Generated by JEB on 2019/08/01
PE: C:\Windows\System32\VSD3DRefDebug.dll Base=0x180000000 SHA-256=C7D29C80555F732B795243644BC525C5F02C42FB7869430302635405E2C0174C
PDB: VSD3DRefDebug.pdb GUID={FE1E941B-6931-9225-DB736B1649593A04} Age=1
488 located named symbols:
0x180009644: "long __cdecl ReadGlobalBufferBytes(void * __ptr64,unsigned __int64 * __ptr64,unsigned int * __ptr64 * __ptr64,unsigned long,unsigned long,unsigned char * __ptr64,unsigned int,unsigned int * __ptr64)" ?ReadGlobalBufferBytes@@YAJPEAXPEA_KPEAPEAIKKPEAEIPEAI@Z
0x18000E860: "illegal byte sequence" ??_C@_0BG@CDNPAGJK@illegal?5byte?5sequence?$AA@
0x18000B804: "__cdecl _raise_securityfailure" __raise_securityfailure
0x18000A7A4: "public: __cdecl std::out_of_range::out_of_range(char const * __ptr64) __ptr64" ??0out_of_range@std@@QEAA@PEBD@Z
0x18000E348: "function not supported" ??_C@_0BH@KEFGLDAF@function?5not?5supported?$AA@
0x18000B650: "__cdecl FindPESection" _FindPESection
0x18000A7F8: "public: virtual __cdecl std::bad_alloc::~bad_alloc(void) __ptr64" ??1bad_alloc@std@@UEAA@XZ
0x18000E490: "connection_aborted" ??_C@_0BD@OJMJDIGI@connection_aborted?$AA@
0x18000DEC0: "__cdecl _imp_??1exception@@UEAA@XZ" __imp_??1exception@@UEAA@XZ
0x18000EB40: "too many files open in system" ??_C@_0BO@HACHBEKI@too?5many?5files?5open?5in?5system?$AA@
0x18000E830: "host unreachable" ??_C@_0BB@DHFDFGDM@host?5unreachable?$AA@
0x18000A090: "private: long __cdecl RefDebugInternal::CDxConnection::OnProcessExit(struct VSD3D_DEBUG_EVENT * __ptr64) __ptr64" ?OnProcessExit@CDxConnection@RefDebugInternal@@AEAAJPEAUVSD3D_DEBUG_EVENT@@@Z
0x18000E6F0: "already connected" ??_C@_0BC@DFIBIBIL@already?5connected?$AA@
0x18000EA58: "operation would block" ??_C@_0BG@OEMDKMEE@operation?5would?5block?$AA@
0x1800110F0: "__cdecl _security_cookie_complement" __security_cookie_complement
0x18000DF00: "__cdecl _imp_wcsncpy_s" __imp_wcsncpy_s
0x18000D0B0: "const std::_System_error_category::`vftable'" ??_7_System_error_category@std@@6B@
0x18000B004: "__cdecl CRT_INIT" _CRT_INIT
0x18000DED0: "__cdecl _imp_??0exception@@QEAA@AEBQEBD@Z" __imp_??0exception@@QEAA@AEBQEBD@Z
0x18000EB60: "too many links" ??_C@_0P@HCOMKFCC@too?5many?5links?$AA@
0x1800085D8: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_buy@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@2@XZ
0x18000DD88: "__cdecl _imp_GetCurrentThreadId" __imp_GetCurrentThreadId
0x18000E360: "no lock available" ??_C@_0BC@NJECKMKE@no?5lock?5available?$AA@
0x18000E3C8: "operation canceled" ??_C@_0BD@MOLBPMEA@operation?5canceled?$AA@
0x18000EC08: "d3d11.dll" ??_C@_1BE@FHHGECGN@?$AAd?$AA3?$AAd?$AA1?$AA1?$AA?4?$AAd?$AAl?$AAl?$AA?$AA@
0x18000B4FE: "__cdecl _CxxFrameHandler3" __CxxFrameHandler3
0x18000A76C: "public: __cdecl std::bad_alloc::bad_alloc(void) __ptr64" ??0bad_alloc@std@@QEAA@XZ
0x18000BA70: "__cdecl guard_dispatch_icall_nop" _guard_dispatch_icall_nop
0x180006904: "public: unsigned __int64 __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::erase(void * __ptr64 const & __ptr64) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@QEAA_KAEBQEAX@Z
0x180011060: "__vectorcall ??_R0?AVlogic_error@std@" ??_R0?AVlogic_error@std@@@8
0x18000AD30: "public: virtual bool __cdecl std::error_category::equivalent(int,class std::error_condition const & __ptr64)const __ptr64" ?equivalent@error_category@std@@UEBA_NHAEBVerror_condition@2@@Z
0x18000ABB0: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __ptr64 __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::assign(char const * __ptr64,unsigned __int64) __ptr64" ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAAEAV12@PEBD_K@Z
0x18000E4F8: "bad_address" ??_C@_0M@IJGMGFGP@bad_address?$AA@
0x18000DDD0: "__cdecl _imp_CancelIoEx" __imp_CancelIoEx
0x180007590: "protected: void __cdecl std::vector<unsigned short * __ptr64,class std::allocator<unsigned short * __ptr64> >::_Reallocate(unsigned __int64) __ptr64" ?_Reallocate@?$vector@PEAGV?$allocator@PEAG@std@@@std@@IEAAX_K@Z
0x18000A7D4: "public: __cdecl std::out_of_range::out_of_range(class std::out_of_range const & __ptr64) __ptr64" ??0out_of_range@std@@QEAA@AEBV01@@Z
0x180007B54: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_alloc<0,struct std::_Tree_base_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_alloc@$0A@U?$_Tree_base_types@U?$pair@QEAXPEAI@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@2@XZ
0x18000EAE0: "result out of range" ??_C@_0BE@GOIPJJHG@result?5out?5of?5range?$AA@
0x18000E4A8: "connection_refused" ??_C@_0BD@NGKCIFEP@connection_refused?$AA@
0x180002250: "long __cdecl RefDebugInternal::VSD3DWaitForDebugEvent(struct VSD3D_DEBUG_EVENT * __ptr64,void * __ptr64 * __ptr64,unsigned long)" ?VSD3DWaitForDebugEvent@RefDebugInternal@@YAJPEAUVSD3D_DEBUG_EVENT@@PEAPEAXK@Z
0x18000DDC0: "__cdecl _imp_ReadProcessMemory" __imp_ReadProcessMemory
0x18000A810: "public: virtual void * __ptr64 __cdecl std::error_category::`vector deleting destructor'(unsigned int) __ptr64" ??_Eerror_category@std@@UEAAPEAXI@Z
0x18000E600: "no_protocol_option" ??_C@_0BD@JHIHCGKP@no_protocol_option?$AA@
0x180009750: "public: long __cdecl RefDebugInternal::secutil::CTokenData::InitializeFromToken(void * __ptr64) __ptr64" ?InitializeFromToken@CTokenData@secutil@RefDebugInternal@@QEAAJPEAX@Z
0x18000E798: "connection already in progress" ??_C@_0BP@KAIHPOGN@connection?5already?5in?5progress?$AA@
0x18000AF78: "void * __ptr64 __cdecl operator new[](unsigned __int64)" ??_U@YAPEAX_K@Z
0x180004B70: "long __cdecl RefDebugInternal::VSD3DGatherThreadRegister(void * __ptr64,struct VSD3D_SHADER_DIMENSION,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64 * __ptr64,unsigned int,unsigned int,unsigned char * __ptr64,unsigned int)" ?VSD3DGatherThreadRegister@RefDebugInternal@@YAJPEAXUVSD3D_SHADER_DIMENSION@@W4VSD3D_REGISTER_SET@@IPEA_KIIPEAEI@Z
0x18000DE60: VERSION_NULL_THUNK_DATA
0x18000A2F0: "public: virtual long __cdecl RefDebugInternal::CDxConnection::CloseConnection(int) __ptr64" ?CloseConnection@CDxConnection@RefDebugInternal@@UEAAJH@Z
0x180008544: "public: struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<unsigned long const,void * __ptr64>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> > >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_buy@U?$pair@$$CBKPEAX@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@2@XZ
0x180009F04: "public: long __cdecl RefDebugInternal::CDxConnection::TryEstablishConnection(struct VSD3D_DEBUG_EVENT * __ptr64,unsigned long) __ptr64" ?TryEstablishConnection@CDxConnection@RefDebugInternal@@QEAAJPEAUVSD3D_DEBUG_EVENT@@K@Z
0x1800059F0: "long __cdecl RefDebugInternal::VSD3DEnableWarning(void * __ptr64,enum VSD3DDebugWarningType,int)" ?VSD3DEnableWarning@RefDebugInternal@@YAJPEAXW4VSD3DDebugWarningType@@H@Z
0x18000E268: "permission denied" ??_C@_0BC@CIJDGCDI@permission?5denied?$AA@
0x1800096C4: "long __cdecl WriteGlobalBufferBytes(void * __ptr64,unsigned __int64 * __ptr64,unsigned int * __ptr64 * __ptr64,unsigned long,unsigned long,unsigned char * __ptr64,unsigned int,unsigned int * __ptr64)" ?WriteGlobalBufferBytes@@YAJPEAXPEA_KPEAPEAIKKPEAEIPEAI@Z
0x18000EC40: "vector<T> too long" ??_C@_0BD@OLBABOEK@vector?$DMT?$DO?5too?5long?$AA@
0x18000AEF0: "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl std::_System_error_category::message(int)const __ptr64" ?message@_System_error_category@std@@UEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@H@Z
0x18000DF60: "__cdecl _guard_dispatch_icall_fptr" __guard_dispatch_icall_fptr
0x180009418: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> >,0> >::_Insert_nohint<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@1@PEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@1@@Z
0x180007DEC: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::_Insert_hint<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64>(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > >,struct std::pair<void * __ptr64 const,unsigned int * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_hint@AEAU?$pair@QEAXPEAI@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@1@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@1@AEAU?$pair@QEAXPEAI@1@PEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@1@@Z
0x18000802C: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::_Insert_hint<struct std::pair<void * __ptr64 const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64>(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > >,struct std::pair<void * __ptr64 const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_hint@AEAU?$pair@QEAXPEAX@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@1@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@1@AEAU?$pair@QEAXPEAX@1@PEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@1@@Z
0x180008588: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> >,0> >::_Destroy_if_not_nil(struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_not_nil@?$_Tree@V?$_Tmap_traits@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@2@@Z
0x18000E720: "argument out of domain" ??_C@_0BH@CGIMPKIM@argument?5out?5of?5domain?$AA@
0x18000E328: "no such file or directory" ??_C@_0BK@NDOCBPGE@no?5such?5file?5or?5directory?$AA@
0x180006340: "public: unsigned __int64 __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::erase(void * __ptr64 const & __ptr64) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@QEAA_KAEBQEAX@Z
0x18000E780: "connection aborted" ??_C@_0BD@MGNDDEGM@connection?5aborted?$AA@
0x18000E820: "file too large" ??_C@_0P@DNAJLBJK@file?5too?5large?$AA@
0x18000E908: "no buffer space" ??_C@_0BA@PFFCAOFK@no?5buffer?5space?$AA@
0x18000B643: "__cdecl XcptFilter" _XcptFilter
0x18000E9F0: "not connected" ??_C@_0O@GLMIBBEG@not?5connected?$AA@
0x18000DF68: "__cdecl _xc_a" __xc_a
0x1800012E0: "long __cdecl RefDebugInternal::GetInstructionOffsets(void * __ptr64,struct RefDebugInternal::ShaderState const & __ptr64,unsigned int * __ptr64 * __ptr64)" ?GetInstructionOffsets@RefDebugInternal@@YAJPEAXAEBUShaderState@1@PEAPEAI@Z
0x1800116D8: "class std::map<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > > RefDebugInternal::g_activeGroupMap" ?g_activeGroupMap@RefDebugInternal@@3V?$map@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@A
0x180007B54: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_alloc<0,struct std::_Tree_base_types<struct std::pair<void * __ptr64 const,void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > > >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_alloc@$0A@U?$_Tree_base_types@U?$pair@QEAXPEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@2@XZ
0x18000DE48: "__cdecl _imp_GetFileVersionInfoSizeW" __imp_GetFileVersionInfoSizeW
0x18000E5B8: "network_down" ??_C@_0N@FCPALPJK@network_down?$AA@
0x18000E978: "no stream resources" ??_C@_0BE@MKFDAFMP@no?5stream?5resources?$AA@
0x180008274: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> >,0> >::_Insert_hint<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64>(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > >,struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_hint@AEAU?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@std@@@std@@@1@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@std@@@std@@@1@AEAU?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@1@PEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@1@@Z
0x18000E590: "message_size" ??_C@_0N@HPMLKHPL@message_size?$AA@
0x18000B9B1: "__cdecl lock" _lock
0x1800110B0: "__vectorcall ??_R0?AVout_of_range@std@" ??_R0?AVout_of_range@std@@@8
0x18000E478: "bad_file_descriptor" ??_C@_0BE@DLHHIBGN@bad_file_descriptor?$AA@
0x180009AA0: "public: static long __cdecl RefDebugInternal::secutil::GetLowBoxPackageSid(void * __ptr64,void * __ptr64 * __ptr64)" ?GetLowBoxPackageSid@secutil@RefDebugInternal@@SAJPEAXPEAPEAX@Z
0x180001E2C: "long __cdecl RefDebugInternal::AddDataBreakpoint(void * __ptr64,struct VSD3D_BREAKPOINT_INFO,void * __ptr64 * __ptr64)" ?AddDataBreakpoint@RefDebugInternal@@YAJPEAXUVSD3D_BREAKPOINT_INFO@@PEAPEAX@Z
0x180011010: "public: static class std::_System_error_category std::_Error_objects<int>::_System_object" ?_System_object@?$_Error_objects@H@std@@2V_System_error_category@2@A
0x18000B5C6: "__cdecl callnewh" _callnewh
0x180007B54: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_alloc<0,struct std::_Tree_base_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_alloc@$0A@U?$_Tree_base_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@2@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@2@XZ
0x1800057C0: "long __cdecl RefDebugInternal::VSD3DReleaseDebugString(unsigned short * __ptr64)" ?VSD3DReleaseDebugString@RefDebugInternal@@YAJPEAG@Z
0x18000E1B0: "__cdecl _guard_iat_table" __guard_iat_table
0x180007B04: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> >,0> >::_Erase(struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@2@@Z
0x18000B5FC: memcpy
0x18000AA60: "void __cdecl std::_Xout_of_range(char const * __ptr64)" ?_Xout_of_range@std@@YAXPEBD@Z
0x18000E520: "operation_in_progress" ??_C@_0BG@DJGBJIIK@operation_in_progress?$AA@
0x180011000: "public: static class std::_Generic_error_category std::_Error_objects<int>::_Generic_object" ?_Generic_object@?$_Error_objects@H@std@@2V_Generic_error_category@2@A
0x18000DF48: "__cdecl _imp_memset" __imp_memset
0x18000757C: "protected: void __cdecl std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >::_Xlen(void)const __ptr64" ?_Xlen@?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@IEBAXXZ
0x180005840: "long __cdecl RefDebugInternal::VSD3DGetWarningInfo(void * __ptr64,struct VSD3D_WARNING_INFO * __ptr64,unsigned int,unsigned int * __ptr64)" ?VSD3DGetWarningInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_WARNING_INFO@@IPEAI@Z
0x18000DDD8: "__cdecl _imp_CreateEventW" __imp_CreateEventW
0x18000B7F5: "__cdecl initterm" _initterm
0x18000E390: "resource unavailable try again" ??_C@_0BP@LKNGHENJ@resource?5unavailable?5try?5again?$AA@
0x18000AF60: "public: virtual char const * __ptr64 __cdecl std::_Iostream_error_category::name(void)const __ptr64" ?name@_Iostream_error_category@std@@UEBAPEBDXZ
0x18000E8A0: "invalid seek" ??_C@_0N@OHAFKDEK@invalid?5seek?$AA@
0x18000A748: "public: __cdecl std::bad_alloc::bad_alloc(class std::bad_alloc const & __ptr64) __ptr64" ??0bad_alloc@std@@QEAA@AEBV01@@Z
0x18000E930: "no link" ??_C@_07PLECNNKG@no?5link?$AA@
0x180005670: "long __cdecl RefDebugInternal::VSD3DWriteGroupSharedRegister(void * __ptr64,unsigned int,unsigned __int64,unsigned char * __ptr64,unsigned int)" ?VSD3DWriteGroupSharedRegister@RefDebugInternal@@YAJPEAXI_KPEAEI@Z
0x180011780: "__cdecl _dyn_tls_init_callback" __dyn_tls_init_callback
0x180007B54: "public: struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_alloc<0,struct std::_Tree_base_types<struct std::pair<unsigned long const,void * __ptr64>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> > > >::_Buyheadnode(void) __ptr64" ?_Buyheadnode@?$_Tree_alloc@$0A@U?$_Tree_base_types@U?$pair@$$CBKPEAX@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@@std@@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@2@XZ
0x18000DDC8: "__cdecl _imp_GetOverlappedResult" __imp_GetOverlappedResult
0x18000DD98: "__cdecl _imp_Sleep" __imp_Sleep
0x18000FD58: "__cdecl CT??_R0?AVlogic_error@std@@@8??0logic_error@std@@QEAA@AEBV01@@Z24" _CT??_R0?AVlogic_error@std@@@8??0logic_error@std@@QEAA@AEBV01@@Z24
0x18000DFE8: "__cdecl _xi_z" __xi_z
0x18000DD58: "__cdecl _imp_UnhandledExceptionFilter" __imp_UnhandledExceptionFilter
0x18000A810: "public: virtual void * __ptr64 __cdecl std::error_category::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gerror_category@std@@UEAAPEAXI@Z
0x18000FD80: "__cdecl TI3?AVlength_error@std@@" _TI3?AVlength_error@std@@
0x18000E9D0: "not a socket" ??_C@_0N@POEIPGGF@not?5a?5socket?$AA@
0x18000B7FB: "__cdecl _C_specific_handler" __C_specific_handler
0x18000ACC0: "public: virtual class std::error_condition __cdecl std::_System_error_category::default_error_condition(int)const __ptr64" ?default_error_condition@_System_error_category@std@@UEBA?AVerror_condition@2@H@Z
0x18000DD28: "__cdecl _imp_AddAccessAllowedAce" __imp_AddAccessAllowedAce
0x18000DF30: "__cdecl _imp__onexit" __imp__onexit
0x18000EAC0: "resource deadlock would occur" ??_C@_0BO@BJBOMOEJ@resource?5deadlock?5would?5occur?$AA@
0x18000B504: memmove
0x18000E8C0: "message size" ??_C@_0N@IFLPBIOP@message?5size?$AA@
0x18000AE70: "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl std::_Iostream_error_category::message(int)const __ptr64" ?message@_Iostream_error_category@std@@UEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@H@Z
0x1800099B0: "public: static long __cdecl RefDebugInternal::secutil::GetMandatoryLabelFromToken(void * __ptr64,struct _TOKEN_MANDATORY_LABEL * __ptr64 * __ptr64)" ?GetMandatoryLabelFromToken@secutil@RefDebugInternal@@SAJPEAXPEAPEAU_TOKEN_MANDATORY_LABEL@@@Z
0x180003BE0: "long __cdecl RefDebugInternal::VSD3DGetShaderBreakPoints(void * __ptr64,void * __ptr64 * __ptr64,unsigned int,unsigned int * __ptr64)" ?VSD3DGetShaderBreakPoints@RefDebugInternal@@YAJPEAXPEAPEAXIPEAI@Z
0x18000E7B8: "connection refused" ??_C@_0BD@PJLIIJEL@connection?5refused?$AA@
0x180009D70: "public: virtual long __cdecl RefDebugInternal::CDxConnection::WriteMessage(void * __ptr64,unsigned long) __ptr64" ?WriteMessage@CDxConnection@RefDebugInternal@@UEAAJPEAXK@Z
0x18000B9F0: "__cdecl _GSHandlerCheckCommon" __GSHandlerCheckCommon
0x18000FEE4: "__cdecl _IMPORT_DESCRIPTOR_VERSION" __IMPORT_DESCRIPTOR_VERSION
0x18000AD6C: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __ptr64 __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::erase(unsigned __int64,unsigned __int64) __ptr64" ?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAAEAV12@_K0@Z
0x180002640: "long __cdecl RefDebugInternal::VSD3DBreak(void * __ptr64)" ?VSD3DBreak@RefDebugInternal@@YAJPEAX@Z
0x180007B04: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::_Erase(struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@2@@Z
0x180011108: "public: static class std::locale::id std::num_put<char,class std::back_insert_iterator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::id" ?id@?$num_put@DV?$back_insert_iterator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@std@@@std@@2V0locale@2@A
0x180011110: "public: static class std::locale::id std::num_put<wchar_t,class std::back_insert_iterator<class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > > >::id" ?id@?$num_put@_WV?$back_insert_iterator@V?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@@std@@@std@@2V0locale@2@A
0x18000B649: "__cdecl amsg_exit" _amsg_exit
0x18000DED8: "__cdecl _imp__callnewh" __imp__callnewh
0x180005E7C: "public: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<unsigned long,void * __ptr64,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> >,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > >) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@KPEAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@$0A@@std@@@std@@QEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBKPEAX@std@@@std@@@std@@@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBKPEAX@std@@@std@@@std@@@2@@Z
0x18000A880: "public: virtual void * __ptr64 __cdecl std::out_of_range::`vector deleting destructor'(unsigned int) __ptr64" ??_Eout_of_range@std@@UEAAPEAXI@Z
0x18000E770: "broken pipe" ??_C@_0M@KPHOFDBE@broken?5pipe?$AA@
0x18000E618: "not_connected" ??_C@_0O@GBCLHHD@not_connected?$AA@
0x180005B00: "long __cdecl RefDebugInternal::VSD3DGetDispatchDictionary(void * __ptr64,struct VSD3D_NAME_VALUE_PAIR * __ptr64,unsigned int,unsigned int * __ptr64)" ?VSD3DGetDispatchDictionary@RefDebugInternal@@YAJPEAXPEAUVSD3D_NAME_VALUE_PAIR@@IPEAI@Z
0x1800023A0: "long __cdecl RefDebugInternal::VSD3DContinueDebugEvent(void * __ptr64,struct VSD3D_SINGLESTEP_INFO * __ptr64)" ?VSD3DContinueDebugEvent@RefDebugInternal@@YAJPEAXPEAUVSD3D_SINGLESTEP_INFO@@@Z
0x18000E680: "timed_out" ??_C@_09NCHNLHPG@timed_out?$AA@
0x180005D40: "public: void __cdecl std::vector<unsigned short * __ptr64,class std::allocator<unsigned short * __ptr64> >::push_back(unsigned short * __ptr64 const & __ptr64) __ptr64" ?push_back@?$vector@PEAGV?$allocator@PEAG@std@@@std@@QEAAXAEBQEAG@Z
0x18000EA90: "protocol not supported" ??_C@_0BH@JPPPLHJB@protocol?5not?5supported?$AA@
0x18000AA84: "public: void __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::_Xran(void)const __ptr64" ?_Xran@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEBAXXZ
0x18000E6D8: "address not available" ??_C@_0BG@DHPCNBJB@address?5not?5available?$AA@
0x18000DE78: "__cdecl _imp__lock" __imp__lock
0x180008594: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_buy@U?$pair@QEAXPEAI@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@2@XZ
0x18000B59C: atexit
0x18000E1E8: "bad allocation" ??_C@_0P@GHFPNOJB@bad?5allocation?$AA@
0x18000FDA0: "__cdecl CTA3?AVlength_error@std@@" _CTA3?AVlength_error@std@@
0x180007BAC: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<unsigned long,void * __ptr64,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> >,0> >::_Insert_hint<struct std::pair<unsigned long const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64>(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > >,struct std::pair<unsigned long const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_hint@AEAU?$pair@$$CBKPEAX@std@@PEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@KPEAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBKPEAX@std@@@std@@@std@@@1@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBKPEAX@std@@@std@@@std@@@1@AEAU?$pair@$$CBKPEAX@1@PEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@1@@Z
0x18000E5A0: "filename_too_long" ??_C@_0BC@LEEIKBAL@filename_too_long?$AA@
0x18000EC20: "invalid map/set<T> iterator" ??_C@_0BM@PAPJHAGI@invalid?5map?1set?$DMT?$DO?5iterator?$AA@
0x18000E2D0: "io error" ??_C@_08GLNPIFBN@io?5error?$AA@
0x180001484: "void __cdecl RefDebugInternal::ShaderCleanup(void * __ptr64)" ?ShaderCleanup@RefDebugInternal@@YAXPEAX@Z
0x1800029D0: "long __cdecl RefDebugInternal::VSD3DGetRegisterInfo(void * __ptr64,struct VSD3D_REGISTER_INFO * __ptr64,unsigned int)" ?VSD3DGetRegisterInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_REGISTER_INFO@@I@Z
0x18000EA70: "owner dead" ??_C@_0L@BLPOFLNJ@owner?5dead?$AA@
0x18000DE50: "__cdecl _imp_GetFileVersionInfoW" __imp_GetFileVersionInfoW
0x180011738: "class std::map<unsigned long,void * __ptr64,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> > > RefDebugInternal::g_DebuggeeMap" ?g_DebuggeeMap@RefDebugInternal@@3V?$map@KPEAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@@std@@A
0x18000B5CC: "public: __cdecl exception::exception(char const * __ptr64 const & __ptr64) __ptr64" ??0exception@@QEAA@AEBQEBD@Z
0x18000EC70: "\\.\pipe\" ??_C@_1BE@DILMMBJD@?$AA?2?$AA?2?$AA?4?$AA?2?$AAp?$AAi?$AAp?$AAe?$AA?2?$AA?$AA@
0x18000AFA8: "char const * __ptr64 __cdecl std::_Winerror_map(int)" ?_Winerror_map@std@@YAPEBDH@Z
0x18000E3F8: "permission_denied" ??_C@_0BC@FNODOBAE@permission_denied?$AA@
0x18000DD48: "__cdecl _imp_GetCurrentProcess" __imp_GetCurrentProcess
0x18000B9BD: "__cdecl _dllonexit" __dllonexit
0x1800052A0: "long __cdecl RefDebugInternal::VSD3DGroupReadThreadRegister(void * __ptr64,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned int,unsigned char * __ptr64,unsigned int)" ?VSD3DGroupReadThreadRegister@RefDebugInternal@@YAJPEAXW4VSD3D_REGISTER_SET@@I_KIPEAEI@Z
0x180011760: "__cdecl _native_startup_lock" __native_startup_lock
0x180001130: DllMain
0x18000E458: "connection_already_in_progress" ??_C@_0BP@FOJJHMCC@connection_already_in_progress?$AA@
0x180006A08: "public: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > >) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@QEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@2@@Z
0x180001864: "long __cdecl RefDebugInternal::DeleteProcessState(void * __ptr64)" ?DeleteProcessState@RefDebugInternal@@YAJPEAX@Z
0x18000DE80: "__cdecl _imp___C_specific_handler" __imp___C_specific_handler
0x18000EBF8: "%s\%s" ??_C@_1M@DFKENGJN@?$AA?$CF?$AAs?$AA?2?$AA?$CF?$AAs?$AA?$AA@
0x18000DD70: "__cdecl _imp_RtlCaptureContext" __imp_RtlCaptureContext
0x18000AF80: "char const * __ptr64 __cdecl std::_Syserror_map(int)" ?_Syserror_map@std@@YAPEBDH@Z
0x18000E280: "file exists" ??_C@_0M@MIDIAGJP@file?5exists?$AA@
0x18000E878: "inappropriate io control operati" ??_C@_0CD@BNPLBMNA@inappropriate?5io?5control?5operati@
0x180006440: "public: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> >,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > >) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@QEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@std@@@std@@@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@std@@@std@@@2@@Z
0x18000DE40: KERNEL32_NULL_THUNK_DATA
0x18000E3E0: "too many files open" ??_C@_0BE@GHAFMPAH@too?5many?5files?5open?$AA@
0x18000DE28: "__cdecl _imp_WriteProcessMemory" __imp_WriteProcessMemory
0x18000DE10: "__cdecl _imp_GetLastError" __imp_GetLastError
0x18000A714: "void * __ptr64 __cdecl operator new(unsigned __int64)" ??2@YAPEAX_K@Z
0x18000AA08: "void __cdecl std::_Xbad_alloc(void)" ?_Xbad_alloc@std@@YAXXZ
0x18000A808: "public: virtual __cdecl std::length_error::~length_error(void) __ptr64" ??1length_error@std@@UEAA@XZ
0x18000E5F0: "no_buffer_space" ??_C@_0BA@FDIJKJCL@no_buffer_space?$AA@
0x180008588: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<unsigned long,void * __ptr64,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> >,0> >::_Destroy_if_not_nil(struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_not_nil@?$_Tree@V?$_Tmap_traits@KPEAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@2@@Z
0x1800110E0: "__cdecl _native_dllmain_reason" __native_dllmain_reason
0x18000B9D0: "__cdecl _GSHandlerCheck" __GSHandlerCheck
0x18000EC58: "map/set<T> too long" ??_C@_0BE@JONHPENG@map?1set?$DMT?$DO?5too?5long?$AA@
0x180007B04: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::_Erase(struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@2@@Z
0x18000E7D0: "connection reset" ??_C@_0BB@IECNJNOI@connection?5reset?$AA@
0x1800098B0: "public: static long __cdecl RefDebugInternal::secutil::GetTokenDataFromProcess(unsigned long,class RefDebugInternal::secutil::CTokenData * __ptr64)" ?GetTokenDataFromProcess@secutil@RefDebugInternal@@SAJKPEAVCTokenData@12@@Z
0x18000E938: "no message available" ??_C@_0BF@PBGGPKKE@no?5message?5available?$AA@
0x18000AD10: "public: virtual bool __cdecl std::error_category::equivalent(class std::error_code const & __ptr64,int)const __ptr64" ?equivalent@error_category@std@@UEBA_NAEBVerror_code@2@H@Z
0x180011700: "class std::vector<unsigned short * __ptr64,class std::allocator<unsigned short * __ptr64> > RefDebugInternal::g_listOfDebugStringsCreated" ?g_listOfDebugStringsCreated@RefDebugInternal@@3V?$vector@PEAGV?$allocator@PEAG@std@@@std@@A
0x18000FED0: "__cdecl _IMPORT_DESCRIPTOR_ADVAPI32" __IMPORT_DESCRIPTOR_ADVAPI32
0x180005830: "long __cdecl RefDebugInternal::VSD3DGetConfigInfo(struct VSD3D_CONFIG_INFO * __ptr64)" ?VSD3DGetConfigInfo@RefDebugInternal@@YAJPEAUVSD3D_CONFIG_INFO@@@Z
0x180001B00: "long __cdecl RefDebugInternal::IsNotConflictingBreakpoint(void * __ptr64)" ?IsNotConflictingBreakpoint@RefDebugInternal@@YAJPEAX@Z
0x18000A880: "public: virtual void * __ptr64 __cdecl std::out_of_range::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gout_of_range@std@@UEAAPEAXI@Z
0x1800084D0: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > > & __ptr64 __cdecl std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > >::operator--(void) __ptr64" ??F?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@std@@QEAAAEAV01@XZ
0x18000D010: "const std::out_of_range::`vftable'" ??_7out_of_range@std@@6B@
0x18000DDB8: "__cdecl _imp_GetCurrentProcessId" __imp_GetCurrentProcessId
0x18000EC88: "%s%x" ??_C@_19GODENFJI@?$AA?$CF?$AAs?$AA?$CF?$AAx?$AA?$AA@
0x18000DDE8: "__cdecl _imp_WaitForSingleObject" __imp_WaitForSingleObject
0x1800084D0: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > > & __ptr64 __cdecl std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > >::operator--(void) __ptr64" ??F?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@std@@QEAAAEAV01@XZ
0x18000E5C8: "network_reset" ??_C@_0O@EHNDLHIG@network_reset?$AA@
0x18000E200: "unknown error" ??_C@_0O@BFJCFAAK@unknown?5error?$AA@
0x18000DEF0: "__cdecl _imp_swprintf_s" __imp_swprintf_s
0x180005B20: "long __cdecl RefDebugInternal::VSD3DGetSupportedDeviceIds(struct _LUID * __ptr64,unsigned int,unsigned int * __ptr64)" ?VSD3DGetSupportedDeviceIds@RefDebugInternal@@YAJPEAU_LUID@@IPEAI@Z
0x1800116B0: "unsigned int RefDebugInternal::g_ActiveRaceMode" ?g_ActiveRaceMode@RefDebugInternal@@3IA
0x180007640: "public: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > >) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@QEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@2@@Z
0x18000DF28: "__cdecl _imp_??_V@YAXPEAX@Z" __imp_??_V@YAXPEAX@Z
0x18000B6F0: "__cdecl ValidateImageBase" _ValidateImageBase
0x18000B5D8: "public: __cdecl exception::exception(class exception const & __ptr64) __ptr64" ??0exception@@QEAA@AEBV0@@Z
0x18000865C: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<unsigned long,void * __ptr64,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> >,0> >::_Insert_at<struct std::pair<unsigned long const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64,struct std::pair<unsigned long const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@$$CBKPEAX@std@@PEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@KPEAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBKPEAX@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@1@AEAU?$pair@$$CBKPEAX@1@1@Z
0x18000EB20: "text file busy" ??_C@_0P@IPFDMIFL@text?5file?5busy?$AA@
0x18000861C: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<void * __ptr64 const,void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > >::_Buynode0(void) __ptr64" ?_Buynode0@?$_Tree_buy@U?$pair@QEAXPEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@2@XZ
0x18000DDA8: "__cdecl _imp_FlushFileBuffers" __imp_FlushFileBuffers
0x18000E258: "string too long" ??_C@_0BA@JFNIOLAK@string?5too?5long?$AA@
0x18000E748: "bad file descriptor" ??_C@_0BE@MPJPGCEO@bad?5file?5descriptor?$AA@
0x180009524: "struct RefDebugInternal::DataBeakpointRecord * __ptr64 __cdecl std::_Uninit_move<struct RefDebugInternal::DataBeakpointRecord * __ptr64,struct RefDebugInternal::DataBeakpointRecord * __ptr64,class std::allocator<struct RefDebugInternal::DataBeakpointRecord>,struct RefDebugInternal::DataBeakpointRecord>(struct RefDebugInternal::DataBeakpointRecord * __ptr64,struct RefDebugInternal::DataBeakpointRecord * __ptr64,struct RefDebugInternal::DataBeakpointRecord * __ptr64,struct std::_Wrap_alloc<class std::allocator<struct RefDebugInternal::DataBeakpointRecord> > & __ptr64,struct RefDebugInternal::DataBeakpointRecord * __ptr64,struct std::_Nonscalar_ptr_iterator_tag)" ??$_Uninit_move@PEAUDataBeakpointRecord@RefDebugInternal@@PEAU12@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@U12@@std@@YAPEAUDataBeakpointRecord@RefDebugInternal@@PEAU12@00AEAU?$_Wrap_alloc@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@0@0U_Nonscalar_ptr_iterator_tag@0@@Z
0x18000EC1C: "\" ??_C@_13FPGAJAPJ@?$AA?2?$AA?$AA@
0x18000E240: "invalid string position" ??_C@_0BI@CFPLBAOH@invalid?5string?5position?$AA@
0x18000EA40: "operation not supported" ??_C@_0BI@LNEGIFLN@operation?5not?5supported?$AA@
0x18000DE30: "__cdecl _imp_CreateNamedPipeW" __imp_CreateNamedPipeW
0x180011008: "public: static class std::_Iostream_error_category std::_Error_objects<int>::_Iostream_object" ?_Iostream_object@?$_Error_objects@H@std@@2V_Iostream_error_category@2@A
0x180003610: "long __cdecl RefDebugInternal::VSD3DSetShaderBreakPoint(void * __ptr64,struct VSD3D_BREAKPOINT_INFO,void * __ptr64 * __ptr64)" ?VSD3DSetShaderBreakPoint@RefDebugInternal@@YAJPEAXUVSD3D_BREAKPOINT_INFO@@PEAPEAX@Z
0x18000DE08: "__cdecl _imp_OpenProcess" __imp_OpenProcess
0x18000E9C0: "not a directory" ??_C@_0BA@DOCPFFJG@not?5a?5directory?$AA@
0x18000B240: "__cdecl DllMainCRTStartup" _DllMainCRTStartup
0x18000DE88: "__cdecl _imp__initterm" __imp__initterm
0x18000AE10: "public: virtual class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl std::_Generic_error_category::message(int)const __ptr64" ?message@_Generic_error_category@std@@UEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@H@Z
0x18000FCD0: "__cdecl TI2?AVbad_alloc@std@@" _TI2?AVbad_alloc@std@@
0x18000B5DE: "public: virtual __cdecl exception::~exception(void) __ptr64" ??1exception@@UEAA@XZ
0x18000848C: "void __cdecl std::_Uninit_fill_n<struct RefDebugInternal::DataBeakpointRecord * __ptr64,unsigned __int64,struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord>,struct RefDebugInternal::DataBeakpointRecord>(struct RefDebugInternal::DataBeakpointRecord * __ptr64,unsigned __int64,struct RefDebugInternal::DataBeakpointRecord const * __ptr64,struct std::_Wrap_alloc<class std::allocator<struct RefDebugInternal::DataBeakpointRecord> > & __ptr64,struct RefDebugInternal::DataBeakpointRecord * __ptr64,struct std::_Nonscalar_ptr_iterator_tag)" ??$_Uninit_fill_n@PEAUDataBeakpointRecord@RefDebugInternal@@_KU12@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@U12@@std@@YAXPEAUDataBeakpointRecord@RefDebugInternal@@_KPEBU12@AEAU?$_Wrap_alloc@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@0@0U_Nonscalar_ptr_iterator_tag@0@@Z
0x18000E3B0: "cross device link" ??_C@_0BC@PPHBOELF@cross?5device?5link?$AA@
0x18000FD30: "__cdecl CT??_R0?AVexception@@@8??0exception@@QEAA@AEBV0@@Z24" _CT??_R0?AVexception@@@8??0exception@@QEAA@AEBV0@@Z24
0x18000DD18: "__cdecl _imp_InitializeSecurityDescriptor" __imp_InitializeSecurityDescriptor
0x180011770: "__cdecl _onexitend" __onexitend
0x18000E808: "executable format error" ??_C@_0BI@BNCLIGPB@executable?5format?5error?$AA@
0x18000B9B7: "__cdecl unlock" _unlock
0x18000DF58: "__cdecl _guard_check_icall_fptr" __guard_check_icall_fptr
0x18000DEB0: "__cdecl _imp__CxxThrowException" __imp__CxxThrowException
0x18000B610: "public: virtual void * __ptr64 __cdecl type_info::`vector deleting destructor'(unsigned int) __ptr64" ??_Etype_info@@UEAAPEAXI@Z
0x18000DE38: "__cdecl _imp_TerminateProcess" __imp_TerminateProcess
0x18000EA00: "not supported" ??_C@_0O@NHEDABJP@not?5supported?$AA@
0x180008908: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<unsigned long,void * __ptr64,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> >,0> >::_Insert_nohint<struct std::pair<unsigned long const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::pair<unsigned long const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@$$CBKPEAX@std@@PEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@KPEAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBKPEAX@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@$$CBKPEAX@1@PEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@1@@Z
0x18000E7E8: "destination address required" ??_C@_0BN@KDMIFEIP@destination?5address?5required?$AA@
0x18000DD20: "__cdecl _imp_GetTokenInformation" __imp_GetTokenInformation
0x18000E2B8: "device or resource busy" ??_C@_0BI@NGCEHDD@device?5or?5resource?5busy?$AA@
0x18000D020: "const std::error_category::`vftable'" ??_7error_category@std@@6B@
0x180009BBC: "public: __cdecl RefDebugInternal::secutil::CTokenData::~CTokenData(void) __ptr64" ??1CTokenData@secutil@RefDebugInternal@@QEAA@XZ
0x180004720: "long __cdecl RefDebugInternal::VSD3DOpenActiveGroup(void * __ptr64,struct VSD3D_SHADER_DIMENSION,void * __ptr64 * __ptr64)" ?VSD3DOpenActiveGroup@RefDebugInternal@@YAJPEAXUVSD3D_SHADER_DIMENSION@@PEAPEAX@Z
0x180008004: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<void * __ptr64 const,void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > >::_Buynode<struct std::pair<void * __ptr64,void * __ptr64> >(struct std::pair<void * __ptr64,void * __ptr64> &&) __ptr64" ??$_Buynode@U?$pair@PEAXPEAX@std@@@?$_Tree_buy@U?$pair@QEAXPEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@1@$$QEAU?$pair@PEAXPEAX@1@@Z
0x18000E638: "operation_not_supported" ??_C@_0BI@ICEIDKLJ@operation_not_supported?$AA@
0x18000DFD8: "__cdecl _xi_a" __xi_a
0x180005868: "unsigned int __cdecl RefDebugInternal::GetRaceModeFromWarningType(enum VSD3DDebugWarningType)" ?GetRaceModeFromWarningType@RefDebugInternal@@YAIW4VSD3DDebugWarningType@@@Z
0x18000E438: "address_family_not_supported" ??_C@_0BN@LCBDHODA@address_family_not_supported?$AA@
0x18000DD78: "__cdecl _imp_GetTickCount" __imp_GetTickCount
0x18000DE70: "__cdecl _imp__unlock" __imp__unlock
0x180007B84: "public: struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<unsigned long const,void * __ptr64>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> > >::_Buynode<struct std::pair<unsigned long,void * __ptr64> >(struct std::pair<unsigned long,void * __ptr64> &&) __ptr64" ??$_Buynode@U?$pair@KPEAX@std@@@?$_Tree_buy@U?$pair@$$CBKPEAX@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@1@$$QEAU?$pair@KPEAX@1@@Z
0x18000A9B0: "public: void __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::_Tidy(bool,unsigned __int64) __ptr64" ?_Tidy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAX_N_K@Z
0x18000A840: "public: virtual void * __ptr64 __cdecl std::bad_alloc::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gbad_alloc@std@@UEAAPEAXI@Z
0x18000FD08: "__cdecl CT??_R0?AVbad_alloc@std@@@8??0bad_alloc@std@@QEAA@AEBV01@@Z24" _CT??_R0?AVbad_alloc@std@@@8??0bad_alloc@std@@QEAA@AEBV01@@Z24
0x180005AD0: "long __cdecl RefDebugInternal::VSD3DGetWarningEnabled(void * __ptr64,enum VSD3DDebugWarningType,int * __ptr64)" ?VSD3DGetWarningEnabled@RefDebugInternal@@YAJPEAXW4VSD3DDebugWarningType@@PEAH@Z
0x180004860: "long __cdecl RefDebugInternal::VSD3DCloseActiveGroup(void * __ptr64)" ?VSD3DCloseActiveGroup@RefDebugInternal@@YAJPEAX@Z
0x18000A48C: "private: long __cdecl RefDebugInternal::CDxConnection::GetSecurityDescriptor(struct _SECURITY_DESCRIPTOR * __ptr64,struct _ACL * __ptr64 * __ptr64,struct _ACL * __ptr64 * __ptr64) __ptr64" ?GetSecurityDescriptor@CDxConnection@RefDebugInternal@@AEAAJPEAU_SECURITY_DESCRIPTOR@@PEAPEAU_ACL@@1@Z
0x180004A30: "long __cdecl RefDebugInternal::VSD3DReadThreadRegister(void * __ptr64,struct VSD3D_SHADER_DIMENSION,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char * __ptr64,unsigned int)" ?VSD3DReadThreadRegister@RefDebugInternal@@YAJPEAXUVSD3D_SHADER_DIMENSION@@W4VSD3D_REGISTER_SET@@I_KPEAEI@Z
0x18000AA3C: "void __cdecl std::_Xlength_error(char const * __ptr64)" ?_Xlength_error@std@@YAXPEBD@Z
0x180006FC4: "protected: class std::_Vector_iterator<class std::_Vector_val<struct std::_Simple_types<struct RefDebugInternal::DataBeakpointRecord> > > __cdecl std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> >::_Insert_n(class std::_Vector_const_iterator<class std::_Vector_val<struct std::_Simple_types<struct RefDebugInternal::DataBeakpointRecord> > >,unsigned __int64,struct RefDebugInternal::DataBeakpointRecord const & __ptr64) __ptr64" ?_Insert_n@?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@IEAA?AV?$_Vector_iterator@V?$_Vector_val@U?$_Simple_types@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@@2@V?$_Vector_const_iterator@V?$_Vector_val@U?$_Simple_types@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@@2@_KAEBUDataBeakpointRecord@RefDebugInternal@@@Z
0x180011788: "__cdecl pRawDllMain" _pRawDllMain
0x18000DEE8: "__cdecl _imp_??1type_info@@UEAA@XZ" __imp_??1type_info@@UEAA@XZ
0x18000DDE0: "__cdecl _imp_DisconnectNamedPipe" __imp_DisconnectNamedPipe
0x18000E2F8: "invalid argument" ??_C@_0BB@FCMFBGOM@invalid?5argument?$AA@
0x180003600: "long __cdecl RefDebugInternal::VSD3DGetResourceInformation(void * __ptr64,enum VSD3D_REGISTER_SET,unsigned int,struct D3D11_BOX * __ptr64,enum DXGI_FORMAT * __ptr64)" ?VSD3DGetResourceInformation@RefDebugInternal@@YAJPEAXW4VSD3D_REGISTER_SET@@IPEAUD3D11_BOX@@PEAW4DXGI_FORMAT@@@Z
0x180005CA0: "long __cdecl InitializeDebugging(struct VSD3D_INITDEBUG * __ptr64)" ?InitializeDebugging@@YAJPEAUVSD3D_INITDEBUG@@@Z
0x18000DE68: "__cdecl _imp___dllonexit" __imp___dllonexit
0x18000B5B3: "void __cdecl operator delete(void * __ptr64)" ??3@YAXPEAX@Z
0x18000A880: "public: virtual void * __ptr64 __cdecl std::logic_error::`vector deleting destructor'(unsigned int) __ptr64" ??_Elogic_error@std@@UEAAPEAXI@Z
0x18000DA80: "const type_info::`vftable'" ??_7type_info@@6B@
0x18000DE58: "__cdecl _imp_VerQueryValueW" __imp_VerQueryValueW
0x180002900: "long __cdecl RefDebugInternal::VSD3DGetShaderDispatchInfo(void * __ptr64,struct VSD3D_SHADER_DISPATCH_INFO * __ptr64)" ?VSD3DGetShaderDispatchInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_SHADER_DISPATCH_INFO@@@Z
0x18000B4E0: "__cdecl _security_check_cookie" __security_check_cookie
0x18000DFD0: "__cdecl _xc_z" __xc_z
0x180004F20: "long __cdecl RefDebugInternal::VSD3DWriteThreadRegister(void * __ptr64,struct VSD3D_SHADER_DIMENSION,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char * __ptr64,unsigned int)" ?VSD3DWriteThreadRegister@RefDebugInternal@@YAJPEAXUVSD3D_SHADER_DIMENSION@@W4VSD3D_REGISTER_SET@@I_KPEAEI@Z
0x180008DCC: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::_Insert_at<struct std::pair<void * __ptr64 const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64,struct std::pair<void * __ptr64 const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@QEAXPEAX@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@1@AEAU?$pair@QEAXPEAX@1@1@Z
0x18000FDE8: "__cdecl TI3?AVout_of_range@std@@" _TI3?AVout_of_range@std@@
0x180008A14: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::_Insert_at<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64,struct std::pair<void * __ptr64 const,unsigned int * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@QEAXPEAI@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@1@AEAU?$pair@QEAXPEAI@1@1@Z
0x18000A8B0: "public: void __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::_Copy(unsigned __int64,unsigned __int64) __ptr64" ?_Copy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAX_K0@Z
0x18000E960: "no protocol option" ??_C@_0BD@EAMBFIDF@no?5protocol?5option?$AA@
0x18000B5F6: "__cdecl CxxThrowException" _CxxThrowException
0x18000A810: "public: virtual void * __ptr64 __cdecl std::_Generic_error_category::`scalar deleting destructor'(unsigned int) __ptr64" ??_G_Generic_error_category@std@@UEAAPEAXI@Z
0x18000EAA8: "read only file system" ??_C@_0BG@EICBIHDP@read?5only?5file?5system?$AA@
0x18000DD80: "__cdecl _imp_GetSystemTimeAsFileTime" __imp_GetSystemTimeAsFileTime
0x180011018: "__vectorcall ??_R0?AVbad_alloc@std@" ??_R0?AVbad_alloc@std@@@8
0x18000D050: "const std::_Generic_error_category::`vftable'" ??_7_Generic_error_category@std@@6B@
0x180003CE0: "long __cdecl RefDebugInternal::VSD3DEnableShaderBreakPoint(void * __ptr64,bool)" ?VSD3DEnableShaderBreakPoint@RefDebugInternal@@YAJPEAX_N@Z
0x18000BA90: "__cdecl _chkstk" __chkstk
0x18000EB10: "stream timeout" ??_C@_0P@DIIFGFCG@stream?5timeout?$AA@
0x180011718: "class std::map<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > RefDebugInternal::g_shaderInstructionOffsetMap" ?g_shaderInstructionOffsetMap@RefDebugInternal@@3V?$map@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@@std@@A
0x18000757C: "protected: void __cdecl std::vector<unsigned short * __ptr64,class std::allocator<unsigned short * __ptr64> >::_Xlen(void)const __ptr64" ?_Xlen@?$vector@PEAGV?$allocator@PEAG@std@@@std@@IEBAXXZ
0x18000A810: "public: virtual void * __ptr64 __cdecl std::_System_error_category::`vector deleting destructor'(unsigned int) __ptr64" ??_E_System_error_category@std@@UEAAPEAXI@Z
0x18000114C: "public: __cdecl RefDebugInternal::ShaderInstanceState::ShaderInstanceState(void) __ptr64" ??0ShaderInstanceState@RefDebugInternal@@QEAA@XZ
0x18000B610: "public: virtual void * __ptr64 __cdecl type_info::`scalar deleting destructor'(unsigned int) __ptr64" ??_Gtype_info@@UEAAPEAXI@Z
0x1800058E8: "long __cdecl RefDebugInternal::UpdateDeviceRaceTrackingOption(void * __ptr64,void * __ptr64)" ?UpdateDeviceRaceTrackingOption@RefDebugInternal@@YAJPEAX0@Z
0x18000EA10: "operation in progress" ??_C@_0BG@KDKHOPCO@operation?5in?5progress?$AA@
0x18000E738: "bad address" ??_C@_0M@KGHGGJGL@bad?5address?$AA@
0x18000A7A4: "public: __cdecl std::length_error::length_error(char const * __ptr64) __ptr64" ??0length_error@std@@QEAA@PEBD@Z
0x180004DC0: "long __cdecl RefDebugInternal::VSD3DSetThreadsFrozen(void * __ptr64,unsigned int,int)" ?VSD3DSetThreadsFrozen@RefDebugInternal@@YAJPEAXIH@Z
0x18000FDC0: "__cdecl CT??_R0?AVlength_error@std@@@8??0length_error@std@@QEAA@AEBV01@@Z24" _CT??_R0?AVlength_error@std@@@8??0length_error@std@@QEAA@AEBV01@@Z24
0x180011120: "public: static class std::locale::id std::numpunct<char>::id" ?id@?$numpunct@D@std@@2V0locale@2@A
0x18000E848: "identifier removed" ??_C@_0BD@JPHBMONG@identifier?5removed?$AA@
0x18000E560: "already_connected" ??_C@_0BC@FIFLCHLO@already_connected?$AA@
0x180007DC4: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > >::_Buynode<struct std::pair<void * __ptr64,unsigned int * __ptr64> >(struct std::pair<void * __ptr64,unsigned int * __ptr64> &&) __ptr64" ??$_Buynode@U?$pair@PEAXPEAI@std@@@?$_Tree_buy@U?$pair@QEAXPEAI@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@1@$$QEAU?$pair@PEAXPEAI@1@@Z
0x18000E220: "iostream stream error" ??_C@_0BG@PADBLCHM@iostream?5stream?5error?$AA@
0x18000DFF0: "__cdecl _guard_fids_table" __guard_fids_table
0x18000DF10: "__cdecl _imp_wcscpy_s" __imp_wcscpy_s
0x18000DF50: msvcrt_NULL_THUNK_DATA
0x18000E8D0: "network down" ??_C@_0N@KIIEAAIO@network?5down?$AA@
0x18000DC00: "__cdecl load_config_used" _load_config_used
0x180011088: "__vectorcall ??_R0?AVlength_error@std@" ??_R0?AVlength_error@std@@@8
0x18000DEC8: "__cdecl _imp_??0exception@@QEAA@AEBQEBDH@Z" __imp_??0exception@@QEAA@AEBQEBDH@Z
0x180006EA4: "public: void * __ptr64 & __ptr64 __cdecl std::map<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > >::operator[](void * __ptr64 const & __ptr64) __ptr64" ??A?$map@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@QEAAAEAPEAXAEBQEAX@Z
0x180009C00: "public: virtual long __cdecl RefDebugInternal::CDxConnection::ReadMessage(void * __ptr64,unsigned long,unsigned long) __ptr64" ?ReadMessage@CDxConnection@RefDebugInternal@@UEAAJPEAXKK@Z
0x18000A840: "public: virtual void * __ptr64 __cdecl std::bad_alloc::`vector deleting destructor'(unsigned int) __ptr64" ??_Ebad_alloc@std@@UEAAPEAXI@Z
0x18000AA28: "public: void __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::_Xlen(void)const __ptr64" ?_Xlen@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEBAXXZ
0x18000E5D8: "network_unreachable" ??_C@_0BE@JFNJIDNF@network_unreachable?$AA@
0x180002090: "long __cdecl RefDebugInternal::VSD3DAttach(unsigned long,struct VSD3D_CONFIG_INFO,void * __ptr64 * __ptr64)" ?VSD3DAttach@RefDebugInternal@@YAJKUVSD3D_CONFIG_INFO@@PEAPEAX@Z
0x1800084D0: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > > & __ptr64 __cdecl std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<unsigned long const,void * __ptr64> > > >::operator--(void) __ptr64" ??F?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@$$CBKPEAX@std@@@std@@@std@@@std@@QEAAAEAV01@XZ
0x180011748: "class std::map<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > > RefDebugInternal::g_deviceProcessMap" ?g_deviceProcessMap@RefDebugInternal@@3V?$map@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@A
0x18000E2E0: "directory not empty" ??_C@_0BE@JIDOCPHM@directory?5not?5empty?$AA@
0x180003220: "long __cdecl RefDebugInternal::VSD3DReadShaderBufferMemory(void * __ptr64,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char * __ptr64,unsigned int)" ?VSD3DReadShaderBufferMemory@RefDebugInternal@@YAJPEAXW4VSD3D_REGISTER_SET@@I_KPEAEI@Z
0x18000916C: "protected: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> >,0> >::_Insert_at<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64,struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_at@AEAU?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@$0A@@std@@@std@@IEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@std@@@std@@@1@_NPEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@1@AEAU?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@1@1@Z
0x18000DE98: "__cdecl _imp__amsg_exit" __imp__amsg_exit
0x180002210: "long __cdecl RefDebugInternal::VSD3DDetach(void * __ptr64,int)" ?VSD3DDetach@RefDebugInternal@@YAJPEAXH@Z
0x18000B5F0: "public: virtual char const * __ptr64 __cdecl exception::what(void)const __ptr64" ?what@exception@@UEBAPEBDXZ
0x18000A880: "public: virtual void * __ptr64 __cdecl std::logic_error::`scalar deleting destructor'(unsigned int) __ptr64" ??_Glogic_error@std@@UEAAPEAXI@Z
0x18000DDF8: "__cdecl _imp_DisableThreadLibraryCalls" __imp_DisableThreadLibraryCalls
0x180003F20: "long __cdecl RefDebugInternal::VSD3DDeleteShaderBreakPoint(void * __ptr64)" ?VSD3DDeleteShaderBreakPoint@RefDebugInternal@@YAJPEAX@Z
0x180001268: "long __cdecl StringCchPrintfW(unsigned short * __ptr64,unsigned __int64,unsigned short const * __ptr64,...)" ?StringCchPrintfW@@YAJPEAG_KPEBGZZ
0x18000FE28: "__cdecl CT??_R0?AVout_of_range@std@@@8??0out_of_range@std@@QEAA@AEBV01@@Z24" _CT??_R0?AVout_of_range@std@@@8??0out_of_range@std@@QEAA@AEBV01@@Z24
0x18000A7D4: "public: __cdecl std::length_error::length_error(class std::length_error const & __ptr64) __ptr64" ??0length_error@std@@QEAA@AEBV01@@Z
0x18000DD68: "__cdecl _imp_RtlLookupFunctionEntry" __imp_RtlLookupFunctionEntry
0x18000DD90: "__cdecl _imp_QueryPerformanceCounter" __imp_QueryPerformanceCounter
0x18000AF50: "public: virtual char const * __ptr64 __cdecl std::_Generic_error_category::name(void)const __ptr64" ?name@_Generic_error_category@std@@UEBAPEBDXZ
0x18000E4C0: "connection_reset" ??_C@_0BB@JOANDNCK@connection_reset?$AA@
0x18000DDF0: "__cdecl _imp_WaitForMultipleObjects" __imp_WaitForMultipleObjects
0x18000E238: "system" ??_C@_06FHFOAHML@system?$AA@
0x18000D010: "const std::logic_error::`vftable'" ??_7logic_error@std@@6B@
0x180001708: "long __cdecl RefDebugInternal::GetShaderProcessHandle(void * __ptr64,void * __ptr64 * __ptr64)" ?GetShaderProcessHandle@RefDebugInternal@@YAJPEAXPEAPEAX@Z
0x18000EBB8: "DirectX Reference Rasterizer" ??_C@_1DK@DNPIPFCB@?$AAD?$AAi?$AAr?$AAe?$AAc?$AAt?$AAX?$AA?5?$AAR?$AAe?$AAf?$AAe?$AAr?$AAe?$AAn?$AAc?$AAe?$AA?5?$AAR?$AAa?$AAs?$AAt?$AAe?$AAr?$AAi?$AAz?$AAe?$AAr?$AA?$AA@
0x18000DF38: "__cdecl _imp_??0exception@@QEAA@AEBV0@@Z" __imp_??0exception@@QEAA@AEBV0@@Z
0x18000E410: "address_in_use" ??_C@_0P@LNDJPBFK@address_in_use?$AA@
0x18000DDB0: "__cdecl _imp_ConnectNamedPipe" __imp_ConnectNamedPipe
0x18000D000: "const std::bad_alloc::`vftable'" ??_7bad_alloc@std@@6B@
0x18000A810: "public: virtual void * __ptr64 __cdecl std::_Generic_error_category::`vector deleting destructor'(unsigned int) __ptr64" ??_E_Generic_error_category@std@@UEAAPEAXI@Z
0x1800084D0: "public: class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > > & __ptr64 __cdecl std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > >::operator--(void) __ptr64" ??F?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@std@@@std@@@std@@QEAAAEAV01@XZ
0x1800043D0: "long __cdecl RefDebugInternal::VSD3DGroupGetThreadsInfo(void * __ptr64,struct VSD3D_THREAD_INFO * __ptr64,unsigned int,unsigned int * __ptr64)" ?VSD3DGroupGetThreadsInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_THREAD_INFO@@IPEAI@Z
0x18000824C: "public: struct std::_Tree_node<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,void * __ptr64> * __ptr64 __cdecl std::_Tree_buy<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > >::_Buynode<struct std::pair<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> >(struct std::pair<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> &&) __ptr64" ??$_Buynode@U?$pair@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@?$_Tree_buy@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@2@@std@@QEAAPEAU?$_Tree_node@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@PEAX@1@$$QEAU?$pair@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@1@@Z
0x18000DD60: "__cdecl _imp_RtlVirtualUnwind" __imp_RtlVirtualUnwind
0x18000B5C0: "__cdecl purecall" _purecall
0x1800116B8: "class std::map<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > > RefDebugInternal::g_shaderDispatchProcessMap" ?g_shaderDispatchProcessMap@RefDebugInternal@@3V?$map@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@A
0x18000B640: "__cdecl guard_check_icall_nop" _guard_check_icall_nop
0x18000DE00: "__cdecl _imp_GetSystemDirectoryW" __imp_GetSystemDirectoryW
0x18000E950: "no message" ??_C@_0L@EDOLMPAK@no?5message?$AA@
0x18000A810: "public: virtual void * __ptr64 __cdecl std::_System_error_category::`scalar deleting destructor'(unsigned int) __ptr64" ??_G_System_error_category@std@@UEAAPEAXI@Z
0x18000E760: "bad message" ??_C@_0M@PMMIEFCP@bad?5message?$AA@
0x18000A808: "public: virtual __cdecl std::out_of_range::~out_of_range(void) __ptr64" ??1out_of_range@std@@UEAA@XZ
0x1800116E8: "class std::vector<struct RefDebugInternal::DataBeakpointRecord,class std::allocator<struct RefDebugInternal::DataBeakpointRecord> > RefDebugInternal::g_dataBreakpoints" ?g_dataBreakpoints@RefDebugInternal@@3V?$vector@UDataBeakpointRecord@RefDebugInternal@@V?$allocator@UDataBeakpointRecord@RefDebugInternal@@@std@@@std@@A
0x18000EB90: "value too large" ??_C@_0BA@KGKGOOJA@value?5too?5large?$AA@
0x18000E2A0: "filename too long" ??_C@_0BC@EJHOMAAK@filename?5too?5long?$AA@
0x18000E650: "protocol_not_supported" ??_C@_0BH@KAPBAIJF@protocol_not_supported?$AA@
0x18000956C: "long __cdecl CheckedReadProgramMemory(void * __ptr64,void const * __ptr64,void * __ptr64,unsigned __int64)" ?CheckedReadProgramMemory@@YAJPEAXPEBX0_K@Z
0x18000A880: "public: virtual void * __ptr64 __cdecl std::length_error::`vector deleting destructor'(unsigned int) __ptr64" ??_Elength_error@std@@UEAAPEAXI@Z
0x18000E4D8: "destination_address_required" ??_C@_0BN@JLJNLKLK@destination_address_required?$AA@
0x18000E8B0: "is a directory" ??_C@_0P@FLLDBIDK@is?5a?5directory?$AA@
0x18000AA98: "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __ptr64 __cdecl std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::assign(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const & __ptr64,unsigned __int64,unsigned __int64) __ptr64" ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QEAAAEAV12@AEBV12@_K1@Z
0x18000E8F0: "network unreachable" ??_C@_0BE@IFNCKGE@network?5unreachable?$AA@
0x18000E578: "too_many_files_open" ??_C@_0BE@GJJJJDDA@too_many_files_open?$AA@
0x18000E6A8: "address family not supported" ??_C@_0BN@LKKBCCDB@address?5family?5not?5supported?$AA@
0x18000DEA0: "__cdecl _imp__XcptFilter" __imp__XcptFilter
0x180007364: "public: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > >,class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > >) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@QEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@2@0@Z
0x18000E6C8: "address in use" ??_C@_0P@LDMLAFHI@address?5in?5use?$AA@
0x18000DEA8: "__cdecl _imp_memcpy" __imp_memcpy
0x180011040: "__vectorcall ??_R0?AVexception@" ??_R0?AVexception@@@8
0x18000E508: "host_unreachable" ??_C@_0BB@KKNHPPIN@host_unreachable?$AA@
0x18000FE08: "__cdecl CTA3?AVout_of_range@std@@" _CTA3?AVout_of_range@std@@
0x18000EA28: "operation not permitted" ??_C@_0BI@OHIEJAAB@operation?5not?5permitted?$AA@
0x18000E9B0: "no such process" ??_C@_0BA@ENLPPKBN@no?5such?5process?$AA@
0x18000DF40: "__cdecl _imp___CxxFrameHandler3" __imp___CxxFrameHandler3
0x1800110E8: "__cdecl _security_cookie" __security_cookie
0x18000EA80: "protocol error" ??_C@_0P@FNPOCJBE@protocol?5error?$AA@
0x1800095D8: "long __cdecl CheckedWriteProgramMemory(void * __ptr64,void * __ptr64,void const * __ptr64,unsigned __int64)" ?CheckedWriteProgramMemory@@YAJPEAX0PEBX_K@Z
0x18000BA90: "__cdecl alloca_probe" _alloca_probe
0x18000DDA0: "__cdecl _imp_GetExitCodeProcess" __imp_GetExitCodeProcess
0x180003540: "long __cdecl RefDebugInternal::VSD3DGatherShaderBufferMemory(void * __ptr64,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64 * __ptr64,unsigned int,unsigned int,unsigned char * __ptr64,unsigned int)" ?VSD3DGatherShaderBufferMemory@RefDebugInternal@@YAJPEAXW4VSD3D_REGISTER_SET@@IPEA_KIIPEAEI@Z
0x18000EAF8: "state not recoverable" ??_C@_0BG@MPLKFPAE@state?5not?5recoverable?$AA@
0x180005460: "long __cdecl RefDebugInternal::VSD3DReadGroupSharedRegister(void * __ptr64,unsigned int,unsigned __int64,unsigned char * __ptr64,unsigned int)" ?VSD3DReadGroupSharedRegister@RefDebugInternal@@YAJPEAXI_KPEAEI@Z
0x18000DE18: "__cdecl _imp_CloseHandle" __imp_CloseHandle
0x18000E378: "not enough memory" ??_C@_0BC@ENOOLCNF@not?5enough?5memory?$AA@
0x18000DD08: "__cdecl _imp_GetLengthSid" __imp_GetLengthSid
0x18000E538: "interrupted" ??_C@_0M@EGEKIIMP@interrupted?$AA@
0x180008CC0: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::_Insert_nohint<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::pair<void * __ptr64 const,unsigned int * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@QEAXPEAI@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAI@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@QEAXPEAI@1@PEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@1@@Z
0x18000E918: "no child process" ??_C@_0BB@IEPBLJHK@no?5child?5process?$AA@
0x1800042B0: "long __cdecl RefDebugInternal::VSD3DGetActiveGroups(void * __ptr64,int,struct VSD3D_GROUP_STATISTICS * __ptr64,struct VSD3D_SHADER_DIMENSION * __ptr64,unsigned int,unsigned int * __ptr64)" ?VSD3DGetActiveGroups@RefDebugInternal@@YAJPEAXHPEAUVSD3D_GROUP_STATISTICS@@PEAUVSD3D_SHADER_DIMENSION@@IPEAI@Z
0x180009054: "protected: struct std::pair<class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > >,bool> __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::_Insert_nohint<struct std::pair<void * __ptr64 const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64>(bool,struct std::pair<void * __ptr64 const,void * __ptr64> & __ptr64,struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ??$_Insert_nohint@AEAU?$pair@QEAXPEAX@std@@PEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@2@@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@IEAA?AU?$pair@V?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@std@@_N@1@_NAEAU?$pair@QEAXPEAX@1@PEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@1@@Z
0x18000EB30: "timed out" ??_C@_09KJPPMAOI@timed?5out?$AA@
0x18000E8E0: "network reset" ??_C@_0O@FNPDBHEE@network?5reset?$AA@
0x180008588: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,unsigned int * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,unsigned int * __ptr64> >,0> >::_Destroy_if_not_nil(struct std::_Tree_node<struct std::pair<void * __ptr64 const,unsigned int * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_not_nil@?$_Tree@V?$_Tmap_traits@PEAXPEAIU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAI@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@QEAXPEAI@std@@PEAX@2@@Z
0x180011728: "class std::map<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> > > RefDebugInternal::g_shaderProcessMap" ?g_shaderProcessMap@RefDebugInternal@@3V?$map@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@@std@@A
0x180011778: "__cdecl _onexitbegin" __onexitbegin
0x180007B04: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<unsigned long,void * __ptr64,struct std::less<unsigned long>,class std::allocator<struct std::pair<unsigned long const,void * __ptr64> >,0> >::_Erase(struct std::_Tree_node<struct std::pair<unsigned long const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Erase@?$_Tree@V?$_Tmap_traits@KPEAXU?$less@K@std@@V?$allocator@U?$pair@$$CBKPEAX@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@$$CBKPEAX@std@@PEAX@2@@Z
0x18000E708: "argument list too long" ??_C@_0BH@CAKOHOMI@argument?5list?5too?5long?$AA@
0x18000A810: "public: virtual void * __ptr64 __cdecl std::_Iostream_error_category::`vector deleting destructor'(unsigned int) __ptr64" ??_E_Iostream_error_category@std@@UEAAPEAXI@Z
0x18000DBE0: "const RefDebugInternal::CDxConnection::`vftable'" ??_7CDxConnection@RefDebugInternal@@6B@
0x1800030D0: "long __cdecl RefDebugInternal::VSD3DGetShaderInstructions(void * __ptr64,unsigned char * __ptr64,unsigned __int64,unsigned __int64 * __ptr64)" ?VSD3DGetShaderInstructions@RefDebugInternal@@YAJPEAXPEAE_KPEA_K@Z
0x18000DF20: "__cdecl _imp__vsnwprintf" __imp__vsnwprintf
0x18000DEB8: "__cdecl _imp_?what@exception@@UEBAPEBDXZ" __imp_?what@exception@@UEBAPEBDXZ
0x18000E9E0: "not a stream" ??_C@_0N@LGAPMMPI@not?5a?5stream?$AA@
0x18000DD50: "__cdecl _imp_SetUnhandledExceptionFilter" __imp_SetUnhandledExceptionFilter
0x18000FEBC: "__cdecl _IMPORT_DESCRIPTOR_KERNEL32" __IMPORT_DESCRIPTOR_KERNEL32
0x18000E290: "no such device" ??_C@_0P@FDINDDOK@no?5such?5device?$AA@
0x18000B720: "__cdecl _security_init_cookie" __security_init_cookie
0x1800027B0: "long __cdecl RefDebugInternal::VSD3DGetShaderInfo(void * __ptr64,struct VSD3D_SHADER_INFO * __ptr64)" ?VSD3DGetShaderInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_SHADER_INFO@@@Z
0x180003990: "long __cdecl RefDebugInternal::VSD3DGetBreakPointInfo(void * __ptr64,struct VSD3D_BREAKPOINT_INFO * __ptr64)" ?VSD3DGetBreakPointInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_BREAKPOINT_INFO@@@Z
0x180006F38: "public: struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64 & __ptr64 __cdecl std::map<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > >::operator[](void * __ptr64 const & __ptr64) __ptr64" ??A?$map@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@@std@@QEAAAEAPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@AEBQEAX@Z
0x1800048E0: "long __cdecl RefDebugInternal::VSD3DShaderDispatchGetThreadsInfo(void * __ptr64,struct VSD3D_GROUP_THREADS_INFO * __ptr64,unsigned int,unsigned int * __ptr64)" ?VSD3DShaderDispatchGetThreadsInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_GROUP_THREADS_INFO@@IPEAI@Z
0x18000DD10: "__cdecl _imp_SetSecurityDescriptorDacl" __imp_SetSecurityDescriptorDacl
0x1800116C8: "class std::map<void * __ptr64,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,struct RefDebugInternal::VSD3D_SHADER_BREAKPOINT_INFO * __ptr64> > > RefDebugInternal::g_breakPointShaderMap" ?g_breakPointShaderMap@RefDebugInternal@@3V?$map@PEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@U?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAUVSD3D_SHADER_BREAKPOINT_INFO@RefDebugInternal@@@std@@@4@@std@@A
0x18000B5D2: "public: __cdecl exception::exception(char const * __ptr64 const & __ptr64,int) __ptr64" ??0exception@@QEAA@AEBQEBDH@Z
0x18000E310: "no space on device" ??_C@_0BD@IJDJKDEA@no?5space?5on?5device?$AA@
0x18000158C: "long __cdecl RefDebugInternal::UpdateInternalStateOnDebugEvent(void * __ptr64,struct VSD3D_DEBUG_EVENT * __ptr64)" ?UpdateInternalStateOnDebugEvent@RefDebugInternal@@YAJPEAXPEAUVSD3D_DEBUG_EVENT@@@Z
0x18000FEA8: "__cdecl _IMPORT_DESCRIPTOR_msvcrt" __IMPORT_DESCRIPTOR_msvcrt
0x18000DF18: "__cdecl _imp_memmove" __imp_memmove
0x18000EBA0: "wrong protocol type" ??_C@_0BE@MIEJDDNH@wrong?5protocol?5type?$AA@
0x18000D010: "const std::length_error::`vftable'" ??_7length_error@std@@6B@
0x18000A880: "public: virtual void * __ptr64 __cdecl std::length_error::`scalar deleting destructor'(unsigned int) __ptr64" ??_Glength_error@std@@UEAAPEAXI@Z
0x180008588: "protected: void __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::_Destroy_if_not_nil(struct std::_Tree_node<struct std::pair<void * __ptr64 const,void * __ptr64>,void * __ptr64> * __ptr64) __ptr64" ?_Destroy_if_not_nil@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@IEAAXPEAU?$_Tree_node@U?$pair@QEAXPEAX@std@@PEAX@2@@Z
0x18000E210: "iostream" ??_C@_08LLGCOLLL@iostream?$AA@
0x18000A0F0: "public: virtual long __cdecl RefDebugInternal::CDxConnection::Initialize(void) __ptr64" ?Initialize@CDxConnection@RefDebugInternal@@UEAAJXZ
0x18000AD00: "public: virtual class std::error_condition __cdecl std::error_category::default_error_condition(int)const __ptr64" ?default_error_condition@error_category@std@@UEBA?AVerror_condition@2@H@Z
0x18000DEE0: "__cdecl _imp_malloc" __imp_malloc
0x18000DEF8: "__cdecl _imp__purecall" __imp__purecall
0x18000DD38: ADVAPI32_NULL_THUNK_DATA
0x18000DD40: "__cdecl _imp_WriteFile" __imp_WriteFile
0x180011118: "public: static class std::locale::id std::numpunct<wchar_t>::id" ?id@?$numpunct@_W@std@@2V0locale@2@A
0x1800055B0: "long __cdecl RefDebugInternal::VSD3DGatherGroupSharedRegister(void * __ptr64,unsigned int,unsigned __int64 * __ptr64,unsigned int,unsigned int,unsigned char * __ptr64,unsigned int)" ?VSD3DGatherGroupSharedRegister@RefDebugInternal@@YAJPEAXIPEA_KIIPEAEI@Z
0x18000B840: "__cdecl _report_gsfailure" __report_gsfailure
0x180001B60: "long __cdecl RefDebugInternal::ReadThreadRegisterWithSize(void * __ptr64,unsigned int,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char * __ptr64,unsigned int)" ?ReadThreadRegisterWithSize@RefDebugInternal@@YAJPEAXIW4VSD3D_REGISTER_SET@@I_KPEAEI@Z
0x18000177C: "long __cdecl RefDebugInternal::GetShaderDispatchProcessHandle(void * __ptr64,void * __ptr64 * __ptr64)" ?GetShaderDispatchProcessHandle@RefDebugInternal@@YAJPEAXPEAPEAX@Z
0x180002F80: "long __cdecl RefDebugInternal::VSD3DGetShaderDebugData(void * __ptr64,unsigned char * __ptr64,unsigned __int64,unsigned __int64 * __ptr64)" ?VSD3DGetShaderDebugData@RefDebugInternal@@YAJPEAXPEAE_KPEA_K@Z
0x18000B50C: "__cdecl onexit" _onexit
0x1800033C0: "long __cdecl RefDebugInternal::VSD3DWriteShaderBufferMemory(void * __ptr64,enum VSD3D_REGISTER_SET,unsigned int,unsigned __int64,unsigned char * __ptr64,unsigned int)" ?VSD3DWriteShaderBufferMemory@RefDebugInternal@@YAJPEAXW4VSD3D_REGISTER_SET@@I_KPEAEI@Z
0x18000E990: "no such device or address" ??_C@_0BK@IMCPHCBI@no?5such?5device?5or?5address?$AA@
0x180011768: "__cdecl _native_startup_state" __native_startup_state
0x180002E30: "long __cdecl RefDebugInternal::VSD3DGetDeviceInfo(void * __ptr64,struct VSD3D_DEVICE_INFO * __ptr64)" ?VSD3DGetDeviceInfo@RefDebugInternal@@YAJPEAXPEAUVSD3D_DEVICE_INFO@@@Z
0x18000E548: "invalid_argument" ??_C@_0BB@FFIHMIPJ@invalid_argument?$AA@
0x18000AF70: "public: virtual char const * __ptr64 __cdecl std::_System_error_category::name(void)const __ptr64" ?name@_System_error_category@std@@UEBAPEBDXZ
0x1800017F0: "long __cdecl RefDebugInternal::CheckValidProcessHandle(void * __ptr64)" ?CheckValidProcessHandle@RefDebugInternal@@YAJPEAX@Z
0x18000E420: "address_not_available" ??_C@_0BG@IPMGOJF@address_not_available?$AA@
0x18000E1F8: "generic" ??_C@_07DCLBNMLN@generic?$AA@
0x18000DF08: "__cdecl _imp_??3@YAXPEAX@Z" __imp_??3@YAXPEAX@Z
0x18000A438: "private: long __cdecl RefDebugInternal::CDxConnection::InitializeEvent(void * __ptr64 & __ptr64) __ptr64" ?InitializeEvent@CDxConnection@RefDebugInternal@@AEAAJAEAPEAX@Z
0x18000DD00: "__cdecl _imp_InitializeAcl" __imp_InitializeAcl
0x18000A810: "public: virtual void * __ptr64 __cdecl std::_Iostream_error_category::`scalar deleting destructor'(unsigned int) __ptr64" ??_G_Iostream_error_category@std@@UEAAPEAXI@Z
0x18000FCF0: "__cdecl CTA2?AVbad_alloc@std@@" _CTA2?AVbad_alloc@std@@
0x18000D080: "const std::_Iostream_error_category::`vftable'" ??_7_Iostream_error_category@std@@6B@
0x18000E690: "operation_would_block" ??_C@_0BG@GDGHKFDH@operation_would_block?$AA@
0x18000E668: "wrong_protocol_type" ??_C@_0BE@GAOJJFPC@wrong_protocol_type?$AA@
0x180009E40: "public: long __cdecl RefDebugInternal::CDxConnection::WriteVSD3DMessage(struct RefDebugInternal::VSD3D_MESSAGE * __ptr64) __ptr64" ?WriteVSD3DMessage@CDxConnection@RefDebugInternal@@QEAAJPEAUVSD3D_MESSAGE@2@@Z
0x18000DE90: "__cdecl _imp_free" __imp_free
0x180007478: "public: class std::_Tree_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > > __cdecl std::_Tree<class std::_Tmap_traits<void * __ptr64,void * __ptr64,struct std::less<void * __ptr64>,class std::allocator<struct std::pair<void * __ptr64 const,void * __ptr64> >,0> >::erase(class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > >,class std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<struct std::pair<void * __ptr64 const,void * __ptr64> > > >) __ptr64" ?erase@?$_Tree@V?$_Tmap_traits@PEAXPEAXU?$less@PEAX@std@@V?$allocator@U?$pair@QEAXPEAX@std@@@2@$0A@@std@@@std@@QEAA?AV?$_Tree_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@2@V?$_Tree_const_iterator@V?$_Tree_val@U?$_Tree_simple_types@U?$pair@QEAXPEAX@std@@@std@@@std@@@2@0@Z
0x18000B6A0: "__cdecl IsNonwritableInCurrentImage" _IsNonwritableInCurrentImage
0x18000A7D4: "public: __cdecl std::logic_error::logic_error(class std::logic_error const & __ptr64) __ptr64" ??0logic_error@std@@QEAA@AEBV01@@Z
0x18000DD30: "__cdecl _imp_OpenProcessToken" __imp_OpenProcessToken
0x18000EB70: "too many symbolic link levels" ??_C@_0BO@EFGOJEF@too?5many?5symbolic?5link?5levels?$AA@
0x18000E628: "not_a_socket" ??_C@_0N@IMHKKLEM@not_a_socket?$AA@
0x18000BA50: memset
0x18000FEF8: "__cdecl _NULL_IMPORT_DESCRIPTOR" __NULL_IMPORT_DESCRIPTOR
0x18000DE20: "__cdecl _imp_ReadFile" __imp_ReadFile
[JEB Decompiler by PNF Software]