Generated by JEB on 2019/08/01

PE: C:\Windows\Installer\$PatchCache$\Managed\4003DA6594B0F7696F280B65056BA187\8.100.25984\fil995db4be92f970e79592b08d82d4c10b Base=0x10000000 SHA-256=B96AD12969B065A180159E63E6481717AA045C27D436627C1FE349FAC07E5E88
PDB: VSD3DRefDebug.pdb GUID={2811B322-8388-49BA-80F4211D97B44725} Age=1

396 located named symbols:
0x10005F9D: "public: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator,class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator)" ?erase@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@0@Z
0x10005BB9: "public: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator,class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator)" ?erase@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@0@Z
0x10008F64: "public: __thiscall exception::exception(class exception const &)" ??0exception@@QAE@ABV0@@Z
0x1000A40C: "class std::map<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> > > RefDebugInternal::g_activeGroupMap" ?g_activeGroupMap@RefDebugInternal@@3V?$map@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@@std@@A
0x1000A3F4: "class std::map<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> > > RefDebugInternal::g_deviceProcessMap" ?g_deviceProcessMap@RefDebugInternal@@3V?$map@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@@std@@A
0x1000A470: "__cdecl __onexitend" ___onexitend
0x1000B084: "__stdcall _imp__CreateNamedPipeW" __imp__CreateNamedPipeW@32
0x1000B014: "__stdcall _imp__GetLengthSid" __imp__GetLengthSid@4
0x10005A6A: "protected: void __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::_Tidy(bool,unsigned int)" ?_Tidy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@IAEX_NI@Z
0x10007336: "protected: static void __stdcall std::vector<unsigned short *,class std::allocator<unsigned short *> >::_Xlen(void)" ?_Xlen@?$vector@PAGV?$allocator@PAG@std@@@std@@KGXXZ
0x100070B8: "protected: static void __stdcall std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >::_Xlen(void)" ?_Xlen@?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@KGXXZ
0x1000B0F8: "__cdecl _imp_?what@exception@@UBEPBDXZ" __imp_?what@exception@@UBEPBDXZ
0x10005D00: "public: class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::insert(class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator,struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAE?AViterator@12@V312@ABU?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@2@@Z
0x10004A11: "long __stdcall RefDebugInternal::VSD3DGetWarningInfo(void *,struct VSD3D_WARNING_INFO *,unsigned int,unsigned int *)" ?VSD3DGetWarningInfo@RefDebugInternal@@YGJPAXPAUVSD3D_WARNING_INFO@@IPAI@Z
0x1000B070: "__stdcall _imp__OpenProcess" __imp__OpenProcess@12
0x10001EB2: "long __stdcall RefDebugInternal::DeleteProcessState(void *)" ?DeleteProcessState@RefDebugInternal@@YGJPAX@Z
0x100076DA: "protected: bool __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::_Inside(char const *)" ?_Inside@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@IAE_NPBD@Z
0x10008AEF: "__cdecl __CppXcptFilter" ___CppXcptFilter
0x1000B10C: "__cdecl _imp__memmove_s" __imp__memmove_s
0x10001BAB: "void __stdcall RefDebugInternal::ShaderCleanup(void *)" ?ShaderCleanup@RefDebugInternal@@YGXPAX@Z
0x10006496: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70> & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::assign(char const *)" ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@QAEAAV12@PBD@Z
0x1000A000: "__cdecl __security_cookie" ___security_cookie
0x10008DC4: "__fastcall __security_check_cookie" @__security_check_cookie@4
0x10001138: "d3d11.dll" ??_C@_1BE@FHHGECGN@?$AAd?$AA3?$AAd?$AA1?$AA1?$AA?4?$AAd?$AAl?$AAl?$AA?$AA@
0x10009B8C: "__cdecl _CT??_R0?AVlogic_error@std@@@8??0logic_error@std@@QAE@ABV01@@Z40" __CT??_R0?AVlogic_error@std@@@8??0logic_error@std@@QAE@ABV01@@Z40
0x10009B7C: "__cdecl _TI3?AVlength_error@std@@" __TI3?AVlength_error@std@@
0x100075CF: "protected: struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Buynode(void)" ?_Buynode@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@2@XZ
0x100075CF: "protected: struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Buynode(void)" ?_Buynode@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@2@XZ
0x10008DD9: "__cdecl _invalid_parameter" __invalid_parameter
0x10001E6D: "long __stdcall RefDebugInternal::CheckValidProcessHandle(void *)" ?CheckValidProcessHandle@RefDebugInternal@@YGJPAX@Z
0x1000A084: "__vectorcall ??_R0?AVlogic_error@std@" ??_R0?AVlogic_error@std@@@8
0x1000B03C: "__stdcall _imp__QueryPerformanceCounter" __imp__QueryPerformanceCounter@4
0x10009301: "__cdecl _SEH_epilog4" __SEH_epilog4
0x1000B044: "__stdcall _imp__Sleep" __imp__Sleep@4
0x1000A440: "class std::map<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> > > RefDebugInternal::g_shaderDispatchProcessMap" ?g_shaderDispatchProcessMap@RefDebugInternal@@3V?$map@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@@std@@A
0x1000B010: "__stdcall _imp__InitializeSecurityDescriptor" __imp__InitializeSecurityDescriptor@8
0x10003FCB: "long __stdcall RefDebugInternal::VSD3DReadThreadRegister(void *,struct VSD3D_SHADER_DIMENSION,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char *,unsigned int)" ?VSD3DReadThreadRegister@RefDebugInternal@@YGJPAXUVSD3D_SHADER_DIMENSION@@W4VSD3D_REGISTER_SET@@I_KPAEI@Z
0x100074A7: "protected: void __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::_Copy(unsigned int,unsigned int)" ?_Copy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@IAEXII@Z
0x10006878: "protected: class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Insert(bool,struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node *,struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> const &)" ?_Insert@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IAE?AViterator@12@_NPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@2@ABU?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@2@@Z
0x100092BC: "__cdecl _SEH_prolog4" __SEH_prolog4
0x10004821: "long __stdcall RefDebugInternal::VSD3DGatherGroupSharedRegister(void *,unsigned int,unsigned __int64 *,unsigned int,unsigned int,unsigned char *,unsigned int)" ?VSD3DGatherGroupSharedRegister@RefDebugInternal@@YGJPAXIPA_KIIPAEI@Z
0x10001704: "public: virtual __thiscall std::out_of_range::~out_of_range(void)" ??1out_of_range@std@@UAE@XZ
0x1000B0A8: VERSION_NULL_THUNK_DATA
0x10006666: "protected: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Insert(bool,struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node *,struct std::pair<void * const,void *> const &)" ?_Insert@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@IAE?AViterator@12@_NPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@2@ABU?$pair@QAXPAX@2@@Z
0x10006D1D: "protected: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Insert(bool,struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node *,struct std::pair<void * const,unsigned int *> const &)" ?_Insert@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@IAE?AViterator@12@_NPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@2@ABU?$pair@QAXPAI@2@@Z
0x10002787: "long __stdcall RefDebugInternal::VSD3DBreak(void *)" ?VSD3DBreak@RefDebugInternal@@YGJPAX@Z
0x10007A9B: "public: static long __stdcall RefDebugInternal::secutil::GetTokenDataFromProcess(unsigned long,class RefDebugInternal::secutil::CTokenData *)" ?GetTokenDataFromProcess@secutil@RefDebugInternal@@SGJKPAVCTokenData@12@@Z
0x1000A3EC: "struct HINSTANCE__ * g_hDLL" ?g_hDLL@@3PAUHINSTANCE__@@A
0x10004BF1: "long __stdcall RefDebugInternal::VSD3DGetDispatchDictionary(void *,struct VSD3D_NAME_VALUE_PAIR *,unsigned int,unsigned int *)" ?VSD3DGetDispatchDictionary@RefDebugInternal@@YGJPAXPAUVSD3D_NAME_VALUE_PAIR@@IPAI@Z
0x100059CF: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70> & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::assign(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70> const &,unsigned int,unsigned int)" ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@QAEAAV12@ABV12@II@Z
0x10007768: "void __stdcall std::_Uninit_fill_n<struct RefDebugInternal::DataBeakpointRecord *,unsigned int,struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >(struct RefDebugInternal::DataBeakpointRecord *,unsigned int,struct RefDebugInternal::DataBeakpointRecord const &,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> &,struct std::_Nonscalar_ptr_iterator_tag,struct std::_Range_checked_iterator_tag)" ??$_Uninit_fill_n@PAUDataBeakpointRecord@RefDebugInternal@@IU12@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@YGXPAUDataBeakpointRecord@RefDebugInternal@@IABU12@AAV?$allocator@UDataBeakpointRecord@RefDebugInternal@@@0@U_Nonscalar_ptr_iterator_tag@0@U_Range_checked_iterator_tag@0@@Z
0x10001180: "vector<T> too long" ??_C@_0BD@OLBABOEK@vector?$DMT?$DO?5too?5long?$AA@
0x100067DF: "public: struct std::pair<class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator,bool> __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::insert(struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAE?AU?$pair@Viterator@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@_N@2@ABU?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@2@@Z
0x100016E2: "public: __thiscall std::length_error::length_error(class std::length_error const &)" ??0length_error@std@@QAE@ABV01@@Z
0x10006A92: "public: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator)" ?erase@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@@Z
0x10004E5D: "public: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator)" ?erase@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@@Z
0x1000B00C: "__stdcall _imp__OpenProcessToken" __imp__OpenProcessToken@12
0x10007DB9: "public: virtual long __thiscall RefDebugInternal::CDxConnection::ReadMessage(void *,unsigned long,unsigned long)" ?ReadMessage@CDxConnection@RefDebugInternal@@UAEJPAXKK@Z
0x1000B048: "__stdcall _imp__WriteProcessMemory" __imp__WriteProcessMemory@20
0x10004898: "long __stdcall RefDebugInternal::VSD3DWriteGroupSharedRegister(void *,unsigned int,unsigned __int64,unsigned char *,unsigned int)" ?VSD3DWriteGroupSharedRegister@RefDebugInternal@@YGJPAXI_KPAEI@Z
0x100039D7: "long __stdcall RefDebugInternal::VSD3DGetActiveGroups(void *,int,struct VSD3D_GROUP_STATISTICS *,struct VSD3D_SHADER_DIMENSION *,unsigned int,unsigned int *)" ?VSD3DGetActiveGroups@RefDebugInternal@@YGJPAXHPAUVSD3D_GROUP_STATISTICS@@PAUVSD3D_SHADER_DIMENSION@@IPAI@Z
0x1000B094: "__stdcall _imp__TerminateProcess" __imp__TerminateProcess@8
0x100077CA: "long __stdcall RefDebugInternal::WIN32_LAST_ERROR(void)" ?WIN32_LAST_ERROR@RefDebugInternal@@YGJXZ
0x100015C8: "public: virtual char const * __thiscall std::logic_error::what(void)const " ?what@logic_error@std@@UBEPBDXZ
0x10001000: "__cdecl __guard_check_icall_fptr" ___guard_check_icall_fptr
0x1000870D: "public: static void __cdecl std::_String_base::_Xlen(void)" ?_Xlen@_String_base@std@@SAXXZ
0x1000A010: "__vectorcall ??_R0?AVout_of_range@std@" ??_R0?AVout_of_range@std@@@8
0x10007C95: "public: static long __stdcall RefDebugInternal::secutil::GetUserFromToken(void *,struct _TOKEN_USER * *)" ?GetUserFromToken@secutil@RefDebugInternal@@SGJPAXPAPAU_TOKEN_USER@@@Z
0x1000B08C: "__stdcall _imp__ReadFile" __imp__ReadFile@20
0x100014B5: "__stdcall DllMain" _DllMain@12
0x10008190: "private: long __thiscall RefDebugInternal::CDxConnection::OnProcessExit(struct VSD3D_DEBUG_EVENT *)" ?OnProcessExit@CDxConnection@RefDebugInternal@@AAEJPAUVSD3D_DEBUG_EVENT@@@Z
0x1000B034: "__stdcall _imp__GetSystemTimeAsFileTime" __imp__GetSystemTimeAsFileTime@4
0x10001630: "public: __thiscall std::logic_error::logic_error(class std::logic_error const &)" ??0logic_error@std@@QAE@ABV01@@Z
0x1000323E: "long __stdcall RefDebugInternal::VSD3DSetShaderBreakPoint(void *,struct VSD3D_BREAKPOINT_INFO,void * *)" ?VSD3DSetShaderBreakPoint@RefDebugInternal@@YGJPAXUVSD3D_BREAKPOINT_INFO@@PAPAX@Z
0x1000B008: "__stdcall _imp__InitializeAcl" __imp__InitializeAcl@12
0x100075CF: "protected: struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Buynode(void)" ?_Buynode@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@2@XZ
0x10004739: "long __stdcall RefDebugInternal::VSD3DReadGroupSharedRegister(void *,unsigned int,unsigned __int64,unsigned char *,unsigned int)" ?VSD3DReadGroupSharedRegister@RefDebugInternal@@YGJPAXI_KPAEI@Z
0x1000781C: "long __stdcall CheckedReadProgramMemory(void *,void const *,void *,unsigned long)" ?CheckedReadProgramMemory@@YGJPAXPBX0K@Z
0x10008F58: "public: __thiscall exception::exception(void)" ??0exception@@QAE@XZ
0x10008F24: "__cdecl atexit" _atexit
0x1000B004: "__stdcall _imp__AddAccessAllowedAce" __imp__AddAccessAllowedAce@16
0x1000601D: "public: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::lower_bound(void * const &)" ?lower_bound@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@ABQAX@Z
0x10005C2E: "public: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::lower_bound(void * const &)" ?lower_bound@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@ABQAX@Z
0x1000B020: "__stdcall _imp__ReadProcessMemory" __imp__ReadProcessMemory@20
0x100081E1: "public: virtual long __thiscall RefDebugInternal::CDxConnection::Initialize(void)" ?Initialize@CDxConnection@RefDebugInternal@@UAEJXZ
0x10002013: "long __stdcall RefDebugInternal::IsNotConflictingBreakpoint(void *)" ?IsNotConflictingBreakpoint@RefDebugInternal@@YGJPAX@Z
0x10001A4B: "long __cdecl StringCchPrintfW(unsigned short *,unsigned int,unsigned short const *,...)" ?StringCchPrintfW@@YAJPAGIPBGZZ
0x1000299B: "long __stdcall RefDebugInternal::VSD3DGetRegisterInfo(void *,struct VSD3D_REGISTER_INFO *,unsigned int)" ?VSD3DGetRegisterInfo@RefDebugInternal@@YGJPAXPAUVSD3D_REGISTER_INFO@@I@Z
0x100015A3: "public: virtual __thiscall std::logic_error::~logic_error(void)" ??1logic_error@std@@UAE@XZ
0x1000B030: "__stdcall _imp__GetTickCount" __imp__GetTickCount@0
0x10009494: "__cdecl _unlock" __unlock
0x10008F4C: "public: virtual __thiscall exception::~exception(void)" ??1exception@@UAE@XZ
0x1000B054: "__stdcall _imp__CreateEventW" __imp__CreateEventW@16
0x1000B018: "__stdcall _imp__GetTokenInformation" __imp__GetTokenInformation@20
0x1000B068: "__stdcall _imp__DisableThreadLibraryCalls" __imp__DisableThreadLibraryCalls@4
0x1000B110: "__cdecl _imp__memcpy" __imp__memcpy
0x1000B028: "__stdcall _imp__SetUnhandledExceptionFilter" __imp__SetUnhandledExceptionFilter@4
0x1000B080: "__stdcall _imp__ConnectNamedPipe" __imp__ConnectNamedPipe@8
0x1000B158: "__cdecl _IMPORT_DESCRIPTOR_VERSION" __IMPORT_DESCRIPTOR_VERSION
0x100064BE: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70> & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::erase(unsigned int,unsigned int)" ?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@QAEAAV12@II@Z
0x10004981: "long __stdcall RefDebugInternal::VSD3DReleaseDebugString(unsigned short *)" ?VSD3DReleaseDebugString@RefDebugInternal@@YGJPAG@Z
0x1000B0C0: "__cdecl _imp___amsg_exit" __imp___amsg_exit
0x100014DA: "public: virtual __thiscall std::bad_alloc::~bad_alloc(void)" ??1bad_alloc@std@@UAE@XZ
0x10008078: "public: long __thiscall RefDebugInternal::CDxConnection::TryEstablishConnection(struct VSD3D_DEBUG_EVENT *,unsigned long)" ?TryEstablishConnection@CDxConnection@RefDebugInternal@@QAEJPAUVSD3D_DEBUG_EVENT@@K@Z
0x1000B04C: "__stdcall _imp__GetCurrentProcessId" __imp__GetCurrentProcessId@0
0x1000907C: "__cdecl __CxxFrameHandler3" ___CxxFrameHandler3
0x10008D9B: "__cdecl _initterm_e" __initterm_e
0x10006F37: "protected: class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Insert(bool,struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node *,struct std::pair<unsigned long const,void *> const &)" ?_Insert@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@IAE?AViterator@12@_NPAU_Node@?$_Tree_nod@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@2@ABU?$pair@$$CBKPAX@2@@Z
0x100088F7: "__stdcall _CRT_INIT" __CRT_INIT@12
0x1000160A: "public: virtual void * __thiscall std::logic_error::`scalar deleting destructor'(unsigned int)" ??_Glogic_error@std@@UAEPAXI@Z
0x10007593: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node *)" ?_Erase@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@2@@Z
0x10002526: "long __stdcall RefDebugInternal::VSD3DDetach(void *,int)" ?VSD3DDetach@RefDebugInternal@@YGJPAXH@Z
0x10001854: "public: __thiscall RefDebugInternal::ShaderInstanceState::ShaderInstanceState(void)" ??0ShaderInstanceState@RefDebugInternal@@QAE@XZ
0x100087A6: "public: __thiscall std::bad_alloc::bad_alloc(void)" ??0bad_alloc@std@@QAE@XZ
0x10007714: "public: char * __thiscall std::allocator<char>::allocate(unsigned int)" ?allocate@?$allocator@D@std@@QAEPADI@Z
0x1000B06C: "__stdcall _imp__GetSystemDirectoryW" __imp__GetSystemDirectoryW@8
0x1000617C: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Lrotate(struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node *)" ?_Lrotate@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@2@@Z
0x1000242F: "long __stdcall RefDebugInternal::VSD3DAttach(unsigned long,struct VSD3D_CONFIG_INFO,void * *)" ?VSD3DAttach@RefDebugInternal@@YGJKUVSD3D_CONFIG_INFO@@PAPAX@Z
0x10004C12: "long __stdcall RefDebugInternal::VSD3DGetSupportedDeviceIds(struct _LUID *,unsigned int,unsigned int *)" ?VSD3DGetSupportedDeviceIds@RefDebugInternal@@YGJPAU_LUID@@IPAI@Z
0x1000804B: "public: int __thiscall RefDebugInternal::CDxConnection::ReadProgramMemory(void const *,void *,unsigned long,unsigned long *)" ?ReadProgramMemory@CDxConnection@RefDebugInternal@@QAEHPBXPAXKPAK@Z
0x100010E0: "bad allocation" ??_C@_0P@GHFPNOJB@bad?5allocation?$AA@
0x1000B114: "__cdecl _imp__memset" __imp__memset
0x1000B100: "__cdecl _imp__wcsncpy_s" __imp__wcsncpy_s
0x100051B7: "public: struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * & __thiscall std::map<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> > >::operator[](void * const &)" ??A?$map@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@@std@@QAEAAPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@ABQAX@Z
0x10007640: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Lrotate(struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node *)" ?_Lrotate@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@2@@Z
0x10005C66: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Lrotate(struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node *)" ?_Lrotate@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@2@@Z
0x10001150: "invalid map/set<T> iterator" ??_C@_0BM@PAPJHAGI@invalid?5map?1set?$DMT?$DO?5iterator?$AA@
0x10001714: "protected: virtual void __thiscall std::out_of_range::_Doraise(void)const " ?_Doraise@out_of_range@std@@MBEXXZ
0x10001C43: "long __stdcall RefDebugInternal::UpdateInternalStateOnDebugEvent(void *,struct VSD3D_DEBUG_EVENT *)" ?UpdateInternalStateOnDebugEvent@RefDebugInternal@@YGJPAXPAUVSD3D_DEBUG_EVENT@@@Z
0x10005E70: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Rrotate(struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node *)" ?_Rrotate@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@2@@Z
0x100010A0: "Invalid parameter passed to C ru" ??_C@_0DB@OPDBMGNG@Invalid?5parameter?5passed?5to?5C?5ru@
0x10004DCC: "public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::~basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>(void)" ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@QAE@XZ
0x1000B0E8: "__cdecl _imp_??0exception@@QAE@ABV0@@Z" __imp_??0exception@@QAE@ABV0@@Z
0x10001268: "\\.\pipe\" ??_C@_1BE@DILMMBJD@?$AA?2?$AA?2?$AA?4?$AA?2?$AAp?$AAi?$AAp?$AAe?$AA?2?$AA?$AA@
0x100037B7: "long __stdcall RefDebugInternal::VSD3DDeleteShaderBreakPoint(void *)" ?VSD3DDeleteShaderBreakPoint@RefDebugInternal@@YGJPAX@Z
0x100016B6: "public: virtual void * __thiscall std::length_error::`scalar deleting destructor'(unsigned int)" ??_Glength_error@std@@UAEPAXI@Z
0x100015DB: "protected: virtual void __thiscall std::logic_error::_Doraise(void)const " ?_Doraise@logic_error@std@@MBEXXZ
0x100079B5: "unsigned int __stdcall GetInstructionIndex(unsigned __int64,unsigned int,unsigned int const *)" ?GetInstructionIndex@@YGI_KIPBI@Z
0x10006141: "public: class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::lower_bound(unsigned long const &)" ?lower_bound@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@ABK@Z
0x1000B0BC: "__cdecl _imp___initterm" __imp___initterm
0x1000112C: "%s\%s" ??_C@_1M@DFKENGJN@?$AA?$CF?$AAs?$AA?2?$AA?$CF?$AAs?$AA?$AA@
0x100088C5: "void __cdecl operator delete[](void *)" ??_V@YAXPAX@Z
0x1000B098: KERNEL32_NULL_THUNK_DATA
0x100087D3: "void * __cdecl operator new[](unsigned int)" ??_U@YAPAXI@Z
0x1000116C: "map/set<T> too long" ??_C@_0BE@JONHPENG@map?1set?$DMT?$DO?5too?5long?$AA@
0x10003ABF: "long __stdcall RefDebugInternal::VSD3DGroupGetThreadsInfo(void *,struct VSD3D_THREAD_INFO *,unsigned int,unsigned int *)" ?VSD3DGroupGetThreadsInfo@RefDebugInternal@@YGJPAXPAUVSD3D_THREAD_INFO@@IPAI@Z
0x1000A45C: "class std::map<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> > > RefDebugInternal::g_breakPointShaderMap" ?g_breakPointShaderMap@RefDebugInternal@@3V?$map@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@@std@@A
0x10007593: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node *)" ?_Erase@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@2@@Z
0x100014EB: "protected: virtual void __thiscall std::bad_alloc::_Doraise(void)const " ?_Doraise@bad_alloc@std@@MBEXXZ
0x10007873: "long __stdcall CheckedWriteProgramMemory(void *,void *,void const *,unsigned long)" ?CheckedWriteProgramMemory@@YGJPAX0PBXK@Z
0x10008475: "private: long __thiscall RefDebugInternal::CDxConnection::InitializeEvent(void * &)" ?InitializeEvent@CDxConnection@RefDebugInternal@@AAEJAAPAX@Z
0x1000160A: "public: virtual void * __thiscall std::logic_error::`vector deleting destructor'(unsigned int)" ??_Elogic_error@std@@UAEPAXI@Z
0x1000B144: "__cdecl _IMPORT_DESCRIPTOR_ADVAPI32" __IMPORT_DESCRIPTOR_ADVAPI32
0x10007A3B: "public: long __thiscall RefDebugInternal::secutil::CTokenData::InitializeFromToken(void *)" ?InitializeFromToken@CTokenData@secutil@RefDebugInternal@@QAEJPAX@Z
0x100011B8: "const std::out_of_range::`vftable'" ??_7out_of_range@std@@6B@
0x1000127C: "%s%x" ??_C@_19GODENFJI@?$AA?$CF?$AAs?$AA?$CF?$AAx?$AA?$AA@
0x1000B064: "__stdcall _imp__GetOverlappedResult" __imp__GetOverlappedResult@16
0x10002F21: "long __stdcall RefDebugInternal::VSD3DReadShaderBufferMemory(void *,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char *,unsigned int)" ?VSD3DReadShaderBufferMemory@RefDebugInternal@@YGJPAXW4VSD3D_REGISTER_SET@@I_KPAEI@Z
0x1000A3F0: "unsigned int RefDebugInternal::g_ActiveRaceMode" ?g_ActiveRaceMode@RefDebugInternal@@3IA
0x100017CD: "public: bool __thiscall VSD3D_SHADER_DIMENSION::Contains(struct VSD3D_SHADER_DIMENSION const &)" ?Contains@VSD3D_SHADER_DIMENSION@@QAE_NABU1@@Z
0x10001798: "public: bool __thiscall VSD3D_SHADER_DIMENSION::operator!=(struct VSD3D_SHADER_DIMENSION const &)" ??9VSD3D_SHADER_DIMENSION@@QAE_NABU0@@Z
0x1000768C: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Rrotate(struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node *)" ?_Rrotate@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@2@@Z
0x10005CB2: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Rrotate(struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node *)" ?_Rrotate@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@2@@Z
0x10004224: "long __stdcall RefDebugInternal::VSD3DSetThreadsFrozen(void *,unsigned int,int)" ?VSD3DSetThreadsFrozen@RefDebugInternal@@YGJPAXIH@Z
0x1000A008: "__cdecl __native_dllmain_reason" ___native_dllmain_reason
0x10009488: "__cdecl _lock" __lock
0x10001078: "string too long" ??_C@_0BA@JFNIOLAK@string?5too?5long?$AA@
0x1000307A: "long __stdcall RefDebugInternal::VSD3DWriteShaderBufferMemory(void *,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char *,unsigned int)" ?VSD3DWriteShaderBufferMemory@RefDebugInternal@@YGJPAXW4VSD3D_REGISTER_SET@@I_KPAEI@Z
0x1000B104: "__cdecl _imp___except_handler4_common" __imp___except_handler4_common
0x10005E24: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Lrotate(struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node *)" ?_Lrotate@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@2@@Z
0x1000114C: "\" ??_C@_13FPGAJAPJ@?$AA?2?$AA?$AA@
0x1000B0B4: "__cdecl _imp___unlock" __imp___unlock
0x10001088: "invalid string position" ??_C@_0BI@CFPLBAOH@invalid?5string?5position?$AA@
0x1000B0A4: "__stdcall _imp__GetFileVersionInfoSizeW" __imp__GetFileVersionInfoSizeW@8
0x100035EE: "long __stdcall RefDebugInternal::VSD3DGetShaderBreakPoints(void *,void * *,unsigned int,unsigned int *)" ?VSD3DGetShaderBreakPoints@RefDebugInternal@@YGJPAXPAPAXIPAI@Z
0x10009C40: "__cdecl _CTA3?AVlength_error@std@@" __CTA3?AVlength_error@std@@
0x1000A00C: "char const * const std::_bad_alloc_Message" ?_bad_alloc_Message@std@@3PBDB
0x100016B6: "public: virtual void * __thiscall std::length_error::`vector deleting destructor'(unsigned int)" ??_Elength_error@std@@UAEPAXI@Z
0x100061C8: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Rrotate(struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node *)" ?_Rrotate@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@2@@Z
0x10005DE9: "public: class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::lower_bound(void * const &)" ?lower_bound@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAE?AViterator@12@ABQAX@Z
0x1000A400: "class std::map<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> > > RefDebugInternal::g_shaderProcessMap" ?g_shaderProcessMap@RefDebugInternal@@3V?$map@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@@std@@A
0x1000B0F0: "__cdecl _imp_??0exception@@QAE@XZ" __imp_??0exception@@QAE@XZ
0x100073E4: "public: class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator::operator--(void)" ??Fiterator@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@QAEAAV012@XZ
0x1000B0F4: "__cdecl _imp_??1exception@@UAE@XZ" __imp_??1exception@@UAE@XZ
0x1000B0C8: "__cdecl _imp___callnewh" __imp___callnewh
0x10007593: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node *)" ?_Erase@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@2@@Z
0x10007593: "protected: void __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node *)" ?_Erase@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@IAEXPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@2@@Z
0x10009208: "__cdecl __security_init_cookie" ___security_init_cookie
0x100090B0: "__cdecl _FindPESection" __FindPESection
0x10001545: "public: __thiscall std::bad_alloc::bad_alloc(class std::bad_alloc const &)" ??0bad_alloc@std@@QAE@ABV01@@Z
0x10006442: "public: class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator::operator++(void)" ??Eiterator@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@QAEAAV012@XZ
0x10004AB5: "long __stdcall RefDebugInternal::UpdateDeviceRaceTrackingOption(void *,void *)" ?UpdateDeviceRaceTrackingOption@RefDebugInternal@@YGJPAX0@Z
0x1000B0EC: "__cdecl _imp_??0exception@@QAE@ABQBD@Z" __imp_??0exception@@QAE@ABQBD@Z
0x10001030: "__cdecl __xi_a" ___xi_a
0x10002E76: "long __stdcall RefDebugInternal::VSD3DGetShaderInstructions(void *,unsigned char *,unsigned __int64,unsigned __int64 *)" ?VSD3DGetShaderInstructions@RefDebugInternal@@YGJPAXPAE_KPA_K@Z
0x10001004: "__cdecl __xc_a" ___xc_a
0x10001568: "public: __thiscall std::logic_error::logic_error(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70> const &)" ??0logic_error@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@1@@Z
0x10004E0A: "public: void * & __thiscall std::map<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> > >::operator[](void * const &)" ??A?$map@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@@std@@QAEAAPAXABQAX@Z
0x1000102C: "__cdecl __xc_z" ___xc_z
0x100078DA: "long __stdcall ReadGlobalBufferBytes(void *,unsigned int *,unsigned int * *,unsigned long,unsigned long,unsigned char *,unsigned int,unsigned int *)" ?ReadGlobalBufferBytes@@YGJPAXPAIPAPAIKKPAEI1@Z
0x10001038: "__cdecl __xi_z" ___xi_z
0x10007164: "protected: void __thiscall std::vector<unsigned short *,class std::allocator<unsigned short *> >::_Insert_n(class std::_Vector_iterator<unsigned short *,class std::allocator<unsigned short *> >,unsigned int,unsigned short * const &)" ?_Insert_n@?$vector@PAGV?$allocator@PAG@std@@@std@@IAEXV?$_Vector_iterator@PAGV?$allocator@PAG@std@@@2@IABQAG@Z
0x1000B0DC: "__cdecl _imp__swprintf_s" __imp__swprintf_s
0x10009BF0: "__cdecl _CT??_R0?AVlength_error@std@@@8??0length_error@std@@QAE@ABV01@@Z40" __CT??_R0?AVlength_error@std@@@8??0length_error@std@@QAE@ABV01@@Z40
0x1000B09C: "__stdcall _imp__VerQueryValueW" __imp__VerQueryValueW@16
0x1000931A: "__cdecl _except_handler4" __except_handler4
0x1000B108: "__stdcall _imp___CxxThrowException" __imp___CxxThrowException@8
0x10001DC1: "long __stdcall RefDebugInternal::GetShaderProcessHandle(void *,void * *)" ?GetShaderProcessHandle@RefDebugInternal@@YGJPAXPAPAX@Z
0x1000884C: "void * __cdecl operator new(unsigned int)" ??2@YAPAXI@Z
0x1000A434: "class std::map<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> > > RefDebugInternal::g_DebuggeeMap" ?g_DebuggeeMap@RefDebugInternal@@3V?$map@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@@std@@A
0x10009094: "__cdecl _XcptFilter" __XcptFilter
0x100045F9: "long __stdcall RefDebugInternal::VSD3DGroupReadThreadRegister(void *,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned int,unsigned char *,unsigned int)" ?VSD3DGroupReadThreadRegister@RefDebugInternal@@YGJPAXW4VSD3D_REGISTER_SET@@I_KIPAEI@Z
0x1000B024: "__stdcall _imp__GetCurrentProcess" __imp__GetCurrentProcess@0
0x1000A418: "class std::map<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> > > RefDebugInternal::g_shaderInstructionOffsetMap" ?g_shaderInstructionOffsetMap@RefDebugInternal@@3V?$map@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@@std@@A
0x1000A004: "__cdecl __security_cookie_complement" ___security_cookie_complement
0x10009B6C: "__cdecl _TI3?AVout_of_range@std@@" __TI3?AVout_of_range@std@@
0x1000B0B8: "__cdecl _imp___lock" __imp___lock
0x1000B0E0: "__cdecl _imp__wcscpy_s" __imp__wcscpy_s
0x1000B0D0: "__cdecl _imp__free" __imp__free
0x10008376: "private: long __thiscall RefDebugInternal::CDxConnection::InitializeNamedPipe(void)" ?InitializeNamedPipe@CDxConnection@RefDebugInternal@@AAEJXZ
0x1000B050: "__stdcall _imp__WaitForMultipleObjects" __imp__WaitForMultipleObjects@16
0x100010D4: "const type_info::`vftable'" ??_7type_info@@6B@
0x10008FA1: "__cdecl _EH_epilog3" __EH_epilog3
0x10009530: "__cdecl _alloca_probe" __alloca_probe
0x100088C5: "void __cdecl operator delete(void *)" ??3@YAXPAX@Z
0x10003D64: "long __stdcall RefDebugInternal::VSD3DOpenActiveGroup(void *,struct VSD3D_SHADER_DIMENSION,void * *)" ?VSD3DOpenActiveGroup@RefDebugInternal@@YGJPAXUVSD3D_SHADER_DIMENSION@@PAPAX@Z
0x10009C34: "__cdecl _CTA2?AVbad_alloc@std@@" __CTA2?AVbad_alloc@std@@
0x10007D43: "protected: long __thiscall RefDebugInternal::CRefDebugConnectionBase::OnPipeOperationTimeOut(struct _OVERLAPPED *)" ?OnPipeOperationTimeOut@CRefDebugConnectionBase@RefDebugInternal@@IAEJPAU_OVERLAPPED@@@Z
0x1000956C: "__cdecl memset" _memset
0x1000A048: "__vectorcall ??_R0?AVbad_alloc@std@" ??_R0?AVbad_alloc@std@@@8
0x10005615: "public: __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::~_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >(void)" ??1?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@QAE@XZ
0x10002050: "long __stdcall RefDebugInternal::ReadThreadRegisterWithSize(void *,unsigned int,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char *,unsigned int)" ?ReadThreadRegisterWithSize@RefDebugInternal@@YGJPAXIW4VSD3D_REGISTER_SET@@I_KPAEI@Z
0x10008E90: "__cdecl _onexit" __onexit
0x10002D24: "long __stdcall RefDebugInternal::VSD3DGetDeviceInfo(void *,struct VSD3D_DEVICE_INFO *)" ?VSD3DGetDeviceInfo@RefDebugInternal@@YGJPAXPAUVSD3D_DEVICE_INFO@@@Z
0x1000285B: "long __stdcall RefDebugInternal::VSD3DGetShaderInfo(void *,struct VSD3D_SHADER_INFO *)" ?VSD3DGetShaderInfo@RefDebugInternal@@YGJPAXPAUVSD3D_SHADER_INFO@@@Z
0x100034CD: "long __stdcall RefDebugInternal::VSD3DGetBreakPointInfo(void *,struct VSD3D_BREAKPOINT_INFO *)" ?VSD3DGetBreakPointInfo@RefDebugInternal@@YGJPAXPAUVSD3D_BREAKPOINT_INFO@@@Z
0x10009530: "__cdecl _chkstk" __chkstk
0x1000B07C: "__stdcall _imp__WaitForSingleObject" __imp__WaitForSingleObject@8
0x10006E9E: "public: struct std::pair<class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator,bool> __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::insert(struct std::pair<unsigned long const,void *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@QAE?AU?$pair@Viterator@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@_N@2@ABU?$pair@$$CBKPAX@2@@Z
0x10008FCE: "__cdecl _EH_prolog3" __EH_prolog3
0x10006442: "public: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator::operator++(void)" ??Eiterator@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAEAAV012@XZ
0x10006442: "public: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator::operator++(void)" ??Eiterator@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAEAAV012@XZ
0x10004091: "long __stdcall RefDebugInternal::VSD3DGatherThreadRegister(void *,struct VSD3D_SHADER_DIMENSION,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64 *,unsigned int,unsigned int,unsigned char *,unsigned int)" ?VSD3DGatherThreadRegister@RefDebugInternal@@YGJPAXUVSD3D_SHADER_DIMENSION@@W4VSD3D_REGISTER_SET@@IPA_KIIPAEI@Z
0x10006236: "protected: void __thiscall std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >::_Insert_n(class std::_Vector_iterator<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >,unsigned int,struct RefDebugInternal::DataBeakpointRecord const &)" ?_Insert_n@?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@IAEXV?$_Vector_iterator@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@2@IABUDataBeakpointRecord@RefDebugInternal@@@Z
0x100094A0: "__cdecl __dllonexit" ___dllonexit
0x100073E4: "public: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator::operator--(void)" ??Fiterator@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAEAAV012@XZ
0x100073E4: "public: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator::operator--(void)" ??Fiterator@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAEAAV012@XZ
0x10009C18: "__cdecl _CT??_R0?AVout_of_range@std@@@8??0out_of_range@std@@QAE@ABV01@@Z40" __CT??_R0?AVout_of_range@std@@@8??0out_of_range@std@@QAE@ABV01@@Z40
0x10007BB9: "public: static long __stdcall RefDebugInternal::secutil::GetLowBoxPackageSid(void *,void * *)" ?GetLowBoxPackageSid@secutil@RefDebugInternal@@SGJPAXPAPAX@Z
0x10009577: "__fastcall _guard_check_icall_nop" @_guard_check_icall_nop@4
0x1000B0FC: "__cdecl _imp___vsnwprintf" __imp___vsnwprintf
0x100075FD: "protected: struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Buynode(struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::_Node *,struct std::pair<void * const,unsigned int *> const &,char)" ?_Buynode@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@2@PAU342@00ABU?$pair@QAXPAI@2@D@Z
0x10006562: "protected: bool __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::_Grow(unsigned int,bool)" ?_Grow@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@IAE_NI_N@Z
0x1000B118: msvcrt_NULL_THUNK_DATA
0x1000A064: "__vectorcall ??_R0?AVlength_error@std@" ??_R0?AVlength_error@std@@@8
0x10004B43: "long __stdcall RefDebugInternal::VSD3DEnableWarning(void *,enum VSD3DDebugWarningType,int)" ?VSD3DEnableWarning@RefDebugInternal@@YGJPAXW4VSD3DDebugWarningType@@H@Z
0x1000594B: "public: void __thiscall std::vector<unsigned short *,class std::allocator<unsigned short *> >::push_back(unsigned short * const &)" ?push_back@?$vector@PAGV?$allocator@PAG@std@@@std@@QAEXABQAG@Z
0x100094AC: "__cdecl _except_handler4_common" __except_handler4_common
0x10009088: "__cdecl _callnewh" __callnewh
0x1000B000: "__stdcall _imp__SetSecurityDescriptorDacl" __imp__SetSecurityDescriptorDacl@16
0x100092B0: "__cdecl _initterm" __initterm
0x1000A474: "__cdecl __onexitbegin" ___onexitbegin
0x100059A3: "public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>(char const *)" ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@QAE@PBD@Z
0x1000B060: "__stdcall _imp__DisconnectNamedPipe" __imp__DisconnectNamedPipe@4
0x10009C50: "__cdecl _TI2?AVlogic_error@std@@" __TI2?AVlogic_error@std@@
0x10005207: "public: __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::~_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >(void)" ??1?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAE@XZ
0x10003231: "long __stdcall RefDebugInternal::VSD3DGetResourceInformation(void *,enum VSD3D_REGISTER_SET,unsigned int,struct D3D11_BOX *,enum DXGI_FORMAT *)" ?VSD3DGetResourceInformation@RefDebugInternal@@YGJPAXW4VSD3D_REGISTER_SET@@IPAUD3D11_BOX@@PAW4DXGI_FORMAT@@@Z
0x10004D9C: "public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70> const &)" ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@QAE@ABV01@@Z
0x10008DE3: "__cdecl _invoke_watson" __invoke_watson
0x10007B23: "public: static long __stdcall RefDebugInternal::secutil::GetMandatoryLabelFromToken(void *,struct _TOKEN_MANDATORY_LABEL * *)" ?GetMandatoryLabelFromToken@secutil@RefDebugInternal@@SGJPAXPAPAU_TOKEN_MANDATORY_LABEL@@@Z
0x1000B0D4: "__cdecl _imp____CxxFrameHandler3" __imp____CxxFrameHandler3
0x100058FB: "public: class std::_Vector_iterator<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> > __thiscall std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >::erase(class std::_Vector_iterator<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >)" ?erase@?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@QAE?AV?$_Vector_iterator@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@2@V32@@Z
0x100011AC: "const std::logic_error::`vftable'" ??_7logic_error@std@@6B@
0x100075FD: "protected: struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Buynode(struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::_Node *,struct std::pair<void * const,void *> const &,char)" ?_Buynode@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@2@PAU342@00ABU?$pair@QAXPAX@2@D@Z
0x10005568: "public: unsigned int __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::erase(void * const &)" ?erase@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAEIABQAX@Z
0x10005103: "public: unsigned int __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::erase(void * const &)" ?erase@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAEIABQAX@Z
0x1000B02C: "__stdcall _imp__UnhandledExceptionFilter" __imp__UnhandledExceptionFilter@4
0x10009C60: "__cdecl _TI2?AVbad_alloc@std@@" __TI2?AVbad_alloc@std@@
0x100010F0: "DirectX Reference Rasterizer" ??_C@_1DK@DNPIPFCB@?$AAD?$AAi?$AAr?$AAe?$AAc?$AAt?$AAX?$AA?5?$AAR?$AAe?$AAf?$AAe?$AAr?$AAe?$AAn?$AAc?$AAe?$AA?5?$AAR?$AAa?$AAs?$AAt?$AAe?$AAr?$AAi?$AAz?$AAe?$AAr?$AA?$AA@
0x10001670: "public: virtual __thiscall std::length_error::~length_error(void)" ??1length_error@std@@UAE@XZ
0x100073E4: "public: class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator::operator--(void)" ??Fiterator@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAEAAV012@XZ
0x10001194: "const std::bad_alloc::`vftable'" ??_7bad_alloc@std@@6B@
0x10004D5B: "long __stdcall InitializeDebugging(struct VSD3D_INITDEBUG *)" ?InitializeDebugging@@YGJPAUVSD3D_INITDEBUG@@@Z
0x1000B074: "__stdcall _imp__GetLastError" __imp__GetLastError@0
0x1000742D: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70> & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::assign(char const *,unsigned int)" ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@QAEAAV12@PBDI@Z
0x10009373: "__cdecl __report_gsfailure" ___report_gsfailure
0x100019F8: "public: __thiscall RefDebugInternal::DeviceState::DeviceState(void)" ??0DeviceState@RefDebugInternal@@QAE@XZ
0x100094C0: "__cdecl _aulldiv" __aulldiv
0x10001776: "public: __thiscall std::out_of_range::out_of_range(class std::out_of_range const &)" ??0out_of_range@std@@QAE@ABV01@@Z
0x10006442: "public: class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator & __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator::operator++(void)" ??Eiterator@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAEAAV012@XZ
0x1000A468: "__cdecl __native_startup_lock" ___native_startup_lock
0x1000B0CC: "__cdecl _imp__malloc" __imp__malloc
0x1000A44C: "class std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> > RefDebugInternal::g_dataBreakpoints" ?g_dataBreakpoints@RefDebugInternal@@3V?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@A
0x10008251: "public: virtual long __thiscall RefDebugInternal::CDxConnection::CloseConnection(int)" ?CloseConnection@CDxConnection@RefDebugInternal@@UAEJH@Z
0x1000A46C: "__cdecl __native_startup_state" ___native_startup_state
0x100017FB: "public: __thiscall RefDebugInternal::ThreadState::ThreadState(void)" ??0ThreadState@RefDebugInternal@@QAE@XZ
0x10003EBB: "long __stdcall RefDebugInternal::VSD3DShaderDispatchGetThreadsInfo(void *,struct VSD3D_GROUP_THREADS_INFO *,unsigned int,unsigned int *)" ?VSD3DShaderDispatchGetThreadsInfo@RefDebugInternal@@YGJPAXPAUVSD3D_GROUP_THREADS_INFO@@IPAI@Z
0x10001298: "__cdecl _load_config_used" __load_config_used
0x1000198D: "public: __thiscall RefDebugInternal::ShaderState::ShaderState(void)" ??0ShaderState@RefDebugInternal@@QAE@XZ
0x1000A424: "class std::vector<unsigned short *,class std::allocator<unsigned short *> > RefDebugInternal::g_listOfDebugStringsCreated" ?g_listOfDebugStringsCreated@RefDebugInternal@@3V?$vector@PAGV?$allocator@PAG@std@@@std@@A
0x1000B05C: "__stdcall _imp__FlushFileBuffers" __imp__FlushFileBuffers@4
0x100075FD: "protected: struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Buynode(struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::_Node *,struct std::pair<unsigned long const,void *> const &,char)" ?_Buynode@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@2@PAU342@00ABU?$pair@$$CBKPAX@2@D@Z
0x1000A030: "__vectorcall ??_R0?AVexception@" ??_R0?AVexception@@@8
0x10009560: "__cdecl memcpy" _memcpy
0x10008751: "public: static void __cdecl std::_String_base::_Xran(void)" ?_Xran@_String_base@std@@SAXXZ
0x1000B0E4: "__cdecl _imp__memcpy_s" __imp__memcpy_s
0x10008F40: "public: virtual char const * __thiscall exception::what(void)const " ?what@exception@@UBEPBDXZ
0x10007EA6: "public: virtual long __thiscall RefDebugInternal::CDxConnection::WriteMessage(void *,unsigned long)" ?WriteMessage@CDxConnection@RefDebugInternal@@UAEJPAXK@Z
0x10009C0C: "__cdecl _CTA2?AVlogic_error@std@@" __CTA2?AVlogic_error@std@@
0x100049F2: "long __stdcall RefDebugInternal::VSD3DGetConfigInfo(struct VSD3D_CONFIG_INFO *)" ?VSD3DGetConfigInfo@RefDebugInternal@@YGJPAUVSD3D_CONFIG_INFO@@@Z
0x1000A478: "__cdecl _pRawDllMain" __pRawDllMain
0x1000366E: "long __stdcall RefDebugInternal::VSD3DEnableShaderBreakPoint(void *,bool)" ?VSD3DEnableShaderBreakPoint@RefDebugInternal@@YGJPAX_N@Z
0x1000225D: "struct VSD3D_BREAKPOINT_INFO * __stdcall RefDebugInternal::FindDataBreakpoint(struct RefDebugInternal::DataBeakpointRecord &)" ?FindDataBreakpoint@RefDebugInternal@@YGPAUVSD3D_BREAKPOINT_INFO@@AAUDataBeakpointRecord@1@@Z
0x10006058: "public: class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::insert(class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator,struct std::pair<unsigned long const,void *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@ABU?$pair@$$CBKPAX@2@@Z
0x10009006: "__cdecl _EH_prolog3_GS" __EH_prolog3_GS
0x10003E65: "long __stdcall RefDebugInternal::VSD3DCloseActiveGroup(void *)" ?VSD3DCloseActiveGroup@RefDebugInternal@@YGJPAX@Z
0x1000552E: "public: __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::~_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >(void)" ??1?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAE@XZ
0x1000174A: "public: virtual void * __thiscall std::out_of_range::`scalar deleting destructor'(unsigned int)" ??_Gout_of_range@std@@UAEPAXI@Z
0x10001340: "__cdecl __safe_se_handler_table" ___safe_se_handler_table
0x10009041: "__cdecl _EH_prolog3_catch" __EH_prolog3_catch
0x1000B078: "__stdcall _imp__CloseHandle" __imp__CloseHandle@4
0x10008F6F: "public: virtual void * __thiscall type_info::`vector deleting destructor'(unsigned int)" ??_Etype_info@@UAEPAXI@Z
0x10001E17: "long __stdcall RefDebugInternal::GetShaderDispatchProcessHandle(void *,void * *)" ?GetShaderDispatchProcessHandle@RefDebugInternal@@YGJPAXPAPAX@Z
0x1000B088: "__stdcall _imp__WriteFile" __imp__WriteFile@20
0x10001288: "const RefDebugInternal::CDxConnection::`vftable'" ??_7CDxConnection@RefDebugInternal@@6B@
0x100028FE: "long __stdcall RefDebugInternal::VSD3DGetShaderDispatchInfo(void *,struct VSD3D_SHADER_DISPATCH_INFO *)" ?VSD3DGetShaderDispatchInfo@RefDebugInternal@@YGJPAXPAUVSD3D_SHADER_DISPATCH_INFO@@@Z
0x1000B130: "__cdecl _IMPORT_DESCRIPTOR_KERNEL32" __IMPORT_DESCRIPTOR_KERNEL32
0x10008AD4: "__stdcall _DllMainCRTStartup" __DllMainCRTStartup@12
0x10001D6B: "long __stdcall RefDebugInternal::GetDeviceProcessHandle(void *,void * *)" ?GetDeviceProcessHandle@RefDebugInternal@@YGJPAXPAPAX@Z
0x10004DDB: "public: __thiscall std::map<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> > >::map<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> > >(void)" ??0?$map@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@@std@@QAE@XZ
0x10005262: "public: class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator)" ?erase@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAE?AViterator@12@V312@@Z
0x10001518: "public: virtual void * __thiscall std::bad_alloc::`scalar deleting destructor'(unsigned int)" ??_Gbad_alloc@std@@UAEPAXI@Z
0x10008F96: "__stdcall _CxxThrowException" __CxxThrowException@8
0x100025E5: "long __stdcall RefDebugInternal::VSD3DContinueDebugEvent(void *,struct VSD3D_SINGLESTEP_INFO *)" ?VSD3DContinueDebugEvent@RefDebugInternal@@YGJPAXPAUVSD3D_SINGLESTEP_INFO@@@Z
0x10007794: "struct RefDebugInternal::DataBeakpointRecord * __stdcall std::_Uninit_copy<struct RefDebugInternal::DataBeakpointRecord *,struct RefDebugInternal::DataBeakpointRecord *,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >(struct RefDebugInternal::DataBeakpointRecord *,struct RefDebugInternal::DataBeakpointRecord *,struct RefDebugInternal::DataBeakpointRecord *,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> &,struct std::_Nonscalar_ptr_iterator_tag,struct std::_Range_checked_iterator_tag)" ??$_Uninit_copy@PAUDataBeakpointRecord@RefDebugInternal@@PAU12@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@YGPAUDataBeakpointRecord@RefDebugInternal@@PAU12@00AAV?$allocator@UDataBeakpointRecord@RefDebugInternal@@@0@U_Nonscalar_ptr_iterator_tag@0@U_Range_checked_iterator_tag@0@@Z
0x1000B058: "__stdcall _imp__CancelIoEx" __imp__CancelIoEx@8
0x10009BE0: "__cdecl _CTA3?AVout_of_range@std@@" __CTA3?AVout_of_range@std@@
0x1000B11C: "__cdecl _IMPORT_DESCRIPTOR_msvcrt" __IMPORT_DESCRIPTOR_msvcrt
0x10002DCB: "long __stdcall RefDebugInternal::VSD3DGetShaderDebugData(void *,unsigned char *,unsigned __int64,unsigned __int64 *)" ?VSD3DGetShaderDebugData@RefDebugInternal@@YGJPAXPAE_KPA_K@Z
0x10006425: "public: unsigned int __thiscall std::vector<unsigned short *,class std::allocator<unsigned short *> >::size(void)const " ?size@?$vector@PAGV?$allocator@PAG@std@@@std@@QBEIXZ
0x10006216: "public: unsigned int __thiscall std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >::size(void)const " ?size@?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@QBEIXZ
0x1000B0A0: "__stdcall _imp__GetFileVersionInfoW" __imp__GetFileVersionInfoW@16
0x1000B0AC: "__cdecl _imp___onexit" __imp___onexit
0x100011A0: "const std::length_error::`vftable'" ??_7length_error@std@@6B@
0x1000431E: "long __stdcall RefDebugInternal::VSD3DWriteThreadRegister(void *,struct VSD3D_SHADER_DIMENSION,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char *,unsigned int)" ?VSD3DWriteThreadRegister@RefDebugInternal@@YGJPAXUVSD3D_SHADER_DIMENSION@@W4VSD3D_REGISTER_SET@@I_KPAEI@Z
0x10009BC4: "__cdecl _CT??_R0?AVbad_alloc@std@@@8??0bad_alloc@std@@QAE@ABV01@@Z12" __CT??_R0?AVbad_alloc@std@@@8??0bad_alloc@std@@QAE@ABV01@@Z12
0x10008FBA: "__cdecl _EH_epilog3_GS" __EH_epilog3_GS
0x10004A40: "unsigned int __stdcall RefDebugInternal::GetRaceModeFromWarningType(enum VSD3DDebugWarningType)" ?GetRaceModeFromWarningType@RefDebugInternal@@YGIW4VSD3DDebugWarningType@@@Z
0x10001680: "protected: virtual void __thiscall std::length_error::_Doraise(void)const " ?_Doraise@length_error@std@@MBEXXZ
0x1000653C: "protected: void __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char>,class _STL70>::_Eos(unsigned int)" ?_Eos@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@V_STL70@@@std@@IAEXI@Z
0x100022C7: "long __stdcall RefDebugInternal::AddDataBreakpoint(void *,struct VSD3D_BREAKPOINT_INFO,void * *)" ?AddDataBreakpoint@RefDebugInternal@@YGJPAXUVSD3D_BREAKPOINT_INFO@@PAPAX@Z
0x1000B01C: ADVAPI32_NULL_THUNK_DATA
0x10007FC5: "public: long __thiscall RefDebugInternal::CDxConnection::WriteVSD3DMessage(struct RefDebugInternal::VSD3D_MESSAGE *)" ?WriteVSD3DMessage@CDxConnection@RefDebugInternal@@QAEJPAUVSD3D_MESSAGE@2@@Z
0x10009344: "__cdecl __raise_securityfailure" ___raise_securityfailure
0x1000A47C: "__cdecl __dyn_tls_init_callback" ___dyn_tls_init_callback
0x10005ABD: "public: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::insert(class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator,struct std::pair<void * const,void *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@ABU?$pair@QAXPAX@2@@Z
0x10007F5A: "public: long __thiscall RefDebugInternal::CDxConnection::ReadDebugEvent(struct VSD3D_DEBUG_EVENT *,unsigned long)" ?ReadDebugEvent@CDxConnection@RefDebugInternal@@QAEJPAUVSD3D_DEBUG_EVENT@@K@Z
0x1000738B: "public: unsigned short ** __thiscall std::allocator<unsigned short *>::allocate(unsigned int)" ?allocate@?$allocator@PAG@std@@QAEPAPAGI@Z
0x1000850E: "private: long __thiscall RefDebugInternal::CDxConnection::GetSecurityDescriptor(struct _SECURITY_DESCRIPTOR *,struct _ACL * *,struct _ACL * *)" ?GetSecurityDescriptor@CDxConnection@RefDebugInternal@@AAEJPAU_SECURITY_DESCRIPTOR@@PAPAU_ACL@@1@Z
0x1000B038: "__stdcall _imp__GetCurrentThreadId" __imp__GetCurrentThreadId@0
0x100090A0: "__cdecl _amsg_exit" __amsg_exit
0x1000793E: "long __stdcall WriteGlobalBufferBytes(void *,unsigned int *,unsigned int * *,unsigned long,unsigned long,unsigned char *,unsigned int,unsigned int *)" ?WriteGlobalBufferBytes@@YGJPAXPAIPAPAIKKPAEI1@Z
0x10009100: "__cdecl _IsNonwritableInCurrentImage" __IsNonwritableInCurrentImage
0x100065C9: "public: struct std::pair<class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator,bool> __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::insert(struct std::pair<void * const,void *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAE?AU?$pair@Viterator@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@_N@2@ABU?$pair@QAXPAX@2@@Z
0x1000710D: "public: struct RefDebugInternal::DataBeakpointRecord * __thiscall std::allocator<struct RefDebugInternal::DataBeakpointRecord>::allocate(unsigned int)" ?allocate@?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@QAEPAUDataBeakpointRecord@RefDebugInternal@@I@Z
0x1000B090: "__stdcall _imp__GetExitCodeProcess" __imp__GetExitCodeProcess@8
0x100077EB: "public: void __thiscall RefDebugInternal::secutil::CTokenData::Clear(void)" ?Clear@CTokenData@secutil@RefDebugInternal@@QAEXXZ
0x1000B0C4: "__cdecl _imp___XcptFilter" __imp___XcptFilter
0x100054ED: "public: class std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::find(void * const &)" ?find@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QAE?AViterator@12@ABQAX@Z
0x10001963: "public: unsigned int __thiscall RefDebugInternal::ShaderInstanceState::NumWarps(void)" ?NumWarps@ShaderInstanceState@RefDebugInternal@@QAEIXZ
0x10005670: "public: class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<unsigned long,void *,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void *> >,0> >::iterator)" ?erase@?$_Tree@V?$_Tmap_traits@KPAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@@Z
0x1000B0D8: "__cdecl _imp_??1type_info@@UAE@XZ" __imp_??1type_info@@UAE@XZ
0x1000174A: "public: virtual void * __thiscall std::out_of_range::`vector deleting destructor'(unsigned int)" ??_Eout_of_range@std@@UAEPAXI@Z
0x100031BA: "long __stdcall RefDebugInternal::VSD3DGatherShaderBufferMemory(void *,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64 *,unsigned int,unsigned int,unsigned char *,unsigned int)" ?VSD3DGatherShaderBufferMemory@RefDebugInternal@@YGJPAXW4VSD3D_REGISTER_SET@@IPA_KIIPAEI@Z
0x10009BA8: "__cdecl _CT??_R0?AVexception@@@8??0exception@@QAE@ABV0@@Z12" __CT??_R0?AVexception@@@8??0exception@@QAE@ABV0@@Z12
0x10008F6F: "public: virtual void * __thiscall type_info::`scalar deleting destructor'(unsigned int)" ??_Gtype_info@@UAEPAXI@Z
0x1000255C: "long __stdcall RefDebugInternal::VSD3DWaitForDebugEvent(struct VSD3D_DEBUG_EVENT *,void * *,unsigned long)" ?VSD3DWaitForDebugEvent@RefDebugInternal@@YGJPAUVSD3D_DEBUG_EVENT@@PAPAXK@Z
0x10001AB7: "long __stdcall RefDebugInternal::GetInstructionOffsets(void *,struct RefDebugInternal::ShaderState const &,unsigned int * *)" ?GetInstructionOffsets@RefDebugInternal@@YGJPAXABUShaderState@1@PAPAI@Z
0x10005EBE: "public: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::insert(class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator,struct std::pair<void * const,unsigned int *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@V312@ABU?$pair@QAXPAI@2@@Z
0x1000B040: "__stdcall _imp__OutputDebugStringA" __imp__OutputDebugStringA@4
0x100055D4: "public: class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::find(void * const &)" ?find@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@ABQAX@Z
0x10005175: "public: class std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::iterator __thiscall std::_Tree<class std::_Tmap_traits<void *,void *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,void *> >,0> >::find(void * const &)" ?find@?$_Tree@V?$_Tmap_traits@PAXPAXU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAX@std@@@2@$0A@@std@@@std@@QAE?AViterator@12@ABQAX@Z
0x10004BC1: "long __stdcall RefDebugInternal::VSD3DGetWarningEnabled(void *,enum VSD3DDebugWarningType,int *)" ?VSD3DGetWarningEnabled@RefDebugInternal@@YGJPAXW4VSD3DDebugWarningType@@PAH@Z
0x1000B0B0: "__cdecl _imp____dllonexit" __imp____dllonexit
0x100075FD: "protected: struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Buynode(struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node *,struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node *,struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> const &,char)" ?_Buynode@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@2@PAU342@00ABU?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@2@D@Z
0x100084BD: "private: long __thiscall RefDebugInternal::CDxConnection::OpenProcess(void)" ?OpenProcess@CDxConnection@RefDebugInternal@@AAEJXZ
0x100091D0: "__cdecl _ValidateImageBase" __ValidateImageBase
0x100075CF: "protected: struct std::_Tree_nod<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Node * __thiscall std::_Tree<class std::_Tmap_traits<void *,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO *> >,0> >::_Buynode(void)" ?_Buynode@?$_Tree@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IAEPAU_Node@?$_Tree_nod@V?$_Tmap_traits@PAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PAX@std@@V?$allocator@U?$pair@QAXPAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@2@XZ
0x10001518: "public: virtual void * __thiscall std::bad_alloc::`vector deleting destructor'(unsigned int)" ??_Ebad_alloc@std@@UAEPAXI@Z
0x100069F9: "public: struct std::pair<class std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::iterator,bool> __thiscall std::_Tree<class std::_Tmap_traits<void *,unsigned int *,struct std::less<void *>,class std::allocator<struct std::pair<void * const,unsigned int *> >,0> >::insert(struct std::pair<void * const,unsigned int *> const &)" ?insert@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@QAE?AU?$pair@Viterator@?$_Tree@V?$_Tmap_traits@PAXPAIU?$less@PAX@std@@V?$allocator@U?$pair@QAXPAI@std@@@2@$0A@@std@@@std@@_N@2@ABU?$pair@QAXPAI@2@@Z
0x1000B16C: "__cdecl _NULL_IMPORT_DESCRIPTOR" __NULL_IMPORT_DESCRIPTOR
0x10007DAF: "public: __thiscall RefDebugInternal::secutil::CTokenData::~CTokenData(void)" ??1CTokenData@secutil@RefDebugInternal@@QAE@XZ

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