cdecl D3D10Shader::CCompiler::EmitFunctionInputs(char const * __ptr64,class D3D10Shader::CNodeFunction * __ptr64,int,int,unsigned int,class D3D10Shader::CPacker * __ptr64,class D3D10Shader::CPacker * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64) __ptr64" ?EmitFunctionInputs@CCompiler@D3D10Shader@@IEAAJPEBDPEAVCNodeFunction@2@HHIPEAVCPacker@2@2PEAVCNode@2@PEAI@Z
0x437798: "texture" ??_C@_07JDHEGGGP@texture?$AA@
0x54A3D4: "__cdecl _IMPORT_DESCRIPTOR_KERNEL32" __IMPORT_DESCRIPTOR_KERNEL32
0x4408B8: "vectorize tunnel through neg" ??_C@_0BN@IFLILGAA@vectorize?5tunnel?5through?5neg?$AA@
0x43E8D0: "non-numeric case expression" ??_C@_0BM@JDCLCKMB@non?9numeric?5case?5expression?$AA@
0x4458A8: "maximum input register index exc" ??_C@_0CG@JFIAAICD@maximum?5input?5register?5index?5exc@
0x4CC808: "private: int __cdecl D3D10Shader::CProgram::CanVectorize(unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64,class D3D10Shader::CInstruction * __ptr64,unsigned int,unsigned int) __ptr64" ?CanVectorize@CProgram@D3D10Shader@@AEAAHPEAII00PEAVCInstruction@2@II@Z
0x442438: "eval literal bige" ??_C@_0BC@CEDEAFPM@eval?5literal?5bige?$AA@
0x437588: "Texture3D" ??_C@_09LLNBPCGJ@Texture3D?$AA@
0x43D7F8: "loop control variables" ??_C@_0BH@CNJLEAGK@loop?5control?5variables?$AA@
0x43F650: "reduce literal lit instruction" ??_C@_0BP@HJDBPKLD@reduce?5literal?5lit?5instruction?$AA@
0x446510: "SV_RenderTargetArrayIndex" ??_C@_0BK@MGFFEMHA@SV_RenderTargetArrayIndex?$AA@
0x44B180: "sample_c_* instructions require " ??_C@_0JA@CPDFIDND@sample_c_?$CK?5instructions?5require?5@
0x45A0E8: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeToBuffer(struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?SerializeToBuffer@CEffectCompiler10@D3D10Effects@@IEAAJPEAPEAUID3D10Blob@@@Z
0x44C8D0: "__cdecl _mask@@AbsDouble@" __mask@@AbsDouble@
0x4FB9C0: "protected: void __cdecl D3D10ShaderBinary::CShaderAsm::Reserve(unsigned int) __ptr64" ?Reserve@CShaderAsm@D3D10ShaderBinary@@IEAAXI@Z
0x4F35F0: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetMovInstructionCount(unsigned int * __ptr64) __ptr64" ?GetMovInstructionCount@CShaderReflection@D3D10ShaderReflection@@UEAAJPEAI@Z
0x443CC0: "m3x4" ??_C@_04FLCJCGEO@m3x4?$AA@
0x443EC8: "BINORMAL" ??_C@_08DDEDFEDO@BINORMAL?$AA@
0x4B3004: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::rIfStmt(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64) __ptr64" ?rIfStmt@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@0000@Z
0x44BCE0: "%s signature parameter %s (1-bas" ??_C@_0EE@GINMCKJK@?$CFs?5signature?5parameter?5?$CFs?5?$CI1?9bas@
0x438B88: "FRONTFACESTENCILDEPTHFAIL" ??_C@_0BK@JKFCCGCB@FRONTFACESTENCILDEPTHFAIL?$AA@
0x43C178: "const D3D10Shader::CNodeFunction::`vftable'" ??_7CNodeFunction@D3D10Shader@@6B@
0x4015E0: "vs_2_x" ??_C@_06PKEILM@vs_2_x?$AA@
0x527A84: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::CombineOrdinalsBank(unsigned long,unsigned long,unsigned int,unsigned int) __ptr64" ?CombineOrdinalsBank@CD3D10Program@D3D10Shader@@MEAAJKKII@Z
0x441500: "max(int,int) -> integer" ??_C@_0BI@JOCOBMKM@max?$CIint?0int?$CJ?5?9?$DO?5integer?$AA@
0x4B6318: "public: virtual void * __ptr64 __cdecl D3D10Shader::CTReorderInstructions::`vector deleting destructor'(unsigned int) __ptr64" ??_ECTReorderInstructions@D3D10Shader@@UEAAPEAXI@Z
0x448230: "Registers in an input index rang" ??_C@_0JM@JHAIJCKF@Registers?5in?5an?5input?5index?5rang@
0x4F5644: "public: long __cdecl D3D10Shader::CPreProcessor::BaseInitialize(void) __ptr64" ?BaseInitialize@CPreProcessor@D3D10Shader@@QEAAJXZ
0x522314: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::SrcRegister(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64,unsigned long * __ptr64) __ptr64" ?SrcRegister@CShaderProgram@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK1@Z
0x443788: "ld" ??_C@_02EAOCLKAK@ld?$AA@
0x438BD8: "STENCILREADMASK" ??_C@_0BA@KPOPNOOH@STENCILREADMASK?$AA@
0x441838: "evaluate literal ceil" ??_C@_0BG@KCAOEOBE@evaluate?5literal?5ceil?$AA@
0x4A6110: "protected: class D3D10Shader::CNode const * __ptr64 __cdecl D3D10Shader::CParse::FindDecls(struct D3D10Shader::D3DTOKEN const * __ptr64,class D3D10Shader::CNodeScope const * __ptr64) __ptr64" ?FindDecls@CParse@D3D10Shader@@IEAAPEBVCNode@2@PEBUD3DTOKEN@2@PEBVCNodeScope@2@@Z
0x449320: "position already declared for in" ??_C@_0EG@KHFLBGDG@position?5already?5declared?5for?5in@
0x5465E0: "__cdecl _security_init_cookie" __security_init_cookie
0x43ECBC: "q" ??_C@_01IIACKFLH@q?$AA@
0x4DAEF8: "protected: long __cdecl D3D10Shader::CProgram::ReorderBinary(void) __ptr64" ?ReorderBinary@CProgram@D3D10Shader@@IEAAJXZ
0x43C7EC: "break" ??_C@_05ELPHFHOI@break?$AA@
0x51784C: "protected: long __cdecl D3D10Shader::CShaderProgram::FoldBreak(int) __ptr64" ?FoldBreak@CShaderProgram@D3D10Shader@@IEAAJH@Z
0x443D40: "i_" ??_C@_02HKJLJHNJ@i_?$AA@
0x43C724: "asin" ??_C@_04FIHNOPOL@asin?$AA@
0x438388: "SRC_COLOR" ??_C@_09BBJLDKJG@SRC_COLOR?$AA@
0x4CC110: "private: void __cdecl D3D10Shader::CProgram::ReorderInstructions_MarkParents(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?ReorderInstructions_MarkParents@CProgram@D3D10Shader@@AEAAXPEAVCInstruction@2@PEAII@Z
0x437A08: "RTINDEX" ??_C@_07IFJFPDBI@RTINDEX?$AA@
0x4415C8: "propagate literal value through " ??_C@_0CE@LNEEJCMA@propagate?5literal?5value?5through?5@
0x54688A: acos
0x43AC68: "Can't unroll loops marked with l" ??_C@_0CO@GDLEMPFD@Can?8t?5unroll?5loops?5marked?5with?5l@
0x444598: "x2" ??_C@_02LHCMELHE@x2?$AA@
0x44CAD0: "__cdecl _real@bfb5cb46bacf7447" __real@bfb5cb46bacf7447
0x437A84: "," ??_C@_01IHBHIGKO@?0?$AA@
0x445F94: "s_%s" ??_C@_04COFFCDDH@s_?$CFs?$AA@
0x52E430: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitCALL(void) __ptr64" ?EmitCALL@CD3D10Program@D3D10Shader@@IEAAJXZ
0x441730: "evaluate literal cos" ??_C@_0BF@JAIBDEFN@evaluate?5literal?5cos?$AA@
0x43A6B8: "overloaded function not found" ??_C@_0BO@FEPALJEG@overloaded?5function?5not?5found?$AA@
0x4376B0: "// Offset: %4u Size: %5u%s
" ??_C@_0BM@LMAJMBAE@?1?1?5Offset?3?5?$CF4u?5Size?3?5?$CF5u?$CFs?6?$AA@
0x438AC8: "BLENDENABLE" ??_C@_0M@MEFFFMNI@BLENDENABLE?$AA@
0x439F00: "Can't create/set an invalid shad" ??_C@_0HI@FDAALMK@Can?8t?5create?1set?5an?5invalid?5shad@
0x50A0E0: "protected: virtual long __cdecl D3D10Shader::CPSProgram::EmitDCL(class D3D10Shader::CArgument * __ptr64,unsigned long * __ptr64) __ptr64" ?EmitDCL@CPSProgram@D3D10Shader@@MEAAJPEAVCArgument@2@PEAK@Z
0x532DF0: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitDebugInfo(class CDXBCBuilder * __ptr64) __ptr64" ?EmitDebugInfo@CD3D10Program@D3D10Shader@@IEAAJPEAVCDXBCBuilder@@@Z
0x505404: "protected: virtual long __cdecl D3D10Shader::C30Program::InitCaps(void) __ptr64" ?InitCaps@C30Program@D3D10Shader@@MEAAJXZ
0x51E3AC: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitDP2ADD(void) __ptr64" ?EmitDP2ADD@CShaderProgram@D3D10Shader@@IEAAJXZ
0x440800: "breakne match" ??_C@_0O@EBDEIFAF@breakne?5match?$AA@
0x4AB768: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::VariableExpr(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?VariableExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEBV32@PEAV32@@Z
0x4FB7E0: "public: __cdecl D3DX10Core::CAlloc::CAlloc(unsigned int,unsigned int) __ptr64" ??0CAlloc@D3DX10Core@@QEAA@II@Z
0x4C0D0C: "private: int __cdecl D3D10Shader::CProgram::IsVarying(unsigned int) __ptr64" ?IsVarying@CProgram@D3D10Shader@@AEAAHI@Z
0x502528: "protected: static long __cdecl D3D10Shader::CAssembler::ValidationError(char const * __ptr64,unsigned int,unsigned long,unsigned int,char const * __ptr64,void * __ptr64)" ?ValidationError@CAssembler@D3D10Shader@@KAJPEBDIKI0PEAX@Z
0x43C654: "frac" ??_C@_04OJFMHLGL@frac?$AA@
0x531110: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitENDIF(void) __ptr64" ?EmitENDIF@CD3D10Program@D3D10Shader@@IEAAJXZ
0x491F8C: "protected: unsigned int __cdecl D3D10Shader::CCompiler::GetZeroForArg(unsigned int) __ptr64" ?GetZeroForArg@CCompiler@D3D10Shader@@IEAAII@Z
0x43E848: "could not cast condition to bool" ??_C@_0CE@GDOLGFEP@could?5not?5cast?5condition?5to?5bool@
0x438FD8: "BlendState" ??_C@_0L@DDELOHAJ@BlendState?$AA@
0x440E68: "NOT BUGE => BULT" ??_C@_0BB@KHPADFGG@NOT?5BUGE?5?$DN?$DO?5BULT?$AA@
0x43FBE8: "dot of partial nullity reduction" ??_C@_0CB@MOCJJLKK@dot?5of?5partial?5nullity?5reduction@
0x43D200: "DX9-style 'compile' syntax is de" ??_C@_0DI@OMPMKFLJ@DX9?9style?5?8compile?8?5syntax?5is?5de@
0x440BB8: "Literal in Log * Mul * Exp patte" ??_C@_0CD@CBNAGOEM@Literal?5in?5Log?5?$CK?5Mul?5?$CK?5Exp?5patte@
0x43D198: "DX9-style 'LHS = <RHS>' syntax i" ??_C@_0DM@ODIJOKPB@DX9?9style?5?8LHS?5?$DN?5?$DMRHS?$DO?8?5syntax?5i@
0x437808: "snorm" ??_C@_05BOKKGJO@snorm?$AA@
0x441CA0: "generate floating point special " ??_C@_0CP@PJJFNOJH@generate?5floating?5point?5special?5@
0x440CA0: "Known literals reduced to mov" ??_C@_0BO@JAJCBCFC@Known?5literals?5reduced?5to?5mov?$AA@
0x43C8EC: "false" ??_C@_05LAPONLG@false?$AA@
0x442178: "utof -> INT" ??_C@_0M@JDMPBFCI@utof?5?9?$DO?5INT?$AA@
0x438C08: "DEPTHWRITEMASK" ??_C@_0P@LAMAALMJ@DEPTHWRITEMASK?$AA@
0x442DA0: "const D3D10ShaderReflection::CInvalidSRType::`vftable'" ??_7CInvalidSRType@D3D10ShaderReflection@@6B@
0x43C5DC: "noise" ??_C@_05GPLCCBII@noise?$AA@
0x46F36C: "protected: long __cdecl D3D10Shader::CCompiler::EmitIntrinsic(class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64,int) __ptr64" ?EmitIntrinsic@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@PEAIH@Z
0x4B227C: "protected: long __cdecl D3D10Shader::CParse::CastToUint(unsigned int * __ptr64,struct D3D10Shader::_D3DVALUE * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?CastToUint@CParse@D3D10Shader@@IEAAJPEAIPEAU_D3DVALUE@2@PEAUD3DTOKEN@2@@Z
0x443700: "endswitch" ??_C@_09LHNGONCE@endswitch?$AA@
0x4E6094: "long __cdecl D3D10Shader::SFPS_CmpRange(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_CmpRange@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x401528: "#pragma warning (error:%d)
" ??_C@_0BM@CPMFAKGG@?$CDpragma?5warning?5?$CIerror?3?$CFd?$CJ?6?$AA@
0x43DAD0: "'%s': %s cannot be declared 'sta" ??_C@_0CF@OADAHFI@?8?$CFs?8?3?5?$CFs?5cannot?5be?5declared?5?8sta@
0x43DCA0: "'%s': %s cannot have annotations" ??_C@_0CB@JGBOHIAG@?8?$CFs?8?3?5?$CFs?5cannot?5have?5annotations@
0x442570: "eval literal imax" ??_C@_0BC@CHGHLDBE@eval?5literal?5imax?$AA@
0x49ADFC: "public: virtual void __cdecl D3D10Shader::CNodeCBuffer::Validate(void)const __ptr64" ?Validate@CNodeCBuffer@D3D10Shader@@UEBAXXZ
0x4429E0: "eval umod with some bits known" ??_C@_0BP@IELPJJGP@eval?5umod?5with?5some?5bits?5known?$AA@
0x43D100: "non-numeric sample count" ??_C@_0BJ@MEIAGJHH@non?9numeric?5sample?5count?$AA@
0x45806C: "enum D3D10Effects::ETypeCompatibility __cdecl D3D10Effects::CheckType(unsigned int,struct D3D10Effects::SCompilerType * __ptr64)" ?CheckType@D3D10Effects@@YA?AW4ETypeCompatibility@1@IPEAUSCompilerType@1@@Z
0x49BCF0: "public: virtual void __cdecl D3D10Shader::CNodeFunction::Validate(void)const __ptr64" ?Validate@CNodeFunction@D3D10Shader@@UEBAXXZ
0x441850: "evaluate literal trunc" ??_C@_0BH@IBPAKHKP@evaluate?5literal?5trunc?$AA@
0x43F670: "symmetric min or max on value" ??_C@_0BO@GJCFBEKK@symmetric?5min?5or?5max?5on?5value?$AA@
0x4B6318: "public: virtual void * __ptr64 __cdecl D3D10Shader::CTransform::`vector deleting destructor'(unsigned int) __ptr64" ??_ECTransform@D3D10Shader@@UEAAPEAXI@Z
0x43F0E0: "cannot have divergent gradient o" ??_C@_0DO@ECGNDPFB@cannot?5have?5divergent?5gradient?5o@
0x54A3AC: "__cdecl _IMPORT_DESCRIPTOR_msvcrt" __IMPORT_DESCRIPTOR_msvcrt
0x444110: "addressing operations are not al" ??_C@_0DP@HPBIOHGL@addressing?5operations?5are?5not?5al@
0x4A7ACC: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::StructDecl(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?StructDecl@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x437AF4: "-" ??_C@_01JOAMLHOP@?9?$AA@
0x44375C: "imul" ??_C@_04PPMBLMBA@imul?$AA@
0x4436B8: "callc" ??_C@_05BKOCDPMO@callc?$AA@
0x49B374: "public: virtual void __cdecl D3D10Shader::CNodeUsage::Validate(void)const __ptr64" ?Validate@CNodeUsage@D3D10Shader@@UEBAXXZ
0x4AE148: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::AsmExpr(class D3D10Shader::CNode * __ptr64) __ptr64" ?AsmExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@@Z
0x43BD70: "array dimension for %s must be %" ??_C@_0CC@EMOGNELK@array?5dimension?5for?5?$CFs?5must?5be?5?$CF@
0x54B8A0: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_D3D10PSOutput" ?g_D3D10PSOutput@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x444768: "invalid swizzle '%s'" ??_C@_0BF@HCOGMEGH@invalid?5swizzle?5?8?$CFs?8?$AA@
0x437A48: "SAMPLEINDEX" ??_C@_0M@HGMPNNMI@SAMPLEINDEX?$AA@
0x441B50: "evaluate range round" ??_C@_0BF@NHFPNODD@evaluate?5range?5round?$AA@
0x43D8C0: "'%s': secondary array dimensions" ??_C@_0DC@GGAOOIHO@?8?$CFs?8?3?5secondary?5array?5dimensions@
0x4014C0: "#pragma def (%s, %s, %g, %g, %g," ??_C@_0CG@MMAENENB@?$CDpragma?5def?5?$CI?$CFs?0?5?$CFs?0?5?$CFg?0?5?$CFg?0?5?$CFg?0@
0x50C224: "public: virtual void * __ptr64 __cdecl D3D10Shader::CVSProgram::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCVSProgram@D3D10Shader@@UEAAPEAXI@Z
0x504D08: "public: virtual __cdecl D3D10Shader::CNodeAsmInstruction::~CNodeAsmInstruction(void) __ptr64" ??1CNodeAsmInstruction@D3D10Shader@@UEAA@XZ
0x43CF00: "invalid use of '%s'" ??_C@_0BE@IHHMIPLO@invalid?5use?5of?5?8?$CFs?8?$AA@
0x440260: "Negative value compared with zer" ??_C@_0CC@FFFCDCJ@Negative?5value?5compared?5with?5zer@
0x4479B0: ".rrrr swizzle expected for opera" ??_C@_0EM@BMHJBJKA@?4rrrr?5swizzle?5expected?5for?5opera@
0x401210: "__cdecl _imp_memmove" __imp_memmove
0x43D3F0: "object types are not allowed in " ??_C@_0CI@KOENGGHI@object?5types?5are?5not?5allowed?5in?5@
0x4516E0: "long __cdecl D3DCompileEffectFromMemory(void * __ptr64,unsigned __int64,char const * __ptr64,struct _D3D10_SHADER_MACRO const * __ptr64,struct ID3D10Include * __ptr64,char const * __ptr64,unsigned int,unsigned int,struct ID3D10Blob * __ptr64 * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DCompileEffectFromMemory@@YAJPEAX_KPEBDPEBU_D3D10_SHADER_MACRO@@PEAUID3D10Include@@2IIPEAPEAUID3D10Blob@@5@Z
0x532750: "protected: long __cdecl D3D10Shader::CD3D10Program::AddDebugInstInfo(enum D3D10_SB_OPCODE_TYPE,unsigned int,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int) __ptr64" ?AddDebugInstInfo@CD3D10Program@D3D10Shader@@IEAAJW4D3D10_SB_OPCODE_TYPE@@IPEAII1I1I@Z
0x528FD0: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::EmitArgument(class D3D10ShaderBinary::COperandBase * __ptr64,int,unsigned int * __ptr64,unsigned int,unsigned long * __ptr64,int * __ptr64) __ptr64" ?EmitArgument@CD3D10Program@D3D10Shader@@MEAAJPEAVCOperandBase@D3D10ShaderBinary@@HPEAIIPEAKPEAH@Z
0x440DF0: "NOT BILT => BIGE" ??_C@_0BB@OMNMFP@NOT?5BILT?5?$DN?$DO?5BIGE?$AA@
0x4389D8: "MINLOD" ??_C@_06LGMKCOMN@MINLOD?$AA@
0x49D2D8: "public: virtual class D3D10Shader::CNodeBuffer * __ptr64 __cdecl D3D10Shader::CNodeBuffer::Copy(unsigned int)const __ptr64" ?Copy@CNodeBuffer@D3D10Shader@@UEBAPEAV12@I@Z
0x419DA0: "unsigned int const * const D3D10Shader::gSwizzlesNoReps" ?gSwizzlesNoReps@D3D10Shader@@3QBIB
0x49CAC8: "public: virtual int __cdecl D3D10Shader::CNodeExpression::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeExpression@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x43E040: "snorm double" ??_C@_0N@CMBNANDH@snorm?5double?$AA@
0x52494C: "public: void __cdecl D3D10ShaderBinary::CShaderAsm::EmitSamplerDecl(unsigned int,enum D3D10_SB_SAMPLER_MODE) __ptr64" ?EmitSamplerDecl@CShaderAsm@D3D10ShaderBinary@@QEAAXIW4D3D10_SB_SAMPLER_MODE@@@Z
0x43F068: "internal error: unpredicated inc" ??_C@_0CI@PENPGHEO@internal?5error?3?5unpredicated?5inc@
0x5454A4: "public: __cdecl TStack<struct _INST_NODE * __ptr64,20>::~TStack<struct _INST_NODE * __ptr64,20>(void) __ptr64" ??1?$TStack@PEAU_INST_NODE@@$0BE@@@QEAA@XZ
0x4467D0: "internal error: debug info appen" ??_C@_0EF@GKMDPBBK@internal?5error?3?5debug?5info?5appen@
0x4FD264: "public: void __cdecl D3D10ShaderBinary::CShaderCodeParser::ParseInstruction(class D3D10ShaderBinary::CInstruction * __ptr64) __ptr64" ?ParseInstruction@CShaderCodeParser@D3D10ShaderBinary@@QEAAXPEAVCInstruction@2@@Z
0x4F4320: "[thunk]:public: virtual unsigned long __cdecl D3D10ShaderReflection::CShaderReflection::AddRef`adjustor{8}' (void) __ptr64" ?AddRef@CShaderReflection@D3D10ShaderReflection@@W7EAAKXZ
0x43F9F8: "max of known positive identity" ??_C@_0BP@NDJBOGLI@max?5of?5known?5positive?5identity?$AA@
0x4FED08: "public: long __cdecl CDXBCBuilder::AppendBlob(enum DXBCFourCC,unsigned int,void const * __ptr64) __ptr64" ?AppendBlob@CDXBCBuilder@@QEAAJW4DXBCFourCC@@IPEBX@Z
0x43890C: "float4" ??_C@_06IFOJNFPO@float4?$AA@
0x43ECB0: "cm" ??_C@_02JKHMEGHO@cm?$AA@
0x43C5F4: "log2" ??_C@_04KGLCPMCP@log2?$AA@
0x43C420: "texCUBEproj" ??_C@_0M@PFNOMGAK@texCUBEproj?$AA@
0x517540: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchIFCOND(void) __ptr64" ?MatchIFCOND@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43B628: "'%s': input parameter '%s' must " ??_C@_0DK@ENENBIGP@?8?$CFs?8?3?5input?5parameter?5?8?$CFs?8?5must?5@
0x440100: "unsigned integer movc((a<b),b,a)" ??_C@_0CN@MFJEKCMM@unsigned?5integer?5movc?$CI?$CIa?$DMb?$CJ?0b?0a?$CJ@
0x442740: "eval imod with known range" ??_C@_0BL@OHJDEPJF@eval?5imod?5with?5known?5range?$AA@
0x437CA4: "_uint " ??_C@_06GFEGFEIP@_uint?5?$AA@
0x43F400: "%s semantic '%s'" ??_C@_0BB@EIELLEDM@?$CFs?5semantic?5?8?$CFs?8?$AA@
0x443AF8: "break_c" ??_C@_07EKJIKHKN@break_c?$AA@
0x43B4C0: "unknown attribute %s, or attribu" ??_C@_0DO@PCGEGOJK@unknown?5attribute?5?$CFs?0?5or?5attribu@
0x44CBE0: "__cdecl _real@3fa555547fbaf47e" __real@3fa555547fbaf47e
0x4DD458: "protected: long __cdecl D3D10Shader::CProgram::ReorderBinaryI(void) __ptr64" ?ReorderBinaryI@CProgram@D3D10Shader@@IEAAJXZ
0x4445A8: "volume" ??_C@_06EMCPHFGM@volume?$AA@
0x445DC8: "internal error: instruction miss" ??_C@_0CM@FBIJCCPM@internal?5error?3?5instruction?5miss@
0x52F60C: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitUDIV(void) __ptr64" ?EmitUDIV@CD3D10Program@D3D10Shader@@IEAAJXZ
0x43B7F0: "'%s': recursive functions not ye" ??_C@_0CO@NIJODJKG@?8?$CFs?8?3?5recursive?5functions?5not?5ye@
0x4A7814: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::CBufferDecl(enum D3D10Shader::_D3DDECL_TYPE,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?CBufferDecl@CParse@D3D10Shader@@IEAAPEAVCNode@2@W4_D3DDECL_TYPE@2@PEAV32@111@Z
0x51E2DC: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitTEXLOD(void) __ptr64" ?EmitTEXLOD@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4437A8: "ne" ??_C@_02FKHNFPCF@ne?$AA@
0x4388E4: "uint1" ??_C@_05MPKMJABM@uint1?$AA@
0x4472F0: "Validation Error: %s" ??_C@_0BF@HMKOONHC@Validation?5Error?3?5?$CFs?$AA@
0x43E618: "int, or unsigned int type requir" ??_C@_0DJ@EJLDJKDM@int?0?5or?5unsigned?5int?5type?5requir@
0x522660: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::FindObjectDims(void) __ptr64" ?FindObjectDims@CShaderProgram@D3D10Shader@@MEAAJXZ
0x438698: "bool1x3" ??_C@_07DGJDFPID@bool1x3?$AA@
0x437BF8: "sampleIndex" ??_C@_0M@NPDPLBCG@sampleIndex?$AA@
0x43C8E4: "extern" ??_C@_06PAMNHHEG@extern?$AA@
0x44A6C0: "Reference out of bounds, [%d], o" ??_C@_0KG@MCMBHKEM@Reference?5out?5of?5bounds?0?5?$FL?$CFd?$FN?0?5o@
0x532470: "protected: long __cdecl D3D10Shader::CD3D10Program::SetDebugInstInputs(class D3D10Shader::CDebugInstruction * __ptr64,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int) __ptr64" ?SetDebugInstInputs@CD3D10Program@D3D10Shader@@IEAAJPEAVCDebugInstruction@2@PEAII1I1I@Z
0x5406BC: "public: __cdecl CD3D10PixelShaderValidator::~CD3D10PixelShaderValidator(void) __ptr64" ??1CD3D10PixelShaderValidator@@QEAA@XZ
0x51F8E0: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitMAT(void) __ptr64" ?EmitMAT@CShaderProgram@D3D10Shader@@IEAAJXZ
0x445DF8: "internal error: IF with size gre" ??_C@_0DC@CMIIEKAF@internal?5error?3?5IF?5with?5size?5gre@
0x4D112C: "protected: long __cdecl D3D10Shader::CBaseProgram::CreateArgumentErrorString(class D3D10Shader::CArgument * __ptr64,char * __ptr64,int) __ptr64" ?CreateArgumentErrorString@CBaseProgram@D3D10Shader@@IEAAJPEAVCArgument@2@PEADH@Z
0x49C340: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeStatement::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeStatement@D3D10Shader@@UEAAPEAXI@Z
0x440918: "Emit output arrays" ??_C@_0BD@HOAFBLB@Emit?5output?5arrays?$AA@
0x51F71C: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitMAD(void) __ptr64" ?EmitMAD@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4418E0: "evaluate literal mul" ??_C@_0BF@KMLFGLFG@evaluate?5literal?5mul?$AA@
0x4384E0: "COMPARISON_MIN_MAG_MIP_POINT" ??_C@_0BN@EJHCGLM@COMPARISON_MIN_MAG_MIP_POINT?$AA@
0x401230: "__cdecl _imp_malloc" __imp_malloc
0x442FB0: "defined" ??_C@_07MJAJDDLG@defined?$AA@
0x453558: "protected: long __cdecl D3D10Effects::CEffectCompiler10::ParseAnnotation(class D3D10Shader::CNodeDecl * __ptr64,class D3DXVectorOwner<struct D3D10Effects::SCompilerVariable> * __ptr64) __ptr64" ?ParseAnnotation@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNodeDecl@D3D10Shader@@PEAV?$D3DXVectorOwner@USCompilerVariable@D3D10Effects@@@@@Z
0x44ACE0: "ld2dms requires resource declare" ??_C@_0HD@JBENMEMM@ld2dms?5requires?5resource?5declare@
0x437B58: "(%f, %f, %f, %f)" ??_C@_0BB@DPCCPPOD@?$CI?$CFf?0?5?$CFf?0?5?$CFf?0?5?$CFf?$CJ?$AA@
0x401218: "__cdecl _imp__purecall" __imp__purecall
0x4F37B0: "public: virtual struct ID3D10ShaderReflectionVariable * __ptr64 __cdecl D3D10ShaderReflection::CShaderReflectionConstantBuffer::GetVariableByIndex(unsigned int) __ptr64" ?GetVariableByIndex@CShaderReflectionConstantBuffer@D3D10ShaderReflection@@UEAAPEAUID3D10ShaderReflectionVariable@@I@Z
0x43F550: "Integer divide by zero" ??_C@_0BH@NHLLGLIN@Integer?5divide?5by?5zero?$AA@
0x546818: RtlVirtualUnwind
0x443B00: "if_c" ??_C@_04JKICOEOI@if_c?$AA@
0x43C6B8: "degrees" ??_C@_07MHOHEFBH@degrees?$AA@
0x43ECF8: "xxi" ??_C@_03JOONEBJG@xxi?$AA@
0x5165E8: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchRepMov(void) __ptr64" ?MatchRepMov@CShaderProgram@D3D10Shader@@IEAAJXZ
0x456CA0: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SubstitutePredefines(class D3D10Shader::CNode * __ptr64 * __ptr64,unsigned int) __ptr64" ?SubstitutePredefines@CEffectCompiler10@D3D10Effects@@IEAAJPEAPEAVCNode@D3D10Shader@@I@Z
0x49CD88: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeValue::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeValue@D3D10Shader@@UEAAPEAXI@Z
0x441290: "Legacy C + (A * B) + (A * !B) =>" ??_C@_0CH@NFPLDPND@Legacy?5C?5?$CL?5?$CIA?5?$CK?5B?$CJ?5?$CL?5?$CIA?5?$CK?5?$CBB?$CJ?5?$DN?$DO@
0x54680C: isspace
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeToken::Validate(void)const __ptr64" ?Validate@CNodeToken@D3D10Shader@@UEBAXXZ
0x495690: "protected: unsigned int __cdecl D3D10Shader::CCompiler::GetTypeFlags(class D3D10Shader::CNode const * __ptr64,unsigned __int64 * __ptr64,unsigned int) __ptr64" ?GetTypeFlags@CCompiler@D3D10Shader@@IEAAIPEBVCNode@2@PEA_KI@Z
0x4E1014: "private: int __cdecl D3D10Shader::CProgram::CompactPool_Excluded(class D3D10Shader::CArgument * __ptr64,unsigned int,int) __ptr64" ?CompactPool_Excluded@CProgram@D3D10Shader@@AEAAHPEAVCArgument@2@IH@Z
0x54F0A0: "class D3DX10Core::CD3DDLL D3DX10Core::g_D3D10DLL" ?g_D3D10DLL@D3DX10Core@@3VCD3DDLL@1@A
0x43B8A0: "'%s': Not all control paths retu" ??_C@_0CD@GKLOCGCG@?8?$CFs?8?3?5Not?5all?5control?5paths?5retu@
0x49A238: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNode::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNode@D3D10Shader@@UEAAPEAXI@Z
0x442088: "eval ineg with some bits known" ??_C@_0BP@BJGOAGKK@eval?5ineg?5with?5some?5bits?5known?$AA@
0x444648: "da" ??_C@_02DDIGBPPH@da?$AA@
0x438170: "
};" ??_C@_03NBJNNELM@?6?$HN?$DL?$AA@
0x439210: "Constant buffers, functions, and" ??_C@_0FI@FMHNMFHI@Constant?5buffers?0?5functions?0?5and@
0x443908: "dcl_maxout" ??_C@_0L@OCLDCMMI@dcl_maxout?$AA@
0x4F5418: "protected: long __cdecl D3D10Shader::CPreProcessor::AllocFile(unsigned int * __ptr64) __ptr64" ?AllocFile@CPreProcessor@D3D10Shader@@IEAAJPEAI@Z
0x444630: "bias" ??_C@_04NBAGBPGE@bias?$AA@
0x4F3DD8: "long __cdecl D3DReflectCode(struct _GUID const & __ptr64,void const * __ptr64,unsigned __int64,void * __ptr64 * __ptr64)" ?D3DReflectCode@@YAJAEBU_GUID@@PEBX_KPEAPEAX@Z
0x505A9C: "protected: virtual long __cdecl D3D10Shader::C30Program::ValidateArguments(void) __ptr64" ?ValidateArguments@C30Program@D3D10Shader@@MEAAJXZ
0x4E59D0: "public: long __cdecl D3D10Shader::CProgram::Warning(class D3D10Shader::CNode const * __ptr64,unsigned int,char const * __ptr64,...) __ptr64" ?Warning@CProgram@D3D10Shader@@QEAAJPEBVCNode@2@IPEBDZZ
0x4433C8: "syntax error : unexpected %s" ??_C@_0BN@KIMDFDJF@syntax?5error?5?3?5unexpected?5?$CFs?$AA@
0x43A824: "call" ??_C@_04OMFAIDPG@call?$AA@
0x4425B8: "eval literal and" ??_C@_0BB@IBKJCFIM@eval?5literal?5and?$AA@
0x4D3100: "public: long __cdecl D3D10Shader::CProgram::GetIntMask(unsigned int,unsigned __int64 * __ptr64,unsigned __int64 * __ptr64) __ptr64" ?GetIntMask@CProgram@D3D10Shader@@QEAAJIPEA_K0@Z
0x52994C: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::EmitInstructionSimple(class D3D10Shader::CInstruction * __ptr64,enum D3D10_SB_OPCODE_TYPE) __ptr64" ?EmitInstructionSimple@CD3D10Program@D3D10Shader@@MEAAJPEAVCInstruction@2@W4D3D10_SB_OPCODE_TYPE@@@Z
0x4599F0: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeNumericVariable(struct D3D10Effects::SCompilerVariable * __ptr64,class CDataBlockStore & __ptr64,class CDataBlockStore & __ptr64,int) __ptr64" ?SerializeNumericVariable@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerVariable@2@AEAVCDataBlockStore@@1H@Z
0x52C7DC: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::PatternMatch(void) __ptr64" ?PatternMatch@CD3D10Program@D3D10Shader@@MEAAJXZ
0x443DB0: "Constant variable '%s' bound to " ??_C@_0EK@OACHEGCL@Constant?5variable?5?8?$CFs?8?5bound?5to?5@
0x54A3C0: "__cdecl _IMPORT_DESCRIPTOR_GDI32" __IMPORT_DESCRIPTOR_GDI32
0x4464F8: "SV_ViewportArrayIndex" ??_C@_0BG@PIIAIAKI@SV_ViewportArrayIndex?$AA@
0x4FA9AC: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexDecimal(char const * __ptr64,unsigned int * __ptr64) __ptr64" ?LexDecimal@CTokenize@D3D10Shader@@IEAAIPEBDPEAI@Z
0x48ED78: "protected: long __cdecl D3D10Shader::CCompiler::EmitPow(class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitPow@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@PEAI11I@Z
0x43C818: "centroid" ??_C@_08JOJIKHG@centroid?$AA@
0x4433E8: "comment continues past end of fi" ??_C@_0CD@IFAMMCMM@comment?5continues?5past?5end?5of?5fi@
0x4388DC: "uint2" ??_C@_05OEIBMDNP@uint2?$AA@
0x442540: "eval literal umul" ??_C@_0BC@LHPGBFGO@eval?5literal?5umul?$AA@
0x441970: "evaluate literal bne" ??_C@_0BF@DFGHIMNI@evaluate?5literal?5bne?$AA@
0x43D9A0: "'%s': %s cannot be target specif" ??_C@_0CD@BDIGOPGH@?8?$CFs?8?3?5?$CFs?5cannot?5be?5target?5specif@
0x442B80: "eval movc with some bits known" ??_C@_0BP@LBFIHHPM@eval?5movc?5with?5some?5bits?5known?$AA@
0x43EFD0: "preshader" ??_C@_09NGEGDMAK@preshader?$AA@
0x4D37F8: "public: long __cdecl D3D10Shader::CProgram::ApplyUintRange(unsigned int,unsigned __int64,unsigned __int64) __ptr64" ?ApplyUintRange@CProgram@D3D10Shader@@QEAAJI_K0@Z
0x4404C8: "umin(x,y) where one is <= the ot" ??_C@_0CE@PJFLAFC@umin?$CIx?0y?$CJ?5where?5one?5is?5?$DM?$DN?5the?5ot@
0x4C28A8: "private: long __cdecl D3D10Shader::CProgram::VectorizeLeft_ConsumeInstruction(class D3D10Shader::CInstruction * __ptr64,unsigned int,int) __ptr64" ?VectorizeLeft_ConsumeInstruction@CProgram@D3D10Shader@@AEAAJPEAVCInstruction@2@IH@Z
0x4389F0: "COMPARISONFUNC" ??_C@_0P@CMMDFEBI@COMPARISONFUNC?$AA@
0x438728: "uint1x1" ??_C@_07IKMHDPOP@uint1x1?$AA@
0x54B498: "unsigned long * D3D10Shader::g_dwMasks" ?g_dwMasks@D3D10Shader@@3PAKA
0x507E1C: "protected: virtual long __cdecl D3D10Shader::CPSProgram::InitCaps(void) __ptr64" ?InitCaps@CPSProgram@D3D10Shader@@MEAAJXZ
0x43EF50: "internal warning: optimization d" ??_C@_0DA@DNEFJGPN@internal?5warning?3?5optimization?5d@
0x44B6B0: "case %d (or if bits to be interp" ??_C@_0FO@EMAHCLOJ@case?5?$CFd?5?$CIor?5if?5bits?5to?5be?5interp@
0x43FF80: "movc((a<b),a,b) -> min(a,b)" ??_C@_0BM@NCDBAKKJ@movc?$CI?$CIa?$DMb?$CJ?0a?0b?$CJ?5?9?$DO?5min?$CIa?0b?$CJ?$AA@
0x54669C: "__cdecl _report_gsfailure" __report_gsfailure
0x43C5C0: "radians" ??_C@_07JLOPPFCD@radians?$AA@
0x43E0BC: "%s%s" ??_C@_04HDOCAJNK@?$CFs?$CFs?$AA@
0x444AB0: "fragment info exceeds maximum co" ??_C@_0CL@LFOONOMK@fragment?5info?5exceeds?5maximum?5co@
0x5468EA: floor
0x437C40: "ps_%d_%d
" ??_C@_09DJGKNLHM@ps_?$CFd_?$CFd?6?$AA@
0x51208C: "protected: virtual int __cdecl D3D10Shader::CD3D10Program::ViolatesPortConstraints(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64) __ptr64" ?ViolatesPortConstraints@CD3D10Program@D3D10Shader@@MEAAHPEAVCInstruction@2@PEAI@Z
0x4CEA18: "private: long __cdecl D3D10Shader::CProgram::ReadWriteInfo_CommitOrigin(void) __ptr64" ?ReadWriteInfo_CommitOrigin@CProgram@D3D10Shader@@AEAAJXZ
0x4E6240: "long __cdecl D3D10Shader::SFPS_UnaryFloatLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryFloatLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x401200: "__cdecl _imp__finite" __imp__finite
0x441718: "evaluate literal sin" ??_C@_0BF@DLHJHDGM@evaluate?5literal?5sin?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeList::Print(void)const __ptr64" ?Print@CNodeList@D3D10Shader@@UEBAXXZ
0x443798: "mad" ??_C@_03FPHDAAIJ@mad?$AA@
0x5454A4: "public: __cdecl TStack<struct CD3D10ShaderValidatorBase::STACK_ENTRY,10>::~TStack<struct CD3D10ShaderValidatorBase::STACK_ENTRY,10>(void) __ptr64" ??1?$TStack@USTACK_ENTRY@CD3D10ShaderValidatorBase@@$09@@QEAA@XZ
0x500D0C: "public: long __cdecl D3D10Shader::CFragmentInfo::GetRegisterInfo(class D3D10Shader::CTErrors * __ptr64,class D3D10Shader::CFragmentConstants * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64,char const * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned long * __ptr64,unsigned long * __ptr64,unsigned long * __ptr64) __ptr64" ?GetRegisterInfo@CFragmentInfo@D3D10Shader@@QEAAJPEAVCTErrors@2@PEAVCFragmentConstants@2@PEAUD3DTOKEN@2@PEBDPEAVCNode@2@PEAK55@Z
0x437968: "// %-16s %5u" ??_C@_0N@HLNBCHKH@?1?1?5?$CF?916s?5?$CF5u?$AA@
0x43BD08: "input types for geometry shader " ??_C@_0CP@GBFKHHPA@input?5types?5for?5geometry?5shader?5@
0x439DD0: "Stream output geometry shaders c" ??_C@_0EJ@JNOMCEAN@Stream?5output?5geometry?5shaders?5c@
0x43C4B0: "tex2Dproj" ??_C@_09MFNOIHEM@tex2Dproj?$AA@
0x443EA8: "PSIZE" ??_C@_05DHDJOECB@PSIZE?$AA@
0x4FB964: "public: __cdecl D3DX10Core::CFile::~CFile(void) __ptr64" ??1CFile@D3DX10Core@@QEAA@XZ
0x444BF0: "Tangent" ??_C@_07HKHOACGF@Tangent?$AA@
0x453748: "public: void * __ptr64 __cdecl D3D10Effects::SCompilerVariable::`scalar deleting destructor'(unsigned int) __ptr64" ??_GSCompilerVariable@D3D10Effects@@QEAAPEAXI@Z
0x43B840: "'%s' must have a max vertex coun" ??_C@_0CC@FCAMBPJF@?8?$CFs?8?5must?5have?5a?5max?5vertex?5coun@
0x4D2394: "public: int __cdecl D3D10Shader::CInstruction::IsElse(void) __ptr64" ?IsElse@CInstruction@D3D10Shader@@QEAAHXZ
0x439268: "Unnamed objects are not allowed" ??_C@_0CA@MLIHPFLH@Unnamed?5objects?5are?5not?5allowed?$AA@
0x441FE0: "eval literal utof" ??_C@_0BC@HBLJMDFH@eval?5literal?5utof?$AA@
0x5204C8: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitPreShader(void) __ptr64" ?EmitPreShader@CShaderProgram@D3D10Shader@@IEAAJXZ
0x4B2464: "protected: int __cdecl D3D10Shader::CParse::IsFullyLiteral(class D3D10Shader::CNode const * __ptr64,int) __ptr64" ?IsFullyLiteral@CParse@D3D10Shader@@IEAAHPEBVCNode@2@H@Z
0x4FB17C: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexIntegerSuffix(char const * __ptr64,struct D3D10Shader::D3DTOKEN * __ptr64) __ptr64" ?LexIntegerSuffix@CTokenize@D3D10Shader@@IEAAIPEBDPEAUD3DTOKEN@2@@Z
0x4F4B78: "public: void * __ptr64 __cdecl D3D10Shader::CPPConditional::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCPPConditional@D3D10Shader@@QEAAPEAXI@Z
0x444B84: "Psize" ??_C@_05PLADAGFJ@Psize?$AA@
0x4F8B34: "protected: unsigned int __cdecl D3D10Shader::CPreProcessor::UintDefine(char const * __ptr64) __ptr64" ?UintDefine@CPreProcessor@D3D10Shader@@IEAAIPEBD@Z
0x4E0BC0: "protected: void __cdecl D3D10Shader::CTReorderInstructions::RemoveDuplicates(unsigned int * __ptr64,unsigned int * __ptr64) __ptr64" ?RemoveDuplicates@CTReorderInstructions@D3D10Shader@@IEAAXPEAI0@Z
0x401560: "D3DGetInputSignatureBlob" ??_C@_0BJ@PFNCLLKA@D3DGetInputSignatureBlob?$AA@
0x5463A0: "__cdecl onexit" _onexit
0x43FD60: "cmp of known positive identity" ??_C@_0BP@OFNHIFFF@cmp?5of?5known?5positive?5identity?$AA@
0x44C918: "__cdecl _real@406fe01000000000" __real@406fe01000000000
0x4388A0: "float1x1" ??_C@_08NHOHKBOJ@float1x1?$AA@
0x43B830: "MaxVertexCount" ??_C@_0P@MCBDJEIO@MaxVertexCount?$AA@
0x43FE08: "movc(movc(a,TRUE,FALSE),b,c) -> " ??_C@_0CM@PJOAGHHN@movc?$CImovc?$CIa?0TRUE?0FALSE?$CJ?0b?0c?$CJ?5?9?$DO?5@
0x509C58: "protected: long __cdecl D3D10Shader::CPSProgram::PSEmitMax(void) __ptr64" ?PSEmitMax@CPSProgram@D3D10Shader@@IEAAJXZ
0x4A7784: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::AddCBuffer(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?AddCBuffer@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0@Z
0x4D2EE8: "public: long __cdecl D3D10Shader::CProgram::GetFloatValue(unsigned int,double * __ptr64) __ptr64" ?GetFloatValue@CProgram@D3D10Shader@@QEAAJIPEAN@Z
0x440810: "max of neg idenity to abs instru" ??_C@_0CM@DCCGMDFE@max?5of?5neg?5idenity?5to?5abs?5instru@
0x4387A0: "int1x2" ??_C@_06LNBEPDMP@int1x2?$AA@
0x443B58: "texdp3" ??_C@_06PPPBIMGK@texdp3?$AA@
0x437FB8: ", mode_default" ??_C@_0P@OAOGFPGL@?0?5mode_default?$AA@
0x4472B8: "D3D10 Internal Compiler Error: I" ??_C@_0DE@LFHCCDJF@D3D10?5Internal?5Compiler?5Error?3?5I@
0x443BF0: "texm3x2tex" ??_C@_0L@FGEGCIK@texm3x2tex?$AA@
0x538720: "long __cdecl D3D10ValidateShader(unsigned char const * __ptr64,void (__cdecl*)(void * __ptr64,char const * __ptr64),void * __ptr64,unsigned int)" ?D3D10ValidateShader@@YAJPEBEP6AXPEAXPEBD@Z1I@Z
0x498110: "protected: long __cdecl D3D10Shader::CCompiler::EvalRange(unsigned int,struct D3D10Shader::_D3DRANGE * __ptr64) __ptr64" ?EvalRange@CCompiler@D3D10Shader@@IEAAJIPEAU_D3DRANGE@2@@Z
0x44BDE0: "Too many %s signature parameters" ??_C@_0HI@MCBINBPF@Too?5many?5?$CFs?5signature?5parameters@
0x441338: "propagate floating point integer" ??_C@_0DC@GDHHECAN@propagate?5floating?5point?5integer@
0x51EFE4: "protected: long __cdecl D3D10Shader::CShaderProgram::EmitNEG(void) __ptr64" ?EmitNEG@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43C5B0: "n" ??_C@_01EFFIKLCJ@n?$AA@
0x4FBA68: "void __cdecl D3D10ShaderBinary::InitInstructionInfo(void)" ?InitInstructionInfo@D3D10ShaderBinary@@YAXXZ
0x43FB48: "negative bool less then another " ??_C@_0CO@CGPGPKNH@negative?5bool?5less?5then?5another?5@
0x43D180: "Stmts" ??_C@_05FGNDKHGN@Stmts?$AA@
0x50F9F8: "protected: virtual unsigned long __cdecl D3D10Shader::CShaderProgram::SemanticType(unsigned long) __ptr64" ?SemanticType@CShaderProgram@D3D10Shader@@MEAAKK@Z
0x443678: IID_ID3D10Blob
0x54F0D4: "__cdecl _native_startup_state" __native_startup_state
0x4B7DCC: "protected: long __cdecl D3D10Shader::CProgram::Validate(void) __ptr64" ?Validate@CProgram@D3D10Shader@@IEAAJXZ
0x444628: "gt" ??_C@_02GHFEHLK@gt?$AA@
0x512350: "protected: int __cdecl D3D10Shader::CShaderProgram::IsRedundantMov(class D3D10Shader::CInstruction * __ptr64,int) __ptr64" ?IsRedundantMov@CShaderProgram@D3D10Shader@@IEAAHPEAVCInstruction@2@H@Z
0x52888C: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::UnnestAddresses(void) __ptr64" ?UnnestAddresses@CD3D10Program@D3D10Shader@@MEAAJXZ
0x49B798: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeFunction::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeFunction@D3D10Shader@@UEAAPEAXI@Z
0x5078C8: "protected: virtual long __cdecl D3D10Shader::C30Program::SrcSwizzle(unsigned int * __ptr64,unsigned int,unsigned long,unsigned long * __ptr64) __ptr64" ?SrcSwizzle@C30Program@D3D10Shader@@MEAAJPEAIIKPEAK@Z
0x44A660: "Reference of undeclared constant" ??_C@_0GA@FHINAGNI@Reference?5of?5undeclared?5constant@
0x43C66C: "Ng" ??_C@_02FAAGHLEH@Ng?$AA@
0x449E28: "Unrecognized global flags. Opco" ??_C@_0DM@LOLBLNMN@Unrecognized?5global?5flags?4?5?5Opco@
0x443BA8: "expp" ??_C@_04LNEKGJAK@expp?$AA@
0x4F3430: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetInputParameterDesc(unsigned int,struct _D3D10_SIGNATURE_PARAMETER_DESC * __ptr64) __ptr64" ?GetInputParameterDesc@CShaderReflection@D3D10ShaderReflection@@UEAAJIPEAU_D3D10_SIGNATURE_PARAMETER_DESC@@@Z
0x442A40: "eval imax with some bits known" ??_C@_0BP@DCPHHDGC@eval?5imax?5with?5some?5bits?5known?$AA@
0x43E5C0: "unsupported compiler target '%s'" ??_C@_0CB@NPKDCMAA@unsupported?5compiler?5target?5?8?$CFs?8@
0x49B5E4: "public: virtual __cdecl D3D10Shader::CNodeType::~CNodeType(void) __ptr64" ??1CNodeType@D3D10Shader@@UEAA@XZ
0x437C98: "_rcpfloat " ??_C@_0L@INOIDMIP@_rcpfloat?5?$AA@
0x43C7E8: "asm" ??_C@_03NLMFHDGG@asm?$AA@
0x4BFC58: "protected: long __cdecl D3D10Shader::CProgram::CompactArrays(void) __ptr64" ?CompactArrays@CProgram@D3D10Shader@@IEAAJXZ
0x441B98: "evaluate range trunc" ??_C@_0BF@NGDHPINK@evaluate?5range?5trunc?$AA@
0x43D7E8: "local variables" ??_C@_0BA@EIDMAHJI@local?5variables?$AA@
0x4CF540: "protected: long __cdecl D3D10Shader::CProgram::RemapArguments(void) __ptr64" ?RemapArguments@CProgram@D3D10Shader@@IEAAJXZ
0x43A1F0: "Assignment %s: Only 0 and NULL a" ??_C@_0EM@CLGBHFHE@Assignment?5?$CFs?3?5Only?50?5and?5NULL?5a@
0x43F458: "%s_" ??_C@_03CCMDOIHN@?$CFs_?$AA@
0x457E04: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileAssignment_MatchExpression(class D3D10Shader::CNode * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64) __ptr64" ?CompileAssignment_MatchExpression@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAPEAUID3D10Blob@@@Z
0x498540: "protected: int __cdecl D3D10Shader::CCompiler::IsNumeric(class D3D10Shader::CNode const * __ptr64) __ptr64" ?IsNumeric@CCompiler@D3D10Shader@@IEAAHPEBVCNode@2@@Z
0x49B058: "public: virtual __cdecl D3D10Shader::CNodeCaseCondition::~CNodeCaseCondition(void) __ptr64" ??1CNodeCaseCondition@D3D10Shader@@UEAA@XZ
0x4A79A4: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::NamespaceDecl(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?NamespaceDecl@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@00@Z
0x443198: "def" ??_C@_03BHEEIFFN@def?$AA@
0x43C9C8: "private" ??_C@_07NMPLPEPB@private?$AA@
0x44CAF0: "__cdecl _real@3fb302c4d65e4606" __real@3fb302c4d65e4606
0x4012F8: "__cdecl _imp_sqrt" __imp_sqrt
0x43E520: "conditional must be numeric" ??_C@_0BM@PCCAHMPM@conditional?5must?5be?5numeric?$AA@
0x5182B0: "public: virtual long __cdecl D3D10Shader::CFXL10Program::CombineOrdinals(unsigned long,unsigned long,unsigned int) __ptr64" ?CombineOrdinals@CFXL10Program@D3D10Shader@@UEAAJKKI@Z
0x441D38: "generate floating point special " ??_C@_0CP@EFECCAEM@generate?5floating?5point?5special?5@
0x43C968: "namespace" ??_C@_09KPMGAFNI@namespace?$AA@
0x43ECB4: "ct" ??_C@_02BHMOPGG@ct?$AA@
0x438338: "INV_DEST_ALPHA" ??_C@_0P@KNMKGBON@INV_DEST_ALPHA?$AA@
0x43ECF4: "xo" ??_C@_02LIDJGIGN@xo?$AA@
0x443C68: "texcrd" ??_C@_06JEFIKLCO@texcrd?$AA@
0x43C8B8: "dynamic_cast" ??_C@_0N@NOEHKGJJ@dynamic_cast?$AA@
0x43FED8: "movc and comparitor sequence red" ??_C@_0CI@KHPCACBC@movc?5and?5comparitor?5sequence?5red@
0x4D08BC: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddArgument(class D3D10Shader::CArgument * __ptr64) __ptr64" ?AddArgument@CBaseProgram@D3D10Shader@@QEAAIPEAVCArgument@2@@Z
0x437E10: " , " ??_C@_03NKFKBEPL@?5?0?5?$AA@
0x43C518: "tex1Dgrad" ??_C@_09LCOLNGMH@tex1Dgrad?$AA@
0x49A394: "public: virtual int __cdecl D3D10Shader::CNodeProgram::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeProgram@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x4BB2FC: "protected: long __cdecl D3D10Shader::CProgram::DelayOutputs(void) __ptr64" ?DelayOutputs@CProgram@D3D10Shader@@IEAAJXZ
0x4012A8: "__cdecl _imp_cosh" __imp_cosh
0x456EA0: "protected: long __cdecl D3D10Effects::CEffectCompiler10::CompileExpressionNode(class D3D10Shader::CNode * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64,char const * __ptr64 * __ptr64) __ptr64" ?CompileExpressionNode@CEffectCompiler10@D3D10Effects@@IEAAJPEAVCNode@D3D10Shader@@PEAPEAUID3D10Blob@@PEAPEBD@Z
0x4D0B68: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::AddBank(char const * __ptr64,unsigned __int64) __ptr64" ?AddBank@CBaseProgram@D3D10Shader@@QEAAIPEBD_K@Z
0x4F275C: "public: void __cdecl D3D10ShaderReflection::CShaderReflection::Clear(void) __ptr64" ?Clear@CShaderReflection@D3D10ShaderReflection@@QEAAXXZ
0x45556C: "long __cdecl D3D10Effects::AreSignaturesCompatible(unsigned char const * __ptr64,unsigned char const * __ptr64,unsigned char const * __ptr64,unsigned char const * __ptr64,int * __ptr64,enum D3D10Effects::EShaderLinkType,class D3D10Effects::IErrorLog * __ptr64)" ?AreSignaturesCompatible@D3D10Effects@@YAJPEBE000PEAHW4EShaderLinkType@1@PEAVIErrorLog@1@@Z
0x43CD18: "union" ??_C@_05MNALHJLP@union?$AA@
0x437A78: " NO" ??_C@_07MHKMANFA@?5?5?5?5?5NO?$AA@
0x527D80: "protected: long __cdecl D3D10Shader::CD3D10Program::MatchBreak10(struct D3D10Shader::BREAKMATCH const * __ptr64) __ptr64" ?MatchBreak10@CD3D10Program@D3D10Shader@@IEAAJPEBUBREAKMATCH@2@@Z
0x401430: "Shader@0x%p" ??_C@_0M@OIMFNBEO@Shader?$EA0x?$CFp?$AA@
0x4436AC: "and" ??_C@_03BOPJPIAM@and?$AA@
0x43D388: "syntax error: unexpected %s" ??_C@_0BM@CCMPPEFL@syntax?5error?3?5unexpected?5?$CFs?$AA@
0x44ADD0: "lod requires resource declared a" ??_C@_0IC@DOIKFLKI@lod?5requires?5resource?5declared?5a@
0x43E9F0: "SetBlendState" ??_C@_0O@OGINBCKC@SetBlendState?$AA@
0x527B50: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::SplitScalarRHS(unsigned int) __ptr64" ?SplitScalarRHS@CD3D10Program@D3D10Shader@@MEAAJI@Z
0x4426A0: "eval bine with known range" ??_C@_0BL@MHNEHLHA@eval?5bine?5with?5known?5range?$AA@
0x440338: "combine of communitive literals" ??_C@_0CA@BEDNICMO@combine?5of?5communitive?5literals?$AA@
0x4389E0: "BORDERCOLOR" ??_C@_0M@IHIMGIEL@BORDERCOLOR?$AA@
0x438A58: "RENDERTARGETWRITEMASK" ??_C@_0BG@GFJIFPLH@RENDERTARGETWRITEMASK?$AA@
0x54BA60: "struct D3D10Shader::D3D_SEMANTIC * D3D10Shader::g_VS20InputSemantic" ?g_VS20InputSemantic@D3D10Shader@@3PAUD3D_SEMANTIC@1@A
0x4B8A10: "protected: long __cdecl D3D10Shader::CProgram::Split(void) __ptr64" ?Split@CProgram@D3D10Shader@@IEAAJXZ
0x4E6690: "long __cdecl D3D10Shader::SFPS_UnaryIntLiteral(class D3D10Shader::CProgram * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int * __ptr64)" ?SFPS_UnaryIntLiteral@D3D10Shader@@YAJPEAVCProgram@1@IPEAI1@Z
0x544B8C: "protected: void __cdecl CD3D10PixelShaderValidator::MergeResultsAndRevertToTempSnapShot(void) __ptr64" ?MergeResultsAndRevertToTempSnapShot@CD3D10PixelShaderValidator@@IEAAXXZ
0x446048: "internal error: unexpected outpu" ??_C@_0DA@OHOAGFPA@internal?5error?3?5unexpected?5outpu@
0x4B5624: "protected: long __cdecl D3D10Shader::CPacker::AddEntry(char const * __ptr64,unsigned int,unsigned int,unsigned int,int,int,int,unsigned long,unsigned int,unsigned int,unsigned int) __ptr64" ?AddEntry@CPacker@D3D10Shader@@IEAAJPEBDIIIHHHKIII@Z
0x443850: "sample_c_lz" ??_C@_0M@OIONLCLM@sample_c_lz?$AA@
0x441118: "Legacy NOT LT => GE" ??_C@_0BE@EGEKINOO@Legacy?5NOT?5LT?5?$DN?$DO?5GE?$AA@
0x437AB4: "t" ??_C@_01PFHFFBPC@t?$AA@
0x44C2F0: "Unrecognized instruction or inst" ??_C@_0EE@CJLGAAPG@Unrecognized?5instruction?5or?5inst@
0x401460: "#pragma pack_matrix(column_major" ??_C@_0CD@DKLIJCJE@?$CDpragma?5pack_matrix?$CIcolumn_major@
0x44E3FC: D3D10GetTargetDescByName
0x4F3914: "public: long __cdecl D3D10ShaderReflection::CShaderReflectionVariable::Initialize(unsigned char * __ptr64,unsigned char * __ptr64,struct _D3D10_INTERNALSHADER_VARIABLE_DEF * __ptr64) __ptr64" ?Initialize@CShaderReflectionVariable@D3D10ShaderReflection@@QEAAJPEAE0PEAU_D3D10_INTERNALSHADER_VARIABLE_DEF@@@Z
0x437AD0: "oDepth" ??_C@_06EPJFCNHF@oDepth?$AA@
0x437598: "TextureCube" ??_C@_0M@FBAAHKI@TextureCube?$AA@
0x43DFB0: "matrix dimensions must be betwee" ??_C@_0CL@GAMNKEIG@matrix?5dimensions?5must?5be?5betwee@
0x4919F4: "protected: long __cdecl D3D10Shader::CCompiler::EmitArgs(class D3D10Shader::CNode const * __ptr64,unsigned int * __ptr64,unsigned int) __ptr64" ?EmitArgs@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@PEAII@Z
0x43BC38: "internal error: argument missing" ??_C@_0CP@EGCODCM@internal?5error?3?5argument?5missing@
0x401248: "__cdecl _imp_??3@YAXPEAX@Z" __imp_??3@YAXPEAX@Z
0x537924: "public: virtual long __cdecl D3D10Shader::CFXLProgram::IndexSemantic(class D3D10Shader::CArgument * __ptr64,int) __ptr64" ?IndexSemantic@CFXLProgram@D3D10Shader@@UEAAJPEAVCArgument@2@H@Z
0x438254: "NEVER" ??_C@_05PLMGMCPK@NEVER?$AA@
0x500188: "long __cdecl D3D10Shader::EmitDefaultValue(class D3D10Shader::CCommentBlock * __ptr64,unsigned int,unsigned int,class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64)" ?EmitDefaultValue@D3D10Shader@@YAJPEAVCCommentBlock@1@IIPEAVCNode@1@PEAI@Z
0x43C904: "half" ??_C@_04GBGPFKGN@half?$AA@
0x439F90: "Unrecognized token %s" ??_C@_0BG@DIPMCONC@Unrecognized?5token?5?$CFs?$AA@
0x4B205C: "protected: long __cdecl D3D10Shader::CParse::EvalUint(class D3D10Shader::CNode * __ptr64,unsigned int * __ptr64) __ptr64" ?EvalUint@CParse@D3D10Shader@@IEAAJPEAVCNode@2@PEAI@Z
0x4452E8: "SV_Color" ??_C@_08KJCBLCHB@SV_Color?$AA@
0x449580: "Interpolation mode cannot vary f" ??_C@_0HL@KCINGIFA@Interpolation?5mode?5cannot?5vary?5f@
0x522E70: "protected: virtual long __cdecl D3D10Shader::CShaderProgram::TempRegister(unsigned int,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64,unsigned int) __ptr64" ?TempRegister@CShaderProgram@D3D10Shader@@MEAAJIPEAII0I@Z
0x4BE3AC: "private: long __cdecl D3D10Shader::CProgram::SimplifyPredicates_SimplifySwitch(unsigned int) __ptr64" ?SimplifyPredicates_SimplifySwitch@CProgram@D3D10Shader@@AEAAJI@Z
0x49D364: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeRegister::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCNodeRegister@D3D10Shader@@UEAAPEAXI@Z
0x4B4524: "protected: long __cdecl D3D10Shader::CParse::GenerateStructScope(class D3D10Shader::CNodeList * __ptr64,unsigned int * __ptr64) __ptr64" ?GenerateStructScope@CParse@D3D10Shader@@IEAAJPEAVCNodeList@2@PEAI@Z
0x4C7B44: "protected: int __cdecl D3D10Shader::CProgram::HasReferenceVec(unsigned int,unsigned int * __ptr64,unsigned int) __ptr64" ?HasReferenceVec@CProgram@D3D10Shader@@IEAAHIPEAII@Z
0x444D70: "COLOR%d must be a four-component" ??_C@_0CI@CMMCLOBJ@COLOR?$CFd?5must?5be?5a?5four?9component@
0x4A8AA0: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::FunctionDecl(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64) __ptr64" ?FunctionDecl@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@000@Z
0x44C070: "Output signature parameter #%d (" ??_C@_0EO@OAHAHJOM@Output?5signature?5parameter?5?$CD?$CFd?5?$CI@
0x49F194: "public: __cdecl D3D10Shader::CParse::~CParse(void) __ptr64" ??1CParse@D3D10Shader@@QEAA@XZ
0x5306C4: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitCUT(void) __ptr64" ?EmitCUT@CD3D10Program@D3D10Shader@@IEAAJXZ
0x50DD98: "protected: virtual int __cdecl D3D10Shader::CVSProgram::ViolatesPortConstraints(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64) __ptr64" ?ViolatesPortConstraints@CVSProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@PEAI@Z
0x443C84: "breakp" ??_C@_06IBKFOEOL@breakp?$AA@
0x517270: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchNEZero(void) __ptr64" ?MatchNEZero@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43C840: "compile_fragment" ??_C@_0BB@KFEFICDK@compile_fragment?$AA@
0x441AF0: "evaluate range sqrt" ??_C@_0BE@CABHJNOC@evaluate?5range?5sqrt?$AA@
0x4908DC: "protected: long __cdecl D3D10Shader::CCompiler::EmitCut(class D3D10Shader::CNode * __ptr64,unsigned int) __ptr64" ?EmitCut@CCompiler@D3D10Shader@@IEAAJPEAVCNode@2@I@Z
0x43C714: "asuint" ??_C@_06LMOCJFFB@asuint?$AA@
0x43ACE0: "Loop only executes for %d iterat" ??_C@_0EB@KIBFPGNH@Loop?5only?5executes?5for?5?$CFd?5iterat@
0x4016B0: "ps_1_2" ??_C@_06HLAJHFOH@ps_1_2?$AA@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeBuffer::Validate(void)const __ptr64" ?Validate@CNodeBuffer@D3D10Shader@@UEBAXXZ
0x508D20: "protected: virtual long __cdecl D3D10Shader::CPSProgram::EmitInstructions(void) __ptr64" ?EmitInstructions@CPSProgram@D3D10Shader@@MEAAJXZ
0x5305F4: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitEMIT(void) __ptr64" ?EmitEMIT@CD3D10Program@D3D10Shader@@IEAAJXZ
0x43D810: "annotation members" ??_C@_0BD@KEMFIJDG@annotation?5members?$AA@
0x4438A8: "dcl_input" ??_C@_09IIOBIDCD@dcl_input?$AA@
0x44B060: "sample_c_* instructions require " ??_C@_0HF@DPEEKBEA@sample_c_?$CK?5instructions?5require?5@
0x4D0FD0: "public: unsigned int __cdecl D3D10Shader::CBaseProgram::CopyArgument(class D3D10Shader::CArgument * __ptr64) __ptr64" ?CopyArgument@CBaseProgram@D3D10Shader@@QEAAIPEAVCArgument@2@@Z
0x43FC40: "1 / sqrt(x) -> rsq(x)" ??_C@_0BG@FDJKOEBL@1?5?1?5sqrt?$CIx?$CJ?5?9?$DO?5rsq?$CIx?$CJ?$AA@
0x504CD0: "public: virtual void * __ptr64 __cdecl D3D10Shader::CNodeAsmInstruction::`vector deleting destructor'(unsigned int) __ptr64" ??_ECNodeAsmInstruction@D3D10Shader@@UEAAPEAXI@Z
0x499D5C: "public: virtual int __cdecl D3D10Shader::CNodeList::IsEqual(class D3D10Shader::CNode const * __ptr64)const __ptr64" ?IsEqual@CNodeList@D3D10Shader@@UEBAHPEBVCNode@2@@Z
0x442A60: "eval umin with some bits known" ??_C@_0BP@NJKNFLPA@eval?5umin?5with?5some?5bits?5known?$AA@
0x4B7D14: "public: long __cdecl D3D10Shader::CProgram::SetName(char const * __ptr64) __ptr64" ?SetName@CProgram@D3D10Shader@@QEAAJPEBD@Z
0x4DF38C: "protected: long __cdecl D3D10Shader::CProgram::UnaliasArrayLoads(void) __ptr64" ?UnaliasArrayLoads@CProgram@D3D10Shader@@IEAAJXZ
0x4388F4: "int3" ??_C@_04NBJFDIFC@int3?$AA@
0x437D24: " ??? " ??_C@_05HIBLBKMF@?5?$DP?$DP?$DP?5?$AA@
0x43F858: "frc of bool to zero" ??_C@_0BE@IIDPIAFH@frc?5of?5bool?5to?5zero?$AA@
0x442940: "eval iadd with some bits known" ??_C@_0BP@MPFDFKP@eval?5iadd?5with?5some?5bits?5known?$AA@
0x43D308: "version token" ??_C@_0O@PGOEEGGO@version?5token?$AA@
0x441C70: "generate floating point special " ??_C@_0CP@IHFILFDN@generate?5floating?5point?5special?5@
0x4425F8: "eval literal ishl" ??_C@_0BC@LGNOHPGC@eval?5literal?5ishl?$AA@
0x513B40: "protected: long __cdecl D3D10Shader::CShaderProgram::MatchPOW(void) __ptr64" ?MatchPOW@CShaderProgram@D3D10Shader@@IEAAJXZ
0x43C664: "floor" ??_C@_05PBJFFIGL@floor?$AA@
0x44B630: "case statement doesn't match to " ??_C@_0HC@JNNNPFDF@case?5statement?5doesn?8t?5match?5to?5@
0x43AE30: "Can't use gradient instructions " ??_C@_0EM@HEPPCGCJ@Can?8t?5use?5gradient?5instructions?5@
0x4439FC: "rgba" ??_C@_04CLILDBFP@rgba?$AA@
0x441620: "propagate integer range through " ??_C@_0CE@NHMINLOC@propagate?5integer?5range?5through?5@
0x440E08: "NOT BIGE => BILT" ??_C@_0BB@LECNHNDM@NOT?5BIGE?5?$DN?$DO?5BILT?$AA@
0x537924: "public: virtual long __cdecl D3D10Shader::CFXL10Program::IndexSemantic(class D3D10Shader::CArgument * __ptr64,int) __ptr64" ?IndexSemantic@CFXL10Program@D3D10Shader@@UEAAJPEAVCArgument@2@H@Z
0x440D40: "max(x,y) where range of one is >" ??_C@_0CM@IHONJFIJ@max?$CIx?0y?$CJ?5where?5range?5of?5one?5is?5?$DO@
0x52EDD8: "protected: long __cdecl D3D10Shader::CD3D10Program::EmitIMUL(void) __ptr64" ?EmitIMUL@CD3D10Program@D3D10Shader@@IEAAJXZ
0x4386E0: "uint3x2" ??_C@_07LODKEKH@uint3x2?$AA@
0x499CB8: "public: virtual __cdecl D3D10Shader::CNodeList::~CNodeList(void) __ptr64" ??1CNodeList@D3D10Shader@@UEAA@XZ
0x45FEE4: "protected: long __cdecl D3D10Shader::CCompiler::EmitSwitch(class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,class D3D10Shader::CNode const * __ptr64,unsigned int) __ptr64" ?EmitSwitch@CCompiler@D3D10Shader@@IEAAJPEBVCNode@2@00I@Z
0x437620: "struct
" ??_C@_07FHHJPBED@struct?6?$AA@
0x540DE0: "protected: void __cdecl CD3D10PixelShaderValidator::Rule_DerivativesSafeAndTempsInitialized(void) __ptr64" ?Rule_DerivativesSafeAndTempsInitialized@CD3D10PixelShaderValidator@@IEAAXXZ
0x4434F0: "D3DX: (WARN) Overloaded ::new an" ??_C@_0FI@MLNDFIEC@D3DX?3?5?$CIWARN?$CJ?5Overloaded?5?3?3new?5an@
0x43C268: "const D3D10Shader::CNodeState::`vftable'" ??_7CNodeState@D3D10Shader@@6B@
0x43EF20: "Use of potentially uninitialized" ??_C@_0CP@KCCHEFKP@Use?5of?5potentially?5uninitialized@
0x43C570: "sincos" ??_C@_06NIOAIDEM@sincos?$AA@
0x438700: "uint2x2" ??_C@_07LDFPMDMC@uint2x2?$AA@
0x437DE0: " linear sample " ??_C@_0BA@GMAGEIAK@?5linear?5sample?5?$AA@
0x4BB71C: "protected: long __cdecl D3D10Shader::CProgram::RemoveDeadCode(void) __ptr64" ?RemoveDeadCode@CProgram@D3D10Shader@@IEAAJXZ
0x5182B0: "protected: virtual long __cdecl D3D10Shader::CProgram::Constrain(void) __ptr64" ?Constrain@CProgram@D3D10Shader@@MEAAJXZ
0x43AAB0: "can't emit if statement with bot" ??_C@_0EF@CIKMJGHH@can?8t?5emit?5if?5statement?5with?5bot@
0x44CB98: "__cdecl _real@417fd70a" __real@417fd70a
0x49D4B8: "public: virtual class D3D10Shader::CNodeRegister * __ptr64 __cdecl D3D10Shader::CNodeRegister::Copy(unsigned int)const __ptr64" ?Copy@CNodeRegister@D3D10Shader@@UEBAPEAV12@I@Z
0x448AD0: "Resource t%d already declared. " ??_C@_0EA@PIPBOOFD@Resource?5t?$CFd?5already?5declared?4?5?5@
0x44CF80: "long __cdecl D3DCompileFromMemory(void const * __ptr64,unsigned __int64,char const * __ptr64,struct _D3D10_SHADER_MACRO const * __ptr64,struct ID3D10Include * __ptr64,char const * __ptr64,char const * __ptr64,unsigned int,unsigned int,struct ID3D10Blob * __ptr64 * __ptr64,struct ID3D10Blob * __ptr64 * __ptr64)" ?D3DCompileFromMemory@@YAJPEBX_KPEBDPEBU_D3D10_SHADER_MACRO@@PEAUID3D10Include@@22IIPEAPEAUID3D10Blob@@5@Z
0x54631C: isdigit
0x444280: "only vs_1_1, vs_2_0, vs_2_x, vs_" ??_C@_0GH@DNGIMEEL@only?5vs_1_1?0?5vs_2_0?0?5vs_2_x?0?5vs_@
0x459B14: "protected: long __cdecl D3D10Effects::CEffectCompiler10::SerializeObjectVariable(struct D3D10Effects::SCompilerVariable * __ptr64,class CDataBlockStore & __ptr64,class CDataBlockStore & __ptr64,int) __ptr64" ?SerializeObjectVariable@CEffectCompiler10@D3D10Effects@@IEAAJPEAUSCompilerVariable@2@AEAVCDataBlockStore@@1H@Z
0x4387B0: "float4x4" ??_C@_08JNEOKFJO@float4x4?$AA@
0x43EEF0: "internal error: argument was nev" ??_C@_0CO@NOHIDLGN@internal?5error?3?5argument?5was?5nev@
0x444BF8: "Texcoord" ??_C@_08NBGHKDBI@Texcoord?$AA@
0x401620: "vs.2.x" ??_C@_06JBHLIDKE@vs?42?4x?$AA@
0x438820: "float3x1" ??_C@_08HNOOGJGC@float3x1?$AA@
0x442510: "eval literal udiv" ??_C@_0BC@GPOPPKCL@eval?5literal?5udiv?$AA@
0x50A48C: "protected: virtual int __cdecl D3D10Shader::CPSProgram::ViolatesPortConstraints(class D3D10Shader::CInstruction * __ptr64,unsigned int * __ptr64) __ptr64" ?ViolatesPortConstraints@CPSProgram@D3D10Shader@@MEAAHPEAVCInstruction@2@PEAI@Z
0x43FEB0: "movc(bool b, bool b, false) -> m" ??_C@_0CF@MMOCIIFP@movc?$CIbool?5b?0?5bool?5b?0?5false?$CJ?5?9?$DO?5m@
0x4418C8: "evaluate literal add" ??_C@_0BF@DDFOJHKB@evaluate?5literal?5add?$AA@
0x4015F8: "vs_2_0" ??_C@_06DIFKINLB@vs_2_0?$AA@
0x49A2A0: "public: virtual class D3D10Shader::CNodeToken * __ptr64 __cdecl D3D10Shader::CNodeToken::Copy(unsigned int)const __ptr64" ?Copy@CNodeToken@D3D10Shader@@UEBAPEAV12@I@Z
0x43C618: "length" ??_C@_06IJDLPEM@length?$AA@
0x440558: "ftoi(itof(x)) -> mov(x)" ??_C@_0BI@EIBNHNLE@ftoi?$CIitof?$CIx?$CJ?$CJ?5?9?$DO?5mov?$CIx?$CJ?$AA@
0x43C394: "levels" ??_C@_06EJAJJCNG@levels?$AA@
0x50D514: "protected: virtual long __cdecl D3D10Shader::CVSProgram::PatternMatch(void) __ptr64" ?PatternMatch@CVSProgram@D3D10Shader@@MEAAJXZ
0x401238: "__cdecl _imp_free" __imp_free
0x4BB068: "protected: long __cdecl D3D10Shader::CProgram::TranslateChainMerge(void) __ptr64" ?TranslateChainMerge@CProgram@D3D10Shader@@IEAAJXZ
0x437958: "// no %s
" ??_C@_09NOEDCEEM@?1?1?5no?5?$CFs?6?$AA@
0x512030: "protected: long __cdecl D3D10Shader::CShaderProgram::Reset(void) __ptr64" ?Reset@CShaderProgram@D3D10Shader@@IEAAJXZ
0x442010: "eval literal btoi" ??_C@_0BC@CEOBJEAK@eval?5literal?5btoi?$AA@
0x438FE8: "SamplerComparisonState" ??_C@_0BH@GLGJECKK@SamplerComparisonState?$AA@
0x546540: "__cdecl IsNonwritableInCurrentImage" _IsNonwritableInCurrentImage
0x449CD0: "position already declared for ou" ??_C@_0EH@NLHHNCDE@position?5already?5declared?5for?5ou@
0x43AA00: "case ordinal too large for float" ??_C@_0DJ@FPKBFBOE@case?5ordinal?5too?5large?5for?5float@
0x4BB684: "private: void __cdecl D3D10Shader::CProgram::RemoveDeadCode_Reference(unsigned int,unsigned int) __ptr64" ?RemoveDeadCode_Reference@CProgram@D3D10Shader@@AEAAXII@Z
0x4428E0: "eval bine with some bits known" ??_C@_0BP@BHMFHMDJ@eval?5bine?5with?5some?5bits?5known?$AA@
0x4010D8: "__cdecl _imp_TlsFree" __imp_TlsFree
0x4FAB74: "protected: unsigned int __cdecl D3D10Shader::CTokenize::LexString(char const * __ptr64,char const * __ptr64 * __ptr64) __ptr64" ?LexString@CTokenize@D3D10Shader@@IEAAIPEBDPEAPEBD@Z
0x451EE4: "public: long __cdecl D3D10Effects::SCompilerTechnique::AddPass(struct D3D10Effects::SCompilerPassBlock * __ptr64,int * __ptr64) __ptr64" ?AddPass@SCompilerTechnique@D3D10Effects@@QEAAJPEAUSCompilerPassBlock@2@PEAH@Z
0x443264: "Arg" ??_C@_03IANKFOOF@Arg?$AA@
0x43C9E8: "pixelshader" ??_C@_0M@IFPDMPDN@pixelshader?$AA@
0x443C50: "texld" ??_C@_05GBILPNCC@texld?$AA@
0x4ABA94: "protected: class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CParse::FunctionExpr(class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,int) __ptr64" ?FunctionExpr@CParse@D3D10Shader@@IEAAPEAVCNode@2@PEAV32@0H@Z
0x43A650: "Alternately, fxc's /LD option al" ??_C@_0EC@PPKLKCJC@Alternately?0?5fxc?8s?5?1LD?5option?5al@
0x43BDAC: "m" ??_C@_01GOHFPIOK@m?$AA@
0x43B138: "internal error: AND operater inp" ??_C@_0CN@DNJOHDJN@internal?5error?3?5AND?5operater?5inp@
0x445CB0: "invalid %s semantic '%s': Legal " ??_C@_0DH@OCLNOOFJ@invalid?5?$CFs?5semantic?5?8?$CFs?8?3?5Legal?5@
0x49CFE4: "public: virtual void __cdecl D3D10Shader::CNodeType::Print(void)const __ptr64" ?Print@CNodeType@D3D10Shader@@UEBAXXZ
0x43BCD0: "invalid register specification, " ??_C@_0DG@MEBFHAND@invalid?5register?5specification?0?5@
0x43A858: "can't use branch, flatten, call " ??_C@_0DN@JJGENBCP@can?8t?5use?5branch?0?5flatten?0?5call?5@
0x440DE0: "NOT BNE => BEQ" ??_C@_0P@HIEGNHOI@NOT?5BNE?5?$DN?$DO?5BEQ?$AA@
0x437B4C: "0x%08x" ??_C@_06BJBFBFHM@0x?$CF08x?$AA@
0x50DD60: "protected: virtual long __cdecl D3D10Shader::CVSProgram::EmitSize(void) __ptr64" ?EmitSize@CVSProgram@D3D10Shader@@MEAAJXZ
0x4C03B4: "protected: long __cdecl D3D10Shader::CProgram::CompactOutputs(void) __ptr64" ?CompactOutputs@CProgram@D3D10Shader@@IEAAJXZ
0x466BF4: "public: void * __ptr64 __cdecl D3D10Shader::CInstruction::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCInstruction@D3D10Shader@@QEAAPEAXI@Z
0x529650: "protected: virtual long __cdecl D3D10Shader::CD3D10Program::EmitInstructionScalarRHS(class D3D10Shader::CInstruction * __ptr64,enum D3D10_SB_OPCODE_TYPE) __ptr64" ?EmitInstructionScalarRHS@CD3D10Program@D3D10Shader@@MEAAJPEAVCInstruction@2@W4D3D10_SB_OPCODE_TYPE@@@Z
0x448750: "Immediate constant buffer size m" ??_C@_0LG@BEABDAII@Immediate?5constant?5buffer?5size?5m@
0x443A48: "ID3D10Effect::ParseSODecl - Inva" ??_C@_0DA@CBHHLNBD@ID3D10Effect?3?3ParseSODecl?5?9?5Inva@
0x43D120: "sample count must be non-zero" ??_C@_0BO@BPMNPPD@sample?5count?5must?5be?5non?9zero?$AA@
0x442F70: "elif" ??_C@_04GNFOIEOK@elif?$AA@
0x4447D0: "Matrices cannot be specified in " ??_C@_0EI@PMOHFJJO@Matrices?5cannot?5be?5specified?5in?5@
0x440790: "break never match (to NOP)" ??_C@_0BL@JKMMEMHI@break?5never?5match?5?$CIto?5NOP?$CJ?$AA@
0x4B6318: "public: virtual void * __ptr64 __cdecl D3D10Shader::CTReorderInstructions::`scalar deleting destructor'(unsigned int) __ptr64" ??_GCTReorderInstructions@D3D10Shader@@UEAAPEAXI@Z
0x4B4AF8: "protected: long __cdecl D3D10Shader::CParse::SaveScopeStack(class D3D10Shader::CNodeExpression * __ptr64) __ptr64" ?SaveScopeStack@CParse@D3D10Shader@@IEAAJPEAVCNodeExpression@2@@Z
0x44A870: "Reference out of bounds, [%d], o" ??_C@_0HI@IODOHBEG@Reference?5out?5of?5bounds?0?5?$FL?$CFd?$FN?0?5o@
0x44388C: "ushr" ??_C@_04CKKIOJMD@ushr?$AA@
0x49A350: "public: virtual __cdecl D3D10Shader::CNodeProgram::~CNodeProgram(void) __ptr64" ??1CNodeProgram@D3D10Shader@@UEAA@XZ
0x4C59D4: "private: long __cdecl D3D10Shader::CProgram::PropagateSwizzles_Unswizzle(unsigned int,unsigned int * __ptr64,unsigned int,unsigned int * __ptr64) __ptr64" ?PropagateSwizzles_Unswizzle@CProgram@D3D10Shader@@AEAAJIPEAII0@Z
0x438640: "bool4x2" ??_C@_07BIFGJOPA@bool4x2?$AA@
0x4F33E0: "public: virtual long __cdecl D3D10ShaderReflection::CShaderReflection::GetResourceBindingDesc(unsigned int,struct _D3D10_SHADER_INPUT_BIND_DESC * __ptr64) __ptr64" ?GetResourceBindingDesc@CShaderReflection@D3D10ShaderReflection@@UEAAJIPEAU_D3D10_SHADER_INPUT_BIND_DESC@@@Z
0x4B9FF4: "protected: long __cdecl D3D10Shader::CProgram::MatchComplexTree(class D3D10Shader::CInstruction * __ptr64,struct D3D10Shader::D3D_MATCHENTRY const * __ptr64,class D3D10Shader::CInstruction * __ptr64 * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int * __ptr64,unsigned int,int) __ptr64" ?MatchComplexTree@CProgram@D3D10Shader@@IEAAJPEAVCInstruction@2@PEBUD3D_MATCHENTRY@2@PEAPEAV32@PEAI33IH@Z
0x447640: "Saturate modifier not permitted " ??_C@_0EG@JEELEJAM@Saturate?5modifier?5not?5permitted?5@
0x54B150: "__cdecl pow10pos" _pow10pos
0x4E4AC0: "protected: long __cdecl D3D10Shader::CProgram::CompactPool_Process(struct D3D10Shader::_D3DCP_DATA * __ptr64,int) __ptr64" ?CompactPool_Process@CProgram@D3D10Shader@@IEAAJPEAU_D3DCP_DATA@2@H@Z
0x546388: atof
0x43CDC8: "while" ??_C@_05OODBEKIG@while?$AA@
0x443070: "include interface required to su" ??_C@_0EH@JLACBPNO@include?5interface?5required?5to?5su@
0x44B980: "ret can only be followed by case" ??_C@_0HO@CNFDFJNN@ret?5can?5only?5be?5followed?5by?5case@
0x5467D0: memset
0x54A3E8: "__cdecl _NULL_IMPORT_DESCRIPTOR" __NULL_IMPORT_DESCRIPTOR
0x437524: "float" ??_C@_05KNFBNCOH@float?$AA@
0x43C39C: "width" ??_C@_05IGKADHGO@width?$AA@
0x438760: "int3x2" ??_C@_06BHBNDLEE@int3x2?$AA@
0x4403C8: "iadd zero reduces to no-op mov" ??_C@_0BP@FFBPBFFO@iadd?5zero?5reduces?5to?5no?9op?5mov?$AA@
0x49B2A4: "public: virtual class D3D10Shader::CNodeUsage * __ptr64 __cdecl D3D10Shader::CNodeUsage::Copy(unsigned int)const __ptr64" ?Copy@CNodeUsage@D3D10Shader@@UEBAPEAV12@I@Z
0x4C9358: "protected: long __cdecl D3D10Shader::CProgram::SplitRegisters(int) __ptr64" ?SplitRegisters@CProgram@D3D10Shader@@IEAAJH@Z
0x520480: "protected: long __cdecl D3D10Shader::CShaderProgram::Emit(unsigned long) __ptr64" ?Emit@CShaderProgram@D3D10Shader@@IEAAJK@Z
0x445928: "maximum sampler register index e" ??_C@_0CI@MFAPPDLE@maximum?5sampler?5register?5index?5e@
0x43A770: "cannot mix packoffset elements w" ??_C@_0EI@MCJPMGCA@cannot?5mix?5packoffset?5elements?5w@
0x499C04: "public: virtual class D3D10Shader::CNode * __ptr64 __cdecl D3D10Shader::CNode::Copy(unsigned int)const __ptr64" ?Copy@CNode@D3D10Shader@@UEBAPEAV12@I@Z
0x4441E0: "shader version expected" ??_C@_0BI@FLANODHC@shader?5version?5expected?$AA@
0x438318: "INV_DEST_COLOR" ??_C@_0P@NJMNAFAG@INV_DEST_COLOR?$AA@
0x444150: "'%s' is not a valid register nam" ??_C@_0IJ@KOJJNDHE@?8?$CFs?8?5is?5not?5a?5valid?5register?5nam@
0x4A6F9C: "protected: unsigned int __cdecl D3D10Shader::CParse::ScoreFunctionCall(class D3D10Shader::CNodeFunction * __ptr64,class D3D10Shader::CNode * __ptr64,class D3D10Shader::CNode * __ptr64,unsigned long) __ptr64" ?ScoreFunctionCall@CParse@D3D10Shader@@IEAAIPEAVCNodeFunction@2@PEAVCNode@2@1K@Z
[JEB Decompiler by PNF Software]